@cyrilverloop/codingame-configuration 1.12.0 → 1.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1127) hide show
  1. package/CHANGELOG.md +82 -0
  2. package/README.md +1 -1
  3. package/config/easy/ASCIIArt/code/CGCode.cpp +25 -0
  4. package/config/easy/ASCIIArt/code/CGCode.java +24 -0
  5. package/config/easy/ASCIIArt/code/CGCode.ts +11 -0
  6. package/config/easy/Defibrillators/code/CGCode.cpp +25 -0
  7. package/config/easy/Defibrillators/code/CGCode.java +24 -0
  8. package/config/easy/Defibrillators/code/CGCode.ts +11 -0
  9. package/config/easy/HorseRacingDuals/code/CGCode.cpp +21 -0
  10. package/config/easy/HorseRacingDuals/code/CGCode.java +19 -0
  11. package/config/easy/HorseRacingDuals/code/CGCode.ts +9 -0
  12. package/config/easy/MIMEType/code/CGCode.cpp +30 -0
  13. package/config/easy/MIMEType/code/CGCode.java +27 -0
  14. package/config/easy/MIMEType/code/CGCode.ts +17 -0
  15. package/config/easy/SaveMyDrone/code/CGCode.js +11 -0
  16. package/config/easy/SaveMyDrone/code/CGCode.php +13 -0
  17. package/config/easy/SaveMyDrone/config.json +48 -0
  18. package/config/easy/SaveMyDrone/input/01 - Drone Boi.txt +6 -0
  19. package/config/easy/SaveMyDrone/input/02 - Upside Down.txt +6 -0
  20. package/config/easy/SaveMyDrone/input/03 - Cluttered.txt +8 -0
  21. package/config/easy/SaveMyDrone/input/04 - Double Trouble.txt +8 -0
  22. package/config/easy/SaveMyDrone/input/05 - Huh.txt +4 -0
  23. package/config/easy/SaveMyDrone/input/06 - Where.txt +4 -0
  24. package/config/easy/SaveMyDrone/input/07 - Big Boi.txt +14 -0
  25. package/config/easy/SaveMyDrone/input/08 - Going Down.txt +16 -0
  26. package/config/easy/SaveMyDrone/output/01 - Drone Boi.txt +1 -0
  27. package/config/easy/SaveMyDrone/output/02 - Upside Down.txt +1 -0
  28. package/config/easy/SaveMyDrone/output/03 - Cluttered.txt +1 -0
  29. package/config/easy/SaveMyDrone/output/04 - Double Trouble.txt +1 -0
  30. package/config/easy/SaveMyDrone/output/05 - Huh.txt +1 -0
  31. package/config/easy/SaveMyDrone/output/06 - Where.txt +1 -0
  32. package/config/easy/SaveMyDrone/output/07 - Big Boi.txt +1 -0
  33. package/config/easy/SaveMyDrone/output/08 - Going Down.txt +1 -0
  34. package/config/easy/ShikakuSkillBuilder/code/CGCode.js +14 -0
  35. package/config/easy/ShikakuSkillBuilder/code/CGCode.php +15 -0
  36. package/config/easy/ShikakuSkillBuilder/config.json +53 -0
  37. package/config/easy/ShikakuSkillBuilder/input/01 - Single Shape.txt +3 -0
  38. package/config/easy/ShikakuSkillBuilder/input/02 - Multi-Shape.txt +3 -0
  39. package/config/easy/ShikakuSkillBuilder/input/03 - Two Numbers.txt +4 -0
  40. package/config/easy/ShikakuSkillBuilder/input/04 - Not All Can Be Covered.txt +6 -0
  41. package/config/easy/ShikakuSkillBuilder/input/05 - One Number, Many Option.txt +16 -0
  42. package/config/easy/ShikakuSkillBuilder/input/06 - Large Grid.txt +31 -0
  43. package/config/easy/ShikakuSkillBuilder/input/07 - Chaos - Wide.txt +5 -0
  44. package/config/easy/ShikakuSkillBuilder/input/08 - Chaos - Tall.txt +9 -0
  45. package/config/easy/ShikakuSkillBuilder/input/09 - 10 x 10 from Shikaku Solver.txt +11 -0
  46. package/config/easy/ShikakuSkillBuilder/output/01 - Single Shape.txt +3 -0
  47. package/config/easy/ShikakuSkillBuilder/output/02 - Multi-Shape.txt +4 -0
  48. package/config/easy/ShikakuSkillBuilder/output/03 - Two Numbers.txt +7 -0
  49. package/config/easy/ShikakuSkillBuilder/output/04 - Not All Can Be Covered.txt +15 -0
  50. package/config/easy/ShikakuSkillBuilder/output/05 - One Number, Many Option.txt +57 -0
  51. package/config/easy/ShikakuSkillBuilder/output/06 - Large Grid.txt +54 -0
  52. package/config/easy/ShikakuSkillBuilder/output/07 - Chaos - Wide.txt +22 -0
  53. package/config/easy/ShikakuSkillBuilder/output/08 - Chaos - Tall.txt +23 -0
  54. package/config/easy/ShikakuSkillBuilder/output/09 - 10 x 10 from Shikaku Solver.txt +114 -0
  55. package/config/easy/SignProgrammingLanguage/code/CGCode.js +6 -0
  56. package/config/easy/SignProgrammingLanguage/code/CGCode.php +7 -0
  57. package/config/easy/SignProgrammingLanguage/config.json +73 -0
  58. package/config/easy/SignProgrammingLanguage/input/01 - ADD.txt +1 -0
  59. package/config/easy/SignProgrammingLanguage/input/02 - SUB.txt +1 -0
  60. package/config/easy/SignProgrammingLanguage/input/03 - ADDMULN+1.txt +1 -0
  61. package/config/easy/SignProgrammingLanguage/input/04 - SUBMULN+1.txt +1 -0
  62. package/config/easy/SignProgrammingLanguage/input/05 - ADDMUL-N.txt +1 -0
  63. package/config/easy/SignProgrammingLanguage/input/06 - SUBMUL-N.txt +1 -0
  64. package/config/easy/SignProgrammingLanguage/input/07 - ADDINSTCOUNT.txt +1 -0
  65. package/config/easy/SignProgrammingLanguage/input/08 - NOP.txt +1 -0
  66. package/config/easy/SignProgrammingLanguage/input/09 - ADDINSTCOUNTNOP.txt +1 -0
  67. package/config/easy/SignProgrammingLanguage/input/10 - UNEVENADDINSTCOUNT.txt +1 -0
  68. package/config/easy/SignProgrammingLanguage/input/11 - EMPTY.txt +1 -0
  69. package/config/easy/SignProgrammingLanguage/input/12 - MULTIPLE.txt +1 -0
