@datamoc/mw_games 0.44.2 → 0.45.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/3d/models.d.ts +1 -0
- package/3d/models.js +1 -0
- package/3d.d.ts +1 -0
- package/3d.js +1 -0
- package/README.md +5 -732
- package/actors.d.ts +1 -0
- package/actors.js +1 -0
- package/ai/lua.d.ts +1 -0
- package/ai/lua.js +1 -0
- package/ai.d.ts +1 -0
- package/ai.js +1 -0
- package/assets/binary.d.ts +1 -0
- package/assets/binary.js +1 -0
- package/assets/paths.d.ts +1 -0
- package/assets/paths.js +1 -0
- package/assets.d.ts +1 -0
- package/assets.js +1 -0
- package/audio.d.ts +1 -0
- package/audio.js +1 -0
- package/battle.d.ts +1 -0
- package/battle.js +1 -0
- package/board.d.ts +1 -0
- package/board.js +1 -0
- package/core.d.ts +1 -0
- package/core.js +1 -0
- package/headless.d.ts +1 -0
- package/headless.js +1 -0
- package/i18n.d.ts +1 -0
- package/i18n.js +1 -0
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/mwl/presentation.d.ts +1 -0
- package/mwl/presentation.js +1 -0
- package/mwl/pyroeis.d.ts +1 -0
- package/mwl/pyroeis.js +1 -0
- package/mwl.d.ts +1 -0
- package/mwl.js +1 -0
- package/package.json +212 -394
- package/physics/xpbd.d.ts +1 -0
- package/physics/xpbd.js +1 -0
- package/physics.d.ts +1 -0
- package/physics.js +1 -0
- package/roguelike.d.ts +1 -0
- package/roguelike.js +1 -0
- package/rpg.d.ts +1 -0
- package/rpg.js +1 -0
- package/simulation.d.ts +1 -0
- package/simulation.js +1 -0
- package/skeleton.d.ts +1 -0
- package/skeleton.js +1 -0
- package/testing.d.ts +1 -0
- package/testing.js +1 -0
- package/threads.d.ts +1 -0
- package/threads.js +1 -0
- package/tools/asset-report.d.mts +1 -37
- package/tools/asset-report.mjs +1 -157
- package/tools/audio.d.mts +1 -75
- package/tools/audio.mjs +1 -437
- package/tools/audit-adoptions.d.mts +1 -65
- package/tools/audit-adoptions.mjs +1 -252
- package/tools/benchmark-browser.d.mts +1 -33
- package/tools/benchmark-browser.mjs +1 -169
- package/tools/benchmark-history.d.mts +1 -8
- package/tools/benchmark-history.mjs +1 -31
- package/tools/browser-driver.d.mts +1 -122
- package/tools/browser-driver.mjs +1 -861
- package/tools/browser-smoke.d.mts +1 -30
- package/tools/browser-smoke.mjs +1 -184
- package/tools/build-tablebases.d.mts +1 -22
- package/tools/build-tablebases.mjs +1 -557
- package/tools/bundle-size.d.mts +1 -11
- package/tools/bundle-size.mjs +1 -142
- package/tools/classic-html.d.mts +1 -6
- package/tools/classic-html.mjs +1 -69
- package/tools/compile-openings.d.mts +1 -20
- package/tools/compile-openings.mjs +1 -138
- package/tools/compile-resources.d.mts +1 -66
- package/tools/compile-resources.mjs +1 -406
- package/tools/compress-dist.d.mts +1 -42
- package/tools/compress-dist.mjs +1 -193
- package/tools/csp.d.mts +1 -7
- package/tools/csp.mjs +1 -65
- package/tools/emit-page.d.mts +1 -61
- package/tools/emit-page.mjs +1 -273
- package/tools/extract-html.d.mts +1 -18
- package/tools/extract-html.mjs +1 -235
- package/tools/extract-rgssad.d.mts +1 -5
- package/tools/extract-rgssad.mjs +1 -64
- package/tools/find-chrome.d.mts +1 -7
- package/tools/find-chrome.mjs +1 -106
- package/tools/i18n-edit.d.mts +1 -29
- package/tools/i18n-edit.mjs +1 -748
- package/tools/init.d.mts +1 -5
- package/tools/init.mjs +1 -155
- package/tools/make-example-assets.d.mts +1 -2
- package/tools/make-example-assets.mjs +1 -731
- package/tools/multiplayer-server.d.mts +1 -27
- package/tools/multiplayer-server.mjs +1 -199
- package/tools/play-uci.d.mts +1 -26
- package/tools/play-uci.mjs +1 -205
- package/tools/sbom.d.mts +1 -83
- package/tools/sbom.mjs +1 -340
- package/tools/single-file.d.mts +1 -33
- package/tools/single-file.mjs +1 -239
- package/tools/soundfonts.d.mts +1 -79
- package/tools/soundfonts.mjs +1 -301
- package/tools/svg-optimise.d.mts +1 -8
- package/tools/svg-optimise.mjs +1 -45
- package/tools/verify-scenarios.d.mts +1 -15
- package/tools/verify-scenarios.mjs +1 -133
- package/tools/vite.d.mts +1 -17
- package/tools/vite.mjs +1 -102
- package/tools/webp-convert.d.mts +1 -8
- package/tools/webp-convert.mjs +1 -98
- package/two-d/pixi-interop.d.ts +1 -0
- package/two-d/pixi-interop.js +1 -0
- package/two-d/presentation.d.ts +1 -0
- package/two-d/presentation.js +1 -0
- package/two-d/render.d.ts +1 -0
- package/two-d/render.js +1 -0
- package/two-d/stage.d.ts +1 -0
- package/two-d/stage.js +1 -0
- package/two-d/ui.d.ts +1 -0
- package/two-d/ui.js +1 -0
- package/two-d.d.ts +1 -0
- package/two-d.js +1 -0
- package/world.d.ts +1 -0
- package/world.js +1 -0
- package/CHANGELOG.md +0 -3196
- package/LICENSE +0 -373
- package/MWG - Best Practices.md +0 -97
- package/MWG - Deep Code and Architecture Review.md +0 -238
- package/REFERENCE.md +0 -2256
- package/api-surface.json +0 -18128
- package/data/microgm-essential.PROVENANCE.md +0 -13
- package/data/microgm-essential.sf2 +0 -0
- package/data/microgm-opt.PROVENANCE.md +0 -23
- package/data/microgm-opt.sf2 +0 -0
- package/data/soundfont-catalog.json +0 -191
- package/dist/actors/Advancement.d.ts +0 -90
- package/dist/actors/Advancement.d.ts.map +0 -1
- package/dist/actors/Advancement.js +0 -115
- package/dist/actors/Advancement.js.map +0 -1
- package/dist/actors/Affix.d.ts +0 -96
- package/dist/actors/Affix.d.ts.map +0 -1
- package/dist/actors/Affix.js +0 -68
- package/dist/actors/Affix.js.map +0 -1
- package/dist/actors/Appearances.d.ts +0 -48
- package/dist/actors/Appearances.d.ts.map +0 -1
- package/dist/actors/Appearances.js +0 -62
- package/dist/actors/Appearances.js.map +0 -1
- package/dist/actors/Aura.d.ts +0 -45
- package/dist/actors/Aura.d.ts.map +0 -1
- package/dist/actors/Aura.js +0 -85
- package/dist/actors/Aura.js.map +0 -1
- package/dist/actors/Barrier.d.ts +0 -60
- package/dist/actors/Barrier.d.ts.map +0 -1
- package/dist/actors/Barrier.js +0 -70
- package/dist/actors/Barrier.js.map +0 -1
- package/dist/actors/Charges.d.ts +0 -66
- package/dist/actors/Charges.d.ts.map +0 -1
- package/dist/actors/Charges.js +0 -61
- package/dist/actors/Charges.js.map +0 -1
- package/dist/actors/EntityTemplate.d.ts +0 -127
- package/dist/actors/EntityTemplate.d.ts.map +0 -1
- package/dist/actors/EntityTemplate.js +0 -117
- package/dist/actors/EntityTemplate.js.map +0 -1
- package/dist/actors/Equipment.d.ts +0 -88
- package/dist/actors/Equipment.d.ts.map +0 -1
- package/dist/actors/Equipment.js +0 -107
- package/dist/actors/Equipment.js.map +0 -1
- package/dist/actors/Inventory.d.ts +0 -123
- package/dist/actors/Inventory.d.ts.map +0 -1
- package/dist/actors/Inventory.js +0 -165
- package/dist/actors/Inventory.js.map +0 -1
- package/dist/actors/ItemState.d.ts +0 -43
- package/dist/actors/ItemState.d.ts.map +0 -1
- package/dist/actors/ItemState.js +0 -63
- package/dist/actors/ItemState.js.map +0 -1
- package/dist/actors/ItemStatusEffect.d.ts +0 -40
- package/dist/actors/ItemStatusEffect.d.ts.map +0 -1
- package/dist/actors/ItemStatusEffect.js +0 -39
- package/dist/actors/ItemStatusEffect.js.map +0 -1
- package/dist/actors/Loot.d.ts +0 -38
- package/dist/actors/Loot.d.ts.map +0 -1
- package/dist/actors/Loot.js +0 -28
- package/dist/actors/Loot.js.map +0 -1
- package/dist/actors/Progression.d.ts +0 -52
- package/dist/actors/Progression.d.ts.map +0 -1
- package/dist/actors/Progression.js +0 -59
- package/dist/actors/Progression.js.map +0 -1
- package/dist/actors/Resource.d.ts +0 -53
- package/dist/actors/Resource.d.ts.map +0 -1
- package/dist/actors/Resource.js +0 -57
- package/dist/actors/Resource.js.map +0 -1
- package/dist/actors/Scaling.d.ts +0 -30
- package/dist/actors/Scaling.d.ts.map +0 -1
- package/dist/actors/Scaling.js +0 -9
- package/dist/actors/Scaling.js.map +0 -1
- package/dist/actors/Shop.d.ts +0 -40
- package/dist/actors/Shop.d.ts.map +0 -1
- package/dist/actors/Shop.js +0 -36
- package/dist/actors/Shop.js.map +0 -1
- package/dist/actors/SkillPoints.d.ts +0 -72
- package/dist/actors/SkillPoints.d.ts.map +0 -1
- package/dist/actors/SkillPoints.js +0 -87
- package/dist/actors/SkillPoints.js.map +0 -1
- package/dist/actors/StatBlock.d.ts +0 -86
- package/dist/actors/StatBlock.d.ts.map +0 -1
- package/dist/actors/StatBlock.js +0 -110
- package/dist/actors/StatBlock.js.map +0 -1
- package/dist/actors/StatusEffect.d.ts +0 -67
- package/dist/actors/StatusEffect.d.ts.map +0 -1
- package/dist/actors/StatusEffect.js +0 -59
- package/dist/actors/StatusEffect.js.map +0 -1
- package/dist/actors/Support.d.ts +0 -43
- package/dist/actors/Support.d.ts.map +0 -1
- package/dist/actors/Support.js +0 -71
- package/dist/actors/Support.js.map +0 -1
- package/dist/actors/Traits.d.ts +0 -43
- package/dist/actors/Traits.d.ts.map +0 -1
- package/dist/actors/Traits.js +0 -35
- package/dist/actors/Traits.js.map +0 -1
- package/dist/actors/craft.d.ts +0 -63
- package/dist/actors/craft.d.ts.map +0 -1
- package/dist/actors/craft.js +0 -86
- package/dist/actors/craft.js.map +0 -1
- package/dist/actors/index.d.ts +0 -46
- package/dist/actors/index.d.ts.map +0 -1
