@combeenation/3d-viewer 7.1.3 → 8.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (106) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +672 -672
  8. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  9. package/dist/lib-cjs/api/classes/event.js +424 -424
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +351 -351
  15. package/dist/lib-cjs/api/classes/parameter.js +524 -524
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +253 -253
  23. package/dist/lib-cjs/api/classes/variant.js +858 -858
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +213 -213
  29. package/dist/lib-cjs/api/classes/viewer.js +716 -716
  30. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  31. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  32. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  33. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  34. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  35. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  36. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  37. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  38. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  39. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  40. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  41. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +102 -79
  42. package/dist/lib-cjs/api/manager/gltfExportManager.js +320 -242
  43. package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
  44. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  45. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  46. package/dist/lib-cjs/api/manager/tagManager.d.ts +116 -116
  47. package/dist/lib-cjs/api/manager/tagManager.js +444 -444
  48. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  49. package/dist/lib-cjs/api/manager/textureLoadManager.js +97 -97
  50. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  51. package/dist/lib-cjs/api/manager/variantInstanceManager.js +292 -292
  52. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  53. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  54. package/dist/lib-cjs/api/util/babylonHelper.d.ts +235 -235
  55. package/dist/lib-cjs/api/util/babylonHelper.js +753 -753
  56. package/dist/lib-cjs/api/util/globalTypes.d.ts +457 -455
  57. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  58. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  59. package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
  60. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  61. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -175
  62. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  63. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  64. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  65. package/dist/lib-cjs/api/util/structureHelper.js +57 -57
  66. package/dist/lib-cjs/buildinfo.json +3 -3
  67. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  68. package/dist/lib-cjs/index.d.ts +54 -54
  69. package/dist/lib-cjs/index.js +117 -117
  70. package/package.json +81 -81
  71. package/src/api/classes/animationInterface.ts +10 -10
  72. package/src/api/classes/dottedPath.ts +181 -181
  73. package/src/api/classes/element.ts +733 -733
  74. package/src/api/classes/event.ts +457 -457
  75. package/src/api/classes/eventBroadcaster.ts +52 -52
  76. package/src/api/classes/fuzzyMap.ts +21 -21
  77. package/src/api/classes/parameter.ts +561 -561
  78. package/src/api/classes/parameterObservable.ts +73 -73
  79. package/src/api/classes/parameterizable.ts +87 -87
  80. package/src/api/classes/placementAnimation.ts +162 -162
  81. package/src/api/classes/variant.ts +949 -949
  82. package/src/api/classes/variantInstance.ts +123 -123
  83. package/src/api/classes/variantParameterizable.ts +83 -83
  84. package/src/api/classes/viewer.ts +772 -772
  85. package/src/api/classes/viewerError.ts +63 -63
  86. package/src/api/classes/viewerLight.ts +339 -339
  87. package/src/api/internal/debugViewer.ts +90 -90
  88. package/src/api/internal/lensRendering.ts +9 -9
  89. package/src/api/internal/sceneSetup.ts +205 -205
  90. package/src/api/manager/animationManager.ts +143 -143
  91. package/src/api/manager/gltfExportManager.ts +297 -237
  92. package/src/api/manager/sceneManager.ts +134 -134
  93. package/src/api/manager/tagManager.ts +477 -477
  94. package/src/api/manager/textureLoadManager.ts +95 -95
  95. package/src/api/manager/variantInstanceManager.ts +309 -309
  96. package/src/api/store/specStorage.ts +68 -68
  97. package/src/api/util/babylonHelper.ts +823 -823
  98. package/src/api/util/globalTypes.ts +527 -525
  99. package/src/api/util/resourceHelper.ts +191 -191
  100. package/src/api/util/sceneLoaderHelper.ts +170 -170
  101. package/src/api/util/stringHelper.ts +30 -30
  102. package/src/api/util/structureHelper.ts +58 -58
  103. package/src/buildinfo.json +3 -3
  104. package/src/dev.ts +62 -62
  105. package/src/index.ts +103 -103
  106. package/src/types.d.ts +38 -38
@@ -1,127 +1,127 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
- Object.defineProperty(exports, "__esModule", { value: true });
12
- exports.AnimationManager = void 0;
13
- const placementAnimation_1 = require("../classes/placementAnimation");
14
- const animation_1 = require("@babylonjs/core/Animations/animation");
15
- //import { CustomEase } from 'gsap/CustomEase';
16
- //import { ExpoScaleEase, RoughEase, SlowMo } from 'gsap/EasePack';
17
- const lodash_es_1 = require("lodash-es");
18
- //gsap.registerPlugin( CustomEase, ExpoScaleEase, RoughEase, SlowMo );
19
- class AnimationManager {
20
- /**
21
- * Constructor.
