@combeenation/3d-viewer 10.0.0-alpha3 → 11.0.0-beta1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (108) hide show
  1. package/README.md +9 -9
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +666 -666
  8. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  9. package/dist/lib-cjs/api/classes/event.js +424 -424
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +410 -410
  15. package/dist/lib-cjs/api/classes/parameter.js +642 -642
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +261 -261
  23. package/dist/lib-cjs/api/classes/variant.js +871 -871
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +211 -211
  29. package/dist/lib-cjs/api/classes/viewer.js +736 -736
  30. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  31. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  32. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  33. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  34. package/dist/lib-cjs/api/classes/viewerLight.js +344 -344
  35. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  36. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  37. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  38. package/dist/lib-cjs/api/internal/sceneSetup.js +224 -224
  39. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  40. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  41. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +102 -102
  42. package/dist/lib-cjs/api/manager/gltfExportManager.js +322 -322
  43. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  44. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  45. package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -118
  46. package/dist/lib-cjs/api/manager/tagManager.js +535 -535
  47. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  48. package/dist/lib-cjs/api/manager/textureLoadManager.js +98 -98
  49. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  50. package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -290
  51. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  52. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  53. package/dist/lib-cjs/api/util/babylonHelper.d.ts +238 -238
  54. package/dist/lib-cjs/api/util/babylonHelper.js +826 -826
  55. package/dist/lib-cjs/api/util/geometryHelper.d.ts +7 -7
  56. package/dist/lib-cjs/api/util/geometryHelper.js +115 -115
  57. package/dist/lib-cjs/api/util/globalTypes.d.ts +485 -484
  58. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  59. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  60. package/dist/lib-cjs/api/util/resourceHelper.js +214 -214
  61. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  62. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -175
  63. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  64. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  65. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  66. package/dist/lib-cjs/api/util/structureHelper.js +64 -64
  67. package/dist/lib-cjs/buildinfo.json +3 -3
  68. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  69. package/dist/lib-cjs/index.d.ts +54 -54
  70. package/dist/lib-cjs/index.js +117 -117
  71. package/package.json +84 -84
  72. package/src/api/classes/animationInterface.ts +10 -10
  73. package/src/api/classes/dottedPath.ts +181 -181
  74. package/src/api/classes/element.ts +723 -723
  75. package/src/api/classes/event.ts +457 -457
  76. package/src/api/classes/eventBroadcaster.ts +52 -52
  77. package/src/api/classes/fuzzyMap.ts +21 -21
  78. package/src/api/classes/parameter.ts +686 -686
  79. package/src/api/classes/parameterObservable.ts +73 -73
  80. package/src/api/classes/parameterizable.ts +87 -87
  81. package/src/api/classes/placementAnimation.ts +162 -162
  82. package/src/api/classes/variant.ts +964 -964
  83. package/src/api/classes/variantInstance.ts +123 -123
  84. package/src/api/classes/variantParameterizable.ts +83 -83
  85. package/src/api/classes/viewer.ts +786 -786
  86. package/src/api/classes/viewerError.ts +63 -63
  87. package/src/api/classes/viewerLight.ts +335 -335
  88. package/src/api/internal/debugViewer.ts +90 -90
  89. package/src/api/internal/lensRendering.ts +9 -9
  90. package/src/api/internal/sceneSetup.ts +203 -203
  91. package/src/api/manager/animationManager.ts +143 -143
  92. package/src/api/manager/gltfExportManager.ts +312 -312
  93. package/src/api/manager/sceneManager.ts +134 -134
  94. package/src/api/manager/tagManager.ts +576 -576
  95. package/src/api/manager/textureLoadManager.ts +96 -96
  96. package/src/api/manager/variantInstanceManager.ts +306 -306
  97. package/src/api/store/specStorage.ts +68 -68
  98. package/src/api/util/babylonHelper.ts +915 -915
  99. package/src/api/util/geometryHelper.ts +140 -140
  100. package/src/api/util/globalTypes.ts +561 -560
  101. package/src/api/util/resourceHelper.ts +201 -201
  102. package/src/api/util/sceneLoaderHelper.ts +170 -170
  103. package/src/api/util/stringHelper.ts +30 -30
  104. package/src/api/util/structureHelper.ts +63 -63
  105. package/src/buildinfo.json +3 -3
  106. package/src/dev.ts +70 -70
  107. package/src/index.ts +103 -103
  108. package/src/types.d.ts +49 -49
@@ -1,96 +1,96 @@
1
- import { Event } from '../classes/event';
2
- import { EventBroadcaster } from '../classes/eventBroadcaster';
3
- import { isLoadableTexture } from '../util/babylonHelper';
4
- import { sleep } from '../util/resourceHelper';
5
- import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
6
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
7
-
8
- /**
9
- * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
10
- * {@link Event.TEXTURE_LOADING_END} events.
11
- */
12
- export class TextureLoadManager extends EventBroadcaster {
13
- // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
14
- // `scene.textures` as that proved to be rather unreliable for our use cases.
15
- // E.g. see this forums post for some more information:
16
- // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
17
- private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
18
-
19
- // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
20
- // x ms if all awaited textures are in "ready state" or not.
21
- // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
22
- // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
23
- // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
24
- // cfgr.
25
- // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
26
- // the texture load observables etc. and I felt more save with this safety net in place.
