@dcl/hammurabi-server 1.0.0-17268386187.commit-b609629

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Files changed (520) hide show
  1. package/CLAUDE.md +90 -0
  2. package/LICENSE +201 -0
  3. package/README.md +125 -0
  4. package/dist/cli.d.ts +3 -0
  5. package/dist/cli.d.ts.map +1 -0
  6. package/dist/cli.js +79 -0
  7. package/dist/cli.js.map +1 -0
  8. package/dist/lib/babylon/avatar-rendering-system.d.ts +16 -0
  9. package/dist/lib/babylon/avatar-rendering-system.d.ts.map +1 -0
  10. package/dist/lib/babylon/avatar-rendering-system.js +96 -0
  11. package/dist/lib/babylon/avatar-rendering-system.js.map +1 -0
  12. package/dist/lib/babylon/avatars/AvatarRenderer.d.ts +40 -0
  13. package/dist/lib/babylon/avatars/AvatarRenderer.d.ts.map +1 -0
  14. package/dist/lib/babylon/avatars/AvatarRenderer.js +260 -0
  15. package/dist/lib/babylon/avatars/AvatarRenderer.js.map +1 -0
  16. package/dist/lib/babylon/avatars/CharacterController.d.ts +88 -0
  17. package/dist/lib/babylon/avatars/CharacterController.d.ts.map +1 -0
  18. package/dist/lib/babylon/avatars/CharacterController.js +463 -0
  19. package/dist/lib/babylon/avatars/CharacterController.js.map +1 -0
  20. package/dist/lib/babylon/avatars/adr-65/body.d.ts +4 -0
  21. package/dist/lib/babylon/avatars/adr-65/body.d.ts.map +1 -0
  22. package/dist/lib/babylon/avatars/adr-65/body.js +47 -0
  23. package/dist/lib/babylon/avatars/adr-65/body.js.map +1 -0
  24. package/dist/lib/babylon/avatars/adr-65/customizations.d.ts +11 -0
  25. package/dist/lib/babylon/avatars/adr-65/customizations.d.ts.map +1 -0
  26. package/dist/lib/babylon/avatars/adr-65/customizations.js +111 -0
  27. package/dist/lib/babylon/avatars/adr-65/customizations.js.map +1 -0
  28. package/dist/lib/babylon/avatars/adr-65/emote.d.ts +9 -0
  29. package/dist/lib/babylon/avatars/adr-65/emote.d.ts.map +1 -0
  30. package/dist/lib/babylon/avatars/adr-65/emote.js +46 -0
  31. package/dist/lib/babylon/avatars/adr-65/emote.js.map +1 -0
  32. package/dist/lib/babylon/avatars/adr-65/loader.d.ts +8 -0
  33. package/dist/lib/babylon/avatars/adr-65/loader.d.ts.map +1 -0
  34. package/dist/lib/babylon/avatars/adr-65/loader.js +54 -0
  35. package/dist/lib/babylon/avatars/adr-65/loader.js.map +1 -0
  36. package/dist/lib/babylon/avatars/adr-65/representation.d.ts +12 -0
  37. package/dist/lib/babylon/avatars/adr-65/representation.d.ts.map +1 -0
  38. package/dist/lib/babylon/avatars/adr-65/representation.js +77 -0
  39. package/dist/lib/babylon/avatars/adr-65/representation.js.map +1 -0
  40. package/dist/lib/babylon/avatars/adr-65/slots.d.ts +5 -0
  41. package/dist/lib/babylon/avatars/adr-65/slots.d.ts.map +1 -0
  42. package/dist/lib/babylon/avatars/adr-65/slots.js +62 -0
  43. package/dist/lib/babylon/avatars/adr-65/slots.js.map +1 -0
  44. package/dist/lib/babylon/avatars/adr-65/types.d.ts +17 -0
  45. package/dist/lib/babylon/avatars/adr-65/types.d.ts.map +1 -0
  46. package/dist/lib/babylon/avatars/adr-65/types.js +3 -0
  47. package/dist/lib/babylon/avatars/adr-65/types.js.map +1 -0
  48. package/dist/lib/babylon/avatars/adr-65/utils.d.ts +8 -0
  49. package/dist/lib/babylon/avatars/adr-65/utils.d.ts.map +1 -0
  50. package/dist/lib/babylon/avatars/adr-65/utils.js +29 -0
  51. package/dist/lib/babylon/avatars/adr-65/utils.js.map +1 -0
  52. package/dist/lib/babylon/avatars/adr-65/wearable.d.ts +7 -0
  53. package/dist/lib/babylon/avatars/adr-65/wearable.d.ts.map +1 -0
  54. package/dist/lib/babylon/avatars/adr-65/wearable.js +64 -0
  55. package/dist/lib/babylon/avatars/adr-65/wearable.js.map +1 -0
  56. package/dist/lib/babylon/avatars/avatar-asset-manager.d.ts +12 -0
  57. package/dist/lib/babylon/avatars/avatar-asset-manager.d.ts.map +1 -0
  58. package/dist/lib/babylon/avatars/avatar-asset-manager.js +31 -0
  59. package/dist/lib/babylon/avatars/avatar-asset-manager.js.map +1 -0
  60. package/dist/lib/babylon/avatars/loader.d.ts +6 -0
  61. package/dist/lib/babylon/avatars/loader.d.ts.map +1 -0
  62. package/dist/lib/babylon/avatars/loader.js +108 -0
  63. package/dist/lib/babylon/avatars/loader.js.map +1 -0
  64. package/dist/lib/babylon/avatars/urn.d.ts +2 -0
  65. package/dist/lib/babylon/avatars/urn.d.ts.map +1 -0
  66. package/dist/lib/babylon/avatars/urn.js +9 -0
  67. package/dist/lib/babylon/avatars/urn.js.map +1 -0
  68. package/dist/lib/babylon/index.d.ts +6 -0
  69. package/dist/lib/babylon/index.d.ts.map +1 -0
  70. package/dist/lib/babylon/index.js +85 -0
  71. package/dist/lib/babylon/index.js.map +1 -0
  72. package/dist/lib/babylon/input.d.ts +35 -0
  73. package/dist/lib/babylon/input.d.ts.map +1 -0
  74. package/dist/lib/babylon/input.js +137 -0
  75. package/dist/lib/babylon/input.js.map +1 -0
  76. package/dist/lib/babylon/scene/AssetManager.d.ts +19 -0
  77. package/dist/lib/babylon/scene/AssetManager.d.ts.map +1 -0
  78. package/dist/lib/babylon/scene/AssetManager.js +271 -0
  79. package/dist/lib/babylon/scene/AssetManager.js.map +1 -0
  80. package/dist/lib/babylon/scene/BabylonEntity.d.ts +84 -0
  81. package/dist/lib/babylon/scene/BabylonEntity.d.ts.map +1 -0
  82. package/dist/lib/babylon/scene/BabylonEntity.js +174 -0
  83. package/dist/lib/babylon/scene/BabylonEntity.js.map +1 -0
  84. package/dist/lib/babylon/scene/connect-context-rpc.d.ts +8 -0
  85. package/dist/lib/babylon/scene/connect-context-rpc.d.ts.map +1 -0
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  87. package/dist/lib/babylon/scene/connect-context-rpc.js.map +1 -0
  88. package/dist/lib/babylon/scene/coordinates.d.ts +5 -0
  89. package/dist/lib/babylon/scene/coordinates.d.ts.map +1 -0
  90. package/dist/lib/babylon/scene/coordinates.js +17 -0
  91. package/dist/lib/babylon/scene/coordinates.js.map +1 -0
  92. package/dist/lib/babylon/scene/hot-reload.d.ts +9 -0