22
- */
23
- constructor(scene) {
24
- this.scene = scene;
25
- this.animations = [];
26
- }
27
- /**
28
- * Creates an {@link AnimationManager} based on given Babylon.js scene.
29
- */
30
- static create(scene) {
31
- return __awaiter(this, void 0, void 0, function* () {
32
- return new AnimationManager(scene);
33
- });
34
- }
35
- /**
36
- * @deprecated Use viewer.moveCameraTo().
37
- */
38
- resetCamera(animate = false) {
39
- //TODO currently only works for arcrotate. are there any other cameras?
40
- const activeCamera = this.scene.activeCamera;
41
- if (!activeCamera) {
42
- throw new Error('There is no active camera');
43
- }
44
- const initAlpha = activeCamera.metadata.alpha;
45
- const initBeta = activeCamera.metadata.beta;
46
- const initRadius = activeCamera.metadata.radius;
47
- if (animate) {
48
- this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
49
- }
50
- else {
51
- activeCamera.alpha = initAlpha;
52
- activeCamera.beta = initBeta;
53
- activeCamera.radius = initRadius;
54
- }
55
- }
56
- /**
57
- * @deprecated Use viewer.moveCameraTo().
58
- */
59
- animateArcRotateCamera(targetAlpha, targetBeta, targetRadius) {
60
- const activeCamera = this.scene.activeCamera;
61
- if (!activeCamera) {
62
- throw new Error('There is no active camera');
63
- }
64
- const alphaAnimation = new animation_1.Animation('alphaAnimation', 'alpha', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
65
- const betaAnimation = new animation_1.Animation('betaAnimation', 'beta', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
66
- const radiusAnimation = new animation_1.Animation('radiusAnimation', 'radius', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
67
- alphaAnimation.setKeys([
68
- {
69
- frame: 0,
70
- value: activeCamera.alpha,
71
- },
72
- {
73
- frame: 100,
74
- value: targetAlpha,
75
- },
76
- ]);
77
- betaAnimation.setKeys([
78
- {
79
- frame: 0,
80
- value: activeCamera.beta,
81
- },
82
- {
83
- frame: 100,
84
- value: targetBeta,
85
- },
86
- ]);
87
- radiusAnimation.setKeys([
88
- {
89
- frame: 0,
90
- value: activeCamera.radius,
91
- },
92
- {
93
- frame: 100,
94
- value: targetRadius,
95
- },
96
- ]);
97
- activeCamera.animations.push(alphaAnimation);
98
- activeCamera.animations.push(betaAnimation);
99
- activeCamera.animations.push(radiusAnimation);
100
- const animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
101
- animation.disposeOnEnd = true;
102
- }
103
- /**
104
- * Stops and kills all running animations.
105
- */
106
- killAllAnimations() {
107
- this.animations.forEach(animation => animation.kill());
108
- this.animations = [];
109
- }
110
- /**
111
- * @see {@link PlacementAnimation.play}
112
- */
113
- animateToPlacement(mutable, placement, animation) {
114
- return __awaiter(this, void 0, void 0, function* () {
115
- const _animation = new placementAnimation_1.PlacementAnimation(mutable, placement, animation);
116
- this.animations.push(_animation);
117
- const animationPromise = _animation.play();
118
- animationPromise.then(a => {
119
- (0, lodash_es_1.remove)(this.animations, _a => _a === a);
120
- a.kill();
121
- });
122
- return yield animationPromise;
123
- });
124
- }
125
- }
126
- exports.AnimationManager = AnimationManager;
1
+ "use strict";
2
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
+ return new (P || (P = Promise))(function (resolve, reject) {
5
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
9
+ });
10
+ };
11
+ Object.defineProperty(exports, "__esModule", { value: true });
12
+ exports.AnimationManager = void 0;
13
+ const placementAnimation_1 = require("../classes/placementAnimation");
14
+ const animation_1 = require("@babylonjs/core/Animations/animation");
15
+ //import { CustomEase } from 'gsap/CustomEase';
16
+ //import { ExpoScaleEase, RoughEase, SlowMo } from 'gsap/EasePack';
17
+ const lodash_es_1 = require("lodash-es");
18
+ //gsap.registerPlugin( CustomEase, ExpoScaleEase, RoughEase, SlowMo );
19
+ class AnimationManager {
20
+ /**
21
+ * Constructor.
