@combeenation/3d-viewer 0.0.1-types
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +13 -0
- package/README.md +111 -0
- package/dist/types/declaration.tsconfig.tsbuildinfo +1 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/abstractActionManager.d.ts +32 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/action.d.ts +100 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/actionEvent.d.ts +54 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/actionManager.d.ts +109 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/condition.d.ts +141 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/directActions.d.ts +212 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/directAudioActions.d.ts +35 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/index.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/interpolateValueAction.d.ts +40 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animatable.d.ts +147 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animatable.interface.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animation.d.ts +419 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animationEvent.d.ts +21 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animationGroup.d.ts +248 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animationKey.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animationPropertiesOverride.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animationRange.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/easing.d.ts +217 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/index.d.ts +11 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/pathCursor.d.ts +64 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/runtimeAnimation.d.ts +161 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/Interfaces/IAudioEngine.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/Interfaces/IAudioEngineOptions.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/Interfaces/ISoundOptions.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/analyser.d.ts +93 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/audioEngine.d.ts +105 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/audioSceneComponent.d.ts +98 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/index.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/sound.d.ts +304 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/soundTrack.d.ts +65 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/weightedsound.d.ts +64 -0
- package/dist/types/node_modules/@babylonjs/core/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +73 -0
- package/dist/types/node_modules/@babylonjs/core/BakedVertexAnimation/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/BakedVertexAnimation/vertexAnimationBaker.d.ts +65 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.d.ts +93 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.d.ts +77 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.d.ts +192 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/attachToBoxBehavior.d.ts +59 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +116 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior.d.ts +41 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/followBehavior.d.ts +131 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/handConstraintBehavior.d.ts +95 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/index.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/multiPointerScaleBehavior.d.ts +32 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/pointerDragBehavior.d.ts +164 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/sixDofDragBehavior.d.ts +58 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/surfaceMagnetismBehavior.d.ts +84 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/behavior.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/core/Bones/bone.d.ts +391 -0
- package/dist/types/node_modules/@babylonjs/core/Bones/boneIKController.d.ts +77 -0
- package/dist/types/node_modules/@babylonjs/core/Bones/boneLookController.d.ts +119 -0
- package/dist/types/node_modules/@babylonjs/core/Bones/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Bones/skeleton.d.ts +242 -0
- package/dist/types/node_modules/@babylonjs/core/Buffers/buffer.d.ts +265 -0
- package/dist/types/node_modules/@babylonjs/core/Buffers/dataBuffer.d.ts +23 -0
- package/dist/types/node_modules/@babylonjs/core/Buffers/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/core/Buffers/storageBuffer.d.ts +43 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.d.ts +83 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.d.ts +107 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraGamepadInput.d.ts +48 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +77 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +59 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +107 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +46 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/flyCameraKeyboardInput.d.ts +63 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/flyCameraMouseInput.d.ts +72 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/followCameraKeyboardMoveInput.d.ts +125 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/followCameraMouseWheelInput.d.ts +49 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/followCameraPointersInput.d.ts +76 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +58 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraGamepadInput.d.ts +60 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +74 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.d.ts +68 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.d.ts +142 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.d.ts +58 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraVirtualJoystickInput.d.ts +42 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/index.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/stereoscopicRigMode.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/vrRigMode.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/webVRRigMode.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/index.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +22 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +35 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/VR/index.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrCameraMetrics.d.ts +44 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +21 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +18 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrExperienceHelper.d.ts +428 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/VR/webVRCamera.d.ts +162 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/arcRotateCamera.d.ts +347 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.d.ts +28 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/camera.d.ts +487 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/cameraInputsManager.d.ts +83 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/deviceOrientationCamera.d.ts +36 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/flyCamera.d.ts +161 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/flyCameraInputsManager.d.ts +23 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/followCamera.d.ts +113 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/followCameraInputsManager.d.ts +33 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/freeCamera.d.ts +123 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.d.ts +54 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/gamepadCamera.d.ts +18 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/index.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/targetCamera.d.ts +142 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/touchCamera.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/universalCamera.d.ts +29 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/virtualJoysticksCamera.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/core/Collisions/collider.d.ts +67 -0
- package/dist/types/node_modules/@babylonjs/core/Collisions/collisionCoordinator.d.ts +13 -0
- package/dist/types/node_modules/@babylonjs/core/Collisions/index.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/Collisions/intersectionInfo.d.ts +11 -0
- package/dist/types/node_modules/@babylonjs/core/Collisions/meshCollisionData.d.ts +14 -0
- package/dist/types/node_modules/@babylonjs/core/Collisions/pickingInfo.d.ts +69 -0
- package/dist/types/node_modules/@babylonjs/core/Compat/compatibilityOptions.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Compat/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Compute/IComputeContext.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Compute/IComputePipelineContext.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Compute/computeEffect.d.ts +135 -0
- package/dist/types/node_modules/@babylonjs/core/Compute/computeShader.d.ts +122 -0
- package/dist/types/node_modules/@babylonjs/core/Compute/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/octree.d.ts +75 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/octreeBlock.d.ts +83 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/octreeSceneComponent.d.ts +60 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/boundingBox.d.ts +152 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/boundingInfo.d.ts +108 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/boundingSphere.d.ts +90 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/index.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/ray.d.ts +163 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/ISkeletonViewer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/axesViewer.d.ts +52 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/boneAxesViewer.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/debugLayer.d.ts +67 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/directionalLightFrustumViewer.d.ts +77 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/index.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/physicsViewer.d.ts +52 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/rayHelper.d.ts +61 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/skeletonViewer.d.ts +131 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.d.ts +53 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceTypes.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/eventFactory.d.ts +90 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/inputInterfaces.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.d.ts +13 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.d.ts +32 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.d.ts +124 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.computeShader.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.debugging.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.externalTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.multiview.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.query.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.storageBuffer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.textureSampler.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.textureSelector.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.transformFeedback.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.videoTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.views.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.webVR.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/index.d.ts +22 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/ICanvas.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/IDrawContext.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/IMaterialContext.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/IPipelineContext.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Native/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Native/nativeDataStream.d.ts +22 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Native/nativeInterfaces.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Native/validatedNativeDataStream.d.ts +11 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.d.ts +15 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/iShaderProcessor.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/index.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderCodeInliner.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderProcessingOptions.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.d.ts +38 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.d.ts +12 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.d.ts +88 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.d.ts +34 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.alpha.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.cubeTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.debugging.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.dynamicBuffer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.dynamicTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.externalTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.multiRender.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.query.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.rawTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.readTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.renderTarget.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.renderTargetCube.d.ts +1 -0
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* @param options defines further options to be sent to the getContext() function
|
|
100
|
+
* @param adaptToDeviceRatio defines whether to adapt to the device's viewport characteristics (default: false)
|
|
101
|
+
*/
|
|
102
|
+
constructor(canvasOrContext: any, antialias: any, options: any, adaptToDeviceRatio: any);
|
|
103
|
+
/** @internal */
|
|
104
|
+
_name: string;
|
|
105
|
+
/**
|
|
106
|
+
* Gets or sets a boolean that indicates if textures must be forced to power of 2 size even if not required
|
|
107
|
+
*/
|
|
108
|
+
forcePOTTextures: boolean;
|
|
109
|
+
/**
|
|
110
|
+
* Gets a boolean indicating if the engine is currently rendering in fullscreen mode
|
|
111
|
+
*/
|
|
112
|
+
isFullscreen: boolean;
|
|
113
|
+
/**
|
|
114
|
+
* Gets or sets a boolean indicating if back faces must be culled. If false, front faces are culled instead (true by default)
|
|
115
|
+
* If non null, this takes precedence over the value from the material
|
|
116
|
+
*/
|
|
117
|
+
cullBackFaces: any;
|
|
118
|
+
/**
|
|
119
|
+
* Gets or sets a boolean indicating if the engine must keep rendering even if the window is not in foreground
|
|
120
|
+
*/
|
|
121
|
+
renderEvenInBackground: boolean;
|
|
122
|
+
/**
|
|
123
|
+
* Gets or sets a boolean indicating that cache can be kept between frames
|
|
124
|
+
*/
|
|
125
|
+
preventCacheWipeBetweenFrames: boolean;
|
|
126
|
+
/** Gets or sets a boolean indicating if the engine should validate programs after compilation */
|
|
127
|
+
validateShaderPrograms: boolean;
|
|
128
|
+
_useReverseDepthBuffer: boolean;
|
|
129
|
+
/**
|
|
130
|
+
* Indicates if the z range in NDC space is 0..1 (value: true) or -1..1 (value: false)
|
|
131
|
+
*/
|
|
132
|
+
isNDCHalfZRange: boolean;
|
|
133
|
+
/**
|
|
134
|
+
* Indicates that the origin of the texture/framebuffer space is the bottom left corner. If false, the origin is top left
|
|
135
|
+
*/
|
|
136
|
+
hasOriginBottomLeft: boolean;
|
|
137
|
+
/**
|
|
138
|
+
* Gets or sets a boolean indicating that uniform buffers must be disabled even if they are supported
|
|
139
|
+
*/
|
|
140
|
+
disableUniformBuffers: boolean;
|
|
141
|
+
/**
|
|
142
|
+
* An event triggered when the engine is disposed.