  93. package/dist/lib/babylon/scene/hot-reload.d.ts.map +1 -0
  94. package/dist/lib/babylon/scene/hot-reload.js +65 -0
  95. package/dist/lib/babylon/scene/hot-reload.js.map +1 -0
  96. package/dist/lib/babylon/scene/load.d.ts +54 -0
  97. package/dist/lib/babylon/scene/load.d.ts.map +1 -0
  98. package/dist/lib/babylon/scene/load.js +154 -0
  99. package/dist/lib/babylon/scene/load.js.map +1 -0
  100. package/dist/lib/babylon/scene/logic/apply-animations.d.ts +3 -0
  101. package/dist/lib/babylon/scene/logic/apply-animations.d.ts.map +1 -0
  102. package/dist/lib/babylon/scene/logic/apply-animations.js +50 -0
  103. package/dist/lib/babylon/scene/logic/apply-animations.js.map +1 -0
  104. package/dist/lib/babylon/scene/logic/billboards.d.ts +3 -0
  105. package/dist/lib/babylon/scene/logic/billboards.d.ts.map +1 -0
  106. package/dist/lib/babylon/scene/logic/billboards.js +12 -0
  107. package/dist/lib/babylon/scene/logic/billboards.js.map +1 -0
  108. package/dist/lib/babylon/scene/logic/camera-follows-player.d.ts +7 -0
  109. package/dist/lib/babylon/scene/logic/camera-follows-player.d.ts.map +1 -0
  110. package/dist/lib/babylon/scene/logic/camera-follows-player.js +35 -0
  111. package/dist/lib/babylon/scene/logic/camera-follows-player.js.map +1 -0
  112. package/dist/lib/babylon/scene/logic/colliders.d.ts +9 -0
  113. package/dist/lib/babylon/scene/logic/colliders.d.ts.map +1 -0
  114. package/dist/lib/babylon/scene/logic/colliders.js +79 -0
  115. package/dist/lib/babylon/scene/logic/colliders.js.map +1 -0
  116. package/dist/lib/babylon/scene/logic/cyclic-transform.d.ts +12 -0
  117. package/dist/lib/babylon/scene/logic/cyclic-transform.d.ts.map +1 -0
  118. package/dist/lib/babylon/scene/logic/cyclic-transform.js +67 -0
  119. package/dist/lib/babylon/scene/logic/cyclic-transform.js.map +1 -0
  120. package/dist/lib/babylon/scene/logic/delayed-interpolation.d.ts +27 -0
  121. package/dist/lib/babylon/scene/logic/delayed-interpolation.d.ts.map +1 -0
  122. package/dist/lib/babylon/scene/logic/delayed-interpolation.js +49 -0
  123. package/dist/lib/babylon/scene/logic/delayed-interpolation.js.map +1 -0
  124. package/dist/lib/babylon/scene/logic/easings.d.ts +7 -0
  125. package/dist/lib/babylon/scene/logic/easings.d.ts.map +1 -0
  126. package/dist/lib/babylon/scene/logic/easings.js +100 -0
  127. package/dist/lib/babylon/scene/logic/easings.js.map +1 -0
  128. package/dist/lib/babylon/scene/logic/hide-camera-obstuction-system.d.ts +5 -0
  129. package/dist/lib/babylon/scene/logic/hide-camera-obstuction-system.d.ts.map +1 -0
  130. package/dist/lib/babylon/scene/logic/hide-camera-obstuction-system.js +145 -0
  131. package/dist/lib/babylon/scene/logic/hide-camera-obstuction-system.js.map +1 -0
  132. package/dist/lib/babylon/scene/logic/local-avatar-scene.d.ts +10 -0
  133. package/dist/lib/babylon/scene/logic/local-avatar-scene.d.ts.map +1 -0
  134. package/dist/lib/babylon/scene/logic/local-avatar-scene.js +50 -0
  135. package/dist/lib/babylon/scene/logic/local-avatar-scene.js.map +1 -0
  136. package/dist/lib/babylon/scene/logic/pointer-events.d.ts +12 -0
  137. package/dist/lib/babylon/scene/logic/pointer-events.d.ts.map +1 -0
  138. package/dist/lib/babylon/scene/logic/pointer-events.js +199 -0
  139. package/dist/lib/babylon/scene/logic/pointer-events.js.map +1 -0
  140. package/dist/lib/babylon/scene/logic/raycasts.d.ts +21 -0
  141. package/dist/lib/babylon/scene/logic/raycasts.d.ts.map +1 -0
  142. package/dist/lib/babylon/scene/logic/raycasts.js +142 -0
  143. package/dist/lib/babylon/scene/logic/raycasts.js.map +1 -0
  144. package/dist/lib/babylon/scene/logic/static-entities.d.ts +18 -0
  145. package/dist/lib/babylon/scene/logic/static-entities.d.ts.map +1 -0
  146. package/dist/lib/babylon/scene/logic/static-entities.js +64 -0
  147. package/dist/lib/babylon/scene/logic/static-entities.js.map +1 -0
  148. package/dist/lib/babylon/scene/nodejs-runtime.d.ts +4 -0
  149. package/dist/lib/babylon/scene/nodejs-runtime.d.ts.map +1 -0
  150. package/dist/lib/babylon/scene/nodejs-runtime.js +100 -0
  151. package/dist/lib/babylon/scene/nodejs-runtime.js.map +1 -0
  152. package/dist/lib/babylon/scene/scene-context.d.ts +116 -0
  153. package/dist/lib/babylon/scene/scene-context.d.ts.map +1 -0
  154. package/dist/lib/babylon/scene/scene-context.js +492 -0
  155. package/dist/lib/babylon/scene/scene-context.js.map +1 -0
  156. package/dist/lib/babylon/scene/scene-culling.d.ts +6 -0
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  160. package/dist/lib/babylon/scene/update-scheduler.d.ts +7 -0
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  164. package/dist/lib/babylon/time-based-animation.d.ts +13 -0
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  168. package/dist/lib/babylon/visual/ambientLights.d.ts +6 -0
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  172. package/dist/lib/babylon/visual/glowLayer.d.ts +6 -0
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  176. package/dist/lib/babylon/visual/parcelOutline.d.ts +7 -0
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  179. package/dist/lib/babylon/visual/parcelOutline.js.map +1 -0
  180. package/dist/lib/babylon/visual/reticle.d.ts +3 -0
  181. package/dist/lib/babylon/visual/reticle.d.ts.map +1 -0
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  184. package/dist/lib/babylon/visual/ui.d.ts +8 -0
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  188. package/dist/lib/common-runtime/game-loop.d.ts +4 -0
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  212. package/dist/lib/decentraland/communications/CommsTransportWrapper.d.ts +45 -0
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  220. package/dist/lib/decentraland/communications/connect-adapter.d.ts +5 -0