  70. package/config/easy/SignProgrammingLanguage/input/13 - FINALTEST.txt +1 -0
  71. package/config/easy/SignProgrammingLanguage/output/01 - ADD.txt +1 -0
  72. package/config/easy/SignProgrammingLanguage/output/02 - SUB.txt +1 -0
  73. package/config/easy/SignProgrammingLanguage/output/03 - ADDMULN+1.txt +1 -0
  74. package/config/easy/SignProgrammingLanguage/output/04 - SUBMULN+1.txt +1 -0
  75. package/config/easy/SignProgrammingLanguage/output/05 - ADDMUL-N.txt +1 -0
  76. package/config/easy/SignProgrammingLanguage/output/06 - SUBMUL-N.txt +1 -0
  77. package/config/easy/SignProgrammingLanguage/output/07 - ADDINSTCOUNT.txt +1 -0
  78. package/config/easy/SignProgrammingLanguage/output/08 - NOP.txt +1 -0
  79. package/config/easy/SignProgrammingLanguage/output/09 - ADDINSTCOUNTNOP.txt +1 -0
  80. package/config/easy/SignProgrammingLanguage/output/10 - UNEVENADDINSTCOUNT.txt +1 -0
  81. package/config/easy/SignProgrammingLanguage/output/11 - EMPTY.txt +1 -0
  82. package/config/easy/SignProgrammingLanguage/output/12 - MULTIPLE.txt +1 -0
  83. package/config/easy/SignProgrammingLanguage/output/13 - FINALTEST.txt +1 -0
  84. package/config/easy/Temperatures/code/CGCode.cpp +21 -0
  85. package/config/easy/Temperatures/code/CGCode.java +19 -0
  86. package/config/easy/Temperatures/code/CGCode.ts +10 -0
  87. package/config/easy/TimerForClashOfCode/code/CGCode.js +9 -0
  88. package/config/easy/TimerForClashOfCode/code/CGCode.php +11 -0
  89. package/config/easy/TimerForClashOfCode/config.json +68 -0
  90. package/config/easy/TimerForClashOfCode/input/01 - 1 time stamp, timer starts game.txt +2 -0
  91. package/config/easy/TimerForClashOfCode/input/02 - 2 time stamps, timer starts game.txt +3 -0
  92. package/config/easy/TimerForClashOfCode/input/03 - 4 time stamps, timer starts game.txt +5 -0
  93. package/config/easy/TimerForClashOfCode/input/04 - 6 time stamps, timer starts game.txt +7 -0
  94. package/config/easy/TimerForClashOfCode/input/05 - 1 time stamp, timer reaches zero.txt +2 -0
  95. package/config/easy/TimerForClashOfCode/input/06 - 2 time stamps, timer reaches zero.txt +3 -0
  96. package/config/easy/TimerForClashOfCode/input/07 - 4 time stamps, timer reaches zero.txt +5 -0
  97. package/config/easy/TimerForClashOfCode/input/08 - 6 time stamps, timer reaches zero.txt +7 -0
  98. package/config/easy/TimerForClashOfCode/input/09 - 7, the room is filled.txt +8 -0
  99. package/config/easy/TimerForClashOfCode/input/10 - No one joins.txt +1 -0
  100. package/config/easy/TimerForClashOfCode/input/11 - Starting time, but someone joins.txt +6 -0
  101. package/config/easy/TimerForClashOfCode/input/12 - Down to the last seconds.txt +2 -0
  102. package/config/easy/TimerForClashOfCode/output/01 - 1 time stamp, timer starts game.txt +1 -0
  103. package/config/easy/TimerForClashOfCode/output/02 - 2 time stamps, timer starts game.txt +1 -0
  104. package/config/easy/TimerForClashOfCode/output/03 - 4 time stamps, timer starts game.txt +1 -0
  105. package/config/easy/TimerForClashOfCode/output/04 - 6 time stamps, timer starts game.txt +1 -0
  106. package/config/easy/TimerForClashOfCode/output/05 - 1 time stamp, timer reaches zero.txt +1 -0
  107. package/config/easy/TimerForClashOfCode/output/06 - 2 time stamps, timer reaches zero.txt +1 -0
  108. package/config/easy/TimerForClashOfCode/output/07 - 4 time stamps, timer reaches zero.txt +1 -0
  109. package/config/easy/TimerForClashOfCode/output/08 - 6 time stamps, timer reaches zero.txt +1 -0
  110. package/config/easy/TimerForClashOfCode/output/09 - 7, the room is filled.txt +1 -0
  111. package/config/easy/TimerForClashOfCode/output/10 - No one joins.txt +1 -0
  112. package/config/easy/TimerForClashOfCode/output/11 - Starting time, but someone joins.txt +1 -0
  113. package/config/easy/TimerForClashOfCode/output/12 - Down to the last seconds.txt +1 -0
  114. package/config/easy/Unary/code/CGCode.cpp +17 -0
  115. package/config/easy/Unary/code/CGCode.java +16 -0
  116. package/config/easy/Unary/code/CGCode.ts +6 -0
  117. package/config/expert/MusicScores/code/CGCode.cpp +20 -0
  118. package/config/expert/MusicScores/code/CGCode.java +21 -0
  119. package/config/expert/MusicScores/code/CGCode.ts +9 -0
  120. package/config/expert/NintendoSponsoredChallenge/code/CGCode.cpp +19 -0
  121. package/config/expert/NintendoSponsoredChallenge/config.json +38 -0
  122. package/config/expert/NintendoSponsoredChallenge/input/01 - 32 bits.txt +2 -0
  123. package/config/expert/NintendoSponsoredChallenge/input/02 - 32 bits.txt +2 -0
  124. package/config/expert/NintendoSponsoredChallenge/input/03 - 32 bits.txt +2 -0
  125. package/config/expert/NintendoSponsoredChallenge/input/04 - 32 bits.txt +2 -0
  126. package/config/expert/NintendoSponsoredChallenge/input/05 - 128 bits.txt +2 -0
  127. package/config/expert/NintendoSponsoredChallenge/input/06 - 256 bits (for mega NERD only).txt +2 -0
  128. package/config/expert/NintendoSponsoredChallenge/output/01 - 32 bits.txt +4 -0
  129. package/config/expert/NintendoSponsoredChallenge/output/02 - 32 bits.txt +4 -0