|
|
143
|
+
*/
|
|
144
|
+
onDisposeObservable: Observable<any>;
|
|
145
|
+
_frameId: number;
|
|
146
|
+
/** @internal */
|
|
147
|
+
_uniformBuffers: any[];
|
|
148
|
+
/** @internal */
|
|
149
|
+
_storageBuffers: any[];
|
|
150
|
+
/** @internal */
|
|
151
|
+
_webGLVersion: number;
|
|
152
|
+
_windowIsBackground: boolean;
|
|
153
|
+
_highPrecisionShadersAllowed: any;
|
|
154
|
+
/** @internal */
|
|
155
|
+
_badOS: boolean;
|
|
156
|
+
/** @internal */
|
|
157
|
+
_badDesktopOS: boolean;
|
|
158
|
+
_renderingQueueLaunched: boolean;
|
|
159
|
+
_activeRenderLoops: any[];
|
|
160
|
+
/**
|
|
161
|
+
* Observable signaled when a context lost event is raised
|
|
162
|
+
*/
|
|
163
|
+
onContextLostObservable: Observable<any>;
|
|
164
|
+
/**
|
|
165
|
+
* Observable signaled when a context restored event is raised
|
|
166
|
+
*/
|
|
167
|
+
onContextRestoredObservable: Observable<any>;
|
|
168
|
+
_contextWasLost: boolean;
|
|
169
|
+
/** @internal */
|
|
170
|
+
_doNotHandleContextLost: boolean;
|
|
171
|
+
/**
|
|
172
|
+
* Gets or sets a boolean indicating that vertex array object must be disabled even if they are supported
|
|
173
|
+
*/
|
|
174
|
+
disableVertexArrayObjects: boolean;
|
|
175
|
+
/** @internal */
|
|
176
|
+
_colorWrite: boolean;
|
|
177
|
+
/** @internal */
|
|
178
|
+
_colorWriteChanged: boolean;
|
|
179
|
+
/** @internal */
|
|
180
|
+
_depthCullingState: DepthCullingState;
|
|
181
|
+
/** @internal */
|
|
182
|
+
_stencilStateComposer: StencilStateComposer;
|
|
183
|
+
/** @internal */
|
|
184
|
+
_stencilState: StencilState;
|
|
185
|
+
/** @internal */
|
|
186
|
+
_alphaState: AlphaState;
|
|
187
|
+
/** @internal */
|
|
188
|
+
_alphaMode: number;
|
|
189
|
+
/** @internal */
|
|
190
|
+
_alphaEquation: number;
|
|
191
|
+
/** @internal */
|
|
192
|
+
_internalTexturesCache: any[];
|
|
193
|
+
/** @internal */
|
|
194
|
+
_renderTargetWrapperCache: any[];
|
|
195
|
+
/** @internal */
|
|
196
|
+
_activeChannel: number;
|
|
197
|
+
_currentTextureChannel: number;
|
|
198
|
+
/** @internal */
|
|
199
|
+
_boundTexturesCache: {};
|
|
200
|
+
_compiledEffects: {};
|
|
201
|
+
_vertexAttribArraysEnabled: any[];
|
|
202
|
+
_uintIndicesCurrentlySet: boolean;
|
|
203
|
+
_currentBoundBuffer: any[];
|
|
204
|
+
/** @internal */
|
|
205
|
+
_currentFramebuffer: any;
|
|
206
|
+
/** @internal */
|
|
207
|
+
_dummyFramebuffer: any;
|
|
208
|
+
_currentBufferPointers: any[];
|
|
209
|
+
_currentInstanceLocations: any[];
|
|
210
|
+
_currentInstanceBuffers: any[];
|
|
211
|
+
_vaoRecordInProgress: boolean;
|
|
212
|
+
_mustWipeVertexAttributes: boolean;
|
|
213
|
+
_nextFreeTextureSlots: any[];
|
|
214
|
+
_maxSimultaneousTextures: number;
|
|
215
|
+
_maxMSAASamplesOverride: number | null;
|
|
216
|
+
_activeRequests: any[];
|
|
217
|
+
/**
|
|
218
|
+
* If set to true zooming in and out in the browser will rescale the hardware-scaling correctly.
|
|
219
|
+
*/
|
|
220
|
+
adaptToDeviceRatio: any;
|
|
221
|
+
/** @internal */
|
|
222
|
+
_lastDevicePixelRatio: number;
|
|
223
|
+
/** @internal */
|
|
224
|
+
_transformTextureUrl: any;
|
|
225
|
+
/**
|
|
226
|
+
* Gets information about the current host
|
|
227
|
+
*/
|
|
228
|
+
hostInformation: {
|
|
229
|
+
isMobile: boolean;
|
|
230
|
+
};
|
|
231
|
+
/**
|
|
232
|
+
* Defines whether the engine has been created with the premultipliedAlpha option on or not.
|
|
233
|
+
*/
|
|
234
|
+
premultipliedAlpha: boolean;
|
|
235
|
+
/**
|
|
236
|
+
* Observable event triggered before each texture is initialized
|
|
237
|
+
*/
|
|
238
|
+
onBeforeTextureInitObservable: Observable<any>;
|
|
239
|
+
/** @internal */
|
|
240
|
+
_isWebGPU: boolean;
|
|
241
|
+
_snapshotRenderingMode: number;
|
|
242
|
+
_useExactSrgbConversions: any;
|
|
243
|
+
_viewportCached: {
|
|
244
|
+
x: number;
|
|
245
|
+
y: number;
|
|
246
|
+
z: number;
|
|
247
|
+
w: number;
|
|
248
|
+
};
|
|
249
|
+
_unpackFlipYCached: any;
|
|
250
|
+
/**
|
|
251
|
+
* In case you are sharing the context with other applications, it might
|
|
252
|
+
* be interested to not cache the unpack flip y state to ensure a consistent
|
|
253
|
+
* value would be set.
