@deck.gl/aggregation-layers 9.0.0-beta.1 → 9.0.0-beta.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (362) hide show
  1. package/{typed → dist}/aggregation-layer.d.ts +2 -2
  2. package/dist/aggregation-layer.d.ts.map +1 -0
  3. package/dist/aggregation-layer.js +153 -0
  4. package/{typed → dist}/contour-layer/contour-layer.d.ts +1 -1
  5. package/dist/contour-layer/contour-layer.d.ts.map +1 -0
  6. package/dist/contour-layer/contour-layer.js +240 -0
  7. package/dist/contour-layer/contour-utils.js +64 -0
  8. package/dist/contour-layer/marching-squares-codes.js +337 -0
  9. package/dist/contour-layer/marching-squares.js +147 -0
  10. package/{typed → dist}/cpu-grid-layer/cpu-grid-layer.d.ts +3 -3
  11. package/dist/cpu-grid-layer/cpu-grid-layer.d.ts.map +1 -0
  12. package/dist/cpu-grid-layer/cpu-grid-layer.js +129 -0
  13. package/dist/cpu-grid-layer/grid-aggregator.js +141 -0
  14. package/dist/dist.dev.js +1442 -10868
  15. package/dist/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js +30 -0
  16. package/dist/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +112 -0
  17. package/{typed → dist}/gpu-grid-layer/gpu-grid-cell-layer.d.ts +1 -1
  18. package/dist/gpu-grid-layer/gpu-grid-cell-layer.d.ts.map +1 -0
  19. package/dist/gpu-grid-layer/gpu-grid-cell-layer.js +145 -0
  20. package/{typed → dist}/gpu-grid-layer/gpu-grid-layer.d.ts +4 -4
  21. package/dist/gpu-grid-layer/gpu-grid-layer.d.ts.map +1 -0
  22. package/dist/gpu-grid-layer/gpu-grid-layer.js +288 -0
  23. package/{typed → dist}/grid-aggregation-layer.d.ts +3 -3
  24. package/dist/grid-aggregation-layer.d.ts.map +1 -0
  25. package/dist/grid-aggregation-layer.js +172 -0
  26. package/{typed → dist}/grid-layer/grid-layer.d.ts +2 -2
  27. package/dist/grid-layer/grid-layer.d.ts.map +1 -0
  28. package/dist/grid-layer/grid-layer.js +63 -0
  29. package/{typed → dist}/heatmap-layer/heatmap-layer-utils.d.ts +0 -9
  30. package/dist/heatmap-layer/heatmap-layer-utils.d.ts.map +1 -0
  31. package/dist/heatmap-layer/heatmap-layer-utils.js +63 -0
  32. package/{typed → dist}/heatmap-layer/heatmap-layer.d.ts +5 -6
  33. package/dist/heatmap-layer/heatmap-layer.d.ts.map +1 -0
  34. package/dist/heatmap-layer/heatmap-layer.js +455 -0
  35. package/dist/heatmap-layer/max-fs.glsl.js +9 -0
  36. package/dist/heatmap-layer/max-vs.glsl.d.ts +3 -0
  37. package/{typed → dist}/heatmap-layer/max-vs.glsl.d.ts.map +1 -1
  38. package/dist/heatmap-layer/max-vs.glsl.js +15 -0
  39. package/dist/heatmap-layer/triangle-layer-fragment.glsl.d.ts +3 -0
  40. package/dist/heatmap-layer/triangle-layer-fragment.glsl.js +51 -0
  41. package/dist/heatmap-layer/triangle-layer-vertex.glsl.js +47 -0
  42. package/{typed → dist}/heatmap-layer/triangle-layer.d.ts +10 -2
  43. package/dist/heatmap-layer/triangle-layer.d.ts.map +1 -0
  44. package/dist/heatmap-layer/triangle-layer.js +59 -0
  45. package/dist/heatmap-layer/weights-fs.glsl.js +17 -0
  46. package/dist/heatmap-layer/weights-vs.glsl.d.ts +3 -0
  47. package/{typed → dist}/heatmap-layer/weights-vs.glsl.d.ts.map +1 -1
  48. package/dist/heatmap-layer/weights-vs.glsl.js +21 -0
  49. package/dist/hexagon-layer/hexagon-aggregator.js +112 -0
  50. package/{typed → dist}/hexagon-layer/hexagon-layer.d.ts +4 -4
  51. package/dist/hexagon-layer/hexagon-layer.d.ts.map +1 -0
  52. package/dist/hexagon-layer/hexagon-layer.js +173 -0
  53. package/dist/index.cjs +4328 -0
  54. package/dist/index.cjs.map +7 -0
  55. package/dist/index.d.ts +20 -0
  56. package/dist/index.d.ts.map +1 -0
  57. package/dist/index.js +32 -0
  58. package/{typed → dist}/screen-grid-layer/screen-grid-cell-layer.d.ts +2 -3
  59. package/dist/screen-grid-layer/screen-grid-cell-layer.d.ts.map +1 -0
  60. package/dist/screen-grid-layer/screen-grid-cell-layer.js +164 -0
  61. package/dist/screen-grid-layer/screen-grid-layer-fragment.glsl.js +35 -0
  62. package/dist/screen-grid-layer/screen-grid-layer-vertex.glsl.js +72 -0
  63. package/{typed → dist}/screen-grid-layer/screen-grid-layer.d.ts +1 -4
  64. package/dist/screen-grid-layer/screen-grid-layer.d.ts.map +1 -0
  65. package/dist/screen-grid-layer/screen-grid-layer.js +209 -0
  66. package/dist/types.js +1 -0
  67. package/dist/utils/aggregation-operation-utils.js +94 -0
  68. package/{typed → dist}/utils/bin-sorter.d.ts +1 -1
  69. package/dist/utils/bin-sorter.js +167 -0
  70. package/dist/utils/color-utils.js +53 -0
  71. package/dist/utils/cpu-aggregator.js +421 -0
  72. package/dist/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js +36 -0
  73. package/dist/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js +42 -0
  74. package/dist/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js +30 -0
  75. package/dist/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js +61 -0
  76. package/dist/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js +41 -0
  77. package/dist/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js +1 -0
  78. package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator.d.ts.map +1 -1
  79. package/dist/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +555 -0
  80. package/dist/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js +32 -0
  81. package/dist/utils/grid-aggregation-utils.js +114 -0
  82. package/dist/utils/prop-utils.js +28 -0
  83. package/dist/utils/resource-utils.js +38 -0
  84. package/dist/utils/scale-utils.js +184 -0
  85. package/dist.min.js +299 -555
  86. package/package.json +19 -14
  87. package/src/aggregation-layer.ts +3 -2
  88. package/src/contour-layer/contour-layer.ts +2 -3
  89. package/src/cpu-grid-layer/cpu-grid-layer.ts +1 -2
  90. package/src/gpu-grid-layer/gpu-grid-cell-layer.ts +1 -1
