@datamoc/mw_games 0.44.2 → 0.45.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/3d/models.d.ts +1 -0
- package/3d/models.js +1 -0
- package/3d.d.ts +1 -0
- package/3d.js +1 -0
- package/README.md +5 -732
- package/actors.d.ts +1 -0
- package/actors.js +1 -0
- package/ai/lua.d.ts +1 -0
- package/ai/lua.js +1 -0
- package/ai.d.ts +1 -0
- package/ai.js +1 -0
- package/assets/binary.d.ts +1 -0
- package/assets/binary.js +1 -0
- package/assets/paths.d.ts +1 -0
- package/assets/paths.js +1 -0
- package/assets.d.ts +1 -0
- package/assets.js +1 -0
- package/audio.d.ts +1 -0
- package/audio.js +1 -0
- package/battle.d.ts +1 -0
- package/battle.js +1 -0
- package/board.d.ts +1 -0
- package/board.js +1 -0
- package/core.d.ts +1 -0
- package/core.js +1 -0
- package/headless.d.ts +1 -0
- package/headless.js +1 -0
- package/i18n.d.ts +1 -0
- package/i18n.js +1 -0
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/mwl/presentation.d.ts +1 -0
- package/mwl/presentation.js +1 -0
- package/mwl/pyroeis.d.ts +1 -0
- package/mwl/pyroeis.js +1 -0
- package/mwl.d.ts +1 -0
- package/mwl.js +1 -0
- package/package.json +212 -394
- package/physics/xpbd.d.ts +1 -0
- package/physics/xpbd.js +1 -0
- package/physics.d.ts +1 -0
- package/physics.js +1 -0
- package/roguelike.d.ts +1 -0
- package/roguelike.js +1 -0
- package/rpg.d.ts +1 -0
- package/rpg.js +1 -0
- package/simulation.d.ts +1 -0
- package/simulation.js +1 -0
- package/skeleton.d.ts +1 -0
- package/skeleton.js +1 -0
- package/testing.d.ts +1 -0
- package/testing.js +1 -0
- package/threads.d.ts +1 -0
- package/threads.js +1 -0
- package/tools/asset-report.d.mts +1 -37
- package/tools/asset-report.mjs +1 -157
- package/tools/audio.d.mts +1 -75
- package/tools/audio.mjs +1 -437
- package/tools/audit-adoptions.d.mts +1 -65
- package/tools/audit-adoptions.mjs +1 -252
- package/tools/benchmark-browser.d.mts +1 -33
- package/tools/benchmark-browser.mjs +1 -169
- package/tools/benchmark-history.d.mts +1 -8
- package/tools/benchmark-history.mjs +1 -31
- package/tools/browser-driver.d.mts +1 -122
- package/tools/browser-driver.mjs +1 -861
- package/tools/browser-smoke.d.mts +1 -30
- package/tools/browser-smoke.mjs +1 -184
- package/tools/build-tablebases.d.mts +1 -22
- package/tools/build-tablebases.mjs +1 -557
- package/tools/bundle-size.d.mts +1 -11
- package/tools/bundle-size.mjs +1 -142
- package/tools/classic-html.d.mts +1 -6
- package/tools/classic-html.mjs +1 -69
- package/tools/compile-openings.d.mts +1 -20
- package/tools/compile-openings.mjs +1 -138
- package/tools/compile-resources.d.mts +1 -66
- package/tools/compile-resources.mjs +1 -406
- package/tools/compress-dist.d.mts +1 -42
- package/tools/compress-dist.mjs +1 -193
- package/tools/csp.d.mts +1 -7
- package/tools/csp.mjs +1 -65
- package/tools/emit-page.d.mts +1 -61
- package/tools/emit-page.mjs +1 -273
- package/tools/extract-html.d.mts +1 -18
- package/tools/extract-html.mjs +1 -235
- package/tools/extract-rgssad.d.mts +1 -5
- package/tools/extract-rgssad.mjs +1 -64
- package/tools/find-chrome.d.mts +1 -7
- package/tools/find-chrome.mjs +1 -106
- package/tools/i18n-edit.d.mts +1 -29
- package/tools/i18n-edit.mjs +1 -748
- package/tools/init.d.mts +1 -5
- package/tools/init.mjs +1 -155
- package/tools/make-example-assets.d.mts +1 -2
- package/tools/make-example-assets.mjs +1 -731
- package/tools/multiplayer-server.d.mts +1 -27
- package/tools/multiplayer-server.mjs +1 -199
- package/tools/play-uci.d.mts +1 -26
- package/tools/play-uci.mjs +1 -205
- package/tools/sbom.d.mts +1 -83
- package/tools/sbom.mjs +1 -340
- package/tools/single-file.d.mts +1 -33
- package/tools/single-file.mjs +1 -239
- package/tools/soundfonts.d.mts +1 -79
- package/tools/soundfonts.mjs +1 -301
- package/tools/svg-optimise.d.mts +1 -8
- package/tools/svg-optimise.mjs +1 -45
- package/tools/verify-scenarios.d.mts +1 -15
- package/tools/verify-scenarios.mjs +1 -133
- package/tools/vite.d.mts +1 -17
- package/tools/vite.mjs +1 -102
- package/tools/webp-convert.d.mts +1 -8
- package/tools/webp-convert.mjs +1 -98
- package/two-d/pixi-interop.d.ts +1 -0
- package/two-d/pixi-interop.js +1 -0
- package/two-d/presentation.d.ts +1 -0
- package/two-d/presentation.js +1 -0
- package/two-d/render.d.ts +1 -0
- package/two-d/render.js +1 -0
- package/two-d/stage.d.ts +1 -0
- package/two-d/stage.js +1 -0
- package/two-d/ui.d.ts +1 -0
- package/two-d/ui.js +1 -0
- package/two-d.d.ts +1 -0
- package/two-d.js +1 -0
- package/world.d.ts +1 -0
- package/world.js +1 -0
- package/CHANGELOG.md +0 -3196
- package/LICENSE +0 -373
- package/MWG - Best Practices.md +0 -97
- package/MWG - Deep Code and Architecture Review.md +0 -238
- package/REFERENCE.md +0 -2256
- package/api-surface.json +0 -18128
- package/data/microgm-essential.PROVENANCE.md +0 -13
- package/data/microgm-essential.sf2 +0 -0
- package/data/microgm-opt.PROVENANCE.md +0 -23
- package/data/microgm-opt.sf2 +0 -0
- package/data/soundfont-catalog.json +0 -191
- package/dist/actors/Advancement.d.ts +0 -90
- package/dist/actors/Advancement.d.ts.map +0 -1
- package/dist/actors/Advancement.js +0 -115
- package/dist/actors/Advancement.js.map +0 -1
- package/dist/actors/Affix.d.ts +0 -96
- package/dist/actors/Affix.d.ts.map +0 -1
- package/dist/actors/Affix.js +0 -68
- package/dist/actors/Affix.js.map +0 -1
- package/dist/actors/Appearances.d.ts +0 -48
- package/dist/actors/Appearances.d.ts.map +0 -1
- package/dist/actors/Appearances.js +0 -62
- package/dist/actors/Appearances.js.map +0 -1
- package/dist/actors/Aura.d.ts +0 -45
- package/dist/actors/Aura.d.ts.map +0 -1
- package/dist/actors/Aura.js +0 -85
- package/dist/actors/Aura.js.map +0 -1
- package/dist/actors/Barrier.d.ts +0 -60
- package/dist/actors/Barrier.d.ts.map +0 -1
- package/dist/actors/Barrier.js +0 -70
- package/dist/actors/Barrier.js.map +0 -1
- package/dist/actors/Charges.d.ts +0 -66
- package/dist/actors/Charges.d.ts.map +0 -1
- package/dist/actors/Charges.js +0 -61
- package/dist/actors/Charges.js.map +0 -1
- package/dist/actors/EntityTemplate.d.ts +0 -127
- package/dist/actors/EntityTemplate.d.ts.map +0 -1
- package/dist/actors/EntityTemplate.js +0 -117
- package/dist/actors/EntityTemplate.js.map +0 -1
- package/dist/actors/Equipment.d.ts +0 -88
- package/dist/actors/Equipment.d.ts.map +0 -1
