@deck.gl/extensions 9.0.0-alpha.7 → 9.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/brushing/brushing-extension.js +80 -0
- package/{typed → dist}/brushing/shader-module.d.ts +1 -1
- package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
- package/dist/brushing/shader-module.js +92 -0
- package/{typed → dist}/clip/clip-extension.d.ts.map +1 -1
- package/dist/clip/clip-extension.js +117 -0
- package/{typed → dist}/collision-filter/collision-filter-effect.d.ts.map +1 -1
- package/dist/collision-filter/collision-filter-effect.js +193 -0
- package/dist/collision-filter/collision-filter-extension.js +49 -0
- package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +4 -2
- package/{typed → dist}/collision-filter/collision-filter-pass.d.ts.map +1 -1
- package/dist/collision-filter/collision-filter-pass.js +25 -0
- package/{typed → dist}/collision-filter/shader-module.d.ts.map +1 -1
- package/dist/collision-filter/shader-module.js +87 -0
- package/dist/data-filter/aggregator.d.ts.map +1 -0
- package/dist/{esm/data-filter → data-filter}/aggregator.js +40 -41
- package/{typed → dist}/data-filter/data-filter-extension.d.ts +38 -6
- package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
- package/dist/data-filter/data-filter-extension.js +249 -0
- package/{typed → dist}/data-filter/shader-module.d.ts +1 -1
- package/dist/data-filter/shader-module.d.ts.map +1 -0
- package/dist/data-filter/shader-module.js +179 -0
- package/dist/dist.dev.js +2079 -10477
- package/{typed → dist}/fill-style/fill-style-extension.d.ts +2 -30
- package/dist/fill-style/fill-style-extension.d.ts.map +1 -0
- package/dist/fill-style/fill-style-extension.js +116 -0
- package/{typed/fill-style/shaders.glsl.d.ts → dist/fill-style/shader-module.d.ts} +1 -1
- package/dist/fill-style/shader-module.d.ts.map +1 -0
- package/dist/fill-style/shader-module.js +96 -0
- package/dist/fp64/fp64-extension.js +35 -0
- package/dist/fp64/project64.glsl.js +81 -0
- package/dist/fp64/project64.js +50 -0
- package/dist/index.cjs +2756 -0
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +19 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +11 -0
- package/{typed → dist}/mask/mask-effect.d.ts +1 -1
- package/dist/mask/mask-effect.d.ts.map +1 -0
- package/dist/mask/mask-effect.js +194 -0
- package/dist/mask/mask-extension.js +57 -0
- package/{typed → dist}/mask/mask-pass.d.ts.map +1 -1
- package/dist/mask/mask-pass.js +44 -0
- package/{typed → dist}/mask/shader-module.d.ts.map +1 -1
- package/dist/mask/shader-module.js +77 -0
- package/dist/path-style/path-style-extension.js +111 -0
- package/dist/path-style/shaders.glsl.js +86 -0
- package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
- package/dist/terrain/height-map-builder.d.ts.map +1 -0
- package/dist/terrain/height-map-builder.js +104 -0
- package/{typed → dist}/terrain/shader-module.d.ts +5 -3
- package/dist/terrain/shader-module.d.ts.map +1 -0
- package/dist/terrain/shader-module.js +137 -0
- package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
- package/dist/terrain/terrain-cover.d.ts.map +1 -0
- package/dist/terrain/terrain-cover.js +187 -0
- package/{typed → dist}/terrain/terrain-effect.d.ts +2 -2
- package/dist/terrain/terrain-effect.d.ts.map +1 -0
- package/dist/terrain/terrain-effect.js +184 -0
- package/dist/terrain/terrain-extension.js +44 -0
- package/{typed → dist}/terrain/terrain-pass.d.ts +2 -2
- package/dist/terrain/terrain-pass.d.ts.map +1 -0
- package/dist/terrain/terrain-pass.js +61 -0
- package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
- package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
- package/dist/terrain/terrain-picking-pass.js +66 -0
- package/dist/terrain/utils.js +21 -0
- package/{typed → dist}/utils/debug.d.ts.map +1 -1
- package/dist/utils/debug.js +50 -0
- package/dist/utils/projection-utils.js +153 -0
- package/dist/utils/syntax-tags.d.ts +6 -0
- package/dist/utils/syntax-tags.d.ts.map +1 -0
- package/dist/utils/syntax-tags.js +5 -0
- package/dist.min.js +898 -1257
- package/package.json +19 -16
- package/src/brushing/shader-module.ts +4 -3
- package/src/clip/clip-extension.ts +10 -9
- package/src/collision-filter/collision-filter-effect.ts +12 -8
- package/src/collision-filter/collision-filter-pass.ts +5 -5
- package/src/collision-filter/shader-module.ts +6 -4
- package/src/data-filter/aggregator.ts +8 -13
- package/src/data-filter/data-filter-extension.ts +147 -30
- package/src/data-filter/shader-module.ts +38 -9
- package/src/fill-style/fill-style-extension.ts +4 -5
- package/src/fill-style/{shaders.glsl.ts → shader-module.ts} +6 -5
- package/src/mask/mask-effect.ts +0 -1
- package/src/mask/mask-pass.ts +1 -3
- package/src/mask/shader-module.ts +7 -6
- package/src/terrain/shader-module.ts +16 -15
- package/src/terrain/terrain-effect.ts +12 -5
- package/src/terrain/terrain-pass.ts +2 -5
- package/src/terrain/terrain-picking-pass.ts +1 -3
- package/src/terrain/utils.ts +1 -1
- package/src/utils/debug.ts +1 -2
- package/src/utils/syntax-tags.ts +5 -0
- package/dist/es5/brushing/brushing-extension.js +0 -108
- package/dist/es5/brushing/brushing-extension.js.map +0 -1
- package/dist/es5/brushing/shader-module.js +0 -50
- package/dist/es5/brushing/shader-module.js.map +0 -1
- package/dist/es5/clip/clip-extension.js +0 -98
- package/dist/es5/clip/clip-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
- package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
- package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-pass.js +0 -77
- package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/es5/collision-filter/shader-module.js +0 -39
- package/dist/es5/collision-filter/shader-module.js.map +0 -1
- package/dist/es5/data-filter/aggregator.js +0 -79
- package/dist/es5/data-filter/aggregator.js.map +0 -1
- package/dist/es5/data-filter/data-filter-extension.js +0 -236
- package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
- package/dist/es5/data-filter/shader-module.js +0 -122
- package/dist/es5/data-filter/shader-module.js.map +0 -1
- package/dist/es5/fill-style/fill-style-extension.js +0 -190
- package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
- package/dist/es5/fill-style/shaders.glsl.js +0 -59
- package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
- package/dist/es5/fp64/fp64-extension.js +0 -55
- package/dist/es5/fp64/fp64-extension.js.map +0 -1
- package/dist/es5/fp64/project64.glsl.js +0 -9
- package/dist/es5/fp64/project64.glsl.js.map +0 -1