  91. package/src/gpu-grid-layer/gpu-grid-layer.ts +2 -2
  92. package/src/heatmap-layer/heatmap-layer-utils.ts +0 -23
  93. package/src/heatmap-layer/heatmap-layer.ts +91 -127
  94. package/src/heatmap-layer/max-vs.glsl.ts +11 -5
  95. package/src/heatmap-layer/triangle-layer-fragment.glsl.ts +2 -2
  96. package/src/heatmap-layer/triangle-layer.ts +17 -23
  97. package/src/heatmap-layer/weights-vs.glsl.ts +4 -2
  98. package/src/hexagon-layer/hexagon-layer.ts +2 -3
  99. package/src/screen-grid-layer/screen-grid-cell-layer.ts +3 -6
  100. package/src/screen-grid-layer/screen-grid-layer.ts +1 -11
  101. package/src/utils/gpu-grid-aggregation/gpu-grid-aggregator.ts +16 -30
  102. package/dist/es5/aggregation-layer.js +0 -215
  103. package/dist/es5/aggregation-layer.js.map +0 -1
  104. package/dist/es5/contour-layer/contour-layer.js +0 -353
  105. package/dist/es5/contour-layer/contour-layer.js.map +0 -1
  106. package/dist/es5/contour-layer/contour-utils.js +0 -110
  107. package/dist/es5/contour-layer/contour-utils.js.map +0 -1
  108. package/dist/es5/contour-layer/marching-squares-codes.js +0 -152
  109. package/dist/es5/contour-layer/marching-squares-codes.js.map +0 -1
  110. package/dist/es5/contour-layer/marching-squares.js +0 -168
  111. package/dist/es5/contour-layer/marching-squares.js.map +0 -1
  112. package/dist/es5/cpu-grid-layer/cpu-grid-layer.js +0 -235
  113. package/dist/es5/cpu-grid-layer/cpu-grid-layer.js.map +0 -1
  114. package/dist/es5/cpu-grid-layer/grid-aggregator.js +0 -180
  115. package/dist/es5/cpu-grid-layer/grid-aggregator.js.map +0 -1
  116. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js +0 -9
  117. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js.map +0 -1
  118. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +0 -9
  119. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js.map +0 -1
  120. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js +0 -247
  121. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js.map +0 -1
  122. package/dist/es5/gpu-grid-layer/gpu-grid-layer.js +0 -424
  123. package/dist/es5/gpu-grid-layer/gpu-grid-layer.js.map +0 -1
  124. package/dist/es5/grid-aggregation-layer.js +0 -280
  125. package/dist/es5/grid-aggregation-layer.js.map +0 -1
  126. package/dist/es5/grid-layer/grid-layer.js +0 -125
  127. package/dist/es5/grid-layer/grid-layer.js.map +0 -1
  128. package/dist/es5/heatmap-layer/heatmap-layer-utils.js +0 -122
  129. package/dist/es5/heatmap-layer/heatmap-layer-utils.js.map +0 -1
  130. package/dist/es5/heatmap-layer/heatmap-layer.js +0 -672
  131. package/dist/es5/heatmap-layer/heatmap-layer.js.map +0 -1
  132. package/dist/es5/heatmap-layer/max-fs.glsl.js +0 -9
  133. package/dist/es5/heatmap-layer/max-fs.glsl.js.map +0 -1
  134. package/dist/es5/heatmap-layer/max-vs.glsl.js +0 -9
  135. package/dist/es5/heatmap-layer/max-vs.glsl.js.map +0 -1
  136. package/dist/es5/heatmap-layer/triangle-layer-fragment.glsl.js +0 -9
  137. package/dist/es5/heatmap-layer/triangle-layer-fragment.glsl.js.map +0 -1
  138. package/dist/es5/heatmap-layer/triangle-layer-vertex.glsl.js +0 -9
  139. package/dist/es5/heatmap-layer/triangle-layer-vertex.glsl.js.map +0 -1
  140. package/dist/es5/heatmap-layer/triangle-layer.js +0 -122
  141. package/dist/es5/heatmap-layer/triangle-layer.js.map +0 -1
  142. package/dist/es5/heatmap-layer/weights-fs.glsl.js +0 -9
  143. package/dist/es5/heatmap-layer/weights-fs.glsl.js.map +0 -1
  144. package/dist/es5/heatmap-layer/weights-vs.glsl.js +0 -9
  145. package/dist/es5/heatmap-layer/weights-vs.glsl.js.map +0 -1
  146. package/dist/es5/hexagon-layer/hexagon-aggregator.js +0 -118
  147. package/dist/es5/hexagon-layer/hexagon-aggregator.js.map +0 -1
  148. package/dist/es5/hexagon-layer/hexagon-layer.js +0 -289
  149. package/dist/es5/hexagon-layer/hexagon-layer.js.map +0 -1
  150. package/dist/es5/index.js +0 -104
  151. package/dist/es5/index.js.map +0 -1
  152. package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js +0 -244
  153. package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js.map +0 -1
  154. package/dist/es5/screen-grid-layer/screen-grid-layer-fragment.glsl.js +0 -9
  155. package/dist/es5/screen-grid-layer/screen-grid-layer-fragment.glsl.js.map +0 -1
  156. package/dist/es5/screen-grid-layer/screen-grid-layer-vertex.glsl.js +0 -9
  157. package/dist/es5/screen-grid-layer/screen-grid-layer-vertex.glsl.js.map +0 -1
  158. package/dist/es5/screen-grid-layer/screen-grid-layer.js +0 -317
  159. package/dist/es5/screen-grid-layer/screen-grid-layer.js.map +0 -1
  160. package/dist/es5/types.js +0 -2
  161. package/dist/es5/types.js.map +0 -1
  162. package/dist/es5/utils/aggregation-operation-utils.js +0 -123
  163. package/dist/es5/utils/aggregation-operation-utils.js.map +0 -1
  164. package/dist/es5/utils/bin-sorter.js +0 -248
  165. package/dist/es5/utils/bin-sorter.js.map +0 -1
  166. package/dist/es5/utils/color-utils.js +0 -39
  167. package/dist/es5/utils/color-utils.js.map +0 -1
  168. package/dist/es5/utils/cpu-aggregator.js +0 -496
  169. package/dist/es5/utils/cpu-aggregator.js.map +0 -1
  170. package/dist/es5/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js +0 -9
  171. package/dist/es5/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js.map +0 -1
  172. package/dist/es5/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js +0 -9
  173. package/dist/es5/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js.map +0 -1
  174. package/dist/es5/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js +0 -9
  175. package/dist/es5/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js.map +0 -1
  176. package/dist/es5/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js +0 -9
