@deck.gl/aggregation-layers 9.0.0-beta.1 → 9.0.0-beta.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{typed → dist}/aggregation-layer.d.ts +2 -2
- package/dist/aggregation-layer.d.ts.map +1 -0
- package/dist/aggregation-layer.js +153 -0
- package/{typed → dist}/contour-layer/contour-layer.d.ts +1 -1
- package/dist/contour-layer/contour-layer.d.ts.map +1 -0
- package/dist/contour-layer/contour-layer.js +240 -0
- package/dist/contour-layer/contour-utils.js +64 -0
- package/dist/contour-layer/marching-squares-codes.js +337 -0
- package/dist/contour-layer/marching-squares.js +147 -0
- package/{typed → dist}/cpu-grid-layer/cpu-grid-layer.d.ts +3 -3
- package/dist/cpu-grid-layer/cpu-grid-layer.d.ts.map +1 -0
- package/dist/cpu-grid-layer/cpu-grid-layer.js +129 -0
- package/dist/cpu-grid-layer/grid-aggregator.js +141 -0
- package/dist/dist.dev.js +1442 -10868
- package/dist/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js +30 -0
- package/dist/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +112 -0
- package/{typed → dist}/gpu-grid-layer/gpu-grid-cell-layer.d.ts +1 -1
- package/dist/gpu-grid-layer/gpu-grid-cell-layer.d.ts.map +1 -0
- package/dist/gpu-grid-layer/gpu-grid-cell-layer.js +145 -0
- package/{typed → dist}/gpu-grid-layer/gpu-grid-layer.d.ts +4 -4
- package/dist/gpu-grid-layer/gpu-grid-layer.d.ts.map +1 -0
- package/dist/gpu-grid-layer/gpu-grid-layer.js +288 -0
- package/{typed → dist}/grid-aggregation-layer.d.ts +3 -3
- package/dist/grid-aggregation-layer.d.ts.map +1 -0
- package/dist/grid-aggregation-layer.js +172 -0
- package/{typed → dist}/grid-layer/grid-layer.d.ts +2 -2
- package/dist/grid-layer/grid-layer.d.ts.map +1 -0
- package/dist/grid-layer/grid-layer.js +63 -0
- package/{typed → dist}/heatmap-layer/heatmap-layer-utils.d.ts +0 -9
- package/dist/heatmap-layer/heatmap-layer-utils.d.ts.map +1 -0
- package/dist/heatmap-layer/heatmap-layer-utils.js +63 -0
- package/{typed → dist}/heatmap-layer/heatmap-layer.d.ts +5 -6
- package/dist/heatmap-layer/heatmap-layer.d.ts.map +1 -0
- package/dist/heatmap-layer/heatmap-layer.js +455 -0
- package/dist/heatmap-layer/max-fs.glsl.js +9 -0
- package/dist/heatmap-layer/max-vs.glsl.d.ts +3 -0
- package/{typed → dist}/heatmap-layer/max-vs.glsl.d.ts.map +1 -1
- package/dist/heatmap-layer/max-vs.glsl.js +15 -0
- package/dist/heatmap-layer/triangle-layer-fragment.glsl.d.ts +3 -0
- package/dist/heatmap-layer/triangle-layer-fragment.glsl.js +51 -0
- package/dist/heatmap-layer/triangle-layer-vertex.glsl.js +47 -0
- package/{typed → dist}/heatmap-layer/triangle-layer.d.ts +10 -2
- package/dist/heatmap-layer/triangle-layer.d.ts.map +1 -0
- package/dist/heatmap-layer/triangle-layer.js +59 -0
- package/dist/heatmap-layer/weights-fs.glsl.js +17 -0
- package/dist/heatmap-layer/weights-vs.glsl.d.ts +3 -0
- package/{typed → dist}/heatmap-layer/weights-vs.glsl.d.ts.map +1 -1
- package/dist/heatmap-layer/weights-vs.glsl.js +21 -0
- package/dist/hexagon-layer/hexagon-aggregator.js +112 -0
- package/{typed → dist}/hexagon-layer/hexagon-layer.d.ts +4 -4
- package/dist/hexagon-layer/hexagon-layer.d.ts.map +1 -0
- package/dist/hexagon-layer/hexagon-layer.js +173 -0
- package/dist/index.cjs +4328 -0
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +20 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +32 -0
- package/{typed → dist}/screen-grid-layer/screen-grid-cell-layer.d.ts +2 -3
- package/dist/screen-grid-layer/screen-grid-cell-layer.d.ts.map +1 -0
- package/dist/screen-grid-layer/screen-grid-cell-layer.js +164 -0
- package/dist/screen-grid-layer/screen-grid-layer-fragment.glsl.js +35 -0
- package/dist/screen-grid-layer/screen-grid-layer-vertex.glsl.js +72 -0
- package/{typed → dist}/screen-grid-layer/screen-grid-layer.d.ts +1 -4
- package/dist/screen-grid-layer/screen-grid-layer.d.ts.map +1 -0
- package/dist/screen-grid-layer/screen-grid-layer.js +209 -0
- package/dist/types.js +1 -0
- package/dist/utils/aggregation-operation-utils.js +94 -0
- package/{typed → dist}/utils/bin-sorter.d.ts +1 -1
- package/dist/utils/bin-sorter.js +167 -0
- package/dist/utils/color-utils.js +53 -0
- package/dist/utils/cpu-aggregator.js +421 -0
- package/dist/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js +36 -0
- package/dist/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js +42 -0
- package/dist/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js +30 -0
- package/dist/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js +61 -0
- package/dist/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js +41 -0
- package/dist/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js +1 -0
- package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator.d.ts.map +1 -1
- package/dist/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +555 -0
- package/dist/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js +32 -0
- package/dist/utils/grid-aggregation-utils.js +114 -0
- package/dist/utils/prop-utils.js +28 -0
- package/dist/utils/resource-utils.js +38 -0
- package/dist/utils/scale-utils.js +184 -0
- package/dist.min.js +299 -555
- package/package.json +19 -14
- package/src/aggregation-layer.ts +3 -2
- package/src/contour-layer/contour-layer.ts +2 -3
- package/src/cpu-grid-layer/cpu-grid-layer.ts +1 -2
- package/src/gpu-grid-layer/gpu-grid-cell-layer.ts +1 -1
- package/src/gpu-grid-layer/gpu-grid-layer.ts +2 -2
- package/src/heatmap-layer/heatmap-layer-utils.ts +0 -23
- package/src/heatmap-layer/heatmap-layer.ts +91 -127
- package/src/heatmap-layer/max-vs.glsl.ts +11 -5
- package/src/heatmap-layer/triangle-layer-fragment.glsl.ts +2 -2
- package/src/heatmap-layer/triangle-layer.ts +17 -23
- package/src/heatmap-layer/weights-vs.glsl.ts +4 -2
- package/src/hexagon-layer/hexagon-layer.ts +2 -3
- package/src/screen-grid-layer/screen-grid-cell-layer.ts +3 -6
- package/src/screen-grid-layer/screen-grid-layer.ts +1 -11
- package/src/utils/gpu-grid-aggregation/gpu-grid-aggregator.ts +16 -30
- package/dist/es5/aggregation-layer.js +0 -215
- package/dist/es5/aggregation-layer.js.map +0 -1
- package/dist/es5/contour-layer/contour-layer.js +0 -353
- package/dist/es5/contour-layer/contour-layer.js.map +0 -1
- package/dist/es5/contour-layer/contour-utils.js +0 -110
- package/dist/es5/contour-layer/contour-utils.js.map +0 -1
- package/dist/es5/contour-layer/marching-squares-codes.js +0 -152
- package/dist/es5/contour-layer/marching-squares-codes.js.map +0 -1
- package/dist/es5/contour-layer/marching-squares.js +0 -168
- package/dist/es5/contour-layer/marching-squares.js.map +0 -1
- package/dist/es5/cpu-grid-layer/cpu-grid-layer.js +0 -235
- package/dist/es5/cpu-grid-layer/cpu-grid-layer.js.map +0 -1
- package/dist/es5/cpu-grid-layer/grid-aggregator.js +0 -180
- package/dist/es5/cpu-grid-layer/grid-aggregator.js.map +0 -1
- package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js +0 -9
- package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js.map +0 -1
- package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +0 -9
- package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js.map +0 -1
- package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js +0 -247
- package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js.map +0 -1
- package/dist/es5/gpu-grid-layer/gpu-grid-layer.js +0 -424
- package/dist/es5/gpu-grid-layer/gpu-grid-layer.js.map +0 -1
- package/dist/es5/grid-aggregation-layer.js +0 -280
- package/dist/es5/grid-aggregation-layer.js.map +0 -1
- package/dist/es5/grid-layer/grid-layer.js +0 -125
- package/dist/es5/grid-layer/grid-layer.js.map +0 -1
- package/dist/es5/heatmap-layer/heatmap-layer-utils.js +0 -122
- package/dist/es5/heatmap-layer/heatmap-layer-utils.js.map +0 -1
- package/dist/es5/heatmap-layer/heatmap-layer.js +0 -672
- package/dist/es5/heatmap-layer/heatmap-layer.js.map +0 -1
- package/dist/es5/heatmap-layer/max-fs.glsl.js +0 -9
- package/dist/es5/heatmap-layer/max-fs.glsl.js.map +0 -1
- package/dist/es5/heatmap-layer/max-vs.glsl.js +0 -9
- package/dist/es5/heatmap-layer/max-vs.glsl.js.map +0 -1