- package/dist/es5/fp64/project64.js +0 -52
- package/dist/es5/fp64/project64.js.map +0 -1
- package/dist/es5/index.js +0 -88
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/mask/mask-effect.js +0 -279
- package/dist/es5/mask/mask-effect.js.map +0 -1
- package/dist/es5/mask/mask-extension.js +0 -113
- package/dist/es5/mask/mask-extension.js.map +0 -1
- package/dist/es5/mask/mask-pass.js +0 -106
- package/dist/es5/mask/mask-pass.js.map +0 -1
- package/dist/es5/mask/shader-module.js +0 -38
- package/dist/es5/mask/shader-module.js.map +0 -1
- package/dist/es5/path-style/path-style-extension.js +0 -169
- package/dist/es5/path-style/path-style-extension.js.map +0 -1
- package/dist/es5/path-style/shaders.glsl.js +0 -25
- package/dist/es5/path-style/shaders.glsl.js.map +0 -1
- package/dist/es5/terrain/height-map-builder.js +0 -111
- package/dist/es5/terrain/height-map-builder.js.map +0 -1
- package/dist/es5/terrain/shader-module.js +0 -84
- package/dist/es5/terrain/shader-module.js.map +0 -1
- package/dist/es5/terrain/terrain-cover.js +0 -256
- package/dist/es5/terrain/terrain-cover.js.map +0 -1
- package/dist/es5/terrain/terrain-effect.js +0 -326
- package/dist/es5/terrain/terrain-effect.js.map +0 -1
- package/dist/es5/terrain/terrain-extension.js +0 -94
- package/dist/es5/terrain/terrain-extension.js.map +0 -1
- package/dist/es5/terrain/terrain-pass.js +0 -121
- package/dist/es5/terrain/terrain-pass.js.map +0 -1
- package/dist/es5/terrain/terrain-picking-pass.js +0 -124
- package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/es5/terrain/utils.js +0 -35
- package/dist/es5/terrain/utils.js.map +0 -1
- package/dist/es5/utils/debug.js +0 -71
- package/dist/es5/utils/debug.js.map +0 -1
- package/dist/es5/utils/projection-utils.js +0 -168
- package/dist/es5/utils/projection-utils.js.map +0 -1
- package/dist/esm/brushing/brushing-extension.js +0 -68
- package/dist/esm/brushing/brushing-extension.js.map +0 -1
- package/dist/esm/brushing/shader-module.js +0 -103
- package/dist/esm/brushing/shader-module.js.map +0 -1
- package/dist/esm/clip/clip-extension.js +0 -86
- package/dist/esm/clip/clip-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
- package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
- package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-pass.js +0 -30
- package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/esm/collision-filter/shader-module.js +0 -104
- package/dist/esm/collision-filter/shader-module.js.map +0 -1
- package/dist/esm/data-filter/aggregator.js.map +0 -1
- package/dist/esm/data-filter/data-filter-extension.js +0 -189
- package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
- package/dist/esm/data-filter/shader-module.js +0 -164
- package/dist/esm/data-filter/shader-module.js.map +0 -1
- package/dist/esm/fill-style/fill-style-extension.js +0 -156
- package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
- package/dist/esm/fill-style/shaders.glsl.js +0 -108
- package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
- package/dist/esm/fp64/fp64-extension.js +0 -20
- package/dist/esm/fp64/fp64-extension.js.map +0 -1
- package/dist/esm/fp64/project64.glsl.js +0 -82
- package/dist/esm/fp64/project64.glsl.js.map +0 -1
- package/dist/esm/fp64/project64.js +0 -43
- package/dist/esm/fp64/project64.js.map +0 -1
- package/dist/esm/index.js +0 -11
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/mask/mask-effect.js +0 -228
- package/dist/esm/mask/mask-effect.js.map +0 -1
- package/dist/esm/mask/mask-extension.js +0 -83
- package/dist/esm/mask/mask-extension.js.map +0 -1
- package/dist/esm/mask/mask-pass.js +0 -58
- package/dist/esm/mask/mask-pass.js.map +0 -1
- package/dist/esm/mask/shader-module.js +0 -84
- package/dist/esm/mask/shader-module.js.map +0 -1
- package/dist/esm/path-style/path-style-extension.js +0 -130
- package/dist/esm/path-style/path-style-extension.js.map +0 -1
- package/dist/esm/path-style/shaders.glsl.js +0 -84
- package/dist/esm/path-style/shaders.glsl.js.map +0 -1
- package/dist/esm/terrain/height-map-builder.js +0 -86
- package/dist/esm/terrain/height-map-builder.js.map +0 -1
- package/dist/esm/terrain/shader-module.js +0 -125
- package/dist/esm/terrain/shader-module.js.map +0 -1
- package/dist/esm/terrain/terrain-cover.js +0 -212
- package/dist/esm/terrain/terrain-cover.js.map +0 -1
- package/dist/esm/terrain/terrain-effect.js +0 -219
- package/dist/esm/terrain/terrain-effect.js.map +0 -1
- package/dist/esm/terrain/terrain-extension.js +0 -59
- package/dist/esm/terrain/terrain-extension.js.map +0 -1
- package/dist/esm/terrain/terrain-pass.js +0 -71
- package/dist/esm/terrain/terrain-pass.js.map +0 -1
- package/dist/esm/terrain/terrain-picking-pass.js +0 -73
- package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/esm/terrain/utils.js +0 -19
- package/dist/esm/terrain/utils.js.map +0 -1
- package/dist/esm/utils/debug.js +0 -61
- package/dist/esm/utils/debug.js.map +0 -1
- package/dist/esm/utils/projection-utils.js +0 -134
- package/dist/esm/utils/projection-utils.js.map +0 -1
- package/typed/data-filter/aggregator.d.ts.map +0 -1
- package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
- package/typed/data-filter/shader-module.d.ts.map +0 -1
- package/typed/fill-style/fill-style-extension.d.ts.map +0 -1
- package/typed/fill-style/shaders.glsl.d.ts.map +0 -1
- package/typed/index.d.ts +0 -19
- package/typed/index.d.ts.map +0 -1
- package/typed/mask/mask-effect.d.ts.map +0 -1
- package/typed/terrain/height-map-builder.d.ts.map +0 -1
- package/typed/terrain/shader-module.d.ts.map +0 -1
- package/typed/terrain/terrain-cover.d.ts.map +0 -1
- package/typed/terrain/terrain-effect.d.ts.map +0 -1
- package/typed/terrain/terrain-pass.d.ts.map +0 -1
- package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
- /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
- /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
- /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
- /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
- /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
- /package/{typed → dist}/mask/mask-pass.d.ts +0 -0
- /package/{typed → dist}/mask/shader-module.d.ts +0 -0
- /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
- /package/{typed → dist}/path-style/path-style-extension.d.ts.map +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
- /package/{typed → dist}/terrain/utils.d.ts +0 -0
- /package/{typed → dist}/terrain/utils.d.ts.map +0 -0