  177. package/dist/es5/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js.map +0 -1
  178. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js +0 -63
  179. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js.map +0 -1
  180. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js +0 -2
  181. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js.map +0 -1
  182. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +0 -732
  183. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.js.map +0 -1
  184. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.md +0 -155
  185. package/dist/es5/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js +0 -9
  186. package/dist/es5/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js.map +0 -1
  187. package/dist/es5/utils/grid-aggregation-utils.js +0 -118
  188. package/dist/es5/utils/grid-aggregation-utils.js.map +0 -1
  189. package/dist/es5/utils/prop-utils.js +0 -19
  190. package/dist/es5/utils/prop-utils.js.map +0 -1
  191. package/dist/es5/utils/resource-utils.js +0 -59
  192. package/dist/es5/utils/resource-utils.js.map +0 -1
  193. package/dist/es5/utils/scale-utils.js +0 -254
  194. package/dist/es5/utils/scale-utils.js.map +0 -1
  195. package/dist/esm/aggregation-layer.js +0 -156
  196. package/dist/esm/aggregation-layer.js.map +0 -1
  197. package/dist/esm/contour-layer/contour-layer.js +0 -316
  198. package/dist/esm/contour-layer/contour-layer.js.map +0 -1
  199. package/dist/esm/contour-layer/contour-utils.js +0 -81
  200. package/dist/esm/contour-layer/contour-utils.js.map +0 -1
  201. package/dist/esm/contour-layer/marching-squares-codes.js +0 -219
  202. package/dist/esm/contour-layer/marching-squares-codes.js.map +0 -1
  203. package/dist/esm/contour-layer/marching-squares.js +0 -151
  204. package/dist/esm/contour-layer/marching-squares.js.map +0 -1
  205. package/dist/esm/cpu-grid-layer/cpu-grid-layer.js +0 -186
  206. package/dist/esm/cpu-grid-layer/cpu-grid-layer.js.map +0 -1
  207. package/dist/esm/cpu-grid-layer/grid-aggregator.js +0 -142
  208. package/dist/esm/cpu-grid-layer/grid-aggregator.js.map +0 -1
  209. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js +0 -16
  210. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js.map +0 -1
  211. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +0 -122
  212. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js.map +0 -1
  213. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer.js +0 -196
  214. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer.js.map +0 -1
  215. package/dist/esm/gpu-grid-layer/gpu-grid-layer.js +0 -399
  216. package/dist/esm/gpu-grid-layer/gpu-grid-layer.js.map +0 -1
  217. package/dist/esm/grid-aggregation-layer.js +0 -240
  218. package/dist/esm/grid-aggregation-layer.js.map +0 -1
  219. package/dist/esm/grid-layer/grid-layer.js +0 -80
  220. package/dist/esm/grid-layer/grid-layer.js.map +0 -1
  221. package/dist/esm/heatmap-layer/heatmap-layer-utils.js +0 -68
  222. package/dist/esm/heatmap-layer/heatmap-layer-utils.js.map +0 -1
  223. package/dist/esm/heatmap-layer/heatmap-layer.js +0 -626
  224. package/dist/esm/heatmap-layer/heatmap-layer.js.map +0 -1
  225. package/dist/esm/heatmap-layer/max-fs.glsl.js +0 -10
  226. package/dist/esm/heatmap-layer/max-fs.glsl.js.map +0 -1
  227. package/dist/esm/heatmap-layer/max-vs.glsl.js +0 -14
  228. package/dist/esm/heatmap-layer/max-vs.glsl.js.map +0 -1
  229. package/dist/esm/heatmap-layer/triangle-layer-fragment.glsl.js +0 -43
  230. package/dist/esm/heatmap-layer/triangle-layer-fragment.glsl.js.map +0 -1
  231. package/dist/esm/heatmap-layer/triangle-layer-vertex.glsl.js +0 -33
  232. package/dist/esm/heatmap-layer/triangle-layer-vertex.glsl.js.map +0 -1
  233. package/dist/esm/heatmap-layer/triangle-layer.js +0 -80
  234. package/dist/esm/heatmap-layer/triangle-layer.js.map +0 -1
  235. package/dist/esm/heatmap-layer/weights-fs.glsl.js +0 -22
  236. package/dist/esm/heatmap-layer/weights-fs.glsl.js.map +0 -1
  237. package/dist/esm/heatmap-layer/weights-vs.glsl.js +0 -25
  238. package/dist/esm/heatmap-layer/weights-vs.glsl.js.map +0 -1
  239. package/dist/esm/hexagon-layer/hexagon-aggregator.js +0 -87
  240. package/dist/esm/hexagon-layer/hexagon-aggregator.js.map +0 -1
  241. package/dist/esm/hexagon-layer/hexagon-layer.js +0 -232
  242. package/dist/esm/hexagon-layer/hexagon-layer.js.map +0 -1
  243. package/dist/esm/index.js +0 -13
  244. package/dist/esm/index.js.map +0 -1
  245. package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js +0 -203
  246. package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js.map +0 -1
  247. package/dist/esm/screen-grid-layer/screen-grid-layer-fragment.glsl.js +0 -21
  248. package/dist/esm/screen-grid-layer/screen-grid-layer-fragment.glsl.js.map +0 -1
  249. package/dist/esm/screen-grid-layer/screen-grid-layer-vertex.glsl.js +0 -66
  250. package/dist/esm/screen-grid-layer/screen-grid-layer-vertex.glsl.js.map +0 -1
  251. package/dist/esm/screen-grid-layer/screen-grid-layer.js +0 -285
  252. package/dist/esm/screen-grid-layer/screen-grid-layer.js.map +0 -1
  253. package/dist/esm/types.js +0 -2
  254. package/dist/esm/types.js.map +0 -1
  255. package/dist/esm/utils/aggregation-operation-utils.js +0 -91
  256. package/dist/esm/utils/aggregation-operation-utils.js.map +0 -1
  257. package/dist/esm/utils/bin-sorter.js +0 -165
  258. package/dist/esm/utils/bin-sorter.js.map +0 -1
  259. package/dist/esm/utils/color-utils.js +0 -28
  260. package/dist/esm/utils/color-utils.js.map +0 -1
  261. package/dist/esm/utils/cpu-aggregator.js +0 -487
  262. package/dist/esm/utils/cpu-aggregator.js.map +0 -1
  263. package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js +0 -21
