@datamoc/mw_games 0.4.1 → 0.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/actors/ItemStatusEffect.d.ts +1 -1
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +2 -11
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +11 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +21 -8
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/assets/binary.d.ts +52 -0
- package/dist/assets/binary.d.ts.map +1 -0
- package/dist/assets/binary.js +57 -0
- package/dist/assets/binary.js.map +1 -0
- package/dist/assets/index.d.ts +10 -5
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -5
- package/dist/assets/index.js.map +1 -1
- package/dist/board/Army.d.ts +75 -0
- package/dist/board/Army.d.ts.map +1 -1
- package/dist/board/Army.js +75 -0
- package/dist/board/Army.js.map +1 -1
- package/dist/board/Classics.d.ts +297 -1
- package/dist/board/Classics.d.ts.map +1 -1
- package/dist/board/Classics.js +297 -1
- package/dist/board/Classics.js.map +1 -1
- package/dist/board/Engine.d.ts +23 -0
- package/dist/board/Engine.d.ts.map +1 -1
- package/dist/board/Engine.js +23 -0
- package/dist/board/Engine.js.map +1 -1
- package/dist/board/FogOfWar.d.ts +20 -0
- package/dist/board/FogOfWar.d.ts.map +1 -1
- package/dist/board/FogOfWar.js +20 -0
- package/dist/board/FogOfWar.js.map +1 -1
- package/dist/board/Tactics.d.ts +158 -1
- package/dist/board/Tactics.d.ts.map +1 -1
- package/dist/board/Tactics.js +125 -1
- package/dist/board/Tactics.js.map +1 -1
- package/dist/board/chess.d.ts +87 -3
- package/dist/board/chess.d.ts.map +1 -1
- package/dist/board/chess.js +96 -4
- package/dist/board/chess.js.map +1 -1
- package/dist/core/HttpTransport.d.ts +1 -1
- package/dist/core/HttpTransport.js +1 -1
- package/dist/core/News.d.ts +6 -13
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js +10 -23
- package/dist/core/News.js.map +1 -1
- package/dist/core/RunHistory.d.ts +1 -2
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js +5 -6
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Stats.d.ts +1 -2
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +5 -6
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/StoredValue.d.ts +21 -0
- package/dist/core/StoredValue.d.ts.map +1 -0
- package/dist/core/StoredValue.js +28 -0
- package/dist/core/StoredValue.js.map +1 -0
- package/dist/i18n/Content.d.ts +151 -0
- package/dist/i18n/Content.d.ts.map +1 -0
- package/dist/i18n/Content.js +219 -0
- package/dist/i18n/Content.js.map +1 -0
- package/dist/i18n/index.d.ts +35 -3
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +88 -6
- package/dist/i18n/index.js.map +1 -1
- package/dist/mw_games.global.js +90 -90
- package/dist/roguelike/Level.d.ts +10 -0
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +57 -17
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/Pathfinder.js +19 -19
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/Placement.d.ts +62 -0
- package/dist/roguelike/Placement.d.ts.map +1 -0
- package/dist/roguelike/Placement.js +79 -0
- package/dist/roguelike/Placement.js.map +1 -0
- package/dist/roguelike/index.d.ts +2 -0
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +1 -0
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +1 -1
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +3 -6
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +1 -1
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +3 -6
- package/dist/rpg/GridMover.js.map +1 -1
- package/dist/rpg/MovableSprite.d.ts +6 -0
- package/dist/rpg/MovableSprite.d.ts.map +1 -1
- package/dist/rpg/MovableSprite.js +9 -1
- package/dist/rpg/MovableSprite.js.map +1 -1
- package/dist/three-d/Models.d.ts +38 -1
- package/dist/three-d/Models.d.ts.map +1 -1
- package/dist/three-d/Models.js +66 -3
- package/dist/three-d/Models.js.map +1 -1
- package/dist/two-d/render/ActorAnimator.d.ts +32 -0
- package/dist/two-d/render/ActorAnimator.d.ts.map +1 -1
- package/dist/two-d/render/ActorAnimator.js +21 -0
- package/dist/two-d/render/ActorAnimator.js.map +1 -1
- package/dist/two-d/render/AnimatedSprite.d.ts +24 -4
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
- package/dist/two-d/render/AnimatedSprite.js +24 -4
- package/dist/two-d/render/AnimatedSprite.js.map +1 -1
- package/dist/two-d/render/Autotile.d.ts +33 -1
- package/dist/two-d/render/Autotile.d.ts.map +1 -1
- package/dist/two-d/render/Autotile.js +33 -1
- package/dist/two-d/render/Autotile.js.map +1 -1
- package/dist/two-d/render/Camera.d.ts +53 -1
- package/dist/two-d/render/Camera.d.ts.map +1 -1
- package/dist/two-d/render/Camera.js +36 -1
- package/dist/two-d/render/Camera.js.map +1 -1
- package/dist/two-d/render/Capabilities.d.ts +33 -0
- package/dist/two-d/render/Capabilities.d.ts.map +1 -1
- package/dist/two-d/render/Capabilities.js +33 -0
- package/dist/two-d/render/Capabilities.js.map +1 -1
- package/dist/two-d/render/ColorBlindness.d.ts +23 -0
- package/dist/two-d/render/ColorBlindness.d.ts.map +1 -1
- package/dist/two-d/render/ColorBlindness.js +23 -4
- package/dist/two-d/render/ColorBlindness.js.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.d.ts +67 -1
- package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.js +57 -1
- package/dist/two-d/render/ColorTransformBatcher.js.map +1 -1
- package/dist/two-d/render/LayeredSprite.d.ts +19 -0
- package/dist/two-d/render/LayeredSprite.d.ts.map +1 -1
- package/dist/two-d/render/LayeredSprite.js +19 -0
- package/dist/two-d/render/LayeredSprite.js.map +1 -1
- package/dist/two-d/render/Minimap.d.ts +25 -1
- package/dist/two-d/render/Minimap.d.ts.map +1 -1
- package/dist/two-d/render/Minimap.js +25 -1
- package/dist/two-d/render/Minimap.js.map +1 -1
- package/dist/two-d/render/Particles.d.ts +26 -2
- package/dist/two-d/render/Particles.d.ts.map +1 -1
- package/dist/two-d/render/Particles.js +23 -0
- package/dist/two-d/render/Particles.js.map +1 -1
- package/dist/two-d/render/Projectile.d.ts +14 -0
- package/dist/two-d/render/Projectile.d.ts.map +1 -1
- package/dist/two-d/render/Projectile.js +14 -0
- package/dist/two-d/render/Projectile.js.map +1 -1
- package/dist/two-d/render/ScreenEffects.d.ts +15 -0
- package/dist/two-d/render/ScreenEffects.d.ts.map +1 -1
- package/dist/two-d/render/ScreenEffects.js +15 -0
- package/dist/two-d/render/ScreenEffects.js.map +1 -1
- package/dist/two-d/render/Shape2D.d.ts +58 -1
