@combeenation/3d-viewer 12.4.1 → 13.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib-cjs/buildinfo.json +1 -1
- package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
- package/dist/lib-cjs/index.d.ts +63 -63
- package/dist/lib-cjs/index.js +81 -114
- package/dist/lib-cjs/index.js.map +1 -1
- package/dist/lib-cjs/internal/cbnCustomBabylonLoaderPlugin.d.ts +10 -0
- package/dist/lib-cjs/internal/cbnCustomBabylonLoaderPlugin.js +124 -0
- package/dist/lib-cjs/internal/cbnCustomBabylonLoaderPlugin.js.map +1 -0
- package/dist/lib-cjs/internal/cloningHelper.d.ts +19 -0
- package/dist/lib-cjs/internal/cloningHelper.js +165 -0
- package/dist/lib-cjs/internal/cloningHelper.js.map +1 -0
- package/dist/lib-cjs/internal/deviceHelper.d.ts +9 -0
- package/dist/lib-cjs/{api/util → internal}/deviceHelper.js +6 -10
- package/dist/lib-cjs/internal/deviceHelper.js.map +1 -0
- package/dist/lib-cjs/internal/geometryHelper.d.ts +21 -0
- package/dist/lib-cjs/{api/util → internal}/geometryHelper.js +57 -24
- package/dist/lib-cjs/internal/geometryHelper.js.map +1 -0
- package/dist/lib-cjs/internal/metadataHelper.d.ts +26 -0
- package/dist/lib-cjs/internal/metadataHelper.js +51 -0
- package/dist/lib-cjs/internal/metadataHelper.js.map +1 -0
- package/dist/lib-cjs/internal/paintableHelper.d.ts +40 -0
- package/dist/lib-cjs/internal/paintableHelper.js +287 -0
- package/dist/lib-cjs/internal/paintableHelper.js.map +1 -0
- package/dist/lib-cjs/internal/tagsHelper.d.ts +12 -0
- package/dist/lib-cjs/internal/tagsHelper.js +38 -0
- package/dist/lib-cjs/internal/tagsHelper.js.map +1 -0
- package/dist/lib-cjs/manager/cameraManager.d.ts +51 -0
- package/dist/lib-cjs/manager/cameraManager.js +154 -0
- package/dist/lib-cjs/manager/cameraManager.js.map +1 -0
- package/dist/lib-cjs/manager/debugManager.d.ts +60 -0
- package/dist/lib-cjs/manager/debugManager.js +218 -0
- package/dist/lib-cjs/manager/debugManager.js.map +1 -0
- package/dist/lib-cjs/manager/eventManager.d.ts +52 -0
- package/dist/lib-cjs/manager/eventManager.js +72 -0
- package/dist/lib-cjs/manager/eventManager.js.map +1 -0
- package/dist/lib-cjs/{api/manager → manager}/gltfExportManager.d.ts +29 -34
- package/dist/lib-cjs/{api/manager → manager}/gltfExportManager.js +99 -120
- package/dist/lib-cjs/manager/gltfExportManager.js.map +1 -0
- package/dist/lib-cjs/manager/materialManager.d.ts +35 -0
- package/dist/lib-cjs/manager/materialManager.js +126 -0
- package/dist/lib-cjs/manager/materialManager.js.map +1 -0
- package/dist/lib-cjs/manager/modelManager.d.ts +145 -0
- package/dist/lib-cjs/manager/modelManager.js +381 -0
- package/dist/lib-cjs/manager/modelManager.js.map +1 -0
- package/dist/lib-cjs/manager/parameterManager.d.ts +210 -0
- package/dist/lib-cjs/manager/parameterManager.js +515 -0
- package/dist/lib-cjs/manager/parameterManager.js.map +1 -0
- package/dist/lib-cjs/manager/sceneManager.d.ts +45 -0
- package/dist/lib-cjs/manager/sceneManager.js +65 -0
- package/dist/lib-cjs/manager/sceneManager.js.map +1 -0
- package/dist/lib-cjs/manager/screenshotManager.d.ts +36 -0
- package/dist/lib-cjs/manager/screenshotManager.js +40 -0
- package/dist/lib-cjs/manager/screenshotManager.js.map +1 -0
- package/dist/lib-cjs/manager/textureManager.d.ts +12 -0
- package/dist/lib-cjs/manager/textureManager.js +44 -0
- package/dist/lib-cjs/manager/textureManager.js.map +1 -0
- package/dist/lib-cjs/viewer.d.ts +117 -0
- package/dist/lib-cjs/viewer.js +222 -0
- package/dist/lib-cjs/viewer.js.map +1 -0
- package/dist/lib-cjs/{api/classes/viewerError.d.ts → viewerError.d.ts} +6 -1
- package/dist/lib-cjs/{api/classes/viewerError.js → viewerError.js} +6 -1
- package/dist/lib-cjs/viewerError.js.map +1 -0
- package/package.json +10 -11
- package/src/dev.ts +14 -37
- package/src/{types.d.ts → globalTypes.d.ts} +8 -18
- package/src/index.ts +79 -113
- package/src/internal/cbnCustomBabylonLoaderPlugin.ts +149 -0
- package/src/internal/cloningHelper.ts +225 -0
- package/src/internal/deviceHelper.ts +25 -0
- package/src/{api/util → internal}/geometryHelper.ts +63 -24
- package/src/internal/metadataHelper.ts +63 -0
- package/src/internal/paintableHelper.ts +310 -0
- package/src/internal/tagsHelper.ts +41 -0
- package/src/manager/cameraManager.ts +236 -0
- package/src/manager/debugManager.ts +245 -0
- package/src/manager/eventManager.ts +72 -0
- package/src/{api/manager → manager}/gltfExportManager.ts +132 -125
- package/src/manager/materialManager.ts +135 -0
- package/src/manager/modelManager.ts +456 -0
- package/src/manager/parameterManager.ts +652 -0
- package/src/manager/sceneManager.ts +101 -0
- package/src/manager/screenshotManager.ts +59 -0
- package/src/manager/textureManager.ts +32 -0
- package/src/viewer.ts +296 -0
- package/src/{api/classes/viewerError.ts → viewerError.ts} +6 -1
- package/dist/lib-cjs/api/classes/animationInterface.d.ts +0 -8
- package/dist/lib-cjs/api/classes/animationInterface.js +0 -3
- package/dist/lib-cjs/api/classes/animationInterface.js.map +0 -1
- package/dist/lib-cjs/api/classes/dottedPath.d.ts +0 -79
- package/dist/lib-cjs/api/classes/dottedPath.js +0 -167
- package/dist/lib-cjs/api/classes/dottedPath.js.map +0 -1
- package/dist/lib-cjs/api/classes/element.d.ts +0 -153
- package/dist/lib-cjs/api/classes/element.js +0 -703
- package/dist/lib-cjs/api/classes/element.js.map +0 -1
- package/dist/lib-cjs/api/classes/event.d.ts +0 -401
- package/dist/lib-cjs/api/classes/event.js +0 -425
- package/dist/lib-cjs/api/classes/event.js.map +0 -1
- package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +0 -26
- package/dist/lib-cjs/api/classes/eventBroadcaster.js +0 -50
- package/dist/lib-cjs/api/classes/eventBroadcaster.js.map +0 -1
- package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +0 -7
- package/dist/lib-cjs/api/classes/fuzzyMap.js +0 -22
- package/dist/lib-cjs/api/classes/fuzzyMap.js.map +0 -1
- package/dist/lib-cjs/api/classes/parameter.d.ts +0 -410
- package/dist/lib-cjs/api/classes/parameter.js +0 -643
- package/dist/lib-cjs/api/classes/parameter.js.map +0 -1
- package/dist/lib-cjs/api/classes/parameterObservable.d.ts +0 -36
- package/dist/lib-cjs/api/classes/parameterObservable.js +0 -73
- package/dist/lib-cjs/api/classes/parameterObservable.js.map +0 -1
- package/dist/lib-cjs/api/classes/parameterizable.d.ts +0 -15
- package/dist/lib-cjs/api/classes/parameterizable.js +0 -103
- package/dist/lib-cjs/api/classes/parameterizable.js.map +0 -1
- package/dist/lib-cjs/api/classes/placementAnimation.d.ts +0 -45
- package/dist/lib-cjs/api/classes/placementAnimation.js +0 -177
- package/dist/lib-cjs/api/classes/placementAnimation.js.map +0 -1
- package/dist/lib-cjs/api/classes/variant.d.ts +0 -261
- package/dist/lib-cjs/api/classes/variant.js +0 -873
- package/dist/lib-cjs/api/classes/variant.js.map +0 -1
- package/dist/lib-cjs/api/classes/variantInstance.d.ts +0 -53
- package/dist/lib-cjs/api/classes/variantInstance.js +0 -126
- package/dist/lib-cjs/api/classes/variantInstance.js.map +0 -1
- package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +0 -17
- package/dist/lib-cjs/api/classes/variantParameterizable.js +0 -87