- /package/{typed → dist}/utils/debug.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
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import { WEBGLRenderbuffer } from '@luma.gl/webgl';
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import { equals } from '@math.gl/core';
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import { _deepEqual as deepEqual } from '@deck.gl/core';
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import CollisionFilterPass from './collision-filter-pass';
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export default class CollisionFilterEffect {
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});
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this._render(renderInfo, {
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effects,
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layerFilter,
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onViewportActive,
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views,
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viewport,
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viewportChanged
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_render(renderInfo, {
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viewportChanged
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}) {
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const {
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collisionGroup
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} = renderInfo;
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const oldRenderInfo = this.channels[collisionGroup];
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return;
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const needsRender = viewportChanged || renderInfo === oldRenderInfo || !deepEqual(oldRenderInfo.layers, renderInfo.layers, 1) || renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i])) || renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded || renderInfo.layers.some(layer => layer.props.transitions);
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this.channels[collisionGroup] = renderInfo;
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this.lastViewport = viewport;
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const collisionFBO = this.collisionFBOs[collisionGroup];
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this.collisionFilterPass.renderCollisionMap(collisionFBO, {
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pass: 'collision-filter',
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layers: renderInfo.layers,
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onViewportActive,
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moduleParameters: {
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dummyCollisionMap: this.dummyCollisionMap,
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devicePixelRatio: collisionFBO.device.canvasContext.getDevicePixelRatio() / DOWNSCALE
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}
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});
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}
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}
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_groupByCollisionGroup(device, collisionLayers) {
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const channelMap = {};
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const {
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collisionGroup
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} = layer.props;
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let channelInfo = channelMap[collisionGroup];
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if (!channelInfo) {
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channelInfo = {
|
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|
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layers: [],
|
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|
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layerBounds: [],
|
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|
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allLayersLoaded: true
|
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|
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};
|
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|
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channelMap[collisionGroup] = channelInfo;
|
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|
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}
|
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|
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|
|
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|
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channelInfo.layers.push(layer);
|
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|
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channelInfo.layerBounds.push(layer.getBounds());
|
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|
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if (!layer.isLoaded) {
|
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|
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channelInfo.allLayersLoaded = false;
|
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|
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}
|
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|
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}
|
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|
-
|
|
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|
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for (const collisionGroup of Object.keys(channelMap)) {
|
|
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|
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if (!this.collisionFBOs[collisionGroup]) {
|
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|
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this.createFBO(device, collisionGroup);
|
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|
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}
|
|
160
|
-
|
|
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|
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if (!this.channels[collisionGroup]) {
|
|
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|
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this.channels[collisionGroup] = channelMap[collisionGroup];
