@deck.gl/aggregation-layers 9.0.0-beta.1 → 9.0.0-beta.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (362) hide show
  1. package/{typed → dist}/aggregation-layer.d.ts +2 -2
  2. package/dist/aggregation-layer.d.ts.map +1 -0
  3. package/dist/aggregation-layer.js +153 -0
  4. package/{typed → dist}/contour-layer/contour-layer.d.ts +1 -1
  5. package/dist/contour-layer/contour-layer.d.ts.map +1 -0
  6. package/dist/contour-layer/contour-layer.js +240 -0
  7. package/dist/contour-layer/contour-utils.js +64 -0
  8. package/dist/contour-layer/marching-squares-codes.js +337 -0
  9. package/dist/contour-layer/marching-squares.js +147 -0
  10. package/{typed → dist}/cpu-grid-layer/cpu-grid-layer.d.ts +3 -3
  11. package/dist/cpu-grid-layer/cpu-grid-layer.d.ts.map +1 -0
  12. package/dist/cpu-grid-layer/cpu-grid-layer.js +129 -0
  13. package/dist/cpu-grid-layer/grid-aggregator.js +141 -0
  14. package/dist/dist.dev.js +1442 -10868
  15. package/dist/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js +30 -0
  16. package/dist/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +112 -0
  17. package/{typed → dist}/gpu-grid-layer/gpu-grid-cell-layer.d.ts +1 -1
  18. package/dist/gpu-grid-layer/gpu-grid-cell-layer.d.ts.map +1 -0
  19. package/dist/gpu-grid-layer/gpu-grid-cell-layer.js +145 -0
  20. package/{typed → dist}/gpu-grid-layer/gpu-grid-layer.d.ts +4 -4
  21. package/dist/gpu-grid-layer/gpu-grid-layer.d.ts.map +1 -0
  22. package/dist/gpu-grid-layer/gpu-grid-layer.js +288 -0
  23. package/{typed → dist}/grid-aggregation-layer.d.ts +3 -3
  24. package/dist/grid-aggregation-layer.d.ts.map +1 -0
  25. package/dist/grid-aggregation-layer.js +172 -0
  26. package/{typed → dist}/grid-layer/grid-layer.d.ts +2 -2
  27. package/dist/grid-layer/grid-layer.d.ts.map +1 -0
  28. package/dist/grid-layer/grid-layer.js +63 -0
  29. package/{typed → dist}/heatmap-layer/heatmap-layer-utils.d.ts +0 -9
  30. package/dist/heatmap-layer/heatmap-layer-utils.d.ts.map +1 -0
  31. package/dist/heatmap-layer/heatmap-layer-utils.js +63 -0
  32. package/{typed → dist}/heatmap-layer/heatmap-layer.d.ts +5 -6
  33. package/dist/heatmap-layer/heatmap-layer.d.ts.map +1 -0
  34. package/dist/heatmap-layer/heatmap-layer.js +455 -0
  35. package/dist/heatmap-layer/max-fs.glsl.js +9 -0
  36. package/dist/heatmap-layer/max-vs.glsl.d.ts +3 -0
  37. package/{typed → dist}/heatmap-layer/max-vs.glsl.d.ts.map +1 -1
  38. package/dist/heatmap-layer/max-vs.glsl.js +15 -0
  39. package/dist/heatmap-layer/triangle-layer-fragment.glsl.d.ts +3 -0
  40. package/dist/heatmap-layer/triangle-layer-fragment.glsl.js +51 -0
  41. package/dist/heatmap-layer/triangle-layer-vertex.glsl.js +47 -0
  42. package/{typed → dist}/heatmap-layer/triangle-layer.d.ts +10 -2
  43. package/dist/heatmap-layer/triangle-layer.d.ts.map +1 -0
  44. package/dist/heatmap-layer/triangle-layer.js +59 -0
  45. package/dist/heatmap-layer/weights-fs.glsl.js +17 -0
  46. package/dist/heatmap-layer/weights-vs.glsl.d.ts +3 -0
  47. package/{typed → dist}/heatmap-layer/weights-vs.glsl.d.ts.map +1 -1
  48. package/dist/heatmap-layer/weights-vs.glsl.js +21 -0
  49. package/dist/hexagon-layer/hexagon-aggregator.js +112 -0
  50. package/{typed → dist}/hexagon-layer/hexagon-layer.d.ts +4 -4
  51. package/dist/hexagon-layer/hexagon-layer.d.ts.map +1 -0
  52. package/dist/hexagon-layer/hexagon-layer.js +173 -0
  53. package/dist/index.cjs +4328 -0
  54. package/dist/index.cjs.map +7 -0
  55. package/dist/index.d.ts +20 -0
  56. package/dist/index.d.ts.map +1 -0
  57. package/dist/index.js +32 -0
  58. package/{typed → dist}/screen-grid-layer/screen-grid-cell-layer.d.ts +2 -3
  59. package/dist/screen-grid-layer/screen-grid-cell-layer.d.ts.map +1 -0
  60. package/dist/screen-grid-layer/screen-grid-cell-layer.js +164 -0
  61. package/dist/screen-grid-layer/screen-grid-layer-fragment.glsl.js +35 -0
  62. package/dist/screen-grid-layer/screen-grid-layer-vertex.glsl.js +72 -0
  63. package/{typed → dist}/screen-grid-layer/screen-grid-layer.d.ts +1 -4
  64. package/dist/screen-grid-layer/screen-grid-layer.d.ts.map +1 -0
  65. package/dist/screen-grid-layer/screen-grid-layer.js +209 -0
  66. package/dist/types.js +1 -0
  67. package/dist/utils/aggregation-operation-utils.js +94 -0
  68. package/{typed → dist}/utils/bin-sorter.d.ts +1 -1
  69. package/dist/utils/bin-sorter.js +167 -0
  70. package/dist/utils/color-utils.js +53 -0
  71. package/dist/utils/cpu-aggregator.js +421 -0
  72. package/dist/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js +36 -0
  73. package/dist/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js +42 -0
  74. package/dist/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js +30 -0
  75. package/dist/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js +61 -0
  76. package/dist/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js +41 -0
  77. package/dist/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js +1 -0
  78. package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator.d.ts.map +1 -1
  79. package/dist/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +555 -0
  80. package/dist/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js +32 -0
  81. package/dist/utils/grid-aggregation-utils.js +114 -0
  82. package/dist/utils/prop-utils.js +28 -0
  83. package/dist/utils/resource-utils.js +38 -0
  84. package/dist/utils/scale-utils.js +184 -0
  85. package/dist.min.js +299 -555
  86. package/package.json +19 -14
  87. package/src/aggregation-layer.ts +3 -2
  88. package/src/contour-layer/contour-layer.ts +2 -3
  89. package/src/cpu-grid-layer/cpu-grid-layer.ts +1 -2
  90. package/src/gpu-grid-layer/gpu-grid-cell-layer.ts +1 -1
  91. package/src/gpu-grid-layer/gpu-grid-layer.ts +2 -2
  92. package/src/heatmap-layer/heatmap-layer-utils.ts +0 -23
  93. package/src/heatmap-layer/heatmap-layer.ts +91 -127
  94. package/src/heatmap-layer/max-vs.glsl.ts +11 -5
  95. package/src/heatmap-layer/triangle-layer-fragment.glsl.ts +2 -2
  96. package/src/heatmap-layer/triangle-layer.ts +17 -23
  97. package/src/heatmap-layer/weights-vs.glsl.ts +4 -2