- package/dist/es5/heatmap-layer/triangle-layer-fragment.glsl.js +0 -9
- package/dist/es5/heatmap-layer/triangle-layer-fragment.glsl.js.map +0 -1
- package/dist/es5/heatmap-layer/triangle-layer-vertex.glsl.js +0 -9
- package/dist/es5/heatmap-layer/triangle-layer-vertex.glsl.js.map +0 -1
- package/dist/es5/heatmap-layer/triangle-layer.js +0 -122
- package/dist/es5/heatmap-layer/triangle-layer.js.map +0 -1
- package/dist/es5/heatmap-layer/weights-fs.glsl.js +0 -9
- package/dist/es5/heatmap-layer/weights-fs.glsl.js.map +0 -1
- package/dist/es5/heatmap-layer/weights-vs.glsl.js +0 -9
- package/dist/es5/heatmap-layer/weights-vs.glsl.js.map +0 -1
- package/dist/es5/hexagon-layer/hexagon-aggregator.js +0 -118
- package/dist/es5/hexagon-layer/hexagon-aggregator.js.map +0 -1
- package/dist/es5/hexagon-layer/hexagon-layer.js +0 -289
- package/dist/es5/hexagon-layer/hexagon-layer.js.map +0 -1
- package/dist/es5/index.js +0 -104
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js +0 -244
- package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js.map +0 -1
- package/dist/es5/screen-grid-layer/screen-grid-layer-fragment.glsl.js +0 -9
- package/dist/es5/screen-grid-layer/screen-grid-layer-fragment.glsl.js.map +0 -1
- package/dist/es5/screen-grid-layer/screen-grid-layer-vertex.glsl.js +0 -9
- package/dist/es5/screen-grid-layer/screen-grid-layer-vertex.glsl.js.map +0 -1
- package/dist/es5/screen-grid-layer/screen-grid-layer.js +0 -317
- package/dist/es5/screen-grid-layer/screen-grid-layer.js.map +0 -1
- package/dist/es5/types.js +0 -2
- package/dist/es5/types.js.map +0 -1
- package/dist/es5/utils/aggregation-operation-utils.js +0 -123
- package/dist/es5/utils/aggregation-operation-utils.js.map +0 -1
- package/dist/es5/utils/bin-sorter.js +0 -248
- package/dist/es5/utils/bin-sorter.js.map +0 -1
- package/dist/es5/utils/color-utils.js +0 -39
- package/dist/es5/utils/color-utils.js.map +0 -1
- package/dist/es5/utils/cpu-aggregator.js +0 -496
- package/dist/es5/utils/cpu-aggregator.js.map +0 -1
- package/dist/es5/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js +0 -9
- package/dist/es5/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js.map +0 -1
- package/dist/es5/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js +0 -9
- package/dist/es5/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js.map +0 -1
- package/dist/es5/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js +0 -9
- package/dist/es5/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js.map +0 -1
- package/dist/es5/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js +0 -9
- package/dist/es5/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js.map +0 -1
- package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js +0 -63
- package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js.map +0 -1
- package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js +0 -2
- package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js.map +0 -1
- package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +0 -732
- package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.js.map +0 -1
- package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.md +0 -155
- package/dist/es5/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js +0 -9
- package/dist/es5/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js.map +0 -1
- package/dist/es5/utils/grid-aggregation-utils.js +0 -118
- package/dist/es5/utils/grid-aggregation-utils.js.map +0 -1
- package/dist/es5/utils/prop-utils.js +0 -19
- package/dist/es5/utils/prop-utils.js.map +0 -1
- package/dist/es5/utils/resource-utils.js +0 -59
- package/dist/es5/utils/resource-utils.js.map +0 -1
- package/dist/es5/utils/scale-utils.js +0 -254
- package/dist/es5/utils/scale-utils.js.map +0 -1
- package/dist/esm/aggregation-layer.js +0 -156
- package/dist/esm/aggregation-layer.js.map +0 -1
- package/dist/esm/contour-layer/contour-layer.js +0 -316
- package/dist/esm/contour-layer/contour-layer.js.map +0 -1
- package/dist/esm/contour-layer/contour-utils.js +0 -81
- package/dist/esm/contour-layer/contour-utils.js.map +0 -1
- package/dist/esm/contour-layer/marching-squares-codes.js +0 -219
- package/dist/esm/contour-layer/marching-squares-codes.js.map +0 -1
- package/dist/esm/contour-layer/marching-squares.js +0 -151
- package/dist/esm/contour-layer/marching-squares.js.map +0 -1
- package/dist/esm/cpu-grid-layer/cpu-grid-layer.js +0 -186
- package/dist/esm/cpu-grid-layer/cpu-grid-layer.js.map +0 -1
- package/dist/esm/cpu-grid-layer/grid-aggregator.js +0 -142
- package/dist/esm/cpu-grid-layer/grid-aggregator.js.map +0 -1
- package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js +0 -16
- package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js.map +0 -1
- package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +0 -122
- package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js.map +0 -1
- package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer.js +0 -196
- package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer.js.map +0 -1
- package/dist/esm/gpu-grid-layer/gpu-grid-layer.js +0 -399
- package/dist/esm/gpu-grid-layer/gpu-grid-layer.js.map +0 -1
- package/dist/esm/grid-aggregation-layer.js +0 -240
- package/dist/esm/grid-aggregation-layer.js.map +0 -1
- package/dist/esm/grid-layer/grid-layer.js +0 -80
- package/dist/esm/grid-layer/grid-layer.js.map +0 -1
- package/dist/esm/heatmap-layer/heatmap-layer-utils.js +0 -68
- package/dist/esm/heatmap-layer/heatmap-layer-utils.js.map +0 -1
- package/dist/esm/heatmap-layer/heatmap-layer.js +0 -626
- package/dist/esm/heatmap-layer/heatmap-layer.js.map +0 -1
- package/dist/esm/heatmap-layer/max-fs.glsl.js +0 -10
- package/dist/esm/heatmap-layer/max-fs.glsl.js.map +0 -1
- package/dist/esm/heatmap-layer/max-vs.glsl.js +0 -14
- package/dist/esm/heatmap-layer/max-vs.glsl.js.map +0 -1
- package/dist/esm/heatmap-layer/triangle-layer-fragment.glsl.js +0 -43
- package/dist/esm/heatmap-layer/triangle-layer-fragment.glsl.js.map +0 -1
- package/dist/esm/heatmap-layer/triangle-layer-vertex.glsl.js +0 -33
- package/dist/esm/heatmap-layer/triangle-layer-vertex.glsl.js.map +0 -1
- package/dist/esm/heatmap-layer/triangle-layer.js +0 -80
- package/dist/esm/heatmap-layer/triangle-layer.js.map +0 -1
- package/dist/esm/heatmap-layer/weights-fs.glsl.js +0 -22
- package/dist/esm/heatmap-layer/weights-fs.glsl.js.map +0 -1
- package/dist/esm/heatmap-layer/weights-vs.glsl.js +0 -25
- package/dist/esm/heatmap-layer/weights-vs.glsl.js.map +0 -1
- package/dist/esm/hexagon-layer/hexagon-aggregator.js +0 -87
- package/dist/esm/hexagon-layer/hexagon-aggregator.js.map +0 -1
- package/dist/esm/hexagon-layer/hexagon-layer.js +0 -232
- package/dist/esm/hexagon-layer/hexagon-layer.js.map +0 -1
- package/dist/esm/index.js +0 -13
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js +0 -203
- package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js.map +0 -1
- package/dist/esm/screen-grid-layer/screen-grid-layer-fragment.glsl.js +0 -21
- package/dist/esm/screen-grid-layer/screen-grid-layer-fragment.glsl.js.map +0 -1
- package/dist/esm/screen-grid-layer/screen-grid-layer-vertex.glsl.js +0 -66
- package/dist/esm/screen-grid-layer/screen-grid-layer-vertex.glsl.js.map +0 -1
- package/dist/esm/screen-grid-layer/screen-grid-layer.js +0 -285
- package/dist/esm/screen-grid-layer/screen-grid-layer.js.map +0 -1
- package/dist/esm/types.js +0 -2
- package/dist/esm/types.js.map +0 -1
- package/dist/esm/utils/aggregation-operation-utils.js +0 -91
- package/dist/esm/utils/aggregation-operation-utils.js.map +0 -1
- package/dist/esm/utils/bin-sorter.js +0 -165
- package/dist/esm/utils/bin-sorter.js.map +0 -1
- package/dist/esm/utils/color-utils.js +0 -28
- package/dist/esm/utils/color-utils.js.map +0 -1
- package/dist/esm/utils/cpu-aggregator.js +0 -487
- package/dist/esm/utils/cpu-aggregator.js.map +0 -1
- package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js +0 -21
- package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js.map +0 -1
