@combeenation/3d-viewer 4.0.0-beta5 → 4.0.0-rc1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +114 -114
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +1 -1
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +190 -190
  6. package/dist/lib-cjs/api/classes/element.d.ts +130 -130
  7. package/dist/lib-cjs/api/classes/element.js +743 -743
  8. package/dist/lib-cjs/api/classes/elementParameterizable.d.ts +14 -14
  9. package/dist/lib-cjs/api/classes/elementParameterizable.js +134 -134
  10. package/dist/lib-cjs/api/classes/event.d.ts +326 -326
  11. package/dist/lib-cjs/api/classes/event.js +371 -371
  12. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  13. package/dist/lib-cjs/api/classes/eventBroadcaster.js +53 -53
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +259 -259
  15. package/dist/lib-cjs/api/classes/parameter.js +387 -387
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +101 -101
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +149 -149
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +38 -38
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +149 -149
  22. package/dist/lib-cjs/api/classes/variant.d.ts +234 -234
  23. package/dist/lib-cjs/api/classes/variant.js +1147 -1147
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +45 -45
  25. package/dist/lib-cjs/api/classes/variantInstance.js +108 -108
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +92 -92
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +131 -131
  29. package/dist/lib-cjs/api/classes/viewer.js +567 -560
  30. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  31. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  32. package/dist/lib-cjs/api/classes/viewerLight.js +389 -389
  33. package/dist/lib-cjs/api/internal/debugViewer.d.ts +13 -13
  34. package/dist/lib-cjs/api/internal/debugViewer.js +87 -87
  35. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  36. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  37. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +10 -10
  38. package/dist/lib-cjs/api/internal/sceneSetup.js +231 -231
  39. package/dist/lib-cjs/api/manager/animationManager.d.ts +29 -29
  40. package/dist/lib-cjs/api/manager/animationManager.js +121 -121
  41. package/dist/lib-cjs/api/manager/sceneManager.d.ts +32 -32
  42. package/dist/lib-cjs/api/manager/sceneManager.js +132 -132
  43. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +90 -90
  44. package/dist/lib-cjs/api/manager/variantInstanceManager.js +321 -321
  45. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  46. package/dist/lib-cjs/api/store/specStorage.js +51 -51
  47. package/dist/lib-cjs/api/util/babylonHelper.d.ts +175 -175
  48. package/dist/lib-cjs/api/util/babylonHelper.js +520 -520
  49. package/dist/lib-cjs/api/util/babylonHelper.js.map +1 -1
  50. package/dist/lib-cjs/api/util/globalTypes.d.ts +333 -333
  51. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  52. package/dist/lib-cjs/api/util/resourceHelper.d.ts +53 -53
  53. package/dist/lib-cjs/api/util/resourceHelper.js +240 -240
  54. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  55. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  56. package/dist/lib-cjs/buildinfo.json +3 -3
  57. package/dist/lib-cjs/index.d.ts +48 -48
  58. package/dist/lib-cjs/index.js +86 -86
  59. package/dist/webpack-stats.json +0 -0
  60. package/package.json +83 -83
  61. package/src/api/classes/animationInterface.ts +11 -11
  62. package/src/api/classes/dottedPath.ts +189 -189
  63. package/src/api/classes/element.ts +644 -644
  64. package/src/api/classes/event.ts +370 -370
  65. package/src/api/classes/eventBroadcaster.ts +54 -54
  66. package/src/api/classes/parameter.ts +408 -408
  67. package/src/api/classes/parameterObservable.ts +99 -99
  68. package/src/api/classes/parameterizable.ts +89 -89
  69. package/src/api/classes/placementAnimation.ts +143 -143
