@dcl/hammurabi-server 1.0.0-17268386187.commit-b609629
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CLAUDE.md +90 -0
- package/LICENSE +201 -0
- package/README.md +125 -0
- package/dist/cli.d.ts +3 -0
- package/dist/cli.d.ts.map +1 -0
- package/dist/cli.js +79 -0
- package/dist/cli.js.map +1 -0
- package/dist/lib/babylon/avatar-rendering-system.d.ts +16 -0
- package/dist/lib/babylon/avatar-rendering-system.d.ts.map +1 -0
- package/dist/lib/babylon/avatar-rendering-system.js +96 -0
- package/dist/lib/babylon/avatar-rendering-system.js.map +1 -0
- package/dist/lib/babylon/avatars/AvatarRenderer.d.ts +40 -0
- package/dist/lib/babylon/avatars/AvatarRenderer.d.ts.map +1 -0
- package/dist/lib/babylon/avatars/AvatarRenderer.js +260 -0
- package/dist/lib/babylon/avatars/AvatarRenderer.js.map +1 -0
- package/dist/lib/babylon/avatars/CharacterController.d.ts +88 -0
- package/dist/lib/babylon/avatars/CharacterController.d.ts.map +1 -0
- package/dist/lib/babylon/avatars/CharacterController.js +463 -0
- package/dist/lib/babylon/avatars/CharacterController.js.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/body.d.ts +4 -0
- package/dist/lib/babylon/avatars/adr-65/body.d.ts.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/body.js +47 -0
- package/dist/lib/babylon/avatars/adr-65/body.js.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/customizations.d.ts +11 -0
- package/dist/lib/babylon/avatars/adr-65/customizations.d.ts.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/customizations.js +111 -0
- package/dist/lib/babylon/avatars/adr-65/customizations.js.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/emote.d.ts +9 -0
- package/dist/lib/babylon/avatars/adr-65/emote.d.ts.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/emote.js +46 -0
- package/dist/lib/babylon/avatars/adr-65/emote.js.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/loader.d.ts +8 -0
- package/dist/lib/babylon/avatars/adr-65/loader.d.ts.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/loader.js +54 -0
- package/dist/lib/babylon/avatars/adr-65/loader.js.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/representation.d.ts +12 -0
- package/dist/lib/babylon/avatars/adr-65/representation.d.ts.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/representation.js +77 -0
- package/dist/lib/babylon/avatars/adr-65/representation.js.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/slots.d.ts +5 -0
- package/dist/lib/babylon/avatars/adr-65/slots.d.ts.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/slots.js +62 -0
- package/dist/lib/babylon/avatars/adr-65/slots.js.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/types.d.ts +17 -0
- package/dist/lib/babylon/avatars/adr-65/types.d.ts.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/types.js +3 -0
- package/dist/lib/babylon/avatars/adr-65/types.js.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/utils.d.ts +8 -0
- package/dist/lib/babylon/avatars/adr-65/utils.d.ts.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/utils.js +29 -0
- package/dist/lib/babylon/avatars/adr-65/utils.js.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/wearable.d.ts +7 -0
- package/dist/lib/babylon/avatars/adr-65/wearable.d.ts.map +1 -0
- package/dist/lib/babylon/avatars/adr-65/wearable.js +64 -0
- package/dist/lib/babylon/avatars/adr-65/wearable.js.map +1 -0
- package/dist/lib/babylon/avatars/avatar-asset-manager.d.ts +12 -0
- package/dist/lib/babylon/avatars/avatar-asset-manager.d.ts.map +1 -0
- package/dist/lib/babylon/avatars/avatar-asset-manager.js +31 -0
- package/dist/lib/babylon/avatars/avatar-asset-manager.js.map +1 -0
- package/dist/lib/babylon/avatars/loader.d.ts +6 -0
- package/dist/lib/babylon/avatars/loader.d.ts.map +1 -0
- package/dist/lib/babylon/avatars/loader.js +108 -0
- package/dist/lib/babylon/avatars/loader.js.map +1 -0
- package/dist/lib/babylon/avatars/urn.d.ts +2 -0
- package/dist/lib/babylon/avatars/urn.d.ts.map +1 -0
- package/dist/lib/babylon/avatars/urn.js +9 -0
- package/dist/lib/babylon/avatars/urn.js.map +1 -0
- package/dist/lib/babylon/index.d.ts +6 -0
- package/dist/lib/babylon/index.d.ts.map +1 -0
- package/dist/lib/babylon/index.js +85 -0
- package/dist/lib/babylon/index.js.map +1 -0
- package/dist/lib/babylon/input.d.ts +35 -0
- package/dist/lib/babylon/input.d.ts.map +1 -0
- package/dist/lib/babylon/input.js +137 -0
- package/dist/lib/babylon/input.js.map +1 -0
- package/dist/lib/babylon/scene/AssetManager.d.ts +19 -0
- package/dist/lib/babylon/scene/AssetManager.d.ts.map +1 -0
- package/dist/lib/babylon/scene/AssetManager.js +271 -0
- package/dist/lib/babylon/scene/AssetManager.js.map +1 -0
- package/dist/lib/babylon/scene/BabylonEntity.d.ts +84 -0
- package/dist/lib/babylon/scene/BabylonEntity.d.ts.map +1 -0
- package/dist/lib/babylon/scene/BabylonEntity.js +174 -0
- package/dist/lib/babylon/scene/BabylonEntity.js.map +1 -0
- package/dist/lib/babylon/scene/connect-context-rpc.d.ts +8 -0
- package/dist/lib/babylon/scene/connect-context-rpc.d.ts.map +1 -0
- package/dist/lib/babylon/scene/connect-context-rpc.js +210 -0
- package/dist/lib/babylon/scene/connect-context-rpc.js.map +1 -0
- package/dist/lib/babylon/scene/coordinates.d.ts +5 -0
- package/dist/lib/babylon/scene/coordinates.d.ts.map +1 -0
- package/dist/lib/babylon/scene/coordinates.js +17 -0
- package/dist/lib/babylon/scene/coordinates.js.map +1 -0
