@deck.gl/extensions 9.0.0-alpha.7 → 9.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/dist/brushing/brushing-extension.js +80 -0
  2. package/{typed → dist}/brushing/shader-module.d.ts +1 -1
  3. package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
  4. package/dist/brushing/shader-module.js +92 -0
  5. package/{typed → dist}/clip/clip-extension.d.ts.map +1 -1
  6. package/dist/clip/clip-extension.js +117 -0
  7. package/{typed → dist}/collision-filter/collision-filter-effect.d.ts.map +1 -1
  8. package/dist/collision-filter/collision-filter-effect.js +193 -0
  9. package/dist/collision-filter/collision-filter-extension.js +49 -0
  10. package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +4 -2
  11. package/{typed → dist}/collision-filter/collision-filter-pass.d.ts.map +1 -1
  12. package/dist/collision-filter/collision-filter-pass.js +25 -0
  13. package/{typed → dist}/collision-filter/shader-module.d.ts.map +1 -1
  14. package/dist/collision-filter/shader-module.js +87 -0
  15. package/dist/data-filter/aggregator.d.ts.map +1 -0
  16. package/dist/{esm/data-filter → data-filter}/aggregator.js +40 -41
  17. package/{typed → dist}/data-filter/data-filter-extension.d.ts +38 -6
  18. package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
  19. package/dist/data-filter/data-filter-extension.js +249 -0
  20. package/{typed → dist}/data-filter/shader-module.d.ts +1 -1
  21. package/dist/data-filter/shader-module.d.ts.map +1 -0
  22. package/dist/data-filter/shader-module.js +179 -0
  23. package/dist/dist.dev.js +2079 -10477
  24. package/{typed → dist}/fill-style/fill-style-extension.d.ts +2 -30
  25. package/dist/fill-style/fill-style-extension.d.ts.map +1 -0
  26. package/dist/fill-style/fill-style-extension.js +116 -0
  27. package/{typed/fill-style/shaders.glsl.d.ts → dist/fill-style/shader-module.d.ts} +1 -1
  28. package/dist/fill-style/shader-module.d.ts.map +1 -0
  29. package/dist/fill-style/shader-module.js +96 -0
  30. package/dist/fp64/fp64-extension.js +35 -0
  31. package/dist/fp64/project64.glsl.js +81 -0
  32. package/dist/fp64/project64.js +50 -0
  33. package/dist/index.cjs +2756 -0
  34. package/dist/index.cjs.map +7 -0
  35. package/dist/index.d.ts +19 -0
  36. package/dist/index.d.ts.map +1 -0
  37. package/dist/index.js +11 -0
  38. package/{typed → dist}/mask/mask-effect.d.ts +1 -1
  39. package/dist/mask/mask-effect.d.ts.map +1 -0
  40. package/dist/mask/mask-effect.js +194 -0
  41. package/dist/mask/mask-extension.js +57 -0
  42. package/{typed → dist}/mask/mask-pass.d.ts.map +1 -1
  43. package/dist/mask/mask-pass.js +44 -0
  44. package/{typed → dist}/mask/shader-module.d.ts.map +1 -1
  45. package/dist/mask/shader-module.js +77 -0
  46. package/dist/path-style/path-style-extension.js +111 -0
  47. package/dist/path-style/shaders.glsl.js +86 -0
  48. package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
  49. package/dist/terrain/height-map-builder.d.ts.map +1 -0
  50. package/dist/terrain/height-map-builder.js +104 -0
  51. package/{typed → dist}/terrain/shader-module.d.ts +5 -3
  52. package/dist/terrain/shader-module.d.ts.map +1 -0
  53. package/dist/terrain/shader-module.js +137 -0
  54. package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
  55. package/dist/terrain/terrain-cover.d.ts.map +1 -0
  56. package/dist/terrain/terrain-cover.js +187 -0
  57. package/{typed → dist}/terrain/terrain-effect.d.ts +2 -2
  58. package/dist/terrain/terrain-effect.d.ts.map +1 -0
  59. package/dist/terrain/terrain-effect.js +184 -0
  60. package/dist/terrain/terrain-extension.js +44 -0
  61. package/{typed → dist}/terrain/terrain-pass.d.ts +2 -2
  62. package/dist/terrain/terrain-pass.d.ts.map +1 -0
  63. package/dist/terrain/terrain-pass.js +61 -0
  64. package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
  65. package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
  66. package/dist/terrain/terrain-picking-pass.js +66 -0
  67. package/dist/terrain/utils.js +21 -0
  68. package/{typed → dist}/utils/debug.d.ts.map +1 -1
  69. package/dist/utils/debug.js +50 -0
  70. package/dist/utils/projection-utils.js +153 -0
  71. package/dist/utils/syntax-tags.d.ts +6 -0
  72. package/dist/utils/syntax-tags.d.ts.map +1 -0
  73. package/dist/utils/syntax-tags.js +5 -0
  74. package/dist.min.js +898 -1257
  75. package/package.json +19 -16
  76. package/src/brushing/shader-module.ts +4 -3
  77. package/src/clip/clip-extension.ts +10 -9
  78. package/src/collision-filter/collision-filter-effect.ts +12 -8
  79. package/src/collision-filter/collision-filter-pass.ts +5 -5
  80. package/src/collision-filter/shader-module.ts +6 -4
  81. package/src/data-filter/aggregator.ts +8 -13
  82. package/src/data-filter/data-filter-extension.ts +147 -30
  83. package/src/data-filter/shader-module.ts +38 -9
  84. package/src/fill-style/fill-style-extension.ts +4 -5
  85. package/src/fill-style/{shaders.glsl.ts → shader-module.ts} +6 -5
  86. package/src/mask/mask-effect.ts +0 -1
  87. package/src/mask/mask-pass.ts +1 -3
  88. package/src/mask/shader-module.ts +7 -6
  89. package/src/terrain/shader-module.ts +16 -15
  90. package/src/terrain/terrain-effect.ts +12 -5
  91. package/src/terrain/terrain-pass.ts +2 -5
  92. package/src/terrain/terrain-picking-pass.ts +1 -3
  93. package/src/terrain/utils.ts +1 -1
  94. package/src/utils/debug.ts +1 -2
  95. package/src/utils/syntax-tags.ts +5 -0
  96. package/dist/es5/brushing/brushing-extension.js +0 -108
  97. package/dist/es5/brushing/brushing-extension.js.map +0 -1
  98. package/dist/es5/brushing/shader-module.js +0 -50
  99. package/dist/es5/brushing/shader-module.js.map +0 -1
  100. package/dist/es5/clip/clip-extension.js +0 -98
  101. package/dist/es5/clip/clip-extension.js.map +0 -1
  102. package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
  103. package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
  104. package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
  105. package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
  106. package/dist/es5/collision-filter/collision-filter-pass.js +0 -77