- package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js +0 -35
- package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js.map +0 -1
- package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js +0 -16
- package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js.map +0 -1
- package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js +0 -60
- package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js.map +0 -1
- package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js +0 -42
- package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js.map +0 -1
- package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js +0 -2
- package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js.map +0 -1
- package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +0 -720
- package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.js.map +0 -1
- package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.md +0 -155
- package/dist/esm/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js +0 -19
- package/dist/esm/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js.map +0 -1
- package/dist/esm/utils/grid-aggregation-utils.js +0 -109
- package/dist/esm/utils/grid-aggregation-utils.js.map +0 -1
- package/dist/esm/utils/prop-utils.js +0 -12
- package/dist/esm/utils/prop-utils.js.map +0 -1
- package/dist/esm/utils/resource-utils.js +0 -44
- package/dist/esm/utils/resource-utils.js.map +0 -1
- package/dist/esm/utils/scale-utils.js +0 -192
- package/dist/esm/utils/scale-utils.js.map +0 -1
- package/typed/aggregation-layer.d.ts.map +0 -1
- package/typed/contour-layer/contour-layer.d.ts.map +0 -1
- package/typed/cpu-grid-layer/cpu-grid-layer.d.ts.map +0 -1
- package/typed/gpu-grid-layer/gpu-grid-cell-layer.d.ts.map +0 -1
- package/typed/gpu-grid-layer/gpu-grid-layer.d.ts.map +0 -1
- package/typed/grid-aggregation-layer.d.ts.map +0 -1
- package/typed/grid-layer/grid-layer.d.ts.map +0 -1
- package/typed/heatmap-layer/heatmap-layer-utils.d.ts.map +0 -1
- package/typed/heatmap-layer/heatmap-layer.d.ts.map +0 -1
- package/typed/heatmap-layer/max-vs.glsl.d.ts +0 -3
- package/typed/heatmap-layer/triangle-layer-fragment.glsl.d.ts +0 -3
- package/typed/heatmap-layer/triangle-layer.d.ts.map +0 -1
- package/typed/heatmap-layer/weights-vs.glsl.d.ts +0 -3
- package/typed/hexagon-layer/hexagon-layer.d.ts.map +0 -1
- package/typed/index.d.ts +0 -20
- package/typed/index.d.ts.map +0 -1
- package/typed/screen-grid-layer/screen-grid-cell-layer.d.ts.map +0 -1
- package/typed/screen-grid-layer/screen-grid-layer.d.ts.map +0 -1
- /package/{typed → dist}/contour-layer/contour-utils.d.ts +0 -0
- /package/{typed → dist}/contour-layer/contour-utils.d.ts.map +0 -0
- /package/{typed → dist}/contour-layer/marching-squares-codes.d.ts +0 -0
- /package/{typed → dist}/contour-layer/marching-squares-codes.d.ts.map +0 -0
- /package/{typed → dist}/contour-layer/marching-squares.d.ts +0 -0
- /package/{typed → dist}/contour-layer/marching-squares.d.ts.map +0 -0
- /package/{typed → dist}/cpu-grid-layer/grid-aggregator.d.ts +0 -0
- /package/{typed → dist}/cpu-grid-layer/grid-aggregator.d.ts.map +0 -0
- /package/{typed → dist}/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.d.ts +0 -0
- /package/{typed → dist}/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.d.ts.map +0 -0
- /package/{typed → dist}/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.d.ts +0 -0
- /package/{typed → dist}/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.d.ts.map +0 -0
- /package/{typed → dist}/heatmap-layer/max-fs.glsl.d.ts +0 -0
- /package/{typed → dist}/heatmap-layer/max-fs.glsl.d.ts.map +0 -0
- /package/{typed → dist}/heatmap-layer/triangle-layer-fragment.glsl.d.ts.map +0 -0
- /package/{typed → dist}/heatmap-layer/triangle-layer-vertex.glsl.d.ts +0 -0
- /package/{typed → dist}/heatmap-layer/triangle-layer-vertex.glsl.d.ts.map +0 -0
- /package/{typed → dist}/heatmap-layer/weights-fs.glsl.d.ts +0 -0
- /package/{typed → dist}/heatmap-layer/weights-fs.glsl.d.ts.map +0 -0
- /package/{typed → dist}/hexagon-layer/hexagon-aggregator.d.ts +0 -0
- /package/{typed → dist}/hexagon-layer/hexagon-aggregator.d.ts.map +0 -0
- /package/{typed → dist}/screen-grid-layer/screen-grid-layer-fragment.glsl.d.ts +0 -0
- /package/{typed → dist}/screen-grid-layer/screen-grid-layer-fragment.glsl.d.ts.map +0 -0
- /package/{typed → dist}/screen-grid-layer/screen-grid-layer-vertex.glsl.d.ts +0 -0
- /package/{typed → dist}/screen-grid-layer/screen-grid-layer-vertex.glsl.d.ts.map +0 -0
- /package/{typed → dist}/types.d.ts +0 -0
- /package/{typed → dist}/types.d.ts.map +0 -0
- /package/{typed → dist}/utils/aggregation-operation-utils.d.ts +0 -0
- /package/{typed → dist}/utils/aggregation-operation-utils.d.ts.map +0 -0
- /package/{typed → dist}/utils/bin-sorter.d.ts.map +0 -0
- /package/{typed → dist}/utils/color-utils.d.ts +0 -0
- /package/{typed → dist}/utils/color-utils.d.ts.map +0 -0
- /package/{typed → dist}/utils/cpu-aggregator.d.ts +0 -0
- /package/{typed → dist}/utils/cpu-aggregator.d.ts.map +0 -0
- /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.d.ts +0 -0
- /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.d.ts.map +0 -0
- /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.d.ts +0 -0
- /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.d.ts.map +0 -0
- /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.d.ts +0 -0
- /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.d.ts.map +0 -0
- /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.d.ts +0 -0
- /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.d.ts.map +0 -0
- /package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.d.ts +0 -0
- /package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.d.ts.map +0 -0
- /package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.d.ts +0 -0
- /package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.d.ts.map +0 -0
- /package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator.d.ts +0 -0
- /package/{typed → dist}/utils/gpu-grid-aggregation/transform-mean-vs.glsl.d.ts +0 -0
- /package/{typed → dist}/utils/gpu-grid-aggregation/transform-mean-vs.glsl.d.ts.map +0 -0
- /package/{typed → dist}/utils/grid-aggregation-utils.d.ts +0 -0
- /package/{typed → dist}/utils/grid-aggregation-utils.d.ts.map +0 -0
- /package/{typed → dist}/utils/prop-utils.d.ts +0 -0
- /package/{typed → dist}/utils/prop-utils.d.ts.map +0 -0
- /package/{typed → dist}/utils/resource-utils.d.ts +0 -0
- /package/{typed → dist}/utils/resource-utils.d.ts.map +0 -0
- /package/{typed → dist}/utils/scale-utils.d.ts +0 -0
- /package/{typed → dist}/utils/scale-utils.d.ts.map +0 -0
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// Copyright (c) 2015 - 2019 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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/* global setTimeout clearTimeout */
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import { getBounds, boundsContain, packVertices, scaleToAspectRatio, getTextureCoordinates } from "./heatmap-layer-utils.js";
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import { TextureTransform } from '@luma.gl/engine';
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import { AttributeManager, COORDINATE_SYSTEM, log } from '@deck.gl/core';
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import TriangleLayer from "./triangle-layer.js";
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import AggregationLayer from "../aggregation-layer.js";
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import { defaultColorRange, colorRangeToFlatArray } from "../utils/color-utils.js";
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import weightsVs from "./weights-vs.glsl.js";
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import weightsFs from "./weights-fs.glsl.js";
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import maxVs from "./max-vs.glsl.js";
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import maxFs from "./max-fs.glsl.js";