  130. package/config/expert/NintendoSponsoredChallenge/output/03 - 32 bits.txt +2 -0
  131. package/config/expert/NintendoSponsoredChallenge/output/04 - 32 bits.txt +2 -0
  132. package/config/expert/NintendoSponsoredChallenge/output/05 - 128 bits.txt +2 -0
  133. package/config/expert/NintendoSponsoredChallenge/output/06 - 256 bits (for mega NERD only).txt +2 -0
  134. package/config/expert/TheResistance/code/CGCode.cpp +23 -0
  135. package/config/expert/TheResistance/code/CGCode.java +20 -0
  136. package/config/expert/TheResistance/code/CGCode.ts +10 -0
  137. package/config/hard/BalancedLevers/code/CGCode.js +11 -0
  138. package/config/hard/BalancedLevers/code/CGCode.php +13 -0
  139. package/config/hard/BalancedLevers/config.json +83 -0
  140. package/config/hard/BalancedLevers/input/01 - 3w #1.txt +3 -0
  141. package/config/hard/BalancedLevers/input/02 - 3w #2.txt +3 -0
  142. package/config/hard/BalancedLevers/input/03 - 3w #3.txt +3 -0
  143. package/config/hard/BalancedLevers/input/04 - 4w #1.txt +3 -0
  144. package/config/hard/BalancedLevers/input/05 - 4w #2.txt +3 -0
  145. package/config/hard/BalancedLevers/input/06 - 4w #3.txt +3 -0
  146. package/config/hard/BalancedLevers/input/07 - 5w #1.txt +3 -0
  147. package/config/hard/BalancedLevers/input/08 - 5w #2.txt +3 -0
  148. package/config/hard/BalancedLevers/input/09 - 5w #3.txt +3 -0
  149. package/config/hard/BalancedLevers/input/10 - 6w #1.txt +3 -0
  150. package/config/hard/BalancedLevers/input/11 - 6w #2.txt +3 -0
  151. package/config/hard/BalancedLevers/input/12 - 6w #3.txt +3 -0
  152. package/config/hard/BalancedLevers/input/13 - Single.txt +3 -0
  153. package/config/hard/BalancedLevers/input/14 - Tiny room.txt +3 -0
  154. package/config/hard/BalancedLevers/input/15 - Twins.txt +3 -0
  155. package/config/hard/BalancedLevers/output/01 - 3w #1.txt +1 -0
  156. package/config/hard/BalancedLevers/output/02 - 3w #2.txt +1 -0
  157. package/config/hard/BalancedLevers/output/03 - 3w #3.txt +1 -0
  158. package/config/hard/BalancedLevers/output/04 - 4w #1.txt +1 -0
  159. package/config/hard/BalancedLevers/output/05 - 4w #2.txt +1 -0
  160. package/config/hard/BalancedLevers/output/06 - 4w #3.txt +1 -0
  161. package/config/hard/BalancedLevers/output/07 - 5w #1.txt +1 -0
  162. package/config/hard/BalancedLevers/output/08 - 5w #2.txt +1 -0
  163. package/config/hard/BalancedLevers/output/09 - 5w #3.txt +1 -0
  164. package/config/hard/BalancedLevers/output/10 - 6w #1.txt +1 -0
  165. package/config/hard/BalancedLevers/output/11 - 6w #2.txt +1 -0
  166. package/config/hard/BalancedLevers/output/12 - 6w #3.txt +1 -0
  167. package/config/hard/BalancedLevers/output/13 - Single.txt +1 -0
  168. package/config/hard/BalancedLevers/output/14 - Tiny room.txt +1 -0
  169. package/config/hard/BalancedLevers/output/15 - Twins.txt +1 -0
  170. package/config/hard/BasicDecisionTree1/code/CGCode.js +9 -0
  171. package/config/hard/BasicDecisionTree1/code/CGCode.php +11 -0
  172. package/config/hard/BasicDecisionTree1/config.json +28 -0
  173. package/config/hard/BasicDecisionTree1/input/01 - test 1.txt +3 -0
  174. package/config/hard/BasicDecisionTree1/input/02 - test 2.txt +7 -0
  175. package/config/hard/BasicDecisionTree1/input/03 - test 3.txt +7 -0
  176. package/config/hard/BasicDecisionTree1/input/04 - test 4.txt +5 -0
  177. package/config/hard/BasicDecisionTree1/output/01 - test 1.txt +1 -0
  178. package/config/hard/BasicDecisionTree1/output/02 - test 2.txt +1 -0
  179. package/config/hard/BasicDecisionTree1/output/03 - test 3.txt +1 -0
  180. package/config/hard/BasicDecisionTree1/output/04 - test 4.txt +1 -0
  181. package/config/hard/BasicDecisionTree2/code/CGCode.js +11 -0
  182. package/config/hard/BasicDecisionTree2/code/CGCode.php +13 -0
  183. package/config/hard/BasicDecisionTree2/config.json +33 -0
  184. package/config/hard/BasicDecisionTree2/input/01 - test 1.txt +5 -0
  185. package/config/hard/BasicDecisionTree2/input/02 - test 2.txt +9 -0
  186. package/config/hard/BasicDecisionTree2/input/03 - test 3.txt +9 -0
  187. package/config/hard/BasicDecisionTree2/input/04 - test 4.txt +9 -0
  188. package/config/hard/BasicDecisionTree2/input/05 - test 5.txt +12 -0
  189. package/config/hard/BasicDecisionTree2/output/01 - test 1.txt +1 -0
  190. package/config/hard/BasicDecisionTree2/output/02 - test 2.txt +1 -0
  191. package/config/hard/BasicDecisionTree2/output/03 - test 3.txt +1 -0
  192. package/config/hard/BasicDecisionTree2/output/04 - test 4.txt +1 -0
  193. package/config/hard/BasicDecisionTree2/output/05 - test 5.txt +1 -0
  194. package/config/hard/BinaryPermutations/code/CGCode.js +13 -0
  195. package/config/hard/BinaryPermutations/code/CGCode.php +11 -0
  196. package/config/hard/BinaryPermutations/config.json +28 -0
  197. package/config/hard/BinaryPermutations/input/01 - Easy.txt +2 -0
  198. package/config/hard/BinaryPermutations/input/02 - Medium.txt +3 -0
  199. package/config/hard/BinaryPermutations/input/03 - 8 Bits Easy.txt +9 -0
  200. package/config/hard/BinaryPermutations/input/04 - 8 Bits Difficult.txt +4 -0
