@combeenation/3d-viewer 4.0.0-beta5 → 4.0.0-rc1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +114 -114
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +1 -1
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +190 -190
  6. package/dist/lib-cjs/api/classes/element.d.ts +130 -130
  7. package/dist/lib-cjs/api/classes/element.js +743 -743
  8. package/dist/lib-cjs/api/classes/elementParameterizable.d.ts +14 -14
  9. package/dist/lib-cjs/api/classes/elementParameterizable.js +134 -134
  10. package/dist/lib-cjs/api/classes/event.d.ts +326 -326
  11. package/dist/lib-cjs/api/classes/event.js +371 -371
  12. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  13. package/dist/lib-cjs/api/classes/eventBroadcaster.js +53 -53
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +259 -259
  15. package/dist/lib-cjs/api/classes/parameter.js +387 -387
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +101 -101
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +149 -149
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +38 -38
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +149 -149
  22. package/dist/lib-cjs/api/classes/variant.d.ts +234 -234
  23. package/dist/lib-cjs/api/classes/variant.js +1147 -1147
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +45 -45
  25. package/dist/lib-cjs/api/classes/variantInstance.js +108 -108
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +92 -92
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +131 -131
  29. package/dist/lib-cjs/api/classes/viewer.js +567 -560
  30. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  31. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  32. package/dist/lib-cjs/api/classes/viewerLight.js +389 -389
  33. package/dist/lib-cjs/api/internal/debugViewer.d.ts +13 -13
  34. package/dist/lib-cjs/api/internal/debugViewer.js +87 -87
  35. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  36. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  37. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +10 -10
  38. package/dist/lib-cjs/api/internal/sceneSetup.js +231 -231
  39. package/dist/lib-cjs/api/manager/animationManager.d.ts +29 -29
  40. package/dist/lib-cjs/api/manager/animationManager.js +121 -121
  41. package/dist/lib-cjs/api/manager/sceneManager.d.ts +32 -32
  42. package/dist/lib-cjs/api/manager/sceneManager.js +132 -132
  43. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +90 -90
  44. package/dist/lib-cjs/api/manager/variantInstanceManager.js +321 -321
  45. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  46. package/dist/lib-cjs/api/store/specStorage.js +51 -51
  47. package/dist/lib-cjs/api/util/babylonHelper.d.ts +175 -175
  48. package/dist/lib-cjs/api/util/babylonHelper.js +520 -520
  49. package/dist/lib-cjs/api/util/babylonHelper.js.map +1 -1
  50. package/dist/lib-cjs/api/util/globalTypes.d.ts +333 -333
  51. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  52. package/dist/lib-cjs/api/util/resourceHelper.d.ts +53 -53
  53. package/dist/lib-cjs/api/util/resourceHelper.js +240 -240
  54. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  55. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  56. package/dist/lib-cjs/buildinfo.json +3 -3
  57. package/dist/lib-cjs/index.d.ts +48 -48
  58. package/dist/lib-cjs/index.js +86 -86
  59. package/dist/webpack-stats.json +0 -0
  60. package/package.json +83 -83
  61. package/src/api/classes/animationInterface.ts +11 -11
  62. package/src/api/classes/dottedPath.ts +189 -189
  63. package/src/api/classes/element.ts +644 -644
  64. package/src/api/classes/event.ts +370 -370
  65. package/src/api/classes/eventBroadcaster.ts +54 -54
  66. package/src/api/classes/parameter.ts +408 -408
  67. package/src/api/classes/parameterObservable.ts +99 -99
  68. package/src/api/classes/parameterizable.ts +89 -89
  69. package/src/api/classes/placementAnimation.ts +143 -143
  70. package/src/api/classes/variant.ts +817 -817
  71. package/src/api/classes/variantInstance.ts +88 -88
  72. package/src/api/classes/variantParameterizable.ts +73 -73
  73. package/src/api/classes/viewer.ts +487 -478
  74. package/src/api/classes/viewerLight.ts +330 -330
  75. package/src/api/internal/debugViewer.ts +81 -81