|
|
254
|
+
*/
|
|
255
|
+
enableUnpackFlipYCached: boolean;
|
|
256
|
+
_boundUniforms: {};
|
|
257
|
+
_creationOptions: any;
|
|
258
|
+
_renderingCanvas: any;
|
|
259
|
+
_audioContext: any;
|
|
260
|
+
_audioDestination: any;
|
|
261
|
+
_checkForMobile: (() => void) | undefined;
|
|
262
|
+
_onContextLost: ((evt: any) => void) | undefined;
|
|
263
|
+
_onContextRestored: (() => void) | undefined;
|
|
264
|
+
_gl: any;
|
|
265
|
+
_shaderPlatformName: string | undefined;
|
|
266
|
+
_hardwareScalingLevel: number | undefined;
|
|
267
|
+
_isStencilEnable: boolean | undefined;
|
|
268
|
+
_shaderProcessor: WebGL2ShaderProcessor | WebGLShaderProcessor | undefined;
|
|
269
|
+
/**
|
|
270
|
+
* Returns a string describing the current engine
|
|
271
|
+
*/
|
|
272
|
+
get description(): string;
|
|
273
|
+
set name(arg: string);
|
|
274
|
+
/**
|
|
275
|
+
* Gets or sets the name of the engine
|
|
276
|
+
*/
|
|
277
|
+
get name(): string;
|
|
278
|
+
/**
|
|
279
|
+
* Returns the version of the engine
|
|
280
|
+
*/
|
|
281
|
+
get version(): number;
|
|
282
|
+
/**
|
|
283
|
+
* @internal
|
|
284
|
+
*/
|
|
285
|
+
_getShaderProcessor(shaderLanguage: any): WebGL2ShaderProcessor | WebGLShaderProcessor | undefined;
|
|
286
|
+
set useReverseDepthBuffer(arg: boolean);
|
|
287
|
+
/**
|
|
288
|
+
* Gets or sets a boolean indicating if depth buffer should be reverse, going from far to near.
|
|
289
|
+
* This can provide greater z depth for distant objects.
|
|
290
|
+
*/
|
|
291
|
+
get useReverseDepthBuffer(): boolean;
|
|
292
|
+
/**
|
|
293
|
+
* Gets the current frame id
|
|
294
|
+
*/
|
|
295
|
+
get frameId(): number;
|
|
296
|
+
/**
|
|
297
|
+
* Gets a boolean indicating that the engine supports uniform buffers
|
|
298
|
+
* @see https://doc.babylonjs.com/features/webgl2#uniform-buffer-objets
|
|
299
|
+
*/
|
|
300
|
+
get supportsUniformBuffers(): boolean;
|
|
301
|
+
/**
|
|
302
|
+
* Gets the options used for engine creation
|
|
303
|
+
* @returns EngineOptions object
|
|
304
|
+
*/
|
|
305
|
+
getCreationOptions(): any;
|
|
306
|
+
/** @internal */
|
|
307
|
+
get _shouldUseHighPrecisionShader(): boolean;
|
|
308
|
+
/**
|
|
309
|
+
* Gets a boolean indicating that only power of 2 textures are supported
|
|
310
|
+
* Please note that you can still use non power of 2 textures but in this case the engine will forcefully convert them
|
|
311
|
+
*/
|
|
312
|
+
get needPOTTextures(): boolean;
|
|
313
|
+
/**
|
|
314
|
+
* Gets the list of current active render loop functions
|
|
315
|
+
* @returns an array with the current render loop functions
|
|
316
|
+
*/
|
|
317
|
+
get activeRenderLoops(): any[];
|
|
318
|
+
set doNotHandleContextLost(arg: boolean);
|
|
319
|
+
/**
|
|
320
|
+
* Gets or sets a boolean indicating if resources should be retained to be able to handle context lost events
|
|
321
|
+
* @see https://doc.babylonjs.com/how_to/optimizing_your_scene#handling-webgl-context-lost
|
|
322
|
+
*/
|
|
323
|
+
get doNotHandleContextLost(): boolean;
|
|
324
|
+
get _supportsHardwareTextureRescaling(): boolean;
|
|
325
|
+
/**
|
|
326
|
+
* sets the object from which width and height will be taken from when getting render width and height
|
|
327
|
+
* Will fallback to the gl object
|
|
328
|
+
* @param dimensions the framebuffer width and height that will be used.
|
|
329
|
+
*/
|
|
330
|
+
set framebufferDimensionsObject(arg: any);
|
|
331
|
+
_framebufferDimensionsObject: any;
|
|
332
|
+
/**
|
|
333
|
+
* Gets the current viewport
|
|
334
|
+
*/
|
|
335
|
+
get currentViewport(): any;
|
|
336
|
+
/**
|
|
337
|
+
* Gets the default empty texture
|
|
338
|
+
*/
|
|
339
|
+
get emptyTexture(): void;
|
|
340
|
+
_emptyTexture: void | null | undefined;
|
|
341
|
+
/**
|
|
342
|
+
* Gets the default empty 3D texture
|
|
343
|
+
*/
|
|
344
|
+
get emptyTexture3D(): void;
|
|
345
|
+
_emptyTexture3D: void | undefined;
|
|
346
|
+
/**
|
|
347
|
+
* Gets the default empty 2D array texture
|
|
348
|
+
*/
|
|
349
|
+
get emptyTexture2DArray(): void;
|
|
350
|
+
_emptyTexture2DArray: void | undefined;
|
|
351
|
+
/**
|
|
352
|
+
* Gets the default empty cube texture
|
|
353
|
+
*/
|
|
354
|
+
get emptyCubeTexture(): void;
|
|
355
|
+
_emptyCubeTexture: void | null | undefined;
|
|
356
|
+
/**
|
|
357
|
+
* Gets a boolean indicating if the engine runs in WebGPU or not.
|
|
358
|
+
*/
|
|
359
|
+
get isWebGPU(): boolean;
|
|
360
|
+
/**
|
|
361
|
+
* Gets the shader platform name used by the effects.
|
|
362
|
+
*/
|
|
363
|
+
get shaderPlatformName(): string | undefined;
|
|
364
|
+
set snapshotRendering(arg: boolean);
|
|
365
|
+
/**
|
|
366
|
+
* Enables or disables the snapshot rendering mode
|
|
367
|
+
* Note that the WebGL engine does not support snapshot rendering so setting the value won't have any effect for this engine
|
|
368
|
+
*/
|
|
369
|
+
get snapshotRendering(): boolean;
|
|
370
|
+
set snapshotRenderingMode(arg: number);
|
|
371
|
+
/**
|
|
372
|
+
* Gets or sets the snapshot rendering mode
|
|
373
|
+
*/
|
|
374
|
+
get snapshotRenderingMode(): number;
|
|
375
|
+
/**
|
|
376
|
+
* Gets a boolean indicating if the exact sRGB conversions or faster approximations are used for converting to and from linear space.
