@datamoc/mw_games 0.3.1 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +401 -395
- package/dist/actors/Affix.d.ts +26 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js +32 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Barrier.d.ts +47 -0
- package/dist/actors/Barrier.d.ts.map +1 -0
- package/dist/actors/Barrier.js +70 -0
- package/dist/actors/Barrier.js.map +1 -0
- package/dist/actors/Charges.d.ts +22 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js +26 -0
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +30 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +33 -1
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +58 -3
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +97 -5
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +11 -2
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +18 -2
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/Loot.js +1 -1
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +9 -0
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +7 -0
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +16 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js +22 -0
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +14 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +16 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatBlock.d.ts +16 -0
- package/dist/actors/StatBlock.d.ts.map +1 -1
- package/dist/actors/StatBlock.js +21 -0
- package/dist/actors/StatBlock.js.map +1 -1
- package/dist/actors/Support.d.ts +2 -2
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +2 -2
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/index.d.ts +8 -5
- package/dist/actors/index.d.ts.map +1 -1
- package/dist/actors/index.js +3 -2
- package/dist/actors/index.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +27 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -0
- package/dist/assets/ByteProgress.js +44 -0
- package/dist/assets/ByteProgress.js.map +1 -0
- package/dist/assets/Streaming.d.ts +1 -1
- package/dist/assets/Streaming.js +1 -1
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/index.d.ts +11 -52
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -80
- package/dist/assets/index.js.map +1 -1
- package/dist/assets/loader.d.ts +34 -0
- package/dist/assets/loader.d.ts.map +1 -0
- package/dist/assets/loader.js +61 -0
- package/dist/assets/loader.js.map +1 -0
- package/dist/assets/paths.d.ts +40 -0
- package/dist/assets/paths.d.ts.map +1 -0
- package/dist/assets/paths.js +49 -0
- package/dist/assets/paths.js.map +1 -0
- package/dist/audio/Playable.js +1 -1
- package/dist/battle/Field.d.ts +2 -2
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js +3 -3
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +7 -13
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +20 -18
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/core/Hooks.d.ts +34 -0
- package/dist/core/Hooks.d.ts.map +1 -0
- package/dist/core/Hooks.js +33 -0
- package/dist/core/Hooks.js.map +1 -0
- package/dist/core/Input.d.ts +41 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js +126 -21
- package/dist/core/Input.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +5 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +11 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Random.d.ts +14 -5
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +14 -5
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Scene.d.ts +16 -6
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +18 -6
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +8 -4
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +4 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/index.d.ts +3 -2
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +1 -1
- package/dist/core/index.js.map +1 -1
- package/dist/index.d.ts +4 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -5
- package/dist/index.js.map +1 -1
- package/dist/mw_games.global.js +88 -88
- package/dist/roguelike/Boss.d.ts +4 -4
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +6 -6
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +10 -11
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +9 -16
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +43 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -0
- package/dist/roguelike/ContentRoll.js +38 -0
- package/dist/roguelike/ContentRoll.js.map +1 -0
- package/dist/roguelike/DungeonParity.d.ts +42 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -0
- package/dist/roguelike/DungeonParity.js +63 -0
- package/dist/roguelike/DungeonParity.js.map +1 -0
- package/dist/roguelike/Features.d.ts +42 -0
- package/dist/roguelike/Features.d.ts.map +1 -0
- package/dist/roguelike/Features.js +59 -0
- package/dist/roguelike/Features.js.map +1 -0
- package/dist/roguelike/MonsterAI.js +1 -1
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +43 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
