@cyrilverloop/codingame-configuration 1.12.0 → 1.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1127) hide show
  1. package/CHANGELOG.md +82 -0
  2. package/README.md +1 -1
  3. package/config/easy/ASCIIArt/code/CGCode.cpp +25 -0
  4. package/config/easy/ASCIIArt/code/CGCode.java +24 -0
  5. package/config/easy/ASCIIArt/code/CGCode.ts +11 -0
  6. package/config/easy/Defibrillators/code/CGCode.cpp +25 -0
  7. package/config/easy/Defibrillators/code/CGCode.java +24 -0
  8. package/config/easy/Defibrillators/code/CGCode.ts +11 -0
  9. package/config/easy/HorseRacingDuals/code/CGCode.cpp +21 -0
  10. package/config/easy/HorseRacingDuals/code/CGCode.java +19 -0
  11. package/config/easy/HorseRacingDuals/code/CGCode.ts +9 -0
  12. package/config/easy/MIMEType/code/CGCode.cpp +30 -0
  13. package/config/easy/MIMEType/code/CGCode.java +27 -0
  14. package/config/easy/MIMEType/code/CGCode.ts +17 -0
  15. package/config/easy/SaveMyDrone/code/CGCode.js +11 -0
  16. package/config/easy/SaveMyDrone/code/CGCode.php +13 -0
  17. package/config/easy/SaveMyDrone/config.json +48 -0
  18. package/config/easy/SaveMyDrone/input/01 - Drone Boi.txt +6 -0
  19. package/config/easy/SaveMyDrone/input/02 - Upside Down.txt +6 -0
  20. package/config/easy/SaveMyDrone/input/03 - Cluttered.txt +8 -0
  21. package/config/easy/SaveMyDrone/input/04 - Double Trouble.txt +8 -0
  22. package/config/easy/SaveMyDrone/input/05 - Huh.txt +4 -0
  23. package/config/easy/SaveMyDrone/input/06 - Where.txt +4 -0
  24. package/config/easy/SaveMyDrone/input/07 - Big Boi.txt +14 -0
  25. package/config/easy/SaveMyDrone/input/08 - Going Down.txt +16 -0
  26. package/config/easy/SaveMyDrone/output/01 - Drone Boi.txt +1 -0
  27. package/config/easy/SaveMyDrone/output/02 - Upside Down.txt +1 -0
  28. package/config/easy/SaveMyDrone/output/03 - Cluttered.txt +1 -0
  29. package/config/easy/SaveMyDrone/output/04 - Double Trouble.txt +1 -0
  30. package/config/easy/SaveMyDrone/output/05 - Huh.txt +1 -0
  31. package/config/easy/SaveMyDrone/output/06 - Where.txt +1 -0
  32. package/config/easy/SaveMyDrone/output/07 - Big Boi.txt +1 -0
  33. package/config/easy/SaveMyDrone/output/08 - Going Down.txt +1 -0
  34. package/config/easy/ShikakuSkillBuilder/code/CGCode.js +14 -0
  35. package/config/easy/ShikakuSkillBuilder/code/CGCode.php +15 -0
  36. package/config/easy/ShikakuSkillBuilder/config.json +53 -0
  37. package/config/easy/ShikakuSkillBuilder/input/01 - Single Shape.txt +3 -0
  38. package/config/easy/ShikakuSkillBuilder/input/02 - Multi-Shape.txt +3 -0
  39. package/config/easy/ShikakuSkillBuilder/input/03 - Two Numbers.txt +4 -0
  40. package/config/easy/ShikakuSkillBuilder/input/04 - Not All Can Be Covered.txt +6 -0
  41. package/config/easy/ShikakuSkillBuilder/input/05 - One Number, Many Option.txt +16 -0
  42. package/config/easy/ShikakuSkillBuilder/input/06 - Large Grid.txt +31 -0
  43. package/config/easy/ShikakuSkillBuilder/input/07 - Chaos - Wide.txt +5 -0
  44. package/config/easy/ShikakuSkillBuilder/input/08 - Chaos - Tall.txt +9 -0
  45. package/config/easy/ShikakuSkillBuilder/input/09 - 10 x 10 from Shikaku Solver.txt +11 -0
  46. package/config/easy/ShikakuSkillBuilder/output/01 - Single Shape.txt +3 -0
  47. package/config/easy/ShikakuSkillBuilder/output/02 - Multi-Shape.txt +4 -0
  48. package/config/easy/ShikakuSkillBuilder/output/03 - Two Numbers.txt +7 -0
  49. package/config/easy/ShikakuSkillBuilder/output/04 - Not All Can Be Covered.txt +15 -0
  50. package/config/easy/ShikakuSkillBuilder/output/05 - One Number, Many Option.txt +57 -0
  51. package/config/easy/ShikakuSkillBuilder/output/06 - Large Grid.txt +54 -0
  52. package/config/easy/ShikakuSkillBuilder/output/07 - Chaos - Wide.txt +22 -0
  53. package/config/easy/ShikakuSkillBuilder/output/08 - Chaos - Tall.txt +23 -0
  54. package/config/easy/ShikakuSkillBuilder/output/09 - 10 x 10 from Shikaku Solver.txt +114 -0
  55. package/config/easy/SignProgrammingLanguage/code/CGCode.js +6 -0
  56. package/config/easy/SignProgrammingLanguage/code/CGCode.php +7 -0