- package/dist/lib-cjs/api/classes/variantParameterizable.js.map +0 -1
- package/dist/lib-cjs/api/classes/viewer.d.ts +0 -215
- package/dist/lib-cjs/api/classes/viewer.js +0 -709
- package/dist/lib-cjs/api/classes/viewer.js.map +0 -1
- package/dist/lib-cjs/api/classes/viewerError.js.map +0 -1
- package/dist/lib-cjs/api/classes/viewerLight.d.ts +0 -66
- package/dist/lib-cjs/api/classes/viewerLight.js +0 -345
- package/dist/lib-cjs/api/classes/viewerLight.js.map +0 -1
- package/dist/lib-cjs/api/internal/lensRendering.d.ts +0 -8
- package/dist/lib-cjs/api/internal/lensRendering.js +0 -12
- package/dist/lib-cjs/api/internal/lensRendering.js.map +0 -1
- package/dist/lib-cjs/api/internal/sceneSetup.d.ts +0 -13
- package/dist/lib-cjs/api/internal/sceneSetup.js +0 -228
- package/dist/lib-cjs/api/internal/sceneSetup.js.map +0 -1
- package/dist/lib-cjs/api/manager/animationManager.d.ts +0 -30
- package/dist/lib-cjs/api/manager/animationManager.js +0 -127
- package/dist/lib-cjs/api/manager/animationManager.js.map +0 -1
- package/dist/lib-cjs/api/manager/gltfExportManager.js.map +0 -1
- package/dist/lib-cjs/api/manager/sceneManager.d.ts +0 -33
- package/dist/lib-cjs/api/manager/sceneManager.js +0 -129
- package/dist/lib-cjs/api/manager/sceneManager.js.map +0 -1
- package/dist/lib-cjs/api/manager/tagManager.d.ts +0 -118
- package/dist/lib-cjs/api/manager/tagManager.js +0 -531
- package/dist/lib-cjs/api/manager/tagManager.js.map +0 -1
- package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +0 -22
- package/dist/lib-cjs/api/manager/textureLoadManager.js +0 -108
- package/dist/lib-cjs/api/manager/textureLoadManager.js.map +0 -1
- package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +0 -106
- package/dist/lib-cjs/api/manager/variantInstanceManager.js +0 -291
- package/dist/lib-cjs/api/manager/variantInstanceManager.js.map +0 -1
- package/dist/lib-cjs/api/store/specStorage.d.ts +0 -32
- package/dist/lib-cjs/api/store/specStorage.js +0 -66
- package/dist/lib-cjs/api/store/specStorage.js.map +0 -1
- package/dist/lib-cjs/api/util/babylonHelper.d.ts +0 -238
- package/dist/lib-cjs/api/util/babylonHelper.js +0 -826
- package/dist/lib-cjs/api/util/babylonHelper.js.map +0 -1
- package/dist/lib-cjs/api/util/debugHelper.d.ts +0 -9
- package/dist/lib-cjs/api/util/debugHelper.js +0 -94
- package/dist/lib-cjs/api/util/debugHelper.js.map +0 -1
- package/dist/lib-cjs/api/util/deviceHelper.d.ts +0 -9
- package/dist/lib-cjs/api/util/deviceHelper.js.map +0 -1
- package/dist/lib-cjs/api/util/geometryHelper.d.ts +0 -17
- package/dist/lib-cjs/api/util/geometryHelper.js.map +0 -1
- package/dist/lib-cjs/api/util/globalTypes.d.ts +0 -490
- package/dist/lib-cjs/api/util/globalTypes.js +0 -2
- package/dist/lib-cjs/api/util/globalTypes.js.map +0 -1
- package/dist/lib-cjs/api/util/resourceHelper.d.ts +0 -58
- package/dist/lib-cjs/api/util/resourceHelper.js +0 -215
- package/dist/lib-cjs/api/util/resourceHelper.js.map +0 -1
- package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +0 -58
- package/dist/lib-cjs/api/util/sceneLoaderHelper.js +0 -229
- package/dist/lib-cjs/api/util/sceneLoaderHelper.js.map +0 -1
- package/dist/lib-cjs/api/util/stringHelper.d.ts +0 -13
- package/dist/lib-cjs/api/util/stringHelper.js +0 -33
- package/dist/lib-cjs/api/util/stringHelper.js.map +0 -1
- package/dist/lib-cjs/api/util/structureHelper.d.ts +0 -9
- package/dist/lib-cjs/api/util/structureHelper.js +0 -58
- package/dist/lib-cjs/api/util/structureHelper.js.map +0 -1
- package/src/api/classes/animationInterface.ts +0 -10
- package/src/api/classes/dottedPath.ts +0 -181
- package/src/api/classes/element.ts +0 -766
- package/src/api/classes/event.ts +0 -457
- package/src/api/classes/eventBroadcaster.ts +0 -52
- package/src/api/classes/fuzzyMap.ts +0 -21
- package/src/api/classes/parameter.ts +0 -686
- package/src/api/classes/parameterObservable.ts +0 -73
- package/src/api/classes/parameterizable.ts +0 -87
- package/src/api/classes/placementAnimation.ts +0 -162
- package/src/api/classes/variant.ts +0 -965
- package/src/api/classes/variantInstance.ts +0 -123
- package/src/api/classes/variantParameterizable.ts +0 -83
- package/src/api/classes/viewer.ts +0 -751
- package/src/api/classes/viewerLight.ts +0 -335
- package/src/api/internal/debugViewer.ts +0 -90
- package/src/api/internal/lensRendering.ts +0 -9
- package/src/api/internal/sceneSetup.ts +0 -208
- package/src/api/manager/animationManager.ts +0 -143
- package/src/api/manager/sceneManager.ts +0 -134
- package/src/api/manager/tagManager.ts +0 -572
- package/src/api/manager/textureLoadManager.ts +0 -107
- package/src/api/manager/variantInstanceManager.ts +0 -306
- package/src/api/store/specStorage.ts +0 -68
- package/src/api/util/babylonHelper.ts +0 -915
- package/src/api/util/debugHelper.ts +0 -121
- package/src/api/util/deviceHelper.ts +0 -31
- package/src/api/util/globalTypes.ts +0 -566
- package/src/api/util/resourceHelper.ts +0 -201
- package/src/api/util/sceneLoaderHelper.ts +0 -247
- package/src/api/util/stringHelper.ts +0 -30
- package/src/api/util/structureHelper.ts +0 -62
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@@ -10,29 +10,89 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GltfExportManager = void 0;
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const
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const deviceHelper_1 = require("../
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const geometryHelper_1 = require("../
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const
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const
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const instancedMesh_1 = require("@babylonjs/core/Meshes/instancedMesh");
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const mesh_1 = require("@babylonjs/core/Meshes/mesh");
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const transformNode_1 = require("@babylonjs/core/Meshes/transformNode");
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require("@babylonjs/serializers/glTF/2.0/Extensions/KHR_texture_transform");
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const glTFSerializer_1 = require("@babylonjs/serializers/glTF/2.0/glTFSerializer");
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const index_1 = require("../index");
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const deviceHelper_1 = require("../internal/deviceHelper");
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const geometryHelper_1 = require("../internal/geometryHelper");
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const geometryHelper_2 = require("../internal/geometryHelper");
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const metadataHelper_1 = require("../internal/metadataHelper");
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/**
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* Manager for gltf export and augmented reality features
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*/
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class GltfExportManager {
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/** @internal */