- package/dist/lib/babylon/scene/hot-reload.d.ts +9 -0
- package/dist/lib/babylon/scene/hot-reload.d.ts.map +1 -0
- package/dist/lib/babylon/scene/hot-reload.js +65 -0
- package/dist/lib/babylon/scene/hot-reload.js.map +1 -0
- package/dist/lib/babylon/scene/load.d.ts +54 -0
- package/dist/lib/babylon/scene/load.d.ts.map +1 -0
- package/dist/lib/babylon/scene/load.js +154 -0
- package/dist/lib/babylon/scene/load.js.map +1 -0
- package/dist/lib/babylon/scene/logic/apply-animations.d.ts +3 -0
- package/dist/lib/babylon/scene/logic/apply-animations.d.ts.map +1 -0
- package/dist/lib/babylon/scene/logic/apply-animations.js +50 -0
- package/dist/lib/babylon/scene/logic/apply-animations.js.map +1 -0
- package/dist/lib/babylon/scene/logic/billboards.d.ts +3 -0
- package/dist/lib/babylon/scene/logic/billboards.d.ts.map +1 -0
- package/dist/lib/babylon/scene/logic/billboards.js +12 -0
- package/dist/lib/babylon/scene/logic/billboards.js.map +1 -0
- package/dist/lib/babylon/scene/logic/camera-follows-player.d.ts +7 -0
- package/dist/lib/babylon/scene/logic/camera-follows-player.d.ts.map +1 -0
- package/dist/lib/babylon/scene/logic/camera-follows-player.js +35 -0
- package/dist/lib/babylon/scene/logic/camera-follows-player.js.map +1 -0
- package/dist/lib/babylon/scene/logic/colliders.d.ts +9 -0
- package/dist/lib/babylon/scene/logic/colliders.d.ts.map +1 -0
- package/dist/lib/babylon/scene/logic/colliders.js +79 -0
- package/dist/lib/babylon/scene/logic/colliders.js.map +1 -0
- package/dist/lib/babylon/scene/logic/cyclic-transform.d.ts +12 -0
- package/dist/lib/babylon/scene/logic/cyclic-transform.d.ts.map +1 -0
- package/dist/lib/babylon/scene/logic/cyclic-transform.js +67 -0
- package/dist/lib/babylon/scene/logic/cyclic-transform.js.map +1 -0
- package/dist/lib/babylon/scene/logic/delayed-interpolation.d.ts +27 -0
- package/dist/lib/babylon/scene/logic/delayed-interpolation.d.ts.map +1 -0
- package/dist/lib/babylon/scene/logic/delayed-interpolation.js +49 -0
- package/dist/lib/babylon/scene/logic/delayed-interpolation.js.map +1 -0
- package/dist/lib/babylon/scene/logic/easings.d.ts +7 -0
- package/dist/lib/babylon/scene/logic/easings.d.ts.map +1 -0
- package/dist/lib/babylon/scene/logic/easings.js +100 -0
- package/dist/lib/babylon/scene/logic/easings.js.map +1 -0
- package/dist/lib/babylon/scene/logic/hide-camera-obstuction-system.d.ts +5 -0
- package/dist/lib/babylon/scene/logic/hide-camera-obstuction-system.d.ts.map +1 -0
- package/dist/lib/babylon/scene/logic/hide-camera-obstuction-system.js +145 -0
- package/dist/lib/babylon/scene/logic/hide-camera-obstuction-system.js.map +1 -0
- package/dist/lib/babylon/scene/logic/local-avatar-scene.d.ts +10 -0
- package/dist/lib/babylon/scene/logic/local-avatar-scene.d.ts.map +1 -0
- package/dist/lib/babylon/scene/logic/local-avatar-scene.js +50 -0
- package/dist/lib/babylon/scene/logic/local-avatar-scene.js.map +1 -0
- package/dist/lib/babylon/scene/logic/pointer-events.d.ts +12 -0
- package/dist/lib/babylon/scene/logic/pointer-events.d.ts.map +1 -0
- package/dist/lib/babylon/scene/logic/pointer-events.js +199 -0
- package/dist/lib/babylon/scene/logic/pointer-events.js.map +1 -0
- package/dist/lib/babylon/scene/logic/raycasts.d.ts +21 -0
- package/dist/lib/babylon/scene/logic/raycasts.d.ts.map +1 -0
- package/dist/lib/babylon/scene/logic/raycasts.js +142 -0
- package/dist/lib/babylon/scene/logic/raycasts.js.map +1 -0
- package/dist/lib/babylon/scene/logic/static-entities.d.ts +18 -0
- package/dist/lib/babylon/scene/logic/static-entities.d.ts.map +1 -0
- package/dist/lib/babylon/scene/logic/static-entities.js +64 -0
- package/dist/lib/babylon/scene/logic/static-entities.js.map +1 -0
- package/dist/lib/babylon/scene/nodejs-runtime.d.ts +4 -0
- package/dist/lib/babylon/scene/nodejs-runtime.d.ts.map +1 -0
- package/dist/lib/babylon/scene/nodejs-runtime.js +100 -0
- package/dist/lib/babylon/scene/nodejs-runtime.js.map +1 -0
- package/dist/lib/babylon/scene/scene-context.d.ts +116 -0
- package/dist/lib/babylon/scene/scene-context.d.ts.map +1 -0
- package/dist/lib/babylon/scene/scene-context.js +492 -0
- package/dist/lib/babylon/scene/scene-context.js.map +1 -0
- package/dist/lib/babylon/scene/scene-culling.d.ts +6 -0
- package/dist/lib/babylon/scene/scene-culling.d.ts.map +1 -0
- package/dist/lib/babylon/scene/scene-culling.js +23 -0
- package/dist/lib/babylon/scene/scene-culling.js.map +1 -0
- package/dist/lib/babylon/scene/update-scheduler.d.ts +7 -0
- package/dist/lib/babylon/scene/update-scheduler.d.ts.map +1 -0
- package/dist/lib/babylon/scene/update-scheduler.js +40 -0
- package/dist/lib/babylon/scene/update-scheduler.js.map +1 -0
- package/dist/lib/babylon/time-based-animation.d.ts +13 -0
- package/dist/lib/babylon/time-based-animation.d.ts.map +1 -0
- package/dist/lib/babylon/time-based-animation.js +35 -0
- package/dist/lib/babylon/time-based-animation.js.map +1 -0
- package/dist/lib/babylon/visual/ambientLights.d.ts +6 -0
- package/dist/lib/babylon/visual/ambientLights.d.ts.map +1 -0
- package/dist/lib/babylon/visual/ambientLights.js +65 -0
- package/dist/lib/babylon/visual/ambientLights.js.map +1 -0
- package/dist/lib/babylon/visual/glowLayer.d.ts +6 -0
- package/dist/lib/babylon/visual/glowLayer.d.ts.map +1 -0
- package/dist/lib/babylon/visual/glowLayer.js +59 -0
- package/dist/lib/babylon/visual/glowLayer.js.map +1 -0