  98. package/src/hexagon-layer/hexagon-layer.ts +2 -3
  99. package/src/screen-grid-layer/screen-grid-cell-layer.ts +3 -6
  100. package/src/screen-grid-layer/screen-grid-layer.ts +1 -11
  101. package/src/utils/gpu-grid-aggregation/gpu-grid-aggregator.ts +16 -30
  102. package/dist/es5/aggregation-layer.js +0 -215
  103. package/dist/es5/aggregation-layer.js.map +0 -1
  104. package/dist/es5/contour-layer/contour-layer.js +0 -353
  105. package/dist/es5/contour-layer/contour-layer.js.map +0 -1
  106. package/dist/es5/contour-layer/contour-utils.js +0 -110
  107. package/dist/es5/contour-layer/contour-utils.js.map +0 -1
  108. package/dist/es5/contour-layer/marching-squares-codes.js +0 -152
  109. package/dist/es5/contour-layer/marching-squares-codes.js.map +0 -1
  110. package/dist/es5/contour-layer/marching-squares.js +0 -168
  111. package/dist/es5/contour-layer/marching-squares.js.map +0 -1
  112. package/dist/es5/cpu-grid-layer/cpu-grid-layer.js +0 -235
  113. package/dist/es5/cpu-grid-layer/cpu-grid-layer.js.map +0 -1
  114. package/dist/es5/cpu-grid-layer/grid-aggregator.js +0 -180
  115. package/dist/es5/cpu-grid-layer/grid-aggregator.js.map +0 -1
  116. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js +0 -9
  117. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js.map +0 -1
  118. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +0 -9
  119. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js.map +0 -1
  120. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js +0 -247
  121. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js.map +0 -1
  122. package/dist/es5/gpu-grid-layer/gpu-grid-layer.js +0 -424
  123. package/dist/es5/gpu-grid-layer/gpu-grid-layer.js.map +0 -1
  124. package/dist/es5/grid-aggregation-layer.js +0 -280
  125. package/dist/es5/grid-aggregation-layer.js.map +0 -1
  126. package/dist/es5/grid-layer/grid-layer.js +0 -125
  127. package/dist/es5/grid-layer/grid-layer.js.map +0 -1
  128. package/dist/es5/heatmap-layer/heatmap-layer-utils.js +0 -122
  129. package/dist/es5/heatmap-layer/heatmap-layer-utils.js.map +0 -1
  130. package/dist/es5/heatmap-layer/heatmap-layer.js +0 -672
  131. package/dist/es5/heatmap-layer/heatmap-layer.js.map +0 -1
  132. package/dist/es5/heatmap-layer/max-fs.glsl.js +0 -9
  133. package/dist/es5/heatmap-layer/max-fs.glsl.js.map +0 -1
  134. package/dist/es5/heatmap-layer/max-vs.glsl.js +0 -9
  135. package/dist/es5/heatmap-layer/max-vs.glsl.js.map +0 -1
  136. package/dist/es5/heatmap-layer/triangle-layer-fragment.glsl.js +0 -9
  137. package/dist/es5/heatmap-layer/triangle-layer-fragment.glsl.js.map +0 -1
  138. package/dist/es5/heatmap-layer/triangle-layer-vertex.glsl.js +0 -9
  139. package/dist/es5/heatmap-layer/triangle-layer-vertex.glsl.js.map +0 -1
  140. package/dist/es5/heatmap-layer/triangle-layer.js +0 -122
  141. package/dist/es5/heatmap-layer/triangle-layer.js.map +0 -1
  142. package/dist/es5/heatmap-layer/weights-fs.glsl.js +0 -9
  143. package/dist/es5/heatmap-layer/weights-fs.glsl.js.map +0 -1
  144. package/dist/es5/heatmap-layer/weights-vs.glsl.js +0 -9
  145. package/dist/es5/heatmap-layer/weights-vs.glsl.js.map +0 -1
  146. package/dist/es5/hexagon-layer/hexagon-aggregator.js +0 -118
  147. package/dist/es5/hexagon-layer/hexagon-aggregator.js.map +0 -1
  148. package/dist/es5/hexagon-layer/hexagon-layer.js +0 -289
  149. package/dist/es5/hexagon-layer/hexagon-layer.js.map +0 -1
  150. package/dist/es5/index.js +0 -104
  151. package/dist/es5/index.js.map +0 -1
  152. package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js +0 -244
  153. package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js.map +0 -1
  154. package/dist/es5/screen-grid-layer/screen-grid-layer-fragment.glsl.js +0 -9
  155. package/dist/es5/screen-grid-layer/screen-grid-layer-fragment.glsl.js.map +0 -1
  156. package/dist/es5/screen-grid-layer/screen-grid-layer-vertex.glsl.js +0 -9
  157. package/dist/es5/screen-grid-layer/screen-grid-layer-vertex.glsl.js.map +0 -1
  158. package/dist/es5/screen-grid-layer/screen-grid-layer.js +0 -317
  159. package/dist/es5/screen-grid-layer/screen-grid-layer.js.map +0 -1
  160. package/dist/es5/types.js +0 -2
  161. package/dist/es5/types.js.map +0 -1
  162. package/dist/es5/utils/aggregation-operation-utils.js +0 -123
  163. package/dist/es5/utils/aggregation-operation-utils.js.map +0 -1
  164. package/dist/es5/utils/bin-sorter.js +0 -248
  165. package/dist/es5/utils/bin-sorter.js.map +0 -1
  166. package/dist/es5/utils/color-utils.js +0 -39
  167. package/dist/es5/utils/color-utils.js.map +0 -1
  168. package/dist/es5/utils/cpu-aggregator.js +0 -496
  169. package/dist/es5/utils/cpu-aggregator.js.map +0 -1
  170. package/dist/es5/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js +0 -9
  171. package/dist/es5/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js.map +0 -1
  172. package/dist/es5/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js +0 -9
  173. package/dist/es5/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js.map +0 -1
  174. package/dist/es5/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js +0 -9
  175. package/dist/es5/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js.map +0 -1
  176. package/dist/es5/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js +0 -9
  177. package/dist/es5/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js.map +0 -1
  178. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js +0 -63
  179. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js.map +0 -1
  180. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js +0 -2
  181. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js.map +0 -1
  182. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +0 -732
  183. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.js.map +0 -1
  184. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.md +0 -155
  185. package/dist/es5/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js +0 -9
  186. package/dist/es5/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js.map +0 -1