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constructor(viewer) {
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this.viewer = viewer;
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// store initial max texture size, so that we can restore it in the post processing
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this._maxTextureSize = viewer.engine.getCaps().maxTextureSize;
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}
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/**
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* Defines options for the export.
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* We don't allow the user to overwrite certain settings, since we rely on properties like `removeNoopRootNodes` to
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* stay `true` in order to make the AR export work.
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* We could theoretically allow it if AR optimization is not desired, but this may confuse the user.
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*/
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static _gltfExportOptions(optimizeForAR, excluded) {
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return {
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shouldExportNode: function (node) {
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// we explicitely marked nodes, that should be exported in AR mode
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return (0, metadataHelper_1.getInternalMetadataValue)(node, 'exportNode');
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}
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else {
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// use the default export node check (enabled state, exclusion list, etc...)
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return GltfExportManager._shouldExportNode(node, excluded);
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}
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},
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};
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}
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* Checks if a node should be available in the export
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*/
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static _shouldExportNode(node, excluded) {
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if (!(node instanceof index_1.TransformNode)) {
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return false;
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}
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// TODO WTT: think of adding "BackgroundHelper" and nodes with "infiniteDistance" here as well, at least in AR mode
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if (!node.isEnabled()) {
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return false;
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}
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if (excluded && (0, geometryHelper_2.isNodeExcluded)(node, excluded)) {
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return false;
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}
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return true;
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}
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/**
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* This is mostly required for recreating textures with lower sizes.
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* CAUTION: Material exchanging is not supported for materials that contain certain texture types:
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* - Dynamic textures (Paintables): Cloning dynamic textures doesn't clone the canvas context
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* => so the clone is just empty
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* - Render target textures: Disposing the clone will leave the scene in a "not ready" state
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* => this scenario is not fully analyzed yet, but it's not really worth the effort right now, since this kind of
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* of texture is not really used ATM
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*/
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static _exchangeMaterial(material) {
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const baseTextures = material.getActiveTextures();
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const hasDynamicTextures = baseTextures.some(texture => texture instanceof index_1.DynamicTexture);
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const hasRenderTargetTextures = baseTextures.some(texture => texture instanceof index_1.RenderTargetTexture);
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if (hasDynamicTextures || hasRenderTargetTextures) {
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const textureTypesString = [
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hasDynamicTextures ? 'Dynamic Textures' : '',
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hasRenderTargetTextures ? 'Render Target Textures' : '',
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]
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.filter(Boolean)
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.join();
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console.warn(`Couldn't exchange material "${material.name}" in GLB export, as it contains unsupported texture type(s) (${textureTypesString}). The export will still work, but the textures of this material will keep their original size.`);
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return;
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}
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const newName = `${material.name}_clone`;
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const clonedMaterial = material.clone(newName);
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(0, metadataHelper_1.cloneInternalMetadata)(material, clonedMaterial);
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const clonedTextures = clonedMaterial.getActiveTextures();
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// mark all exported textures, so that they will be deleted after the export
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clonedTextures.forEach(texture => (0, metadataHelper_1.setInternalMetadataValue)(texture, 'deleteAfterExport', true));
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(0, metadataHelper_1.setInternalMetadataValue)(material, 'exchangeMaterialWith', clonedMaterial.uniqueId);
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(0, metadataHelper_1.setInternalMetadataValue)(clonedMaterial, 'deleteAfterExport', true);
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/**
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* Exports selected nodes to a file.