|
|
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|
-
}
|
|
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|
-
}
|
|
165
|
-
|
|
166
|
-
for (const collisionGroup of Object.keys(this.collisionFBOs)) {
|
|
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|
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if (!channelMap[collisionGroup]) {
|
|
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|
-
this.destroyFBO(collisionGroup);
|
|
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|
-
}
|
|
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|
-
}
|
|
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|
-
|
|
172
|
-
return channelMap;
|
|
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|
-
}
|
|
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|
-
|
|
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|
-
getModuleParameters(layer) {
|
|
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|
-
const {
|
|
177
|
-
collisionGroup
|
|
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|
-
} = layer.props;
|
|
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|
-
const {
|
|
180
|
-
collisionFBOs,
|
|
181
|
-
dummyCollisionMap
|
|
182
|
-
} = this;
|
|
183
|
-
return {
|
|
184
|
-
collisionFBO: collisionFBOs[collisionGroup],
|
|
185
|
-
dummyCollisionMap: dummyCollisionMap
|
|
186
|
-
};
|
|
187
|
-
}
|
|
188
|
-
|
|
189
|
-
cleanup() {
|
|
190
|
-
if (this.dummyCollisionMap) {
|
|
191
|
-
this.dummyCollisionMap.delete();
|
|
192
|
-
this.dummyCollisionMap = undefined;
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
this.channels = {};
|
|
196
|
-
|
|
197
|
-
for (const collisionGroup of Object.keys(this.collisionFBOs)) {
|
|
198
|
-
this.destroyFBO(collisionGroup);
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
this.collisionFBOs = {};
|
|
202
|
-
this.lastViewport = undefined;
|
|
203
|
-
}
|
|
204
|
-
|
|
205
|
-
createFBO(device, collisionGroup) {
|
|
206
|
-
const {
|
|
207
|
-
width,
|
|
208
|
-
height
|
|
209
|
-
} = device.gl.canvas;
|
|
210
|
-
const collisionMap = device.createTexture({
|
|
211
|
-
format: 'rgba8unorm',
|
|
212
|
-
width,
|
|
213
|
-
height,
|
|
214
|
-
sampler: {
|
|
215
|
-
minFilter: 'nearest',
|
|
216
|
-
magFilter: 'nearest',
|
|
217
|
-
addressModeU: 'clamp-to-edge',
|
|
218
|
-
addressModeV: 'clamp-to-edge'
|
|
219
|
-
}
|
|
220
|
-
});
|
|
221
|
-
const depthBuffer = new WEBGLRenderbuffer(device, {
|
|
222
|
-
format: 'depth16unorm',
|
|
223
|
-
width,
|
|
224
|
-
height
|
|
225
|
-
});
|
|
226
|
-
this.collisionFBOs[collisionGroup] = device.createFramebuffer({
|
|
227
|
-
id: `collision-${collisionGroup}`,
|
|
228
|
-
width,
|
|
229
|
-
height,
|
|
230
|
-
colorAttachments: [collisionMap],
|
|
231
|
-
depthStencilAttachment: depthBuffer
|
|
232
|
-
});
|
|
233
|
-
}
|
|
234
|
-
|
|
235
|
-
destroyFBO(collisionGroup) {
|
|
236
|
-
var _fbo$colorAttachments, _fbo$depthStencilAtta;
|
|
237
|
-
|
|
238
|
-
const fbo = this.collisionFBOs[collisionGroup];
|
|
239
|
-
(_fbo$colorAttachments = fbo.colorAttachments[0]) === null || _fbo$colorAttachments === void 0 ? void 0 : _fbo$colorAttachments.destroy();
|
|
240
|
-
(_fbo$depthStencilAtta = fbo.depthStencilAttachment) === null || _fbo$depthStencilAtta === void 0 ? void 0 : _fbo$depthStencilAtta.destroy();
|
|
241
|
-
fbo.destroy();
|
|
242
|
-
delete this.collisionFBOs[collisionGroup];
|
|
243
|
-
}
|
|
244
|
-
|
|
245
|
-
}
|
|
246
|
-
//# sourceMappingURL=collision-filter-effect.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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{Device, Framebuffer, Texture} from '@luma.gl/core';\nimport {WEBGLRenderbuffer} from '@luma.gl/webgl';\nimport {equals} from '@math.gl/core';\nimport {_deepEqual as deepEqual} from '@deck.gl/core';\nimport type {Effect, Layer, PreRenderOptions, Viewport} from '@deck.gl/core';\nimport CollisionFilterPass from './collision-filter-pass';\nimport MaskEffect, {MaskPreRenderStats} from '../mask/mask-effect';\n// import {debugFBO} from '../utils/debug';\n\ntype CollisionFilterExtensionProps = {\n collisionTestProps?: {};\n collisionGroup: string;\n};\n\n// Factor by which to downscale Collision FBO relative to canvas\nconst DOWNSCALE = 2;\n\ntype RenderInfo = {\n collisionGroup: string;\n layers: Layer<CollisionFilterExtensionProps>[];\n layerBounds: ([number[], number[]] | null)[];\n allLayersLoaded: boolean;\n};\n\nexport default class CollisionFilterEffect implements Effect {\n id = 'collision-filter-effect';\n props = null;\n useInPicking = true;\n order = 1;\n\n private channels: Record<string, RenderInfo> = {};\n private collisionFilterPass?: CollisionFilterPass;\n private collisionFBOs: Record<string, Framebuffer> = {};\n private dummyCollisionMap?: Texture;\n private lastViewport?: Viewport;\n\n preRender(\n device: Device,\n {\n effects: allEffects,\n layers,\n layerFilter,\n viewports,\n onViewportActive,\n views,\n isPicking,\n preRenderStats = {}\n }: PreRenderOptions\n ): void {\n if (!this.dummyCollisionMap) {\n this.dummyCollisionMap = device.createTexture({width: 1, height: 1});\n }\n\n if (isPicking) {\n // Do not update on picking pass\n return;\n }\n\n const collisionLayers = layers.filter(\n // @ts-ignore\n ({props: {visible, collisionEnabled}}) => visible && collisionEnabled\n ) as Layer<CollisionFilterExtensionProps>[];\n if (collisionLayers.length === 0) {\n this.channels = {};\n return;\n }\n\n if (!this.collisionFilterPass) {\n this.collisionFilterPass = new CollisionFilterPass(device, {id: 'default-collision-filter'});\n }\n\n // Detect if mask has rendered. TODO: better dependency system for Effects\n const effects = allEffects?.filter(e => e.constructor === MaskEffect);\n const maskEffectRendered = (preRenderStats['mask-effect'] as MaskPreRenderStats)?.didRender;\n\n // Collect layers to render\n const channels = this._groupByCollisionGroup(device, collisionLayers);\n\n const viewport = viewports[0];\n const viewportChanged =\n !this.lastViewport || !this.lastViewport.equals(viewport) || maskEffectRendered;\n\n // Resize framebuffers to match canvas\n for (const collisionGroup in channels) {\n const collisionFBO = this.collisionFBOs[collisionGroup];\n const renderInfo = channels[collisionGroup];\n // @ts-expect-error TODO - assuming WebGL context\n const [width, height] = device.canvasContext.getPixelSize();\n collisionFBO.resize({\n width: width / DOWNSCALE,\n height: height / DOWNSCALE\n });\n this._render(renderInfo, {\n