- package/dist/actors/Equipment.js +0 -107
- package/dist/actors/Equipment.js.map +0 -1
- package/dist/actors/Inventory.d.ts +0 -123
- package/dist/actors/Inventory.d.ts.map +0 -1
- package/dist/actors/Inventory.js +0 -165
- package/dist/actors/Inventory.js.map +0 -1
- package/dist/actors/ItemState.d.ts +0 -43
- package/dist/actors/ItemState.d.ts.map +0 -1
- package/dist/actors/ItemState.js +0 -63
- package/dist/actors/ItemState.js.map +0 -1
- package/dist/actors/ItemStatusEffect.d.ts +0 -40
- package/dist/actors/ItemStatusEffect.d.ts.map +0 -1
- package/dist/actors/ItemStatusEffect.js +0 -39
- package/dist/actors/ItemStatusEffect.js.map +0 -1
- package/dist/actors/Loot.d.ts +0 -38
- package/dist/actors/Loot.d.ts.map +0 -1
- package/dist/actors/Loot.js +0 -28
- package/dist/actors/Loot.js.map +0 -1
- package/dist/actors/Progression.d.ts +0 -52
- package/dist/actors/Progression.d.ts.map +0 -1
- package/dist/actors/Progression.js +0 -59
- package/dist/actors/Progression.js.map +0 -1
- package/dist/actors/Resource.d.ts +0 -53
- package/dist/actors/Resource.d.ts.map +0 -1
- package/dist/actors/Resource.js +0 -57
- package/dist/actors/Resource.js.map +0 -1
- package/dist/actors/Scaling.d.ts +0 -30
- package/dist/actors/Scaling.d.ts.map +0 -1
- package/dist/actors/Scaling.js +0 -9
- package/dist/actors/Scaling.js.map +0 -1
- package/dist/actors/Shop.d.ts +0 -40
- package/dist/actors/Shop.d.ts.map +0 -1
- package/dist/actors/Shop.js +0 -36
- package/dist/actors/Shop.js.map +0 -1
- package/dist/actors/SkillPoints.d.ts +0 -72
- package/dist/actors/SkillPoints.d.ts.map +0 -1
- package/dist/actors/SkillPoints.js +0 -87
- package/dist/actors/SkillPoints.js.map +0 -1
- package/dist/actors/StatBlock.d.ts +0 -86
- package/dist/actors/StatBlock.d.ts.map +0 -1
- package/dist/actors/StatBlock.js +0 -110
- package/dist/actors/StatBlock.js.map +0 -1
- package/dist/actors/StatusEffect.d.ts +0 -67
- package/dist/actors/StatusEffect.d.ts.map +0 -1
- package/dist/actors/StatusEffect.js +0 -59
- package/dist/actors/StatusEffect.js.map +0 -1
- package/dist/actors/Support.d.ts +0 -43
- package/dist/actors/Support.d.ts.map +0 -1
- package/dist/actors/Support.js +0 -71
- package/dist/actors/Support.js.map +0 -1
- package/dist/actors/Traits.d.ts +0 -43
- package/dist/actors/Traits.d.ts.map +0 -1
- package/dist/actors/Traits.js +0 -35
- package/dist/actors/Traits.js.map +0 -1
- package/dist/actors/craft.d.ts +0 -63
- package/dist/actors/craft.d.ts.map +0 -1
- package/dist/actors/craft.js +0 -86
- package/dist/actors/craft.js.map +0 -1
- package/dist/actors/index.d.ts +0 -46
- package/dist/actors/index.d.ts.map +0 -1
- package/dist/actors/index.js +0 -24
- package/dist/actors/index.js.map +0 -1
- package/dist/actors/skillCheck.d.ts +0 -21
- package/dist/actors/skillCheck.d.ts.map +0 -1
- package/dist/actors/skillCheck.js +0 -24
- package/dist/actors/skillCheck.js.map +0 -1
- package/dist/ai/Heuristics.d.ts +0 -240
- package/dist/ai/Heuristics.d.ts.map +0 -1
- package/dist/ai/Heuristics.js +0 -298
- package/dist/ai/Heuristics.js.map +0 -1
- package/dist/ai/Neural.d.ts +0 -65
- package/dist/ai/Neural.d.ts.map +0 -1
- package/dist/ai/Neural.js +0 -169
- package/dist/ai/Neural.js.map +0 -1
- package/dist/ai/Suggest.d.ts +0 -54
- package/dist/ai/Suggest.d.ts.map +0 -1
- package/dist/ai/Suggest.js +0 -48
- package/dist/ai/Suggest.js.map +0 -1
- package/dist/ai/index.d.ts +0 -136
- package/dist/ai/index.d.ts.map +0 -1
- package/dist/ai/index.js +0 -207
- package/dist/ai/index.js.map +0 -1
- package/dist/ai/lua.d.ts +0 -74
- package/dist/ai/lua.d.ts.map +0 -1
- package/dist/ai/lua.js +0 -217
- package/dist/ai/lua.js.map +0 -1
- package/dist/ai/score.d.ts +0 -162
- package/dist/ai/score.d.ts.map +0 -1
- package/dist/ai/score.js +0 -147
- package/dist/ai/score.js.map +0 -1
- package/dist/ai/search.d.ts +0 -108
- package/dist/ai/search.d.ts.map +0 -1
- package/dist/ai/search.js +0 -148
- package/dist/ai/search.js.map +0 -1
- package/dist/assets/ByteProgress.d.ts +0 -37
- package/dist/assets/ByteProgress.d.ts.map +0 -1
- package/dist/assets/ByteProgress.js +0 -54
- package/dist/assets/ByteProgress.js.map +0 -1
- package/dist/assets/Streaming.d.ts +0 -56
- package/dist/assets/Streaming.d.ts.map +0 -1
- package/dist/assets/Streaming.js +0 -100
- package/dist/assets/Streaming.js.map +0 -1
- package/dist/assets/SvgParts.d.ts +0 -31
- package/dist/assets/SvgParts.d.ts.map +0 -1
- package/dist/assets/SvgParts.js +0 -54
- package/dist/assets/SvgParts.js.map +0 -1
- package/dist/assets/SvgSource.d.ts +0 -3
- package/dist/assets/SvgSource.d.ts.map +0 -1
- package/dist/assets/SvgSource.js +0 -22
- package/dist/assets/SvgSource.js.map +0 -1
- package/dist/assets/binary.d.ts +0 -52
- package/dist/assets/binary.d.ts.map +0 -1
- package/dist/assets/binary.js +0 -57
- package/dist/assets/binary.js.map +0 -1
- package/dist/assets/index.d.ts +0 -27
- package/dist/assets/index.d.ts.map +0 -1
- package/dist/assets/index.js +0 -20
- package/dist/assets/index.js.map +0 -1
- package/dist/assets/loader.d.ts +0 -70
- package/dist/assets/loader.d.ts.map +0 -1
- package/dist/assets/loader.js +0 -115
- package/dist/assets/loader.js.map +0 -1
- package/dist/assets/paths.d.ts +0 -73
- package/dist/assets/paths.d.ts.map +0 -1
- package/dist/assets/paths.js +0 -91
- package/dist/assets/paths.js.map +0 -1
- package/dist/assets/svg.d.ts +0 -87
- package/dist/assets/svg.d.ts.map +0 -1
- package/dist/assets/svg.js +0 -166
- package/dist/assets/svg.js.map +0 -1
- package/dist/audio/AdaptiveMusic.d.ts +0 -85
- package/dist/audio/AdaptiveMusic.d.ts.map +0 -1
- package/dist/audio/AdaptiveMusic.js +0 -230
- package/dist/audio/AdaptiveMusic.js.map +0 -1
- package/dist/audio/AudioLoader.d.ts +0 -33
- package/dist/audio/AudioLoader.d.ts.map +0 -1
- package/dist/audio/AudioLoader.js +0 -58
- package/dist/audio/AudioLoader.js.map +0 -1
- package/dist/audio/AudioViews.d.ts +0 -70
- package/dist/audio/AudioViews.d.ts.map +0 -1
- package/dist/audio/AudioViews.js +0 -119
- package/dist/audio/AudioViews.js.map +0 -1
- package/dist/audio/BusBudget.d.ts +0 -89
- package/dist/audio/BusBudget.d.ts.map +0 -1
- package/dist/audio/BusBudget.js +0 -120
- package/dist/audio/BusBudget.js.map +0 -1
- package/dist/audio/Captions.d.ts +0 -27
- package/dist/audio/Captions.d.ts.map +0 -1