  57. package/config/easy/SignProgrammingLanguage/config.json +73 -0
  58. package/config/easy/SignProgrammingLanguage/input/01 - ADD.txt +1 -0
  59. package/config/easy/SignProgrammingLanguage/input/02 - SUB.txt +1 -0
  60. package/config/easy/SignProgrammingLanguage/input/03 - ADDMULN+1.txt +1 -0
  61. package/config/easy/SignProgrammingLanguage/input/04 - SUBMULN+1.txt +1 -0
  62. package/config/easy/SignProgrammingLanguage/input/05 - ADDMUL-N.txt +1 -0
  63. package/config/easy/SignProgrammingLanguage/input/06 - SUBMUL-N.txt +1 -0
  64. package/config/easy/SignProgrammingLanguage/input/07 - ADDINSTCOUNT.txt +1 -0
  65. package/config/easy/SignProgrammingLanguage/input/08 - NOP.txt +1 -0
  66. package/config/easy/SignProgrammingLanguage/input/09 - ADDINSTCOUNTNOP.txt +1 -0
  67. package/config/easy/SignProgrammingLanguage/input/10 - UNEVENADDINSTCOUNT.txt +1 -0
  68. package/config/easy/SignProgrammingLanguage/input/11 - EMPTY.txt +1 -0
  69. package/config/easy/SignProgrammingLanguage/input/12 - MULTIPLE.txt +1 -0
  70. package/config/easy/SignProgrammingLanguage/input/13 - FINALTEST.txt +1 -0
  71. package/config/easy/SignProgrammingLanguage/output/01 - ADD.txt +1 -0
  72. package/config/easy/SignProgrammingLanguage/output/02 - SUB.txt +1 -0
  73. package/config/easy/SignProgrammingLanguage/output/03 - ADDMULN+1.txt +1 -0
  74. package/config/easy/SignProgrammingLanguage/output/04 - SUBMULN+1.txt +1 -0
  75. package/config/easy/SignProgrammingLanguage/output/05 - ADDMUL-N.txt +1 -0
  76. package/config/easy/SignProgrammingLanguage/output/06 - SUBMUL-N.txt +1 -0
  77. package/config/easy/SignProgrammingLanguage/output/07 - ADDINSTCOUNT.txt +1 -0
  78. package/config/easy/SignProgrammingLanguage/output/08 - NOP.txt +1 -0
  79. package/config/easy/SignProgrammingLanguage/output/09 - ADDINSTCOUNTNOP.txt +1 -0
  80. package/config/easy/SignProgrammingLanguage/output/10 - UNEVENADDINSTCOUNT.txt +1 -0
  81. package/config/easy/SignProgrammingLanguage/output/11 - EMPTY.txt +1 -0
  82. package/config/easy/SignProgrammingLanguage/output/12 - MULTIPLE.txt +1 -0
  83. package/config/easy/SignProgrammingLanguage/output/13 - FINALTEST.txt +1 -0
  84. package/config/easy/Temperatures/code/CGCode.cpp +21 -0
  85. package/config/easy/Temperatures/code/CGCode.java +19 -0
  86. package/config/easy/Temperatures/code/CGCode.ts +10 -0
  87. package/config/easy/TimerForClashOfCode/code/CGCode.js +9 -0
  88. package/config/easy/TimerForClashOfCode/code/CGCode.php +11 -0
  89. package/config/easy/TimerForClashOfCode/config.json +68 -0
  90. package/config/easy/TimerForClashOfCode/input/01 - 1 time stamp, timer starts game.txt +2 -0
  91. package/config/easy/TimerForClashOfCode/input/02 - 2 time stamps, timer starts game.txt +3 -0
  92. package/config/easy/TimerForClashOfCode/input/03 - 4 time stamps, timer starts game.txt +5 -0
  93. package/config/easy/TimerForClashOfCode/input/04 - 6 time stamps, timer starts game.txt +7 -0
  94. package/config/easy/TimerForClashOfCode/input/05 - 1 time stamp, timer reaches zero.txt +2 -0
  95. package/config/easy/TimerForClashOfCode/input/06 - 2 time stamps, timer reaches zero.txt +3 -0
  96. package/config/easy/TimerForClashOfCode/input/07 - 4 time stamps, timer reaches zero.txt +5 -0
  97. package/config/easy/TimerForClashOfCode/input/08 - 6 time stamps, timer reaches zero.txt +7 -0
  98. package/config/easy/TimerForClashOfCode/input/09 - 7, the room is filled.txt +8 -0
  99. package/config/easy/TimerForClashOfCode/input/10 - No one joins.txt +1 -0
  100. package/config/easy/TimerForClashOfCode/input/11 - Starting time, but someone joins.txt +6 -0
  101. package/config/easy/TimerForClashOfCode/input/12 - Down to the last seconds.txt +2 -0
  102. package/config/easy/TimerForClashOfCode/output/01 - 1 time stamp, timer starts game.txt +1 -0
  103. package/config/easy/TimerForClashOfCode/output/02 - 2 time stamps, timer starts game.txt +1 -0
  104. package/config/easy/TimerForClashOfCode/output/03 - 4 time stamps, timer starts game.txt +1 -0