effects,\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n });\n }\n\n // debugFBO(this.collisionFBOs[Object.keys(channels)[0]], {minimap: true});\n }\n\n private _render(\n renderInfo: RenderInfo,\n {\n effects,\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n }: {\n effects: PreRenderOptions['effects'];\n layerFilter: PreRenderOptions['layerFilter'];\n onViewportActive: PreRenderOptions['onViewportActive'];\n views: PreRenderOptions['views'];\n viewport: Viewport;\n viewportChanged: boolean;\n }\n ) {\n const {collisionGroup} = renderInfo;\n const oldRenderInfo = this.channels[collisionGroup];\n if (!oldRenderInfo) {\n return;\n }\n\n const needsRender =\n viewportChanged ||\n // If render info is new\n renderInfo === oldRenderInfo ||\n // If sublayers have changed\n !deepEqual(oldRenderInfo.layers, renderInfo.layers, 1) ||\n // If a sublayer's bounds have been updated\n renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i])) ||\n // If a sublayer's isLoaded state has been updated\n renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded ||\n // Some prop is in transition\n renderInfo.layers.some(layer => layer.props.transitions);\n\n this.channels[collisionGroup] = renderInfo;\n\n if (needsRender) {\n this.lastViewport = viewport;\n const collisionFBO = this.collisionFBOs[collisionGroup];\n\n // Rerender collision FBO\n this.collisionFilterPass!.renderCollisionMap(collisionFBO, {\n pass: 'collision-filter',\n isPicking: true,\n layers: renderInfo.layers,\n effects,\n layerFilter,\n viewports: viewport ? [viewport] : [],\n onViewportActive,\n views,\n moduleParameters: {\n // To avoid feedback loop forming between Framebuffer and active Texture.\n dummyCollisionMap: this.dummyCollisionMap,\n // @ts-expect-error TODO - assuming WebGL context\n devicePixelRatio: collisionFBO.device.canvasContext.getDevicePixelRatio() / DOWNSCALE\n }\n });\n }\n }\n\n /**\n * Group layers by collisionGroup\n * Returns a map from collisionGroup to render info\n */\n private _groupByCollisionGroup(\n device: Device,\n collisionLayers: Layer<CollisionFilterExtensionProps>[]\n ): Record<string, RenderInfo> {\n const channelMap = {};\n for (const layer of collisionLayers) {\n const {collisionGroup} = layer.props;\n let channelInfo = channelMap[collisionGroup];\n if (!channelInfo) {\n channelInfo = {collisionGroup, layers: [], layerBounds: [], allLayersLoaded: true};\n channelMap[collisionGroup] = channelInfo;\n }\n channelInfo.layers.push(layer);\n channelInfo.layerBounds.push(layer.getBounds());\n if (!layer.isLoaded) {\n channelInfo.allLayersLoaded = false;\n }\n }\n\n // Create any new passes and remove any old ones\n for (const collisionGroup of Object.keys(channelMap)) {\n if (!this.collisionFBOs[collisionGroup]) {\n this.createFBO(device, collisionGroup);\n }\n if (!this.channels[collisionGroup]) {\n this.channels[collisionGroup] = channelMap[collisionGroup];\n }\n }\n for (const collisionGroup of Object.keys(this.collisionFBOs)) {\n if (!channelMap[collisionGroup]) {\n this.destroyFBO(collisionGroup);\n }\n }\n\n return channelMap;\n }\n\n getModuleParameters(layer: Layer): {\n collisionFBO: Framebuffer;\n dummyCollisionMap: Texture;\n } {\n const {collisionGroup} = (layer as Layer<CollisionFilterExtensionProps>).props;\n const {collisionFBOs, dummyCollisionMap} = this;\n return {collisionFBO: collisionFBOs[collisionGroup], dummyCollisionMap: dummyCollisionMap!};\n }\n\n cleanup(): void {\n if (this.dummyCollisionMap) {\n this.dummyCollisionMap.delete();\n this.dummyCollisionMap = undefined;\n }\n this.channels = {};\n for (const collisionGroup of Object.keys(this.collisionFBOs)) {\n this.destroyFBO(collisionGroup);\n }\n this.collisionFBOs = {};\n this.lastViewport = undefined;\n }\n\n createFBO(device: Device, collisionGroup: string) {\n // @ts-expect-error\n const {width, height} = device.gl.canvas;\n const collisionMap = device.createTexture({\n format: 'rgba8unorm',\n width,\n height,\n sampler: {\n minFilter: 'nearest',\n magFilter: 'nearest',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n }\n });\n\n const depthBuffer = new WEBGLRenderbuffer(\n // @ts-expect-error TODO v9 needs to be WebGLDevice\n device,\n {format: 'depth16unorm', width, height}\n );\n this.collisionFBOs[collisionGroup] = device.createFramebuffer({\n id: `collision-${collisionGroup}`,\n width,\n height,\n colorAttachments: [collisionMap],\n // @ts-expect-error TODO v9 doesn't handle renderbuffers well\n depthStencilAttachment: depthBuffer\n });\n }\n\n destroyFBO(collisionGroup: string) {\n const fbo = this.collisionFBOs[collisionGroup];\n fbo.colorAttachments[0]?.destroy();\n fbo.depthStencilAttachment?.destroy();\n fbo.destroy();\n delete this.collisionFBOs[collisionGroup];\n }\n}\n"],"file":"collision-filter-effect.js"}
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import { LayerExtension } from '@deck.gl/core';
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import collision from './shader-module';
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import CollisionFilterEffect from './collision-filter-effect';
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(_this$context$deck = this.context.deck) === null || _this$context$deck === void 0 ? void 0 : _this$context$deck._addDefaultEffect(new CollisionFilterEffect());
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const attributeManager = this.getAttributeManager();
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attributeManager.add({
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collisionPriorities: {
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size: 1,
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accessor: 'getCollisionPriority',
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shaderAttributes: {
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collisionPriorities: {
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divisor: 0
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instanceCollisionPriorities: {
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divisor: 1
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});
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getNeedsPickingBuffer() {
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return this.props.collisionEnabled;
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}
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CollisionFilterExtension.defaultProps = defaultProps;
