@cuemath/leap 2.8.23 → 2.8.24-hg1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/lotties/circle/tables/advance-mode-segment-lottie.json.js +4370 -0
- package/dist/assets/lotties/circle/tables/advance-mode-segment-lottie.json.js.map +1 -0
- package/dist/assets/lotties/circle/tables/infinite-button-bg.json.js +1552 -0
- package/dist/assets/lotties/circle/tables/infinite-button-bg.json.js.map +1 -0
- package/dist/assets/lotties/circle/tables/infinite-button-symbol.json.js +1795 -0
- package/dist/assets/lotties/circle/tables/infinite-button-symbol.json.js.map +1 -0
- package/dist/assets/lotties/circle/tables/random-mode-segment-lottie.json.js +9661 -0
- package/dist/assets/lotties/circle/tables/random-mode-segment-lottie.json.js.map +1 -0
- package/dist/assets/lotties/circle/tables/sequence-mode-segment-lottie.json.js +8630 -0
- package/dist/assets/lotties/circle/tables/sequence-mode-segment-lottie.json.js.map +1 -0
- package/dist/assets/lotties/circle/tables/table-mode-reveal.json.js +9076 -0
- package/dist/assets/lotties/circle/tables/table-mode-reveal.json.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/card-container/card-container-styled.js +53 -0
- package/dist/features/circle-games/game-launcher/comps/card-container/card-container-styled.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/card-container/card-container.js +24 -0
- package/dist/features/circle-games/game-launcher/comps/card-container/card-container.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/card-container/constants.js +7 -0
- package/dist/features/circle-games/game-launcher/comps/card-container/constants.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/constants.js +6 -6
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/constants.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.js +29 -73
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js +83 -81
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/constants.js +20 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/constants.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js +24 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js +83 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js +161 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js +223 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js.map +1 -0
- package/dist/features/circle-games/game-launcher/dal/use-get-circle-home-details-dal/use-get-circle-home-details-dal.js +25 -15
- package/dist/features/circle-games/game-launcher/dal/use-get-circle-home-details-dal/use-get-circle-home-details-dal.js.map +1 -1
- package/dist/features/circle-games/game-launcher/game-launcher-styled.js +6 -5
- package/dist/features/circle-games/game-launcher/game-launcher-styled.js.map +1 -1
- package/dist/features/circle-games/game-launcher/game-launcher.js +123 -82
- package/dist/features/circle-games/game-launcher/game-launcher.js.map +1 -1
- package/dist/features/circle-games/games/web-view/enums/project-type-enum.js +1 -1
- package/dist/features/circle-games/games/web-view/enums/project-type-enum.js.map +1 -1
- package/dist/features/circle-games/games/web-view/web-view-types.js.map +1 -1
- package/dist/features/circle-games/games/web-view/web-view.js +70 -83
- package/dist/features/circle-games/games/web-view/web-view.js.map +1 -1
- package/dist/features/post-game-stats/accuracy/accuracy-styled.js +17 -16
- package/dist/features/post-game-stats/accuracy/accuracy-styled.js.map +1 -1
- package/dist/features/post-game-stats/clock/clock-styled.js +11 -10
- package/dist/features/post-game-stats/clock/clock-styled.js.map +1 -1
- package/dist/features/post-game-stats/points/points-styled.js +7 -6
- package/dist/features/post-game-stats/points/points-styled.js.map +1 -1
- package/dist/features/post-game-stats/post-game-stats-styled.js +1 -1
- package/dist/features/post-game-stats/post-game-stats-styled.js.map +1 -1
- package/dist/features/post-game-stats/streak/streak-styled.js +18 -17
- package/dist/features/post-game-stats/streak/streak-styled.js.map +1 -1
- package/dist/features/trial-session/comps/trial-circle-game/constants.js.map +1 -1
- package/dist/features/trial-session/comps/trial-circle-game/trial-circle-game.js.map +1 -1
- package/dist/index.d.ts +72 -109
- package/dist/index.js +203 -208
- package/package.json +1 -1
- package/dist/features/circle-games/games/web-view/enums/project-ids-enum.js +0 -14