  107. package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
  108. package/dist/es5/collision-filter/shader-module.js +0 -39
  109. package/dist/es5/collision-filter/shader-module.js.map +0 -1
  110. package/dist/es5/data-filter/aggregator.js +0 -79
  111. package/dist/es5/data-filter/aggregator.js.map +0 -1
  112. package/dist/es5/data-filter/data-filter-extension.js +0 -236
  113. package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
  114. package/dist/es5/data-filter/shader-module.js +0 -122
  115. package/dist/es5/data-filter/shader-module.js.map +0 -1
  116. package/dist/es5/fill-style/fill-style-extension.js +0 -190
  117. package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
  118. package/dist/es5/fill-style/shaders.glsl.js +0 -59
  119. package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
  120. package/dist/es5/fp64/fp64-extension.js +0 -55
  121. package/dist/es5/fp64/fp64-extension.js.map +0 -1
  122. package/dist/es5/fp64/project64.glsl.js +0 -9
  123. package/dist/es5/fp64/project64.glsl.js.map +0 -1
  124. package/dist/es5/fp64/project64.js +0 -52
  125. package/dist/es5/fp64/project64.js.map +0 -1
  126. package/dist/es5/index.js +0 -88
  127. package/dist/es5/index.js.map +0 -1
  128. package/dist/es5/mask/mask-effect.js +0 -279
  129. package/dist/es5/mask/mask-effect.js.map +0 -1
  130. package/dist/es5/mask/mask-extension.js +0 -113
  131. package/dist/es5/mask/mask-extension.js.map +0 -1
  132. package/dist/es5/mask/mask-pass.js +0 -106
  133. package/dist/es5/mask/mask-pass.js.map +0 -1
  134. package/dist/es5/mask/shader-module.js +0 -38
  135. package/dist/es5/mask/shader-module.js.map +0 -1
  136. package/dist/es5/path-style/path-style-extension.js +0 -169
  137. package/dist/es5/path-style/path-style-extension.js.map +0 -1
  138. package/dist/es5/path-style/shaders.glsl.js +0 -25
  139. package/dist/es5/path-style/shaders.glsl.js.map +0 -1
  140. package/dist/es5/terrain/height-map-builder.js +0 -111
  141. package/dist/es5/terrain/height-map-builder.js.map +0 -1
  142. package/dist/es5/terrain/shader-module.js +0 -84
  143. package/dist/es5/terrain/shader-module.js.map +0 -1
  144. package/dist/es5/terrain/terrain-cover.js +0 -256
  145. package/dist/es5/terrain/terrain-cover.js.map +0 -1
  146. package/dist/es5/terrain/terrain-effect.js +0 -326
  147. package/dist/es5/terrain/terrain-effect.js.map +0 -1
  148. package/dist/es5/terrain/terrain-extension.js +0 -94
  149. package/dist/es5/terrain/terrain-extension.js.map +0 -1
  150. package/dist/es5/terrain/terrain-pass.js +0 -121
  151. package/dist/es5/terrain/terrain-pass.js.map +0 -1
  152. package/dist/es5/terrain/terrain-picking-pass.js +0 -124
  153. package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
  154. package/dist/es5/terrain/utils.js +0 -35
  155. package/dist/es5/terrain/utils.js.map +0 -1
  156. package/dist/es5/utils/debug.js +0 -71
  157. package/dist/es5/utils/debug.js.map +0 -1
  158. package/dist/es5/utils/projection-utils.js +0 -168
  159. package/dist/es5/utils/projection-utils.js.map +0 -1
  160. package/dist/esm/brushing/brushing-extension.js +0 -68
  161. package/dist/esm/brushing/brushing-extension.js.map +0 -1
  162. package/dist/esm/brushing/shader-module.js +0 -103
  163. package/dist/esm/brushing/shader-module.js.map +0 -1
  164. package/dist/esm/clip/clip-extension.js +0 -86
  165. package/dist/esm/clip/clip-extension.js.map +0 -1
  166. package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
  167. package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
  168. package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
  169. package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
  170. package/dist/esm/collision-filter/collision-filter-pass.js +0 -30
  171. package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
  172. package/dist/esm/collision-filter/shader-module.js +0 -104
  173. package/dist/esm/collision-filter/shader-module.js.map +0 -1
  174. package/dist/esm/data-filter/aggregator.js.map +0 -1
  175. package/dist/esm/data-filter/data-filter-extension.js +0 -189
  176. package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
  177. package/dist/esm/data-filter/shader-module.js +0 -164
  178. package/dist/esm/data-filter/shader-module.js.map +0 -1
  179. package/dist/esm/fill-style/fill-style-extension.js +0 -156
  180. package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
  181. package/dist/esm/fill-style/shaders.glsl.js +0 -108
  182. package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
  183. package/dist/esm/fp64/fp64-extension.js +0 -20
  184. package/dist/esm/fp64/fp64-extension.js.map +0 -1
  185. package/dist/esm/fp64/project64.glsl.js +0 -82
  186. package/dist/esm/fp64/project64.glsl.js.map +0 -1
  187. package/dist/esm/fp64/project64.js +0 -43
  188. package/dist/esm/fp64/project64.js.map +0 -1
  189. package/dist/esm/index.js +0 -11
  190. package/dist/esm/index.js.map +0 -1
  191. package/dist/esm/mask/mask-effect.js +0 -228
  192. package/dist/esm/mask/mask-effect.js.map +0 -1
  193. package/dist/esm/mask/mask-extension.js +0 -83
  194. package/dist/esm/mask/mask-extension.js.map +0 -1
  195. package/dist/esm/mask/mask-pass.js +0 -58
  196. package/dist/esm/mask/mask-pass.js.map +0 -1
  197. package/dist/esm/mask/shader-module.js +0 -84
  198. package/dist/esm/mask/shader-module.js.map +0 -1
  199. package/dist/esm/path-style/path-style-extension.js +0 -130
  200. package/dist/esm/path-style/path-style-extension.js.map +0 -1
  201. package/dist/esm/path-style/shaders.glsl.js +0 -84
  202. package/dist/esm/path-style/shaders.glsl.js.map +0 -1
  203. package/dist/esm/terrain/height-map-builder.js +0 -86
  204. package/dist/esm/terrain/height-map-builder.js.map +0 -1
  205. package/dist/esm/terrain/shader-module.js +0 -125
  206. package/dist/esm/terrain/shader-module.js.map +0 -1
  207. package/dist/esm/terrain/terrain-cover.js +0 -212
  208. package/dist/esm/terrain/terrain-cover.js.map +0 -1
  209. package/dist/esm/terrain/terrain-effect.js +0 -219
  210. package/dist/esm/terrain/terrain-effect.js.map +0 -1