  76. package/src/api/internal/lensRendering.ts +10 -10
  77. package/src/api/internal/sceneSetup.ts +193 -193
  78. package/src/api/manager/animationManager.ts +116 -116
  79. package/src/api/manager/sceneManager.ts +105 -105
  80. package/src/api/manager/variantInstanceManager.ts +236 -236
  81. package/src/api/store/specStorage.ts +53 -53
  82. package/src/api/util/babylonHelper.ts +555 -553
  83. package/src/api/util/globalTypes.ts +379 -379
  84. package/src/api/util/resourceHelper.ts +184 -184
  85. package/src/api/util/stringHelper.ts +25 -25
  86. package/src/buildinfo.json +2 -2
  87. package/src/commonjs.tsconfig.json +13 -13
  88. package/src/declaration.tsconfig.json +10 -10
  89. package/src/dev.ts +42 -42
  90. package/src/es6.tsconfig.json +13 -13
  91. package/src/index.ts +91 -91
  92. package/src/pagesconfig.json +61 -61
  93. package/src/tsconfig.json +43 -43
  94. package/src/tsconfig.types.json +9 -9
  95. package/src/types.d.ts +4 -4
@@ -1,117 +1,117 @@
1
- import { Animation as BabylonAnimation } from '@babylonjs/core/Animations/animation';
2
- import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera';
3
- import { Scene as BabylonScene, Scene } from '@babylonjs/core/scene';
4
- import { Nullable } from '@babylonjs/core/types';
5
- //import { CustomEase } from 'gsap/CustomEase';
6
- //import { ExpoScaleEase, RoughEase, SlowMo } from 'gsap/EasePack';
7
- import { remove } from 'lodash-es';
8
- import { PlacementAnimation } from '../classes/placementAnimation';
9
-
10
- //gsap.registerPlugin( CustomEase, ExpoScaleEase, RoughEase, SlowMo );
11
-
12
-
13
- export class AnimationManager {
14
-
15
- public animations: AnimationInterface[] = [];
16
-
17
- /**
18
- * Constructor.
19
- */
20
- protected constructor( protected scene: Scene ) {
21
- }
22
-
23
- /**
24
- * Creates an {@link AnimationManager} based on given BabylonJS scene.
25
- */
26
- public static async create( scene: BabylonScene ): Promise<AnimationManager> {
27
- return new AnimationManager( scene );
28
- }
29
-
30
- /**
31
- * @deprecated Use viewer.moveCameraTo().
32
- */
33
- public resetCamera(animate: boolean = false) {
34
- //TODO currently only works for arcrotate. are there any other cameras?
35
- let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
36
- if( ! activeCamera ) {
37
- throw new Error( 'There is no active camera' );
38
- }
39
-
40
- const initAlpha = activeCamera.metadata.alpha;
41
- const initBeta = activeCamera.metadata.beta;
42
- const initRadius = activeCamera.metadata.radius;
43
-
44
- if( animate ) {
45
- this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
46
- } else {
47
- activeCamera.alpha = initAlpha;
48
- activeCamera.beta = initBeta;
49
- activeCamera.radius = initRadius;
50
- }
51
- }
52
-
53
- /**
54
- * @deprecated Use viewer.moveCameraTo().
55
- */
56
- public animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number) {
57
- let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
58
- if( ! activeCamera ) {
59
- throw new Error( 'There is no active camera' );
60
- }
61
- const alphaAnimation = new BabylonAnimation( 'alphaAnimation', 'alpha', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
62
- const betaAnimation = new BabylonAnimation( 'betaAnimation', 'beta', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
63
- const radiusAnimation = new BabylonAnimation( 'radiusAnimation', 'radius', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
64
- alphaAnimation.setKeys([{
65
- frame : 0,
66
- value : activeCamera.alpha
67
- }, {
68
- frame : 100,
69
- value : targetAlpha
70
- }]);
71
- betaAnimation.setKeys([{
72
- frame : 0,
73
- value : activeCamera.beta
74
- }, {
75
- frame : 100,
76
- value : targetBeta
77
- }]);
78
- radiusAnimation.setKeys( [{
79
- frame : 0,
80
- value : activeCamera.radius
81
- }, {
82
- frame : 100,
83
- value : targetRadius
84
- }]);
85
- activeCamera.animations.push(alphaAnimation);
86
- activeCamera.animations.push(betaAnimation);
87
- activeCamera.animations.push(radiusAnimation);
88
-
89
- let animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
90
- animation.disposeOnEnd = true;
91
- }
92
-
93
- /**
94
- * Stops and kills all running animations.