  264. package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js.map +0 -1
  265. package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js +0 -35
  266. package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js.map +0 -1
  267. package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js +0 -16
  268. package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js.map +0 -1
  269. package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js +0 -60
  270. package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js.map +0 -1
  271. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js +0 -42
  272. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js.map +0 -1
  273. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js +0 -2
  274. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js.map +0 -1
  275. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +0 -720
  276. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.js.map +0 -1
  277. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.md +0 -155
  278. package/dist/esm/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js +0 -19
  279. package/dist/esm/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js.map +0 -1
  280. package/dist/esm/utils/grid-aggregation-utils.js +0 -109
  281. package/dist/esm/utils/grid-aggregation-utils.js.map +0 -1
  282. package/dist/esm/utils/prop-utils.js +0 -12
  283. package/dist/esm/utils/prop-utils.js.map +0 -1
  284. package/dist/esm/utils/resource-utils.js +0 -44
  285. package/dist/esm/utils/resource-utils.js.map +0 -1
  286. package/dist/esm/utils/scale-utils.js +0 -192
  287. package/dist/esm/utils/scale-utils.js.map +0 -1
  288. package/typed/aggregation-layer.d.ts.map +0 -1
  289. package/typed/contour-layer/contour-layer.d.ts.map +0 -1
  290. package/typed/cpu-grid-layer/cpu-grid-layer.d.ts.map +0 -1
  291. package/typed/gpu-grid-layer/gpu-grid-cell-layer.d.ts.map +0 -1
  292. package/typed/gpu-grid-layer/gpu-grid-layer.d.ts.map +0 -1
  293. package/typed/grid-aggregation-layer.d.ts.map +0 -1
  294. package/typed/grid-layer/grid-layer.d.ts.map +0 -1
  295. package/typed/heatmap-layer/heatmap-layer-utils.d.ts.map +0 -1
  296. package/typed/heatmap-layer/heatmap-layer.d.ts.map +0 -1
  297. package/typed/heatmap-layer/max-vs.glsl.d.ts +0 -3
  298. package/typed/heatmap-layer/triangle-layer-fragment.glsl.d.ts +0 -3
  299. package/typed/heatmap-layer/triangle-layer.d.ts.map +0 -1
  300. package/typed/heatmap-layer/weights-vs.glsl.d.ts +0 -3
  301. package/typed/hexagon-layer/hexagon-layer.d.ts.map +0 -1
  302. package/typed/index.d.ts +0 -20
  303. package/typed/index.d.ts.map +0 -1
  304. package/typed/screen-grid-layer/screen-grid-cell-layer.d.ts.map +0 -1
  305. package/typed/screen-grid-layer/screen-grid-layer.d.ts.map +0 -1
  306. /package/{typed → dist}/contour-layer/contour-utils.d.ts +0 -0
  307. /package/{typed → dist}/contour-layer/contour-utils.d.ts.map +0 -0
  308. /package/{typed → dist}/contour-layer/marching-squares-codes.d.ts +0 -0
  309. /package/{typed → dist}/contour-layer/marching-squares-codes.d.ts.map +0 -0
  310. /package/{typed → dist}/contour-layer/marching-squares.d.ts +0 -0
  311. /package/{typed → dist}/contour-layer/marching-squares.d.ts.map +0 -0
  312. /package/{typed → dist}/cpu-grid-layer/grid-aggregator.d.ts +0 -0
  313. /package/{typed → dist}/cpu-grid-layer/grid-aggregator.d.ts.map +0 -0
  314. /package/{typed → dist}/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.d.ts +0 -0
  315. /package/{typed → dist}/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.d.ts.map +0 -0
  316. /package/{typed → dist}/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.d.ts +0 -0
  317. /package/{typed → dist}/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.d.ts.map +0 -0
  318. /package/{typed → dist}/heatmap-layer/max-fs.glsl.d.ts +0 -0
  319. /package/{typed → dist}/heatmap-layer/max-fs.glsl.d.ts.map +0 -0
  320. /package/{typed → dist}/heatmap-layer/triangle-layer-fragment.glsl.d.ts.map +0 -0
  321. /package/{typed → dist}/heatmap-layer/triangle-layer-vertex.glsl.d.ts +0 -0
  322. /package/{typed → dist}/heatmap-layer/triangle-layer-vertex.glsl.d.ts.map +0 -0
  323. /package/{typed → dist}/heatmap-layer/weights-fs.glsl.d.ts +0 -0
  324. /package/{typed → dist}/heatmap-layer/weights-fs.glsl.d.ts.map +0 -0
  325. /package/{typed → dist}/hexagon-layer/hexagon-aggregator.d.ts +0 -0
  326. /package/{typed → dist}/hexagon-layer/hexagon-aggregator.d.ts.map +0 -0
  327. /package/{typed → dist}/screen-grid-layer/screen-grid-layer-fragment.glsl.d.ts +0 -0
  328. /package/{typed → dist}/screen-grid-layer/screen-grid-layer-fragment.glsl.d.ts.map +0 -0
  329. /package/{typed → dist}/screen-grid-layer/screen-grid-layer-vertex.glsl.d.ts +0 -0
  330. /package/{typed → dist}/screen-grid-layer/screen-grid-layer-vertex.glsl.d.ts.map +0 -0
  331. /package/{typed → dist}/types.d.ts +0 -0
  332. /package/{typed → dist}/types.d.ts.map +0 -0
  333. /package/{typed → dist}/utils/aggregation-operation-utils.d.ts +0 -0
  334. /package/{typed → dist}/utils/aggregation-operation-utils.d.ts.map +0 -0
  335. /package/{typed → dist}/utils/bin-sorter.d.ts.map +0 -0
  336. /package/{typed → dist}/utils/color-utils.d.ts +0 -0
  337. /package/{typed → dist}/utils/color-utils.d.ts.map +0 -0
  338. /package/{typed → dist}/utils/cpu-aggregator.d.ts +0 -0
  339. /package/{typed → dist}/utils/cpu-aggregator.d.ts.map +0 -0
  340. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.d.ts +0 -0
  341. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.d.ts.map +0 -0
  342. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.d.ts +0 -0
