@combeenation/3d-viewer 7.1.3 → 8.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (106) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +672 -672
  8. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  9. package/dist/lib-cjs/api/classes/event.js +424 -424
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +351 -351
  15. package/dist/lib-cjs/api/classes/parameter.js +524 -524
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +253 -253
  23. package/dist/lib-cjs/api/classes/variant.js +858 -858
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +213 -213
  29. package/dist/lib-cjs/api/classes/viewer.js +716 -716
  30. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  31. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  32. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  33. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  34. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  35. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  36. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  37. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  38. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  39. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  40. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  41. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +102 -79
  42. package/dist/lib-cjs/api/manager/gltfExportManager.js +320 -242
  43. package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
  44. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  45. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  46. package/dist/lib-cjs/api/manager/tagManager.d.ts +116 -116
  47. package/dist/lib-cjs/api/manager/tagManager.js +444 -444
  48. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  49. package/dist/lib-cjs/api/manager/textureLoadManager.js +97 -97
  50. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  51. package/dist/lib-cjs/api/manager/variantInstanceManager.js +292 -292
  52. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  53. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  54. package/dist/lib-cjs/api/util/babylonHelper.d.ts +235 -235
  55. package/dist/lib-cjs/api/util/babylonHelper.js +753 -753
  56. package/dist/lib-cjs/api/util/globalTypes.d.ts +457 -455
  57. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  58. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  59. package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
  60. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  61. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -175
  62. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  63. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  64. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  65. package/dist/lib-cjs/api/util/structureHelper.js +57 -57
  66. package/dist/lib-cjs/buildinfo.json +3 -3
  67. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  68. package/dist/lib-cjs/index.d.ts +54 -54
  69. package/dist/lib-cjs/index.js +117 -117
  70. package/package.json +81 -81
  71. package/src/api/classes/animationInterface.ts +10 -10
  72. package/src/api/classes/dottedPath.ts +181 -181
  73. package/src/api/classes/element.ts +733 -733
  74. package/src/api/classes/event.ts +457 -457
  75. package/src/api/classes/eventBroadcaster.ts +52 -52
  76. package/src/api/classes/fuzzyMap.ts +21 -21
  77. package/src/api/classes/parameter.ts +561 -561
  78. package/src/api/classes/parameterObservable.ts +73 -73
  79. package/src/api/classes/parameterizable.ts +87 -87
  80. package/src/api/classes/placementAnimation.ts +162 -162
  81. package/src/api/classes/variant.ts +949 -949
  82. package/src/api/classes/variantInstance.ts +123 -123
  83. package/src/api/classes/variantParameterizable.ts +83 -83
  84. package/src/api/classes/viewer.ts +772 -772
  85. package/src/api/classes/viewerError.ts +63 -63
  86. package/src/api/classes/viewerLight.ts +339 -339
  87. package/src/api/internal/debugViewer.ts +90 -90
  88. package/src/api/internal/lensRendering.ts +9 -9
  89. package/src/api/internal/sceneSetup.ts +205 -205
  90. package/src/api/manager/animationManager.ts +143 -143
  91. package/src/api/manager/gltfExportManager.ts +297 -237
  92. package/src/api/manager/sceneManager.ts +134 -134
  93. package/src/api/manager/tagManager.ts +477 -477
  94. package/src/api/manager/textureLoadManager.ts +95 -95
  95. package/src/api/manager/variantInstanceManager.ts +309 -309
  96. package/src/api/store/specStorage.ts +68 -68
  97. package/src/api/util/babylonHelper.ts +823 -823
  98. package/src/api/util/globalTypes.ts +527 -525
  99. package/src/api/util/resourceHelper.ts +191 -191
  100. package/src/api/util/sceneLoaderHelper.ts +170 -170
  101. package/src/api/util/stringHelper.ts +30 -30
  102. package/src/api/util/structureHelper.ts +58 -58
  103. package/src/buildinfo.json +3 -3
  104. package/src/dev.ts +62 -62
  105. package/src/index.ts +103 -103
  106. package/src/types.d.ts +38 -38
@@ -1,237 +1,297 @@
1
- import { Viewer } from '../classes/viewer';
2
- import { injectNodeMetadata } from '../util/babylonHelper';
3
- import { isMeshIncludedInExclusionList } from '../util/structureHelper';
4
- import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
5
- import { Color3 } from '@babylonjs/core/Maths/math.color';
6
- import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
7
- import { Mesh } from '@babylonjs/core/Meshes/mesh';
8
- import { GLTF2Export, IExportOptions } from '@babylonjs/serializers/glTF/2.0';
9
- import { has, merge } from 'lodash-es';
10
-
11
- export class GltfExportManager {
12
- public static readonly UNIQUE_MESH_METADATA_PROPERTY = 'originalName';
13
-
14
- /**
15
- * Constructor.
