@datamoc/mw_games 0.3.1 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (478) hide show
  1. package/README.md +401 -395
  2. package/dist/actors/Affix.d.ts +26 -0
  3. package/dist/actors/Affix.d.ts.map +1 -1
  4. package/dist/actors/Affix.js +32 -1
  5. package/dist/actors/Affix.js.map +1 -1
  6. package/dist/actors/Barrier.d.ts +47 -0
  7. package/dist/actors/Barrier.d.ts.map +1 -0
  8. package/dist/actors/Barrier.js +70 -0
  9. package/dist/actors/Barrier.js.map +1 -0
  10. package/dist/actors/Charges.d.ts +22 -0
  11. package/dist/actors/Charges.d.ts.map +1 -1
  12. package/dist/actors/Charges.js +26 -0
  13. package/dist/actors/Charges.js.map +1 -1
  14. package/dist/actors/Equipment.d.ts +30 -0
  15. package/dist/actors/Equipment.d.ts.map +1 -1
  16. package/dist/actors/Equipment.js +33 -1
  17. package/dist/actors/Equipment.js.map +1 -1
  18. package/dist/actors/Inventory.d.ts +58 -3
  19. package/dist/actors/Inventory.d.ts.map +1 -1
  20. package/dist/actors/Inventory.js +97 -5
  21. package/dist/actors/Inventory.js.map +1 -1
  22. package/dist/actors/ItemState.d.ts +11 -2
  23. package/dist/actors/ItemState.d.ts.map +1 -1
  24. package/dist/actors/ItemState.js +18 -2
  25. package/dist/actors/ItemState.js.map +1 -1
  26. package/dist/actors/Loot.js +1 -1
  27. package/dist/actors/Loot.js.map +1 -1
  28. package/dist/actors/Progression.d.ts +9 -0
  29. package/dist/actors/Progression.d.ts.map +1 -1
  30. package/dist/actors/Progression.js +7 -0
  31. package/dist/actors/Progression.js.map +1 -1
  32. package/dist/actors/Resource.d.ts +16 -0
  33. package/dist/actors/Resource.d.ts.map +1 -1
  34. package/dist/actors/Resource.js +22 -0
  35. package/dist/actors/Resource.js.map +1 -1
  36. package/dist/actors/SkillPoints.d.ts +14 -0
  37. package/dist/actors/SkillPoints.d.ts.map +1 -1
  38. package/dist/actors/SkillPoints.js +16 -0
  39. package/dist/actors/SkillPoints.js.map +1 -1
  40. package/dist/actors/StatBlock.d.ts +16 -0
  41. package/dist/actors/StatBlock.d.ts.map +1 -1
  42. package/dist/actors/StatBlock.js +21 -0
  43. package/dist/actors/StatBlock.js.map +1 -1
  44. package/dist/actors/Support.d.ts +2 -2
  45. package/dist/actors/Support.d.ts.map +1 -1
  46. package/dist/actors/Support.js +2 -2
  47. package/dist/actors/Support.js.map +1 -1
  48. package/dist/actors/index.d.ts +8 -5
  49. package/dist/actors/index.d.ts.map +1 -1
  50. package/dist/actors/index.js +3 -2
  51. package/dist/actors/index.js.map +1 -1
  52. package/dist/assets/ByteProgress.d.ts +27 -0
  53. package/dist/assets/ByteProgress.d.ts.map +1 -0
  54. package/dist/assets/ByteProgress.js +44 -0
  55. package/dist/assets/ByteProgress.js.map +1 -0
  56. package/dist/assets/Streaming.d.ts +1 -1
  57. package/dist/assets/Streaming.js +1 -1
  58. package/dist/assets/Streaming.js.map +1 -1
  59. package/dist/assets/index.d.ts +11 -52
  60. package/dist/assets/index.d.ts.map +1 -1
  61. package/dist/assets/index.js +9 -80
  62. package/dist/assets/index.js.map +1 -1
  63. package/dist/assets/loader.d.ts +34 -0
  64. package/dist/assets/loader.d.ts.map +1 -0
  65. package/dist/assets/loader.js +61 -0
  66. package/dist/assets/loader.js.map +1 -0
  67. package/dist/assets/paths.d.ts +40 -0
  68. package/dist/assets/paths.d.ts.map +1 -0
  69. package/dist/assets/paths.js +49 -0
  70. package/dist/assets/paths.js.map +1 -0
  71. package/dist/audio/Playable.js +1 -1
  72. package/dist/battle/Field.d.ts +2 -2
  73. package/dist/battle/Field.d.ts.map +1 -1
  74. package/dist/battle/Field.js +3 -3
  75. package/dist/battle/Field.js.map +1 -1
  76. package/dist/battle/Hooks.d.ts +7 -13
  77. package/dist/battle/Hooks.d.ts.map +1 -1
  78. package/dist/battle/Hooks.js +20 -18
  79. package/dist/battle/Hooks.js.map +1 -1
  80. package/dist/core/Hooks.d.ts +34 -0
  81. package/dist/core/Hooks.d.ts.map +1 -0
  82. package/dist/core/Hooks.js +33 -0
  83. package/dist/core/Hooks.js.map +1 -0
  84. package/dist/core/Input.d.ts +41 -0
  85. package/dist/core/Input.d.ts.map +1 -1
  86. package/dist/core/Input.js +126 -21
  87. package/dist/core/Input.js.map +1 -1
  88. package/dist/core/PlayerInput.d.ts +5 -0
  89. package/dist/core/PlayerInput.d.ts.map +1 -1
  90. package/dist/core/PlayerInput.js +11 -0
  91. package/dist/core/PlayerInput.js.map +1 -1
  92. package/dist/core/Random.d.ts +14 -5
  93. package/dist/core/Random.d.ts.map +1 -1
  94. package/dist/core/Random.js +14 -5
  95. package/dist/core/Random.js.map +1 -1
  96. package/dist/core/Scene.d.ts +16 -6
  97. package/dist/core/Scene.d.ts.map +1 -1
  98. package/dist/core/Scene.js +18 -6
  99. package/dist/core/Scene.js.map +1 -1
  100. package/dist/core/SceneStack.d.ts +8 -4
  101. package/dist/core/SceneStack.d.ts.map +1 -1
  102. package/dist/core/SceneStack.js +4 -0
  103. package/dist/core/SceneStack.js.map +1 -1
  104. package/dist/core/index.d.ts +3 -2
  105. package/dist/core/index.d.ts.map +1 -1
  106. package/dist/core/index.js +1 -1
  107. package/dist/core/index.js.map +1 -1
  108. package/dist/index.d.ts +4 -5
  109. package/dist/index.d.ts.map +1 -1
  110. package/dist/index.js +4 -5
  111. package/dist/index.js.map +1 -1
  112. package/dist/mw_games.global.js +88 -88
  113. package/dist/roguelike/Boss.d.ts +4 -4
  114. package/dist/roguelike/Boss.d.ts.map +1 -1
  115. package/dist/roguelike/Boss.js +6 -6
  116. package/dist/roguelike/Boss.js.map +1 -1
  117. package/dist/roguelike/Combat.d.ts +10 -11
  118. package/dist/roguelike/Combat.d.ts.map +1 -1
  119. package/dist/roguelike/Combat.js +9 -16
  120. package/dist/roguelike/Combat.js.map +1 -1
  121. package/dist/roguelike/ContentRoll.d.ts +43 -0
  122. package/dist/roguelike/ContentRoll.d.ts.map +1 -0
  123. package/dist/roguelike/ContentRoll.js +38 -0
  124. package/dist/roguelike/ContentRoll.js.map +1 -0
  125. package/dist/roguelike/DungeonParity.d.ts +42 -0
  126. package/dist/roguelike/DungeonParity.d.ts.map +1 -0
  127. package/dist/roguelike/DungeonParity.js +63 -0
  128. package/dist/roguelike/DungeonParity.js.map +1 -0
  129. package/dist/roguelike/Features.d.ts +42 -0
  130. package/dist/roguelike/Features.d.ts.map +1 -0
  131. package/dist/roguelike/Features.js +59 -0
  132. package/dist/roguelike/Features.js.map +1 -0
  133. package/dist/roguelike/MonsterAI.js +1 -1
  134. package/dist/roguelike/MonsterAI.js.map +1 -1
  135. package/dist/roguelike/MultiStageAbility.d.ts +43 -0
  136. package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
  137. package/dist/roguelike/MultiStageAbility.js +60 -0
  138. package/dist/roguelike/MultiStageAbility.js.map +1 -0
  139. package/dist/roguelike/RoomBuilders.d.ts +43 -0
  140. package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
  141. package/dist/roguelike/RoomBuilders.js +40 -0
  142. package/dist/roguelike/RoomBuilders.js.map +1 -0
  143. package/dist/roguelike/Targeting.d.ts +22 -0
  144. package/dist/roguelike/Targeting.d.ts.map +1 -1
  145. package/dist/roguelike/Targeting.js +20 -0
  146. package/dist/roguelike/Targeting.js.map +1 -1
  147. package/dist/roguelike/TriggerTracker.d.ts +36 -0
  148. package/dist/roguelike/TriggerTracker.d.ts.map +1 -0
  149. package/dist/roguelike/TriggerTracker.js +49 -0
  150. package/dist/roguelike/TriggerTracker.js.map +1 -0
  151. package/dist/roguelike/generate.d.ts +49 -0
  152. package/dist/roguelike/generate.d.ts.map +1 -1
  153. package/dist/roguelike/generate.js +38 -10
  154. package/dist/roguelike/generate.js.map +1 -1
  155. package/dist/roguelike/index.d.ts +16 -4
  156. package/dist/roguelike/index.d.ts.map +1 -1
  157. package/dist/roguelike/index.js +8 -2
  158. package/dist/roguelike/index.js.map +1 -1
  159. package/dist/rpg/EventRunner.d.ts +30 -8
  160. package/dist/rpg/EventRunner.d.ts.map +1 -1
  161. package/dist/rpg/EventRunner.js +1 -13
  162. package/dist/rpg/EventRunner.js.map +1 -1
  163. package/dist/rpg/FreeMover.d.ts +2 -2
  164. package/dist/rpg/FreeMover.d.ts.map +1 -1
  165. package/dist/rpg/FreeMover.js +5 -5
  166. package/dist/rpg/FreeMover.js.map +1 -1
  167. package/dist/rpg/GridMover.d.ts +2 -2
  168. package/dist/rpg/GridMover.d.ts.map +1 -1
  169. package/dist/rpg/GridMover.js +5 -5
  170. package/dist/rpg/GridMover.js.map +1 -1
  171. package/dist/rpg/MovableSprite.d.ts +25 -0
  172. package/dist/rpg/MovableSprite.d.ts.map +1 -0
  173. package/dist/rpg/MovableSprite.js +2 -0
  174. package/dist/rpg/MovableSprite.js.map +1 -0
  175. package/dist/rpg/Quest.d.ts +6 -1
  176. package/dist/rpg/Quest.d.ts.map +1 -1
  177. package/dist/rpg/Quest.js +6 -1
  178. package/dist/rpg/Quest.js.map +1 -1
  179. package/dist/rpg/automap.d.ts +24 -2
  180. package/dist/rpg/automap.d.ts.map +1 -1
  181. package/dist/rpg/automap.js +9 -1
  182. package/dist/rpg/automap.js.map +1 -1
  183. package/dist/rpg/index.d.ts +4 -4
  184. package/dist/rpg/index.d.ts.map +1 -1
  185. package/dist/rpg/index.js +1 -1
  186. package/dist/rpg/index.js.map +1 -1
  187. package/dist/three-d/Character3D.d.ts +26 -1
  188. package/dist/three-d/Character3D.d.ts.map +1 -1
  189. package/dist/three-d/Character3D.js +31 -14
  190. package/dist/three-d/Character3D.js.map +1 -1
  191. package/dist/three-d/Collision3D.d.ts +63 -0
  192. package/dist/three-d/Collision3D.d.ts.map +1 -0
  193. package/dist/three-d/Collision3D.js +75 -0
  194. package/dist/three-d/Collision3D.js.map +1 -0
  195. package/dist/three-d/Models.js +1 -1
  196. package/dist/three-d/index.d.ts +3 -1
  197. package/dist/three-d/index.d.ts.map +1 -1
  198. package/dist/three-d/index.js +1 -0
  199. package/dist/three-d/index.js.map +1 -1
  200. package/dist/{core → two-d}/Game.d.ts +7 -6
  201. package/dist/two-d/Game.d.ts.map +1 -0
  202. package/dist/{core → two-d}/Game.js +3 -3
  203. package/dist/two-d/Game.js.map +1 -0
  204. package/dist/two-d/Scene2D.d.ts +19 -0
  205. package/dist/two-d/Scene2D.d.ts.map +1 -0
  206. package/dist/two-d/Scene2D.js +23 -0
  207. package/dist/two-d/Scene2D.js.map +1 -0
  208. package/dist/two-d/index.d.ts +20 -0
  209. package/dist/two-d/index.d.ts.map +1 -0
  210. package/dist/two-d/index.js +18 -0
  211. package/dist/two-d/index.js.map +1 -0
  212. package/dist/two-d/render/ActorAnimator.d.ts.map +1 -0
  213. package/dist/two-d/render/ActorAnimator.js.map +1 -0
  214. package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -0