- package/dist/actors/index.js +0 -24
- package/dist/actors/index.js.map +0 -1
- package/dist/actors/skillCheck.d.ts +0 -21
- package/dist/actors/skillCheck.d.ts.map +0 -1
- package/dist/actors/skillCheck.js +0 -24
- package/dist/actors/skillCheck.js.map +0 -1
- package/dist/ai/Heuristics.d.ts +0 -240
- package/dist/ai/Heuristics.d.ts.map +0 -1
- package/dist/ai/Heuristics.js +0 -298
- package/dist/ai/Heuristics.js.map +0 -1
- package/dist/ai/Neural.d.ts +0 -65
- package/dist/ai/Neural.d.ts.map +0 -1
- package/dist/ai/Neural.js +0 -169
- package/dist/ai/Neural.js.map +0 -1
- package/dist/ai/Suggest.d.ts +0 -54
- package/dist/ai/Suggest.d.ts.map +0 -1
- package/dist/ai/Suggest.js +0 -48
- package/dist/ai/Suggest.js.map +0 -1
- package/dist/ai/index.d.ts +0 -136
- package/dist/ai/index.d.ts.map +0 -1
- package/dist/ai/index.js +0 -207
- package/dist/ai/index.js.map +0 -1
- package/dist/ai/lua.d.ts +0 -74
- package/dist/ai/lua.d.ts.map +0 -1
- package/dist/ai/lua.js +0 -217
- package/dist/ai/lua.js.map +0 -1
- package/dist/ai/score.d.ts +0 -162
- package/dist/ai/score.d.ts.map +0 -1
- package/dist/ai/score.js +0 -147
- package/dist/ai/score.js.map +0 -1
- package/dist/ai/search.d.ts +0 -108
- package/dist/ai/search.d.ts.map +0 -1
- package/dist/ai/search.js +0 -148
- package/dist/ai/search.js.map +0 -1
- package/dist/assets/ByteProgress.d.ts +0 -37
- package/dist/assets/ByteProgress.d.ts.map +0 -1
- package/dist/assets/ByteProgress.js +0 -54
- package/dist/assets/ByteProgress.js.map +0 -1
- package/dist/assets/Streaming.d.ts +0 -56
- package/dist/assets/Streaming.d.ts.map +0 -1
- package/dist/assets/Streaming.js +0 -100
- package/dist/assets/Streaming.js.map +0 -1
- package/dist/assets/SvgParts.d.ts +0 -31
- package/dist/assets/SvgParts.d.ts.map +0 -1
- package/dist/assets/SvgParts.js +0 -54
- package/dist/assets/SvgParts.js.map +0 -1
- package/dist/assets/SvgSource.d.ts +0 -3
- package/dist/assets/SvgSource.d.ts.map +0 -1
- package/dist/assets/SvgSource.js +0 -22
- package/dist/assets/SvgSource.js.map +0 -1
- package/dist/assets/binary.d.ts +0 -52
- package/dist/assets/binary.d.ts.map +0 -1
- package/dist/assets/binary.js +0 -57
- package/dist/assets/binary.js.map +0 -1
- package/dist/assets/index.d.ts +0 -27
- package/dist/assets/index.d.ts.map +0 -1
- package/dist/assets/index.js +0 -20
- package/dist/assets/index.js.map +0 -1
- package/dist/assets/loader.d.ts +0 -70
- package/dist/assets/loader.d.ts.map +0 -1
- package/dist/assets/loader.js +0 -115
- package/dist/assets/loader.js.map +0 -1
- package/dist/assets/paths.d.ts +0 -73
- package/dist/assets/paths.d.ts.map +0 -1
- package/dist/assets/paths.js +0 -91
- package/dist/assets/paths.js.map +0 -1
- package/dist/assets/svg.d.ts +0 -87
- package/dist/assets/svg.d.ts.map +0 -1
- package/dist/assets/svg.js +0 -166
- package/dist/assets/svg.js.map +0 -1
- package/dist/audio/AdaptiveMusic.d.ts +0 -85
- package/dist/audio/AdaptiveMusic.d.ts.map +0 -1
- package/dist/audio/AdaptiveMusic.js +0 -230
- package/dist/audio/AdaptiveMusic.js.map +0 -1
- package/dist/audio/AudioLoader.d.ts +0 -33
- package/dist/audio/AudioLoader.d.ts.map +0 -1
- package/dist/audio/AudioLoader.js +0 -58
- package/dist/audio/AudioLoader.js.map +0 -1
- package/dist/audio/AudioViews.d.ts +0 -70
- package/dist/audio/AudioViews.d.ts.map +0 -1
- package/dist/audio/AudioViews.js +0 -119
- package/dist/audio/AudioViews.js.map +0 -1
- package/dist/audio/BusBudget.d.ts +0 -89
- package/dist/audio/BusBudget.d.ts.map +0 -1
- package/dist/audio/BusBudget.js +0 -120
- package/dist/audio/BusBudget.js.map +0 -1
- package/dist/audio/Captions.d.ts +0 -27
- package/dist/audio/Captions.d.ts.map +0 -1
- package/dist/audio/Captions.js +0 -16
- package/dist/audio/Captions.js.map +0 -1
- package/dist/audio/Channels.d.ts +0 -282
- package/dist/audio/Channels.d.ts.map +0 -1
- package/dist/audio/Channels.js +0 -573
- package/dist/audio/Channels.js.map +0 -1
- package/dist/audio/CoreHost.d.ts +0 -114
- package/dist/audio/CoreHost.d.ts.map +0 -1
- package/dist/audio/CoreHost.js +0 -335
- package/dist/audio/CoreHost.js.map +0 -1
- package/dist/audio/DecoderGuard.d.ts +0 -139
- package/dist/audio/DecoderGuard.d.ts.map +0 -1
- package/dist/audio/DecoderGuard.js +0 -208
- package/dist/audio/DecoderGuard.js.map +0 -1
- package/dist/audio/Fft.d.ts +0 -3
- package/dist/audio/Fft.d.ts.map +0 -1
- package/dist/audio/Fft.js +0 -45
- package/dist/audio/Fft.js.map +0 -1
- package/dist/audio/LoopTags.d.ts +0 -55
- package/dist/audio/LoopTags.d.ts.map +0 -1
- package/dist/audio/LoopTags.js +0 -136
- package/dist/audio/LoopTags.js.map +0 -1
- package/dist/audio/Midi.d.ts +0 -219
- package/dist/audio/Midi.d.ts.map +0 -1
- package/dist/audio/Midi.js +0 -409
- package/dist/audio/Midi.js.map +0 -1
- package/dist/audio/MidiRender.d.ts +0 -144
- package/dist/audio/MidiRender.d.ts.map +0 -1
- package/dist/audio/MidiRender.js +0 -448
- package/dist/audio/MidiRender.js.map +0 -1
- package/dist/audio/MidiSynth.d.ts +0 -147
- package/dist/audio/MidiSynth.d.ts.map +0 -1
- package/dist/audio/MidiSynth.js +0 -205
- package/dist/audio/MidiSynth.js.map +0 -1
- package/dist/audio/Music.d.ts +0 -70
- package/dist/audio/Music.d.ts.map +0 -1
- package/dist/audio/Music.js +0 -191
- package/dist/audio/Music.js.map +0 -1
- package/dist/audio/MusicPlayer.d.ts +0 -80
- package/dist/audio/MusicPlayer.d.ts.map +0 -1
- package/dist/audio/MusicPlayer.js +0 -147
- package/dist/audio/MusicPlayer.js.map +0 -1
- package/dist/audio/Orchestrator.d.ts +0 -58
- package/dist/audio/Orchestrator.d.ts.map +0 -1
- package/dist/audio/Orchestrator.js +0 -74
- package/dist/audio/Orchestrator.js.map +0 -1
- package/dist/audio/Playable.d.ts +0 -38
- package/dist/audio/Playable.d.ts.map +0 -1
- package/dist/audio/Playable.js +0 -29
- package/dist/audio/Playable.js.map +0 -1
- package/dist/audio/Positional.d.ts +0 -133
- package/dist/audio/Positional.d.ts.map +0 -1
- package/dist/audio/Positional.js +0 -138
- package/dist/audio/Positional.js.map +0 -1
- package/dist/audio/Resample.d.ts +0 -61
- package/dist/audio/Resample.d.ts.map +0 -1
- package/dist/audio/Resample.js +0 -97
- package/dist/audio/Resample.js.map +0 -1
- package/dist/audio/SampleDecoder.d.ts +0 -55
- package/dist/audio/SampleDecoder.d.ts.map +0 -1
- package/dist/audio/SampleDecoder.js +0 -74
- package/dist/audio/SampleDecoder.js.map +0 -1
- package/dist/audio/Settings.d.ts +0 -99
- package/dist/audio/Settings.d.ts.map +0 -1
- package/dist/audio/Settings.js +0 -134
- package/dist/audio/Settings.js.map +0 -1
- package/dist/audio/Sfx.d.ts +0 -148
- package/dist/audio/Sfx.d.ts.map +0 -1
- package/dist/audio/Sfx.js +0 -213
- package/dist/audio/Sfx.js.map +0 -1
- package/dist/audio/Sound.d.ts +0 -57
- package/dist/audio/Sound.d.ts.map +0 -1
- package/dist/audio/Sound.js +0 -79
- package/dist/audio/Sound.js.map +0 -1
- package/dist/audio/SoundFont.d.ts +0 -192
- package/dist/audio/SoundFont.d.ts.map +0 -1
- package/dist/audio/SoundFont.js +0 -862
- package/dist/audio/SoundFont.js.map +0 -1
- package/dist/audio/SpectralDistance.d.ts +0 -34
- package/dist/audio/SpectralDistance.d.ts.map +0 -1
- package/dist/audio/SpectralDistance.js +0 -64
- package/dist/audio/SpectralDistance.js.map +0 -1
- package/dist/audio/StreamChannel.d.ts +0 -150
- package/dist/audio/StreamChannel.d.ts.map +0 -1
- package/dist/audio/StreamChannel.js +0 -390
- package/dist/audio/StreamChannel.js.map +0 -1
- package/dist/audio/StreamPlayable.d.ts +0 -73
- package/dist/audio/StreamPlayable.d.ts.map +0 -1
- package/dist/audio/StreamPlayable.js +0 -130
- package/dist/audio/StreamPlayable.js.map +0 -1
- package/dist/audio/Synth.d.ts +0 -64
- package/dist/audio/Synth.d.ts.map +0 -1
- package/dist/audio/Synth.js +0 -133
- package/dist/audio/Synth.js.map +0 -1
- package/dist/audio/SyxBank.d.ts +0 -73
- package/dist/audio/SyxBank.d.ts.map +0 -1
- package/dist/audio/SyxBank.js +0 -130
- package/dist/audio/SyxBank.js.map +0 -1
- package/dist/audio/Underrun.d.ts +0 -25
- package/dist/audio/Underrun.d.ts.map +0 -1
- package/dist/audio/Underrun.js +0 -18
- package/dist/audio/Underrun.js.map +0 -1
- package/dist/audio/Wav.d.ts +0 -56
- package/dist/audio/Wav.d.ts.map +0 -1
- package/dist/audio/Wav.js +0 -164
- package/dist/audio/Wav.js.map +0 -1
- package/dist/audio/WebMidi.d.ts +0 -58
- package/dist/audio/WebMidi.d.ts.map +0 -1
- package/dist/audio/WebMidi.js +0 -79
- package/dist/audio/WebMidi.js.map +0 -1
- package/dist/audio/humanize/Groove.d.ts +0 -80
- package/dist/audio/humanize/Groove.d.ts.map +0 -1
- package/dist/audio/humanize/Groove.js +0 -102
- package/dist/audio/humanize/Groove.js.map +0 -1
- package/dist/audio/humanize/GrooveConverter.d.ts +0 -49
- package/dist/audio/humanize/GrooveConverter.d.ts.map +0 -1
- package/dist/audio/humanize/GrooveConverter.js +0 -344
- package/dist/audio/humanize/GrooveConverter.js.map +0 -1
- package/dist/audio/humanize/GrooveExtractor.d.ts +0 -49