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CollisionFilterExtension.extensionName = 'CollisionFilterExtension';
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//# sourceMappingURL=collision-filter-extension.js.map
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{"version":3,"sources":["../../../src/collision-filter/collision-filter-extension.ts"],"names":["LayerExtension","collision","CollisionFilterEffect","defaultProps","getCollisionPriority","type","value","collisionEnabled","collisionGroup","collisionTestProps","CollisionFilterExtension","getShaders","modules","draw","uniforms","context","moduleParameters","props","collisionFBO","drawToCollisionMap","enabled","Boolean","collision_enabled","clone","initializeState","extension","getAttributeManager","deck","_addDefaultEffect","attributeManager","add","collisionPriorities","size","accessor","shaderAttributes","divisor","instanceCollisionPriorities","getNeedsPickingBuffer","extensionName"],"mappings":"AAAA,SAAuCA,cAAvC,QAA4D,eAA5D;AACA,OAAOC,SAAP,MAAsB,iBAAtB;AACA,OAAOC,qBAAP,MAAkC,2BAAlC;AAEA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,oBAAoB,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GADH;AAEnBC,EAAAA,gBAAgB,EAAE,IAFC;AAGnBC,EAAAA,cAAc,EAAE;AAACH,IAAAA,IAAI,EAAE,QAAP;AAAiBC,IAAAA,KAAK,EAAE;AAAxB,GAHG;AAInBG,EAAAA,kBAAkB,EAAE;AAJD,CAArB;AA+BA,eAAe,MAAMC,wBAAN,SAAuCV,cAAvC,CAAsD;AAInEW,EAAAA,UAAU,GAAkD;AAC1D,WAAO;AAACC,MAAAA,OAAO,EAAE,CAACX,SAAD;AAAV,KAAP;AACD;;AAGDY,EAAAA,IAAI,CAA6C;AAACC,IAAAA,QAAD;AAAWC,IAAAA,OAAX;AAAoBC,IAAAA;AAApB,GAA7C,EAAyF;AAC3F,UAAM;AAACT,MAAAA;AAAD,QAAqB,KAAKU,KAAhC;AACA,UAAM;AAACC,MAAAA,YAAD;AAAeC,MAAAA;AAAf,QAAqCH,gBAA3C;AACA,UAAMI,OAAO,GAAGb,gBAAgB,IAAIc,OAAO,CAACH,YAAD,CAA3C;AACAJ,IAAAA,QAAQ,CAACQ,iBAAT,GAA6BF,OAA7B;;AAEA,QAAID,kBAAJ,EAAwB;AAGtB,WAAKF,KAAL,GAAa,KAAKM,KAAL,CAAW,KAAKN,KAAL,CAAWR,kBAAtB,EAA0CQ,KAAvD;AACD;AACF;;AAEDO,EAAAA,eAAe,CAEbT,OAFa,EAGbU,SAHa,EAIb;AAAA;;AACA,QAAI,KAAKC,mBAAL,OAA+B,IAAnC,EAAyC;AACvC;AACD;;AACD,+BAAKX,OAAL,CAAaY,IAAb,0EAAmBC,iBAAnB,CAAqC,IAAI1B,qBAAJ,EAArC;AACA,UAAM2B,gBAAgB,GAAG,KAAKH,mBAAL,EAAzB;AACAG,IAAAA,gBAAgB,CAAEC,GAAlB,CAAsB;AACpBC,MAAAA,mBAAmB,EAAE;AACnBC,QAAAA,IAAI,EAAE,CADa;AAEnBC,QAAAA,QAAQ,EAAE,sBAFS;AAGnBC,QAAAA,gBAAgB,EAAE;AAChBH,UAAAA,mBAAmB,EAAE;AAACI,YAAAA,OAAO,EAAE;AAAV,WADL;AAEhBC,UAAAA,2BAA2B,EAAE;AAACD,YAAAA,OAAO,EAAE;AAAV;AAFb;AAHC;AADD,KAAtB;AAUD;;AAEDE,EAAAA,qBAAqB,GAAsD;AACzE,WAAO,KAAKpB,KAAL,CAAWV,gBAAlB;AACD;;AA9CkE;AAAhDG,wB,CACZP,Y,GAAeA,Y;AADHO,wB,CAEZ4B,a,GAAgB,0B","sourcesContent":["import {Accessor, Layer, LayerContext, LayerExtension} from '@deck.gl/core';\nimport collision from './shader-module';\nimport CollisionFilterEffect from './collision-filter-effect';\n\nconst defaultProps = {\n getCollisionPriority: {type: 'accessor', value: 0},\n collisionEnabled: true,\n collisionGroup: {type: 'string', value: 'default'},\n collisionTestProps: {}\n};\n\nexport type CollisionFilterExtensionProps<DataT = any> = {\n /**\n * Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.\n */\n getCollisionPriority?: Accessor<DataT, number>;\n\n /**\n * Enable/disable collisions. If collisions are disabled, all objects are rendered.\n * @default true\n */\n collisionEnabled: boolean;\n\n /**\n * Collision group this layer belongs to. If it is not set, the 'default' collision group is used\n */\n collisionGroup?: string;\n\n /**\n * Props to override when rendering collision map\n */\n collisionTestProps?: {};\n};\n\n/** Allows layers to hide overlapping objects. */\nexport default class CollisionFilterExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'CollisionFilterExtension';\n\n getShaders(this: Layer<CollisionFilterExtensionProps>): any {\n return {modules: [collision]};\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<CollisionFilterExtensionProps>, {uniforms, context, moduleParameters}: any) {\n const {collisionEnabled} = this.props;\n const {collisionFBO, drawToCollisionMap} = moduleParameters;\n const enabled = collisionEnabled && Boolean(collisionFBO);\n uniforms.collision_enabled = enabled;\n\n if (drawToCollisionMap) {\n // Override any props with those defined in collisionTestProps\n // @ts-ignore\n this.props = this.clone(this.props.collisionTestProps).props;\n }\n }\n\n initializeState(\n this: Layer<CollisionFilterExtensionProps>,\n context: LayerContext,\n extension: this\n ) {\n if (this.getAttributeManager() === null) {\n return;\n }\n this.context.deck?._addDefaultEffect(new CollisionFilterEffect());\n const attributeManager = this.getAttributeManager();\n attributeManager!.add({\n collisionPriorities: {\n size: 1,\n accessor: 'getCollisionPriority',\n shaderAttributes: {\n collisionPriorities: {divisor: 0},\n instanceCollisionPriorities: {divisor: 1}\n }\n }\n });\n }\n\n getNeedsPickingBuffer(this: Layer<CollisionFilterExtensionProps>): boolean {\n return this.props.collisionEnabled;\n }\n}\n"],"file":"collision-filter-extension.js"}
|
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@@ -1,30 +0,0 @@
|
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1
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-
import { withGLParameters } from '@luma.gl/webgl';
|
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2
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import { _LayersPass as LayersPass } from '@deck.gl/core';
|
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3
|
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export default class CollisionFilterPass extends LayersPass {
|
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4
|
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renderCollisionMap(target, options) {
|
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|
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const padding = 1;
|
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6
|
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const clearColor = [0, 0, 0, 0];
|
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return withGLParameters(this.device, {
|
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scissorTest: true,
|
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|
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scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],
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blend: false,
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depthTest: true,
|
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12
|
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depthRange: [0, 1]