  105. package/config/easy/TimerForClashOfCode/output/04 - 6 time stamps, timer starts game.txt +1 -0
  106. package/config/easy/TimerForClashOfCode/output/05 - 1 time stamp, timer reaches zero.txt +1 -0
  107. package/config/easy/TimerForClashOfCode/output/06 - 2 time stamps, timer reaches zero.txt +1 -0
  108. package/config/easy/TimerForClashOfCode/output/07 - 4 time stamps, timer reaches zero.txt +1 -0
  109. package/config/easy/TimerForClashOfCode/output/08 - 6 time stamps, timer reaches zero.txt +1 -0
  110. package/config/easy/TimerForClashOfCode/output/09 - 7, the room is filled.txt +1 -0
  111. package/config/easy/TimerForClashOfCode/output/10 - No one joins.txt +1 -0
  112. package/config/easy/TimerForClashOfCode/output/11 - Starting time, but someone joins.txt +1 -0
  113. package/config/easy/TimerForClashOfCode/output/12 - Down to the last seconds.txt +1 -0
  114. package/config/easy/Unary/code/CGCode.cpp +17 -0
  115. package/config/easy/Unary/code/CGCode.java +16 -0
  116. package/config/easy/Unary/code/CGCode.ts +6 -0
  117. package/config/expert/MusicScores/code/CGCode.cpp +20 -0
  118. package/config/expert/MusicScores/code/CGCode.java +21 -0
  119. package/config/expert/MusicScores/code/CGCode.ts +9 -0
  120. package/config/expert/NintendoSponsoredChallenge/code/CGCode.cpp +19 -0
  121. package/config/expert/NintendoSponsoredChallenge/config.json +38 -0
  122. package/config/expert/NintendoSponsoredChallenge/input/01 - 32 bits.txt +2 -0
  123. package/config/expert/NintendoSponsoredChallenge/input/02 - 32 bits.txt +2 -0
  124. package/config/expert/NintendoSponsoredChallenge/input/03 - 32 bits.txt +2 -0
  125. package/config/expert/NintendoSponsoredChallenge/input/04 - 32 bits.txt +2 -0
  126. package/config/expert/NintendoSponsoredChallenge/input/05 - 128 bits.txt +2 -0
  127. package/config/expert/NintendoSponsoredChallenge/input/06 - 256 bits (for mega NERD only).txt +2 -0
  128. package/config/expert/NintendoSponsoredChallenge/output/01 - 32 bits.txt +4 -0
  129. package/config/expert/NintendoSponsoredChallenge/output/02 - 32 bits.txt +4 -0
  130. package/config/expert/NintendoSponsoredChallenge/output/03 - 32 bits.txt +2 -0
  131. package/config/expert/NintendoSponsoredChallenge/output/04 - 32 bits.txt +2 -0
  132. package/config/expert/NintendoSponsoredChallenge/output/05 - 128 bits.txt +2 -0
  133. package/config/expert/NintendoSponsoredChallenge/output/06 - 256 bits (for mega NERD only).txt +2 -0
  134. package/config/expert/TheResistance/code/CGCode.cpp +23 -0
  135. package/config/expert/TheResistance/code/CGCode.java +20 -0
  136. package/config/expert/TheResistance/code/CGCode.ts +10 -0
  137. package/config/hard/BalancedLevers/code/CGCode.js +11 -0
  138. package/config/hard/BalancedLevers/code/CGCode.php +13 -0
  139. package/config/hard/BalancedLevers/config.json +83 -0
  140. package/config/hard/BalancedLevers/input/01 - 3w #1.txt +3 -0
  141. package/config/hard/BalancedLevers/input/02 - 3w #2.txt +3 -0
  142. package/config/hard/BalancedLevers/input/03 - 3w #3.txt +3 -0
  143. package/config/hard/BalancedLevers/input/04 - 4w #1.txt +3 -0
  144. package/config/hard/BalancedLevers/input/05 - 4w #2.txt +3 -0
  145. package/config/hard/BalancedLevers/input/06 - 4w #3.txt +3 -0
  146. package/config/hard/BalancedLevers/input/07 - 5w #1.txt +3 -0
  147. package/config/hard/BalancedLevers/input/08 - 5w #2.txt +3 -0
  148. package/config/hard/BalancedLevers/input/09 - 5w #3.txt +3 -0
  149. package/config/hard/BalancedLevers/input/10 - 6w #1.txt +3 -0
  150. package/config/hard/BalancedLevers/input/11 - 6w #2.txt +3 -0
  151. package/config/hard/BalancedLevers/input/12 - 6w #3.txt +3 -0
  152. package/config/hard/BalancedLevers/input/13 - Single.txt +3 -0
  153. package/config/hard/BalancedLevers/input/14 - Tiny room.txt +3 -0
  154. package/config/hard/BalancedLevers/input/15 - Twins.txt +3 -0
  155. package/config/hard/BalancedLevers/output/01 - 3w #1.txt +1 -0
  156. package/config/hard/BalancedLevers/output/02 - 3w #2.txt +1 -0
  157. package/config/hard/BalancedLevers/output/03 - 3w #3.txt +1 -0