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const RESOLUTION = 2; // (number of common space pixels) / (number texels)
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const TEXTURE_PROPS = {
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format: 'rgba8unorm',
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mipmaps: false,
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sampler: {
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minFilter: 'linear',
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magFilter: 'linear',
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addressModeU: 'clamp-to-edge',
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addressModeV: 'clamp-to-edge'
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}
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};
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const DEFAULT_COLOR_DOMAIN = [0, 0];
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const AGGREGATION_MODE = {
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SUM: 0,
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MEAN: 1
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};
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const defaultProps = {
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getPosition: { type: 'accessor', value: (x) => x.position },
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getWeight: { type: 'accessor', value: 1 },
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intensity: { type: 'number', min: 0, value: 1 },
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radiusPixels: { type: 'number', min: 1, max: 100, value: 50 },
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colorRange: defaultColorRange,
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threshold: { type: 'number', min: 0, max: 1, value: 0.05 },
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colorDomain: { type: 'array', value: null, optional: true },
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// 'SUM' or 'MEAN'
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aggregation: 'SUM',
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weightsTextureSize: { type: 'number', min: 128, max: 2048, value: 2048 },
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debounceTimeout: { type: 'number', min: 0, max: 1000, value: 500 }
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};
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const FLOAT_TARGET_FEATURES = [
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'float32-renderable-webgl', // ability to render to float texture
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'texture-blend-float-webgl' // ability to blend when rendering to float texture
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];
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const DIMENSIONS = {
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data: {
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props: ['radiusPixels']
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}
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};
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/** Visualizes the spatial distribution of data. */
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export default class HeatmapLayer extends AggregationLayer {
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static { this.layerName = 'HeatmapLayer'; }
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static { this.defaultProps = defaultProps; }
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initializeState() {
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super.initializeAggregationLayer(DIMENSIONS);
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this.setState({ colorDomain: DEFAULT_COLOR_DOMAIN });
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this._setupTextureParams();
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this._setupAttributes();
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this._setupResources();
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}
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shouldUpdateState({ changeFlags }) {
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// Need to be updated when viewport changes
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return changeFlags.somethingChanged;
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}
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/* eslint-disable max-statements,complexity */
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updateState(opts) {
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super.updateState(opts);
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this._updateHeatmapState(opts);
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}
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_updateHeatmapState(opts) {
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const { props, oldProps } = opts;
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const changeFlags = this._getChangeFlags(opts);
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if (changeFlags.dataChanged || changeFlags.viewportChanged) {
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// if data is changed, do not debounce and immediately update the weight map
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changeFlags.boundsChanged = this._updateBounds(changeFlags.dataChanged);
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this._updateTextureRenderingBounds();
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}
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if (changeFlags.dataChanged || changeFlags.boundsChanged) {
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// Update weight map immediately
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clearTimeout(this.state.updateTimer);
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this.setState({ isWeightMapDirty: true });
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}
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else if (changeFlags.viewportZoomChanged) {
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// Update weight map when zoom stops
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this._debouncedUpdateWeightmap();
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}
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if (props.colorRange !== oldProps.colorRange) {
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this._updateColorTexture(opts);
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}
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if (this.state.isWeightMapDirty) {
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this._updateWeightmap();
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}
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this.setState({ zoom: opts.context.viewport.zoom });
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}
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renderLayers() {
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const { weightsTexture, triPositionBuffer, triTexCoordBuffer, maxWeightsTexture, colorTexture, colorDomain } = this.state;
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const { updateTriggers, intensity, threshold, aggregation } = this.props;
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const TriangleLayerClass = this.getSubLayerClass('triangle', TriangleLayer);
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return new TriangleLayerClass(this.getSubLayerProps({
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id: 'triangle-layer',
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updateTriggers
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}), {
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// position buffer is filled with world coordinates generated from viewport.unproject
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// i.e. LNGLAT if geospatial, CARTESIAN otherwise