- package/dist/roguelike/MultiStageAbility.js +60 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -0
- package/dist/roguelike/RoomBuilders.d.ts +43 -0
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
- package/dist/roguelike/RoomBuilders.js +40 -0
- package/dist/roguelike/RoomBuilders.js.map +1 -0
- package/dist/roguelike/Targeting.d.ts +22 -0
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +20 -0
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +36 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -0
- package/dist/roguelike/TriggerTracker.js +49 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -0
- package/dist/roguelike/generate.d.ts +49 -0
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +38 -10
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +16 -4
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +8 -2
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/EventRunner.d.ts +30 -8
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +1 -13
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +2 -2
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +5 -5
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +2 -2
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +5 -5
- package/dist/rpg/GridMover.js.map +1 -1
- package/dist/rpg/MovableSprite.d.ts +25 -0
- package/dist/rpg/MovableSprite.d.ts.map +1 -0
- package/dist/rpg/MovableSprite.js +2 -0
- package/dist/rpg/MovableSprite.js.map +1 -0
- package/dist/rpg/Quest.d.ts +6 -1
- package/dist/rpg/Quest.d.ts.map +1 -1
- package/dist/rpg/Quest.js +6 -1
- package/dist/rpg/Quest.js.map +1 -1
- package/dist/rpg/automap.d.ts +24 -2
- package/dist/rpg/automap.d.ts.map +1 -1
- package/dist/rpg/automap.js +9 -1
- package/dist/rpg/automap.js.map +1 -1
- package/dist/rpg/index.d.ts +4 -4
- package/dist/rpg/index.d.ts.map +1 -1
- package/dist/rpg/index.js +1 -1
- package/dist/rpg/index.js.map +1 -1
- package/dist/three-d/Character3D.d.ts +26 -1
- package/dist/three-d/Character3D.d.ts.map +1 -1
- package/dist/three-d/Character3D.js +31 -14
- package/dist/three-d/Character3D.js.map +1 -1
- package/dist/three-d/Collision3D.d.ts +63 -0
- package/dist/three-d/Collision3D.d.ts.map +1 -0
- package/dist/three-d/Collision3D.js +75 -0
- package/dist/three-d/Collision3D.js.map +1 -0
- package/dist/three-d/Models.js +1 -1
- package/dist/three-d/index.d.ts +3 -1
- package/dist/three-d/index.d.ts.map +1 -1
- package/dist/three-d/index.js +1 -0
- package/dist/three-d/index.js.map +1 -1
- package/dist/{core → two-d}/Game.d.ts +7 -6
- package/dist/two-d/Game.d.ts.map +1 -0
- package/dist/{core → two-d}/Game.js +3 -3
- package/dist/two-d/Game.js.map +1 -0
- package/dist/two-d/Scene2D.d.ts +19 -0
- package/dist/two-d/Scene2D.d.ts.map +1 -0
- package/dist/two-d/Scene2D.js +23 -0
- package/dist/two-d/Scene2D.js.map +1 -0
- package/dist/two-d/index.d.ts +20 -0
- package/dist/two-d/index.d.ts.map +1 -0
- package/dist/two-d/index.js +18 -0
- package/dist/two-d/index.js.map +1 -0
- package/dist/two-d/render/ActorAnimator.d.ts.map +1 -0
- package/dist/two-d/render/ActorAnimator.js.map +1 -0
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -0
- package/dist/two-d/render/AnimatedSprite.js.map +1 -0
- package/dist/two-d/render/Autotile.d.ts.map +1 -0
- package/dist/two-d/render/Autotile.js.map +1 -0
- package/dist/two-d/render/Camera.d.ts.map +1 -0
- package/dist/{render → two-d/render}/Camera.js +2 -2
- package/dist/two-d/render/Camera.js.map +1 -0
- package/dist/two-d/render/Capabilities.d.ts.map +1 -0
- package/dist/two-d/render/Capabilities.js.map +1 -0
- package/dist/two-d/render/ColorBlindness.d.ts.map +1 -0
- package/dist/two-d/render/ColorBlindness.js.map +1 -0
- package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -0
- package/dist/{render → two-d/render}/ColorTransformBatcher.js +3 -2
- package/dist/two-d/render/ColorTransformBatcher.js.map +1 -0
- package/dist/two-d/render/LayeredSprite.d.ts.map +1 -0
- package/dist/two-d/render/LayeredSprite.js.map +1 -0
- package/dist/two-d/render/Minimap.d.ts.map +1 -0
- package/dist/{render → two-d/render}/Minimap.js +1 -1
- package/dist/two-d/render/Minimap.js.map +1 -0
- package/dist/two-d/render/Particles.d.ts +109 -0
- package/dist/two-d/render/Particles.d.ts.map +1 -0
- package/dist/two-d/render/Particles.js +178 -0
- package/dist/two-d/render/Particles.js.map +1 -0
- package/dist/two-d/render/Projectile.d.ts.map +1 -0
- package/dist/two-d/render/Projectile.js.map +1 -0
- package/dist/two-d/render/ScreenEffects.d.ts +71 -0
- package/dist/two-d/render/ScreenEffects.d.ts.map +1 -0
- package/dist/two-d/render/ScreenEffects.js +133 -0
- package/dist/two-d/render/ScreenEffects.js.map +1 -0
- package/dist/two-d/render/SpriteSheet.d.ts.map +1 -0
- package/dist/{render → two-d/render}/SpriteSheet.js +1 -1
- package/dist/two-d/render/SpriteSheet.js.map +1 -0