  215. package/dist/two-d/render/AnimatedSprite.js.map +1 -0
  216. package/dist/two-d/render/Autotile.d.ts.map +1 -0
  217. package/dist/two-d/render/Autotile.js.map +1 -0
  218. package/dist/two-d/render/Camera.d.ts.map +1 -0
  219. package/dist/{render → two-d/render}/Camera.js +2 -2
  220. package/dist/two-d/render/Camera.js.map +1 -0
  221. package/dist/two-d/render/Capabilities.d.ts.map +1 -0
  222. package/dist/two-d/render/Capabilities.js.map +1 -0
  223. package/dist/two-d/render/ColorBlindness.d.ts.map +1 -0
  224. package/dist/two-d/render/ColorBlindness.js.map +1 -0
  225. package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -0
  226. package/dist/{render → two-d/render}/ColorTransformBatcher.js +3 -2
  227. package/dist/two-d/render/ColorTransformBatcher.js.map +1 -0
  228. package/dist/two-d/render/LayeredSprite.d.ts.map +1 -0
  229. package/dist/two-d/render/LayeredSprite.js.map +1 -0
  230. package/dist/two-d/render/Minimap.d.ts.map +1 -0
  231. package/dist/{render → two-d/render}/Minimap.js +1 -1
  232. package/dist/two-d/render/Minimap.js.map +1 -0
  233. package/dist/two-d/render/Particles.d.ts +109 -0
  234. package/dist/two-d/render/Particles.d.ts.map +1 -0
  235. package/dist/two-d/render/Particles.js +178 -0
  236. package/dist/two-d/render/Particles.js.map +1 -0
  237. package/dist/two-d/render/Projectile.d.ts.map +1 -0
  238. package/dist/two-d/render/Projectile.js.map +1 -0
  239. package/dist/two-d/render/ScreenEffects.d.ts +71 -0
  240. package/dist/two-d/render/ScreenEffects.d.ts.map +1 -0
  241. package/dist/two-d/render/ScreenEffects.js +133 -0
  242. package/dist/two-d/render/ScreenEffects.js.map +1 -0
  243. package/dist/two-d/render/SpriteSheet.d.ts.map +1 -0
  244. package/dist/{render → two-d/render}/SpriteSheet.js +1 -1
  245. package/dist/two-d/render/SpriteSheet.js.map +1 -0
  246. package/dist/two-d/render/StatusVisuals.d.ts.map +1 -0
  247. package/dist/two-d/render/StatusVisuals.js.map +1 -0
  248. package/dist/two-d/render/TileMap.d.ts.map +1 -0
  249. package/dist/{render → two-d/render}/TileMap.js +1 -1
  250. package/dist/two-d/render/TileMap.js.map +1 -0
  251. package/dist/{rpg → two-d/render}/TiledMap.d.ts +2 -2
  252. package/dist/two-d/render/TiledMap.d.ts.map +1 -0
  253. package/dist/{rpg → two-d/render}/TiledMap.js +2 -2
  254. package/dist/two-d/render/TiledMap.js.map +1 -0
  255. package/dist/two-d/render/TintedSprite.d.ts.map +1 -0
  256. package/dist/two-d/render/TintedSprite.js.map +1 -0
  257. package/dist/two-d/render/Viewport.d.ts.map +1 -0
  258. package/dist/two-d/render/Viewport.js.map +1 -0
  259. package/dist/{render → two-d/render}/index.d.ts +6 -0
  260. package/dist/two-d/render/index.d.ts.map +1 -0
  261. package/dist/{render → two-d/render}/index.js +3 -0
  262. package/dist/two-d/render/index.js.map +1 -0
  263. package/dist/two-d/stage/DialogueStage.d.ts.map +1 -0
  264. package/dist/{stage → two-d/stage}/DialogueStage.js +1 -1
  265. package/dist/two-d/stage/DialogueStage.js.map +1 -0
  266. package/dist/two-d/stage/index.d.ts.map +1 -0
  267. package/dist/two-d/stage/index.js.map +1 -0
  268. package/dist/two-d/stage/script.d.ts.map +1 -0
  269. package/dist/{stage → two-d/stage}/script.js +0 -0
  270. package/dist/two-d/stage/script.js.map +1 -0
  271. package/dist/two-d/stage/twee.d.ts.map +1 -0
  272. package/dist/two-d/stage/twee.js.map +1 -0
  273. package/dist/two-d/ui/Bar.d.ts.map +1 -0
  274. package/dist/two-d/ui/Bar.js.map +1 -0
  275. package/dist/two-d/ui/BitmapLabel.d.ts.map +1 -0
  276. package/dist/two-d/ui/BitmapLabel.js.map +1 -0
  277. package/dist/{ui → two-d/ui}/Button.d.ts +7 -1
  278. package/dist/two-d/ui/Button.d.ts.map +1 -0
  279. package/dist/{ui → two-d/ui}/Button.js +20 -4
  280. package/dist/two-d/ui/Button.js.map +1 -0
  281. package/dist/two-d/ui/EventDialogue.d.ts +23 -0
  282. package/dist/two-d/ui/EventDialogue.d.ts.map +1 -0
  283. package/dist/two-d/ui/EventDialogue.js +27 -0
  284. package/dist/two-d/ui/EventDialogue.js.map +1 -0
  285. package/dist/two-d/ui/FloatingText.d.ts.map +1 -0
  286. package/dist/two-d/ui/FloatingText.js.map +1 -0
  287. package/dist/{ui → two-d/ui}/HelpScreen.d.ts +1 -1
  288. package/dist/two-d/ui/HelpScreen.d.ts.map +1 -0
  289. package/dist/two-d/ui/HelpScreen.js.map +1 -0
  290. package/dist/{ui → two-d/ui}/IconGrid.d.ts +1 -1
  291. package/dist/two-d/ui/IconGrid.d.ts.map +1 -0
  292. package/dist/two-d/ui/IconGrid.js.map +1 -0
  293. package/dist/two-d/ui/Label.d.ts.map +1 -0
  294. package/dist/two-d/ui/Label.js.map +1 -0
  295. package/dist/{ui → two-d/ui}/ListView.d.ts +1 -1
  296. package/dist/two-d/ui/ListView.d.ts.map +1 -0
  297. package/dist/two-d/ui/ListView.js.map +1 -0
  298. package/dist/{ui → two-d/ui}/LoadingScreen.d.ts +1 -1
  299. package/dist/two-d/ui/LoadingScreen.d.ts.map +1 -0
  300. package/dist/two-d/ui/LoadingScreen.js.map +1 -0
  301. package/dist/{ui → two-d/ui}/MessageBox.d.ts +1 -1
  302. package/dist/two-d/ui/MessageBox.d.ts.map +1 -0
  303. package/dist/two-d/ui/MessageBox.js.map +1 -0
  304. package/dist/two-d/ui/NinePatch.d.ts.map +1 -0
  305. package/dist/two-d/ui/NinePatch.js.map +1 -0
  306. package/dist/{ui → two-d/ui}/RebindScreen.d.ts +1 -1
  307. package/dist/two-d/ui/RebindScreen.d.ts.map +1 -0
  308. package/dist/{ui → two-d/ui}/RebindScreen.js +1 -1
  309. package/dist/two-d/ui/RebindScreen.js.map +1 -0
  310. package/dist/two-d/ui/StatsScreen.d.ts.map +1 -0
  311. package/dist/two-d/ui/StatsScreen.js.map +1 -0
  312. package/dist/two-d/ui/Toast.d.ts.map +1 -0
  313. package/dist/{ui → two-d/ui}/Toast.js +1 -1
  314. package/dist/two-d/ui/Toast.js.map +1 -0
  315. package/dist/two-d/ui/Tooltip.d.ts +94 -0
  316. package/dist/two-d/ui/Tooltip.d.ts.map +1 -0
  317. package/dist/two-d/ui/Tooltip.js +149 -0
  318. package/dist/two-d/ui/Tooltip.js.map +1 -0
  319. package/dist/two-d/ui/VerticalLabel.d.ts.map +1 -0
  320. package/dist/two-d/ui/VerticalLabel.js.map +1 -0
  321. package/dist/{ui → two-d/ui}/Window.d.ts +2 -2
  322. package/dist/two-d/ui/Window.d.ts.map +1 -0
  323. package/dist/{ui → two-d/ui}/Window.js +1 -1
  324. package/dist/two-d/ui/Window.js.map +1 -0
  325. package/dist/two-d/ui/WindowStack.d.ts.map +1 -0
  326. package/dist/{ui → two-d/ui}/WindowStack.js +1 -1
  327. package/dist/two-d/ui/WindowStack.js.map +1 -0
  328. package/dist/{ui → two-d/ui}/index.d.ts +4 -0
  329. package/dist/two-d/ui/index.d.ts.map +1 -0
  330. package/dist/{ui → two-d/ui}/index.js +2 -0
  331. package/dist/two-d/ui/index.js.map +1 -0
  332. package/dist/{ui → two-d/ui}/theme.d.ts +2 -2
  333. package/dist/two-d/ui/theme.d.ts.map +1 -0
  334. package/dist/{ui → two-d/ui}/theme.js +1 -1
  335. package/dist/two-d/ui/theme.js.map +1 -0
  336. package/dist/version.d.ts +1 -1
  337. package/dist/version.js +1 -1
  338. package/dist/world/Encounters.js +1 -1
  339. package/dist/world/Encounters.js.map +1 -1
  340. package/dist/world/Environment.d.ts +12 -3
  341. package/dist/world/Environment.d.ts.map +1 -1
  342. package/dist/world/Environment.js +18 -9
  343. package/dist/world/Environment.js.map +1 -1
  344. package/package.json +227 -147
  345. package/dist/core/Game.d.ts.map +0 -1
  346. package/dist/core/Game.js.map +0 -1
  347. package/dist/render/ActorAnimator.d.ts.map +0 -1
  348. package/dist/render/ActorAnimator.js.map +0 -1
  349. package/dist/render/AnimatedSprite.d.ts.map +0 -1
  350. package/dist/render/AnimatedSprite.js.map +0 -1
  351. package/dist/render/Autotile.d.ts.map +0 -1
  352. package/dist/render/Autotile.js.map +0 -1
  353. package/dist/render/Camera.d.ts.map +0 -1
  354. package/dist/render/Camera.js.map +0 -1
  355. package/dist/render/Capabilities.d.ts.map +0 -1
  356. package/dist/render/Capabilities.js.map +0 -1
  357. package/dist/render/ColorBlindness.d.ts.map +0 -1
  358. package/dist/render/ColorBlindness.js.map +0 -1
  359. package/dist/render/ColorTransformBatcher.d.ts.map +0 -1
  360. package/dist/render/ColorTransformBatcher.js.map +0 -1
  361. package/dist/render/LayeredSprite.d.ts.map +0 -1
  362. package/dist/render/LayeredSprite.js.map +0 -1
  363. package/dist/render/Minimap.d.ts.map +0 -1
  364. package/dist/render/Minimap.js.map +0 -1
  365. package/dist/render/Projectile.d.ts.map +0 -1
  366. package/dist/render/Projectile.js.map +0 -1
  367. package/dist/render/SpriteSheet.d.ts.map +0 -1
  368. package/dist/render/SpriteSheet.js.map +0 -1
  369. package/dist/render/StatusVisuals.d.ts.map +0 -1
  370. package/dist/render/StatusVisuals.js.map +0 -1
  371. package/dist/render/TileMap.d.ts.map +0 -1
  372. package/dist/render/TileMap.js.map +0 -1
  373. package/dist/render/TintedSprite.d.ts.map +0 -1
  374. package/dist/render/TintedSprite.js.map +0 -1
  375. package/dist/render/Viewport.d.ts.map +0 -1
  376. package/dist/render/Viewport.js.map +0 -1
  377. package/dist/render/index.d.ts.map +0 -1
  378. package/dist/render/index.js.map +0 -1
  379. package/dist/rpg/TiledMap.d.ts.map +0 -1
  380. package/dist/rpg/TiledMap.js.map +0 -1
  381. package/dist/stage/DialogueStage.d.ts.map +0 -1
  382. package/dist/stage/DialogueStage.js.map +0 -1
  383. package/dist/stage/index.d.ts.map +0 -1
  384. package/dist/stage/index.js.map +0 -1
  385. package/dist/stage/script.d.ts.map +0 -1
  386. package/dist/stage/script.js.map +0 -1
  387. package/dist/stage/twee.d.ts.map +0 -1
  388. package/dist/stage/twee.js.map +0 -1
  389. package/dist/ui/Bar.d.ts.map +0 -1
  390. package/dist/ui/Bar.js.map +0 -1
  391. package/dist/ui/BitmapLabel.d.ts.map +0 -1
  392. package/dist/ui/BitmapLabel.js.map +0 -1
  393. package/dist/ui/Button.d.ts.map +0 -1
  394. package/dist/ui/Button.js.map +0 -1
  395. package/dist/ui/FloatingText.d.ts.map +0 -1
  396. package/dist/ui/FloatingText.js.map +0 -1
  397. package/dist/ui/HelpScreen.d.ts.map +0 -1
  398. package/dist/ui/HelpScreen.js.map +0 -1
  399. package/dist/ui/IconGrid.d.ts.map +0 -1
  400. package/dist/ui/IconGrid.js.map +0 -1
  401. package/dist/ui/Label.d.ts.map +0 -1
  402. package/dist/ui/Label.js.map +0 -1
  403. package/dist/ui/ListView.d.ts.map +0 -1
  404. package/dist/ui/ListView.js.map +0 -1
  405. package/dist/ui/LoadingScreen.d.ts.map +0 -1
  406. package/dist/ui/LoadingScreen.js.map +0 -1
  407. package/dist/ui/MessageBox.d.ts.map +0 -1
  408. package/dist/ui/MessageBox.js.map +0 -1
  409. package/dist/ui/NinePatch.d.ts.map +0 -1
