@datamoc/mw_games 0.4.1 → 0.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/actors/ItemStatusEffect.d.ts +1 -1
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +2 -11
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +11 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +21 -8
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/assets/binary.d.ts +52 -0
- package/dist/assets/binary.d.ts.map +1 -0
- package/dist/assets/binary.js +57 -0
- package/dist/assets/binary.js.map +1 -0
- package/dist/assets/index.d.ts +10 -5
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -5
- package/dist/assets/index.js.map +1 -1
- package/dist/board/Army.d.ts +75 -0
- package/dist/board/Army.d.ts.map +1 -1
- package/dist/board/Army.js +75 -0
- package/dist/board/Army.js.map +1 -1
- package/dist/board/Classics.d.ts +297 -1
- package/dist/board/Classics.d.ts.map +1 -1
- package/dist/board/Classics.js +297 -1
- package/dist/board/Classics.js.map +1 -1
- package/dist/board/Engine.d.ts +23 -0
- package/dist/board/Engine.d.ts.map +1 -1
- package/dist/board/Engine.js +23 -0
- package/dist/board/Engine.js.map +1 -1
- package/dist/board/FogOfWar.d.ts +20 -0
- package/dist/board/FogOfWar.d.ts.map +1 -1
- package/dist/board/FogOfWar.js +20 -0
- package/dist/board/FogOfWar.js.map +1 -1
- package/dist/board/Tactics.d.ts +158 -1
- package/dist/board/Tactics.d.ts.map +1 -1
- package/dist/board/Tactics.js +125 -1
- package/dist/board/Tactics.js.map +1 -1
- package/dist/board/chess.d.ts +87 -3
- package/dist/board/chess.d.ts.map +1 -1
- package/dist/board/chess.js +96 -4
- package/dist/board/chess.js.map +1 -1
- package/dist/core/HttpTransport.d.ts +1 -1
- package/dist/core/HttpTransport.js +1 -1
- package/dist/core/News.d.ts +6 -13
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js +10 -23
- package/dist/core/News.js.map +1 -1
- package/dist/core/RunHistory.d.ts +1 -2
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js +5 -6
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Stats.d.ts +1 -2
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +5 -6
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/StoredValue.d.ts +21 -0
- package/dist/core/StoredValue.d.ts.map +1 -0
- package/dist/core/StoredValue.js +28 -0
- package/dist/core/StoredValue.js.map +1 -0
- package/dist/i18n/Content.d.ts +151 -0
- package/dist/i18n/Content.d.ts.map +1 -0
- package/dist/i18n/Content.js +219 -0
- package/dist/i18n/Content.js.map +1 -0
- package/dist/i18n/index.d.ts +35 -3
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +88 -6
- package/dist/i18n/index.js.map +1 -1
- package/dist/mw_games.global.js +90 -90
- package/dist/roguelike/Level.d.ts +10 -0
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +57 -17
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/Pathfinder.js +19 -19
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/Placement.d.ts +62 -0
- package/dist/roguelike/Placement.d.ts.map +1 -0
- package/dist/roguelike/Placement.js +79 -0
- package/dist/roguelike/Placement.js.map +1 -0
- package/dist/roguelike/index.d.ts +2 -0
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +1 -0
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +1 -1
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +3 -6
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +1 -1
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +3 -6
- package/dist/rpg/GridMover.js.map +1 -1
- package/dist/rpg/MovableSprite.d.ts +6 -0
- package/dist/rpg/MovableSprite.d.ts.map +1 -1
- package/dist/rpg/MovableSprite.js +9 -1
- package/dist/rpg/MovableSprite.js.map +1 -1
- package/dist/three-d/Models.d.ts +38 -1
- package/dist/three-d/Models.d.ts.map +1 -1
- package/dist/three-d/Models.js +66 -3
- package/dist/three-d/Models.js.map +1 -1
- package/dist/two-d/render/ActorAnimator.d.ts +32 -0
- package/dist/two-d/render/ActorAnimator.d.ts.map +1 -1
- package/dist/two-d/render/ActorAnimator.js +21 -0
- package/dist/two-d/render/ActorAnimator.js.map +1 -1
- package/dist/two-d/render/AnimatedSprite.d.ts +24 -4
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
- package/dist/two-d/render/AnimatedSprite.js +24 -4
- package/dist/two-d/render/AnimatedSprite.js.map +1 -1
- package/dist/two-d/render/Autotile.d.ts +33 -1
- package/dist/two-d/render/Autotile.d.ts.map +1 -1
- package/dist/two-d/render/Autotile.js +33 -1
- package/dist/two-d/render/Autotile.js.map +1 -1
- package/dist/two-d/render/Camera.d.ts +53 -1
- package/dist/two-d/render/Camera.d.ts.map +1 -1
- package/dist/two-d/render/Camera.js +36 -1
- package/dist/two-d/render/Camera.js.map +1 -1
- package/dist/two-d/render/Capabilities.d.ts +33 -0
- package/dist/two-d/render/Capabilities.d.ts.map +1 -1
- package/dist/two-d/render/Capabilities.js +33 -0
- package/dist/two-d/render/Capabilities.js.map +1 -1
- package/dist/two-d/render/ColorBlindness.d.ts +23 -0
- package/dist/two-d/render/ColorBlindness.d.ts.map +1 -1
- package/dist/two-d/render/ColorBlindness.js +23 -4
- package/dist/two-d/render/ColorBlindness.js.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.d.ts +67 -1
- package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.js +57 -1
- package/dist/two-d/render/ColorTransformBatcher.js.map +1 -1
- package/dist/two-d/render/LayeredSprite.d.ts +19 -0
- package/dist/two-d/render/LayeredSprite.d.ts.map +1 -1
- package/dist/two-d/render/LayeredSprite.js +19 -0
- package/dist/two-d/render/LayeredSprite.js.map +1 -1
- package/dist/two-d/render/Minimap.d.ts +25 -1
- package/dist/two-d/render/Minimap.d.ts.map +1 -1
- package/dist/two-d/render/Minimap.js +25 -1
- package/dist/two-d/render/Minimap.js.map +1 -1
- package/dist/two-d/render/Particles.d.ts +26 -2
- package/dist/two-d/render/Particles.d.ts.map +1 -1
- package/dist/two-d/render/Particles.js +23 -0
- package/dist/two-d/render/Particles.js.map +1 -1
- package/dist/two-d/render/Projectile.d.ts +14 -0
- package/dist/two-d/render/Projectile.d.ts.map +1 -1
- package/dist/two-d/render/Projectile.js +14 -0
- package/dist/two-d/render/Projectile.js.map +1 -1
- package/dist/two-d/render/ScreenEffects.d.ts +15 -0
- package/dist/two-d/render/ScreenEffects.d.ts.map +1 -1
- package/dist/two-d/render/ScreenEffects.js +15 -0
- package/dist/two-d/render/ScreenEffects.js.map +1 -1
- package/dist/two-d/render/Shape2D.d.ts +58 -1
- package/dist/two-d/render/Shape2D.d.ts.map +1 -1
- package/dist/two-d/render/Shape2D.js +58 -1
- package/dist/two-d/render/Shape2D.js.map +1 -1
- package/dist/two-d/render/StatusVisuals.d.ts +22 -0
- package/dist/two-d/render/StatusVisuals.d.ts.map +1 -1
- package/dist/two-d/render/StatusVisuals.js +22 -0
- package/dist/two-d/render/StatusVisuals.js.map +1 -1
- package/dist/two-d/render/TileMap.d.ts +65 -3
- package/dist/two-d/render/TileMap.d.ts.map +1 -1
- package/dist/two-d/render/TileMap.js +65 -3
- package/dist/two-d/render/TileMap.js.map +1 -1
- package/dist/two-d/render/TiledMap.d.ts +9 -3
- package/dist/two-d/render/TiledMap.d.ts.map +1 -1
- package/dist/two-d/render/TiledMap.js +9 -3
- package/dist/two-d/render/TiledMap.js.map +1 -1
- package/dist/two-d/render/TintedSprite.d.ts +9 -2
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -1
- package/dist/two-d/render/TintedSprite.js +9 -2
- package/dist/two-d/render/TintedSprite.js.map +1 -1
- package/dist/two-d/render/Types2D.d.ts +14 -2
- package/dist/two-d/render/Types2D.d.ts.map +1 -1
- package/dist/two-d/render/Types2D.js +14 -2
- package/dist/two-d/render/Types2D.js.map +1 -1
- package/dist/two-d/render/Viewport.d.ts +22 -0
- package/dist/two-d/render/Viewport.d.ts.map +1 -1
- package/dist/two-d/render/Viewport.js +22 -0
- package/dist/two-d/render/Viewport.js.map +1 -1
- package/dist/two-d/ui/Bar.d.ts +16 -3
- package/dist/two-d/ui/Bar.d.ts.map +1 -1
- package/dist/two-d/ui/Bar.js +16 -1
