@datamoc/mw_games 0.4.1 → 0.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/actors/ItemStatusEffect.d.ts +1 -1
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +2 -11
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +11 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +21 -8
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/assets/binary.d.ts +52 -0
- package/dist/assets/binary.d.ts.map +1 -0
- package/dist/assets/binary.js +57 -0
- package/dist/assets/binary.js.map +1 -0
- package/dist/assets/index.d.ts +10 -5
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -5
- package/dist/assets/index.js.map +1 -1
- package/dist/board/Army.d.ts +75 -0
- package/dist/board/Army.d.ts.map +1 -1
- package/dist/board/Army.js +75 -0
- package/dist/board/Army.js.map +1 -1
- package/dist/board/Classics.d.ts +297 -1
- package/dist/board/Classics.d.ts.map +1 -1
- package/dist/board/Classics.js +297 -1
- package/dist/board/Classics.js.map +1 -1
- package/dist/board/Engine.d.ts +23 -0
- package/dist/board/Engine.d.ts.map +1 -1
- package/dist/board/Engine.js +23 -0
- package/dist/board/Engine.js.map +1 -1
- package/dist/board/FogOfWar.d.ts +20 -0
- package/dist/board/FogOfWar.d.ts.map +1 -1
- package/dist/board/FogOfWar.js +20 -0
- package/dist/board/FogOfWar.js.map +1 -1
- package/dist/board/Tactics.d.ts +158 -1
- package/dist/board/Tactics.d.ts.map +1 -1
- package/dist/board/Tactics.js +125 -1
- package/dist/board/Tactics.js.map +1 -1
- package/dist/board/chess.d.ts +87 -3
- package/dist/board/chess.d.ts.map +1 -1
- package/dist/board/chess.js +96 -4
- package/dist/board/chess.js.map +1 -1
- package/dist/core/HttpTransport.d.ts +1 -1
- package/dist/core/HttpTransport.js +1 -1
- package/dist/core/News.d.ts +6 -13
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js +10 -23
- package/dist/core/News.js.map +1 -1
- package/dist/core/RunHistory.d.ts +1 -2
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js +5 -6
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Stats.d.ts +1 -2
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +5 -6
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/StoredValue.d.ts +21 -0
- package/dist/core/StoredValue.d.ts.map +1 -0
- package/dist/core/StoredValue.js +28 -0
- package/dist/core/StoredValue.js.map +1 -0
- package/dist/i18n/Content.d.ts +151 -0
- package/dist/i18n/Content.d.ts.map +1 -0
- package/dist/i18n/Content.js +219 -0
- package/dist/i18n/Content.js.map +1 -0
- package/dist/i18n/index.d.ts +35 -3
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +88 -6
- package/dist/i18n/index.js.map +1 -1
- package/dist/mw_games.global.js +90 -90
- package/dist/roguelike/Level.d.ts +10 -0
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +57 -17
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/Pathfinder.js +19 -19
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/Placement.d.ts +62 -0
- package/dist/roguelike/Placement.d.ts.map +1 -0
- package/dist/roguelike/Placement.js +79 -0
- package/dist/roguelike/Placement.js.map +1 -0
- package/dist/roguelike/index.d.ts +2 -0
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +1 -0
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +1 -1
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +3 -6
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +1 -1
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +3 -6
- package/dist/rpg/GridMover.js.map +1 -1
- package/dist/rpg/MovableSprite.d.ts +6 -0
- package/dist/rpg/MovableSprite.d.ts.map +1 -1
- package/dist/rpg/MovableSprite.js +9 -1
- package/dist/rpg/MovableSprite.js.map +1 -1
- package/dist/three-d/Models.d.ts +38 -1
- package/dist/three-d/Models.d.ts.map +1 -1
- package/dist/three-d/Models.js +66 -3
- package/dist/three-d/Models.js.map +1 -1
- package/dist/two-d/render/ActorAnimator.d.ts +32 -0
- package/dist/two-d/render/ActorAnimator.d.ts.map +1 -1
- package/dist/two-d/render/ActorAnimator.js +21 -0
- package/dist/two-d/render/ActorAnimator.js.map +1 -1
- package/dist/two-d/render/AnimatedSprite.d.ts +24 -4
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
- package/dist/two-d/render/AnimatedSprite.js +24 -4
- package/dist/two-d/render/AnimatedSprite.js.map +1 -1
- package/dist/two-d/render/Autotile.d.ts +33 -1
- package/dist/two-d/render/Autotile.d.ts.map +1 -1
- package/dist/two-d/render/Autotile.js +33 -1
- package/dist/two-d/render/Autotile.js.map +1 -1
- package/dist/two-d/render/Camera.d.ts +53 -1
- package/dist/two-d/render/Camera.d.ts.map +1 -1
- package/dist/two-d/render/Camera.js +36 -1
- package/dist/two-d/render/Camera.js.map +1 -1
- package/dist/two-d/render/Capabilities.d.ts +33 -0
- package/dist/two-d/render/Capabilities.d.ts.map +1 -1
- package/dist/two-d/render/Capabilities.js +33 -0
- package/dist/two-d/render/Capabilities.js.map +1 -1
- package/dist/two-d/render/ColorBlindness.d.ts +23 -0
- package/dist/two-d/render/ColorBlindness.d.ts.map +1 -1
- package/dist/two-d/render/ColorBlindness.js +23 -4
- package/dist/two-d/render/ColorBlindness.js.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.d.ts +67 -1
- package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.js +57 -1
- package/dist/two-d/render/ColorTransformBatcher.js.map +1 -1
- package/dist/two-d/render/LayeredSprite.d.ts +19 -0
- package/dist/two-d/render/LayeredSprite.d.ts.map +1 -1
- package/dist/two-d/render/LayeredSprite.js +19 -0
- package/dist/two-d/render/LayeredSprite.js.map +1 -1
- package/dist/two-d/render/Minimap.d.ts +25 -1
- package/dist/two-d/render/Minimap.d.ts.map +1 -1
- package/dist/two-d/render/Minimap.js +25 -1
- package/dist/two-d/render/Minimap.js.map +1 -1
- package/dist/two-d/render/Particles.d.ts +26 -2
- package/dist/two-d/render/Particles.d.ts.map +1 -1
- package/dist/two-d/render/Particles.js +23 -0
- package/dist/two-d/render/Particles.js.map +1 -1
- package/dist/two-d/render/Projectile.d.ts +14 -0
- package/dist/two-d/render/Projectile.d.ts.map +1 -1
- package/dist/two-d/render/Projectile.js +14 -0
- package/dist/two-d/render/Projectile.js.map +1 -1
- package/dist/two-d/render/ScreenEffects.d.ts +15 -0
- package/dist/two-d/render/ScreenEffects.d.ts.map +1 -1
