@cyrilverloop/codingame-configuration 1.12.0 → 1.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1127) hide show
  1. package/CHANGELOG.md +82 -0
  2. package/README.md +1 -1
  3. package/config/easy/ASCIIArt/code/CGCode.cpp +25 -0
  4. package/config/easy/ASCIIArt/code/CGCode.java +24 -0
  5. package/config/easy/ASCIIArt/code/CGCode.ts +11 -0
  6. package/config/easy/Defibrillators/code/CGCode.cpp +25 -0
  7. package/config/easy/Defibrillators/code/CGCode.java +24 -0
  8. package/config/easy/Defibrillators/code/CGCode.ts +11 -0
  9. package/config/easy/HorseRacingDuals/code/CGCode.cpp +21 -0
  10. package/config/easy/HorseRacingDuals/code/CGCode.java +19 -0
  11. package/config/easy/HorseRacingDuals/code/CGCode.ts +9 -0
  12. package/config/easy/MIMEType/code/CGCode.cpp +30 -0
  13. package/config/easy/MIMEType/code/CGCode.java +27 -0
  14. package/config/easy/MIMEType/code/CGCode.ts +17 -0
  15. package/config/easy/SaveMyDrone/code/CGCode.js +11 -0
  16. package/config/easy/SaveMyDrone/code/CGCode.php +13 -0
  17. package/config/easy/SaveMyDrone/config.json +48 -0
  18. package/config/easy/SaveMyDrone/input/01 - Drone Boi.txt +6 -0
  19. package/config/easy/SaveMyDrone/input/02 - Upside Down.txt +6 -0
  20. package/config/easy/SaveMyDrone/input/03 - Cluttered.txt +8 -0
  21. package/config/easy/SaveMyDrone/input/04 - Double Trouble.txt +8 -0
  22. package/config/easy/SaveMyDrone/input/05 - Huh.txt +4 -0
  23. package/config/easy/SaveMyDrone/input/06 - Where.txt +4 -0
  24. package/config/easy/SaveMyDrone/input/07 - Big Boi.txt +14 -0
  25. package/config/easy/SaveMyDrone/input/08 - Going Down.txt +16 -0
  26. package/config/easy/SaveMyDrone/output/01 - Drone Boi.txt +1 -0
  27. package/config/easy/SaveMyDrone/output/02 - Upside Down.txt +1 -0
  28. package/config/easy/SaveMyDrone/output/03 - Cluttered.txt +1 -0
  29. package/config/easy/SaveMyDrone/output/04 - Double Trouble.txt +1 -0
  30. package/config/easy/SaveMyDrone/output/05 - Huh.txt +1 -0
  31. package/config/easy/SaveMyDrone/output/06 - Where.txt +1 -0
  32. package/config/easy/SaveMyDrone/output/07 - Big Boi.txt +1 -0
  33. package/config/easy/SaveMyDrone/output/08 - Going Down.txt +1 -0
  34. package/config/easy/ShikakuSkillBuilder/code/CGCode.js +14 -0
  35. package/config/easy/ShikakuSkillBuilder/code/CGCode.php +15 -0
  36. package/config/easy/ShikakuSkillBuilder/config.json +53 -0
  37. package/config/easy/ShikakuSkillBuilder/input/01 - Single Shape.txt +3 -0
  38. package/config/easy/ShikakuSkillBuilder/input/02 - Multi-Shape.txt +3 -0
  39. package/config/easy/ShikakuSkillBuilder/input/03 - Two Numbers.txt +4 -0
  40. package/config/easy/ShikakuSkillBuilder/input/04 - Not All Can Be Covered.txt +6 -0
  41. package/config/easy/ShikakuSkillBuilder/input/05 - One Number, Many Option.txt +16 -0
  42. package/config/easy/ShikakuSkillBuilder/input/06 - Large Grid.txt +31 -0
  43. package/config/easy/ShikakuSkillBuilder/input/07 - Chaos - Wide.txt +5 -0
  44. package/config/easy/ShikakuSkillBuilder/input/08 - Chaos - Tall.txt +9 -0
  45. package/config/easy/ShikakuSkillBuilder/input/09 - 10 x 10 from Shikaku Solver.txt +11 -0
  46. package/config/easy/ShikakuSkillBuilder/output/01 - Single Shape.txt +3 -0
  47. package/config/easy/ShikakuSkillBuilder/output/02 - Multi-Shape.txt +4 -0
  48. package/config/easy/ShikakuSkillBuilder/output/03 - Two Numbers.txt +7 -0
  49. package/config/easy/ShikakuSkillBuilder/output/04 - Not All Can Be Covered.txt +15 -0
  50. package/config/easy/ShikakuSkillBuilder/output/05 - One Number, Many Option.txt +57 -0
  51. package/config/easy/ShikakuSkillBuilder/output/06 - Large Grid.txt +54 -0
  52. package/config/easy/ShikakuSkillBuilder/output/07 - Chaos - Wide.txt +22 -0
  53. package/config/easy/ShikakuSkillBuilder/output/08 - Chaos - Tall.txt +23 -0
  54. package/config/easy/ShikakuSkillBuilder/output/09 - 10 x 10 from Shikaku Solver.txt +114 -0
  55. package/config/easy/SignProgrammingLanguage/code/CGCode.js +6 -0
  56. package/config/easy/SignProgrammingLanguage/code/CGCode.php +7 -0
  57. package/config/easy/SignProgrammingLanguage/config.json +73 -0
  58. package/config/easy/SignProgrammingLanguage/input/01 - ADD.txt +1 -0
  59. package/config/easy/SignProgrammingLanguage/input/02 - SUB.txt +1 -0
  60. package/config/easy/SignProgrammingLanguage/input/03 - ADDMULN+1.txt +1 -0
  61. package/config/easy/SignProgrammingLanguage/input/04 - SUBMULN+1.txt +1 -0
  62. package/config/easy/SignProgrammingLanguage/input/05 - ADDMUL-N.txt +1 -0
  63. package/config/easy/SignProgrammingLanguage/input/06 - SUBMUL-N.txt +1 -0
