@datamoc/mw_games 0.3.1 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (478) hide show
  1. package/README.md +401 -395
  2. package/dist/actors/Affix.d.ts +26 -0
  3. package/dist/actors/Affix.d.ts.map +1 -1
  4. package/dist/actors/Affix.js +32 -1
  5. package/dist/actors/Affix.js.map +1 -1
  6. package/dist/actors/Barrier.d.ts +47 -0
  7. package/dist/actors/Barrier.d.ts.map +1 -0
  8. package/dist/actors/Barrier.js +70 -0
  9. package/dist/actors/Barrier.js.map +1 -0
  10. package/dist/actors/Charges.d.ts +22 -0
  11. package/dist/actors/Charges.d.ts.map +1 -1
  12. package/dist/actors/Charges.js +26 -0
  13. package/dist/actors/Charges.js.map +1 -1
  14. package/dist/actors/Equipment.d.ts +30 -0
  15. package/dist/actors/Equipment.d.ts.map +1 -1
  16. package/dist/actors/Equipment.js +33 -1
  17. package/dist/actors/Equipment.js.map +1 -1
  18. package/dist/actors/Inventory.d.ts +58 -3
  19. package/dist/actors/Inventory.d.ts.map +1 -1
  20. package/dist/actors/Inventory.js +97 -5
  21. package/dist/actors/Inventory.js.map +1 -1
  22. package/dist/actors/ItemState.d.ts +11 -2
  23. package/dist/actors/ItemState.d.ts.map +1 -1
  24. package/dist/actors/ItemState.js +18 -2
  25. package/dist/actors/ItemState.js.map +1 -1
  26. package/dist/actors/Loot.js +1 -1
  27. package/dist/actors/Loot.js.map +1 -1
  28. package/dist/actors/Progression.d.ts +9 -0
  29. package/dist/actors/Progression.d.ts.map +1 -1
  30. package/dist/actors/Progression.js +7 -0
  31. package/dist/actors/Progression.js.map +1 -1
  32. package/dist/actors/Resource.d.ts +16 -0
  33. package/dist/actors/Resource.d.ts.map +1 -1
  34. package/dist/actors/Resource.js +22 -0
  35. package/dist/actors/Resource.js.map +1 -1
  36. package/dist/actors/SkillPoints.d.ts +14 -0
  37. package/dist/actors/SkillPoints.d.ts.map +1 -1
  38. package/dist/actors/SkillPoints.js +16 -0
  39. package/dist/actors/SkillPoints.js.map +1 -1
  40. package/dist/actors/StatBlock.d.ts +16 -0
  41. package/dist/actors/StatBlock.d.ts.map +1 -1
  42. package/dist/actors/StatBlock.js +21 -0
  43. package/dist/actors/StatBlock.js.map +1 -1
  44. package/dist/actors/Support.d.ts +2 -2
  45. package/dist/actors/Support.d.ts.map +1 -1
  46. package/dist/actors/Support.js +2 -2
  47. package/dist/actors/Support.js.map +1 -1
  48. package/dist/actors/index.d.ts +8 -5
  49. package/dist/actors/index.d.ts.map +1 -1
  50. package/dist/actors/index.js +3 -2
  51. package/dist/actors/index.js.map +1 -1
  52. package/dist/assets/ByteProgress.d.ts +27 -0
  53. package/dist/assets/ByteProgress.d.ts.map +1 -0
  54. package/dist/assets/ByteProgress.js +44 -0
  55. package/dist/assets/ByteProgress.js.map +1 -0
  56. package/dist/assets/Streaming.d.ts +1 -1
  57. package/dist/assets/Streaming.js +1 -1
  58. package/dist/assets/Streaming.js.map +1 -1
  59. package/dist/assets/index.d.ts +11 -52
  60. package/dist/assets/index.d.ts.map +1 -1
  61. package/dist/assets/index.js +9 -80
  62. package/dist/assets/index.js.map +1 -1
  63. package/dist/assets/loader.d.ts +34 -0
  64. package/dist/assets/loader.d.ts.map +1 -0
  65. package/dist/assets/loader.js +61 -0
  66. package/dist/assets/loader.js.map +1 -0
  67. package/dist/assets/paths.d.ts +40 -0
  68. package/dist/assets/paths.d.ts.map +1 -0
  69. package/dist/assets/paths.js +49 -0
  70. package/dist/assets/paths.js.map +1 -0
  71. package/dist/audio/Playable.js +1 -1
  72. package/dist/battle/Field.d.ts +2 -2
  73. package/dist/battle/Field.d.ts.map +1 -1
  74. package/dist/battle/Field.js +3 -3
  75. package/dist/battle/Field.js.map +1 -1
  76. package/dist/battle/Hooks.d.ts +7 -13
  77. package/dist/battle/Hooks.d.ts.map +1 -1
  78. package/dist/battle/Hooks.js +20 -18
  79. package/dist/battle/Hooks.js.map +1 -1
  80. package/dist/core/Hooks.d.ts +34 -0
  81. package/dist/core/Hooks.d.ts.map +1 -0
  82. package/dist/core/Hooks.js +33 -0
  83. package/dist/core/Hooks.js.map +1 -0
  84. package/dist/core/Input.d.ts +41 -0
  85. package/dist/core/Input.d.ts.map +1 -1
  86. package/dist/core/Input.js +126 -21
  87. package/dist/core/Input.js.map +1 -1
  88. package/dist/core/PlayerInput.d.ts +5 -0
  89. package/dist/core/PlayerInput.d.ts.map +1 -1
  90. package/dist/core/PlayerInput.js +11 -0
  91. package/dist/core/PlayerInput.js.map +1 -1
  92. package/dist/core/Random.d.ts +14 -5
  93. package/dist/core/Random.d.ts.map +1 -1
  94. package/dist/core/Random.js +14 -5
  95. package/dist/core/Random.js.map +1 -1
  96. package/dist/core/Scene.d.ts +16 -6
  97. package/dist/core/Scene.d.ts.map +1 -1
  98. package/dist/core/Scene.js +18 -6
  99. package/dist/core/Scene.js.map +1 -1
  100. package/dist/core/SceneStack.d.ts +8 -4
  101. package/dist/core/SceneStack.d.ts.map +1 -1
  102. package/dist/core/SceneStack.js +4 -0
  103. package/dist/core/SceneStack.js.map +1 -1
  104. package/dist/core/index.d.ts +3 -2
  105. package/dist/core/index.d.ts.map +1 -1
  106. package/dist/core/index.js +1 -1
  107. package/dist/core/index.js.map +1 -1
  108. package/dist/index.d.ts +4 -5
  109. package/dist/index.d.ts.map +1 -1
  110. package/dist/index.js +4 -5
  111. package/dist/index.js.map +1 -1
  112. package/dist/mw_games.global.js +88 -88
  113. package/dist/roguelike/Boss.d.ts +4 -4
  114. package/dist/roguelike/Boss.d.ts.map +1 -1