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  224. package/dist/lib/decentraland/communications/connect-transport.d.ts +5 -0
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@@ -0,0 +1,10 @@
1
+ import { Scene } from "@babylonjs/core";
2
+ import { PBAvatarShape } from "@dcl/protocol/out-js/decentraland/sdk/components/avatar_shape.gen";
3
+ import { Avatar } from "@dcl/schemas";
4
+ export declare function createLocalAvatarSceneSystem(scene: Scene, currentAvatar: Avatar): Promise<{
5
+ playerEntity: import("../BabylonEntity").BabylonEntity;
6
+ update(): void;
7
+ lateUpdate(): void;
8
+ setAvatarShape: (value: PBAvatarShape) => void;
9
+ }>;
10
+ //# sourceMappingURL=local-avatar-scene.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"local-avatar-scene.d.ts","sourceRoot":"","sources":["../../../../../src/lib/babylon/scene/logic/local-avatar-scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAA;AAIvC,OAAO,EAAE,aAAa,EAAE,MAAM,mEAAmE,CAAA;AAEjG,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAA;AAIrC,wBAAsB,4BAA4B,CAAC,KAAK,EAAE,KAAK,EAAE,aAAa,EAAE,MAAM;;;;4BAmBrD,aAAa;GA6B7C"}
@@ -0,0 +1,50 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.createLocalAvatarSceneSystem = void 0;
4
+ const scene_context_1 = require("../scene-context");
5
+ const static_entities_1 = require("./static-entities");
6
+ const avatar_shape_1 = require("../../../decentraland/sdk-components/avatar-shape");
7
+ // this system internally creates a SceneContext to host the playerEntity
8
+ // IMPORTANT: this behavior is not final, will be revisited while implementing AvatarAttachment component
9
+ async function createLocalAvatarSceneSystem(scene, currentAvatar) {
10
+ const localAvatarScene = new scene_context_1.SceneContext(scene, {
11
+ urn: 'localAvatarScene',
12
+ baseUrl: "https://peer.decentraland.org/content/contents",
13
+ entity: {
14
+ content: [],
15
+ metadata: { main: "injected", scene: { base: "0,0", parcels: [] } },
16
+ type: "scene",
17
+ },
18
+ }, true, 'local-avatar');
19
+ await localAvatarScene.initAsyncJobs();
20
+ const playerEntity = localAvatarScene.getOrCreateEntity(static_entities_1.StaticEntities.PlayerEntity);
21
+ function setAvatarShape(value) {
22
+ localAvatarScene.components[avatar_shape_1.avatarShapeComponent.componentId].createOrReplace(static_entities_1.StaticEntities.PlayerEntity, value);
23
+ // Skip setAvatarRenderer in headless mode - requires canvas/GUI textures
24
+ }
25
+ function setAvatarShapeFromAvatar(av) {
26
+ setAvatarShape({
27
+ id: av.ethAddress,
28
+ name: av.name,
29
+ wearables: av.avatar.wearables,
30
+ emotes: av.avatar.emotes?.map($ => $.urn) ?? [],
31
+ bodyShape: av.avatar.bodyShape ?? "urn:decentraland:off-chain:base-avatars:BaseMale",
32
+ eyeColor: av.avatar.eyes.color,
33
+ hairColor: av.avatar.hair.color,
34
+ skinColor: av.avatar.skin.color
35
+ });
36
+ }
37
+ setAvatarShapeFromAvatar(currentAvatar);
38
+ return {
39
+ playerEntity,
40
+ update() {
41
+ localAvatarScene.update(() => true);
42
+ },
43
+ lateUpdate() {
44
+ localAvatarScene.lateUpdate();
45
+ },
46
+ setAvatarShape
47
+ };
48
+ }
49
+ exports.createLocalAvatarSceneSystem = createLocalAvatarSceneSystem;
50
+ //# sourceMappingURL=local-avatar-scene.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,12 @@
1
+ import { Scene } from '@babylonjs/core';
2
+ import { BabylonEntity } from '../BabylonEntity';
3
+ import { InputAction, PointerEventType } from '@dcl/protocol/out-js/decentraland/sdk/components/common/input_action.gen';
4
+ export declare function entityHasPointerEvents(entity: BabylonEntity): boolean;
5
+ export declare function pickPointerEventsMesh(scene: Scene): void;
6
+ export declare function pickActivePointerEventsEntity(scene: Scene): BabylonEntity | null;
7
+ /**
8
+ * This function reacts to a pointer event triggered by any input. If an entity was picked,
9
+ * it will trigger the corresponding PointerEvent
10
+ */
11
+ export declare function interactWithScene(eventType: PointerEventType, action: InputAction): void;
12
+ //# sourceMappingURL=pointer-events.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pointer-events.d.ts","sourceRoot":"","sources":["../../../../../src/lib/babylon/scene/logic/pointer-events.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqD,KAAK,EAAW,MAAM,iBAAiB,CAAA;AAEnG,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAA;AAKhD,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,0EAA0E,CAAA;AAMxH,wBAAgB,sBAAsB,CAAC,MAAM,EAAE,aAAa,WAE3D;AAoCD,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,KAAK,QAIjD;AAED,wBAAgB,6BAA6B,CAAC,KAAK,EAAE,KAAK,GAAG,aAAa,GAAG,IAAI,CA+BhF;AAiFD;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,gBAAgB,EAAE,MAAM,EAAE,WAAW,QAcjF"}
@@ -0,0 +1,199 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || function (mod) {
19
+ if (mod && mod.__esModule) return mod;
20
+ var result = {};
21
+ if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
22
+ __setModuleDefault(result, mod);
23
+ return result;
24
+ };
25
+ Object.defineProperty(exports, "__esModule", { value: true });
26
+ exports.interactWithScene = exports.pickActivePointerEventsEntity = exports.pickPointerEventsMesh = exports.entityHasPointerEvents = void 0;
27
+ const GUI = __importStar(require("@babylonjs/gui"));
28
+ const BabylonEntity_1 = require("../BabylonEntity");
29
+ const colliders_1 = require("./colliders");
30
+ const mesh_collider_gen_1 = require("@dcl/protocol/out-js/decentraland/sdk/components/mesh_collider.gen");
31
+ const memoize_1 = require("../../../misc/memoize");
32
+ const ui_1 = require("../../visual/ui");
33
+ const input_action_gen_1 = require("@dcl/protocol/out-js/decentraland/sdk/components/common/input_action.gen");