|
|
377
|
+
*/
|
|
378
|
+
get useExactSrgbConversions(): any;
|
|
379
|
+
/**
|
|
380
|
+
* Creates a new snapshot at the next frame using the current snapshotRenderingMode
|
|
381
|
+
*/
|
|
382
|
+
snapshotRenderingReset(): void;
|
|
383
|
+
/**
|
|
384
|
+
* Create a canvas. This method is overridden by other engines
|
|
385
|
+
* @param width width
|
|
386
|
+
* @param height height
|
|
387
|
+
* @returns ICanvas interface
|
|
388
|
+
*/
|
|
389
|
+
createCanvas(width: any, height: any): OffscreenCanvas;
|
|
390
|
+
/**
|
|
391
|
+
* Create an image to use with canvas
|
|
392
|
+
* @returns IImage interface
|
|
393
|
+
*/
|
|
394
|
+
createCanvasImage(): HTMLImageElement;
|
|
395
|
+
_restoreEngineAfterContextLost(initEngine: any): void;
|
|
396
|
+
/**
|
|
397
|
+
* Shared initialization across engines types.
|
|
398
|
+
* @param canvas The canvas associated with this instance of the engine.
|
|
399
|
+
* @param doNotHandleTouchAction Defines that engine should ignore modifying touch action attribute and style
|
|
400
|
+
* @param audioEngine Defines if an audio engine should be created by default
|
|
401
|
+
*/
|
|
402
|
+
_sharedInit(canvas: any, doNotHandleTouchAction: any, audioEngine: any): void;
|
|
403
|
+
/**
|
|
404
|
+
* @internal
|
|
405
|
+
*/
|
|
406
|
+
_getShaderProcessingContext(shaderLanguage: any): null;
|
|
407
|
+
_rebuildInternalTextures(): void;
|
|
408
|
+
_rebuildRenderTargetWrappers(): void;
|
|
409
|
+
_rebuildEffects(): void;
|
|
410
|
+
/**
|
|
411
|
+
* Gets a boolean indicating if all created effects are ready
|
|
412
|
+
* @returns true if all effects are ready
|
|
413
|
+
*/
|
|
414
|
+
areAllEffectsReady(): boolean;
|
|
415
|
+
_rebuildBuffers(): void;
|
|
416
|
+
_initGLContext(): void;
|
|
417
|
+
_caps: {
|
|
418
|
+
maxTexturesImageUnits: any;
|
|
419
|
+
maxCombinedTexturesImageUnits: any;
|
|
420
|
+
maxVertexTextureImageUnits: any;
|
|
421
|
+
maxTextureSize: any;
|
|
422
|
+
maxSamples: any;
|
|
423
|
+
maxCubemapTextureSize: any;
|
|
424
|
+
maxRenderTextureSize: any;
|
|
425
|
+
maxVertexAttribs: any;
|
|
426
|
+
maxVaryingVectors: any;
|
|
427
|
+
maxFragmentUniformVectors: any;
|
|
428
|
+
maxVertexUniformVectors: any;
|
|
429
|
+
parallelShaderCompile: any;
|
|
430
|
+
standardDerivatives: boolean;
|
|
431
|
+
maxAnisotropy: number;
|
|
432
|
+
astc: any;
|
|
433
|
+
bptc: any;
|
|
434
|
+
s3tc: any;
|
|
435
|
+
s3tc_srgb: any;
|
|
436
|
+
pvrtc: any;
|
|
437
|
+
etc1: any;
|
|
438
|
+
etc2: any;
|
|
439
|
+
textureAnisotropicFilterExtension: any;
|
|
440
|
+
uintIndices: boolean;
|
|
441
|
+
fragmentDepthSupported: boolean;
|
|
442
|
+
highPrecisionShaderSupported: boolean;
|
|
443
|
+
timerQuery: any;
|
|
444
|
+
supportOcclusionQuery: boolean;
|
|
445
|
+
canUseTimestampForTimerQuery: boolean;
|
|
446
|
+
drawBuffersExtension: boolean;
|
|
447
|
+
maxMSAASamples: number;
|
|
448
|
+
colorBufferFloat: boolean;
|
|
449
|
+
textureFloat: boolean;
|
|
450
|
+
textureHalfFloat: boolean;
|
|
451
|
+
textureHalfFloatRender: boolean;
|
|
452
|
+
textureFloatLinearFiltering: boolean;
|
|
453
|
+
textureFloatRender: boolean;
|
|
454
|
+
textureHalfFloatLinearFiltering: boolean;
|
|
455
|
+
vertexArrayObject: boolean;
|
|
456
|
+
instancedArrays: boolean;
|
|
457
|
+
textureLOD: boolean;
|
|
458
|
+
blendMinMax: boolean;
|
|
459
|
+
multiview: any;
|
|
460
|
+
oculusMultiview: any;
|
|
461
|
+
depthTextureExtension: boolean;
|
|
462
|
+
canUseGLInstanceID: boolean;
|
|
463
|
+
canUseGLVertexID: boolean;
|
|
464
|
+
supportComputeShaders: boolean;
|
|
465
|
+
supportSRGBBuffers: boolean;
|
|
466
|
+
supportTransformFeedbacks: boolean;
|
|
467
|
+
textureMaxLevel: boolean;
|
|
468
|
+
texture2DArrayMaxLayerCount: number;
|
|
469
|
+
} | undefined;
|
|
470
|
+
_glVersion: any;
|
|
471
|
+
_glRenderer: any;
|
|
472
|
+
_glVendor: any;
|
|
473
|
+
_initFeatures(): void;
|
|
474
|
+
_features: {
|
|
475
|
+
forceBitmapOverHTMLImageElement: boolean;
|
|
476
|
+
supportRenderAndCopyToLodForFloatTextures: boolean;
|
|
477
|
+
supportDepthStencilTexture: boolean;
|
|
478
|
+
supportShadowSamplers: boolean;
|
|
479
|
+
uniformBufferHardCheckMatrix: boolean;
|
|
480
|
+
allowTexturePrefiltering: boolean;
|
|
481
|
+
trackUbosInFrame: boolean;
|
|
482
|
+
checkUbosContentBeforeUpload: boolean;
|
|
483
|
+
supportCSM: boolean;
|
|
484
|
+
basisNeedsPOT: boolean;
|
|
485
|
+
support3DTextures: boolean;
|
|
486
|
+
needTypeSuffixInShaderConstants: boolean;
|
|
487
|
+
supportMSAA: boolean;
|
|
488
|
+
supportSSAO2: boolean;
|
|
489
|
+
supportExtendedTextureFormats: boolean;
|
|
490
|
+
supportSwitchCaseInShader: boolean;
|
|
491
|
+
supportSyncTextureRead: boolean;
|
|
492
|
+
needsInvertingBitmap: boolean;
|
|
493
|
+
useUBOBindingCache: boolean;
|
|
494
|
+
needShaderCodeInlining: boolean;
|
|
495
|
+
needToAlwaysBindUniformBuffers: boolean;
|
|
496
|
+
supportRenderPasses: boolean;
|
|
497
|
+
supportSpriteInstancing: boolean;
|
|
498
|
+
_collectUbosUpdatedInFrame: boolean;
|
|
499
|
+
} | undefined;
|
|
500
|
+
/**
|
|
501
|
+
* Gets version of the current webGL context
|
|
502
|
+
* Keep it for back compat - use version instead
|
|
503
|
+
*/
|
|
504
|
+
get webGLVersion(): number;
|
|
505
|
+
/**
|
|
506
|
+
* Gets a string identifying the name of the class
|
|
507
|
+
* @returns "Engine" string
|
|
508
|
+
*/
|
|
509
|
+
getClassName(): string;
|
|
510
|
+
/**
|
|
511
|
+
* Returns true if the stencil buffer has been enabled through the creation option of the context.