95
- */
96
- public killAllAnimations() {
97
- this.animations.forEach( animation => animation.kill() );
98
- this.animations = [];
99
- }
100
-
101
- /**
102
- * @see {@link PlacementAnimation.play}
103
- */
104
- public async animateToPlacement( mutable: object,
105
- placement: PlacementDefinition | string,
106
- animation?: AnimationDefinition | string ): Promise<AnimationInterface> {
107
- const _animation = new PlacementAnimation( mutable, placement, animation );
108
- this.animations.push( _animation );
109
- const animationPromise = _animation.play();
110
- animationPromise.then( a => {
111
- remove( this.animations, _a => _a === a );
112
- a.kill();
113
- } );
114
- return await animationPromise;
115
- }
116
-
1
+ import { Animation as BabylonAnimation } from '@babylonjs/core/Animations/animation';
2
+ import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera';
3
+ import { Scene as BabylonScene, Scene } from '@babylonjs/core/scene';
4
+ import { Nullable } from '@babylonjs/core/types';
5
+ //import { CustomEase } from 'gsap/CustomEase';
6
+ //import { ExpoScaleEase, RoughEase, SlowMo } from 'gsap/EasePack';
7
+ import { remove } from 'lodash-es';
8
+ import { PlacementAnimation } from '../classes/placementAnimation';
9
+
10
+ //gsap.registerPlugin( CustomEase, ExpoScaleEase, RoughEase, SlowMo );
11
+
12
+
13
+ export class AnimationManager {
14
+
15
+ public animations: AnimationInterface[] = [];
16
+
17
+ /**
18
+ * Constructor.
19
+ */
20
+ protected constructor( protected scene: Scene ) {
21
+ }
22
+
23
+ /**
24
+ * Creates an {@link AnimationManager} based on given BabylonJS scene.
25
+ */
26
+ public static async create( scene: BabylonScene ): Promise<AnimationManager> {
27
+ return new AnimationManager( scene );
28
+ }
29
+
30
+ /**
31
+ * @deprecated Use viewer.moveCameraTo().
32
+ */
33
+ public resetCamera(animate: boolean = false) {
34
+ //TODO currently only works for arcrotate. are there any other cameras?
35
+ let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
36
+ if( ! activeCamera ) {
37
+ throw new Error( 'There is no active camera' );
38
+ }
39
+
40
+ const initAlpha = activeCamera.metadata.alpha;
41
+ const initBeta = activeCamera.metadata.beta;
42
+ const initRadius = activeCamera.metadata.radius;
43
+
44
+ if( animate ) {
45
+ this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
46
+ } else {
47
+ activeCamera.alpha = initAlpha;
48
+ activeCamera.beta = initBeta;
49
+ activeCamera.radius = initRadius;
50
+ }
51
+ }
52
+
53
+ /**
54
+ * @deprecated Use viewer.moveCameraTo().
55
+ */
56
+ public animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number) {
57
+ let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
58
+ if( ! activeCamera ) {
59
+ throw new Error( 'There is no active camera' );
60
+ }
61
+ const alphaAnimation = new BabylonAnimation( 'alphaAnimation', 'alpha', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
62
+ const betaAnimation = new BabylonAnimation( 'betaAnimation', 'beta', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
63
+ const radiusAnimation = new BabylonAnimation( 'radiusAnimation', 'radius', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
64
+ alphaAnimation.setKeys([{
65
+ frame : 0,
66
+ value : activeCamera.alpha
67
+ }, {
68
+ frame : 100,
69
+ value : targetAlpha
70
+ }]);
71
+ betaAnimation.setKeys([{
72
+ frame : 0,
73
+ value : activeCamera.beta
74
+ }, {
75
+ frame : 100,
76
+ value : targetBeta
77
+ }]);
78
+ radiusAnimation.setKeys( [{
79
+ frame : 0,
80
+ value : activeCamera.radius
81
+ }, {
82
+ frame : 100,
83
+ value : targetRadius
84
+ }]);
85
+ activeCamera.animations.push(alphaAnimation);
86
+ activeCamera.animations.push(betaAnimation);
87
+ activeCamera.animations.push(radiusAnimation);
88
+
89
+ let animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
90
+ animation.disposeOnEnd = true;
91
+ }
92
+
93
+ /**
94
+ * Stops and kills all running animations.
