@cuemath/leap 2.8.23 → 2.8.24-hg1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (62) hide show
  1. package/dist/assets/lotties/circle/tables/advance-mode-segment-lottie.json.js +4370 -0
  2. package/dist/assets/lotties/circle/tables/advance-mode-segment-lottie.json.js.map +1 -0
  3. package/dist/assets/lotties/circle/tables/infinite-button-bg.json.js +1552 -0
  4. package/dist/assets/lotties/circle/tables/infinite-button-bg.json.js.map +1 -0
  5. package/dist/assets/lotties/circle/tables/infinite-button-symbol.json.js +1795 -0
  6. package/dist/assets/lotties/circle/tables/infinite-button-symbol.json.js.map +1 -0
  7. package/dist/assets/lotties/circle/tables/random-mode-segment-lottie.json.js +9661 -0
  8. package/dist/assets/lotties/circle/tables/random-mode-segment-lottie.json.js.map +1 -0
  9. package/dist/assets/lotties/circle/tables/sequence-mode-segment-lottie.json.js +8630 -0
  10. package/dist/assets/lotties/circle/tables/sequence-mode-segment-lottie.json.js.map +1 -0
  11. package/dist/assets/lotties/circle/tables/table-mode-reveal.json.js +9076 -0
  12. package/dist/assets/lotties/circle/tables/table-mode-reveal.json.js.map +1 -0
  13. package/dist/features/circle-games/game-launcher/comps/card-container/card-container-styled.js +53 -0
  14. package/dist/features/circle-games/game-launcher/comps/card-container/card-container-styled.js.map +1 -0
  15. package/dist/features/circle-games/game-launcher/comps/card-container/card-container.js +24 -0
  16. package/dist/features/circle-games/game-launcher/comps/card-container/card-container.js.map +1 -0
  17. package/dist/features/circle-games/game-launcher/comps/card-container/constants.js +7 -0
  18. package/dist/features/circle-games/game-launcher/comps/card-container/constants.js.map +1 -0
  19. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/constants.js +6 -6
  20. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/constants.js.map +1 -1
  21. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.js +29 -73
  22. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.js.map +1 -1
  23. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js +83 -81
  24. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js.map +1 -1
  25. package/dist/features/circle-games/game-launcher/comps/tables-card/constants.js +20 -0
  26. package/dist/features/circle-games/game-launcher/comps/tables-card/constants.js.map +1 -0
  27. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js +24 -0
  28. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js.map +1 -0
  29. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js +83 -0
  30. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js.map +1 -0
  31. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js +161 -0
  32. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js.map +1 -0
  33. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js +223 -0
  34. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js.map +1 -0
  35. package/dist/features/circle-games/game-launcher/dal/use-get-circle-home-details-dal/use-get-circle-home-details-dal.js +25 -15
  36. package/dist/features/circle-games/game-launcher/dal/use-get-circle-home-details-dal/use-get-circle-home-details-dal.js.map +1 -1
  37. package/dist/features/circle-games/game-launcher/game-launcher-styled.js +6 -5
  38. package/dist/features/circle-games/game-launcher/game-launcher-styled.js.map +1 -1
  39. package/dist/features/circle-games/game-launcher/game-launcher.js +123 -82
  40. package/dist/features/circle-games/game-launcher/game-launcher.js.map +1 -1
  41. package/dist/features/circle-games/games/web-view/enums/project-type-enum.js +1 -1
  42. package/dist/features/circle-games/games/web-view/enums/project-type-enum.js.map +1 -1
  43. package/dist/features/circle-games/games/web-view/web-view-types.js.map +1 -1
  44. package/dist/features/circle-games/games/web-view/web-view.js +70 -83
  45. package/dist/features/circle-games/games/web-view/web-view.js.map +1 -1
  46. package/dist/features/post-game-stats/accuracy/accuracy-styled.js +17 -16
  47. package/dist/features/post-game-stats/accuracy/accuracy-styled.js.map +1 -1
  48. package/dist/features/post-game-stats/clock/clock-styled.js +11 -10
  49. package/dist/features/post-game-stats/clock/clock-styled.js.map +1 -1
  50. package/dist/features/post-game-stats/points/points-styled.js +7 -6
  51. package/dist/features/post-game-stats/points/points-styled.js.map +1 -1
  52. package/dist/features/post-game-stats/post-game-stats-styled.js +1 -1
  53. package/dist/features/post-game-stats/post-game-stats-styled.js.map +1 -1
  54. package/dist/features/post-game-stats/streak/streak-styled.js +18 -17
  55. package/dist/features/post-game-stats/streak/streak-styled.js.map +1 -1
  56. package/dist/features/trial-session/comps/trial-circle-game/constants.js.map +1 -1
  57. package/dist/features/trial-session/comps/trial-circle-game/trial-circle-game.js.map +1 -1
  58. package/dist/index.d.ts +72 -109
  59. package/dist/index.js +203 -208
  60. package/package.json +1 -1
  61. package/dist/features/circle-games/games/web-view/enums/project-ids-enum.js +0 -14
  62. package/dist/features/circle-games/games/web-view/enums/project-ids-enum.js.map +0 -1
@@ -0,0 +1,20 @@
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+ const _ = {
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+ REVEAL: [0, 15],
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+ REVEAL_CONTENT: [8, 15],
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+ DISAPPEAR_CONTENT: [21, 29],
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+ DISAPPEAR: [21, 35]
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+ }, A = {
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+ random: "BLUE_4",
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+ sequence: "YELLOW_4",
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+ advance: "PURPLE_4"
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+ }, E = 50, L = E + 1, N = 100, I = 1, O = 2;
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+ export {
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+ O as ABSOLUTE_VIEW_Z_INDEX,
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+ L as INFINITE_MODE_Z_INDEX,
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+ E as TABLE_CARD_SHADOW_Z_INDEX,
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+ N as TABLE_MODE_CONTAINER_Z_INDEX,
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+ A as TABLE_MODE_LABEL_COLOR,
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+ I as TABLE_MODE_OVERLAY_Z_INDEX,
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+ _ as TABLE_REVEAL_ANIMATION
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+ };
