@combeenation/3d-viewer 10.0.0-alpha3 → 11.0.0-beta1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (108) hide show
  1. package/README.md +9 -9
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +666 -666
  8. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  9. package/dist/lib-cjs/api/classes/event.js +424 -424
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +410 -410
  15. package/dist/lib-cjs/api/classes/parameter.js +642 -642
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +261 -261
  23. package/dist/lib-cjs/api/classes/variant.js +871 -871
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +211 -211
  29. package/dist/lib-cjs/api/classes/viewer.js +736 -736
  30. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  31. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  32. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  33. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  34. package/dist/lib-cjs/api/classes/viewerLight.js +344 -344
  35. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  36. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  37. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  38. package/dist/lib-cjs/api/internal/sceneSetup.js +224 -224
  39. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  40. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  41. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +102 -102
  42. package/dist/lib-cjs/api/manager/gltfExportManager.js +322 -322
  43. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  44. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  45. package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -118
  46. package/dist/lib-cjs/api/manager/tagManager.js +535 -535
  47. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  48. package/dist/lib-cjs/api/manager/textureLoadManager.js +98 -98
  49. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  50. package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -290
  51. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  52. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  53. package/dist/lib-cjs/api/util/babylonHelper.d.ts +238 -238
  54. package/dist/lib-cjs/api/util/babylonHelper.js +826 -826
  55. package/dist/lib-cjs/api/util/geometryHelper.d.ts +7 -7
  56. package/dist/lib-cjs/api/util/geometryHelper.js +115 -115
  57. package/dist/lib-cjs/api/util/globalTypes.d.ts +485 -484
  58. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  59. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  60. package/dist/lib-cjs/api/util/resourceHelper.js +214 -214
  61. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  62. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -175
  63. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  64. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  65. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  66. package/dist/lib-cjs/api/util/structureHelper.js +64 -64
  67. package/dist/lib-cjs/buildinfo.json +3 -3
  68. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  69. package/dist/lib-cjs/index.d.ts +54 -54
  70. package/dist/lib-cjs/index.js +117 -117
  71. package/package.json +84 -84
  72. package/src/api/classes/animationInterface.ts +10 -10
  73. package/src/api/classes/dottedPath.ts +181 -181
  74. package/src/api/classes/element.ts +723 -723
  75. package/src/api/classes/event.ts +457 -457
  76. package/src/api/classes/eventBroadcaster.ts +52 -52
  77. package/src/api/classes/fuzzyMap.ts +21 -21
  78. package/src/api/classes/parameter.ts +686 -686
  79. package/src/api/classes/parameterObservable.ts +73 -73
  80. package/src/api/classes/parameterizable.ts +87 -87
  81. package/src/api/classes/placementAnimation.ts +162 -162
  82. package/src/api/classes/variant.ts +964 -964
  83. package/src/api/classes/variantInstance.ts +123 -123
  84. package/src/api/classes/variantParameterizable.ts +83 -83
  85. package/src/api/classes/viewer.ts +786 -786
  86. package/src/api/classes/viewerError.ts +63 -63
  87. package/src/api/classes/viewerLight.ts +335 -335
  88. package/src/api/internal/debugViewer.ts +90 -90
  89. package/src/api/internal/lensRendering.ts +9 -9
  90. package/src/api/internal/sceneSetup.ts +203 -203
  91. package/src/api/manager/animationManager.ts +143 -143
  92. package/src/api/manager/gltfExportManager.ts +312 -312
  93. package/src/api/manager/sceneManager.ts +134 -134
  94. package/src/api/manager/tagManager.ts +576 -576
  95. package/src/api/manager/textureLoadManager.ts +96 -96
  96. package/src/api/manager/variantInstanceManager.ts +306 -306
  97. package/src/api/store/specStorage.ts +68 -68
  98. package/src/api/util/babylonHelper.ts +915 -915
  99. package/src/api/util/geometryHelper.ts +140 -140
  100. package/src/api/util/globalTypes.ts +561 -560
  101. package/src/api/util/resourceHelper.ts +201 -201
  102. package/src/api/util/sceneLoaderHelper.ts +170 -170
  103. package/src/api/util/stringHelper.ts +30 -30
  104. package/src/api/util/structureHelper.ts +63 -63
  105. package/src/buildinfo.json +3 -3
  106. package/src/dev.ts +70 -70
  107. package/src/index.ts +103 -103
  108. package/src/types.d.ts +49 -49
@@ -1,140 +1,140 @@
1
- import { MorphTargetManager } from '@babylonjs/core';
2
- import { VertexBuffer } from '@babylonjs/core/Buffers/buffer';
3
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
4
- import type { Geometry } from '@babylonjs/core/Meshes';
5
- import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
6
- import { Mesh } from '@babylonjs/core/Meshes/mesh';
7
- import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
8
- import type { MorphTarget } from '@babylonjs/core/Morph';
9
- import type { FloatArray } from '@babylonjs/core/types';
10
-
11
- /**
12
- * Removes morph targets and sets transformation values back to their default values.