  70. package/src/api/classes/variant.ts +817 -817
  71. package/src/api/classes/variantInstance.ts +88 -88
  72. package/src/api/classes/variantParameterizable.ts +73 -73
  73. package/src/api/classes/viewer.ts +487 -478
  74. package/src/api/classes/viewerLight.ts +330 -330
  75. package/src/api/internal/debugViewer.ts +81 -81
  76. package/src/api/internal/lensRendering.ts +10 -10
  77. package/src/api/internal/sceneSetup.ts +193 -193
  78. package/src/api/manager/animationManager.ts +116 -116
  79. package/src/api/manager/sceneManager.ts +105 -105
  80. package/src/api/manager/variantInstanceManager.ts +236 -236
  81. package/src/api/store/specStorage.ts +53 -53
  82. package/src/api/util/babylonHelper.ts +555 -553
  83. package/src/api/util/globalTypes.ts +379 -379
  84. package/src/api/util/resourceHelper.ts +184 -184
  85. package/src/api/util/stringHelper.ts +25 -25
  86. package/src/buildinfo.json +2 -2
  87. package/src/commonjs.tsconfig.json +13 -13
  88. package/src/declaration.tsconfig.json +10 -10
  89. package/src/dev.ts +42 -42
  90. package/src/es6.tsconfig.json +13 -13
  91. package/src/index.ts +91 -91
  92. package/src/pagesconfig.json +61 -61
  93. package/src/tsconfig.json +43 -43
  94. package/src/tsconfig.types.json +9 -9
  95. package/src/types.d.ts +4 -4
@@ -1,82 +1,82 @@
1
- /**
2
- * @internal
3
- */
4
- import { Scene } from '@babylonjs/core/scene';
5
- import { VariantInstance } from '../classes/variantInstance';
6
- import { Viewer } from '../classes/viewer';
7
- import { Event } from '../classes/event';
8
-
9
- export class DebugViewer extends Viewer {
10
-
11
- constructor( canvas: HTMLCanvasElement, data: string | StructureJson ) {
12
- super( canvas, data );
13
- }
14
-
15
- public async bootstrap(): Promise<Viewer> {
16
- for( const event of Event.all ) {
17
- this.eventEmitter.addListener( event, ( ...args ) => console.debug( `Emitting ${event}`, ...args ) );
18
- }
19
- for( const event of [
20
- Event.VARIANT_INSTANCE_DESTROYED,
21
- Event.VARIANT_INSTANCE_CREATED,
22
- Event.VARIANT_INSTANCE_CLONED,
23
- Event.VARIANT_PARAMETER_COMMITTED
24
- ] ) {
25
- this.eventEmitter.addListener( event, this.instanceDebugger.bind( this ) );
26
- }
27
- return super.bootstrap();
28
- }
29
-
30
- protected async initScene(): Promise<Scene> {
31
- const scene = await super.initScene();
32
-
33
- scene.getEngine().runRenderLoop( () => {
34
- this.fpsDebugger();
35
- } );
36
-
37
- return scene;
38
- }
39
-
40
- protected instanceDebugger( instance: VariantInstance ) {
41
- const instances: string[] = [];
42
- this.variantInstances.all.forEach( variantInstance => {
43
- instances.push( `${variantInstance.name}${variantInstance.variant.visible ? '' : ' [hidden]'}${variantInstance.variant.highlighted ? ' [highlighted]' : ''}` );
44
- } );
45
- let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-instance-debugger' );
46
- if( !debugContainer ) {
47
- debugContainer = document.createElement( 'pre' );
48
- debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-instance-debugger' );
49
- debugContainer.setAttribute( 'style', `
50
- background: #454545;
51
- color: #fff;
52
- position: absolute;
53
- bottom: 0;
54
- right: 0;
55
- padding: 10px;
56
- margin: 0;
57
- ` );
58
- document.body.appendChild( debugContainer );
59
- }
60
- debugContainer.innerHTML = JSON.stringify( instances, null, 2 );
61
- };
62
-
63
- protected fpsDebugger() {
64
- let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-fps-debugger' );
65
- if( !debugContainer ) {
66
- debugContainer = document.createElement( 'pre' );
67
- debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-fps-debugger' );
68
- debugContainer.setAttribute( 'style', `
69
- background: #454545;
70
- color: #fff;
71
- position: absolute;
72
- bottom: 0;
73
- left: 0;
74
- padding: 10px;
75
- margin: 0;
76
- ` );
77
- document.body.appendChild( debugContainer );
78
- }
79
- debugContainer.innerHTML = `${this.engine.getFps().toFixed( 2 )} fps`;