34
+ const pointer_events_result_1 = require("../../../decentraland/sdk-components/pointer-events-result");
35
+ const raycasts_1 = require("./raycasts");
36
+ // returns true if the entity has PointerEvents
37
+ function entityHasPointerEvents(entity) {
38
+ return !!entity.appliedComponents.pointerEvents;
39
+ }
40
+ exports.entityHasPointerEvents = entityHasPointerEvents;
41
+ let lastPickedEntity = null;
42
+ let lastPickPoint = null;
43
+ let globalLamportTimestamp = 0;
44
+ const hoverText = (0, memoize_1.memoize)((scene) => {
45
+ const text = new GUI.TextBlock("but1", "");
46
+ text.width = "250px";
47
+ text.height = "60px";
48
+ text.color = "white";
49
+ text.fontSize = 24;
50
+ text.shadowColor = "black";
51
+ text.shadowOffsetX = 2;
52
+ text.shadowOffsetY = 2;
53
+ text.top = "100px";
54
+ (0, ui_1.advancedUiTexture)(scene).addControl(text);
55
+ return text;
56
+ });
57
+ /**
58
+ * This function walks the parents of the provided searchEntity
59
+ * @returns the first BabylonEntity it encounters
60
+ */
61
+ function getParentEntity(leafEntity) {
62
+ // walk the parents until we find the searchEntity we are looking for
63
+ let parent = leafEntity;
64
+ if (leafEntity instanceof BabylonEntity_1.BabylonEntity)
65
+ return leafEntity;
66
+ while (parent = parent?.parent) {
67
+ if (parent instanceof BabylonEntity_1.BabylonEntity)
68
+ return parent;
69
+ }
70
+ return null;
71
+ }
72
+ function pickPointerEventsMesh(scene) {
73
+ const pickedEntity = pickActivePointerEventsEntity(scene);
74
+ hoverNewEntity(pickedEntity, scene);
75
+ }
76
+ exports.pickPointerEventsMesh = pickPointerEventsMesh;
77
+ function pickActivePointerEventsEntity(scene) {
78
+ const camera = scene.activeCamera;
79
+ if (!camera)
80
+ return null;
81
+ const pickInfo = scene.pick(scene.getEngine().getRenderWidth() / 2, scene.getEngine().getRenderHeight() / 2, (mesh) => {
82
+ // select meshes with CL_POINTER
83
+ if ((0, colliders_1.getColliderLayers)(mesh) & mesh_collider_gen_1.ColliderLayer.CL_POINTER) {
84
+ // and then only filter by meshes having PointerEvents
85
+ const parentEntity = getParentEntity(mesh);
86
+ if (parentEntity) {
87
+ return entityHasPointerEvents(parentEntity);
88
+ }
89
+ }
90
+ return false;
91
+ }, false, camera);
92
+ if (pickInfo.pickedMesh && pickInfo.pickedPoint) {
93
+ lastPickPoint = pickInfo;
94
+ const parentEntity = getParentEntity(pickInfo.pickedMesh);
95
+ return parentEntity;
96
+ }
97
+ return null;
98
+ }
99
+ exports.pickActivePointerEventsEntity = pickActivePointerEventsEntity;
100
+ function addPointerEventResult(entity, result) {
101
+ if (!lastPickedEntity?.appliedComponents.pointerEvents)
102
+ return;
103
+ const context = lastPickedEntity.context.deref();
104
+ if (!context)
105
+ return;
106
+ const PointerEventsResult = context.components[pointer_events_result_1.pointerEventsResultComponent.componentId];
107
+ PointerEventsResult.addValue(entity.entityId, {
108
+ tickNumber: context.currentTick,
109
+ ...result
110
+ });
111
+ }
112
+ function hoverNewEntity(entity, scene) {
113
+ if (lastPickedEntity && lastPickedEntity !== entity) {
114
+ interactWithScene(input_action_gen_1.PointerEventType.PET_HOVER_LEAVE, input_action_gen_1.InputAction.UNRECOGNIZED);
115
+ }
116
+ lastPickedEntity = entity;
117
+ if (entity && lastPickedEntity !== entity) {
118
+ interactWithScene(input_action_gen_1.PointerEventType.PET_HOVER_ENTER, input_action_gen_1.InputAction.UNRECOGNIZED);
119
+ }
120
+ if (entity) {
121
+ const instructions = [];
122
+ for (const event of entity.appliedComponents.pointerEvents?.pointerEvents || []) {
123
+ if (event.eventInfo?.hoverText) {
124
+ let button = '[?]';
125
+ if (event.eventInfo.button === input_action_gen_1.InputAction.IA_PRIMARY) {
126
+ button = '[E]';
127
+ }
128
+ else if (event.eventInfo.button === input_action_gen_1.InputAction.IA_SECONDARY) {
129
+ button = '[F]';
130
+ }
131
+ else if (event.eventInfo.button === input_action_gen_1.InputAction.IA_ACTION_3) {
132
+ button = '[1]';
133
+ }
134
+ else if (event.eventInfo.button === input_action_gen_1.InputAction.IA_ACTION_4) {
135
+ button = '[2]';
136
+ }
137
+ else if (event.eventInfo.button === input_action_gen_1.InputAction.IA_ACTION_5) {
138
+ button = '[3]';
139
+ }
140
+ else if (event.eventInfo.button === input_action_gen_1.InputAction.IA_ACTION_6) {
141
+ button = '[4]';
142
+ }
143
+ else if (event.eventInfo.button === input_action_gen_1.InputAction.IA_FORWARD) {
144
+ button = '[FORWARD]';
145
+ }
146
+ else if (event.eventInfo.button === input_action_gen_1.InputAction.IA_BACKWARD) {
147
+ button = '[BACKWARD]';
148
+ }
149
+ else if (event.eventInfo.button === input_action_gen_1.InputAction.IA_LEFT) {
150
+ button = '[LEFT]';
151
+ }
152
+ else if (event.eventInfo.button === input_action_gen_1.InputAction.IA_RIGHT) {
153
+ button = '[RIGHT]';
154
+ }
155
+ else if (event.eventInfo.button === input_action_gen_1.InputAction.IA_WALK) {
156
+ button = '[WALK]';
157
+ }
158
+ else if (event.eventInfo.button === input_action_gen_1.InputAction.IA_POINTER) {
159
+ button = '[CLICK]';
160
+ }
161
+ else if (event.eventInfo.button === input_action_gen_1.InputAction.IA_JUMP) {
162
+ button = '[JUMP]';
163
+ }
164
+ instructions.push(button + ' ' + event.eventInfo?.hoverText);
165
+ }
166
+ }
167
+ if (typeof OffscreenCanvas !== 'undefined') {
168
+ const label = hoverText(scene);
169
+ label.text = instructions.join('\n');
170
+ label.isVisible = true;
171
+ }
172
+ }
173
+ else {
174
+ if (typeof OffscreenCanvas !== 'undefined') {
175
+ const label = hoverText(scene);
176
+ label.isVisible = false;
177
+ }
178
+ }
179
+ }
180
+ /**
181
+ * This function reacts to a pointer event triggered by any input. If an entity was picked,
182