  410. package/dist/ui/NinePatch.js.map +0 -1
  411. package/dist/ui/RebindScreen.d.ts.map +0 -1
  412. package/dist/ui/RebindScreen.js.map +0 -1
  413. package/dist/ui/StatsScreen.d.ts.map +0 -1
  414. package/dist/ui/StatsScreen.js.map +0 -1
  415. package/dist/ui/Toast.d.ts.map +0 -1
  416. package/dist/ui/Toast.js.map +0 -1
  417. package/dist/ui/VerticalLabel.d.ts.map +0 -1
  418. package/dist/ui/VerticalLabel.js.map +0 -1
  419. package/dist/ui/Window.d.ts.map +0 -1
  420. package/dist/ui/Window.js.map +0 -1
  421. package/dist/ui/WindowStack.d.ts.map +0 -1
  422. package/dist/ui/WindowStack.js.map +0 -1
  423. package/dist/ui/index.d.ts.map +0 -1
  424. package/dist/ui/index.js.map +0 -1
  425. package/dist/ui/theme.d.ts.map +0 -1
  426. package/dist/ui/theme.js.map +0 -1
  427. /package/dist/{render → two-d/render}/ActorAnimator.d.ts +0 -0
  428. /package/dist/{render → two-d/render}/ActorAnimator.js +0 -0
  429. /package/dist/{render → two-d/render}/AnimatedSprite.d.ts +0 -0
  430. /package/dist/{render → two-d/render}/AnimatedSprite.js +0 -0
  431. /package/dist/{render → two-d/render}/Autotile.d.ts +0 -0
  432. /package/dist/{render → two-d/render}/Autotile.js +0 -0
  433. /package/dist/{render → two-d/render}/Camera.d.ts +0 -0
  434. /package/dist/{render → two-d/render}/Capabilities.d.ts +0 -0
  435. /package/dist/{render → two-d/render}/Capabilities.js +0 -0
  436. /package/dist/{render → two-d/render}/ColorBlindness.d.ts +0 -0
  437. /package/dist/{render → two-d/render}/ColorBlindness.js +0 -0
  438. /package/dist/{render → two-d/render}/ColorTransformBatcher.d.ts +0 -0
  439. /package/dist/{render → two-d/render}/LayeredSprite.d.ts +0 -0
  440. /package/dist/{render → two-d/render}/LayeredSprite.js +0 -0
  441. /package/dist/{render → two-d/render}/Minimap.d.ts +0 -0
  442. /package/dist/{render → two-d/render}/Projectile.d.ts +0 -0
  443. /package/dist/{render → two-d/render}/Projectile.js +0 -0
  444. /package/dist/{render → two-d/render}/SpriteSheet.d.ts +0 -0
  445. /package/dist/{render → two-d/render}/StatusVisuals.d.ts +0 -0
  446. /package/dist/{render → two-d/render}/StatusVisuals.js +0 -0
  447. /package/dist/{render → two-d/render}/TileMap.d.ts +0 -0
  448. /package/dist/{render → two-d/render}/TintedSprite.d.ts +0 -0
  449. /package/dist/{render → two-d/render}/TintedSprite.js +0 -0
  450. /package/dist/{render → two-d/render}/Viewport.d.ts +0 -0
  451. /package/dist/{render → two-d/render}/Viewport.js +0 -0
  452. /package/dist/{stage → two-d/stage}/DialogueStage.d.ts +0 -0
  453. /package/dist/{stage → two-d/stage}/index.d.ts +0 -0
  454. /package/dist/{stage → two-d/stage}/index.js +0 -0
  455. /package/dist/{stage → two-d/stage}/script.d.ts +0 -0
  456. /package/dist/{stage → two-d/stage}/twee.d.ts +0 -0
  457. /package/dist/{stage → two-d/stage}/twee.js +0 -0
  458. /package/dist/{ui → two-d/ui}/Bar.d.ts +0 -0
  459. /package/dist/{ui → two-d/ui}/Bar.js +0 -0
  460. /package/dist/{ui → two-d/ui}/BitmapLabel.d.ts +0 -0
  461. /package/dist/{ui → two-d/ui}/BitmapLabel.js +0 -0
  462. /package/dist/{ui → two-d/ui}/FloatingText.d.ts +0 -0
  463. /package/dist/{ui → two-d/ui}/FloatingText.js +0 -0
  464. /package/dist/{ui → two-d/ui}/HelpScreen.js +0 -0
  465. /package/dist/{ui → two-d/ui}/IconGrid.js +0 -0
  466. /package/dist/{ui → two-d/ui}/Label.d.ts +0 -0
  467. /package/dist/{ui → two-d/ui}/Label.js +0 -0
  468. /package/dist/{ui → two-d/ui}/ListView.js +0 -0
  469. /package/dist/{ui → two-d/ui}/LoadingScreen.js +0 -0
  470. /package/dist/{ui → two-d/ui}/MessageBox.js +0 -0
  471. /package/dist/{ui → two-d/ui}/NinePatch.d.ts +0 -0
  472. /package/dist/{ui → two-d/ui}/NinePatch.js +0 -0
  473. /package/dist/{ui → two-d/ui}/StatsScreen.d.ts +0 -0
  474. /package/dist/{ui → two-d/ui}/StatsScreen.js +0 -0
  475. /package/dist/{ui → two-d/ui}/Toast.d.ts +0 -0
  476. /package/dist/{ui → two-d/ui}/VerticalLabel.d.ts +0 -0
  477. /package/dist/{ui → two-d/ui}/VerticalLabel.js +0 -0
  478. /package/dist/{ui → two-d/ui}/WindowStack.d.ts +0 -0
@@ -1 +1 @@
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@@ -1,4 +1,3 @@
1
- import { MessageBox } from '../ui/MessageBox.js';
2
1
  import { conditionHolds } from './Event.js';
3
2
  export class EventRunner {
4
3
  constructor(options) {
@@ -59,18 +58,7 @@ export class EventRunner {
59
58
  }
60
59
  }
61
60
  speak(text, speaker, choices) {
62
- const { windows } = this.options;
63
- return new Promise((resolve) => {
64
- windows.push(new MessageBox({
65
- width: this.options.boxWidth ?? 480,
66
- height: this.options.boxHeight ?? 120,
67
- speed: this.options.speed ?? 45,
68
- pages: [{ text, speaker }],
69
- choices,
70
- anchor: 'bottom',
71
- onDone: (chosen) => resolve(chosen),
72
- }));
73
- });
61
+ return this.options.present({ text, speaker, choices });
74
62
  }
75
63
  }
76
64
  //# sourceMappingURL=EventRunner.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"EventRunner.js","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAe,MAAM,qBAAqB,CAAC;AAE9D,OAAO,EAAE,cAAc,EAAuB,MAAM,YAAY,CAAC;AA6CjE,MAAM,OAAO,WAAW;IAKvB,YAAY,OAA2B;QAF/B,cAAS,GAAG,KAAK,CAAC;QAGzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;IAClD,CAAC;IAED,MAAM;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,KAAK,CAAC,GAAG,CAAC,QAAiC;QAC1C,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,SAAS;gBAAE,MAAM;YAC1B,MAAM,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC1B,CAAC;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACnB,CAAC;IAEO,KAAK,CAAC,IAAI,CAAC,OAAqB;QACvC,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC/C,OAAO;QACR,CAAC;QAED,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC/E,IAAI,OAAO,CAAC,KAAK;gBAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC;YAC9D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/E,OAAO;QACR,CAAC;QAED,IAAI,WAAW,IAAI,OAAO,EAAE,CAAC;YAC5B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAChE,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;YAC9D,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;YAC3E,OAAO;QACR,CAAC;QAED,IAAI,IAAI,IAAI,OAAO,EAAE,CAAC;YACrB,MAAM,KAAK,GAAG,cAAc,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC1D,MAAM,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACnE,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;IACF,CAAC;IAEO,KAAK,CAAC,IAAY,EAAE,OAA2B,EAAE,OAAkB;QAC1E,MAAM,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC;QACjC,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC9B,OAAO,CAAC,IAAI,CACX,IAAI,UAAU,CAAC;gBACd,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,GAAG;gBACnC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,GAAG;gBACrC,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,IAAI,EAAE;gBAC/B,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;gBAC1B,OAAO;gBACP,MAAM,EAAE,QAAQ;gBAChB,MAAM,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC;aACnC,CAAC,CACF,CAAC;QACH,CAAC,CAAC,CAAC;IACJ,CAAC;CACD"}
1
+ {"version":3,"file":"EventRunner.js","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AA8BA,OAAO,EAAE,cAAc,EAAuB,MAAM,YAAY,CAAC;AA2CjE,MAAM,OAAO,WAAW;IAKvB,YAAY,OAA2B;QAF/B,cAAS,GAAG,KAAK,CAAC;QAGzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;IAClD,CAAC;IAED,MAAM;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,KAAK,CAAC,GAAG,CAAC,QAAiC;QAC1C,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,SAAS;gBAAE,MAAM;YAC1B,MAAM,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC1B,CAAC;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACnB,CAAC;IAEO,KAAK,CAAC,IAAI,CAAC,OAAqB;QACvC,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC/C,OAAO;QACR,CAAC;QAED,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC/E,IAAI,OAAO,CAAC,KAAK;gBAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC;YAC9D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/E,OAAO;QACR,CAAC;QAED,IAAI,WAAW,IAAI,OAAO,EAAE,CAAC;YAC5B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAChE,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;YAC9D,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;YAC3E,OAAO;QACR,CAAC;QAED,IAAI,IAAI,IAAI,OAAO,EAAE,CAAC;YACrB,MAAM,KAAK,GAAG,cAAc,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC1D,MAAM,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACnE,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;IACF,CAAC;IAEO,KAAK,CAAC,IAAY,EAAE,OAA2B,EAAE,OAAuB;QAC/E,OAAO,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC,CAAC;IACzD,CAAC;CACD"}
@@ -1,4 +1,4 @@
1
- import type { AnimatedSprite } from '../render/AnimatedSprite.ts';
1
+ import type { MovableSprite } from './MovableSprite.ts';
2
2
  export interface FreeMoverOptions {
3
3
  /** world units crossed per second */
4
4
  speed?: number;
@@ -28,7 +28,7 @@ export declare class FreeMover {
28
28
  private speed;
29
29
  private options;
30
30
  private moving;
31
- constructor(sprite: AnimatedSprite, x: number, y: number, options?: FreeMoverOptions);
31
+ constructor(sprite: MovableSprite, x: number, y: number, options?: FreeMoverOptions);
32
32
  get isMoving(): boolean;
33
33
  /**
34
34
  * Moves this frame along `(dx, dy)`, which need not be normalized - only its direction
@@ -1 +1 @@
1
- {"version":3,"file":"FreeMover.d.ts","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAElE,MAAM,WAAW,gBAAgB;IAChC,qCAAqC;IACrC,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf;;;;;;OAMG;IACH,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;IAE3C,qFAAqF;IACrF,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;CAC3C;AAED;;;;;GAKG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,6FAA6F;IAC7F,MAAM,SAAK;IAEX,OAAO,CAAC,MAAM,CAAiB;IAC/B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,MAAM,CAAS;IAEvB,YAAY,MAAM,EAAE,cAAc,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,GAAE,gBAAqB,EASvF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;OAIG;IACH,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAkB7C;IAED,2FAA2F;IAC3F,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,QAAQ;CAIhB"}
1