27
- private _readyStatePollingIntervalMs = 200;
28
- private _readyStatePollingId = 0;
29
-
30
- private constructor(public scene: BabylonScene) {
31
- super();
32
- this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
33
- }
34
-
35
- public static create(scene: BabylonScene): TextureLoadManager {
36
- const loadMgr = new TextureLoadManager(scene);
37
- return loadMgr;
38
- }
39
-
40
- private startReadyStatePollingIfNeeded() {
41
- if (!this._readyStatePollingId) {
42
- this._readyStatePollingId = window.setInterval(
43
- () => this.checkLoadingTexturesState(),
44
- this._readyStatePollingIntervalMs
45
- );
46
- }
47
- }
48
-
49
- private endReadyStatePollingIfNeeded() {
50
- if (this._readyStatePollingId) {
51
- window.clearInterval(this._readyStatePollingId);
52
- this._readyStatePollingId = 0;
53
- }
54
- }
55
-
56
- /**
57
- * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
58
- * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
59
- */
60
- private checkLoadingTexturesState() {
61
- const allTexturesReadyBefore = !this._loadingTextures.size;
62
- if (allTexturesReadyBefore) return;
63
-
64
- // Remove textures which are in "ready state" from the map
65
- for (const [id, texture] of this._loadingTextures) {
66
- if (texture.isReady()) this._loadingTextures.delete(id);
67
- }
68
-
69
- const allTexturesReadyAfter = !this._loadingTextures.size;
70
- if (allTexturesReadyAfter) {
71
- this.broadcastEvent(Event.TEXTURE_LOADING_END);
72
- this.endReadyStatePollingIfNeeded();
73
- }
74
- }
75
-
76
- private async onTextureAdded(texture: BaseTexture) {
77
- // Workaround:
78
- // The texture object is not fully created when the "added observable" is called. E.g. the function
79
- // `onLoadObservable` is not there at that point.
80
- // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
81
- await sleep(0);
82
-
83
- // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
- // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}) or do not have an URL to
85
- // load (i.e. RawTexture2DArray texture type for morph target data storage).
86
- if (!isLoadableTexture(texture) || texture.isReady()) return;
87
-
88
- const noCurrentLoadingTextures = !this._loadingTextures.size;
89
- if (noCurrentLoadingTextures) {
90
- this.broadcastEvent(Event.TEXTURE_LOADING_START);
91
- this.startReadyStatePollingIfNeeded();
92
- }
93
- this._loadingTextures.set(texture.uniqueId, texture);
94
- texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
95
- }
96
- }
1
+ import { Event } from '../classes/event';
2
+ import { EventBroadcaster } from '../classes/eventBroadcaster';
3
+ import { isLoadableTexture } from '../util/babylonHelper';
4
+ import { sleep } from '../util/resourceHelper';
5
+ import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
6
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
7
+
8
+ /**
9
+ * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
10
+ * {@link Event.TEXTURE_LOADING_END} events.
11
+ */
12
+ export class TextureLoadManager extends EventBroadcaster {
13
+ // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
14
+ // `scene.textures` as that proved to be rather unreliable for our use cases.
15
+ // E.g. see this forums post for some more information:
16
+ // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
17
+ private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
18
+
19
+ // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
20
+ // x ms if all awaited textures are in "ready state" or not.
21
+ // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
22
+ // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
23
+ // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
24
+ // cfgr.
25
+ // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
26
+ // the texture load observables etc. and I felt more save with this safety net in place.
27
+ private _readyStatePollingIntervalMs = 200;
28
+ private _readyStatePollingId = 0;
29
+
30
+ private constructor(public scene: BabylonScene) {
31
+ super();
32
+ this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
33
+ }
34
+
35
+ public static create(scene: BabylonScene): TextureLoadManager {
36
+ const loadMgr = new TextureLoadManager(scene);
37
+ return loadMgr;
38
+ }
39
+
40
+ private startReadyStatePollingIfNeeded() {
41
+ if (!this._readyStatePollingId) {
42
+ this._readyStatePollingId = window.setInterval(
43
+ () => this.checkLoadingTexturesState(),
44
+ this._readyStatePollingIntervalMs
45
+ );
46
+ }
47
+ }
48
+
49
+ private endReadyStatePollingIfNeeded() {
50
+ if (this._readyStatePollingId) {
51
+ window.clearInterval(this._readyStatePollingId);
52
+ this._readyStatePollingId = 0;
53
+ }
54
+ }
55
+
56
+ /**
57
+ * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
58
+ * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
59
+ */
60
+ private checkLoadingTexturesState() {
61
+ const allTexturesReadyBefore = !this._loadingTextures.size;
62
+ if (allTexturesReadyBefore) return;
63
+
64
+ // Remove textures which are in "ready state" from the map
65
+ for (const [id, texture] of this._loadingTextures) {
66
+ if (texture.isReady()) this._loadingTextures.delete(id);
67
+ }
68
+
69
+ const allTexturesReadyAfter = !this._loadingTextures.size;
70
+ if (allTexturesReadyAfter) {
71
+ this.broadcastEvent(Event.TEXTURE_LOADING_END);
72
+ this.endReadyStatePollingIfNeeded();
73
+ }
74
+ }
75
+
76
+ private async onTextureAdded(texture: BaseTexture) {
77
+ // Workaround:
78
+ // The texture object is not fully created when the "added observable" is called. E.g. the function
79
+ // `onLoadObservable` is not there at that point.
80
+ // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
81
+ await sleep(0);
82
+
83
+ // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
+ // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}) or do not have an URL to
85
+ // load (i.e. RawTexture2DArray texture type for morph target data storage).
86
+ if (!isLoadableTexture(texture) || texture.isReady()) return;
87
+
88
+ const noCurrentLoadingTextures = !this._loadingTextures.size;
89
+ if (noCurrentLoadingTextures) {
90
+ this.broadcastEvent(Event.TEXTURE_LOADING_START);
91
+ this.startReadyStatePollingIfNeeded();
92
+ }
93
+ this._loadingTextures.set(texture.uniqueId, texture);
94
+ texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
95
+ }
96
+ }