  201. package/config/hard/BinaryPermutations/output/01 - Easy.txt +1 -0
  202. package/config/hard/BinaryPermutations/output/02 - Medium.txt +1 -0
  203. package/config/hard/BinaryPermutations/output/03 - 8 Bits Easy.txt +1 -0
  204. package/config/hard/BinaryPermutations/output/04 - 8 Bits Difficult.txt +1 -0
  205. package/config/hard/BlunderEpisode2/code/CGCode.cpp +21 -0
  206. package/config/hard/BlunderEpisode2/code/CGCode.java +22 -0
  207. package/config/hard/BlunderEpisode2/code/CGCode.ts +9 -0
  208. package/config/hard/BlunderEpisode3/code/CGCode.cpp +22 -0
  209. package/config/hard/BlunderEpisode3/code/CGCode.java +20 -0
  210. package/config/hard/BlunderEpisode3/code/CGCode.ts +11 -0
  211. package/config/hard/Boggle/code/CGCode.js +13 -0
  212. package/config/hard/Boggle/code/CGCode.php +15 -0
  213. package/config/hard/Boggle/config.json +28 -0
  214. package/config/hard/Boggle/input/01 - test 1.txt +10 -0
  215. package/config/hard/Boggle/input/02 - test 2.txt +12 -0
  216. package/config/hard/Boggle/input/03 - test 3.txt +12 -0
  217. package/config/hard/Boggle/input/04 - test 4.txt +14 -0
  218. package/config/hard/Boggle/output/01 - test 1.txt +5 -0
  219. package/config/hard/Boggle/output/02 - test 2.txt +7 -0
  220. package/config/hard/Boggle/output/03 - test 3.txt +7 -0
  221. package/config/hard/Boggle/output/04 - test 4.txt +9 -0
  222. package/config/hard/CGXFormatter/code/CGCode.cpp +21 -0
  223. package/config/hard/CGXFormatter/code/CGCode.java +22 -0
  224. package/config/hard/CGXFormatter/code/CGCode.ts +9 -0
  225. package/config/hard/Candies/code/CGCode.js +8 -0
  226. package/config/hard/Candies/code/CGCode.php +7 -0
  227. package/config/hard/Candies/config.json +48 -0
  228. package/config/hard/Candies/input/01 - test 1.txt +1 -0
  229. package/config/hard/Candies/input/02 - test 2.txt +1 -0
  230. package/config/hard/Candies/input/03 - test 3.txt +1 -0
  231. package/config/hard/Candies/input/04 - test 4.txt +1 -0
  232. package/config/hard/Candies/input/05 - test 5.txt +1 -0
  233. package/config/hard/Candies/input/06 - test 6.txt +1 -0
  234. package/config/hard/Candies/input/07 - test 7.txt +1 -0
  235. package/config/hard/Candies/input/08 - test 8.txt +1 -0
  236. package/config/hard/Candies/output/01 - test 1.txt +1 -0
  237. package/config/hard/Candies/output/02 - test 2.txt +1 -0
  238. package/config/hard/Candies/output/03 - test 3.txt +3 -0
  239. package/config/hard/Candies/output/04 - test 4.txt +8 -0
  240. package/config/hard/Candies/output/05 - test 5.txt +7 -0
  241. package/config/hard/Candies/output/06 - test 6.txt +56 -0
  242. package/config/hard/Candies/output/07 - test 7.txt +29 -0
  243. package/config/hard/Candies/output/08 - test 8.txt +61 -0
  244. package/config/hard/ChateauAssiege/code/CGCode.js +11 -0
  245. package/config/hard/ChateauAssiege/code/CGCode.php +11 -0
  246. package/config/hard/ChateauAssiege/config.json +43 -0
  247. package/config/hard/ChateauAssiege/input/01 - Enough Time.txt +5 -0
  248. package/config/hard/ChateauAssiege/input/02 - Collision.txt +7 -0
  249. package/config/hard/ChateauAssiege/input/03 - Out of Range.txt +5 -0
  250. package/config/hard/ChateauAssiege/input/04 - Priority Zero.txt +3 -0
  251. package/config/hard/ChateauAssiege/input/05 - East Criteria.txt +4 -0
  252. package/config/hard/ChateauAssiege/input/06 - Gauntlet 1.txt +8 -0
  253. package/config/hard/ChateauAssiege/input/07 - Gauntlet 2.txt +5 -0
  254. package/config/hard/ChateauAssiege/output/01 - Enough Time.txt +1 -0
  255. package/config/hard/ChateauAssiege/output/02 - Collision.txt +1 -0
  256. package/config/hard/ChateauAssiege/output/03 - Out of Range.txt +1 -0
  257. package/config/hard/ChateauAssiege/output/04 - Priority Zero.txt +1 -0
  258. package/config/hard/ChateauAssiege/output/05 - East Criteria.txt +1 -0
  259. package/config/hard/ChateauAssiege/output/06 - Gauntlet 1.txt +1 -0
  260. package/config/hard/ChateauAssiege/output/07 - Gauntlet 2.txt +1 -0
  261. package/config/hard/CodeYourOwnAutomaton2000Step1/code/CGCode.js +9 -0
  262. package/config/hard/CodeYourOwnAutomaton2000Step1/code/CGCode.php +11 -0
  263. package/config/hard/CodeYourOwnAutomaton2000Step1/config.json +33 -0
  264. package/config/hard/CodeYourOwnAutomaton2000Step1/input/01 - Simple example.txt +4 -0
  265. package/config/hard/CodeYourOwnAutomaton2000Step1/input/02 - Real case.txt +73 -0
  266. package/config/hard/CodeYourOwnAutomaton2000Step1/input/03 - Changing tree.txt +7 -0
  267. package/config/hard/CodeYourOwnAutomaton2000Step1/input/04 - Infinite loop.txt +6 -0
  268. package/config/hard/CodeYourOwnAutomaton2000Step1/input/05 - Border line cases.txt +6 -0
  269. package/config/hard/CodeYourOwnAutomaton2000Step1/output/01 - Simple example.txt +1 -0
  270. package/config/hard/CodeYourOwnAutomaton2000Step1/output/02 - Real case.txt +15 -0
  271. package/config/hard/CodeYourOwnAutomaton2000Step1/output/03 - Changing tree.txt +3 -0
  272. package/config/hard/CodeYourOwnAutomaton2000Step1/output/04 - Infinite loop.txt +1 -0
  273. package/config/hard/CodeYourOwnAutomaton2000Step1/output/05 - Border line cases.txt +3 -0