  343. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.d.ts.map +0 -0
  344. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.d.ts +0 -0
  345. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.d.ts.map +0 -0
  346. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.d.ts +0 -0
  347. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.d.ts.map +0 -0
  348. /package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.d.ts +0 -0
  349. /package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.d.ts.map +0 -0
  350. /package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.d.ts +0 -0
  351. /package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.d.ts.map +0 -0
  352. /package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator.d.ts +0 -0
  353. /package/{typed → dist}/utils/gpu-grid-aggregation/transform-mean-vs.glsl.d.ts +0 -0
  354. /package/{typed → dist}/utils/gpu-grid-aggregation/transform-mean-vs.glsl.d.ts.map +0 -0
  355. /package/{typed → dist}/utils/grid-aggregation-utils.d.ts +0 -0
  356. /package/{typed → dist}/utils/grid-aggregation-utils.d.ts.map +0 -0
  357. /package/{typed → dist}/utils/prop-utils.d.ts +0 -0
  358. /package/{typed → dist}/utils/prop-utils.d.ts.map +0 -0
  359. /package/{typed → dist}/utils/resource-utils.d.ts +0 -0
  360. /package/{typed → dist}/utils/resource-utils.d.ts.map +0 -0
  361. /package/{typed → dist}/utils/scale-utils.d.ts +0 -0
  362. /package/{typed → dist}/utils/scale-utils.d.ts.map +0 -0
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.ts"],"names":[],"mappings":"AAoBA,eAAgB;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAdA","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nexport default `\\\n#version 300 es\n#define SHADER_NAME gpu-grid-cell-layer-fragment-shader\n\nprecision highp float;\n\nin vec4 vColor;\n\nout vec4 fragColor;\n\nvoid main(void) {\n fragColor = vColor;\n fragColor = picking_filterColor(fragColor);\n}\n`;\n"],"file":"gpu-grid-cell-layer-fragment.glsl.js"}
@@ -1,122 +0,0 @@
1
- export default `\
2
- #version 300 es
3
- #define SHADER_NAME gpu-grid-cell-layer-vertex-shader
4
- #define RANGE_COUNT 6
5
-
6
- in vec3 positions;
7
- in vec3 normals;
8
-
9
- in vec4 colors;
10
- in vec4 elevations;
11
- in vec3 instancePickingColors;
12
-
13
- // Custom uniforms
14
- uniform vec2 offset;
15
- uniform bool extruded;
16
- uniform float cellSize;
17
- uniform float coverage;
18
- uniform float opacity;
19
- uniform float elevationScale;
20
-
21
- uniform ivec2 gridSize;
22
- uniform vec2 gridOrigin;
23
- uniform vec2 gridOriginLow;
24
- uniform vec2 gridOffset;
25
- uniform vec2 gridOffsetLow;
26
- uniform vec4 colorRange[RANGE_COUNT];
27
- uniform vec2 elevationRange;
28
-
29
- // Domain uniforms
30
- uniform vec2 colorDomain;
31
- uniform bool colorDomainValid;
32
- uniform vec2 elevationDomain;
33
- uniform bool elevationDomainValid;
34
-
35
- layout(std140) uniform;
36
- uniform ColorData
37
- {
38
- vec4 maxMinCount;
39
- } colorData;
40
- uniform ElevationData
41
- {
42
- vec4 maxMinCount;
43
- } elevationData;
44
-
45
- #define EPSILON 0.00001
46
-
47
- // Result
48
- out vec4 vColor;
49
-
50
- vec4 quantizeScale(vec2 domain, vec4 range[RANGE_COUNT], float value) {
51
- vec4 outColor = vec4(0., 0., 0., 0.);
52
- if (value >= (domain.x - EPSILON) && value <= (domain.y + EPSILON)) {
53
- float domainRange = domain.y - domain.x;
54
- if (domainRange <= 0.) {
55
- outColor = colorRange[0];
56
- } else {
57
- float rangeCount = float(RANGE_COUNT);
58
- float rangeStep = domainRange / rangeCount;
59
- float idx = floor((value - domain.x) / rangeStep);
60
- idx = clamp(idx, 0., rangeCount - 1.);
61
- int intIdx = int(idx);
62
- outColor = colorRange[intIdx];
63
- }
64
- }
65
- return outColor;
66
- }
67
-
68
- float linearScale(vec2 domain, vec2 range, float value) {
69
- if (value >= (domain.x - EPSILON) && value <= (domain.y + EPSILON)) {
70
- return ((value - domain.x) / (domain.y - domain.x)) * (range.y - range.x) + range.x;
71
- }
72
- return -1.;
73
- }
74
-
75
- void main(void) {
76
- vec2 clrDomain = colorDomainValid ? colorDomain : vec2(colorData.maxMinCount.a, colorData.maxMinCount.r);
77
- vec4 color = quantizeScale(clrDomain, colorRange, colors.r);
78
-
79
- float elevation = 0.0;
80
-
81
- if (extruded) {
82
- vec2 elvDomain = elevationDomainValid ? elevationDomain : vec2(elevationData.maxMinCount.a, elevationData.maxMinCount.r);
83
- elevation = linearScale(elvDomain, elevationRange, elevations.r);
84
- elevation = elevation * (positions.z + 1.0) / 2.0 * elevationScale;
85
- }
86
-
87
- // if aggregated color or elevation is 0 do not render
88
- float shouldRender = float(color.r > 0.0 && elevations.r >= 0.0);
89
- float dotRadius = cellSize / 2. * coverage * shouldRender;
90
-
91
- int yIndex = (gl_InstanceID / gridSize[0]);
92
- int xIndex = gl_InstanceID - (yIndex * gridSize[0]);
93
-
94
- vec2 instancePositionXFP64 = mul_fp64(vec2(gridOffset[0], gridOffsetLow[0]), vec2(float(xIndex), 0.));
95
- instancePositionXFP64 = sum_fp64(instancePositionXFP64, vec2(gridOrigin[0], gridOriginLow[0]));
96
- vec2 instancePositionYFP64 = mul_fp64(vec2(gridOffset[1], gridOffsetLow[1]), vec2(float(yIndex), 0.));
97
- instancePositionYFP64 = sum_fp64(instancePositionYFP64, vec2(gridOrigin[1], gridOriginLow[1]));
98
-
99
- vec3 centroidPosition = vec3(instancePositionXFP64[0], instancePositionYFP64[0], elevation);
100
- vec3 centroidPosition64Low = vec3(instancePositionXFP64[1], instancePositionYFP64[1], 0.0);
101
- geometry.worldPosition = centroidPosition;
102
- vec3 pos = vec3(project_size(positions.xy + offset) * dotRadius, 0.);
103
-
104
- // Set color to be rendered to picking fbo (also used to check for selection highlight).