- package/dist/two-d/ui/Bar.js.map +1 -1
- package/dist/two-d/ui/BitmapLabel.d.ts +26 -10
- package/dist/two-d/ui/BitmapLabel.d.ts.map +1 -1
- package/dist/two-d/ui/BitmapLabel.js +26 -3
- package/dist/two-d/ui/BitmapLabel.js.map +1 -1
- package/dist/two-d/ui/Button.d.ts +15 -0
- package/dist/two-d/ui/Button.d.ts.map +1 -1
- package/dist/two-d/ui/Button.js +15 -0
- package/dist/two-d/ui/Button.js.map +1 -1
- package/dist/two-d/ui/FloatingText.d.ts +15 -0
- package/dist/two-d/ui/FloatingText.d.ts.map +1 -1
- package/dist/two-d/ui/FloatingText.js +15 -0
- package/dist/two-d/ui/FloatingText.js.map +1 -1
- package/dist/two-d/ui/HelpScreen.d.ts +16 -0
- package/dist/two-d/ui/HelpScreen.d.ts.map +1 -1
- package/dist/two-d/ui/HelpScreen.js +23 -3
- package/dist/two-d/ui/HelpScreen.js.map +1 -1
- package/dist/two-d/ui/IconGrid.d.ts +27 -3
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -1
- package/dist/two-d/ui/IconGrid.js +71 -55
- package/dist/two-d/ui/IconGrid.js.map +1 -1
- package/dist/two-d/ui/Label.d.ts +12 -8
- package/dist/two-d/ui/Label.d.ts.map +1 -1
- package/dist/two-d/ui/Label.js +14 -3
- package/dist/two-d/ui/Label.js.map +1 -1
- package/dist/two-d/ui/ListView.d.ts +22 -4
- package/dist/two-d/ui/ListView.d.ts.map +1 -1
- package/dist/two-d/ui/ListView.js +44 -43
- package/dist/two-d/ui/ListView.js.map +1 -1
- package/dist/two-d/ui/LoadingScreen.d.ts +24 -1
- package/dist/two-d/ui/LoadingScreen.d.ts.map +1 -1
- package/dist/two-d/ui/LoadingScreen.js +24 -1
- package/dist/two-d/ui/LoadingScreen.js.map +1 -1
- package/dist/two-d/ui/MessageBox.d.ts +21 -2
- package/dist/two-d/ui/MessageBox.d.ts.map +1 -1
- package/dist/two-d/ui/MessageBox.js +19 -0
- package/dist/two-d/ui/MessageBox.js.map +1 -1
- package/dist/two-d/ui/NinePatch.d.ts +12 -0
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -1
- package/dist/two-d/ui/NinePatch.js +12 -0
- package/dist/two-d/ui/NinePatch.js.map +1 -1
- package/dist/two-d/ui/RebindScreen.d.ts +15 -0
- package/dist/two-d/ui/RebindScreen.d.ts.map +1 -1
- package/dist/two-d/ui/RebindScreen.js +15 -0
- package/dist/two-d/ui/RebindScreen.js.map +1 -1
- package/dist/two-d/ui/SelectionModel.d.ts +50 -0
- package/dist/two-d/ui/SelectionModel.d.ts.map +1 -0
- package/dist/two-d/ui/SelectionModel.js +73 -0
- package/dist/two-d/ui/SelectionModel.js.map +1 -0
- package/dist/two-d/ui/StatsScreen.d.ts +15 -0
- package/dist/two-d/ui/StatsScreen.d.ts.map +1 -1
- package/dist/two-d/ui/StatsScreen.js +15 -0
- package/dist/two-d/ui/StatsScreen.js.map +1 -1
- package/dist/two-d/ui/Toast.d.ts +12 -0
- package/dist/two-d/ui/Toast.d.ts.map +1 -1
- package/dist/two-d/ui/Toast.js +12 -0
- package/dist/two-d/ui/Toast.js.map +1 -1
- package/dist/two-d/ui/Tooltip.d.ts +14 -0
- package/dist/two-d/ui/Tooltip.d.ts.map +1 -1
- package/dist/two-d/ui/Tooltip.js +14 -0
- package/dist/two-d/ui/Tooltip.js.map +1 -1
- package/dist/two-d/ui/VerticalLabel.d.ts +18 -0
- package/dist/two-d/ui/VerticalLabel.d.ts.map +1 -1
- package/dist/two-d/ui/VerticalLabel.js +18 -0
- package/dist/two-d/ui/VerticalLabel.js.map +1 -1
- package/dist/two-d/ui/Window.d.ts +12 -0
- package/dist/two-d/ui/Window.d.ts.map +1 -1
- package/dist/two-d/ui/Window.js +12 -0
- package/dist/two-d/ui/Window.js.map +1 -1
- package/dist/two-d/ui/theme.d.ts +45 -1
- package/dist/two-d/ui/theme.d.ts.map +1 -1
- package/dist/two-d/ui/theme.js +45 -1
- package/dist/two-d/ui/theme.js.map +1 -1
- package/dist/two-d/ui/themedText.d.ts +20 -0
- package/dist/two-d/ui/themedText.d.ts.map +1 -0
- package/dist/two-d/ui/themedText.js +9 -0
- package/dist/two-d/ui/themedText.js.map +1 -0
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/package.json +11 -2
- package/tools/compile-resources.mjs +1 -1
- package/tools/compress-dist.d.mts +16 -0
- package/tools/compress-dist.mjs +116 -0
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import { Container, Graphics, RenderTexture, Sprite } from 'pixi.js';
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import { Game } from '../Game.js';
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/** the cell indices in `explored` not yet baked into a minimap's texture - pure, so it can
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* @example
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* import { newlyRevealed } from '@datamoc/mw_games/two-d/render';
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* console.log(newlyRevealed(explored, alreadyDrawn)); // [9, 12]
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* ```
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export function newlyRevealed(explored, alreadyDrawn) {
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* import { Minimap } from '@datamoc/mw_games/two-d/render';
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* const minimap = new Minimap({ widthInCells: 40, heightInCells: 24, cellSize: 2 });
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* minimap.sync(explored, (x, y) => ((x + y) % 2 === 0 ? 0x3a3a2a : 0x2f5a2f));
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* ```
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export class Minimap extends Container {
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{"version":3,"file":"Minimap.js","sourceRoot":"","sources":["../../../src/two-d/render/Minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AACrE,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAElC;
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{"version":3,"file":"Minimap.js","sourceRoot":"","sources":["../../../src/two-d/render/Minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AACrE,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAElC;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,aAAa,CAAC,QAA6B,EAAE,YAAiC;IAC7F,MAAM,MAAM,GAAa,EAAE,CAAC;IAC5B,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE,CAAC;QAC9B,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC;YAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAClD,CAAC;IACD,OAAO,MAAM,CAAC;AACf,CAAC;AAWD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,MAAM,OAAO,OAAQ,SAAQ,SAAS;IAUrC,YAAY,OAAuB;QAClC,KAAK,EAAE,CAAC;QALD,UAAK,GAAG,IAAI,GAAG,EAAU,CAAC;QAE1B,WAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;QAK/B,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC;QACzC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC,MAAM,CAAC;YACzC,KAAK,EAAE,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ;YAC3C,MAAM,EAAE,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,QAAQ;SAC7C,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC7C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC5B,CAAC;IAED,2FAA2F;IAC3F,IAAI,aAAa;QAChB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC;IACxB,CAAC;IAED;;;;;OAKG;IACH,IAAI,CAAC,QAA6B,EAAE,QAA0C;QAC7E,MAAM,KAAK,GAAG,aAAa,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO;QAE/B,MAAM,KAAK,GAAG,IAAI,QAAQ,EAAE,CAAC;QAC7B,KAAK,MAAM,KAAK,IAAI,KAAK,EAAE,CAAC;YAC3B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACtB,MAAM,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC;YACpC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;YAChD,KAAK;iBACH,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC;iBACxE,IAAI,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,aAAa,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC;QACjG,KAAK,CAAC,OAAO,EAAE,CAAC;IACjB,CAAC;IAED,2FAA2F;IAC3F,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,MAAe,EAAE,KAAK,GAAG,QAAQ;QAChE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC;QAErE,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;YACjC,IAAI,CAAC,MAAM;iBACT,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;iBACZ,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;iBAC5D,MAAM,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;QAC/B,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC1C,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;IAC3C,CAAC;IAED,iGAAiG;IACjG,KAAK;QACJ,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;QACnB,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,SAAS,EAAE,IAAI,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,aAAa,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;IAC3G,CAAC;IAEQ,OAAO,CAAC,OAA6C;QAC7D,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACjC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;IACxB,CAAC;CACD"}