|
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}, () => this.render({ ...options,
|
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|
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clearColor,
|
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target,
|
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pass: 'collision'
|
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}));
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}
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|
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getModuleParameters() {
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return {
|
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drawToCollisionMap: true,
|
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pickingActive: 1,
|
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pickingAttribute: false,
|
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lightSources: {}
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};
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}
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}
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//# sourceMappingURL=collision-filter-pass.js.map
|
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|
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{"version":3,"sources":["../../../src/collision-filter/collision-filter-pass.ts"],"names":["withGLParameters","_LayersPass","LayersPass","CollisionFilterPass","renderCollisionMap","target","options","padding","clearColor","device","scissorTest","scissor","width","height","blend","depthTest","depthRange","render","pass","getModuleParameters","drawToCollisionMap","pickingActive","pickingAttribute","lightSources"],"mappings":"AACA,SAAQA,gBAAR,QAA+B,gBAA/B;AACA,SAAQC,WAAW,IAAIC,UAAvB,QAAiE,eAAjE;AAIA,eAAe,MAAMC,mBAAN,SAAkCD,UAAlC,CAA6C;AAC1DE,EAAAA,kBAAkB,CAACC,MAAD,EAAsBC,OAAtB,EAAiE;AACjF,UAAMC,OAAO,GAAG,CAAhB;AACA,UAAMC,UAAU,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAAnB;AAEA,WAAOR,gBAAgB,CACrB,KAAKS,MADgB,EAErB;AACEC,MAAAA,WAAW,EAAE,IADf;AAEEC,MAAAA,OAAO,EAAE,CAACJ,OAAD,EAAUA,OAAV,EAAmBF,MAAM,CAACO,KAAP,GAAe,IAAIL,OAAtC,EAA+CF,MAAM,CAACQ,MAAP,GAAgB,IAAIN,OAAnE,CAFX;AAGEO,MAAAA,KAAK,EAAE,KAHT;AAIEC,MAAAA,SAAS,EAAE,IAJb;AAKEC,MAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ;AALd,KAFqB,EASrB,MAAM,KAAKC,MAAL,CAAY,EAAC,GAAGX,OAAJ;AAAaE,MAAAA,UAAb;AAAyBH,MAAAA,MAAzB;AAAiCa,MAAAA,IAAI,EAAE;AAAvC,KAAZ,CATe,CAAvB;AAWD;;AAEDC,EAAAA,mBAAmB,GAAG;AAEpB,WAAO;AACLC,MAAAA,kBAAkB,EAAE,IADf;AAELC,MAAAA,aAAa,EAAE,CAFV;AAGLC,MAAAA,gBAAgB,EAAE,KAHb;AAILC,MAAAA,YAAY,EAAE;AAJT,KAAP;AAMD;;AA1ByD","sourcesContent":["import {Framebuffer} from '@luma.gl/core';\nimport {withGLParameters} from '@luma.gl/webgl';\nimport {_LayersPass as LayersPass, LayersPassRenderOptions} from '@deck.gl/core';\n\ntype CollisionFilterPassRenderOptions = LayersPassRenderOptions & {};\n\nexport default class CollisionFilterPass extends LayersPass {\n renderCollisionMap(target: Framebuffer, options: CollisionFilterPassRenderOptions) {\n const padding = 1;\n const clearColor = [0, 0, 0, 0];\n\n return withGLParameters(\n this.device,\n {\n scissorTest: true,\n scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],\n blend: false,\n depthTest: true,\n depthRange: [0, 1]\n },\n () => this.render({...options, clearColor, target, pass: 'collision'})\n );\n }\n\n getModuleParameters() {\n // Draw picking colors into collision FBO\n return {\n drawToCollisionMap: true,\n pickingActive: 1,\n pickingAttribute: false,\n lightSources: {}\n };\n }\n}\n"],"file":"collision-filter-pass.js"}
|
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import { project } from '@deck.gl/core';
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const vs = `
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#ifdef NON_INSTANCED_MODEL
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in float collisionPriorities;
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#else
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in float instanceCollisionPriorities;
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#endif
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uniform sampler2D collision_texture;
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uniform bool collision_sort;
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uniform bool collision_enabled;
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vec2 collision_getCoords(vec4 position) {
|
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vec4 collision_clipspace = project_common_position_to_clipspace(position);
|
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|
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return (1.0 + collision_clipspace.xy / collision_clipspace.w) / 2.0;
|
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}
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|
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|
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float collision_match(vec2 tex, vec3 pickingColor) {
|
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|
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vec4 collision_pickingColor = texture(collision_texture, tex);
|
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float delta = dot(abs(collision_pickingColor.rgb - pickingColor), vec3(1.0));
|
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float e = 0.001;
|
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|
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return step(delta, e);
|
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|
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}
|
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|
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|
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|
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float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
|
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|
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|
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return 1.0;
|
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|
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}
|
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|
-
|
|
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// Visibility test, sample area of 5x5 pixels in order to fade in/out.