22
+ */
23
+ constructor(scene) {
24
+ this.scene = scene;
25
+ this.animations = [];
26
+ }
27
+ /**
28
+ * Creates an {@link AnimationManager} based on given Babylon.js scene.
29
+ */
30
+ static create(scene) {
31
+ return __awaiter(this, void 0, void 0, function* () {
32
+ return new AnimationManager(scene);
33
+ });
34
+ }
35
+ /**
36
+ * @deprecated Use viewer.moveCameraTo().
37
+ */
38
+ resetCamera(animate = false) {
39
+ //TODO currently only works for arcrotate. are there any other cameras?
40
+ const activeCamera = this.scene.activeCamera;
41
+ if (!activeCamera) {
42
+ throw new Error('There is no active camera');
43
+ }
44
+ const initAlpha = activeCamera.metadata.alpha;
45
+ const initBeta = activeCamera.metadata.beta;
46
+ const initRadius = activeCamera.metadata.radius;
47
+ if (animate) {
48
+ this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
49
+ }
50
+ else {
51
+ activeCamera.alpha = initAlpha;
52
+ activeCamera.beta = initBeta;
53
+ activeCamera.radius = initRadius;
54
+ }
55
+ }
56
+ /**
57
+ * @deprecated Use viewer.moveCameraTo().
58
+ */
59
+ animateArcRotateCamera(targetAlpha, targetBeta, targetRadius) {
60
+ const activeCamera = this.scene.activeCamera;
61
+ if (!activeCamera) {
62
+ throw new Error('There is no active camera');
63
+ }
64
+ const alphaAnimation = new animation_1.Animation('alphaAnimation', 'alpha', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
65
+ const betaAnimation = new animation_1.Animation('betaAnimation', 'beta', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
66
+ const radiusAnimation = new animation_1.Animation('radiusAnimation', 'radius', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
67
+ alphaAnimation.setKeys([
68
+ {
69
+ frame: 0,
70
+ value: activeCamera.alpha,
71
+ },
72
+ {
73
+ frame: 100,
74
+ value: targetAlpha,
75
+ },
76
+ ]);
77
+ betaAnimation.setKeys([
78
+ {
79
+ frame: 0,
80
+ value: activeCamera.beta,
81
+ },
82
+ {
83
+ frame: 100,
84
+ value: targetBeta,
85
+ },
86
+ ]);
87
+ radiusAnimation.setKeys([
88
+ {
89
+ frame: 0,
90
+ value: activeCamera.radius,
91
+ },
92
+ {
93
+ frame: 100,
94
+ value: targetRadius,
95
+ },
96
+ ]);
97
+ activeCamera.animations.push(alphaAnimation);
98
+ activeCamera.animations.push(betaAnimation);
99
+ activeCamera.animations.push(radiusAnimation);
100
+ const animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
101
+ animation.disposeOnEnd = true;
102
+ }
103
+ /**
104
+ * Stops and kills all running animations.
105
+ */
106
+ killAllAnimations() {
107
+ this.animations.forEach(animation => animation.kill());
108
+ this.animations = [];
109
+ }
110
+ /**
111
+ * @see {@link PlacementAnimation.play}
112
+ */
113
+ animateToPlacement(mutable, placement, animation) {
114
+ return __awaiter(this, void 0, void 0, function* () {
115
+ const _animation = new placementAnimation_1.PlacementAnimation(mutable, placement, animation);
116
+ this.animations.push(_animation);
117
+ const animationPromise = _animation.play();
118
+ animationPromise.then(a => {
119
+ (0, lodash_es_1.remove)(this.animations, _a => _a === a);
120
+ a.kill();
121
+ });
122
+ return yield animationPromise;
123
+ });
124
+ }
125
+ }
126
+ exports.AnimationManager = AnimationManager;
127
127
  //# sourceMappingURL=animationManager.js.map
@@ -1,79 +1,102 @@
1
- import { Viewer } from '../classes/viewer';
2
- import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
3
- import { IExportOptions } from '@babylonjs/serializers/glTF/2.0';
4
- export declare class GltfExportManager {
5
- protected viewer: Viewer;
6
- static readonly UNIQUE_MESH_METADATA_PROPERTY = "originalName";
7
- /**
8
- * Constructor.