- package/dist/two-d/render/StatusVisuals.d.ts.map +1 -0
- package/dist/two-d/render/StatusVisuals.js.map +1 -0
- package/dist/two-d/render/TileMap.d.ts.map +1 -0
- package/dist/{render → two-d/render}/TileMap.js +1 -1
- package/dist/two-d/render/TileMap.js.map +1 -0
- package/dist/{rpg → two-d/render}/TiledMap.d.ts +2 -2
- package/dist/two-d/render/TiledMap.d.ts.map +1 -0
- package/dist/{rpg → two-d/render}/TiledMap.js +2 -2
- package/dist/two-d/render/TiledMap.js.map +1 -0
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -0
- package/dist/two-d/render/TintedSprite.js.map +1 -0
- package/dist/two-d/render/Viewport.d.ts.map +1 -0
- package/dist/two-d/render/Viewport.js.map +1 -0
- package/dist/{render → two-d/render}/index.d.ts +6 -0
- package/dist/two-d/render/index.d.ts.map +1 -0
- package/dist/{render → two-d/render}/index.js +3 -0
- package/dist/two-d/render/index.js.map +1 -0
- package/dist/two-d/stage/DialogueStage.d.ts.map +1 -0
- package/dist/{stage → two-d/stage}/DialogueStage.js +1 -1
- package/dist/two-d/stage/DialogueStage.js.map +1 -0
- package/dist/two-d/stage/index.d.ts.map +1 -0
- package/dist/two-d/stage/index.js.map +1 -0
- package/dist/two-d/stage/script.d.ts.map +1 -0
- package/dist/{stage → two-d/stage}/script.js +0 -0
- package/dist/two-d/stage/script.js.map +1 -0
- package/dist/two-d/stage/twee.d.ts.map +1 -0
- package/dist/two-d/stage/twee.js.map +1 -0
- package/dist/two-d/ui/Bar.d.ts.map +1 -0
- package/dist/two-d/ui/Bar.js.map +1 -0
- package/dist/two-d/ui/BitmapLabel.d.ts.map +1 -0
- package/dist/two-d/ui/BitmapLabel.js.map +1 -0
- package/dist/{ui → two-d/ui}/Button.d.ts +7 -1
- package/dist/two-d/ui/Button.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Button.js +20 -4
- package/dist/two-d/ui/Button.js.map +1 -0
- package/dist/two-d/ui/EventDialogue.d.ts +23 -0
- package/dist/two-d/ui/EventDialogue.d.ts.map +1 -0
- package/dist/two-d/ui/EventDialogue.js +27 -0
- package/dist/two-d/ui/EventDialogue.js.map +1 -0
- package/dist/two-d/ui/FloatingText.d.ts.map +1 -0
- package/dist/two-d/ui/FloatingText.js.map +1 -0
- package/dist/{ui → two-d/ui}/HelpScreen.d.ts +1 -1
- package/dist/two-d/ui/HelpScreen.d.ts.map +1 -0
- package/dist/two-d/ui/HelpScreen.js.map +1 -0
- package/dist/{ui → two-d/ui}/IconGrid.d.ts +1 -1
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -0
- package/dist/two-d/ui/IconGrid.js.map +1 -0
- package/dist/two-d/ui/Label.d.ts.map +1 -0
- package/dist/two-d/ui/Label.js.map +1 -0
- package/dist/{ui → two-d/ui}/ListView.d.ts +1 -1
- package/dist/two-d/ui/ListView.d.ts.map +1 -0
- package/dist/two-d/ui/ListView.js.map +1 -0
- package/dist/{ui → two-d/ui}/LoadingScreen.d.ts +1 -1
- package/dist/two-d/ui/LoadingScreen.d.ts.map +1 -0
- package/dist/two-d/ui/LoadingScreen.js.map +1 -0
- package/dist/{ui → two-d/ui}/MessageBox.d.ts +1 -1
- package/dist/two-d/ui/MessageBox.d.ts.map +1 -0
- package/dist/two-d/ui/MessageBox.js.map +1 -0
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -0
- package/dist/two-d/ui/NinePatch.js.map +1 -0
- package/dist/{ui → two-d/ui}/RebindScreen.d.ts +1 -1
- package/dist/two-d/ui/RebindScreen.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/RebindScreen.js +1 -1
- package/dist/two-d/ui/RebindScreen.js.map +1 -0
- package/dist/two-d/ui/StatsScreen.d.ts.map +1 -0
- package/dist/two-d/ui/StatsScreen.js.map +1 -0
- package/dist/two-d/ui/Toast.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Toast.js +1 -1
- package/dist/two-d/ui/Toast.js.map +1 -0
- package/dist/two-d/ui/Tooltip.d.ts +94 -0
- package/dist/two-d/ui/Tooltip.d.ts.map +1 -0
- package/dist/two-d/ui/Tooltip.js +149 -0
- package/dist/two-d/ui/Tooltip.js.map +1 -0
- package/dist/two-d/ui/VerticalLabel.d.ts.map +1 -0
- package/dist/two-d/ui/VerticalLabel.js.map +1 -0
- package/dist/{ui → two-d/ui}/Window.d.ts +2 -2
- package/dist/two-d/ui/Window.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Window.js +1 -1
- package/dist/two-d/ui/Window.js.map +1 -0
- package/dist/two-d/ui/WindowStack.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/WindowStack.js +1 -1
- package/dist/two-d/ui/WindowStack.js.map +1 -0
- package/dist/{ui → two-d/ui}/index.d.ts +4 -0
- package/dist/two-d/ui/index.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/index.js +2 -0
- package/dist/two-d/ui/index.js.map +1 -0
- package/dist/{ui → two-d/ui}/theme.d.ts +2 -2
- package/dist/two-d/ui/theme.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/theme.js +1 -1
- package/dist/two-d/ui/theme.js.map +1 -0
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/dist/world/Encounters.js +1 -1
- package/dist/world/Encounters.js.map +1 -1
- package/dist/world/Environment.d.ts +12 -3
- package/dist/world/Environment.d.ts.map +1 -1
- package/dist/world/Environment.js +18 -9
- package/dist/world/Environment.js.map +1 -1
- package/package.json +227 -147
- package/dist/core/Game.d.ts.map +0 -1
- package/dist/core/Game.js.map +0 -1