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@@ -44,7 +104,7 @@ class GltfExportManager {
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exportGlb(filename = 'glb-export.glb', optimizeForAR = false, excluded) {
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return __awaiter(this, void 0, void 0, function* () {
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yield this._exportPreProcess(optimizeForAR, excluded);
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const glbData = yield
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const glbData = yield index_1.GLTF2Export.GLBAsync(this.viewer.scene, 'dummy', GltfExportManager._gltfExportOptions(optimizeForAR, excluded));
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yield this._exportPostProcess(optimizeForAR);
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const resBlob = glbData.glTFFiles['dummy.glb'];
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// check if result is valid, according to the typings this could also be a string
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@@ -70,7 +130,7 @@ class GltfExportManager {
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exportGltfToFile(filename, optimizeForAR = false, excluded) {
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return __awaiter(this, void 0, void 0, function* () {
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yield this._exportPreProcess(optimizeForAR, excluded);
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const gltf = yield
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const gltf = yield index_1.GLTF2Export.GLTFAsync(this.viewer.scene, filename, GltfExportManager._gltfExportOptions(optimizeForAR, excluded));
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gltf.downloadFiles();
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this._exportPostProcess(optimizeForAR);
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});
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@@ -85,7 +145,7 @@ class GltfExportManager {
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exportGlbToFile(filename, optimizeForAR = false, excluded) {
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return __awaiter(this, void 0, void 0, function* () {
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yield this._exportPreProcess(optimizeForAR, excluded);
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const glb = yield
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+
const glb = yield index_1.GLTF2Export.GLBAsync(this.viewer.scene, filename, GltfExportManager._gltfExportOptions(optimizeForAR, excluded));
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glb.downloadFiles();
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yield this._exportPostProcess(optimizeForAR);
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});
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@@ -110,14 +170,14 @@ class GltfExportManager {
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// we don't have to rescale anything if are already on a downscaled device, since the textures are already <= 1024
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// also we have to be very cautios with copying textures on these devices, since we are potentially very limited
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// with the available memory
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const isScaledDownDevice = (0, deviceHelper_1.getIsScaledDownDevice)();
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const isScaledDownDevice = (0, deviceHelper_1.getIsScaledDownDevice)(this.viewer.viewerSettings.limitTextureSize);
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if (!isScaledDownDevice) {
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// the idea is to re-create all textures with a smaller texture size
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// we have to exchange all materials for this to work
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this.viewer.engine.clearInternalTexturesCache();
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this.viewer.engine.getCaps().maxTextureSize = 1024;
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this.viewer.scene.materials
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.filter(material => material instanceof
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+
.filter(material => material instanceof index_1.PBRMaterial)
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.forEach(material => GltfExportManager._exchangeMaterial(material));
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}
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// since Babylon.js v6 the conversion to right handed GLB coordinate system is done differently
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@@ -128,12 +188,10 @@ class GltfExportManager {
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// the exporter just removes this node as he detects a "noop root node" (implementation details of Babylon.js)
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// everything beneath this node remains untouched
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// TODO BJS Update: Test AR export on iPhones as well and double check if we still need this special logic
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const exportRootNode = new
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exportRootNode.scaling = new
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(0,
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[GltfExportManager._METADATA_PROPS.deleteAfterExport]: true,
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});
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+
const exportRootNode = new index_1.TransformNode(GltfExportManager._EXPORT_ROOT_NAME, this.viewer.scene);
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exportRootNode.scaling = new index_1.Vector3(-1, 1, 1);
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(0, metadataHelper_1.setInternalMetadataValue)(exportRootNode, 'exportNode', true);
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(0, metadataHelper_1.setInternalMetadataValue)(exportRootNode, 'deleteAfterExport', true);
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// create clones of each node (recursively), optionally exchange with cloned materials and mark these nodes for the
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// export
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this.viewer.scene.rootNodes
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@@ -158,13 +216,13 @@ class GltfExportManager {
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}
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// dispose all nodes, materials and textures that have only been created for the export
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this.viewer.scene.rootNodes
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.filter(rootNode =>
|
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+
.filter(rootNode => (0, metadataHelper_1.getInternalMetadataValue)(rootNode, 'deleteAfterExport'))
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.forEach(rootNode => rootNode.dispose());
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this.viewer.scene.materials
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.filter(mat =>
|
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+
.filter(mat => (0, metadataHelper_1.getInternalMetadataValue)(mat, 'deleteAfterExport'))
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.forEach(material => material.dispose(false, false));
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this.viewer.scene.textures
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.filter(texture =>
|
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.filter(texture => (0, metadataHelper_1.getInternalMetadataValue)(texture, 'deleteAfterExport'))
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.forEach(texture => texture.dispose());
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// reset engines max texture size and resume rendering
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this.viewer.engine.getCaps().maxTextureSize = this._maxTextureSize;
|
|
@@ -176,7 +234,6 @@ class GltfExportManager {
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* Also switches to the cloned material if required.
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*/
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_prepareNodeForExport(node, clonedParent, excluded) {
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var _a, _b;
|
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|
if (!GltfExportManager._shouldExportNode(node, excluded)) {
|
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return;
|
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|
}
|
|
@@ -184,21 +241,20 @@ class GltfExportManager {
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|
const transformNode = node;
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|
// clone original node and create unique name (via uniqueId) for the export
|
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|
const clonedNodeName = `${transformNode.name}_${transformNode.uniqueId}`;
|
|
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|
-
const clonedNode = transformNode instanceof
|
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|
+
const clonedNode = transformNode instanceof index_1.InstancedMesh
|
|
188
245
|
? (0, geometryHelper_1.createMeshFromInstancedMesh)(transformNode, clonedNodeName, clonedParent)
|
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|
: transformNode.clone(clonedNodeName, clonedParent, true);
|
|
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|
+
(0, metadataHelper_1.cloneInternalMetadata)(transformNode, clonedNode);
|
|
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|
// exchange material
|
|
191
|
-
if (clonedNode instanceof
|
|
192
|
-
const exchangeWithMaterial =
|
|
249
|
+
if (clonedNode instanceof index_1.Mesh) {
|
|
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|
+
const exchangeWithMaterial = clonedNode.material && (0, metadataHelper_1.getInternalMetadataValue)(clonedNode.material, 'exchangeMaterialWith');
|
|
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|
if (exchangeWithMaterial) {
|
|
194
252
|
clonedNode.material = this.viewer.scene.getMaterialByUniqueID(exchangeWithMaterial);
|
|
195
253
|
}
|
|
196
254
|
}
|
|
197
255
|
// signalize that this is a cloned node
|
|
198
|
-
(0,
|
|
199
|
-
|
|
200
|
-
[GltfExportManager._METADATA_PROPS.deleteAfterExport]: true,
|
|
201
|
-
});
|
|
256
|
+
(0, metadataHelper_1.setInternalMetadataValue)(clonedNode, 'exportNode', true);
|
|
257
|
+
(0, metadataHelper_1.setInternalMetadataValue)(clonedNode, 'deleteAfterExport', true);
|
|
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258
|
// handle children
|
|
203
259
|
const childs = transformNode.getChildTransformNodes(true);
|
|
204
260
|
childs.forEach(child => this._prepareNodeForExport(child, clonedNode, excluded));
|
|
@@ -211,90 +267,13 @@ class GltfExportManager {
|
|
|
211
267
|
if (!meshesOnly) {
|
|
212
268
|
nodes.push(...this.viewer.scene.transformNodes);
|
|
213
269
|
}
|
|
214
|
-
const filteredNodes = nodes.filter(node =>
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
// maybe add a parameter if we have to include it in certain scenarios in the future
|
|
219
|
-
node.name !== GltfExportManager._EXPORT_ROOT_NAME;
|
|
220
|
-
});
|
|
270
|
+
const filteredNodes = nodes.filter(node => (0, metadataHelper_1.getInternalMetadataValue)(node, 'exportNode') &&
|
|
271
|
+
// in the desired use cases we want to exclude the export root node
|
|
272
|
+
// maybe add a parameter if we have to include it in certain scenarios in the future
|
|
273
|
+
node.name !== GltfExportManager._EXPORT_ROOT_NAME);
|
|
221
274
|
return filteredNodes;
|
|
222
275
|
}
|
|
223
|
-
/**
|
|
224
|
-
* Defines options for the export.
|
|
225
|
-
* We don't allow the user to overwrite certain settings, since we rely on properties like `removeNoopRootNodes` to
|
|
226
|
-
* stay `true` in order to make the AR export work.
|
|
227
|
-
* We could theoretically allow it if AR optimization is not desired, but this may confuse the user.