- package/dist/lib/babylon/visual/parcelOutline.d.ts +7 -0
- package/dist/lib/babylon/visual/parcelOutline.d.ts.map +1 -0
- package/dist/lib/babylon/visual/parcelOutline.js +88 -0
- package/dist/lib/babylon/visual/parcelOutline.js.map +1 -0
- package/dist/lib/babylon/visual/reticle.d.ts +3 -0
- package/dist/lib/babylon/visual/reticle.d.ts.map +1 -0
- package/dist/lib/babylon/visual/reticle.js +60 -0
- package/dist/lib/babylon/visual/reticle.js.map +1 -0
- package/dist/lib/babylon/visual/ui.d.ts +8 -0
- package/dist/lib/babylon/visual/ui.d.ts.map +1 -0
- package/dist/lib/babylon/visual/ui.js +54 -0
- package/dist/lib/babylon/visual/ui.js.map +1 -0
- package/dist/lib/common-runtime/game-loop.d.ts +4 -0
- package/dist/lib/common-runtime/game-loop.d.ts.map +1 -0
- package/dist/lib/common-runtime/game-loop.js +31 -0
- package/dist/lib/common-runtime/game-loop.js.map +1 -0
- package/dist/lib/common-runtime/modules.d.ts +244 -0
- package/dist/lib/common-runtime/modules.d.ts.map +1 -0
- package/dist/lib/common-runtime/modules.js +74 -0
- package/dist/lib/common-runtime/modules.js.map +1 -0
- package/dist/lib/common-runtime/startup.d.ts +8 -0
- package/dist/lib/common-runtime/startup.d.ts.map +1 -0
- package/dist/lib/common-runtime/startup.js +45 -0
- package/dist/lib/common-runtime/startup.js.map +1 -0
- package/dist/lib/common-runtime/types.d.ts +15 -0
- package/dist/lib/common-runtime/types.d.ts.map +1 -0
- package/dist/lib/common-runtime/types.js +7 -0
- package/dist/lib/common-runtime/types.js.map +1 -0
- package/dist/lib/decentraland/ByteBuffer/index.d.ts +75 -0
- package/dist/lib/decentraland/ByteBuffer/index.d.ts.map +1 -0
- package/dist/lib/decentraland/ByteBuffer/index.js +279 -0
- package/dist/lib/decentraland/ByteBuffer/index.js.map +1 -0
- package/dist/lib/decentraland/ByteBuffer/types.d.ts +109 -0
- package/dist/lib/decentraland/ByteBuffer/types.d.ts.map +1 -0
- package/dist/lib/decentraland/ByteBuffer/types.js +3 -0
- package/dist/lib/decentraland/ByteBuffer/types.js.map +1 -0
- package/dist/lib/decentraland/communications/CommsTransportWrapper.d.ts +45 -0
- package/dist/lib/decentraland/communications/CommsTransportWrapper.d.ts.map +1 -0
- package/dist/lib/decentraland/communications/CommsTransportWrapper.js +174 -0
- package/dist/lib/decentraland/communications/CommsTransportWrapper.js.map +1 -0
- package/dist/lib/decentraland/communications/avatar-communication-system.d.ts +18 -0
- package/dist/lib/decentraland/communications/avatar-communication-system.d.ts.map +1 -0
- package/dist/lib/decentraland/communications/avatar-communication-system.js +203 -0
- package/dist/lib/decentraland/communications/avatar-communication-system.js.map +1 -0
- package/dist/lib/decentraland/communications/connect-adapter.d.ts +5 -0
- package/dist/lib/decentraland/communications/connect-adapter.d.ts.map +1 -0
- package/dist/lib/decentraland/communications/connect-adapter.js +110 -0
- package/dist/lib/decentraland/communications/connect-adapter.js.map +1 -0
- package/dist/lib/decentraland/communications/connect-transport.d.ts +5 -0
- package/dist/lib/decentraland/communications/connect-transport.d.ts.map +1 -0
- package/dist/lib/decentraland/communications/connect-transport.js +32 -0
- package/dist/lib/decentraland/communications/connect-transport.js.map +1 -0
- package/dist/lib/decentraland/communications/networked-profile-system.d.ts +10 -0
- package/dist/lib/decentraland/communications/networked-profile-system.d.ts.map +1 -0
- package/dist/lib/decentraland/communications/networked-profile-system.js +73 -0
- package/dist/lib/decentraland/communications/networked-profile-system.js.map +1 -0
- package/dist/lib/decentraland/communications/player-entity-manager.d.ts +55 -0
- package/dist/lib/decentraland/communications/player-entity-manager.d.ts.map +1 -0
- package/dist/lib/decentraland/communications/player-entity-manager.js +167 -0
- package/dist/lib/decentraland/communications/player-entity-manager.js.map +1 -0
- package/dist/lib/decentraland/communications/position-report-system.d.ts +8 -0
- package/dist/lib/decentraland/communications/position-report-system.d.ts.map +1 -0
- package/dist/lib/decentraland/communications/position-report-system.js +51 -0
- package/dist/lib/decentraland/communications/position-report-system.js.map +1 -0
- package/dist/lib/decentraland/communications/realm-communications-system.d.ts +17 -0
- package/dist/lib/decentraland/communications/realm-communications-system.d.ts.map +1 -0
- package/dist/lib/decentraland/communications/realm-communications-system.js +111 -0
- package/dist/lib/decentraland/communications/realm-communications-system.js.map +1 -0
- package/dist/lib/decentraland/communications/scene-comms.d.ts +9 -0
- package/dist/lib/decentraland/communications/scene-comms.d.ts.map +1 -0
- package/dist/lib/decentraland/communications/scene-comms.js +20 -0
- package/dist/lib/decentraland/communications/scene-comms.js.map +1 -0
- package/dist/lib/decentraland/communications/transports/livekit.d.ts +27 -0
- package/dist/lib/decentraland/communications/transports/livekit.d.ts.map +1 -0
- package/dist/lib/decentraland/communications/transports/livekit.js +135 -0
- package/dist/lib/decentraland/communications/transports/livekit.js.map +1 -0
- package/dist/lib/decentraland/communications/transports/ws-room.d.ts +26 -0
- package/dist/lib/decentraland/communications/transports/ws-room.d.ts.map +1 -0