  211. package/dist/esm/terrain/terrain-extension.js +0 -59
  212. package/dist/esm/terrain/terrain-extension.js.map +0 -1
  213. package/dist/esm/terrain/terrain-pass.js +0 -71
  214. package/dist/esm/terrain/terrain-pass.js.map +0 -1
  215. package/dist/esm/terrain/terrain-picking-pass.js +0 -73
  216. package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
  217. package/dist/esm/terrain/utils.js +0 -19
  218. package/dist/esm/terrain/utils.js.map +0 -1
  219. package/dist/esm/utils/debug.js +0 -61
  220. package/dist/esm/utils/debug.js.map +0 -1
  221. package/dist/esm/utils/projection-utils.js +0 -134
  222. package/dist/esm/utils/projection-utils.js.map +0 -1
  223. package/typed/data-filter/aggregator.d.ts.map +0 -1
  224. package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
  225. package/typed/data-filter/shader-module.d.ts.map +0 -1
  226. package/typed/fill-style/fill-style-extension.d.ts.map +0 -1
  227. package/typed/fill-style/shaders.glsl.d.ts.map +0 -1
  228. package/typed/index.d.ts +0 -19
  229. package/typed/index.d.ts.map +0 -1
  230. package/typed/mask/mask-effect.d.ts.map +0 -1
  231. package/typed/terrain/height-map-builder.d.ts.map +0 -1
  232. package/typed/terrain/shader-module.d.ts.map +0 -1
  233. package/typed/terrain/terrain-cover.d.ts.map +0 -1
  234. package/typed/terrain/terrain-effect.d.ts.map +0 -1
  235. package/typed/terrain/terrain-pass.d.ts.map +0 -1
  236. package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
  237. /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
  238. /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
  239. /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
  240. /package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +0 -0
  241. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
  242. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
  243. /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
  244. /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
  245. /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
  246. /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
  247. /package/{typed → dist}/fp64/project64.d.ts +0 -0
  248. /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
  249. /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
  250. /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
  251. /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
  252. /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
  253. /package/{typed → dist}/mask/mask-pass.d.ts +0 -0
  254. /package/{typed → dist}/mask/shader-module.d.ts +0 -0
  255. /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
  256. /package/{typed → dist}/path-style/path-style-extension.d.ts.map +0 -0
  257. /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
  258. /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
  259. /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
  260. /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
  261. /package/{typed → dist}/terrain/utils.d.ts +0 -0
  262. /package/{typed → dist}/terrain/utils.d.ts.map +0 -0
  263. /package/{typed → dist}/utils/debug.d.ts +0 -0
  264. /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
  265. /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
@@ -1,189 +0,0 @@
1
- import { readPixelsToArray, clear, withGLParameters } from '@luma.gl/webgl';
2
- import { GL } from '@luma.gl/constants';
3
- import { LayerExtension } from '@deck.gl/core';
4
- import { shaderModule, shaderModule64 } from './shader-module';
5
- import * as aggregator from './aggregator';
6
- const defaultProps = {
7
- getFilterValue: {
8
- type: 'accessor',
9
- value: 0
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- },
11
- onFilteredItemsChange: {
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- type: 'function',
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- value: null,
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- optional: true
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- },
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- filterEnabled: true,
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- filterRange: [-1, 1],
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- filterSoftRange: null,
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- filterTransformSize: true,
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- filterTransformColor: true
21
- };
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- const DATA_TYPE_FROM_SIZE = {
23
- 1: 'float',
24
- 2: 'vec2',
25
- 3: 'vec3',
26
- 4: 'vec4'
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- };
28
- export default class DataFilterExtension extends LayerExtension {
29
- constructor({
30
- filterSize = 1,
31
- fp64 = false,
32
- countItems = false
33
- } = {}) {
34
- if (!DATA_TYPE_FROM_SIZE[filterSize]) {
35
- throw new Error('filterSize out of range');
36
- }
37
-
38
- super({
39
- filterSize,
40
- fp64,
41
- countItems
42
- });
43
- }
44
-
45
- getShaders(extension) {
46
- const {
47
- filterSize,
48
- fp64
49
- } = extension.opts;
50
- return {
51
- modules: [fp64 ? shaderModule64 : shaderModule],
52
- defines: {
53
- DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],
54
- DATAFILTER_DOUBLE: Boolean(fp64)
55
- }
56
- };
57
- }
58
-
59
- initializeState(context, extension) {
60
- const attributeManager = this.getAttributeManager();
61
-
62
- if (attributeManager) {
63
- attributeManager.add({
64
- filterValues: {
65
- size: extension.opts.filterSize,
66
- type: extension.opts.fp64 ? 5130 : 5126,
67
- accessor: 'getFilterValue',
68
- shaderAttributes: {
69
- filterValues: {
70
- divisor: 0
71
- },
72
- instanceFilterValues: {
73
- divisor: 1
74
- }
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- }
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- }
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- });
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- }
79
-
80
- const {
81
- device
82
- } = this.context;
83
-
84
- if (attributeManager && extension.opts.countItems) {
85
- const useFloatTarget = aggregator.supportsFloatTarget(device);