  115. package/dist/roguelike/Boss.js +6 -6
  116. package/dist/roguelike/Boss.js.map +1 -1
  117. package/dist/roguelike/Combat.d.ts +10 -11
  118. package/dist/roguelike/Combat.d.ts.map +1 -1
  119. package/dist/roguelike/Combat.js +9 -16
  120. package/dist/roguelike/Combat.js.map +1 -1
  121. package/dist/roguelike/ContentRoll.d.ts +43 -0
  122. package/dist/roguelike/ContentRoll.d.ts.map +1 -0
  123. package/dist/roguelike/ContentRoll.js +38 -0
  124. package/dist/roguelike/ContentRoll.js.map +1 -0
  125. package/dist/roguelike/DungeonParity.d.ts +42 -0
  126. package/dist/roguelike/DungeonParity.d.ts.map +1 -0
  127. package/dist/roguelike/DungeonParity.js +63 -0
  128. package/dist/roguelike/DungeonParity.js.map +1 -0
  129. package/dist/roguelike/Features.d.ts +42 -0
  130. package/dist/roguelike/Features.d.ts.map +1 -0
  131. package/dist/roguelike/Features.js +59 -0
  132. package/dist/roguelike/Features.js.map +1 -0
  133. package/dist/roguelike/MonsterAI.js +1 -1
  134. package/dist/roguelike/MonsterAI.js.map +1 -1
  135. package/dist/roguelike/MultiStageAbility.d.ts +43 -0
  136. package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
  137. package/dist/roguelike/MultiStageAbility.js +60 -0
  138. package/dist/roguelike/MultiStageAbility.js.map +1 -0
  139. package/dist/roguelike/RoomBuilders.d.ts +43 -0
  140. package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
  141. package/dist/roguelike/RoomBuilders.js +40 -0
  142. package/dist/roguelike/RoomBuilders.js.map +1 -0
  143. package/dist/roguelike/Targeting.d.ts +22 -0
  144. package/dist/roguelike/Targeting.d.ts.map +1 -1
  145. package/dist/roguelike/Targeting.js +20 -0
  146. package/dist/roguelike/Targeting.js.map +1 -1
  147. package/dist/roguelike/TriggerTracker.d.ts +36 -0
  148. package/dist/roguelike/TriggerTracker.d.ts.map +1 -0
  149. package/dist/roguelike/TriggerTracker.js +49 -0
  150. package/dist/roguelike/TriggerTracker.js.map +1 -0
  151. package/dist/roguelike/generate.d.ts +49 -0
  152. package/dist/roguelike/generate.d.ts.map +1 -1
  153. package/dist/roguelike/generate.js +38 -10
  154. package/dist/roguelike/generate.js.map +1 -1
  155. package/dist/roguelike/index.d.ts +16 -4
  156. package/dist/roguelike/index.d.ts.map +1 -1
  157. package/dist/roguelike/index.js +8 -2
  158. package/dist/roguelike/index.js.map +1 -1
  159. package/dist/rpg/EventRunner.d.ts +30 -8
  160. package/dist/rpg/EventRunner.d.ts.map +1 -1
  161. package/dist/rpg/EventRunner.js +1 -13
  162. package/dist/rpg/EventRunner.js.map +1 -1
  163. package/dist/rpg/FreeMover.d.ts +2 -2
  164. package/dist/rpg/FreeMover.d.ts.map +1 -1
  165. package/dist/rpg/FreeMover.js +5 -5
  166. package/dist/rpg/FreeMover.js.map +1 -1
  167. package/dist/rpg/GridMover.d.ts +2 -2
  168. package/dist/rpg/GridMover.d.ts.map +1 -1
  169. package/dist/rpg/GridMover.js +5 -5
  170. package/dist/rpg/GridMover.js.map +1 -1
  171. package/dist/rpg/MovableSprite.d.ts +25 -0
  172. package/dist/rpg/MovableSprite.d.ts.map +1 -0
  173. package/dist/rpg/MovableSprite.js +2 -0
  174. package/dist/rpg/MovableSprite.js.map +1 -0
  175. package/dist/rpg/Quest.d.ts +6 -1
  176. package/dist/rpg/Quest.d.ts.map +1 -1
  177. package/dist/rpg/Quest.js +6 -1
  178. package/dist/rpg/Quest.js.map +1 -1
  179. package/dist/rpg/automap.d.ts +24 -2
  180. package/dist/rpg/automap.d.ts.map +1 -1
  181. package/dist/rpg/automap.js +9 -1
  182. package/dist/rpg/automap.js.map +1 -1
  183. package/dist/rpg/index.d.ts +4 -4
  184. package/dist/rpg/index.d.ts.map +1 -1
  185. package/dist/rpg/index.js +1 -1
  186. package/dist/rpg/index.js.map +1 -1
  187. package/dist/three-d/Character3D.d.ts +26 -1
  188. package/dist/three-d/Character3D.d.ts.map +1 -1
  189. package/dist/three-d/Character3D.js +31 -14
  190. package/dist/three-d/Character3D.js.map +1 -1
  191. package/dist/three-d/Collision3D.d.ts +63 -0
  192. package/dist/three-d/Collision3D.d.ts.map +1 -0
  193. package/dist/three-d/Collision3D.js +75 -0
  194. package/dist/three-d/Collision3D.js.map +1 -0
  195. package/dist/three-d/Models.js +1 -1
  196. package/dist/three-d/index.d.ts +3 -1
  197. package/dist/three-d/index.d.ts.map +1 -1
  198. package/dist/three-d/index.js +1 -0
  199. package/dist/three-d/index.js.map +1 -1
  200. package/dist/{core → two-d}/Game.d.ts +7 -6
  201. package/dist/two-d/Game.d.ts.map +1 -0
  202. package/dist/{core → two-d}/Game.js +3 -3
  203. package/dist/two-d/Game.js.map +1 -0
  204. package/dist/two-d/Scene2D.d.ts +19 -0
  205. package/dist/two-d/Scene2D.d.ts.map +1 -0
  206. package/dist/two-d/Scene2D.js +23 -0
  207. package/dist/two-d/Scene2D.js.map +1 -0
  208. package/dist/two-d/index.d.ts +20 -0
  209. package/dist/two-d/index.d.ts.map +1 -0
  210. package/dist/two-d/index.js +18 -0
  211. package/dist/two-d/index.js.map +1 -0
  212. package/dist/two-d/render/ActorAnimator.d.ts.map +1 -0
  213. package/dist/two-d/render/ActorAnimator.js.map +1 -0
  214. package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -0
  215. package/dist/two-d/render/AnimatedSprite.js.map +1 -0
  216. package/dist/two-d/render/Autotile.d.ts.map +1 -0
  217. package/dist/two-d/render/Autotile.js.map +1 -0
  218. package/dist/two-d/render/Camera.d.ts.map +1 -0
  219. package/dist/{render → two-d/render}/Camera.js +2 -2