- package/dist/lib/decentraland/communications/transports/ws-room.js +235 -0
- package/dist/lib/decentraland/communications/transports/ws-room.js.map +1 -0
- package/dist/lib/decentraland/communications/types.d.ts +76 -0
- package/dist/lib/decentraland/communications/types.d.ts.map +1 -0
- package/dist/lib/decentraland/communications/types.js +6 -0
- package/dist/lib/decentraland/communications/types.js.map +1 -0
- package/dist/lib/decentraland/communications/ws-async-channel.d.ts +6 -0
- package/dist/lib/decentraland/communications/ws-async-channel.d.ts.map +1 -0
- package/dist/lib/decentraland/communications/ws-async-channel.js +52 -0
- package/dist/lib/decentraland/communications/ws-async-channel.js.map +1 -0
- package/dist/lib/decentraland/crdt-internal/components.d.ts +156 -0
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- package/dist/lib/decentraland/crdt-internal/components.js.map +1 -0
- package/dist/lib/decentraland/crdt-internal/conflict-resolution.d.ts +45 -0
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- package/dist/lib/decentraland/crdt-internal/dataCompare.d.ts +6 -0
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- package/dist/lib/decentraland/crdt-internal/generational-index-pool.d.ts +22 -0
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- package/dist/lib/decentraland/crdt-internal/generational-index-pool.js.map +1 -0
- package/dist/lib/decentraland/crdt-internal/grow-only-set.d.ts +10 -0
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- package/dist/lib/decentraland/crdt-internal/grow-only-set.js.map +1 -0
- package/dist/lib/decentraland/crdt-internal/last-write-win-element-set.d.ts +11 -0
- package/dist/lib/decentraland/crdt-internal/last-write-win-element-set.d.ts.map +1 -0
- package/dist/lib/decentraland/crdt-internal/last-write-win-element-set.js +224 -0
- package/dist/lib/decentraland/crdt-internal/last-write-win-element-set.js.map +1 -0
- package/dist/lib/decentraland/crdt-wire-protocol/appendValue.d.ts +15 -0
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- package/dist/lib/decentraland/crdt-wire-protocol/appendValue.js +50 -0
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- package/dist/lib/decentraland/crdt-wire-protocol/crdtMessageProtocol.d.ts +31 -0
- package/dist/lib/decentraland/crdt-wire-protocol/crdtMessageProtocol.d.ts.map +1 -0
- package/dist/lib/decentraland/crdt-wire-protocol/crdtMessageProtocol.js +72 -0
- package/dist/lib/decentraland/crdt-wire-protocol/crdtMessageProtocol.js.map +1 -0
- package/dist/lib/decentraland/crdt-wire-protocol/deleteComponent.d.ts +14 -0
- package/dist/lib/decentraland/crdt-wire-protocol/deleteComponent.d.ts.map +1 -0
- package/dist/lib/decentraland/crdt-wire-protocol/deleteComponent.js +44 -0
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- package/dist/lib/decentraland/crdt-wire-protocol/deleteEntity.d.ts +11 -0
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- package/dist/lib/decentraland/sdk-components/tween.d.ts +3 -0
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- package/dist/lib/decentraland/state.d.ts +24 -0
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# CLAUDE.md
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This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
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## Build Commands
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This project is a headless Node.js server implementation of the Decentraland protocol using Babylon.js NullEngine for 3D scene processing without rendering.
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```bash
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# Build TypeScript to JavaScript
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npm run build
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# Run tests
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npm run test
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# Start development server
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npm start # runs: ./start --realm=localhost:8000
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# Run the server with specific realm
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```
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The project uses simple TypeScript compilation (`tsc`) instead of complex bundling. The compiled output goes to `dist/` folder.
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## Project Architecture
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This is the **Hammurabi Server** - a headless implementation of the Decentraland protocol that runs entirely in Node.js without browser dependencies.
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### Core Architecture Components
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**Engine Initialization (`src/lib/engine-main.ts`)**:
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- Entry point that creates Babylon.js NullEngine for headless 3D processing
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- Creates guest identity for authentication
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- Fetches realm configuration from `/about` endpoint
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- Initializes all systems (avatar rendering, scene culling, character controller, etc.)