86
- attributeManager.add({
87
- filterIndices: {
88
- size: useFloatTarget ? 1 : 2,
89
- vertexOffset: 1,
90
- type: 5121,
91
- normalized: true,
92
- accessor: (object, {
93
- index
94
- }) => {
95
- const i = object && object.__source ? object.__source.index : index;
96
- return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];
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- },
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- shaderAttributes: {
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- filterPrevIndices: {
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- vertexOffset: 0
101
- },
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- filterIndices: {
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- vertexOffset: 1
104
- }
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- }
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- }
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- });
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- const filterFBO = aggregator.getFramebuffer(device, useFloatTarget);
109
- const filterModel = aggregator.getModel(device, extension.getShaders.call(this, extension), useFloatTarget);
110
- this.setState({
111
- filterFBO,
112
- filterModel
113
- });
114
- }
115
- }
116
-
117
- updateState({
118
- props,
119
- oldProps
120
- }) {
121
- if (this.state.filterModel) {
122
- const attributeManager = this.getAttributeManager();
123
- const filterNeedsUpdate = attributeManager.attributes.filterValues.needsUpdate() || props.filterEnabled !== oldProps.filterEnabled || props.filterRange !== oldProps.filterRange || props.filterSoftRange !== oldProps.filterSoftRange;
124
-
125
- if (filterNeedsUpdate) {
126
- this.setState({
127
- filterNeedsUpdate
128
- });
129
- }
130
- }
131
- }
132
-
133
- draw(params, extension) {
134
- const filterFBO = this.state.filterFBO;
135
- const filterModel = this.state.filterModel;
136
- const filterNeedsUpdate = this.state.filterNeedsUpdate;
137
- const {
138
- onFilteredItemsChange
139
- } = this.props;
140
-
141
- if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {
142
- const {
143
- attributes: {
144
- filterValues,
145
- filterIndices
146
- }
147
- } = this.getAttributeManager();
148
- filterModel.setVertexCount(this.getNumInstances());
149
- clear(this.context.device, {
150
- framebuffer: filterFBO,
151
- color: [0, 0, 0, 0]
152
- });
153
- filterModel.updateModuleSettings(params.moduleParameters);
154
- filterModel.setAttributes({ ...filterValues.getValue(),
155
- ...(filterIndices === null || filterIndices === void 0 ? void 0 : filterIndices.getValue())
156
- });
157
- withGLParameters(filterModel.device, {
158
- framebuffer: filterFBO,
159
- ...aggregator.parameters,
160
- viewport: [0, 0, filterFBO.width, filterFBO.height]
161
- }, () => {
162
- filterModel.draw(this.context.renderPass);
163
- });
164
- const color = readPixelsToArray(filterFBO);
165
- let count = 0;
166
-
167
- for (let i = 0; i < color.length; i++) {
168
- count += color[i];
169
- }
170
-
171
- onFilteredItemsChange({
172
- id: this.id,
173
- count
174
- });
175
- this.state.filterNeedsUpdate = false;
176
- }
177
- }
178
-
179
- finalizeState() {
180
- const filterFBO = this.state.filterFBO;
181
- const filterModel = this.state.filterModel;
182
- filterFBO === null || filterFBO === void 0 ? void 0 : filterFBO.destroy();
183
- filterModel === null || filterModel === void 0 ? void 0 : filterModel.destroy();
184
- }
185
-
186
- }
187
- DataFilterExtension.defaultProps = defaultProps;
188
- DataFilterExtension.extensionName = 'DataFilterExtension';
189
- //# sourceMappingURL=data-filter-extension.js.map
@@ -1 +0,0 @@
1
- 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Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {readPixelsToArray, clear, withGLParameters} from '@luma.gl/webgl';\nimport {GL} from '@luma.gl/constants';\nimport type {Framebuffer} from '@luma.gl/core';\nimport type {Model} from '@luma.gl/engine';\nimport type {Layer, LayerContext, Accessor, UpdateParameters} from '@deck.gl/core';\nimport {LayerExtension} from '@deck.gl/core';\nimport {shaderModule, shaderModule64} from './shader-module';\nimport * as aggregator from './aggregator';\n\nconst defaultProps = {\n getFilterValue: {type: 'accessor', value: 0},\n onFilteredItemsChange: {type: 'function', value: null, optional: true},\n\n filterEnabled: true,\n filterRange: [-1, 1],\n filterSoftRange: null,\n filterTransformSize: true,\n filterTransformColor: true\n};\n\nexport type DataFilterExtensionProps<DataT = any> = {\n /**\n * Accessor to retrieve the value for each object that it will be filtered by.\n * Returns either a number (if `filterSize: 1`) or an array of numbers.\n */\n getFilterValue?: Accessor<DataT, number | number[]>;\n /**\n * Enable/disable the data filter. If the data filter is disabled, all objects are rendered.\n * @default true\n */\n filterEnabled?: boolean;\n /**\n * The [min, max] bounds which defines whether an object should be rendered.\n * If an object's filtered value is within the bounds, the object will be rendered; otherwise it will be hidden.\n * @default [-1, 1]\n */\n filterRange?: [number, number] | [number, number][];\n /**\n * If specified, objects will be faded in/out instead of abruptly shown/hidden.\n * When the filtered value is outside of the bounds defined by `filterSoftRange` but still within the bounds defined by `filterRange`, the object will be rendered as \"faded.\"\n * @default null\n */\n filterSoftRange?: [number, number] | [number, number][] | null;\n /**\n * When an object is \"faded\", manipulate its size so that it appears smaller or thinner. Only works if `filterSoftRange` is specified.\n * @default true\n */\n filterTransformSize?: boolean;\n /**\n * When an object is \"faded\", manipulate its opacity so that it appears more translucent. Only works if `filterSoftRange` is specified.\n * @default true\n */\n filterTransformColor?: boolean;\n /**\n * Only called if the `countItems` option is enabled.