+ {"version":3,"file":"FreeMover.d.ts","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAExD,MAAM,WAAW,gBAAgB;IAChC,qCAAqC;IACrC,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf;;;;;;OAMG;IACH,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;IAE3C,qFAAqF;IACrF,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;CAC3C;AAED;;;;;GAKG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,6FAA6F;IAC7F,MAAM,SAAK;IAEX,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,MAAM,CAAS;IAEvB,YAAY,MAAM,EAAE,aAAa,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,GAAE,gBAAqB,EAStF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;OAIG;IACH,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAkB7C;IAED,2FAA2F;IAC3F,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,QAAQ;CAIhB"}
@@ -41,7 +41,7 @@ export class FreeMover {
41
41
  this.playIdle();
42
42
  }
43
43
  this.place();
44
- this.sprite.update(dt);
44
+ this.sprite.update?.(dt);
45
45
  }
46
46
  /** faces a direction without moving, the free-movement equivalent of `GridMover.turnTo` */
47
47
  turnTo(dx, dy) {
@@ -56,13 +56,13 @@ export class FreeMover {
56
56
  }
57
57
  playWalk() {
58
58
  const name = this.options.walkAnimation?.(this.facing);
59
- if (name && this.sprite.has(name))
60
- this.sprite.play(name);
59
+ if (name && this.sprite.has?.(name))
60
+ this.sprite.play?.(name);
61
61
  }
62
62
  playIdle() {
63
63
  const name = this.options.idleAnimation?.(this.facing);
64
- if (name && this.sprite.has(name))
65
- this.sprite.play(name);
64
+ if (name && this.sprite.has?.(name))
65
+ this.sprite.play?.(name);
66
66
  }
67
67
  }
68
68
  //# sourceMappingURL=FreeMover.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"FreeMover.js","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAmBA;;;;;GAKG;AACH,MAAM,OAAO,SAAS;IAYrB,YAAY,MAAsB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAO,GAAqB,EAAE;QARxF,6FAA6F;QAC7F,WAAM,GAAG,CAAC,CAAC;QAKH,WAAM,GAAG,KAAK,CAAC;QAGtB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED;;;;OAIG;IACH,IAAI,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU;QACtC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAElC,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;YACjC,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;YAC1C,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;YAC1C,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;gBAClB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;gBACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,CAAC;QACF,CAAC;aAAM,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACxB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACxB,CAAC;IAED,2FAA2F;IAC3F,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YAAE,OAAO;QAClD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACxB,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3D,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3D,CAAC;CACD"}
1
+ {"version":3,"file":"FreeMover.js","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAmBA;;;;;GAKG;AACH,MAAM,OAAO,SAAS;IAYrB,YAAY,MAAqB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAO,GAAqB,EAAE;QARvF,6FAA6F;QAC7F,WAAM,GAAG,CAAC,CAAC;QAKH,WAAM,GAAG,KAAK,CAAC;QAGtB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED;;;;OAIG;IACH,IAAI,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU;QACtC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAElC,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;YACjC,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;YAC1C,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;YAC1C,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;gBAClB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;gBACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,CAAC;QACF,CAAC;aAAM,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACxB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAED,2FAA2F;IAC3F,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YAAE,OAAO;QAClD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACxB,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;CACD"}
@@ -1,4 +1,4 @@
1
- import type { AnimatedSprite } from '../render/AnimatedSprite.ts';
1
+ import type { MovableSprite } from './MovableSprite.ts';
2
2
  export type Direction4 = 'up' | 'down' | 'left' | 'right';
3
3
  export interface GridMoverOptions {
4
4
  tileWidth: number;
@@ -32,7 +32,7 @@ export declare class GridMover {
32
32
  private fromY;
33
33
  private target;
34
34
  private progress;
35
- constructor(sprite: AnimatedSprite, x: number, y: number, options: GridMoverOptions);
35
+ constructor(sprite: MovableSprite, x: number, y: number, options: GridMoverOptions);
36
36
  get isMoving(): boolean;
37
37
  /**
38
38
  * Faces a direction without moving - what a bump into a wall or an NPC turns into,
@@ -1 +1 @@
1
- {"version":3,"file":"GridMover.d.ts","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAElE,MAAM,MAAM,UAAU,GAAG,IAAI,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AAE1D,MAAM,WAAW,gBAAgB;IAChC,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IAEnB,+BAA+B;IAC/B,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,sFAAsF;IACtF,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;IAElD,2EAA2E;IAC3E,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;CAClD;AAED;;;;;;;;GAQG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,UAAU,CAAU;IAE5B,OAAO,CAAC,MAAM,CAAiB;IAC/B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAElC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,MAAM,CAAyC;IACvD,OAAO,CAAC,QAAQ,CAAK;IAErB,YAAY,MAAM,EAAE,cAAc,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,gBAAgB,EAWlF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,CAUtC;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAcvB;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,QAAQ;CAIhB"}
1
+ {"version":3,"file":"GridMover.d.ts","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAExD,MAAM,MAAM,UAAU,GAAG,IAAI,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AAE1D,MAAM,WAAW,gBAAgB;IAChC,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IAEnB,+BAA+B;IAC/B,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,sFAAsF;IACtF,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;IAElD,2EAA2E;IAC3E,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;CAClD;AAED;;;;;;;;GAQG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,UAAU,CAAU;IAE5B,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAElC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,MAAM,CAAyC;IACvD,OAAO,CAAC,QAAQ,CAAK;IAErB,YAAY,MAAM,EAAE,aAAa,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,gBAAgB,EAWjF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,CAUtC;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAcvB;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,QAAQ;CAIhB"}
@@ -50,7 +50,7 @@ export class GridMover {
50
50
  return true;
51
51
  }
52
52
  update(dt) {
53
- this.sprite.update(dt);
53
+ this.sprite.update?.(dt);
54
54
  if (!this.target)
55
55
  return;
56
56
  this.progress = Math.min(1, this.progress + this.speed * dt);
@@ -69,13 +69,13 @@ export class GridMover {
69
69
  }
70
70
  playWalk() {
71
71
  const name = this.options.walkAnimation?.(this.facing);
72
- if (name && this.sprite.has(name))
73
- this.sprite.play(name);
72
+ if (name && this.sprite.has?.(name))
73
+ this.sprite.play?.(name);
74
74
  }
75
75
  playIdle() {
76
76
  const name = this.options.idleAnimation?.(this.facing);
77
- if (name && this.sprite.has(name))
78
- this.sprite.play(name);
77
+ if (name && this.sprite.has?.(name))
78
+ this.sprite.play?.(name);
79
79
  }
80
80
  }
81
81
  function directionOf(dx, dy) {
@@ -1 +1 @@
1
- {"version":3,"file":"GridMover.js","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAkBA;;;;;;;;GAQG;AACH,MAAM,OAAO,SAAS;IAgBrB,YAAY,MAAsB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAyB;QAbnF,WAAM,GAAe,MAAM,CAAC;QAUpB,WAAM,GAAoC,IAAI,CAAC;QAC/C,aAAQ,GAAG,CAAC,CAAC;QAGpB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;QACnC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QACrC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC;IAC7B,CAAC;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO;QACxB,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAE9B,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QACvB,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO;QAEzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;QAC7D,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QAChF,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAEjF,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;YACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;IACF,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IAC1C,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3D,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3D,CAAC;CACD;AAED,SAAS,WAAW,CAAC,EAAU,EAAE,EAAU;IAC1C,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,OAAO,CAAC;IAC3B,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,MAAM,CAAC;IAC1B,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/B,CAAC;AAED,SAAS,IAAI,CAAC,IAAY,EAAE,EAAU,EAAE,CAAS;IAChD,OAAO,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;AAC/B,CAAC"}
1
+ {"version":3,"file":"GridMover.js","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAkBA;;;;;;;;GAQG;AACH,MAAM,OAAO,SAAS;IAgBrB,YAAY,MAAqB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAyB;QAblF,WAAM,GAAe,MAAM,CAAC;QAUpB,WAAM,GAAoC,IAAI,CAAC;QAC/C,aAAQ,GAAG,CAAC,CAAC;QAGpB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;QACnC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QACrC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC;IAC7B,CAAC;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO;QACxB,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAE9B,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO;QAEzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;QAC7D,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QAChF,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAEjF,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;YACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;IACF,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IAC1C,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;CACD;AAED,SAAS,WAAW,CAAC,EAAU,EAAE,EAAU;IAC1C,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,OAAO,CAAC;IAC3B,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,MAAM,CAAC;IAC1B,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/B,CAAC;AAED,SAAS,IAAI,CAAC,IAAY,EAAE,EAAU,EAAE,CAAS;IAChD,OAAO,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;AAC/B,CAAC"}
@@ -0,0 +1,25 @@
1
+ /**
2
+ * What a mover actually needs of the thing it moves.