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- Scene loading uses `loadSceneContextFromLocal` with hot reload support
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**Scene Management (`src/lib/babylon/scene/`)**:
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- `BabylonEntity` - Wrapper around Babylon.js objects with component-based architecture
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- **Node.js Runtime**: Uses `connectSceneContextUsingNodeJs` with in-process WebWorker runtime and MemoryTransport (no actual worker threads)
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- Hot reload support for local development
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**Communications System (`src/lib/decentraland/communications/`)**:
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- **LiveKit Transport** (`transports/livekit.ts`): Uses `@livekit/rtc-node` package for Node.js multiplayer
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- Room management without browser-specific APIs
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- Uses `connectionState` instead of `state` property
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- `CommsTransportWrapper` - Transport abstraction layer
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- Scene-specific communications via `createSceneComms`
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**Headless Adaptations**:
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- **Babylon.js** (`src/lib/babylon/index.ts`): Always uses NullEngine, no canvas/WebGL
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- No emote loading in headless mode
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- Avatar components created but not visually rendered
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- **Asset Loading**: Custom XMLHttpRequest polyfill in `cli.ts` for GLTF loading
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- **Environment**: Simplified lighting without complex visual materials
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### Key Technical Details
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- **Error Resilience**: Global uncaught exception handlers prevent server crashes
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- **No DOM Dependencies**: All browser-specific code is conditional or removed
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- **LiveKit Node SDK**: Direct imports from `@livekit/rtc-node`, no conditional loading
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- **Entity Allocation**: Unity-compatible reserved ranges (1 for local player, 32-255 for remote)
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- **CRDT Protocol**: Component-based entity system with conflict resolution
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- **Profile System**: ADR-204 compliant with Catalyst-based fetching
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### CLI Structure (`src/cli.ts`)
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The CLI provides:
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- XMLHttpRequest polyfill for Babylon.js asset loading
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- Argument parsing for `--realm`, `--address`, `--authenticated` flags
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- Global error handlers that keep server running despite errors
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- Direct execution as npm bin via `dist/cli.js`
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### GitHub Actions Publishing
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- Triggers on pushes to main, all PRs, and releases
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- Uses `decentraland/oddish-action@master` for npm/S3 publishing
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- Creates deterministic snapshots for PR testing
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- Publishes to `@dcl/hammurabi-server` on npm
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### Testing
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The project uses Jest for testing. Integration tests may require the testing realm to be built, though most of that infrastructure has been simplified for the headless server.
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package/LICENSE
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Apache License
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package/README.md
ADDED
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# Hammurabi Server
|
|
2
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3
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A headless Node.js implementation of the Decentraland protocol using Babylon.js for 3D scene processing.
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This server can run Decentraland scenes in a headless environment, making it perfect for:
|
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- **Server-side simulation** of Decentraland worlds
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- **Multiplayer backend** processing with LiveKit communications
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- **Scene validation** and testing infrastructure
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- **Headless bots** and automated agents
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- **Performance testing** without browser overhead
|
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|
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**Status: Production Ready** ✅
|
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|
|
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|
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## Features
|
|
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|
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|
|
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|
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- 🏃♂️ **Headless 3D Processing** - Full Babylon.js scene simulation without rendering