- package/dist/two-d/render/ScreenEffects.js +15 -0
- package/dist/two-d/render/ScreenEffects.js.map +1 -1
- package/dist/two-d/render/Shape2D.d.ts +58 -1
- package/dist/two-d/render/Shape2D.d.ts.map +1 -1
- package/dist/two-d/render/Shape2D.js +58 -1
- package/dist/two-d/render/Shape2D.js.map +1 -1
- package/dist/two-d/render/StatusVisuals.d.ts +22 -0
- package/dist/two-d/render/StatusVisuals.d.ts.map +1 -1
- package/dist/two-d/render/StatusVisuals.js +22 -0
- package/dist/two-d/render/StatusVisuals.js.map +1 -1
- package/dist/two-d/render/TileMap.d.ts +65 -3
- package/dist/two-d/render/TileMap.d.ts.map +1 -1
- package/dist/two-d/render/TileMap.js +65 -3
- package/dist/two-d/render/TileMap.js.map +1 -1
- package/dist/two-d/render/TiledMap.d.ts +9 -3
- package/dist/two-d/render/TiledMap.d.ts.map +1 -1
- package/dist/two-d/render/TiledMap.js +9 -3
- package/dist/two-d/render/TiledMap.js.map +1 -1
- package/dist/two-d/render/TintedSprite.d.ts +9 -2
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -1
- package/dist/two-d/render/TintedSprite.js +9 -2
- package/dist/two-d/render/TintedSprite.js.map +1 -1
- package/dist/two-d/render/Types2D.d.ts +14 -2
- package/dist/two-d/render/Types2D.d.ts.map +1 -1
- package/dist/two-d/render/Types2D.js +14 -2
- package/dist/two-d/render/Types2D.js.map +1 -1
- package/dist/two-d/render/Viewport.d.ts +22 -0
- package/dist/two-d/render/Viewport.d.ts.map +1 -1
- package/dist/two-d/render/Viewport.js +22 -0
- package/dist/two-d/render/Viewport.js.map +1 -1
- package/dist/two-d/ui/Bar.d.ts +16 -3
- package/dist/two-d/ui/Bar.d.ts.map +1 -1
- package/dist/two-d/ui/Bar.js +16 -1
- package/dist/two-d/ui/Bar.js.map +1 -1
- package/dist/two-d/ui/BitmapLabel.d.ts +26 -10
- package/dist/two-d/ui/BitmapLabel.d.ts.map +1 -1
- package/dist/two-d/ui/BitmapLabel.js +26 -3
- package/dist/two-d/ui/BitmapLabel.js.map +1 -1
- package/dist/two-d/ui/Button.d.ts +15 -0
- package/dist/two-d/ui/Button.d.ts.map +1 -1
- package/dist/two-d/ui/Button.js +15 -0
- package/dist/two-d/ui/Button.js.map +1 -1
- package/dist/two-d/ui/FloatingText.d.ts +15 -0
- package/dist/two-d/ui/FloatingText.d.ts.map +1 -1
- package/dist/two-d/ui/FloatingText.js +15 -0
- package/dist/two-d/ui/FloatingText.js.map +1 -1
- package/dist/two-d/ui/HelpScreen.d.ts +16 -0
- package/dist/two-d/ui/HelpScreen.d.ts.map +1 -1
- package/dist/two-d/ui/HelpScreen.js +23 -3
- package/dist/two-d/ui/HelpScreen.js.map +1 -1
- package/dist/two-d/ui/IconGrid.d.ts +27 -3
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -1
- package/dist/two-d/ui/IconGrid.js +71 -55
- package/dist/two-d/ui/IconGrid.js.map +1 -1
- package/dist/two-d/ui/Label.d.ts +12 -8
- package/dist/two-d/ui/Label.d.ts.map +1 -1
- package/dist/two-d/ui/Label.js +14 -3
- package/dist/two-d/ui/Label.js.map +1 -1
- package/dist/two-d/ui/ListView.d.ts +22 -4
- package/dist/two-d/ui/ListView.d.ts.map +1 -1
- package/dist/two-d/ui/ListView.js +44 -43
- package/dist/two-d/ui/ListView.js.map +1 -1
- package/dist/two-d/ui/LoadingScreen.d.ts +24 -1
- package/dist/two-d/ui/LoadingScreen.d.ts.map +1 -1
- package/dist/two-d/ui/LoadingScreen.js +24 -1
- package/dist/two-d/ui/LoadingScreen.js.map +1 -1
- package/dist/two-d/ui/MessageBox.d.ts +21 -2
- package/dist/two-d/ui/MessageBox.d.ts.map +1 -1
- package/dist/two-d/ui/MessageBox.js +19 -0
- package/dist/two-d/ui/MessageBox.js.map +1 -1
- package/dist/two-d/ui/NinePatch.d.ts +12 -0
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -1
- package/dist/two-d/ui/NinePatch.js +12 -0
- package/dist/two-d/ui/NinePatch.js.map +1 -1
- package/dist/two-d/ui/RebindScreen.d.ts +15 -0
- package/dist/two-d/ui/RebindScreen.d.ts.map +1 -1
- package/dist/two-d/ui/RebindScreen.js +15 -0
- package/dist/two-d/ui/RebindScreen.js.map +1 -1
- package/dist/two-d/ui/SelectionModel.d.ts +50 -0
- package/dist/two-d/ui/SelectionModel.d.ts.map +1 -0
- package/dist/two-d/ui/SelectionModel.js +73 -0
- package/dist/two-d/ui/SelectionModel.js.map +1 -0
- package/dist/two-d/ui/StatsScreen.d.ts +15 -0
- package/dist/two-d/ui/StatsScreen.d.ts.map +1 -1
- package/dist/two-d/ui/StatsScreen.js +15 -0
- package/dist/two-d/ui/StatsScreen.js.map +1 -1
- package/dist/two-d/ui/Toast.d.ts +12 -0
- package/dist/two-d/ui/Toast.d.ts.map +1 -1
- package/dist/two-d/ui/Toast.js +12 -0
- package/dist/two-d/ui/Toast.js.map +1 -1
- package/dist/two-d/ui/Tooltip.d.ts +14 -0
- package/dist/two-d/ui/Tooltip.d.ts.map +1 -1
- package/dist/two-d/ui/Tooltip.js +14 -0
- package/dist/two-d/ui/Tooltip.js.map +1 -1
- package/dist/two-d/ui/VerticalLabel.d.ts +18 -0
- package/dist/two-d/ui/VerticalLabel.d.ts.map +1 -1
- package/dist/two-d/ui/VerticalLabel.js +18 -0
- package/dist/two-d/ui/VerticalLabel.js.map +1 -1
- package/dist/two-d/ui/Window.d.ts +12 -0
- package/dist/two-d/ui/Window.d.ts.map +1 -1
- package/dist/two-d/ui/Window.js +12 -0
- package/dist/two-d/ui/Window.js.map +1 -1
- package/dist/two-d/ui/theme.d.ts +45 -1
- package/dist/two-d/ui/theme.d.ts.map +1 -1
- package/dist/two-d/ui/theme.js +45 -1
- package/dist/two-d/ui/theme.js.map +1 -1
- package/dist/two-d/ui/themedText.d.ts +20 -0
- package/dist/two-d/ui/themedText.d.ts.map +1 -0
- package/dist/two-d/ui/themedText.js +9 -0
- package/dist/two-d/ui/themedText.js.map +1 -0
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/package.json +11 -2
- package/tools/compile-resources.mjs +1 -1
- package/tools/compress-dist.d.mts +16 -0
- package/tools/compress-dist.mjs +116 -0