- package/dist/two-d/render/Shape2D.d.ts.map +1 -1
- package/dist/two-d/render/Shape2D.js +58 -1
- package/dist/two-d/render/Shape2D.js.map +1 -1
- package/dist/two-d/render/StatusVisuals.d.ts +22 -0
- package/dist/two-d/render/StatusVisuals.d.ts.map +1 -1
- package/dist/two-d/render/StatusVisuals.js +22 -0
- package/dist/two-d/render/StatusVisuals.js.map +1 -1
- package/dist/two-d/render/TileMap.d.ts +65 -3
- package/dist/two-d/render/TileMap.d.ts.map +1 -1
- package/dist/two-d/render/TileMap.js +65 -3
- package/dist/two-d/render/TileMap.js.map +1 -1
- package/dist/two-d/render/TiledMap.d.ts +9 -3
- package/dist/two-d/render/TiledMap.d.ts.map +1 -1
- package/dist/two-d/render/TiledMap.js +9 -3
- package/dist/two-d/render/TiledMap.js.map +1 -1
- package/dist/two-d/render/TintedSprite.d.ts +9 -2
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -1
- package/dist/two-d/render/TintedSprite.js +9 -2
- package/dist/two-d/render/TintedSprite.js.map +1 -1
- package/dist/two-d/render/Types2D.d.ts +14 -2
- package/dist/two-d/render/Types2D.d.ts.map +1 -1
- package/dist/two-d/render/Types2D.js +14 -2
- package/dist/two-d/render/Types2D.js.map +1 -1
- package/dist/two-d/render/Viewport.d.ts +22 -0
- package/dist/two-d/render/Viewport.d.ts.map +1 -1
- package/dist/two-d/render/Viewport.js +22 -0
- package/dist/two-d/render/Viewport.js.map +1 -1
- package/dist/two-d/ui/Bar.d.ts +16 -3
- package/dist/two-d/ui/Bar.d.ts.map +1 -1
- package/dist/two-d/ui/Bar.js +16 -1
- package/dist/two-d/ui/Bar.js.map +1 -1
- package/dist/two-d/ui/BitmapLabel.d.ts +26 -10
- package/dist/two-d/ui/BitmapLabel.d.ts.map +1 -1
- package/dist/two-d/ui/BitmapLabel.js +26 -3
- package/dist/two-d/ui/BitmapLabel.js.map +1 -1
- package/dist/two-d/ui/Button.d.ts +15 -0
- package/dist/two-d/ui/Button.d.ts.map +1 -1
- package/dist/two-d/ui/Button.js +15 -0
- package/dist/two-d/ui/Button.js.map +1 -1
- package/dist/two-d/ui/FloatingText.d.ts +15 -0
- package/dist/two-d/ui/FloatingText.d.ts.map +1 -1
- package/dist/two-d/ui/FloatingText.js +15 -0
- package/dist/two-d/ui/FloatingText.js.map +1 -1
- package/dist/two-d/ui/HelpScreen.d.ts +16 -0
- package/dist/two-d/ui/HelpScreen.d.ts.map +1 -1
- package/dist/two-d/ui/HelpScreen.js +23 -3
- package/dist/two-d/ui/HelpScreen.js.map +1 -1
- package/dist/two-d/ui/IconGrid.d.ts +27 -3
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -1
- package/dist/two-d/ui/IconGrid.js +71 -55
- package/dist/two-d/ui/IconGrid.js.map +1 -1
- package/dist/two-d/ui/Label.d.ts +12 -8
- package/dist/two-d/ui/Label.d.ts.map +1 -1
- package/dist/two-d/ui/Label.js +14 -3
- package/dist/two-d/ui/Label.js.map +1 -1
- package/dist/two-d/ui/ListView.d.ts +22 -4
- package/dist/two-d/ui/ListView.d.ts.map +1 -1
- package/dist/two-d/ui/ListView.js +44 -43
- package/dist/two-d/ui/ListView.js.map +1 -1
- package/dist/two-d/ui/LoadingScreen.d.ts +24 -1
- package/dist/two-d/ui/LoadingScreen.d.ts.map +1 -1
- package/dist/two-d/ui/LoadingScreen.js +24 -1
- package/dist/two-d/ui/LoadingScreen.js.map +1 -1
- package/dist/two-d/ui/MessageBox.d.ts +21 -2
- package/dist/two-d/ui/MessageBox.d.ts.map +1 -1
- package/dist/two-d/ui/MessageBox.js +19 -0
- package/dist/two-d/ui/MessageBox.js.map +1 -1
- package/dist/two-d/ui/NinePatch.d.ts +12 -0
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -1
- package/dist/two-d/ui/NinePatch.js +12 -0
- package/dist/two-d/ui/NinePatch.js.map +1 -1
- package/dist/two-d/ui/RebindScreen.d.ts +15 -0
- package/dist/two-d/ui/RebindScreen.d.ts.map +1 -1
- package/dist/two-d/ui/RebindScreen.js +15 -0
- package/dist/two-d/ui/RebindScreen.js.map +1 -1
- package/dist/two-d/ui/SelectionModel.d.ts +50 -0
- package/dist/two-d/ui/SelectionModel.d.ts.map +1 -0
- package/dist/two-d/ui/SelectionModel.js +73 -0
- package/dist/two-d/ui/SelectionModel.js.map +1 -0
- package/dist/two-d/ui/StatsScreen.d.ts +15 -0
- package/dist/two-d/ui/StatsScreen.d.ts.map +1 -1
- package/dist/two-d/ui/StatsScreen.js +15 -0
- package/dist/two-d/ui/StatsScreen.js.map +1 -1
- package/dist/two-d/ui/Toast.d.ts +12 -0
- package/dist/two-d/ui/Toast.d.ts.map +1 -1
- package/dist/two-d/ui/Toast.js +12 -0
- package/dist/two-d/ui/Toast.js.map +1 -1
- package/dist/two-d/ui/Tooltip.d.ts +14 -0
- package/dist/two-d/ui/Tooltip.d.ts.map +1 -1
- package/dist/two-d/ui/Tooltip.js +14 -0
- package/dist/two-d/ui/Tooltip.js.map +1 -1
- package/dist/two-d/ui/VerticalLabel.d.ts +18 -0
- package/dist/two-d/ui/VerticalLabel.d.ts.map +1 -1
- package/dist/two-d/ui/VerticalLabel.js +18 -0
- package/dist/two-d/ui/VerticalLabel.js.map +1 -1
- package/dist/two-d/ui/Window.d.ts +12 -0
- package/dist/two-d/ui/Window.d.ts.map +1 -1
- package/dist/two-d/ui/Window.js +12 -0
- package/dist/two-d/ui/Window.js.map +1 -1
- package/dist/two-d/ui/theme.d.ts +45 -1
- package/dist/two-d/ui/theme.d.ts.map +1 -1
- package/dist/two-d/ui/theme.js +45 -1
- package/dist/two-d/ui/theme.js.map +1 -1
- package/dist/two-d/ui/themedText.d.ts +20 -0
- package/dist/two-d/ui/themedText.d.ts.map +1 -0
- package/dist/two-d/ui/themedText.js +9 -0
- package/dist/two-d/ui/themedText.js.map +1 -0
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/package.json +11 -2
- package/tools/compile-resources.mjs +1 -1
- package/tools/compress-dist.d.mts +16 -0
- package/tools/compress-dist.mjs +116 -0
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@@ -63,6 +63,16 @@ export declare class Level {
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x: number;
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y: number;
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}>;
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/**
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* The same neighbourhood as `neighbors`, but calling `visit(nx, ny)` per cell instead
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* of building an array of them - the flood fills in `Pathfinder` call this per popped
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* cell, where the array plus one object per neighbour was the hottest GC churn in the
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* module (tens of thousands of short-lived objects per map). Anything that keeps a
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* neighbour past the call still wants `neighbors`; this is for visit-and-forget loops.