  274. package/config/hard/Cryptarithm/code/CGCode.js +10 -0
  275. package/config/hard/Cryptarithm/code/CGCode.php +12 -0
  276. package/config/hard/Cryptarithm/config.json +28 -0
  277. package/config/hard/Cryptarithm/input/01 - Example.txt +4 -0
  278. package/config/hard/Cryptarithm/input/02 - 9846+2+648=10496.txt +5 -0
  279. package/config/hard/Cryptarithm/input/03 - Sum of 5 values.txt +7 -0
  280. package/config/hard/Cryptarithm/input/04 - 85+15=100.txt +4 -0
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  1118. package/config/medium/YeAnthrWrdSerch/output/03 - Diagonal Forward.txt +10 -0
  1119. package/config/medium/YeAnthrWrdSerch/output/04 - Diagonal Backward.txt +10 -0
  1120. package/config/medium/YeAnthrWrdSerch/output/05 - All Directions.txt +10 -0
  1121. package/config/medium/YeAnthrWrdSerch/output/06 - Flower Power.txt +19 -0
  1122. package/config/medium/YeAnthrWrdSerch/output/07 - Overlap.txt +7 -0
  1123. package/config/medium/YeAnthrWrdSerch/output/08 - Dog Pound.txt +16 -0
  1124. package/config/medium/YeAnthrWrdSerch/output/09 - Many Short Words.txt +16 -0
  1125. package/config/medium/YeAnthrWrdSerch/output/10 - Tightly Packed.txt +8 -0
  1126. package/config/medium/YeAnthrWrdSerch/output/11 - Knuth/342/200/231s Mathematicians.txt" +12 -0
  1127. package/package.json +1 -1
package/CHANGELOG.md CHANGED
@@ -4,6 +4,88 @@ All notable changes to this project will be documented in this file.
4
4
  The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
5
5
  and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
6
6
 
7
+ ## [1.14.0] - 2025-04-30
8
+ ### Added
9
+ - configuration for "Shape Outline".
10
+ - configuration for "Ye_ An_th_r W_rd Se_rch".
11
+ - configuration for "Inside Area".
12
+ - configuration for "Function notation".
13
+ - configuration for "Vortex".
14
+ - configuration for "The Total is Right - Weird edition".
15
+ - configuration for "Discrete Log Problem".
16
+ - configuration for "Encounter surface".
17
+ - configuration for "Balanced Levers".
18
+ - TypeScript, C++ and Java code for
19
+ "Temperatures", "ASCII Art", "Unary", "MIME Type",
20
+ "Defibrillators", "Horse-racing Duals", "Dwarfs standing on the shoulders of giants",
21
+ "Telephone Numbers", "Stock Exchange Losses", "Scrabble", "Mayan Calculation", "War",
22
+ "The Gift", "Network Cabling", "Conway Sequence", "Blunder - Episode 1",
23
+ "Blunder - Episode 2", "Blunder - Episode 3", "Surface", "CGX Formatter",
24
+ "Genome Sequencing", "Super Computer", "Roller Coaster", "TAN Network",
25
+ "Music Scores" and "The Resistance".
26
+ - configuration for "Nintendo Sponsored Challenge".
27
+ - configuration for "Laser and mirrors".
28
+ - configuration for "Legendary Archer Octavius".
29
+ - configuration for "KGood".
30
+ - configuration for "Maximising integers".
31
+ - configuration for "Cryptarithm".
32
+ - configuration for "Flower beds".
33
+ - configuration for "Hangman".
34
+ - configuration for "Code your own Automaton2000, step 1".
35
+ - configuration for "7-segment display".
36
+ - configuration for "Harmless Rooks".
37
+ - configuration for "Pascal Trapezoid".
38
+ - configuration for "Staircases".
39
+ - configuration for "The max surface box".
40
+ - configuration for "Basic Decision Tree - 1".
41
+ - configuration for "Basic Decision Tree - 2".
42
+ - configuration for "Levenshtein distance".
43
+ - configuration for "The greatest number".
44
+ - configuration for "Misère Nim".
45
+ - configuration for "Simple safecracking".
46
+
47
+ ## [1.13.2] - 2025-03-31
48
+ ### Fixed
49
+ - Package version for NPM.
50
+
51
+ ## [1.13.1] - 2025-03-31
52
+ ### Fixed
53
+ - configuration of test "So Many Solutions" for "Equation Search".
54
+
55
+ ## [1.13.0] - 2025-03-31
56
+ ### Added
57
+ - configuration for "Save my Drone!".
58
+ - configuration for "Shikaku Skill Builder".
59
+ - configuration for "Timer for Clash of Code".
60
+ - configuration for "Excavating Palindromes".
61
+ - configuration for "Mrs. Knuth - Part II".
62
+ - configuration for "Equation Search".
63
+ - configuration for "1D Snake Arrange".
64
+ - configuration for "Networking".
65
+ - configuration for "Highest truncated pyramid".
66
+ - configuration for "Sign (programming) language".
67
+ - configuration for "Secret Message Decoding".
68
+ - configuration for "Boggle".
69
+ - configuration for "TXT2HTML".
70
+ - configuration for "Fractal Carpet".
71
+ - configuration for "Neighbor-Sum Grids".
72
+ - configuration for "The Beautiful sequence".
73
+ - configuration for "Mrs. Knuth - Part III".
74
+ - configuration for "The Empire Enigma".
75
+ - configuration for "Universe Conquest".
76
+ - configuration for "Elevator".
77
+ - configuration for "The Highest Building".
78
+ - configuration for "X egg problem".
79
+ - configuration for "Paper-folding curve".
80
+ - configuration for "SHA-256 Hash".
81
+ - configuration for "Candies".
82
+ - configuration for "Snooker Ball Collision".
83
+ - configuration for "Drawing Polygons".
84
+ - configuration for "Binary Permutations".
