@combeenation/3d-viewer 7.1.3 → 8.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +111 -111
- package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
- package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
- package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
- package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
- package/dist/lib-cjs/api/classes/element.d.ts +153 -153
- package/dist/lib-cjs/api/classes/element.js +672 -672
- package/dist/lib-cjs/api/classes/event.d.ts +401 -401
- package/dist/lib-cjs/api/classes/event.js +424 -424
- package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
- package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
- package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
- package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
- package/dist/lib-cjs/api/classes/parameter.d.ts +351 -351
- package/dist/lib-cjs/api/classes/parameter.js +524 -524
- package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
- package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
- package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
- package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
- package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
- package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
- package/dist/lib-cjs/api/classes/variant.d.ts +253 -253
- package/dist/lib-cjs/api/classes/variant.js +858 -858
- package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
- package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
- package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
- package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
- package/dist/lib-cjs/api/classes/viewer.d.ts +213 -213
- package/dist/lib-cjs/api/classes/viewer.js +716 -716
- package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
- package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
- package/dist/lib-cjs/api/classes/viewerError.js +55 -55
- package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
- package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
- package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
- package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
- package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
- package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
- package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
- package/dist/lib-cjs/api/manager/animationManager.js +126 -126
- package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +102 -79
- package/dist/lib-cjs/api/manager/gltfExportManager.js +320 -242
- package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
- package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
- package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
- package/dist/lib-cjs/api/manager/tagManager.d.ts +116 -116
- package/dist/lib-cjs/api/manager/tagManager.js +444 -444
- package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
- package/dist/lib-cjs/api/manager/textureLoadManager.js +97 -97
- package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
- package/dist/lib-cjs/api/manager/variantInstanceManager.js +292 -292
- package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
- package/dist/lib-cjs/api/store/specStorage.js +65 -65
- package/dist/lib-cjs/api/util/babylonHelper.d.ts +235 -235
- package/dist/lib-cjs/api/util/babylonHelper.js +753 -753
- package/dist/lib-cjs/api/util/globalTypes.d.ts +457 -455
- package/dist/lib-cjs/api/util/globalTypes.js +1 -1
- package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
- package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
- package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
- package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -175
- package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
- package/dist/lib-cjs/api/util/stringHelper.js +32 -32
- package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
- package/dist/lib-cjs/api/util/structureHelper.js +57 -57
- package/dist/lib-cjs/buildinfo.json +3 -3
- package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
- package/dist/lib-cjs/index.d.ts +54 -54
- package/dist/lib-cjs/index.js +117 -117
- package/package.json +81 -81
- package/src/api/classes/animationInterface.ts +10 -10
- package/src/api/classes/dottedPath.ts +181 -181
- package/src/api/classes/element.ts +733 -733
- package/src/api/classes/event.ts +457 -457
- package/src/api/classes/eventBroadcaster.ts +52 -52
- package/src/api/classes/fuzzyMap.ts +21 -21
- package/src/api/classes/parameter.ts +561 -561
- package/src/api/classes/parameterObservable.ts +73 -73
- package/src/api/classes/parameterizable.ts +87 -87
- package/src/api/classes/placementAnimation.ts +162 -162
- package/src/api/classes/variant.ts +949 -949
- package/src/api/classes/variantInstance.ts +123 -123
- package/src/api/classes/variantParameterizable.ts +83 -83
- package/src/api/classes/viewer.ts +772 -772
- package/src/api/classes/viewerError.ts +63 -63
- package/src/api/classes/viewerLight.ts +339 -339
- package/src/api/internal/debugViewer.ts +90 -90
- package/src/api/internal/lensRendering.ts +9 -9
- package/src/api/internal/sceneSetup.ts +205 -205
- package/src/api/manager/animationManager.ts +143 -143
- package/src/api/manager/gltfExportManager.ts +297 -237
- package/src/api/manager/sceneManager.ts +134 -134
- package/src/api/manager/tagManager.ts +477 -477
- package/src/api/manager/textureLoadManager.ts +95 -95
- package/src/api/manager/variantInstanceManager.ts +309 -309
- package/src/api/store/specStorage.ts +68 -68
- package/src/api/util/babylonHelper.ts +823 -823
- package/src/api/util/globalTypes.ts +527 -525
- package/src/api/util/resourceHelper.ts +191 -191
- package/src/api/util/sceneLoaderHelper.ts +170 -170
- package/src/api/util/stringHelper.ts +30 -30
- package/src/api/util/structureHelper.ts +58 -58
- package/src/buildinfo.json +3 -3
- package/src/dev.ts +62 -62
- package/src/index.ts +103 -103
- package/src/types.d.ts +38 -38
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"use strict";
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.AnimationManager = void 0;
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const placementAnimation_1 = require("../classes/placementAnimation");
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const animation_1 = require("@babylonjs/core/Animations/animation");
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//import { CustomEase } from 'gsap/CustomEase';
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//import { ExpoScaleEase, RoughEase, SlowMo } from 'gsap/EasePack';
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//gsap.registerPlugin( CustomEase, ExpoScaleEase, RoughEase, SlowMo );
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class AnimationManager {
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/**
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* Constructor.