- package/dist/audio/Captions.js +0 -16
- package/dist/audio/Captions.js.map +0 -1
- package/dist/audio/Channels.d.ts +0 -282
- package/dist/audio/Channels.d.ts.map +0 -1
- package/dist/audio/Channels.js +0 -573
- package/dist/audio/Channels.js.map +0 -1
- package/dist/audio/CoreHost.d.ts +0 -114
- package/dist/audio/CoreHost.d.ts.map +0 -1
- package/dist/audio/CoreHost.js +0 -335
- package/dist/audio/CoreHost.js.map +0 -1
- package/dist/audio/DecoderGuard.d.ts +0 -139
- package/dist/audio/DecoderGuard.d.ts.map +0 -1
- package/dist/audio/DecoderGuard.js +0 -208
- package/dist/audio/DecoderGuard.js.map +0 -1
- package/dist/audio/Fft.d.ts +0 -3
- package/dist/audio/Fft.d.ts.map +0 -1
- package/dist/audio/Fft.js +0 -45
- package/dist/audio/Fft.js.map +0 -1
- package/dist/audio/LoopTags.d.ts +0 -55
- package/dist/audio/LoopTags.d.ts.map +0 -1
- package/dist/audio/LoopTags.js +0 -136
- package/dist/audio/LoopTags.js.map +0 -1
- package/dist/audio/Midi.d.ts +0 -219
- package/dist/audio/Midi.d.ts.map +0 -1
- package/dist/audio/Midi.js +0 -409
- package/dist/audio/Midi.js.map +0 -1
- package/dist/audio/MidiRender.d.ts +0 -144
- package/dist/audio/MidiRender.d.ts.map +0 -1
- package/dist/audio/MidiRender.js +0 -448
- package/dist/audio/MidiRender.js.map +0 -1
- package/dist/audio/MidiSynth.d.ts +0 -147
- package/dist/audio/MidiSynth.d.ts.map +0 -1
- package/dist/audio/MidiSynth.js +0 -205
- package/dist/audio/MidiSynth.js.map +0 -1
- package/dist/audio/Music.d.ts +0 -70
- package/dist/audio/Music.d.ts.map +0 -1
- package/dist/audio/Music.js +0 -191
- package/dist/audio/Music.js.map +0 -1
- package/dist/audio/MusicPlayer.d.ts +0 -80
- package/dist/audio/MusicPlayer.d.ts.map +0 -1
- package/dist/audio/MusicPlayer.js +0 -147
- package/dist/audio/MusicPlayer.js.map +0 -1
- package/dist/audio/Orchestrator.d.ts +0 -58
- package/dist/audio/Orchestrator.d.ts.map +0 -1
- package/dist/audio/Orchestrator.js +0 -74
- package/dist/audio/Orchestrator.js.map +0 -1
- package/dist/audio/Playable.d.ts +0 -38
- package/dist/audio/Playable.d.ts.map +0 -1
- package/dist/audio/Playable.js +0 -29
- package/dist/audio/Playable.js.map +0 -1
- package/dist/audio/Positional.d.ts +0 -133
- package/dist/audio/Positional.d.ts.map +0 -1
- package/dist/audio/Positional.js +0 -138
- package/dist/audio/Positional.js.map +0 -1
- package/dist/audio/Resample.d.ts +0 -61
- package/dist/audio/Resample.d.ts.map +0 -1
- package/dist/audio/Resample.js +0 -97
- package/dist/audio/Resample.js.map +0 -1
- package/dist/audio/SampleDecoder.d.ts +0 -55
- package/dist/audio/SampleDecoder.d.ts.map +0 -1
- package/dist/audio/SampleDecoder.js +0 -74
- package/dist/audio/SampleDecoder.js.map +0 -1
- package/dist/audio/Settings.d.ts +0 -99
- package/dist/audio/Settings.d.ts.map +0 -1
- package/dist/audio/Settings.js +0 -134
- package/dist/audio/Settings.js.map +0 -1
- package/dist/audio/Sfx.d.ts +0 -148
- package/dist/audio/Sfx.d.ts.map +0 -1
- package/dist/audio/Sfx.js +0 -213
- package/dist/audio/Sfx.js.map +0 -1
- package/dist/audio/Sound.d.ts +0 -57
- package/dist/audio/Sound.d.ts.map +0 -1
- package/dist/audio/Sound.js +0 -79
- package/dist/audio/Sound.js.map +0 -1
- package/dist/audio/SoundFont.d.ts +0 -192
- package/dist/audio/SoundFont.d.ts.map +0 -1
- package/dist/audio/SoundFont.js +0 -862
- package/dist/audio/SoundFont.js.map +0 -1
- package/dist/audio/SpectralDistance.d.ts +0 -34
- package/dist/audio/SpectralDistance.d.ts.map +0 -1
- package/dist/audio/SpectralDistance.js +0 -64
- package/dist/audio/SpectralDistance.js.map +0 -1
- package/dist/audio/StreamChannel.d.ts +0 -150
- package/dist/audio/StreamChannel.d.ts.map +0 -1
- package/dist/audio/StreamChannel.js +0 -390
- package/dist/audio/StreamChannel.js.map +0 -1
- package/dist/audio/StreamPlayable.d.ts +0 -73
- package/dist/audio/StreamPlayable.d.ts.map +0 -1
- package/dist/audio/StreamPlayable.js +0 -130
- package/dist/audio/StreamPlayable.js.map +0 -1
- package/dist/audio/Synth.d.ts +0 -64
- package/dist/audio/Synth.d.ts.map +0 -1
- package/dist/audio/Synth.js +0 -133
- package/dist/audio/Synth.js.map +0 -1
- package/dist/audio/SyxBank.d.ts +0 -73
- package/dist/audio/SyxBank.d.ts.map +0 -1
- package/dist/audio/SyxBank.js +0 -130
- package/dist/audio/SyxBank.js.map +0 -1
- package/dist/audio/Underrun.d.ts +0 -25
- package/dist/audio/Underrun.d.ts.map +0 -1
- package/dist/audio/Underrun.js +0 -18
- package/dist/audio/Underrun.js.map +0 -1
- package/dist/audio/Wav.d.ts +0 -56
- package/dist/audio/Wav.d.ts.map +0 -1
- package/dist/audio/Wav.js +0 -164
- package/dist/audio/Wav.js.map +0 -1
- package/dist/audio/WebMidi.d.ts +0 -58
- package/dist/audio/WebMidi.d.ts.map +0 -1
- package/dist/audio/WebMidi.js +0 -79
- package/dist/audio/WebMidi.js.map +0 -1
- package/dist/audio/humanize/Groove.d.ts +0 -80
- package/dist/audio/humanize/Groove.d.ts.map +0 -1
- package/dist/audio/humanize/Groove.js +0 -102
- package/dist/audio/humanize/Groove.js.map +0 -1
- package/dist/audio/humanize/GrooveConverter.d.ts +0 -49
- package/dist/audio/humanize/GrooveConverter.d.ts.map +0 -1
- package/dist/audio/humanize/GrooveConverter.js +0 -344
- package/dist/audio/humanize/GrooveConverter.js.map +0 -1
- package/dist/audio/humanize/GrooveExtractor.d.ts +0 -49
- package/dist/audio/humanize/GrooveExtractor.d.ts.map +0 -1
- package/dist/audio/humanize/GrooveExtractor.js +0 -179
- package/dist/audio/humanize/GrooveExtractor.js.map +0 -1
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- package/dist/two-d/ui/Toast.js.map +0 -1
- package/dist/two-d/ui/Tooltip.d.ts +0 -177
- package/dist/two-d/ui/Tooltip.d.ts.map +0 -1
- package/dist/two-d/ui/Tooltip.js +0 -275
- package/dist/two-d/ui/Tooltip.js.map +0 -1
- package/dist/two-d/ui/TreeView.d.ts +0 -68
- package/dist/two-d/ui/TreeView.d.ts.map +0 -1
- package/dist/two-d/ui/TreeView.js +0 -133
- package/dist/two-d/ui/TreeView.js.map +0 -1
- package/dist/two-d/ui/VerticalLabel.d.ts +0 -69
- package/dist/two-d/ui/VerticalLabel.d.ts.map +0 -1
- package/dist/two-d/ui/VerticalLabel.js +0 -110
- package/dist/two-d/ui/VerticalLabel.js.map +0 -1
- package/dist/two-d/ui/Window.d.ts +0 -188
- package/dist/two-d/ui/Window.d.ts.map +0 -1
- package/dist/two-d/ui/Window.js +0 -311
- package/dist/two-d/ui/Window.js.map +0 -1
- package/dist/two-d/ui/WindowStack.d.ts +0 -63