- package/dist/features/circle-games/games/web-view/enums/project-ids-enum.js.map +0 -1
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{"version":3,"file":"table-mode-reveal.json.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;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package/dist/features/circle-games/game-launcher/comps/card-container/card-container-styled.js
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import t from "styled-components";
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import o from "../../../../ui/layout/flex-view.js";
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import n from "../../../../ui/text/text.js";
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import { GAME_LAUNCHER_SIZE as i } from "./constants.js";
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const p = t.div`
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position: relative;
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display: flex;
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justify-content: center;
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`, d = t(o)`
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position: absolute;
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top: -28px;
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display: flex;
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justify-content: center;
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`, f = t.div`
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position: relative;
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border-radius: ${i}px;
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border: ${({ $strokeColor: e }) => e ? `2px solid ${e}` : "0 solid transparent"};
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height: ${i}px;
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width: ${i}px;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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overflow: hidden;
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align-self: center;
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backdrop-filter: blur(0px);
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flex-shrink: 0;
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`, c = t(n)`
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transition: color 0.5s ease-in-out;
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${({ $isAnimated: e }) => e && `
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animation: zoomInOut 1s ease-in-out infinite;
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`}
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@keyframes zoomInOut {
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0% {
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transform: scale(1);
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}
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50% {
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transform: scale(1.05);
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}
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100% {
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transform: scale(1);
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}
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}
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`;
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export {
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c as AnimatedLabel,
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f as CardContainer,
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p as CardWrapper,
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d as ExtendedFlexView
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};
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//# sourceMappingURL=card-container-styled.js.map
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package/dist/features/circle-games/game-launcher/comps/card-container/card-container-styled.js.map