  187. package/dist/es5/utils/grid-aggregation-utils.js +0 -118
  188. package/dist/es5/utils/grid-aggregation-utils.js.map +0 -1
  189. package/dist/es5/utils/prop-utils.js +0 -19
  190. package/dist/es5/utils/prop-utils.js.map +0 -1
  191. package/dist/es5/utils/resource-utils.js +0 -59
  192. package/dist/es5/utils/resource-utils.js.map +0 -1
  193. package/dist/es5/utils/scale-utils.js +0 -254
  194. package/dist/es5/utils/scale-utils.js.map +0 -1
  195. package/dist/esm/aggregation-layer.js +0 -156
  196. package/dist/esm/aggregation-layer.js.map +0 -1
  197. package/dist/esm/contour-layer/contour-layer.js +0 -316
  198. package/dist/esm/contour-layer/contour-layer.js.map +0 -1
  199. package/dist/esm/contour-layer/contour-utils.js +0 -81
  200. package/dist/esm/contour-layer/contour-utils.js.map +0 -1
  201. package/dist/esm/contour-layer/marching-squares-codes.js +0 -219
  202. package/dist/esm/contour-layer/marching-squares-codes.js.map +0 -1
  203. package/dist/esm/contour-layer/marching-squares.js +0 -151
  204. package/dist/esm/contour-layer/marching-squares.js.map +0 -1
  205. package/dist/esm/cpu-grid-layer/cpu-grid-layer.js +0 -186
  206. package/dist/esm/cpu-grid-layer/cpu-grid-layer.js.map +0 -1
  207. package/dist/esm/cpu-grid-layer/grid-aggregator.js +0 -142
  208. package/dist/esm/cpu-grid-layer/grid-aggregator.js.map +0 -1
  209. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js +0 -16
  210. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js.map +0 -1
  211. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +0 -122
  212. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js.map +0 -1
  213. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer.js +0 -196
  214. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer.js.map +0 -1
  215. package/dist/esm/gpu-grid-layer/gpu-grid-layer.js +0 -399
  216. package/dist/esm/gpu-grid-layer/gpu-grid-layer.js.map +0 -1
  217. package/dist/esm/grid-aggregation-layer.js +0 -240
  218. package/dist/esm/grid-aggregation-layer.js.map +0 -1
  219. package/dist/esm/grid-layer/grid-layer.js +0 -80
  220. package/dist/esm/grid-layer/grid-layer.js.map +0 -1
  221. package/dist/esm/heatmap-layer/heatmap-layer-utils.js +0 -68
  222. package/dist/esm/heatmap-layer/heatmap-layer-utils.js.map +0 -1
  223. package/dist/esm/heatmap-layer/heatmap-layer.js +0 -626
  224. package/dist/esm/heatmap-layer/heatmap-layer.js.map +0 -1
  225. package/dist/esm/heatmap-layer/max-fs.glsl.js +0 -10
  226. package/dist/esm/heatmap-layer/max-fs.glsl.js.map +0 -1
  227. package/dist/esm/heatmap-layer/max-vs.glsl.js +0 -14
  228. package/dist/esm/heatmap-layer/max-vs.glsl.js.map +0 -1
  229. package/dist/esm/heatmap-layer/triangle-layer-fragment.glsl.js +0 -43
  230. package/dist/esm/heatmap-layer/triangle-layer-fragment.glsl.js.map +0 -1
  231. package/dist/esm/heatmap-layer/triangle-layer-vertex.glsl.js +0 -33
  232. package/dist/esm/heatmap-layer/triangle-layer-vertex.glsl.js.map +0 -1
  233. package/dist/esm/heatmap-layer/triangle-layer.js +0 -80
  234. package/dist/esm/heatmap-layer/triangle-layer.js.map +0 -1
  235. package/dist/esm/heatmap-layer/weights-fs.glsl.js +0 -22
  236. package/dist/esm/heatmap-layer/weights-fs.glsl.js.map +0 -1
  237. package/dist/esm/heatmap-layer/weights-vs.glsl.js +0 -25
  238. package/dist/esm/heatmap-layer/weights-vs.glsl.js.map +0 -1
  239. package/dist/esm/hexagon-layer/hexagon-aggregator.js +0 -87
  240. package/dist/esm/hexagon-layer/hexagon-aggregator.js.map +0 -1
  241. package/dist/esm/hexagon-layer/hexagon-layer.js +0 -232
  242. package/dist/esm/hexagon-layer/hexagon-layer.js.map +0 -1
  243. package/dist/esm/index.js +0 -13
  244. package/dist/esm/index.js.map +0 -1
  245. package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js +0 -203
  246. package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js.map +0 -1
  247. package/dist/esm/screen-grid-layer/screen-grid-layer-fragment.glsl.js +0 -21
  248. package/dist/esm/screen-grid-layer/screen-grid-layer-fragment.glsl.js.map +0 -1
  249. package/dist/esm/screen-grid-layer/screen-grid-layer-vertex.glsl.js +0 -66
  250. package/dist/esm/screen-grid-layer/screen-grid-layer-vertex.glsl.js.map +0 -1
  251. package/dist/esm/screen-grid-layer/screen-grid-layer.js +0 -285
  252. package/dist/esm/screen-grid-layer/screen-grid-layer.js.map +0 -1
  253. package/dist/esm/types.js +0 -2
  254. package/dist/esm/types.js.map +0 -1
  255. package/dist/esm/utils/aggregation-operation-utils.js +0 -91
  256. package/dist/esm/utils/aggregation-operation-utils.js.map +0 -1
  257. package/dist/esm/utils/bin-sorter.js +0 -165
  258. package/dist/esm/utils/bin-sorter.js.map +0 -1
  259. package/dist/esm/utils/color-utils.js +0 -28
  260. package/dist/esm/utils/color-utils.js.map +0 -1
  261. package/dist/esm/utils/cpu-aggregator.js +0 -487
  262. package/dist/esm/utils/cpu-aggregator.js.map +0 -1
  263. package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js +0 -21
  264. package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js.map +0 -1
  265. package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js +0 -35
  266. package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js.map +0 -1
  267. package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js +0 -16
  268. package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js.map +0 -1
  269. package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js +0 -60
  270. package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js.map +0 -1
  271. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js +0 -42
  272. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js.map +0 -1
  273. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js +0 -2
  274. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js.map +0 -1
  275. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +0 -720
  276. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.js.map +0 -1
  277. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.md +0 -155
  278. package/dist/esm/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js +0 -19