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*
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* @param topology ignored on a hex `Level` - it only has the one neighbourhood shape
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*/
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forEachNeighbor(x: number, y: number, topology: 4 | 8, visit: (nx: number, ny: number) => void): void;
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/**
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* True only for cells with a full ring of neighbours.
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*
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@@ -1 +1 @@
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-
{"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;
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+
{"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;AAgD1C,gGAAgG;AAChG,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAE1F;AAED,MAAM,WAAW,WAAW;IAC3B,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAElB,uCAAuC;IACvC,WAAW,EAAE,OAAO,CAAC;CACrB;AAED;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,IAAI,EAAE,WAAqD,CAAC;AACzE,eAAO,MAAM,KAAK,EAAE,WAAmD,CAAC;AAExE,MAAM,WAAW,IAAI;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,KAAK;IACjB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAE3B,iDAAiD;IACjD,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAE7B,OAAO,CAAC,KAAK,CAAgB;IAE7B,4EAA4E;IAC5E,KAAK,EAAE,IAAI,EAAE,CAAM;IAEnB,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,SAAI,EAAE,KAAK,GAAE,UAAqB,EAMtG;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,GAAE,CAAC,GAAG,CAAK,GAAG,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAGpF;IAED;;;;;;;;OAQG;IACH,eAAe,CACd,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,QAAQ,EAAE,CAAC,GAAG,CAAC,EACf,KAAK,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,KAAK,IAAI,GACrC,IAAI,CAIN;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAE9C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,WAAW,CAExC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEzC;IAED,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAIvC;IAED,mEAAmE;IACnE,aAAa,IAAI,MAAM,EAAE,CAMxB;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,CAQ/F;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAK,EAAE,WAAW,EAAE,EACpB,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,GAC1F,KAAK,CAKP;CACD;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAK/D;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,SAAI,GAAG,OAAO,CAOlE"}
|
package/dist/roguelike/Level.js
CHANGED
|
@@ -1,23 +1,49 @@
|
|
|
1
1
|
import { hexNeighbors } from '../core/Hex.js';
|
|
2
|
+
//one frozen table per topology, shared by every caller: these sit inside the hottest loops
|
|
3
|
+
//here (a flood fill calls `neighbors` per cell), so a fresh array per call was pure GC churn
|
|
4
|
+
const OFFSET_4 = [
|
|
5
|
+
[0, -1],
|
|
6
|
+
[1, 0],
|
|
7
|
+
[0, 1],
|
|
8
|
+
[-1, 0],
|
|
9
|
+
];
|
|
10
|
+
const OFFSET_8 = [
|
|
11
|
+
[0, -1],
|
|
12
|
+
[1, -1],
|
|
13
|
+
[1, 0],
|
|
14
|
+
[1, 1],
|
|
15
|
+
[0, 1],
|
|
16
|
+
[-1, 1],
|
|
17
|
+
[-1, 0],
|
|
18
|
+
[-1, -1],
|
|
19
|
+
];
|
|
20
|
+
/**
|
|
21
|
+
* The six hex offsets, split by column parity: the odd-q scheme pushes odd columns half a
|
|
22
|
+
* row down, so "same direction, one row over" depends on which column starts the step.
|
|
23
|
+
* Derived from the cube directions in `core/Hex.ts` (same order, so floods visit cells in
|
|
24
|
+
* the same sequence `hexNeighbors` would), and locked to it by the parity test in
|
|
25
|
+
* `tests/hex.test.ts` - if either table ever disagrees there, the table is wrong, not the
|
|
26
|
+
* cube math.
|
|
27
|
+
*/
|
|
28
|
+
const HEX_OFFSETS_EVEN = [
|
|
29
|
+
[1, 0],
|
|
30
|
+
[1, -1],
|
|
31
|
+
[0, -1],
|
|
32
|
+
[-1, -1],
|
|
33
|
+
[-1, 0],
|
|
34
|
+
[0, 1],
|
|
35
|
+
];
|
|
36
|
+
const HEX_OFFSETS_ODD = [
|
|
37
|
+
[1, 1],
|
|
38
|
+
[1, 0],
|
|
39
|
+
[0, -1],
|
|
40
|
+
[-1, 0],
|
|
41
|
+
[-1, 1],
|
|
42
|
+
[0, 1],
|
|
43
|
+
];
|
|
2
44
|
/** the four or eight cell offsets around a point, shared by every square-grid algorithm here */
|
|
3
45
|
export function neighbourOffsets(topology) {
|
|
4
|
-
return topology === 4
|
|
5
|
-
? [
|
|
6
|
-
[0, -1],
|
|
7
|
-
[1, 0],
|
|
8
|
-
[0, 1],
|
|
9
|
-
[-1, 0],
|
|
10
|
-
]
|
|
11
|
-
: [
|
|
12
|
-
[0, -1],
|
|
13
|
-
[1, -1],
|
|
14
|
-
[1, 0],
|
|
15
|
-
[1, 1],
|
|
16
|
-
[0, 1],
|
|
17
|
-
[-1, 1],
|
|
18
|
-
[-1, 0],
|
|
19
|
-
[-1, -1],
|
|
20
|
-
];
|
|
46
|
+
return topology === 4 ? OFFSET_4 : OFFSET_8;
|
|
21
47
|
}
|
|
22
48
|
/**
|
|
23
49
|
* The two terrain kinds every map needs; a game adds its own alongside.