16
- */
17
- protected constructor(protected viewer: Viewer) {}
18
-
19
- /**
20
- * Creates an {@link GltfExportManager}.
21
- */
22
- public static async create(viewer: Viewer): Promise<GltfExportManager> {
23
- return new GltfExportManager(viewer);
24
- }
25
-
26
- /**
27
- * Exports selected nodes to a file.
28
- * @param filename optional name of the exported .GLB file.
29
- * @param exportOptions export options to be merged with default options.\
30
- * `exportOptions.createUniqueMeshNames` defaults to `true` if not given.
31
- * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
32
- */
33
- public async exportGlb(
34
- filename = 'glb-export.glb',
35
- { createUniqueMeshNames = true, ...exportOptionsRest }: IExportOptionsExtended = {},
36
- excluded?: ExcludedGeometryList
37
- ): Promise<File | undefined> {
38
- const exportOptions = { createUniqueMeshNames, ...exportOptionsRest };
39
- this.exportPreProcess(exportOptions);
40
- const glbData = await GLTF2Export.GLBAsync(
41
- this.viewer.scene,
42
- 'dummy',
43
- this.gltfExportOptions(exportOptions, excluded)
44
- );
45
- this.exportPostProcess();
46
- const resBlob = glbData.glTFFiles['dummy.glb']; // should be only one file for glb
47
-
48
- // check if result is valid, according to the typings this could also be a string
49
- if (resBlob instanceof Blob) {
50
- if (!filename.endsWith('.glb')) {
51
- filename += '.glb';
52
- }
53
- return new File([resBlob], filename);
54
- } else {
55
- // result was not a valid blob
56
- return undefined;
57
- }
58
- }
59
-
60
- /**
61
- * Exports selected nodes to GLTF. This may result in more than one file, since textures are exported separately.
62
- * @param filename name of the main (text-based) .GLTF file referring to separate texture files.
63
- * @param exportOptions export options to be merged with default options.\
64
- * `exportOptions.createUniqueMeshNames` defaults to `true` if not given.
65
- * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
66
- */
67
- public async exportGltfToFile(
68
- filename: string,
69
- { createUniqueMeshNames = true, ...exportOptionsRest }: IExportOptionsExtended = {},
70
- excluded?: ExcludedGeometryList
71
- ) {
72
- const exportOptions = { createUniqueMeshNames, ...exportOptionsRest };
73
- this.exportPreProcess(exportOptions);
74
- await GLTF2Export.GLTFAsync(this.viewer.scene, filename, this.gltfExportOptions(exportOptions, excluded)).then(
75
- glb => {
76
- glb.downloadFiles();
77
- }
78
- );
79
- this.exportPostProcess();
80
- }
81
-
82
- /**
83
- * Exports selected nodes to GLB. This results in one binary file.
84
- * @param filename name of the .GLB file.
85
- * @param exportOptions export options to be merged with default options.\
86
- * `exportOptions.createUniqueMeshNames` defaults to `true` if not given.
87
- * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
88
- */
89
- public async exportGlbToFile(
90
- filename: string,
91
- { createUniqueMeshNames = true, ...exportOptionsRest }: IExportOptionsExtended = {},
92
- excluded?: ExcludedGeometryList
93
- ) {
94
- const exportOptions = { createUniqueMeshNames, ...exportOptionsRest };
95
- this.exportPreProcess(exportOptions);
96
- await GLTF2Export.GLBAsync(this.viewer.scene, filename, this.gltfExportOptions(exportOptions, excluded)).then(
97
- glb => {
98
- glb.downloadFiles();
99
- }
100
- );
101
- this.exportPostProcess();
102
- }
103
-
104
- /**
105
- * Gets predefined {@link IExportOptionsExtended } merged with given ones.