85
+ - configuration for "Chateau assiegé".
86
+ - configuration for "Longest Palindrome".
87
+ - configuration for "Solveur de mini sudoku".
88
+
7
89
  ## [1.12.0] - 2025-02-28
8
90
  ### Added
9
91
  - configuration for "Darts Checkout Routes".
package/README.md CHANGED
@@ -50,7 +50,7 @@ One file per test;
50
50
 
51
51
  ## Install
52
52
 
53
- ### JavaScript
53
+ ### JavaScript / TypeScript
54
54
 
55
55
  ```shellsession
56
56
  npm i @cyrilverloop/codingame-configuration
@@ -0,0 +1,25 @@
1
+ #include <iostream>
2
+ #include <string>
3
+ #include <vector>
4
+ #include <algorithm>
5
+
6
+ using namespace std;
7
+
8
+ int main()
9
+ {
10
+ int l;
11
+ cin >> l; cin.ignore();
12
+ int h;
13
+ cin >> h; cin.ignore();
14
+ string t;
15
+ getline(cin, t);
16
+ for (int i = 0; i < h; i++) {
17
+ string row;
18
+ getline(cin, row);
19
+ }
20
+
21
+ // Write an answer using cout. DON'T FORGET THE "<< endl"
22
+ // To debug: cerr << "Debug messages..." << endl;
23
+
24
+ cout << "answer" << endl;
25
+ }
@@ -0,0 +1,24 @@
1
+ import java.util.*;
2
+ import java.io.*;
3
+ import java.math.*;
4
+
5
+ class Solution {
6
+
7
+ public static void main(String args[]) {
8
+ Scanner in = new Scanner(System.in);
9
+ int L = in.nextInt();
10
+ int H = in.nextInt();
11
+ if (in.hasNextLine()) {
12
+ in.nextLine();
13
+ }
14
+ String T = in.nextLine();
15
+ for (int i = 0; i < H; i++) {
16
+ String ROW = in.nextLine();
17
+ }
18
+
19
+ // Write an answer using System.out.println()
20
+ // To debug: System.err.println("Debug messages...");
21
+
22
+ System.out.println("answer");
23
+ }
24
+ }
@@ -0,0 +1,11 @@
1
+ const L: number = parseInt(readline());
2
+ const H: number = parseInt(readline());
3
+ const T: string = readline();
4
+ for (let i = 0; i < H; i++) {
5
+ const ROW: string = readline();
6
+ }
7
+
8
+ // Write an answer using console.log()
9
+ // To debug: console.error('Debug messages...');
10
+
11
+ console.log('answer');
@@ -0,0 +1,25 @@
1
+ #include <iostream>
2
+ #include <string>
3
+ #include <vector>
4
+ #include <algorithm>
5
+
6
+ using namespace std;
7
+
8
+ int main()
9
+ {
10
+ string lon;
11
+ cin >> lon; cin.ignore();
12
+ string lat;
13
+ cin >> lat; cin.ignore();
14
+ int n;
15
+ cin >> n; cin.ignore();
16
+ for (int i = 0; i < n; i++) {
17
+ string defib;
18
+ getline(cin, defib);
19
+ }
20
+
21
+ // Write an answer using cout. DON'T FORGET THE "<< endl"
22
+ // To debug: cerr << "Debug messages..." << endl;
23
+
24
+ cout << "answer" << endl;
25
+ }
@@ -0,0 +1,24 @@
1
+ import java.util.*;
2
+ import java.io.*;
3
+ import java.math.*;
4
+
5
+ class Solution {
6
+
7
+ public static void main(String args[]) {
8
+ Scanner in = new Scanner(System.in);
9
+ String LON = in.next();
10
+ String LAT = in.next();
11
+ int N = in.nextInt();
12
+ if (in.hasNextLine()) {
13
+ in.nextLine();
14
+ }
15
+ for (int i = 0; i < N; i++) {
16
+ String DEFIB = in.nextLine();
17
+ }
18
+
19
+ // Write an answer using System.out.println()
20
+ // To debug: System.err.println("Debug messages...");
21
+
22
+ System.out.println("answer");
23
+ }
24
+ }
@@ -0,0 +1,11 @@
1
+ const LON: string = readline();
2
+ const LAT: string = readline();
3
+ const N: number = parseInt(readline());
4
+ for (let i = 0; i < N; i++) {
5
+ const DEFIB: string = readline();
6
+ }
7
+
8
+ // Write an answer using console.log()
9
+ // To debug: console.error('Debug messages...');
10
+
11
+ console.log('answer');
@@ -0,0 +1,21 @@
1
+ #include <iostream>
2
+ #include <string>
3
+ #include <vector>
4
+ #include <algorithm>
5
+
6
+ using namespace std;
7
+
8
+ int main()
9
+ {
10
+ int n;
11
+ cin >> n; cin.ignore();
12
+ for (int i = 0; i < n; i++) {
13
+ int pi;
14
+ cin >> pi; cin.ignore();
15
+ }
16
+
17
+ // Write an answer using cout. DON'T FORGET THE "<< endl"
18
+ // To debug: cerr << "Debug messages..." << endl;
19
+
20
+ cout << "answer" << endl;
21
+ }
@@ -0,0 +1,19 @@
1
+ import java.util.*;
2
+ import java.io.*;
3
+ import java.math.*;
4
+
5
+ class Solution {
6
+
7
+ public static void main(String args[]) {
8
+ Scanner in = new Scanner(System.in);
9
+ int N = in.nextInt();
10
+ for (int i = 0; i < N; i++) {
11
+ int pi = in.nextInt();
12
+ }
13
+
14
+ // Write an answer using System.out.println()
15
+ // To debug: System.err.println("Debug messages...");
16
+
17
+ System.out.println("answer");
18
+ }
19
+ }
@@ -0,0 +1,9 @@
1
+ const N: number = parseInt(readline());
2
+ for (let i = 0; i < N; i++) {
3
+ const pi: number = parseInt(readline());
4
+ }
5
+
6
+ // Write an answer using console.log()
7
+ // To debug: console.error('Debug messages...');
8
+
9
+ console.log('answer');
@@ -0,0 +1,30 @@
1
+ #include <iostream>
2
+ #include <string>
3
+ #include <vector>
4
+ #include <algorithm>
5
+
6
+ using namespace std;
7
+
8
+ int main()
9
+ {
10
+ int n; // Number of elements which make up the association table.