3
+ *
4
+ * `GridMover` and `FreeMover` used to name `render.AnimatedSprite` outright, which said two
5
+ * untrue things: that the thing being moved has to be a sprite at all (it can be any object
6
+ * with a position - a 3D mesh wrapper, a plain record a test asserts against), and that it
7
+ * has to be animated (it does not; `examples/movement` carries a comment apologising for
8
+ * exactly that). Naming the members instead is enough for TypeScript's structural typing:
9
+ * a real `AnimatedSprite` satisfies this without knowing it exists, and so does anything else
10
+ * shaped the same way.
11
+ *
12
+ * The animation members are optional because a mover degrades cleanly without them - a static
13
+ * sprite simply never changes frame, which is what a game with no walk-cycle art wants.
14
+ */
15
+ export interface MovableSprite {
16
+ x: number;
17
+ y: number;
18
+ /** advances a frame-based animation, if the thing being moved has one */
19
+ update?(dt: number): void;
20
+ /** whether an animation of this name is registered */
21
+ has?(animation: string): boolean;
22
+ /** switches to a registered animation */
23
+ play?(animation: string): void;
24
+ }
25
+ //# sourceMappingURL=MovableSprite.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MovableSprite.d.ts","sourceRoot":"","sources":["../../src/rpg/MovableSprite.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,MAAM,WAAW,aAAa;IAC7B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,yEAAyE;IACzE,MAAM,CAAC,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAAC;IAE1B,sDAAsD;IACtD,GAAG,CAAC,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC;IAEjC,yCAAyC;IACzC,IAAI,CAAC,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;CAC/B"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=MovableSprite.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MovableSprite.js","sourceRoot":"","sources":["../../src/rpg/MovableSprite.ts"],"names":[],"mappings":""}
@@ -89,9 +89,14 @@ export declare class QuestLog {
89
89
  * the next one would also already be satisfied; call it again (a fresh turn, a fresh
90
90
  * check) to walk through several at once.
91
91
  *
92
+ * Named `advanceStage` rather than `advance`, because everything else called `advance` in
93
+ * this framework ticks a clock forward by whole turns (`TurnClock`, `Charges`, `Field`,
94
+ * `Barrier`, `AbilityCycle`). This advances a quest through its stage list, which is not
95
+ * time passing at all, and sharing the word made both harder to read.
96
+ *
92
97
  * @returns true if a stage (or the whole quest) completed this call
93
98
  */
94
- advance(id: string, state: GameState): boolean;
99
+ advanceStage(id: string, state: GameState): boolean;
95
100
  /** whether the current stage's condition or counter already holds, without advancing it */
96
101
  private stageSatisfied;
97
102
  private require;
@@ -1 +1 @@
1
- {"version":3,"file":"Quest.d.ts","sourceRoot":"","sources":["../../src/rpg/Quest.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,EAAkB,KAAK,cAAc,EAAE,MAAM,YAAY,CAAC;AAEjE;;;;;;GAMG;AACH,MAAM,WAAW,UAAU;IAC1B,SAAS,CAAC,EAAE,cAAc,CAAC;IAC3B,OAAO,CAAC,EAAE;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IAE/C,6EAA6E;IAC7E,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB;;;;;OAKG;IACH,QAAQ,CAAC,EAAE;QAAE,GAAG,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;CAClD;AAED,MAAM,WAAW,eAAe;IAC/B,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,UAAU,EAAE,CAAC;IAErB,wEAAwE;IACxE,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAC;CACpB;AAED,MAAM,MAAM,WAAW,GAAG,aAAa,GAAG,WAAW,GAAG,QAAQ,GAAG,UAAU,CAAC;AAE9E;;;;;;;GAOG;AACH,MAAM,MAAM,WAAW,GAAG,OAAO,GAAG,QAAQ,GAAG,MAAM,CAAC;AAEtD;;;;;GAKG;AACH,qBAAa,QAAQ;IACpB,OAAO,CAAC,WAAW,CAAsC;IAEzD,0EAA0E;IAC1E,OAAO,CAAC,UAAU,CAA6B;IAE/C,8EAA8E;IAC9E,OAAO,CAAC,OAAO,CAAuB;IAEtC,MAAM,CAAC,KAAK,EAAE,eAAe,GAAG,IAAI,CAEnC;IAED,6FAA6F;IAC7F,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,CAG7B;IAED,6FAA6F;IAC7F,YAAY,IAAI,MAAM,GAAG,IAAI,CAE5B;IAED,uFAAuF;IACvF,eAAe,IAAI;QAAE,GAAG,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI,CAG/D;IAED;;;OAGG;IACH,SAAS,CAAC,GAAG,EAAE,SAAS,MAAM,EAAE,EAAE,KAAK,EAAE,SAAS,GAAG,WAAW,CAI/D;IAED,oFAAoF;IACpF,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAG5B;IAED,mEAAmE;IACnE,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAGtB;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,WAAW,CAK9B;IAED,uFAAuF;IACvF,YAAY,CAAC,EAAE,EAAE,MAAM,GAAG,UAAU,GAAG,IAAI,CAG1C;IAED,0FAA0F;IAC1F,QAAQ,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,GAAG,MAAM,GAAG,IAAI,CAIpD;IAED;;;;;;;;;;OAUG;IACH,OAAO,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,CAK7C;IAED,2FAA2F;IAC3F,OAAO,CAAC,cAAc;IAWtB,OAAO,CAAC,OAAO;IAMf,MAAM,IAAI;QAAE,UAAU,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;QAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE,CAEnE;IAED,4FAA4F;IAC5F,MAAM,CAAC,QAAQ,CACd,WAAW,EAAE,eAAe,EAAE,EAC9B,IAAI,EAAE;QAAE,UAAU,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE,GAC/D,QAAQ,CAMV;CACD"}
1
+ {"version":3,"file":"Quest.d.ts","sourceRoot":"","sources":["../../src/rpg/Quest.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,EAAkB,KAAK,cAAc,EAAE,MAAM,YAAY,CAAC;AAEjE;;;;;;GAMG;AACH,MAAM,WAAW,UAAU;IAC1B,SAAS,CAAC,EAAE,cAAc,CAAC;IAC3B,OAAO,CAAC,EAAE;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IAE/C,6EAA6E;IAC7E,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB;;;;;OAKG;IACH,QAAQ,CAAC,EAAE;QAAE,GAAG,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;CAClD;AAED,MAAM,WAAW,eAAe;IAC/B,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,UAAU,EAAE,CAAC;IAErB,wEAAwE;IACxE,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAC;CACpB;AAED,MAAM,MAAM,WAAW,GAAG,aAAa,GAAG,WAAW,GAAG,QAAQ,GAAG,UAAU,CAAC;AAE9E;;;;;;;GAOG;AACH,MAAM,MAAM,WAAW,GAAG,OAAO,GAAG,QAAQ,GAAG,MAAM,CAAC;AAEtD;;;;;GAKG;AACH,qBAAa,QAAQ;IACpB,OAAO,CAAC,WAAW,CAAsC;IAEzD,0EAA0E;IAC1E,OAAO,CAAC,UAAU,CAA6B;IAE/C,8EAA8E;IAC9E,OAAO,CAAC,OAAO,CAAuB;IAEtC,MAAM,CAAC,KAAK,EAAE,eAAe,GAAG,IAAI,CAEnC;IAED,6FAA6F;IAC7F,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,CAG7B;IAED,6FAA6F;IAC7F,YAAY,IAAI,MAAM,GAAG,IAAI,CAE5B;IAED,uFAAuF;IACvF,eAAe,IAAI;QAAE,GAAG,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI,CAG/D;IAED;;;OAGG;IACH,SAAS,CAAC,GAAG,EAAE,SAAS,MAAM,EAAE,EAAE,KAAK,EAAE,SAAS,GAAG,WAAW,CAI/D;IAED,oFAAoF;IACpF,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAG5B;IAED,mEAAmE;IACnE,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAGtB;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,WAAW,CAK9B;IAED,uFAAuF;IACvF,YAAY,CAAC,EAAE,EAAE,MAAM,GAAG,UAAU,GAAG,IAAI,CAG1C;IAED,0FAA0F;IAC1F,QAAQ,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,GAAG,MAAM,GAAG,IAAI,CAIpD;IAED;;;;;;;;;;;;;;;OAeG;IACH,YAAY,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,CAKlD;IAED,2FAA2F;IAC3F,OAAO,CAAC,cAAc;IAWtB,OAAO,CAAC,OAAO;IAMf,MAAM,IAAI;QAAE,UAAU,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;QAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE,CAEnE;IAED,4FAA4F;IAC5F,MAAM,CAAC,QAAQ,CACd,WAAW,EAAE,eAAe,EAAE,EAC9B,IAAI,EAAE;QAAE,UAAU,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE,GAC/D,QAAQ,CAMV;CACD"}
package/dist/rpg/Quest.js CHANGED
@@ -82,9 +82,14 @@ export class QuestLog {
82
82
  * the next one would also already be satisfied; call it again (a fresh turn, a fresh
83
83
  * check) to walk through several at once.
84
84
  *
85
+ * Named `advanceStage` rather than `advance`, because everything else called `advance` in
86
+ * this framework ticks a clock forward by whole turns (`TurnClock`, `Charges`, `Field`,
87
+ * `Barrier`, `AbilityCycle`). This advances a quest through its stage list, which is not
88
+ * time passing at all, and sharing the word made both harder to read.