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@@ -1,4 +1,5 @@
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1
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-
import { Container
|
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1
|
+
import { Container } from 'pixi.js';
|
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2
|
+
import type { Texture2D } from './Types2D.ts';
|
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2
3
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/**
|
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3
4
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* One live particle. Exposed as plain readable state rather than hidden inside the emitter,
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4
5
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* because that is what makes the simulation testable without a renderer at all: an emitter
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@@ -27,7 +28,7 @@ export interface Particle {
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27
28
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export type ParticleRange = number | readonly [number, number];
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export interface ParticleEmitterOptions {
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/** drawn per particle; omit for a pure simulation that renders nothing (tests, headless) */
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-
texture?:
|
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31
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+
texture?: Texture2D;
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31
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/** how many particles can live at once. The pool is allocated once at this size and never grows */
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max?: number;
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33
34
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/** particles emitted per second while `start()`ed; 0 makes the emitter burst-only */
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@@ -65,6 +66,29 @@ export interface ParticleEmitterOptions {
|
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65
66
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* Every random draw goes through `mwg/core`'s seeded `Random`, so a replayed or
|
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66
67
|
* seeded run produces the same spray, rather than particles being the one thing on screen
|
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67
68
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* that a deterministic replay cannot reproduce.
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69
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+
*
|
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70
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+
* @example
|
|
71
|
+
* ```ts
|
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72
|
+
* import { ParticleEmitter, type Texture2D } from '@datamoc/mw_games/two-d/render';
|
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73
|
+
*
|
|
74
|
+
* declare const sparkTexture: Texture2D;
|
|
75
|
+
*
|
|
76
|
+
* const sparks = new ParticleEmitter({
|
|
77
|
+
* texture: sparkTexture,
|
|
78
|
+
* max: 64,
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79
|
+
* life: [0.2, 0.4],
|
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80
|
+
* speed: [80, 160],
|
|
81
|
+
* gravity: { x: 0, y: 300 },
|
|
82
|
+
* scale: [1, 0.2],
|
|
83
|
+
* alpha: [1, 0],
|
|
84
|
+
* });
|
|
85
|
+
* sparks.x = 100;
|
|
86
|
+
* sparks.y = 60;
|
|
87
|
+
*
|
|
88
|
+
* sparks.burst(12); // a sword hit: 12 particles at once, fewer if the pool is nearly full
|
|
89
|
+
* sparks.update(1 / 60); // steps physics and, since a texture was given, the sprites too
|
|
90
|
+
* console.log(sparks.activeCount); // 12 - still alive right after the burst
|
|
91
|
+
* ```
|
|
68
92
|
*/
|
|
69
93
|
export declare class ParticleEmitter extends Container {
|
|
70
94
|
private readonly pool;
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|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Particles.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Particles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAU,
|
|
1
|
+
{"version":3,"file":"Particles.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Particles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAU,MAAM,SAAS,CAAC;AAE5C,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAE9C;;;;;;GAMG;AACH,MAAM,WAAW,QAAQ;IACxB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;IAEX,0BAA0B;IAC1B,GAAG,EAAE,MAAM,CAAC;IAEZ,sCAAsC;IACtC,IAAI,EAAE,MAAM,CAAC;IAEb,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IAEb,mFAAmF;IACnF,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IAEd,uDAAuD;IACvD,MAAM,EAAE,OAAO,CAAC;CAChB;AAED,uFAAuF;AACvF,MAAM,MAAM,aAAa,GAAG,MAAM,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAE/D,MAAM,WAAW,sBAAsB;IACtC,4FAA4F;IAC5F,OAAO,CAAC,EAAE,SAAS,CAAC;IAEpB,mGAAmG;IACnG,GAAG,CAAC,EAAE,MAAM,CAAC;IAEb,qFAAqF;IACrF,IAAI,CAAC,EAAE,MAAM,CAAC;IAEd,+BAA+B;IAC/B,IAAI,CAAC,EAAE,aAAa,CAAC;IAErB,4CAA4C;IAC5C,KAAK,CAAC,EAAE,aAAa,CAAC;IAEtB,2EAA2E;IAC3E,KAAK,CAAC,EAAE,aAAa,CAAC;IAEtB,wFAAwF;IACxF,OAAO,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAEnC,yEAAyE;IACzE,KAAK,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAElC,kCAAkC;IAClC,KAAK,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAElC,4CAA4C;IAC5C,IAAI,CAAC,EAAE,aAAa,CAAC;IAErB,yEAAyE;IACzE,IAAI,CAAC,EAAE,MAAM,CAAC;CACd;AAMD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,qBAAa,eAAgB,SAAQ,SAAS;IAC7C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAkB;IACvC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAgB;IAExC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAS;IAC9B,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAgB;IACrC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAgB;IACtC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAgB;IAC3C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA4B;IACvD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA4B;IACvD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAgB;IAErC,OAAO,CAAC,QAAQ,CAAS;IAEzB,2FAA2F;IAC3F,OAAO,CAAC,UAAU,CAAK;IAEvB,2FAA2F;IAC3F,OAAO,CAAC,IAAI,CAAK;IAEjB,YAAY,OAAO,GAAE,sBAA2B,EA0B/C;IAED,gEAAgE;IAChE,KAAK,IAAI,IAAI,CAEZ;IAED,uEAAuE;IACvE,IAAI,IAAI,IAAI,CAGX;IAED,IAAI,UAAU,IAAI,OAAO,CAExB;IAED,6CAA6C;IAC7C,IAAI,WAAW,IAAI,MAAM,CAIxB;IAED,oFAAoF;IACpF,IAAI,SAAS,IAAI,SAAS,QAAQ,EAAE,CAEnC;IAED;;;;OAIG;IACH,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAO3B;IAED,OAAO,CAAC,KAAK;IA+Bb,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAkCvB;IAED,2EAA2E;IAC3E,OAAO,CAAC,IAAI;IAmBZ,2EAA2E;IAC3E,KAAK,IAAI,IAAI,CAIZ;CACD"}
|
|
@@ -16,6 +16,29 @@ function pick(range) {
|
|
|
16
16
|
* Every random draw goes through `mwg/core`'s seeded `Random`, so a replayed or
|
|
17
17
|
* seeded run produces the same spray, rather than particles being the one thing on screen
|
|
18
18
|
* that a deterministic replay cannot reproduce.
