@combeenation/3d-viewer 7.0.0-beta2 → 7.0.0-beta3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (102) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +670 -670
  8. package/dist/lib-cjs/api/classes/event.d.ts +396 -396
  9. package/dist/lib-cjs/api/classes/event.js +419 -419
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +351 -351
  15. package/dist/lib-cjs/api/classes/parameter.js +517 -517
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +253 -253
  23. package/dist/lib-cjs/api/classes/variant.js +843 -843
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +88 -88
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +199 -199
  29. package/dist/lib-cjs/api/classes/viewer.js +670 -670
  30. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  31. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  32. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  33. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  34. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  35. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  36. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  37. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  38. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +78 -78
  39. package/dist/lib-cjs/api/manager/gltfExportManager.js +241 -241
  40. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  41. package/dist/lib-cjs/api/manager/sceneManager.js +130 -130
  42. package/dist/lib-cjs/api/manager/tagManager.d.ts +108 -108
  43. package/dist/lib-cjs/api/manager/tagManager.js +419 -419
  44. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  45. package/dist/lib-cjs/api/manager/textureLoadManager.js +97 -97
  46. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +102 -102
  47. package/dist/lib-cjs/api/manager/variantInstanceManager.js +284 -284
  48. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  49. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  50. package/dist/lib-cjs/api/util/babylonHelper.d.ts +235 -235
  51. package/dist/lib-cjs/api/util/babylonHelper.js +750 -745
  52. package/dist/lib-cjs/api/util/babylonHelper.js.map +1 -1
  53. package/dist/lib-cjs/api/util/globalTypes.d.ts +432 -432
  54. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  55. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  56. package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
  57. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  58. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +173 -173
  59. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  60. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  61. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  62. package/dist/lib-cjs/api/util/structureHelper.js +48 -48
  63. package/dist/lib-cjs/buildinfo.json +3 -3
  64. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  65. package/dist/lib-cjs/index.d.ts +53 -53
  66. package/dist/lib-cjs/index.js +114 -114
  67. package/package.json +81 -81
  68. package/src/api/classes/animationInterface.ts +10 -10
  69. package/src/api/classes/dottedPath.ts +181 -181
  70. package/src/api/classes/element.ts +731 -731
  71. package/src/api/classes/event.ts +452 -452
  72. package/src/api/classes/eventBroadcaster.ts +52 -52
  73. package/src/api/classes/fuzzyMap.ts +21 -21
  74. package/src/api/classes/parameter.ts +554 -554
  75. package/src/api/classes/parameterObservable.ts +73 -73
  76. package/src/api/classes/parameterizable.ts +87 -87
  77. package/src/api/classes/placementAnimation.ts +162 -162
  78. package/src/api/classes/variant.ts +933 -933
  79. package/src/api/classes/variantInstance.ts +123 -123
  80. package/src/api/classes/variantParameterizable.ts +85 -85
  81. package/src/api/classes/viewer.ts +743 -743
  82. package/src/api/classes/viewerLight.ts +339 -339
  83. package/src/api/internal/debugViewer.ts +90 -90
  84. package/src/api/internal/lensRendering.ts +9 -9
  85. package/src/api/internal/sceneSetup.ts +205 -205
  86. package/src/api/manager/animationManager.ts +143 -143
  87. package/src/api/manager/gltfExportManager.ts +236 -236
  88. package/src/api/manager/sceneManager.ts +136 -136
  89. package/src/api/manager/tagManager.ts +451 -451
  90. package/src/api/manager/textureLoadManager.ts +95 -95
  91. package/src/api/manager/variantInstanceManager.ts +297 -297
  92. package/src/api/store/specStorage.ts +68 -68
  93. package/src/api/util/babylonHelper.ts +822 -817
  94. package/src/api/util/globalTypes.ts +499 -499
  95. package/src/api/util/resourceHelper.ts +191 -191
  96. package/src/api/util/sceneLoaderHelper.ts +170 -170
  97. package/src/api/util/stringHelper.ts +30 -30
  98. package/src/api/util/structureHelper.ts +49 -49
  99. package/src/buildinfo.json +3 -3
  100. package/src/dev.ts +62 -62
  101. package/src/index.ts +100 -100
  102. package/src/types.d.ts +35 -35
@@ -1,95 +1,95 @@
1
- import { Event } from '../classes/event';
2
- import { EventBroadcaster } from '../classes/eventBroadcaster';
3
- import { isTextureWithOnLoadObservable } from '../util/babylonHelper';
4
- import { sleep } from '../util/resourceHelper';
5
- import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
6
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
7
-
8
- /**
9
- * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
10
- * {@link Event.TEXTURE_LOADING_END} events.
11
- */
12
- export class TextureLoadManager extends EventBroadcaster {
13
- // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
14
- // `scene.textures` as that proved to be rather unreliable for our use cases.
15
- // E.g. see this forums post for some more information:
16
- // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
17
- private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
18
-
19
- // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
20
- // x ms if all awaited textures are in "ready state" or not.
21
- // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
22
- // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
23
- // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
24
- // cfgr.
25
- // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
26
- // the texture load observables etc. and I felt more save with this safety net in place.