- package/dist/audio/humanize/GrooveExtractor.d.ts.map +0 -1
- package/dist/audio/humanize/GrooveExtractor.js +0 -179
- package/dist/audio/humanize/GrooveExtractor.js.map +0 -1
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- package/dist/two-d/ui/Toast.js.map +0 -1
- package/dist/two-d/ui/Tooltip.d.ts +0 -177
- package/dist/two-d/ui/Tooltip.d.ts.map +0 -1
- package/dist/two-d/ui/Tooltip.js +0 -275
- package/dist/two-d/ui/Tooltip.js.map +0 -1
- package/dist/two-d/ui/TreeView.d.ts +0 -68
- package/dist/two-d/ui/TreeView.d.ts.map +0 -1
- package/dist/two-d/ui/TreeView.js +0 -133
- package/dist/two-d/ui/TreeView.js.map +0 -1
- package/dist/two-d/ui/VerticalLabel.d.ts +0 -69
- package/dist/two-d/ui/VerticalLabel.d.ts.map +0 -1
- package/dist/two-d/ui/VerticalLabel.js +0 -110
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- package/dist/two-d/ui/Window.d.ts +0 -188
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- package/dist/two-d/ui/Window.js +0 -311
- package/dist/two-d/ui/Window.js.map +0 -1
- package/dist/two-d/ui/WindowStack.d.ts +0 -63
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- package/dist/two-d/ui/WindowStack.js +0 -132
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- package/dist/two-d/ui/a11y.d.ts +0 -43
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- package/dist/two-d/ui/contrast.d.ts +0 -30
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- package/dist/two-d/ui/index.d.ts +0 -96
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- package/dist/two-d/ui/index.js +0 -49
- package/dist/two-d/ui/index.js.map +0 -1
- package/dist/two-d/ui/markdown.d.ts +0 -55
- package/dist/two-d/ui/markdown.d.ts.map +0 -1
- package/dist/two-d/ui/markdown.js +0 -147
- package/dist/two-d/ui/markdown.js.map +0 -1
- package/dist/two-d/ui/markup.d.ts +0 -189
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- package/dist/two-d/ui/markup.js +0 -387
- package/dist/two-d/ui/markup.js.map +0 -1
- package/dist/two-d/ui/reveal.d.ts +0 -41
- package/dist/two-d/ui/reveal.d.ts.map +0 -1
- package/dist/two-d/ui/reveal.js +0 -22
- package/dist/two-d/ui/reveal.js.map +0 -1
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- package/dist/two-d/ui/theme.js +0 -122
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- package/dist/two-d/ui/themedText.d.ts +0 -20
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- package/tools/vendored/rgssad-wasm/LICENSE-MIT +0 -21
- package/tools/vendored/rgssad-wasm/README.md +0 -15
- package/tools/vendored/rgssad-wasm/package.json +0 -17
- package/tools/vendored/rgssad-wasm/rgssad_wasm.d.ts +0 -41
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import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial.js';
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import { Texture } from '@babylonjs/core/Materials/Textures/texture.js';
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import { Vector3 } from '@babylonjs/core/Maths/math.vector.js';
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function resolveSource(source) {
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/**
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* Moves either a billboard sprite or imported mesh through continuous 3D world space, and -
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*/
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export class Character3D {
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/**
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* @param collideXZ optional, like `rpg.FreeMover` stays unopinionated about collision
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*/
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constructor(node, animations = [], collideXZ) {
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this.speed = 0;
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this.currentClip = null;
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this.node = node;
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this.animations = new Map(animations.map((group) => [group.name, group]));
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this.collideXZ = collideXZ;
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}
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/** true when an animation clip of this name was imported with the model */
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hasAnimation(name) {
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}
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/**
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*/
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playAnimation(name, loop = true) {
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return false;
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if (this.currentClip === clip) {
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clip.start(loop);
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return true;
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}
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this.currentClip?.stop();
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clip.start(loop);
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this.currentClip = clip;
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return true;
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}
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stopAnimation() {
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}
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/** the name of the clip currently playing, or null when none is */
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get currentAnimation() {
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}
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moveTo(x, y, z, speed) {
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if (!(speed > 0))
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throw new Error('3D character speed must be positive');
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this.target = new Vector3(x, y, z);
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this.speed = speed;
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}
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update(deltaSeconds) {
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if (!this.target)
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return false;
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const distance = Vector3.Distance(this.node.position, this.target);
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const reachesTarget = distance <= this.speed * deltaSeconds;
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const rawDirection = this.target.subtract(this.node.position);
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const intended = reachesTarget
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? this.target
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: this.node.position.add(rawDirection.normalize().scale(this.speed * deltaSeconds));
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if (!reachesTarget)
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this.node.rotation.y = Math.atan2(rawDirection.x, rawDirection.z);
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const from = { x: this.node.position.x, z: this.node.position.z };
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const to = { x: intended.x, z: intended.z };
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const resolved = this.collideXZ(from, to);
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this.node.position.set(resolved.x, intended.y, resolved.z);
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//stopped short of where it meant to go - the target it was walking toward is no
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//longer reachable along this line, the same "give up on this path" a caller of
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const blocked = resolved.blocked ?? (resolved.x !== to.x || resolved.z !== to.z);
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if (blocked) {
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this.target = null;
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return false;
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}
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}
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else {
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this.node.position.copyFrom(intended);
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}
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if (reachesTarget) {
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this.target = null;
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return false;