|
|
19
|
+
*
|
|
20
|
+
* @example
|
|
21
|
+
* ```ts
|
|
22
|
+
* import { ParticleEmitter, type Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
23
|
+
*
|
|
24
|
+
* declare const sparkTexture: Texture2D;
|
|
25
|
+
*
|
|
26
|
+
* const sparks = new ParticleEmitter({
|
|
27
|
+
* texture: sparkTexture,
|
|
28
|
+
* max: 64,
|
|
29
|
+
* life: [0.2, 0.4],
|
|
30
|
+
* speed: [80, 160],
|
|
31
|
+
* gravity: { x: 0, y: 300 },
|
|
32
|
+
* scale: [1, 0.2],
|
|
33
|
+
* alpha: [1, 0],
|
|
34
|
+
* });
|
|
35
|
+
* sparks.x = 100;
|
|
36
|
+
* sparks.y = 60;
|
|
37
|
+
*
|
|
38
|
+
* sparks.burst(12); // a sword hit: 12 particles at once, fewer if the pool is nearly full
|
|
39
|
+
* sparks.update(1 / 60); // steps physics and, since a texture was given, the sprites too
|
|
40
|
+
* console.log(sparks.activeCount); // 12 - still alive right after the burst
|
|
41
|
+
* ```
|
|
19
42
|
*/
|
|
20
43
|
export class ParticleEmitter extends Container {
|
|
21
44
|
constructor(options = {}) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Particles.js","sourceRoot":"","sources":["../../../src/two-d/render/Particles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"Particles.js","sourceRoot":"","sources":["../../../src/two-d/render/Particles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAC5C,OAAO,KAAK,MAAM,MAAM,sBAAsB,CAAC;AAuE/C,SAAS,IAAI,CAAC,KAAoB;IACjC,OAAO,OAAO,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7E,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,MAAM,OAAO,eAAgB,SAAQ,SAAS;IAsB7C,YAAY,OAAO,GAA2B,EAAE;QAC/C,KAAK,EAAE,CAAC;QAtBQ,SAAI,GAAe,EAAE,CAAC;QACtB,YAAO,GAAa,EAAE,CAAC;QAYhC,aAAQ,GAAG,KAAK,CAAC;QAEzB,2FAA2F;QACnF,eAAU,GAAG,CAAC,CAAC;QAEvB,2FAA2F;QACnF,SAAI,GAAG,CAAC,CAAC;QAKhB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACvC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACvC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACpD,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;QAE9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC;YAEvH,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC;gBACrB,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;gBAC3C,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBACvB,MAAM,CAAC,OAAO,GAAG,KAAK,CAAC;gBACvB,IAAI,OAAO,CAAC,IAAI,KAAK,SAAS;oBAAE,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;gBAC3D,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAC1B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;YACvB,CAAC;QACF,CAAC;IACF,CAAC;IAED,gEAAgE;IAChE,KAAK;QACJ,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACtB,CAAC;IAED,uEAAuE;IACvE,IAAI;QACH,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;IACf,CAAC;IAED,IAAI,UAAU;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC;IACtB,CAAC;IAED,6CAA6C;IAC7C,IAAI,WAAW;QACd,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,IAAI;YAAE,IAAI,QAAQ,CAAC,MAAM;gBAAE,KAAK,EAAE,CAAC;QAC/D,OAAO,KAAK,CAAC;IACd,CAAC;IAED,oFAAoF;IACpF,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,IAAI,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACH,KAAK,CAAC,KAAa;QAClB,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAChC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;gBAAE,MAAM;YACzB,OAAO,EAAE,CAAC;QACX,CAAC;QACD,OAAO,OAAO,CAAC;IAChB,CAAC;IAEO,KAAK;QACZ,qFAAqF;QACrF,6EAA6E;QAC7E,IAAI,QAAQ,GAAoB,IAAI,CAAC;QACrC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACvD,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAC7C,IAAI,CAAC,UAAU,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;YAC3D,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;gBACvB,QAAQ,GAAG,SAAS,CAAC;gBACrB,MAAM;YACP,CAAC;QACF,CAAC;QACD,IAAI,CAAC,QAAQ;YAAE,OAAO,KAAK,CAAC;QAE5B,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACpC,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE/B,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,QAAQ,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC;QACtC,QAAQ,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC;QACtC,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC;QACjB,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAChD,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC;QACtB,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QACpC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QACpC,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC;QACvB,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC;YACpC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;YAC5B,OAAO,IAAI,CAAC,IAAI,IAAI,CAAC,EAAE,CAAC;gBACvB,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC;gBACf,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,EAAE,CAAC;oBACnB,sEAAsE;oBACtE,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;oBACd,MAAM;gBACP,CAAC;YACF,CAAC;QACF,CAAC;QAED,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YAClC,IAAI,CAAC,QAAQ,CAAC,MAAM;gBAAE,SAAS;YAE/B,QAAQ,CAAC,GAAG,IAAI,EAAE,CAAC;YACnB,IAAI,QAAQ,CAAC,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,CAAC;gBACnC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;gBACxB,SAAS;YACV,CAAC;YAED,QAAQ,CAAC,EAAE,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;YAClC,QAAQ,CAAC,EAAE,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;YAClC,QAAQ,CAAC,CAAC,IAAI,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC;YAC/B,QAAQ,CAAC,CAAC,IAAI,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC;YAC/B,QAAQ,CAAC,QAAQ,IAAI,QAAQ,CAAC,IAAI,GAAG,EAAE,CAAC;YAExC,MAAM,CAAC,GAAG,QAAQ,CAAC,GAAG,GAAG,QAAQ,CAAC,IAAI,CAAC;YACvC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACpF,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACrF,CAAC;QAED,IAAI,CAAC,IAAI,EAAE,CAAC;IACb,CAAC;IAED,2EAA2E;IACnE,IAAI;QACX,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO;QAEtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3C,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,OAAO,GAAG,QAAQ,CAAC,MAAM,CAAC;YACjC,IAAI,CAAC,QAAQ,CAAC,MAAM;gBAAE,SAAS;YAE/B,kFAAkF;YAClF,8EAA8E;YAC9E,MAAM,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;YACpC,MAAM,CAAC,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;YAC9B,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAClC,CAAC;IACF,CAAC;IAED,2EAA2E;IAC3E,KAAK;QACJ,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,IAAI;YAAE,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;QAC1D,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;QACd,IAAI,CAAC,IAAI,EAAE,CAAC;IACb,CAAC;CACD"}
|
|
@@ -17,6 +17,20 @@ export interface ProjectileOptions {
|
|
|
17
17
|
* before a `Projectile` is ever created. What is here is just "this point moves to that
|
|
18
18
|
* point over time", because a thrown potion and a wand bolt both need exactly that and
|
|
19
19
|
* nothing about the game's own arithmetic.