80
- }
81
-
1
+ /**
2
+ * @internal
3
+ */
4
+ import { Scene } from '@babylonjs/core/scene';
5
+ import { VariantInstance } from '../classes/variantInstance';
6
+ import { Viewer } from '../classes/viewer';
7
+ import { Event } from '../classes/event';
8
+
9
+ export class DebugViewer extends Viewer {
10
+
11
+ constructor( canvas: HTMLCanvasElement, data: string | StructureJson ) {
12
+ super( canvas, data );
13
+ }
14
+
15
+ public async bootstrap(): Promise<Viewer> {
16
+ for( const event of Event.all ) {
17
+ this.eventEmitter.addListener( event, ( ...args ) => console.debug( `Emitting ${event}`, ...args ) );
18
+ }
19
+ for( const event of [
20
+ Event.VARIANT_INSTANCE_DESTROYED,
21
+ Event.VARIANT_INSTANCE_CREATED,
22
+ Event.VARIANT_INSTANCE_CLONED,
23
+ Event.VARIANT_PARAMETER_COMMITTED
24
+ ] ) {
25
+ this.eventEmitter.addListener( event, this.instanceDebugger.bind( this ) );
26
+ }
27
+ return super.bootstrap();
28
+ }
29
+
30
+ protected async initScene(): Promise<Scene> {
31
+ const scene = await super.initScene();
32
+
33
+ scene.getEngine().runRenderLoop( () => {
34
+ this.fpsDebugger();
35
+ } );
36
+
37
+ return scene;
38
+ }
39
+
40
+ protected instanceDebugger( instance: VariantInstance ) {
41
+ const instances: string[] = [];
42
+ this.variantInstances.all.forEach( variantInstance => {
43
+ instances.push( `${variantInstance.name}${variantInstance.variant.visible ? '' : ' [hidden]'}${variantInstance.variant.highlighted ? ' [highlighted]' : ''}` );
44
+ } );
45
+ let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-instance-debugger' );
46
+ if( !debugContainer ) {
47
+ debugContainer = document.createElement( 'pre' );
48
+ debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-instance-debugger' );
49
+ debugContainer.setAttribute( 'style', `
50
+ background: #454545;
51
+ color: #fff;
52
+ position: absolute;
53
+ bottom: 0;
54
+ right: 0;
55
+ padding: 10px;
56
+ margin: 0;
57
+ ` );
58
+ document.body.appendChild( debugContainer );
59
+ }
60
+ debugContainer.innerHTML = JSON.stringify( instances, null, 2 );
61
+ };
62
+
63
+ protected fpsDebugger() {
64
+ let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-fps-debugger' );
65
+ if( !debugContainer ) {
66
+ debugContainer = document.createElement( 'pre' );
67
+ debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-fps-debugger' );
68
+ debugContainer.setAttribute( 'style', `
69
+ background: #454545;
70
+ color: #fff;
71
+ position: absolute;
72
+ bottom: 0;
73
+ left: 0;
74
+ padding: 10px;
75
+ margin: 0;
76
+ ` );
77
+ document.body.appendChild( debugContainer );
78
+ }
79
+ debugContainer.innerHTML = `${this.engine.getFps().toFixed( 2 )} fps`;
80
+ }
81
+
82
82
  }
@@ -1,11 +1,11 @@
1
- /**
2
- * Group the required LensRendering dependencies into a single file to allow a single "import"
3
- *
4
- * @internal
5
- */
6
-
7
- import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
- import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
9
-
10
-
1
+ /**
2
+ * Group the required LensRendering dependencies into a single file to allow a single "import"
3
+ *
4
+ * @internal
5
+ */
6
+
7
+ import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
+ import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
9
+
10
+
11
11
  export { LensRenderingPipeline };
@@ -1,194 +1,194 @@
1
- import { Camera } from '@babylonjs/core/Cameras/camera';
2
- import { Engine } from '@babylonjs/core/Engines/engine';
3
- import '@babylonjs/core/Helpers/sceneHelpers';
4
- import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
5
- import { Color4 } from '@babylonjs/core/Maths/math.color';
6
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
7
- import { GroundMesh } from '@babylonjs/core/Meshes/groundMesh';
8
- import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
9
- import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline';
10