105
- picking_setPickingColor(instancePickingColors);
106
-
107
- gl_Position = project_position_to_clipspace(centroidPosition, centroidPosition64Low, pos, geometry.position);
108
-
109
- // Light calculations
110
- // Worldspace is the linear space after Mercator projection
111
-
112
- vec3 normals_commonspace = project_normal(normals);
113
-
114
- if (extruded) {
115
- vec3 lightColor = lighting_getLightColor(color.rgb, project_uCameraPosition, geometry.position.xyz, normals_commonspace);
116
- vColor = vec4(lightColor, color.a * opacity) / 255.;
117
- } else {
118
- vColor = vec4(color.rgb, color.a * opacity) / 255.;
119
- }
120
- }
121
- `;
122
- //# sourceMappingURL=gpu-grid-cell-layer-vertex.glsl.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.ts"],"names":[],"mappings":"AAsBA,eAAgB;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAxHA","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\n// Inspired by screen-grid-layer vertex shader in deck.gl\n\nexport default `\\\n#version 300 es\n#define SHADER_NAME gpu-grid-cell-layer-vertex-shader\n#define RANGE_COUNT 6\n\nin vec3 positions;\nin vec3 normals;\n\nin vec4 colors;\nin vec4 elevations;\nin vec3 instancePickingColors;\n\n// Custom uniforms\nuniform vec2 offset;\nuniform bool extruded;\nuniform float cellSize;\nuniform float coverage;\nuniform float opacity;\nuniform float elevationScale;\n\nuniform ivec2 gridSize;\nuniform vec2 gridOrigin;\nuniform vec2 gridOriginLow;\nuniform vec2 gridOffset;\nuniform vec2 gridOffsetLow;\nuniform vec4 colorRange[RANGE_COUNT];\nuniform vec2 elevationRange;\n\n// Domain uniforms\nuniform vec2 colorDomain;\nuniform bool colorDomainValid;\nuniform vec2 elevationDomain;\nuniform bool elevationDomainValid;\n\nlayout(std140) uniform;\nuniform ColorData\n{\n vec4 maxMinCount;\n} colorData;\nuniform ElevationData\n{\n vec4 maxMinCount;\n} elevationData;\n\n#define EPSILON 0.00001\n\n// Result\nout vec4 vColor;\n\nvec4 quantizeScale(vec2 domain, vec4 range[RANGE_COUNT], float value) {\n vec4 outColor = vec4(0., 0., 0., 0.);\n if (value >= (domain.x - EPSILON) && value <= (domain.y + EPSILON)) {\n float domainRange = domain.y - domain.x;\n if (domainRange <= 0.) {\n outColor = colorRange[0];\n } else {\n float rangeCount = float(RANGE_COUNT);\n float rangeStep = domainRange / rangeCount;\n float idx = floor((value - domain.x) / rangeStep);\n idx = clamp(idx, 0., rangeCount - 1.);\n int intIdx = int(idx);\n outColor = colorRange[intIdx];\n }\n }\n return outColor;\n}\n\nfloat linearScale(vec2 domain, vec2 range, float value) {\n if (value >= (domain.x - EPSILON) && value <= (domain.y + EPSILON)) {\n return ((value - domain.x) / (domain.y - domain.x)) * (range.y - range.x) + range.x;\n }\n return -1.;\n}\n\nvoid main(void) {\n vec2 clrDomain = colorDomainValid ? colorDomain : vec2(colorData.maxMinCount.a, colorData.maxMinCount.r);\n vec4 color = quantizeScale(clrDomain, colorRange, colors.r);\n\n float elevation = 0.0;\n\n if (extruded) {\n vec2 elvDomain = elevationDomainValid ? elevationDomain : vec2(elevationData.maxMinCount.a, elevationData.maxMinCount.r);\n elevation = linearScale(elvDomain, elevationRange, elevations.r);\n elevation = elevation * (positions.z + 1.0) / 2.0 * elevationScale;\n }\n\n // if aggregated color or elevation is 0 do not render\n float shouldRender = float(color.r > 0.0 && elevations.r >= 0.0);\n float dotRadius = cellSize / 2. * coverage * shouldRender;\n\n int yIndex = (gl_InstanceID / gridSize[0]);\n int xIndex = gl_InstanceID - (yIndex * gridSize[0]);\n\n vec2 instancePositionXFP64 = mul_fp64(vec2(gridOffset[0], gridOffsetLow[0]), vec2(float(xIndex), 0.));\n instancePositionXFP64 = sum_fp64(instancePositionXFP64, vec2(gridOrigin[0], gridOriginLow[0]));\n vec2 instancePositionYFP64 = mul_fp64(vec2(gridOffset[1], gridOffsetLow[1]), vec2(float(yIndex), 0.));\n instancePositionYFP64 = sum_fp64(instancePositionYFP64, vec2(gridOrigin[1], gridOriginLow[1]));\n\n vec3 centroidPosition = vec3(instancePositionXFP64[0], instancePositionYFP64[0], elevation);\n vec3 centroidPosition64Low = vec3(instancePositionXFP64[1], instancePositionYFP64[1], 0.0);\n geometry.worldPosition = centroidPosition;\n vec3 pos = vec3(project_size(positions.xy + offset) * dotRadius, 0.);\n\n // Set color to be rendered to picking fbo (also used to check for selection highlight).\n picking_setPickingColor(instancePickingColors);\n\n gl_Position = project_position_to_clipspace(centroidPosition, centroidPosition64Low, pos, geometry.position);\n\n // Light calculations\n // Worldspace is the linear space after Mercator projection\n\n vec3 normals_commonspace = project_normal(normals);\n\n if (extruded) {\n vec3 lightColor = lighting_getLightColor(color.rgb, project_uCameraPosition, geometry.position.xyz, normals_commonspace);\n vColor = vec4(lightColor, color.a * opacity) / 255.;\n } else {\n vColor = vec4(color.rgb, color.a * opacity) / 255.;\n }\n}\n`;\n"],"file":"gpu-grid-cell-layer-vertex.glsl.js"}
@@ -1,196 +0,0 @@
1
- import { Layer, fp64LowPart, project32, gouraudLighting, picking } from '@deck.gl/core';
2