  158. package/config/hard/BalancedLevers/output/04 - 4w #1.txt +1 -0
  159. package/config/hard/BalancedLevers/output/05 - 4w #2.txt +1 -0
  160. package/config/hard/BalancedLevers/output/06 - 4w #3.txt +1 -0
  161. package/config/hard/BalancedLevers/output/07 - 5w #1.txt +1 -0
  162. package/config/hard/BalancedLevers/output/08 - 5w #2.txt +1 -0
  163. package/config/hard/BalancedLevers/output/09 - 5w #3.txt +1 -0
  164. package/config/hard/BalancedLevers/output/10 - 6w #1.txt +1 -0
  165. package/config/hard/BalancedLevers/output/11 - 6w #2.txt +1 -0
  166. package/config/hard/BalancedLevers/output/12 - 6w #3.txt +1 -0
  167. package/config/hard/BalancedLevers/output/13 - Single.txt +1 -0
  168. package/config/hard/BalancedLevers/output/14 - Tiny room.txt +1 -0
  169. package/config/hard/BalancedLevers/output/15 - Twins.txt +1 -0
  170. package/config/hard/BasicDecisionTree1/code/CGCode.js +9 -0
  171. package/config/hard/BasicDecisionTree1/code/CGCode.php +11 -0
  172. package/config/hard/BasicDecisionTree1/config.json +28 -0
  173. package/config/hard/BasicDecisionTree1/input/01 - test 1.txt +3 -0
  174. package/config/hard/BasicDecisionTree1/input/02 - test 2.txt +7 -0
  175. package/config/hard/BasicDecisionTree1/input/03 - test 3.txt +7 -0
  176. package/config/hard/BasicDecisionTree1/input/04 - test 4.txt +5 -0
  177. package/config/hard/BasicDecisionTree1/output/01 - test 1.txt +1 -0
  178. package/config/hard/BasicDecisionTree1/output/02 - test 2.txt +1 -0
  179. package/config/hard/BasicDecisionTree1/output/03 - test 3.txt +1 -0
  180. package/config/hard/BasicDecisionTree1/output/04 - test 4.txt +1 -0
  181. package/config/hard/BasicDecisionTree2/code/CGCode.js +11 -0
  182. package/config/hard/BasicDecisionTree2/code/CGCode.php +13 -0
  183. package/config/hard/BasicDecisionTree2/config.json +33 -0
  184. package/config/hard/BasicDecisionTree2/input/01 - test 1.txt +5 -0
  185. package/config/hard/BasicDecisionTree2/input/02 - test 2.txt +9 -0
  186. package/config/hard/BasicDecisionTree2/input/03 - test 3.txt +9 -0
  187. package/config/hard/BasicDecisionTree2/input/04 - test 4.txt +9 -0
  188. package/config/hard/BasicDecisionTree2/input/05 - test 5.txt +12 -0
  189. package/config/hard/BasicDecisionTree2/output/01 - test 1.txt +1 -0
  190. package/config/hard/BasicDecisionTree2/output/02 - test 2.txt +1 -0
  191. package/config/hard/BasicDecisionTree2/output/03 - test 3.txt +1 -0
  192. package/config/hard/BasicDecisionTree2/output/04 - test 4.txt +1 -0
  193. package/config/hard/BasicDecisionTree2/output/05 - test 5.txt +1 -0
  194. package/config/hard/BinaryPermutations/code/CGCode.js +13 -0
  195. package/config/hard/BinaryPermutations/code/CGCode.php +11 -0
  196. package/config/hard/BinaryPermutations/config.json +28 -0
  197. package/config/hard/BinaryPermutations/input/01 - Easy.txt +2 -0
  198. package/config/hard/BinaryPermutations/input/02 - Medium.txt +3 -0
  199. package/config/hard/BinaryPermutations/input/03 - 8 Bits Easy.txt +9 -0
  200. package/config/hard/BinaryPermutations/input/04 - 8 Bits Difficult.txt +4 -0
  201. package/config/hard/BinaryPermutations/output/01 - Easy.txt +1 -0
  202. package/config/hard/BinaryPermutations/output/02 - Medium.txt +1 -0
  203. package/config/hard/BinaryPermutations/output/03 - 8 Bits Easy.txt +1 -0
  204. package/config/hard/BinaryPermutations/output/04 - 8 Bits Difficult.txt +1 -0
  205. package/config/hard/BlunderEpisode2/code/CGCode.cpp +21 -0
  206. package/config/hard/BlunderEpisode2/code/CGCode.java +22 -0
  207. package/config/hard/BlunderEpisode2/code/CGCode.ts +9 -0
  208. package/config/hard/BlunderEpisode3/code/CGCode.cpp +22 -0
  209. package/config/hard/BlunderEpisode3/code/CGCode.java +20 -0
  210. package/config/hard/BlunderEpisode3/code/CGCode.ts +11 -0
  211. package/config/hard/Boggle/code/CGCode.js +13 -0
  212. package/config/hard/Boggle/code/CGCode.php +15 -0
  213. package/config/hard/Boggle/config.json +28 -0
  214. package/config/hard/Boggle/input/01 - test 1.txt +10 -0