|
|
512
|
+
*/
|
|
513
|
+
get isStencilEnable(): boolean | undefined;
|
|
514
|
+
/** @internal */
|
|
515
|
+
_prepareWorkingCanvas(): void;
|
|
516
|
+
_workingCanvas: OffscreenCanvas | null | undefined;
|
|
517
|
+
_workingContext: any;
|
|
518
|
+
/**
|
|
519
|
+
* Reset the texture cache to empty state
|
|
520
|
+
*/
|
|
521
|
+
resetTextureCache(): void;
|
|
522
|
+
/**
|
|
523
|
+
* Gets an object containing information about the current engine context
|
|
524
|
+
* @returns an object containing the vendor, the renderer and the version of the current engine context
|
|
525
|
+
*/
|
|
526
|
+
getInfo(): {
|
|
527
|
+
vendor: any;
|
|
528
|
+
renderer: any;
|
|
529
|
+
version: any;
|
|
530
|
+
};
|
|
531
|
+
/**
|
|
532
|
+
* Gets an object containing information about the current webGL context
|
|
533
|
+
* @returns an object containing the vendor, the renderer and the version of the current webGL context
|
|
534
|
+
*/
|
|
535
|
+
getGlInfo(): {
|
|
536
|
+
vendor: any;
|
|
537
|
+
renderer: any;
|
|
538
|
+
version: any;
|
|
539
|
+
};
|
|
540
|
+
/**
|
|
541
|
+
* Defines the hardware scaling level.
|
|
542
|
+
* By default the hardware scaling level is computed from the window device ratio.
|
|
543
|
+
* if level = 1 then the engine will render at the exact resolution of the canvas. If level = 0.5 then the engine will render at twice the size of the canvas.
|
|
544
|
+
* @param level defines the level to use
|
|
545
|
+
*/
|
|
546
|
+
setHardwareScalingLevel(level: any): void;
|
|
547
|
+
/**
|
|
548
|
+
* Gets the current hardware scaling level.
|
|
549
|
+
* By default the hardware scaling level is computed from the window device ratio.
|
|
550
|
+
* if level = 1 then the engine will render at the exact resolution of the canvas. If level = 0.5 then the engine will render at twice the size of the canvas.
|
|
551
|
+
* @returns a number indicating the current hardware scaling level
|
|
552
|
+
*/
|
|
553
|
+
getHardwareScalingLevel(): number | undefined;
|
|
554
|
+
/**
|
|
555
|
+
* Gets the list of loaded textures
|
|
556
|
+
* @returns an array containing all loaded textures
|
|
557
|
+
*/
|
|
558
|
+
getLoadedTexturesCache(): any[];
|
|
559
|
+
/**
|
|
560
|
+
* Gets the object containing all engine capabilities
|
|
561
|
+
* @returns the EngineCapabilities object
|
|
562
|
+
*/
|
|
563
|
+
getCaps(): {
|
|
564
|
+
maxTexturesImageUnits: any;
|
|
565
|
+
maxCombinedTexturesImageUnits: any;
|
|
566
|
+
maxVertexTextureImageUnits: any;
|
|
567
|
+
maxTextureSize: any;
|
|
568
|
+
maxSamples: any;
|
|
569
|
+
maxCubemapTextureSize: any;
|
|
570
|
+
maxRenderTextureSize: any;
|
|
571
|
+
maxVertexAttribs: any;
|
|
572
|
+
maxVaryingVectors: any;
|
|
573
|
+
maxFragmentUniformVectors: any;
|
|
574
|
+
maxVertexUniformVectors: any;
|
|
575
|
+
parallelShaderCompile: any;
|
|
576
|
+
standardDerivatives: boolean;
|
|
577
|
+
maxAnisotropy: number;
|
|
578
|
+
astc: any;
|
|
579
|
+
bptc: any;
|
|
580
|
+
s3tc: any;
|
|
581
|
+
s3tc_srgb: any;
|
|
582
|
+
pvrtc: any;
|
|
583
|
+
etc1: any;
|
|
584
|
+
etc2: any;
|
|
585
|
+
textureAnisotropicFilterExtension: any;
|
|
586
|
+
uintIndices: boolean;
|
|
587
|
+
fragmentDepthSupported: boolean;
|
|
588
|
+
highPrecisionShaderSupported: boolean;
|
|
589
|
+
timerQuery: any;
|
|
590
|
+
supportOcclusionQuery: boolean;
|
|
591
|
+
canUseTimestampForTimerQuery: boolean;
|
|
592
|
+
drawBuffersExtension: boolean;
|
|
593
|
+
maxMSAASamples: number;
|
|
594
|
+
colorBufferFloat: boolean;
|
|
595
|
+
textureFloat: boolean;
|
|
596
|
+
textureHalfFloat: boolean;
|
|
597
|
+
textureHalfFloatRender: boolean;
|
|
598
|
+
textureFloatLinearFiltering: boolean;
|
|
599
|
+
textureFloatRender: boolean;
|
|
600
|
+
textureHalfFloatLinearFiltering: boolean;
|
|
601
|
+
vertexArrayObject: boolean;
|
|
602
|
+
instancedArrays: boolean;
|
|
603
|
+
textureLOD: boolean;
|
|
604
|
+
blendMinMax: boolean;
|
|
605
|
+
multiview: any;
|
|
606
|
+
oculusMultiview: any;
|
|
607
|
+
depthTextureExtension: boolean;
|
|
608
|
+
canUseGLInstanceID: boolean;
|
|
609
|
+
canUseGLVertexID: boolean;
|
|
610
|
+
supportComputeShaders: boolean;
|
|
611
|
+
supportSRGBBuffers: boolean;
|
|
612
|
+
supportTransformFeedbacks: boolean;
|
|
613
|
+
textureMaxLevel: boolean;
|
|
614
|
+
texture2DArrayMaxLayerCount: number;
|
|
615
|
+
} | undefined;
|
|
616
|
+
/**
|
|
617
|
+
* stop executing a render loop function and remove it from the execution array
|
|
618
|
+
* @param renderFunction defines the function to be removed. If not provided all functions will be removed.