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+ //# sourceMappingURL=constants.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"constants.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/constants.ts"],"sourcesContent":["import type { TColorNames } from '../../../../ui/types';\nimport type { TTableMode } from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { AnimationSegment } from 'lottie-web';\n\nexport const TABLE_REVEAL_ANIMATION = {\n REVEAL: [0, 15] as AnimationSegment,\n REVEAL_CONTENT: [8, 15] as AnimationSegment,\n DISAPPEAR_CONTENT: [21, 29] as AnimationSegment,\n DISAPPEAR: [21, 35] as AnimationSegment,\n};\n\nexport const TABLE_MODE_LABEL_COLOR: Partial<Record<TTableMode, TColorNames>> = {\n random: 'BLUE_4',\n sequence: 'YELLOW_4',\n advance: 'PURPLE_4',\n};\n\n// z-index 1 to 20 are for table number arc segments\nexport const TABLE_CARD_SHADOW_Z_INDEX = 50;\nexport const INFINITE_MODE_Z_INDEX = TABLE_CARD_SHADOW_Z_INDEX + 1;\nexport const TABLE_MODE_CONTAINER_Z_INDEX = 100;\n\n// table modes\nexport const TABLE_MODE_OVERLAY_Z_INDEX = 1;\nexport const ABSOLUTE_VIEW_Z_INDEX = 2;\n"],"names":["TABLE_REVEAL_ANIMATION","TABLE_MODE_LABEL_COLOR","TABLE_CARD_SHADOW_Z_INDEX","INFINITE_MODE_Z_INDEX","TABLE_MODE_CONTAINER_Z_INDEX","TABLE_MODE_OVERLAY_Z_INDEX","ABSOLUTE_VIEW_Z_INDEX"],"mappings":"AAIO,MAAMA,IAAyB;AAAA,EACpC,QAAQ,CAAC,GAAG,EAAE;AAAA,EACd,gBAAgB,CAAC,GAAG,EAAE;AAAA,EACtB,mBAAmB,CAAC,IAAI,EAAE;AAAA,EAC1B,WAAW,CAAC,IAAI,EAAE;AACpB,GAEaC,IAAmE;AAAA,EAC9E,QAAQ;AAAA,EACR,UAAU;AAAA,EACV,SAAS;AACX,GAGaC,IAA4B,IAC5BC,IAAwBD,IAA4B,GACpDE,IAA+B,KAG/BC,IAA6B,GAC7BC,IAAwB;"}
@@ -0,0 +1,24 @@
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+ import e from "styled-components";
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+ import { GAME_LAUNCHER_SIZE as t } from "../../card-container/constants.js";
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+ const n = e.div`
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+ border: 1px solid ${({ theme: o }) => o.colors.WHITE};
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+ border-right-width: ${({ $isBorderRightRequired: o }) => o ? "1px" : "0px"};
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+ height: ${t * 8.1 / 100}px;
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+ width: ${t * 8.1 / 100}px;
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+ display: flex;
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+ align-items: center;
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+ justify-content: center;
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+ background-color: ${({ theme: o }) => o.colors.BLACK_1};
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+ position: relative;
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+ `, d = e.div`
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+ position: absolute;
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+ height: auto;
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+ width: ${t * 8.1 / 100}px;
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+ right: ${({ $right: o = "0px" }) => o};
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+ bottom: ${({ $bottom: o = "unset" }) => o};
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+ `;
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+ export {
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+ n as ModeContentSquareBlock,
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+ d as TableModeLottieContainer
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+ };
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+ //# sourceMappingURL=table-mode-styled.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"table-mode-styled.js","sources":["../../../../../../../src/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.tsx"],"sourcesContent":["import styled from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../card-container/constants';\n\nexport const ModeContentSquareBlock = styled.div<{ $isBorderRightRequired?: boolean }>`\n border: 1px solid ${({ theme }) => theme.colors.WHITE};\n border-right-width: ${({ $isBorderRightRequired }) => ($isBorderRightRequired ? '1px' : '0px')};\n height: ${(GAME_LAUNCHER_SIZE * 8.1) / 100}px;\n width: ${(GAME_LAUNCHER_SIZE * 8.1) / 100}px;\n display: flex;\n align-items: center;\n justify-content: center;\n background-color: ${({ theme }) => theme.colors.BLACK_1};\n position: relative;\n`;\n\nexport const TableModeLottieContainer = styled.div<{ $bottom?: string; $right?: string }>`\n position: absolute;\n height: auto;\n width: ${(GAME_LAUNCHER_SIZE * 8.1) / 100}px;\n right: ${({ $right = '0px' }) => $right};\n bottom: ${({ $bottom = 'unset' }) => $bottom};\n`;\n"],"names":["ModeContentSquareBlock","styled","theme","$isBorderRightRequired","GAME_LAUNCHER_SIZE","TableModeLottieContainer","$right","$bottom"],"mappings":";;AAIO,MAAMA,IAAyBC,EAAO;AAAA,sBACvB,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,KAAK;AAAA,wBAC/B,CAAC,EAAE,wBAAAC,EAAA,MAA8BA,IAAyB,QAAQ,KAAM;AAAA,YACnFC,IAAqB,MAAO,GAAG;AAAA,WAChCA,IAAqB,MAAO,GAAG;AAAA;AAAA;AAAA;AAAA,sBAIrB,CAAC,EAAE,OAAAF,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA,GAI5CG,IAA2BJ,EAAO;AAAA;AAAA;AAAA,WAGnCG,IAAqB,MAAO,GAAG;AAAA,WAChC,CAAC,EAAE,QAAAE,IAAS,MAAA,MAAYA,CAAM;AAAA,YAC7B,CAAC,EAAE,SAAAC,IAAU,QAAA,MAAcA,CAAO;AAAA;"}
@@ -0,0 +1,83 @@
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+ import { jsxs as a, jsx as e } from "react/jsx-runtime";
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+ import L from "lottie-web";
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+ import { memo as h, useRef as D, useEffect as p } from "react";
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+ import s from "../../../../../ui/layout/flex-view.js";
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+ import u from "../../../../../ui/separator/separator.js";
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+ import E from "../../../../../ui/text/text.js";
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+ import { GAME_LAUNCHER_SIZE as r, GAME_LAUNCHER_SIZE_LARGE as t } from "../../card-container/constants.js";
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+ import { ModeContentSquareBlock as l, TableModeLottieContainer as M } from "./table-mode-styled.js";
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+ const c = {
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+ SEQUENCE_MODE: () => import("../../../../../../assets/lotties/circle/tables/sequence-mode-segment-lottie.json.js"),
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+ RANDOM_MODE: () => import("../../../../../../assets/lotties/circle/tables/random-mode-segment-lottie.json.js"),
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+ ADVANCE_MODE: () => import("../../../../../../assets/lotties/circle/tables/advance-mode-segment-lottie.json.js")
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+ }, N = h(({ tableNumber: f, isStarAchieved: A, type: o }) => {
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+ const d = D(null);
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+ return p(() => {
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+ (async () => {
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+ const n = {
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+ sequence: c.SEQUENCE_MODE,
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+ random: c.RANDOM_MODE,
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+ advance: c.ADVANCE_MODE