|
|
228
|
-
*/
|
|
229
|
-
static _gltfExportOptions(optimizeForAR, excluded) {
|
|
230
|
-
return {
|
|
231
|
-
shouldExportNode: function (node) {
|
|
232
|
-
var _a;
|
|
233
|
-
if (optimizeForAR) {
|
|
234
|
-
// we explicitely marked nodes, that should be exported in AR mode
|
|
235
|
-
return !!((_a = node.metadata) === null || _a === void 0 ? void 0 : _a[GltfExportManager._METADATA_PROPS.exportNode]);
|
|
236
|
-
}
|
|
237
|
-
else {
|
|
238
|
-
// use the default export node check (enabled state, exclusion list, etc...)
|
|
239
|
-
return GltfExportManager._shouldExportNode(node, excluded);
|
|
240
|
-
}
|
|
241
|
-
},
|
|
242
|
-
};
|
|
243
|
-
}
|
|
244
|
-
/**
|
|
245
|
-
* Checks if a node should be available in the export
|
|
246
|
-
*/
|
|
247
|
-
static _shouldExportNode(node, excluded) {
|
|
248
|
-
if (!(node instanceof transformNode_1.TransformNode)) {
|
|
249
|
-
return false;
|
|
250
|
-
}
|
|
251
|
-
// TODO: think of adding "BackgroundHelper" and nodes with "infiniteDistance" here as well, at least in AR mode
|
|
252
|
-
if (!node.isEnabled()) {
|
|
253
|
-
return false;
|
|
254
|
-
}
|
|
255
|
-
if (excluded && (0, structureHelper_1.isNodeIncludedInExclusionList)(node, excluded)) {
|
|
256
|
-
return false;
|
|
257
|
-
}
|
|
258
|
-
return true;
|
|
259
|
-
}
|
|
260
|
-
/**
|
|
261
|
-
* Creates a clone of the material which should be used for the export.
|
|
262
|
-
* This is mostly required for recreating textures with lower sizes.
|
|
263
|
-
* CAUTION: Material exchanging is not supported for materials that contain certain texture types:
|
|
264
|
-
* - Dynamic textures (Paintables): Cloning dynamic textures doesn't clone the canvas context
|
|
265
|
-
* => so the clone is just empty
|
|
266
|
-
* - Render target textures: Disposing the clone will leave the scene in a "not ready" state
|
|
267
|
-
* => this scenario is not fully analyzed yet, but it's not really worth the effort right now, since this kind of
|
|
268
|
-
* of texture is not really used ATM
|
|
269
|
-
*/
|
|
270
|
-
static _exchangeMaterial(material) {
|
|
271
|
-
const baseTextures = material.getActiveTextures();
|
|
272
|
-
const hasDynamicTextures = baseTextures.some(texture => texture instanceof dynamicTexture_1.DynamicTexture);
|
|
273
|
-
const hasRenderTargetTextures = baseTextures.some(texture => texture instanceof renderTargetTexture_1.RenderTargetTexture);
|
|
274
|
-
if (hasDynamicTextures || hasRenderTargetTextures) {
|
|
275
|
-
const textureTypesString = [
|
|
276
|
-
hasDynamicTextures ? 'Dynamic Textures' : '',
|
|
277
|
-
hasRenderTargetTextures ? 'Render Target Textures' : '',
|
|
278
|
-
]
|
|
279
|
-
.filter(Boolean)
|
|
280
|
-
.join();
|
|
281
|
-
console.warn(`Couldn't exchange material "${material.name}" in GLB export, as it contains unsupported texture type(s) (${textureTypesString}). The export will still work, but the textures of this material will keep their original size.`);
|
|
282
|
-
return;
|
|
283
|
-
}
|
|
284
|
-
const newName = `${material.name}_clone`;
|
|
285
|
-
const clonedMaterial = material.clone(newName);
|
|
286
|
-
const clonedTextures = clonedMaterial.getActiveTextures();
|
|
287
|
-
// mark all exported textures, so that they will be deleted after the export
|
|
288
|
-
clonedTextures.forEach(texture => (0, babylonHelper_1.injectMetadata)(texture, { [GltfExportManager._METADATA_PROPS.deleteAfterExport]: true }));
|
|
289
|
-
(0, babylonHelper_1.injectMetadata)(material, { [GltfExportManager._METADATA_PROPS.exchangeMaterialWith]: clonedMaterial.uniqueId });
|
|
290
|
-
(0, babylonHelper_1.injectMetadata)(clonedMaterial, { [GltfExportManager._METADATA_PROPS.deleteAfterExport]: true });
|
|
291
|
-
}
|
|
292
276
|
}
|
|
293
277
|
exports.GltfExportManager = GltfExportManager;
|
|
294
|
-
GltfExportManager._METADATA_PROPS = {
|
|
295
|
-
exportNode: 'exportNode',
|
|
296
|
-
deleteAfterExport: 'deleteAfterExport',
|
|
297
|
-
exchangeMaterialWith: 'exchangeMaterialWith',
|
|
298
|
-
};
|
|
299
278
|
GltfExportManager._EXPORT_ROOT_NAME = '__export_root__';
|
|
300
279
|
//# sourceMappingURL=gltfExportManager.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,35 @@
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import { AbstractMesh, Material, Viewer } from '../index';
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/**
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* Manager for material related tasks
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*/
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export declare class MaterialManager {
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protected viewer: Viewer;
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/**
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* CAUTION: this has to be in sync with the Combeenation backend!
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* @internal
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*/
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static readonly CBN_FALLBACK_MATERIAL_NAME = "$fallback";
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protected _createMaterialPromises: {
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[materialId: string]: Promise<Material | null>;
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};
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/** @internal */
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constructor(viewer: Viewer);
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/**
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* Assigns material with certain id to desired mesh.\
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* Creates the material if not already available (see {@link getOrCreateMaterial}).
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*/
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setMaterialOnMesh(materialId: string, mesh: AbstractMesh): Promise<void>;
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/**
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* Returns material with certain id if already available in the scene.\
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* If this is not the case material is created from a
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* "[Material asset](https://docs.combeenation.com/docs/howto-create-and-use-babylon-and-material-asset)"
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* on the Combeenation server.\
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* Waits until textures of material are fully loaded and shader is compiled. In this way "flickering" effects
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* will be avoided, since the material would be incomplete without its loaded textures.
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*
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* @param mesh Required for shader compilation check, can be omitted if this check should not be done.\
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31
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+
* Use {@link setMaterialOnMesh} instead if the material should be applied on the mesh immediately.