|
|
619
|
+
*/
|
|
620
|
+
stopRenderLoop(renderFunction: any): void;
|
|
621
|
+
/** @internal */
|
|
622
|
+
_renderLoop(): void;
|
|
623
|
+
_frameHandler: any;
|
|
624
|
+
/**
|
|
625
|
+
* Gets the HTML canvas attached with the current webGL context
|
|
626
|
+
* @returns a HTML canvas
|
|
627
|
+
*/
|
|
628
|
+
getRenderingCanvas(): any;
|
|
629
|
+
/**
|
|
630
|
+
* Gets the audio context specified in engine initialization options
|
|
631
|
+
* @returns an Audio Context
|
|
632
|
+
*/
|
|
633
|
+
getAudioContext(): any;
|
|
634
|
+
/**
|
|
635
|
+
* Gets the audio destination specified in engine initialization options
|
|
636
|
+
* @returns an audio destination node
|
|
637
|
+
*/
|
|
638
|
+
getAudioDestination(): any;
|
|
639
|
+
/**
|
|
640
|
+
* Gets host window
|
|
641
|
+
* @returns the host window object
|
|
642
|
+
*/
|
|
643
|
+
getHostWindow(): any;
|
|
644
|
+
/**
|
|
645
|
+
* Gets the current render width
|
|
646
|
+
* @param useScreen defines if screen size must be used (or the current render target if any)
|
|
647
|
+
* @returns a number defining the current render width
|
|
648
|
+
*/
|
|
649
|
+
getRenderWidth(useScreen?: boolean): any;
|
|
650
|
+
/**
|
|
651
|
+
* Gets the current render height
|
|
652
|
+
* @param useScreen defines if screen size must be used (or the current render target if any)
|
|
653
|
+
* @returns a number defining the current render height
|
|
654
|
+
*/
|
|
655
|
+
getRenderHeight(useScreen?: boolean): any;
|
|
656
|
+
/**
|
|
657
|
+
* Can be used to override the current requestAnimationFrame requester.
|
|
658
|
+
* @internal
|
|
659
|
+
*/
|
|
660
|
+
_queueNewFrame(bindedRenderFunction: any, requester: any): any;
|
|
661
|
+
/**
|
|
662
|
+
* Register and execute a render loop. The engine can have more than one render function
|
|
663
|
+
* @param renderFunction defines the function to continuously execute
|
|
664
|
+
*/
|
|
665
|
+
runRenderLoop(renderFunction: any): void;
|
|
666
|
+
_boundRenderFunction: (() => void) | null | undefined;
|
|
667
|
+
/**
|
|
668
|
+
* Clear the current render buffer or the current render target (if any is set up)
|
|
669
|
+
* @param color defines the color to use
|
|
670
|
+
* @param backBuffer defines if the back buffer must be cleared
|
|
671
|
+
* @param depth defines if the depth buffer must be cleared
|
|
672
|
+
* @param stencil defines if the stencil buffer must be cleared
|
|
673
|
+
*/
|
|
674
|
+
clear(color: any, backBuffer: any, depth: any, stencil?: boolean): void;
|
|
675
|
+
/**
|
|
676
|
+
* @internal
|
|
677
|
+
*/
|
|
678
|
+
_viewport(x: any, y: any, width: any, height: any): void;
|
|
679
|
+
/**
|
|
680
|
+
* Set the WebGL's viewport
|
|
681
|
+
* @param viewport defines the viewport element to be used
|
|
682
|
+
* @param requiredWidth defines the width required for rendering. If not provided the rendering canvas' width is used
|
|
683
|
+
* @param requiredHeight defines the height required for rendering. If not provided the rendering canvas' height is used
|
|
684
|
+
*/
|
|
685
|
+
setViewport(viewport: any, requiredWidth: any, requiredHeight: any): void;
|
|
686
|
+
_cachedViewport: any;
|
|
687
|
+
/**
|
|
688
|
+
* Begin a new frame
|
|
689
|
+
*/
|
|
690
|
+
beginFrame(): void;
|
|
691
|
+
/**
|
|
692
|
+
* Enf the current frame
|
|
693
|
+
*/
|
|
694
|
+
endFrame(): void;
|
|
695
|
+
/**
|
|
696
|
+
* Resize the view according to the canvas' size
|
|
697
|
+
* @param forceSetSize true to force setting the sizes of the underlying canvas
|
|
698
|
+
*/
|
|
699
|
+
resize(forceSetSize?: boolean): void;
|
|
700
|
+
/**
|
|
701
|
+
* Force a specific size of the canvas
|
|
702
|
+
* @param width defines the new canvas' width
|
|
703
|
+
* @param height defines the new canvas' height
|
|
704
|
+
* @param forceSetSize true to force setting the sizes of the underlying canvas
|
|
705
|
+
* @returns true if the size was changed
|
|
706
|
+
*/
|
|
707
|
+
setSize(width: any, height: any, forceSetSize?: boolean): boolean;
|
|
708
|
+
/**
|
|
709
|
+
* Binds the frame buffer to the specified texture.
|
|
710
|
+
* @param texture The render target wrapper to render to
|
|
711
|
+
* @param faceIndex The face of the texture to render to in case of cube texture
|
|
712
|
+
* @param requiredWidth The width of the target to render to
|
|
713
|
+
* @param requiredHeight The height of the target to render to
|
|
714
|
+
* @param forceFullscreenViewport Forces the viewport to be the entire texture/screen if true
|
|
715
|
+
* @param lodLevel defines the lod level to bind to the frame buffer
|
|
716
|
+
* @param layer defines the 2d array index to bind to frame buffer to
|
|
717
|
+
*/
|
|
718
|
+
bindFramebuffer(texture: any, faceIndex: number | undefined, requiredWidth: any, requiredHeight: any, forceFullscreenViewport: any, lodLevel?: number, layer?: number): void;
|
|
719
|
+
_currentRenderTarget: any;
|
|
720
|
+
/**
|
|
721
|
+
* Set various states to the webGL context
|
|
722
|
+
* @param culling defines culling state: true to enable culling, false to disable it
|
|
723
|
+
* @param zOffset defines the value to apply to zOffset (0 by default)
|
|
724
|
+
* @param force defines if states must be applied even if cache is up to date
|
|
725
|
+
* @param reverseSide defines if culling must be reversed (CCW if false, CW if true)
|
|
726
|
+
* @param cullBackFaces true to cull back faces, false to cull front faces (if culling is enabled)
|
|
727
|
+
* @param stencil stencil states to set
|
|
728
|
+
* @param zOffsetUnits defines the value to apply to zOffsetUnits (0 by default)
|
|
729
|
+
*/
|
|
730
|
+
setState(culling: any, zOffset: number | undefined, force: any, reverseSide: boolean | undefined, cullBackFaces: any, stencil: any, zOffsetUnits?: number): void;
|
|
731
|
+
/**
|
|
732
|
+
* Gets a boolean indicating if depth testing is enabled
|
|
733
|
+
* @returns the current state
|
|
734
|
+
*/
|
|
735
|
+
getDepthBuffer(): boolean;
|
|
736
|
+
/**
|
|
737
|
+
* Enable or disable depth buffering
|
|
738
|
+
* @param enable defines the state to set
|
|
739
|
+
*/
|
|
740
|
+
setDepthBuffer(enable: any): void;
|
|
741
|
+
/**
|
|
742
|
+
* Set the z offset Factor to apply to current rendering
|
|
743
|
+
* @param value defines the offset to apply
|
|
744
|
+
*/
|
|
745
|
+