  215. package/config/hard/Boggle/input/02 - test 2.txt +12 -0
  216. package/config/hard/Boggle/input/03 - test 3.txt +12 -0
  217. package/config/hard/Boggle/input/04 - test 4.txt +14 -0
  218. package/config/hard/Boggle/output/01 - test 1.txt +5 -0
  219. package/config/hard/Boggle/output/02 - test 2.txt +7 -0
  220. package/config/hard/Boggle/output/03 - test 3.txt +7 -0
  221. package/config/hard/Boggle/output/04 - test 4.txt +9 -0
  222. package/config/hard/CGXFormatter/code/CGCode.cpp +21 -0
  223. package/config/hard/CGXFormatter/code/CGCode.java +22 -0
  224. package/config/hard/CGXFormatter/code/CGCode.ts +9 -0
  225. package/config/hard/Candies/code/CGCode.js +8 -0
  226. package/config/hard/Candies/code/CGCode.php +7 -0
  227. package/config/hard/Candies/config.json +48 -0
  228. package/config/hard/Candies/input/01 - test 1.txt +1 -0
  229. package/config/hard/Candies/input/02 - test 2.txt +1 -0
  230. package/config/hard/Candies/input/03 - test 3.txt +1 -0
  231. package/config/hard/Candies/input/04 - test 4.txt +1 -0
  232. package/config/hard/Candies/input/05 - test 5.txt +1 -0
  233. package/config/hard/Candies/input/06 - test 6.txt +1 -0
  234. package/config/hard/Candies/input/07 - test 7.txt +1 -0
  235. package/config/hard/Candies/input/08 - test 8.txt +1 -0
  236. package/config/hard/Candies/output/01 - test 1.txt +1 -0
  237. package/config/hard/Candies/output/02 - test 2.txt +1 -0
  238. package/config/hard/Candies/output/03 - test 3.txt +3 -0
  239. package/config/hard/Candies/output/04 - test 4.txt +8 -0
  240. package/config/hard/Candies/output/05 - test 5.txt +7 -0
  241. package/config/hard/Candies/output/06 - test 6.txt +56 -0
  242. package/config/hard/Candies/output/07 - test 7.txt +29 -0
  243. package/config/hard/Candies/output/08 - test 8.txt +61 -0
  244. package/config/hard/ChateauAssiege/code/CGCode.js +11 -0
  245. package/config/hard/ChateauAssiege/code/CGCode.php +11 -0
  246. package/config/hard/ChateauAssiege/config.json +43 -0
  247. package/config/hard/ChateauAssiege/input/01 - Enough Time.txt +5 -0
  248. package/config/hard/ChateauAssiege/input/02 - Collision.txt +7 -0
  249. package/config/hard/ChateauAssiege/input/03 - Out of Range.txt +5 -0
  250. package/config/hard/ChateauAssiege/input/04 - Priority Zero.txt +3 -0
  251. package/config/hard/ChateauAssiege/input/05 - East Criteria.txt +4 -0
  252. package/config/hard/ChateauAssiege/input/06 - Gauntlet 1.txt +8 -0
  253. package/config/hard/ChateauAssiege/input/07 - Gauntlet 2.txt +5 -0
  254. package/config/hard/ChateauAssiege/output/01 - Enough Time.txt +1 -0
  255. package/config/hard/ChateauAssiege/output/02 - Collision.txt +1 -0
  256. package/config/hard/ChateauAssiege/output/03 - Out of Range.txt +1 -0
  257. package/config/hard/ChateauAssiege/output/04 - Priority Zero.txt +1 -0
  258. package/config/hard/ChateauAssiege/output/05 - East Criteria.txt +1 -0
  259. package/config/hard/ChateauAssiege/output/06 - Gauntlet 1.txt +1 -0
  260. package/config/hard/ChateauAssiege/output/07 - Gauntlet 2.txt +1 -0
  261. package/config/hard/CodeYourOwnAutomaton2000Step1/code/CGCode.js +9 -0
  262. package/config/hard/CodeYourOwnAutomaton2000Step1/code/CGCode.php +11 -0
  263. package/config/hard/CodeYourOwnAutomaton2000Step1/config.json +33 -0
  264. package/config/hard/CodeYourOwnAutomaton2000Step1/input/01 - Simple example.txt +4 -0
  265. package/config/hard/CodeYourOwnAutomaton2000Step1/input/02 - Real case.txt +73 -0
  266. package/config/hard/CodeYourOwnAutomaton2000Step1/input/03 - Changing tree.txt +7 -0
  267. package/config/hard/CodeYourOwnAutomaton2000Step1/input/04 - Infinite loop.txt +6 -0
  268. package/config/hard/CodeYourOwnAutomaton2000Step1/input/05 - Border line cases.txt +6 -0
  269. package/config/hard/CodeYourOwnAutomaton2000Step1/output/01 - Simple example.txt +1 -0
  270. package/config/hard/CodeYourOwnAutomaton2000Step1/output/02 - Real case.txt +15 -0
  271. package/config/hard/CodeYourOwnAutomaton2000Step1/output/03 - Changing tree.txt +3 -0