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- package/dist/two-d/ui/WindowStack.js +0 -132
- package/dist/two-d/ui/WindowStack.js.map +0 -1
- package/dist/two-d/ui/a11y.d.ts +0 -43
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- package/dist/two-d/ui/a11y.js.map +0 -1
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- package/dist/two-d/ui/contrast.d.ts.map +0 -1
- package/dist/two-d/ui/contrast.js +0 -42
- package/dist/two-d/ui/contrast.js.map +0 -1
- package/dist/two-d/ui/index.d.ts +0 -96
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- package/dist/two-d/ui/index.js.map +0 -1
- package/dist/two-d/ui/markdown.d.ts +0 -55
- package/dist/two-d/ui/markdown.d.ts.map +0 -1
- package/dist/two-d/ui/markdown.js +0 -147
- package/dist/two-d/ui/markdown.js.map +0 -1
- package/dist/two-d/ui/markup.d.ts +0 -189
- package/dist/two-d/ui/markup.d.ts.map +0 -1
- package/dist/two-d/ui/markup.js +0 -387
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- package/dist/two-d/ui/theme.js +0 -122
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- package/sbom.cdx.json +0 -5996
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- package/tools/vendored/rgssad-wasm/LICENSE-MIT +0 -21
- package/tools/vendored/rgssad-wasm/README.md +0 -15
- package/tools/vendored/rgssad-wasm/package.json +0 -17
- package/tools/vendored/rgssad-wasm/rgssad_wasm.d.ts +0 -41
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- package/tools/vendored/rgssad-wasm/rgssad_wasm_bg.wasm +0 -0
- package/tools/vendored/rgssad-wasm/rgssad_wasm_bg.wasm.d.ts +0 -17
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package/dist/assets/SvgSource.js
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{"version":3,"file":"SvgSource.js","sourceRoot":"","sources":["../../src/assets/SvgSource.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AACrC,OAAO,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AAEvC,8FAA8F;AAC9F,MAAM,CAAC,KAAK,UAAU,aAAa,CAAC,MAAc;IACjD,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC,UAAU,CAAC,GAAG,CAAC;QAAE,OAAO,WAAW,CAAC,MAAM,CAAC,CAAC;IACnE,MAAM,GAAG,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;IAC5B,IAAI,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;QAC7B,MAAM,KAAK,GAAG,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QAC/B,IAAI,KAAK,GAAG,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,4BAA4B,MAAM,EAAE,CAAC,CAAC;QACrE,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAChD,CAAC,CAAC,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/F,CAAC,CAAC,kBAAkB,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;QAC5C,OAAO,WAAW,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IACD,MAAM,QAAQ,GAAG,MAAM,KAAK,CAAC,GAAG,CAAC,CAAC;IAClC,IAAI,CAAC,QAAQ,CAAC,EAAE;QAAE,MAAM,IAAI,KAAK,CAAC,sBAAsB,MAAM,KAAK,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;IACtF,OAAO,WAAW,CAAC,MAAM,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC;AAC3C,CAAC"}
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{"version":3,"file":"binary.d.ts","sourceRoot":"","sources":["../../src/assets/binary.ts"],"names":[],"mappings":"AAAA,OAAO,EAAW,KAAK,aAAa,EAAE,MAAM,YAAY,CAAC;AAEzD;;;;;;;;;;;;;;;;;;;GAmBG;AAEH,MAAM,WAAW,iBAAiB;IACjC,6EAA6E;IAC7E,KAAK,CAAC,EAAE,OAAO,UAAU,CAAC,KAAK,CAAC;CAChC;AAID,sGAAsG;AACtG,wBAAsB,UAAU,CAC/B,KAAK,EAAE,MAAM,EAAE,EACf,UAAU,CAAC,EAAE,aAAa,EAC1B,OAAO,GAAE,iBAAsB,GAC7B,OAAO,CAAC,IAAI,CAAC,CAoBf;AAED,sEAAsE;AACtE,wBAAgB,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,WAAW,CAInD;AAED;;;;;;;;;GASG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEpD;AAED;;;;;;;;;GASG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAEnD"}
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{"version":3,"file":"binary.js","sourceRoot":"","sources":["../../src/assets/binary.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAsB,MAAM,YAAY,CAAC;AA4BzD,MAAM,KAAK,GAAG,IAAI,GAAG,EAAuB,CAAC;AAE7C,sGAAsG;AACtG,MAAM,CAAC,KAAK,UAAU,UAAU,CAC/B,KAAe,EACf,UAA0B,EAC1B,OAAO,GAAsB,EAAE;IAE/B,MAAM,OAAO,GAAG,OAAO,CAAC,KAAK,IAAI,UAAU,CAAC,KAAK,CAAC;IAClD,IAAI,CAAC,OAAO;QAAE,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;IAEvF,MAAM,OAAO,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IACzD,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAC1B,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO;IACR,CAAC;IAED,IAAI,IAAI,GAAG,CAAC,CAAC;IACb,MAAM,OAAO,CAAC,GAAG,CAChB,OAAO,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE;QAC1B,MAAM,QAAQ,GAAG,MAAM,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,CAAC,EAAE;YAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,IAAI,MAAM,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;QAC/F,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,MAAM,QAAQ,CAAC,WAAW,EAAE,CAAC,CAAC;QAC9C,IAAI,EAAE,CAAC;QACP,UAAU,EAAE,CAAC,IAAI,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;IACrC,CAAC,CAAC,CACF,CAAC;AACH,CAAC;AAED,sEAAsE;AACtE,MAAM,UAAU,SAAS,CAAC,IAAY;IACrC,MAAM,IAAI,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC7B,IAAI,CAAC,IAAI;QAAE,MAAM,IAAI,KAAK,CAAC,iBAAiB,IAAI,uDAAuD,CAAC,CAAC;IACzG,OAAO,IAAI,CAAC;AACb,CAAC;AAED;;;;;;;;;GASG;AACH,MAAM,UAAU,cAAc,CAAC,IAAY;IAC1C,OAAO,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AACxB,CAAC;AAED;;;;;;;;;GASG;AACH,MAAM,UAAU,aAAa,CAAC,KAAe;IAC5C,KAAK,MAAM,IAAI,IAAI,KAAK;QAAE,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;AAC9C,CAAC"}
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/**
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* The `file://` story, split by how renderer-specific each piece is.
|
|
3
|
-
*
|
|
4
|
-
* `paths.ts` resolves an asset path against the compiled `data:` URI map (or the dev server)
|
|
5
|
-
* and needs no renderer at all; `binary.ts` caches raw bytes the same renderer-free way, for
|
|
6
|
-
* anything (`three-d`'s VOX loader, most directly) that wants an `ArrayBuffer` rather than a
|
|
7
|
-
* decoded texture; `loader.ts` fetches and decodes textures through Pixi specifically. This
|
|
8
|
-
* barrel exposes all three, so `import { load, resolve } from '@datamoc/mw_games/assets'` is
|
|
9
|
-
* unchanged - but a game rendering through something else imports
|
|
10
|
-
* `@datamoc/mw_games/assets/paths` or `@datamoc/mw_games/assets/binary` instead and pays
|
|
11
|
-
* nothing for Pixi.