27
- private _readyStatePollingIntervalMs = 200;
28
- private _readyStatePollingId = 0;
29
-
30
- private constructor(public scene: BabylonScene) {
31
- super();
32
- this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
33
- }
34
-
35
- public static create(scene: BabylonScene): TextureLoadManager {
36
- const loadMgr = new TextureLoadManager(scene);
37
- return loadMgr;
38
- }
39
-
40
- private startReadyStatePollingIfNeeded() {
41
- if (!this._readyStatePollingId) {
42
- this._readyStatePollingId = window.setInterval(
43
- () => this.checkLoadingTexturesState(),
44
- this._readyStatePollingIntervalMs
45
- );
46
- }
47
- }
48
-
49
- private endReadyStatePollingIfNeeded() {
50
- if (this._readyStatePollingId) {
51
- window.clearInterval(this._readyStatePollingId);
52
- this._readyStatePollingId = 0;
53
- }
54
- }
55
-
56
- /**
57
- * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
58
- * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
59
- */
60
- private checkLoadingTexturesState() {
61
- const allTexturesReadyBefore = !this._loadingTextures.size;
62
- if (allTexturesReadyBefore) return;
63
-
64
- // Remove textures which are in "ready state" from the map
65
- for (const [id, texture] of this._loadingTextures) {
66
- if (texture.isReady()) this._loadingTextures.delete(id);
67
- }
68
-
69
- const allTexturesReadyAfter = !this._loadingTextures.size;
70
- if (allTexturesReadyAfter) {
71
- this.broadcastEvent(Event.TEXTURE_LOADING_END);
72
- this.endReadyStatePollingIfNeeded();
73
- }
74
- }
75
-
76
- private async onTextureAdded(texture: BaseTexture) {
77
- // Workaround:
78
- // The texture object is not fully created when the "added observable" is called. E.g. the function
79
- // `onLoadObservable` is not there at that point.
80
- // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
81
- await sleep(0);
82
-
83
- // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
- // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}).
85
- if (texture.isReady() || !isTextureWithOnLoadObservable(texture)) return;
86
-
87
- const noCurrentLoadingTextures = !this._loadingTextures.size;
88
- if (noCurrentLoadingTextures) {
89
- this.broadcastEvent(Event.TEXTURE_LOADING_START);
90
- this.startReadyStatePollingIfNeeded();
91
- }
92
- this._loadingTextures.set(texture.uniqueId, texture);
93
- texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
94
- }
95
- }
1
+ import { Event } from '../classes/event';
2
+ import { EventBroadcaster } from '../classes/eventBroadcaster';
3
+ import { isTextureWithOnLoadObservable } from '../util/babylonHelper';
4
+ import { sleep } from '../util/resourceHelper';
5
+ import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
6
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
7
+
8
+ /**
9
+ * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
10
+ * {@link Event.TEXTURE_LOADING_END} events.
11
+ */
12
+ export class TextureLoadManager extends EventBroadcaster {
13
+ // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
14
+ // `scene.textures` as that proved to be rather unreliable for our use cases.
15
+ // E.g. see this forums post for some more information:
16
+ // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
17
+ private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
18
+
19
+ // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
20
+ // x ms if all awaited textures are in "ready state" or not.
21
+ // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
22
+ // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
23
+ // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
24
+ // cfgr.
25
+ // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
26
+ // the texture load observables etc. and I felt more save with this safety net in place.
27
+ private _readyStatePollingIntervalMs = 200;
28
+ private _readyStatePollingId = 0;
29
+
30
+ private constructor(public scene: BabylonScene) {
31
+ super();
32
+ this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
33
+ }
34
+
35
+ public static create(scene: BabylonScene): TextureLoadManager {
36
+ const loadMgr = new TextureLoadManager(scene);
37
+ return loadMgr;
38
+ }
39
+
40
+ private startReadyStatePollingIfNeeded() {
41
+ if (!this._readyStatePollingId) {
42
+ this._readyStatePollingId = window.setInterval(
43
+ () => this.checkLoadingTexturesState(),
44
+ this._readyStatePollingIntervalMs
45
+ );
46
+ }
47
+ }
48
+
49
+ private endReadyStatePollingIfNeeded() {
50
+ if (this._readyStatePollingId) {
51
+ window.clearInterval(this._readyStatePollingId);
52
+ this._readyStatePollingId = 0;
53
+ }
54
+ }
55
+
56
+ /**
57
+ * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
58
+ * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
59
+ */
60
+ private checkLoadingTexturesState() {
61
+ const allTexturesReadyBefore = !this._loadingTextures.size;
62
+ if (allTexturesReadyBefore) return;
63
+
64
+ // Remove textures which are in "ready state" from the map
65
+ for (const [id, texture] of this._loadingTextures) {
66
+ if (texture.isReady()) this._loadingTextures.delete(id);
67
+ }
68
+
69
+ const allTexturesReadyAfter = !this._loadingTextures.size;
70
+ if (allTexturesReadyAfter) {
71
+ this.broadcastEvent(Event.TEXTURE_LOADING_END);
72
+ this.endReadyStatePollingIfNeeded();
73
+ }
74
+ }
75
+
76
+ private async onTextureAdded(texture: BaseTexture) {
77
+ // Workaround:
78
+ // The texture object is not fully created when the "added observable" is called. E.g. the function
79
+ // `onLoadObservable` is not there at that point.
80
+ // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
81
+ await sleep(0);
82
+
83
+ // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
+ // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}).
85
+ if (texture.isReady() || !isTextureWithOnLoadObservable(texture)) return;
86
+
87
+ const noCurrentLoadingTextures = !this._loadingTextures.size;
88
+ if (noCurrentLoadingTextures) {
89
+ this.broadcastEvent(Event.TEXTURE_LOADING_START);
90
+ this.startReadyStatePollingIfNeeded();
91
+ }
92
+ this._loadingTextures.set(texture.uniqueId, texture);
93
+ texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
94
+ }
95
+ }