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}
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return true;
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}
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/** @param animations typically `loadModel3D`'s own `animationGroups` result field */
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static fromMesh(mesh, animations = []) {
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return new Character3D(mesh, animations);
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}
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static billboard(scene, options) {
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const plane = CreatePlane('billboard-character', { width: options.width ?? 1, height: options.height ?? 1.5 }, scene);
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plane.billboardMode = Mesh.BILLBOARDMODE_Y;
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const material = new StandardMaterial('billboard-material', scene);
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material.diffuseTexture = new Texture(resolveSource(options.texture), scene);
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material.diffuseTexture.hasAlpha = true;
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material.useAlphaFromDiffuseTexture = true;
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material.backFaceCulling = false;
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plane.material = material;
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return new Character3D(plane);
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}
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}
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//# sourceMappingURL=Character3D.js.map
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@@ -1,111 +0,0 @@
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import type { GridCell3D, GridShape3D } from './Grid.ts';
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/**
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* Horizontal collision for `mwg/3d`'s stepped grid terrain (`createTileGrid3D`): a moving
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* capsule/cylinder footprint stopped at the boundary of a raised column instead of clipping
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5
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* through its side, the 3D counterpart to `rpg.Collision`'s 2D tile solidity - and, like that
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6
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* module, this is not a rigid-body physics engine (see item 45's own caution), just the
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* missing primitive behind the bug item 144 was opened from: `Character3D.moveTo`
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* interpolates through open 3D space with no notion of terrain height, collision, or
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9
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* step-up at all, so a path that was not authored to avoid a column's side clips straight
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* through it.
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*
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* A continuous heightmap (`createHeightmapTerrain3D`) is a different technique with its own
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* built-in height query (Babylon's own `GroundMesh.getHeightAtCoordinates`), so it needs
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* nothing from here; this module is specifically for the discrete, per-cell elevation grid
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* `createTileGrid3D` builds columns from, which has no such query at all.
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*/
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/**
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* looks up a cell's height by its integer grid coordinate in O(1) rather than scanning `cells` on every query
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*
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* @example
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* ```ts
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* import { buildHeightIndex, heightAt } from '@datamoc/mw_games/3d';
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*
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* const heights = buildHeightIndex([
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* { x: 0, y: 0 },
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* { x: 1, y: 0, height: 2 },
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* ]);
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* console.log(heightAt(heights, 'square', 1.2, 0.1)); // 2
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* ```
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*/
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export declare function buildHeightIndex(cells: readonly GridCell3D[]): Map<string, number>;
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/**
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* The integer grid cell nearest world position `(x, z)` - the inverse of `gridPoint3D`.
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* Nearest-cell rounding, not an exact point-in-hexagon test for the hex shape: consistent
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35
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* with `rpg.Collision`'s own choice of simple axis sweeps over a full polygon solver, since
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36
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* every tile a capsule actually stands on is far larger than the rounding error near an edge.
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*
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* @example
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* ```ts
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* import { cellAt } from '@datamoc/mw_games/3d';
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*
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* console.log(cellAt('square', 3.4, 1.6, 2)); // { x: 2, y: 1 }
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* ```
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*/
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45
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export declare function cellAt(shape: GridShape3D, x: number, z: number, tileSize?: number): {
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x: number;
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y: number;
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48
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};
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/**
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50
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* a cell's own `height` (grid-height units, before `heightStep` scaling), or `null` for a world position with no cell at all - a hole in the grid, blocking just like a wall would
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*
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52
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* @example
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53
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-
* ```ts
|
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54
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-
* import { buildHeightIndex, heightAt } from '@datamoc/mw_games/3d';
|
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55
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*
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56
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* const heights = buildHeightIndex([{ x: 0, y: 0, height: 1 }]);
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* console.log(heightAt(heights, 'square', 0, 0), heightAt(heights, 'square', 5, 5)); // 1 null
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* ```
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59
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*/
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60
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export declare function heightAt(index: ReadonlyMap<string, number>, shape: GridShape3D, x: number, z: number, tileSize?: number): number | null;
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61
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/**
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* Inputs to `resolveCapsuleAgainstGrid`; `tileSize` (default 1) and `shape` must match the grid the heights were built from.