|
|
12
|
-
*/
|
|
13
|
-
export { setBase, setAssetMap, isCompiled, paths, has, resolve } from './paths.ts';
|
|
14
|
-
export type { AssetProgress } from './paths.ts';
|
|
15
|
-
export { load, texture, get, isLoaded, release } from './loader.ts';
|
|
16
|
-
export type { LoadAssetsOptions } from './loader.ts';
|
|
17
|
-
export { loadBinary, getBinary, isBinaryLoaded, releaseBinary } from './binary.ts';
|
|
18
|
-
export { sanitizeSvg, svgScaleVariants, svgDataUri, splitSvgGroups } from './svg.ts';
|
|
19
|
-
export type { ScaleVariant, SvgVariant } from './svg.ts';
|
|
20
|
-
export type { LoadBinaryOptions } from './binary.ts';
|
|
21
|
-
export { AssetStream } from './Streaming.ts';
|
|
22
|
-
export type { AssetBundle, AssetStreamOptions } from './Streaming.ts';
|
|
23
|
-
export { fetchWithByteProgress } from './ByteProgress.ts';
|
|
24
|
-
export type { ByteProgress, OnByteProgress } from './ByteProgress.ts';
|
|
25
|
-
export { loadSvgParts, releaseSvgParts } from './SvgParts.ts';
|
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26
|
-
export type { SvgPartsOptions } from './SvgParts.ts';
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//# sourceMappingURL=index.d.ts.map
|
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@@ -1 +0,0 @@
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1
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-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/assets/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AACnF,YAAY,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAEhD,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,GAAG,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AACpE,YAAY,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAEnF,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AACrF,YAAY,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,YAAY,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAErD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,YAAY,EAAE,WAAW,EAAE,kBAAkB,EAAE,MAAM,gBAAgB,CAAC;AACtE,OAAO,EAAE,qBAAqB,EAAE,MAAM,mBAAmB,CAAC;AAC1D,YAAY,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEtE,OAAO,EAAE,YAAY,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AAC9D,YAAY,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC"}
|
package/dist/assets/index.js
DELETED
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* The `file://` story, split by how renderer-specific each piece is.
|
|
3
|
-
*
|
|
4
|
-
* `paths.ts` resolves an asset path against the compiled `data:` URI map (or the dev server)
|
|
5
|
-
* and needs no renderer at all; `binary.ts` caches raw bytes the same renderer-free way, for
|
|
6
|
-
* anything (`three-d`'s VOX loader, most directly) that wants an `ArrayBuffer` rather than a
|
|
7
|
-
* decoded texture; `loader.ts` fetches and decodes textures through Pixi specifically. This
|
|
8
|
-
* barrel exposes all three, so `import { load, resolve } from '@datamoc/mw_games/assets'` is
|
|
9
|
-
* unchanged - but a game rendering through something else imports
|
|
10
|
-
* `@datamoc/mw_games/assets/paths` or `@datamoc/mw_games/assets/binary` instead and pays
|
|
11
|
-
* nothing for Pixi.
|
|
12
|
-
*/
|
|
13
|
-
export { setBase, setAssetMap, isCompiled, paths, has, resolve } from './paths.js';
|
|
14
|
-
export { load, texture, get, isLoaded, release } from './loader.js';
|
|
15
|
-
export { loadBinary, getBinary, isBinaryLoaded, releaseBinary } from './binary.js';
|
|
16
|
-
export { sanitizeSvg, svgScaleVariants, svgDataUri, splitSvgGroups } from './svg.js';
|
|
17
|
-
export { AssetStream } from './Streaming.js';
|
|
18
|
-
export { fetchWithByteProgress } from './ByteProgress.js';
|
|
19
|
-
export { loadSvgParts, releaseSvgParts } from './SvgParts.js';
|
|
20
|
-
//# sourceMappingURL=index.js.map
|
package/dist/assets/index.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/assets/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAGnF,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,GAAG,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AAGpE,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAEnF,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AAIrF,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAE7C,OAAO,EAAE,qBAAqB,EAAE,MAAM,mBAAmB,CAAC;AAG1D,OAAO,EAAE,YAAY,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC"}
|
package/dist/assets/loader.d.ts
DELETED
|
@@ -1,70 +0,0 @@
|
|
|
1
|
-
import { Texture } from 'pixi.js';
|
|
2
|
-
import { type AssetProgress } from './paths.ts';
|
|
3
|
-
/**
|
|
4
|
-
* Actually fetching and decoding assets, which is the half that needs Pixi.
|
|
5
|
-
*
|
|
6
|
-
* Split from `paths.ts` so path resolution stays renderer-free: a game rendering through
|
|
7
|
-
* something other than Pixi (`mwg/3d` on Babylon) resolves paths through the same compiled
|
|
8
|
-
* asset map and hands the fetch to its own loader, rather than importing this file at all.
|
|
9
|
-
*
|
|
10
|
-
* @example
|
|
11
|
-
* ```ts
|
|
12
|
-
* import { load, texture, isLoaded, release } from '@datamoc/mw_games/assets';
|
|
13
|
-
*
|
|
14
|
-
* await load(['tiles.png', 'data/level1.json']);
|
|
15
|
-
* const tilesTexture = texture('tiles.png');
|
|
16
|
-
* console.log(isLoaded('tiles.png')); // true
|
|
17
|
-
*
|
|
18
|
-
* await release(['tiles.png']); // frees the GPU texture once a zone is left for good
|
|
19
|
-
* ```
|
|
20
|
-
*/
|
|
21
|
-
export interface LoadAssetsOptions {
|
|
22
|
-
/** item 135's `LoadQueue`/`LoadingScreen` seam: 0 to 1 across the batch */
|
|
23
|
-
onProgress?: AssetProgress;
|
|
24
|
-
/**
|
|
25
|
-
* Rasterize vector sources (SVG, item 15) at this multiple of their intrinsic size.
|
|
26
|
-
* An SVG loaded once is a bitmap from then on, so a game that zooms in either asks for
|
|
27
|
-
* a bigger rasterization here or ships a soft texture; `2` doubles both dimensions, so
|
|
28
|
-
* the texture is crisp up to 2x zoom. Raster formats ignore it. Omit for the loader's
|
|
29
|
-
* own default, which is the SVG's intrinsic size.
|
|
30
|
-
*/
|
|
31
|
-
resolution?: number;
|
|
32
|
-
/**
|
|
33
|
-
* Paths a game can do without - a portrait variant, an optional decal - loaded separately
|
|
34
|
-
* from the rest of the batch so one missing file never aborts every other asset the batch
|
|
35
|
-
* was loading. A path in here that fails to load is simply left unloaded: `isLoaded` reports
|
|
36
|
-
* `false` for it and `texture`'s fallback argument (or `get`'s) is what a caller reads
|
|
37
|
-
* instead, rather than every caller writing its own try/catch around `load()`.
|
|
38
|
-
*/
|
|
39
|
-
optional?: readonly string[];
|
|
40
|
-
/** called once per `optional` path that failed to load, with whatever `Assets.load` threw */
|
|
41
|
-
onMissing?: (path: string, error: unknown) => void;
|
|
42
|
-
}
|
|
43
|
-
/**
|
|
44
|
-
* Loads assets by path, giving each one an alias equal to its path.
|
|
45
|
-
*
|
|
46
|
-
* Load everything a scene needs before creating it; afterwards `texture()` is synchronous,
|
|
47
|
-
* so game code never has to await in the middle of building a scene. Pass `onProgress` alone
|
|
48
|
-
* (the original signature) or a `LoadAssetsOptions` object for the resolution option.
|
|
49
|
-
*/
|
|
50
|
-
export declare function load(paths: string[], options?: AssetProgress | LoadAssetsOptions): Promise<void>;
|
|
51
|
-
/**
|
|
52
|
-
* A loaded texture, by the same path it was loaded with. `fallback` is what an `optional`
|
|
53
|
-
* `load()` path was for: pass it (typically `Texture.EMPTY`) to get that back instead of a
|
|
54
|
-
* throw when the path never loaded, rather than every caller writing its own `isLoaded` guard.
|
|
55
|
-
*/
|
|
56
|
-
export declare function texture(path: string, fallback?: Texture): Texture;
|
|
57
|
-
/** a loaded asset of any other kind, such as parsed JSON; `fallback` behaves as it does on `texture` */
|
|
58
|
-
export declare function get<T>(path: string, fallback?: T): T;
|
|
59
|
-
/** true once `load` has resolved for this path and it has not since been `release`d */
|
|
60
|
-
export declare function isLoaded(path: string): boolean;
|
|
61
|
-
/**
|
|
62
|
-
* Frees assets `load` brought in, destroying any texture among them so it stops holding GPU
|
|
63
|
-
* memory. For a game with many discrete zones - each with its own tileset or sprite sheet -
|
|
64
|
-
* this is the counterpart to `world.World.unload`: that drops a map's own state, this drops
|
|
65
|
-
* the assets it pointed at, once a game decides the player has left an area for good. A path
|
|
66
|
-
* never loaded (or already released) is silently skipped rather than treated as an error,
|
|
67
|
-
* since a game unloading a zone it may or may not have visited shouldn't have to check first.