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+ }[o], i = await (n == null ? void 0 : n()), m = i == null ? void 0 : i.default;
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+ m && L.loadAnimation({
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+ container: d.current,
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+ renderer: "svg",
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+ loop: !0,
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+ autoplay: !0,
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+ animationData: m
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+ });
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+ })();
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+ }, [o]), /* @__PURE__ */ a(s, { $alignItems: "center", children: [
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+ /* @__PURE__ */ a(
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+ "svg",
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+ {
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+ xmlns: "http://www.w3.org/2000/svg",
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+ width: r === t ? 20 : 16,
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+ height: r === t ? 20 : 16,
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+ viewBox: "0 0 21 21",
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+ fill: "none",
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+ children: [
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+ /* @__PURE__ */ e("circle", { cx: "10.1892", cy: "10.1895", r: "10", fill: "#007038" }),
41
+ /* @__PURE__ */ e(
42
+ "path",
43
+ {
44
+ d: "M10.1892 2.68945L7.98501 7.15564L3.05628 7.87183L6.62275 11.3483L5.78082 16.2571L10.1892 13.9395L14.5976 16.2571L13.7557 11.3483L17.3221 7.87183L12.3934 7.15564L10.1892 2.68945Z",
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+ fill: A ? "#00E573" : "#D6D6D6"
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+ }
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+ )
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+ ]
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+ }
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+ ),
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+ /* @__PURE__ */ e(u, { height: r === t ? 22 : 16 }),
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+ /* @__PURE__ */ a(s, { $flexDirection: "row", children: [
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+ /* @__PURE__ */ e(l, { children: /* @__PURE__ */ e(
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+ E,
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+ {
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+ $renderAs: r === t ? "ac3-black" : "ab2-bold",
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+ $color: "WHITE",
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+ children: f
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+ }
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+ ) }),
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+ /* @__PURE__ */ e(l, { children: /* @__PURE__ */ e(
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+ E,
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+ {
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+ $renderAs: r === t ? "ac3-black" : "ab2-bold",
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+ $color: "WHITE",
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+ children: "×"
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+ }
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+ ) }),
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+ /* @__PURE__ */ e(l, { $isBorderRightRequired: o === "advance", children: /* @__PURE__ */ e(
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+ M,
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+ {
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+ ref: d,
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+ $bottom: o === "advance" ? "-1px" : "unset",
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+ $right: o === "advance" ? "-1px" : "unset"
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+ }
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+ ) })
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+ ] })
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+ ] });
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+ });
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+ export {
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+ N as default
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+ };
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+ //# sourceMappingURL=table-mode.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"table-mode.js","sources":["../../../../../../../src/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.tsx"],"sourcesContent":["import type { TTableMode } from '../../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { ITableModeProps } from './table-mode-types';\nimport type { FC } from 'react';\n\nimport Lottie from 'lottie-web';\nimport { memo, useEffect, useRef } from 'react';\n\nimport FlexView from '../../../../../ui/layout/flex-view';\nimport Separator from '../../../../../ui/separator/separator';\nimport Text from '../../../../../ui/text/text';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../../card-container/constants';\nimport * as Styled from './table-mode-styled';\n\nconst LAZY_LOAD_LOTTIE = {\n SEQUENCE_MODE: () =>\n import('../../../../../../assets/lotties/circle/tables/sequence-mode-segment-lottie.json'),\n RANDOM_MODE: () =>\n import('../../../../../../assets/lotties/circle/tables/random-mode-segment-lottie.json'),\n ADVANCE_MODE: () =>\n import('../../../../../../assets/lotties/circle/tables/advance-mode-segment-lottie.json'),\n};\n\nconst TableMode: FC<ITableModeProps> = memo(({ tableNumber, isStarAchieved, type }) => {\n const tableModeLottieRef = useRef<HTMLDivElement>(null);\n\n useEffect(() => {\n const loadAndPlayAnimation = async () => {\n const lottie: Partial<Record<TTableMode, () => Promise<{ default: unknown }>>> = {\n sequence: LAZY_LOAD_LOTTIE.SEQUENCE_MODE,\n random: LAZY_LOAD_LOTTIE.RANDOM_MODE,\n advance: LAZY_LOAD_LOTTIE.ADVANCE_MODE,\n };\n const loadLottie = lottie[type];\n\n const animationModule = await loadLottie?.();\n const animationData = animationModule?.default;\n\n if (animationData) {\n Lottie.loadAnimation({\n container: tableModeLottieRef.current as HTMLElement,\n renderer: 'svg',\n loop: true,\n autoplay: true,\n animationData,\n });\n }\n };\n\n loadAndPlayAnimation();\n }, [type]);\n\n return (\n <FlexView $alignItems=\"center\">\n {/* TODO: Need to change this svg usage (only for testing) */}\n <svg\n xmlns=\"http://www.w3.org/2000/svg\"\n width={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 20 : 16}\n height={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 20 : 16}\n viewBox=\"0 0 21 21\"\n fill=\"none\"\n >\n <circle cx=\"10.1892\" cy=\"10.1895\" r=\"10\" fill={'#007038'} />\n <path\n d=\"M10.1892 2.68945L7.98501 7.15564L3.05628 7.87183L6.62275 11.3483L5.78082 16.2571L10.1892 13.9395L14.5976 16.2571L13.7557 11.3483L17.3221 7.87183L12.3934 7.15564L10.1892 2.68945Z\"\n fill={isStarAchieved ? '#00E573' : '#D6D6D6'}\n />\n </svg>\n <Separator height={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 22 : 16} />\n <FlexView $flexDirection=\"row\">\n <Styled.ModeContentSquareBlock>\n <Text\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ab2-bold'}\n $color=\"WHITE\"\n >\n {tableNumber}\n </Text>\n </Styled.ModeContentSquareBlock>\n <Styled.ModeContentSquareBlock>\n <Text\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ab2-bold'}\n $color=\"WHITE\"\n >\n ×\n </Text>\n </Styled.ModeContentSquareBlock>\n <Styled.ModeContentSquareBlock $isBorderRightRequired={type === 'advance'}>\n <Styled.TableModeLottieContainer\n ref={tableModeLottieRef}\n $bottom={type === 'advance' ? '-1px' : 'unset'}\n $right={type === 'advance' ? 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@@ -0,0 +1,161 @@