setZOffset(value: any): void;
|
|
746
|
+
/**
|
|
747
|
+
* Gets the current value of the zOffset Factor
|
|
748
|
+
* @returns the current zOffset Factor state
|
|
749
|
+
*/
|
|
750
|
+
getZOffset(): number;
|
|
751
|
+
/**
|
|
752
|
+
* Set the z offset Units to apply to current rendering
|
|
753
|
+
* @param value defines the offset to apply
|
|
754
|
+
*/
|
|
755
|
+
setZOffsetUnits(value: any): void;
|
|
756
|
+
/**
|
|
757
|
+
* Gets the current value of the zOffset Units
|
|
758
|
+
* @returns the current zOffset Units state
|
|
759
|
+
*/
|
|
760
|
+
getZOffsetUnits(): number;
|
|
761
|
+
/**
|
|
762
|
+
* @internal
|
|
763
|
+
*/
|
|
764
|
+
_bindUnboundFramebuffer(framebuffer: any): void;
|
|
765
|
+
/** @internal */
|
|
766
|
+
_currentFrameBufferIsDefaultFrameBuffer(): boolean;
|
|
767
|
+
/**
|
|
768
|
+
* Generates the mipmaps for a texture
|
|
769
|
+
* @param texture texture to generate the mipmaps for
|
|
770
|
+
*/
|
|
771
|
+
generateMipmaps(texture: any): void;
|
|
772
|
+
/**
|
|
773
|
+
* Unbind the current render target texture from the webGL context
|
|
774
|
+
* @param texture defines the render target wrapper to unbind
|
|
775
|
+
* @param disableGenerateMipMaps defines a boolean indicating that mipmaps must not be generated
|
|
776
|
+
* @param onBeforeUnbind defines a function which will be called before the effective unbind
|
|
777
|
+
*/
|
|
778
|
+
unBindFramebuffer(texture: any, disableGenerateMipMaps: boolean | undefined, onBeforeUnbind: any): void;
|
|
779
|
+
/**
|
|
780
|
+
* Force a webGL flush (ie. a flush of all waiting webGL commands)
|
|
781
|
+
*/
|
|
782
|
+
flushFramebuffer(): void;
|
|
783
|
+
/**
|
|
784
|
+
* Unbind the current render target and bind the default framebuffer
|
|
785
|
+
*/
|
|
786
|
+
restoreDefaultFramebuffer(): void;
|
|
787
|
+
/** @internal */
|
|
788
|
+
_resetVertexBufferBinding(): void;
|
|
789
|
+
_cachedVertexBuffers: any;
|
|
790
|
+
/**
|
|
791
|
+
* Creates a vertex buffer
|
|
792
|
+
* @param data the data for the vertex buffer
|
|
793
|
+
* @returns the new WebGL static buffer
|
|
794
|
+
*/
|
|
795
|
+
createVertexBuffer(data: any): WebGLDataBuffer;
|
|
796
|
+
_createVertexBuffer(data: any, usage: any): WebGLDataBuffer;
|
|
797
|
+
/**
|
|
798
|
+
* Creates a dynamic vertex buffer
|
|
799
|
+
* @param data the data for the dynamic vertex buffer
|
|
800
|
+
* @returns the new WebGL dynamic buffer
|
|
801
|
+
*/
|
|
802
|
+
createDynamicVertexBuffer(data: any): WebGLDataBuffer;
|
|
803
|
+
_resetIndexBufferBinding(): void;
|
|
804
|
+
_cachedIndexBuffer: any;
|
|
805
|
+
/**
|
|
806
|
+
* Creates a new index buffer
|
|
807
|
+
* @param indices defines the content of the index buffer
|
|
808
|
+
* @param updatable defines if the index buffer must be updatable
|
|
809
|
+
* @returns a new webGL buffer
|
|
810
|
+
*/
|
|
811
|
+
createIndexBuffer(indices: any, updatable: any): WebGLDataBuffer;
|
|
812
|
+
_normalizeIndexData(indices: any): any;
|
|
813
|
+
/**
|
|
814
|
+
* Bind a webGL buffer to the webGL context
|
|
815
|
+
* @param buffer defines the buffer to bind
|
|
816
|
+
*/
|
|
817
|
+
bindArrayBuffer(buffer: any): void;
|
|
818
|
+
/**
|
|
819
|
+
* Bind a specific block at a given index in a specific shader program
|
|
820
|
+
* @param pipelineContext defines the pipeline context to use
|
|
821
|
+
* @param blockName defines the block name
|
|
822
|
+
* @param index defines the index where to bind the block
|
|
823
|
+
*/
|
|
824
|
+
bindUniformBlock(pipelineContext: any, blockName: any, index: any): void;
|
|
825
|
+
bindIndexBuffer(buffer: any): void;
|
|
826
|
+
_bindBuffer(buffer: any, target: any): void;
|
|
827
|
+
/**
|
|
828
|
+
* update the bound buffer with the given data
|
|
829
|
+
* @param data defines the data to update
|
|
830
|
+
*/
|
|
831
|
+
updateArrayBuffer(data: any): void;
|
|
832
|
+
_vertexAttribPointer(buffer: any, indx: any, size: any, type: any, normalized: any, stride: any, offset: any): void;
|
|
833
|
+
/**
|
|
834
|
+
* @internal
|
|
835
|
+
*/
|
|
836
|
+
_bindIndexBufferWithCache(indexBuffer: any): void;
|
|
837
|
+
_bindVertexBuffersAttributes(vertexBuffers: any, effect: any, overrideVertexBuffers: any): void;
|
|
838
|
+
/**
|
|
839
|
+
* Records a vertex array object
|
|
840
|
+
* @see https://doc.babylonjs.com/features/webgl2#vertex-array-objects
|
|
841
|
+
* @param vertexBuffers defines the list of vertex buffers to store
|
|
842
|
+
* @param indexBuffer defines the index buffer to store
|
|
843
|
+
* @param effect defines the effect to store
|
|
844
|
+
* @param overrideVertexBuffers defines optional list of avertex buffers that overrides the entries in vertexBuffers
|
|
845
|
+
* @returns the new vertex array object
|
|
846
|
+
*/
|
|
847
|
+
recordVertexArrayObject(vertexBuffers: any, indexBuffer: any, effect: any, overrideVertexBuffers: any): any;
|
|
848
|
+
/**
|
|
849
|
+
* Bind a specific vertex array object
|
|
850
|
+
* @see https://doc.babylonjs.com/features/webgl2#vertex-array-objects
|
|
851
|
+
* @param vertexArrayObject defines the vertex array object to bind
|
|
852
|
+
* @param indexBuffer defines the index buffer to bind
|
|
853
|
+
*/
|
|
854
|
+
bindVertexArrayObject(vertexArrayObject: any, indexBuffer: any): void;
|
|
855
|
+
_cachedVertexArrayObject: any;
|
|
856
|
+
/**
|
|
857
|
+
* Bind webGl buffers directly to the webGL context
|
|
858
|
+
* @param vertexBuffer defines the vertex buffer to bind
|
|
859
|
+
* @param indexBuffer defines the index buffer to bind
|
|
860
|
+
* @param vertexDeclaration defines the vertex declaration to use with the vertex buffer
|
|
861
|
+
* @param vertexStrideSize defines the vertex stride of the vertex buffer
|
|
862
|
+
* @param effect defines the effect associated with the vertex buffer
|
|
863
|
+
*/
|
|
864
|
+
bindBuffersDirectly(vertexBuffer: any, indexBuffer: any, vertexDeclaration: any, vertexStrideSize: any, effect: any): void;
|
|
865
|
+
_cachedEffectForVertexBuffers: any;
|
|
866
|
+
_unbindVertexArrayObject(): void;
|
|
867
|
+
/**
|
|
868
|
+
* Bind a list of vertex buffers to the webGL context
|
|
869
|
+
* @param vertexBuffers defines the list of vertex buffers to bind
|
|
870
|
+
* @param indexBuffer defines the index buffer to bind
|
|
871
|
+
* @param effect defines the effect associated with the vertex buffers