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*/
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33
|
+
getOrCreateMaterial(materialId: string, mesh?: AbstractMesh): Promise<Material>;
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34
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+
protected _createMaterial(materialId: string, mesh?: AbstractMesh): Promise<Material>;
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35
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}
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@@ -0,0 +1,126 @@
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1
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"use strict";
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2
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+
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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3
|
+
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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+
return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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6
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+
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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9
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});
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+
};
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11
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+
Object.defineProperty(exports, "__esModule", { value: true });
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12
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+
exports.MaterialManager = void 0;
|
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13
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+
const index_1 = require("../index");
|
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14
|
+
const metadataHelper_1 = require("../internal/metadataHelper");
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15
|
+
/**
|
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16
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+
* Manager for material related tasks
|
|
17
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+
*/
|
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18
|
+
class MaterialManager {
|
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19
|
+
/** @internal */
|
|
20
|
+
constructor(viewer) {
|
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21
|
+
this.viewer = viewer;
|
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22
|
+
this._createMaterialPromises = {};
|
|
23
|
+
}
|
|
24
|
+
/**
|
|
25
|
+
* Assigns material with certain id to desired mesh.\
|
|
26
|
+
* Creates the material if not already available (see {@link getOrCreateMaterial}).
|
|
27
|
+
*/
|
|
28
|
+
setMaterialOnMesh(materialId, mesh) {
|
|
29
|
+
return __awaiter(this, void 0, void 0, function* () {
|
|
30
|
+
(0, metadataHelper_1.setInternalMetadataValue)(mesh, 'materialToBeSet', materialId);
|
|
31
|
+
const material = yield this.getOrCreateMaterial(materialId, mesh);
|
|
32
|
+
// there may have been later "setMaterialOnMesh" calls with faster material creation
|
|
33
|
+
// make sure to assign the latest material!
|
|
34
|
+
if ((0, metadataHelper_1.getInternalMetadataValue)(mesh, 'materialToBeSet') === materialId) {
|
|
35
|
+
mesh.material = material;
|
|
36
|
+
(0, metadataHelper_1.clearInternalMetadataValue)(mesh, 'materialToBeSet');
|
|
37
|
+
(0, metadataHelper_1.clearInternalMetadataValue)(mesh, 'deferredMaterial');
|
|
38
|
+
}
|
|
39
|
+
});
|
|
40
|
+
}
|
|
41
|
+
/**
|
|
42
|
+
* Returns material with certain id if already available in the scene.\
|
|
43
|
+
* If this is not the case material is created from a
|
|
44
|
+
* "[Material asset](https://docs.combeenation.com/docs/howto-create-and-use-babylon-and-material-asset)"
|
|
45
|
+
* on the Combeenation server.\
|
|
46
|
+
* Waits until textures of material are fully loaded and shader is compiled. In this way "flickering" effects
|
|
47
|
+
* will be avoided, since the material would be incomplete without its loaded textures.
|
|
48
|
+
*
|
|
49
|
+
* @param mesh Required for shader compilation check, can be omitted if this check should not be done.\
|
|
50
|
+
* Use {@link setMaterialOnMesh} instead if the material should be applied on the mesh immediately.
|
|
51
|
+
*/
|
|
52
|
+
getOrCreateMaterial(materialId, mesh) {
|
|
53
|
+
var _a;
|
|
54
|
+
return __awaiter(this, void 0, void 0, function* () {
|
|
55
|
+
let chosenMaterial = (_a = this.viewer.scene.materials.find(mat => mat.id === materialId)) !== null && _a !== void 0 ? _a : null;
|
|
56
|
+
if (!chosenMaterial) {
|
|
57
|
+
// material not available yet, request it from Combeenation assets
|
|
58
|
+
const existingCreationProm = this._createMaterialPromises[materialId];
|
|
59
|
+
if (existingCreationProm !== undefined) {
|
|
60
|
+
// request is already pending, just wait for the result
|
|
61
|
+
chosenMaterial = yield existingCreationProm;
|
|
62
|
+
}
|
|
63
|
+
else {
|
|
64
|
+
this.viewer.eventManager.fireEvent(index_1.ViewerEvent.MaterialCreationStart, materialId);
|
|
65
|
+
// request not pending, call the dedicated function
|
|
66
|
+
const newCreationProm = this._createMaterial(materialId, mesh);
|
|
67
|
+
// store the promise in a global map, so that subsequent requests can reference it
|
|
68
|
+
this._createMaterialPromises[materialId] = newCreationProm;
|
|
69
|
+
chosenMaterial = yield newCreationProm;
|
|
70
|
+
delete this._createMaterialPromises[materialId];
|
|
71
|
+
const allMaterialsCreated = !Object.entries(this._createMaterialPromises).length;
|
|
72
|
+
// signalize event system that material is created now
|
|
73
|
+
// also check if there are other material creation processes still pending, as this is an important information
|
|
74
|
+
// e.g. for showing load masks
|
|
75
|
+
this.viewer.eventManager.fireEvent(index_1.ViewerEvent.MaterialCreationEnd, materialId, allMaterialsCreated);
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
return chosenMaterial;
|
|
79
|
+
});
|
|
80
|
+
}
|
|
81
|
+
_createMaterial(materialId, mesh) {
|
|
82
|
+
var _a;
|
|
83
|
+
return __awaiter(this, void 0, void 0, function* () {
|
|
84
|
+
if (materialId === MaterialManager.CBN_FALLBACK_MATERIAL_NAME) {
|
|
85
|
+
const fallbackMaterial = new index_1.StandardMaterial(MaterialManager.CBN_FALLBACK_MATERIAL_NAME, this.viewer.scene);
|
|
86
|
+
fallbackMaterial.disableLighting = true;
|
|
87
|
+
return fallbackMaterial;
|
|
88
|
+
}
|
|
89
|
+
const materialDefinition = yield ((_a = window.Cbn) === null || _a === void 0 ? void 0 : _a.Assets.getMaterial(materialId));
|
|
90
|
+
// The generic `Material.Parse` actually returns a more specific material like `BABYLON.StandardMaterial`,
|
|
91
|
+
// `BABYLON.PBRMaterial` or stuff like `BABYLON.PBRMetallicRoughnessMaterial` etc. based on the given `customType`
|
|
92
|
+
// within the material JSON definition
|
|
93
|
+
const material = materialDefinition && index_1.Material.Parse(materialDefinition, this.viewer.scene, '');
|
|
94
|
+
if (!material) {
|
|
95
|
+
throw new index_1.ViewerError({
|
|
96
|
+
id: index_1.ViewerErrorIds.MaterialCouldNotBeParsed,
|
|
97
|
+
message: `Material with id "${materialId}" could not be parsed`,
|
|
98
|
+
});
|
|
99
|
+
}
|
|
100
|
+
yield this.viewer.parameterManager.applyParameterValuesToMaterial(material);
|
|
101
|
+
const matReadyProms = [
|
|
102
|
+
new Promise(resolve => index_1.BaseTexture.WhenAllReady(material.getActiveTextures(), resolve)),
|
|
103
|
+
];
|
|
104
|
+
if (mesh) {
|
|
105
|
+
// this promise should only take some time on the first call of the corresponding shader (eg: PBRMaterial shader)
|
|
106
|
+
// on each other call of the same material/shader type there should be not be a waiting time, or at maximum one
|
|
107
|
+
// frame
|
|
108
|
+
// https://forum.babylonjs.com/t/mesh-flickering-when-setting-material-initially/37312
|
|
109
|
+
matReadyProms.push(material.forceCompilationAsync(mesh));
|
|
110
|
+
}
|
|
111
|
+
// material needs to fulfill 2 criterias before it's ready to use
|
|
112
|
+
// - textures need to be "ready" => downloaded
|
|
113
|
+
// - dedicated shader needs to be compiled
|
|
114
|
+
// if this would not be the case you can see some "flickering" when setting the material
|
|
115
|
+
yield Promise.all(matReadyProms);
|
|
116
|
+
return material;
|
|
117
|
+
});
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
exports.MaterialManager = MaterialManager;
|
|
121
|
+
/**
|
|
122
|
+
* CAUTION: this has to be in sync with the Combeenation backend!