11
+ cin >> n; cin.ignore();
12
+ int q; // Number Q of file names to be analyzed.
13
+ cin >> q; cin.ignore();
14
+ for (int i = 0; i < n; i++) {
15
+ string ext; // file extension
16
+ string mt; // MIME type.
17
+ cin >> ext >> mt; cin.ignore();
18
+ }
19
+ for (int i = 0; i < q; i++) {
20
+ string fname;
21
+ getline(cin, fname); // One file name per line.
22
+ }
23
+
24
+ // Write an answer using cout. DON'T FORGET THE "<< endl"
25
+ // To debug: cerr << "Debug messages..." << endl;
26
+
27
+
28
+ // For each of the Q filenames, display on a line the corresponding MIME type. If there is no corresponding type, then display UNKNOWN.
29
+ cout << "UNKNOWN" << endl;
30
+ }
@@ -0,0 +1,27 @@
1
+ import java.util.*;
2
+ import java.io.*;
3
+ import java.math.*;
4
+
5
+ class Solution {
6
+
7
+ public static void main(String args[]) {
8
+ Scanner in = new Scanner(System.in);
9
+ int N = in.nextInt(); // Number of elements which make up the association table.
10
+ int Q = in.nextInt(); // Number Q of file names to be analyzed.
11
+ for (int i = 0; i < N; i++) {
12
+ String EXT = in.next(); // file extension
13
+ String MT = in.next(); // MIME type.
14
+ }
15
+ in.nextLine();
16
+ for (int i = 0; i < Q; i++) {
17
+ String FNAME = in.nextLine(); // One file name per line.
18
+ }
19
+
20
+ // Write an answer using System.out.println()
21
+ // To debug: System.err.println("Debug messages...");
22
+
23
+
24
+ // For each of the Q filenames, display on a line the corresponding MIME type. If there is no corresponding type, then display UNKNOWN.
25
+ System.out.println("UNKNOWN");
26
+ }
27
+ }
@@ -0,0 +1,17 @@
1
+ const N: number = parseInt(readline()); // Number of elements which make up the association table.
2
+ const Q: number = parseInt(readline()); // Number Q of file names to be analyzed.
3
+ for (let i = 0; i < N; i++) {
4
+ var inputs: string[] = readline().split(' ');
5
+ const EXT: string = inputs[0]; // file extension
6
+ const MT: string = inputs[1]; // MIME type.
7
+ }
8
+ for (let i = 0; i < Q; i++) {
9
+ const FNAME: string = readline(); // One file name per line.
10
+ }
11
+
12
+ // Write an answer using console.log()
13
+ // To debug: console.error('Debug messages...');
14
+
15
+
16
+ // For each of the Q filenames, display on a line the corresponding MIME type. If there is no corresponding type, then display UNKNOWN.
17
+ console.log('UNKNOWN');
@@ -0,0 +1,11 @@
1
+ const X = parseInt(readline());
2
+ const Y = parseInt(readline());
3
+ const R = parseInt(readline());
4
+ for (let i = 0; i < Y; i++) {
5
+ const ROW = readline();
6
+ }
7
+
8
+ // Write an answer using console.log()
9
+ // To debug: console.error('Debug messages...');
10
+
11
+ console.log('answer');
@@ -0,0 +1,13 @@
1
+ <?php
2
+ fscanf(STDIN, "%d", $X);
3
+ fscanf(STDIN, "%d", $Y);
4
+ fscanf(STDIN, "%d", $R);
5
+ for ($i = 0; $i < $Y; $i++)
6
+ {
7
+ $ROW = stream_get_line(STDIN, $X + 1, "\n");
8
+ }
9
+
10
+ // Write an answer using echo(). DON'T FORGET THE TRAILING \n
11
+ // To debug: error_log(var_export($var, true)); (equivalent to var_dump)
12
+
13
+ echo("answer\n");
@@ -0,0 +1,48 @@
1
+ {
2
+ "path": "easy/SaveMyDrone",
3
+ "name": "Save my Drone!",
4
+ "alphanumName": "SaveMyDrone",
5
+ "link": "https://www.codingame.com/ide/puzzle/save-my-drone",
6
+ "tests": [
7
+ {
8
+ "name": "Drone Boi",
9
+ "alphanumName": "DroneBoi",
10
+ "file": "01 - Drone Boi.txt"
11
+ },
12
+ {
13
+ "name": "Upside Down",
14
+ "alphanumName": "UpsideDown",
15
+ "file": "02 - Upside Down.txt"
16
+ },
17
+ {
18
+ "name": "Cluttered",
19
+ "alphanumName": "Cluttered",
20
+ "file": "03 - Cluttered.txt"
21
+ },
22
+ {
23
+ "name": "Double Trouble",
24
+ "alphanumName": "DoubleTrouble",
25
+ "file": "04 - Double Trouble.txt"
26
+ },
27
+ {
28
+ "name": "Huh?",
29
+ "alphanumName": "Huh",
30
+ "file": "05 - Huh.txt"
31
+ },
32
+ {
33
+ "name": "Where?",
34
+ "alphanumName": "Where",
35
+ "file": "06 - Where.txt"
36
+ },
37
+ {
38
+ "name": "Big Boi",
39
+ "alphanumName": "BigBoi",
40
+ "file": "07 - Big Boi.txt"
41
+ },
42
+ {
43
+ "name": "Going Down",
44
+ "alphanumName": "GoingDown",
45
+ "file": "08 - Going Down.txt"
46
+ }
47
+ ]
48
+ }
@@ -0,0 +1,6 @@
1
+ 3
2
+ 3
3
+ 0
4
+ .@.
5
+ +§+
6
+ ^.^
@@ -0,0 +1,6 @@
1
+ 3
2
+ 3
3
+ 1
4
+ ^#^
5
+ +§+
6
+ #@#
@@ -0,0 +1,8 @@
1
+ 5
2
+ 5
3
+ 0
4
+ ....,
5
+ '+#+.
6
+ .@#§.
7
+ .^+^.
8
+ !....
@@ -0,0 +1,8 @@
1
+ 5
2
+ 5
3
+ 1
4
+ ...,.
5
+ j#^#.
6
+ .+§+.
7
+ ;#@#.
8
+ ....'
@@ -0,0 +1,4 @@
1
+ 1
2
+ 1
3
+ 0
4
+ #
@@ -0,0 +1,14 @@
1
+ 13
2
+ 11
3
+ 0
4
+ ..:........./
5
+ .a..#####....