|
|
@@ -71,6 +97,20 @@ export class Level {
|
|
|
71
97
|
return hexNeighbors(x, y);
|
|
72
98
|
return neighbourOffsets(topology).map(([dx, dy]) => ({ x: x + dx, y: y + dy }));
|
|
73
99
|
}
|
|
100
|
+
/**
|
|
101
|
+
* The same neighbourhood as `neighbors`, but calling `visit(nx, ny)` per cell instead
|
|
102
|
+
* of building an array of them - the flood fills in `Pathfinder` call this per popped
|
|
103
|
+
* cell, where the array plus one object per neighbour was the hottest GC churn in the
|
|
104
|
+
* module (tens of thousands of short-lived objects per map). Anything that keeps a
|
|
105
|
+
* neighbour past the call still wants `neighbors`; this is for visit-and-forget loops.
|
|
106
|
+
*
|
|
107
|
+
* @param topology ignored on a hex `Level` - it only has the one neighbourhood shape
|
|
108
|
+
*/
|
|
109
|
+
forEachNeighbor(x, y, topology, visit) {
|
|
110
|
+
const offsets = this.shape === 'hex' ? ((x & 1) === 0 ? HEX_OFFSETS_EVEN : HEX_OFFSETS_ODD) : neighbourOffsets(topology);
|
|
111
|
+
for (const [dx, dy] of offsets)
|
|
112
|
+
visit(x + dx, y + dy);
|
|
113
|
+
}
|
|
74
114
|
/**
|
|
75
115
|
* True only for cells with a full ring of neighbours.
|
|
76
116
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"Level.js","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAc9C,2FAA2F;AAC3F,6FAA6F;AAC7F,MAAM,QAAQ,GAA6C;IAC1D,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;CACP,CAAC;AAEF,MAAM,QAAQ,GAA6C;IAC1D,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;CACR,CAAC;AAEF;;;;;;;GAOG;AACH,MAAM,gBAAgB,GAA6C;IAClE,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACR,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC;CACN,CAAC;AAEF,MAAM,eAAe,GAA6C;IACjE,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IACP,CAAC,CAAC,EAAE,CAAC,CAAC;CACN,CAAC;AAEF,gGAAgG;AAChG,MAAM,UAAU,gBAAgB,CAAC,QAAe;IAC/C,OAAO,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC;AAC7C,CAAC;AAUD;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,IAAI,GAAgB,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;AACzE,MAAM,CAAC,MAAM,KAAK,GAAgB,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;AASxE,MAAM,OAAO,KAAK;IAajB,YAAY,KAAa,EAAE,MAAc,EAAE,KAAoB,EAAE,IAAI,GAAG,CAAC,EAAE,KAAK,GAAe,QAAQ;QAHvG,4EAA4E;QAC5E,UAAK,GAAW,EAAE,CAAC;QAGlB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IACjC,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;IAC1B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;IAC9D,CAAC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,QAAQ,GAAU,CAAC;QAClD,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK;YAAE,OAAO,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpD,OAAO,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;IACjF,CAAC;IAED;;;;;;;;OAQG;IACH,eAAe,CACd,CAAS,EACT,CAAS,EACT,QAAe,EACf,KAAuC;QAEvC,MAAM,OAAO,GACZ,IAAI,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAC1G,KAAK,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,OAAO;YAAE,KAAK,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;IACvD,CAAC;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAS,EAAE,CAAS;QACpC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACpE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY;QACrC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAC9D,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IAC3C,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC;IACxD,CAAC;IAED,WAAW,CAAC,CAAS,EAAE,CAAS;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,CAAC;IAC3D,CAAC;IAED,QAAQ,CAAC,IAAU,EAAE,IAAY;QAChC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE;gBAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACpE,CAAC;IACF,CAAC;IAED,mEAAmE;IACnE,aAAa;QACZ,MAAM,GAAG,GAAa,EAAE,CAAC;QACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ;gBAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACxD,CAAC;QACD,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,MAAM;QACL,OAAO;YACN,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,OAAO,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;YAC1B,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC;SAC9C,CAAC;IACH,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAoB,EACpB,IAA4F;QAE5F,MAAM,KAAK,GAAG,IAAI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@@ -129,19 +129,19 @@ export class Pathfinder {
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129
129
|
const cx = this.level.xOf(cell);
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130
130
|
const cy = this.level.yOf(cell);
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131
131
|
const next = distances[cell] + 1;
|
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132
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-
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132
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+
this.level.forEachNeighbor(cx, cy, options.topology ?? 8, (nx, ny) => {
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133
133
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//reversed: the flood expands away from the target, but travel runs
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134
134
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//towards it, and a climb limit reads differently each way. Checking
|
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135
135
|
//the travel direction keeps every distance exact, so descend() can
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136
136
|
//never strand on a cell with no legal step downhill.
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137
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-
if (!canStep(
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138
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-
|
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139
|
-
const neighbour = this.level.index(
|
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137
|
+
if (!canStep(nx, ny, cx, cy))
|
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138
|
+
return;
|
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139
|
+
const neighbour = this.level.index(nx, ny);
|
|
140
140
|
if (distances[neighbour] !== -1)
|
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141
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-
|
|
141
|
+
return;
|
|
142
142
|
distances[neighbour] = next;
|
|
143
143
|
queue.push(neighbour);
|
|
144
|
-
}
|
|
144
|
+
});
|
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145
145
|
}
|
|
146
146
|
return distances;
|
|
147
147
|
}
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@@ -153,15 +153,15 @@ export class Pathfinder {
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153
153
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return null;
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154
154
|
let best = null;
|
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155
155
|
let bestDistance = here;
|
|
156
|
-
|
|
157
|
-
if (!canStep(from.x, from.y,
|
|
158
|
-
|
|
159
|
-
const distance = distances[this.level.index(
|
|
156
|
+
this.level.forEachNeighbor(from.x, from.y, options.topology ?? 8, (nx, ny) => {
|
|
157
|
+
if (!canStep(from.x, from.y, nx, ny))
|
|
158
|
+
return;
|
|
159
|
+
const distance = distances[this.level.index(nx, ny)];
|
|
160
160
|
if (distance !== -1 && distance < bestDistance) {
|
|
161
161
|
bestDistance = distance;
|
|
162
|
-
best =
|
|
162
|
+
best = { x: nx, y: ny };
|
|
163
163
|
}
|
|
164
|
-
}
|
|
164
|
+
});
|
|
165
165
|
return best;
|
|
166
166
|
}
|
|
167
167
|
/**
|
|
@@ -186,16 +186,16 @@ export class Pathfinder {
|
|
|
186
186
|
if (head > 0 && !explored.isExplored(current.x, current.y)) {
|
|
187
187
|
return this.reconstruct(cameFrom, current);
|
|
188
188
|
}
|
|
189
|
-
|
|
190
|
-
if (!canStep(current.x, current.y,
|
|
191
|
-
|
|
192
|
-
const index = this.level.index(
|
|
189
|
+
this.level.forEachNeighbor(current.x, current.y, options.topology ?? 8, (nx, ny) => {
|
|
190
|
+
if (!canStep(current.x, current.y, nx, ny))
|
|
191
|
+
return;
|
|
192
|
+
const index = this.level.index(nx, ny);
|
|
193
193
|
if (visited.has(index))
|
|
194
|
-
|
|
194
|
+
return;
|
|
195
195
|
visited.add(index);
|
|
196
196
|
cameFrom.set(index, current);
|
|
197
|
-
queue.push(
|
|
198
|
-
}
|
|
197
|
+
queue.push({ x: nx, y: ny });
|
|
198
|
+
});
|
|
199
199
|
}
|
|
200
200
|
return [];
|
|
201
201
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
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+
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|
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@@ -0,0 +1,62 @@
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|
|
1
|
+
import type { Level } from './Level.ts';
|
|
2
|
+
/**
|
|
3
|
+
* Filters over terrain and occupancy for a placement pool - the seam a dungeon's
|
|
4
|
+
* feature/content hooks use to ask "which cells could this go on" without `FeatureLayer` or
|
|
5
|
+
* a game's own item/monster classes ever entering the picture. Every field is optional and
|
|
6
|
+
* narrows the pool further; omitting all of them is every cell on the level.