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coordinateSystem: COORDINATE_SYSTEM.DEFAULT,
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data: {
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attributes: {
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positions: triPositionBuffer,
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texCoords: triTexCoordBuffer
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}
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},
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vertexCount: 4,
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maxTexture: maxWeightsTexture,
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colorTexture,
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aggregationMode: AGGREGATION_MODE[aggregation] || 0,
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weightsTexture,
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intensity,
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threshold,
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colorDomain
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});
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}
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finalizeState(context) {
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super.finalizeState(context);
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const { weightsTransform, weightsTexture, maxWeightTransform, maxWeightsTexture, triPositionBuffer, triTexCoordBuffer, colorTexture, updateTimer } = this.state;
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weightsTransform?.destroy();
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weightsTexture?.destroy();
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maxWeightTransform?.destroy();
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maxWeightsTexture?.destroy();
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triPositionBuffer?.destroy();
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triTexCoordBuffer?.destroy();
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colorTexture?.destroy();
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if (updateTimer) {
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clearTimeout(updateTimer);
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}
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}
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// PRIVATE
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// override Composite layer private method to create AttributeManager instance
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_getAttributeManager() {
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return new AttributeManager(this.context.device, {
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id: this.props.id,
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stats: this.context.stats
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});
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}
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_getChangeFlags(opts) {
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const changeFlags = {};
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const { dimensions } = this.state;
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changeFlags.dataChanged =
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(this.isAttributeChanged() && 'attribute changed') || // if any attribute is changed
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(this.isAggregationDirty(opts, {
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compareAll: true,
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dimension: dimensions.data
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}) &&
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'aggregation is dirty');
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changeFlags.viewportChanged = opts.changeFlags.viewportChanged;
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const { zoom } = this.state;
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if (!opts.context.viewport || opts.context.viewport.zoom !== zoom) {
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changeFlags.viewportZoomChanged = true;
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}
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return changeFlags;
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}
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_createTextures() {
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const { textureSize, format } = this.state;
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this.setState({
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weightsTexture: this.context.device.createTexture({
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...TEXTURE_PROPS,
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width: textureSize,
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height: textureSize,
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format
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}),
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maxWeightsTexture: this.context.device.createTexture({
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...TEXTURE_PROPS,
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width: 1,
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height: 1,
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format
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})
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});
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}
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_setupAttributes() {
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const attributeManager = this.getAttributeManager();
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attributeManager.add({
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positions: { size: 3, type: 'float64', accessor: 'getPosition' },
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weights: { size: 1, accessor: 'getWeight' }
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});
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this.setState({ positionAttributeName: 'positions' });
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}
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_setupTextureParams() {
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const { device } = this.context;
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const { weightsTextureSize } = this.props;
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const textureSize = Math.min(weightsTextureSize, device.limits.maxTextureDimension2D);
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const floatTargetSupport = FLOAT_TARGET_FEATURES.every(feature => device.features.has(feature));
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const format = floatTargetSupport ? 'rgba32float' : 'rgba8unorm';
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const weightsScale = floatTargetSupport ? 1 : 1 / 255;
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this.setState({ textureSize, format, weightsScale });
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if (!floatTargetSupport) {
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log.warn(`HeatmapLayer: ${this.id} rendering to float texture not supported, falling back to low precision format`)();
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}
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}
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_createWeightsTransform(shaders) {
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let { weightsTransform } = this.state;
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const { weightsTexture } = this.state;
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const attributeManager = this.getAttributeManager();