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{"version":3,"file":"card-container-styled.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/card-container/card-container-styled.tsx"],"sourcesContent":["import type { TColorNames } from '../../../../ui/types';\n\nimport styled from 'styled-components';\n\nimport FlexView from '../../../../ui/layout/flex-view';\nimport Text from '../../../../ui/text/text';\nimport { GAME_LAUNCHER_SIZE } from './constants';\n\nexport const CardWrapper = styled.div`\n position: relative;\n display: flex;\n justify-content: center;\n`;\n\nexport const ExtendedFlexView = styled(FlexView)`\n position: absolute;\n top: -28px;\n display: flex;\n justify-content: center;\n`;\n\nexport const CardContainer = styled.div<{ $strokeColor?: TColorNames }>`\n position: relative;\n border-radius: ${GAME_LAUNCHER_SIZE}px;\n border: ${({ $strokeColor }) =>\n $strokeColor ? `2px solid ${$strokeColor}` : '0 solid transparent'};\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n overflow: hidden;\n align-self: center;\n backdrop-filter: blur(0px);\n flex-shrink: 0;\n`;\n\nexport const AnimatedLabel = styled(Text)<{ $isAnimated: boolean }>`\n transition: color 0.5s ease-in-out;\n\n ${({ $isAnimated }) =>\n $isAnimated &&\n `\n animation: zoomInOut 1s ease-in-out infinite;\n `}\n\n @keyframes zoomInOut {\n 0% {\n transform: scale(1);\n }\n 50% {\n transform: scale(1.05);\n }\n 100% {\n transform: scale(1);\n }\n }\n`;\n"],"names":["CardWrapper","styled","ExtendedFlexView","FlexView","CardContainer","GAME_LAUNCHER_SIZE","$strokeColor","AnimatedLabel","Text","$isAnimated"],"mappings":";;;;AAQO,MAAMA,IAAcC,EAAO;AAAA;AAAA;AAAA;AAAA,GAMrBC,IAAmBD,EAAOE,CAAQ;AAAA;AAAA;AAAA;AAAA;AAAA,GAOlCC,IAAgBH,EAAO;AAAA;AAAA,mBAEjBI,CAAkB;AAAA,YACzB,CAAC,EAAE,cAAAC,EAAa,MACxBA,IAAe,aAAaA,CAAY,KAAK,qBAAqB;AAAA,YAC1DD,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAWhBE,IAAgBN,EAAOO,CAAI;AAAA;AAAA;AAAA,IAGpC,CAAC,EAAE,aAAAC,QACHA,KACA;AAAA;AAAA,KAEC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;"}
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import { jsxs as c, jsx as r } from "react/jsx-runtime";
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import { memo as m, forwardRef as C } from "react";
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import { CardWrapper as f, ExtendedFlexView as p, AnimatedLabel as $, CardContainer as b } from "./card-container-styled.js";
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const x = (e, o) => {
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const { children: n, strokeColor: a, label: t, isAnimated: i, labelRef: l, labelColor: d, ...s } = e;
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return /* @__PURE__ */ c(f, { ...s, children: [
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/* @__PURE__ */ r(p, { children: /* @__PURE__ */ r(
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$,
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{
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ref: l,
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$renderAs: "ac4-black",
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$align: "center",
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$color: d,
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$isAnimated: i,
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children: t
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}
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) }),
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/* @__PURE__ */ r(b, { ref: o, $strokeColor: a, children: n })
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] });
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}, j = m(C(x));
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export {
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j as CardContainer
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};
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//# sourceMappingURL=card-container.js.map