|
|
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|
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- 🌐 **LiveKit Communications** - Real multiplayer support via Node.js LiveKit SDK
|
|
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|
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- 🤖 **Scene Execution** - Runs Decentraland SDK7 scenes with full ECS support
|
|
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- 🔧 **Asset Loading** - GLTF models, textures, and colliders for spatial logic
|
|
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- 🎮 **Avatar System** - Multiplayer player management without visual rendering
|
|
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|
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- 🔄 **Hot Reload** - Development server with automatic scene updates
|
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- ⚡ **Error Resilient** - Continues running despite scene errors
|
|
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|
|
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|
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## Installation
|
|
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|
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|
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### Global Installation
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|
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```bash
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|
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npm install -g @dcl/hammurabi-server
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hammurabi --realm=localhost:8000
|
|
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```
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|
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|
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|
|
33
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### Local Development
|
|
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```bash
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|
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git clone https://github.com/decentraland/hammurabi
|
|
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cd hammurabi
|
|
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npm install
|
|
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npm run build
|
|
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+
./hammurabi --realm=localhost:8000
|
|
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|
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```
|
|
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|
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|
|
42
|
+
## Usage
|
|
43
|
+
|
|
44
|
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### Basic Server
|
|
45
|
+
```bash
|
|
46
|
+
# Connect to local development realm
|
|
47
|
+
hammurabi --realm=localhost:8000
|
|
48
|
+
|
|
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|
+
# Connect to remote realm
|
|
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|
+
hammurabi --realm=https://sdk-team-cdn.decentraland.org
|
|
51
|
+
```
|
|
52
|
+
|
|
53
|
+
### Programmatic Usage
|
|
54
|
+
```typescript
|
|
55
|
+
import { main } from '@dcl/hammurabi-server'
|
|
56
|
+
|
|
57
|
+
const scene = await main({
|
|
58
|
+
realmUrl: 'localhost:8000'
|
|
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|
+
})
|
|
60
|
+
|
|
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|
+
console.log('Headless scene running:', !!scene)
|
|
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|
+
```
|
|
63
|
+
|
|
64
|
+
## Architecture
|
|
65
|
+
|
|
66
|
+
### Headless Components
|
|
67
|
+
- **Babylon.js NullEngine** - 3D processing without GPU rendering
|
|
68
|
+
- **In-process Scene Runtime** - WebWorker scripts via QuickJS
|
|
69
|
+
- **LiveKit Node.js SDK** - Multiplayer communications
|
|
70
|
+
- **Asset Manager** - GLTF loading with collider support
|
|
71
|
+
- **Avatar Renderer** - Multiplayer entities without UI textures
|
|
72
|
+
|
|
73
|
+
### Scene Support
|
|
74
|
+
- **ECS7 Scenes** - Full Decentraland SDK7 compatibility
|
|
75
|
+
- **Component Systems** - Transform, mesh, avatar, pointer events
|
|
76
|
+
- **CRDT Protocol** - Entity state synchronization
|
|
77
|
+
- **Asset Loading** - Models, textures, audio (headless)
|
|
78
|
+
- **Spatial Queries** - Raycasting and collision detection
|
|
79
|
+
|
|
80
|
+
## Development
|
|
81
|
+
|
|
82
|
+
### Build
|
|
83
|
+
```bash
|
|
84
|
+
npm run build # Compile TypeScript
|
|
85
|
+
npm run test # Run test suite
|
|
86
|
+
npm start # Start development server
|
|
87
|
+
```
|
|
88
|
+
|
|
89
|
+
### Environment Variables
|
|
90
|
+
```bash
|
|
91
|
+
# Optional: Configure LiveKit server
|
|
92
|
+
LIVEKIT_URL=wss://your-livekit-server.com
|
|
93
|
+
LIVEKIT_TOKEN=your-jwt-token
|
|
94
|
+
```
|
|
95
|
+
|
|
96
|
+
## Configuration
|
|
97
|
+
|
|
98
|
+
The server automatically:
|
|
99
|
+
- Creates guest identity for headless authentication
|
|
100
|
+
- Fetches realm configuration from `/about` endpoint
|
|
101
|
+
- Establishes LiveKit room for multiplayer communications
|
|
102
|
+
- Loads and executes scene scripts in isolated runtime
|
|
103
|
+
- Processes CRDT messages for entity synchronization
|
|
104
|
+
|
|
105
|
+
## Publishing
|
|
106
|
+
|
|
107
|
+
This package is automatically published via GitHub Actions:
|
|
108
|
+
- **Main branch** → Latest release to npm
|
|
109
|
+
- **Pull requests** → Snapshot versions for testing
|
|
110
|
+
- **Releases** → Tagged versions with provenance
|
|
111
|
+
|
|
112
|
+
## Contributing
|
|
113
|
+
|
|
114
|
+
1. Fork the repository
|
|
115
|
+
2. Create a feature branch: `git checkout -b feat/amazing-feature`
|
|
116
|
+
3. Make changes and test: `npm run build && npm run test`
|
|
117
|
+
4. Create pull request - snapshots will be automatically published for testing
|
|
118
|
+
|
|
119
|
+
## License
|