|
|
20
|
+
*
|
|
21
|
+
* @example
|
|
22
|
+
* ```ts
|
|
23
|
+
* import { Projectile } from '@datamoc/mw_games/two-d/render';
|
|
24
|
+
*
|
|
25
|
+
* declare const boltSprite: { x: number; y: number };
|
|
26
|
+
*
|
|
27
|
+
* const bolt = new Projectile(boltSprite, { x: 0, y: 0 }, { x: 200, y: 0 }, { speed: 400 });
|
|
28
|
+
*
|
|
29
|
+
* const arrived = bolt.update(1 / 60);
|
|
30
|
+
* console.log(bolt.progress); // small, just past 0 - one frame into the flight
|
|
31
|
+
* console.log(arrived); // false - not there yet
|
|
32
|
+
* console.log(boltSprite.x); // moved partway from 0 towards 200
|
|
33
|
+
* ```
|
|
20
34
|
*/
|
|
21
35
|
export declare class Projectile {
|
|
22
36
|
private sprite;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Projectile.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Projectile.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,eAAe;IAC/B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACV;AAED,MAAM,WAAW,iBAAiB;IACjC,6DAA6D;IAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,+EAA+E;IAC/E,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED
|
|
1
|
+
{"version":3,"file":"Projectile.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Projectile.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,eAAe;IAC/B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACV;AAED,MAAM,WAAW,iBAAiB;IACjC,6DAA6D;IAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,+EAA+E;IAC/E,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,MAAM,CAAkB;IAChC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,GAAG,CAAS;IACpB,OAAO,CAAC,GAAG,CAAS;IACpB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,OAAO,CAAS;IAExB,YAAY,MAAM,EAAE,eAAe,EAAE,IAAI,EAAE,eAAe,EAAE,EAAE,EAAE,eAAe,EAAE,OAAO,GAAE,iBAAsB,EAc/G;IAED,IAAI,IAAI,IAAI,OAAO,CAElB;IAED,gCAAgC;IAChC,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,wFAAwF;IACxF,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAa1B;CACD"}
|
|
@@ -7,6 +7,20 @@
|
|
|
7
7
|
* before a `Projectile` is ever created. What is here is just "this point moves to that
|
|
8
8
|
* point over time", because a thrown potion and a wand bolt both need exactly that and
|
|
9
9
|
* nothing about the game's own arithmetic.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { Projectile } from '@datamoc/mw_games/two-d/render';
|
|
14
|
+
*
|
|
15
|
+
* declare const boltSprite: { x: number; y: number };
|
|
16
|
+
*
|
|
17
|
+
* const bolt = new Projectile(boltSprite, { x: 0, y: 0 }, { x: 200, y: 0 }, { speed: 400 });
|
|
18
|
+
*
|
|
19
|
+
* const arrived = bolt.update(1 / 60);
|
|
20
|
+
* console.log(bolt.progress); // small, just past 0 - one frame into the flight
|
|
21
|
+
* console.log(arrived); // false - not there yet
|
|
22
|
+
* console.log(boltSprite.x); // moved partway from 0 towards 200
|
|
23
|
+
* ```
|
|
10
24
|
*/
|
|
11
25
|
export class Projectile {
|
|
12
26
|
constructor(sprite, from, to, options = {}) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Projectile.js","sourceRoot":"","sources":["../../../src/two-d/render/Projectile.ts"],"names":[],"mappings":"AAaA
|
|
1
|
+
{"version":3,"file":"Projectile.js","sourceRoot":"","sources":["../../../src/two-d/render/Projectile.ts"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,MAAM,OAAO,UAAU;IAUtB,YAAY,MAAuB,EAAE,IAAqB,EAAE,EAAmB,EAAE,OAAO,GAAsB,EAAE;QAHxG,YAAO,GAAG,CAAC,CAAC;QACZ,YAAO,GAAG,KAAK,CAAC;QAGvB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;QAChB,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;QAEhB,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;QAC1D,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,QAAQ,GAAG,CAAC,OAAO,CAAC,KAAK,IAAI,GAAG,CAAC,CAAC;QACtE,4EAA4E;QAC5E,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC;YAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAE7C,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QAClB,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACnB,CAAC;IAED,IAAI,IAAI;QACP,OAAO,IAAI,CAAC,OAAO,CAAC;IACrB,CAAC;IAED,gCAAgC;IAChC,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;IAClD,CAAC;IAED,wFAAwF;IACxF,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,OAAO;YAAE,OAAO,KAAK,CAAC;QAE/B,IAAI,CAAC,OAAO,IAAI,EAAE,CAAC;QACnB,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;QACxB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QACzD,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAEzD,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YACZ,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,OAAO,IAAI,CAAC;QACb,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
|
|
@@ -20,6 +20,21 @@ export interface ScreenEffectsOptions {
|
|
|
20
20
|
*
|
|
21
21
|
* Add the container last, or to a layer above the world: this draws over whatever is beneath
|
|
22
22
|
* it in the display list and nothing else about draw order is its business.
|
|
23
|
+
*
|
|
24
|
+
* @example
|
|
25
|
+
* ```ts
|
|
26
|
+
* import { ScreenEffects } from '@datamoc/mw_games/two-d/render';
|
|
27
|
+
*
|
|
28
|
+
* const effects = new ScreenEffects({ width: 640, height: 360 });
|
|
29
|
+
* // add effects last: game.stage.addChild(effects);
|
|
30
|
+
*
|
|
31
|
+
* effects.flash(0.2, 0xffffff); // a critical hit
|
|
32
|
+
* const done = effects.update(1 / 60);
|
|
33
|
+
* console.log(done); // false - still mid-flash
|
|
34
|
+
* console.log(effects.isBusy); // true
|
|
35
|
+
*
|
|
36
|
+
* effects.setTint(0x336633, 0.3); // held green cast while poisoned
|
|
37
|
+
* ```
|
|
23
38
|
*/
|
|
24
39
|
export declare class ScreenEffects extends Container {
|
|
25
40
|
private readonly overlay;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ScreenEffects.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/ScreenEffects.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAY,MAAM,SAAS,CAAC;AAG9C,4FAA4F;AAC5F,MAAM,MAAM,iBAAiB,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,OAAO,CAAC;AAExE,MAAM,WAAW,oBAAoB;IACpC,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,uEAAuE;IACvE,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED
|
|
1
|
+
{"version":3,"file":"ScreenEffects.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/ScreenEffects.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAY,MAAM,SAAS,CAAC;AAG9C,4FAA4F;AAC5F,MAAM,MAAM,iBAAiB,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,OAAO,CAAC;AAExE,MAAM,WAAW,oBAAoB;IACpC,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,uEAAuE;IACvE,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qBAAa,aAAc,SAAQ,SAAS;IAC3C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAkB;IAC1C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IAEtC,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAS;IAE3B,OAAO,CAAC,KAAK,CAA6B;IAC1C,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,QAAQ,CAAK;IAErB,6DAA6D;IAC7D,OAAO,CAAC,SAAS,CAAK;IACtB,OAAO,CAAC,OAAO,CAAK;IAEpB,YAAY,OAAO,GAAE,oBAAyB,EAU7C;IAED,oFAAoF;IACpF,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAI/C;IAED,OAAO,CAAC,MAAM;IAOd,2EAA2E;IAC3E,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED;;;;;OAKG;IACH,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,wFAAwF;IACxF,OAAO,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI,CAE9C;IAED,sFAAsF;IACtF,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI,CAE7C;IAED;;;;;;OAMG;IACH,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,IAAI,SAAI,GAAG,IAAI,CAEtD;IAED;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAK1C;IAED,sEAAsE;IACtE,KAAK,IAAI,IAAI,CAKZ;IAED,OAAO,CAAC,KAAK;IAkBb,qEAAqE;IACrE,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAqB1B;CACD"}
|
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@@ -13,6 +13,21 @@ import { Easing } from '../../core/Tween.js';
|
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13
13
|
*
|
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14
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* Add the container last, or to a layer above the world: this draws over whatever is beneath
|
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|
* it in the display list and nothing else about draw order is its business.