|
|
68
|
-
*/
|
|
69
|
-
export declare function release(paths: string[]): Promise<void>;
|
|
70
|
-
//# sourceMappingURL=loader.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/assets/loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAU,OAAO,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAW,KAAK,aAAa,EAAE,MAAM,YAAY,CAAC;AAEzD;;;;;;;;;;;;;;;;;GAiBG;AAEH,MAAM,WAAW,iBAAiB;IACjC,2EAA2E;IAC3E,UAAU,CAAC,EAAE,aAAa,CAAC;IAE3B;;;;;;OAMG;IACH,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;IAE7B,6FAA6F;IAC7F,SAAS,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC;CACnD;AA0BD;;;;;;GAMG;AACH,wBAAsB,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,OAAO,GAAE,aAAa,GAAG,iBAAsB,GAAG,OAAO,CAAC,IAAI,CAAC,CAoD1G;AAED;;;;GAIG;AACH,wBAAgB,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,OAAO,GAAG,OAAO,CAMjE;AAED,wGAAwG;AACxG,wBAAgB,GAAG,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAMpD;AAED,uFAAuF;AACvF,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE9C;AAED;;;;;;;GAOG;AACH,wBAAsB,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC,CAI5D"}
|
package/dist/assets/loader.js
DELETED
|
@@ -1,115 +0,0 @@
|
|
|
1
|
-
import { Assets, Texture } from 'pixi.js';
|
|
2
|
-
import { resolve } from './paths.js';
|
|
3
|
-
/**
|
|
4
|
-
* `data:` URI MIME type to the format token Pixi's resolver expects - the authoritative source
|
|
5
|
-
* when it is available, since a compiled asset's embedded bytes can differ from what its path's
|
|
6
|
-
* extension suggests (`tools/compile-resources.mjs`'s `toWebp` option, item 350, compiles a
|
|
7
|
-
* `sprite.png` path into `image/webp` bytes when that is smaller, keeping the `.png` key so
|
|
8
|
-
* `load('sprite.png')` still works the same in dev and built modes).
|
|
9
|
-
*/
|
|
10
|
-
const MIME_TO_FORMAT = {
|
|
11
|
-
'image/png': 'png',
|
|
12
|
-
'image/jpeg': 'jpg',
|
|
13
|
-
'image/webp': 'webp',
|
|
14
|
-
'image/gif': 'gif',
|
|
15
|
-
'image/svg+xml': 'svg',
|
|
16
|
-
};
|
|
17
|
-
/**
|
|
18
|
-
* Loads assets by path, giving each one an alias equal to its path.
|
|
19
|
-
*
|
|
20
|
-
* Load everything a scene needs before creating it; afterwards `texture()` is synchronous,
|
|
21
|
-
* so game code never has to await in the middle of building a scene. Pass `onProgress` alone
|
|
22
|
-
* (the original signature) or a `LoadAssetsOptions` object for the resolution option.
|
|
23
|
-
*/
|
|
24
|
-
export async function load(paths, options = {}) {
|
|
25
|
-
const { onProgress, resolution, optional, onMissing } = typeof options === 'function'
|
|
26
|
-
? { onProgress: options, resolution: undefined, optional: undefined, onMissing: undefined }
|
|
27
|
-
: options;
|
|
28
|
-
const optionalPaths = new Set(optional ?? []);
|
|
29
|
-
const pending = paths.filter((path) => !Assets.cache.has(path));
|
|
30
|
-
const requiredPending = pending.filter((path) => !optionalPaths.has(path));
|
|
31
|
-
const optionalPending = pending.filter((path) => optionalPaths.has(path));
|
|
32
|
-
const add = (path) => {
|
|
33
|
-
const src = resolve(path);
|
|
34
|
-
const descriptor = { alias: path, src };
|
|
35
|
-
if (resolution !== undefined)
|
|
36
|
-
descriptor.data = { resolution };
|
|
37
|
-
//a compiled build's `src` is a `data:` URI, which carries no extension for Pixi's
|
|
38
|
-
//resolver to pick a parser from - `path` still does, so it is supplied explicitly
|
|
39
|
-
//instead of a game having to pass its own {src, parser} descriptor to Assets directly.
|
|
40
|
-
//The URI's own MIME type is tried first, not just `path`'s extension: `toWebp` (item
|
|
41
|
-
//350) can compile a `sprite.png` path into `data:image/webp;...` bytes when that is
|
|
42
|
-
//smaller, and the *key* deliberately stays "sprite.png" so dev and built modes agree -
|
|
43
|
-
//trusting only the stale `.png` extension here would tell Pixi's resolver to run the
|
|
44
|
-
//PNG parser over WebP bytes.
|
|
45
|
-
if (src.startsWith('data:')) {
|
|
46
|
-
const mime = /^data:([^;,]+)/.exec(src)?.[1];
|
|
47
|
-
const extension = (mime && MIME_TO_FORMAT[mime]) ?? /\.([a-z0-9]+)$/i.exec(path)?.[1];
|
|
48
|
-
if (extension)
|
|
49
|
-
descriptor.format = extension;
|
|
50
|
-
}
|
|
51
|
-
Assets.add(descriptor);
|
|
52
|
-
};
|
|
53
|
-
if (optionalPending.length === 0 && requiredPending.length === 0) {
|
|
54
|
-
onProgress?.(1);
|
|
55
|
-
return;
|
|
56
|
-
}
|
|
57
|
-
for (const path of requiredPending)
|
|
58
|
-
add(path);
|
|
59
|
-
const requiredLoad = requiredPending.length > 0 ? Assets.load(requiredPending, onProgress) : Promise.resolve();
|
|
60
|
-
//loaded one at a time and never rejected past this function: one missing optional asset
|
|
61
|
-
//must never take the required batch (or any other optional path) down with it
|
|
62
|
-
const optionalLoads = optionalPending.map(async (path) => {
|
|
63
|
-
add(path);
|
|
64
|
-
try {
|
|
65
|
-
await Assets.load(path);
|
|
66
|
-
}
|
|
67
|
-
catch (error) {
|
|
68
|
-
onMissing?.(path, error);
|
|
69
|
-
}
|
|
70
|
-
});
|
|
71
|
-
await Promise.all([requiredLoad, ...optionalLoads]);
|
|
72
|
-
if (optionalPending.length > 0 && requiredPending.length === 0)
|
|
73
|
-
onProgress?.(1);
|
|
74
|
-
}
|
|
75
|
-
/**
|
|
76
|
-
* A loaded texture, by the same path it was loaded with. `fallback` is what an `optional`
|
|
77
|
-
* `load()` path was for: pass it (typically `Texture.EMPTY`) to get that back instead of a
|
|
78
|
-
* throw when the path never loaded, rather than every caller writing its own `isLoaded` guard.
|
|
79
|
-
*/
|
|
80
|
-
export function texture(path, fallback) {
|
|
81
|
-
if (!Assets.cache.has(path)) {
|
|
82
|
-
if (fallback !== undefined)
|
|
83
|
-
return fallback;
|
|
84
|
-
throw new Error(`texture "${path}" has not been loaded - pass it to load() first`);
|
|
85
|
-
}
|
|
86
|
-
return Assets.get(path);
|
|
87
|
-
}
|
|
88
|
-
/** a loaded asset of any other kind, such as parsed JSON; `fallback` behaves as it does on `texture` */
|
|
89
|
-
export function get(path, fallback) {
|
|
90
|
-
if (!Assets.cache.has(path)) {
|
|
91
|
-
if (fallback !== undefined)
|
|
92
|
-
return fallback;
|
|
93
|
-
throw new Error(`asset "${path}" has not been loaded - pass it to load() first`);
|
|
94
|
-
}
|
|
95
|
-
return Assets.get(path);
|
|
96
|
-
}
|
|
97
|
-
/** true once `load` has resolved for this path and it has not since been `release`d */
|
|
98
|
-
export function isLoaded(path) {
|
|
99
|
-
return Assets.cache.has(path);
|
|
100
|
-
}
|
|
101
|
-
/**
|
|
102
|
-
* Frees assets `load` brought in, destroying any texture among them so it stops holding GPU
|
|
103
|
-
* memory. For a game with many discrete zones - each with its own tileset or sprite sheet -
|
|
104
|
-
* this is the counterpart to `world.World.unload`: that drops a map's own state, this drops
|
|
105
|
-
* the assets it pointed at, once a game decides the player has left an area for good. A path
|
|
106
|
-
* never loaded (or already released) is silently skipped rather than treated as an error,
|
|
107
|
-
* since a game unloading a zone it may or may not have visited shouldn't have to check first.