106
- */
107
- protected gltfExportOptions(
108
- mergeWithOptions: IExportOptionsExtended = {},
109
- excluded?: ExcludedGeometryList
110
- ): IExportOptions {
111
- const defaultOptions: IExportOptions = {
112
- // includeCoordinateSystemConversionNodes: true,
113
- shouldExportNode: function (node: any) {
114
- if (!node.isEnabled()) {
115
- return false;
116
- }
117
- if ((node.name as string).startsWith(Viewer.BOUNDING_BOX_NAME)) {
118
- return false;
119
- }
120
- if (excluded && node instanceof Mesh && isMeshIncludedInExclusionList(node, excluded)) {
121
- return false;
122
- }
123
- return true;
124
- },
125
- };
126
- return merge({}, defaultOptions, mergeWithOptions);
127
- }
128
-
129
- /**
130
- * Stuff to be done before exporting to GLTF
131
- */
132
- protected exportPreProcess({ createUniqueMeshNames = true }: IExportOptionsExtended) {
133
- this.viewer.pauseRendering();
134
- if (createUniqueMeshNames ?? true) {
135
- this.setUniqueMeshNames();
136
- }
137
- this.exchangeRefractionMaterials();
138
- }
139
-
140
- /**
141
- * Stuff to be done after the GLTF export
142
- */
143
- protected exportPostProcess() {
144
- this.restoreRefractionMaterials();
145
- this.restoreOriginalMeshNames();
146
- this.viewer.resumeRendering();
147
- }
148
-
149
- /**
150
- * Materials with refraction set are not exported properly.
151
- * Exchange all such (relevant) materials with a more export-friendly version
152
- */
153
- protected exchangeRefractionMaterials() {
154
- for (const n of this.viewer.scene.getNodes()) {
155
- if (!(n instanceof AbstractMesh)) continue;
156
- if (!(n.material instanceof PBRMaterial)) continue;
157
- if (!(n.material as PBRMaterial).subSurface.isRefractionEnabled) continue;
158
- if ((n.material as PBRMaterial).transparencyMode !== PBRMaterial.PBRMATERIAL_OPAQUE) continue;
159
- // if we're here, we have a node holding a material with set refraction whose transparencyMode is set to
160
- // PBRMATERIAL_OPAQUE
161
- n.material = this.createRefractionMaterialReplacement(n.material);
162
- }
163
- }
164
-
165
- /**
166
- * Restore original materials with set refraction.
167
- */
168
- protected restoreRefractionMaterials() {
169
- for (const n of this.viewer.scene.getNodes()) {
170
- if (!(n instanceof AbstractMesh)) continue;
171
- if (!(n.material instanceof PBRMaterial)) continue;
172
- if (!this.isMaterialClonedForExport(n.material)) continue;
173
- // at this point we have a pbrmaterial tagged as cloned in its metadata that's set on a mesh
174
-
175
- // restore and dispose
176
- const currMaterial = n.material;
177
- const prevMaterial = this.viewer.scene.getMaterialByUniqueID(n.material.metadata.clonedFrom);
178
- if (prevMaterial) {
179
- n.material = prevMaterial; // restore previous material
180
- currMaterial.dispose(false, true); // dispose of clone
181
- }
182
- }
183
- }
184
-
185
- /**
186
- * Create an export-friendly replacement material for a material using refraction.
187
- * @param mat Material to be replaced
188
- */
189
- protected createRefractionMaterialReplacement(mat: PBRMaterial): PBRMaterial {
190
- // if we're dealing with a clone already, return it instead of cloning
191
- if (this.isMaterialClonedForExport(mat)) return mat;
192
-
193
- // change material according to https://www.notion.so/combeenation/Glas-materials-don-t-look-glasy-after-export-d5fda2c6515e4420a8772744d3e6b460
194
- const clonedMaterial = mat.clone(mat.name); // clone material. clone uses same name
195
- clonedMaterial.metadata = { ...mat.metadata, clonedFrom: mat.uniqueId }; // create shallow copy of metadata on clone. see https://forum.babylonjs.com/t/the-metadata-of-the-mesh-cloned-by-the-instantiatemodelstoscene-method-is-a-shallow-copy/21563
196
- clonedMaterial.refractionTexture = null;
197
- clonedMaterial.metallicReflectanceTexture = null; // is this the correct one for metallic roughness?