|
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+
*
|
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17
|
+
* @example
|
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18
|
+
* ```ts
|
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|
+
* import { ScreenEffects } from '@datamoc/mw_games/two-d/render';
|
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20
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+
*
|
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+
* const effects = new ScreenEffects({ width: 640, height: 360 });
|
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|
+
* // add effects last: game.stage.addChild(effects);
|
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+
*
|
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24
|
+
* effects.flash(0.2, 0xffffff); // a critical hit
|
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+
* const done = effects.update(1 / 60);
|
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+
* console.log(done); // false - still mid-flash
|
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+
* console.log(effects.isBusy); // true
|
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+
*
|
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+
* effects.setTint(0x336633, 0.3); // held green cast while poisoned
|
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+
* ```
|
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*/
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export class ScreenEffects extends Container {
|
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18
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constructor(options = {}) {
|
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"ScreenEffects.js","sourceRoot":"","sources":["../../../src/two-d/render/ScreenEffects.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAa7C
|
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1
|
+
{"version":3,"file":"ScreenEffects.js","sourceRoot":"","sources":["../../../src/two-d/render/ScreenEffects.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAa7C;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,MAAM,OAAO,aAAc,SAAQ,SAAS;IAe3C,YAAY,OAAO,GAAyB,EAAE;QAC7C,KAAK,EAAE,CAAC;QAfQ,YAAO,GAAG,IAAI,QAAQ,EAAE,CAAC;QAMlC,UAAK,GAAsB,MAAM,CAAC;QAClC,YAAO,GAAG,CAAC,CAAC;QACZ,aAAQ,GAAG,CAAC,CAAC;QAErB,6DAA6D;QACrD,cAAS,GAAG,CAAC,CAAC;QACd,YAAO,GAAG,CAAC,CAAC;QAInB,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,KAAK,IAAI,QAAQ,CAAC;QAC9C,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QACpC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC;QACtC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC5B,IAAI,CAAC,MAAM,EAAE,CAAC;IACf,CAAC;IAED,oFAAoF;IACpF,WAAW,CAAC,KAAa,EAAE,MAAc;QACxC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,EAAE,CAAC;IACf,CAAC;IAEO,MAAM;QACb,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;QACrB,IAAI,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC;YAC/C,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC,CAAC;QACpF,CAAC;IACF,CAAC;IAED,2EAA2E;IAC3E,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,KAAK,KAAK,MAAM,CAAC;IAC9B,CAAC;IAED;;;;;OAKG;IACH,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC;IAC3B,CAAC;IAED,wFAAwF;IACxF,OAAO,CAAC,QAAgB,EAAE,KAAc;QACvC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;IAC/D,CAAC;IAED,sFAAsF;IACtF,MAAM,CAAC,QAAgB,EAAE,KAAc;QACtC,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;IAC9D,CAAC;IAED;;;;;;OAMG;IACH,KAAK,CAAC,QAAgB,EAAE,KAAc,EAAE,IAAI,GAAG,CAAC;QAC/C,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IAC/C,CAAC;IAED;;;OAGG;IACH,OAAO,CAAC,KAAa,EAAE,KAAa;QACnC,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACjB,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;IACtD,CAAC;IAED,sEAAsE;IACtE,KAAK;QACJ,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACjB,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC;IACvC,CAAC;IAEO,KAAK,CAAC,KAAwB,EAAE,QAAgB,EAAE,IAAY,EAAE,EAAU,EAAE,KAAc;QACjG,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,KAAK,IAAI,IAAI,CAAC,YAAY,CAAC;QAC/C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACjB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,kFAAkF;QAClF,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,CAAC;YACrB,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,KAAK,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YAChD,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;YACpB,OAAO;QACR,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,KAAK,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACnD,CAAC;IAED,qEAAqE;IACrE,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,KAAK,KAAK,MAAM;YAAE,OAAO,KAAK,CAAC;QAExC,IAAI,CAAC,OAAO,IAAI,EAAE,CAAC;QACnB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEpD,IAAI,IAAI,CAAC,KAAK,KAAK,OAAO,EAAE,CAAC;YAC5B,oEAAoE;YACpE,MAAM,KAAK,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzF,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QAC3C,CAAC;aAAM,CAAC;YACP,MAAM,KAAK,GAAG,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,KAAK,CAAC;QAC/E,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YACZ,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;YAC/D,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;YACpB,OAAO,IAAI,CAAC;QACb,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
|
|
@@ -8,6 +8,16 @@ import { Container, Graphics, Text, TilingSprite, FillGradient } from 'pixi.js';
|
|
|
8
8
|
* A bare re-export under this name, deliberately: Pixi's own `Container` already does
|
|
9
9
|
* everything this needs, so the point is not to add behaviour but to give a game a name it
|
|
10
10
|
* can import without naming `pixi.js` itself.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { Node2D, Shape2D } from '@datamoc/mw_games/two-d/render';
|
|
15
|
+
*
|
|
16
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+
* const hud = new Node2D();
|
|
17
|
+
* hud.addChild(new Shape2D().rect(0, 0, 100, 20).fill(0x202020));
|
|
18
|
+
* hud.x = 12;
|
|
19
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+
* hud.y = 12;
|
|
20
|
+
* ```
|
|
11
21
|
*/
|
|
12
22
|
export declare class Node2D extends Container {
|
|
13
23
|
}
|
|
@@ -18,6 +28,15 @@ export declare class Node2D extends Container {
|
|
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18
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|
* `lineTo`) is already the right shape for this; wrapping it class-for-method would only
|
|
19
29
|
* duplicate an API this project does not own and would drift from every Pixi upgrade. The
|
|
20
30
|
* bare re-export is what lets a game draw shapes without importing `pixi.js` itself.
|
|
31
|
+
*
|
|
32
|
+
* @example
|
|
33
|
+
* ```ts
|
|
34
|
+
* import { Shape2D } from '@datamoc/mw_games/two-d/render';
|
|
35
|
+
*
|
|
36
|
+
* const marker = new Shape2D().circle(0, 0, 6).fill(0xff4040).stroke({ color: 0x000000, width: 1 });
|
|
37
|
+
* marker.x = 100;
|
|
38
|
+
* marker.y = 60;
|
|
39
|
+
* ```
|
|
21
40
|
*/
|
|
22
41
|
export declare class Shape2D extends Graphics {
|
|
23
42
|
}
|
|
@@ -25,6 +44,15 @@ export declare class Shape2D extends Graphics {
|
|
|
25
44
|
* Text under an MWG-owned name, for the case `ui.Label`/`ui.BitmapLabel` do not cover - a
|
|
26
45
|
* one-off caption inside a `Shape2D`-drawn diagram, say, rather than themed game-wide UI
|
|
27
46
|
* text. Prefer `Label`/`BitmapLabel` for anything styled through `ui.theme()`.