89
+ *
85
90
  * @returns true if a stage (or the whole quest) completed this call
86
91
  */
87
- advance(id, state) {
92
+ advanceStage(id, state) {
88
93
  if (!this.stageSatisfied(id, state))
89
94
  return false;
90
95
  this.stageIndex.set(id, this.stageIndex.get(id) + 1);
@@ -1 +1 @@
1
- {"version":3,"file":"Quest.js","sourceRoot":"","sources":["../../src/rpg/Quest.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAuB,MAAM,YAAY,CAAC;AA6CjE;;;;;GAKG;AACH,MAAM,OAAO,QAAQ;IAArB;QACS,gBAAW,GAAG,IAAI,GAAG,EAA2B,CAAC;QAEzD,0EAA0E;QAClE,eAAU,GAAG,IAAI,GAAG,EAAkB,CAAC;QAE/C,8EAA8E;QACtE,YAAO,GAAkB,IAAI,CAAC;IAoHvC,CAAC;IAlHA,MAAM,CAAC,KAAsB;QAC5B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;IACvC,CAAC;IAED,6FAA6F;IAC7F,KAAK,CAAC,EAAiB;QACtB,IAAI,EAAE,KAAK,IAAI;YAAE,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IACnB,CAAC;IAED,6FAA6F;IAC7F,YAAY;QACX,OAAO,IAAI,CAAC,OAAO,KAAK,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC;IAC9F,CAAC;IAED,uFAAuF;IACvF,eAAe;QACd,MAAM,EAAE,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAC/B,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,EAAE,QAAQ,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC9D,CAAC;IAED;;;OAGG;IACH,SAAS,CAAC,GAAsB,EAAE,KAAgB;QACjD,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,QAAQ,IAAI,IAAI,CAAC,cAAc,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;YAAE,OAAO,QAAQ,CAAC;QACtG,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,WAAW,CAAC;YAAE,OAAO,OAAO,CAAC;QACtE,OAAO,MAAM,CAAC;IACf,CAAC;IAED,oFAAoF;IACpF,QAAQ,CAAC,EAAU;QAClB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAC/B,OAAO,CAAC,KAAK,CAAC,QAAQ,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,CAAC;IAC3E,CAAC;IAED,mEAAmE;IACnE,KAAK,CAAC,EAAU;QACf,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,UAAU,EAAE,mDAAmD,CAAC,CAAC;QACzG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACtC,IAAI,KAAK,KAAK,SAAS;YAAE,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,aAAa,CAAC;QAChF,OAAO,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,CAAC;IAC7D,CAAC;IAED,uFAAuF;IACvF,YAAY,CAAC,EAAU;QACtB,IAAI,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,QAAQ;YAAE,OAAO,IAAI,CAAC;QAC9C,OAAO,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAE,CAAC,CAAC;IAC1D,CAAC;IAED,0FAA0F;IAC1F,QAAQ,CAAC,EAAU,EAAE,KAAgB;QACpC,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;QACpC,IAAI,CAAC,KAAK,EAAE,OAAO;YAAE,OAAO,IAAI,CAAC;QACjC,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IACnF,CAAC;IAED;;;;;;;;;;OAUG;IACH,OAAO,CAAC,EAAU,EAAE,KAAgB;QACnC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,EAAE,EAAE,KAAK,CAAC;YAAE,OAAO,KAAK,CAAC;QAElD,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAE,GAAG,CAAC,CAAC,CAAC;QACtD,OAAO,IAAI,CAAC;IACb,CAAC;IAED,2FAA2F;IACnF,cAAc,CAAC,EAAU,EAAE,KAAgB;QAClD,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;QACpC,IAAI,CAAC,KAAK;YAAE,OAAO,KAAK,CAAC;QAEzB,OAAO,KAAK,CAAC,SAAS;YACrB,CAAC,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC;YACxC,CAAC,CAAC,KAAK,CAAC,OAAO;gBACd,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM;gBAChE,CAAC,CAAC,IAAI,CAAC;IACV,CAAC;IAEO,OAAO,CAAC,EAAU;QACzB,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACvC,IAAI,CAAC,KAAK;YAAE,MAAM,IAAI,KAAK,CAAC,mBAAmB,EAAE,GAAG,CAAC,CAAC;QACtD,OAAO,KAAK,CAAC;IACd,CAAC;IAED,MAAM;QACL,OAAO,EAAE,UAAU,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;IACpE,CAAC;IAED,4FAA4F;IAC5F,MAAM,CAAC,QAAQ,CACd,WAA8B,EAC9B,IAAiE;QAEjE,MAAM,GAAG,GAAG,IAAI,QAAQ,EAAE,CAAC;QAC3B,KAAK,MAAM,KAAK,IAAI,WAAW;YAAE,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACnD,KAAK,MAAM,CAAC,EAAE,EAAE,KAAK,CAAC,IAAI,IAAI,CAAC,UAAU;YAAE,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QACzE,IAAI,IAAI,CAAC,OAAO;YAAE,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7C,OAAO,GAAG,CAAC;IACZ,CAAC;CACD"}
1
+ {"version":3,"file":"Quest.js","sourceRoot":"","sources":["../../src/rpg/Quest.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAuB,MAAM,YAAY,CAAC;AA6CjE;;;;;GAKG;AACH,MAAM,OAAO,QAAQ;IAArB;QACS,gBAAW,GAAG,IAAI,GAAG,EAA2B,CAAC;QAEzD,0EAA0E;QAClE,eAAU,GAAG,IAAI,GAAG,EAAkB,CAAC;QAE/C,8EAA8E;QACtE,YAAO,GAAkB,IAAI,CAAC;IAyHvC,CAAC;IAvHA,MAAM,CAAC,KAAsB;QAC5B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;IACvC,CAAC;IAED,6FAA6F;IAC7F,KAAK,CAAC,EAAiB;QACtB,IAAI,EAAE,KAAK,IAAI;YAAE,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IACnB,CAAC;IAED,6FAA6F;IAC7F,YAAY;QACX,OAAO,IAAI,CAAC,OAAO,KAAK,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC;IAC9F,CAAC;IAED,uFAAuF;IACvF,eAAe;QACd,MAAM,EAAE,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAC/B,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,EAAE,QAAQ,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC9D,CAAC;IAED;;;OAGG;IACH,SAAS,CAAC,GAAsB,EAAE,KAAgB;QACjD,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,QAAQ,IAAI,IAAI,CAAC,cAAc,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;YAAE,OAAO,QAAQ,CAAC;QACtG,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,WAAW,CAAC;YAAE,OAAO,OAAO,CAAC;QACtE,OAAO,MAAM,CAAC;IACf,CAAC;IAED,oFAAoF;IACpF,QAAQ,CAAC,EAAU;QAClB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAC/B,OAAO,CAAC,KAAK,CAAC,QAAQ,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,CAAC;IAC3E,CAAC;IAED,mEAAmE;IACnE,KAAK,CAAC,EAAU;QACf,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,UAAU,EAAE,mDAAmD,CAAC,CAAC;QACzG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACtC,IAAI,KAAK,KAAK,SAAS;YAAE,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,aAAa,CAAC;QAChF,OAAO,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,CAAC;IAC7D,CAAC;IAED,uFAAuF;IACvF,YAAY,CAAC,EAAU;QACtB,IAAI,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,QAAQ;YAAE,OAAO,IAAI,CAAC;QAC9C,OAAO,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAE,CAAC,CAAC;IAC1D,CAAC;IAED,0FAA0F;IAC1F,QAAQ,CAAC,EAAU,EAAE,KAAgB;QACpC,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;QACpC,IAAI,CAAC,KAAK,EAAE,OAAO;YAAE,OAAO,IAAI,CAAC;QACjC,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IACnF,CAAC;IAED;;;;;;;;;;;;;;;OAeG;IACH,YAAY,CAAC,EAAU,EAAE,KAAgB;QACxC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,EAAE,EAAE,KAAK,CAAC;YAAE,OAAO,KAAK,CAAC;QAElD,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAE,GAAG,CAAC,CAAC,CAAC;QACtD,OAAO,IAAI,CAAC;IACb,CAAC;IAED,2FAA2F;IACnF,cAAc,CAAC,EAAU,EAAE,KAAgB;QAClD,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;QACpC,IAAI,CAAC,KAAK;YAAE,OAAO,KAAK,CAAC;QAEzB,OAAO,KAAK,CAAC,SAAS;YACrB,CAAC,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC;YACxC,CAAC,CAAC,KAAK,CAAC,OAAO;gBACd,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM;gBAChE,CAAC,CAAC,IAAI,CAAC;IACV,CAAC;IAEO,OAAO,CAAC,EAAU;QACzB,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACvC,IAAI,CAAC,KAAK;YAAE,MAAM,IAAI,KAAK,CAAC,mBAAmB,EAAE,GAAG,CAAC,CAAC;QACtD,OAAO,KAAK,CAAC;IACd,CAAC;IAED,MAAM;QACL,OAAO,EAAE,UAAU,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;IACpE,CAAC;IAED,4FAA4F;IAC5F,MAAM,CAAC,QAAQ,CACd,WAA8B,EAC9B,IAAiE;QAEjE,MAAM,GAAG,GAAG,IAAI,QAAQ,EAAE,CAAC;QAC3B,KAAK,MAAM,KAAK,IAAI,WAAW;YAAE,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACnD,KAAK,MAAM,CAAC,EAAE,EAAE,KAAK,CAAC,IAAI,IAAI,CAAC,UAAU;YAAE,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QACzE,IAAI,IAAI,CAAC,OAAO;YAAE,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7C,OAAO,GAAG,CAAC;IACZ,CAAC;CACD"}
@@ -1,4 +1,26 @@
1
- import { type TileMap } from '../render/TileMap.ts';
1
+ /**
2
+ * The slice of a tile map automapping reads and writes, named rather than imported.
3
+ *
4
+ * Automapping is a grid transform: it matches patterns of tile indices and writes tile
5
+ * indices back. Naming `render.TileMap` for that pulled a whole 2D renderer into `mwg/rpg`
6
+ * for two method signatures, which is why this is an interface instead - a real `TileMap`
7
+ * satisfies it structurally, and so does any other grid a game keeps its own way.
8
+ */
9
+ export interface AutomapTarget {
10
+ readonly widthInTiles: number;
11
+ readonly heightInTiles: number;
12
+ getTile(layer: string | number, x: number, y: number): number;
13
+ setTile(layer: string | number, x: number, y: number, value: number): void;
14
+ }
15
+ /**
16
+ * The wildcard: an `input` cell holding it constrains nothing, an `output` cell holding it
17
+ * leaves the target alone.
18
+ *
19
+ * Deliberately the same value as `two-d/render`'s own `EMPTY`, declared here rather than
20
+ * imported so this module needs no renderer. `tests/automap.test.ts` asserts the two stay
21
+ * equal, the same way the version test pins `version.ts` to `package.json`.
22
+ */
23
+ export declare const EMPTY = -1;
2
24
  /**
3
25
  * One automapping rule: a 2D pattern to find, and what to write where it matches.
4
26
  *
@@ -36,5 +58,5 @@ export interface AutomapOptions {
36
58
  * where they would hang past the map edge are skipped. Returns how many times rules
37
59
  * matched (origins times rules), for tests and debug overlays.