  64. package/config/easy/SignProgrammingLanguage/input/07 - ADDINSTCOUNT.txt +1 -0
  65. package/config/easy/SignProgrammingLanguage/input/08 - NOP.txt +1 -0
  66. package/config/easy/SignProgrammingLanguage/input/09 - ADDINSTCOUNTNOP.txt +1 -0
  67. package/config/easy/SignProgrammingLanguage/input/10 - UNEVENADDINSTCOUNT.txt +1 -0
  68. package/config/easy/SignProgrammingLanguage/input/11 - EMPTY.txt +1 -0
  69. package/config/easy/SignProgrammingLanguage/input/12 - MULTIPLE.txt +1 -0
  70. package/config/easy/SignProgrammingLanguage/input/13 - FINALTEST.txt +1 -0
  71. package/config/easy/SignProgrammingLanguage/output/01 - ADD.txt +1 -0
  72. package/config/easy/SignProgrammingLanguage/output/02 - SUB.txt +1 -0
  73. package/config/easy/SignProgrammingLanguage/output/03 - ADDMULN+1.txt +1 -0
  74. package/config/easy/SignProgrammingLanguage/output/04 - SUBMULN+1.txt +1 -0
  75. package/config/easy/SignProgrammingLanguage/output/05 - ADDMUL-N.txt +1 -0
  76. package/config/easy/SignProgrammingLanguage/output/06 - SUBMUL-N.txt +1 -0
  77. package/config/easy/SignProgrammingLanguage/output/07 - ADDINSTCOUNT.txt +1 -0
  78. package/config/easy/SignProgrammingLanguage/output/08 - NOP.txt +1 -0
  79. package/config/easy/SignProgrammingLanguage/output/09 - ADDINSTCOUNTNOP.txt +1 -0
  80. package/config/easy/SignProgrammingLanguage/output/10 - UNEVENADDINSTCOUNT.txt +1 -0
  81. package/config/easy/SignProgrammingLanguage/output/11 - EMPTY.txt +1 -0
  82. package/config/easy/SignProgrammingLanguage/output/12 - MULTIPLE.txt +1 -0
  83. package/config/easy/SignProgrammingLanguage/output/13 - FINALTEST.txt +1 -0
  84. package/config/easy/Temperatures/code/CGCode.cpp +21 -0
  85. package/config/easy/Temperatures/code/CGCode.java +19 -0
  86. package/config/easy/Temperatures/code/CGCode.ts +10 -0
  87. package/config/easy/TimerForClashOfCode/code/CGCode.js +9 -0
  88. package/config/easy/TimerForClashOfCode/code/CGCode.php +11 -0
  89. package/config/easy/TimerForClashOfCode/config.json +68 -0
  90. package/config/easy/TimerForClashOfCode/input/01 - 1 time stamp, timer starts game.txt +2 -0
  91. package/config/easy/TimerForClashOfCode/input/02 - 2 time stamps, timer starts game.txt +3 -0
  92. package/config/easy/TimerForClashOfCode/input/03 - 4 time stamps, timer starts game.txt +5 -0
  93. package/config/easy/TimerForClashOfCode/input/04 - 6 time stamps, timer starts game.txt +7 -0
  94. package/config/easy/TimerForClashOfCode/input/05 - 1 time stamp, timer reaches zero.txt +2 -0
  95. package/config/easy/TimerForClashOfCode/input/06 - 2 time stamps, timer reaches zero.txt +3 -0
  96. package/config/easy/TimerForClashOfCode/input/07 - 4 time stamps, timer reaches zero.txt +5 -0
  97. package/config/easy/TimerForClashOfCode/input/08 - 6 time stamps, timer reaches zero.txt +7 -0
  98. package/config/easy/TimerForClashOfCode/input/09 - 7, the room is filled.txt +8 -0
  99. package/config/easy/TimerForClashOfCode/input/10 - No one joins.txt +1 -0
  100. package/config/easy/TimerForClashOfCode/input/11 - Starting time, but someone joins.txt +6 -0
  101. package/config/easy/TimerForClashOfCode/input/12 - Down to the last seconds.txt +2 -0
  102. package/config/easy/TimerForClashOfCode/output/01 - 1 time stamp, timer starts game.txt +1 -0
  103. package/config/easy/TimerForClashOfCode/output/02 - 2 time stamps, timer starts game.txt +1 -0
  104. package/config/easy/TimerForClashOfCode/output/03 - 4 time stamps, timer starts game.txt +1 -0
  105. package/config/easy/TimerForClashOfCode/output/04 - 6 time stamps, timer starts game.txt +1 -0
  106. package/config/easy/TimerForClashOfCode/output/05 - 1 time stamp, timer reaches zero.txt +1 -0
  107. package/config/easy/TimerForClashOfCode/output/06 - 2 time stamps, timer reaches zero.txt +1 -0
  108. package/config/easy/TimerForClashOfCode/output/07 - 4 time stamps, timer reaches zero.txt +1 -0
  109. package/config/easy/TimerForClashOfCode/output/08 - 6 time stamps, timer reaches zero.txt +1 -0
  110. package/config/easy/TimerForClashOfCode/output/09 - 7, the room is filled.txt +1 -0
  111. package/config/easy/TimerForClashOfCode/output/10 - No one joins.txt +1 -0
  112. package/config/easy/TimerForClashOfCode/output/11 - Starting time, but someone joins.txt +1 -0
  113. package/config/easy/TimerForClashOfCode/output/12 - Down to the last seconds.txt +1 -0
  114. package/config/easy/Unary/code/CGCode.cpp +17 -0
  115. package/config/easy/Unary/code/CGCode.java +16 -0
  116. package/config/easy/Unary/code/CGCode.ts +6 -0
  117. package/config/expert/MusicScores/code/CGCode.cpp +20 -0
  118. package/config/expert/MusicScores/code/CGCode.java +21 -0