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{"version":3,"file":"Camera.js","sourceRoot":"","sources":["../../../src/two-d/render/Camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAClC,OAAO,KAAK,MAAM,MAAM,sBAAsB,CAAC;AAwD/C;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,OAAO,MAAM;IAiClB,YAAY,OAAO,GAAkB,EAAE;QAhCvC,4CAA4C;QACnC,UAAK,GAAG,IAAI,SAAS,EAAE,CAAC;QAEjC,yCAAyC;QACzC,MAAC,GAAG,CAAC,CAAC;QACN,MAAC,GAAG,CAAC,CAAC;QAME,cAAS,GAAG,CAAC,CAAC;QACd,eAAU,GAAG,CAAC,CAAC;QACvB,qFAAqF;QACrF,uFAAuF;QAC/E,YAAO,GAAG,CAAC,CAAC;QACZ,YAAO,GAAG,CAAC,CAAC;QAEZ,iBAAY,GAAoC,IAAI,CAAC;QAC7D,kFAAkF;QAClF,kEAAkE;QAC1D,oBAAe,GAAG,CAAC,CAAC;QAEpB,mBAAc,GAAG,CAAC,CAAC;QACnB,mBAAc,GAAG,CAAC,CAAC;QACnB,kBAAa,GAAG,CAAC,CAAC;QAClB,WAAM,GAAG,CAAC,CAAC;QACX,WAAM,GAAG,CAAC,CAAC;QAEnB,yFAAyF;QACjF,WAAM,GAAsE,IAAI,CAAC;QAGxF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;QACtC,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,CAAC;QACzD,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;IAC/B,CAAC;IAED,IAAI,IAAI;QACP,OAAO,IAAI,CAAC,KAAK,CAAC;IACnB,CAAC;IAED,IAAI,IAAI,CAAC,KAAa;QACrB,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;IACjG,CAAC;IAED;;;;;OAKG;IACH,WAAW,CAAC,KAAa,EAAE,MAAc,EAAE,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC;QAClE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACxB,CAAC;IAED,4DAA4D;IAC5D,IAAI,IAAI;QACP,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1C,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC;QAC5C,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;QACtE,OAAO,EAAE,CAAC,EAAE,OAAO,GAAG,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;IAC3E,CAAC;IAED,oEAAoE;IACpE,SAAS,CAAC,MAAyE;QAClF,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACtB,CAAC;IAED,wEAAwE;IACxE,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACzB,IAAI,CAAC,KAAK,EAAE,CAAC;IACd,CAAC;IAED,kCAAkC;IAClC,KAAK,CAAC,CAAS,EAAE,CAAS,EAAE,SAAS,GAAG,CAAC;QACxC,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QAC7B,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;IAClC,CAAC;IAED,oEAAoE;IACpE,MAAM,CAAC,MAAgC,EAAE,SAAS,GAAG,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC;QAC3B,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;IAClC,CAAC;IAED,aAAa;QACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,2DAA2D;IAC3D,KAAK,CAAC,SAAiB,EAAE,QAAQ,GAAG,GAAG;QACtC,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;QAChC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,aAAa,GAAG,QAAQ,CAAC;IACrD,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,eAAe,GAAG,CAAC,EAAE,CAAC;YACnD,mFAAmF;YACnF,mFAAmF;YACnF,MAAM,KAAK,GAAG,CAAC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YAChE,MAAM,KAAK,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YAEjE,IAAI,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACtC,IAAI,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YAEtC,qDAAqD;YACrD,EAAE,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5D,EAAE,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAE5D,+EAA+E;YAC/E,oEAAoE;YACpE,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC,CAAC;YACnD,IAAI,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;YACjB,IAAI,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QAClB,CAAC;QAED,IAAI,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC;YAC7B,IAAI,CAAC,cAAc,IAAI,EAAE,CAAC;YAC1B,iEAAiE;YACjE,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC;YACtE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,GAAG,OAAO,CAAC;YAChF,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,GAAG,OAAO,CAAC;QACjF,CAAC;aAAM,CAAC;YACP,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAC/B,CAAC;QAED,IAAI,CAAC,KAAK,EAAE,CAAC;IACd,CAAC;IAED,mCAAmC;IACnC,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,iFAAiF;QACjF,4EAA4E;QAC5E,gFAAgF;QAChF,wBAAwB;QACxB,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QAClG,OAAO;YACN,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC;YACjE,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC;SAClE,CAAC;IACH,CAAC;IAED,oEAAoE;IACpE,OAAO,CAAC,CAAS,EAAE,CAAS;QAC3B,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,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@@ -24,6 +24,14 @@ export interface RenderingDecision {
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24
24
|
* The framework's rendering choices by workload. This is data, not a global renderer switch:
|
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25
25
|
* each game imports only the module it uses and keeps 2D Pixi and optional 3D Babylon paths
|
|
26
26
|
* independent.
|
|
27
|
+
*
|
|
28
|
+
* @example
|
|
29
|
+
* ```ts
|
|
30
|
+
* import { RENDERING_DECISIONS } from '@datamoc/mw_games/two-d/render';
|
|
31
|
+
*
|
|
32
|
+
* const particles = RENDERING_DECISIONS.find((d) => d.workload === 'particles');
|
|
33
|
+
* console.log(particles?.preferred); // 'PixiJS for 2D, Babylon.js for 3D'
|
|
34
|
+
* ```
|
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27
35
|
*/
|
|
28
36
|
export declare const RENDERING_DECISIONS: readonly RenderingDecision[];
|
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29
37
|
/**
|
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@@ -35,6 +43,22 @@ export declare const RENDERING_DECISIONS: readonly RenderingDecision[];
|
|
|
35
43
|
* of that is asynchronous. Rather than assume WGSL works just because `navigator.gpu`
|
|
36
44
|
* exists (a browser can expose WebGPU behind a still-broken or disabled implementation),
|
|
37
45
|
* this stays `false` unless a caller supplies a real result through `probe.wgsl`.
|
|
46
|
+
*
|
|
47
|
+
* @example
|
|
48
|
+
* ```ts
|
|
49
|
+
* import { inspectGraphicsCapabilities } from '@datamoc/mw_games/two-d/render';
|
|
50
|
+
*
|
|
51
|
+
* // reads the real browser when no probe is given
|
|
52
|
+
* const here = inspectGraphicsCapabilities();
|
|
53
|
+
*
|
|
54
|
+
* // a fake probe, for a test or a host integration with no DOM
|
|
55
|
+
* const capabilities = inspectGraphicsCapabilities({
|
|
56
|
+
* createCanvas: () => ({ getContext: (kind) => (kind === 'webgl2' ? {} : null) }),
|
|
57
|
+
* webgpu: false,
|
|
58
|
+
* });
|
|
59
|
+
* console.log(capabilities.webgl2); // true
|
|
60
|
+
* console.log(capabilities.webgpu); // false
|
|
61
|
+
* ```
|
|
38
62
|
*/
|
|
39
63
|
export declare function inspectGraphicsCapabilities(probe?: GraphicsProbe): GraphicsCapabilities;
|
|
40
64
|
export interface WebGpuDetection {
|
|
@@ -46,6 +70,15 @@ export interface WebGpuDetection {
|
|
|
46
70
|
* synchronously: requests an actual adapter and device, then compiles an actual shader
|
|
47
71
|
* module and reads back its compilation diagnostics. Feed the result to
|
|
48
72
|
* `inspectGraphicsCapabilities` via `probe.webgpu`/`probe.wgsl` once resolved.