|
|
7
|
+
*/
|
|
8
|
+
export interface PlacementFilter {
|
|
9
|
+
/** raw terrain kind ids eligible (indices into the `Level`'s own `kinds`); omit for any kind */
|
|
10
|
+
terrain?: ReadonlySet<number>;
|
|
11
|
+
/** cells to exclude - already taken by another feature, a monster, an item */
|
|
12
|
+
occupied?: ReadonlySet<number>;
|
|
13
|
+
/** restrict the search to these cells (a room's interior, a hand-picked region); omit for the whole level */
|
|
14
|
+
within?: Iterable<number>;
|
|
15
|
+
}
|
|
16
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+
/** Every cell on `level` matching `filter` - the pool a placement selects from. */
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export declare function candidateCells(level: Level, filter?: PlacementFilter): number[];
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/** Cells within `radius` neighbour-steps of `center` (via `Level.forEachNeighbor`, so hex and square both work), never including `center` itself. */
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export declare function cellsNear(level: Level, center: number, radius: number): number[];
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export interface PlacementTraceEntry {
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requested: number;
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available: number;
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selected: number[];
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}
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export interface PlacementResult {
|
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cells: number[];
|
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trace: PlacementTraceEntry;
|
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}
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+
/**
|
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30
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+
* Picks `count` distinct cells out of `candidates` without replacement, falling back to
|
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31
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+
* however many exist when fewer are available rather than throwing or looping forever - a
|
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32
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+
* crowded region just gets fewer placements, the same "fail gracefully, place fewer" shape
|
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33
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+
* `generateDungeonGraph`'s own room placement already uses. Pure: nothing is placed or
|
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+
* marked taken until the caller acts on `cells` itself (typically `FeatureLayer.place`, or
|
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35
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+
* folding `cells` into the next call's own `occupied` set). `trace` is plain, JSON-safe data
|
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36
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* a game can push straight into `DungeonArtifacts.content` for a parity check, or persist
|
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* across save/load the same way any other roll trace does.
|
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*
|
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39
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+
* Composes with `candidateCells` and `cellsNear` for the three shapes a regional generator
|
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40
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+
* needs: several neighbouring items (`cellsNear` around one anchor, intersected with a
|
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41
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+
* terrain/occupancy pool, then selected from), scattered decorations across a whole region
|
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42
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+
* (`candidateCells` with a large `within`, then selected from with a larger `count`), and a
|
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43
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* single branch or room reward (`candidateCells` scoped to one room, `count: 1`).
|
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*
|
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|
+
* @example
|
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+
* ```ts
|
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47
|
+
* import { candidateCells, cellsNear, selectDistinctCells } from '@datamoc/mw_games/roguelike';
|
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|
+
*
|
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49
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+
* declare const level: import('@datamoc/mw_games/roguelike').Level;
|
|
50
|
+
* const FLOOR = new Set([1]);
|
|
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+
*
|
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52
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+
* // scatter 3 decorations anywhere on the floor
|
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53
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+
* const pool = candidateCells(level, { terrain: FLOOR });
|
|
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+
* const { cells: decorations, trace } = selectDistinctCells(pool, 3);
|
|
55
|
+
*
|
|
56
|
+
* // then release 2 more items clustered around one of those cells
|
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57
|
+
* const nearby = cellsNear(level, decorations[0], 2).filter((c) => pool.includes(c));
|
|
58
|
+
* const { cells: cluster } = selectDistinctCells(nearby, 2);
|
|
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|
+
* ```
|
|
60
|
+
*/
|
|
61
|
+
export declare function selectDistinctCells(candidates: readonly number[], count: number): PlacementResult;
|
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|
+
//# sourceMappingURL=Placement.d.ts.map
|
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"Placement.d.ts","sourceRoot":"","sources":["../../src/roguelike/Placement.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;GAKG;AACH,MAAM,WAAW,eAAe;IAC/B,gGAAgG;IAChG,OAAO,CAAC,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC;IAE9B,8EAA8E;IAC9E,QAAQ,CAAC,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC;IAE/B,6GAA6G;IAC7G,MAAM,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;CAC1B;AAED,mFAAmF;AACnF,wBAAgB,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,GAAE,eAAoB,GAAG,MAAM,EAAE,CAOnF;AAED,qJAAqJ;AACrJ,wBAAgB,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,EAAE,CAoBhF;AAED,MAAM,WAAW,mBAAmB;IACnC,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,EAAE,CAAC;CACnB;AAED,MAAM,WAAW,eAAe;IAC/B,KAAK,EAAE,MAAM,EAAE,CAAC;IAChB,KAAK,EAAE,mBAAmB,CAAC;CAC3B;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,wBAAgB,mBAAmB,CAAC,UAAU,EAAE,SAAS,MAAM,EAAE,EAAE,KAAK,EAAE,MAAM,GAAG,eAAe,CAKjG"}
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
import * as Random from '../core/Random.js';
|
|
2
|
+
/** Every cell on `level` matching `filter` - the pool a placement selects from. */
|
|
3
|
+
export function candidateCells(level, filter = {}) {
|
|
4
|
+
const source = filter.within ? [...filter.within] : range(level.cellCount);
|
|
5
|
+
return source.filter((cell) => {
|
|
6
|
+
if (filter.occupied?.has(cell))
|
|
7
|
+
return false;
|
|
8
|
+
if (filter.terrain && !filter.terrain.has(level.terrain[cell]))
|
|
9
|
+
return false;
|
|