- import { Scene } from '@babylonjs/core/scene';
11
- import { get, isEmpty, set } from 'lodash-es';
12
- import { Parameter } from '../classes/parameter';
13
-
14
- /**
15
- * @param scene
16
- * @param name
17
- * @param definition
18
- */
19
- const processGround = async function( scene: Scene, name: string, definition: GroundDefinition ): Promise<Mesh | GroundMesh> {
20
- return new Promise( resolve => {
21
- const _resolve = ( ground: Mesh ) => {
22
- if( definition.receiveShadows !== undefined ) {
23
- ground.receiveShadows = definition.receiveShadows;
24
- }
25
- resolve( ground );
26
- };
27
- switch( definition.type ) {
28
- case 'baked':
29
- if( !definition.meshId ) {
30
- throw new Error( `A baked ground must define a "meshId".` );
31
- }
32
- _resolve( scene.getMeshByID( definition.meshId ) as Mesh );
33
- break;
34
- case 'ground':
35
- _resolve( MeshBuilder.CreateGround(
36
- name,
37
- definition,
38
- scene
39
- ) );
40
- break;
41
- case 'heightmap':
42
- if( !definition.url ) {
43
- throw new Error( `A heightmap ground must define an "url".` );
44
- }
45
- definition.onReady = ( _ground: GroundMesh ) => {
46
- _resolve( _ground );
47
- };
48
- MeshBuilder.CreateGroundFromHeightMap(
49
- name,
50
- definition.url,
51
- definition,
52
- scene,
53
- );
54
- break;
55
- default:
56
- throw new Error( `Ground of type "${definition.type}" not implemented (yet).` );
57
- }
58
- } );
59
- };
60
-
61
- /**
62
- * @param scene
63
- */
64
- const defaultCamera = async function( scene: Scene ): Promise<Camera> {
65
- return await processCamera( scene, 'default_camera', {
66
- type: 'arc',
67
- active: true,
68
- } );
69
- };
70
-
71
- /**
72
- * @param scene
73
- * @param name
74
- * @param cameraSetup
75
- */
76
- const processCamera = async function( scene: Scene, name: string, cameraSetup: CameraDefinition ): Promise<Camera> {
77
- let camera: Camera;
78
- let target = Vector3.Zero();
79
- if( cameraSetup.target ) {
80
- target = Parameter.parseVector( cameraSetup.target );
81
- }
82
- switch( cameraSetup.type ) {
83
- case 'arc':
84
- // @ts-ignore
85
- const arcCameraModule = await import(/* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera');
86
- camera = new arcCameraModule.ArcRotateCamera( name, Math.PI / 4, Math.PI / 4, 2, target, scene );
87
- camera.metadata = {
88
- alpha: Math.PI / 4,
89
- beta: Math.PI / 4,
90
- radius: 2
91
- };
92
- break;
93
- }
94
- if( cameraSetup.active ) {
95
- camera.attachControl( scene.getEngine().getRenderingCanvas()!, true );
96
- }
97
- if( cameraSetup.fov ) {
98
- camera.fov = cameraSetup.fov;
99
- }
100
- camera.storeState();
101
- return camera;
102
- };
103
-
104
- /**
105
- * @param engine
106
- * @param sceneJson
107
- */
108
- const sceneSetup = async function(engine: Engine, sceneJson: SceneJson): Promise<Scene> {
109
- const scene = new Scene( engine );
110
- scene.clearColor = new Color4(0, 0, 0, 0);
111
- // cameras
112
- const cameras: Camera[] = [];
113
- const cameraDefinitions = get( sceneJson.scene, 'cameras' ) as CameraDefinitions;
114
- if( !isEmpty( cameraDefinitions ) ) {
115
- for( let cameraName in cameraDefinitions ) {
116
- cameras.push( await processCamera( scene, cameraName, cameraDefinitions[cameraName] ) );
117
- }
118
- } else {
119
- const camera = await defaultCamera( scene );
120
- cameras.push( camera );
121
- }
122
- // grounds
123
- const groundDefinitions = get( sceneJson.scene, 'grounds' ) as GroundDefinitions;
124
- if( !isEmpty( groundDefinitions ) ) {
125
- for( const groundName in groundDefinitions ) {
126
- await processGround( scene, groundName, groundDefinitions[groundName] );
127
- }
128
- }
129
- // TODO: try to split this away from the default rendering pipeline to save module imports
130
- // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
131
- // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
132
- // investigate this a little more in detail at some point.