|
|
73
|
+
*
|
|
74
|
+
* @example
|
|
75
|
+
* ```ts
|
|
76
|
+
* import { detectWebGpu, inspectGraphicsCapabilities } from '@datamoc/mw_games/two-d/render';
|
|
77
|
+
*
|
|
78
|
+
* const detected = await detectWebGpu();
|
|
79
|
+
* const capabilities = inspectGraphicsCapabilities({ webgpu: detected.webgpu, wgsl: detected.wgsl });
|
|
80
|
+
* console.log(capabilities.wgsl); // true only if a real WGSL shader actually compiled
|
|
81
|
+
* ```
|
|
49
82
|
*/
|
|
50
83
|
export declare function detectWebGpu(): Promise<WebGpuDetection>;
|
|
51
84
|
//# sourceMappingURL=Capabilities.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Capabilities.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Capabilities.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,gBAAgB,GACzB,SAAS,GACT,IAAI,GACJ,gBAAgB,GAChB,WAAW,GACX,mBAAmB,GACnB,QAAQ,GACR,iBAAiB,GACjB,iBAAiB,CAAC;AAErB,MAAM,WAAW,oBAAoB;IACpC,MAAM,EAAE,OAAO,CAAC;IAChB,MAAM,EAAE,OAAO,CAAC;IAChB,MAAM,EAAE,OAAO,CAAC;IAChB,oEAAoE;IACpE,IAAI,EAAE,OAAO,CAAC;CACd;AAED,MAAM,WAAW,aAAa;IAC7B,YAAY,CAAC,IAAI;QAAE,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAA;KAAE,GAAG,IAAI,CAAC;IAC9D,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,0FAA0F;IAC1F,IAAI,CAAC,EAAE,OAAO,CAAC;CACf;AAED,MAAM,WAAW,iBAAiB;IACjC,QAAQ,EAAE,gBAAgB,CAAC;IAC3B,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,MAAM,EAAE,MAAM,CAAC;CACf;AAED
|
|
1
|
+
{"version":3,"file":"Capabilities.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Capabilities.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,gBAAgB,GACzB,SAAS,GACT,IAAI,GACJ,gBAAgB,GAChB,WAAW,GACX,mBAAmB,GACnB,QAAQ,GACR,iBAAiB,GACjB,iBAAiB,CAAC;AAErB,MAAM,WAAW,oBAAoB;IACpC,MAAM,EAAE,OAAO,CAAC;IAChB,MAAM,EAAE,OAAO,CAAC;IAChB,MAAM,EAAE,OAAO,CAAC;IAChB,oEAAoE;IACpE,IAAI,EAAE,OAAO,CAAC;CACd;AAED,MAAM,WAAW,aAAa;IAC7B,YAAY,CAAC,IAAI;QAAE,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAA;KAAE,GAAG,IAAI,CAAC;IAC9D,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,0FAA0F;IAC1F,IAAI,CAAC,EAAE,OAAO,CAAC;CACf;AAED,MAAM,WAAW,iBAAiB;IACjC,QAAQ,EAAE,gBAAgB,CAAC;IAC3B,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,mBAAmB,EAAE,SAAS,iBAAiB,EAS3D,CAAC;AAEF;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,wBAAgB,2BAA2B,CAAC,KAAK,GAAE,aAAkB,GAAG,oBAAoB,CAM3F;AAED,MAAM,WAAW,eAAe;IAC/B,MAAM,EAAE,OAAO,CAAC;IAChB,IAAI,EAAE,OAAO,CAAC;CACd;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAsB,YAAY,IAAI,OAAO,CAAC,eAAe,CAAC,CAe7D"}
|
|
@@ -2,6 +2,14 @@
|
|
|
2
2
|
* The framework's rendering choices by workload. This is data, not a global renderer switch:
|
|
3
3
|
* each game imports only the module it uses and keeps 2D Pixi and optional 3D Babylon paths
|
|
4
4
|
* independent.
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { RENDERING_DECISIONS } from '@datamoc/mw_games/two-d/render';
|
|
9
|
+
*
|
|
10
|
+
* const particles = RENDERING_DECISIONS.find((d) => d.workload === 'particles');
|
|
11
|
+
* console.log(particles?.preferred); // 'PixiJS for 2D, Babylon.js for 3D'
|
|
12
|
+
* ```
|
|
5
13
|
*/
|
|
6
14
|
export const RENDERING_DECISIONS = [
|
|
7
15
|
{ workload: 'sprites', preferred: 'PixiJS WebGL/WebGPU batcher', fallback: 'PixiJS WebGL', reason: 'high-volume textured 2D batches' },
|
|
@@ -22,6 +30,22 @@ export const RENDERING_DECISIONS = [
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* of that is asynchronous. Rather than assume WGSL works just because `navigator.gpu`
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* exists (a browser can expose WebGPU behind a still-broken or disabled implementation),
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* this stays `false` unless a caller supplies a real result through `probe.wgsl`.
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*
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* @example
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* ```ts
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* import { inspectGraphicsCapabilities } from '@datamoc/mw_games/two-d/render';
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*
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* // reads the real browser when no probe is given
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* const here = inspectGraphicsCapabilities();
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*
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* // a fake probe, for a test or a host integration with no DOM
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* const capabilities = inspectGraphicsCapabilities({
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* createCanvas: () => ({ getContext: (kind) => (kind === 'webgl2' ? {} : null) }),
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* webgpu: false,
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* });
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* console.log(capabilities.webgl2); // true
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* console.log(capabilities.webgpu); // false
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* ```
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*/
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export function inspectGraphicsCapabilities(probe = {}) {
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const canvas = probe.createCanvas?.() ?? (typeof document === 'undefined' ? null : document.createElement('canvas'));
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@@ -35,6 +59,15 @@ export function inspectGraphicsCapabilities(probe = {}) {
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* synchronously: requests an actual adapter and device, then compiles an actual shader
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* module and reads back its compilation diagnostics. Feed the result to
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* `inspectGraphicsCapabilities` via `probe.webgpu`/`probe.wgsl` once resolved.
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*
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* @example
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* ```ts
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* import { detectWebGpu, inspectGraphicsCapabilities } from '@datamoc/mw_games/two-d/render';
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*
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* const detected = await detectWebGpu();
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* const capabilities = inspectGraphicsCapabilities({ webgpu: detected.webgpu, wgsl: detected.wgsl });
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* console.log(capabilities.wgsl); // true only if a real WGSL shader actually compiled
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* ```
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*/
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export async function detectWebGpu() {
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const gpu = globalThis.navigator?.gpu;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Capabilities.js","sourceRoot":"","sources":["../../../src/two-d/render/Capabilities.ts"],"names":[],"mappings":"AAgCA
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1
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+
{"version":3,"file":"Capabilities.js","sourceRoot":"","sources":["../../../src/two-d/render/Capabilities.ts"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,mBAAmB,GAAiC;IAChE,EAAE,QAAQ,EAAE,SAAS,EAAE,SAAS,EAAE,6BAA6B,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,EAAE,iCAAiC,EAAE;IACtI,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,qBAAqB,EAAE,QAAQ,EAAE,qBAAqB,EAAE,MAAM,EAAE,8BAA8B,EAAE;IAC7H,EAAE,QAAQ,EAAE,gBAAgB,EAAE,SAAS,EAAE,+CAA+C,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,EAAE,iEAAiE,EAAE;IACjM,EAAE,QAAQ,EAAE,WAAW,EAAE,SAAS,EAAE,kCAAkC,EAAE,QAAQ,EAAE,0BAA0B,EAAE,MAAM,EAAE,yCAAyC,EAAE;IACjK,EAAE,QAAQ,EAAE,mBAAmB,EAAE,SAAS,EAAE,2BAA2B,EAAE,QAAQ,EAAE,uBAAuB,EAAE,MAAM,EAAE,mCAAmC,EAAE;IACzJ,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,2BAA2B,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,EAAE,yBAAyB,EAAE;IAC7H,EAAE,QAAQ,EAAE,iBAAiB,EAAE,SAAS,EAAE,kCAAkC,EAAE,QAAQ,EAAE,mBAAmB,EAAE,MAAM,EAAE,+CAA+C,EAAE;IACtK,EAAE,QAAQ,EAAE,iBAAiB,EAAE,SAAS,EAAE,mCAAmC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,MAAM,EAAE,oCAAoC,EAAE;CAC7J,CAAC;AAEF;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,MAAM,UAAU,2BAA2B,CAAC,KAAK,GAAkB,EAAE;IACpE,MAAM,MAAM,GAAG,KAAK,CAAC,YAAY,EAAE,EAAE,IAAI,CAAC,OAAO,QAAQ,KAAK,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC;IACrH,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,EAAE,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC;IACrD,MAAM,MAAM,GAAG,MAAM,IAAI,OAAO,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,CAAC,IAAI,MAAM,EAAE,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC;IAC1G,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,IAAI,OAAO,CAAE,UAAU,CAAC,SAAuD,EAAE,GAAG,CAAC,CAAC;IACjH,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,KAAK,EAAE,CAAC;AAC9D,CAAC;AAOD;;;;;;;;;;;;;;GAcG;AACH,MAAM,CAAC,KAAK,UAAU,YAAY;IACjC,MAAM,GAAG,GAAI,UAAU,CAAC,SAAmD,EAAE,GAAG,CAAC;IACjF,IAAI,CAAC,GAAG;QAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;IAEhD,IAAI,CAAC;QACJ,MAAM,OAAO,GAAG,MAAM,GAAG,CAAC,cAAc,EAAE,CAAC;QAC3C,MAAM,MAAM,GAAG,MAAM,OAAO,EAAE,aAAa,EAAE,CAAC;QAC9C,IAAI,CAAC,MAAM;YAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;QAEnD,MAAM,MAAM,GAAG,MAAM,CAAC,kBAAkB,CAAC,EAAE,IAAI,EAAE,0CAA0C,EAAE,CAAC,CAAC;QAC/F,MAAM,IAAI,GAAG,MAAM,MAAM,CAAC,kBAAkB,EAAE,CAAC;QAC/C,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;IAC3D,CAAC;IAAC,MAAM,CAAC;QACR,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;IACvC,CAAC;AACF,CAAC"}
|
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@@ -1,6 +1,19 @@
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1
1
|
import { ColorMatrixFilter } from 'pixi.js';
|
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2
2
|
import type { ColorMatrix } from 'pixi.js';
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3
3
|
export type ColorBlindnessType = 'protanopia' | 'deuteranopia' | 'tritanopia';
|
|
4
|
+
/**
|
|
5
|
+
* Brettel/Viénot-derived simulation matrices, the same values widely used by colourblindness
|
|
6
|
+
* simulators - a 5x4 (20-value) row-major RGBA matrix, Pixi's own `ColorMatrixFilter` format.