\n */\n onFilteredItemsChange?: (evt: {\n /** The id of the source layer. */\n id: string;\n /** The number of data objects that pass the filter. */\n count: number;\n }) => void;\n};\n\ntype DataFilterExtensionOptions = {\n /**\n * The size of the filter (number of columns to filter by). The data filter can show/hide data based on 1-4 numeric properties of each object.\n * @default 1\n */\n filterSize: number;\n /**\n * Use 64-bit precision instead of 32-bit.\n * @default false\n */\n fp64: boolean;\n /**\n * If `true`, reports the number of filtered objects with the `onFilteredItemsChange` callback.\n * @default `false`.\n */\n countItems: boolean;\n};\n\nconst DATA_TYPE_FROM_SIZE = {\n 1: 'float',\n 2: 'vec2',\n 3: 'vec3',\n 4: 'vec4'\n};\n\n/** Adds GPU-based data filtering functionalities to layers. It allows the layer to show/hide objects based on user-defined properties. */\nexport default class DataFilterExtension extends LayerExtension<DataFilterExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'DataFilterExtension';\n\n constructor({\n filterSize = 1,\n fp64 = false,\n countItems = false\n }: Partial<DataFilterExtensionOptions> = {}) {\n if (!DATA_TYPE_FROM_SIZE[filterSize]) {\n throw new Error('filterSize out of range');\n }\n\n super({filterSize, fp64, countItems});\n }\n\n getShaders(this: Layer<DataFilterExtensionProps>, extension: this): any {\n const {filterSize, fp64} = extension.opts;\n\n return {\n modules: [fp64 ? shaderModule64 : shaderModule],\n defines: {\n DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],\n DATAFILTER_DOUBLE: Boolean(fp64)\n }\n };\n }\n\n initializeState(this: Layer<DataFilterExtensionProps>, context: LayerContext, extension: this) {\n const attributeManager = this.getAttributeManager();\n if (attributeManager) {\n attributeManager.add({\n filterValues: {\n size: extension.opts.filterSize,\n type: extension.opts.fp64 ? GL.DOUBLE : GL.FLOAT,\n accessor: 'getFilterValue',\n shaderAttributes: {\n filterValues: {\n divisor: 0\n },\n instanceFilterValues: {\n divisor: 1\n }\n }\n }\n });\n }\n\n const {device} = this.context;\n if (attributeManager && extension.opts.countItems) {\n const useFloatTarget = aggregator.supportsFloatTarget(device);\n // This attribute is needed for variable-width data, e.g. Path, SolidPolygon, Text\n // The vertex shader checks if a vertex has the same \"index\" as the previous vertex\n // so that we only write one count cross multiple vertices of the same object\n attributeManager.add({\n filterIndices: {\n size: useFloatTarget ? 1 : 2,\n vertexOffset: 1,\n type: GL.UNSIGNED_BYTE,\n normalized: true,\n accessor: (object, {index}) => {\n const i = object && object.__source ? object.__source.index : index;\n return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];\n },\n shaderAttributes: {\n filterPrevIndices: {\n vertexOffset: 0\n },\n filterIndices: {\n vertexOffset: 1\n }\n }\n }\n });\n\n const filterFBO = aggregator.getFramebuffer(device, useFloatTarget);\n const filterModel = aggregator.getModel(\n device,\n extension.getShaders.call(this, extension),\n useFloatTarget\n );\n this.setState({filterFBO, filterModel});\n }\n }\n\n updateState(\n this: Layer<DataFilterExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<DataFilterExtensionProps>>\n ) {\n if (this.state.filterModel) {\n const attributeManager = this.getAttributeManager();\n const filterNeedsUpdate =\n // attributeManager must be defined for filterModel to be set\n attributeManager!.attributes.filterValues.needsUpdate() ||\n props.filterEnabled !== oldProps.filterEnabled ||\n props.filterRange !== oldProps.filterRange ||\n props.filterSoftRange !== oldProps.filterSoftRange;\n if (filterNeedsUpdate) {\n this.setState({filterNeedsUpdate});\n }\n }\n }\n\n draw(this: Layer<DataFilterExtensionProps>, params: any, extension: this) {\n const filterFBO = this.state.filterFBO as Framebuffer;\n const filterModel = this.state.filterModel as Model;\n const filterNeedsUpdate = this.state.filterNeedsUpdate as boolean;\n\n const {onFilteredItemsChange} = this.props;\n if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {\n const {\n attributes: {filterValues, filterIndices}\n } = this.getAttributeManager()!;\n filterModel.setVertexCount(this.getNumInstances());\n\n clear(this.context.device, {framebuffer: filterFBO, color: [0, 0, 0, 0]});\n\n filterModel.updateModuleSettings(params.moduleParameters);\n // @ts-expect-error filterValue and filterIndices should always have buffer value\n filterModel.setAttributes({\n ...filterValues.getValue(),\n ...filterIndices?.getValue()\n });\n withGLParameters(\n filterModel.device,\n {\n framebuffer: filterFBO,\n // ts-ignore 'readonly' cannot be assigned to the mutable type '[GLBlendEquation, GLBlendEquation]'\n ...(aggregator.parameters as any),\n viewport: [0, 0, filterFBO.width, filterFBO.height]\n },\n () => {\n filterModel.draw(this.context.renderPass);\n }\n );\n const color = readPixelsToArray(filterFBO);\n let count = 0;\n for (let i = 0; i < color.length; i++) {\n count += color[i];\n }\n onFilteredItemsChange({id: this.id, count});\n\n this.state.filterNeedsUpdate = false;\n }\n }\n\n finalizeState(this: Layer<DataFilterExtensionProps>) {\n const filterFBO = this.state.filterFBO as Framebuffer;\n const filterModel = this.state.filterModel as Model;\n\n // filterFBO.color.delete();\n filterFBO?.destroy();\n filterModel?.destroy();\n }\n}\n"],"file":"data-filter-extension.js"}
@@ -1,164 +0,0 @@
1
- const vs = `
2
- uniform DATAFILTER_TYPE filter_min;
3
- uniform DATAFILTER_TYPE filter_softMin;
4
- uniform DATAFILTER_TYPE filter_softMax;
5
- uniform DATAFILTER_TYPE filter_max;
6
- uniform bool filter_useSoftMargin;
7
- uniform bool filter_enabled;
8
- uniform bool filter_transformSize;
9
-
10
- #ifdef NON_INSTANCED_MODEL
11
- #define DATAFILTER_ATTRIB filterValues
12
- #define DATAFILTER_ATTRIB_64LOW filterValues64Low
13
- #else
14
- #define DATAFILTER_ATTRIB instanceFilterValues
15
- #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low
16
- #endif
17
-
18
- in DATAFILTER_TYPE DATAFILTER_ATTRIB;
19
- #ifdef DATAFILTER_DOUBLE
20
- in DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;
21
-
22
- uniform DATAFILTER_TYPE filter_min64High;