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weightsTransform?.destroy();
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weightsTransform = new TextureTransform(this.context.device, {
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id: `${this.id}-weights-transform`,
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bufferLayout: attributeManager.getBufferLayouts(),
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vertexCount: 1,
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targetTexture: weightsTexture,
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parameters: {
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depthWriteEnabled: false,
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blendColorOperation: 'add',
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blendColorSrcFactor: 'one',
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blendColorDstFactor: 'one',
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blendAlphaSrcFactor: 'one',
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blendAlphaDstFactor: 'one'
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},
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topology: 'point-list',
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...shaders
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});
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this.setState({ weightsTransform });
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}
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_setupResources() {
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|
+
this._createTextures();
|
|
242
|
+
const { device } = this.context;
|
|
243
|
+
const { textureSize, weightsTexture, maxWeightsTexture } = this.state;
|
|
244
|
+
const weightsTransformShaders = this.getShaders({
|
|
245
|
+
vs: weightsVs,
|
|
246
|
+
fs: weightsFs
|
|
247
|
+
});
|
|
248
|
+
this._createWeightsTransform(weightsTransformShaders);
|
|
249
|
+
const maxWeightsTransformShaders = this.getShaders({ vs: maxVs, fs: maxFs });
|
|
250
|
+
const maxWeightTransform = new TextureTransform(device, {
|
|
251
|
+
id: `${this.id}-max-weights-transform`,
|
|
252
|
+
bindings: { inTexture: weightsTexture },
|
|
253
|
+
uniforms: { textureSize },
|
|
254
|
+
targetTexture: maxWeightsTexture,
|
|
255
|
+
...maxWeightsTransformShaders,
|
|
256
|
+
vertexCount: textureSize * textureSize,
|
|
257
|
+
topology: 'point-list',
|
|
258
|
+
parameters: {
|
|
259
|
+
depthWriteEnabled: false,
|
|
260
|
+
blendColorOperation: 'max',
|
|
261
|
+
blendAlphaOperation: 'max',
|
|
262
|
+
blendColorSrcFactor: 'one',
|
|
263
|
+
blendColorDstFactor: 'one',
|
|
264
|
+
blendAlphaSrcFactor: 'one',
|
|
265
|
+
blendAlphaDstFactor: 'one'
|
|
266
|
+
}
|
|
267
|
+
});
|
|
268
|
+
this.setState({
|
|
269
|
+
weightsTexture,
|
|
270
|
+
maxWeightsTexture,
|
|
271
|
+
maxWeightTransform,
|
|
272
|
+
zoom: null,
|
|
273
|
+
triPositionBuffer: device.createBuffer({ byteLength: 48 }),
|
|
274
|
+
triTexCoordBuffer: device.createBuffer({ byteLength: 48 })
|
|
275
|
+
});
|
|
276
|
+
}
|
|
277
|
+
// overwrite super class method to update transform model
|
|
278
|
+
updateShaders(shaderOptions) {
|
|
279
|
+
// shader params (modules, injects) changed, update model object
|
|
280
|
+
this._createWeightsTransform({
|
|
281
|
+
vs: weightsVs,
|
|
282
|
+
fs: weightsFs,
|
|
283
|
+
...shaderOptions
|
|
284
|
+
});
|
|
285
|
+
}
|
|
286
|
+
_updateMaxWeightValue() {
|
|
287
|
+
const { maxWeightTransform } = this.state;
|
|
288
|
+
maxWeightTransform.run({
|
|
289
|
+
parameters: { viewport: [0, 0, 1, 1] },
|
|
290
|
+
clearColor: [0, 0, 0, 0]
|
|
291
|
+
});
|
|
292
|
+
}
|
|
293
|
+
// Computes world bounds area that needs to be processed for generate heatmap
|
|
294
|
+
_updateBounds(forceUpdate = false) {
|
|
295
|
+
const { viewport } = this.context;
|
|
296
|
+
// Unproject all 4 corners of the current screen coordinates into world coordinates (lng/lat)
|
|
297
|
+
// Takes care of viewport has non zero bearing/pitch (i.e axis not aligned with world coordiante system)
|
|
298
|
+
const viewportCorners = [
|
|
299
|
+
viewport.unproject([0, 0]),
|
|
300
|
+
viewport.unproject([viewport.width, 0]),
|
|
301
|
+
viewport.unproject([viewport.width, viewport.height]),
|
|
302
|
+
viewport.unproject([0, viewport.height])
|
|
303
|
+
].map(p => p.map(Math.fround));
|
|
304
|
+
// #1: get world bounds for current viewport extends
|
|
305
|
+
const visibleWorldBounds = getBounds(viewportCorners); // TODO: Change to visible bounds
|
|
306
|
+
const newState = { visibleWorldBounds, viewportCorners };
|
|
307
|
+
let boundsChanged = false;
|
|
308
|
+
if (forceUpdate ||
|
|
309
|
+
!this.state.worldBounds ||
|
|
310
|
+
!boundsContain(this.state.worldBounds, visibleWorldBounds)) {
|
|
311
|
+
// #2 : convert world bounds to common (Flat) bounds
|
|
312
|
+
// #3 : extend common bounds to match aspect ratio with viewport
|
|
313
|
+
const scaledCommonBounds = this._worldToCommonBounds(visibleWorldBounds);
|
|
314
|
+
// #4 :convert aligned common bounds to world bounds
|
|
315
|
+
const worldBounds = this._commonToWorldBounds(scaledCommonBounds);
|
|
316
|
+
// Clip webmercator projection limits
|
|
317
|
+
if (this.props.coordinateSystem === COORDINATE_SYSTEM.LNGLAT) {
|
|
318
|
+
worldBounds[1] = Math.max(worldBounds[1], -85.051129);
|
|
319
|
+
worldBounds[3] = Math.min(worldBounds[3], 85.051129);
|
|
320
|
+
worldBounds[0] = Math.max(worldBounds[0], -360);
|
|
321
|
+
worldBounds[2] = Math.min(worldBounds[2], 360);
|
|
322
|
+
}
|
|
323
|
+
// #5: now convert world bounds to common using Layer's coordiante system and origin
|
|
324
|
+
const normalizedCommonBounds = this._worldToCommonBounds(worldBounds);
|
|
325
|
+
newState.worldBounds = worldBounds;
|
|
326
|
+
newState.normalizedCommonBounds = normalizedCommonBounds;
|
|
327
|
+
boundsChanged = true;
|
|
328
|
+
}
|
|
329
|
+
this.setState(newState);
|
|
330
|
+
return boundsChanged;
|
|
331
|
+
}
|
|
332
|
+
_updateTextureRenderingBounds() {
|
|
333
|
+
// Just render visible portion of the texture
|
|
334
|
+
const { triPositionBuffer, triTexCoordBuffer, normalizedCommonBounds, viewportCorners } = this.state;
|
|
335
|
+
const { viewport } = this.context;
|
|
336
|
+
triPositionBuffer.write(packVertices(viewportCorners, 3));
|
|
337
|
+
const textureBounds = viewportCorners.map(p => getTextureCoordinates(viewport.projectPosition(p), normalizedCommonBounds));
|
|
338
|
+
triTexCoordBuffer.write(packVertices(textureBounds, 2));
|
|
339
|
+
}
|
|
340
|
+
_updateColorTexture(opts) {
|
|
341
|
+
const { colorRange } = opts.props;
|
|
342
|
+
let { colorTexture } = this.state;
|
|
343
|
+
const colors = colorRangeToFlatArray(colorRange, false, Uint8Array);
|
|
344
|
+
if (colorTexture && colorTexture?.width === colorRange.length) {
|
|
345
|
+
// TODO(v9): Unclear whether `setSubImageData` is a public API, or what to use if not.
|
|
346
|
+
colorTexture.setSubImageData({ data: colors });
|
|
347
|
+
}
|
|
348
|
+
else {
|
|
349
|
+
colorTexture?.destroy();
|
|
350
|
+
colorTexture = this.context.device.createTexture({
|
|
351
|
+
...TEXTURE_PROPS,
|
|
352
|
+
data: colors,
|
|
353
|
+
width: colorRange.length,
|
|
354
|
+
height: 1
|
|
355
|
+
});
|
|
356
|
+
}
|
|
357
|
+
this.setState({ colorTexture });
|
|
358
|
+
}
|
|
359
|
+
_updateWeightmap() {
|
|
360
|
+
const { radiusPixels, colorDomain, aggregation } = this.props;
|
|
361
|
+
const { worldBounds, textureSize, weightsScale } = this.state;
|
|
362
|
+
const weightsTransform = this.state.weightsTransform;
|
|
363
|
+
this.state.isWeightMapDirty = false;
|
|
364
|
+
// convert world bounds to common using Layer's coordiante system and origin
|
|
365
|
+
const commonBounds = this._worldToCommonBounds(worldBounds, {
|
|
366
|
+
useLayerCoordinateSystem: true
|
|
367
|
+
});
|
|
368
|
+
if (colorDomain && aggregation === 'SUM') {
|
|
369
|
+
// scale color domain to weight per pixel
|
|
370
|
+
const { viewport } = this.context;
|
|
371
|
+