|
120
|
+
|
|
121
|
+
Apache-2.0
|
|
122
|
+
|
|
123
|
+
---
|
|
124
|
+
|
|
125
|
+
**Protocol Squad** - Building the future of virtual worlds 🌐
|
package/dist/cli.d.ts
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"cli.d.ts","sourceRoot":"","sources":["../src/cli.ts"],"names":[],"mappings":""}
|
package/dist/cli.js
ADDED
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
#!/usr/bin/env node
|
|
2
|
+
"use strict";
|
|
3
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
4
|
+
const engine_main_1 = require("./lib/engine-main");
|
|
5
|
+
// Parse arguments
|
|
6
|
+
const args = process.argv.slice(2);
|
|
7
|
+
let realmUrl = 'localhost:8000';
|
|
8
|
+
for (const arg of args) {
|
|
9
|
+
if (arg === '--help' || arg === '-h') {
|
|
10
|
+
console.log(`
|
|
11
|
+
Usage: npx @dcl/hammurabi-server [--realm=<url>]
|
|
12
|
+
|
|
13
|
+
Options:
|
|
14
|
+
--realm=<url> Realm URL to connect to (default: localhost:8000)
|
|
15
|
+
--help, -h Show this help
|
|
16
|
+
|
|
17
|
+
Example:
|
|
18
|
+
npx @dcl/hammurabi-server --realm=localhost:8000
|
|
19
|
+
`);
|
|
20
|
+
process.exit(0);
|
|
21
|
+
}
|
|
22
|
+
if (arg.startsWith('--realm=')) {
|
|
23
|
+
realmUrl = arg.split('=')[1];
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
// Global error handlers
|
|
27
|
+
process.on('uncaughtException', (error) => {
|
|
28
|
+
console.error('❌ Error:', error.message);
|
|
29
|
+
console.log('Press [R] to restart or [Ctrl+C] to exit');
|
|
30
|
+
});
|
|
31
|
+
process.on('unhandledRejection', (reason) => {
|
|
32
|
+
console.error('❌ Error:', reason?.message || reason);
|
|
33
|
+
console.log('Press [R] to restart or [Ctrl+C] to exit');
|
|
34
|
+
});
|
|
35
|
+
// Simple restart mechanism
|
|
36
|
+
let isRestarting = false;
|
|
37
|
+
async function start() {
|
|
38
|
+
try {
|
|
39
|
+
const scene = await (0, engine_main_1.main)({ realmUrl });
|
|
40
|
+
console.log('✅ Server running - Press [R] to restart or [Ctrl+C] to exit');
|
|
41
|
+
return scene;
|
|
42
|
+
}
|
|
43
|
+
catch (error) {
|
|
44
|
+
console.error('❌ Failed to start:', error.message);
|
|
45
|
+
console.log('Press [R] to retry or [Ctrl+C] to exit');
|
|
46
|
+
throw error;
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
async function restart() {
|
|
50
|
+
if (isRestarting)
|
|
51
|
+
return;
|
|
52
|
+
isRestarting = true;
|
|
53
|
+
console.log('🔄 Restarting...');
|
|
54
|
+
try {
|
|
55
|
+
(0, engine_main_1.resetEngine)();
|
|
56
|
+
await new Promise(resolve => setTimeout(resolve, 100));
|
|
57
|
+
await start();
|
|
58
|
+
}
|
|
59
|
+
catch (error) {
|
|
60
|
+
console.error('❌ Restart failed');
|
|
61
|
+
}
|
|
62
|
+
isRestarting = false;
|
|
63
|
+
}
|
|
64
|
+
// Key listener
|
|
65
|
+
process.stdin.setRawMode(true);
|
|
66
|
+
process.stdin.resume();
|
|
67
|
+
process.stdin.setEncoding('utf8');
|
|
68
|
+
process.stdin.on('data', (key) => {
|
|
69
|
+
const keyStr = key.toString();
|
|
70
|
+
if (keyStr === 'r' || keyStr === 'R')
|
|
71
|
+
restart();
|
|
72
|
+
if (keyStr === '\u0003')
|
|
73
|
+
process.exit(0); // Ctrl+C
|
|
74
|
+
});
|
|
75
|
+
// Start server
|
|
76
|
+
start().catch(() => {
|
|
77
|
+
// Error already logged, just setup retry listener
|
|
78
|
+
});
|
|
79
|
+
//# sourceMappingURL=cli.js.map
|
package/dist/cli.js.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"cli.js","sourceRoot":"","sources":["../src/cli.ts"],"names":[],"mappings":";;;AAEA,mDAAqD;AAErD,kBAAkB;AAClB,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAA;AAClC,IAAI,QAAQ,GAAG,gBAAgB,CAAA;AAE/B,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE;IACtB,IAAI,GAAG,KAAK,QAAQ,IAAI,GAAG,KAAK,IAAI,EAAE;QACpC,OAAO,CAAC,GAAG,CAAC;;;;;;;;;CASf,CAAC,CAAA;QACE,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAA;KAChB;IAED,IAAI,GAAG,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE;QAC9B,QAAQ,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAA;KAC7B;CACF;AAED,wBAAwB;AACxB,OAAO,CAAC,EAAE,CAAC,mBAAmB,EAAE,CAAC,KAAK,EAAE,EAAE;IACxC,OAAO,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,OAAO,CAAC,CAAA;IACxC,OAAO,CAAC,GAAG,CAAC,0CAA0C,CAAC,CAAA;AACzD,CAAC,CAAC,CAAA;AAEF,OAAO,CAAC,EAAE,CAAC,oBAAoB,EAAE,CAAC,MAAW,EAAE,EAAE;IAC/C,OAAO,CAAC,KAAK,CAAC,UAAU,EAAE,MAAM,EAAE,OAAO,IAAI,MAAM,CAAC,CAAA;IACpD,OAAO,CAAC,GAAG,CAAC,0CAA0C,CAAC,CAAA;AACzD,CAAC,CAAC,CAAA;AAEF,2BAA2B;AAC3B,IAAI,YAAY,GAAG,KAAK,CAAA;AAExB,KAAK,UAAU,KAAK;IAClB,IAAI;QACF,MAAM,KAAK,GAAG,MAAM,IAAA,kBAAI,EAAC,EAAE,QAAQ,EAAE,CAAC,CAAA;QACtC,OAAO,CAAC,GAAG,CAAC,6DAA6D,CAAC,CAAA;QAC1E,OAAO,KAAK,CAAA;KACb;IAAC,OAAO,KAAU,EAAE;QACnB,OAAO,CAAC,KAAK,CAAC,oBAAoB,EAAE,KAAK,CAAC,OAAO,CAAC,CAAA;QAClD,OAAO,CAAC,GAAG,CAAC,wCAAwC,CAAC,CAAA;QACrD,MAAM,KAAK,CAAA;KACZ;AACH,CAAC;AAED,KAAK,UAAU,OAAO;IACpB,IAAI,YAAY;QAAE,OAAM;IAExB,YAAY,GAAG,IAAI,CAAA;IACnB,OAAO,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAA;IAE/B,IAAI;QACF,IAAA,yBAAW,GAAE,CAAA;QACb,MAAM,IAAI,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC,CAAA;QACtD,MAAM,KAAK,EAAE,CAAA;KACd;IAAC,OAAO,KAAK,EAAE;QACd,OAAO,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAA;KAClC;IAED,YAAY,GAAG,KAAK,CAAA;AACtB,CAAC;AAED,eAAe;AACf,OAAO,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;AAC9B,OAAO,CAAC,KAAK,CAAC,MAAM,EAAE,CAAA;AACtB,OAAO,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAA;AAEjC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE;IAC/B,MAAM,MAAM,GAAG,GAAG,CAAC,QAAQ,EAAE,CAAA;IAC7B,IAAI,MAAM,KAAK,GAAG,IAAI,MAAM,KAAK,GAAG;QAAE,OAAO,EAAE,CAAA;IAC/C,IAAI,MAAM,KAAK,QAAQ;QAAE,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAA,CAAC,SAAS;AACpD,CAAC,CAAC,CAAA;AAEF,eAAe;AACf,KAAK,EAAE,CAAC,KAAK,CAAC,GAAG,EAAE;IACjB,kDAAkD;AACpD,CAAC,CAAC,CAAA"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { Scene } from "@babylonjs/core";
|
|
2
|
+
import { BabylonEntity } from "./scene/BabylonEntity";
|
|
3
|
+
import { SceneContext } from "./scene/scene-context";
|
|
4
|
+
import { Entity } from "../decentraland/types";
|
|
5
|
+
/**
|
|
6
|
+
* This system is in charge of deciding which of all AvatarShape components will be rendered the next frame.