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63
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*/
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64
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export interface CapsuleGridMoveOptions {
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shape: GridShape3D;
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/** from `buildHeightIndex` */
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heights: ReadonlyMap<string, number>;
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tileSize?: number;
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/** the largest per-cell height difference (grid-height units, not world units) a capsule can step up or down without being blocked; 0 only allows level ground */
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maxStepUp?: number;
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/** positions sampled along the (x, z) segment; higher catches a thin column at high travel speed at the cost of more lookups */
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steps?: number;
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}
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/** Where the move ended: `to` when open, otherwise the last sampled position that was still allowed. */
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export interface CapsuleGridMoveResult {
|
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x: number;
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z: number;
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78
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/** true when the move was stopped short of `to` by a wall-height step or a hole in the grid */
|
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-
blocked: boolean;
|
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80
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-
}
|
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81
|
-
/**
|
|
82
|
-
* Moves a capsule's footprint from `from` toward `to` in the XZ plane, stopping at the last
|
|
83
|
-
* sampled position still within `maxStepUp` of the cell it started the move standing on,
|
|
84
|
-
* rather than passing straight through a column's side the way an un-collided `Character3D`
|
|
85
|
-
* does. Sampling along the segment, not a swept-shape solver, is what stays shape-agnostic
|
|
86
|
-
* across both `createTileGrid3D` shapes without hex-edge-specific geometry: exactly the
|
|
87
|
-
* `resolveAabbAgainstTiles`-style trade-off `rpg.Collision`'s own doc comment already makes,
|
|
88
|
-
* scaled to a grid that is not always axis-aligned.
|
|
89
|
-
*
|
|
90
|
-
* @example
|
|
91
|
-
* ```ts
|
|
92
|
-
* import { buildHeightIndex, resolveCapsuleAgainstGrid } from '@datamoc/mw_games/3d';
|
|
93
|
-
*
|
|
94
|
-
* const heights = buildHeightIndex([
|
|
95
|
-
* { x: 0, y: 0 },
|
|
96
|
-
* { x: 1, y: 0 },
|
|
97
|
-
* { x: 2, y: 0, height: 3 },
|
|
98
|
-
* ]);
|
|
99
|
-
* //a step of 3 levels is more than the capsule can climb, so it stops on the cell before the column
|
|
100
|
-
* const moved = resolveCapsuleAgainstGrid({ x: 0, z: 0 }, { x: 2, z: 0 }, { shape: 'square', heights, maxStepUp: 1 });
|
|
101
|
-
* console.log(moved.blocked, moved.x < 1.5); // true true
|
|
102
|
-
* ```
|
|
103
|
-
*/
|
|
104
|
-
export declare function resolveCapsuleAgainstGrid(from: {
|
|
105
|
-
x: number;
|
|
106
|
-
z: number;
|
|
107
|
-
}, to: {
|
|
108
|
-
x: number;
|
|
109
|
-
z: number;
|
|
110
|
-
}, options: CapsuleGridMoveOptions): CapsuleGridMoveResult;
|
|
111
|
-
//# sourceMappingURL=Collision3D.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"Collision3D.d.ts","sourceRoot":"","sources":["../../src/three-d/Collision3D.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AAEzD;;;;;;;;;;;;;;GAcG;AAEH;;;;;;;;;;;;;GAaG;AACH,wBAAgB,gBAAgB,CAAC,KAAK,EAAE,SAAS,UAAU,EAAE,GAAG,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAIlF;AAMD;;;;;;;;;;;;GAYG;AACH,wBAAgB,MAAM,CAAC,KAAK,EAAE,WAAW,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,SAAI,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAOvG;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,QAAQ,CACvB,KAAK,EAAE,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,EAClC,KAAK,EAAE,WAAW,EAClB,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,QAAQ,SAAI,GACV,MAAM,GAAG,IAAI,CAIf;AAED;;GAEG;AACH,MAAM,WAAW,sBAAsB;IACtC,KAAK,EAAE,WAAW,CAAC;IACnB,8BAA8B;IAC9B,OAAO,EAAE,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACrC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,kKAAkK;IAClK,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,gIAAgI;IAChI,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED,wGAAwG;AACxG,MAAM,WAAW,qBAAqB;IACrC,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,+FAA+F;IAC/F,OAAO,EAAE,OAAO,CAAC;CACjB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,yBAAyB,CACxC,IAAI,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC9B,EAAE,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC5B,OAAO,EAAE,sBAAsB,GAC7B,qBAAqB,CAmBvB"}
|
|
@@ -1,119 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Horizontal collision for `mwg/3d`'s stepped grid terrain (`createTileGrid3D`): a moving
|
|
3
|
-
* capsule/cylinder footprint stopped at the boundary of a raised column instead of clipping
|
|
4
|
-
* through its side, the 3D counterpart to `rpg.Collision`'s 2D tile solidity - and, like that
|
|
5
|
-
* module, this is not a rigid-body physics engine (see item 45's own caution), just the
|
|
6
|
-
* missing primitive behind the bug item 144 was opened from: `Character3D.moveTo`
|
|
7
|
-
* interpolates through open 3D space with no notion of terrain height, collision, or
|
|
8
|
-
* step-up at all, so a path that was not authored to avoid a column's side clips straight
|
|
9
|
-
* through it.
|
|
10
|
-
*
|
|
11
|
-
* A continuous heightmap (`createHeightmapTerrain3D`) is a different technique with its own
|
|
12
|
-
* built-in height query (Babylon's own `GroundMesh.getHeightAtCoordinates`), so it needs
|
|
13
|
-
* nothing from here; this module is specifically for the discrete, per-cell elevation grid
|
|
14
|
-
* `createTileGrid3D` builds columns from, which has no such query at all.
|
|
15
|
-
*/
|
|
16
|
-
/**
|
|
17
|
-
* looks up a cell's height by its integer grid coordinate in O(1) rather than scanning `cells` on every query
|
|
18
|
-
*
|
|
19
|
-
* @example
|
|
20
|
-
* ```ts
|
|
21
|
-
* import { buildHeightIndex, heightAt } from '@datamoc/mw_games/3d';
|
|
22
|
-
*
|
|
23
|
-
* const heights = buildHeightIndex([
|
|
24
|
-
* { x: 0, y: 0 },
|
|
25
|
-
* { x: 1, y: 0, height: 2 },
|
|
26
|
-
* ]);
|
|
27
|
-
* console.log(heightAt(heights, 'square', 1.2, 0.1)); // 2
|
|
28
|
-
* ```
|
|
29
|
-
*/
|
|
30
|
-
export function buildHeightIndex(cells) {
|
|
31
|
-
const index = new Map();
|
|
32
|
-
for (const cell of cells)
|
|
33
|
-
index.set(cellKey(cell.x, cell.y), cell.height ?? 0);
|
|
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|
-
return index;
|
|
35
|
-
}
|
|
36
|
-
function cellKey(x, y) {
|
|
37
|
-
return `${x},${y}`;
|
|
38
|
-
}
|
|
39
|
-
/**
|
|
40
|
-
* The integer grid cell nearest world position `(x, z)` - the inverse of `gridPoint3D`.
|
|
41
|
-
* Nearest-cell rounding, not an exact point-in-hexagon test for the hex shape: consistent
|
|
42
|
-
* with `rpg.Collision`'s own choice of simple axis sweeps over a full polygon solver, since
|
|
43
|
-
* every tile a capsule actually stands on is far larger than the rounding error near an edge.
|
|
44
|
-
*
|
|
45
|
-
* @example
|
|
46
|
-
* ```ts
|
|
47
|
-
* import { cellAt } from '@datamoc/mw_games/3d';
|
|
48
|
-
*
|
|
49
|
-
* console.log(cellAt('square', 3.4, 1.6, 2)); // { x: 2, y: 1 }
|
|
50
|
-
* ```
|
|
51
|
-
*/
|
|
52
|
-
export function cellAt(shape, x, z, tileSize = 1) {
|
|
53
|
-
if (!(tileSize > 0))
|
|
54
|
-
throw new Error('3D grid collision tileSize must be positive');
|
|
55
|
-
if (shape === 'square')
|
|
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|
-
return { x: Math.round(x / tileSize), y: Math.round(z / tileSize) };
|
|
57
|
-
const cellX = Math.round(x / (tileSize * 1.5));
|
|
58
|
-
const cellY = Math.round(z / (Math.sqrt(3) * tileSize) - (cellX & 1) * 0.5);
|
|
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|
-
return { x: cellX, y: cellY };
|
|
60
|
-
}
|
|
61
|
-
/**
|
|
62
|
-
* a cell's own `height` (grid-height units, before `heightStep` scaling), or `null` for a world position with no cell at all - a hole in the grid, blocking just like a wall would
|
|
63
|
-
*
|
|
64
|
-
* @example
|
|
65
|
-
* ```ts
|
|
66
|
-
* import { buildHeightIndex, heightAt } from '@datamoc/mw_games/3d';
|
|
67
|
-
*
|
|
68
|
-
* const heights = buildHeightIndex([{ x: 0, y: 0, height: 1 }]);
|
|
69
|
-
* console.log(heightAt(heights, 'square', 0, 0), heightAt(heights, 'square', 5, 5)); // 1 null
|
|
70
|
-
* ```
|
|
71
|
-
*/
|
|
72
|
-
export function heightAt(index, shape, x, z, tileSize = 1) {
|
|
73
|
-
const cell = cellAt(shape, x, z, tileSize);
|
|
74
|
-
const key = cellKey(cell.x, cell.y);
|
|
75
|
-
return index.has(key) ? index.get(key) : null;
|
|
76
|
-
}
|
|
77
|
-
/**
|
|
78
|
-
* Moves a capsule's footprint from `from` toward `to` in the XZ plane, stopping at the last
|
|
79
|
-
* sampled position still within `maxStepUp` of the cell it started the move standing on,
|
|
80
|
-
* rather than passing straight through a column's side the way an un-collided `Character3D`
|
|
81
|
-
* does. Sampling along the segment, not a swept-shape solver, is what stays shape-agnostic
|
|
82
|
-
* across both `createTileGrid3D` shapes without hex-edge-specific geometry: exactly the
|
|
83
|
-
* `resolveAabbAgainstTiles`-style trade-off `rpg.Collision`'s own doc comment already makes,
|
|
84
|
-
* scaled to a grid that is not always axis-aligned.