  279. package/dist/esm/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js.map +0 -1
  280. package/dist/esm/utils/grid-aggregation-utils.js +0 -109
  281. package/dist/esm/utils/grid-aggregation-utils.js.map +0 -1
  282. package/dist/esm/utils/prop-utils.js +0 -12
  283. package/dist/esm/utils/prop-utils.js.map +0 -1
  284. package/dist/esm/utils/resource-utils.js +0 -44
  285. package/dist/esm/utils/resource-utils.js.map +0 -1
  286. package/dist/esm/utils/scale-utils.js +0 -192
  287. package/dist/esm/utils/scale-utils.js.map +0 -1
  288. package/typed/aggregation-layer.d.ts.map +0 -1
  289. package/typed/contour-layer/contour-layer.d.ts.map +0 -1
  290. package/typed/cpu-grid-layer/cpu-grid-layer.d.ts.map +0 -1
  291. package/typed/gpu-grid-layer/gpu-grid-cell-layer.d.ts.map +0 -1
  292. package/typed/gpu-grid-layer/gpu-grid-layer.d.ts.map +0 -1
  293. package/typed/grid-aggregation-layer.d.ts.map +0 -1
  294. package/typed/grid-layer/grid-layer.d.ts.map +0 -1
  295. package/typed/heatmap-layer/heatmap-layer-utils.d.ts.map +0 -1
  296. package/typed/heatmap-layer/heatmap-layer.d.ts.map +0 -1
  297. package/typed/heatmap-layer/max-vs.glsl.d.ts +0 -3
  298. package/typed/heatmap-layer/triangle-layer-fragment.glsl.d.ts +0 -3
  299. package/typed/heatmap-layer/triangle-layer.d.ts.map +0 -1
  300. package/typed/heatmap-layer/weights-vs.glsl.d.ts +0 -3
  301. package/typed/hexagon-layer/hexagon-layer.d.ts.map +0 -1
  302. package/typed/index.d.ts +0 -20
  303. package/typed/index.d.ts.map +0 -1
  304. package/typed/screen-grid-layer/screen-grid-cell-layer.d.ts.map +0 -1
  305. package/typed/screen-grid-layer/screen-grid-layer.d.ts.map +0 -1
  306. /package/{typed → dist}/contour-layer/contour-utils.d.ts +0 -0
  307. /package/{typed → dist}/contour-layer/contour-utils.d.ts.map +0 -0
  308. /package/{typed → dist}/contour-layer/marching-squares-codes.d.ts +0 -0
  309. /package/{typed → dist}/contour-layer/marching-squares-codes.d.ts.map +0 -0
  310. /package/{typed → dist}/contour-layer/marching-squares.d.ts +0 -0
  311. /package/{typed → dist}/contour-layer/marching-squares.d.ts.map +0 -0
  312. /package/{typed → dist}/cpu-grid-layer/grid-aggregator.d.ts +0 -0
  313. /package/{typed → dist}/cpu-grid-layer/grid-aggregator.d.ts.map +0 -0
  314. /package/{typed → dist}/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.d.ts +0 -0
  315. /package/{typed → dist}/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.d.ts.map +0 -0
  316. /package/{typed → dist}/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.d.ts +0 -0
  317. /package/{typed → dist}/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.d.ts.map +0 -0
  318. /package/{typed → dist}/heatmap-layer/max-fs.glsl.d.ts +0 -0
  319. /package/{typed → dist}/heatmap-layer/max-fs.glsl.d.ts.map +0 -0
  320. /package/{typed → dist}/heatmap-layer/triangle-layer-fragment.glsl.d.ts.map +0 -0
  321. /package/{typed → dist}/heatmap-layer/triangle-layer-vertex.glsl.d.ts +0 -0
  322. /package/{typed → dist}/heatmap-layer/triangle-layer-vertex.glsl.d.ts.map +0 -0
  323. /package/{typed → dist}/heatmap-layer/weights-fs.glsl.d.ts +0 -0
  324. /package/{typed → dist}/heatmap-layer/weights-fs.glsl.d.ts.map +0 -0
  325. /package/{typed → dist}/hexagon-layer/hexagon-aggregator.d.ts +0 -0
  326. /package/{typed → dist}/hexagon-layer/hexagon-aggregator.d.ts.map +0 -0
  327. /package/{typed → dist}/screen-grid-layer/screen-grid-layer-fragment.glsl.d.ts +0 -0
  328. /package/{typed → dist}/screen-grid-layer/screen-grid-layer-fragment.glsl.d.ts.map +0 -0
  329. /package/{typed → dist}/screen-grid-layer/screen-grid-layer-vertex.glsl.d.ts +0 -0
  330. /package/{typed → dist}/screen-grid-layer/screen-grid-layer-vertex.glsl.d.ts.map +0 -0
  331. /package/{typed → dist}/types.d.ts +0 -0
  332. /package/{typed → dist}/types.d.ts.map +0 -0
  333. /package/{typed → dist}/utils/aggregation-operation-utils.d.ts +0 -0
  334. /package/{typed → dist}/utils/aggregation-operation-utils.d.ts.map +0 -0
  335. /package/{typed → dist}/utils/bin-sorter.d.ts.map +0 -0
  336. /package/{typed → dist}/utils/color-utils.d.ts +0 -0
  337. /package/{typed → dist}/utils/color-utils.d.ts.map +0 -0
  338. /package/{typed → dist}/utils/cpu-aggregator.d.ts +0 -0
  339. /package/{typed → dist}/utils/cpu-aggregator.d.ts.map +0 -0
  340. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.d.ts +0 -0
  341. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.d.ts.map +0 -0
  342. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.d.ts +0 -0
  343. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.d.ts.map +0 -0
  344. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.d.ts +0 -0
  345. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.d.ts.map +0 -0
  346. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.d.ts +0 -0
  347. /package/{typed → dist}/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.d.ts.map +0 -0
  348. /package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.d.ts +0 -0
  349. /package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.d.ts.map +0 -0
  350. /package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.d.ts +0 -0
  351. /package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.d.ts.map +0 -0
  352. /package/{typed → dist}/utils/gpu-grid-aggregation/gpu-grid-aggregator.d.ts +0 -0
  353. /package/{typed → dist}/utils/gpu-grid-aggregation/transform-mean-vs.glsl.d.ts +0 -0
  354. /package/{typed → dist}/utils/gpu-grid-aggregation/transform-mean-vs.glsl.d.ts.map +0 -0
  355. /package/{typed → dist}/utils/grid-aggregation-utils.d.ts +0 -0
  356. /package/{typed → dist}/utils/grid-aggregation-utils.d.ts.map +0 -0
  357. /package/{typed → dist}/utils/prop-utils.d.ts +0 -0
  358. /package/{typed → dist}/utils/prop-utils.d.ts.map +0 -0
  359. /package/{typed → dist}/utils/resource-utils.d.ts +0 -0
  360. /package/{typed → dist}/utils/resource-utils.d.ts.map +0 -0
  361. /package/{typed → dist}/utils/scale-utils.d.ts +0 -0
  362. /package/{typed → dist}/utils/scale-utils.d.ts.map +0 -0
@@ -0,0 +1,555 @@
1