+ * it will trigger the corresponding PointerEvent
183
+ */
184
+ function interactWithScene(eventType, action) {
185
+ if (!lastPickedEntity?.appliedComponents.pointerEvents || !lastPickPoint)
186
+ return;
187
+ const context = lastPickedEntity.context.deref();
188
+ if (!context)
189
+ return;
190
+ // TODO: check for max distance and input filtering
191
+ addPointerEventResult(lastPickedEntity, {
192
+ state: eventType,
193
+ button: action,
194
+ hit: (0, raycasts_1.pickingToRaycastHit)(context, lastPickPoint, lastPickPoint.ray),
195
+ timestamp: globalLamportTimestamp++,
196
+ });
197
+ }
198
+ exports.interactWithScene = interactWithScene;
199
+ //# sourceMappingURL=pointer-events.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,21 @@
1
+ import * as BABYLON from "@babylonjs/core";
2
+ import { Ray } from "@babylonjs/core";
3
+ import { RaycastHit } from "@dcl/protocol/out-js/decentraland/sdk/components/common/raycast_hit.gen";
4
+ import { RaycastQueryType } from "@dcl/protocol/out-js/decentraland/sdk/components/raycast.gen";
5
+ import { PBRaycastResult } from "@dcl/protocol/out-js/decentraland/sdk/components/raycast_result.gen";
6
+ import { SceneContext } from "../scene-context";
7
+ /**
8
+ * The processRaycasts function iterates over a copy of the pendingRaycastOperations
9
+ * and for each it does
10
+ * 1. It performs the final ray transformations based on the final positions of the entities
11
+ * 2. Filters the meshes to perform the raycast
12
+ * 3. Updates the RaycastResult component with the result of the query
13
+ * 4. If necessary, removes the raycast from pendingRaycastOperations
14
+ */
15
+ export declare function processRaycasts(scene: SceneContext): void;
16
+ export declare function raycastResultFromRay(scene: SceneContext, ray: Ray, results: BABYLON.PickingInfo[], queryType: RaycastQueryType, timestamp: number): PBRaycastResult;
17
+ /**
18
+ * Converts a result of a raycast (PickingInfo) into a RaycastHit of the Decentraland Protocol
19
+ */
20
+ export declare function pickingToRaycastHit(scene: SceneContext, pickingInfo: BABYLON.PickingInfo, ray: BABYLON.Ray): RaycastHit;
21
+ //# sourceMappingURL=raycasts.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"raycasts.d.ts","sourceRoot":"","sources":["../../../../../src/lib/babylon/scene/logic/raycasts.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,OAAO,MAAM,iBAAiB,CAAC;AAC3C,OAAO,EAAE,GAAG,EAAW,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,yEAAyE,CAAC;AACrG,OAAO,EAAa,gBAAgB,EAAE,MAAM,8DAA8D,CAAC;AAC3G,OAAO,EAAE,eAAe,EAAE,MAAM,qEAAqE,CAAC;AAEtG,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAMhD;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAAC,KAAK,EAAE,YAAY,QAkClD;AAED,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,YAAY,EAAE,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,OAAO,CAAC,WAAW,EAAE,EAAE,SAAS,EAAE,gBAAgB,EAAE,SAAS,EAAE,MAAM,mBAiBjJ;AAsFD;;GAEG;AACH,wBAAgB,mBAAmB,CAAC,KAAK,EAAE,YAAY,EAAE,WAAW,EAAE,OAAO,CAAC,WAAW,EAAE,GAAG,EAAE,OAAO,CAAC,GAAG,GAAG,UAAU,CAWvH"}
@@ -0,0 +1,142 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.pickingToRaycastHit = exports.raycastResultFromRay = exports.processRaycasts = void 0;
4
+ const core_1 = require("@babylonjs/core");
5
+ const raycast_gen_1 = require("@dcl/protocol/out-js/decentraland/sdk/components/raycast.gen");
6
+ const raycast_component_1 = require("../../../decentraland/sdk-components/raycast-component");
7
+ const coordinates_1 = require("../coordinates");
8
+ const BabylonEntity_1 = require("../BabylonEntity");
9
+ const colliders_1 = require("./colliders");
10
+ const mesh_collider_gen_1 = require("@dcl/protocol/out-js/decentraland/sdk/components/mesh_collider.gen");
11
+ /**
12
+ * The processRaycasts function iterates over a copy of the pendingRaycastOperations
13
+ * and for each it does
14
+ * 1. It performs the final ray transformations based on the final positions of the entities
15
+ * 2. Filters the meshes to perform the raycast
16
+ * 3. Updates the RaycastResult component with the result of the query
17
+ * 4. If necessary, removes the raycast from pendingRaycastOperations
18
+ */
19
+ function processRaycasts(scene) {
20
+ const RaycastResult = scene.components[raycast_component_1.raycastResultComponent.componentId];
21
+ const Raycast = scene.components[raycast_component_1.raycastComponent.componentId];
22
+ // clone the set into an array to mutate the set while iterating
23
+ const iter = Array.from(scene.pendingRaycastOperations);
24
+ for (const entityId of iter) {
25
+ const raycast = Raycast.getOrNull(entityId);
26
+ if (raycast) {
27
+ const entity = scene.getEntityOrNull(entityId);
28
+ if (entity && entity.appliedComponents.raycast) {
29
+ const ray = computeRayDirection(scene, raycast, entity.appliedComponents.raycast.ray, entity);
30
+ // get a list of all possible meshes to project this ray to
31
+ const DEFAULT_RAYCAST_MASK = mesh_collider_gen_1.ColliderLayer.CL_POINTER | mesh_collider_gen_1.ColliderLayer.CL_PHYSICS;
32
+ const intersectableMeshes = Array.from((0, colliders_1.pickMeshesForMask)(scene.rootNode, raycast.collisionMask ?? DEFAULT_RAYCAST_MASK));
33
+ // then perform the actual raycast
34
+ const results = ray.intersectsMeshes(intersectableMeshes, false);
35
+ const raycastResult = raycastResultFromRay(scene, ray, results, raycast.queryType, raycast.timestamp || 0);
36
+ // send the result back to the scene
37
+ RaycastResult.createOrReplace(entity.entityId, raycastResult);
38
+ }
39
+ }
40
+ // lastly remove the raycast from the list if necessary
41
+ const shouldRaycastBeDeletedFromPendingList = !raycast?.continuous;
42
+ if (shouldRaycastBeDeletedFromPendingList) {
43
+ scene.pendingRaycastOperations.delete(entityId);
44
+ }
45
+ }
46
+ }
47