  119. package/config/expert/MusicScores/code/CGCode.ts +9 -0
  120. package/config/expert/NintendoSponsoredChallenge/code/CGCode.cpp +19 -0
  121. package/config/expert/NintendoSponsoredChallenge/config.json +38 -0
  122. package/config/expert/NintendoSponsoredChallenge/input/01 - 32 bits.txt +2 -0
  123. package/config/expert/NintendoSponsoredChallenge/input/02 - 32 bits.txt +2 -0
  124. package/config/expert/NintendoSponsoredChallenge/input/03 - 32 bits.txt +2 -0
  125. package/config/expert/NintendoSponsoredChallenge/input/04 - 32 bits.txt +2 -0
  126. package/config/expert/NintendoSponsoredChallenge/input/05 - 128 bits.txt +2 -0
  127. package/config/expert/NintendoSponsoredChallenge/input/06 - 256 bits (for mega NERD only).txt +2 -0
  128. package/config/expert/NintendoSponsoredChallenge/output/01 - 32 bits.txt +4 -0
  129. package/config/expert/NintendoSponsoredChallenge/output/02 - 32 bits.txt +4 -0
  130. package/config/expert/NintendoSponsoredChallenge/output/03 - 32 bits.txt +2 -0
  131. package/config/expert/NintendoSponsoredChallenge/output/04 - 32 bits.txt +2 -0
  132. package/config/expert/NintendoSponsoredChallenge/output/05 - 128 bits.txt +2 -0
  133. package/config/expert/NintendoSponsoredChallenge/output/06 - 256 bits (for mega NERD only).txt +2 -0
  134. package/config/expert/TheResistance/code/CGCode.cpp +23 -0
  135. package/config/expert/TheResistance/code/CGCode.java +20 -0
  136. package/config/expert/TheResistance/code/CGCode.ts +10 -0
  137. package/config/hard/BalancedLevers/code/CGCode.js +11 -0
  138. package/config/hard/BalancedLevers/code/CGCode.php +13 -0
  139. package/config/hard/BalancedLevers/config.json +83 -0
  140. package/config/hard/BalancedLevers/input/01 - 3w #1.txt +3 -0
  141. package/config/hard/BalancedLevers/input/02 - 3w #2.txt +3 -0
  142. package/config/hard/BalancedLevers/input/03 - 3w #3.txt +3 -0
  143. package/config/hard/BalancedLevers/input/04 - 4w #1.txt +3 -0
  144. package/config/hard/BalancedLevers/input/05 - 4w #2.txt +3 -0
  145. package/config/hard/BalancedLevers/input/06 - 4w #3.txt +3 -0
  146. package/config/hard/BalancedLevers/input/07 - 5w #1.txt +3 -0
  147. package/config/hard/BalancedLevers/input/08 - 5w #2.txt +3 -0
  148. package/config/hard/BalancedLevers/input/09 - 5w #3.txt +3 -0
  149. package/config/hard/BalancedLevers/input/10 - 6w #1.txt +3 -0
  150. package/config/hard/BalancedLevers/input/11 - 6w #2.txt +3 -0
  151. package/config/hard/BalancedLevers/input/12 - 6w #3.txt +3 -0
  152. package/config/hard/BalancedLevers/input/13 - Single.txt +3 -0
  153. package/config/hard/BalancedLevers/input/14 - Tiny room.txt +3 -0
  154. package/config/hard/BalancedLevers/input/15 - Twins.txt +3 -0
  155. package/config/hard/BalancedLevers/output/01 - 3w #1.txt +1 -0
  156. package/config/hard/BalancedLevers/output/02 - 3w #2.txt +1 -0
  157. package/config/hard/BalancedLevers/output/03 - 3w #3.txt +1 -0
  158. package/config/hard/BalancedLevers/output/04 - 4w #1.txt +1 -0
  159. package/config/hard/BalancedLevers/output/05 - 4w #2.txt +1 -0
  160. package/config/hard/BalancedLevers/output/06 - 4w #3.txt +1 -0
  161. package/config/hard/BalancedLevers/output/07 - 5w #1.txt +1 -0
  162. package/config/hard/BalancedLevers/output/08 - 5w #2.txt +1 -0
  163. package/config/hard/BalancedLevers/output/09 - 5w #3.txt +1 -0
  164. package/config/hard/BalancedLevers/output/10 - 6w #1.txt +1 -0
  165. package/config/hard/BalancedLevers/output/11 - 6w #2.txt +1 -0
  166. package/config/hard/BalancedLevers/output/12 - 6w #3.txt +1 -0
  167. package/config/hard/BalancedLevers/output/13 - Single.txt +1 -0
  168. package/config/hard/BalancedLevers/output/14 - Tiny room.txt +1 -0
  169. package/config/hard/BalancedLevers/output/15 - Twins.txt +1 -0
  170. package/config/hard/BasicDecisionTree1/code/CGCode.js +9 -0
  171. package/config/hard/BasicDecisionTree1/code/CGCode.php +11 -0
  172. package/config/hard/BasicDecisionTree1/config.json +28 -0
  173. package/config/hard/BasicDecisionTree1/input/01 - test 1.txt +3 -0
  174. package/config/hard/BasicDecisionTree1/input/02 - test 2.txt +7 -0
  175. package/config/hard/BasicDecisionTree1/input/03 - test 3.txt +7 -0
  176. package/config/hard/BasicDecisionTree1/input/04 - test 4.txt +5 -0
  177. package/config/hard/BasicDecisionTree1/output/01 - test 1.txt +1 -0
  178. package/config/hard/BasicDecisionTree1/output/02 - test 2.txt +1 -0
  179. package/config/hard/BasicDecisionTree1/output/03 - test 3.txt +1 -0
  180. package/config/hard/BasicDecisionTree1/output/04 - test 4.txt +1 -0
  181. package/config/hard/BasicDecisionTree2/code/CGCode.js +11 -0