  220. package/dist/two-d/render/Camera.js.map +1 -0
  221. package/dist/two-d/render/Capabilities.d.ts.map +1 -0
  222. package/dist/two-d/render/Capabilities.js.map +1 -0
  223. package/dist/two-d/render/ColorBlindness.d.ts.map +1 -0
  224. package/dist/two-d/render/ColorBlindness.js.map +1 -0
  225. package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -0
  226. package/dist/{render → two-d/render}/ColorTransformBatcher.js +3 -2
  227. package/dist/two-d/render/ColorTransformBatcher.js.map +1 -0
  228. package/dist/two-d/render/LayeredSprite.d.ts.map +1 -0
  229. package/dist/two-d/render/LayeredSprite.js.map +1 -0
  230. package/dist/two-d/render/Minimap.d.ts.map +1 -0
  231. package/dist/{render → two-d/render}/Minimap.js +1 -1
  232. package/dist/two-d/render/Minimap.js.map +1 -0
  233. package/dist/two-d/render/Particles.d.ts +109 -0
  234. package/dist/two-d/render/Particles.d.ts.map +1 -0
  235. package/dist/two-d/render/Particles.js +178 -0
  236. package/dist/two-d/render/Particles.js.map +1 -0
  237. package/dist/two-d/render/Projectile.d.ts.map +1 -0
  238. package/dist/two-d/render/Projectile.js.map +1 -0
  239. package/dist/two-d/render/ScreenEffects.d.ts +71 -0
  240. package/dist/two-d/render/ScreenEffects.d.ts.map +1 -0
  241. package/dist/two-d/render/ScreenEffects.js +133 -0
  242. package/dist/two-d/render/ScreenEffects.js.map +1 -0
  243. package/dist/two-d/render/SpriteSheet.d.ts.map +1 -0
  244. package/dist/{render → two-d/render}/SpriteSheet.js +1 -1
  245. package/dist/two-d/render/SpriteSheet.js.map +1 -0
  246. package/dist/two-d/render/StatusVisuals.d.ts.map +1 -0
  247. package/dist/two-d/render/StatusVisuals.js.map +1 -0
  248. package/dist/two-d/render/TileMap.d.ts.map +1 -0
  249. package/dist/{render → two-d/render}/TileMap.js +1 -1
  250. package/dist/two-d/render/TileMap.js.map +1 -0
  251. package/dist/{rpg → two-d/render}/TiledMap.d.ts +2 -2
  252. package/dist/two-d/render/TiledMap.d.ts.map +1 -0
  253. package/dist/{rpg → two-d/render}/TiledMap.js +2 -2
  254. package/dist/two-d/render/TiledMap.js.map +1 -0
  255. package/dist/two-d/render/TintedSprite.d.ts.map +1 -0
  256. package/dist/two-d/render/TintedSprite.js.map +1 -0
  257. package/dist/two-d/render/Viewport.d.ts.map +1 -0
  258. package/dist/two-d/render/Viewport.js.map +1 -0
  259. package/dist/{render → two-d/render}/index.d.ts +6 -0
  260. package/dist/two-d/render/index.d.ts.map +1 -0
  261. package/dist/{render → two-d/render}/index.js +3 -0
  262. package/dist/two-d/render/index.js.map +1 -0
  263. package/dist/two-d/stage/DialogueStage.d.ts.map +1 -0
  264. package/dist/{stage → two-d/stage}/DialogueStage.js +1 -1
  265. package/dist/two-d/stage/DialogueStage.js.map +1 -0
  266. package/dist/two-d/stage/index.d.ts.map +1 -0
  267. package/dist/two-d/stage/index.js.map +1 -0
  268. package/dist/two-d/stage/script.d.ts.map +1 -0
  269. package/dist/{stage → two-d/stage}/script.js +0 -0
  270. package/dist/two-d/stage/script.js.map +1 -0
  271. package/dist/two-d/stage/twee.d.ts.map +1 -0
  272. package/dist/two-d/stage/twee.js.map +1 -0
  273. package/dist/two-d/ui/Bar.d.ts.map +1 -0
  274. package/dist/two-d/ui/Bar.js.map +1 -0
  275. package/dist/two-d/ui/BitmapLabel.d.ts.map +1 -0
  276. package/dist/two-d/ui/BitmapLabel.js.map +1 -0
  277. package/dist/{ui → two-d/ui}/Button.d.ts +7 -1
  278. package/dist/two-d/ui/Button.d.ts.map +1 -0
  279. package/dist/{ui → two-d/ui}/Button.js +20 -4
  280. package/dist/two-d/ui/Button.js.map +1 -0
  281. package/dist/two-d/ui/EventDialogue.d.ts +23 -0
  282. package/dist/two-d/ui/EventDialogue.d.ts.map +1 -0
  283. package/dist/two-d/ui/EventDialogue.js +27 -0
  284. package/dist/two-d/ui/EventDialogue.js.map +1 -0
  285. package/dist/two-d/ui/FloatingText.d.ts.map +1 -0
  286. package/dist/two-d/ui/FloatingText.js.map +1 -0
  287. package/dist/{ui → two-d/ui}/HelpScreen.d.ts +1 -1
  288. package/dist/two-d/ui/HelpScreen.d.ts.map +1 -0
  289. package/dist/two-d/ui/HelpScreen.js.map +1 -0
  290. package/dist/{ui → two-d/ui}/IconGrid.d.ts +1 -1
  291. package/dist/two-d/ui/IconGrid.d.ts.map +1 -0
  292. package/dist/two-d/ui/IconGrid.js.map +1 -0
  293. package/dist/two-d/ui/Label.d.ts.map +1 -0
  294. package/dist/two-d/ui/Label.js.map +1 -0
  295. package/dist/{ui → two-d/ui}/ListView.d.ts +1 -1
  296. package/dist/two-d/ui/ListView.d.ts.map +1 -0
  297. package/dist/two-d/ui/ListView.js.map +1 -0
  298. package/dist/{ui → two-d/ui}/LoadingScreen.d.ts +1 -1
  299. package/dist/two-d/ui/LoadingScreen.d.ts.map +1 -0
  300. package/dist/two-d/ui/LoadingScreen.js.map +1 -0
  301. package/dist/{ui → two-d/ui}/MessageBox.d.ts +1 -1
  302. package/dist/two-d/ui/MessageBox.d.ts.map +1 -0
  303. package/dist/two-d/ui/MessageBox.js.map +1 -0
  304. package/dist/two-d/ui/NinePatch.d.ts.map +1 -0
  305. package/dist/two-d/ui/NinePatch.js.map +1 -0
  306. package/dist/{ui → two-d/ui}/RebindScreen.d.ts +1 -1
  307. package/dist/two-d/ui/RebindScreen.d.ts.map +1 -0
  308. package/dist/{ui → two-d/ui}/RebindScreen.js +1 -1
  309. package/dist/two-d/ui/RebindScreen.js.map +1 -0
  310. package/dist/two-d/ui/StatsScreen.d.ts.map +1 -0
  311. package/dist/two-d/ui/StatsScreen.js.map +1 -0
  312. package/dist/two-d/ui/Toast.d.ts.map +1 -0