1
+ import o, { keyframes as c } from "styled-components";
2
+ import l from "../../../../ui/layout/flex-view.js";
3
+ import { GAME_LAUNCHER_SIZE as e, GAME_LAUNCHER_SIZE_LARGE as r } from "../card-container/constants.js";
4
+ import { TABLE_CARD_SHADOW_Z_INDEX as p, TABLE_MODE_CONTAINER_Z_INDEX as h, TABLE_MODE_OVERLAY_Z_INDEX as E, ABSOLUTE_VIEW_Z_INDEX as f, INFINITE_MODE_Z_INDEX as g, TABLE_REVEAL_ANIMATION as n } from "./constants.js";
5
+ const s = 2 * Math.PI * (e / 2), a = 30, _ = n.REVEAL_CONTENT[0] / a, $ = (n.REVEAL_CONTENT[1] - n.REVEAL_CONTENT[0]) / a, m = (n.DISAPPEAR_CONTENT[1] - n.DISAPPEAR_CONTENT[0]) / a, d = o.div`
6
+ position: relative;
7
+ height: inherit;
8
+ width: inherit;
9
+ `, I = o(d)`
10
+ display: flex;
11
+ align-items: center;
12
+ justify-content: center;
13
+ `, y = o.div`
14
+ position: absolute;
15
+ height: inherit;
16
+ width: inherit;
17
+ top: 0;
18
+ left: 0;
19
+ background: radial-gradient(
20
+ 50% 50% at 50% 50%,
21
+ rgba(13, 13, 13, 0.5) 0%,
22
+ rgba(13, 13, 13, 0) 100%
23
+ );
24
+ z-index: ${p};
25
+ pointer-events: none;
26
+ `, v = o.div`
27
+ display: flex;
28
+ flex-direction: column;
29
+ justify-content: center;
30
+ align-items: flex-end;
31
+ flex: 1;
32
+ transform: rotate(${({ $angle: t }) => t}deg);
33
+ transform-origin: 0 50%;
34
+ width: 50%;
35
+ height: ${({ $totalSegments: t }) => s / t}px;
36
+ position: absolute;
37
+ left: ${e / 2}px;
38
+ top: ${({ $totalSegments: t }) => (e - s / t) / 2}px;
39
+ padding-right: ${e === r ? 19 : 13}px;
40
+ z-index: ${({ $zIndex: t }) => t || 1};
41
+ background-color: ${({ theme: t }) => t.colors.BLACK_1};
42
+ clip-path: polygon(0% 50%, 100% 0%, 100% 100%);
43
+ &:nth-child(2n) {
44
+ background-color: ${({ theme: t }) => t.colors.BLACK_3};
45
+ }
46
+ &::after {
47
+ content: '';
48
+ width: 100%;
49
+ height: 2px;
50
+ position: absolute;
51
+ background: ${({ theme: t }) => t.colors.BLACK_5};
52
+ transform-style: preserve-3d;
53
+ backface-visibility: hidden;
54
+ transform-origin: left;
55
+ transform: rotate(${({ $totalSegments: t }) => 360 / (2 * t)}deg);
56
+ left: 0;
57
+ z-index: 1;
58
+ }
59
+ &:hover {
60
+ background-color: ${({ theme: t }) => t.colors.WHITE_T_60};
61
+ color: ${({ theme: t }) => t.colors.BLACK_1};
62
+ cursor: pointer;
63
+ &::after {
64
+ background: ${({ theme: t }) => t.colors.WHITE_5};
65
+ }
66
+ }
67
+ `, C = o.div`
68
+ width: ${e === r ? 10 : 8}px;
69
+ height: ${e === r ? 10 : 8}px;
70
+ margin-left: ${e === r ? 12 : 8}px;
71
+ border-radius: 100%;
72
+ background-color: ${({ theme: t, $isStarAchieved: i }) => i ? t.colors.GREEN_6 : t.colors.BLACK_5};
73
+ `, L = o(l)`
74
+ transform: rotate(${({ $angle: t }) => t}deg);
75
+ width: 16px;
76
+ height: 16px;
77
+ align-items: center;
78
+ `, w = o.div`
79
+ position: absolute;
80
+ z-index: ${h};
81
+ height: inherit;
82
+ width: inherit;
83
+ top: 0;
84
+ left: 0;
85
+ `, O = o(d)``, D = o.div`
86
+ cursor: pointer;
87
+ & svg {
88
+ color: ${({ theme: t }) => t.colors.WHITE};
89
+ }
90
+ `, R = o.div`
91
+ position: absolute;
92
+ height: inherit;
93
+ width: inherit;
94
+ height: ${81.08 * e / 100}px;
95
+ width: ${81.08 * e / 100}px;
96
+ border-radius: 100%;
97
+ transform: ${({ $top: t = "50%", $left: i = "50%" }) => `translate(${i}, ${t})`};
98
+ z-index: ${E};
99
+ cursor: pointer;
100
+ &:hover {
101
+ background-color: ${({ $hoverColor: t }) => t};
102
+ }
103
+ `, S = o.div`
104
+ position: absolute;
105
+ pointer-events: ${({ $isPointerEventsNone: t = !1 }) => t ? "none" : "auto"};
106
+ top: ${({ $top: t = 0, $valueInPx: i }) => i ? `${t}px` : `${t}%`};
107
+ left: ${({ $left: t = 0, $valueInPx: i }) => i ? `${t}px` : `${t}%`};
108
+ z-index: ${f};
109
+ transform: ${({ $alignCenter: t }) => t ? "translate(-50%, -50%)" : "none"};
110
+ display: flex;
111
+ align-items: center;
112
+ justify-content: center;
113
+ `, A = () => c`
114
+ from {
115
+ opacity: 0;
116
+ }
117
+ to {
118
+ opacity: 1;
119
+ }
120
+ `, u = () => c`
121
+ from {
122
+ opacity: 1;
123
+ }
124
+ to {
125
+ opacity: 0;
126
+ }
127
+ `, B = o.div`
128
+ position: absolute;
129
+ height: inherit;
130
+ width: inherit;
131
+ top: 0;
132
+ left: 0;
133
+ opacity: 0;
134
+ z-index: 1;
135
+ animation: ${({ animation: t }) => t === "fade-in" ? A : u}
136
+ ${({ animation: t }) => t === "fade-in" ? $ : m}s
137
+ ${({ animation: t }) => t === "fade-in" ? _ : 0}s ease-in-out
138
+ forwards;
139
+ `, k = o.div`
140
+ position: absolute;
141
+ height: 24.5%;
142
+ width: 24.5%;
143
+ z-index: ${g};
144
+ cursor: pointer;
145
+ `;
146
+ export {
147
+ S as AbsoluteView,
148
+ B as AnimatedView,
149
+ d as CardWrapper,
150
+ D as IconWrapper,
151
+ k as InfiniteButtonWrapper,
152
+ R as ModeOverlay,
153
+ w as TableModeContainer,
154
+ O as TableModeWrapper,
155
+ L as TableNumber,
156
+ v as TableSegment,
157
+ y as TableSegmentCardShadowContainer,
158
+ I as TableSegmentsWrapper,
159
+ C as TableStar
160
+ };
161
+ //# sourceMappingURL=tables-card-styled.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tables-card-styled.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.tsx"],"sourcesContent":["import styled, { keyframes } from 'styled-components';\n\nimport FlexView from '../../../../ui/layout/flex-view';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport {\n ABSOLUTE_VIEW_Z_INDEX,\n INFINITE_MODE_Z_INDEX,\n TABLE_CARD_SHADOW_Z_INDEX,\n TABLE_MODE_CONTAINER_Z_INDEX,\n TABLE_MODE_OVERLAY_Z_INDEX,\n TABLE_REVEAL_ANIMATION,\n} from './constants';\n\nconst circumference = 2 * Math.PI * (GAME_LAUNCHER_SIZE / 2);\nconst FPS = 30;\n\nconst entryAnimationDelayTime = TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0] / FPS;\n\nconst entryAnimationTime =\n (TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[1] - TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0]) / FPS;\nconst exitAnimationTime =\n (TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[0]) / FPS;\n\nexport const CardWrapper = styled.div`\n position: relative;\n height: inherit;\n width: inherit;\n`;\n\nexport const TableSegmentsWrapper = styled(CardWrapper)`\n display: flex;\n align-items: center;\n justify-content: center;\n`;\n\nexport const TableSegmentCardShadowContainer = styled.div`\n position: absolute;\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n background: radial-gradient(\n 50% 50% at 50% 50%,\n rgba(13, 13, 13, 0.5) 0%,\n rgba(13, 13, 13, 0) 100%\n );\n z-index: ${TABLE_CARD_SHADOW_Z_INDEX};\n pointer-events: none;\n`;\n\nexport const TableSegment = styled.div<{ $angle: number; $totalSegments: number; $zIndex: number }>`\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: flex-end;\n flex: 1;\n transform: rotate(${({ $angle }) => $angle}deg);\n transform-origin: 0 50%;\n width: 50%;\n height: ${({ $totalSegments }) => circumference / $totalSegments}px;\n position: absolute;\n left: ${GAME_LAUNCHER_SIZE / 2}px;\n top: ${({ $totalSegments }) => (GAME_LAUNCHER_SIZE - circumference / $totalSegments) / 2}px;\n padding-right: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 19 : 13}px;\n z-index: ${({ $zIndex }) => $zIndex || 1};\n background-color: ${({ theme }) => theme.colors.BLACK_1};\n clip-path: polygon(0% 50%, 100% 0%, 100% 100%);\n &:nth-child(2n) {\n background-color: ${({ theme }) => theme.colors.BLACK_3};\n }\n &::after {\n content: '';\n width: 100%;\n height: 2px;\n position: absolute;\n background: ${({ theme }) => theme.colors.BLACK_5};\n transform-style: preserve-3d;\n backface-visibility: hidden;\n transform-origin: left;\n transform: rotate(${({ $totalSegments }) => 360 / (2 * $totalSegments)}deg);\n left: 0;\n z-index: 1;\n }\n &:hover {\n background-color: ${({ theme }) => theme.colors.WHITE_T_60};\n color: ${({ theme }) => theme.colors.BLACK_1};\n cursor: pointer;\n &::after {\n background: ${({ theme }) => theme.colors.WHITE_5};\n }\n }\n`;\n\nexport const TableStar = styled.div<{ $isStarAchieved: boolean }>`\n width: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 10 : 8}px;\n height: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 10 : 8}px;\n margin-left: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 12 : 8}px;\n border-radius: 100%;\n background-color: ${({ theme, $isStarAchieved }) =>\n $isStarAchieved ? theme.colors.GREEN_6 : theme.colors.BLACK_5};\n`;\n\nexport const TableNumber = styled(FlexView)<{ $angle: number }>`\n transform: rotate(${({ $angle }) => $angle}deg);\n width: 16px;\n height: 16px;\n align-items: center;\n`;\n\nexport const TableModeContainer = styled.div`\n position: absolute;\n z-index: ${TABLE_MODE_CONTAINER_Z_INDEX};\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n`;\n\nexport const TableModeWrapper = styled(CardWrapper)``;\n\nexport const IconWrapper = styled.div`\n cursor: pointer;\n & svg {\n color: ${({ theme }) => theme.colors.WHITE};\n }\n`;\n\nexport const ModeOverlay = styled.div<{ $top?: string; $left?: string; $hoverColor: string }>`\n position: absolute;\n height: inherit;\n width: inherit;\n height: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n width: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n border-radius: 100%;\n transform: ${({ $top = '50%', $left = '50%' }) => `translate(${$left}, ${$top})`};\n z-index: ${TABLE_MODE_OVERLAY_Z_INDEX};\n cursor: pointer;\n &:hover {\n background-color: ${({ $hoverColor }) => $hoverColor};\n }\n`;\n\nexport const AbsoluteView = styled.div<{\n $top?: number;\n $left?: number;\n $alignCenter?: boolean;\n $valueInPx?: boolean;\n $isPointerEventsNone?: boolean;\n}>`\n position: absolute;\n pointer-events: ${({ $isPointerEventsNone = false }) => ($isPointerEventsNone ? 'none' : 'auto')};\n top: ${({ $top = 0, $valueInPx }) => ($valueInPx ? `${$top}px` : `${$top}%`)};\n left: ${({ $left = 0, $valueInPx }) => ($valueInPx ? `${$left}px` : `${$left}%`)};\n z-index: ${ABSOLUTE_VIEW_Z_INDEX};\n transform: ${({ $alignCenter }) => ($alignCenter ? 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1
+ import { jsx as t, jsxs as c, Fragment as z } from "react/jsx-runtime";
2
+ import C from "lottie-web";
3
+ import { memo as K, useState as d, useRef as h, useCallback as o, useMemo as B, useEffect as R } from "react";
4
+ import Y from "../../../../../assets/line-icons/icons/back2.js";
5
+ import J from "../../../../../assets/lotties/circle/tables/infinite-button-bg.json.js";
6
+ import Q from "../../../../../assets/lotties/circle/tables/infinite-button-symbol.json.js";
7
+ import X from "../../../../ui/layout/flex-view.js";
8
+ import ee from "../../../../ui/separator/separator.js";
9
+ import te from "../../../../ui/text/text.js";
10
+ import { useCircleSounds as ne } from "../../../hooks/use-circle-sounds/use-circle-sounds.js";
11
+ import { CardContainer as re } from "../card-container/card-container.js";
12
+ import { GAME_LAUNCHER_SIZE as T, GAME_LAUNCHER_SIZE_LARGE as g } from "../card-container/constants.js";
13
+ import { TABLE_REVEAL_ANIMATION as O, TABLE_MODE_LABEL_COLOR as oe } from "./constants.js";
14
+ import ie from "./table-mode/table-mode.js";
15
+ import { CardWrapper as le, TableSegmentsWrapper as ae, InfiniteButtonWrapper as ce, AbsoluteView as v, TableSegmentCardShadowContainer as se, TableSegment as me, TableStar as ue, TableNumber as de, TableModeContainer as be, TableModeWrapper as pe, AnimatedView as fe, ModeOverlay as he, IconWrapper as Te } from "./tables-card-styled.js";
16
+ const ge = {
17
+ TABLE_MODE_REVEAL: () => import("../../../../../assets/lotties/circle/tables/table-mode-reveal.json.js")
18
+ }, Re = K(({ data: s, label: E, onPress: l }) => {
19
+ const { playButtonSound: b } = ne(), [D, N] = d(!0), [u, p] = d(null), [A, S] = d(null), [W, f] = d("WHITE_T_60"), [i, _] = d({
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+ stars: [],
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+ tableNumber: 0
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+ }), M = h(null), m = h(null), $ = h(null), I = h(null), w = o(
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+ (e) => {
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+ b(), N(!0), p(e.tableNumber), _({ ...e });
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+ },
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+ [b]
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+ ), V = o((e) => {
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+ f("WHITE_T_87"), p(e.tableNumber);
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+ }, []), x = o(() => {
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+ f("WHITE_T_60"), !i.tableNumber && p(null);
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+ }, [i.tableNumber]), q = o(() => {
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+ var r, a;
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+ b();
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+ const e = () => {
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+ var L;
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+ (L = m.current) == null || L.removeEventListener("complete", e), _({
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+ tableNumber: 0,
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+ stars: []
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+ });
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+ };
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+ N(!1), p(null), (r = m.current) == null || r.playSegments(O.DISAPPEAR, !0), (a = m.current) == null || a.addEventListener("complete", e);