10
|
+
return true;
|
|
11
|
+
});
|
|
12
|
+
}
|
|
13
|
+
/** Cells within `radius` neighbour-steps of `center` (via `Level.forEachNeighbor`, so hex and square both work), never including `center` itself. */
|
|
14
|
+
export function cellsNear(level, center, radius) {
|
|
15
|
+
const seen = new Set([center]);
|
|
16
|
+
let frontier = [center];
|
|
17
|
+
for (let step = 0; step < Math.max(0, radius); step++) {
|
|
18
|
+
const next = [];
|
|
19
|
+
for (const cell of frontier) {
|
|
20
|
+
level.forEachNeighbor(level.xOf(cell), level.yOf(cell), 8, (x, y) => {
|
|
21
|
+
if (!level.inside(x, y))
|
|
22
|
+
return;
|
|
23
|
+
const neighbor = level.index(x, y);
|
|
24
|
+
if (seen.has(neighbor))
|
|
25
|
+
return;
|
|
26
|
+
seen.add(neighbor);
|
|
27
|
+
next.push(neighbor);
|
|
28
|
+
});
|
|
29
|
+
}
|
|
30
|
+
frontier = next;
|
|
31
|
+
}
|
|
32
|
+
seen.delete(center);
|
|
33
|
+
return [...seen];
|
|
34
|
+
}
|
|
35
|
+
/**
|
|
36
|
+
* Picks `count` distinct cells out of `candidates` without replacement, falling back to
|
|
37
|
+
* however many exist when fewer are available rather than throwing or looping forever - a
|
|
38
|
+
* crowded region just gets fewer placements, the same "fail gracefully, place fewer" shape
|
|
39
|
+
* `generateDungeonGraph`'s own room placement already uses. Pure: nothing is placed or
|
|
40
|
+
* marked taken until the caller acts on `cells` itself (typically `FeatureLayer.place`, or
|
|
41
|
+
* folding `cells` into the next call's own `occupied` set). `trace` is plain, JSON-safe data
|
|
42
|
+
* a game can push straight into `DungeonArtifacts.content` for a parity check, or persist
|
|
43
|
+
* across save/load the same way any other roll trace does.
|
|
44
|
+
*
|
|
45
|
+
* Composes with `candidateCells` and `cellsNear` for the three shapes a regional generator
|
|
46
|
+
* needs: several neighbouring items (`cellsNear` around one anchor, intersected with a
|
|
47
|
+
* terrain/occupancy pool, then selected from), scattered decorations across a whole region
|
|
48
|
+
* (`candidateCells` with a large `within`, then selected from with a larger `count`), and a
|
|
49
|
+
* single branch or room reward (`candidateCells` scoped to one room, `count: 1`).
|
|
50
|
+
*
|
|
51
|
+
* @example
|
|
52
|
+
* ```ts
|
|
53
|
+
* import { candidateCells, cellsNear, selectDistinctCells } from '@datamoc/mw_games/roguelike';
|
|
54
|
+
*
|
|
55
|
+
* declare const level: import('@datamoc/mw_games/roguelike').Level;
|
|
56
|
+
* const FLOOR = new Set([1]);
|
|
57
|
+
*
|
|
58
|
+
* // scatter 3 decorations anywhere on the floor
|
|
59
|
+
* const pool = candidateCells(level, { terrain: FLOOR });
|
|
60
|
+
* const { cells: decorations, trace } = selectDistinctCells(pool, 3);
|
|
61
|
+
*
|
|
62
|
+
* // then release 2 more items clustered around one of those cells
|
|
63
|
+
* const nearby = cellsNear(level, decorations[0], 2).filter((c) => pool.includes(c));
|
|
64
|
+
* const { cells: cluster } = selectDistinctCells(nearby, 2);
|
|
65
|
+
* ```
|
|
66
|
+
*/
|
|
67
|
+
export function selectDistinctCells(candidates, count) {
|
|
68
|
+
const pool = [...new Set(candidates)];
|
|
69
|
+
Random.shuffle(pool);
|
|
70
|
+
const cells = pool.slice(0, Math.max(0, count));
|
|
71
|
+
return { cells, trace: { requested: count, available: pool.length, selected: cells } };
|
|
72
|
+
}
|
|
73
|
+
function range(n) {
|
|
74
|
+
const out = new Array(n);
|
|
75
|
+
for (let i = 0; i < n; i++)
|
|
76
|
+
out[i] = i;
|
|
77
|
+
return out;
|
|
78
|
+
}
|
|
79
|
+
//# sourceMappingURL=Placement.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Placement.js","sourceRoot":"","sources":["../../src/roguelike/Placement.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAoB5C,mFAAmF;AACnF,MAAM,UAAU,cAAc,CAAC,KAAY,EAAE,MAAM,GAAoB,EAAE;IACxE,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IAC3E,OAAO,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE;QAC7B,IAAI,MAAM,CAAC,QAAQ,EAAE,GAAG,CAAC,IAAI,CAAC;YAAE,OAAO,KAAK,CAAC;QAC7C,IAAI,MAAM,CAAC,OAAO,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;QAC7E,OAAO,IAAI,CAAC;IACb,CAAC,CAAC,CAAC;AACJ,CAAC;AAED,qJAAqJ;AACrJ,MAAM,UAAU,SAAS,CAAC,KAAY,EAAE,MAAc,EAAE,MAAc;IACrE,MAAM,IAAI,GAAG,IAAI,GAAG,CAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IACvC,IAAI,QAAQ,GAAG,CAAC,MAAM,CAAC,CAAC;IAExB,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC;QACvD,MAAM,IAAI,GAAa,EAAE,CAAC;QAC1B,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;YAC7B,KAAK,CAAC,eAAe,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;gBACnE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;oBAAE,OAAO;gBAChC,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACnC,IAAI,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC;oBAAE,OAAO;gBAC/B,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;gBACnB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACrB,CAAC,CAAC,CAAC;QACJ,CAAC;QACD,QAAQ,GAAG,IAAI,CAAC;IACjB,CAAC;IAED,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACpB,OAAO,CAAC,GAAG,IAAI,CAAC,CAAC;AAClB,CAAC;AAaD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,MAAM,UAAU,mBAAmB,CAAC,UAA6B,EAAE,KAAa;IAC/E,MAAM,IAAI,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC;IACtC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACrB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;IAChD,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE,EAAE,CAAC;AACxF,CAAC;AAED,SAAS,KAAK,CAAC,CAAS;IACvB,MAAM,GAAG,GAAG,IAAI,KAAK,CAAS,CAAC,CAAC,CAAC;IACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;QAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACvC,OAAO,GAAG,CAAC;AACZ,CAAC"}
|
|
@@ -34,4 +34,6 @@ export type { StealthOptions } from './Stealth.ts';
|
|
|
34
34
|
export { TriggerTracker } from './TriggerTracker.ts';
|
|
35
35
|
export { MultiStageAbility } from './MultiStageAbility.ts';
|
|
36
36
|
export type { AbilityStage } from './MultiStageAbility.ts';
|
|
37
|
+
export { candidateCells, cellsNear, selectDistinctCells } from './Placement.ts';
|
|
38
|
+
export type { PlacementFilter, PlacementResult, PlacementTraceEntry } from './Placement.ts';
|
|
37
39
|
//# sourceMappingURL=index.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/roguelike/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAC1E,YAAY,EAAE,WAAW,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAEhE,OAAO,EAAE,eAAe,EAAE,oBAAoB,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AACjH,YAAY,EAAE,cAAc,EAAE,sBAAsB,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AAErG,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAC/E,YAAY,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAErD,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,YAAY,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,YAAY,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,EAAE,cAAc,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AAE/G,OAAO,EAAE,uBAAuB,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAC/E,YAAY,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAEhG,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAEpD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAC/D,YAAY,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAEzD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,KAAK,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AAE/D,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAEzF,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,cAAc,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AACtG,YAAY,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AAClE,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,gBAAgB,CAAC;AAChH,YAAY,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAErD,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAC1C,YAAY,EAAE,WAAW,EAAE,UAAU,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAE1E,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAEnD,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAErD,OAAO,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAC3D,YAAY,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC"}