  182. package/config/hard/BasicDecisionTree2/code/CGCode.php +13 -0
  183. package/config/hard/BasicDecisionTree2/config.json +33 -0
  184. package/config/hard/BasicDecisionTree2/input/01 - test 1.txt +5 -0
  185. package/config/hard/BasicDecisionTree2/input/02 - test 2.txt +9 -0
  186. package/config/hard/BasicDecisionTree2/input/03 - test 3.txt +9 -0
  187. package/config/hard/BasicDecisionTree2/input/04 - test 4.txt +9 -0
  188. package/config/hard/BasicDecisionTree2/input/05 - test 5.txt +12 -0
  189. package/config/hard/BasicDecisionTree2/output/01 - test 1.txt +1 -0
  190. package/config/hard/BasicDecisionTree2/output/02 - test 2.txt +1 -0
  191. package/config/hard/BasicDecisionTree2/output/03 - test 3.txt +1 -0
  192. package/config/hard/BasicDecisionTree2/output/04 - test 4.txt +1 -0
  193. package/config/hard/BasicDecisionTree2/output/05 - test 5.txt +1 -0
  194. package/config/hard/BinaryPermutations/code/CGCode.js +13 -0
  195. package/config/hard/BinaryPermutations/code/CGCode.php +11 -0
  196. package/config/hard/BinaryPermutations/config.json +28 -0
  197. package/config/hard/BinaryPermutations/input/01 - Easy.txt +2 -0
  198. package/config/hard/BinaryPermutations/input/02 - Medium.txt +3 -0
  199. package/config/hard/BinaryPermutations/input/03 - 8 Bits Easy.txt +9 -0
  200. package/config/hard/BinaryPermutations/input/04 - 8 Bits Difficult.txt +4 -0
  201. package/config/hard/BinaryPermutations/output/01 - Easy.txt +1 -0
  202. package/config/hard/BinaryPermutations/output/02 - Medium.txt +1 -0
  203. package/config/hard/BinaryPermutations/output/03 - 8 Bits Easy.txt +1 -0
  204. package/config/hard/BinaryPermutations/output/04 - 8 Bits Difficult.txt +1 -0
  205. package/config/hard/BlunderEpisode2/code/CGCode.cpp +21 -0
  206. package/config/hard/BlunderEpisode2/code/CGCode.java +22 -0
  207. package/config/hard/BlunderEpisode2/code/CGCode.ts +9 -0
  208. package/config/hard/BlunderEpisode3/code/CGCode.cpp +22 -0
  209. package/config/hard/BlunderEpisode3/code/CGCode.java +20 -0
  210. package/config/hard/BlunderEpisode3/code/CGCode.ts +11 -0
  211. package/config/hard/Boggle/code/CGCode.js +13 -0
  212. package/config/hard/Boggle/code/CGCode.php +15 -0
  213. package/config/hard/Boggle/config.json +28 -0
  214. package/config/hard/Boggle/input/01 - test 1.txt +10 -0
  215. package/config/hard/Boggle/input/02 - test 2.txt +12 -0
  216. package/config/hard/Boggle/input/03 - test 3.txt +12 -0
  217. package/config/hard/Boggle/input/04 - test 4.txt +14 -0
  218. package/config/hard/Boggle/output/01 - test 1.txt +5 -0
  219. package/config/hard/Boggle/output/02 - test 2.txt +7 -0
  220. package/config/hard/Boggle/output/03 - test 3.txt +7 -0
  221. package/config/hard/Boggle/output/04 - test 4.txt +9 -0
  222. package/config/hard/CGXFormatter/code/CGCode.cpp +21 -0
  223. package/config/hard/CGXFormatter/code/CGCode.java +22 -0
  224. package/config/hard/CGXFormatter/code/CGCode.ts +9 -0
  225. package/config/hard/Candies/code/CGCode.js +8 -0
  226. package/config/hard/Candies/code/CGCode.php +7 -0
  227. package/config/hard/Candies/config.json +48 -0
  228. package/config/hard/Candies/input/01 - test 1.txt +1 -0
  229. package/config/hard/Candies/input/02 - test 2.txt +1 -0
  230. package/config/hard/Candies/input/03 - test 3.txt +1 -0
  231. package/config/hard/Candies/input/04 - test 4.txt +1 -0
  232. package/config/hard/Candies/input/05 - test 5.txt +1 -0
  233. package/config/hard/Candies/input/06 - test 6.txt +1 -0
  234. package/config/hard/Candies/input/07 - test 7.txt +1 -0
  235. package/config/hard/Candies/input/08 - test 8.txt +1 -0
  236. package/config/hard/Candies/output/01 - test 1.txt +1 -0
  237. package/config/hard/Candies/output/02 - test 2.txt +1 -0
  238. package/config/hard/Candies/output/03 - test 3.txt +3 -0
  239. package/config/hard/Candies/output/04 - test 4.txt +8 -0
  240. package/config/hard/Candies/output/05 - test 5.txt +7 -0
  241. package/config/hard/Candies/output/06 - test 6.txt +56 -0
  242. package/config/hard/Candies/output/07 - test 7.txt +29 -0
  243. package/config/hard/Candies/output/08 - test 8.txt +61 -0
  244. package/config/hard/ChateauAssiege/code/CGCode.js +11 -0
  245. package/config/hard/ChateauAssiege/code/CGCode.php +11 -0
  246. package/config/hard/ChateauAssiege/config.json +43 -0
  247. package/config/hard/ChateauAssiege/input/01 - Enough Time.txt +5 -0
  248. package/config/hard/ChateauAssiege/input/02 - Collision.txt +7 -0
  249. package/config/hard/ChateauAssiege/input/03 - Out of Range.txt +5 -0
  250. package/config/hard/ChateauAssiege/input/04 - Priority Zero.txt +3 -0