+ exports.processRaycasts = processRaycasts;
48
+ function raycastResultFromRay(scene, ray, results, queryType, timestamp) {
49
+ // start preparing the result
50
+ const raycastResult = {
51
+ direction: core_1.Vector3.Normalize(ray.direction),
52
+ globalOrigin: (0, coordinates_1.globalCoordinatesToSceneCoordinates)(scene, ray.origin),
53
+ timestamp,
54
+ hits: [],
55
+ tickNumber: scene.currentTick
56
+ };
57
+ if (queryType === raycast_gen_1.RaycastQueryType.RQT_HIT_FIRST && results.length) {
58
+ raycastResult.hits = [pickingToRaycastHit(scene, pickClosest(results), ray)];
59
+ }
60
+ else if (queryType === raycast_gen_1.RaycastQueryType.RQT_QUERY_ALL && results.length) {
61
+ raycastResult.hits = results.map(_ => pickingToRaycastHit(scene, _, ray));
62
+ }
63
+ return raycastResult;
64
+ }
65
+ exports.raycastResultFromRay = raycastResultFromRay;
66
+ /**
67
+ * Pick closest selects the closest point of an array. By .distance field
68
+ */
69
+ function pickClosest(elems) {
70
+ let closest = undefined;
71
+ for (let it of elems) {
72
+ if (!closest || it.distance < closest.distance) {
73
+ closest = it;
74
+ }
75
+ }
76
+ return closest;
77
+ }
78
+ /**
79
+ * Compute ray direction calculates the "global coordinates" ray to perform
80
+ * the raycast operation.
81
+ */
82
+ function computeRayDirection(scene, raycast, ray, entity) {
83
+ const originOffset = raycast.originOffset ?? core_1.Vector3.Zero();
84
+ const globalOrigin = core_1.Vector3.TransformCoordinatesToRef(new core_1.Vector3(originOffset.x, originOffset.y, originOffset.z), entity.getWorldMatrix(), ray.origin);
85
+ // and then calculate the global direction, relative to the
86
+ if (!raycast.direction) {
87
+ // the default value if direction is missing is a local-space forward vector
88
+ core_1.Vector3.TransformNormalToRef(core_1.Vector3.Forward(), entity.getWorldMatrix(), ray.direction);
89
+ }
90
+ else if (raycast.direction?.$case === 'localDirection') {
91
+ // then localDirection, is used to detect collisions in a path
92
+ // i.e. Vector3.Forward(), it takes into consideration the rotation of
93
+ // the entity to perform the raycast in local coordinates
94
+ core_1.Vector3.TransformNormalToRef(new core_1.Vector3(raycast.direction.localDirection.x ?? 0, raycast.direction.localDirection.y ?? 0, raycast.direction.localDirection.z ?? 1), entity.getWorldMatrix(), ray.direction);
95
+ }
96
+ else if (raycast.direction?.$case === 'globalDirection') {
97
+ ray.direction.set(raycast.direction?.globalDirection.x, raycast.direction?.globalDirection.y, raycast.direction?.globalDirection.z).normalize();
98
+ }
99
+ else if (raycast.direction?.$case == 'globalTarget') {
100
+ const sceneTarget = new core_1.Vector3(raycast.direction.globalTarget.x, raycast.direction.globalTarget.y, raycast.direction.globalTarget.z);
101
+ const globalTarget = (0, coordinates_1.sceneCoordinatesToBabylonGlobalCoordinates)(scene, sceneTarget);
102
+ // scene one is to make it easy to point towards a pin-pointed element
103
+ // in global space, like a fixed tower
104
+ ray.direction.set(globalTarget.x - globalOrigin.x, globalTarget.y - globalOrigin.y, globalTarget.z - globalOrigin.z).normalize();
105
+ }
106
+ else if (raycast.direction?.$case == 'targetEntity') {
107
+ const targetEntity = scene.getEntityOrNull(raycast.direction.targetEntity);
108
+ const sceneTarget = targetEntity ? targetEntity.absolutePosition : core_1.Vector3.Zero();
109
+ const globalTarget = (0, coordinates_1.sceneCoordinatesToBabylonGlobalCoordinates)(scene, sceneTarget);
110
+ // scene one is to make it easy to point towards a pin-pointed element
111
+ // in global space, like a fixed tower
112
+ ray.direction.set(globalTarget.x - globalOrigin.x, globalTarget.y - globalOrigin.y, globalTarget.z - globalOrigin.z).normalize();
113
+ }
114
+ return ray;
115
+ }
116
+ /**
117
+ * Converts a result of a raycast (PickingInfo) into a RaycastHit of the Decentraland Protocol
118
+ */
119
+ function pickingToRaycastHit(scene, pickingInfo, ray) {
120
+ if (!pickingInfo.pickedPoint)
121
+ debugger;
122
+ return {
123
+ normalHit: pickingInfo.getNormal(true) || undefined,
124
+ direction: ray.direction,
125
+ globalOrigin: (0, coordinates_1.globalCoordinatesToSceneCoordinates)(scene, ray.origin),
126
+ length: pickingInfo.distance,
127
+ position: (0, coordinates_1.globalCoordinatesToSceneCoordinates)(scene, pickingInfo.pickedPoint),
128
+ entityId: getParentEntityId(pickingInfo.pickedMesh),
129
+ meshName: pickingInfo.pickedMesh?.name
130
+ };
131
+ }
132
+ exports.pickingToRaycastHit = pickingToRaycastHit;
133
+ // iterates the parents of the mesh until the a BabylonEntity is reached, it returns its .entityId
134
+ function getParentEntityId(node) {
135
+ let parent = node;
136
+ while (parent = parent?.parent) {
137
+ if (parent instanceof BabylonEntity_1.BabylonEntity)
138
+ return parent.entityId;
139
+ }
140
+ return undefined;
141
+ }
142
+ //# sourceMappingURL=raycasts.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,18 @@
1
+ import type { SceneContext } from "../scene-context";
2
+ import { Entity } from "../../../decentraland/types";
3
+ export declare const StaticEntities: {
4
+ readonly RootEntity: number;
5
+ readonly PlayerEntity: number;
6
+ readonly CameraEntity: number;
7
+ readonly GlobalCenterOfCoordinates: number;
8
+ };
9
+ export declare const PLAYER_HEIGHT = 1.7;
10
+ export declare const MAX_RESERVED_ENTITY = 512;
11
+ export declare const AVATAR_ENTITY_RANGE: [number, number];
12
+ export declare function entityIsInRange(entity: Entity, range: [number, number]): boolean;
13
+ /**
14
+ * This function updates the static entities to be reported back to the scene once
15
+ * per frame and when the scene asks for the initial state.