  313. package/dist/{ui → two-d/ui}/Toast.js +1 -1
  314. package/dist/two-d/ui/Toast.js.map +1 -0
  315. package/dist/two-d/ui/Tooltip.d.ts +94 -0
  316. package/dist/two-d/ui/Tooltip.d.ts.map +1 -0
  317. package/dist/two-d/ui/Tooltip.js +149 -0
  318. package/dist/two-d/ui/Tooltip.js.map +1 -0
  319. package/dist/two-d/ui/VerticalLabel.d.ts.map +1 -0
  320. package/dist/two-d/ui/VerticalLabel.js.map +1 -0
  321. package/dist/{ui → two-d/ui}/Window.d.ts +2 -2
  322. package/dist/two-d/ui/Window.d.ts.map +1 -0
  323. package/dist/{ui → two-d/ui}/Window.js +1 -1
  324. package/dist/two-d/ui/Window.js.map +1 -0
  325. package/dist/two-d/ui/WindowStack.d.ts.map +1 -0
  326. package/dist/{ui → two-d/ui}/WindowStack.js +1 -1
  327. package/dist/two-d/ui/WindowStack.js.map +1 -0
  328. package/dist/{ui → two-d/ui}/index.d.ts +4 -0
  329. package/dist/two-d/ui/index.d.ts.map +1 -0
  330. package/dist/{ui → two-d/ui}/index.js +2 -0
  331. package/dist/two-d/ui/index.js.map +1 -0
  332. package/dist/{ui → two-d/ui}/theme.d.ts +2 -2
  333. package/dist/two-d/ui/theme.d.ts.map +1 -0
  334. package/dist/{ui → two-d/ui}/theme.js +1 -1
  335. package/dist/two-d/ui/theme.js.map +1 -0
  336. package/dist/version.d.ts +1 -1
  337. package/dist/version.js +1 -1
  338. package/dist/world/Encounters.js +1 -1
  339. package/dist/world/Encounters.js.map +1 -1
  340. package/dist/world/Environment.d.ts +12 -3
  341. package/dist/world/Environment.d.ts.map +1 -1
  342. package/dist/world/Environment.js +18 -9
  343. package/dist/world/Environment.js.map +1 -1
  344. package/package.json +227 -147
  345. package/dist/core/Game.d.ts.map +0 -1
  346. package/dist/core/Game.js.map +0 -1
  347. package/dist/render/ActorAnimator.d.ts.map +0 -1
  348. package/dist/render/ActorAnimator.js.map +0 -1
  349. package/dist/render/AnimatedSprite.d.ts.map +0 -1
  350. package/dist/render/AnimatedSprite.js.map +0 -1
  351. package/dist/render/Autotile.d.ts.map +0 -1
  352. package/dist/render/Autotile.js.map +0 -1
  353. package/dist/render/Camera.d.ts.map +0 -1
  354. package/dist/render/Camera.js.map +0 -1
  355. package/dist/render/Capabilities.d.ts.map +0 -1
  356. package/dist/render/Capabilities.js.map +0 -1
  357. package/dist/render/ColorBlindness.d.ts.map +0 -1
  358. package/dist/render/ColorBlindness.js.map +0 -1
  359. package/dist/render/ColorTransformBatcher.d.ts.map +0 -1
  360. package/dist/render/ColorTransformBatcher.js.map +0 -1
  361. package/dist/render/LayeredSprite.d.ts.map +0 -1
  362. package/dist/render/LayeredSprite.js.map +0 -1
  363. package/dist/render/Minimap.d.ts.map +0 -1
  364. package/dist/render/Minimap.js.map +0 -1
  365. package/dist/render/Projectile.d.ts.map +0 -1
  366. package/dist/render/Projectile.js.map +0 -1
  367. package/dist/render/SpriteSheet.d.ts.map +0 -1
  368. package/dist/render/SpriteSheet.js.map +0 -1
  369. package/dist/render/StatusVisuals.d.ts.map +0 -1
  370. package/dist/render/StatusVisuals.js.map +0 -1
  371. package/dist/render/TileMap.d.ts.map +0 -1
  372. package/dist/render/TileMap.js.map +0 -1
  373. package/dist/render/TintedSprite.d.ts.map +0 -1
  374. package/dist/render/TintedSprite.js.map +0 -1
  375. package/dist/render/Viewport.d.ts.map +0 -1
  376. package/dist/render/Viewport.js.map +0 -1
  377. package/dist/render/index.d.ts.map +0 -1
  378. package/dist/render/index.js.map +0 -1
  379. package/dist/rpg/TiledMap.d.ts.map +0 -1
  380. package/dist/rpg/TiledMap.js.map +0 -1
  381. package/dist/stage/DialogueStage.d.ts.map +0 -1
  382. package/dist/stage/DialogueStage.js.map +0 -1
  383. package/dist/stage/index.d.ts.map +0 -1
  384. package/dist/stage/index.js.map +0 -1
  385. package/dist/stage/script.d.ts.map +0 -1
  386. package/dist/stage/script.js.map +0 -1
  387. package/dist/stage/twee.d.ts.map +0 -1
  388. package/dist/stage/twee.js.map +0 -1
  389. package/dist/ui/Bar.d.ts.map +0 -1
  390. package/dist/ui/Bar.js.map +0 -1
  391. package/dist/ui/BitmapLabel.d.ts.map +0 -1
  392. package/dist/ui/BitmapLabel.js.map +0 -1
  393. package/dist/ui/Button.d.ts.map +0 -1
  394. package/dist/ui/Button.js.map +0 -1
  395. package/dist/ui/FloatingText.d.ts.map +0 -1
  396. package/dist/ui/FloatingText.js.map +0 -1
  397. package/dist/ui/HelpScreen.d.ts.map +0 -1
  398. package/dist/ui/HelpScreen.js.map +0 -1
  399. package/dist/ui/IconGrid.d.ts.map +0 -1
  400. package/dist/ui/IconGrid.js.map +0 -1
  401. package/dist/ui/Label.d.ts.map +0 -1
  402. package/dist/ui/Label.js.map +0 -1
  403. package/dist/ui/ListView.d.ts.map +0 -1
  404. package/dist/ui/ListView.js.map +0 -1
  405. package/dist/ui/LoadingScreen.d.ts.map +0 -1
  406. package/dist/ui/LoadingScreen.js.map +0 -1
  407. package/dist/ui/MessageBox.d.ts.map +0 -1
  408. package/dist/ui/MessageBox.js.map +0 -1
  409. package/dist/ui/NinePatch.d.ts.map +0 -1
  410. package/dist/ui/NinePatch.js.map +0 -1
  411. package/dist/ui/RebindScreen.d.ts.map +0 -1
  412. package/dist/ui/RebindScreen.js.map +0 -1
  413. package/dist/ui/StatsScreen.d.ts.map +0 -1
  414. package/dist/ui/StatsScreen.js.map +0 -1
  415. package/dist/ui/Toast.d.ts.map +0 -1
  416. package/dist/ui/Toast.js.map +0 -1
  417. package/dist/ui/VerticalLabel.d.ts.map +0 -1
  418. package/dist/ui/VerticalLabel.js.map +0 -1
  419. package/dist/ui/Window.d.ts.map +0 -1