9
- */
10
- protected constructor(viewer: Viewer);
11
- /**
12
- * Creates an {@link GltfExportManager}.
13
- */
14
- static create(viewer: Viewer): Promise<GltfExportManager>;
15
- /**
16
- * Exports selected nodes to a file.
17
- * @param filename optional name of the exported .GLB file.
18
- * @param exportOptions export options to be merged with default options.\
19
- * `exportOptions.createUniqueMeshNames` defaults to `true` if not given.
20
- * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
21
- */
22
- exportGlb(filename?: string, { createUniqueMeshNames, ...exportOptionsRest }?: IExportOptionsExtended, excluded?: ExcludedGeometryList): Promise<File | undefined>;
23
- /**
24
- * Exports selected nodes to GLTF. This may result in more than one file, since textures are exported separately.
25
- * @param filename name of the main (text-based) .GLTF file referring to separate texture files.
26
- * @param exportOptions export options to be merged with default options.\
27
- * `exportOptions.createUniqueMeshNames` defaults to `true` if not given.
28
- * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
29
- */
30
- exportGltfToFile(filename: string, { createUniqueMeshNames, ...exportOptionsRest }?: IExportOptionsExtended, excluded?: ExcludedGeometryList): Promise<void>;
31
- /**
32
- * Exports selected nodes to GLB. This results in one binary file.
33
- * @param filename name of the .GLB file.
34
- * @param exportOptions export options to be merged with default options.\
35
- * `exportOptions.createUniqueMeshNames` defaults to `true` if not given.
36
- * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
37
- */
38
- exportGlbToFile(filename: string, { createUniqueMeshNames, ...exportOptionsRest }?: IExportOptionsExtended, excluded?: ExcludedGeometryList): Promise<void>;
39
- /**
40
- * Gets predefined {@link IExportOptionsExtended } merged with given ones.
41
- */
42
- protected gltfExportOptions(mergeWithOptions?: IExportOptionsExtended, excluded?: ExcludedGeometryList): IExportOptions;
43
- /**
44
- * Stuff to be done before exporting to GLTF
45
- */
46
- protected exportPreProcess({ createUniqueMeshNames }: IExportOptionsExtended): void;
47
- /**
48
- * Stuff to be done after the GLTF export
49
- */
50
- protected exportPostProcess(): void;
51
- /**
52
- * Materials with refraction set are not exported properly.
53
- * Exchange all such (relevant) materials with a more export-friendly version
54
- */
55
- protected exchangeRefractionMaterials(): void;
56
- /**
57
- * Restore original materials with set refraction.
58
- */
59
- protected restoreRefractionMaterials(): void;
60
- /**
61
- * Create an export-friendly replacement material for a material using refraction.
62
- * @param mat Material to be replaced
63
- */
64
- protected createRefractionMaterialReplacement(mat: PBRMaterial): PBRMaterial;
65
- /**
66
- * Inspect if a material was temporarily cloned for GLB export
67
- * @param mat Material to be inspected
68
- */
69
- protected isMaterialClonedForExport(mat: PBRMaterial): boolean;
70
- /**
71
- * Set unique mesh names for GLB export
72
- */
73
- protected setUniqueMeshNames(): void;
74
- /**
75
- * Restore original mesh names for meshes that were
76
- * renamed with {@link setUniqueMeshNames()}
77
- */
78
- protected restoreOriginalMeshNames(): void;
79
- }
1
+ import { Viewer } from '../classes/viewer';
2
+ import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
3
+ import { IExportOptions } from '@babylonjs/serializers/glTF/2.0';
4
+ declare type MetadataMap = {
5
+ [key: string]: any;
6
+ };
7
+ export declare class GltfExportManager {
8
+ protected viewer: Viewer;
9
+ protected static readonly _CLONED_FROM_MAT_METADATA_PROPERTY = "clonedFrom";
10
+ /**
11
+ * Constructor.