|
|
85
|
-
*
|
|
86
|
-
* @example
|
|
87
|
-
* ```ts
|
|
88
|
-
* import { buildHeightIndex, resolveCapsuleAgainstGrid } from '@datamoc/mw_games/3d';
|
|
89
|
-
*
|
|
90
|
-
* const heights = buildHeightIndex([
|
|
91
|
-
* { x: 0, y: 0 },
|
|
92
|
-
* { x: 1, y: 0 },
|
|
93
|
-
* { x: 2, y: 0, height: 3 },
|
|
94
|
-
* ]);
|
|
95
|
-
* //a step of 3 levels is more than the capsule can climb, so it stops on the cell before the column
|
|
96
|
-
* const moved = resolveCapsuleAgainstGrid({ x: 0, z: 0 }, { x: 2, z: 0 }, { shape: 'square', heights, maxStepUp: 1 });
|
|
97
|
-
* console.log(moved.blocked, moved.x < 1.5); // true true
|
|
98
|
-
* ```
|
|
99
|
-
*/
|
|
100
|
-
export function resolveCapsuleAgainstGrid(from, to, options) {
|
|
101
|
-
const { shape, heights, tileSize = 1, maxStepUp = 0, steps = 8 } = options;
|
|
102
|
-
if (!(steps > 0))
|
|
103
|
-
throw new Error('3D grid collision steps must be positive');
|
|
104
|
-
let currentHeight = heightAt(heights, shape, from.x, from.z, tileSize) ?? 0;
|
|
105
|
-
let last = { x: from.x, z: from.z };
|
|
106
|
-
for (let i = 1; i <= steps; i++) {
|
|
107
|
-
const t = i / steps;
|
|
108
|
-
const x = from.x + (to.x - from.x) * t;
|
|
109
|
-
const z = from.z + (to.z - from.z) * t;
|
|
110
|
-
const height = heightAt(heights, shape, x, z, tileSize);
|
|
111
|
-
if (height === null || Math.abs(height - currentHeight) > maxStepUp) {
|
|
112
|
-
return { x: last.x, z: last.z, blocked: true };
|
|
113
|
-
}
|
|
114
|
-
last = { x, z };
|
|
115
|
-
currentHeight = height;
|
|
116
|
-
}
|
|
117
|
-
return { x: last.x, z: last.z, blocked: false };
|
|
118
|
-
}
|
|
119
|
-
//# sourceMappingURL=Collision3D.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"Collision3D.js","sourceRoot":"","sources":["../../src/three-d/Collision3D.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AAEH;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,gBAAgB,CAAC,KAA4B;IAC5D,MAAM,KAAK,GAAG,IAAI,GAAG,EAAkB,CAAC;IACxC,KAAK,MAAM,IAAI,IAAI,KAAK;QAAE,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;IAC/E,OAAO,KAAK,CAAC;AACd,CAAC;AAED,SAAS,OAAO,CAAC,CAAS,EAAE,CAAS;IACpC,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;AACpB,CAAC;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,MAAM,CAAC,KAAkB,EAAE,CAAS,EAAE,CAAS,EAAE,QAAQ,GAAG,CAAC;IAC5E,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;IACpF,IAAI,KAAK,KAAK,QAAQ;QAAE,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,CAAC,EAAE,CAAC;IAE5F,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,QAAQ,GAAG,GAAG,CAAC,CAAC,CAAC;IAC/C,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IAC5E,OAAO,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC;AAC/B,CAAC;AAED;;;;;;;;;;GAUG;AACH,MAAM,UAAU,QAAQ,CACvB,KAAkC,EAClC,KAAkB,EAClB,CAAS,EACT,CAAS,EACT,QAAQ,GAAG,CAAC;IAEZ,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC;IAC3C,MAAM,GAAG,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IACpC,OAAO,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AAChD,CAAC;AAwBD;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,UAAU,yBAAyB,CACxC,IAA8B,EAC9B,EAA4B,EAC5B,OAA+B;IAE/B,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,QAAQ,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,OAAO,CAAC;IAC3E,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,0CAA0C,CAAC,CAAC;IAE9E,IAAI,aAAa,GAAG,QAAQ,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,QAAQ,CAAC,IAAI,CAAC,CAAC;IAC5E,IAAI,IAAI,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;IAEpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;QACjC,MAAM,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QACpB,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACvC,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACvC,MAAM,MAAM,GAAG,QAAQ,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC;QACxD,IAAI,MAAM,KAAK,IAAI,IAAI,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,aAAa,CAAC,GAAG,SAAS,EAAE,CAAC;YACrE,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;QAChD,CAAC;QACD,IAAI,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QAChB,aAAa,GAAG,MAAM,CAAC;IACxB,CAAC;IACD,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC;AACjD,CAAC"}
|
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera.js';
|
|
2
|
-
import { Engine } from '@babylonjs/core/Engines/engine.js';
|
|
3
|
-
import { Scene } from '@babylonjs/core/scene.js';
|
|
4
|
-
/** `clearColor` is RGBA in 0 to 1 (alpha 1 when omitted, default a dark blue); `antialias` defaults to true. */
|
|
5
|
-
export interface Engine3DOptions {
|
|
6
|
-
canvas: HTMLCanvasElement;
|
|
7
|
-
antialias?: boolean;
|
|
8
|
-
clearColor?: readonly [number, number, number, number?];
|
|
9
|
-
}
|
|
10
|
-
/** Per-frame callback, run before the scene renders; `deltaSeconds` is the time since the previous frame. */
|
|
11
|
-
export type Frame3D = (deltaSeconds: number) => void;
|
|
12
|
-
/** Owns Babylon's WebGL engine, scene, default camera, lighting, and render loop. */
|
|
13
|
-
export declare class Engine3D {
|
|
14
|
-
readonly engine: Engine;
|
|
15
|
-
readonly scene: Scene;
|
|
16
|
-
readonly camera: ArcRotateCamera;
|
|
17
|
-
private frame;
|
|
18
|
-
private readonly resize;
|
|
19
|
-
constructor(options: Engine3DOptions);
|
|
20
|
-
start(frame?: Frame3D): void;
|
|
21
|
-
step(deltaSeconds: number): void;
|
|
22
|
-
stop(): void;
|
|
23
|
-
dispose(): void;
|
|
24
|
-
}
|
|
25
|
-
//# sourceMappingURL=Engine3D.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"Engine3D.d.ts","sourceRoot":"","sources":["../../src/three-d/Engine3D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,4CAA4C,CAAC;AAC7E,OAAO,EAAE,MAAM,EAAE,MAAM,mCAAmC,CAAC;AAI3D,OAAO,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AAEjD,gHAAgH;AAChH,MAAM,WAAW,eAAe;IAC/B,MAAM,EAAE,iBAAiB,CAAC;IAC1B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,UAAU,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CACxD;AAED,6GAA6G;AAC7G,MAAM,MAAM,OAAO,GAAG,CAAC,YAAY,EAAE,MAAM,KAAK,IAAI,CAAC;AAErD,qFAAqF;AACrF,qBAAa,QAAQ;IACpB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC;IACtB,QAAQ,CAAC,MAAM,EAAE,eAAe,CAAC;IACjC,OAAO,CAAC,KAAK,CAAwB;IACrC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAoC;IAE3D,YAAY,OAAO,EAAE,eAAe,EAYnC;IAED,KAAK,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI,CAG3B;IAED,IAAI,CAAC,YAAY,EAAE,MAAM,GAAG,IAAI,CAG/B;IAED,IAAI,IAAI,IAAI,CAEX;IAED,OAAO,IAAI,IAAI,CAOd;CACD"}
|
package/dist/three-d/Engine3D.js
DELETED
|
@@ -1,45 +0,0 @@
|
|
|
1
|
-
import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera.js';
|
|
2
|
-
import { Engine } from '@babylonjs/core/Engines/engine.js';
|
|
3
|
-
import { HemisphericLight } from '@babylonjs/core/Lights/hemisphericLight.js';
|
|
4
|
-
import { Color4 } from '@babylonjs/core/Maths/math.color.js';
|
|
5
|
-
import { Vector3 } from '@babylonjs/core/Maths/math.vector.js';
|
|
6
|
-
import { Scene } from '@babylonjs/core/scene.js';
|
|
7
|
-
/** Owns Babylon's WebGL engine, scene, default camera, lighting, and render loop. */
|
|
8
|
-
export class Engine3D {
|
|
9
|
-
constructor(options) {
|
|
10
|
-
this.frame = null;
|
|
11
|
-
this.resize = () => this.engine.resize();
|
|
12
|
-
this.engine = new Engine(options.canvas, options.antialias ?? true);
|
|
13
|
-
this.scene = new Scene(this.engine);