- package/dist/render/ActorAnimator.d.ts.map +0 -1
- package/dist/render/ActorAnimator.js.map +0 -1
- package/dist/render/AnimatedSprite.d.ts.map +0 -1
- package/dist/render/AnimatedSprite.js.map +0 -1
- package/dist/render/Autotile.d.ts.map +0 -1
- package/dist/render/Autotile.js.map +0 -1
- package/dist/render/Camera.d.ts.map +0 -1
- package/dist/render/Camera.js.map +0 -1
- package/dist/render/Capabilities.d.ts.map +0 -1
- package/dist/render/Capabilities.js.map +0 -1
- package/dist/render/ColorBlindness.d.ts.map +0 -1
- package/dist/render/ColorBlindness.js.map +0 -1
- package/dist/render/ColorTransformBatcher.d.ts.map +0 -1
- package/dist/render/ColorTransformBatcher.js.map +0 -1
- package/dist/render/LayeredSprite.d.ts.map +0 -1
- package/dist/render/LayeredSprite.js.map +0 -1
- package/dist/render/Minimap.d.ts.map +0 -1
- package/dist/render/Minimap.js.map +0 -1
- package/dist/render/Projectile.d.ts.map +0 -1
- package/dist/render/Projectile.js.map +0 -1
- package/dist/render/SpriteSheet.d.ts.map +0 -1
- package/dist/render/SpriteSheet.js.map +0 -1
- package/dist/render/StatusVisuals.d.ts.map +0 -1
- package/dist/render/StatusVisuals.js.map +0 -1
- package/dist/render/TileMap.d.ts.map +0 -1
- package/dist/render/TileMap.js.map +0 -1
- package/dist/render/TintedSprite.d.ts.map +0 -1
- package/dist/render/TintedSprite.js.map +0 -1
- package/dist/render/Viewport.d.ts.map +0 -1
- package/dist/render/Viewport.js.map +0 -1
- package/dist/render/index.d.ts.map +0 -1
- package/dist/render/index.js.map +0 -1
- package/dist/rpg/TiledMap.d.ts.map +0 -1
- package/dist/rpg/TiledMap.js.map +0 -1
- package/dist/stage/DialogueStage.d.ts.map +0 -1
- package/dist/stage/DialogueStage.js.map +0 -1
- package/dist/stage/index.d.ts.map +0 -1
- package/dist/stage/index.js.map +0 -1
- package/dist/stage/script.d.ts.map +0 -1
- package/dist/stage/script.js.map +0 -1
- package/dist/stage/twee.d.ts.map +0 -1
- package/dist/stage/twee.js.map +0 -1
- package/dist/ui/Bar.d.ts.map +0 -1
- package/dist/ui/Bar.js.map +0 -1
- package/dist/ui/BitmapLabel.d.ts.map +0 -1
- package/dist/ui/BitmapLabel.js.map +0 -1
- package/dist/ui/Button.d.ts.map +0 -1
- package/dist/ui/Button.js.map +0 -1
- package/dist/ui/FloatingText.d.ts.map +0 -1
- package/dist/ui/FloatingText.js.map +0 -1
- package/dist/ui/HelpScreen.d.ts.map +0 -1
- package/dist/ui/HelpScreen.js.map +0 -1
- package/dist/ui/IconGrid.d.ts.map +0 -1
- package/dist/ui/IconGrid.js.map +0 -1
- package/dist/ui/Label.d.ts.map +0 -1
- package/dist/ui/Label.js.map +0 -1
- package/dist/ui/ListView.d.ts.map +0 -1
- package/dist/ui/ListView.js.map +0 -1
- package/dist/ui/LoadingScreen.d.ts.map +0 -1
- package/dist/ui/LoadingScreen.js.map +0 -1
- package/dist/ui/MessageBox.d.ts.map +0 -1
- package/dist/ui/MessageBox.js.map +0 -1
- package/dist/ui/NinePatch.d.ts.map +0 -1
- package/dist/ui/NinePatch.js.map +0 -1
- package/dist/ui/RebindScreen.d.ts.map +0 -1
- package/dist/ui/RebindScreen.js.map +0 -1
- package/dist/ui/StatsScreen.d.ts.map +0 -1
- package/dist/ui/StatsScreen.js.map +0 -1
- package/dist/ui/Toast.d.ts.map +0 -1
- package/dist/ui/Toast.js.map +0 -1
- package/dist/ui/VerticalLabel.d.ts.map +0 -1
- package/dist/ui/VerticalLabel.js.map +0 -1
- package/dist/ui/Window.d.ts.map +0 -1
- package/dist/ui/Window.js.map +0 -1
- package/dist/ui/WindowStack.d.ts.map +0 -1
- package/dist/ui/WindowStack.js.map +0 -1
- package/dist/ui/index.d.ts.map +0 -1
- package/dist/ui/index.js.map +0 -1
- package/dist/ui/theme.d.ts.map +0 -1
- package/dist/ui/theme.js.map +0 -1
- /package/dist/{render → two-d/render}/ActorAnimator.d.ts +0 -0
- /package/dist/{render → two-d/render}/ActorAnimator.js +0 -0
- /package/dist/{render → two-d/render}/AnimatedSprite.d.ts +0 -0
- /package/dist/{render → two-d/render}/AnimatedSprite.js +0 -0
- /package/dist/{render → two-d/render}/Autotile.d.ts +0 -0
- /package/dist/{render → two-d/render}/Autotile.js +0 -0
- /package/dist/{render → two-d/render}/Camera.d.ts +0 -0
- /package/dist/{render → two-d/render}/Capabilities.d.ts +0 -0
- /package/dist/{render → two-d/render}/Capabilities.js +0 -0
- /package/dist/{render → two-d/render}/ColorBlindness.d.ts +0 -0
- /package/dist/{render → two-d/render}/ColorBlindness.js +0 -0
- /package/dist/{render → two-d/render}/ColorTransformBatcher.d.ts +0 -0
- /package/dist/{render → two-d/render}/LayeredSprite.d.ts +0 -0
- /package/dist/{render → two-d/render}/LayeredSprite.js +0 -0
- /package/dist/{render → two-d/render}/Minimap.d.ts +0 -0
- /package/dist/{render → two-d/render}/Projectile.d.ts +0 -0
- /package/dist/{render → two-d/render}/Projectile.js +0 -0
- /package/dist/{render → two-d/render}/SpriteSheet.d.ts +0 -0
- /package/dist/{render → two-d/render}/StatusVisuals.d.ts +0 -0
- /package/dist/{render → two-d/render}/StatusVisuals.js +0 -0
- /package/dist/{render → two-d/render}/TileMap.d.ts +0 -0