198
- clonedMaterial.alpha = 0.7;
199
- clonedMaterial.albedoColor = new Color3(0.3, 0.3, 0.3);
200
- clonedMaterial.transparencyMode = PBRMaterial.PBRMATERIAL_ALPHABLEND;
201
- clonedMaterial.metallic = 0.65;
202
- clonedMaterial.roughness = 0.15;
203
-
204
- return clonedMaterial;
205
- }
206
-
207
- /**
208
- * Inspect if a material was temporarily cloned for GLB export
209
- * @param mat Material to be inspected
210
- */
211
- protected isMaterialClonedForExport(mat: PBRMaterial): boolean {
212
- return !!mat.metadata?.clonedFrom;
213
- }
214
-
215
- /**
216
- * Set unique mesh names for GLB export
217
- */
218
- protected setUniqueMeshNames(): void {
219
- this.viewer.scene.meshes.forEach(currMesh => {
220
- injectNodeMetadata(currMesh, { [GltfExportManager.UNIQUE_MESH_METADATA_PROPERTY]: currMesh.name }, false);
221
- currMesh.name = `${currMesh.name}_${currMesh.uniqueId}`;
222
- });
223
- }
224
-
225
- /**
226
- * Restore original mesh names for meshes that were
227
- * renamed with {@link setUniqueMeshNames()}
228
- */
229
- protected restoreOriginalMeshNames(): void {
230
- this.viewer.scene.meshes.forEach(currMesh => {
231
- if (has(currMesh.metadata, GltfExportManager.UNIQUE_MESH_METADATA_PROPERTY)) {
232
- currMesh.name = currMesh.metadata[GltfExportManager.UNIQUE_MESH_METADATA_PROPERTY];
233
- delete currMesh.metadata[GltfExportManager.UNIQUE_MESH_METADATA_PROPERTY];
234
- }
235
- });
236
- }
237
- }
1
+ import { Viewer } from '../classes/viewer';
2
+ import { isMeshIncludedInExclusionList } from '../util/structureHelper';
3
+ import { Engine } from '@babylonjs/core/Engines/engine';
4
+ import { SceneLoader } from '@babylonjs/core/Loading/sceneLoader';
5
+ import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
6
+ import { Color3 } from '@babylonjs/core/Maths/math.color';
7
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
8
+ import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
9
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
10
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
11
+ import { SceneSerializer } from '@babylonjs/core/Misc/sceneSerializer';
12
+ import { GLTF2Export, IExportOptions } from '@babylonjs/serializers/glTF/2.0';
13
+ import { has, merge } from 'lodash-es';
14
+
15
+ type MetadataMap = { [key: string]: any };
16
+ export class GltfExportManager {
17
+ protected static readonly _CLONED_FROM_MAT_METADATA_PROPERTY = 'clonedFrom';
18
+
19
+ /**
20
+ * Constructor.
21
+ */
22
+ protected constructor(protected viewer: Viewer) {}
23
+
24
+ /**
25
+ * Creates an {@link GltfExportManager}.
26
+ */
27
+ public static async create(viewer: Viewer): Promise<GltfExportManager> {
28
+ return new GltfExportManager(viewer);
29
+ }
30
+
31
+ /**
32
+ * Exports selected nodes to a file.
33
+ * @param filename optional name of the exported .GLB file.
34
+ * @param exportOptions export options to be merged with default options.\
35
+ * `exportOptions.exchangeRefractionMaterials` defaults to `true` if not given.