16
+ */
17
+ export declare function updateStaticEntities(context: SceneContext): void;
18
+ //# sourceMappingURL=static-entities.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"static-entities.d.ts","sourceRoot":"","sources":["../../../../../src/lib/babylon/scene/logic/static-entities.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAErD,OAAO,EAAE,MAAM,EAAE,MAAM,6BAA6B,CAAC;AAKrD,eAAO,MAAM,cAAc;;;;;CAKjB,CAAA;AAEV,eAAO,MAAM,aAAa,MAAM,CAAA;AAChC,eAAO,MAAM,mBAAmB,MAAM,CAAA;AACtC,eAAO,MAAM,mBAAmB,EAAE,CAAC,MAAM,EAAE,MAAM,CAA8B,CAAA;AAI/E,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,WAGtE;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,OAAO,EAAE,YAAY,QAiDzD"}
@@ -0,0 +1,64 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.updateStaticEntities = exports.entityIsInRange = exports.AVATAR_ENTITY_RANGE = exports.MAX_RESERVED_ENTITY = exports.PLAYER_HEIGHT = exports.StaticEntities = void 0;
4
+ const core_1 = require("@babylonjs/core");
5
+ const transform_component_1 = require("../../../decentraland/sdk-components/transform-component");
6
+ const coordinates_1 = require("../coordinates");
7
+ const engine_info_1 = require("../../../decentraland/sdk-components/engine-info");
8
+ const generational_index_pool_1 = require("../../../decentraland/crdt-internal/generational-index-pool");
9
+ const state_1 = require("../../../decentraland/state");
10
+ exports.StaticEntities = {
11
+ RootEntity: 0,
12
+ PlayerEntity: 1,
13
+ CameraEntity: 2,
14
+ GlobalCenterOfCoordinates: 5,
15
+ };
16
+ exports.PLAYER_HEIGHT = 1.7;
17
+ exports.MAX_RESERVED_ENTITY = 512;
18
+ exports.AVATAR_ENTITY_RANGE = [128, exports.MAX_RESERVED_ENTITY];
19
+ // this function defines if the engine should accept updates to the entity by its
20
+ // entity number
21
+ function entityIsInRange(entity, range) {
22
+ const [entityNumber, _version] = generational_index_pool_1.EntityUtils.fromEntityId(entity);
23
+ return entityNumber < range[1] && entityNumber >= range[0];
24
+ }
25
+ exports.entityIsInRange = entityIsInRange;
26
+ /**
27
+ * This function updates the static entities to be reported back to the scene once
28
+ * per frame and when the scene asks for the initial state.
29
+ */
30
+ function updateStaticEntities(context) {
31
+ const EngineInfo = context.components[engine_info_1.engineInfoComponent.componentId];
32
+ if (!EngineInfo.has(exports.StaticEntities.RootEntity))
33
+ EngineInfo.create(exports.StaticEntities.RootEntity, { frameNumber: 0, tickNumber: 0, totalRuntime: 0 });
34
+ const info = EngineInfo.getMutable(exports.StaticEntities.RootEntity);
35
+ info.tickNumber = context.currentTick;
36
+ info.totalRuntime = context.getElapsedTime();
37
+ info.frameNumber = context.babylonScene.getEngine().frameId - context.startFrame;
38
+ const Transform = context.components[transform_component_1.transformComponent.componentId];
39
+ if (!Transform.has(exports.StaticEntities.CameraEntity))
40
+ Transform.create(exports.StaticEntities.CameraEntity, { position: core_1.Vector3.Zero(), scale: core_1.Vector3.One(), rotation: core_1.Quaternion.Identity(), parent: exports.StaticEntities.RootEntity });
41
+ if (!Transform.has(exports.StaticEntities.PlayerEntity))
42
+ Transform.create(exports.StaticEntities.PlayerEntity, { position: core_1.Vector3.Zero(), scale: core_1.Vector3.One(), rotation: core_1.Quaternion.Identity(), parent: exports.StaticEntities.RootEntity });
43
+ if (!Transform.has(exports.StaticEntities.GlobalCenterOfCoordinates))
44
+ Transform.create(exports.StaticEntities.GlobalCenterOfCoordinates, { position: context.rootNode.position.scale(-1), scale: core_1.Vector3.One(), rotation: core_1.Quaternion.Identity(), parent: exports.StaticEntities.RootEntity });
45
+ // StaticEntities.PlayerEntity
46
+ {
47
+ const playerTransform = Transform.getMutable(exports.StaticEntities.PlayerEntity);
48
+ const player = state_1.playerEntityAtom.getOrNull();
49
+ // convert the camera position to scene-space coordinates
50
+ playerTransform.position = (0, coordinates_1.globalCoordinatesToSceneCoordinates)(context, player?.absolutePosition ?? core_1.Vector3.Zero());
51
+ playerTransform.rotation = player?.absoluteRotationQuaternion ?? core_1.Quaternion.Identity();
52
+ }
53
+ // StaticEntities.CameraEntity
54
+ {
55
+ const engineCamera = context.babylonScene.activeCamera;
56