- /package/dist/{render → two-d/render}/TintedSprite.d.ts +0 -0
- /package/dist/{render → two-d/render}/TintedSprite.js +0 -0
- /package/dist/{render → two-d/render}/Viewport.d.ts +0 -0
- /package/dist/{render → two-d/render}/Viewport.js +0 -0
- /package/dist/{stage → two-d/stage}/DialogueStage.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/index.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/index.js +0 -0
- /package/dist/{stage → two-d/stage}/script.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/twee.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/twee.js +0 -0
- /package/dist/{ui → two-d/ui}/Bar.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/Bar.js +0 -0
- /package/dist/{ui → two-d/ui}/BitmapLabel.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/BitmapLabel.js +0 -0
- /package/dist/{ui → two-d/ui}/FloatingText.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/FloatingText.js +0 -0
- /package/dist/{ui → two-d/ui}/HelpScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/IconGrid.js +0 -0
- /package/dist/{ui → two-d/ui}/Label.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/Label.js +0 -0
- /package/dist/{ui → two-d/ui}/ListView.js +0 -0
- /package/dist/{ui → two-d/ui}/LoadingScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/MessageBox.js +0 -0
- /package/dist/{ui → two-d/ui}/NinePatch.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/NinePatch.js +0 -0
- /package/dist/{ui → two-d/ui}/StatsScreen.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/StatsScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/Toast.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/VerticalLabel.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/VerticalLabel.js +0 -0
- /package/dist/{ui → two-d/ui}/WindowStack.d.ts +0 -0
package/dist/core/Scene.d.ts
CHANGED
|
@@ -1,14 +1,17 @@
|
|
|
1
|
-
import { Container } from 'pixi.js';
|
|
2
1
|
import { Signal } from './Signal.ts';
|
|
3
2
|
/**
|
|
4
3
|
* One screen of the game: a title, a menu, the dungeon itself.
|
|
5
4
|
*
|
|
6
|
-
*
|
|
7
|
-
*
|
|
5
|
+
* This is the lifecycle half only, and owns no renderer: `create`, `update`, `resize`, the
|
|
6
|
+
* suspend/resume pair a pushed scene needs, and a destroy that fires once. `two-d.Scene2D`
|
|
7
|
+
* adds the Pixi container a 2D game draws into; a Babylon game supplies its own equivalent.
|
|
8
|
+
* The split exists so `SceneStack` - which never touches a display node, only these methods -
|
|
9
|
+
* works for either, rather than scene management being something only a Pixi game gets.
|
|
10
|
+
*
|
|
11
|
+
* Switching scenes destroys the old one, so a scene may hold whatever state it likes without
|
|
12
|
+
* cleaning up by hand.
|
|
8
13
|
*/
|
|
9
14
|
export declare abstract class Scene {
|
|
10
|
-
/** everything this scene draws hangs off here */
|
|
11
|
-
readonly stage: Container<import("pixi.js").ContainerChild>;
|
|
12
15
|
/** fires when the scene is torn down, for listeners that need to detach */
|
|
13
16
|
readonly onDestroy: Signal<void>;
|
|
14
17
|
private destroyed;
|
|
@@ -34,7 +37,14 @@ export declare abstract class Scene {
|
|
|
34
37
|
*/
|
|
35
38
|
onResume(_result: unknown): void;
|
|
36
39
|
destroy(): void;
|
|
40
|
+
/**
|
|
41
|
+
* Renderer-owned resources this scene holds, released exactly once as it is destroyed.
|
|
42
|
+
*
|
|
43
|
+
* The base owns none, because it owns no renderer; `two-d.Scene2D` destroys its container
|
|
44
|
+
* here. A subclass overriding it does not need to call `super.teardown()`.
|
|
45
|
+
*/
|
|
46
|
+
protected teardown(): void;
|
|
37
47
|
get isDestroyed(): boolean;
|
|
38
48
|
}
|
|
39
|
-
export type SceneClass = new () =>
|
|
49
|
+
export type SceneClass<T extends Scene = Scene> = new () => T;
|
|
40
50
|
//# sourceMappingURL=Scene.d.ts.map
|
package/dist/core/Scene.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Scene.d.ts","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,
|
|
1
|
+
{"version":3,"file":"Scene.d.ts","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC;;;;;;;;;;;GAWG;AACH,8BAAsB,KAAK;IAC1B,2EAA2E;IAC3E,QAAQ,CAAC,SAAS,eAAsB;IAExC,OAAO,CAAC,SAAS,CAAS;IAE1B,4EAA4E;IAC5E,QAAQ,CAAC,MAAM,IAAI,IAAI,CAAC;IAExB,kEAAkE;IAClE,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAExB;IAED,6EAA6E;IAC7E,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED;;;;;;OAMG;IACH,SAAS,IAAI,IAAI,CAEhB;IAED;;;;;OAKG;IACH,QAAQ,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAE/B;IAED,OAAO,IAAI,IAAI,CAOd;IAED;;;;;OAKG;IACH,SAAS,CAAC,QAAQ,IAAI,IAAI,CAEzB;IAED,IAAI,WAAW,IAAI,OAAO,CAEzB;CACD;AAED,MAAM,MAAM,UAAU,CAAC,CAAC,SAAS,KAAK,GAAG,KAAK,IAAI,UAAU,CAAC,CAAC"}
|
package/dist/core/Scene.js
CHANGED
|
@@ -1,15 +1,18 @@
|
|
|
1
|
-
import { Container } from 'pixi.js';
|
|
2
1
|
import { Signal } from './Signal.js';
|
|
3
2
|
/**
|
|
4
3
|
* One screen of the game: a title, a menu, the dungeon itself.