|
|
7
|
+
* Exported so the matrix data itself can be tested without constructing a `ColorMatrixFilter`,
|
|
8
|
+
* which (like `BitmapText`) needs a real WebGL context even to construct.
|
|
9
|
+
*
|
|
10
|
+
* @example
|
|
11
|
+
* ```ts
|
|
12
|
+
* import { COLOR_BLINDNESS_MATRICES } from '@datamoc/mw_games/two-d/render';
|
|
13
|
+
*
|
|
14
|
+
* console.log(COLOR_BLINDNESS_MATRICES.deuteranopia.length); // 20
|
|
15
|
+
* ```
|
|
16
|
+
*/
|
|
4
17
|
export declare const COLOR_BLINDNESS_MATRICES: Record<ColorBlindnessType, ColorMatrix>;
|
|
5
18
|
/**
|
|
6
19
|
* A whole-scene filter simulating one of the three common types of colour vision deficiency.
|
|
@@ -11,6 +24,16 @@ export declare const COLOR_BLINDNESS_MATRICES: Record<ColorBlindnessType, ColorM
|
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11
24
|
* first step toward choosing a palette that reads clearly for them. It does not correct an
|
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12
25
|
* existing palette automatically; that would need the source colours' own intent (which one
|
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13
26
|
* is the "danger" colour, say), not just their RGB values.
|
|
27
|
+
*
|
|
28
|
+
* @example
|
|
29
|
+
* ```ts
|
|
30
|
+
* import { createColorBlindnessFilter } from '@datamoc/mw_games/two-d/render';
|
|
31
|
+
* import type { Container2D } from '@datamoc/mw_games/two-d/render';
|
|
32
|
+
*
|
|
33
|
+
* declare const stage: Container2D;
|
|
34
|
+
*
|
|
35
|
+
* stage.filters = [createColorBlindnessFilter('deuteranopia')];
|
|
36
|
+
* ```
|
|
14
37
|
*/
|
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15
38
|
export declare function createColorBlindnessFilter(type: ColorBlindnessType): ColorMatrixFilter;
|
|
16
39
|
//# sourceMappingURL=ColorBlindness.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ColorBlindness.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/ColorBlindness.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,SAAS,CAAC;AAC5C,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAE3C,MAAM,MAAM,kBAAkB,GAAG,YAAY,GAAG,cAAc,GAAG,YAAY,CAAC;
|
|
1
|
+
{"version":3,"file":"ColorBlindness.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/ColorBlindness.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,SAAS,CAAC;AAC5C,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAE3C,MAAM,MAAM,kBAAkB,GAAG,YAAY,GAAG,cAAc,GAAG,YAAY,CAAC;AAE9E;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,wBAAwB,EAAE,MAAM,CAAC,kBAAkB,EAAE,WAAW,CAmB5E,CAAC;AAEF;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,0BAA0B,CAAC,IAAI,EAAE,kBAAkB,GAAG,iBAAiB,CAItF"}
|
|
@@ -1,8 +1,17 @@
|
|
|
1
1
|
import { ColorMatrixFilter } from 'pixi.js';
|
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2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
2
|
+
/**
|
|
3
|
+
* Brettel/Viénot-derived simulation matrices, the same values widely used by colourblindness
|
|
4
|
+
* simulators - a 5x4 (20-value) row-major RGBA matrix, Pixi's own `ColorMatrixFilter` format.
|
|
5
|
+
* Exported so the matrix data itself can be tested without constructing a `ColorMatrixFilter`,
|
|
6
|
+
* which (like `BitmapText`) needs a real WebGL context even to construct.
|
|
7
|
+
*
|
|
8
|
+
* @example
|
|
9
|
+
* ```ts
|
|
10
|
+
* import { COLOR_BLINDNESS_MATRICES } from '@datamoc/mw_games/two-d/render';
|
|
11
|
+
*
|
|
12
|
+
* console.log(COLOR_BLINDNESS_MATRICES.deuteranopia.length); // 20
|
|
13
|
+
* ```
|
|
14
|
+
*/
|
|
6
15
|
export const COLOR_BLINDNESS_MATRICES = {
|
|
7
16
|
protanopia: [
|
|
8
17
|
0.567, 0.433, 0, 0, 0,
|
|
@@ -32,6 +41,16 @@ export const COLOR_BLINDNESS_MATRICES = {
|
|
|
32
41
|
* first step toward choosing a palette that reads clearly for them. It does not correct an
|
|
33
42
|
* existing palette automatically; that would need the source colours' own intent (which one
|
|
34
43
|
* is the "danger" colour, say), not just their RGB values.
|
|
44
|
+
*
|
|
45
|
+
* @example
|
|
46
|
+
* ```ts
|
|
47
|
+
* import { createColorBlindnessFilter } from '@datamoc/mw_games/two-d/render';
|
|
48
|
+
* import type { Container2D } from '@datamoc/mw_games/two-d/render';
|
|
49
|
+
*
|
|
50
|
+
* declare const stage: Container2D;
|
|
51
|
+
*
|
|
52
|
+
* stage.filters = [createColorBlindnessFilter('deuteranopia')];
|
|
53
|
+
* ```
|
|
35
54
|
*/
|
|
36
55
|
export function createColorBlindnessFilter(type) {
|
|
37
56
|
const filter = new ColorMatrixFilter();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ColorBlindness.js","sourceRoot":"","sources":["../../../src/two-d/render/ColorBlindness.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,SAAS,CAAC;AAK5C
|
|
1
|
+
{"version":3,"file":"ColorBlindness.js","sourceRoot":"","sources":["../../../src/two-d/render/ColorBlindness.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,SAAS,CAAC;AAK5C;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,wBAAwB,GAA4C;IAChF,UAAU,EAAE;QACX,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACrB,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACrB,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;QACrB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;KACb;IACD,YAAY,EAAE;QACb,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACrB,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACjB,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;QACjB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;KACb;IACD,UAAU,EAAE;QACX,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACnB,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;QACrB,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;QACrB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;KACb;CACD,CAAC;AAEF;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,UAAU,0BAA0B,CAAC,IAAwB;IAClE,MAAM,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;IACvC,MAAM,CAAC,MAAM,GAAG,wBAAwB,CAAC,IAAI,CAAC,CAAC;IAC/C,OAAO,MAAM,CAAC;AACf,CAAC"}
|
|
@@ -19,11 +19,34 @@ type QuadElement = BatchableQuadElement & PackedElement;
|
|
|
19
19
|
*
|
|
20
20
|
* Anything drawn through this batcher may set `colorAdd` on itself; anything that does not
|
|
21
21
|
* is packed with zero and renders exactly as it would have with the default batcher.