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{"version":3,"file":"card-container.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/card-container/card-container.tsx"],"sourcesContent":["import type { ICardContainerProps } from './card-container-types';\nimport type { ForwardRefRenderFunction } from 'react';\n\nimport { forwardRef, memo } from 'react';\n\nimport * as Styled from './card-container-styled';\n\nconst Container: ForwardRefRenderFunction<HTMLDivElement, ICardContainerProps> = (props, ref) => {\n const { children, strokeColor, label, isAnimated, labelRef, labelColor, ...rest } = props;\n\n return (\n <Styled.CardWrapper {...rest}>\n <Styled.ExtendedFlexView>\n <Styled.AnimatedLabel\n ref={labelRef}\n $renderAs=\"ac4-black\"\n $align=\"center\"\n $color={labelColor}\n $isAnimated={isAnimated}\n >\n {label}\n </Styled.AnimatedLabel>\n </Styled.ExtendedFlexView>\n <Styled.CardContainer ref={ref} $strokeColor={strokeColor}>\n {children}\n </Styled.CardContainer>\n </Styled.CardWrapper>\n );\n};\n\nexport const CardContainer = memo(forwardRef(Container));\n"],"names":["Container","props","ref","children","strokeColor","label","isAnimated","labelRef","labelColor","rest","jsxs","Styled.CardWrapper","jsx","Styled.ExtendedFlexView","Styled.AnimatedLabel","Styled.CardContainer","CardContainer","memo","forwardRef"],"mappings":";;;AAOA,MAAMA,IAA2E,CAACC,GAAOC,MAAQ;AACzF,QAAA,EAAE,UAAAC,GAAU,aAAAC,GAAa,OAAAC,GAAO,YAAAC,GAAY,UAAAC,GAAU,YAAAC,GAAY,GAAGC,EAAS,IAAAR;AAEpF,SACG,gBAAAS,EAAAC,GAAA,EAAoB,GAAGF,GACtB,UAAA;AAAA,IAAC,gBAAAG,EAAAC,GAAA,EACC,UAAA,gBAAAD;AAAA,MAACE;AAAAA,MAAA;AAAA,QACC,KAAKP;AAAA,QACL,WAAU;AAAA,QACV,QAAO;AAAA,QACP,QAAQC;AAAA,QACR,aAAaF;AAAA,QAEZ,UAAAD;AAAA,MAAA;AAAA,IAAA,GAEL;AAAA,sBACCU,GAAA,EAAqB,KAAAb,GAAU,cAAcE,GAC3C,UAAAD,GACH;AAAA,EACF,EAAA,CAAA;AAEJ,GAEaa,IAAgBC,EAAKC,EAAWlB,CAAS,CAAC;"}
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{"version":3,"file":"constants.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/card-container/constants.ts"],"sourcesContent":["export const GAME_LAUNCHER_SIZE_SMALL = 296;\nexport const GAME_LAUNCHER_SIZE_LARGE = 400;\n\nconst CARD_CONTAINER_SIZE =\n window.innerHeight > 800 ? GAME_LAUNCHER_SIZE_LARGE : GAME_LAUNCHER_SIZE_SMALL;\n\nexport const GAME_LAUNCHER_SIZE = CARD_CONTAINER_SIZE;\n"],"names":["GAME_LAUNCHER_SIZE_SMALL","GAME_LAUNCHER_SIZE_LARGE","CARD_CONTAINER_SIZE","GAME_LAUNCHER_SIZE"],"mappings":"AAAO,MAAMA,IAA2B,KAC3BC,IAA2B,KAElCC,IACJ,OAAO,cAAc,MAAM,MAA2B,KAE3CC,IAAqBD;"}
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import { GAME_LAUNCHER_SIZE as E } from "../card-container/constants.js";
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const t = E * 17.5 / 100, _ = 5, o = Math.ceil(E * 87.5 / 100), R = E / 2 * (37.5 / 100), T = E / 2 * (12.5 / 100), S = Math.PI / 180, c = Math.sin(30 * S) * (E / 2 - _);
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E as GAME_LAUNCHER_SIZE,
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{"version":3,"file":"constants.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/segmented-game-card/constants.ts"],"sourcesContent":["
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{"version":3,"file":"constants.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/segmented-game-card/constants.ts"],"sourcesContent":["import { GAME_LAUNCHER_SIZE } from '../card-container/constants';\n\nexport const GAME_LAUNCHER_ASSET_PADDING = (GAME_LAUNCHER_SIZE * 17.5) / 100;\n\n// to show the stroke of the card below points, this width needs to be reduced\nexport const GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH = 5;\n\n// asset container needs to be 350/400 % of GAME LAUNCHER SIZE\nexport const ASSET_CONTAINER_SIZE = Math.ceil((GAME_LAUNCHER_SIZE * 87.5) / 100);\n\n// ASSET x-axis OFFSET needs to be 37.5 % of 1/2 of GAME LAUNCHER SIZE\nexport const ASSET_OFFSET_X = (GAME_LAUNCHER_SIZE / 2) * (37.5 / 100);\n\n// ASSET y-axis OFFSET needs to be 37.5 % of 1/2 of GAME LAUNCHER SIZE\nexport const ASSET_OFFSET_Y = (GAME_LAUNCHER_SIZE / 2) * (12.5 / 100);\n\nconst RADIAN = Math.PI / 180;\n// const BORDER_WIDTH = 2;\n\n// delta created by a segment from x axis is 30deg\n// sin30 = delta/(CARD_SIZE/2)\nexport const delta =\n Math.sin(30 * RADIAN) * (GAME_LAUNCHER_SIZE / 2 - GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH);\n"],"names":["GAME_LAUNCHER_ASSET_PADDING","GAME_LAUNCHER_SIZE","GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH","ASSET_CONTAINER_SIZE","ASSET_OFFSET_X","ASSET_OFFSET_Y","RADIAN","delta"],"mappings":";AAEa,MAAAA,IAA+BC,IAAqB,OAAQ,KAG5DC,IAA2C,GAG3CC,IAAuB,KAAK,KAAMF,IAAqB,OAAQ,GAAG,GAGlEG,IAAkBH,IAAqB,KAAM,OAAO,MAGpDI,IAAkBJ,IAAqB,KAAM,OAAO,MAE3DK,IAAS,KAAK,KAAK,KAKZC,IACX,KAAK,IAAI,KAAKD,CAAM,KAAKL,IAAqB,IAAIC;"}
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import { GAME_LAUNCHER_SIZE as e, GAME_LAUNCHER_ASSET_PADDING as a, delta as l, ASSET_OFFSET_X as n, ASSET_OFFSET_Y as r, ASSET_CONTAINER_SIZE as i } from "./constants.js";