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*/
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constructor(scene) {
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this.scene = scene;
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this.animations = [];
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}
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/**
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* Creates an {@link AnimationManager} based on given Babylon.js scene.
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*/
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static create(scene) {
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return __awaiter(this, void 0, void 0, function* () {
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return new AnimationManager(scene);
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});
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}
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/**
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* @deprecated Use viewer.moveCameraTo().
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resetCamera(animate = false) {
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//TODO currently only works for arcrotate. are there any other cameras?
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const activeCamera = this.scene.activeCamera;
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if (!activeCamera) {
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throw new Error('There is no active camera');
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}
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const initAlpha = activeCamera.metadata.alpha;
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const initBeta = activeCamera.metadata.beta;
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const initRadius = activeCamera.metadata.radius;
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if (animate) {
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this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
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else {
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activeCamera.alpha = initAlpha;
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activeCamera.beta = initBeta;
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activeCamera.radius = initRadius;
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}
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}
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/**
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* @deprecated Use viewer.moveCameraTo().
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*/
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animateArcRotateCamera(targetAlpha, targetBeta, targetRadius) {
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const activeCamera = this.scene.activeCamera;
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if (!activeCamera) {
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throw new Error('There is no active camera');
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}
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const alphaAnimation = new animation_1.Animation('alphaAnimation', 'alpha', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
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const betaAnimation = new animation_1.Animation('betaAnimation', 'beta', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
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const radiusAnimation = new animation_1.Animation('radiusAnimation', 'radius', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
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alphaAnimation.setKeys([
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frame: 0,
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value: activeCamera.alpha,
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},
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{
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frame: 100,
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value: targetAlpha,
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]);
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betaAnimation.setKeys([
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{
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frame: 0,
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value: activeCamera.beta,
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},
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{
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frame: 100,
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value: targetBeta,
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]);
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radiusAnimation.setKeys([
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{
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frame: 0,
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value: activeCamera.radius,
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},
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{
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frame: 100,
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value: targetRadius,
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},
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]);
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activeCamera.animations.push(alphaAnimation);
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activeCamera.animations.push(betaAnimation);
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activeCamera.animations.push(radiusAnimation);
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const animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
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animation.disposeOnEnd = true;
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}
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* Stops and kills all running animations.
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killAllAnimations() {
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this.animations.forEach(animation => animation.kill());
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this.animations = [];
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}
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/**
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* @see {@link PlacementAnimation.play}
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animateToPlacement(mutable, placement, animation) {
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return __awaiter(this, void 0, void 0, function* () {
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const _animation = new placementAnimation_1.PlacementAnimation(mutable, placement, animation);
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this.animations.push(_animation);
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const animationPromise = _animation.play();
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animationPromise.then(a => {
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(0, lodash_es_1.remove)(this.animations, _a => _a === a);
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a.kill();
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return yield animationPromise;
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});
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}
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}
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exports.AnimationManager = AnimationManager;
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.AnimationManager = void 0;
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const placementAnimation_1 = require("../classes/placementAnimation");
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const animation_1 = require("@babylonjs/core/Animations/animation");
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//import { CustomEase } from 'gsap/CustomEase';
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//import { ExpoScaleEase, RoughEase, SlowMo } from 'gsap/EasePack';
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const lodash_es_1 = require("lodash-es");
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//gsap.registerPlugin( CustomEase, ExpoScaleEase, RoughEase, SlowMo );
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class AnimationManager {
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/**
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* Constructor.
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*/
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constructor(scene) {
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this.scene = scene;
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this.animations = [];
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}
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/**
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* Creates an {@link AnimationManager} based on given Babylon.js scene.