36
+ * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
37
+ * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
38
+ */
39
+ public async exportGlb(
40
+ filename = 'glb-export.glb',
41
+ { exchangeRefractionMaterials = true, ...exportOptions }: IExportOptionsExtended = {},
42
+ optimizeForAR: boolean = false,
43
+ excluded?: ExcludedGeometryList
44
+ ): Promise<File | undefined> {
45
+ const { scene, sceneCopied } = await this.exportPreProcess(exchangeRefractionMaterials, optimizeForAR);
46
+ const glbData = await GLTF2Export.GLBAsync(scene, 'dummy', this.gltfExportOptions(exportOptions, excluded));
47
+ this.exportPostProcess(scene, sceneCopied);
48
+
49
+ const resBlob = glbData.glTFFiles['dummy.glb'];
50
+ // check if result is valid, according to the typings this could also be a string
51
+ if (resBlob instanceof Blob) {
52
+ if (!filename.endsWith('.glb')) {
53
+ filename += '.glb';
54
+ }
55
+ return new File([resBlob], filename);
56
+ } else {
57
+ // result was not a valid blob
58
+ return undefined;
59
+ }
60
+ }
61
+
62
+ /**
63
+ * Exports selected nodes to GLTF. This may result in more than one file, since textures are exported separately.
64
+ * @param filename name of the main (text-based) .GLTF file referring to separate texture files.
65
+ * @param exportOptions export options to be merged with default options.\
66
+ * `exportOptions.exchangeRefractionMaterials` defaults to `true` if not given.
67
+ * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
68
+ * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
69
+ */
70
+ public async exportGltfToFile(
71
+ filename: string,
72
+ { exchangeRefractionMaterials = true, ...exportOptions }: IExportOptionsExtended = {},
73
+ optimizeForAR: boolean = false,
74
+ excluded?: ExcludedGeometryList
75
+ ) {
76
+ const { scene, sceneCopied } = await this.exportPreProcess(exchangeRefractionMaterials, optimizeForAR);
77
+ const gltf = await GLTF2Export.GLTFAsync(scene, filename, this.gltfExportOptions(exportOptions, excluded));
78
+ gltf.downloadFiles();
79
+ this.exportPostProcess(scene, sceneCopied);
80
+ }
81
+
82
+ /**
83
+ * Exports selected nodes to GLB. This results in one binary file.
84
+ * @param filename name of the .GLB file.
85
+ * @param exportOptions export options to be merged with default options.\
86
+ * `exportOptions.exchangeRefractionMaterials` defaults to `true` if not given.
87
+ * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
88
+ * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
89
+ */
90
+ public async exportGlbToFile(
91
+ filename: string,
92
+ { exchangeRefractionMaterials = true, ...exportOptions }: IExportOptionsExtended = {},
93
+ optimizeForAR: boolean = false,
94
+ excluded?: ExcludedGeometryList
95
+ ) {
96
+ const { scene, sceneCopied } = await this.exportPreProcess(exchangeRefractionMaterials, optimizeForAR);
97
+ const glb = await GLTF2Export.GLBAsync(scene, filename, this.gltfExportOptions(exportOptions, excluded));
98
+ glb.downloadFiles();
99
+ this.exportPostProcess(scene, sceneCopied);
100
+ }
101
+
102
+ /**
103
+ * Gets predefined {@link IExportOptions } merged with given ones.
104
+ */
105
+ protected gltfExportOptions(mergeWithOptions: IExportOptions = {}, excluded?: ExcludedGeometryList): IExportOptions {
106
+ const defaultOptions: IExportOptions = {
107
+ shouldExportNode: function (node: any) {
108
+ if (!node.isEnabled()) {
109
+ return false;
110
+ }
111
+ if ((node.name as string).startsWith(Viewer.BOUNDING_BOX_NAME)) {
112
+ return false;
113
+ }
114
+ if (excluded && node instanceof Mesh && isMeshIncludedInExclusionList(node, excluded)) {
115
+ return false;
116
+ }
117
+ return true;
118
+ },
119
+ };
120
+ return merge({}, defaultOptions, mergeWithOptions);
121
+ }
122
+
123
+ /**
124
+ * Stuff to be done before exporting to GLTF
125
+ *
126
+ * @returns Either the original scene if no adjustments have been made or a copied scene (which can be disposed after
127
+ * the export) if adjustments have been made
128
+ */
129
+ protected async exportPreProcess(
130
+ exchangeRefractionMaterials: boolean,
131
+ optimizeForAR: boolean
132
+ ): Promise<{ scene: Scene; sceneCopied: boolean }> {
133
+ if (!exchangeRefractionMaterials && !optimizeForAR) {
134
+ // no need to copy the scene if no adjustments have to be made
135
+ return { scene: this.viewer.scene, sceneCopied: false };
136
+ }
137
+
138
+ // copy the scene for the GLB export improvements, so that the original viewer scene remains untouched
139
+ const copiedScene = await this.copyViewerScene();
140
+
141
+ if (exchangeRefractionMaterials) {
142
+ this.exchangeRefractionMaterials(copiedScene);
143
+ }
144
+
145
+ if (optimizeForAR) {
146
+ this.setUniqueMeshNames(copiedScene);
147
+ this.bakeTransformations(copiedScene);
148
+ }
149
+
150
+ return { scene: copiedScene, sceneCopied: true };
151
+ }
152
+
153
+ /**
154
+ * Create a copy of the viewer scene, which can be further processed and optimized for the GLB export.