+ // Copyright (c) 2015 - 2018 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
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+ import { Model, TextureTransform } from '@luma.gl/engine';
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+ import { fp64arithmetic } from '@luma.gl/shadertools';
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+ import { GL } from '@luma.gl/constants';
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+ import { project32, _mergeShaders as mergeShaders, getShaderAssembler } from '@deck.gl/core';
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+ import { DEFAULT_RUN_PARAMS, MAX_32_BIT_FLOAT, MIN_BLEND_EQUATION, MAX_BLEND_EQUATION, MAX_MIN_BLEND_EQUATION, EQUATION_MAP, DEFAULT_WEIGHT_PARAMS, PIXEL_SIZE } from "./gpu-grid-aggregator-constants.js";
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+ import { AGGREGATION_OPERATION } from "../aggregation-operation-utils.js";
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+ import AGGREGATE_TO_GRID_VS from "./aggregate-to-grid-vs.glsl.js";
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+ import AGGREGATE_TO_GRID_FS from "./aggregate-to-grid-fs.glsl.js";
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+ import AGGREGATE_ALL_VS from "./aggregate-all-vs.glsl.js";
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+ import AGGREGATE_ALL_FS from "./aggregate-all-fs.glsl.js";
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+ import TRANSFORM_MEAN_VS from "./transform-mean-vs.glsl.js";
31
+ import { getFloatTexture, getFramebuffer } from "./../resource-utils.js";
32
+ const BUFFER_NAMES = ['aggregationBuffer', 'maxMinBuffer', 'minBuffer', 'maxBuffer'];
33
+ const ARRAY_BUFFER_MAP = {
34
+ maxData: 'maxBuffer',
35
+ minData: 'minBuffer',
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+ maxMinData: 'maxMinBuffer'
37
+ };
38
+ const REQUIRED_FEATURES = [
39
+ 'float32-renderable-webgl',
40
+ 'texture-blend-float-webgl'
41
+ ];
42
+ export default class GPUGridAggregator {
43
+ // Decode and return aggregation data of given pixel.
44
+ static getAggregationData({ aggregationData, maxData, minData, maxMinData, pixelIndex }) {
45
+ const index = pixelIndex * PIXEL_SIZE;
46
+ const results = {};
47
+ if (aggregationData) {
48
+ results.cellCount = aggregationData[index + 3];
49
+ results.cellWeight = aggregationData[index];
50
+ }
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+ if (maxMinData) {
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+ results.maxCellWieght = maxMinData[0];
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+ results.minCellWeight = maxMinData[3];
54
+ }
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+ else {
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+ if (maxData) {
57
+ results.maxCellWieght = maxData[0];
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+ results.totalCount = maxData[3];
59
+ }
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+ if (minData) {
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+ results.minCellWeight = minData[0];
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+ results.totalCount = minData[3];
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+ }
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+ }
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+ return results;
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+ }
67
+ // Decodes and retuns counts and weights of all cells
68
+ static getCellData({ countsData, size = 1 }) {
69
+ const numCells = countsData.length / 4;
70
+ const cellWeights = new Float32Array(numCells * size);
71
+ const cellCounts = new Uint32Array(numCells);
72
+ for (let i = 0; i < numCells; i++) {
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+ // weights in RGB channels
74
+ for (let sizeIndex = 0; sizeIndex < size; sizeIndex++) {
75
+ cellWeights[i * size + sizeIndex] = countsData[i * 4 + sizeIndex];
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+ }
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+ // count in Alpha channel
78
+ cellCounts[i] = countsData[i * 4 + 3];
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+ }
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+ return { cellCounts, cellWeights };
81
+ }
82
+ static isSupported(device) {
83
+ return REQUIRED_FEATURES.every(feature => device.features.has(feature));
84
+ }
85
+ constructor(device, props = {}) {
86
+ // DEBUG ONLY
87
+ // static logData({aggregationBuffer, minBuffer, maxBuffer, maxMinBuffer, limit = 10}) {
88
+ // if (aggregationBuffer) {
89
+ // console.log('Aggregation Data:');
90
+ // const agrData = aggregationBuffer.getData();
91
+ // for (let index = 0; index < agrData.length && limit > 0; index += 4) {
92
+ // if (agrData[index + 3] > 0) {
93
+ // console.log(
94
+ // `index: ${index} weights: ${agrData[index]} ${agrData[index + 1]} ${
95
+ // agrData[index + 2]
96
+ // } count: ${agrData[index + 3]}`
97
+ // );
98
+ // limit--;
99
+ // }
100
+ // }
101
+ // }
102
+ // const obj = {minBuffer, maxBuffer, maxMinBuffer};
103
+ // for (const key in obj) {
104
+ // if (obj[key]) {
105
+ // const data = obj[key].getData();
106
+ // console.log(`${key} data : R: ${data[0]} G: ${data[1]} B: ${data[2]} A: ${data[3]}`);
107
+ // }
108
+ // }
109
+ // }
110
+ this.state = {
111
+ // per weight GPU resources
112
+ weightAttributes: {},
113
+ textures: {},
114
+ meanTextures: {},
115
+ buffers: {},
116
+ framebuffers: {},
117
+ maxMinFramebuffers: {},
118
+ minFramebuffers: {},
119
+ maxFramebuffers: {},
120
+ equations: {},
121
+ shaderOptions: {},
122
+ modelDirty: false,
123
+ // common resources to be deleted
124
+ resources: {},
125
+ // results
126
+ results: {}
127
+ };
128
+ this.id = props.id || 'gpu-grid-aggregator';
129
+ this.device = device;
130
+ const REQUIRED_FEATURES = [
131
+ 'float32-renderable-webgl' // render to float texture
132
+ ];
133
+ this._hasGPUSupport = REQUIRED_FEATURES.every(feature => device.features.has(feature));
134
+ if (this._hasGPUSupport) {
135
+ this._setupModels();
136
+ }
137
+ }
138
+ // Delete owned resources.