95
+ */
96
+ public killAllAnimations() {
97
+ this.animations.forEach( animation => animation.kill() );
98
+ this.animations = [];
99
+ }
100
+
101
+ /**
102
+ * @see {@link PlacementAnimation.play}
103
+ */
104
+ public async animateToPlacement( mutable: object,
105
+ placement: PlacementDefinition | string,
106
+ animation?: AnimationDefinition | string ): Promise<AnimationInterface> {
107
+ const _animation = new PlacementAnimation( mutable, placement, animation );
108
+ this.animations.push( _animation );
109
+ const animationPromise = _animation.play();
110
+ animationPromise.then( a => {
111
+ remove( this.animations, _a => _a === a );
112
+ a.kill();
113
+ } );
114
+ return await animationPromise;
115
+ }
116
+
117
117
  }
@@ -1,105 +1,105 @@
1
- import { Camera } from '@babylonjs/core/Cameras/camera';
2
- import { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture';
3
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
4
- import { cloneDeep, merge } from 'lodash-es';
5
- import { ParameterObservable } from '../classes/parameterObservable';
6
- import { Event } from '../classes/event';
7
- import { SpecStorage } from '../store/specStorage';
8
- import { mergeMaps } from '../util/resourceHelper';
9
-
10
- export class SceneManager extends ParameterObservable {
11
-
12
- protected readonly _parameterObservers: Map<string, ParameterObserver[]> = new Map();
13
-
14
- protected readonly parameterDeclaration: ParameterDeclarations = {
15
- 'environment': { type: 'string' },
16
- 'environment.rotation': { type: 'number' }
17
- };
18
-
19
- /**
20
- * Constructor.
21
- */
22
- protected constructor( public scene: BabylonScene ) {
23
- super();
24
- this.addParameterObservers();
25
- }
26
-
27
- /**
28
- * Creates a {@link SceneManager} based on given BabylonJS scene.
29
- */
30
- public static async create( scene: BabylonScene ): Promise<SceneManager> {
31
- const sceneManager = new SceneManager( scene );
32
- await sceneManager.bootstrapParameters( SpecStorage.get<ParameterBag>( 'scene.parameters' ) );
33
- return sceneManager;
34
- }
35
-
36
- /**
37
- * The active `Camera`.
38
- */
39
- get activeCamera(): Camera {
40
- if( !this.scene.activeCamera ) {
41
- throw new Error( 'Scene has no active camera.' );
42
- }
43
- return this.scene.activeCamera;
44
- }
45
-
46
- /**
47
- * Places the given {@link ParameterBag} in the {@link SceneManager}'s parameters, replaces all patterns in the
48
- * {@link StructureJson} and broadcasts all {@link ParameterObserver}s.
49
- *
50
- * @emit {@link Event.SCENE_PARAMETER_COMMITTED}
51
- */
52
- public async commitParameters( parameters?: ParameterBag ): Promise<SceneManager> {
53
- if( !parameters ) {
54
- parameters = {};
55
- }
56
- const oldParameters = cloneDeep( this.parameters );
57
- merge( this.parameters, parameters );
58
-
59
- // handle parameter observers
60
- for( const parameter in this.parameters ) {
61
- const oldParameterValue = oldParameters[parameter];
62
- const newParameterValue = this.parameters[parameter];
63
- this.assertParameter( this.parameterDeclaration, parameter, newParameterValue );
64
- if( oldParameterValue === newParameterValue ) {
65
- continue;
66
- }
67
- // parameter changed
68
- const parameterObservers = mergeMaps( this._parameterObservers, this.parameterObservers );
69
- if( parameterObservers.has( parameter ) ) {
70
- const observers = parameterObservers.get( parameter )!;
71
- observers.forEach( observer => {
72
- observer( this, oldParameterValue, newParameterValue );
73
- this.broadcastEvent( Event.SCENE_PARAMETER_COMMITTED, this, parameter,
74
- oldParameterValue, newParameterValue );
75
- } );
76
- }
77
- }
78
- return this;
79
- }
80
-
81
- protected addParameterObservers(): SceneManager {
82
- this._parameterObservers.set( 'environment', [
83
- ( manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue ) => {
84
- manager.scene.environmentTexture = CubeTexture.CreateFromPrefilteredData( newValue.toString(), manager.scene );
85
- }
86
- ] );
87
- this._parameterObservers.set( 'environment.rotation', [
88
- ( manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue ) => {
89
- if( manager.scene.environmentTexture instanceof CubeTexture ) {
90
- manager.scene.environmentTexture.rotationY = (parseFloat( newValue.toString() ) * Math.PI) / 180;
91
- }
92
- }
93
- ] );
94
- return this;
95
- }
96
-
97
- /**
98
- * Bootstrapping for parameters. It sets the `parametersInitialized` to true for all ancestors.