|
|
22
|
+
*
|
|
23
|
+
* @example
|
|
24
|
+
* ```ts
|
|
25
|
+
* import type { HasColorAdd } from '@datamoc/mw_games/two-d/render';
|
|
26
|
+
* import { packColorAdd } from '@datamoc/mw_games/two-d/render';
|
|
27
|
+
*
|
|
28
|
+
* function tintTowardsWhite(renderable: HasColorAdd, strength: number): void {
|
|
29
|
+
* renderable.colorAdd = packColorAdd(strength, strength, strength);
|
|
30
|
+
* }
|
|
31
|
+
* ```
|
|
22
32
|
*/
|
|
23
33
|
export interface HasColorAdd {
|
|
24
34
|
/** additive colour, packed as 0xAABBGGRR to match the attribute's byte order */
|
|
25
35
|
colorAdd?: number;
|
|
26
36
|
}
|
|
37
|
+
/**
|
|
38
|
+
* The Pixi batcher extension `TintedSprite` (and everything built on it) renders through -
|
|
39
|
+
* see the module doc comment above for what it adds and why.
|
|
40
|
+
*
|
|
41
|
+
* @example
|
|
42
|
+
* ```ts
|
|
43
|
+
* import { ColorTransformBatcher } from '@datamoc/mw_games/two-d/render';
|
|
44
|
+
*
|
|
45
|
+
* // registered automatically by TintedSprite.ts; naming the class directly is only ever
|
|
46
|
+
* // needed to check which batcher an object ended up in, or in Pixi extension diagnostics
|
|
47
|
+
* console.log(ColorTransformBatcher.extension.name); // 'mwg-color-transform'
|
|
48
|
+
* ```
|
|
49
|
+
*/
|
|
27
50
|
export declare class ColorTransformBatcher extends Batcher {
|
|
28
51
|
/** @internal */
|
|
29
52
|
static extension: {
|
|
@@ -53,6 +76,17 @@ export declare const TINTED_SPRITE_PIPE = "mwg-tinted-sprite";
|
|
|
53
76
|
* `GameOptions.extensions` itself. This stays exported, idempotent (`registered` guards a
|
|
54
77
|
* second call from double-adding it), and public for the rare case of a game building its
|
|
55
78
|
* own renderer setup outside `Game`.
|
|
79
|
+
*
|
|
80
|
+
* @example
|
|
81
|
+
* ```ts
|
|
82
|
+
* import { registerColorTransform } from '@datamoc/mw_games/two-d/render';
|
|
83
|
+
*
|
|
84
|
+
* // a game that assembles its own Pixi renderer extensions manually, instead of going
|
|
85
|
+
* // through `Game`/`GameOptions.extensions`, registers the batcher itself before creating
|
|
86
|
+
* // that renderer - importing `TintedSprite` (directly or transitively) already does this,
|
|
87
|
+
* // so most games never call it
|
|
88
|
+
* registerColorTransform();
|
|
89
|
+
* ```
|
|
56
90
|
*/
|
|
57
91
|
export declare function registerColorTransform(): void;
|
|
58
92
|
/**
|
|
@@ -62,10 +96,42 @@ export declare function registerColorTransform(): void;
|
|
|
62
96
|
* @param g green, 0 to 1
|
|
63
97
|
* @param b blue, 0 to 1
|
|
64
98
|
* @param a how much to add to the sprite's own alpha, 0 to 1; usually 0
|
|
99
|
+
*
|
|
100
|
+
* @example
|
|
101
|
+
* ```ts
|
|
102
|
+
* import { packColorAdd } from '@datamoc/mw_games/two-d/render';
|
|
103
|
+
* import { TintedSprite } from '@datamoc/mw_games/two-d/render';
|
|
104
|
+
*
|
|
105
|
+
* declare const rat: TintedSprite;
|
|
106
|
+
*
|
|
107
|
+
* rat.colorAdd = packColorAdd(0, 1, 0); // pull the sprite towards pure green
|
|
108
|
+
* ```
|
|
65
109
|
*/
|
|
66
110
|
export declare function packColorAdd(r: number, g: number, b: number, a?: number): number;
|
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67
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/** the additive half of `lerp(texel, colour, strength)`; pair with a tint of `1 - strength`
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/** the additive half of `lerp(texel, colour, strength)`; pair with a tint of `1 - strength`
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*
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* @example
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* ```ts
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* import { packTintAdd, TintedSprite } from '@datamoc/mw_games/two-d/render';
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*
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* declare const rat: TintedSprite;
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*
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* rat.colorAdd = packTintAdd(0x00ff00, 0.5); // half-way to green, the additive half of lerpTint
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* rat.tint = 0x808080; // pair with 1 - strength (here 0.5) for the multiply half
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* ```
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*/
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export declare function packTintAdd(color: number, strength: number): number;
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/** the packed value of no additive colour at all - what an untinted sprite carries.
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*
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* @example
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* ```ts
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* import { NO_COLOR_ADD, TintedSprite } from '@datamoc/mw_games/two-d/render';
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*
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*
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* console.log(rat.colorAdd === NO_COLOR_ADD); // true - fresh sprites start with no additive colour
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* ```
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*/
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export declare const NO_COLOR_ADD = 0;
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export {};
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{"version":3,"file":"ColorTransformBatcher.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/ColorTransformBatcher.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,OAAO,EAGP,aAAa,EACb,QAAQ,EACR,MAAM,EAWN,MAAM,SAAS,CAAC;AACjB,OAAO,KAAK,EACX,oBAAoB,EACpB,oBAAoB,EACpB,cAAc,EACd,MAAM,EAKN,MAAM,SAAS,CAAC;AAEjB;;;;;GAKG;AACH,UAAU,aAAa;IACtB,SAAS,EAAE,MAAM,CAAC;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,KAAK,WAAW,GAAG,oBAAoB,GAAG,aAAa,CAAC;AACxD,KAAK,WAAW,GAAG,oBAAoB,GAAG,aAAa,CAAC;AA6HxD
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1
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{"version":3,"file":"ColorTransformBatcher.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/ColorTransformBatcher.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,OAAO,EAGP,aAAa,EACb,QAAQ,EACR,MAAM,EAWN,MAAM,SAAS,CAAC;AACjB,OAAO,KAAK,EACX,oBAAoB,EACpB,oBAAoB,EACpB,cAAc,EACd,MAAM,EAKN,MAAM,SAAS,CAAC;AAEjB;;;;;GAKG;AACH,UAAU,aAAa;IACtB,SAAS,EAAE,MAAM,CAAC;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,KAAK,WAAW,GAAG,oBAAoB,GAAG,aAAa,CAAC;AACxD,KAAK,WAAW,GAAG,oBAAoB,GAAG,aAAa,CAAC;AA6HxD;;;;;;;;;;;;;;;GAeG;AACH,MAAM,WAAW,WAAW;IAC3B,gFAAgF;IAChF,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAmCD;;;;;;;;;;;;GAYG;AACH,qBAAa,qBAAsB,SAAQ,OAAO;IACjD,gBAAgB;IAChB,MAAM,CAAC,SAAS;iBACf,IAAI;iBACJ,IAAI,EAAE,qBAAqB;MACjB;IAEX,QAAQ,EAAE,QAAQ,CAAgC;IAClD,MAAM,EAAE,MAAM,CAAC;IACN,IAAI,wBAAwC;IAC5C,UAAU,SAAe;IAElC,YAAY,OAAO,EAAE,cAAc,EAGlC;IAED,cAAc,CACb,OAAO,EAAE,WAAW,EACpB,WAAW,EAAE,YAAY,EACzB,UAAU,EAAE,WAAW,EACvB,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,GACf,IAAI,CAuBN;IAED,kBAAkB,CACjB,OAAO,EAAE,WAAW,EACpB,WAAW,EAAE,YAAY,EACzB,UAAU,EAAE,WAAW,EACvB,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,GACf,IAAI,CAuBN;IAED,2EAA2E;IAC3E,kBAAkB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI,CAI5C;IAEQ,OAAO,IAAI,IAAI,CAGvB;CACD;AAiBD,eAAO,MAAM,kBAAkB,sBAAsB,CAAC;AAyHtD;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,sBAAsB,IAAI,IAAI,CAM7C;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,SAAI,GAAG,MAAM,CAM3E;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,CAMnE;AAMD;;;;;;;;;;GAUG;AACH,eAAO,MAAM,YAAY,IAAS,CAAC"}
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@@ -125,6 +125,19 @@ function writeQuadCorner(float32View, uint32View, index, a, b, c, d, tx, ty, x,
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uint32View[index + 5] = textureIdAndRound;
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uint32View[index + 6] = colorAdd;
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}
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/**
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* The Pixi batcher extension `TintedSprite` (and everything built on it) renders through -
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* see the module doc comment above for what it adds and why.