13
- * The effects from morph targets and tranformation values will be "baked" in the geometry, so that the final appearance
14
- * of the meshes stay the same.
15
- */
16
- const bakeGeometryOfAllMeshes = function (scene: Scene) {
17
- // instanced meshes have to be converted, since they share the geometry of the source mesh, which would lead to issues
18
- // when baking the transformation values
19
- scene.meshes.forEach(mesh => {
20
- if (mesh instanceof InstancedMesh) {
21
- convertInstancedMeshToMesh(mesh);
22
- }
23
- });
24
-
25
- // do the geometry baking for all meshes in the scene
26
- scene.meshes.forEach(mesh => {
27
- if (mesh instanceof Mesh) {
28
- bakeGeometryOfMesh(mesh);
29
- }
30
- });
31
-
32
- // some nodes (mostly transform nodes), are not affected by the baking algorithm since they have no geometry
33
- // => reset their transformation manually
34
- const allNodes = scene.getNodes().filter(node => node instanceof TransformNode) as TransformNode[];
35
- allNodes.forEach(node => {
36
- resetTransformation(node);
37
- });
38
- };
39
-
40
- const convertInstancedMeshToMesh = function (instancedMesh: InstancedMesh) {
41
- // first create a clone of the source mesh
42
- const newMesh = instancedMesh.sourceMesh.clone(`${instancedMesh.name}`, instancedMesh.parent);
43
- // apply the transformation data
44
- newMesh.position = instancedMesh.position;
45
- newMesh.rotation = instancedMesh.rotation;
46
- newMesh.rotationQuaternion = instancedMesh.rotationQuaternion;
47
- newMesh.scaling = instancedMesh.scaling;
48
- // also sync the enabled state from the original instanced mesh
49
- newMesh.setEnabled(instancedMesh.isEnabled(false));
50
-
51
- // re-assign children of the original mesh, since that one won't be used anymore
52
- instancedMesh.getChildren(undefined).forEach(childNode => (childNode.parent = newMesh));
53
- // finally delete the original instanced mesh
54
- instancedMesh.dispose();
55
- };
56
-
57
- const bakeGeometryOfMesh = function (mesh: Mesh) {
58
- if (!mesh.geometry) {
59
- // no geometry available, nothing to do
60
- return;
61
- }
62
-
63
- // geometries can be shared across multiple meshes, first make them unique to avoid side-effects
64
- mesh.makeGeometryUnique();
65
-
66
- const morphTargetManager = mesh.morphTargetManager;
67
- const geometry = mesh.geometry;
68
-
69
- if (morphTargetManager?.numTargets) {
70
- // apply morph target vertices data to mesh geometry
71
- // mostly only the "PositionKind" is implemented
72
- bakeMorphTargetManagerIntoVertices(VertexBuffer.PositionKind, morphTargetManager, geometry);
73
- bakeMorphTargetManagerIntoVertices(VertexBuffer.NormalKind, morphTargetManager, geometry);
74
- bakeMorphTargetManagerIntoVertices(VertexBuffer.TangentKind, morphTargetManager, geometry);
75
- bakeMorphTargetManagerIntoVertices(VertexBuffer.UVKind, morphTargetManager, geometry);
76
-
77
- // remove morph target manager with all it's morph targets
78
- mesh.morphTargetManager = null;
79
- }
80
-
81
- // bake the transformation data in the mesh geometry, fortunately there is already a help function from Babylon.js
82
- mesh.bakeCurrentTransformIntoVertices();
83
- };
84
-
85
- /**
86
- * @param kind morph targets can affect various vertices kinds, whereas "position" is the most common one
87
- * still other kinds (like normals or tangents) can be affected as well and can be provided on this input
88
- */
89
- const bakeMorphTargetManagerIntoVertices = function (
90
- kind: string,
91
- morphTargetManager: MorphTargetManager,
92
- geometry: Geometry
93
- ) {
94
- const origVerticesData = geometry.getVerticesData(kind);
95
- if (!origVerticesData) {
96
- // no vertices data for this kind availabe on the mesh geometry
97
- return;
98
- }
99
-
100