99
- */
100
- protected async bootstrapParameters( parameters?: ParameterBag ): Promise<SceneManager> {
101
- await this.commitParameters( merge( cloneDeep( this.parameters ), parameters ) );
102
- return this;
103
- }
104
-
105
- }
1
+ import { Camera } from '@babylonjs/core/Cameras/camera';
2
+ import { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture';
3
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
4
+ import { cloneDeep, merge } from 'lodash-es';
5
+ import { ParameterObservable } from '../classes/parameterObservable';
6
+ import { Event } from '../classes/event';
7
+ import { SpecStorage } from '../store/specStorage';
8
+ import { mergeMaps } from '../util/resourceHelper';
9
+
10
+ export class SceneManager extends ParameterObservable {
11
+
12
+ protected readonly _parameterObservers: Map<string, ParameterObserver[]> = new Map();
13
+
14
+ protected readonly parameterDeclaration: ParameterDeclarations = {
15
+ 'environment': { type: 'string' },
16
+ 'environment.rotation': { type: 'number' }
17
+ };
18
+
19
+ /**
20
+ * Constructor.
21
+ */
22
+ protected constructor( public scene: BabylonScene ) {
23
+ super();
24
+ this.addParameterObservers();
25
+ }
26
+
27
+ /**
28
+ * Creates a {@link SceneManager} based on given BabylonJS scene.
29
+ */
30
+ public static async create( scene: BabylonScene ): Promise<SceneManager> {
31
+ const sceneManager = new SceneManager( scene );
32
+ await sceneManager.bootstrapParameters( SpecStorage.get<ParameterBag>( 'scene.parameters' ) );
33
+ return sceneManager;
34
+ }
35
+
36
+ /**
37
+ * The active `Camera`.
38
+ */
39
+ get activeCamera(): Camera {
40
+ if( !this.scene.activeCamera ) {
41
+ throw new Error( 'Scene has no active camera.' );
42
+ }
43
+ return this.scene.activeCamera;
44
+ }
45
+
46
+ /**
47
+ * Places the given {@link ParameterBag} in the {@link SceneManager}'s parameters, replaces all patterns in the
48
+ * {@link StructureJson} and broadcasts all {@link ParameterObserver}s.
49
+ *
50
+ * @emit {@link Event.SCENE_PARAMETER_COMMITTED}
51
+ */
52
+ public async commitParameters( parameters?: ParameterBag ): Promise<SceneManager> {
53
+ if( !parameters ) {
54
+ parameters = {};
55
+ }
56
+ const oldParameters = cloneDeep( this.parameters );
57
+ merge( this.parameters, parameters );
58
+
59
+ // handle parameter observers
60
+ for( const parameter in this.parameters ) {
61
+ const oldParameterValue = oldParameters[parameter];
62
+ const newParameterValue = this.parameters[parameter];
63
+ this.assertParameter( this.parameterDeclaration, parameter, newParameterValue );
64
+ if( oldParameterValue === newParameterValue ) {
65
+ continue;
66
+ }
67
+ // parameter changed
68
+ const parameterObservers = mergeMaps( this._parameterObservers, this.parameterObservers );
69
+ if( parameterObservers.has( parameter ) ) {
70
+ const observers = parameterObservers.get( parameter )!;
71
+ observers.forEach( observer => {
72
+ observer( this, oldParameterValue, newParameterValue );
73
+ this.broadcastEvent( Event.SCENE_PARAMETER_COMMITTED, this, parameter,
74
+ oldParameterValue, newParameterValue );
75
+ } );
76
+ }
77
+ }
78
+ return this;
79
+ }
80
+
81
+ protected addParameterObservers(): SceneManager {
82
+ this._parameterObservers.set( 'environment', [
83
+ ( manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue ) => {
84
+ manager.scene.environmentTexture = CubeTexture.CreateFromPrefilteredData( newValue.toString(), manager.scene );
85
+ }
86
+ ] );
87
+ this._parameterObservers.set( 'environment.rotation', [
88
+ ( manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue ) => {
89
+ if( manager.scene.environmentTexture instanceof CubeTexture ) {
90
+ manager.scene.environmentTexture.rotationY = (parseFloat( newValue.toString() ) * Math.PI) / 180;
91
+ }
92
+ }
93
+ ] );
94
+ return this;
95
+ }
96
+
97
+ /**
98
+ * Bootstrapping for parameters. It sets the `parametersInitialized` to true for all ancestors.
99
+ */
100
+ protected async bootstrapParameters( parameters?: ParameterBag ): Promise<SceneManager> {
101
+ await this.commitParameters( merge( cloneDeep( this.parameters ), parameters ) );
102
+ return this;
103
+ }
104
+
105
+ }