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+ }, [b]), H = o(async () => {
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+ const e = ge.TABLE_MODE_REVEAL, a = (await e()).default;
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+ a && (m.current = C.loadAnimation({
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+ container: M.current,
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+ renderer: "svg",
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+ loop: !1,
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+ animationData: a
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+ }), m.current.playSegments(O.REVEAL, !0));
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+ }, []), P = o((e) => {
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+ const r = {
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+ sequence: 1,
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+ random: 2,
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+ advance: 3
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+ };
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+ f(oe[e] ?? "WHITE_T_60"), S(r[e] ?? 0);
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+ }, []), j = o(() => {
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+ S(null), f("WHITE_T_60");
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+ }, []), n = B(() => i, [i]), F = B(() => [
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+ {
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+ top: 20,
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+ left: 10.5,
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+ type: "sequence",
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+ tableNumber: n.tableNumber,
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+ isStarAchieved: n.stars.includes("sequence"),
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+ onClick: () => l({ mode: "sequence", tableNumber: n.tableNumber }),
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+ semicirclePosiiionTop: "-19%",
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+ semicirclePosiiionLeft: "-43%",
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+ semicircleHoverColor: "#B259004D"
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+ },
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+ {
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+ top: 20,
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+ left: 65.5,
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+ type: "random",
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+ tableNumber: n.tableNumber,
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+ isStarAchieved: n.stars.includes("random"),
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+ onClick: () => l({ mode: "random", tableNumber: n.tableNumber }),
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+ semicirclePosiiionTop: "-19%",
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+ semicirclePosiiionLeft: "65%",
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+ semicircleHoverColor: "#0055CC4D"
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+ },
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+ {
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+ top: 66,
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+ left: 38,
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+ type: "advance",
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+ tableNumber: n.tableNumber,
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+ isStarAchieved: n.stars.includes("advance"),
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+ onClick: () => l({ mode: "advance", tableNumber: n.tableNumber }),
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+ semicirclePosiiionTop: "74%",
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+ semicirclePosiiionLeft: "11%",
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+ semicircleHoverColor: "#A9099C4D"
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+ }
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+ ], [n.tableNumber, n.stars, l]), G = o(() => {
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+ l({
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+ mode: "infinite",
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+ infiniteModeHighScore: s.infiniteModeHighScore
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+ });
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+ }, [l, s.infiniteModeHighScore]), Z = o(
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+ (e) => {
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+ l({
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+ mode: e,
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+ tableNumber: i.tableNumber
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+ });
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+ },
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+ [l, i.tableNumber]
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+ ), U = o(() => A ? `${u}× LEVEL${A}` : u ? `${u}× Table` : E, [A, u, E]);
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+ return R(() => (i.tableNumber > 0 && H(), () => {
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+ var e;
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+ (e = m.current) == null || e.destroy();
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+ }), [i.tableNumber, H]), R(() => {
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+ C.loadAnimation({
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+ container: $.current,
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+ renderer: "svg",
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+ autoplay: !0,
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+ loop: !0,
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+ animationData: J
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+ }), C.loadAnimation({
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+ container: I.current,
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+ renderer: "svg",
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+ autoplay: !0,
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+ loop: !0,
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+ animationData: Q
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+ });
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+ }, []), /* @__PURE__ */ t(
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+ re,
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+ {
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+ strokeColor: "WHITE",
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+ label: U(),
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+ isAnimated: !1,
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+ labelColor: W,
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+ children: /* @__PURE__ */ c(le, { children: [
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+ /* @__PURE__ */ c(ae, { children: [