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import { GAME_LAUNCHER_SIZE as e } from "../card-container/constants.js";
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import { GAME_LAUNCHER_ASSET_PADDING as d, delta as p, ASSET_OFFSET_X as r, ASSET_OFFSET_Y as n, ASSET_CONTAINER_SIZE as i } from "./constants.js";
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const g = o.div`
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right: ${({ $segmentType: t }) => t === "left" ? `-${r}px` : "unset"};
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//# sourceMappingURL=segmented-game-card-styled.js.map
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{"version":3,"file":"segmented-game-card-styled.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.tsx"],"sourcesContent":["import type { TSegment } from './segmented-game-card-types';\n\nimport styled from 'styled-components';\n\nimport
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{"version":3,"file":"segmented-game-card-styled.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.tsx"],"sourcesContent":["import type { TSegment } from './segmented-game-card-types';\n\nimport styled from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../card-container/constants';\nimport {\n ASSET_CONTAINER_SIZE,\n delta,\n ASSET_OFFSET_X,\n ASSET_OFFSET_Y,\n GAME_LAUNCHER_ASSET_PADDING,\n} from './constants';\n\nexport const CircularProgressLottieContainer = styled.div`\n position: absolute;\n z-index: 5;\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n pointer-events: none;\n`;\n\n// might be needed later-----\n// export const SegmentDevider = styled.div<{ angle: number }>`\n// width: ${GAME_LAUNCHER_SIZE / 2}px;\n// height: 2px;\n// position: absolute;\n// background: #fff;\n// transform-origin: left;\n// transform: ${({ angle }) => `rotate(${angle}deg)`};\n// `;\n\nconst Segment = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n overflow: hidden;\n display: flex;\n position: absolute;\n background: ${({ theme }) => theme.colors.BLACK_1};\n z-index: 2;\n border: 2px solid ${({ theme }) => theme.colors.WHITE};\n backdrop-filter: blur(0px);\n -webkit-backdrop-filter: blur(0px);\n`;\n\nexport const SegmentLeft = styled(Segment)<{\n $angle?: number;\n}>`\n transform-origin: bottom right;\n transform: rotate(-32deg) skew(-32deg);\n translate: -${GAME_LAUNCHER_SIZE / 2}px -${GAME_LAUNCHER_SIZE / 2}px;\n border-right-width: 1px;\n`;\n\nexport const SegmentRight = styled(Segment)<{\n $angle?: number;\n}>`\n transform-origin: bottom left;\n transform: rotate(32deg) skew(32deg);\n translate: ${GAME_LAUNCHER_SIZE / 2}px -${GAME_LAUNCHER_SIZE / 2}px;\n border-left-width: 1px;\n`;\n\nexport const SegmentBottom = styled(Segment)<{\n $angle?: number;\n}>`\n height: ${GAME_LAUNCHER_SIZE / 2}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n bottom: 0;\n left: 0;\n z-index: 1;\n border: none;\n`;\n\nexport const SegmentContainer = styled.div`\n height: inherit;\n width: inherit;\n overflow: hidden;\n flex: 1;\n display: flex;\n justify-content: center;\n align-items: center;\n`;\n\nexport const SegmentContentContainer = styled.div<{ $segmentType?: TSegment }>`\n flex: 1;\n background: transparent;\n height: ${GAME_LAUNCHER_SIZE / 2 + delta}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n position: absolute;\n display: flex;\n justify-content: center;\n align-items: center;\n bottom: ${({ $segmentType = 'bottom' }) => ($segmentType === 'bottom' ? 'unset' : `-${delta}px`)};\n transform-origin: ${({ $segmentType }) => {\n switch ($segmentType) {\n case 'left':\n return 'bottom right';\n case 'right':\n return 'bottom left';\n default:\n return 'unset';\n }\n }};\n transform: ${({ $segmentType = 'bottom' }) => {\n switch ($segmentType) {\n case 'left':\n return 'skew(32deg) rotate(32deg)';\n case 'right':\n return 'skew(-32deg) rotate(-32deg)';\n default:\n return 'none';\n }\n }};\n`;\n\nexport const SegmentAssetContainer = styled.div<{\n $segmentType?: TSegment;\n}>`\n position: absolute;\n right: ${({ $segmentType }) => ($segmentType === 'left' ? `-${ASSET_OFFSET_X}px` : 'unset')};\n left: ${({ $segmentType }) => ($segmentType === 'right' ? `-${ASSET_OFFSET_X}px` : 'unset')};\n bottom: ${({ $segmentType }) =>\n $segmentType === 'bottom' ? `-${ASSET_OFFSET_Y}px` : `-${ASSET_OFFSET_Y}px`};\n height: ${ASSET_CONTAINER_SIZE}px;\n width: ${ASSET_CONTAINER_SIZE}px;\n display: flex;\n align-items: center;\n overflow: hidden;\n background-color: transparent;\n z-index: 1;\n flex-shrink: 0;\n &:hover {\n background: ${({ theme }) => theme.colors.WHITE_T_15};\n cursor: pointer;\n }\n`;\n\nexport const SegmentOverlay = styled.div<{ $segmentType?: TSegment }>`\n position: absolute;\n right: ${({ $segmentType }) => ($segmentType === 'left' ? `-${ASSET_OFFSET_X}px` : 'unset')};\n left: ${({ $segmentType }) => ($segmentType === 'right' ? `-${ASSET_OFFSET_X}px` : 'unset')};\n bottom: ${({ $segmentType }) =>\n $segmentType === 'bottom' ? `-${ASSET_OFFSET_Y}px` : `-${ASSET_OFFSET_Y}px`};\n height: ${ASSET_CONTAINER_SIZE}px;\n width: ${ASSET_CONTAINER_SIZE}px;\n z-index: 5;\n backdrop-filter: blur(16px);\n -webkit-backdrop-filter: blur(16px);\n /* pointer-events: none; */\n display: flex;\n align-items: center;\n justify-content: center;\n`;\n\nexport const IconWrapper = styled.div`\n position: absolute;\n z-index: 6;\n`;\n"],"names":["CircularProgressLottieContainer","styled","GAME_LAUNCHER_SIZE","GAME_LAUNCHER_ASSET_PADDING","Segment","theme","SegmentLeft","SegmentRight","SegmentBottom","SegmentContainer","SegmentContentContainer","delta","$segmentType","SegmentAssetContainer","ASSET_OFFSET_X","ASSET_OFFSET_Y","ASSET_CONTAINER_SIZE","SegmentOverlay","IconWrapper"],"mappings":";;;AAaO,MAAMA,IAAkCC,EAAO;AAAA;AAAA;AAAA,YAG1CC,IAAqBC,CAA2B;AAAA,WACjDD,IAAqBC,CAA2B;AAAA;AAAA,GAcrDC,IAAUH,EAAO;AAAA,YACXC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA,gBAIb,CAAC,EAAE,OAAAG,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA,sBAE7B,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,KAAK;AAAA;AAAA;AAAA,GAK1CC,IAAcL,EAAOG,CAAO;AAAA;AAAA;AAAA,gBAKzBF,IAAqB,CAAC,OAAOA,IAAqB,CAAC;AAAA;AAAA,GAItDK,IAAeN,EAAOG,CAAO;AAAA;AAAA;AAAA,eAK3BF,IAAqB,CAAC,OAAOA,IAAqB,CAAC;AAAA;AAAA,GAIrDM,IAAgBP,EAAOG,CAAO;AAAA,YAG/BF,IAAqB,CAAC;AAAA,WACvBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA,GAOhBO,IAAmBR,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAU1BS,IAA0BT,EAAO;AAAA;AAAA;AAAA,YAGlCC,IAAqB,IAAIS,CAAK;AAAA,WAC/BT,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA,YAKjB,CAAC,EAAE,cAAAU,IAAe,SAAS,MAAOA,MAAiB,WAAW,UAAU,IAAID,CAAK,IAAK;AAAA,sBAC5E,CAAC,EAAE,cAAAC,QAAmB;AACxC,UAAQA,GAAc;AAAA,IACpB,KAAK;AACI,aAAA;AAAA,IACT,KAAK;AACI,aAAA;AAAA,IACT;AACS,aAAA;AAAA,EACX;AACF,CAAC;AAAA,eACY,CAAC,EAAE,cAAAA,IAAe,eAAe;AAC5C,UAAQA,GAAc;AAAA,IACpB,KAAK;AACI,aAAA;AAAA,IACT,KAAK;AACI,aAAA;AAAA,IACT;AACS,aAAA;AAAA,EACX;AACF,CAAC;AAAA,GAGUC,IAAwBZ,EAAO;AAAA;AAAA,WAIjC,CAAC,EAAE,cAAAW,EAAa,MAAOA,MAAiB,SAAS,IAAIE,CAAc,OAAO,OAAQ;AAAA,UACnF,CAAC,EAAE,cAAAF,EAAa,MAAOA,MAAiB,UAAU,IAAIE,CAAc,OAAO,OAAQ;AAAA,YACjF,CAAC,EAAE,cAAAF,EAAA,MACXA,MAAiB,WAAW,IAAIG,CAAc,OAAO,IAAIA,CAAc,IAAI;AAAA,YACnEC,CAAoB;AAAA,WACrBA,CAAoB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,kBAQb,CAAC,EAAE,OAAAX,EAAA,MAAYA,EAAM,OAAO,UAAU;AAAA;AAAA;AAAA,GAK3CY,IAAiBhB,EAAO;AAAA;AAAA,WAE1B,CAAC,EAAE,cAAAW,EAAa,MAAOA,MAAiB,SAAS,IAAIE,CAAc,OAAO,OAAQ;AAAA,UACnF,CAAC,EAAE,cAAAF,EAAa,MAAOA,MAAiB,UAAU,IAAIE,CAAc,OAAO,OAAQ;AAAA,YACjF,CAAC,EAAE,cAAAF,EAAA,MACXA,MAAiB,WAAW,IAAIG,CAAc,OAAO,IAAIA,CAAc,IAAI;AAAA,YACnEC,CAAoB;AAAA,WACrBA,CAAoB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAUlBE,IAAcjB,EAAO;AAAA;AAAA;AAAA;"}
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import { CircularProgressLottieContainer as x, SegmentLeft as B, SegmentRight as O, SegmentBottom as q, SegmentContainer as z, SegmentContentContainer as J, SegmentAssetContainer as K, SegmentOverlay as N, IconWrapper as Q } from "./segmented-game-card-styled.js";
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{"version":3,"file":"segmented-game-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.tsx"],"sourcesContent":["import type { TColorNames } from '../../../../ui/types';\nimport type {\n IGameCardSegmentContentProps,\n ISegmentedGameCardProps,\n ISegmentedGameCardRefs,\n} from './segmented-game-card-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC, ForwardRefRenderFunction } from 'react';\n\nimport Lottie from 'lottie-web';\nimport {\n forwardRef,\n memo,\n useCallback,\n useEffect,\n useImperativeHandle,\n useRef,\n useState,\n} from 'react';\n\nimport CheckIcon from '../../../../../assets/line-icons/icons/check';\nimport progressRingLottie from '../../../../../assets/lotties/circle/levelup-rings-lottie.json';\nimport { fetchLottie } from './fetch-lottie';\nimport * as Styled from './segmented-game-card-styled';\n\nexport const SegmentContent: FC<IGameCardSegmentContentProps> = ({\n segmentType,\n isCompleted,\n card,\n name,\n onMouseEnter,\n}) => {\n const lottieAnimationRef = useRef<HTMLDivElement>(null);\n\n useEffect(() => {\n let animation: AnimationItem | null = null;\n\n const loadLottie = async () => {\n const lottie = await fetchLottie(card);\n\n animation = Lottie.loadAnimation({\n container: lottieAnimationRef.current as Element,\n renderer: 'canvas',\n loop: true,\n autoplay: true,\n animationData: lottie,\n });\n };\n\n loadLottie();\n\n return () => {\n return animation?.destroy();\n };\n }, [card]);\n\n const handleMouseEnter = useCallback(() => onMouseEnter(name), [onMouseEnter, name]);\n\n return (\n <Styled.SegmentContainer>\n <Styled.SegmentContentContainer $segmentType={segmentType} onMouseEnter={handleMouseEnter}>\n <Styled.SegmentAssetContainer ref={lottieAnimationRef} $segmentType={segmentType} />\n {isCompleted && (\n <Styled.SegmentOverlay $segmentType={segmentType}>\n <Styled.IconWrapper>\n <CheckIcon color=\"#fff\" height={40} width={40} />\n </Styled.IconWrapper>\n </Styled.SegmentOverlay>\n )}\n </Styled.SegmentContentContainer>\n </Styled.SegmentContainer>\n );\n};\n\nconst SegmentedGameCardComponent: ForwardRefRenderFunction<\n ISegmentedGameCardRefs,\n ISegmentedGameCardProps\n> = ({ data, label: gameCategoryLabel, initialValue = 0, value, maxValue = 1 }, ref) => {\n const lottieAnimationRef = useRef<HTMLDivElement>(null);\n const labelRef = useRef<HTMLDivElement>(null);\n const segmentedCardWrapperRef = useRef<HTMLDivElement>(null);\n\n const [label, setLabel] = useState<string>(gameCategoryLabel);\n const [isAnimated, setIsAnimated] = useState(false);\n const [animatedColor, setAnimatedColor] = useState<TColorNames>('WHITE_T_87');\n\n const isLabelHighlighted = label !== gameCategoryLabel;\n\n const onMouseEnter = useCallback((gameName: string) => {\n setLabel(gameName);\n }, []);\n\n const onMouseLeave = useCallback(() => {\n setLabel(gameCategoryLabel);\n }, [gameCategoryLabel]);\n\n const onSegmentPress = (index: number) => {\n data[index]?.onPress?.();\n };\n\n const startLabelAnimation = useCallback((color: TColorNames) => {\n setIsAnimated(true);\n setAnimatedColor(color);\n }, []);\n\n useImperativeHandle(ref, () => ({\n labelRef,\n segmentedCardWrapperRef,\n startLabelAnimation,\n }));\n\n useEffect(() => {\n const animation = Lottie.loadAnimation({\n container: lottieAnimationRef.current as Element,\n renderer: 'canvas',\n autoplay: false,\n loop: false,\n animationData: progressRingLottie,\n });\n\n // handle progress lottie\n // total frames in 100% progress are 90 frames\n if (maxValue <= 0) {\n return;\n }\n\n const totalFrames = 92;\n const framesPerValue = totalFrames / maxValue;\n\n const initialFrameToPlay = Math.min(framesPerValue * initialValue, totalFrames);\n const finalFrameToPlay = Math.min(framesPerValue * value + 1, totalFrames);\n\n animation.playSegments([initialFrameToPlay, finalFrameToPlay], true);\n\n return () => {\n animation.destroy();\n };\n }, [initialValue, value, maxValue]);\n\n return (\n <Styled.SegmentedCard>\n <Styled.ExtendedFlexView $position=\"absolute\">\n <Styled.AnimatedLabel\n ref={labelRef}\n $renderAs=\"ac3\"\n $align=\"center\"\n $color={isAnimated ? animatedColor : isLabelHighlighted ? 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{"version":3,"file":"segmented-game-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.tsx"],"sourcesContent":["import type { TColorNames } from '../../../../ui/types';\nimport type {\n IGameCardSegmentContentProps,\n ISegmentedGameCardProps,\n ISegmentedGameCardRefs,\n} from './segmented-game-card-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC, ForwardRefRenderFunction } from 'react';\n\nimport Lottie from 'lottie-web';\nimport {\n forwardRef,\n memo,\n useCallback,\n useEffect,\n useImperativeHandle,\n useRef,\n useState,\n} from 'react';\n\nimport CheckIcon from '../../../../../assets/line-icons/icons/check';\nimport progressRingLottie from '../../../../../assets/lotties/circle/levelup-rings-lottie.json';\nimport { CardContainer } from '../card-container/card-container';\nimport { fetchLottie } from './fetch-lottie';\nimport * as