  272. package/config/hard/CodeYourOwnAutomaton2000Step1/output/04 - Infinite loop.txt +1 -0
  273. package/config/hard/CodeYourOwnAutomaton2000Step1/output/05 - Border line cases.txt +3 -0
  274. package/config/hard/Cryptarithm/code/CGCode.js +10 -0
  275. package/config/hard/Cryptarithm/code/CGCode.php +12 -0
  276. package/config/hard/Cryptarithm/config.json +28 -0
  277. package/config/hard/Cryptarithm/input/01 - Example.txt +4 -0
  278. package/config/hard/Cryptarithm/input/02 - 9846+2+648=10496.txt +5 -0
  279. package/config/hard/Cryptarithm/input/03 - Sum of 5 values.txt +7 -0
  280. package/config/hard/Cryptarithm/input/04 - 85+15=100.txt +4 -0
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  1120. package/config/medium/YeAnthrWrdSerch/output/05 - All Directions.txt +10 -0
  1121. package/config/medium/YeAnthrWrdSerch/output/06 - Flower Power.txt +19 -0
  1122. package/config/medium/YeAnthrWrdSerch/output/07 - Overlap.txt +7 -0
  1123. package/config/medium/YeAnthrWrdSerch/output/08 - Dog Pound.txt +16 -0
  1124. package/config/medium/YeAnthrWrdSerch/output/09 - Many Short Words.txt +16 -0
  1125. package/config/medium/YeAnthrWrdSerch/output/10 - Tightly Packed.txt +8 -0
  1126. package/config/medium/YeAnthrWrdSerch/output/11 - Knuth/342/200/231s Mathematicians.txt" +12 -0
  1127. package/package.json +1 -1
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@@ -0,0 +1,21 @@
1
+ #include <iostream>
2
+ #include <string>
3
+ #include <vector>
4
+ #include <algorithm>
5
+
6
+ using namespace std;
7
+
8
+ int main()
9
+ {
10
+ int n;
11
+ cin >> n; cin.ignore();
12
+ for (int i = 0; i < n; i++) {
13
+ int v;
14
+ cin >> v; cin.ignore();
15
+ }
16
+
17
+ // Write an answer using cout. DON'T FORGET THE "<< endl"
18
+ // To debug: cerr << "Debug messages..." << endl;
19
+
20
+ cout << "answer" << endl;
21
+ }
@@ -0,0 +1,19 @@
1
+ import java.util.*;
2
+ import java.io.*;
3
+ import java.math.*;
4
+
5
+ class Solution {
6
+
7
+ public static void main(String args[]) {
8
+ Scanner in = new Scanner(System.in);
9
+ int n = in.nextInt();
10
+ for (int i = 0; i < n; i++) {
11
+ int v = in.nextInt();
12
+ }
13
+
14
+ // Write an answer using System.out.println()
15
+ // To debug: System.err.println("Debug messages...");
16
+
17
+ System.out.println("answer");
18
+ }
19
+ }
@@ -0,0 +1,10 @@
1
+ const n: number = parseInt(readline());
2
+ var inputs: string[] = readline().split(' ');
3
+ for (let i = 0; i < n; i++) {
4
+ const v: number = parseInt(inputs[i]);
5
+ }
6
+
7
+ // Write an answer using console.log()
8
+ // To debug: console.error('Debug messages...');
9
+
10
+ console.log('answer');
@@ -0,0 +1,23 @@
1
+ #include <iostream>
2
+ #include <string>
3
+ #include <vector>
4
+ #include <algorithm>
5
+
6
+ using namespace std;
7
+
8
+ int main()
9
+ {
10
+ int n;
11
+ cin >> n; cin.ignore();
12
+ for (int i = 0; i < n; i++) {
13
+ string telephone;
14
+ cin >> telephone; cin.ignore();
15
+ }
16
+
17
+ // Write an answer using cout. DON'T FORGET THE "<< endl"
18
+ // To debug: cerr << "Debug messages..." << endl;
19
+
20
+
21
+ // The number of elements (referencing a number) stored in the structure.
22
+ cout << "number" << endl;
23
+ }
@@ -0,0 +1,21 @@
1
+ import java.util.*;
2
+ import java.io.*;
3
+ import java.math.*;
4
+
5
+ class Solution {
6
+
7
+ public static void main(String args[]) {
8
+ Scanner in = new Scanner(System.in);
9
+ int N = in.nextInt();
10
+ for (int i = 0; i < N; i++) {
11
+ String telephone = in.next();
12
+ }
13
+
14
+ // Write an answer using System.out.println()
15
+ // To debug: System.err.println("Debug messages...");
16
+
17
+
18
+ // The number of elements (referencing a number) stored in the structure.
19
+ System.out.println("number");
20
+ }
21
+ }
@@ -0,0 +1,11 @@
1
+ const N: number = parseInt(readline());
2
+ for (let i = 0; i < N; i++) {
3
+ const telephone: string = readline();
4
+ }
5
+
6
+ // Write an answer using console.log()
7
+ // To debug: console.error('Debug messages...');
8
+
9
+
10
+ // The number of elements (referencing a number) stored in the structure.