|
|
7
|
+
*/
|
|
8
|
+
export declare function createAvatarRendererSystem(scene: Scene, getScenes: () => Iterable<SceneContext>): {
|
|
9
|
+
update: () => void;
|
|
10
|
+
};
|
|
11
|
+
export declare class AvatarEntityReference {
|
|
12
|
+
parentAvatar: WeakRef<BabylonEntity>;
|
|
13
|
+
constructor(parentAvatar: WeakRef<BabylonEntity>);
|
|
14
|
+
}
|
|
15
|
+
export declare function uniqueAvatarId(sceneId: number, entity: Entity): string;
|
|
16
|
+
//# sourceMappingURL=avatar-rendering-system.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"avatar-rendering-system.d.ts","sourceRoot":"","sources":["../../../src/lib/babylon/avatar-rendering-system.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAA;AAEvC,OAAO,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAA;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAA;AAGpD,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAA;AAE9C;;GAEG;AACH,wBAAgB,0BAA0B,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,QAAQ,CAAC,YAAY,CAAC;;EA6E/F;AAED,qBAAa,qBAAqB;IACb,YAAY,EAAE,OAAO,CAAC,aAAa,CAAC;gBAApC,YAAY,EAAE,OAAO,CAAC,aAAa,CAAC;CACxD;AAED,wBAAgB,cAAc,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,UAQ7D"}
|
|
@@ -0,0 +1,96 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.uniqueAvatarId = exports.AvatarEntityReference = exports.createAvatarRendererSystem = void 0;
|
|
4
|
+
const avatar_shape_1 = require("../decentraland/sdk-components/avatar-shape");
|
|
5
|
+
const static_entities_1 = require("./scene/logic/static-entities");
|
|
6
|
+
const generational_index_pool_1 = require("../decentraland/crdt-internal/generational-index-pool");
|
|
7
|
+
/**
|
|
8
|
+
* This system is in charge of deciding which of all AvatarShape components will be rendered the next frame.
|
|
9
|
+
*/
|
|
10
|
+
function createAvatarRendererSystem(scene, getScenes) {
|
|
11
|
+
const avatarEntities = new Map();
|
|
12
|
+
function update() {
|
|
13
|
+
const avatars = new Map();
|
|
14
|
+
const materializedScenes = Array.from(getScenes());
|
|
15
|
+
// look for all avatars from all runnning scenes
|
|
16
|
+
function addAvatar(key, avatar) {
|
|
17
|
+
const list = avatars.get(key);
|
|
18
|
+
if (list) {
|
|
19
|
+
list.push(avatar);
|
|
20
|
+
}
|
|
21
|
+
else {
|
|
22
|
+
avatars.set(key, [avatar]);
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
// iterate over all running scenes and their AvatarShape. get a unique id
|
|
26
|
+
// for each avatar and add them to a list
|
|
27
|
+
for (const scene of materializedScenes) {
|
|
28
|
+
const AvatarShape = scene.components[avatar_shape_1.avatarShapeComponent.componentId];
|
|
29
|
+
for (const [entity] of AvatarShape.iterator()) {
|
|
30
|
+
const avatar = scene.entities.get(entity);
|
|
31
|
+
if (avatar) {
|
|
32
|
+
addAvatar(uniqueAvatarId(scene.id, entity), avatar);
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
// =========================================================================
|
|
37
|
+
const finalAvatars = new Map();
|
|
38
|
+
// then filter by priority and deduplicate results. we consider a duplicated result
|
|
39
|
+
// any entity that is present in more than one scene and it is within the range of
|
|
40
|
+
// reserved entities for avatars (128 to 512)
|
|
41
|
+
for (const [_id, list] of avatars) {
|
|
42
|
+
// TODO, we render everything for now picking the first one
|
|
43
|
+
const [first, ...rest] = list;
|
|
44
|
+
finalAvatars.set(_id, first);
|
|
45
|
+
if (first.appliedComponents.avatarRenderer) {
|
|
46
|
+
first.appliedComponents.avatarRenderer.visible = true;
|
|
47
|
+
}
|
|
48
|
+
for (const avatar of rest) {
|
|
49
|
+
if (avatar.appliedComponents.avatarRenderer) {
|
|
50
|
+
avatar.appliedComponents.avatarRenderer.visible = false;
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
// =========================================================================
|
|
55
|
+
// finally, render the avatars into objects. first removing the entities
|
|
56
|
+
// that don't exist anymore and then adding the new ones
|
|
57
|
+
// delete old ones
|
|
58
|
+
for (const [id] of avatarEntities) {
|
|
59
|
+
if (!finalAvatars.has(id)) {
|
|
60
|
+
avatarEntities.delete(id);
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
// create new ones
|
|
64
|
+
for (const [id, avatar] of finalAvatars) {
|
|
65
|
+
const existing = avatarEntities.get(id);
|
|
66
|
+
if (!existing) {
|
|
67
|
+
avatarEntities.set(id, new AvatarEntityReference(new WeakRef(avatar)));
|
|
68
|
+
}
|
|
69
|
+
else {
|
|
70
|
+
existing.parentAvatar = new WeakRef(avatar);
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
// =========================================================================
|
|
74
|
+
}
|
|
75
|
+
return {
|
|
76
|
+
update
|
|
77
|
+
};
|
|
78
|
+
}
|
|
79
|
+
exports.createAvatarRendererSystem = createAvatarRendererSystem;
|
|
80
|
+
class AvatarEntityReference {
|
|
81
|
+
constructor(parentAvatar) {
|
|
82
|
+
this.parentAvatar = parentAvatar;
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
exports.AvatarEntityReference = AvatarEntityReference;
|
|
86
|
+
function uniqueAvatarId(sceneId, entity) {
|
|
87
|
+
// avatar ids are in the range [128, 512) and are considered unique
|
|
88
|
+
if ((0, static_entities_1.entityIsInRange)(entity, static_entities_1.AVATAR_ENTITY_RANGE)) {
|
|
89
|
+
const [entityNumber] = generational_index_pool_1.EntityUtils.fromEntityId(entity);
|
|
90
|
+
return `${entityNumber}`;
|
|
91
|
+
}
|
|
92
|
+
// on the contrary, every other entity is considered unique per scene
|
|
93
|
+
return `${sceneId}:${entity}`;
|
|
94
|
+
}
|
|
95
|
+
exports.uniqueAvatarId = uniqueAvatarId;
|
|
96
|
+
//# sourceMappingURL=avatar-rendering-system.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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