38
60
  */
39
- export declare function automap(map: TileMap, rules: readonly AutomapRule[], options?: AutomapOptions): number;
61
+ export declare function automap(map: AutomapTarget, rules: readonly AutomapRule[], options?: AutomapOptions): number;
40
62
  //# sourceMappingURL=automap.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"automap.d.ts","sourceRoot":"","sources":["../../src/rpg/automap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAS,KAAK,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAG3D;;;;;;;;GAQG;AACH,MAAM,WAAW,WAAW;IAC3B,2CAA2C;IAC3C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,0FAA0F;IAC1F,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,mGAAmG;IACnG,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IACzC;;;;OAIG;IACH,OAAO,EAAE,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;CAClD;AAED,MAAM,WAAW,cAAc;IAC9B,mFAAmF;IACnF,IAAI,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,MAAM,CAAC;CACpC;AAED;;;;;;;;GAQG;AACH,wBAAgB,OAAO,CAAC,GAAG,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,WAAW,EAAE,EAAE,OAAO,GAAE,cAAmB,GAAG,MAAM,CAwBzG"}
1
+ {"version":3,"file":"automap.d.ts","sourceRoot":"","sources":["../../src/rpg/automap.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,MAAM,WAAW,aAAa;IAC7B,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IAC9D,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;CAC3E;AAED;;;;;;;GAOG;AACH,eAAO,MAAM,KAAK,KAAK,CAAC;AAGxB;;;;;;;;GAQG;AACH,MAAM,WAAW,WAAW;IAC3B,2CAA2C;IAC3C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,0FAA0F;IAC1F,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,mGAAmG;IACnG,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IACzC;;;;OAIG;IACH,OAAO,EAAE,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;CAClD;AAED,MAAM,WAAW,cAAc;IAC9B,mFAAmF;IACnF,IAAI,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,MAAM,CAAC;CACpC;AAED;;;;;;;;GAQG;AACH,wBAAgB,OAAO,CAAC,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,SAAS,WAAW,EAAE,EAAE,OAAO,GAAE,cAAmB,GAAG,MAAM,CAwB/G"}
@@ -1,4 +1,12 @@
1
- import { EMPTY } from '../render/TileMap.js';
1
+ /**
2
+ * The wildcard: an `input` cell holding it constrains nothing, an `output` cell holding it
3
+ * leaves the target alone.
4
+ *
5
+ * Deliberately the same value as `two-d/render`'s own `EMPTY`, declared here rather than
6
+ * imported so this module needs no renderer. `tests/automap.test.ts` asserts the two stay
7
+ * equal, the same way the version test pins `version.ts` to `package.json`.
8
+ */
9
+ export const EMPTY = -1;
2
10
  import { int } from '../core/Random.js';
3
11
  /**
4
12
  * Applies automapping rules to a `TileMap`, in order.
@@ -1 +1 @@
1
- {"version":3,"file":"automap.js","sourceRoot":"","sources":["../../src/rpg/automap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAgB,MAAM,sBAAsB,CAAC;AAC3D,OAAO,EAAE,GAAG,EAAE,MAAM,mBAAmB,CAAC;AAgCxC;;;;;;;;GAQG;AACH,MAAM,UAAU,OAAO,CAAC,GAAY,EAAE,KAA6B,EAAE,OAAO,GAAmB,EAAE;IAChG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,GAAG,CAAC;IACjC,IAAI,OAAO,GAAG,CAAC,CAAC;IAEhB,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;QAC7B,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,IAAI,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;QAC3C,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACvB,MAAM,OAAO,GAAG,WAAW,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;QACvC,OAAO,IAAI,OAAO,CAAC,MAAM,CAAC;QAC1B,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO;QACjC,KAAK,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,OAAO,EAAE,CAAC;YAChC,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;YACvD,KAAK,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;gBACrD,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC;oBACzC,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,EAAE,EAAE,CAAC;wBACxC,MAAM,KAAK,GAAG,KAAK,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;wBAC1C,IAAI,KAAK,KAAK,KAAK;4BAAE,GAAG,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,KAAK,CAAC,CAAC;oBAClE,CAAC;gBACF,CAAC;YACF,CAAC;QACF,CAAC;IACF,CAAC,CAAC,CAAC;IAEH,OAAO,OAAO,CAAC;AAChB,CAAC;AAED,SAAS,SAAS,CAAC,IAAiB,EAAE,KAAa;IAClD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;QAC5G,MAAM,IAAI,KAAK,CAAC,iBAAiB,KAAK,qCAAqC,CAAC,CAAC;IAC9E,CAAC;IACD,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAC/B,MAAM,IAAI,KAAK,CAAC,iBAAiB,KAAK,wEAAwE,CAAC,CAAC;IACjH,CAAC;IACD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IACtC,KAAK,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;QACzD,IAAI,KAAK,CAAC,MAAM,KAAK,IAAI,EAAE,CAAC;YAC3B,MAAM,IAAI,KAAK,CACd,iBAAiB,KAAK,YAAY,KAAK,SAAS,KAAK,CAAC,MAAM,8BAA8B,IAAI,EAAE,CAChG,CAAC;QACH,CAAC;IACF,CAAC;IACD,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAClC,KAAK,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;YACrD,IAAI,KAAK,CAAC,MAAM,KAAK,IAAI,EAAE,CAAC;gBAC3B,MAAM,IAAI,KAAK,CACd,iBAAiB,KAAK,YAAY,CAAC,GAAG,CAAC,KAAK,KAAK,SAAS,KAAK,CAAC,MAAM,8BAA8B,IAAI,EAAE,CAC1G,CAAC;YACH,CAAC;QACF,CAAC;IACF,CAAC,CAAC,CAAC;AACJ,CAAC;AAED,kFAAkF;AAClF,SAAS,WAAW,CAAC,GAAY,EAAE,IAAiB;IACnD,MAAM,GAAG,GAA4B,EAAE,CAAC;IACxC,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,MAAM,IAAI,GAAG,CAAC,aAAa,EAAE,EAAE,EAAE,EAAE,CAAC;QAC9D,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,IAAI,GAAG,CAAC,YAAY,EAAE,EAAE,EAAE,EAAE,CAAC;YAC5D,IAAI,SAAS,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,CAAC;gBAAE,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;QACtD,CAAC;IACF,CAAC;IACD,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,SAAS,SAAS,CAAC,GAAY,EAAE,IAAiB,EAAE,EAAU,EAAE,EAAU;IACzE,KAAK,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;QACzD,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC;YACzC,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,EAAE,EAAE,CAAC;gBACxC,MAAM,IAAI,GAAG,KAAK,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;gBACzC,IAAI,IAAI,KAAK,KAAK,IAAI,GAAG,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,KAAK,IAAI;oBAAE,OAAO,KAAK,CAAC;YACnF,CAAC;QACF,CAAC;IACF,CAAC;IACD,OAAO,IAAI,CAAC;AACb,CAAC"}
1
+ {"version":3,"file":"automap.js","sourceRoot":"","sources":["../../src/rpg/automap.ts"],"names":[],"mappings":"AAeA;;;;;;;GAOG;AACH,MAAM,CAAC,MAAM,KAAK,GAAG,CAAC,CAAC,CAAC;AACxB,OAAO,EAAE,GAAG,EAAE,MAAM,mBAAmB,CAAC;AAgCxC;;;;;;;;GAQG;AACH,MAAM,UAAU,OAAO,CAAC,GAAkB,EAAE,KAA6B,EAAE,OAAO,GAAmB,EAAE;IACtG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,GAAG,CAAC;IACjC,IAAI,OAAO,GAAG,CAAC,CAAC;IAEhB,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;QAC7B,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,IAAI,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;QAC3C,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACvB,MAAM,OAAO,GAAG,WAAW,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;QACvC,OAAO,IAAI,OAAO,CAAC,MAAM,CAAC;QAC1B,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO;QACjC,KAAK,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,OAAO,EAAE,CAAC;YAChC,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;YACvD,KAAK,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;gBACrD,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC;oBACzC,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,EAAE,EAAE,CAAC;wBACxC,MAAM,KAAK,GAAG,KAAK,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;wBAC1C,IAAI,KAAK,KAAK,KAAK;4BAAE,GAAG,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,KAAK,CAAC,CAAC;oBAClE,CAAC;gBACF,CAAC;YACF,CAAC;QACF,CAAC;IACF,CAAC,CAAC,CAAC;IAEH,OAAO,OAAO,CAAC;AAChB,CAAC;AAED,SAAS,SAAS,CAAC,IAAiB,EAAE,KAAa;IAClD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;QAC5G,MAAM,IAAI,KAAK,CAAC,iBAAiB,KAAK,qCAAqC,CAAC,CAAC;IAC9E,CAAC;IACD,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAC/B,MAAM,IAAI,KAAK,CAAC,iBAAiB,KAAK,wEAAwE,CAAC,CAAC;IACjH,CAAC;IACD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IACtC,KAAK,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;QACzD,IAAI,KAAK,CAAC,MAAM,KAAK,IAAI,EAAE,CAAC;YAC3B,MAAM,IAAI,KAAK,CACd,iBAAiB,KAAK,YAAY,KAAK,SAAS,KAAK,CAAC,MAAM,8BAA8B,IAAI,EAAE,CAChG,CAAC;QACH,CAAC;IACF,CAAC;IACD,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAClC,KAAK,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;YACrD,IAAI,KAAK,CAAC,MAAM,KAAK,IAAI,EAAE,CAAC;gBAC3B,MAAM,IAAI,KAAK,CACd,iBAAiB,KAAK,YAAY,CAAC,GAAG,CAAC,KAAK,KAAK,SAAS,KAAK,CAAC,MAAM,8BAA8B,IAAI,EAAE,CAC1G,CAAC;YACH,CAAC;QACF,CAAC;IACF,CAAC,CAAC,CAAC;AACJ,CAAC;AAED,kFAAkF;AAClF,SAAS,WAAW,CAAC,GAAkB,EAAE,IAAiB;IACzD,MAAM,GAAG,GAA4B,EAAE,CAAC;IACxC,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,MAAM,IAAI,GAAG,CAAC,aAAa,EAAE,EAAE,EAAE,EAAE,CAAC;QAC9D,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,IAAI,GAAG,CAAC,YAAY,EAAE,EAAE,EAAE,EAAE,CAAC;YAC5D,IAAI,SAAS,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,CAAC;gBAAE,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;QACtD,CAAC;IACF,CAAC;IACD,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,SAAS,SAAS,CAAC,GAAkB,EAAE,IAAiB,EAAE,EAAU,EAAE,EAAU;IAC/E,KAAK,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;QACzD,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC;YACzC,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,EAAE,EAAE,CAAC;gBACxC,MAAM,IAAI,GAAG,KAAK,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;gBACzC,IAAI,IAAI,KAAK,KAAK,IAAI,GAAG,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,KAAK,IAAI;oBAAE,OAAO,KAAK,CAAC;YACnF,CAAC;QACF,CAAC;IACF,CAAC;IACD,OAAO,IAAI,CAAC;AACb,CAAC"}
@@ -1,12 +1,12 @@
1
- export { loadTiledMap } from './TiledMap.ts';
2
- export type { TiledMapData, TiledLayer, TiledObject, LoadedTiledMap, TilesetSheet, TiledTilesetData } from './TiledMap.ts';
3
1
  export { automap } from './automap.ts';
4
- export type { AutomapRule, AutomapOptions } from './automap.ts';
2
+ export type { AutomapRule, AutomapOptions, AutomapTarget } from './automap.ts';
3
+ export { EMPTY as AUTOMAP_EMPTY } from './automap.ts';
4
+ export type { MovableSprite } from './MovableSprite.ts';
5
5
  export { GameState } from './GameState.ts';
6
6
  export { activePage, conditionHolds } from './Event.ts';
7
7
  export type { EventTrigger, EventCondition, EventPage, MapEvent } from './Event.ts';
8
8
  export { EventRunner } from './EventRunner.ts';
9
- export type { EventCommand, EventRunnerState, EventRunnerOptions, MoveStep } from './EventRunner.ts';
9
+ export type { EventCommand, EventRunnerState, EventRunnerOptions, MoveStep, DialoguePresenter, DialogueRequest, EventChoice } from './EventRunner.ts';
10
10
  export { GridMover } from './GridMover.ts';
11
11
  export type { GridMoverOptions, Direction4 } from './GridMover.ts';
12
12
  export { FreeMover } from './FreeMover.ts';
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,YAAY,EAAE,YAAY,EAAE,UAAU,EAAE,WAAW,EAAE,cAAc,EAAE,YAAY,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAC3H,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,WAAW,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AACxD,YAAY,EAAE,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACpF,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,YAAY,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AACrG,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AACnE,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AACxG,YAAY,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AACtF,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,YAAY,EAAE,UAAU,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACxF,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AACxG,YAAY,EAAE,UAAU,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,WAAW,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC/E,OAAO,EAAE,KAAK,IAAI,aAAa,EAAE,MAAM,cAAc,CAAC;AACtD,YAAY,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACxD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AACxD,YAAY,EAAE,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACpF,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,YAAY,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,QAAQ,EAAE,iBAAiB,EAAE,eAAe,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACtJ,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AACnE,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AACxG,YAAY,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AACtF,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,YAAY,EAAE,UAAU,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACxF,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AACxG,YAAY,EAAE,UAAU,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC"}
package/dist/rpg/index.js CHANGED
@@ -1,5 +1,5 @@
1
- export { loadTiledMap } from './TiledMap.js';
2
1
  export { automap } from './automap.js';
2
+ export { EMPTY as AUTOMAP_EMPTY } from './automap.js';
3
3
  export { GameState } from './GameState.js';
4
4
  export { activePage, conditionHolds } from './Event.js';
5
5
  export { EventRunner } from './EventRunner.js';
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAE7C,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAExD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AAExG,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,KAAK,IAAI,aAAa,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAExD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AAExG,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC"}
@@ -19,13 +19,38 @@ export interface Billboard3DOptions {
19
19
  * this is what turns one of them into something a game can actually trigger, the way a walk
20
20
  * cycle baked into a mesh needs to be, rather than leaving them loaded but unreachable.