|
|
123
|
+
* @internal
|
|
124
|
+
*/
|
|
125
|
+
MaterialManager.CBN_FALLBACK_MATERIAL_NAME = '$fallback';
|
|
126
|
+
//# sourceMappingURL=materialManager.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"materialManager.js","sourceRoot":"","sources":["../../../src/manager/materialManager.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,oCASkB;AAClB,+DAIoC;AAEpC;;GAEG;AACH,MAAa,eAAe;IAS1B,gBAAgB;IAChB,YAA6B,MAAc;QAAd,WAAM,GAAN,MAAM,CAAQ;QAHjC,4BAAuB,GAAuD,EAAE,CAAC;IAG7C,CAAC;IAE/C;;;OAGG;IACU,iBAAiB,CAAC,UAAkB,EAAE,IAAkB;;YACnE,IAAA,yCAAwB,EAAC,IAAI,EAAE,iBAAiB,EAAE,UAAU,CAAC,CAAC;YAE9D,MAAM,QAAQ,GAAG,MAAM,IAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;YAElE,oFAAoF;YACpF,2CAA2C;YAC3C,IAAI,IAAA,yCAAwB,EAAC,IAAI,EAAE,iBAAiB,CAAC,KAAK,UAAU,EAAE;gBACpE,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;gBACzB,IAAA,2CAA0B,EAAC,IAAI,EAAE,iBAAiB,CAAC,CAAC;gBACpD,IAAA,2CAA0B,EAAC,IAAI,EAAE,kBAAkB,CAAC,CAAC;aACtD;QACH,CAAC;KAAA;IAED;;;;;;;;;;OAUG;IACU,mBAAmB,CAAC,UAAkB,EAAE,IAAmB;;;YACtE,IAAI,cAAc,GAAoB,MAAA,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,UAAU,CAAC,mCAAI,IAAI,CAAC;YAE7G,IAAI,CAAC,cAAc,EAAE;gBACnB,kEAAkE;gBAClE,MAAM,oBAAoB,GAAG,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,CAAC;gBACtE,IAAI,oBAAoB,KAAK,SAAS,EAAE;oBACtC,uDAAuD;oBACvD,cAAc,GAAG,MAAM,oBAAoB,CAAC;iBAC7C;qBAAM;oBACL,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,mBAAW,CAAC,qBAAqB,EAAE,UAAU,CAAC,CAAC;oBAElF,mDAAmD;oBACnD,MAAM,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;oBAC/D,kFAAkF;oBAClF,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,GAAG,eAAe,CAAC;oBAC3D,cAAc,GAAG,MAAM,eAAe,CAAC;oBAEvC,OAAO,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,CAAC;oBAEhD,MAAM,mBAAmB,GAAG,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC,MAAM,CAAC;oBACjF,sDAAsD;oBACtD,+GAA+G;oBAC/G,8BAA8B;oBAC9B,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,mBAAW,CAAC,mBAAmB,EAAE,UAAU,EAAE,mBAAmB,CAAC,CAAC;iBACtG;aACF;YAED,OAAO,cAA0B,CAAC;;KACnC;IAEe,eAAe,CAAC,UAAkB,EAAE,IAAmB;;;YACrE,IAAI,UAAU,KAAK,eAAe,CAAC,0BAA0B,EAAE;gBAC7D,MAAM,gBAAgB,GAAG,IAAI,wBAAgB,CAAC,eAAe,CAAC,0BAA0B,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAC7G,gBAAgB,CAAC,eAAe,GAAG,IAAI,CAAC;gBAExC,OAAO,gBAAgB,CAAC;aACzB;YAED,MAAM,kBAAkB,GAAG,MAAM,CAAA,MAAA,MAAM,CAAC,GAAG,0CAAE,MAAM,CAAC,WAAW,CAAC,UAAU,CAAC,CAAA,CAAC;YAC5E,0GAA0G;YAC1G,kHAAkH;YAClH,sCAAsC;YACtC,MAAM,QAAQ,GAAG,kBAAkB,IAAI,gBAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;YAEjG,IAAI,CAAC,QAAQ,EAAE;gBACb,MAAM,IAAI,mBAAW,CAAC;oBACpB,EAAE,EAAE,sBAAc,CAAC,wBAAwB;oBAC3C,OAAO,EAAE,qBAAqB,UAAU,uBAAuB;iBAChE,CAAC,CAAC;aACJ;YAED,MAAM,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,8BAA8B,CAAC,QAAQ,CAAC,CAAC;YAE5E,MAAM,aAAa,GAAG;gBACpB,IAAI,OAAO,CAAO,OAAO,CAAC,EAAE,CAAC,mBAAW,CAAC,YAAY,CAAC,QAAQ,CAAC,iBAAiB,EAAE,EAAE,OAAO,CAAC,CAAC;aAC9F,CAAC;YAEF,IAAI,IAAI,EAAE;gBACR,iHAAiH;gBACjH,+GAA+G;gBAC/G,QAAQ;gBACR,sFAAsF;gBACtF,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,CAAC;aAC1D;YAED,iEAAiE;YACjE,8CAA8C;YAC9C,0CAA0C;YAC1C,wFAAwF;YACxF,MAAM,OAAO,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;YAEjC,OAAO,QAAQ,CAAC;;KACjB;;AAlHH,0CAmHC;AAlHC;;;GAGG;AACoB,0CAA0B,GAAG,WAAW,CAAC"}
|
|
@@ -0,0 +1,145 @@
|
|
|
1
|
+
import { AssetContainer, TransformNode, Viewer } from '../index';
|
|
2
|
+
export declare type ModelAssetDefinition = {
|
|
3
|
+
name: string;
|
|
4
|
+
url: string;
|
|
5
|
+
};
|
|
6
|
+
export declare type ModelVisibilityEntry = {
|
|
7
|
+
name: string;
|
|
8
|
+
visible: boolean;
|
|
9
|
+
};
|
|
10
|
+
/**
|
|
11
|
+
* Callback for renaming nodes when cloning nodes in a model
|
|
12
|
+
*/
|
|
13
|
+
export declare type NodeNamingStrategy = (node: TransformNode, newModelName: string) => string;
|
|
14
|
+
/**
|
|
15
|
+
* Callback for renaming tags when cloning nodes in a model
|
|
16
|
+
*/
|
|
17
|
+
export declare type TagNamingStrategy = (tag: string, newModelName: string) => string;
|
|
18
|
+
export declare type ModelCloneOptions = {
|
|
19
|
+
nodeNamingStrategy: NodeNamingStrategy;
|
|
20
|
+
tagNamingStrategy: TagNamingStrategy;
|
|
21
|
+
};
|
|
22
|
+
declare type Model = {
|
|
23
|
+
name: string;
|
|
24
|
+
url: string;
|
|
25
|
+
state: ModelAssetState;
|
|
26
|
+
assetContainer: AssetContainer;
|
|
27
|
+
isClone: boolean;
|
|
28
|
+
visibilityCallId?: number;
|
|
29
|
+
};
|
|
30
|
+
declare type ModelAssetState = 'notLoaded' | 'loading' | 'loaded' | 'inScene';
|
|
31
|
+
/**
|
|
32
|
+
* Manager for handling 3d models.\
|
|
33
|
+
* Responsible for loading models and handling their visibility.\
|
|
34
|
+
* Also contains advanced features like model cloning.