139
+ delete() {
140
+ const { gridAggregationModel, allAggregationModel, meanTransform } = this;
141
+ const { textures, framebuffers, maxMinFramebuffers, minFramebuffers, maxFramebuffers, meanTextures, resources } = this.state;
142
+ gridAggregationModel?.destroy();
143
+ allAggregationModel?.destroy();
144
+ meanTransform?.destroy();
145
+ deleteResources([
146
+ framebuffers,
147
+ textures,
148
+ maxMinFramebuffers,
149
+ minFramebuffers,
150
+ maxFramebuffers,
151
+ meanTextures,
152
+ resources
153
+ ]);
154
+ }
155
+ // Perform aggregation and retun the results
156
+ run(opts = {}) {
157
+ // reset results
158
+ this.setState({ results: {} });
159
+ const aggregationParams = this._normalizeAggregationParams(opts);
160
+ return this._runAggregation(aggregationParams);
161
+ }
162
+ // Reads aggregation data into JS Array object
163
+ // For WebGL1, data is available in JS Array objects already.
164
+ // For WebGL2, data is read from Buffer objects and cached for subsequent queries.
165
+ getData(weightId) {
166
+ const data = {};
167
+ const results = this.state.results;
168
+ if (!results[weightId].aggregationData) {
169
+ // cache the results if reading from the buffer (WebGL2 path)
170
+ results[weightId].aggregationData = results[weightId].aggregationBuffer.getData();
171
+ }
172
+ data.aggregationData = results[weightId].aggregationData;
173
+ // Check for optional results
174
+ for (const arrayName in ARRAY_BUFFER_MAP) {
175
+ const bufferName = ARRAY_BUFFER_MAP[arrayName];
176
+ if (results[weightId][arrayName] || results[weightId][bufferName]) {
177
+ // cache the result
178
+ results[weightId][arrayName] =
179
+ results[weightId][arrayName] || results[weightId][bufferName].getData();
180
+ data[arrayName] = results[weightId][arrayName];
181
+ }
182
+ }
183
+ return data;
184
+ }
185
+ updateShaders(shaderOptions = {}) {
186
+ this.setState({ shaderOptions, modelDirty: true });
187
+ }
188
+ // PRIVATE
189
+ _normalizeAggregationParams(opts) {
190
+ const aggregationParams = { ...DEFAULT_RUN_PARAMS, ...opts };
191
+ const { weights } = aggregationParams;
192
+ if (weights) {
193
+ aggregationParams.weights = normalizeWeightParams(weights);
194
+ }
195
+ return aggregationParams;
196
+ }
197
+ // Update priveate state
198
+ setState(updateObject) {
199
+ Object.assign(this.state, updateObject);
200
+ }
201
+ // GPU Aggregation methods
202
+ _getAggregateData(opts) {
203
+ const results = {};
204
+ const { textures, framebuffers, maxMinFramebuffers, minFramebuffers, maxFramebuffers, resources } = this.state;
205
+ const { weights } = opts;
206
+ for (const id in weights) {
207
+ results[id] = {};
208
+ const { needMin, needMax, combineMaxMin } = weights[id];
209
+ results[id].aggregationTexture = textures[id];
210
+ results[id].aggregationBuffer = this.device.readPixelsToBufferWebGL(framebuffers[id], {
211
+ target: weights[id].aggregationBuffer, // update if a buffer is provided
212
+ sourceType: 5126
213
+ });
214
+ if (needMin && needMax && combineMaxMin) {
215
+ results[id].maxMinBuffer = this.device.readPixelsToBufferWebGL(maxMinFramebuffers[id], {
216
+ target: weights[id].maxMinBuffer, // update if a buffer is provided
217
+ sourceType: 5126
218
+ });
219
+ results[id].maxMinTexture = resources[`${id}-maxMinTexture`];
220
+ }
221
+ else {
222
+ if (needMin) {
223
+ results[id].minBuffer = this.device.readPixelsToBufferWebGL(minFramebuffers[id], {
224
+ target: weights[id].minBuffer, // update if a buffer is provided
225
+ sourceType: 5126
226
+ });
227
+ results[id].minTexture = resources[`${id}-minTexture`];
228
+ }
229
+ if (needMax) {
230
+ results[id].maxBuffer = this.device.readPixelsToBufferWebGL(maxFramebuffers[id], {
231
+ target: weights[id].maxBuffer, // update if a buffer is provided
232
+ sourceType: 5126
233
+ });
234
+ results[id].maxTexture = resources[`${id}-maxTexture`];
235
+ }
236
+ }
237
+ }
238
+ this._trackGPUResultBuffers(results, weights);
239
+ return results;
240
+ }
241
+ _renderAggregateData(opts) {
242
+ const { cellSize, projectPoints, attributes, moduleSettings, numCol, numRow, weights, translation, scaling } = opts;
243
+ const { maxMinFramebuffers, minFramebuffers, maxFramebuffers } = this.state;
244
+ const gridSize = [numCol, numRow];
245
+ const parameters = {
246
+ blend: true,
247
+ depthTest: false,
248
+ blendFunc: [1, 1]
249
+ };
250
+ const uniforms = {
251
+ cellSize,
252
+ gridSize,
253
+ projectPoints,
254
+ translation,
255
+ scaling
256
+ };
257
+ for (const id in weights) {
258
+ const { needMin, needMax } = weights[id];
259
+ const combineMaxMin = needMin && needMax && weights[id].combineMaxMin;
260
+ this._renderToWeightsTexture({
261
+ id,
262
+ parameters,
263
+ moduleSettings,
264
+ uniforms,
265
+ gridSize,
266
+ attributes,
267
+ weights
268
+ });
269
+ if (combineMaxMin) {
270
+ this._renderToMaxMinTexture({
271
+ id,
272
+ parameters: { ...parameters, blendEquation: MAX_MIN_BLEND_EQUATION },
273
+ gridSize,
274
+ minOrMaxFb: maxMinFramebuffers[id],
275
+ clearParams: { clearColor: [0, 0, 0, MAX_32_BIT_FLOAT] },
276
+ combineMaxMin
277
+ });
278
+ }
279
+ else {
280
+ if (needMin) {
281