|
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|
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// Due to the locality, the lookups will be cached
|
|
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|
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// This reduces the flicker present when objects are shown/hidden
|
|
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|
-
const int N = 2;
|
|
34
|
-
float accumulator = 0.0;
|
|
35
|
-
vec2 step = vec2(1.0 / project_uViewportSize);
|
|
36
|
-
|
|
37
|
-
const float floatN = float(N);
|
|
38
|
-
vec2 delta = -floatN * step;
|
|
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|
-
for(int i = -N; i <= N; i++) {
|
|
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|
-
delta.x = -step.x * floatN;
|
|
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|
-
for(int j = -N; j <= N; j++) {
|
|
42
|
-
accumulator += collision_match(texCoords + delta, pickingColor);
|
|
43
|
-
delta.x += step.x;
|
|
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|
-
}
|
|
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|
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delta.y += step.y;
|
|
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|
-
}
|
|
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|
-
|
|
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|
-
float W = 2.0 * floatN + 1.0;
|
|
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|
-
return pow(accumulator / (W * W), 2.2);
|
|
50
|
-
}
|
|
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|
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`;
|
|
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|
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const inject = {
|
|
53
|
-
'vs:#decl': `
|
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|
-
float collision_fade = 1.0;
|
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|
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`,
|
|
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|
-
'vs:DECKGL_FILTER_GL_POSITION': `
|
|
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|
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if (collision_sort) {
|
|
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|
-
#ifdef NON_INSTANCED_MODEL
|
|
59
|
-
float collisionPriority = collisionPriorities;
|
|
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|
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#else
|
|
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|
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float collisionPriority = instanceCollisionPriorities;
|
|
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|
-
#endif
|
|
63
|
-
position.z = -0.001 * collisionPriority * position.w; // Support range -1000 -> 1000
|
|
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|
-
}
|
|
65
|
-
|
|
66
|
-
if (collision_enabled) {
|
|
67
|
-
vec4 collision_common_position = project_position(vec4(geometry.worldPosition, 1.0));
|
|
68
|
-
vec2 collision_texCoords = collision_getCoords(collision_common_position);
|
|
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|
-
collision_fade = collision_isVisible(collision_texCoords, geometry.pickingColor / 255.0);
|
|
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|
-
if (collision_fade < 0.0001) {
|
|
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|
-
// Position outside clip space bounds to discard
|
|
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|
-
position = vec4(0.0, 0.0, 2.0, 1.0);
|
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|
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}
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|
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}
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|
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`,
|
|
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|
-
'vs:DECKGL_FILTER_COLOR': `
|
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|
-
color.a *= collision_fade;
|
|
78
|
-
`
|
|
79
|
-
};
|
|
80
|
-
|
|
81
|
-
const getCollisionUniforms = (opts, uniforms) => {
|
|
82
|
-
if (!opts || !('dummyCollisionMap' in opts)) {
|
|
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|
-
return {};
|
|
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|
-
}
|
|
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|
-
|
|
86
|
-
const {
|
|
87
|
-
collisionFBO,
|
|
88
|
-
drawToCollisionMap,
|
|
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|
-
dummyCollisionMap
|
|
90
|
-
} = opts;
|
|
91
|
-
return {
|
|
92
|
-
collision_sort: Boolean(drawToCollisionMap),
|
|
93
|
-
collision_texture: !drawToCollisionMap && collisionFBO ? collisionFBO.colorAttachments[0] : dummyCollisionMap
|
|
94
|
-
};
|
|
95
|
-
};
|
|
96
|
-
|
|
97
|
-
export default {
|
|
98
|
-
name: 'collision',
|
|
99
|
-
dependencies: [project],
|
|
100
|
-
vs,
|
|
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|
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inject,
|
|
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|
-
getUniforms: getCollisionUniforms
|
|
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|
-
};
|
|
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|
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//# sourceMappingURL=shader-module.js.map
|
|
@@ -1 +0,0 @@
|
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|
1
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'rgba32float' : 'rgba8unorm',\n type: GL.FLOAT,\n mipmaps: false\n })\n ]\n });\n }\n return device.createFramebuffer({\n width: 256,\n height: 64,\n colorAttachments: [device.createTexture({format: 'rgba8unorm', type: GL.FLOAT, mipmaps: false})]\n });\n}\n\n// Increments the counter based on dataFilter_value\nexport function getModel(device: Device, shaderOptions: any, useFloatTarget: boolean): Model {\n shaderOptions.defines.NON_INSTANCED_MODEL = 1;\n if (useFloatTarget) {\n shaderOptions.defines.FLOAT_TARGET = 1;\n }\n\n return new Model(device, {\n id: 'data-filter-aggregation-model',\n vertexCount: 1,\n isInstanced: false,\n drawMode: GL.POINTS,\n vs: AGGREGATE_VS,\n fs: AGGREGATE_FS,\n ...shaderOptions\n });\n}\n\nexport const parameters = {\n blend: true,\n blendFunc: [GL.ONE, GL.ONE, GL.ONE, GL.ONE],\n blendEquation: [GL.FUNC_ADD, GL.FUNC_ADD],\n depthTest: false\n} as const;\n"],"file":"aggregator.js"}
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