133
- const defaultPipeline = new DefaultRenderingPipeline( 'default-rendering-pipeline', false, scene );
134
- /* DISABLED: causes problems with Internet Explorer
135
- defaultPipeline.imageProcessingEnabled = true;
136
- */
137
- if( sceneJson.scene.globals.aa ) {
138
- defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
139
- }
140
- // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
141
- defaultPipeline.samples = 8;
142
- if( sceneJson.scene.globals['camera-settings'] ) {
143
- if( sceneJson.scene.globals['camera-settings']!.sharpen && sceneJson.scene.globals['camera-settings']!.sharpen.enabled ) {
144
- defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
145
- //defaultPipeline.sharpen.colorAmount = 1;
146
- //defaultPipeline.sharpen.edgeAmount = 0;
147
- }
148
- if( sceneJson.scene.globals['camera-settings']!.bloom && sceneJson.scene.globals['camera-settings']!.bloom.enabled ) {
149
- defaultPipeline.bloomEnabled = true;
150
- if( sceneJson.scene.globals['camera-settings']!.bloom.size ) {
151
- defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings']!.bloom.size;
152
- }
153
- if( sceneJson.scene.globals['camera-settings']!.bloom.threshold ) {
154
- defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings']!.bloom.threshold;
155
- }
156
- }
157
- if( sceneJson.scene.globals['camera-settings']!.contrast ) {
158
- scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings']!.contrast;
159
- }
160
- if( sceneJson.scene.globals['camera-settings']!.exposure ) {
161
- scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings']!.exposure;
162
- }
163
- if( sceneJson.scene.globals['camera-settings']!.dof && sceneJson.scene.globals['camera-settings']!.dof.enabled ) {
164
- //@ts-ignore
165
- const module = await import(/* webpackChunkName: "lens-rendering" */ './lensRendering');
166
- new module.LensRenderingPipeline( 'lens-rendering', sceneJson.scene.globals['camera-settings']!.dof.settings, scene, 1.0, cameras );
167
- }
168
- }
169
- // TODO: make this dynamic
170
- /*
171
- const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
172
- texture.gammaSpace = false;
173
- scene.environmentTexture = texture;
174
- // scene.environmentTexture.