+ this._renderToMaxMinTexture({
282
+ id,
283
+ parameters: { ...parameters, blendEquation: MIN_BLEND_EQUATION },
284
+ gridSize,
285
+ minOrMaxFb: minFramebuffers[id],
286
+ clearParams: { clearColor: [MAX_32_BIT_FLOAT, MAX_32_BIT_FLOAT, MAX_32_BIT_FLOAT, 0] },
287
+ combineMaxMin
288
+ });
289
+ }
290
+ if (needMax) {
291
+ this._renderToMaxMinTexture({
292
+ id,
293
+ parameters: { ...parameters, blendEquation: MAX_BLEND_EQUATION },
294
+ gridSize,
295
+ minOrMaxFb: maxFramebuffers[id],
296
+ clearParams: { clearColor: [0, 0, 0, 0] },
297
+ combineMaxMin
298
+ });
299
+ }
300
+ }
301
+ }
302
+ }
303
+ // render all aggregated grid-cells to generate Min, Max or MaxMin data texture
304
+ _renderToMaxMinTexture(opts) {
305
+ const { id, gridSize, minOrMaxFb, combineMaxMin, clearParams = {} } = opts;
306
+ const { framebuffers } = this.state;
307
+ const { allAggregationModel } = this;
308
+ this.device.withParametersWebGL({
309
+ ...clearParams,
310
+ framebuffer: minOrMaxFb,
311
+ viewport: [0, 0, gridSize[0], gridSize[1]]
312
+ }, () => {
313
+ this.device.clearWebGL({ color: true });
314
+ // allAggregationModel.setParameters(parameters);
315
+ allAggregationModel.setUniforms({ gridSize, combineMaxMin });
316
+ allAggregationModel.setBindings({ uSampler: framebuffers[id].texture });
317
+ allAggregationModel.draw();
318
+ // TODO - we need to create a render pass for the aggregation
319
+ // allAggregationModel.draw(renderPass);
320
+ });
321
+ }
322
+ // render all data points to aggregate weights
323
+ _renderToWeightsTexture(opts) {
324
+ const { id, parameters, moduleSettings, uniforms, gridSize, weights } = opts;
325
+ const { framebuffers, equations, weightAttributes } = this.state;
326
+ const { gridAggregationModel } = this;
327
+ const { operation } = weights[id];
328
+ const clearColor = operation === AGGREGATION_OPERATION.MIN
329
+ ? [MAX_32_BIT_FLOAT, MAX_32_BIT_FLOAT, MAX_32_BIT_FLOAT, 0]
330
+ : [0, 0, 0, 0];
331
+ this.device.withParametersWebGL({
332
+ framebuffer: framebuffers[id],
333
+ viewport: [0, 0, gridSize[0], gridSize[1]],
334
+ clearColor
335
+ }, () => {
336
+ this.device.clearWebGL({ color: true });
337
+ const attributes = { weights: weightAttributes[id] };
338
+ gridAggregationModel.draw({
339
+ parameters: { ...parameters, blendEquation: equations[id] },
340
+ moduleSettings,
341
+ uniforms,
342
+ attributes
343
+ });
344
+ });
345
+ if (operation === AGGREGATION_OPERATION.MEAN) {
346
+ const { meanTextures, textures } = this.state;
347
+ const transformOptions = {
348
+ _sourceTextures: { aggregationValues: meanTextures[id] }, // contains aggregated data
349
+ _targetTexture: textures[id], // store mean values,
350
+ elementCount: textures[id].width * textures[id].height
351
+ };
352
+ if (this.meanTransform) {
353
+ this.meanTransform.update(transformOptions);
354
+ }
355
+ else {
356
+ this.meanTransform = getMeanTransform(this.device, transformOptions);
357
+ }
358
+ this.meanTransform.run({
359
+ parameters: {
360
+ blend: false,
361
+ depthTest: false
362
+ }
363
+ });
364
+ // update framebuffer with mean results so device.readPixelsToBufferWebGL returns mean values
365
+ framebuffers[id].attach({ [36064]: textures[id] });
366
+ }
367
+ }
368
+ _runAggregation(opts) {
369
+ this._updateModels(opts);
370
+ this._setupFramebuffers(opts);
371
+ this._renderAggregateData(opts);
372
+ const results = this._getAggregateData(opts);
373
+ this.setState({ results });
374
+ return results;
375
+ }
376
+ // set up framebuffer for each weight
377
+ /* eslint-disable complexity, max-depth, max-statements*/
378
+ _setupFramebuffers(opts) {
379
+ const { textures, framebuffers, maxMinFramebuffers, minFramebuffers, maxFramebuffers, meanTextures, equations } = this.state;
380
+ const { weights } = opts;
381
+ const { numCol, numRow } = opts;
382
+ const framebufferSize = { width: numCol, height: numRow };
383
+ for (const id in weights) {
384
+ const { needMin, needMax, combineMaxMin, operation } = weights[id];
385
+ textures[id] =
386
+ weights[id].aggregationTexture ||
387
+ textures[id] ||
388
+ getFloatTexture(this.device, { id: `${id}-texture`, width: numCol, height: numRow });
389
+ textures[id].resize(framebufferSize);
390
+ let texture = textures[id];
391
+ if (operation === AGGREGATION_OPERATION.MEAN) {
392
+ // For MEAN, we first aggregatet into a temp texture
393
+ meanTextures[id] =
394
+ meanTextures[id] ||
395
+ getFloatTexture(this.device, { id: `${id}-mean-texture`, width: numCol, height: numRow });
396
+ meanTextures[id].resize(framebufferSize);
397
+ texture = meanTextures[id];
398
+ }
399
+ if (framebuffers[id]) {
400
+ framebuffers[id].attach({ [36064]: texture });
401
+ }
402
+ else {
403
+ framebuffers[id] = getFramebuffer(this.device, {
404
+ id: `${id}-fb`,
405
+ width: numCol,
406
+ height: numRow,
407
+ texture
408
+ });
409
+ }
410
+ framebuffers[id].resize(framebufferSize);
411
+ equations[id] = EQUATION_MAP[operation] || EQUATION_MAP[AGGREGATION_OPERATION.SUM];
412
+ // For min/max framebuffers will use default size 1X1
413
+ if (needMin || needMax) {
414
+ if (needMin && needMax && combineMaxMin) {
415
+ if (!maxMinFramebuffers[id]) {