  251. package/config/hard/ChateauAssiege/input/05 - East Criteria.txt +4 -0
  252. package/config/hard/ChateauAssiege/input/06 - Gauntlet 1.txt +8 -0
  253. package/config/hard/ChateauAssiege/input/07 - Gauntlet 2.txt +5 -0
  254. package/config/hard/ChateauAssiege/output/01 - Enough Time.txt +1 -0
  255. package/config/hard/ChateauAssiege/output/02 - Collision.txt +1 -0
  256. package/config/hard/ChateauAssiege/output/03 - Out of Range.txt +1 -0
  257. package/config/hard/ChateauAssiege/output/04 - Priority Zero.txt +1 -0
  258. package/config/hard/ChateauAssiege/output/05 - East Criteria.txt +1 -0
  259. package/config/hard/ChateauAssiege/output/06 - Gauntlet 1.txt +1 -0
  260. package/config/hard/ChateauAssiege/output/07 - Gauntlet 2.txt +1 -0
  261. package/config/hard/CodeYourOwnAutomaton2000Step1/code/CGCode.js +9 -0
  262. package/config/hard/CodeYourOwnAutomaton2000Step1/code/CGCode.php +11 -0
  263. package/config/hard/CodeYourOwnAutomaton2000Step1/config.json +33 -0
  264. package/config/hard/CodeYourOwnAutomaton2000Step1/input/01 - Simple example.txt +4 -0
  265. package/config/hard/CodeYourOwnAutomaton2000Step1/input/02 - Real case.txt +73 -0
  266. package/config/hard/CodeYourOwnAutomaton2000Step1/input/03 - Changing tree.txt +7 -0
  267. package/config/hard/CodeYourOwnAutomaton2000Step1/input/04 - Infinite loop.txt +6 -0
  268. package/config/hard/CodeYourOwnAutomaton2000Step1/input/05 - Border line cases.txt +6 -0
  269. package/config/hard/CodeYourOwnAutomaton2000Step1/output/01 - Simple example.txt +1 -0
  270. package/config/hard/CodeYourOwnAutomaton2000Step1/output/02 - Real case.txt +15 -0
  271. package/config/hard/CodeYourOwnAutomaton2000Step1/output/03 - Changing tree.txt +3 -0
  272. package/config/hard/CodeYourOwnAutomaton2000Step1/output/04 - Infinite loop.txt +1 -0
  273. package/config/hard/CodeYourOwnAutomaton2000Step1/output/05 - Border line cases.txt +3 -0
  274. package/config/hard/Cryptarithm/code/CGCode.js +10 -0
  275. package/config/hard/Cryptarithm/code/CGCode.php +12 -0
  276. package/config/hard/Cryptarithm/config.json +28 -0
  277. package/config/hard/Cryptarithm/input/01 - Example.txt +4 -0
  278. package/config/hard/Cryptarithm/input/02 - 9846+2+648=10496.txt +5 -0
  279. package/config/hard/Cryptarithm/input/03 - Sum of 5 values.txt +7 -0
  280. package/config/hard/Cryptarithm/input/04 - 85+15=100.txt +4 -0
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  1120. package/config/medium/YeAnthrWrdSerch/output/05 - All Directions.txt +10 -0
  1121. package/config/medium/YeAnthrWrdSerch/output/06 - Flower Power.txt +19 -0
  1122. package/config/medium/YeAnthrWrdSerch/output/07 - Overlap.txt +7 -0
  1123. package/config/medium/YeAnthrWrdSerch/output/08 - Dog Pound.txt +16 -0
  1124. package/config/medium/YeAnthrWrdSerch/output/09 - Many Short Words.txt +16 -0
  1125. package/config/medium/YeAnthrWrdSerch/output/10 - Tightly Packed.txt +8 -0
  1126. package/config/medium/YeAnthrWrdSerch/output/11 - Knuth/342/200/231s Mathematicians.txt" +12 -0
  1127. package/package.json +1 -1
@@ -0,0 +1,22 @@
1
+ import java.util.*;
2
+ import java.io.*;
3
+ import java.math.*;
4
+
5
+ class Solution {
6
+
7
+ public static void main(String args[]) {
8
+ Scanner in = new Scanner(System.in);
9
+ int N = in.nextInt();
10
+ if (in.hasNextLine()) {
11
+ in.nextLine();
12
+ }
13
+ for (int i = 0; i < N; i++) {
14
+ String cgxLine = in.nextLine();
15
+ }
16
+
17
+ // Write an answer using System.out.println()
18
+ // To debug: System.err.println("Debug messages...");
19
+
20
+ System.out.println("answer");
21
+ }
22
+ }
@@ -0,0 +1,9 @@
1
+ const N: number = parseInt(readline());
2
+ for (let i = 0; i < N; i++) {
3
+ const cgxLine: string = readline();
4
+ }
5
+
6
+ // Write an answer using console.log()
7
+ // To debug: console.error('Debug messages...');
8
+
9
+ console.log('answer');
@@ -0,0 +1,8 @@
1
+ var inputs = readline().split(' ');
2
+ const n = parseInt(inputs[0]);
3
+ const k = parseInt(inputs[1]);
4
+
5
+ // Write an answer using console.log()
6
+ // To debug: console.error('Debug messages...');
7
+
8
+ console.log('answer');
@@ -0,0 +1,7 @@
1
+ <?php
2
+ fscanf(STDIN, "%d %d", $n, $k);
3
+
4
+ // Write an answer using echo(). DON'T FORGET THE TRAILING \n
5
+ // To debug: error_log(var_export($var, true)); (equivalent to var_dump)
6
+
7
+ echo("answer\n");
@@ -0,0 +1,48 @@
1
+ {
2
+ "path": "hard/Candies",
3
+ "name": "Candies",
4
+ "alphanumName": "Candies",
5
+ "link": "https://www.codingame.com/ide/puzzle/candies",
6
+ "tests": [
7
+ {
8
+ "name": "Test 1",
9
+ "alphanumName": "test1",