|
|
47
|
+
*
|
|
48
|
+
* @example
|
|
49
|
+
* ```ts
|
|
50
|
+
* import { Text2D } from '@datamoc/mw_games/two-d/render';
|
|
51
|
+
*
|
|
52
|
+
* const caption = new Text2D({ text: 'N', style: { fill: 0xffffff, fontSize: 14 } });
|
|
53
|
+
* caption.x = 40;
|
|
54
|
+
* caption.y = 4;
|
|
55
|
+
* ```
|
|
28
56
|
*/
|
|
29
57
|
export declare class Text2D extends Text {
|
|
30
58
|
}
|
|
@@ -32,9 +60,38 @@ export declare class Text2D extends Text {
|
|
|
32
60
|
* A texture that repeats/scrolls to fill a shape, rather than stretching - a parallax
|
|
33
61
|
* background, a scrolling water or lava tile. `TilingSprite`'s own `tilePosition`/`tileScale`
|
|
34
62
|
* already covers the "scrolling tile layer" need in full; this is a name, not new behaviour.
|
|
63
|
+
*
|
|
64
|
+
* @example
|
|
65
|
+
* ```ts
|
|
66
|
+
* import { TiledSprite } from '@datamoc/mw_games/two-d/render';
|
|
67
|
+
* import type { Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
68
|
+
*
|
|
69
|
+
* declare const waterTexture: Texture2D;
|
|
70
|
+
*
|
|
71
|
+
* const water = new TiledSprite({ texture: waterTexture, width: 320, height: 96 });
|
|
72
|
+
* water.tilePosition.x -= 12; // scroll it a little each frame, from update(dt)
|
|
73
|
+
* ```
|
|
35
74
|
*/
|
|
36
75
|
export declare class TiledSprite extends TilingSprite {
|
|
37
76
|
}
|
|
38
|
-
/** A gradient fill/stroke, passed to `Shape2D.fill`/`.stroke` the same way a plain colour is.
|
|
77
|
+
/** A gradient fill/stroke, passed to `Shape2D.fill`/`.stroke` the same way a plain colour is.
|
|
78
|
+
*
|
|
79
|
+
* @example
|
|
80
|
+
* ```ts
|
|
81
|
+
* import { Shape2D, Gradient } from '@datamoc/mw_games/two-d/render';
|
|
82
|
+
*
|
|
83
|
+
* const sky = new Gradient({
|
|
84
|
+
* type: 'linear',
|
|
85
|
+
* start: { x: 0, y: 0 },
|
|
86
|
+
* end: { x: 0, y: 1 },
|
|
87
|
+
* colorStops: [
|
|
88
|
+
* { offset: 0, color: 0x1a1a3a },
|
|
89
|
+
* { offset: 1, color: 0x3a2a4a },
|
|
90
|
+
* ],
|
|
91
|
+
* });
|
|
92
|
+
*
|
|
93
|
+
* const backdrop = new Shape2D().rect(0, 0, 320, 180).fill(sky);
|
|
94
|
+
* ```
|
|
95
|
+
*/
|
|
39
96
|
export declare const Gradient: typeof FillGradient;
|
|
40
97
|
//# sourceMappingURL=Shape2D.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Shape2D.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Shape2D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAEhF
|
|
1
|
+
{"version":3,"file":"Shape2D.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Shape2D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAEhF;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qBAAa,MAAO,SAAQ,SAAS;CAAG;AAExC;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,OAAQ,SAAQ,QAAQ;CAAG;AAExC;;;;;;;;;;;;;GAaG;AACH,qBAAa,MAAO,SAAQ,IAAI;CAAG;AAEnC;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,WAAY,SAAQ,YAAY;CAAG;AAEhD;;;;;;;;;;;;;;;;;;GAkBG;AACH,eAAO,MAAM,QAAQ,qBAAe,CAAC"}
|
|
@@ -8,6 +8,16 @@ import { Container, Graphics, Text, TilingSprite, FillGradient } from 'pixi.js';
|
|
|
8
8
|
* A bare re-export under this name, deliberately: Pixi's own `Container` already does
|
|
9
9
|
* everything this needs, so the point is not to add behaviour but to give a game a name it
|
|
10
10
|
* can import without naming `pixi.js` itself.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { Node2D, Shape2D } from '@datamoc/mw_games/two-d/render';
|
|
15
|
+
*
|
|
16
|
+
* const hud = new Node2D();
|
|
17
|
+
* hud.addChild(new Shape2D().rect(0, 0, 100, 20).fill(0x202020));
|
|
18
|
+
* hud.x = 12;
|
|
19
|
+
* hud.y = 12;
|
|
20
|
+
* ```
|
|
11
21
|
*/
|
|
12
22
|
export class Node2D extends Container {
|
|
13
23
|
}
|
|
@@ -18,6 +28,15 @@ export class Node2D extends Container {
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* `lineTo`) is already the right shape for this; wrapping it class-for-method would only
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* duplicate an API this project does not own and would drift from every Pixi upgrade. The
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* bare re-export is what lets a game draw shapes without importing `pixi.js` itself.
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*
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* @example
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* ```ts
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* import { Shape2D } from '@datamoc/mw_games/two-d/render';
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*
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* const marker = new Shape2D().circle(0, 0, 6).fill(0xff4040).stroke({ color: 0x000000, width: 1 });
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* marker.x = 100;
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* marker.y = 60;
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* ```
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*/
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export class Shape2D extends Graphics {
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}
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@@ -25,6 +44,15 @@ export class Shape2D extends Graphics {
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* Text under an MWG-owned name, for the case `ui.Label`/`ui.BitmapLabel` do not cover - a
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* one-off caption inside a `Shape2D`-drawn diagram, say, rather than themed game-wide UI
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* text. Prefer `Label`/`BitmapLabel` for anything styled through `ui.theme()`.
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*
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* @example
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* ```ts
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* import { Text2D } from '@datamoc/mw_games/two-d/render';
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*
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* const caption = new Text2D({ text: 'N', style: { fill: 0xffffff, fontSize: 14 } });
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* caption.x = 40;
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* caption.y = 4;
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* ```
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*/
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export class Text2D extends Text {
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}
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@@ -32,9 +60,38 @@ export class Text2D extends Text {
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* A texture that repeats/scrolls to fill a shape, rather than stretching - a parallax
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* background, a scrolling water or lava tile. `TilingSprite`'s own `tilePosition`/`tileScale`
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* already covers the "scrolling tile layer" need in full; this is a name, not new behaviour.
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+
*
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+
* @example
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65
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+
* ```ts
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66
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+
* import { TiledSprite } from '@datamoc/mw_games/two-d/render';
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67
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+
* import type { Texture2D } from '@datamoc/mw_games/two-d/render';
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+
*
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+
* declare const waterTexture: Texture2D;
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+
*
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+
* const water = new TiledSprite({ texture: waterTexture, width: 320, height: 96 });
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+
* water.tilePosition.x -= 12; // scroll it a little each frame, from update(dt)
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+
* ```
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*/
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export class TiledSprite extends TilingSprite {
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}
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38
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-
/** A gradient fill/stroke, passed to `Shape2D.fill`/`.stroke` the same way a plain colour is.
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+
/** A gradient fill/stroke, passed to `Shape2D.fill`/`.stroke` the same way a plain colour is.