23
- uniform DATAFILTER_TYPE filter_max64High;
24
- #endif
25
-
26
- out float dataFilter_value;
27
-
28
- float dataFilter_reduceValue(float value) {
29
- return value;
30
- }
31
- float dataFilter_reduceValue(vec2 value) {
32
- return min(value.x, value.y);
33
- }
34
- float dataFilter_reduceValue(vec3 value) {
35
- return min(min(value.x, value.y), value.z);
36
- }
37
- float dataFilter_reduceValue(vec4 value) {
38
- return min(min(value.x, value.y), min(value.z, value.w));
39
- }
40
- void dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {
41
- if (filter_enabled) {
42
- if (filter_useSoftMargin) {
43
- dataFilter_value = dataFilter_reduceValue(
44
- smoothstep(filter_min, filter_softMin, valueFromMin) *
45
- (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))
46
- );
47
- } else {
48
- dataFilter_value = dataFilter_reduceValue(
49
- step(filter_min, valueFromMin) * step(valueFromMax, filter_max)
50
- );
51
- }
52
- } else {
53
- dataFilter_value = 1.0;
54
- }
55
- }
56
- `;
57
- const fs = `
58
- uniform bool filter_transformColor;
59
- in float dataFilter_value;
60
- `;
61
-
62
- function getUniforms(opts) {
63
- if (!opts || !('extensions' in opts)) {
64
- return {};
65
- }
66
-
67
- const {
68
- filterRange = [-1, 1],
69
- filterEnabled = true,
70
- filterTransformSize = true,
71
- filterTransformColor = true
72
- } = opts;
73
- const filterSoftRange = opts.filterSoftRange || filterRange;
74
- return { ...(Number.isFinite(filterRange[0]) ? {
75
- filter_min: filterRange[0],
76
- filter_softMin: filterSoftRange[0],
77
- filter_softMax: filterSoftRange[1],
78
- filter_max: filterRange[1]
79
- } : {
80
- filter_min: filterRange.map(r => r[0]),
81
- filter_softMin: filterSoftRange.map(r => r[0]),
82
- filter_softMax: filterSoftRange.map(r => r[1]),
83
- filter_max: filterRange.map(r => r[1])
84
- }),
85
- filter_enabled: filterEnabled,
86
- filter_useSoftMargin: Boolean(opts.filterSoftRange),
87
- filter_transformSize: filterEnabled && filterTransformSize,
88
- filter_transformColor: filterEnabled && filterTransformColor
89
- };
90
- }
91
-
92
- function getUniforms64(opts) {
93
- if (!opts || !('extensions' in opts)) {
94
- return {};
95
- }
96
-
97
- const uniforms = getUniforms(opts);
98
-
99
- if (Number.isFinite(uniforms.filter_min)) {
100
- const min64High = Math.fround(uniforms.filter_min);
101
- uniforms.filter_min -= min64High;
102
- uniforms.filter_softMin -= min64High;
103
- uniforms.filter_min64High = min64High;
104
- const max64High = Math.fround(uniforms.filter_max);
105
- uniforms.filter_max -= max64High;
106
- uniforms.filter_softMax -= max64High;
107
- uniforms.filter_max64High = max64High;
108
- } else {
109
- const min64High = uniforms.filter_min.map(Math.fround);
110
- uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);
111
- uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);
112
- uniforms.filter_min64High = min64High;
113
- const max64High = uniforms.filter_max.map(Math.fround);
114
- uniforms.filter_max = uniforms.filter_max.map((x, i) => x - max64High[i]);
115
- uniforms.filter_softMax = uniforms.filter_softMax.map((x, i) => x - max64High[i]);
116
- uniforms.filter_max64High = max64High;
117
- }
118
-
119
- return uniforms;
120
- }
121
-
122
- const inject = {
123
- 'vs:#main-start': `
124
- #ifdef DATAFILTER_DOUBLE
125
- dataFilter_setValue(
126
- DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,
127
- DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW
128
- );
129
- #else
130
- dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);
131
- #endif
132
- `,
133
- 'vs:#main-end': `
134
- if (dataFilter_value == 0.0) {
135
- gl_Position = vec4(0.);
136
- }
137
- `,
138
- 'vs:DECKGL_FILTER_SIZE': `
139
- if (filter_transformSize) {
140
- size = size * dataFilter_value;
141
- }
142
- `,
143
- 'fs:DECKGL_FILTER_COLOR': `
144
- if (dataFilter_value == 0.0) discard;
145
- if (filter_transformColor) {
146
- color.a *= dataFilter_value;
147
- }
148
- `
149
- };
150
- export const shaderModule = {
151
- name: 'data-filter',
152
- vs,
153
- fs,
154
- inject,
155
- getUniforms
156
- };
157
- export const shaderModule64 = {
158
- name: 'data-filter-fp64',
159
- vs,
160
- fs,
161
- inject,
162
- getUniforms: getUniforms64
163
- };
164
- //# sourceMappingURL=shader-module.js.map
@@ -1 +0,0 @@
1
- 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type {ShaderModule} from '@luma.gl/shadertools';\nimport type {DataFilterExtensionProps} from './data-filter-extension';\n\n/*\n * data filter shader module\n */\nconst vs = `\nuniform DATAFILTER_TYPE filter_min;\nuniform DATAFILTER_TYPE filter_softMin;\nuniform DATAFILTER_TYPE filter_softMax;\nuniform DATAFILTER_TYPE filter_max;\nuniform bool filter_useSoftMargin;\nuniform bool filter_enabled;\nuniform bool filter_transformSize;\n\n#ifdef NON_INSTANCED_MODEL\n #define DATAFILTER_ATTRIB filterValues\n #define DATAFILTER_ATTRIB_64LOW filterValues64Low\n#else\n #define DATAFILTER_ATTRIB instanceFilterValues\n #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low\n#endif\n\nin DATAFILTER_TYPE DATAFILTER_ATTRIB;\n#ifdef DATAFILTER_DOUBLE\n in DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;\n\n uniform DATAFILTER_TYPE filter_min64High;\n uniform DATAFILTER_TYPE filter_max64High;\n#endif\n\nout float dataFilter_value;\n\nfloat dataFilter_reduceValue(float value) {\n return value;\n}\nfloat dataFilter_reduceValue(vec2 value) {\n return min(value.x, value.y);\n}\nfloat dataFilter_reduceValue(vec3 value) {\n return min(min(value.x, value.y), value.z);\n}\nfloat dataFilter_reduceValue(vec4 value) {\n return min(min(value.x, value.y), min(value.z, value.w));\n}\nvoid dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {\n if (filter_enabled) {\n if (filter_useSoftMargin) {\n dataFilter_value = dataFilter_reduceValue(\n smoothstep(filter_min, filter_softMin, valueFromMin) *\n (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))\n );\n } else {\n dataFilter_value = dataFilter_reduceValue(\n step(filter_min, valueFromMin) * step(valueFromMax, filter_max)\n );\n }\n } else {\n dataFilter_value = 1.0;\n }\n}\n`;\n\nconst fs = `\nuniform bool filter_transformColor;\nin float dataFilter_value;\n`;\n\ntype DataFilterModuleSettings = {\n extensions: any[]; // used to detect if layer props are present\n} & DataFilterExtensionProps;\n\n/* eslint-disable camelcase */\nfunction getUniforms(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const {\n filterRange = [-1, 1],\n filterEnabled = true,\n filterTransformSize = true,\n filterTransformColor = true\n } = opts;\n const filterSoftRange = opts.filterSoftRange || filterRange;\n\n return {\n ...