- import { CubeGeometry } from '@luma.gl/engine';
3
- import { fp64arithmetic } from '@luma.gl/shadertools';
4
- import { Model } from '@luma.gl/engine';
5
- import { GL } from '@luma.gl/constants';
6
- import { defaultColorRange, colorRangeToFlatArray } from '../utils/color-utils';
7
- import vs from './gpu-grid-cell-layer-vertex.glsl';
8
- import fs from './gpu-grid-cell-layer-fragment.glsl';
9
- const COLOR_DATA_UBO_INDEX = 0;
10
- const ELEVATION_DATA_UBO_INDEX = 1;
11
- const defaultProps = {
12
- colorDomain: null,
13
- colorRange: defaultColorRange,
14
- elevationDomain: null,
15
- elevationRange: [0, 1000],
16
- elevationScale: {
17
- type: 'number',
18
- min: 0,
19
- value: 1
20
- },
21
- gridSize: {
22
- type: 'array',
23
- value: [1, 1]
24
- },
25
- gridOrigin: {
26
- type: 'array',
27
- value: [0, 0]
28
- },
29
- gridOffset: {
30
- type: 'array',
31
- value: [0, 0]
32
- },
33
- cellSize: {
34
- type: 'number',
35
- min: 0,
36
- max: 1000,
37
- value: 1000
38
- },
39
- offset: {
40
- type: 'array',
41
- value: [1, 1]
42
- },
43
- coverage: {
44
- type: 'number',
45
- min: 0,
46
- max: 1,
47
- value: 1
48
- },
49
- extruded: true,
50
- material: true
51
- };
52
- export default class GPUGridCellLayer extends Layer {
53
- constructor(...args) {
54
- super(...args);
55
- this.state = void 0;
56
- }
57
-
58
- getShaders() {
59
- return super.getShaders({
60
- vs,
61
- fs,
62
- modules: [project32, gouraudLighting, picking, fp64arithmetic]
63
- });
64
- }
65
-
66
- initializeState() {
67
- const attributeManager = this.getAttributeManager();
68
- attributeManager.addInstanced({
69
- colors: {
70
- size: 4,
71
- noAlloc: true
72
- },
73
- elevations: {
74
- size: 4,
75
- noAlloc: true
76
- }
77
- });
78
-
79
- const model = this._getModel();
80
-
81
- this._setupUniformBuffer(model);
82
-
83
- this.setState({
84
- model
85
- });
86
- }
87
-
88
- _getModel() {
89
- return new Model(this.context.device, { ...this.getShaders(),
90
- id: this.props.id,
91
- geometry: new CubeGeometry(),
92
- isInstanced: true
93
- });
94
- }
95
-
96
- draw({
97
- uniforms
98
- }) {
99
- const {
100
- cellSize,
101
- offset,
102
- extruded,
103
- elevationScale,
104
- coverage,
105
- gridSize,
106
- gridOrigin,
107
- gridOffset,
108
- elevationRange,
109
- colorMaxMinBuffer,
110
- elevationMaxMinBuffer
111
- } = this.props;
112
- const model = this.state.model;
113
- const gridOriginLow = [fp64LowPart(gridOrigin[0]), fp64LowPart(gridOrigin[1])];
114
- const gridOffsetLow = [fp64LowPart(gridOffset[0]), fp64LowPart(gridOffset[1])];
115
- const domainUniforms = this.getDomainUniforms();
116
- const colorRange = colorRangeToFlatArray(this.props.colorRange);
117
- this.bindUniformBuffers(colorMaxMinBuffer, elevationMaxMinBuffer);
118
- model.setUniforms(uniforms);
119
- model.setUniforms(domainUniforms);
120
- model.setUniforms({
121
- cellSize,
122
- offset,
123
- extruded,
124
- elevationScale,
125
- coverage,
126
- gridSize,
127
- gridOrigin,
128
- gridOriginLow,
129
- gridOffset,
130
- gridOffsetLow,
131
- colorRange,
132
- elevationRange
133
- });
134
- model.draw(this.context.renderPass);
135
- this.unbindUniformBuffers(colorMaxMinBuffer, elevationMaxMinBuffer);
136
- }
137
-
138
- bindUniformBuffers(colorMaxMinBuffer, elevationMaxMinBuffer) {
139
- colorMaxMinBuffer.bind({
140
- target: 35345,
141
- index: COLOR_DATA_UBO_INDEX
142
- });
143
- elevationMaxMinBuffer.bind({
144
- target: 35345,
145
- index: ELEVATION_DATA_UBO_INDEX
146
- });
147
- }
148
-
149
- unbindUniformBuffers(colorMaxMinBuffer, elevationMaxMinBuffer) {
150
- colorMaxMinBuffer.unbind({
151
- target: 35345,
152
- index: COLOR_DATA_UBO_INDEX
153
- });
154
- elevationMaxMinBuffer.unbind({
155
- target: 35345,
156
- index: ELEVATION_DATA_UBO_INDEX
157
- });
158
- }
159
-
160
- getDomainUniforms() {
161
- const {
162
- colorDomain,
163
- elevationDomain
164
- } = this.props;
165
- const domainUniforms = {};
166
-
167
- if (colorDomain !== null) {
168
- domainUniforms.colorDomainValid = true;
169
- domainUniforms.colorDomain = colorDomain;
170
- } else {
171
- domainUniforms.colorDomainValid = false;
172
- }
173
-
174
- if (elevationDomain !== null) {
175
- domainUniforms.elevationDomainValid = true;
176
- domainUniforms.elevationDomain = elevationDomain;
177
- } else {
178
- domainUniforms.elevationDomainValid = false;
179
- }
180
-
181
- return domainUniforms;
182
- }
183
-
184
- _setupUniformBuffer(model) {
185
- const programHandle = model.pipeline.handle;
186
- const gl = this.context.gl;
187
- const colorIndex = gl.getUniformBlockIndex(programHandle, 'ColorData');
188
- const elevationIndex = gl.getUniformBlockIndex(programHandle, 'ElevationData');
189
- gl.uniformBlockBinding(programHandle, colorIndex, COLOR_DATA_UBO_INDEX);
190
- gl.uniformBlockBinding(programHandle, elevationIndex, ELEVATION_DATA_UBO_INDEX);
191
- }
192
-
193
- }
194
- GPUGridCellLayer.layerName = 'GPUGridCellLayer';
195
- GPUGridCellLayer.defaultProps = defaultProps;
196
- //# sourceMappingURL=gpu-grid-cell-layer.js.map
@@ -1 +0,0 @@
1