|
|
108
|
-
*/
|
|
109
|
-
export async function release(paths) {
|
|
110
|
-
const loaded = paths.filter((path) => Assets.cache.has(path));
|
|
111
|
-
if (loaded.length === 0)
|
|
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|
-
return;
|
|
113
|
-
await Assets.unload(loaded);
|
|
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|
-
}
|
|
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|
-
//# sourceMappingURL=loader.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"loader.js","sourceRoot":"","sources":["../../src/assets/loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAE,OAAO,EAAsB,MAAM,YAAY,CAAC;AA+CzD;;;;;;GAMG;AACH,MAAM,cAAc,GAA2B;IAC9C,WAAW,EAAE,KAAK;IAClB,YAAY,EAAE,KAAK;IACnB,YAAY,EAAE,MAAM;IACpB,WAAW,EAAE,KAAK;IAClB,eAAe,EAAE,KAAK;CACtB,CAAC;AAWF;;;;;;GAMG;AACH,MAAM,CAAC,KAAK,UAAU,IAAI,CAAC,KAAe,EAAE,OAAO,GAAsC,EAAE;IAC1F,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,EAAE,GACpD,OAAO,OAAO,KAAK,UAAU;QAC5B,CAAC,CAAC,EAAE,UAAU,EAAE,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE;QAC3F,CAAC,CAAC,OAAO,CAAC;IAEZ,MAAM,aAAa,GAAG,IAAI,GAAG,CAAC,QAAQ,IAAI,EAAE,CAAC,CAAC;IAC9C,MAAM,OAAO,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IAChE,MAAM,eAAe,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IAC3E,MAAM,eAAe,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IAE1E,MAAM,GAAG,GAAG,CAAC,IAAY,EAAQ,EAAE;QAClC,MAAM,GAAG,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;QAC1B,MAAM,UAAU,GAAoB,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;QACzD,IAAI,UAAU,KAAK,SAAS;YAAE,UAAU,CAAC,IAAI,GAAG,EAAE,UAAU,EAAE,CAAC;QAC/D,kFAAkF;QAClF,kFAAkF;QAClF,uFAAuF;QACvF,qFAAqF;QACrF,oFAAoF;QACpF,uFAAuF;QACvF,qFAAqF;QACrF,6BAA6B;QAC7B,IAAI,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;YAC7B,MAAM,IAAI,GAAG,gBAAgB,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YAC7C,MAAM,SAAS,GAAG,CAAC,IAAI,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACtF,IAAI,SAAS;gBAAE,UAAU,CAAC,MAAM,GAAG,SAAS,CAAC;QAC9C,CAAC;QACD,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;IACxB,CAAC,CAAC;IAEF,IAAI,eAAe,CAAC,MAAM,KAAK,CAAC,IAAI,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAClE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO;IACR,CAAC;IAED,KAAK,MAAM,IAAI,IAAI,eAAe;QAAE,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9C,MAAM,YAAY,GAAG,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;IAE/G,wFAAwF;IACxF,8EAA8E;IAC9E,MAAM,aAAa,GAAG,eAAe,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE;QACxD,GAAG,CAAC,IAAI,CAAC,CAAC;QACV,IAAI,CAAC;YACJ,MAAM,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACzB,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YAChB,SAAS,EAAE,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAC1B,CAAC;IACF,CAAC,CAAC,CAAC;IAEH,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,YAAY,EAAE,GAAG,aAAa,CAAC,CAAC,CAAC;IACpD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,eAAe,CAAC,MAAM,KAAK,CAAC;QAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;AACjF,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,OAAO,CAAC,IAAY,EAAE,QAAkB;IACvD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QAC7B,IAAI,QAAQ,KAAK,SAAS;YAAE,OAAO,QAAQ,CAAC;QAC5C,MAAM,IAAI,KAAK,CAAC,YAAY,IAAI,iDAAiD,CAAC,CAAC;IACpF,CAAC;IACD,OAAO,MAAM,CAAC,GAAG,CAAU,IAAI,CAAC,CAAC;AAClC,CAAC;AAED,wGAAwG;AACxG,MAAM,UAAU,GAAG,CAAI,IAAY,EAAE,QAAY;IAChD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QAC7B,IAAI,QAAQ,KAAK,SAAS;YAAE,OAAO,QAAQ,CAAC;QAC5C,MAAM,IAAI,KAAK,CAAC,UAAU,IAAI,iDAAiD,CAAC,CAAC;IAClF,CAAC;IACD,OAAO,MAAM,CAAC,GAAG,CAAI,IAAI,CAAC,CAAC;AAC5B,CAAC;AAED,uFAAuF;AACvF,MAAM,UAAU,QAAQ,CAAC,IAAY;IACpC,OAAO,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AAC/B,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,CAAC,KAAK,UAAU,OAAO,CAAC,KAAe;IAC5C,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IAC9D,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO;IAChC,MAAM,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;AAC7B,CAAC"}
|
package/dist/assets/paths.d.ts
DELETED
|
@@ -1,73 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Where a game's assets come from, as pure path arithmetic.
|
|
3
|
-
*
|
|
4
|
-
* In a built game, `tools/compile-resources` has already turned every asset into a `data:`
|
|
5
|
-
* URI inside a script that runs before the game does. `resolve` then hands back that URI
|
|
6
|
-
* instead of a path, which is what lets the page work from `file://`: see the tool for
|
|
7
|
-
* why plain files next to the page do not.
|
|
8
|
-
*
|
|
9
|
-
* During development there is no compiled bundle, so paths are used as they are and the
|
|
10
|
-
* dev server serves them. Game code says `load('tiles.png')` either way.
|
|
11
|
-
*
|
|
12
|
-
* Kept separate from `loader.ts` because none of this needs a renderer. Resolving a path is
|
|
13
|
-
* string-and-map work; only actually fetching and decoding an asset needs Pixi's loader. That
|
|
14
|
-
* split is what lets `mwg/3d` resolve a `.glb` path through the same compiled-asset map every
|
|
15
|
-
* 2D game uses while handing the fetch to Babylon, without a Babylon-only game importing
|
|
16
|
-
* Pixi at all - which it did, transitively, purely because these two halves shared a file.
|
|
17
|
-
*
|
|
18
|
-
* @example
|
|
19
|
-
* ```ts
|
|
20
|
-
* import { setBase, isCompiled, paths, resolve } from '@datamoc/mw_games/assets/paths';
|
|
21
|
-
*
|
|
22
|
-
* setBase('assets/'); // dev-server mode; a compiled build ignores this
|
|
23
|
-
*
|
|
24
|
-
* if (isCompiled()) console.log('every compiled path:', paths());
|
|
25
|
-
* const url = resolve('tiles.png'); // a data: URI in a compiled build, 'assets/tiles.png' in dev
|
|
26
|
-
* ```
|
|
27
|
-
*/
|
|
28
|
-
declare global {
|
|
29
|
-
interface Window {
|
|
30
|
-
__MWG_ASSETS__?: Record<string, string>;
|
|
31
|
-
}
|
|
32
|
-
}
|
|
33
|
-
/** points dev-mode lookups at the folder assets are served from */
|
|
34
|
-
export declare function setBase(path: string): void;
|
|
35
|
-
/**
|
|
36
|
-
* Hands `resolve`/`has`/`paths` a game's own path-to-URI map, in place of
|
|
37
|
-
* `tools/compile-resources`'s `window.__MWG_ASSETS__` convention.
|
|
38
|
-
*
|
|
39
|
-
* A game bundled by its own tool (Vite, say) that compiles its assets into `data:` URIs a
|
|
40
|
-
* different way still wants `resolve`'s single lookup and `isCompiled`'s dev/build branch,
|
|
41
|
-
* without also adopting `window.__MWG_ASSETS__` as the wire format. Passing the map here
|
|
42
|
-
* makes this file agnostic to *how* the map was built, only to its shape - `{ path: uri }`,
|
|
43
|
-
* the same shape `window.__MWG_ASSETS__` already is. `undefined` reverts to reading
|
|
44
|
-
* `window.__MWG_ASSETS__` (or dev-server mode, if that is unset too).