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*/
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static create(scene) {
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return __awaiter(this, void 0, void 0, function* () {
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return new AnimationManager(scene);
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});
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}
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/**
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*/
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resetCamera(animate = false) {
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//TODO currently only works for arcrotate. are there any other cameras?
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const activeCamera = this.scene.activeCamera;
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if (!activeCamera) {
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throw new Error('There is no active camera');
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}
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const initAlpha = activeCamera.metadata.alpha;
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const initBeta = activeCamera.metadata.beta;
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const initRadius = activeCamera.metadata.radius;
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if (animate) {
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this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
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}
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activeCamera.alpha = initAlpha;
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activeCamera.beta = initBeta;
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activeCamera.radius = initRadius;
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}
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}
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/**
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*/
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animateArcRotateCamera(targetAlpha, targetBeta, targetRadius) {
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if (!activeCamera) {
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throw new Error('There is no active camera');
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}
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const alphaAnimation = new animation_1.Animation('alphaAnimation', 'alpha', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
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const betaAnimation = new animation_1.Animation('betaAnimation', 'beta', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
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const radiusAnimation = new animation_1.Animation('radiusAnimation', 'radius', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
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alphaAnimation.setKeys([
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{
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frame: 0,
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value: activeCamera.alpha,
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},
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{
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value: targetAlpha,
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},
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]);
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betaAnimation.setKeys([
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{
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frame: 0,
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value: activeCamera.beta,
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},
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{
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frame: 100,
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value: targetBeta,
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radiusAnimation.setKeys([
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frame: 0,
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value: activeCamera.radius,
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},
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{
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frame: 100,
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value: targetRadius,
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},
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]);
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activeCamera.animations.push(alphaAnimation);
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activeCamera.animations.push(betaAnimation);
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activeCamera.animations.push(radiusAnimation);
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const animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
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animation.disposeOnEnd = true;
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}
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/**
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* Stops and kills all running animations.
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*/
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killAllAnimations() {
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this.animations.forEach(animation => animation.kill());
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this.animations = [];
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}
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/**
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* @see {@link PlacementAnimation.play}
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*/
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animateToPlacement(mutable, placement, animation) {
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return __awaiter(this, void 0, void 0, function* () {
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const _animation = new placementAnimation_1.PlacementAnimation(mutable, placement, animation);
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this.animations.push(_animation);
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const animationPromise = _animation.play();
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animationPromise.then(a => {
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(0, lodash_es_1.remove)(this.animations, _a => _a === a);
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a.kill();
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});
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return yield animationPromise;
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});
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}
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}
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exports.AnimationManager = AnimationManager;
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//# sourceMappingURL=animationManager.js.map
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import { Viewer } from '../classes/viewer';
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import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
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import { IExportOptions } from '@babylonjs/serializers/glTF/2.0';
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declare type MetadataMap = {
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[key: string]: any;
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export declare class GltfExportManager {
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protected viewer: Viewer;
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protected static readonly _CLONED_FROM_MAT_METADATA_PROPERTY = "clonedFrom";
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/**
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protected constructor(viewer: Viewer);
|
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/**
|
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* Creates an {@link GltfExportManager}.
|
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*/
|
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|
+
static create(viewer: Viewer): Promise<GltfExportManager>;
|
|
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|
+
/**
|
|
19
|
+
* Exports selected nodes to a file.
|
|
20
|
+
* @param filename optional name of the exported .GLB file.
|
|
21
|
+
* @param exportOptions export options to be merged with default options.\
|
|
22
|
+
* `exportOptions.exchangeRefractionMaterials` defaults to `true` if not given.
|
|
23
|
+
* @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
|
|
24
|
+
* @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
|
|
25
|
+
*/
|
|
26
|
+
exportGlb(filename?: string, { exchangeRefractionMaterials, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<File | undefined>;
|
|
27
|
+
/**
|
|
28
|
+
* Exports selected nodes to GLTF. This may result in more than one file, since textures are exported separately.
|
|
29
|
+
* @param filename name of the main (text-based) .GLTF file referring to separate texture files.
|
|
30
|
+
* @param exportOptions export options to be merged with default options.\
|
|
31
|
+
* `exportOptions.exchangeRefractionMaterials` defaults to `true` if not given.