Styled from './segmented-game-card-styled';\n\nexport const SegmentContent: FC<IGameCardSegmentContentProps> = ({\n segmentType,\n isCompleted,\n card,\n name,\n onMouseEnter,\n}) => {\n const lottieAnimationRef = useRef<HTMLDivElement>(null);\n\n useEffect(() => {\n let animation: AnimationItem | null = null;\n\n const loadLottie = async () => {\n const lottie = await fetchLottie(card);\n\n animation = Lottie.loadAnimation({\n container: lottieAnimationRef.current as Element,\n renderer: 'canvas',\n loop: true,\n autoplay: true,\n animationData: lottie,\n });\n };\n\n loadLottie();\n\n return () => {\n return animation?.destroy();\n };\n }, [card]);\n\n const handleMouseEnter = useCallback(() => onMouseEnter(name), [onMouseEnter, name]);\n\n return (\n <Styled.SegmentContainer>\n <Styled.SegmentContentContainer $segmentType={segmentType} onMouseEnter={handleMouseEnter}>\n <Styled.SegmentAssetContainer ref={lottieAnimationRef} $segmentType={segmentType} />\n {isCompleted && (\n <Styled.SegmentOverlay $segmentType={segmentType}>\n <Styled.IconWrapper>\n <CheckIcon color=\"#fff\" height={40} width={40} />\n </Styled.IconWrapper>\n </Styled.SegmentOverlay>\n )}\n </Styled.SegmentContentContainer>\n </Styled.SegmentContainer>\n );\n};\n\nconst SegmentedGameCardComponent: ForwardRefRenderFunction<\n ISegmentedGameCardRefs,\n ISegmentedGameCardProps\n> = ({ data, label: gameCategoryLabel, initialValue = 0, value, maxValue = 1 }, ref) => {\n const lottieAnimationRef = useRef<HTMLDivElement>(null);\n const labelRef = useRef<HTMLDivElement>(null);\n const cardWrapperRef = useRef<HTMLDivElement>(null);\n\n const [label, setLabel] = useState<string>(gameCategoryLabel);\n const [isAnimated, setIsAnimated] = useState(false);\n const [animatedColor, setAnimatedColor] = useState<TColorNames>('WHITE_T_87');\n\n const isLabelHighlighted = label !== gameCategoryLabel;\n\n const onMouseEnter = useCallback((gameName: string) => {\n setLabel(gameName);\n }, []);\n\n const onMouseLeave = useCallback(() => {\n setLabel(gameCategoryLabel);\n }, [gameCategoryLabel]);\n\n const onSegmentPress = useCallback(\n (index: number) => {\n data[index]?.onPress?.();\n },\n [data],\n );\n\n const startLabelAnimation = useCallback((color: TColorNames) => {\n setIsAnimated(true);\n setAnimatedColor(color);\n }, []);\n\n useImperativeHandle(ref, () => ({\n labelRef,\n segmentedCardWrapperRef: cardWrapperRef,\n startLabelAnimation,\n }));\n\n useEffect(() => {\n const animation = Lottie.loadAnimation({\n container: lottieAnimationRef.current as Element,\n renderer: 'canvas',\n autoplay: false,\n loop: false,\n animationData: progressRingLottie,\n });\n\n // handle progress lottie\n // total frames in 100% progress are 90 frames\n if (maxValue <= 0) {\n return;\n }\n\n const totalFrames = 92;\n const framesPerValue = totalFrames / maxValue;\n\n const initialFrameToPlay = Math.min(framesPerValue * initialValue, totalFrames);\n const finalFrameToPlay = Math.min(framesPerValue * value + 1, totalFrames);\n\n animation.playSegments([initialFrameToPlay, finalFrameToPlay], true);\n\n return () => {\n animation.destroy();\n };\n }, [initialValue, value, maxValue]);\n\n return (\n <CardContainer\n ref={cardWrapperRef}\n labelRef={labelRef}\n label={label}\n isAnimated={isAnimated}\n onMouseLeave={onMouseLeave}\n labelColor={isAnimated ? animatedColor : isLabelHighlighted ? 'WHITE_T_87' : 'WHITE_T_60'}\n >\n <Styled.CircularProgressLottieContainer ref={lottieAnimationRef} />\n {/* left segment */}\n <Styled.SegmentLeft onClick={() => onSegmentPress(0)}>\n <SegmentContent\n segmentType={'left'}\n card={data[0]!.card}\n name={data[0]!.name}\n isCompleted={data[0]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentLeft>\n\n {/* right segment */}\n <Styled.SegmentRight onClick={() => onSegmentPress(1)}>\n <SegmentContent\n segmentType={'right'}\n card={data[1]!.card}\n name={data[1]!.name}\n isCompleted={data[1]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentRight>\n\n {/* bottom segment */}\n <Styled.SegmentBottom onClick={() => onSegmentPress(2)}>\n <SegmentContent\n segmentType={'bottom'}\n card={data[2]!.card}\n name={data[2]!.name}\n isCompleted={data[2]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentBottom>\n </CardContainer>\n );\n};\n\nexport const SegmentedGameCard = 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