12
+ */
13
+ protected constructor(viewer: Viewer);
14
+ /**
15
+ * Creates an {@link GltfExportManager}.
16
+ */
17
+ static create(viewer: Viewer): Promise<GltfExportManager>;
18
+ /**
19
+ * Exports selected nodes to a file.
20
+ * @param filename optional name of the exported .GLB file.
21
+ * @param exportOptions export options to be merged with default options.\
22
+ * `exportOptions.exchangeRefractionMaterials` defaults to `true` if not given.
23
+ * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
24
+ * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
25
+ */
26
+ exportGlb(filename?: string, { exchangeRefractionMaterials, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<File | undefined>;
27
+ /**
28
+ * Exports selected nodes to GLTF. This may result in more than one file, since textures are exported separately.
29
+ * @param filename name of the main (text-based) .GLTF file referring to separate texture files.
30
+ * @param exportOptions export options to be merged with default options.\
31
+ * `exportOptions.exchangeRefractionMaterials` defaults to `true` if not given.
32
+ * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
33
+ * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
34
+ */
35
+ exportGltfToFile(filename: string, { exchangeRefractionMaterials, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<void>;
36
+ /**
37
+ * Exports selected nodes to GLB. This results in one binary file.
38
+ * @param filename name of the .GLB file.
39
+ * @param exportOptions export options to be merged with default options.\
40
+ * `exportOptions.exchangeRefractionMaterials` defaults to `true` if not given.
41
+ * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
42
+ * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
43
+ */
44
+ exportGlbToFile(filename: string, { exchangeRefractionMaterials, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<void>;
45
+ /**
46
+ * Gets predefined {@link IExportOptions } merged with given ones.
47
+ */
48
+ protected gltfExportOptions(mergeWithOptions?: IExportOptions, excluded?: ExcludedGeometryList): IExportOptions;
49
+ /**
50
+ * Stuff to be done before exporting to GLTF
51
+ *
52
+ * @returns Either the original scene if no adjustments have been made or a copied scene (which can be disposed after
53
+ * the export) if adjustments have been made
54
+ */
55
+ protected exportPreProcess(exchangeRefractionMaterials: boolean, optimizeForAR: boolean): Promise<{
56
+ scene: Scene;
57
+ sceneCopied: boolean;
58
+ }>;
59
+ /**
60
+ * Create a copy of the viewer scene, which can be further processed and optimized for the GLB export.
61
+ * There is no "scene.clone" function, therefore the scene is serialized and loaded again to achieve this result.
62
+ */
63
+ protected copyViewerScene(): Promise<Scene>;
64
+ /**
65
+ * Stuff to be done after the GLTF export
66
+ */
67
+ protected exportPostProcess(scene: Scene, disposeScene: boolean): void;
68
+ /**
69
+ * Remove all node metadata and return them in a map
70
+ */
71
+ protected extractMetadataOfAllNodes(): MetadataMap;
72
+ /**
73
+ * Restore node metadata from previously cropped metadata map
74
+ */
75
+ protected restoreMetadataOfAllNodes(metadataMap: MetadataMap): void;
76
+ /**
77
+ * Materials with refraction set are not exported properly.
78
+ * Exchange all such (relevant) materials with a more export-friendly version
79
+ */
80
+ protected exchangeRefractionMaterials(scene: Scene): void;
81
+ /**
82
+ * Create an export-friendly replacement material for a material using refraction.
83
+ * @param mat Material to be replaced
84
+ */
85
+ protected createRefractionMaterialReplacement(mat: PBRMaterial): PBRMaterial;
86
+ /**
87
+ * Inspect if a material was temporarily cloned for GLB export
88
+ * @param mat Material to be inspected
89
+ */
90
+ protected isMaterialClonedForExport(mat: PBRMaterial): boolean;
91
+ /**
92
+ * Set unique mesh names for GLB export.
93
+ * Duplicate names lead to problems in AR on iOS devices.
94
+ */
95
+ protected setUniqueMeshNames(scene: Scene): void;
96
+ /**
97
+ * Stores the effect of all mesh transformations in their geometry and reset the transformation afterwards.
98
+ * In this way negative scalings which lead to problems in AR on iOS devices can be eliminated.
99
+ */
100
+ protected bakeTransformations(scene: Scene): void;
101
+ }
102
+ export {};