|
|
32
|
+
* @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
|
|
33
|
+
* @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
|
|
34
|
+
*/
|
|
35
|
+
exportGltfToFile(filename: string, { exchangeRefractionMaterials, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<void>;
|
|
36
|
+
/**
|
|
37
|
+
* Exports selected nodes to GLB. This results in one binary file.
|
|
38
|
+
* @param filename name of the .GLB file.
|
|
39
|
+
* @param exportOptions export options to be merged with default options.\
|
|
40
|
+
* `exportOptions.exchangeRefractionMaterials` defaults to `true` if not given.
|
|
41
|
+
* @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
|
|
42
|
+
* @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
|
|
43
|
+
*/
|
|
44
|
+
exportGlbToFile(filename: string, { exchangeRefractionMaterials, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<void>;
|
|
45
|
+
/**
|
|
46
|
+
* Gets predefined {@link IExportOptions } merged with given ones.
|
|
47
|
+
*/
|
|
48
|
+
protected gltfExportOptions(mergeWithOptions?: IExportOptions, excluded?: ExcludedGeometryList): IExportOptions;
|
|
49
|
+
/**
|
|
50
|
+
* Stuff to be done before exporting to GLTF
|
|
51
|
+
*
|
|
52
|
+
* @returns Either the original scene if no adjustments have been made or a copied scene (which can be disposed after
|
|
53
|
+
* the export) if adjustments have been made
|
|
54
|
+
*/
|
|
55
|
+
protected exportPreProcess(exchangeRefractionMaterials: boolean, optimizeForAR: boolean): Promise<{
|
|
56
|
+
scene: Scene;
|
|
57
|
+
sceneCopied: boolean;
|
|
58
|
+
}>;
|
|
59
|
+
/**
|
|
60
|
+
* Create a copy of the viewer scene, which can be further processed and optimized for the GLB export.
|
|
61
|
+
* There is no "scene.clone" function, therefore the scene is serialized and loaded again to achieve this result.
|
|
62
|
+
*/
|
|
63
|
+
protected copyViewerScene(): Promise<Scene>;
|
|
64
|
+
/**
|
|
65
|
+
* Stuff to be done after the GLTF export
|
|
66
|
+
*/
|
|
67
|
+
protected exportPostProcess(scene: Scene, disposeScene: boolean): void;
|
|
68
|
+
/**
|
|
69
|
+
* Remove all node metadata and return them in a map
|
|
70
|
+
*/
|
|
71
|
+
protected extractMetadataOfAllNodes(): MetadataMap;
|
|
72
|
+
/**
|
|
73
|
+
* Restore node metadata from previously cropped metadata map
|
|
74
|
+
*/
|
|
75
|
+
protected restoreMetadataOfAllNodes(metadataMap: MetadataMap): void;
|
|
76
|
+
/**
|
|
77
|
+
* Materials with refraction set are not exported properly.
|
|
78
|
+
* Exchange all such (relevant) materials with a more export-friendly version
|
|
79
|
+
*/
|
|
80
|
+
protected exchangeRefractionMaterials(scene: Scene): void;
|
|
81
|
+
/**
|
|
82
|
+
* Create an export-friendly replacement material for a material using refraction.
|
|
83
|
+
* @param mat Material to be replaced
|
|
84
|
+
*/
|
|
85
|
+
protected createRefractionMaterialReplacement(mat: PBRMaterial): PBRMaterial;
|
|
86
|
+
/**
|
|
87
|
+
* Inspect if a material was temporarily cloned for GLB export
|
|
88
|
+
* @param mat Material to be inspected
|
|
89
|
+
*/
|
|
90
|
+
protected isMaterialClonedForExport(mat: PBRMaterial): boolean;
|
|
91
|
+
/**
|
|
92
|
+
* Set unique mesh names for GLB export.
|
|
93
|
+
* Duplicate names lead to problems in AR on iOS devices.
|
|
94
|
+
*/
|
|
95
|
+
protected setUniqueMeshNames(scene: Scene): void;
|
|
96
|
+
/**
|
|
97
|
+
* Stores the effect of all mesh transformations in their geometry and reset the transformation afterwards.
|
|
98
|
+
* In this way negative scalings which lead to problems in AR on iOS devices can be eliminated.
|
|
99
|
+
*/
|
|
100
|
+
protected bakeTransformations(scene: Scene): void;
|
|
101
|
+
}
|
|
102
|
+
export {};
|