+ const cameraTransform = Transform.getMutable(exports.StaticEntities.CameraEntity);
57
+ engineCamera?.getWorldMatrix().decompose(undefined, cameraTransform.rotation, cameraTransform.position);
58
+ // convert the camera position to scene-space coordinates
59
+ cameraTransform.position = (0, coordinates_1.globalCoordinatesToSceneCoordinates)(context, cameraTransform.position);
60
+ cameraTransform.scale.setAll(1);
61
+ }
62
+ }
63
+ exports.updateStaticEntities = updateStaticEntities;
64
+ //# sourceMappingURL=static-entities.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"static-entities.js","sourceRoot":"","sources":["../../../../../src/lib/babylon/scene/logic/static-entities.ts"],"names":[],"mappings":";;;AAAA,0CAAsD;AACtD,kGAA8F;AAE9F,gDAAqE;AAErE,kFAAuF;AACvF,yGAA0F;AAC1F,uDAA+D;AAElD,QAAA,cAAc,GAAG;IAC5B,UAAU,EAAE,CAAW;IACvB,YAAY,EAAE,CAAW;IACzB,YAAY,EAAE,CAAW;IACzB,yBAAyB,EAAE,CAAW;CAC9B,CAAA;AAEG,QAAA,aAAa,GAAG,GAAG,CAAA;AACnB,QAAA,mBAAmB,GAAG,GAAG,CAAA;AACzB,QAAA,mBAAmB,GAAqB,CAAC,GAAG,EAAE,2BAAmB,CAAC,CAAA;AAE/E,iFAAiF;AACjF,gBAAgB;AAChB,SAAgB,eAAe,CAAC,MAAc,EAAE,KAAuB;IACrE,MAAM,CAAC,YAAY,EAAE,QAAQ,CAAC,GAAG,qCAAW,CAAC,YAAY,CAAC,MAAM,CAAC,CAAA;IACjE,OAAO,YAAY,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,YAAY,IAAI,KAAK,CAAC,CAAC,CAAC,CAAA;AAC5D,CAAC;AAHD,0CAGC;AAED;;;GAGG;AACH,SAAgB,oBAAoB,CAAC,OAAqB;IACxD,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC,iCAAmB,CAAC,WAAW,CAAC,CAAA;IAEtE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,sBAAc,CAAC,UAAU,CAAC;QAC5C,UAAU,CAAC,MAAM,CAAC,sBAAc,CAAC,UAAU,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC,CAAA;IAElG,MAAM,IAAI,GAAG,UAAU,CAAC,UAAU,CAAC,sBAAc,CAAC,UAAU,CAAC,CAAA;IAE7D,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,WAAW,CAAA;IACrC,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,cAAc,EAAE,CAAA;IAC5C,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC,OAAO,GAAG,OAAO,CAAC,UAAU,CAAA;IAEhF,MAAM,SAAS,GAAG,OAAO,CAAC,UAAU,CAAC,wCAAkB,CAAC,WAAW,CAAC,CAAA;IAEpE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,sBAAc,CAAC,YAAY,CAAC;QAC7C,SAAS,CAAC,MAAM,CAAC,sBAAc,CAAC,YAAY,EAAE,EAAE,QAAQ,EAAE,cAAO,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,cAAO,CAAC,GAAG,EAAE,EAAE,QAAQ,EAAE,iBAAU,CAAC,QAAQ,EAAE,EAAE,MAAM,EAAE,sBAAc,CAAC,UAAU,EAAE,CAAC,CAAA;IACvK,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,sBAAc,CAAC,YAAY,CAAC;QAC7C,SAAS,CAAC,MAAM,CAAC,sBAAc,CAAC,YAAY,EAAE,EAAE,QAAQ,EAAE,cAAO,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,cAAO,CAAC,GAAG,EAAE,EAAE,QAAQ,EAAE,iBAAU,CAAC,QAAQ,EAAE,EAAE,MAAM,EAAE,sBAAc,CAAC,UAAU,EAAE,CAAC,CAAA;IACvK,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,sBAAc,CAAC,yBAAyB,CAAC;QAC1D,SAAS,CAAC,MAAM,CAAC,sBAAc,CAAC,yBAAyB,EAAE,EAAE,QAAQ,EAAE,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,cAAO,CAAC,GAAG,EAAE,EAAE,QAAQ,EAAE,iBAAU,CAAC,QAAQ,EAAE,EAAE,MAAM,EAAE,sBAAc,CAAC,UAAU,EAAE,CAAC,CAAA;IAGzM,8BAA8B;IAC9B;QACE,MAAM,eAAe,GAAG,SAAS,CAAC,UAAU,CAAC,sBAAc,CAAC,YAAY,CAAC,CAAA;QAEzE,MAAM,MAAM,GAAG,wBAAgB,CAAC,SAAS,EAAE,CAAA;QAE3C,yDAAyD;QACzD,eAAe,CAAC,QAAQ,GAAG,IAAA,iDAAmC,EAAC,OAAO,EAAE,MAAM,EAAE,gBAAgB,IAAI,cAAO,CAAC,IAAI,EAAE,CAAC,CAAA;QACnH,eAAe,CAAC,QAAQ,GAAG,MAAM,EAAE,0BAA0B,IAAI,iBAAU,CAAC,QAAQ,EAAE,CAAA;KACvF;IAED,8BAA8B;IAC9B;QACE,MAAM,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,YAAY,CAAA;QACtD,MAAM,eAAe,GAAG,SAAS,CAAC,UAAU,CAAC,sBAAc,CAAC,YAAY,CAAC,CAAA;QAEzE,YAAY,EAAE,cAAc,EAAE,CAAC,SAAS,CACtC,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,eAAe,CAAC,QAAQ,CACzB,CAAA;QAED,yDAAyD;QACzD,eAAe,CAAC,QAAQ,GAAG,IAAA,iDAAmC,EAAC,OAAO,EAAE,eAAe,CAAC,QAAQ,CAAC,CAAA;QAEjG,eAAe,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAA;KAChC;AACH,CAAC;AAjDD,oDAiDC"}
@@ -0,0 +1,4 @@
1
+ import { LoadableScene } from "../../decentraland/scene/content-server-entity";
2
+ import { SceneContext } from "./scene-context";
3
+ export declare function connectSceneContextUsingNodeJs(ctx: SceneContext, loadableScene: LoadableScene): Promise<void>;
4
+ //# sourceMappingURL=nodejs-runtime.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"nodejs-runtime.d.ts","sourceRoot":"","sources":["../../../../src/lib/babylon/scene/nodejs-runtime.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,gDAAgD,CAAA;AAC9E,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAA;AA0C9C,wBAAsB,8BAA8B,CAAC,GAAG,EAAE,YAAY,EAAE,aAAa,EAAE,aAAa,iBAoCnG"}