11
+ console.log('number');
@@ -0,0 +1,23 @@
1
+ #include <iostream>
2
+ #include <string>
3
+ #include <vector>
4
+ #include <algorithm>
5
+
6
+ using namespace std;
7
+
8
+ int main()
9
+ {
10
+ int n;
11
+ cin >> n; cin.ignore();
12
+ int c;
13
+ cin >> c; cin.ignore();
14
+ for (int i = 0; i < n; i++) {
15
+ int b;
16
+ cin >> b; cin.ignore();
17
+ }
18
+
19
+ // Write an answer using cout. DON'T FORGET THE "<< endl"
20
+ // To debug: cerr << "Debug messages..." << endl;
21
+
22
+ cout << "IMPOSSIBLE" << endl;
23
+ }
@@ -0,0 +1,20 @@
1
+ import java.util.*;
2
+ import java.io.*;
3
+ import java.math.*;
4
+
5
+ class Solution {
6
+
7
+ public static void main(String args[]) {
8
+ Scanner in = new Scanner(System.in);
9
+ int N = in.nextInt();
10
+ int C = in.nextInt();
11
+ for (int i = 0; i < N; i++) {
12
+ int B = in.nextInt();
13
+ }
14
+
15
+ // Write an answer using System.out.println()
16
+ // To debug: System.err.println("Debug messages...");
17
+
18
+ System.out.println("IMPOSSIBLE");
19
+ }
20
+ }
@@ -0,0 +1,10 @@
1
+ const N: number = parseInt(readline());
2
+ const C: number = parseInt(readline());
3
+ for (let i = 0; i < N; i++) {
4
+ const B: number = parseInt(readline());
5
+ }
6
+
7
+ // Write an answer using console.log()
8
+ // To debug: console.error('Debug messages...');
9
+
10
+ console.log('IMPOSSIBLE');
@@ -0,0 +1,27 @@
1
+ #include <iostream>
2
+ #include <string>
3
+ #include <vector>
4
+ #include <algorithm>
5
+
6
+ using namespace std;
7
+
8
+ int main()
9
+ {
10
+ int n; // the number of cards for player 1
11
+ cin >> n; cin.ignore();
12
+ for (int i = 0; i < n; i++) {
13
+ string cardp_1; // the n cards of player 1
14
+ cin >> cardp_1; cin.ignore();
15
+ }
16
+ int m; // the number of cards for player 2
17
+ cin >> m; cin.ignore();
18
+ for (int i = 0; i < m; i++) {
19
+ string cardp_2; // the m cards of player 2
20
+ cin >> cardp_2; cin.ignore();
21
+ }
22
+
23
+ // Write an answer using cout. DON'T FORGET THE "<< endl"
24
+ // To debug: cerr << "Debug messages..." << endl;
25
+
26
+ cout << "PAT" << endl;
27
+ }
@@ -0,0 +1,23 @@
1
+ import java.util.*;
2
+ import java.io.*;
3
+ import java.math.*;
4
+
5
+ class Solution {
6
+
7
+ public static void main(String args[]) {
8
+ Scanner in = new Scanner(System.in);
9
+ int n = in.nextInt(); // the number of cards for player 1
10
+ for (int i = 0; i < n; i++) {
11
+ String cardp1 = in.next(); // the n cards of player 1
12
+ }
13
+ int m = in.nextInt(); // the number of cards for player 2
14
+ for (int i = 0; i < m; i++) {
15
+ String cardp2 = in.next(); // the m cards of player 2
16
+ }
17
+
18
+ // Write an answer using System.out.println()
19
+ // To debug: System.err.println("Debug messages...");
20
+
21
+ System.out.println("PAT");
22
+ }
23
+ }
@@ -0,0 +1,13 @@
1
+ const n: number = parseInt(readline()); // the number of cards for player 1
2
+ for (let i = 0; i < n; i++) {
3
+ const cardp1: string = readline(); // the n cards of player 1
4
+ }
5
+ const m: number = parseInt(readline()); // the number of cards for player 2
6
+ for (let i = 0; i < m; i++) {
7
+ const cardp2: string = readline(); // the m cards of player 2
8
+ }
9
+
10
+ // Write an answer using console.log()
11
+ // To debug: console.error('Debug messages...');
12
+
13
+ console.log('PAT');
@@ -0,0 +1,12 @@
1
+ var inputs = readline().split(' ');
2
+ const height = parseInt(inputs[0]);
3
+ const width = parseInt(inputs[1]);
4
+ for (let i = 0; i < height; i++) {
5
+ const row = readline();
6
+ }
7
+ const words = readline();
8
+
9
+ // Write an answer using console.log()
10
+ // To debug: console.error('Debug messages...');
11
+
12
+ console.log('grid with unused letters hidden');
@@ -0,0 +1,12 @@
1
+ <?php
2
+ fscanf(STDIN, "%d %d", $height, $width);
3
+ for ($i = 0; $i < $height; $i++)
4
+ {
5
+ $row = stream_get_line(STDIN, 100 + 1, "\n");
6
+ }
7
+ $words = stream_get_line(STDIN, 250 + 1, "\n");
8
+
9
+ // Write an answer using echo(). DON'T FORGET THE TRAILING \n
10
+ // To debug: error_log(var_export($var, true)); (equivalent to var_dump)
11
+
12
+ echo("grid with unused letters hidden\n");
@@ -0,0 +1,63 @@
1
+ {
2
+ "path": "medium/YeAnthrWrdSerch",
3
+ "name": "Ye_ An_th_r W_rd Se_rch",
4
+ "alphanumName": "YeAnthrWrdSerch",
5
+ "link": "https://www.codingame.com/ide/puzzle/ye_-an_th_r-w_rd-se_rch",
6
+ "tests": [
7
+ {
8
+ "name": "Horizontal / Vertical / Forward",
9
+ "alphanumName": "HorizontalVerticalForward",
10
+ "file": "01 - Horizontal Vertical Forward.txt"
11
+ },
12
+ {
13
+ "name": "Horizontal / Vertical / Backward",
14
+ "alphanumName": "HorizontalVerticalBackward",
15
+ "file": "02 - Horizontal Vertical Backward.txt"
16
+ },
17
+ {
18
+ "name": "Diagonal / Forward",
19
+ "alphanumName": "DiagonalForward",
20
+ "file": "03 - Diagonal Forward.txt"
21
+ },
22
+ {
23
+ "name": "Diagonal / Backward",
24
+ "alphanumName": "DiagonalBackward",
25
+ "file": "04 - Diagonal Backward.txt"
26
+ },
27
+ {
28
+ "name": "All Directions",
29
+ "alphanumName": "AllDirections",
30
+ "file": "05 - All Directions.txt"
31
+ },
32
+ {
33
+ "name": "Flower Power",
34
+ "alphanumName": "FlowerPower",
35
+ "file": "06 - Flower Power.txt"
36
+ },
37
+ {
38
+ "name": "Overlap",
39
+ "alphanumName": "Overlap",
40
+ "file": "07 - Overlap.txt"
41
+ },
42
+ {
43
+ "name": "Dog Pound",
44
+ "alphanumName": "DogPound",
45
+ "file": "08 - Dog Pound.txt"
46
+ },
47
+ {
48
+ "name": "Many Short Words",
49
+ "alphanumName": "ManyShortWords",
50
+ "file": "09 - Many Short Words.txt"
51
+ },
52
+ {
53
+ "name": "Tightly Packed",
54
+ "alphanumName": "TightlyPacked",
55
+ "file": "10 - Tightly Packed.txt"
56
+ },
57
+ {
58
+ "name": "Knuth’s Mathematicians",
59
+ "alphanumName": "KnuthsMathematicians",
60
+ "file": "11 - Knuth’s Mathematicians.txt"
61
+ }
62
+ ]
63
+ }
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+ ..N.......