|
|
35
|
+
*/
|
|
36
|
+
export declare class ModelManager {
|
|
37
|
+
protected viewer: Viewer;
|
|
38
|
+
/**
|
|
39
|
+
* CAUTION: this has to be in sync with the Combeenation backend!
|
|
40
|
+
* @internal
|
|
41
|
+
*/
|
|
42
|
+
static readonly CBN_FALLBACK_MODEL_ASSET_NAME = "$fallback";
|
|
43
|
+
protected _modelAssets: {
|
|
44
|
+
[name: string]: Model;
|
|
45
|
+
};
|
|
46
|
+
protected _fallbackModelAsset: Model;
|
|
47
|
+
protected _loadModelPromises: {
|
|
48
|
+
[modelName: string]: Promise<void>;
|
|
49
|
+
};
|
|
50
|
+
get modelNames(): string[];
|
|
51
|
+
/**
|
|
52
|
+
* Nested models were targeted with slash notation previously, as Spec couldn't work with dots.
|
|
53
|
+
* Dots were interpreted as inherited model.
|
|
54
|
+
* Now the Hive viewer parameters are returning slash notated asset names, whereas the asset names from the
|
|
55
|
+
* prepacked asset manager are dot notated.
|
|
56
|
+
* This function converts slash to dot notation, so that models can be target with slash and dot notation alike.
|
|
57
|
+
*/
|
|
58
|
+
protected static _replaceSlashes(inputStr: string): string;
|
|
59
|
+
constructor(viewer: Viewer);
|
|
60
|
+
/**
|
|
61
|
+
* Creates content for the fallback model, which is actually just a black cube.
|
|
62
|
+
* This is used for 3d assets that are linked in a data source but not available (yet).
|
|
63
|
+
* The Combeenation backend exchanges the missing 3d asset name with "$fallback", which indicates that we shouldn't
|
|
64
|
+
* throw an error but just show the fallback model instead.
|
|
65
|
+
*
|
|
66
|
+
* @internal
|
|
67
|
+
*/
|
|
68
|
+
createFallbackModel(): void;
|
|
69
|
+
/**
|
|
70
|
+
* Register models for 3d viewer, this is required for each model before it can be loaded/shown.\
|
|
71
|
+
* The "viewer control" inside the Combeenation framework calls this function automatically with all assigned
|
|
72
|
+
* 3d assets.
|
|
73
|
+
*/
|
|
74
|
+
registerModels(modelAssets: ModelAssetDefinition[]): void;
|
|
75
|
+
/**
|
|
76
|
+
* Loads the model and all it's assigned materials.\
|
|
77
|
+
* This function should be used for "eager loading" of models, so that model switching will be instant in the
|
|
78
|
+
* process.\
|
|
79
|
+
* If you don't plan to do this, just use {@link setModelVisibility} as this function will load the model under the
|
|
80
|
+
* hood the first time the model gets visible.
|
|
81
|
+
*/
|
|
82
|
+
loadModel(name: string): Promise<void>;
|
|
83
|
+
/**
|
|
84
|
+
* Enables/disables multiple one or multiple models simultaniously.\
|
|
85
|
+
* All required models are loaded before adjusting the visibility to avoid flashing in the 3d scene.
|
|
86
|
+
*
|
|
87
|
+
* @returns Array of changed visibility status, combined with the corresponding model name
|
|
88
|
+
*/
|
|
89
|
+
setModelVisibility(modelVisibility: ModelVisibilityEntry | ModelVisibilityEntry[]): Promise<ModelVisibilityEntry[]>;
|
|
90
|
+
/**
|
|
91
|
+
* Create a clone of an existing model.\
|
|
92
|
+
* Only the geometry (meshes, transform nodes) gets cloned, as materials are typically shared across the whole scene.
|
|
93
|
+
*
|
|
94
|
+
* @param show show model immediately after cloning
|
|
95
|
+
* @param options additional options for the cloning procedure, like renaming algorithms
|
|
96
|
+
*/
|
|
97
|
+
cloneModel(name: string, newModelName: string, show?: boolean, options?: ModelCloneOptions): Promise<void>;
|
|
98
|
+
/**
|
|
99
|
+
* Removes a cloned model from the scene and from the internal model storage.\
|
|
100
|
+
* Deleted clones can not be shown again.
|
|
101
|
+
*/
|
|
102
|
+
deleteClonedModel(name: string): void;
|
|
103
|
+
/**
|
|
104
|
+
* Removes all cloned models from the scene and the internal model storage.
|
|
105
|
+
*/
|
|
106
|
+
deleteAllClonedModels(): void;
|
|
107
|
+
/**
|
|
108
|
+
* Loads and returns the asset container of a certain model.\
|
|
109
|
+
* This can be used to access the models content without having to add it to the scene.\
|
|
110
|
+
* A typical use case is to clone or instantiate a node from a "library" model.
|
|
111
|
+
*/
|
|
112
|
+
getAssetContainerOfModel(name: string): Promise<AssetContainer>;
|
|
113
|
+
/**
|
|
114
|
+
* Get model by name
|
|
115
|
+
*/
|
|
116
|
+
protected _getModel(name: string): Model | undefined;
|
|
117
|
+
/**
|
|
118
|
+
* Load model into scene, but don't show it immediately
|
|
119
|
+
*/
|
|
120
|
+
protected _loadModel(model: Model): Promise<void>;
|
|
121
|
+
/**
|
|
122
|
+
* Apply parameter to the model in the asset container.
|
|
123
|
+
* This is typically done before the model is added to the scene to avoid changes on the visible model, which ensures
|
|
124
|
+
* a smooth model switch behaviour.
|
|
125
|
+
*/
|
|
126
|
+
protected _prepareModelForScene(model: Model): Promise<void>;
|
|
127
|
+
/**
|
|
128
|
+
* Add assets of asset container to scene, do the scene preparation if required.
|
|
129
|
+
* CAUTION: model is expected to be in the correct loading state already.
|
|
130
|
+
*
|
|
131
|
+
* @param skipPreparation optionally skip applying parameter values to model before showing it
|
|
132
|
+
* (see {@link _prepareModelForScene})
|
|
133
|
+
*/
|
|
134
|
+
protected _showModel(model: Model, skipPreparation?: boolean): Promise<void>;
|
|
135
|
+
/**
|
|
136
|
+
* Remove assets of asset container from scene
|
|
137
|
+
*/
|
|
138
|
+
protected _hideModel(model: Model): void;
|
|
139
|
+
/**
|
|
140
|
+
* Creates and assigns each "deferred" material to the corresponding mesh, if the mesh is visible.
|
|
141
|
+
* Model should be ready to use immediately after this function has done it's job.
|
|
142
|
+
*/
|
|
143
|
+
protected _applyDeferredMaterialsForAllVisibleMeshes(model: Model): Promise<void>;
|
|
144
|
+
}
|
|
145
|
+
export {};
|