6
+ ..#########..
7
+ !.##+@@@+##..
8
+ ..##+++++##.,
9
+ ..##+§§§+##.*
10
+ ..##+++++##..
11
+ ..#########..
12
+ ..##^^#^^##.b
13
+ ..#.,...*.#.(
14
+ *......%.....
@@ -0,0 +1,16 @@
1
+ 13
2
+ 13
3
+ 1
4
+ .i...........
5
+ .^^^#^^^#^^^a
6
+ .###########.
7
+ .#+++#@#+++#.
8
+ ;#+++#@#+++#.
9
+ .#+++#@#+++#.
10
+ .###########!
11
+ .#+++#§#+++#.
12
+ .###########.
13
+ .#+++#@#+++#,
14
+ .#+++#@#+++#.
15
+ .z#########..
16
+ .-..........*
@@ -0,0 +1 @@
1
+ 1 Gyroscope, 1 Fuel, 1 Core, 1 Fuel, 2 Thrusters
@@ -0,0 +1 @@
1
+ 1 Block, 1 Gyroscope, 1 Block, 1 Fuel, 1 Core, 1 Fuel, 1 Thruster, 1 Block, 1 Thruster
@@ -0,0 +1 @@
1
+ 1 Fuel, 1 Block, 1 Fuel, 1 Gyroscope, 1 Block, 1 Core, 1 Thruster, 1 Fuel, 1 Thruster
@@ -0,0 +1 @@
1
+ 1 Block, 1 Gyroscope, 1 Block, 1 Fuel, 1 Core, 1 Fuel, 1 Block, 1 Thruster, 1 Block
@@ -0,0 +1 @@
1
+ 1 Block
@@ -0,0 +1 @@
1
+ 16 Blocks, 1 Fuel, 3 Gyroscopes, 1 Fuel, 4 Blocks, 5 Fuels, 4 Blocks, 1 Fuel, 3 Cores, 1 Fuel, 4 Blocks, 5 Fuels, 13 Blocks, 2 Thrusters, 1 Block, 2 Thrusters, 4 Blocks
@@ -0,0 +1 @@
1
+ 10 Blocks, 3 Fuels, 1 Block, 1 Gyroscope, 1 Block, 3 Fuels, 2 Blocks, 3 Fuels, 1 Block, 1 Gyroscope, 1 Block, 3 Fuels, 13 Blocks, 3 Fuels, 1 Block, 1 Core, 1 Block, 3 Fuels, 13 Blocks, 3 Fuels, 1 Block, 1 Gyroscope, 1 Block, 3 Fuels, 2 Blocks, 3 Fuels, 1 Block, 1 Gyroscope, 1 Block, 3 Fuels, 2 Blocks, 3 Fuels, 1 Block, 1 Gyroscope, 1 Block, 3 Fuels, 12 Blocks, 3 Thrusters, 1 Block, 3 Thrusters, 1 Block, 3 Thrusters
@@ -0,0 +1,14 @@
1
+ var inputs = readline().split(' ');
2
+ const w = parseInt(inputs[0]);
3
+ const h = parseInt(inputs[1]);
4
+ for (let i = 0; i < h; i++) {
5
+ var inputs = readline().split(' ');
6
+ for (let j = 0; j < w; j++) {
7
+ const n = parseInt(inputs[j]);
8
+ }
9
+ }
10
+
11
+ // Write an answer using console.log()
12
+ // To debug: console.error('Debug messages...');
13
+
14
+ console.log('answer');
@@ -0,0 +1,15 @@
1
+ <?php
2
+ fscanf(STDIN, "%d %d", $w, $h);
3
+ for ($i = 0; $i < $h; $i++)
4
+ {
5
+ $inputs = explode(" ", fgets(STDIN));
6
+ for ($j = 0; $j < $w; $j++)
7
+ {
8
+ $n = intval($inputs[$j]);
9
+ }
10
+ }
11
+
12
+ // Write an answer using echo(). DON'T FORGET THE TRAILING \n
13
+ // To debug: error_log(var_export($var, true)); (equivalent to var_dump)
14
+
15
+ echo("answer\n");
@@ -0,0 +1,53 @@
1
+ {
2
+ "path": "easy/ShikakuSkillBuilder",
3
+ "name": "Shikaku Skill Builder",
4
+ "alphanumName": "ShikakuSkillBuilder",
5
+ "link": "https://www.codingame.com/ide/puzzle/shikaku-skill-builder",
6
+ "tests": [
7
+ {
8
+ "name": "Single Shape",
9
+ "alphanumName": "SingleShape",
10
+ "file": "01 - Single Shape.txt"
11
+ },
12
+ {
13
+ "name": "Multi-Shape",
14
+ "alphanumName": "MultiShape",
15
+ "file": "02 - Multi-Shape.txt"
16
+ },
17
+ {
18
+ "name": "Two Numbers",
19
+ "alphanumName": "TwoNumbers",
20
+ "file": "03 - Two Numbers.txt"
21
+ },
22
+ {
23
+ "name": "Not All Can Be Covered",
24
+ "alphanumName": "NotAllCanBeCovered",
25
+ "file": "04 - Not All Can Be Covered.txt"
26
+ },
27
+ {
28
+ "name": "One Number, Many Option",
29
+ "alphanumName": "OneNumberManyOption",
30
+ "file": "05 - One Number, Many Option.txt"
31
+ },
32
+ {
33
+ "name": "Large Grid",
34
+ "alphanumName": "LargeGrid",
35
+ "file": "06 - Large Grid.txt"
36
+ },
37
+ {
38
+ "name": "Chaos - Wide",
39
+ "alphanumName": "ChaosWide",
40
+ "file": "07 - Chaos - Wide.txt"
41
+ },
42
+ {
43
+ "name": "Chaos - Tall",
44
+ "alphanumName": "ChaosTall",
45
+ "file": "08 - Chaos - Tall.txt"
46
+ },
47
+ {
48
+ "name": "10 x 10 from Shikaku Solver",
49
+ "alphanumName": "TenxTenFromShikakuSolver",
50
+ "file": "09 - 10 x 10 from Shikaku Solver.txt"
51
+ }
52
+ ]
53
+ }
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+ 0 2 4 0
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@@ -0,0 +1,6 @@
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+ 5 5
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