  420. package/dist/ui/Window.js.map +0 -1
  421. package/dist/ui/WindowStack.d.ts.map +0 -1
  422. package/dist/ui/WindowStack.js.map +0 -1
  423. package/dist/ui/index.d.ts.map +0 -1
  424. package/dist/ui/index.js.map +0 -1
  425. package/dist/ui/theme.d.ts.map +0 -1
  426. package/dist/ui/theme.js.map +0 -1
  427. /package/dist/{render → two-d/render}/ActorAnimator.d.ts +0 -0
  428. /package/dist/{render → two-d/render}/ActorAnimator.js +0 -0
  429. /package/dist/{render → two-d/render}/AnimatedSprite.d.ts +0 -0
  430. /package/dist/{render → two-d/render}/AnimatedSprite.js +0 -0
  431. /package/dist/{render → two-d/render}/Autotile.d.ts +0 -0
  432. /package/dist/{render → two-d/render}/Autotile.js +0 -0
  433. /package/dist/{render → two-d/render}/Camera.d.ts +0 -0
  434. /package/dist/{render → two-d/render}/Capabilities.d.ts +0 -0
  435. /package/dist/{render → two-d/render}/Capabilities.js +0 -0
  436. /package/dist/{render → two-d/render}/ColorBlindness.d.ts +0 -0
  437. /package/dist/{render → two-d/render}/ColorBlindness.js +0 -0
  438. /package/dist/{render → two-d/render}/ColorTransformBatcher.d.ts +0 -0
  439. /package/dist/{render → two-d/render}/LayeredSprite.d.ts +0 -0
  440. /package/dist/{render → two-d/render}/LayeredSprite.js +0 -0
  441. /package/dist/{render → two-d/render}/Minimap.d.ts +0 -0
  442. /package/dist/{render → two-d/render}/Projectile.d.ts +0 -0
  443. /package/dist/{render → two-d/render}/Projectile.js +0 -0
  444. /package/dist/{render → two-d/render}/SpriteSheet.d.ts +0 -0
  445. /package/dist/{render → two-d/render}/StatusVisuals.d.ts +0 -0
  446. /package/dist/{render → two-d/render}/StatusVisuals.js +0 -0
  447. /package/dist/{render → two-d/render}/TileMap.d.ts +0 -0
  448. /package/dist/{render → two-d/render}/TintedSprite.d.ts +0 -0
  449. /package/dist/{render → two-d/render}/TintedSprite.js +0 -0
  450. /package/dist/{render → two-d/render}/Viewport.d.ts +0 -0
  451. /package/dist/{render → two-d/render}/Viewport.js +0 -0
  452. /package/dist/{stage → two-d/stage}/DialogueStage.d.ts +0 -0
  453. /package/dist/{stage → two-d/stage}/index.d.ts +0 -0
  454. /package/dist/{stage → two-d/stage}/index.js +0 -0
  455. /package/dist/{stage → two-d/stage}/script.d.ts +0 -0
  456. /package/dist/{stage → two-d/stage}/twee.d.ts +0 -0
  457. /package/dist/{stage → two-d/stage}/twee.js +0 -0
  458. /package/dist/{ui → two-d/ui}/Bar.d.ts +0 -0
  459. /package/dist/{ui → two-d/ui}/Bar.js +0 -0
  460. /package/dist/{ui → two-d/ui}/BitmapLabel.d.ts +0 -0
  461. /package/dist/{ui → two-d/ui}/BitmapLabel.js +0 -0
  462. /package/dist/{ui → two-d/ui}/FloatingText.d.ts +0 -0
  463. /package/dist/{ui → two-d/ui}/FloatingText.js +0 -0
  464. /package/dist/{ui → two-d/ui}/HelpScreen.js +0 -0
  465. /package/dist/{ui → two-d/ui}/IconGrid.js +0 -0
  466. /package/dist/{ui → two-d/ui}/Label.d.ts +0 -0
  467. /package/dist/{ui → two-d/ui}/Label.js +0 -0
  468. /package/dist/{ui → two-d/ui}/ListView.js +0 -0
  469. /package/dist/{ui → two-d/ui}/LoadingScreen.js +0 -0
  470. /package/dist/{ui → two-d/ui}/MessageBox.js +0 -0
  471. /package/dist/{ui → two-d/ui}/NinePatch.d.ts +0 -0
  472. /package/dist/{ui → two-d/ui}/NinePatch.js +0 -0
  473. /package/dist/{ui → two-d/ui}/StatsScreen.d.ts +0 -0
  474. /package/dist/{ui → two-d/ui}/StatsScreen.js +0 -0
  475. /package/dist/{ui → two-d/ui}/Toast.d.ts +0 -0
  476. /package/dist/{ui → two-d/ui}/VerticalLabel.d.ts +0 -0
  477. /package/dist/{ui → two-d/ui}/VerticalLabel.js +0 -0
  478. /package/dist/{ui → two-d/ui}/WindowStack.d.ts +0 -0
@@ -1,14 +1,17 @@
1
- import { Container } from 'pixi.js';
2
1
  import { Signal } from './Signal.ts';
3
2
  /**
4
3
  * One screen of the game: a title, a menu, the dungeon itself.
5
4
  *
6
- * A scene owns a Pixi container and everything in it. Switching scenes destroys the old
7
- * one, so a scene may hold whatever state it likes without cleaning up by hand.
5
+ * This is the lifecycle half only, and owns no renderer: `create`, `update`, `resize`, the
6
+ * suspend/resume pair a pushed scene needs, and a destroy that fires once. `two-d.Scene2D`
7
+ * adds the Pixi container a 2D game draws into; a Babylon game supplies its own equivalent.
8
+ * The split exists so `SceneStack` - which never touches a display node, only these methods -
9
+ * works for either, rather than scene management being something only a Pixi game gets.
10
+ *
11
+ * Switching scenes destroys the old one, so a scene may hold whatever state it likes without
12
+ * cleaning up by hand.
8
13
  */
9
14
  export declare abstract class Scene {
10
- /** everything this scene draws hangs off here */
11
- readonly stage: Container<import("pixi.js").ContainerChild>;
12
15
  /** fires when the scene is torn down, for listeners that need to detach */
13
16
  readonly onDestroy: Signal<void>;
14
17
  private destroyed;
@@ -34,7 +37,14 @@ export declare abstract class Scene {
34
37
  */
35
38
  onResume(_result: unknown): void;
36
39
  destroy(): void;
40
+ /**
41
+ * Renderer-owned resources this scene holds, released exactly once as it is destroyed.
42
+ *
43
+ * The base owns none, because it owns no renderer; `two-d.Scene2D` destroys its container
44
+ * here. A subclass overriding it does not need to call `super.teardown()`.