175
-
176
- const skyboxMaterial = new StandardMaterial("skyBox", scene);
177
- skyboxMaterial.backFaceCulling = false;
178
- skyboxMaterial.reflectionTexture = texture;
179
- skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
180
- skyboxMaterial.disableLighting = false;
181
- // TODO: replace with BoxBuilder
182
- const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
183
- skybox.isPickable = false; //never pick a skybox
184
- skybox.infiniteDistance = true;
185
- skybox.material = skyboxMaterial;
186
- */
187
-
188
- // TODO: shadows don't work with HemishpericLight
189
- return scene;
190
- };
191
-
192
- export {
193
- sceneSetup
1
+ import { Camera } from '@babylonjs/core/Cameras/camera';
2
+ import { Engine } from '@babylonjs/core/Engines/engine';
3
+ import '@babylonjs/core/Helpers/sceneHelpers';
4
+ import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
5
+ import { Color4 } from '@babylonjs/core/Maths/math.color';
6
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
7
+ import { GroundMesh } from '@babylonjs/core/Meshes/groundMesh';
8
+ import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
9
+ import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline';
10
+ import { Scene } from '@babylonjs/core/scene';
11
+ import { get, isEmpty, set } from 'lodash-es';
12
+ import { Parameter } from '../classes/parameter';
13
+
14
+ /**
15
+ * @param scene
16
+ * @param name
17
+ * @param definition
18
+ */
19
+ const processGround = async function( scene: Scene, name: string, definition: GroundDefinition ): Promise<Mesh | GroundMesh> {
20
+ return new Promise( resolve => {
21
+ const _resolve = ( ground: Mesh ) => {
22
+ if( definition.receiveShadows !== undefined ) {
23
+ ground.receiveShadows = definition.receiveShadows;
24
+ }
25
+ resolve( ground );
26
+ };
27
+ switch( definition.type ) {
28
+ case 'baked':
29
+ if( !definition.meshId ) {
30
+ throw new Error( `A baked ground must define a "meshId".` );
31
+ }
32
+ _resolve( scene.getMeshByID( definition.meshId ) as Mesh );
33
+ break;
34
+ case 'ground':
35
+ _resolve( MeshBuilder.CreateGround(
36
+ name,
37
+ definition,
38
+ scene
39
+ ) );
40
+ break;
41
+ case 'heightmap':
42
+ if( !definition.url ) {
43
+ throw new Error( `A heightmap ground must define an "url".` );
44
+ }
45
+ definition.onReady = ( _ground: GroundMesh ) => {
46
+ _resolve( _ground );
47
+ };
48
+ MeshBuilder.CreateGroundFromHeightMap(
49
+ name,
50
+ definition.url,
51
+ definition,
52
+ scene,
53
+ );
54
+ break;
55
+ default:
56
+ throw new Error( `Ground of type "${definition.type}" not implemented (yet).` );
57
+ }
58
+ } );
59
+ };
60
+
61
+ /**
62
+ * @param scene
63
+ */
64
+ const defaultCamera = async function( scene: Scene ): Promise<Camera> {
65
+ return await processCamera( scene, 'default_camera', {
66
+ type: 'arc',
67
+ active: true,
68
+ } );
69
+ };
70
+
71
+ /**
72
+ * @param scene
73
+ * @param name
74
+ * @param cameraSetup
75
+ */
76
+ const processCamera = async function( scene: Scene, name: string, cameraSetup: CameraDefinition ): Promise<Camera> {
77
+ let camera: Camera;
78
+ let target = Vector3.Zero();
79
+ if( cameraSetup.target ) {
80
+ target = Parameter.parseVector( cameraSetup.target );
81
+ }
82
+ switch( cameraSetup.type ) {
83
+ case 'arc':
84
+ // @ts-ignore
85
+ const arcCameraModule = await import(/* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera');
86
+ camera = new arcCameraModule.ArcRotateCamera( name, Math.PI / 4, Math.PI / 4, 2, target, scene );
87
+ camera.metadata = {
88
+ alpha: Math.PI / 4,
89
+ beta: Math.PI / 4,
90
+ radius: 2
91
+ };
92
+ break;
93
+ }
94
+ if( cameraSetup.active ) {
95
+ camera.attachControl( scene.getEngine().getRenderingCanvas()!, true );
96
+ }
97
+ if( cameraSetup.fov ) {
98
+ camera.fov = cameraSetup.fov;
99
+ }
100
+ camera.storeState();
101
+ return camera;
102
+ };
103
+
104
+ /**
105
+ * @param engine
106
+ * @param sceneJson
107
+ */
108
+ const sceneSetup = async function(engine: Engine, sceneJson: SceneJson): Promise<Scene> {
109
+ const scene = new Scene( engine );
110
+ scene.clearColor = new Color4(0, 0, 0, 0);
111
+ // cameras
112
+ const cameras: Camera[] = [];
113
+ const cameraDefinitions = get( sceneJson.scene, 'cameras' ) as CameraDefinitions;
114
+ if( !isEmpty( cameraDefinitions ) ) {
115
+ for( let cameraName in cameraDefinitions ) {
116
+ cameras.push( await processCamera( scene, cameraName, cameraDefinitions[cameraName] ) );
117
+ }
118
+ } else {
119
+ const camera = await defaultCamera( scene );
120
+ cameras.push( camera );
121
+ }
122
+ // grounds
123
+ const groundDefinitions = get( sceneJson.scene, 'grounds' ) as GroundDefinitions;
124
+ if( !isEmpty( groundDefinitions ) ) {
125
+ for( const groundName in groundDefinitions ) {
126
+ await processGround( scene, groundName, groundDefinitions[groundName] );
127
+ }
128
+ }
129
+ // TODO: try to split this away from the default rendering pipeline to save module imports
130
+ // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
131
+ // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
132
+ // investigate this a little more in detail at some point.