|
|
14
|
-
const color = options.clearColor ?? [0.04, 0.06, 0.09, 1];
|
|
15
|
-
this.scene.clearColor = new Color4(color[0], color[1], color[2], color[3] ?? 1);
|
|
16
|
-
this.camera = new ArcRotateCamera('camera', -Math.PI / 2, Math.PI / 3, 18, Vector3.Zero(), this.scene);
|
|
17
|
-
this.camera.lowerRadiusLimit = 3;
|
|
18
|
-
this.camera.upperRadiusLimit = 80;
|
|
19
|
-
this.camera.attachControl(options.canvas, true);
|
|
20
|
-
new HemisphericLight('ambient', new Vector3(0.3, 1, 0.2), this.scene).intensity = 0.9;
|
|
21
|
-
addEventListener('resize', this.resize);
|
|
22
|
-
globalThis.__MWG_3D__ = this;
|
|
23
|
-
}
|
|
24
|
-
start(frame) {
|
|
25
|
-
this.frame = frame ?? null;
|
|
26
|
-
this.engine.runRenderLoop(() => this.step(this.engine.getDeltaTime() / 1000));
|
|
27
|
-
}
|
|
28
|
-
step(deltaSeconds) {
|
|
29
|
-
this.frame?.(deltaSeconds);
|
|
30
|
-
this.scene.render();
|
|
31
|
-
}
|
|
32
|
-
stop() {
|
|
33
|
-
this.engine.stopRenderLoop();
|
|
34
|
-
}
|
|
35
|
-
dispose() {
|
|
36
|
-
this.stop();
|
|
37
|
-
removeEventListener('resize', this.resize);
|
|
38
|
-
this.scene.dispose();
|
|
39
|
-
this.engine.dispose();
|
|
40
|
-
const globals = globalThis;
|
|
41
|
-
if (globals.__MWG_3D__ === this)
|
|
42
|
-
delete globals.__MWG_3D__;
|
|
43
|
-
}
|
|
44
|
-
}
|
|
45
|
-
//# sourceMappingURL=Engine3D.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"Engine3D.js","sourceRoot":"","sources":["../../src/three-d/Engine3D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,4CAA4C,CAAC;AAC7E,OAAO,EAAE,MAAM,EAAE,MAAM,mCAAmC,CAAC;AAC3D,OAAO,EAAE,gBAAgB,EAAE,MAAM,4CAA4C,CAAC;AAC9E,OAAO,EAAE,MAAM,EAAE,MAAM,qCAAqC,CAAC;AAC7D,OAAO,EAAE,OAAO,EAAE,MAAM,sCAAsC,CAAC;AAC/D,OAAO,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AAYjD,qFAAqF;AACrF,MAAM,OAAO,QAAQ;IAOpB,YAAY,OAAwB;QAH5B,UAAK,GAAmB,IAAI,CAAC;QACpB,WAAM,GAAG,GAAS,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;QAG1D,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,SAAS,IAAI,IAAI,CAAC,CAAC;QACpE,IAAI,CAAC,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACpC,MAAM,KAAK,GAAG,OAAO,CAAC,UAAU,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAC1D,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;QAChF,IAAI,CAAC,MAAM,GAAG,IAAI,eAAe,CAAC,QAAQ,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACvG,IAAI,CAAC,MAAM,CAAC,gBAAgB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAClC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAChD,IAAI,gBAAgB,CAAC,SAAS,EAAE,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,SAAS,GAAG,GAAG,CAAC;QACtF,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACvC,UAAiD,CAAC,UAAU,GAAG,IAAI,CAAC;IACtE,CAAC;IAED,KAAK,CAAC,KAAe;QACpB,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,IAAI,CAAC;QAC3B,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;IAC/E,CAAC;IAED,IAAI,CAAC,YAAoB;QACxB,IAAI,CAAC,KAAK,EAAE,CAAC,YAAY,CAAC,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;IACrB,CAAC;IAED,IAAI;QACH,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC;IAC9B,CAAC;IAED,OAAO;QACN,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,mBAAmB,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACrB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,MAAM,OAAO,GAAG,UAAgD,CAAC;QACjE,IAAI,OAAO,CAAC,UAAU,KAAK,IAAI;YAAE,OAAO,OAAO,CAAC,UAAU,CAAC;IAC5D,CAAC;CACD"}
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package/dist/three-d/Grid.d.ts
DELETED
|
@@ -1,30 +0,0 @@
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1
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-
/** `square` cells, or flat-top `hex` cells in odd-q offset coordinates. */
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-
export type GridShape3D = 'square' | 'hex';
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/**
|
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* One floor cell: integer grid coordinates and an optional `height` in levels (default 0, negative sinks), scaled by `heightStep`.
|
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-
*/
|
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6
|
-
export interface GridCell3D {
|
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7
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-
x: number;
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y: number;
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9
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-
height?: number;
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}
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-
/** A world-space position; `y` is up. */
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-
export interface Point3D {
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x: number;
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-
y: number;
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z: number;
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}
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/**
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* Converts the framework's integer square or odd-q hex coordinate to 3D world space.
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*
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-
* @example
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-
* ```ts
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-
* import { gridPoint3D } from '@datamoc/mw_games/3d';
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-
*
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24
|
-
* //cell (3, 2), one level up, on a grid of 2-unit tiles with 0.5-unit levels
|
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25
|
-
* const point = gridPoint3D('square', 3, 2, 2, 1, 0.5);
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-
* console.log(point); // { x: 6, y: 0.5, z: 4 }
|
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-
* ```
|
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-
*/
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-
export declare function gridPoint3D(shape: GridShape3D, x: number, y: number, tileSize?: number, height?: number, heightStep?: number): Point3D;
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//# sourceMappingURL=Grid.d.ts.map
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-
{"version":3,"file":"Grid.d.ts","sourceRoot":"","sources":["../../src/three-d/Grid.ts"],"names":[],"mappings":"AAAA,2EAA2E;AAC3E,MAAM,MAAM,WAAW,GAAG,QAAQ,GAAG,KAAK,CAAC;AAE3C;;GAEG;AACH,MAAM,WAAW,UAAU;IAC1B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,yCAAyC;AACzC,MAAM,WAAW,OAAO;IACvB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACV;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,WAAW,CAC1B,KAAK,EAAE,WAAW,EAClB,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,QAAQ,SAAI,EACZ,MAAM,SAAI,EACV,UAAU,SAAI,GACZ,OAAO,CAQT"}
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package/dist/three-d/Grid.js
DELETED
|
@@ -1,24 +0,0 @@
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1
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-
/**
|
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2
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-
* Converts the framework's integer square or odd-q hex coordinate to 3D world space.