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+
*
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79
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+
* @example
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80
|
+
* ```ts
|
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81
|
+
* import { Shape2D, Gradient } from '@datamoc/mw_games/two-d/render';
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82
|
+
*
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83
|
+
* const sky = new Gradient({
|
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84
|
+
* type: 'linear',
|
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85
|
+
* start: { x: 0, y: 0 },
|
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86
|
+
* end: { x: 0, y: 1 },
|
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87
|
+
* colorStops: [
|
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88
|
+
* { offset: 0, color: 0x1a1a3a },
|
|
89
|
+
* { offset: 1, color: 0x3a2a4a },
|
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90
|
+
* ],
|
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91
|
+
* });
|
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92
|
+
*
|
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93
|
+
* const backdrop = new Shape2D().rect(0, 0, 320, 180).fill(sky);
|
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94
|
+
* ```
|
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95
|
+
*/
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39
96
|
export const Gradient = FillGradient;
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40
97
|
//# sourceMappingURL=Shape2D.js.map
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"Shape2D.js","sourceRoot":"","sources":["../../../src/two-d/render/Shape2D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAEhF
|
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1
|
+
{"version":3,"file":"Shape2D.js","sourceRoot":"","sources":["../../../src/two-d/render/Shape2D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAEhF;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,OAAO,MAAO,SAAQ,SAAS;CAAG;AAExC;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,OAAO,OAAQ,SAAQ,QAAQ;CAAG;AAExC;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,MAAO,SAAQ,IAAI;CAAG;AAEnC;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,WAAY,SAAQ,YAAY;CAAG;AAEhD;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,CAAC,MAAM,QAAQ,GAAG,YAAY,CAAC"}
|
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@@ -28,6 +28,28 @@ export interface StatusVisualsOptions {
|
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28
28
|
* holding steady. This owns none of the sprite's other colour state; a caller mixing in an
|
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29
29
|
* unrelated `tint` write (a damage flash, standing in shade) will fight this the same way two
|
|
30
30
|
* direct writers to any shared field would.
|
|
31
|
+
*
|
|
32
|
+
* @example
|
|
33
|
+
* ```ts
|
|
34
|
+
* import { StatusVisuals, TintedSprite, type Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
35
|
+
*
|
|
36
|
+
* declare const ratTexture: Texture2D;
|
|
37
|
+
* const rat = new TintedSprite(ratTexture);
|
|
38
|
+
*
|
|
39
|
+
* const visuals = new StatusVisuals(rat, {
|
|
40
|
+
* styles: {
|
|
41
|
+
* poisoned: { color: 0x00ff00, strength: 0.5 },
|
|
42
|
+
* burning: { color: 0xff6600, strength: 0.6, pulseRate: 2 },
|
|
43
|
+
* },
|
|
44
|
+
* });
|
|
45
|
+
*
|
|
46
|
+
* visuals.set('poisoned', true);
|
|
47
|
+
* visuals.update(1 / 60); // tints rat towards green
|
|
48
|
+
* console.log(visuals.has('poisoned')); // true
|
|
49
|
+
*
|
|
50
|
+
* visuals.set('poisoned', false);
|
|
51
|
+
* visuals.update(1 / 60); // no status left active: resets rat's colour
|
|
52
|
+
* ```
|
|
31
53
|
*/
|
|
32
54
|
export declare class StatusVisuals {
|
|
33
55
|
private target;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"StatusVisuals.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/StatusVisuals.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,UAAU;IAC1B,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;IAChD,UAAU,IAAI,IAAI,CAAC;CACnB;AAED,MAAM,WAAW,iBAAiB;IACjC,oEAAoE;IACpE,KAAK,EAAE,MAAM,CAAC;IACd,uEAAuE;IACvE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,iGAAiG;IACjG,SAAS,CAAC,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,oBAAoB;IACpC,4FAA4F;IAC5F,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,iBAAiB,CAAC,CAAC;CAC1C;AAED
|
|
1
|
+
{"version":3,"file":"StatusVisuals.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/StatusVisuals.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,UAAU;IAC1B,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;IAChD,UAAU,IAAI,IAAI,CAAC;CACnB;AAED,MAAM,WAAW,iBAAiB;IACjC,oEAAoE;IACpE,KAAK,EAAE,MAAM,CAAC;IACd,uEAAuE;IACvE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,iGAAiG;IACjG,SAAS,CAAC,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,oBAAoB;IACpC,4FAA4F;IAC5F,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,iBAAiB,CAAC,CAAC;CAC1C;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,qBAAa,aAAa;IACzB,OAAO,CAAC,MAAM,CAAa;IAC3B,OAAO,CAAC,MAAM,CAAoC;IAClD,6FAA6F;IAC7F,OAAO,CAAC,QAAQ,CAAoB;IACpC,OAAO,CAAC,MAAM,CAAqB;IACnC,OAAO,CAAC,OAAO,CAAK;IAEpB,YAAY,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,oBAAoB,EAI5D;IAED,kGAAkG;IAClG,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,GAAG,IAAI,CAGvC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEzB;IAED,qFAAqF;IACrF,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAcvB;CACD"}
|
|
@@ -12,6 +12,28 @@
|
|
|
12
12
|
* holding steady. This owns none of the sprite's other colour state; a caller mixing in an
|
|
13
13
|
* unrelated `tint` write (a damage flash, standing in shade) will fight this the same way two
|
|
14
14
|
* direct writers to any shared field would.
|
|
15
|
+
*
|
|
16
|
+
* @example
|
|
17
|
+
* ```ts
|
|
18
|
+
* import { StatusVisuals, TintedSprite, type Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
19
|
+
*
|
|
20
|
+
* declare const ratTexture: Texture2D;
|
|
21
|
+
* const rat = new TintedSprite(ratTexture);
|
|
22
|
+
*
|
|
23
|
+
* const visuals = new StatusVisuals(rat, {
|
|
24
|
+
* styles: {
|
|
25
|
+
* poisoned: { color: 0x00ff00, strength: 0.5 },
|
|
26
|
+
* burning: { color: 0xff6600, strength: 0.6, pulseRate: 2 },
|
|
27
|
+
* },
|
|
28
|
+
* });
|
|
29
|
+
*
|
|
30
|
+
* visuals.set('poisoned', true);
|
|
31
|
+
* visuals.update(1 / 60); // tints rat towards green
|
|
32
|
+
* console.log(visuals.has('poisoned')); // true
|
|
33
|
+
*
|
|
34
|
+
* visuals.set('poisoned', false);
|
|
35
|
+
* visuals.update(1 / 60); // no status left active: resets rat's colour
|
|
36
|
+
* ```
|
|
15
37
|
*/
|
|
16
38
|
export class StatusVisuals {
|
|
17
39
|
constructor(target, options) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"StatusVisuals.js","sourceRoot":"","sources":["../../../src/two-d/render/StatusVisuals.ts"],"names":[],"mappings":"AAmBA
|
|
1
|
+
{"version":3,"file":"StatusVisuals.js","sourceRoot":"","sources":["../../../src/two-d/render/StatusVisuals.ts"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,MAAM,OAAO,aAAa;IAQzB,YAAY,MAAkB,EAAE,OAA6B;QAHrD,WAAM,GAAG,IAAI,GAAG,EAAU,CAAC;QAC3B,YAAO,GAAG,CAAC,CAAC;QAGnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAC7C,CAAC;IAED,kGAAkG;IAClG,GAAG,CAAC,IAAY,EAAE,MAAe;QAChC,IAAI,MAAM;YAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;;YAC7B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,qFAAqF;IACrF,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,OAAO,IAAI,EAAE,CAAC;QAEnB,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3D,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;YACxB,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;YACzB,OAAO;QACR,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAChC,MAAM,IAAI,GAAG,KAAK,CAAC,QAAQ,IAAI,GAAG,CAAC;QACnC,MAAM,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAEtH,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAC7C,CAAC;CACD"}
|