416
+ texture = weights[id].maxMinTexture || this._getMinMaxTexture(`${id}-maxMinTexture`);
417
+ maxMinFramebuffers[id] = getFramebuffer(this.device, { id: `${id}-maxMinFb`, texture });
418
+ }
419
+ }
420
+ else {
421
+ if (needMin) {
422
+ if (!minFramebuffers[id]) {
423
+ texture = weights[id].minTexture || this._getMinMaxTexture(`${id}-minTexture`);
424
+ minFramebuffers[id] = getFramebuffer(this.device, {
425
+ id: `${id}-minFb`,
426
+ texture
427
+ });
428
+ }
429
+ }
430
+ if (needMax) {
431
+ if (!maxFramebuffers[id]) {
432
+ texture = weights[id].maxTexture || this._getMinMaxTexture(`${id}-maxTexture`);
433
+ maxFramebuffers[id] = getFramebuffer(this.device, {
434
+ id: `${id}-maxFb`,
435
+ texture
436
+ });
437
+ }
438
+ }
439
+ }
440
+ }
441
+ }
442
+ }
443
+ /* eslint-enable complexity, max-depth, max-statements */
444
+ _getMinMaxTexture(name) {
445
+ const { resources } = this.state;
446
+ if (!resources[name]) {
447
+ resources[name] = getFloatTexture(this.device, { id: 'resourceName' });
448
+ }
449
+ return resources[name];
450
+ }
451
+ _setupModels({ numCol = 0, numRow = 0 } = {}) {
452
+ const { shaderOptions } = this.state;
453
+ this.gridAggregationModel?.destroy();
454
+ this.gridAggregationModel = getAggregationModel(this.device, shaderOptions);
455
+ if (!this.allAggregationModel) {
456
+ const instanceCount = numCol * numRow;
457
+ this.allAggregationModel = getAllAggregationModel(this.device, instanceCount);
458
+ }
459
+ }
460
+ // set up buffers for all weights
461
+ _setupWeightAttributes(opts) {
462
+ const { weightAttributes } = this.state;
463
+ const { weights } = opts;
464
+ for (const id in weights) {
465
+ weightAttributes[id] = opts.attributes[id];
466
+ }
467
+ }
468
+ /** GPU Aggregation results are provided in Buffers, if new Buffer objects are created track them for later deletion. */
469
+ /* eslint-disable max-depth */
470
+ _trackGPUResultBuffers(results, weights) {
471
+ const { resources } = this.state;
472
+ for (const id in results) {
473
+ if (results[id]) {
474
+ for (const bufferName of BUFFER_NAMES) {
475
+ if (results[id][bufferName] && weights[id][bufferName] !== results[id][bufferName]) {
476
+ // No result buffer is provided in weights object, `device.readPixelsToBufferWebGL` has created a new Buffer object
477
+ // collect the new buffer for garabge collection
478
+ const name = `gpu-result-${id}-${bufferName}`;
479
+ if (resources[name]) {
480
+ resources[name].delete();
481
+ }
482
+ resources[name] = results[id][bufferName];
483
+ }
484
+ }
485
+ }
486
+ }
487
+ }
488
+ /* eslint-enable max-depth */
489
+ _updateModels(opts) {
490
+ const { vertexCount, attributes, numCol, numRow } = opts;
491
+ const { modelDirty } = this.state;
492
+ if (modelDirty) {
493
+ this._setupModels(opts);
494
+ this.setState({ modelDirty: false });
495
+ }
496
+ // this maps color/elevation to weight name.
497
+ this._setupWeightAttributes(opts);
498
+ this.gridAggregationModel.setVertexCount(vertexCount);
499
+ this.gridAggregationModel.setAttributes(attributes);
500
+ this.allAggregationModel.setInstanceCount(numCol * numRow);
501
+ }
502
+ }
503
+ // HELPER METHODS
504
+ function normalizeWeightParams(weights) {
505
+ const result = {};
506
+ for (const id in weights) {
507
+ result[id] = { ...DEFAULT_WEIGHT_PARAMS, ...weights[id] };
508
+ }
509
+ return result;
510
+ }
511
+ function deleteResources(resources) {
512
+ resources = Array.isArray(resources) ? resources : [resources];
513
+ resources.forEach(obj => {
514
+ for (const name in obj) {
515
+ obj[name].delete();
516
+ }
517
+ });
518
+ }
519
+ function getAggregationModel(device, shaderOptions) {
520
+ const shaders = mergeShaders({
521
+ vs: AGGREGATE_TO_GRID_VS,
522
+ fs: AGGREGATE_TO_GRID_FS,
523
+ modules: [fp64arithmetic, project32]
524
+ }, shaderOptions);
525
+ return new Model(device, {
526
+ id: 'Grid-Aggregation-Model',
527
+ vertexCount: 1,
528
+ drawMode: 0,
529
+ shaderAssembler: getShaderAssembler(),
530
+ ...shaders
531
+ });
532
+ }
533
+ function getAllAggregationModel(device, instanceCount) {
534
+ return new Model(device, {
535
+ id: 'All-Aggregation-Model',
536
+ vs: AGGREGATE_ALL_VS,
537
+ fs: AGGREGATE_ALL_FS,
538
+ modules: [fp64arithmetic],
539
+ vertexCount: 1,
540
+ topology: 'point-list',
541
+ isInstanced: true,
542
+ instanceCount,
543
+ attributes: {
544
+ // @ts-expect-error
545
+ position: [0, 0]
546
+ }
547
+ });
548
+ }
549
+ function getMeanTransform(device, opts) {
550
+ return new TextureTransform(device, {
551
+ vs: TRANSFORM_MEAN_VS,
552
+ _targetTextureVarying: 'meanValues',
553
+ ...opts
554
+ });
555
+ }
@@ -0,0 +1,32 @@
1
+ // Copyright (c) 2015 - 2018 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ export default `\
21
+ #version 300 es
22
+ #define SHADER_NAME gpu-aggregation-transform-mean-vs
23
+ in vec4 aggregationValues;
24
+ out vec4 meanValues;
25
+ void main()
26
+ {
27
+ bool isCellValid = bool(aggregationValues.w > 0.);
28
+ meanValues.xyz = isCellValid ? aggregationValues.xyz/aggregationValues.w : vec3(0, 0, 0);
29
+ meanValues.w = aggregationValues.w;
30
+ gl_PointSize = 1.0;
31
+ }
32
+ `;