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3
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-
*
|
|
4
|
-
* @example
|
|
5
|
-
* ```ts
|
|
6
|
-
* import { gridPoint3D } from '@datamoc/mw_games/3d';
|
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|
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*
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|
8
|
-
* //cell (3, 2), one level up, on a grid of 2-unit tiles with 0.5-unit levels
|
|
9
|
-
* const point = gridPoint3D('square', 3, 2, 2, 1, 0.5);
|
|
10
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-
* console.log(point); // { x: 6, y: 0.5, z: 4 }
|
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11
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-
* ```
|
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12
|
-
*/
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13
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-
export function gridPoint3D(shape, x, y, tileSize = 1, height = 0, heightStep = 1) {
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|
-
if (!(tileSize > 0) || !(heightStep > 0))
|
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15
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-
throw new Error('3D grid sizes must be positive');
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|
-
if (shape === 'square')
|
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|
-
return { x: x * tileSize, y: height * heightStep, z: y * tileSize };
|
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|
-
return {
|
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19
|
-
x: x * tileSize * 1.5,
|
|
20
|
-
y: height * heightStep,
|
|
21
|
-
z: (y + (x & 1) * 0.5) * Math.sqrt(3) * tileSize,
|
|
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|
-
};
|
|
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|
-
}
|
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|
-
//# sourceMappingURL=Grid.js.map
|
package/dist/three-d/Grid.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"Grid.js","sourceRoot":"","sources":["../../src/three-d/Grid.ts"],"names":[],"mappings":"AAmBA;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,WAAW,CAC1B,KAAkB,EAClB,CAAS,EACT,CAAS,EACT,QAAQ,GAAG,CAAC,EACZ,MAAM,GAAG,CAAC,EACV,UAAU,GAAG,CAAC;IAEd,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,UAAU,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IAC5F,IAAI,KAAK,KAAK,QAAQ;QAAE,OAAO,EAAE,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,MAAM,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC;IAC5F,OAAO;QACN,CAAC,EAAE,CAAC,GAAG,QAAQ,GAAG,GAAG;QACrB,CAAC,EAAE,MAAM,GAAG,UAAU;QACtB,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,QAAQ;KAChD,CAAC;AACH,CAAC"}
|
|
@@ -1,38 +0,0 @@
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|
|
1
|
-
import type { GroundMesh } from '@babylonjs/core/Meshes/groundMesh.js';
|
|
2
|
-
import type { Scene } from '@babylonjs/core/scene.js';
|
|
3
|
-
/**
|
|
4
|
-
* Already-decoded pixel bytes, top-left origin, row-major, 4 bytes (RGBA) per pixel - a
|
|
5
|
-
* canvas `getImageData().data` is exactly this shape.
|
|
6
|
-
*/
|
|
7
|
-
export interface HeightmapSource {
|
|
8
|
-
data: Uint8Array;
|
|
9
|
-
width: number;
|
|
10
|
-
height: number;
|
|
11
|
-
}
|
|
12
|
-
/**
|
|
13
|
-
* Terrain size and relief. Pixel brightness maps linearly onto `minHeight` to `maxHeight` (0 and 1 when omitted).
|
|
14
|
-
*/
|
|
15
|
-
export interface HeightmapTerrain3DOptions {
|
|
16
|
-
/** world-space size along X; defaults to 10 */
|
|
17
|
-
width?: number;
|
|
18
|
-
/** world-space size along Z; defaults to 10 */
|
|
19
|
-
depth?: number;
|
|
20
|
-
/** vertices per side; defaults to one per source pixel along the shorter dimension */
|
|
21
|
-
subdivisions?: number;
|
|
22
|
-
minHeight?: number;
|
|
23
|
-
maxHeight?: number;
|
|
24
|
-
}
|
|
25
|
-
/**
|
|
26
|
-
* Builds a continuous mesh displaced by a greyscale heightmap - a different technique from
|
|
27
|
-
* `createTileGrid3D`'s discrete, per-cell elevation columns, for a game wanting rolling
|
|
28
|
-
* ground instead of stepped blocks.
|
|
29
|
-
*
|
|
30
|
-
* Takes already-decoded pixel bytes rather than a URL Babylon would fetch and decode
|
|
31
|
-
* itself, the same shape `parseVox` already takes raw bytes rather than a path: decoding an
|
|
32
|
-
* image is `mwg/assets`'/a game's own job (a loaded texture read back through a canvas, or
|
|
33
|
-
* any other decoder), keeping this module - like every other loader in `mwg/3d` - ignorant
|
|
34
|
-
* of where its bytes came from and safe to call from `file://` without touching the network
|
|
35
|
-
* itself.
|
|
36
|
-
*/
|
|
37
|
-
export declare function createHeightmapTerrain3D(scene: Scene, source: HeightmapSource, options?: HeightmapTerrain3DOptions): GroundMesh;
|
|
38
|
-
//# sourceMappingURL=Heightmap.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"Heightmap.d.ts","sourceRoot":"","sources":["../../src/three-d/Heightmap.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,sCAAsC,CAAC;AACvE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AAEtD;;;GAGG;AACH,MAAM,WAAW,eAAe;IAC/B,IAAI,EAAE,UAAU,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;GAEG;AACH,MAAM,WAAW,yBAAyB;IACzC,+CAA+C;IAC/C,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,+CAA+C;IAC/C,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,sFAAsF;IACtF,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;CACnB;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,wBAAwB,CACvC,KAAK,EAAE,KAAK,EACZ,MAAM,EAAE,eAAe,EACvB,OAAO,GAAE,yBAA8B,GACrC,UAAU,CAmBZ"}
|
|
@@ -1,29 +0,0 @@
|
|
|
1
|
-
import { CreateGroundFromHeightMap } from '@babylonjs/core/Meshes/Builders/groundBuilder.pure.js';
|
|
2
|
-
/**
|
|
3
|
-
* Builds a continuous mesh displaced by a greyscale heightmap - a different technique from
|
|
4
|
-
* `createTileGrid3D`'s discrete, per-cell elevation columns, for a game wanting rolling
|
|
5
|
-
* ground instead of stepped blocks.
|
|
6
|
-
*
|
|
7
|
-
* Takes already-decoded pixel bytes rather than a URL Babylon would fetch and decode
|
|
8
|
-
* itself, the same shape `parseVox` already takes raw bytes rather than a path: decoding an
|
|
9
|
-
* image is `mwg/assets`'/a game's own job (a loaded texture read back through a canvas, or
|
|
10
|
-
* any other decoder), keeping this module - like every other loader in `mwg/3d` - ignorant
|
|
11
|
-
* of where its bytes came from and safe to call from `file://` without touching the network
|
|
12
|
-
* itself.
|
|
13
|
-
*/
|
|
14
|
-
export function createHeightmapTerrain3D(scene, source, options = {}) {
|
|
15
|
-
if (!(source.width > 0) || !(source.height > 0))
|
|
16
|
-
throw new Error('heightmap source needs positive dimensions');
|
|
17
|
-
if (source.data.length < source.width * source.height * 4) {
|
|
18
|
-
throw new Error('heightmap source data is smaller than width * height * 4 (RGBA)');
|
|
19
|
-
}
|
|
20
|
-
return CreateGroundFromHeightMap('heightmap-terrain', { data: source.data, width: source.width, height: source.height }, {
|
|
21
|
-
width: options.width ?? 10,
|
|
22
|
-
height: options.depth ?? 10,
|
|
23
|
-
subdivisions: options.subdivisions ?? Math.max(1, Math.min(source.width, source.height) - 1),
|
|
24
|
-
minHeight: options.minHeight ?? 0,
|
|
25
|
-
maxHeight: options.maxHeight ?? 1,
|
|
26
|
-
updatable: false,
|
|
27
|
-
}, scene);
|
|
28
|
-
}
|
|
29
|
-
//# sourceMappingURL=Heightmap.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"Heightmap.js","sourceRoot":"","sources":["../../src/three-d/Heightmap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,yBAAyB,EAAE,MAAM,uDAAuD,CAAC;AA4BlG;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,wBAAwB,CACvC,KAAY,EACZ,MAAuB,EACvB,OAAO,GAA8B,EAAE;IAEvC,IAAI,CAAC,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;IAC/G,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;QAC3D,MAAM,IAAI,KAAK,CAAC,iEAAiE,CAAC,CAAC;IACpF,CAAC;IAED,OAAO,yBAAyB,CAC/B,mBAAmB,EACnB,EAAE,IAAI,EAAE,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,EACjE;QACC,KAAK,EAAE,OAAO,CAAC,KAAK,IAAI,EAAE;QAC1B,MAAM,EAAE,OAAO,CAAC,KAAK,IAAI,EAAE;QAC3B,YAAY,EAAE,OAAO,CAAC,YAAY,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAC5F,SAAS,EAAE,OAAO,CAAC,SAAS,IAAI,CAAC;QACjC,SAAS,EAAE,OAAO,CAAC,SAAS,IAAI,CAAC;QACjC,SAAS,EAAE,KAAK;KAChB,EACD,KAAK,CACL,CAAC;AACH,CAAC"}
|