45
+ */
46
+ protected teardown(): void;
37
47
  get isDestroyed(): boolean;
38
48
  }
39
- export type SceneClass = new () => Scene;
49
+ export type SceneClass<T extends Scene = Scene> = new () => T;
40
50
  //# sourceMappingURL=Scene.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Scene.d.ts","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC;;;;;GAKG;AACH,8BAAsB,KAAK;IAC1B,iDAAiD;IACjD,QAAQ,CAAC,KAAK,8CAAmB;IAEjC,2EAA2E;IAC3E,QAAQ,CAAC,SAAS,eAAsB;IAExC,OAAO,CAAC,SAAS,CAAS;IAE1B,4EAA4E;IAC5E,QAAQ,CAAC,MAAM,IAAI,IAAI,CAAC;IAExB,kEAAkE;IAClE,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAExB;IAED,6EAA6E;IAC7E,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED;;;;;;OAMG;IACH,SAAS,IAAI,IAAI,CAEhB;IAED;;;;;OAKG;IACH,QAAQ,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAE/B;IAED,OAAO,IAAI,IAAI,CAOd;IAED,IAAI,WAAW,IAAI,OAAO,CAEzB;CACD;AAED,MAAM,MAAM,UAAU,GAAG,UAAU,KAAK,CAAC"}
1
+ {"version":3,"file":"Scene.d.ts","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC;;;;;;;;;;;GAWG;AACH,8BAAsB,KAAK;IAC1B,2EAA2E;IAC3E,QAAQ,CAAC,SAAS,eAAsB;IAExC,OAAO,CAAC,SAAS,CAAS;IAE1B,4EAA4E;IAC5E,QAAQ,CAAC,MAAM,IAAI,IAAI,CAAC;IAExB,kEAAkE;IAClE,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAExB;IAED,6EAA6E;IAC7E,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED;;;;;;OAMG;IACH,SAAS,IAAI,IAAI,CAEhB;IAED;;;;;OAKG;IACH,QAAQ,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAE/B;IAED,OAAO,IAAI,IAAI,CAOd;IAED;;;;;OAKG;IACH,SAAS,CAAC,QAAQ,IAAI,IAAI,CAEzB;IAED,IAAI,WAAW,IAAI,OAAO,CAEzB;CACD;AAED,MAAM,MAAM,UAAU,CAAC,CAAC,SAAS,KAAK,GAAG,KAAK,IAAI,UAAU,CAAC,CAAC"}
@@ -1,15 +1,18 @@
1
- import { Container } from 'pixi.js';
2
1
  import { Signal } from './Signal.js';
3
2
  /**
4
3
  * One screen of the game: a title, a menu, the dungeon itself.
5
4
  *
6
- * A scene owns a Pixi container and everything in it. Switching scenes destroys the old
7
- * one, so a scene may hold whatever state it likes without cleaning up by hand.
5
+ * This is the lifecycle half only, and owns no renderer: `create`, `update`, `resize`, the
6
+ * suspend/resume pair a pushed scene needs, and a destroy that fires once. `two-d.Scene2D`
7
+ * adds the Pixi container a 2D game draws into; a Babylon game supplies its own equivalent.
8
+ * The split exists so `SceneStack` - which never touches a display node, only these methods -
9
+ * works for either, rather than scene management being something only a Pixi game gets.
10
+ *
11
+ * Switching scenes destroys the old one, so a scene may hold whatever state it likes without
12
+ * cleaning up by hand.
8
13
  */
9
14
  export class Scene {
10
15
  constructor() {
11
- /** everything this scene draws hangs off here */
12
- this.stage = new Container();
13
16
  /** fires when the scene is torn down, for listeners that need to detach */
14
17
  this.onDestroy = new Signal();
15
18
  this.destroyed = false;
@@ -47,7 +50,16 @@ export class Scene {
47
50
  this.destroyed = true;
48
51
  this.onDestroy.dispatch();
49
52
  this.onDestroy.removeAll();
50
- this.stage.destroy({ children: true });
53
+ this.teardown();
54
+ }
55
+ /**
56
+ * Renderer-owned resources this scene holds, released exactly once as it is destroyed.
57
+ *
58
+ * The base owns none, because it owns no renderer; `two-d.Scene2D` destroys its container
59
+ * here. A subclass overriding it does not need to call `super.teardown()`.
60
+ */
61
+ teardown() {
62
+ //nothing renderer-shaped at this level
51
63
  }
52
64
  get isDestroyed() {
53
65
  return this.destroyed;
@@ -1 +1 @@
1
- {"version":3,"file":"Scene.js","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC;;;;;GAKG;AACH,MAAM,OAAgB,KAAK;IAA3B;QACC,iDAAiD;QACxC,UAAK,GAAG,IAAI,SAAS,EAAE,CAAC;QAEjC,2EAA2E;QAClE,cAAS,GAAG,IAAI,MAAM,EAAQ,CAAC;QAEhC,cAAS,GAAG,KAAK,CAAC;IAgD3B,CAAC;IA3CA,kEAAkE;IAClE,MAAM,CAAC,GAAW;QACjB,wDAAwD;IACzD,CAAC;IAED,6EAA6E;IAC7E,MAAM,CAAC,MAAc,EAAE,OAAe;QACrC,yDAAyD;IAC1D,CAAC;IAED;;;;;;OAMG;IACH,SAAS;QACR,kDAAkD;IACnD,CAAC;IAED;;;;;OAKG;IACH,QAAQ,CAAC,OAAgB;QACxB,uDAAuD;IACxD,CAAC;IAED,OAAO;QACN,IAAI,IAAI,CAAC,SAAS;YAAE,OAAO;QAC3B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;IACxC,CAAC;IAED,IAAI,WAAW;QACd,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;CACD"}
1
+ {"version":3,"file":"Scene.js","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC;;;;;;;;;;;GAWG;AACH,MAAM,OAAgB,KAAK;IAA3B;QACC,2EAA2E;QAClE,cAAS,GAAG,IAAI,MAAM,EAAQ,CAAC;QAEhC,cAAS,GAAG,KAAK,CAAC;IA0D3B,CAAC;IArDA,kEAAkE;IAClE,MAAM,CAAC,GAAW;QACjB,wDAAwD;IACzD,CAAC;IAED,6EAA6E;IAC7E,MAAM,CAAC,MAAc,EAAE,OAAe;QACrC,yDAAyD;IAC1D,CAAC;IAED;;;;;;OAMG;IACH,SAAS;QACR,kDAAkD;IACnD,CAAC;IAED;;;;;OAKG;IACH,QAAQ,CAAC,OAAgB;QACxB,uDAAuD;IACxD,CAAC;IAED,OAAO;QACN,IAAI,IAAI,CAAC,SAAS;YAAE,OAAO;QAC3B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;QAC3B,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED;;;;;OAKG;IACO,QAAQ;QACjB,uCAAuC;IACxC,CAAC;IAED,IAAI,WAAW;QACd,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;CACD"}
@@ -2,6 +2,10 @@ import type { Scene } from './Scene.ts';
2
2
  /**
3
3
  * The stack of scenes a `Game` runs: exactly one updates, all render.
4
4
  *
5
+ * Generic over the scene type, and typed against `core.Scene`'s lifecycle rather than any
6
+ * display node, so a Pixi game uses `SceneStack<Scene2D>` and a Babylon game its own - this
7
+ * class only ever calls `create`, `destroy`, `resize`, `update`, `onSuspend` and `onResume`.
8
+ *
5
9
  * `switchScene` replaces the whole stack, for moving between screens.
6
10
  * `pushScene` suspends the current scene and starts another on top of it - a
7
11
  * minigame over the dungeon, a pause menu over play - and `popScene` destroys
@@ -12,15 +16,15 @@ import type { Scene } from './Scene.ts';
12
16
  * Takes instances, never classes: constructing scenes is the `Game`'s job, and
13
17
  * keeping it out is what keeps this testable without a browser.