- 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Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {\n Layer,\n fp64LowPart,\n project32,\n gouraudLighting,\n picking,\n LayerProps,\n DefaultProps\n} from '@deck.gl/core';\nimport {CubeGeometry} from '@luma.gl/engine';\nimport {fp64arithmetic} from '@luma.gl/shadertools';\nimport {Model} from '@luma.gl/engine';\nimport {Buffer} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\nimport {defaultColorRange, colorRangeToFlatArray} from '../utils/color-utils';\nimport type {_GPUGridLayerProps} from './gpu-grid-layer';\nimport vs from './gpu-grid-cell-layer-vertex.glsl';\nimport fs from './gpu-grid-cell-layer-fragment.glsl';\n\nconst COLOR_DATA_UBO_INDEX = 0;\nconst ELEVATION_DATA_UBO_INDEX = 1;\n\nconst defaultProps: DefaultProps<_GPUGridCellLayerProps & LayerProps> = {\n // color\n colorDomain: null,\n colorRange: defaultColorRange,\n\n // elevation\n elevationDomain: null,\n elevationRange: [0, 1000],\n elevationScale: {type: 'number', min: 0, value: 1},\n\n // grid\n gridSize: {type: 'array', value: [1, 1]},\n gridOrigin: {type: 'array', value: [0, 0]},\n gridOffset: {type: 'array', value: [0, 0]},\n\n cellSize: {type: 'number', min: 0, max: 1000, value: 1000},\n offset: {type: 'array', value: [1, 1]},\n coverage: {type: 'number', min: 0, max: 1, value: 1},\n extruded: true,\n\n material: true // Use lighting module defaults\n};\n\ntype _GPUGridCellLayerProps = _GPUGridLayerProps<any> & {\n cellSize: number;\n offset: number[];\n coverage: number;\n extruded: boolean;\n elevationScale: number;\n elevationRange: [number, number];\n gridSize: number[];\n gridOrigin: number[];\n gridOffset: number[];\n colorMaxMinBuffer: Buffer;\n elevationMaxMinBuffer: Buffer;\n};\n\nexport default class GPUGridCellLayer extends Layer<_GPUGridCellLayerProps> {\n static layerName = 'GPUGridCellLayer';\n static defaultProps = defaultProps;\n\n state!: {\n model?: Model;\n };\n\n getShaders() {\n return super.getShaders({\n vs,\n fs,\n modules: [project32, gouraudLighting, picking, fp64arithmetic]\n });\n }\n\n initializeState(): void {\n const attributeManager = this.getAttributeManager()!;\n attributeManager.addInstanced({\n colors: {\n size: 4,\n noAlloc: true\n },\n elevations: {\n size: 4,\n noAlloc: true\n }\n });\n const model = this._getModel();\n this._setupUniformBuffer(model);\n this.setState({model});\n }\n\n _getModel(): Model {\n return new Model(this.context.device, {\n ...this.getShaders(),\n id: this.props.id,\n geometry: new CubeGeometry(),\n isInstanced: true\n });\n }\n\n draw({uniforms}) {\n const {\n cellSize,\n offset,\n extruded,\n elevationScale,\n coverage,\n gridSize,\n gridOrigin,\n gridOffset,\n elevationRange,\n colorMaxMinBuffer,\n elevationMaxMinBuffer\n } = this.props;\n const model = this.state.model!;\n\n const gridOriginLow = [fp64LowPart(gridOrigin[0]), fp64LowPart(gridOrigin[1])];\n const gridOffsetLow = [fp64LowPart(gridOffset[0]), fp64LowPart(gridOffset[1])];\n const domainUniforms = this.getDomainUniforms();\n const colorRange = colorRangeToFlatArray(this.props.colorRange);\n this.bindUniformBuffers(colorMaxMinBuffer, elevationMaxMinBuffer);\n model.setUniforms(uniforms);\n model.setUniforms(domainUniforms);\n model.setUniforms({\n cellSize,\n offset,\n extruded,\n elevationScale,\n coverage,\n gridSize,\n gridOrigin,\n gridOriginLow,\n gridOffset,\n gridOffsetLow,\n colorRange,\n elevationRange\n });\n model.draw(this.context.renderPass);\n this.unbindUniformBuffers(colorMaxMinBuffer, elevationMaxMinBuffer);\n }\n\n bindUniformBuffers(colorMaxMinBuffer, elevationMaxMinBuffer) {\n colorMaxMinBuffer.bind({target: GL.UNIFORM_BUFFER, index: COLOR_DATA_UBO_INDEX});\n elevationMaxMinBuffer.bind({target: GL.UNIFORM_BUFFER, index: ELEVATION_DATA_UBO_INDEX});\n }\n\n unbindUniformBuffers(colorMaxMinBuffer, elevationMaxMinBuffer) {\n colorMaxMinBuffer.unbind({target: GL.UNIFORM_BUFFER, index: COLOR_DATA_UBO_INDEX});\n elevationMaxMinBuffer.unbind({target: GL.UNIFORM_BUFFER, index: ELEVATION_DATA_UBO_INDEX});\n }\n\n getDomainUniforms() {\n const {colorDomain, elevationDomain} = this.props;\n const domainUniforms: Record<string, any> = {};\n if (colorDomain !== null) {\n domainUniforms.colorDomainValid = true;\n domainUniforms.colorDomain = colorDomain;\n } else {\n domainUniforms.colorDomainValid = false;\n }\n if (elevationDomain !== null) {\n domainUniforms.elevationDomainValid = true;\n domainUniforms.elevationDomain = elevationDomain;\n } else {\n domainUniforms.elevationDomainValid = false;\n }\n return domainUniforms;\n }\n\n private _setupUniformBuffer(model: Model): void {\n // @ts-expect-error TODO v9 This code is not portable to WebGPU\n const programHandle = model.pipeline.handle;\n\n const gl = this.context.gl as WebGL2RenderingContext;\n const colorIndex = gl.getUniformBlockIndex(programHandle, 'ColorData');\n const elevationIndex = gl.getUniformBlockIndex(programHandle, 'ElevationData');\n gl.uniformBlockBinding(programHandle, colorIndex, COLOR_DATA_UBO_INDEX);\n gl.uniformBlockBinding(programHandle, elevationIndex, ELEVATION_DATA_UBO_INDEX);\n }\n}\n"],"file":"gpu-grid-cell-layer.js"}