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+ /* @__PURE__ */ c(ce, { onClick: G, children: [
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+ /* @__PURE__ */ t(v, { ref: $ }),
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+ /* @__PURE__ */ t(v, { ref: I })
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+ ] }),
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+ /* @__PURE__ */ t(se, {}),
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+ s.tableList.map((e, r) => {
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+ return /* @__PURE__ */ t(
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+ me,
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+ {
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+ onMouseLeave: x,
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+ children: /* @__PURE__ */ c(X, { $flexDirection: "row", $justifyContent: "center", $alignItems: "center", children: [
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+ ["sequence", "random", "advance"].map((y) => /* @__PURE__ */ t(
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+ ue,
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+ {
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+ $isStarAchieved: e.stars.includes(y)
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+ },
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+ y
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+ )),
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+ /* @__PURE__ */ t(ee, { width: T === g ? 22 : 14 }),
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+ /* @__PURE__ */ t(de, { $angle: -k, children: /* @__PURE__ */ t(
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+ te,
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+ {
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+ $renderAs: T === g ? "ac3-black" : "ac4-black",
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+ $color: u === e.tableNumber ? "BLACK_1" : "WHITE",
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+ children: e.tableNumber
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+ }
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+ ) })
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+ ] })
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+ },
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+ r
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+ );
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+ })
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+ ] }),
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+ i.tableNumber > 0 && /* @__PURE__ */ t(be, { children: /* @__PURE__ */ c(pe, { children: [
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+ /* @__PURE__ */ c(fe, { animation: D ? "fade-in" : "fade-out", children: [
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+ F.map((e, r) => /* @__PURE__ */ c(z, { children: [
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+ /* @__PURE__ */ t(
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+ he,
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+ {
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+ $left: e.semicirclePosiiionLeft,
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+ $hoverColor: e.semicircleHoverColor,
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+ onClick: () => Z(e.type),
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+ onMouseOver: () => P(e.type),
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+ onMouseLeave: j
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+ }
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+ ),
186
+ /* @__PURE__ */ t(
187
+ v,
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+ {
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+ $top: e.top,
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+ $left: e.left,
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+ onClick: e.onClick,
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+ $isPointerEventsNone: !0,
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+ children: /* @__PURE__ */ t(
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+ ie,
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+ {
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+ tableNumber: e.tableNumber,
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+ isStarAchieved: e.isStarAchieved,
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+ type: e.type
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+ }
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+ )
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+ },
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+ r
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+ )
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+ ] })),
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+ /* @__PURE__ */ t(v, { $top: 50, $left: 50, $alignCenter: !0, children: /* @__PURE__ */ t(Te, { children: /* @__PURE__ */ t(
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+ Y,
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+ {
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+ onClick: q,
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+ height: T === g ? 40 : 32,
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+ width: T === g ? 40 : 32
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+ }
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+ ) }) })
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+ ] }),
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+ /* @__PURE__ */ t("div", { ref: M })
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+ ] }) })
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+ ] })
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+ }
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+ );
219
+ });
220
+ export {
221
+ Re as TablesCard
222
+ };
223
+ //# sourceMappingURL=tables-card.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tables-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card.tsx"],"sourcesContent":["import type { TColorNames } from '../../../../ui/types';\nimport type {\n ITableInfo,\n TTableMode,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { ITablesCardProps } from './tables-card-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport Lottie from 'lottie-web';\nimport { memo, useCallback, useEffect, useMemo, useRef, useState } from 'react';\n\nimport Back2Icon from '../../../../../assets/line-icons/icons/back2';\nimport infiniteButtonBg from '../../../../../assets/lotties/circle/tables/infinite-button-bg.json';\nimport infiniteButtonSymbol from '../../../../../assets/lotties/circle/tables/infinite-button-symbol.json';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport Separator from '../../../../ui/separator/separator';\nimport Text from '../../../../ui/text/text';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { CardContainer } from '../card-container/card-container';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport { TABLE_MODE_LABEL_COLOR, TABLE_REVEAL_ANIMATION } from './constants';\nimport TableMode from './table-mode/table-mode';\nimport * as Styled from './tables-card-styled';\n\nconst LAZY_LOAD_LOTTIE = {\n TABLE_MODE_REVEAL: () =>\n import('./../../../../../assets/lotties/circle/tables/table-mode-reveal.json'),\n};\n\nexport const TablesCard: FC<ITablesCardProps> = memo(({ data, label, onPress }) => {\n const { playButtonSound } = useCircleSounds();\n const [fadeIn, setFadeIn] = useState(true);\n const [highlightedTable, setHighlightedTable] = useState<number | null>(null);\n const [highlightedLevel, setHighlightedLevel] = useState<number | null>(null);\n const [labelColor, setLabelColor] = useState<TColorNames>('WHITE_T_60');\n const [revealTableModes, setRevealTableModes] = useState<ITableInfo>({\n stars: [],\n tableNumber: 0,\n });\n\n const tableModeLottieRef = useRef<HTMLDivElement>(null);\n const revealAnimationRef = useRef<AnimationItem | null>(null);\n const infiniteButtonBgRef = useRef<HTMLDivElement>(null);\n const infiniteButtonSymbolRef = useRef<HTMLDivElement>(null);\n\n const handleTableSegmentClick = useCallback(\n (table: ITableInfo) => {\n playButtonSound();\n setFadeIn(true);\n setHighlightedTable(table.tableNumber);\n setRevealTableModes({ ...table });\n },\n [playButtonSound],\n );\n\n const handleTableSegmentMouseOver = useCallback((table: ITableInfo) => {\n setLabelColor('WHITE_T_87');\n setHighlightedTable(table.tableNumber);\n }, []);\n\n const handleTableSegmentMouseLeave = useCallback(() => {\n setLabelColor('WHITE_T_60');\n !revealTableModes.tableNumber && setHighlightedTable(null);\n }, [revealTableModes.tableNumber]);\n\n const goBack = useCallback(() => {\n playButtonSound();\n const handleComplete = () => {\n revealAnimationRef.current?.removeEventListener('complete', handleComplete);\n\n setRevealTableModes({\n tableNumber: 0,\n stars: [],\n });\n };\n\n setFadeIn(false);\n setHighlightedTable(null);\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.DISAPPEAR, true);\n revealAnimationRef.current?.addEventListener('complete', handleComplete);\n }, [playButtonSound]);\n\n const showTableModes = useCallback(async () => {\n const loadLottie = LAZY_LOAD_LOTTIE.TABLE_MODE_REVEAL;\n const animationModule = await loadLottie();\n const animationData = animationModule.default;\n\n if (animationData) {\n revealAnimationRef.current = Lottie.loadAnimation({\n container: tableModeLottieRef.current as HTMLElement,\n renderer: 'svg',\n loop: false,\n animationData,\n });\n\n revealAnimationRef.current.playSegments(TABLE_REVEAL_ANIMATION.REVEAL, true);\n }\n }, []);\n\n const handleModeMouseOver = useCallback((type: TTableMode) => {\n const level: Partial<Record<TTableMode, number>> = {\n sequence: 1,\n random: 2,\n advance: 3,\n };\n\n setLabelColor(TABLE_MODE_LABEL_COLOR[type] ?? 'WHITE_T_60');\n setHighlightedLevel(level[type] ?? 0);\n }, []);\n\n const handleModeMouseLeave = useCallback(() => {\n setHighlightedLevel(null);\n setLabelColor('WHITE_T_60');\n }, []);\n\n const revealTableModesMemo = useMemo(() => revealTableModes, [revealTableModes]);\n\n const tableModes = useMemo(() => {\n return [\n {\n top: 20,\n left: 10.5,\n type: 'sequence' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('sequence'),\n onClick: () => onPress({ mode: 'sequence', tableNumber: revealTableModesMemo.tableNumber }),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '-43%',\n semicircleHoverColor: '#B259004D',\n },\n {\n top: 20,\n left: 65.5,\n type: 'random' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('random'),\n onClick: () => onPress({ mode: 'random', tableNumber: revealTableModesMemo.tableNumber }),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '65%',\n semicircleHoverColor: '#0055CC4D',\n },\n {\n top: 66,\n left: 38,\n type: 'advance' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('advance'),\n onClick: () => onPress({ mode: 'advance', tableNumber: revealTableModesMemo.tableNumber }),\n semicirclePosiiionTop: '74%',\n semicirclePosiiionLeft: '11%',\n semicircleHoverColor: '#A9099C4D',\n },\n ];\n }, [revealTableModesMemo.tableNumber, revealTableModesMemo.stars, onPress]);\n\n const handleInfiniteModeClick = useCallback(() => {\n onPress({\n mode: 'infinite',\n infiniteModeHighScore: data.infiniteModeHighScore,\n });\n }, [onPress, data.infiniteModeHighScore]);\n\n const handleNormalModeClick = useCallback(\n (mode: TTableMode) => {\n onPress({\n mode,\n tableNumber: revealTableModes.tableNumber,\n });\n },\n [onPress, revealTableModes.tableNumber],\n );\n\n const getHighlightedText = useCallback(() => {\n if (highlightedLevel) {\n return `${highlightedTable}× LEVEL${highlightedLevel}`;\n }\n\n return highlightedTable ? `${highlightedTable}× Table` : label;\n }, [highlightedLevel, highlightedTable, label]);\n\n useEffect(() => {\n if (revealTableModes.tableNumber > 0) {\n showTableModes();\n }\n\n return () => {\n revealAnimationRef.current?.destroy();\n };\n }, [revealTableModes.tableNumber, showTableModes]);\n\n useEffect(() => {\n Lottie.loadAnimation({\n container: infiniteButtonBgRef.current as Element,\n renderer: 'svg',\n autoplay: true,\n loop: true,\n animationData: infiniteButtonBg,\n });\n\n Lottie.loadAnimation({\n container: infiniteButtonSymbolRef.current as Element,\n renderer: 'svg',\n autoplay: true,\n loop: true,\n animationData: infiniteButtonSymbol,\n });\n }, []);\n\n return (\n <CardContainer\n strokeColor=\"WHITE\"\n label={getHighlightedText()}\n isAnimated={false}\n labelColor={labelColor}\n >\n <Styled.CardWrapper>\n {/* table selection */}\n <Styled.TableSegmentsWrapper>\n {/* infinite button */}\n <Styled.InfiniteButtonWrapper onClick={handleInfiniteModeClick}>\n <Styled.AbsoluteView ref={infiniteButtonBgRef} />\n <Styled.AbsoluteView ref={infiniteButtonSymbolRef} />\n </Styled.InfiniteButtonWrapper>\n <Styled.TableSegmentCardShadowContainer />\n {data.tableList.map((table, index) => {\n const segmentAngle = 360 / data.tableList.length;\n const startAngle = -(90 + 360 / (2 * data.tableList.length));\n const currentAngle = startAngle + segmentAngle * (index + 1);\n\n return (\n <Styled.TableSegment\n key={index}\n $angle={currentAngle}\n $totalSegments={data.tableList.length}\n $zIndex={index + 1}\n onClick={() => handleTableSegmentClick(table)}\n onMouseOver={() => handleTableSegmentMouseOver(table)}\n onMouseLeave={handleTableSegmentMouseLeave}\n >\n <FlexView $flexDirection=\"row\" $justifyContent=\"center\" $alignItems=\"center\">\n {['sequence', 'random', 'advance'].map(star => (\n <Styled.TableStar\n key={star}\n $isStarAchieved={table.stars.includes(star as TTableMode)}\n />\n ))}\n <Separator width={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 22 : 14} />\n\n <Styled.TableNumber $angle={-currentAngle}>\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color={highlightedTable === table.tableNumber ? 'BLACK_1' : 'WHITE'}\n >\n {table.tableNumber}\n </Text>\n </Styled.TableNumber>\n </FlexView>\n </Styled.TableSegment>\n );\n })}\n </Styled.TableSegmentsWrapper>\n\n {/* table modes */}\n {revealTableModes.tableNumber > 0 && (\n <Styled.TableModeContainer>\n <Styled.TableModeWrapper>\n {/* tables modes with back button */}\n <Styled.AnimatedView animation={fadeIn ? 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