(Number.isFinite(filterRange[0])\n ? {\n filter_min: filterRange[0],\n filter_softMin: filterSoftRange[0],\n filter_softMax: filterSoftRange[1],\n filter_max: filterRange[1]\n }\n : {\n filter_min: filterRange.map(r => r[0]),\n filter_softMin: filterSoftRange.map(r => r[0]),\n filter_softMax: filterSoftRange.map(r => r[1]),\n filter_max: filterRange.map(r => r[1])\n }),\n filter_enabled: filterEnabled,\n filter_useSoftMargin: Boolean(opts.filterSoftRange),\n filter_transformSize: filterEnabled && filterTransformSize,\n filter_transformColor: filterEnabled && filterTransformColor\n };\n}\n\nfunction getUniforms64(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const uniforms = getUniforms(opts);\n if (Number.isFinite(uniforms.filter_min)) {\n const min64High = Math.fround(uniforms.filter_min);\n uniforms.filter_min -= min64High;\n uniforms.filter_softMin -= min64High;\n uniforms.filter_min64High = min64High;\n\n const max64High = Math.fround(uniforms.filter_max);\n uniforms.filter_max -= max64High;\n uniforms.filter_softMax -= max64High;\n uniforms.filter_max64High = max64High;\n } else {\n const min64High = uniforms.filter_min.map(Math.fround);\n uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);\n uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);\n uniforms.filter_min64High = min64High;\n\n const max64High = uniforms.filter_max.map(Math.fround);\n uniforms.filter_max = uniforms.filter_max.map((x, i) => x - max64High[i]);\n uniforms.filter_softMax = uniforms.filter_softMax.map((x, i) => x - max64High[i]);\n uniforms.filter_max64High = max64High;\n }\n return uniforms;\n}\n\nconst inject = {\n 'vs:#main-start': `\n #ifdef DATAFILTER_DOUBLE\n dataFilter_setValue(\n DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,\n DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW\n );\n #else\n dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);\n #endif\n `,\n\n 'vs:#main-end': `\n if (dataFilter_value == 0.0) {\n gl_Position = vec4(0.);\n }\n `,\n\n 'vs:DECKGL_FILTER_SIZE': `\n if (filter_transformSize) {\n size = size * dataFilter_value;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (dataFilter_value == 0.0) discard;\n if (filter_transformColor) {\n color.a *= dataFilter_value;\n }\n `\n};\n\nexport const shaderModule: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter',\n vs,\n fs,\n inject,\n getUniforms\n};\n\nexport const shaderModule64: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter-fp64',\n vs,\n fs,\n inject,\n getUniforms: getUniforms64\n};\n"],"file":"shader-module.js"}
@@ -1,156 +0,0 @@
1
- import { LayerExtension } from '@deck.gl/core';
2
- import { patternShaders } from './shaders.glsl';
3
- const defaultProps = {
4
- fillPatternEnabled: true,
5
- fillPatternAtlas: {
6
- type: 'image',
7
- value: null,
8
- async: true,
9
- parameters: {
10
- minFilter: 'linear'
11
- }
12
- },
13
- fillPatternMapping: {
14
- type: 'object',
15
- value: {},
16
- async: true
17
- },
18
- fillPatternMask: true,
19
- getFillPattern: {
20
- type: 'accessor',
21
- value: d => d.pattern
22
- },
23
- getFillPatternScale: {
24
- type: 'accessor',
25
- value: 1
26
- },
27
- getFillPatternOffset: {
28
- type: 'accessor',
29
- value: [0, 0]
30
- }
31
- };
32
- export default class FillStyleExtension extends LayerExtension {
33
- constructor({
34
- pattern = false
35
- } = {}) {
36
- super({
37
- pattern
38
- });
39
- }
40
-
41
- isEnabled(layer) {
42
- return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);
43
- }
44
-
45
- getShaders(extension) {
46
- if (!extension.isEnabled(this)) {
47
- return null;
48
- }
49
-
50
- return {
51
- modules: [extension.opts.pattern && patternShaders].filter(Boolean)
52
- };
53
- }
54
-
55
- initializeState(context, extension) {
56
- if (!extension.isEnabled(this)) {
57
- return;
58
- }
59
-
60
- const attributeManager = this.getAttributeManager();
61
-
62
- if (extension.opts.pattern) {
63
- attributeManager.add({
64
- fillPatternFrames: {
65
- size: 4,
66
- accessor: 'getFillPattern',
67
- transform: extension.getPatternFrame.bind(this),
68
- shaderAttributes: {
69
- fillPatternFrames: {
70
- divisor: 0
71
- },
72
- instanceFillPatternFrames: {
73
- divisor: 1
74
- }
75
- }
76
- },
77
- fillPatternScales: {
78
- size: 1,
79
- accessor: 'getFillPatternScale',
80
- defaultValue: 1,
81
- shaderAttributes: {
82
- fillPatternScales: {
83
- divisor: 0
84
- },
85
- instanceFillPatternScales: {
86
- divisor: 1
87
- }
88
- }
89
- },
90
- fillPatternOffsets: {
91
- size: 2,
92
- accessor: 'getFillPatternOffset',
93
- shaderAttributes: {
94
- fillPatternOffsets: {
95
- divisor: 0
96
- },
97
- instanceFillPatternOffsets: {
98
- divisor: 1
99
- }
100
- }
101
- }
102
- });
103
- }
104
-
105
- this.setState({
106
- emptyTexture: this.context.device.createTexture({
107
- data: new Uint8Array(4),
108
- width: 1,
109
- height: 1
110
- })
111
- });
112
- }
113
-
114
- updateState({
115
- props,
116
- oldProps
117
- }, extension) {
118
- if (!extension.isEnabled(this)) {
119
- return;
120
- }
121
-
122
- if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {
123
- this.getAttributeManager().invalidate('getFillPattern');
124
- }
125
- }
126
-
127
- draw(params, extension) {
128
- if (!extension.isEnabled(this)) {
129
- return;
130
- }
131
-
132
- const {
133
- fillPatternAtlas
134
- } = this.props;
135
- this.setModuleParameters({
136
- fillPatternTexture: fillPatternAtlas || this.state.emptyTexture
137
- });
138
- }
139
-
140
- finalizeState() {
141
- const emptyTexture = this.state.emptyTexture;
142
- emptyTexture === null || emptyTexture === void 0 ? void 0 : emptyTexture.delete();