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*
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* @example
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* ```ts
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* import { ColorTransformBatcher } from '@datamoc/mw_games/two-d/render';
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*
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* // registered automatically by TintedSprite.ts; naming the class directly is only ever
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* // needed to check which batcher an object ended up in, or in Pixi extension diagnostics
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* console.log(ColorTransformBatcher.extension.name); // 'mwg-color-transform'
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|
+
* ```
|
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*/
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export class ColorTransformBatcher extends Batcher {
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/** @internal */
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static { this.extension = {
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@@ -298,6 +311,17 @@ let registered = false;
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* `GameOptions.extensions` itself. This stays exported, idempotent (`registered` guards a
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* second call from double-adding it), and public for the rare case of a game building its
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* own renderer setup outside `Game`.
|
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|
+
*
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|
+
* @example
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+
* ```ts
|
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317
|
+
* import { registerColorTransform } from '@datamoc/mw_games/two-d/render';
|
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318
|
+
*
|
|
319
|
+
* // a game that assembles its own Pixi renderer extensions manually, instead of going
|
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320
|
+
* // through `Game`/`GameOptions.extensions`, registers the batcher itself before creating
|
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321
|
+
* // that renderer - importing `TintedSprite` (directly or transitively) already does this,
|
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322
|
+
* // so most games never call it
|
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323
|
+
* registerColorTransform();
|
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324
|
+
* ```
|
|
301
325
|
*/
|
|
302
326
|
export function registerColorTransform() {
|
|
303
327
|
if (registered)
|
|
@@ -313,18 +337,50 @@ export function registerColorTransform() {
|
|
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313
337
|
* @param g green, 0 to 1
|
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314
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|
* @param b blue, 0 to 1
|
|
315
339
|
* @param a how much to add to the sprite's own alpha, 0 to 1; usually 0
|
|
340
|
+
*
|
|
341
|
+
* @example
|
|
342
|
+
* ```ts
|
|
343
|
+
* import { packColorAdd } from '@datamoc/mw_games/two-d/render';
|
|
344
|
+
* import { TintedSprite } from '@datamoc/mw_games/two-d/render';
|
|
345
|
+
*
|
|
346
|
+
* declare const rat: TintedSprite;
|
|
347
|
+
*
|
|
348
|
+
* rat.colorAdd = packColorAdd(0, 1, 0); // pull the sprite towards pure green
|
|
349
|
+
* ```
|
|
316
350
|
*/
|
|
317
351
|
export function packColorAdd(r, g, b, a = 0) {
|
|
318
352
|
//unorm8x4 reads the four bytes in memory order, and the view is little-endian, so the
|
|
319
353
|
//red channel has to sit in the lowest byte
|
|
320
354
|
return (((clamp255(a) << 24) | (clamp255(b) << 16) | (clamp255(g) << 8) | clamp255(r)) >>> 0);
|
|
321
355
|
}
|
|
322
|
-
/** the additive half of `lerp(texel, colour, strength)`; pair with a tint of `1 - strength`
|
|
356
|
+
/** the additive half of `lerp(texel, colour, strength)`; pair with a tint of `1 - strength`
|
|
357
|
+
*
|
|
358
|
+
* @example
|
|
359
|
+
* ```ts
|
|
360
|
+
* import { packTintAdd, TintedSprite } from '@datamoc/mw_games/two-d/render';
|
|
361
|
+
*
|
|
362
|
+
* declare const rat: TintedSprite;
|
|
363
|
+
*
|
|
364
|
+
* rat.colorAdd = packTintAdd(0x00ff00, 0.5); // half-way to green, the additive half of lerpTint
|
|
365
|
+
* rat.tint = 0x808080; // pair with 1 - strength (here 0.5) for the multiply half
|
|
366
|
+
* ```
|
|
367
|
+
*/
|
|
323
368
|
export function packTintAdd(color, strength) {
|
|
324
369
|
return packColorAdd((((color >> 16) & 0xff) / 255) * strength, (((color >> 8) & 0xff) / 255) * strength, ((color & 0xff) / 255) * strength);
|
|
325
370
|
}
|
|
326
371
|
function clamp255(value) {
|
|
327
372
|
return Math.max(0, Math.min(255, Math.round(value * 255)));
|
|
328
373
|
}
|
|
374
|
+
/** the packed value of no additive colour at all - what an untinted sprite carries.