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/roguelike/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAC1E,YAAY,EAAE,WAAW,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAEhE,OAAO,EAAE,eAAe,EAAE,oBAAoB,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AACjH,YAAY,EAAE,cAAc,EAAE,sBAAsB,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AAErG,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAC/E,YAAY,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAErD,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,YAAY,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,YAAY,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,EAAE,cAAc,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AAE/G,OAAO,EAAE,uBAAuB,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAC/E,YAAY,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAEhG,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAEpD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAC/D,YAAY,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAEzD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,KAAK,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AAE/D,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAEzF,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,cAAc,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AACtG,YAAY,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AAClE,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,gBAAgB,CAAC;AAChH,YAAY,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAErD,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAC1C,YAAY,EAAE,WAAW,EAAE,UAAU,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAE1E,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAEnD,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAErD,OAAO,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAC3D,YAAY,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AAE3D,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,mBAAmB,EAAE,MAAM,gBAAgB,CAAC;AAChF,YAAY,EAAE,eAAe,EAAE,eAAe,EAAE,mBAAmB,EAAE,MAAM,gBAAgB,CAAC"}
|
package/dist/roguelike/index.js
CHANGED
|
@@ -19,4 +19,5 @@ export { CombatHooks } from './Combat.js';
|
|
|
19
19
|
export { Stealth } from './Stealth.js';
|
|
20
20
|
export { TriggerTracker } from './TriggerTracker.js';
|
|
21
21
|
export { MultiStageAbility } from './MultiStageAbility.js';
|
|
22
|
+
export { candidateCells, cellsNear, selectDistinctCells } from './Placement.js';
|
|
22
23
|
//# sourceMappingURL=index.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/roguelike/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAG1E,OAAO,EAAE,eAAe,EAAE,oBAAoB,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AAGjH,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAG/E,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAG7C,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAG9C,OAAO,EAAE,uBAAuB,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAG/E,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAG/C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAG/D,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAG3C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAGjD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,cAAc,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAEtG,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,gBAAgB,CAAC;AAGhH,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAErD,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAG1C,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAGvC,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAErD,OAAO,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC"}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/roguelike/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAG1E,OAAO,EAAE,eAAe,EAAE,oBAAoB,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AAGjH,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAG/E,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAG7C,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAG9C,OAAO,EAAE,uBAAuB,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAG/E,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAG/C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAG/D,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAG3C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAGjD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,cAAc,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAEtG,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,gBAAgB,CAAC;AAGhH,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAErD,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAG1C,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAGvC,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAErD,OAAO,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAG3D,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,mBAAmB,EAAE,MAAM,gBAAgB,CAAC"}
|
package/dist/rpg/FreeMover.d.ts
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FreeMover.d.ts","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,
|
|
1
|
+
{"version":3,"file":"FreeMover.d.ts","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,aAAa,EAAsB,MAAM,oBAAoB,CAAC;AAE5E,MAAM,WAAW,gBAAgB;IAChC,qCAAqC;IACrC,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf;;;;;;OAMG;IACH,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;IAE3C,qFAAqF;IACrF,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;CAC3C;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,6FAA6F;IAC7F,MAAM,SAAK;IAEX,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,MAAM,CAAS;IAEvB,YAAY,MAAM,EAAE,aAAa,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,GAAE,gBAAqB,EAStF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;OAIG;IACH,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAkB7C;IAED,2FAA2F;IAC3F,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAIhB,OAAO,CAAC,QAAQ;CAGhB"}
|
package/dist/rpg/FreeMover.js
CHANGED
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { playMoverAnimation } from './MovableSprite.js';
|
|
1
2
|
/**
|
|
2
3
|
* Movement not snapped to any grid: a float position plus a continuous facing angle, for a
|
|
3
4
|
* twin-stick shooter, a bullet-hell, or any top-down game whose player moves and aims freely
|
|
@@ -69,14 +70,10 @@ export class FreeMover {
|
|
|
69
70
|
this.sprite.y = this.y;
|
|
70
71
|
}
|
|
71
72
|
playWalk() {
|
|
72
|
-
|
|
73
|
-
if (name && this.sprite.has?.(name))
|
|
74
|
-
this.sprite.play?.(name);
|
|
73
|
+
playMoverAnimation(this.sprite, this.options.walkAnimation?.(this.facing));
|
|
75
74
|
}
|
|
76
75
|
playIdle() {
|
|
77
|
-
|
|
78
|
-
if (name && this.sprite.has?.(name))
|
|
79
|
-
this.sprite.play?.(name);
|
|
76
|
+
playMoverAnimation(this.sprite, this.options.idleAnimation?.(this.facing));
|
|
80
77
|
}
|
|
81
78
|
}
|
|
82
79
|