155
+ * There is no "scene.clone" function, therefore the scene is serialized and loaded again to achieve this result.
156
+ */
157
+ protected async copyViewerScene(): Promise<Scene> {
158
+ // required by the scene serializer
159
+ await import(/* webpackChunkName: "physicsenginecomponent" */ '@babylonjs/core/Physics/physicsEngineComponent');
160
+
161
+ // copy scene function uses scene serializer, which can't handle "complex" data like classes, function or recursive
162
+ // data structures in metadata
163
+ // it basically does a `JSON.stringify` on the metadata
164
+ // therefore the metadata has to be removed from the nodes before the copy process
165
+ const metadataArr = this.extractMetadataOfAllNodes();
166
+
167
+ // serialize the scene
168
+ const serializedScene = await SceneSerializer.SerializeAsync(this.viewer.scene);
169
+
170
+ // set the cropped metadata back to the viewer scene nodes
171
+ this.restoreMetadataOfAllNodes(metadataArr);
172
+
173
+ // load the scene into an invisible "dummy" canvas
174
+ const offscreenCanvas = new OffscreenCanvas(0, 0);
175
+ const engine = new Engine(offscreenCanvas);
176
+
177
+ SceneLoader.ShowLoadingScreen = false;
178
+ const newScene = await SceneLoader.LoadAsync('', 'data:' + JSON.stringify(serializedScene), engine);
179
+ // this is required for offscreen canvas, otherwise the scene dispose code throws when trying to remove the cursor
180
+ // events
181
+ newScene.doNotHandleCursors = true;
182
+
183
+ return newScene;
184
+ }
185
+
186
+ /**
187
+ * Stuff to be done after the GLTF export
188
+ */
189
+ protected exportPostProcess(scene: Scene, disposeScene: boolean) {
190
+ if (disposeScene) {
191
+ // copied scene for GLB export is not needed anymore, therefore it can be removed
192
+ scene.getEngine().dispose();
193
+ }
194
+ }
195
+
196
+ /**
197
+ * Remove all node metadata and return them in a map
198
+ */
199
+ protected extractMetadataOfAllNodes(): MetadataMap {
200
+ return this.viewer.scene.getNodes().reduce((accMetadataObj, curNode) => {
201
+ const metadata = curNode.metadata;
202
+ delete curNode.metadata;
203
+ return { ...accMetadataObj, [curNode.uniqueId.toString()]: metadata };
204
+ }, {});
205
+ }
206
+
207
+ /**
208
+ * Restore node metadata from previously cropped metadata map
209
+ */
210
+ protected restoreMetadataOfAllNodes(metadataMap: MetadataMap) {
211
+ this.viewer.scene.getNodes().forEach(node => {
212
+ const metadata = metadataMap[node.uniqueId.toString()];
213
+ if (metadata) {
214
+ node.metadata = metadata;
215
+ }
216
+ });
217
+ }
218
+
219
+ /**
220
+ * Materials with refraction set are not exported properly.