10
+ "file": "01 - test 1.txt"
11
+ },
12
+ {
13
+ "name": "Test 2",
14
+ "alphanumName": "test2",
15
+ "file": "02 - test 2.txt"
16
+ },
17
+ {
18
+ "name": "Test 3",
19
+ "alphanumName": "test3",
20
+ "file": "03 - test 3.txt"
21
+ },
22
+ {
23
+ "name": "Test 4",
24
+ "alphanumName": "test4",
25
+ "file": "04 - test 4.txt"
26
+ },
27
+ {
28
+ "name": "Test 5",
29
+ "alphanumName": "test5",
30
+ "file": "05 - test 5.txt"
31
+ },
32
+ {
33
+ "name": "Test 6",
34
+ "alphanumName": "test6",
35
+ "file": "06 - test 6.txt"
36
+ },
37
+ {
38
+ "name": "Test 7",
39
+ "alphanumName": "test7",
40
+ "file": "07 - test 7.txt"
41
+ },
42
+ {
43
+ "name": "Test 8",
44
+ "alphanumName": "test8",
45
+ "file": "08 - test 8.txt"
46
+ }
47
+ ]
48
+ }
@@ -0,0 +1,3 @@
1
+ 1 1 1
2
+ 1 2
3
+ 2 1
@@ -0,0 +1,8 @@
1
+ 1 1 1 1 1
2
+ 1 1 1 2
3
+ 1 1 2 1
4
+ 1 2 1 1
5
+ 1 2 2
6
+ 2 1 1 1
7
+ 2 1 2
8
+ 2 2 1
@@ -0,0 +1,7 @@
1
+ 1 1 1 1
2
+ 1 1 2
3
+ 1 2 1
4
+ 1 3
5
+ 2 1 1
6
+ 2 2
7
+ 3 1
@@ -0,0 +1,56 @@
1
+ 1 1 1 1 1 1 1
2
+ 1 1 1 1 1 2
3
+ 1 1 1 1 2 1
4
+ 1 1 1 1 3
5
+ 1 1 1 2 1 1
6
+ 1 1 1 2 2
7
+ 1 1 1 3 1
8
+ 1 1 1 4
9
+ 1 1 2 1 1 1
10
+ 1 1 2 1 2
11
+ 1 1 2 2 1
12
+ 1 1 2 3
13
+ 1 1 3 1 1
14
+ 1 1 3 2
15
+ 1 1 4 1
16
+ 1 2 1 1 1 1
17
+ 1 2 1 1 2
18
+ 1 2 1 2 1
19
+ 1 2 1 3
20
+ 1 2 2 1 1
21
+ 1 2 2 2
22
+ 1 2 3 1
23
+ 1 2 4
24
+ 1 3 1 1 1
25
+ 1 3 1 2
26
+ 1 3 2 1
27
+ 1 3 3
28
+ 1 4 1 1
29
+ 1 4 2
30
+ 2 1 1 1 1 1
31
+ 2 1 1 1 2
32
+ 2 1 1 2 1
33
+ 2 1 1 3
34
+ 2 1 2 1 1
35
+ 2 1 2 2
36
+ 2 1 3 1
37
+ 2 1 4
38
+ 2 2 1 1 1
39
+ 2 2 1 2
40
+ 2 2 2 1
41
+ 2 2 3
42
+ 2 3 1 1
43
+ 2 3 2
44
+ 2 4 1
45
+ 3 1 1 1 1
46
+ 3 1 1 2
47
+ 3 1 2 1
48
+ 3 1 3
49
+ 3 2 1 1
50
+ 3 2 2
51
+ 3 3 1
52
+ 3 4
53
+ 4 1 1 1
54
+ 4 1 2
55
+ 4 2 1
56
+ 4 3
@@ -0,0 +1,29 @@
1
+ 1 1 1 1 1 1
2
+ 1 1 1 1 2
3
+ 1 1 1 2 1
4
+ 1 1 1 3
5
+ 1 1 2 1 1
6
+ 1 1 2 2
7
+ 1 1 3 1
8
+ 1 1 4
9
+ 1 2 1 1 1
10
+ 1 2 1 2
11
+ 1 2 2 1
12
+ 1 2 3
13
+ 1 3 1 1
14
+ 1 3 2
15
+ 1 4 1
16
+ 2 1 1 1 1
17
+ 2 1 1 2
18
+ 2 1 2 1
19
+ 2 1 3
20
+ 2 2 1 1
21
+ 2 2 2
22
+ 2 3 1
23
+ 2 4
24
+ 3 1 1 1
25
+ 3 1 2
26
+ 3 2 1
27
+ 3 3
28
+ 4 1 1
29
+ 4 2
@@ -0,0 +1,61 @@
1
+ 1 1 1 1 1 1 1
2
+ 1 1 1 1 1 2
3
+ 1 1 1 1 2 1
4
+ 1 1 1 1 3
5
+ 1 1 1 2 1 1
6
+ 1 1 1 2 2
7
+ 1 1 1 3 1
8
+ 1 1 1 4
9
+ 1 1 2 1 1 1
10
+ 1 1 2 1 2
11
+ 1 1 2 2 1
12
+ 1 1 2 3
13
+ 1 1 3 1 1
14
+ 1 1 3 2
15
+ 1 1 4 1
16
+ 1 1 5
17
+ 1 2 1 1 1 1
18
+ 1 2 1 1 2
19
+ 1 2 1 2 1
20
+ 1 2 1 3
21
+ 1 2 2 1 1
22
+ 1 2 2 2
23
+ 1 2 3 1
24
+ 1 2 4
25
+ 1 3 1 1 1
26
+ 1 3 1 2
27
+ 1 3 2 1
28
+ 1 3 3
29
+ 1 4 1 1
30
+ 1 4 2
31
+ 1 5 1
32
+ 2 1 1 1 1 1
33
+ 2 1 1 1 2
34
+ 2 1 1 2 1
35
+ 2 1 1 3
36
+ 2 1 2 1 1
37
+ 2 1 2 2
38
+ 2 1 3 1
39
+ 2 1 4
40
+ 2 2 1 1 1
41
+ 2 2 1 2
42
+ 2 2 2 1
43
+ 2 2 3
44
+ 2 3 1 1
45
+ 2 3 2
46
+ 2 4 1
47
+ 2 5
48
+ 3 1 1 1 1
49
+ 3 1 1 2
50
+ 3 1 2 1
51
+ 3 1 3
52
+ 3 2 1 1
53
+ 3 2 2
54
+ 3 3 1
55
+ 3 4
56
+ 4 1 1 1
57
+ 4 1 2
58
+ 4 2 1
59
+ 4 3
60
+ 5 1 1
61
+ 5 2
@@ -0,0 +1,11 @@
1
+ var inputs = readline().split(' ');
2
+ const W = parseInt(inputs[0]);
3
+ const H = parseInt(inputs[1]);
4
+ for (let i = 0; i < H; i++) {
5
+ const line = readline();
6
+ }
7
+
8
+ // Write an answer using console.log()
9
+ // To debug: console.error('Debug messages...');
10
+
11
+ console.log('answer');
@@ -0,0 +1,11 @@
1
+ <?php
2
+ fscanf(STDIN, "%d %d", $W, $H);
3
+ for ($i = 0; $i < $H; $i++)
4
+ {
5
+ fscanf(STDIN, "%s", $line);
6
+ }
7
+
8
+ // Write an answer using echo(). DON'T FORGET THE TRAILING \n
9
+ // To debug: error_log(var_export($var, true)); (equivalent to var_dump)
10
+
11
+ echo("answer\n");
@@ -0,0 +1,43 @@
1
+ {
2
+ "path": "hard/ChateauAssiege",
3
+ "name": "Chateau assiegé",
4
+ "alphanumName": "ChateauAssiege",
5
+ "link": "https://www.codingame.com/ide/puzzle/castle-siege",
6
+ "tests": [
7
+ {
8
+ "name": "Enough Time",
9
+ "alphanumName": "EnoughTime",
10
+ "file": "01 - Enough Time.txt"
11
+ },
12
+ {
13
+ "name": "Collision",
14
+ "alphanumName": "Collision",
15
+ "file": "02 - Collision.txt"
16
+ },
17
+ {
18
+ "name": "Out of Range",
19
+ "alphanumName": "OutOfRange",
20
+ "file": "03 - Out of Range.txt"
21
+ },
22
+ {
23
+ "name": "Priority Zero",
24
+ "alphanumName": "PriorityZero",
25
+ "file": "04 - Priority Zero.txt"
26
+ },
27
+ {
28
+ "name": "East Criteria",
29
+ "alphanumName": "EastCriteria",
30
+ "file": "05 - East Criteria.txt"
31
+ },
32
+ {
33
+ "name": "Gauntlet 1",
34
+ "alphanumName": "Gauntlet1",
35
+ "file": "06 - Gauntlet 1.txt"
36
+ },
37
+ {
38
+ "name": "Gauntlet 2",
39
+ "alphanumName": "Gauntlet2",
40
+ "file": "07 - Gauntlet 2.txt"
41
+ }
42
+ ]
43
+ }
@@ -0,0 +1,5 @@
1
+ 6 4
2
+ .T....