133
+ const defaultPipeline = new DefaultRenderingPipeline( 'default-rendering-pipeline', false, scene );
134
+ /* DISABLED: causes problems with Internet Explorer
135
+ defaultPipeline.imageProcessingEnabled = true;
136
+ */
137
+ if( sceneJson.scene.globals.aa ) {
138
+ defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
139
+ }
140
+ // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
141
+ defaultPipeline.samples = 8;
142
+ if( sceneJson.scene.globals['camera-settings'] ) {
143
+ if( sceneJson.scene.globals['camera-settings']!.sharpen && sceneJson.scene.globals['camera-settings']!.sharpen.enabled ) {
144
+ defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
145
+ //defaultPipeline.sharpen.colorAmount = 1;
146
+ //defaultPipeline.sharpen.edgeAmount = 0;
147
+ }
148
+ if( sceneJson.scene.globals['camera-settings']!.bloom && sceneJson.scene.globals['camera-settings']!.bloom.enabled ) {
149
+ defaultPipeline.bloomEnabled = true;
150
+ if( sceneJson.scene.globals['camera-settings']!.bloom.size ) {
151
+ defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings']!.bloom.size;
152
+ }
153
+ if( sceneJson.scene.globals['camera-settings']!.bloom.threshold ) {
154
+ defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings']!.bloom.threshold;
155
+ }
156
+ }
157
+ if( sceneJson.scene.globals['camera-settings']!.contrast ) {
158
+ scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings']!.contrast;
159
+ }
160
+ if( sceneJson.scene.globals['camera-settings']!.exposure ) {
161
+ scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings']!.exposure;
162
+ }
163
+ if( sceneJson.scene.globals['camera-settings']!.dof && sceneJson.scene.globals['camera-settings']!.dof.enabled ) {
164
+ //@ts-ignore
165
+ const module = await import(/* webpackChunkName: "lens-rendering" */ './lensRendering');
166
+ new module.LensRenderingPipeline( 'lens-rendering', sceneJson.scene.globals['camera-settings']!.dof.settings, scene, 1.0, cameras );
167
+ }
168
+ }
169
+ // TODO: make this dynamic
170
+ /*
171
+ const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
172
+ texture.gammaSpace = false;
173
+ scene.environmentTexture = texture;
174
+ // scene.environmentTexture.
175
+
176
+ const skyboxMaterial = new StandardMaterial("skyBox", scene);
177
+ skyboxMaterial.backFaceCulling = false;
178
+ skyboxMaterial.reflectionTexture = texture;
179
+ skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
180
+ skyboxMaterial.disableLighting = false;
181
+ // TODO: replace with BoxBuilder
182
+ const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
183
+ skybox.isPickable = false; //never pick a skybox
184
+ skybox.infiniteDistance = true;
185
+ skybox.material = skyboxMaterial;
186
+ */
187
+
188
+ // TODO: shadows don't work with HemishpericLight
189
+ return scene;
190
+ };
191
+
192
+ export {
193
+ sceneSetup
194
194
  };