221
+ * Exchange all such (relevant) materials with a more export-friendly version
222
+ */
223
+ protected exchangeRefractionMaterials(scene: Scene) {
224
+ for (const n of scene.getNodes()) {
225
+ if (!(n instanceof AbstractMesh)) continue;
226
+ if (!(n.material instanceof PBRMaterial)) continue;
227
+ if (!(n.material as PBRMaterial).subSurface.isRefractionEnabled) continue;
228
+ if ((n.material as PBRMaterial).transparencyMode !== PBRMaterial.PBRMATERIAL_OPAQUE) continue;
229
+ // if we're here, we have a node holding a material with set refraction whose transparencyMode is set to
230
+ // PBRMATERIAL_OPAQUE
231
+ n.material = this.createRefractionMaterialReplacement(n.material);
232
+ }
233
+ }
234
+
235
+ /**
236
+ * Create an export-friendly replacement material for a material using refraction.
237
+ * @param mat Material to be replaced
238
+ */
239
+ protected createRefractionMaterialReplacement(mat: PBRMaterial): PBRMaterial {
240
+ // if we're dealing with a clone already, return it instead of cloning
241
+ if (this.isMaterialClonedForExport(mat)) return mat;
242
+
243
+ // change material according to https://www.notion.so/combeenation/Glas-materials-don-t-look-glasy-after-export-d5fda2c6515e4420a8772744d3e6b460
244
+ const clonedMaterial = mat.clone(mat.name); // clone material. clone uses same name
245
+ clonedMaterial.metadata = { ...mat.metadata, [GltfExportManager._CLONED_FROM_MAT_METADATA_PROPERTY]: mat.uniqueId }; // create shallow copy of metadata on clone. see https://forum.babylonjs.com/t/the-metadata-of-the-mesh-cloned-by-the-instantiatemodelstoscene-method-is-a-shallow-copy/21563
246
+ clonedMaterial.refractionTexture = null;
247
+ clonedMaterial.metallicReflectanceTexture = null; // is this the correct one for metallic roughness?
248
+ clonedMaterial.alpha = 0.7;
249
+ clonedMaterial.albedoColor = new Color3(0.3, 0.3, 0.3);
250
+ clonedMaterial.transparencyMode = PBRMaterial.PBRMATERIAL_ALPHABLEND;
251
+ clonedMaterial.metallic = 0.65;
252
+ clonedMaterial.roughness = 0.15;
253
+
254
+ return clonedMaterial;
255
+ }
256
+
257
+ /**
258
+ * Inspect if a material was temporarily cloned for GLB export
259
+ * @param mat Material to be inspected
260
+ */
261
+ protected isMaterialClonedForExport(mat: PBRMaterial): boolean {
262
+ return has(mat.metadata, GltfExportManager._CLONED_FROM_MAT_METADATA_PROPERTY);
263
+ }
264
+
265
+ /**
266
+ * Set unique mesh names for GLB export.
267
+ * Duplicate names lead to problems in AR on iOS devices.
268
+ */
269
+ protected setUniqueMeshNames(scene: Scene): void {
270
+ const allNodes = scene.getNodes().filter(node => node instanceof TransformNode) as TransformNode[];
271
+ allNodes.forEach(currMesh => (currMesh.name = `${currMesh.name}_${currMesh.uniqueId}`));
272
+ }
273
+
274
+ /**
275
+ * Stores the effect of all mesh transformations in their geometry and reset the transformation afterwards.
276
+ * In this way negative scalings which lead to problems in AR on iOS devices can be eliminated.
277
+ */
278
+ protected bakeTransformations(scene: Scene): void {
279
+ scene.meshes.forEach(mesh => {
280
+ if (mesh instanceof Mesh && mesh.geometry) {
281
+ // geometries can be shared across multiple meshes, first make them unique to avoid side-effects
282
+ mesh.makeGeometryUnique();
283
+ // this is the core functionality for storing the transformation data in the mesh geometry
284
+ mesh.bakeCurrentTransformIntoVertices();
285
+ }
286
+ });
287
+
288
+ // some nodes (mostly transform nodes), are not affected by the baking algorithm since they have no geometry
289
+ // => reset their transformation manually
290
+ const allNodes = scene.getNodes().filter(node => node instanceof TransformNode) as TransformNode[];
291
+ allNodes.forEach(node => {
292
+ node.position = new Vector3(0, 0, 0);
293
+ node.rotation = new Vector3(0, 0, 0);
294
+ node.scaling = new Vector3(1, 1, 1);
295
+ });
296
+ }
297
+ }