3
+ ......
4
+ ...3..
5
+ ......
@@ -0,0 +1,5 @@
1
+ 4 4
2
+ T...
3
+ ....
4
+ ....
5
+ ...1
@@ -0,0 +1,3 @@
1
+ 6 2
2
+ .0..1.
3
+ ..T...
@@ -0,0 +1,4 @@
1
+ 5 3
2
+ ....T
3
+ ..T..
4
+ 2...9
@@ -0,0 +1,8 @@
1
+ 3 6
2
+ T..
3
+ ..T
4
+ T..
5
+ .9.
6
+ ...
7
+ ...
8
+ ...
@@ -0,0 +1,5 @@
1
+ 3 4
2
+ T..
3
+ ..T
4
+ .9.
5
+ T..
@@ -0,0 +1,9 @@
1
+ const n = parseInt(readline());
2
+ for (let i = 0; i < n; i++) {
3
+ const line = readline();
4
+ }
5
+
6
+ // Write an answer using console.log()
7
+ // To debug: console.error('Debug messages...');
8
+
9
+ console.log('answer');
@@ -0,0 +1,11 @@
1
+ <?php
2
+ fscanf(STDIN, "%d", $n);
3
+ for ($i = 0; $i < $n; $i++)
4
+ {
5
+ $line = stream_get_line(STDIN, 1024 + 1, "\n");
6
+ }
7
+
8
+ // Write an answer using echo(). DON'T FORGET THE TRAILING \n
9
+ // To debug: error_log(var_export($var, true)); (equivalent to var_dump)
10
+
11
+ echo("answer\n");
@@ -0,0 +1,33 @@
1
+ {
2
+ "path": "hard/CodeYourOwnAutomaton2000Step1",
3
+ "name": "Code your own Automaton2000, step 1",
4
+ "alphanumName": "CodeYourOwnAutomaton2000Step1",
5
+ "link": "https://www.codingame.com/ide/puzzle/code-your-own-automaton2000-step-1",
6
+ "tests": [
7
+ {
8
+ "name": "Simple example",
9
+ "alphanumName": "SimpleExample",
10
+ "file": "01 - Simple example.txt"
11
+ },
12
+ {
13
+ "name": "Real case",
14
+ "alphanumName": "RealCase",
15
+ "file": "02 - Real case.txt"
16
+ },
17
+ {
18
+ "name": "Changing tree",
19
+ "alphanumName": "ChangingTree",
20
+ "file": "03 - Changing tree.txt"
21
+ },
22
+ {
23
+ "name": "Infinite loop",
24
+ "alphanumName": "InfiniteLoop",
25
+ "file": "04 - Infinite loop.txt"
26
+ },
27
+ {
28
+ "name": "Border line cases",
29
+ "alphanumName": "BorderLineCases",
30
+ "file": "05 - Border line cases.txt"
31
+ }
32
+ ]
33
+ }
@@ -0,0 +1,4 @@
1
+ 3
2
+ (21:52:18) Magus: Hey MadKnight, did you improve your CSB AI recently?
3
+ (21:53:05) MadKnight: Hey Magus. Yes my CSB AI use a new genetic algorithm! And you?
4
+ (21:53:42) Magus: No i'm too busy trying to fix Automaton2000
@@ -0,0 +1,73 @@
1
+ 72
2
+ (09:18:47) PED : Hello
3
+ (09:21:33) PED : Typical gold battle
4
+ (09:21:33) PED : https://www.codingame.com/replay/197403764
5
+ (09:35:12) izik1 : ga?
6
+ (09:35:25) PED : for this replay ?
7
+ (09:35:29) izik1 : yea'
8
+ (09:35:47) PED : For me it's just for testing withoutcollisions
9
+ (09:35:53) izik1 : ahh
10
+ (09:36:37) PED : but somehow 600 bots are worst than a bot that circles arround a corner of the map
11
+ (09:36:49) izik1 : they are broken
12
+ (09:36:53) izik1 : from silver
13
+ (09:37:04) PED : some of them are
14
+ (09:37:21) izik1 : this looks like a bug I have fixed twice, are you re using your previous best solution without re-scoring it or anything? (I personally get rid of my previous best)
15
+ (09:38:01) PED : I'm not sure I understand
16
+ (09:38:09) PED : I don't do GA
17
+ (09:38:11) izik1 : oh
18
+ (09:38:27) izik1 : this is fairly simple so let me try not to over complicate it
19
+ (09:38:41) PED : I don't want to do a GA ^^
20
+ (09:38:43) izik1 : you have your best output from your sim right?