|
|
5
4
|
*
|
|
6
|
-
*
|
|
7
|
-
*
|
|
5
|
+
* This is the lifecycle half only, and owns no renderer: `create`, `update`, `resize`, the
|
|
6
|
+
* suspend/resume pair a pushed scene needs, and a destroy that fires once. `two-d.Scene2D`
|
|
7
|
+
* adds the Pixi container a 2D game draws into; a Babylon game supplies its own equivalent.
|
|
8
|
+
* The split exists so `SceneStack` - which never touches a display node, only these methods -
|
|
9
|
+
* works for either, rather than scene management being something only a Pixi game gets.
|
|
10
|
+
*
|
|
11
|
+
* Switching scenes destroys the old one, so a scene may hold whatever state it likes without
|
|
12
|
+
* cleaning up by hand.
|
|
8
13
|
*/
|
|
9
14
|
export class Scene {
|
|
10
15
|
constructor() {
|
|
11
|
-
/** everything this scene draws hangs off here */
|
|
12
|
-
this.stage = new Container();
|
|
13
16
|
/** fires when the scene is torn down, for listeners that need to detach */
|
|
14
17
|
this.onDestroy = new Signal();
|
|
15
18
|
this.destroyed = false;
|
|
@@ -47,7 +50,16 @@ export class Scene {
|
|
|
47
50
|
this.destroyed = true;
|
|
48
51
|
this.onDestroy.dispatch();
|
|
49
52
|
this.onDestroy.removeAll();
|
|
50
|
-
this.
|
|
53
|
+
this.teardown();
|
|
54
|
+
}
|
|
55
|
+
/**
|
|
56
|
+
* Renderer-owned resources this scene holds, released exactly once as it is destroyed.
|
|
57
|
+
*
|
|
58
|
+
* The base owns none, because it owns no renderer; `two-d.Scene2D` destroys its container
|
|
59
|
+
* here. A subclass overriding it does not need to call `super.teardown()`.
|
|
60
|
+
*/
|
|
61
|
+
teardown() {
|
|
62
|
+
//nothing renderer-shaped at this level
|
|
51
63
|
}
|
|
52
64
|
get isDestroyed() {
|
|
53
65
|
return this.destroyed;
|
package/dist/core/Scene.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Scene.js","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,
|
|
1
|
+
{"version":3,"file":"Scene.js","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC;;;;;;;;;;;GAWG;AACH,MAAM,OAAgB,KAAK;IAA3B;QACC,2EAA2E;QAClE,cAAS,GAAG,IAAI,MAAM,EAAQ,CAAC;QAEhC,cAAS,GAAG,KAAK,CAAC;IA0D3B,CAAC;IArDA,kEAAkE;IAClE,MAAM,CAAC,GAAW;QACjB,wDAAwD;IACzD,CAAC;IAED,6EAA6E;IAC7E,MAAM,CAAC,MAAc,EAAE,OAAe;QACrC,yDAAyD;IAC1D,CAAC;IAED;;;;;;OAMG;IACH,SAAS;QACR,kDAAkD;IACnD,CAAC;IAED;;;;;OAKG;IACH,QAAQ,CAAC,OAAgB;QACxB,uDAAuD;IACxD,CAAC;IAED,OAAO;QACN,IAAI,IAAI,CAAC,SAAS;YAAE,OAAO;QAC3B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;QAC3B,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED;;;;;OAKG;IACO,QAAQ;QACjB,uCAAuC;IACxC,CAAC;IAED,IAAI,WAAW;QACd,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;CACD"}
|
|
@@ -2,6 +2,10 @@ import type { Scene } from './Scene.ts';
|
|
|
2
2
|
/**
|
|
3
3
|
* The stack of scenes a `Game` runs: exactly one updates, all render.
|
|
4
4
|
*
|
|
5
|
+
* Generic over the scene type, and typed against `core.Scene`'s lifecycle rather than any
|
|
6
|
+
* display node, so a Pixi game uses `SceneStack<Scene2D>` and a Babylon game its own - this
|
|
7
|
+
* class only ever calls `create`, `destroy`, `resize`, `update`, `onSuspend` and `onResume`.
|
|
8
|
+
*
|
|
5
9
|
* `switchScene` replaces the whole stack, for moving between screens.
|
|
6
10
|
* `pushScene` suspends the current scene and starts another on top of it - a
|
|
7
11
|
* minigame over the dungeon, a pause menu over play - and `popScene` destroys
|
|
@@ -12,15 +16,15 @@ import type { Scene } from './Scene.ts';
|
|
|
12
16
|
* Takes instances, never classes: constructing scenes is the `Game`'s job, and
|
|
13
17
|
* keeping it out is what keeps this testable without a browser.
|
|
14
18
|
*/
|
|
15
|
-
export declare class SceneStack {
|
|
19
|
+
export declare class SceneStack<T extends Scene = Scene> {
|
|
16
20
|
private scenes;
|
|
17
21
|
/** the scene that updates, or null when the stack is empty */
|
|
18
|
-
get current():
|
|
22
|
+
get current(): T | null;
|
|
19
23
|
get depth(): number;
|
|
20
24
|
/** replaces everything with one scene, destroying what was there */
|
|
21
|
-
replace(scene:
|
|
25
|
+
replace(scene: T): void;
|
|
22
26
|
/** suspends the current scene and starts another above it */
|
|
23
|
-
push(scene:
|
|
27
|
+
push(scene: T): void;
|
|
24
28
|
/**
|
|
25
29
|
* Destroys the top scene and resumes the one below with `result`.