|
|
45
|
-
*
|
|
46
|
-
* @example
|
|
47
|
-
* ```ts
|
|
48
|
-
* import { setAssetMap, isCompiled, resolve } from '@datamoc/mw_games/assets/paths';
|
|
49
|
-
*
|
|
50
|
-
* setAssetMap({ 'tiles.png': 'data:image/png;base64,...' });
|
|
51
|
-
* console.log(isCompiled()); // true
|
|
52
|
-
* console.log(resolve('tiles.png')); // the data: URI handed in above
|
|
53
|
-
*
|
|
54
|
-
* setAssetMap(undefined); // back to window.__MWG_ASSETS__ / dev-server mode
|
|
55
|
-
* ```
|
|
56
|
-
*/
|
|
57
|
-
export declare function setAssetMap(map: Record<string, string> | undefined): void;
|
|
58
|
-
/** true when running against a compiled bundle rather than a dev server */
|
|
59
|
-
export declare function isCompiled(): boolean;
|
|
60
|
-
export declare function paths(): string[];
|
|
61
|
-
export declare function has(path: string): boolean;
|
|
62
|
-
/** an asset path resolved to something the browser can actually load */
|
|
63
|
-
export declare function resolve(path: string): string;
|
|
64
|
-
/**
|
|
65
|
-
* 0 (started) to 1 (complete) - a count of assets finished, not a byte count. Pixi's own
|
|
66
|
-
* loaders do not expose bytes transferred across every asset type uniformly, so this reports
|
|
67
|
-
* what is actually available rather than a byte figure it cannot back with a real number.
|
|
68
|
-
*
|
|
69
|
-
* Lives here rather than with the loader so `Streaming.ts` can name it without either file
|
|
70
|
-
* importing the other's module barrel, which is what made these two a cycle before.
|
|
71
|
-
*/
|
|
72
|
-
export type AssetProgress = (fraction: number) => void;
|
|
73
|
-
//# sourceMappingURL=paths.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"paths.d.ts","sourceRoot":"","sources":["../../src/assets/paths.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AAEH,OAAO,CAAC,MAAM,CAAC;IACd,UAAU,MAAM;QACf,cAAc,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;KACxC;CACD;AAKD,mEAAmE;AACnE,wBAAgB,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAE1C;AAKD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wBAAgB,WAAW,CAAC,GAAG,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,GAAG,IAAI,CAEzE;AAOD,2EAA2E;AAC3E,wBAAgB,UAAU,IAAI,OAAO,CAEpC;AAED,wBAAgB,KAAK,IAAI,MAAM,EAAE,CAEhC;AAED,wBAAgB,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAGzC;AAED,wEAAwE;AACxE,wBAAgB,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAa5C;AAED;;;;;;;GAOG;AACH,MAAM,MAAM,aAAa,GAAG,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC"}
|
package/dist/assets/paths.js
DELETED
|
@@ -1,91 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Where a game's assets come from, as pure path arithmetic.
|
|
3
|
-
*
|
|
4
|
-
* In a built game, `tools/compile-resources` has already turned every asset into a `data:`
|
|
5
|
-
* URI inside a script that runs before the game does. `resolve` then hands back that URI
|
|
6
|
-
* instead of a path, which is what lets the page work from `file://`: see the tool for
|
|
7
|
-
* why plain files next to the page do not.
|
|
8
|
-
*
|
|
9
|
-
* During development there is no compiled bundle, so paths are used as they are and the
|
|
10
|
-
* dev server serves them. Game code says `load('tiles.png')` either way.
|
|
11
|
-
*
|
|
12
|
-
* Kept separate from `loader.ts` because none of this needs a renderer. Resolving a path is
|
|
13
|
-
* string-and-map work; only actually fetching and decoding an asset needs Pixi's loader. That
|
|
14
|
-
* split is what lets `mwg/3d` resolve a `.glb` path through the same compiled-asset map every
|
|
15
|
-
* 2D game uses while handing the fetch to Babylon, without a Babylon-only game importing
|
|
16
|
-
* Pixi at all - which it did, transitively, purely because these two halves shared a file.
|
|
17
|
-
*
|
|
18
|
-
* @example
|
|
19
|
-
* ```ts
|
|
20
|
-
* import { setBase, isCompiled, paths, resolve } from '@datamoc/mw_games/assets/paths';
|
|
21
|
-
*
|
|
22
|
-
* setBase('assets/'); // dev-server mode; a compiled build ignores this
|
|
23
|
-
*
|
|
24
|
-
* if (isCompiled()) console.log('every compiled path:', paths());
|
|
25
|
-
* const url = resolve('tiles.png'); // a data: URI in a compiled build, 'assets/tiles.png' in dev
|
|
26
|
-
* ```
|
|
27
|
-
*/
|
|
28
|
-
/** the base for dev-mode paths, when assets are served rather than compiled in */
|
|
29
|
-
let base = '';
|
|
30
|
-
/** points dev-mode lookups at the folder assets are served from */
|
|
31
|
-
export function setBase(path) {
|
|
32
|
-
base = path.endsWith('/') || path === '' ? path : path + '/';
|
|
33
|
-
}
|
|
34
|
-
/** a path-to-URI map handed in directly, taking priority over `window.__MWG_ASSETS__` */
|
|
35
|
-
let assetMap;
|
|
36
|
-
/**
|
|
37
|
-
* Hands `resolve`/`has`/`paths` a game's own path-to-URI map, in place of
|
|
38
|
-
* `tools/compile-resources`'s `window.__MWG_ASSETS__` convention.
|
|
39
|
-
*
|
|
40
|
-
* A game bundled by its own tool (Vite, say) that compiles its assets into `data:` URIs a
|
|
41
|
-
* different way still wants `resolve`'s single lookup and `isCompiled`'s dev/build branch,
|
|
42
|
-
* without also adopting `window.__MWG_ASSETS__` as the wire format. Passing the map here
|
|
43
|
-
* makes this file agnostic to *how* the map was built, only to its shape - `{ path: uri }`,
|
|
44
|
-
* the same shape `window.__MWG_ASSETS__` already is. `undefined` reverts to reading
|
|
45
|
-
* `window.__MWG_ASSETS__` (or dev-server mode, if that is unset too).
|
|
46
|
-
*
|
|
47
|
-
* @example
|
|
48
|
-
* ```ts
|
|
49
|
-
* import { setAssetMap, isCompiled, resolve } from '@datamoc/mw_games/assets/paths';
|
|
50
|
-
*
|
|
51
|
-
* setAssetMap({ 'tiles.png': 'data:image/png;base64,...' });
|
|
52
|
-
* console.log(isCompiled()); // true
|
|
53
|
-
* console.log(resolve('tiles.png')); // the data: URI handed in above
|
|
54
|
-
*
|
|
55
|
-
* setAssetMap(undefined); // back to window.__MWG_ASSETS__ / dev-server mode
|
|
56
|
-
* ```
|
|
57
|
-
*/
|
|
58
|
-
export function setAssetMap(map) {
|
|
59
|
-
assetMap = map;
|
|
60
|
-
}
|
|
61
|
-
function compiled() {
|
|
62
|
-
if (assetMap)
|
|
63
|
-
return assetMap;
|
|
64
|
-
return typeof window === 'undefined' ? undefined : window.__MWG_ASSETS__;
|
|
65
|
-
}
|
|
66
|
-
/** true when running against a compiled bundle rather than a dev server */
|
|
67
|
-
export function isCompiled() {
|
|
68
|
-
return compiled() !== undefined;
|
|
69
|
-
}
|
|
70
|
-
export function paths() {
|
|
71
|
-
return Object.keys(compiled() ?? {});
|
|
72
|
-
}
|
|
73
|
-
export function has(path) {
|
|
74
|
-
const map = compiled();
|
|
75
|
-
return map ? path in map : true;
|
|
76
|
-
}
|
|
77
|
-
/** an asset path resolved to something the browser can actually load */
|
|
78
|
-
export function resolve(path) {
|
|
79
|
-
//already a loadable URL (a synthesized tone, a canvas blob): nothing to look up
|
|
80
|
-
if (/^(data|blob):/.test(path))
|
|
81
|
-
return path;
|
|
82
|
-
const map = compiled();
|
|
83
|
-
if (!map)
|
|
84
|
-
return base + path;
|
|
85
|
-
const found = map[path];
|
|
86
|
-
if (found === undefined) {
|
|
87
|
-
throw new Error(`asset "${path}" is not in this build - check it is under the folder passed to compile-resources`);
|
|
88
|
-
}
|
|
89
|
-
return found;
|
|
90
|
-
}
|
|
91
|
-
//# sourceMappingURL=paths.js.map
|
package/dist/assets/paths.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|