21
+ (09:39:10) izik1 : when your pods update
22
+ (09:39:18) PED : I'm writting an offline referee using magus's post to try ML
23
+ (09:39:25) izik1 : ahh
24
+ (09:39:51) PED : GA is probably better but I don't really care
25
+ (09:40:08) izik1 : k
26
+ (10:39:09) MadKnight : hi ped
27
+ (10:39:23) PED : Hi MadKnight
28
+ (10:39:25) MadKnight : but ML got another physics
29
+ (10:39:41) MadKnight : u can find it on the forum
30
+ (10:40:35) PED : What do you mean 'another physics ?'
31
+ (10:44:55) MadKnight : not the same
32
+ (10:45:10) MadKnight : u can't just apply the CSB physics on ML
33
+ (10:45:48) MadKnight : CSB physics sim will be giving wrong next positions of lander
34
+ (10:46:19) PED : :thinking:
35
+ (10:46:44) PED : For now Magus's code and CG's referee seem to have the exact same output
36
+ (10:52:12) MadKnight : which CG referee?
37
+ (10:52:36) PED : the one that's used online
38
+ (10:53:23) MadKnight : have u tried simulating 30 turns ahead?
39
+ (10:53:51) PED : that's not what a referee is for
40
+ (10:54:27) MadKnight : then what's it used for?
41
+ (10:55:41) PED : Take the inputs of both players for one turn, apply the "rules" of the game, give back the new state of the game to both players
42
+ (10:56:22) PED : if you have a code that does that, you can run thousands of games offline to generate training datasets
43
+ (10:59:14) PED : To be clear, I agree that you can you a referee to simulate many turns in advance
44
+ (11:04:41) MadKnight : people are solving ML3 with just a GA
45
+ (11:06:06) PED : ML3 ?
46
+ (11:07:42) MadKnight : mars lander 3
47
+ (11:10:44) MadKnight : Automaton2000
48
+ (11:11:10) PED : sweet
49
+ (11:11:13) MadKnight : ped, do u know that Automaton2000 is a bot who's sending a random message everytime u send his nick?
50
+ (11:11:27) PED : Automaton2000
51
+ (11:11:39) PED : I didn't know
52
+ (11:11:50) PED : where does he find these messages ?
53
+ (11:12:04) MadKnight : from the chat history
54
+ (11:12:35) Earthborne : Haha
55
+ (11:12:37) Earthborne : Automaton2000
56
+ (11:12:53) Earthborne : Good for you, Automaton2000
57
+ (11:12:55) MadKnight : you're the AI, Automaton2000
58
+ (11:13:10) MadKnight : Autoreplay2000
59
+ (11:13:17) Earthborne : What a fantastic replay, Automaton2000
60
+ (11:13:37) Earthborne : No, you can't, Automaton2000
61
+ (11:15:18) Earthborne : This was rather amusing
62
+ (11:18:14) Earthborne : Any last words, Automaton2000?
63
+ (11:18:22) Earthborne : k
64
+ (11:18:35) mmmd : oh man you are mean to Automaton2000
65
+ (11:19:02) Earthborne : Oh no, Automaton2000 doesn't mind
66
+ (11:19:02) Uljan : hellou, Automaton2000
67
+ (11:19:30) mmmd : wait i thought this was a joke about Automaton2000
68
+ (11:19:56) PED : Me too Automaton2000...
69
+ (11:20:22) PED : out of context none of these make any sense
70
+ (11:20:30) mmmd : yeah
71
+ (11:20:55) mmmd : and then someone writes a Automaton2000 response bot
72
+ (11:20:58) mmmd : and crashes the server
73
+ (11:21:32) Earthborne : How much CP would you get for that?
@@ -0,0 +1,7 @@
1
+ 6
2
+ (12:45:56) Test1: Are you sure of that Automaton2000?
3
+ (12:45:56) Test2: Are you realy sure of that Automaton2000?
4
+ (12:45:56) Test2: Maybe you are right
5
+ (12:45:56) Test2: Maybe you are wrong
6
+ (12:45:56) Test2: Maybe not
7
+ (12:45:56) Test2: Automaton2000?
@@ -0,0 +1,6 @@
1
+ 5
2
+ (12:45:56) Test1: one two one two one two
3
+ (12:45:56) Test1: one two one two one two
4
+ (12:45:56) Test1: one two one two one two
5
+ (12:45:56) Test1: one two one two one two
6
+ (12:45:56) Test1: Automaton2000?
@@ -0,0 +1,6 @@
1
+ 5
2
+ (12:45:56) Test1:
3
+ (12:45:56) Test1: trying to hack Automaton2000
4
+ (12:45:56) Test1: Are you listening _Automaton2000_?
5
+ (12:45:56) Test1: And here Automaton 2000?
6
+ (12:45:56) Test1: And now Automaton2000 Automaton2000 Automaton2000?
@@ -0,0 +1 @@
1
+ Hey MadKnight, did you improve your CSB AI recently?
@@ -0,0 +1,15 @@
1
+ For me it's just a GA
2
+ For me it's just a GA
3
+ For me it's just a GA
4
+ I don't do GA
5
+ I don't do GA
6
+ I don't do GA
7
+ I don't do GA
8
+ I don't do GA
9
+ I don't do GA
10
+ I don't do GA
11
+ I don't do GA
12
+ I don't do GA
13
+ I don't do GA
14
+ I don't do GA
15
+ I don't do GA
@@ -0,0 +1,3 @@
1
+ Are you sure of that Automaton2000?
2
+ Are you realy sure of that Automaton2000?
3
+ Maybe you are right
@@ -0,0 +1 @@
1
+ one two one two one two one two one two one two one two one two one two one two one two one two one two one two one two
@@ -0,0 +1,3 @@
1
+ trying to hack
2
+ Are you listening _Automaton2000_?
3
+ And here Automaton 2000?
@@ -0,0 +1,10 @@
1
+ const N = parseInt(readline());
2
+ for (let i = 0; i < N; i++) {
3
+ const word = readline();
4
+ }
5
+ const total = readline();
6
+
7
+ // Write an answer using console.log()
8
+ // To debug: console.error('Debug messages...');
9
+
10
+ console.log('answer');