|
|
26
30
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SceneStack.d.ts","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC
|
|
1
|
+
{"version":3,"file":"SceneStack.d.ts","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,UAAU,CAAC,CAAC,SAAS,KAAK,GAAG,KAAK;IAC9C,OAAO,CAAC,MAAM,CAAW;IAEzB,8DAA8D;IAC9D,IAAI,OAAO,IAAI,CAAC,GAAG,IAAI,CAEtB;IAED,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,oEAAoE;IACpE,OAAO,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAItB;IAED,6DAA6D;IAC7D,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAInB;IAED;;;;;OAKG;IACH,GAAG,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI,CAO1B;IAED,kEAAkE;IAClE,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEvB;IAED,6EAA6E;IAC7E,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;IAED,OAAO,IAAI,IAAI,CAGd;CACD"}
|
package/dist/core/SceneStack.js
CHANGED
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* The stack of scenes a `Game` runs: exactly one updates, all render.
|
|
3
3
|
*
|
|
4
|
+
* Generic over the scene type, and typed against `core.Scene`'s lifecycle rather than any
|
|
5
|
+
* display node, so a Pixi game uses `SceneStack<Scene2D>` and a Babylon game its own - this
|
|
6
|
+
* class only ever calls `create`, `destroy`, `resize`, `update`, `onSuspend` and `onResume`.
|
|
7
|
+
*
|
|
4
8
|
* `switchScene` replaces the whole stack, for moving between screens.
|
|
5
9
|
* `pushScene` suspends the current scene and starts another on top of it - a
|
|
6
10
|
* minigame over the dungeon, a pause menu over play - and `popScene` destroys
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SceneStack.js","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"SceneStack.js","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,OAAO,UAAU;IAAvB;QACS,WAAM,GAAQ,EAAE,CAAC;IAsD1B,CAAC;IApDA,8DAA8D;IAC9D,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAC9E,CAAC;IAED,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAC3B,CAAC;IAED,oEAAoE;IACpE,OAAO,CAAC,KAAQ;QACf,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,MAAM;YAAE,GAAG,CAAC,OAAO,EAAE,CAAC;QAC7C,IAAI,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC;QACtB,KAAK,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED,6DAA6D;IAC7D,IAAI,CAAC,KAAQ;QACZ,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACxB,KAAK,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACH,GAAG,CAAC,MAAgB;QACnB,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;YAC7B,MAAM,IAAI,KAAK,CAAC,yEAAyE,CAAC,CAAC;QAC5F,CAAC;QACD,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QAC9B,GAAG,EAAE,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;IAChC,CAAC;IAED,kEAAkE;IAClE,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAED,6EAA6E;IAC7E,MAAM,CAAC,KAAa,EAAE,MAAc;QACnC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAAE,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC9D,CAAC;IAED,OAAO;QACN,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAAE,KAAK,CAAC,OAAO,EAAE,CAAC;QACjD,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;IAClB,CAAC;CACD"}
|
package/dist/core/index.d.ts
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
export { Game } from './Game.ts';
|
|
2
|
-
export type { GameOptions } from './Game.ts';
|
|
3
1
|
export { Scene } from './Scene.ts';
|
|
4
2
|
export type { SceneClass } from './Scene.ts';
|
|
5
3
|
export { SceneStack } from './SceneStack.ts';
|
|
6
4
|
export { Logger } from './Log.ts';
|
|
7
5
|
export type { LogLevel, LogEntry, LoggerOptions } from './Log.ts';
|
|
8
6
|
export { Signal } from './Signal.ts';
|
|
7
|
+
export { HookRegistry } from './Hooks.ts';
|
|
8
|
+
export type { Hook } from './Hooks.ts';
|
|
9
9
|
export type { SignalListener } from './Signal.ts';
|
|
10
10
|
export * as Random from './Random.ts';
|
|
11
11
|
export * as Input from './Input.ts';
|
|
@@ -39,6 +39,7 @@ export { Session } from './Session.ts';
|
|
|
39
39
|
export type { SessionOptions } from './Session.ts';
|
|
40
40
|
export { FeedbackClient } from './Feedback.ts';
|
|
41
41
|
export type { FeedbackOptions, FeedbackRequest, FeedbackResponse } from './Feedback.ts';
|
|
42
|
+
export type { HttpTransportOptions } from './HttpTransport.ts';
|
|
42
43
|
export { Spawner } from './Spawner.ts';
|
|
43
44
|
export type { Wave, SpawnerOptions } from './Spawner.ts';
|
|
44
45
|
export { hexNeighbors, hexDistance, hexLine, hexRange, hexToPixel, pixelToHex } from './Hex.ts';
|
package/dist/core/index.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/core/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/core/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,YAAY,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AAClE,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AACrC,OAAO,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAC1C,YAAY,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AACvC,YAAY,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAClD,OAAO,KAAK,MAAM,MAAM,aAAa,CAAC;AACtC,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,WAAW,CAAC;AACvC,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AACpF,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,YAAY,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAEvE,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,YAAY,EAAE,aAAa,EAAE,qBAAqB,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACxF,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAE1E,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACzC,YAAY,EAAE,kBAAkB,EAAE,MAAM,YAAY,CAAC;AAErD,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,cAAc,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AAC1F,OAAO,EAAE,UAAU,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AACxD,YAAY,EAAE,QAAQ,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AACxE,OAAO,EAAE,SAAS,EAAE,wBAAwB,EAAE,mBAAmB,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AACzG,YAAY,EAAE,gBAAgB,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AAC9D,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AACnE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AACnF,YAAY,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,YAAY,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,YAAY,EAAE,eAAe,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AACxF,YAAY,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAC/D,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAChG,YAAY,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AACzC,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,YAAY,EAAE,UAAU,EAAE,QAAQ,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC"}
|
package/dist/core/index.js
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
export { Game } from './Game.js';
|
|
2
1
|
export { Scene } from './Scene.js';
|
|
3
2
|
export { SceneStack } from './SceneStack.js';
|
|
4
3
|
export { Logger } from './Log.js';
|
|
5
4
|
export { Signal } from './Signal.js';
|
|
5
|
+
export { HookRegistry } from './Hooks.js';
|
|
6
6
|
export * as Random from './Random.js';
|
|
7
7
|
export * as Input from './Input.js';
|
|
8
8
|
export { PlayerInput } from './PlayerInput.js';
|
package/dist/core/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/core/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/core/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AACrC,OAAO,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAG1C,OAAO,KAAK,MAAM,MAAM,aAAa,CAAC;AACtC,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,WAAW,CAAC;AAEvC,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAG/C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAGzC,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAEjD,OAAO,EAAE,UAAU,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AAExD,OAAO,EAAE,SAAS,EAAE,wBAAwB,EAAE,mBAAmB,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAEzG,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAEnF,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAG/C,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAEhG,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC"}
|
package/dist/index.d.ts
CHANGED
|
@@ -3,15 +3,14 @@
|
|
|
3
3
|
*
|
|
4
4
|
* This is the whole surface in one place, which is also what the standalone
|
|
5
5
|
* `mw_games.global.js` build exposes as `window.mw_games`. Consumers using a bundler can
|
|
6
|
-
* import the narrower entry points instead: `mw_games/core`, `mw_games/
|
|
7
|
-
* `mw_games/roguelike`.
|
|
6
|
+
* import the narrower entry points instead: `mw_games/core`, `mw_games/two-d`,
|
|
7
|
+
* `mw_games/roguelike`. `mw_games/3d` is deliberately absent from here: it pulls in Babylon,
|
|
8
|
+
* which a 2D game should never pay for by importing the root.
|
|
8
9
|
*/
|
|
9
10
|
export { version } from './version.ts';
|
|
10
11
|
export * from './core/index.ts';
|
|
11
|
-
export * from './
|
|
12
|
+
export * from './two-d/index.ts';
|
|
12
13
|
export * as Resources from './assets/index.ts';
|
|
13
|
-
export * from './ui/index.ts';
|
|
14
|
-
export * from './stage/index.ts';
|
|
15
14
|
export * as Roguelike from './roguelike/index.ts';
|
|
16
15
|
export * as I18n from './i18n/index.ts';
|
|
17
16
|
export * as Actors from './actors/index.ts';
|
package/dist/index.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,OAAO,KAAK,SAAS,MAAM,mBAAmB,CAAC;AAC/C,OAAO,KAAK,SAAS,MAAM,sBAAsB,CAAC;AAClD,OAAO,KAAK,IAAI,MAAM,iBAAiB,CAAC;AACxC,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,GAAG,MAAM,gBAAgB,CAAC;AACtC,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,UAAU,MAAM,uBAAuB,CAAC"}
|
package/dist/index.js
CHANGED
|
@@ -3,15 +3,14 @@
|
|
|
3
3
|
*
|
|
4
4
|
* This is the whole surface in one place, which is also what the standalone
|
|
5
5
|
* `mw_games.global.js` build exposes as `window.mw_games`. Consumers using a bundler can
|
|
6
|
-
* import the narrower entry points instead: `mw_games/core`, `mw_games/
|
|
7
|
-
* `mw_games/roguelike`.
|
|
6
|
+
* import the narrower entry points instead: `mw_games/core`, `mw_games/two-d`,
|
|
7
|
+
* `mw_games/roguelike`. `mw_games/3d` is deliberately absent from here: it pulls in Babylon,
|
|
8
|
+
* which a 2D game should never pay for by importing the root.
|
|
8
9
|
*/
|
|
9
10
|
export { version } from './version.js';
|
|
10
11
|
export * from './core/index.js';
|
|
11
|
-
export * from './
|
|
12
|
+
export * from './two-d/index.js';
|
|
12
13
|
export * as Resources from './assets/index.js';
|
|
13
|
-
export * from './ui/index.js';
|
|
14
|
-
export * from './stage/index.js';
|
|
15
14
|
export * as Roguelike from './roguelike/index.js';
|
|
16
15
|
export * as I18n from './i18n/index.js';
|
|
17
16
|
export * as Actors from './actors/index.js';
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,OAAO,KAAK,SAAS,MAAM,mBAAmB,CAAC;AAC/C,OAAO,KAAK,SAAS,MAAM,sBAAsB,CAAC;AAClD,OAAO,KAAK,IAAI,MAAM,iBAAiB,CAAC;AACxC,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,GAAG,MAAM,gBAAgB,CAAC;AACtC,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,UAAU,MAAM,uBAAuB,CAAC"}
|