14
18
  */
15
- export declare class SceneStack {
19
+ export declare class SceneStack<T extends Scene = Scene> {
16
20
  private scenes;
17
21
  /** the scene that updates, or null when the stack is empty */
18
- get current(): Scene | null;
22
+ get current(): T | null;
19
23
  get depth(): number;
20
24
  /** replaces everything with one scene, destroying what was there */
21
- replace(scene: Scene): void;
25
+ replace(scene: T): void;
22
26
  /** suspends the current scene and starts another above it */
23
- push(scene: Scene): void;
27
+ push(scene: T): void;
24
28
  /**
25
29
  * Destroys the top scene and resumes the one below with `result`.
26
30
  *
@@ -1 +1 @@
1
- {"version":3,"file":"SceneStack.d.ts","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;GAYG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,MAAM,CAAe;IAE7B,8DAA8D;IAC9D,IAAI,OAAO,IAAI,KAAK,GAAG,IAAI,CAE1B;IAED,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,oEAAoE;IACpE,OAAO,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAI1B;IAED,6DAA6D;IAC7D,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAIvB;IAED;;;;;OAKG;IACH,GAAG,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI,CAO1B;IAED,kEAAkE;IAClE,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEvB;IAED,6EAA6E;IAC7E,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;IAED,OAAO,IAAI,IAAI,CAGd;CACD"}
1
+ {"version":3,"file":"SceneStack.d.ts","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,UAAU,CAAC,CAAC,SAAS,KAAK,GAAG,KAAK;IAC9C,OAAO,CAAC,MAAM,CAAW;IAEzB,8DAA8D;IAC9D,IAAI,OAAO,IAAI,CAAC,GAAG,IAAI,CAEtB;IAED,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,oEAAoE;IACpE,OAAO,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAItB;IAED,6DAA6D;IAC7D,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAInB;IAED;;;;;OAKG;IACH,GAAG,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI,CAO1B;IAED,kEAAkE;IAClE,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEvB;IAED,6EAA6E;IAC7E,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;IAED,OAAO,IAAI,IAAI,CAGd;CACD"}
@@ -1,6 +1,10 @@
1
1
  /**
2
2
  * The stack of scenes a `Game` runs: exactly one updates, all render.
3
3
  *
4
+ * Generic over the scene type, and typed against `core.Scene`'s lifecycle rather than any
5
+ * display node, so a Pixi game uses `SceneStack<Scene2D>` and a Babylon game its own - this
6
+ * class only ever calls `create`, `destroy`, `resize`, `update`, `onSuspend` and `onResume`.
7
+ *
4
8
  * `switchScene` replaces the whole stack, for moving between screens.
5
9
  * `pushScene` suspends the current scene and starts another on top of it - a
6
10
  * minigame over the dungeon, a pause menu over play - and `popScene` destroys
@@ -1 +1 @@
1
- {"version":3,"file":"SceneStack.js","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH,MAAM,OAAO,UAAU;IAAvB;QACS,WAAM,GAAY,EAAE,CAAC;IAsD9B,CAAC;IApDA,8DAA8D;IAC9D,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAC9E,CAAC;IAED,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAC3B,CAAC;IAED,oEAAoE;IACpE,OAAO,CAAC,KAAY;QACnB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,MAAM;YAAE,GAAG,CAAC,OAAO,EAAE,CAAC;QAC7C,IAAI,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC;QACtB,KAAK,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED,6DAA6D;IAC7D,IAAI,CAAC,KAAY;QAChB,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACxB,KAAK,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACH,GAAG,CAAC,MAAgB;QACnB,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;YAC7B,MAAM,IAAI,KAAK,CAAC,yEAAyE,CAAC,CAAC;QAC5F,CAAC;QACD,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QAC9B,GAAG,EAAE,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;IAChC,CAAC;IAED,kEAAkE;IAClE,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAED,6EAA6E;IAC7E,MAAM,CAAC,KAAa,EAAE,MAAc;QACnC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAAE,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC9D,CAAC;IAED,OAAO;QACN,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAAE,KAAK,CAAC,OAAO,EAAE,CAAC;QACjD,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;IAClB,CAAC;CACD"}
1
+ {"version":3,"file":"SceneStack.js","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,OAAO,UAAU;IAAvB;QACS,WAAM,GAAQ,EAAE,CAAC;IAsD1B,CAAC;IApDA,8DAA8D;IAC9D,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAC9E,CAAC;IAED,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAC3B,CAAC;IAED,oEAAoE;IACpE,OAAO,CAAC,KAAQ;QACf,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,MAAM;YAAE,GAAG,CAAC,OAAO,EAAE,CAAC;QAC7C,IAAI,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC;QACtB,KAAK,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED,6DAA6D;IAC7D,IAAI,CAAC,KAAQ;QACZ,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACxB,KAAK,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACH,GAAG,CAAC,MAAgB;QACnB,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;YAC7B,MAAM,IAAI,KAAK,CAAC,yEAAyE,CAAC,CAAC;QAC5F,CAAC;QACD,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QAC9B,GAAG,EAAE,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;IAChC,CAAC;IAED,kEAAkE;IAClE,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAED,6EAA6E;IAC7E,MAAM,CAAC,KAAa,EAAE,MAAc;QACnC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAAE,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC9D,CAAC;IAED,OAAO;QACN,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAAE,KAAK,CAAC,OAAO,EAAE,CAAC;QACjD,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;IAClB,CAAC;CACD"}
@@ -1,11 +1,11 @@
1
- export { Game } from './Game.ts';
2
- export type { GameOptions } from './Game.ts';
3
1
  export { Scene } from './Scene.ts';
4
2
  export type { SceneClass } from './Scene.ts';
5
3
  export { SceneStack } from './SceneStack.ts';
6
4
  export { Logger } from './Log.ts';
7
5
  export type { LogLevel, LogEntry, LoggerOptions } from './Log.ts';
8
6
  export { Signal } from './Signal.ts';
7
+ export { HookRegistry } from './Hooks.ts';
8
+ export type { Hook } from './Hooks.ts';
9
9
  export type { SignalListener } from './Signal.ts';
10
10
  export * as Random from './Random.ts';
11
11
  export * as Input from './Input.ts';
@@ -39,6 +39,7 @@ export { Session } from './Session.ts';
39
39
  export type { SessionOptions } from './Session.ts';
40
40
  export { FeedbackClient } from './Feedback.ts';
41
41
  export type { FeedbackOptions, FeedbackRequest, FeedbackResponse } from './Feedback.ts';
42
+ export type { HttpTransportOptions } from './HttpTransport.ts';
42
43
  export { Spawner } from './Spawner.ts';
43
44
  export type { Wave, SpawnerOptions } from './Spawner.ts';
44
45
  export { hexNeighbors, hexDistance, hexLine, hexRange, hexToPixel, pixelToHex } from './Hex.ts';
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/core/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,YAAY,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AAC7C,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,YAAY,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AAClE,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AACrC,YAAY,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAClD,OAAO,KAAK,MAAM,MAAM,aAAa,CAAC;AACtC,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,WAAW,CAAC;AACvC,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AACpF,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,YAAY,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAEvE,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,YAAY,EAAE,aAAa,EAAE,qBAAqB,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACxF,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAE1E,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACzC,YAAY,EAAE,kBAAkB,EAAE,MAAM,YAAY,CAAC;AAErD,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,cAAc,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AAC1F,OAAO,EAAE,UAAU,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AACxD,YAAY,EAAE,QAAQ,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AACxE,OAAO,EAAE,SAAS,EAAE,wBAAwB,EAAE,mBAAmB,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AACzG,YAAY,EAAE,gBAAgB,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AAC9D,