const metersPerPixel = (viewport.distanceScales.metersPerUnit[2] * (commonBounds[2] - commonBounds[0])) /
|
|
372
|
+
textureSize;
|
|
373
|
+
this.state.colorDomain = colorDomain.map(x => x * metersPerPixel * weightsScale);
|
|
374
|
+
}
|
|
375
|
+
else {
|
|
376
|
+
this.state.colorDomain = colorDomain || DEFAULT_COLOR_DOMAIN;
|
|
377
|
+
}
|
|
378
|
+
const attributeManager = this.getAttributeManager();
|
|
379
|
+
const attributes = attributeManager.getAttributes();
|
|
380
|
+
const moduleSettings = this.getModuleSettings();
|
|
381
|
+
const positions = attributes.positions.buffer;
|
|
382
|
+
const uniforms = { radiusPixels, commonBounds, textureWidth: textureSize, weightsScale };
|
|
383
|
+
const weights = attributes.weights.buffer;
|
|
384
|
+
weightsTransform.model.setAttributes({ positions, weights });
|
|
385
|
+
weightsTransform.model.setVertexCount(this.getNumInstances());
|
|
386
|
+
weightsTransform.model.setUniforms(uniforms);
|
|
387
|
+
weightsTransform.model.updateModuleSettings(moduleSettings);
|
|
388
|
+
weightsTransform.run({
|
|
389
|
+
parameters: { viewport: [0, 0, textureSize, textureSize] },
|
|
390
|
+
clearColor: [0, 0, 0, 0]
|
|
391
|
+
});
|
|
392
|
+
this._updateMaxWeightValue();
|
|
393
|
+
}
|
|
394
|
+
_debouncedUpdateWeightmap(fromTimer = false) {
|
|
395
|
+
let { updateTimer } = this.state;
|
|
396
|
+
const { debounceTimeout } = this.props;
|
|
397
|
+
if (fromTimer) {
|
|
398
|
+
updateTimer = null;
|
|
399
|
+
// update
|
|
400
|
+
this._updateBounds(true);
|
|
401
|
+
this._updateTextureRenderingBounds();
|
|
402
|
+
this.setState({ isWeightMapDirty: true });
|
|
403
|
+
}
|
|
404
|
+
else {
|
|
405
|
+
this.setState({ isWeightMapDirty: false });
|
|
406
|
+
clearTimeout(updateTimer);
|
|
407
|
+
updateTimer = setTimeout(this._debouncedUpdateWeightmap.bind(this, true), debounceTimeout);
|
|
408
|
+
}
|
|
409
|
+
this.setState({ updateTimer });
|
|
410
|
+
}
|
|
411
|
+
// input: worldBounds: [minLong, minLat, maxLong, maxLat]
|
|
412
|
+
// input: opts.useLayerCoordinateSystem : layers coordiante system is used
|
|
413
|
+
// optput: commonBounds: [minX, minY, maxX, maxY] scaled to fit the current texture
|
|
414
|
+
_worldToCommonBounds(worldBounds, opts = {}) {
|
|
415
|
+
const { useLayerCoordinateSystem = false } = opts;
|
|
416
|
+
const [minLong, minLat, maxLong, maxLat] = worldBounds;
|
|
417
|
+
const { viewport } = this.context;
|
|
418
|
+
const { textureSize } = this.state;
|
|
419
|
+
const { coordinateSystem } = this.props;
|
|
420
|
+
const offsetMode = useLayerCoordinateSystem &&
|
|
421
|
+
(coordinateSystem === COORDINATE_SYSTEM.LNGLAT_OFFSETS ||
|
|
422
|
+
coordinateSystem === COORDINATE_SYSTEM.METER_OFFSETS);
|
|
423
|
+
const offsetOriginCommon = offsetMode
|
|
424
|
+
? viewport.projectPosition(this.props.coordinateOrigin)
|
|
425
|
+
: [0, 0];
|
|
426
|
+
const size = (textureSize * RESOLUTION) / viewport.scale;
|
|
427
|
+
let bottomLeftCommon;
|
|
428
|
+
let topRightCommon;
|
|
429
|
+
// Y-axis is flipped between World and Common bounds
|
|
430
|
+
if (useLayerCoordinateSystem && !offsetMode) {
|
|
431
|
+
bottomLeftCommon = this.projectPosition([minLong, minLat, 0]);
|
|
432
|
+
topRightCommon = this.projectPosition([maxLong, maxLat, 0]);
|
|
433
|
+
}
|
|
434
|
+
else {
|
|
435
|
+
bottomLeftCommon = viewport.projectPosition([minLong, minLat, 0]);
|
|
436
|
+
topRightCommon = viewport.projectPosition([maxLong, maxLat, 0]);
|
|
437
|
+
}
|
|
438
|
+
// Ignore z component
|
|
439
|
+
return scaleToAspectRatio([
|
|
440
|
+
bottomLeftCommon[0] - offsetOriginCommon[0],
|
|
441
|
+
bottomLeftCommon[1] - offsetOriginCommon[1],
|
|
442
|
+
topRightCommon[0] - offsetOriginCommon[0],
|
|
443
|
+
topRightCommon[1] - offsetOriginCommon[1]
|
|
444
|
+
], size, size);
|
|
445
|
+
}
|
|
446
|
+
// input commonBounds: [xMin, yMin, xMax, yMax]
|
|
447
|
+
// output worldBounds: [minLong, minLat, maxLong, maxLat]
|
|
448
|
+
_commonToWorldBounds(commonBounds) {
|
|
449
|
+
const [xMin, yMin, xMax, yMax] = commonBounds;
|
|
450
|
+
const { viewport } = this.context;
|
|
451
|
+
const bottomLeftWorld = viewport.unprojectPosition([xMin, yMin]);
|
|
452
|
+
const topRightWorld = viewport.unprojectPosition([xMax, yMax]);
|
|
453
|
+
return bottomLeftWorld.slice(0, 2).concat(topRightWorld.slice(0, 2));
|
|
454
|
+
}
|
|
455
|
+
}
|
|
@@ -0,0 +1,3 @@
|
|
|
1
|
+
declare const _default: "#version 300 es\nuniform sampler2D inTexture;\nuniform float textureSize;\nout vec4 outTexture;\n\nvoid main()\n{\n // Sample every pixel in texture\n int yIndex = gl_VertexID / int(textureSize);\n int xIndex = gl_VertexID - (yIndex * int(textureSize));\n vec2 uv = (0.5 + vec2(float(xIndex), float(yIndex))) / textureSize;\n outTexture = texture(inTexture, uv);\n\n gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n // Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\n gl_PointSize = 1.0;\n}\n";
|
|
2
|
+
export default _default;
|
|
3
|
+
//# sourceMappingURL=max-vs.glsl.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"max-vs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/max-vs.glsl.ts"],"names":[],"mappings":";AAAA,
|
|
1
|
+
{"version":3,"file":"max-vs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/max-vs.glsl.ts"],"names":[],"mappings":";AAAA,wBAkBE"}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
export default `\
|
|
2
|
+
#version 300 es
|
|
3
|
+
uniform sampler2D inTexture;
|
|
4
|
+
uniform float textureSize;
|
|
5
|
+
out vec4 outTexture;
|
|
6
|
+
void main()
|
|
7
|
+
{
|
|
8
|
+
int yIndex = gl_VertexID / int(textureSize);
|
|
9
|
+
int xIndex = gl_VertexID - (yIndex * int(textureSize));
|
|
10
|
+
vec2 uv = (0.5 + vec2(float(xIndex), float(yIndex))) / textureSize;
|
|
11
|
+
outTexture = texture(inTexture, uv);
|
|
12
|
+
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
|
|
13
|
+
gl_PointSize = 1.0;
|
|
14
|
+
}
|
|
15
|
+
`;
|
|
@@ -0,0 +1,3 @@
|
|
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME triangle-layer-fragment-shader\n\nprecision highp float;\n\nuniform float opacity;\nuniform sampler2D weightsTexture;\nuniform sampler2D colorTexture;\nuniform float aggregationMode;\n\nin vec2 vTexCoords;\nin float vIntensityMin;\nin float vIntensityMax;\n\nout vec4 fragColor;\n\nvec4 getLinearColor(float value) {\n float factor = clamp(value * vIntensityMax, 0., 1.);\n vec4 color = texture(colorTexture, vec2(factor, 0.5));\n color.a *= min(value * vIntensityMin, 1.0);\n return color;\n}\n\nvoid main(void) {\n vec4 weights = texture(weightsTexture, vTexCoords);\n float weight = weights.r;\n\n if (aggregationMode > 0.5) {\n weight /= max(1.0, weights.a);\n }\n\n // discard pixels with 0 weight.\n if (weight <= 0.) {\n discard;\n }\n\n vec4 linearColor = getLinearColor(weight);\n linearColor.a *= opacity;\n fragColor = linearColor;\n}\n";
|
|
2
|
+
export default _default;
|
|
3
|
+
//# sourceMappingURL=triangle-layer-fragment.glsl.d.ts.map
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
|
|
2
|
+
//
|
|
3
|
+
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
4
|
+
// of this software and associated documentation files (the "Software"), to deal
|
|
5
|
+
// in the Software without restriction, including without limitation the rights
|
|
6
|
+
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
7
|
+
// copies of the Software, and to permit persons to whom the Software is
|
|
8
|
+
// furnished to do so, subject to the following conditions:
|
|
9
|
+
//
|
|
10
|
+
// The above copyright notice and this permission notice shall be included in
|
|
11
|
+
// all copies or substantial portions of the Software.
|
|
12
|
+
//
|
|
13
|
+
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
14
|
+
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
15
|
+
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
16
|
+
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
17
|
+
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
18
|
+
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
19
|
+
// THE SOFTWARE.