21
21
  */
22
+ /**
23
+ * Clamps one frame's intended horizontal move to wherever collision actually allows - the
24
+ * hook `mwg/3d`'s own grid collision (`resolveCapsuleAgainstGrid`) plugs into. `blocked`,
25
+ * when the resolver reports it (`resolveCapsuleAgainstGrid` always does), tells `update`
26
+ * directly whether the move was cut short, rather than `update` re-deriving the same fact by
27
+ * comparing the resolved position against the intended one through separate floating-point
28
+ * arithmetic - two numbers that are conceptually equal are not guaranteed bit-identical.
29
+ */
30
+ export type CollideXZ = (from: {
31
+ x: number;
32
+ z: number;
33
+ }, to: {
34
+ x: number;
35
+ z: number;
36
+ }) => {
37
+ x: number;
38
+ z: number;
39
+ blocked?: boolean;
40
+ };
22
41
  export declare class Character3D {
23
42
  readonly node: TransformNode;
24
43
  private target;
25
44
  private speed;
45
+ private readonly collideXZ?;
26
46
  private readonly animations;
27
47
  private currentClip;
28
- constructor(node: TransformNode, animations?: readonly AnimationGroup[]);
48
+ /**
49
+ * @param collideXZ optional, like `rpg.FreeMover` stays unopinionated about collision
50
+ * until a game wires one in - omitted, `moveTo` interpolates through open space with no
51
+ * notion of terrain height or collision at all, same as before this existed.
52
+ */
53
+ constructor(node: TransformNode, animations?: readonly AnimationGroup[], collideXZ?: CollideXZ);
29
54
  /** true when an animation clip of this name was imported with the model */
30
55
  hasAnimation(name: string): boolean;
31
56
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"Character3D.d.ts","sourceRoot":"","sources":["../../src/three-d/Character3D.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,8CAA8C,CAAC;AAKnF,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,wCAAwC,CAAC;AAE3E,OAAO,EAAE,aAAa,EAAE,MAAM,yCAAyC,CAAC;AACxE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AAItD,MAAM,WAAW,kBAAkB;IAClC;;;;OAIG;IACH,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAOD;;;;;;GAMG;AACH,qBAAa,WAAW;IACvB,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC;IAC7B,OAAO,CAAC,MAAM,CAAwB;IACtC,OAAO,CAAC,KAAK,CAAK;IAElB,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA8B;IACzD,OAAO,CAAC,WAAW,CAA+B;IAElD,YAAY,IAAI,EAAE,aAAa,EAAE,UAAU,GAAE,SAAS,cAAc,EAAO,EAG1E;IAED,2EAA2E;IAC3E,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAElC;IAED;;;;;OAKG;IACH,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,UAAO,GAAG,OAAO,CAWhD;IAED,iEAAiE;IACjE,aAAa,IAAI,IAAI,CAGpB;IAED,mEAAmE;IACnE,IAAI,gBAAgB,IAAI,MAAM,GAAG,IAAI,CAEpC;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAI3D;IAED,MAAM,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAYpC;IAED,qFAAqF;IACrF,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,YAAY,EAAE,UAAU,GAAE,SAAS,cAAc,EAAO,GAAG,WAAW,CAE3F;IAED,MAAM,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,kBAAkB,GAAG,WAAW,CAUvE;CACD"}
1
+ {"version":3,"file":"Character3D.d.ts","sourceRoot":"","sources":["../../src/three-d/Character3D.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,8CAA8C,CAAC;AAKnF,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,wCAAwC,CAAC;AAE3E,OAAO,EAAE,aAAa,EAAE,MAAM,yCAAyC,CAAC;AACxE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AAItD,MAAM,WAAW,kBAAkB;IAClC;;;;OAIG;IACH,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAOD;;;;;;GAMG;AACH;;;;;;;GAOG;AACH,MAAM,MAAM,SAAS,GAAG,CACvB,IAAI,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC9B,EAAE,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,KACxB;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,OAAO,CAAA;CAAE,CAAC;AAEjD,qBAAa,WAAW;IACvB,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC;IAC7B,OAAO,CAAC,MAAM,CAAwB;IACtC,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAY;IAEvC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA8B;IACzD,OAAO,CAAC,WAAW,CAA+B;IAElD;;;;OAIG;IACH,YAAY,IAAI,EAAE,aAAa,EAAE,UAAU,GAAE,SAAS,cAAc,EAAO,EAAE,SAAS,CAAC,EAAE,SAAS,EAIjG;IAED,2EAA2E;IAC3E,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAElC;IAED;;;;;OAKG;IACH,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,UAAO,GAAG,OAAO,CAWhD;IAED,iEAAiE;IACjE,aAAa,IAAI,IAAI,CAGpB;IAED,mEAAmE;IACnE,IAAI,gBAAgB,IAAI,MAAM,GAAG,IAAI,CAEpC;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAI3D;IAED,MAAM,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CA+BpC;IAED,qFAAqF;IACrF,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,YAAY,EAAE,UAAU,GAAE,SAAS,cAAc,EAAO,GAAG,WAAW,CAE3F;IAED,MAAM,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,kBAAkB,GAAG,WAAW,CAUvE;CACD"}
@@ -4,25 +4,24 @@ import { Vector3 } from '@babylonjs/core/Maths/math.vector.js';
4
4
  import { CreatePlane } from '@babylonjs/core/Meshes/Builders/planeBuilder.pure.js';
5
5
  import { Mesh } from '@babylonjs/core/Meshes/mesh.js';
6
6
  import { TransformNode } from '@babylonjs/core/Meshes/transformNode.js';
7
- import { resolve } from '../assets/index.js';
7
+ import { resolve } from '../assets/paths.js';
8
8
  /** an asset path resolved via `mwg/assets`, or a URI passed through unchanged */
9
9
  function resolveSource(source) {
10
10
  return /^(?:data|blob|https?):/i.test(source) ? source : resolve(source);
11
11
  }
12
- /**
13
- * Moves either a billboard sprite or imported mesh through continuous 3D world space, and -
14
- * for an imported mesh - plays back whichever animation clips came baked into it.
15
- * `loadModel3D` already loads a glTF's own `animationGroups` as part of its import result;
16
- * this is what turns one of them into something a game can actually trigger, the way a walk
17
- * cycle baked into a mesh needs to be, rather than leaving them loaded but unreachable.
18
- */
19
12
  export class Character3D {
20
- constructor(node, animations = []) {
13
+ /**
14
+ * @param collideXZ optional, like `rpg.FreeMover` stays unopinionated about collision
15
+ * until a game wires one in - omitted, `moveTo` interpolates through open space with no
16
+ * notion of terrain height or collision at all, same as before this existed.
17
+ */
18
+ constructor(node, animations = [], collideXZ) {
21
19
  this.target = null;
22
20
  this.speed = 0;
23
21
  this.currentClip = null;
24
22
  this.node = node;
25
23
  this.animations = new Map(animations.map((group) => [group.name, group]));
24
+ this.collideXZ = collideXZ;
26
25
  }
27
26
  /** true when an animation clip of this name was imported with the model */
28
27
  hasAnimation(name) {
@@ -67,14 +66,32 @@ export class Character3D {
67
66
  if (!this.target)
68
67
  return false;
69
68
  const distance = Vector3.Distance(this.node.position, this.target);
70
- if (distance <= this.speed * deltaSeconds) {
71
- this.node.position.copyFrom(this.target);
69
+ const reachesTarget = distance <= this.speed * deltaSeconds;
70
+ const rawDirection = this.target.subtract(this.node.position);
71
+ const intended = reachesTarget ? this.target : this.node.position.add(rawDirection.normalize().scale(this.speed * deltaSeconds));
72
+ if (!reachesTarget)
73
+ this.node.rotation.y = Math.atan2(rawDirection.x, rawDirection.z);
74
+ if (this.collideXZ) {
75
+ const from = { x: this.node.position.x, z: this.node.position.z };
76
+ const to = { x: intended.x, z: intended.z };
77
+ const resolved = this.collideXZ(from, to);
78
+ this.node.position.set(resolved.x, intended.y, resolved.z);
79
+ //stopped short of where it meant to go - the target it was walking toward is no
80
+ //longer reachable along this line, the same "give up on this path" a caller of
81
+ //rpg.Collision's resolveAabbAgainstTiles already has to decide for itself
82
+ const blocked = resolved.blocked ?? (resolved.x !== to.x || resolved.z !== to.z);
83
+ if (blocked) {
84
+ this.target = null;
85
+ return false;
86
+ }
87
+ }
88
+ else {
89
+ this.node.position.copyFrom(intended);
90
+ }
91
+ if (reachesTarget) {
72
92
  this.target = null;
73
93
  return false;
74
94
  }
75
- const direction = this.target.subtract(this.node.position).normalize();
76
- this.node.position.addInPlace(direction.scale(this.speed * deltaSeconds));
77
- this.node.rotation.y = Math.atan2(direction.x, direction.z);
78
95
  return true;
79
96
  }
80
97
  /** @param animations typically `loadModel3D`'s own `animationGroups` result field */
@@ -1 +1 @@
1
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