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AACnE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AACnF,YAAY,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,YAAY,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,YAAY,EAAE,eAAe,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AACxF,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAChG,YAAY,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AACzC,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,YAAY,EAAE,UAAU,EAAE,QAAQ,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/core/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,YAAY,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AAClE,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AACrC,OAAO,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAC1C,YAAY,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AACvC,YAAY,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAClD,OAAO,KAAK,MAAM,MAAM,aAAa,CAAC;AACtC,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,WAAW,CAAC;AACvC,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AACpF,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,YAAY,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAEvE,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,YAAY,EAAE,aAAa,EAAE,qBAAqB,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACxF,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAE1E,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACzC,YAAY,EAAE,kBAAkB,EAAE,MAAM,YAAY,CAAC;AAErD,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,cAAc,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AAC1F,OAAO,EAAE,UAAU,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AACxD,YAAY,EAAE,QAAQ,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AACxE,OAAO,EAAE,SAAS,EAAE,wBAAwB,EAAE,mBAAmB,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AACzG,YAAY,EAAE,gBAAgB,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AAC9D,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AACnE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AACnF,YAAY,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,YAAY,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,YAAY,EAAE,eAAe,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AACxF,YAAY,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAC/D,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAChG,YAAY,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AACzC,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,YAAY,EAAE,UAAU,EAAE,QAAQ,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC"}
@@ -1,8 +1,8 @@
1
- export { Game } from './Game.js';
2
1
  export { Scene } from './Scene.js';
3
2
  export { SceneStack } from './SceneStack.js';
4
3
  export { Logger } from './Log.js';
5
4
  export { Signal } from './Signal.js';
5
+ export { HookRegistry } from './Hooks.js';
6
6
  export * as Random from './Random.js';
7
7
  export * as Input from './Input.js';
8
8
  export { PlayerInput } from './PlayerInput.js';
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/core/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEjC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,OAAO,KAAK,MAAM,MAAM,aAAa,CAAC;AACtC,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,WAAW,CAAC;AAEvC,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAG/C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAGzC,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAEjD,OAAO,EAAE,UAAU,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AAExD,OAAO,EAAE,SAAS,EAAE,wBAAwB,EAAE,mBAAmB,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAEzG,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAEnF,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAE/C,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAEhG,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/core/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AACrC,OAAO,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAG1C,OAAO,KAAK,MAAM,MAAM,aAAa,CAAC;AACtC,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,WAAW,CAAC;AAEvC,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAG/C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAGzC,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAEjD,OAAO,EAAE,UAAU,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AAExD,OAAO,EAAE,SAAS,EAAE,wBAAwB,EAAE,mBAAmB,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAEzG,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAEnF,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAG/C,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAEhG,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC"}
package/dist/index.d.ts CHANGED
@@ -3,15 +3,14 @@
3
3
  *
4
4
  * This is the whole surface in one place, which is also what the standalone
5
5
  * `mw_games.global.js` build exposes as `window.mw_games`. Consumers using a bundler can
6
- * import the narrower entry points instead: `mw_games/core`, `mw_games/render`,
7
- * `mw_games/roguelike`.
6
+ * import the narrower entry points instead: `mw_games/core`, `mw_games/two-d`,
7
+ * `mw_games/roguelike`. `mw_games/3d` is deliberately absent from here: it pulls in Babylon,
8
+ * which a 2D game should never pay for by importing the root.
8
9
  */
9
10
  export { version } from './version.ts';
10
11
  export * from './core/index.ts';
11
- export * from './render/index.ts';
12
+ export * from './two-d/index.ts';
12
13
  export * as Resources from './assets/index.ts';
13
- export * from './ui/index.ts';
14
- export * from './stage/index.ts';
15
14
  export * as Roguelike from './roguelike/index.ts';
16
15
  export * as I18n from './i18n/index.ts';
17
16
  export * as Actors from './actors/index.ts';
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,OAAO,KAAK,SAAS,MAAM,mBAAmB,CAAC;AAC/C,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,OAAO,KAAK,SAAS,MAAM,sBAAsB,CAAC;AAClD,OAAO,KAAK,IAAI,MAAM,iBAAiB,CAAC;AACxC,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,GAAG,MAAM,gBAAgB,CAAC;AACtC,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,UAAU,MAAM,uBAAuB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,OAAO,KAAK,SAAS,MAAM,mBAAmB,CAAC;AAC/C,OAAO,KAAK,SAAS,MAAM,sBAAsB,CAAC;AAClD,OAAO,KAAK,IAAI,MAAM,iBAAiB,CAAC;AACxC,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,GAAG,MAAM,gBAAgB,CAAC;AACtC,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,UAAU,MAAM,uBAAuB,CAAC"}
package/dist/index.js CHANGED
@@ -3,15 +3,14 @@
3
3
  *
4
4
  * This is the whole surface in one place, which is also what the standalone
5
5
  * `mw_games.global.js` build exposes as `window.mw_games`. Consumers using a bundler can
6
- * import the narrower entry points instead: `mw_games/core`, `mw_games/render`,
7
- * `mw_games/roguelike`.
6
+ * import the narrower entry points instead: `mw_games/core`, `mw_games/two-d`,
7
+ * `mw_games/roguelike`. `mw_games/3d` is deliberately absent from here: it pulls in Babylon,
8
+ * which a 2D game should never pay for by importing the root.
8
9
  */
9
10
  export { version } from './version.js';
10
11
  export * from './core/index.js';
11
- export * from './render/index.js';
12
+ export * from './two-d/index.js';
12
13
  export * as Resources from './assets/index.js';
13
- export * from './ui/index.js';
14
- export * from './stage/index.js';
15
14
  export * as Roguelike from './roguelike/index.js';
16
15
  export * as I18n from './i18n/index.js';
17
16
  export * as Actors from './actors/index.js';
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,OAAO,KAAK,SAAS,MAAM,mBAAmB,CAAC;AAC/C,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,OAAO,KAAK,SAAS,MAAM,sBAAsB,CAAC;AAClD,OAAO,KAAK,IAAI,MAAM,iBAAiB,CAAC;AACxC,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,GAAG,MAAM,gBAAgB,CAAC;AACtC,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,UAAU,MAAM,uBAAuB,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,OAAO,KAAK,SAAS,MAAM,mBAAmB,CAAC;AAC/C,OAAO,KAAK,SAAS,MAAM,sBAAsB,CAAC;AAClD,OAAO,KAAK,IAAI,MAAM,iBAAiB,CAAC;AACxC,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,GAAG,MAAM,gBAAgB,CAAC;AACtC,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,OAAO,KAAK,UAAU,MAAM,uBAAuB,CAAC"}