- let verticesData = [...origVerticesData];
101
- for (let i = 0; i < morphTargetManager.numTargets; i++) {
102
- const target = morphTargetManager.getTarget(i);
103
- const targetVerticesData = getVerticesDataFromMorphTarget(kind, target);
104
- if (targetVerticesData) {
105
- // vertices data of this kind are implemented on the morph target
106
- // add the influence of this morph target to the vertices data
107
- // formula is taken from: https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets#basics
108
- verticesData = verticesData.map(
109
- (oldVal, idx) => oldVal + (targetVerticesData[idx] - origVerticesData[idx]) * target.influence
110
- );
111
- }
112
- }
113
-
114
- // apply the updated vertices data
115
- geometry.setVerticesData(kind, verticesData);
116
- };
117
-
118
- const getVerticesDataFromMorphTarget = function (kind: string, morphTarget: MorphTarget): Nullable<FloatArray> {
119
- switch (kind) {
120
- case VertexBuffer.PositionKind:
121
- return morphTarget.getPositions();
122
- case VertexBuffer.NormalKind:
123
- return morphTarget.getNormals();
124
- case VertexBuffer.TangentKind:
125
- return morphTarget.getTangents();
126
- case VertexBuffer.UVKind:
127
- return morphTarget.getUVs();
128
- }
129
-
130
- return null;
131
- };
132
-
133
- const resetTransformation = function (node: TransformNode) {
134
- node.position = new Vector3(0, 0, 0);
135
- node.rotation = new Vector3(0, 0, 0);
136
- node.rotationQuaternion = null;
137
- node.scaling = new Vector3(1, 1, 1);
138
- };
139
-
140
- export { bakeGeometryOfAllMeshes };
1
+ import { MorphTargetManager } from '@babylonjs/core';
2
+ import { VertexBuffer } from '@babylonjs/core/Buffers/buffer';
3
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
4
+ import type { Geometry } from '@babylonjs/core/Meshes';
5
+ import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
6
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
7
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
8
+ import type { MorphTarget } from '@babylonjs/core/Morph';
9
+ import type { FloatArray } from '@babylonjs/core/types';
10
+
11
+ /**
12
+ * Removes morph targets and sets transformation values back to their default values.
13
+ * The effects from morph targets and tranformation values will be "baked" in the geometry, so that the final appearance
14
+ * of the meshes stay the same.
15
+ */
16
+ const bakeGeometryOfAllMeshes = function (scene: Scene) {
17
+ // instanced meshes have to be converted, since they share the geometry of the source mesh, which would lead to issues
18
+ // when baking the transformation values
19
+ scene.meshes.forEach(mesh => {
20
+ if (mesh instanceof InstancedMesh) {
21
+ convertInstancedMeshToMesh(mesh);
22
+ }
23
+ });
24
+
25
+ // do the geometry baking for all meshes in the scene
26
+ scene.meshes.forEach(mesh => {
27
+ if (mesh instanceof Mesh) {
28
+ bakeGeometryOfMesh(mesh);
29
+ }
30
+ });
31
+
32
+ // some nodes (mostly transform nodes), are not affected by the baking algorithm since they have no geometry
33
+ // => reset their transformation manually
34
+ const allNodes = scene.getNodes().filter(node => node instanceof TransformNode) as TransformNode[];
35
+ allNodes.forEach(node => {
36
+ resetTransformation(node);
37
+ });
38
+ };
39
+
40
+ const convertInstancedMeshToMesh = function (instancedMesh: InstancedMesh) {
41
+ // first create a clone of the source mesh
42
+ const newMesh = instancedMesh.sourceMesh.clone(`${instancedMesh.name}`, instancedMesh.parent);
43
+ // apply the transformation data
44
+ newMesh.position = instancedMesh.position;
45
+ newMesh.rotation = instancedMesh.rotation;
46
+ newMesh.rotationQuaternion = instancedMesh.rotationQuaternion;
47
+ newMesh.scaling = instancedMesh.scaling;
48