|
|
20
|
+
export default `\
|
|
21
|
+
#version 300 es
|
|
22
|
+
#define SHADER_NAME triangle-layer-fragment-shader
|
|
23
|
+
precision highp float;
|
|
24
|
+
uniform float opacity;
|
|
25
|
+
uniform sampler2D weightsTexture;
|
|
26
|
+
uniform sampler2D colorTexture;
|
|
27
|
+
uniform float aggregationMode;
|
|
28
|
+
in vec2 vTexCoords;
|
|
29
|
+
in float vIntensityMin;
|
|
30
|
+
in float vIntensityMax;
|
|
31
|
+
out vec4 fragColor;
|
|
32
|
+
vec4 getLinearColor(float value) {
|
|
33
|
+
float factor = clamp(value * vIntensityMax, 0., 1.);
|
|
34
|
+
vec4 color = texture(colorTexture, vec2(factor, 0.5));
|
|
35
|
+
color.a *= min(value * vIntensityMin, 1.0);
|
|
36
|
+
return color;
|
|
37
|
+
}
|
|
38
|
+
void main(void) {
|
|
39
|
+
vec4 weights = texture(weightsTexture, vTexCoords);
|
|
40
|
+
float weight = weights.r;
|
|
41
|
+
if (aggregationMode > 0.5) {
|
|
42
|
+
weight /= max(1.0, weights.a);
|
|
43
|
+
}
|
|
44
|
+
if (weight <= 0.) {
|
|
45
|
+
discard;
|
|
46
|
+
}
|
|
47
|
+
vec4 linearColor = getLinearColor(weight);
|
|
48
|
+
linearColor.a *= opacity;
|
|
49
|
+
fragColor = linearColor;
|
|
50
|
+
}
|
|
51
|
+
`;
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
|
|
2
|
+
//
|
|
3
|
+
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
4
|
+
// of this software and associated documentation files (the "Software"), to deal
|
|
5
|
+
// in the Software without restriction, including without limitation the rights
|
|
6
|
+
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
7
|
+
// copies of the Software, and to permit persons to whom the Software is
|
|
8
|
+
// furnished to do so, subject to the following conditions:
|
|
9
|
+
//
|
|
10
|
+
// The above copyright notice and this permission notice shall be included in
|
|
11
|
+
// all copies or substantial portions of the Software.
|
|
12
|
+
//
|
|
13
|
+
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
14
|
+
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
15
|
+
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
16
|
+
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
17
|
+
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
18
|
+
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
19
|
+
// THE SOFTWARE.
|
|
20
|
+
// Inspired by screen-grid-layer vertex shader in deck.gl
|
|
21
|
+
export default `\
|
|
22
|
+
#version 300 es
|
|
23
|
+
#define SHADER_NAME heatp-map-layer-vertex-shader
|
|
24
|
+
uniform sampler2D maxTexture;
|
|
25
|
+
uniform float intensity;
|
|
26
|
+
uniform vec2 colorDomain;
|
|
27
|
+
uniform float threshold;
|
|
28
|
+
uniform float aggregationMode;
|
|
29
|
+
in vec3 positions;
|
|
30
|
+
in vec2 texCoords;
|
|
31
|
+
out vec2 vTexCoords;
|
|
32
|
+
out float vIntensityMin;
|
|
33
|
+
out float vIntensityMax;
|
|
34
|
+
void main(void) {
|
|
35
|
+
gl_Position = project_position_to_clipspace(positions, vec3(0.0), vec3(0.0));
|
|
36
|
+
vTexCoords = texCoords;
|
|
37
|
+
vec4 maxTexture = texture(maxTexture, vec2(0.5));
|
|
38
|
+
float maxValue = aggregationMode < 0.5 ? maxTexture.r : maxTexture.g;
|
|
39
|
+
float minValue = maxValue * threshold;
|
|
40
|
+
if (colorDomain[1] > 0.) {
|
|
41
|
+
maxValue = colorDomain[1];
|
|
42
|
+
minValue = colorDomain[0];
|
|
43
|
+
}
|
|
44
|
+
vIntensityMax = intensity / maxValue;
|
|
45
|
+
vIntensityMin = intensity / minValue;
|
|
46
|
+
}
|
|
47
|
+
`;
|
|
@@ -1,7 +1,13 @@
|
|
|
1
|
-
import type { Device, Texture } from '@luma.gl/core';
|
|
1
|
+
import type { Buffer, Device, Texture } from '@luma.gl/core';
|
|
2
2
|
import { Model } from '@luma.gl/engine';
|
|
3
3
|
import { Layer, LayerContext } from '@deck.gl/core';
|
|
4
4
|
type _TriangleLayerProps = {
|
|
5
|
+
data: {
|
|
6
|
+
attributes: {
|
|
7
|
+
positions: Buffer;
|
|
8
|
+
texCoords: Buffer;
|
|
9
|
+
};
|
|
10
|
+
};
|
|
5
11
|
colorDomain: number[];
|
|
6
12
|
aggregationMode: string;
|
|
7
13
|
threshold: number;
|
|
@@ -9,12 +15,14 @@ type _TriangleLayerProps = {
|
|
|
9
15
|
vertexCount: number;
|
|
10
16
|
colorTexture: Texture;
|
|
11
17
|
maxTexture: Texture;
|
|
12
|
-
|
|
18
|
+
weightsTexture: Texture;
|
|
13
19
|
};
|
|
14
20
|
export default class TriangleLayer extends Layer<_TriangleLayerProps> {
|
|
15
21
|
static layerName: string;
|
|
16
22
|
state: {
|
|
17
23
|
model: Model;
|
|
24
|
+
positions: Buffer;
|
|
25
|
+
texCoords: Buffer;
|
|
18
26
|
};
|
|
19
27
|
getShaders(): {
|
|
20
28
|
vs: string;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"triangle-layer.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/triangle-layer.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAC3D,OAAO,EAAC,KAAK,EAAC,MAAM,iBAAiB,CAAC;AACtC,OAAO,EAAC,KAAK,EAAE,YAAY,EAAY,MAAM,eAAe,CAAC;AAI7D,KAAK,mBAAmB,GAAG;IACzB,IAAI,EAAE;QAAC,UAAU,EAAE;YAAC,SAAS,EAAE,MAAM,CAAC;YAAC,SAAS,EAAE,MAAM,CAAA;SAAC,CAAA;KAAC,CAAC;IAC3D,WAAW,EAAE,MAAM,EAAE,CAAC;IACtB,eAAe,EAAE,MAAM,CAAC;IACxB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,OAAO,CAAC;IACtB,UAAU,EAAE,OAAO,CAAC;IACpB,cAAc,EAAE,OAAO,CAAC;CACzB,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,KAAK,CAAC,mBAAmB,CAAC;IACnE,MAAM,CAAC,SAAS,SAAmB;IAEnC,KAAK,EAAG;QACN,KAAK,EAAE,KAAK,CAAC;QACb,SAAS,EAAE,MAAM,CAAC;QAClB,SAAS,EAAE,MAAM,CAAC;KACnB,CAAC;IAEF,UAAU;;;;;IAIV,eAAe,CAAC,EAAC,MAAM,EAAC,EAAE,YAAY,GAAG,IAAI;IAI7C,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,KAAK;IAiBhC,IAAI,CAAC,EAAC,QAAQ,EAAC;;KAAA,GAAG,IAAI;CAYvB"}
|