|
|
375
|
+
*
|
|
376
|
+
* @example
|
|
377
|
+
* ```ts
|
|
378
|
+
* import { NO_COLOR_ADD, TintedSprite } from '@datamoc/mw_games/two-d/render';
|
|
379
|
+
*
|
|
380
|
+
* declare const rat: TintedSprite;
|
|
381
|
+
*
|
|
382
|
+
* console.log(rat.colorAdd === NO_COLOR_ADD); // true - fresh sprites start with no additive colour
|
|
383
|
+
* ```
|
|
384
|
+
*/
|
|
329
385
|
export const NO_COLOR_ADD = NO_ADD;
|
|
330
386
|
//# sourceMappingURL=ColorTransformBatcher.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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+
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@@ -8,6 +8,25 @@ import type { Texture2D } from './Types2D.ts';
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|
|
8
8
|
* another layer added on top, not a redrawn sprite for every gear combination a game might
|
|
9
9
|
* have. `tools/make-example-assets.mjs` already draws its characters this way; this is the
|
|
10
10
|
* runtime counterpart that keeps the layers together as one sprite that moves as a unit.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { LayeredSprite } from '@datamoc/mw_games/two-d/render';
|
|
15
|
+
* import type { Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
16
|
+
*
|
|
17
|
+
* declare const skinTexture: Texture2D;
|
|
18
|
+
* declare const hairTexture: Texture2D;
|
|
19
|
+
* declare const swordTexture: Texture2D;
|
|
20
|
+
*
|
|
21
|
+
* const hero = new LayeredSprite();
|
|
22
|
+
* hero.addLayer('skin', skinTexture, 0);
|
|
23
|
+
* hero.addLayer('hair', hairTexture, 1);
|
|
24
|
+
* hero.addLayer('weapon', swordTexture, 2);
|
|
25
|
+
*
|
|
26
|
+
* hero.layer('hair')?.lerpTint(0x8b4513, 1); // dye it brown
|
|
27
|
+
* hero.setTexture('weapon', swordTexture); // equip a different sword later
|
|
28
|
+
* console.log(hero.hasLayer('weapon')); // true
|
|
29
|
+
* ```
|
|
11
30
|
*/
|
|
12
31
|
export declare class LayeredSprite extends Container {
|
|
13
32
|
private layers;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"LayeredSprite.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/LayeredSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAO9C
|
|
1
|
+
{"version":3,"file":"LayeredSprite.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/LayeredSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAO9C;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,qBAAa,aAAc,SAAQ,SAAS;IAC3C,OAAO,CAAC,MAAM,CAA4B;IAE1C;;;;OAIG;IACH,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,KAAK,SAAI,GAAG,YAAY,CAQlE;IAED,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAM9B;IAED,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CAE5C;IAED,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE9B;IAED,4FAA4F;IAC5F,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,GAAG,IAAI,CAGjD;IAED,OAAO,CAAC,MAAM;CAId"}
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@@ -7,6 +7,25 @@ import { TintedSprite } from './TintedSprite.js';
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|
|
7
7
|
* another layer added on top, not a redrawn sprite for every gear combination a game might
|
|
8
8
|
* have. `tools/make-example-assets.mjs` already draws its characters this way; this is the
|
|
9
9
|
* runtime counterpart that keeps the layers together as one sprite that moves as a unit.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { LayeredSprite } from '@datamoc/mw_games/two-d/render';
|
|
14
|
+
* import type { Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
15
|
+
*
|
|
16
|
+
* declare const skinTexture: Texture2D;
|
|
17
|
+
* declare const hairTexture: Texture2D;
|
|
18
|
+
* declare const swordTexture: Texture2D;
|
|
19
|
+
*
|
|
20
|
+
* const hero = new LayeredSprite();
|
|
21
|
+
* hero.addLayer('skin', skinTexture, 0);
|
|
22
|
+
* hero.addLayer('hair', hairTexture, 1);
|
|
23
|
+
* hero.addLayer('weapon', swordTexture, 2);
|
|
24
|
+
*
|
|
25
|
+
* hero.layer('hair')?.lerpTint(0x8b4513, 1); // dye it brown
|
|
26
|
+
* hero.setTexture('weapon', swordTexture); // equip a different sword later
|
|
27
|
+
* console.log(hero.hasLayer('weapon')); // true
|
|
28
|
+
* ```
|
|
10
29
|
*/
|
|
11
30
|
export class LayeredSprite extends Container {
|
|
12
31
|
constructor() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"LayeredSprite.js","sourceRoot":"","sources":["../../../src/two-d/render/LayeredSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAQjD
|
|
1
|
+
{"version":3,"file":"LayeredSprite.js","sourceRoot":"","sources":["../../../src/two-d/render/LayeredSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAQjD;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,MAAM,OAAO,aAAc,SAAQ,SAAS;IAA5C;;QACS,WAAM,GAAG,IAAI,GAAG,EAAiB,CAAC;IA2C3C,CAAC;IAzCA;;;;OAIG;IACH,QAAQ,CAAC,IAAY,EAAE,OAAkB,EAAE,KAAK,GAAG,CAAC;QACnD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEvB,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACtB,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,OAAO,MAAM,CAAC;IACf,CAAC;IAED,WAAW,CAAC,IAAY;QACvB,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACvC,IAAI,CAAC,QAAQ;YAAE,OAAO;QAEtB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACzB,QAAQ,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IAC3B,CAAC;IAED,KAAK,CAAC,IAAY;QACjB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACtC,CAAC;IAED,QAAQ,CAAC,IAAY;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,4FAA4F;IAC5F,UAAU,CAAC,IAAY,EAAE,OAAkB;QAC1C,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACpC,IAAI,KAAK;YAAE,KAAK,CAAC,MAAM,CAAC,OAAO,GAAG,OAAO,CAAC;IAC3C,CAAC;IAEO,MAAM;QACb,MAAM,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;QAC3E,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC;IAC3E,CAAC;CACD"}
|
|
@@ -1,6 +1,17 @@
|
|
|
1
1
|
import { Container } from 'pixi.js';
|
|
2
2
|
/** the cell indices in `explored` not yet baked into a minimap's texture - pure, so it can
|
|
3
|
-
* be tested without a renderer
|
|
3
|
+
* be tested without a renderer
|
|
4
|
+
*
|
|
5
|
+
* @example
|
|
6
|
+
* ```ts
|
|
7
|
+
* import { newlyRevealed } from '@datamoc/mw_games/two-d/render';
|
|
8
|
+
*
|
|
9
|
+
* const explored = new Set([4, 9, 12]);
|
|
10
|
+
* const alreadyDrawn = new Set([4]);
|
|
11
|
+
*
|
|
12
|
+
* console.log(newlyRevealed(explored, alreadyDrawn)); // [9, 12]
|
|
13
|
+
* ```
|
|
14
|
+
*/
|
|
4
15
|
export declare function newlyRevealed(explored: ReadonlySet<number>, alreadyDrawn: ReadonlySet<number>): number[];
|
|
5
16
|
export interface MinimapOptions {
|
|
6
17
|
/** the level's own width, in cells - needed to turn a cell index back into x/y */
|
|
@@ -25,6 +36,19 @@ export interface MinimapOptions {
|
|
|
25
36
|
* whole map from scratch on every call, which is the one open engineering question this
|
|
26
37
|
* item named: how an explored-cell set becomes a small texture without becoming a
|
|
27
38
|
* per-frame cost that grows with how much of the level has been seen.
|
|
39
|
+
*
|
|
40
|
+
* @example
|
|
41
|
+
* ```ts
|
|
42
|
+
* import { Minimap } from '@datamoc/mw_games/two-d/render';
|
|
43
|
+
*
|
|
44
|
+
* const minimap = new Minimap({ widthInCells: 40, heightInCells: 24, cellSize: 2 });
|
|
45
|
+
*
|
|
46
|
+
* const explored = new Set([0, 1, 40]);
|
|
47
|
+
* minimap.sync(explored, (x, y) => ((x + y) % 2 === 0 ? 0x3a3a2a : 0x2f5a2f));
|
|
48
|
+
* minimap.setMarker(0, 0, Math.PI / 2); // the hero, facing down
|
|
49
|
+
*
|
|
50
|
+
* console.log(minimap.exploredCount); // 3
|
|
51
|
+
* ```
|
|
28
52
|
*/
|
|
29
53
|
export declare class Minimap extends Container {
|
|
30
54
|
private readonly widthInCells;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Minimap.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAmC,MAAM,SAAS,CAAC;AAGrE;
|
|
1
|
+
{"version":3,"file":"Minimap.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAmC,MAAM,SAAS,CAAC;AAGrE;;;;;;;;;;;;GAYG;AACH,wBAAgB,aAAa,CAAC,QAAQ,EAAE,WAAW,CAAC,MAAM,CAAC,EAAE,YAAY,EAAE,WAAW,CAAC,MAAM,CAAC,GAAG,MAAM,EAAE,CAMxG;AAED,MAAM,WAAW,cAAc;IAC9B,kFAAkF;IAClF,YAAY,EAAE,MAAM,CAAC;IACrB,aAAa,EAAE,MAAM,CAAC;IAEtB,6FAA6F;IAC7F,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,qBAAa,OAAQ,SAAQ,SAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAElC,OAAO,CAAC,aAAa,CAAgB;IACrC,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,KAAK,CAAqB;IAElC,OAAO,CAAC,MAAM,CAAkB;IAEhC,YAAY,OAAO,EAAE,cAAc,EAalC;IAED,2FAA2F;IAC3F,IAAI,aAAa,IAAI,MAAM,CAE1B;IAED;;;;;OAKG;IACH,IAAI,CAAC,QAAQ,EAAE,WAAW,CAAC,MAAM,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,GAAG,IAAI,CAgBpF;IAED,2FAA2F;IAC3F,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,EAAE,KAAK,SAAW,GAAG,IAAI,CAcvE;IAED,iGAAiG;IACjG,KAAK,IAAI,IAAI,CAGZ;IAEQ,OAAO,CAAC,OAAO,CAAC,EAAE,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAGpE;CACD"}
|