+ // also sync the enabled state from the original instanced mesh
49
+ newMesh.setEnabled(instancedMesh.isEnabled(false));
50
+
51
+ // re-assign children of the original mesh, since that one won't be used anymore
52
+ instancedMesh.getChildren(undefined).forEach(childNode => (childNode.parent = newMesh));
53
+ // finally delete the original instanced mesh
54
+ instancedMesh.dispose();
55
+ };
56
+
57
+ const bakeGeometryOfMesh = function (mesh: Mesh) {
58
+ if (!mesh.geometry) {
59
+ // no geometry available, nothing to do
60
+ return;
61
+ }
62
+
63
+ // geometries can be shared across multiple meshes, first make them unique to avoid side-effects
64
+ mesh.makeGeometryUnique();
65
+
66
+ const morphTargetManager = mesh.morphTargetManager;
67
+ const geometry = mesh.geometry;
68
+
69
+ if (morphTargetManager?.numTargets) {
70
+ // apply morph target vertices data to mesh geometry
71
+ // mostly only the "PositionKind" is implemented
72
+ bakeMorphTargetManagerIntoVertices(VertexBuffer.PositionKind, morphTargetManager, geometry);
73
+ bakeMorphTargetManagerIntoVertices(VertexBuffer.NormalKind, morphTargetManager, geometry);
74
+ bakeMorphTargetManagerIntoVertices(VertexBuffer.TangentKind, morphTargetManager, geometry);
75
+ bakeMorphTargetManagerIntoVertices(VertexBuffer.UVKind, morphTargetManager, geometry);
76
+
77
+ // remove morph target manager with all it's morph targets
78
+ mesh.morphTargetManager = null;
79
+ }
80
+
81
+ // bake the transformation data in the mesh geometry, fortunately there is already a help function from Babylon.js
82
+ mesh.bakeCurrentTransformIntoVertices();
83
+ };
84
+
85
+ /**
86
+ * @param kind morph targets can affect various vertices kinds, whereas "position" is the most common one
87
+ * still other kinds (like normals or tangents) can be affected as well and can be provided on this input
88
+ */
89
+ const bakeMorphTargetManagerIntoVertices = function (
90
+ kind: string,
91
+ morphTargetManager: MorphTargetManager,
92
+ geometry: Geometry
93
+ ) {
94
+ const origVerticesData = geometry.getVerticesData(kind);
95
+ if (!origVerticesData) {
96
+ // no vertices data for this kind availabe on the mesh geometry
97
+ return;
98
+ }
99
+
100
+ let verticesData = [...origVerticesData];
101
+ for (let i = 0; i < morphTargetManager.numTargets; i++) {
102
+ const target = morphTargetManager.getTarget(i);
103
+ const targetVerticesData = getVerticesDataFromMorphTarget(kind, target);
104
+ if (targetVerticesData) {
105
+ // vertices data of this kind are implemented on the morph target
106
+ // add the influence of this morph target to the vertices data
107
+ // formula is taken from: https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets#basics
108
+ verticesData = verticesData.map(
109
+ (oldVal, idx) => oldVal + (targetVerticesData[idx] - origVerticesData[idx]) * target.influence
110
+ );
111
+ }
112
+ }
113
+
114
+ // apply the updated vertices data
115
+ geometry.setVerticesData(kind, verticesData);
116
+ };
117
+
118
+ const getVerticesDataFromMorphTarget = function (kind: string, morphTarget: MorphTarget): Nullable<FloatArray> {
119
+ switch (kind) {
120
+ case VertexBuffer.PositionKind:
121
+ return morphTarget.getPositions();
122
+ case VertexBuffer.NormalKind:
123
+ return morphTarget.getNormals();
124
+ case VertexBuffer.TangentKind:
125
+ return morphTarget.getTangents();
126
+ case VertexBuffer.UVKind:
127
+ return morphTarget.getUVs();
128
+ }
129
+
130
+ return null;
131
+ };
132
+
133
+ const resetTransformation = function (node: TransformNode) {
134
+ node.position = new Vector3(0, 0, 0);
135
+ node.rotation = new Vector3(0, 0, 0);
136
+ node.rotationQuaternion = null;
137
+ node.scaling = new Vector3(1, 1, 1);
138
+ };
139
+
140
+ export { bakeGeometryOfAllMeshes };