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+ ......U..H
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+ ...H......
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+ ........K.
8
+ .......H..
9
+ I...Q.....
10
+ F.V.......
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+ .P..J.....
12
+ ANTELOPE CROCODILE
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+ 10 10
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+ ..E......U
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+ .......A..
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+ ...T......
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+ ....V.....
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+ .P...B....
8
+ J..K.C....
9
+ ......Z.S.
10
+ ......Q...
11
+ .......B..
12
+ CROCODILE DINOSAUR
@@ -0,0 +1,12 @@
1
+ 10 10
2
+ ...H....J.
3
+ ...D..Y...
4
+ ...I.E...Z
5
+ ..E..M....
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+ TPDJJY.Z..
7
+ .H...R.KQN
8
+ ...L.....L
9
+ ..P...J...
10
+ .Y....T...
11
+ L.H.A...E.
12
+ DONKEY SNAKE
@@ -0,0 +1,12 @@
1
+ 10 10
2
+ ..X.......
3
+ .....P....
4
+ ..E.......
5
+ R.......U.
6
+ Z..XJ.Y..Q
7
+ .P.....T..
8
+ ..J.......
9
+ ..O..V....
10
+ ....V....V
11
+ ....U.....
12
+ ALLIGATOR PANTHER
@@ -0,0 +1,12 @@
1
+ 10 10
2
+ UGH..A..M.
3
+ J..L..XO..
4
+ .R...A...D
5
+ .F...IB...
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+ ..ZR....YX
7
+ W.H...LN..
8
+ L.T....E..
9
+ .......WPW
10
+ .D.S..CL..
11
+ ..N....B..
12
+ ALLIGATOR LION OSTRICH RACOON
@@ -0,0 +1,21 @@
1
+ 19 15
2
+ ..V..J....S....
3
+ .B.ZCY.I...F...
4
+ ...Y..F.....HS.
5
+ ..Y.Y.....MRC..
6
+ K.O..P..IRF...S
7
+ ...C.BQ.....DRL
8
+ .IZG....M.IX..E
9
+ ..S...G..XW....
10
+ .A.N......K....
11
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12
+ KS.U.....Z..S..
13
+ ....F.G..LP.YZU
14
+ ..W.....XV..VS.
15
+ XI...YX.....G..
16
+ ..GJ.P...E.V.XI
17
+ E...RB..S..P...
18
+ .WVY..U...Y...I
19
+ .E...F..O...M..
20
+ ..Q..U...J..I..
21
+ MACAU MALAYSIA MALDIVES MALTA MEXICO MICRONESIA MONACO MONTENEGRO
@@ -0,0 +1,9 @@
1
+ 7 48
2
+ ...D...CHZ...AY.TK....CU...ZG...B.J...Z..PU.....
3
+ J.V....IP..N....H..IX.O..H.K.B.Z.P.C.P.S....PAF.
4
+ ...........I.AL....T..N...R.................J...
5
+ ...C...S..B....H..J...Q.....A.M.C.Q.O.MK....E..O
6
+ TH.....A.K...J.AOC..N.....M.C..D..D.Z...QU.....A
7
+ E......C.O..W...F..K.G..C...D...B.C.F.XCW....C..
8
+ ...P.K...M...BXL..H..L..W......Q...L..B....Z....
9
+ ADORATION CALCULATOR JIUJUTSU MUNICIPAL NUMERICAL RATIONALIZE TORNADO TRIUMPH ZEALOUS
@@ -0,0 +1,18 @@
1
+ 16 19
2
+ O.X...OXPCL..NR..R.
3
+ .PM..AV.MOF..UA..HD
4
+ ...Q.ZM.Q..Q.IHW.A.
5
+ T...LP.R.V..W.X....
6
+ E.HYNWK..N.L.A..CIN
7
+ .XH....T.....EO.JIZ
8
+ ...PNE.XJO......X.E
9
+ KY..A......D.FG....
10
+ .F..I.....HD...FA.Z
11
+ .EL.Z.....VBWED..P.
12
+ ..JW.....I..J..UCW.
13
+ NW..B.H......S.HF.K
14
+ LLK..D.C.W...SAUEXL
15
+ M..LA..R.IX.A.F....
16
+ .PVW..Q..CE..C.BF.H
17
+ .G.EE.LR..YSUI...A.
18
+ BEAGLE BOXER CORGI DACHSHUND DOBERMAN HAVANESE MALTESE POODLE SAMOYED SHEPHERD SPANIEL