143
- }
144
-
145
- getPatternFrame(name) {
146
- const {
147
- fillPatternMapping
148
- } = this.getCurrentLayer().props;
149
- const def = fillPatternMapping && fillPatternMapping[name];
150
- return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];
151
- }
152
-
153
- }
154
- FillStyleExtension.defaultProps = defaultProps;
155
- FillStyleExtension.extensionName = 'FillStyleExtension';
156
- //# sourceMappingURL=fill-style-extension.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/fill-style/fill-style-extension.ts"],"names":["LayerExtension","patternShaders","defaultProps","fillPatternEnabled","fillPatternAtlas","type","value","async","parameters","minFilter","fillPatternMapping","fillPatternMask","getFillPattern","d","pattern","getFillPatternScale","getFillPatternOffset","FillStyleExtension","constructor","isEnabled","layer","getAttributeManager","state","getShaders","extension","modules","opts","filter","Boolean","initializeState","context","attributeManager","add","fillPatternFrames","size","accessor","transform","getPatternFrame","bind","shaderAttributes","divisor","instanceFillPatternFrames","fillPatternScales","defaultValue","instanceFillPatternScales","fillPatternOffsets","instanceFillPatternOffsets","setState","emptyTexture","device","createTexture","data","Uint8Array","width","height","updateState","props","oldProps","invalidate","draw","params","setModuleParameters","fillPatternTexture","finalizeState","delete","name","getCurrentLayer","def","x","y","extensionName"],"mappings":"AAAA,SAAQA,cAAR,QAA6B,eAA7B;AAEA,SAAQC,cAAR,QAA6B,gBAA7B;AAYA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,kBAAkB,EAAE,IADD;AAEnBC,EAAAA,gBAAgB,EAAE;AAChBC,IAAAA,IAAI,EAAE,OADU;AAEhBC,IAAAA,KAAK,EAAE,IAFS;AAGhBC,IAAAA,KAAK,EAAE,IAHS;AAIhBC,IAAAA,UAAU,EAAE;AACVC,MAAAA,SAAS,EAAE;AADD;AAJI,GAFC;AAUnBC,EAAAA,kBAAkB,EAAE;AAACL,IAAAA,IAAI,EAAE,QAAP;AAAiBC,IAAAA,KAAK,EAAE,EAAxB;AAA4BC,IAAAA,KAAK,EAAE;AAAnC,GAVD;AAWnBI,EAAAA,eAAe,EAAE,IAXE;AAYnBC,EAAAA,cAAc,EAAE;AAACP,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAEO,CAAC,IAAIA,CAAC,CAACC;AAAjC,GAZG;AAanBC,EAAAA,mBAAmB,EAAE;AAACV,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GAbF;AAcnBU,EAAAA,oBAAoB,EAAE;AAACX,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,CAAC,CAAD,EAAI,CAAJ;AAA1B;AAdH,CAArB;AAkEA,eAAe,MAAMW,kBAAN,SAAiCjB,cAAjC,CAA2E;AAIxFkB,EAAAA,WAAW,CAAC;AAACJ,IAAAA,OAAO,GAAG;AAAX,MAAwD,EAAzD,EAA6D;AACtE,UAAM;AAACA,MAAAA;AAAD,KAAN;AACD;;AAEDK,EAAAA,SAAS,CAACC,KAAD,EAAiD;AACxD,WAAOA,KAAK,CAACC,mBAAN,OAAgC,IAAhC,IAAwC,EAAE,oBAAoBD,KAAK,CAACE,KAA5B,CAA/C;AACD;;AAEDC,EAAAA,UAAU,CAAuCC,SAAvC,EAA6D;AACrE,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B,aAAO,IAAP;AACD;;AAED,WAAO;AACLM,MAAAA,OAAO,EAAE,CAACD,SAAS,CAACE,IAAV,CAAeZ,OAAf,IAA0Bb,cAA3B,EAA2C0B,MAA3C,CAAkDC,OAAlD;AADJ,KAAP;AAGD;;AAEDC,EAAAA,eAAe,CAAuCC,OAAvC,EAA8DN,SAA9D,EAA+E;AAC5F,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAMY,gBAAgB,GAAG,KAAKV,mBAAL,EAAzB;;AAEA,QAAIG,SAAS,CAACE,IAAV,CAAeZ,OAAnB,EAA4B;AAC1BiB,MAAAA,gBAAgB,CAAEC,GAAlB,CAAsB;AACpBC,QAAAA,iBAAiB,EAAE;AACjBC,UAAAA,IAAI,EAAE,CADW;AAEjBC,UAAAA,QAAQ,EAAE,gBAFO;AAGjBC,UAAAA,SAAS,EAAEZ,SAAS,CAACa,eAAV,CAA0BC,IAA1B,CAA+B,IAA/B,CAHM;AAIjBC,UAAAA,gBAAgB,EAAE;AAChBN,YAAAA,iBAAiB,EAAE;AACjBO,cAAAA,OAAO,EAAE;AADQ,aADH;AAIhBC,YAAAA,yBAAyB,EAAE;AACzBD,cAAAA,OAAO,EAAE;AADgB;AAJX;AAJD,SADC;AAcpBE,QAAAA,iBAAiB,EAAE;AACjBR,UAAAA,IAAI,EAAE,CADW;AAEjBC,UAAAA,QAAQ,EAAE,qBAFO;AAGjBQ,UAAAA,YAAY,EAAE,CAHG;AAIjBJ,UAAAA,gBAAgB,EAAE;AAChBG,YAAAA,iBAAiB,EAAE;AACjBF,cAAAA,OAAO,EAAE;AADQ,aADH;AAIhBI,YAAAA,yBAAyB,EAAE;AACzBJ,cAAAA,OAAO,EAAE;AADgB;AAJX;AAJD,SAdC;AA2BpBK,QAAAA,kBAAkB,EAAE;AAClBX,UAAAA,IAAI,EAAE,CADY;AAElBC,UAAAA,QAAQ,EAAE,sBAFQ;AAGlBI,UAAAA,gBAAgB,EAAE;AAChBM,YAAAA,kBAAkB,EAAE;AAClBL,cAAAA,OAAO,EAAE;AADS,aADJ;AAIhBM,YAAAA,0BAA0B,EAAE;AAC1BN,cAAAA,OAAO,EAAE;AADiB;AAJZ;AAHA;AA3BA,OAAtB;AAwCD;;AACD,SAAKO,QAAL,CAAc;AACZC,MAAAA,YAAY,EAAE,KAAKlB,OAAL,CAAamB,MAAb,CAAoBC,aAApB,CAAkC;AAC9CC,QAAAA,IAAI,EAAE,IAAIC,UAAJ,CAAe,CAAf,CADwC;AAE9CC,QAAAA,KAAK,EAAE,CAFuC;AAG9CC,QAAAA,MAAM,EAAE;AAHsC,OAAlC;AADF,KAAd;AAOD;;AAEDC,EAAAA,WAAW,CAET;AAACC,IAAAA,KAAD;AAAQC,IAAAA;AAAR,GAFS,EAGTjC,SAHS,EAIT;AACA,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,QAAIqC,KAAK,CAAC9C,kBAAN,IAA4B8C,KAAK,CAAC9C,kBAAN,KAA6B+C,QAAQ,CAAC/C,kBAAtE,EAA0F;AACxF,WAAKW,mBAAL,GAA4BqC,UAA5B,CAAuC,gBAAvC;AACD;AACF;;AAEDC,EAAAA,IAAI,CAAuCC,MAAvC,EAAoDpC,SAApD,EAAqE;AACvE,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAM;AAACf,MAAAA;AAAD,QAAqB,KAAKoD,KAAhC;AACA,SAAKK,mBAAL,CAAyB;AACvBC,MAAAA,kBAAkB,EAAE1D,gBAAgB,IAAI,KAAKkB,KAAL,CAAW0B;AAD5B,KAAzB;AAGD;;AAEDe,EAAAA,aAAa,GAAuC;AAClD,UAAMf,YAAY,GAAG,KAAK1B,KAAL,CAAW0B,YAAhC;AACAA,IAAAA,YAAY,SAAZ,IAAAA,YAAY,WAAZ,YAAAA,YAAY,CAAEgB,MAAd;AACD;;AAED3B,EAAAA,eAAe,CAAuC4B,IAAvC,EAAqD;AAClE,UAAM;AAACvD,MAAAA;AAAD,QAAuB,KAAKwD,eAAL,GAAwBV,KAArD;AACA,UAAMW,GAAG,GAAGzD,kBAAkB,IAAIA,kBAAkB,CAACuD,IAAD,CAApD;AACA,WAAOE,GAAG,GAAG,CAACA,GAAG,CAACC,CAAL,EAAQD,GAAG,CAACE,CAAZ,EAAeF,GAAG,CAACd,KAAnB,EAA0Bc,GAAG,CAACb,MAA9B,CAAH,GAA2C,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArD;AACD;;AAlHuF;AAArErC,kB,CACZf,Y,GAAeA,Y;AADHe,kB,CAEZqD,a,GAAgB,oB","sourcesContent":["import {LayerExtension} from '@deck.gl/core';\n\nimport {patternShaders} from './shaders.glsl';\n\nimport type {\n Layer,\n LayerContext,\n Accessor,\n AccessorFunction,\n TextureSource,\n UpdateParameters\n} from '@deck.gl/core';\nimport type {Texture} from '@luma.gl/core';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: {\n type: 'image',\n value: null,\n async: true,\n parameters: {\n minFilter: 'linear'\n }\n },\n fillPatternMapping: {type: 'object', value: {}, async: true},\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nexport type FillStyleExtensionProps<DataT = any> = {\n /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: string | TextureSource;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: this.context.device.createTexture({\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const emptyTexture = this.state.emptyTexture as Texture;\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style-extension.js"}