//# sourceMappingURL=FreeMover.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FreeMover.js","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"FreeMover.js","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAsB,kBAAkB,EAAE,MAAM,oBAAoB,CAAC;AAmB5E;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,OAAO,SAAS;IAYrB,YAAY,MAAqB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAO,GAAqB,EAAE;QARvF,6FAA6F;QAC7F,WAAM,GAAG,CAAC,CAAC;QAKH,WAAM,GAAG,KAAK,CAAC;QAGtB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED;;;;OAIG;IACH,IAAI,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU;QACtC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAElC,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;YACjC,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;YAC1C,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;YAC1C,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;gBAClB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;gBACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,CAAC;QACF,CAAC;aAAM,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACxB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAED,2FAA2F;IAC3F,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YAAE,OAAO;QAClD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACxB,CAAC;IAEO,QAAQ;QACf,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAC5E,CAAC;IAEO,QAAQ;QACf,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAC5E,CAAC;CACD"}
|
package/dist/rpg/GridMover.d.ts
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GridMover.d.ts","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,
|
|
1
|
+
{"version":3,"file":"GridMover.d.ts","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,aAAa,EAAsB,MAAM,oBAAoB,CAAC;AAE5E,MAAM,MAAM,UAAU,GAAG,IAAI,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AAE1D,MAAM,WAAW,gBAAgB;IAChC,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IAEnB,+BAA+B;IAC/B,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,sFAAsF;IACtF,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;IAElD,2EAA2E;IAC3E,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;CAClD;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,UAAU,CAAU;IAE5B,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAElC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,MAAM,CAAyC;IACvD,OAAO,CAAC,QAAQ,CAAK;IAErB,YAAY,MAAM,EAAE,aAAa,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,gBAAgB,EAWjF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,CAUtC;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAcvB;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAIhB,OAAO,CAAC,QAAQ;CAGhB"}
|
package/dist/rpg/GridMover.js
CHANGED
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { playMoverAnimation } from './MovableSprite.js';
|
|
1
2
|
/**
|
|
2
3
|
* Grid movement tweened between tiles, with a walk cycle - what turns "the player pressed
|
|
3
4
|
* right" into a sprite that glides from one tile to the next and faces the way it is going,
|
|
@@ -82,14 +83,10 @@ export class GridMover {
|
|
|
82
83
|
this.sprite.y = this.y * this.tileHeight;
|
|
83
84
|
}
|
|
84
85
|
playWalk() {
|
|
85
|
-
|
|
86
|
-
if (name && this.sprite.has?.(name))
|
|
87
|
-
this.sprite.play?.(name);
|
|
86
|
+
playMoverAnimation(this.sprite, this.options.walkAnimation?.(this.facing));
|
|
88
87
|
}
|
|
89
88
|
playIdle() {
|
|
90
|
-
|
|
91
|
-
if (name && this.sprite.has?.(name))
|
|
92
|
-
this.sprite.play?.(name);
|
|
89
|
+
playMoverAnimation(this.sprite, this.options.idleAnimation?.(this.facing));
|
|
93
90
|
}
|
|
94
91
|
}
|
|
95
92
|
function directionOf(dx, dy) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GridMover.js","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GridMover.js","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAsB,kBAAkB,EAAE,MAAM,oBAAoB,CAAC;AAkB5E;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,OAAO,SAAS;IAgBrB,YAAY,MAAqB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAyB;QAblF,WAAM,GAAe,MAAM,CAAC;QAUpB,WAAM,GAAoC,IAAI,CAAC;QAC/C,aAAQ,GAAG,CAAC,CAAC;QAGpB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;QACnC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QACrC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC;IAC7B,CAAC;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO;QACxB,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAE9B,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO;QAEzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;QAC7D,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QAChF,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAEjF,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;YACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;IACF,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IAC1C,CAAC;IAEO,QAAQ;QACf,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAC5E,CAAC;IAEO,QAAQ;QACf,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAC5E,CAAC;CACD;AAED,SAAS,WAAW,CAAC,EAAU,EAAE,EAAU;IAC1C,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,OAAO,CAAC;IAC3B,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,MAAM,CAAC;IAC1B,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/B,CAAC;AAED,SAAS,IAAI,CAAC,IAAY,EAAE,EAAU,EAAE,CAAS;IAChD,OAAO,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;AAC/B,CAAC"}
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|
@@ -22,4 +22,10 @@ export interface MovableSprite {
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|
|
22
22
|
/** switches to a registered animation */
|
|
23
23
|
play?(animation: string): void;
|
|
24
24
|
}
|
|
25
|
+
/**
|
|
26
|
+
* Plays `name` on `sprite` when it names an animation the sprite actually has - the guard
|
|
27
|
+
* both movers share around their walk/idle callbacks, so a missing animation (or a sprite
|
|
28
|
+
* with no animation support at all) is a silent no-op rather than a throw.
|
|
29
|
+
*/
|
|
30
|
+
export declare function playMoverAnimation(sprite: MovableSprite, name: string | undefined): void;
|
|
25
31
|
//# sourceMappingURL=MovableSprite.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MovableSprite.d.ts","sourceRoot":"","sources":["../../src/rpg/MovableSprite.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,MAAM,WAAW,aAAa;IAC7B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,yEAAyE;IACzE,MAAM,CAAC,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAAC;IAE1B,sDAAsD;IACtD,GAAG,CAAC,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC;IAEjC,yCAAyC;IACzC,IAAI,CAAC,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;CAC/B"}
|
|
1
|
+
{"version":3,"file":"MovableSprite.d.ts","sourceRoot":"","sources":["../../src/rpg/MovableSprite.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,MAAM,WAAW,aAAa;IAC7B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,yEAAyE;IACzE,MAAM,CAAC,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAAC;IAE1B,sDAAsD;IACtD,GAAG,CAAC,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC;IAEjC,yCAAyC;IACzC,IAAI,CAAC,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;CAC/B;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,aAAa,EAAE,IAAI,EAAE,MAAM,GAAG,SAAS,GAAG,IAAI,CAExF"}
|
|
@@ -1,2 +1,10 @@
|
|
|
1
|
-
|
|
1
|
+
/**
|
|
2
|
+
* Plays `name` on `sprite` when it names an animation the sprite actually has - the guard
|
|
3
|
+
* both movers share around their walk/idle callbacks, so a missing animation (or a sprite
|
|
4
|
+
* with no animation support at all) is a silent no-op rather than a throw.
|
|
5
|
+
*/
|
|
6
|
+
export function playMoverAnimation(sprite, name) {
|
|
7
|
+
if (name && sprite.has?.(name))
|
|
8
|
+
sprite.play?.(name);
|
|
9
|
+
}
|
|
2
10
|
//# sourceMappingURL=MovableSprite.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MovableSprite.js","sourceRoot":"","sources":["../../src/rpg/MovableSprite.ts"],"names":[],"mappings":""}
|
|
1
|
+
{"version":3,"file":"MovableSprite.js","sourceRoot":"","sources":["../../src/rpg/MovableSprite.ts"],"names":[],"mappings":"AA4BA;;;;GAIG;AACH,MAAM,UAAU,kBAAkB,CAAC,MAAqB,EAAE,IAAwB;IACjF,IAAI,IAAI,IAAI,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;QAAE,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;AACrD,CAAC"}
|