|
|
872
|
+
* @param overrideVertexBuffers defines optional list of avertex buffers that overrides the entries in vertexBuffers
|
|
873
|
+
*/
|
|
874
|
+
bindBuffers(vertexBuffers: any, indexBuffer: any, effect: any, overrideVertexBuffers: any): void;
|
|
875
|
+
/**
|
|
876
|
+
* Unbind all instance attributes
|
|
877
|
+
*/
|
|
878
|
+
unbindInstanceAttributes(): void;
|
|
879
|
+
/**
|
|
880
|
+
* Release and free the memory of a vertex array object
|
|
881
|
+
* @param vao defines the vertex array object to delete
|
|
882
|
+
*/
|
|
883
|
+
releaseVertexArrayObject(vao: any): void;
|
|
884
|
+
/**
|
|
885
|
+
* @internal
|
|
886
|
+
*/
|
|
887
|
+
_releaseBuffer(buffer: any): boolean;
|
|
888
|
+
_deleteBuffer(buffer: any): void;
|
|
889
|
+
/**
|
|
890
|
+
* Update the content of a webGL buffer used with instantiation and bind it to the webGL context
|
|
891
|
+
* @param instancesBuffer defines the webGL buffer to update and bind
|
|
892
|
+
* @param data defines the data to store in the buffer
|
|
893
|
+
* @param offsetLocations defines the offsets or attributes information used to determine where data must be stored in the buffer
|
|
894
|
+
*/
|
|
895
|
+
updateAndBindInstancesBuffer(instancesBuffer: any, data: any, offsetLocations: any): void;
|
|
896
|
+
/**
|
|
897
|
+
* Bind the content of a webGL buffer used with instantiation
|
|
898
|
+
* @param instancesBuffer defines the webGL buffer to bind
|
|
899
|
+
* @param attributesInfo defines the offsets or attributes information used to determine where data must be stored in the buffer
|
|
900
|
+
* @param computeStride defines Whether to compute the strides from the info or use the default 0
|
|
901
|
+
*/
|
|
902
|
+
bindInstancesBuffer(instancesBuffer: any, attributesInfo: any, computeStride?: boolean): void;
|
|
903
|
+
/**
|
|
904
|
+
* Disable the instance attribute corresponding to the name in parameter
|
|
905
|
+
* @param name defines the name of the attribute to disable
|
|
906
|
+
*/
|
|
907
|
+
disableInstanceAttributeByName(name: any): void;
|
|
908
|
+
/**
|
|
909
|
+
* Disable the instance attribute corresponding to the location in parameter
|
|
910
|
+
* @param attributeLocation defines the attribute location of the attribute to disable
|
|
911
|
+
*/
|
|
912
|
+
disableInstanceAttribute(attributeLocation: any): void;
|
|
913
|
+
/**
|
|
914
|
+
* Disable the attribute corresponding to the location in parameter
|
|
915
|
+
* @param attributeLocation defines the attribute location of the attribute to disable
|
|
916
|
+
*/
|
|
917
|
+
disableAttributeByIndex(attributeLocation: any): void;
|
|
918
|
+
/**
|
|
919
|
+
* Send a draw order
|
|
920
|
+
* @param useTriangles defines if triangles must be used to draw (else wireframe will be used)
|
|
921
|
+
* @param indexStart defines the starting index
|
|
922
|
+
* @param indexCount defines the number of index to draw
|
|
923
|
+
* @param instancesCount defines the number of instances to draw (if instantiation is enabled)
|
|
924
|
+
*/
|
|
925
|
+
draw(useTriangles: any, indexStart: any, indexCount: any, instancesCount: any): void;
|
|
926
|
+
/**
|
|
927
|
+
* Draw a list of points
|
|
928
|
+
* @param verticesStart defines the index of first vertex to draw
|
|
929
|
+
* @param verticesCount defines the count of vertices to draw
|
|
930
|
+
* @param instancesCount defines the number of instances to draw (if instantiation is enabled)
|
|
931
|
+
*/
|
|
932
|
+
drawPointClouds(verticesStart: any, verticesCount: any, instancesCount: any): void;
|
|
933
|
+
/**
|
|
934
|
+
* Draw a list of unindexed primitives
|
|
935
|
+
* @param useTriangles defines if triangles must be used to draw (else wireframe will be used)
|
|
936
|
+
* @param verticesStart defines the index of first vertex to draw
|
|
937
|
+
* @param verticesCount defines the count of vertices to draw
|
|
938
|
+
* @param instancesCount defines the number of instances to draw (if instantiation is enabled)
|
|
939
|
+
*/
|
|
940
|
+
drawUnIndexed(useTriangles: any, verticesStart: any, verticesCount: any, instancesCount: any): void;
|
|
941
|
+
/**
|
|
942
|
+
* Draw a list of indexed primitives
|
|
943
|
+
* @param fillMode defines the primitive to use
|
|
944
|
+
* @param indexStart defines the starting index
|
|
945
|
+
* @param indexCount defines the number of index to draw
|
|
946
|
+
* @param instancesCount defines the number of instances to draw (if instantiation is enabled)
|
|
947
|
+
*/
|
|
948
|
+
drawElementsType(fillMode: any, indexStart: any, indexCount: any, instancesCount: any): void;
|
|
949
|
+
/**
|
|
950
|
+
* Draw a list of unindexed primitives
|
|
951
|
+
* @param fillMode defines the primitive to use
|
|
952
|
+
* @param verticesStart defines the index of first vertex to draw
|
|
953
|
+
* @param verticesCount defines the count of vertices to draw
|
|
954
|
+
* @param instancesCount defines the number of instances to draw (if instantiation is enabled)
|
|
955
|
+
*/
|
|
956
|
+
drawArraysType(fillMode: any, verticesStart: any, verticesCount: any, instancesCount: any): void;
|
|
957
|
+
_drawMode(fillMode: any): any;
|
|
958
|
+
/** @internal */
|
|
959
|
+
_reportDrawCall(): void;
|
|
960
|
+
/**
|
|
961
|
+
* @internal
|
|
962
|
+
*/
|
|
963
|
+
_releaseEffect(effect: any): void;
|
|
964
|
+
/**
|
|
965
|
+
* @internal
|
|
966
|
+
*/
|
|
967
|
+
_deletePipelineContext(pipelineContext: any): void;
|
|
968
|
+
/** @internal */
|
|
969
|
+
_getGlobalDefines(defines: any): string | undefined;
|
|
970
|
+
/**
|
|
971
|
+
* Create a new effect (used to store vertex/fragment shaders)
|
|
972
|
+
* @param baseName defines the base name of the effect (The name of file without .fragment.fx or .vertex.fx)
|
|
973
|
+
* @param attributesNamesOrOptions defines either a list of attribute names or an IEffectCreationOptions object
|
|
974
|
+
* @param uniformsNamesOrEngine defines either a list of uniform names or the engine to use
|
|
975
|
+
* @param samplers defines an array of string used to represent textures
|
|
976
|
+
* @param defines defines the string containing the defines to use to compile the shaders
|
|
977
|
+
* @param fallbacks defines the list of potential fallbacks to use if shader compilation fails
|
|
978
|
+
* @param onCompiled defines a function to call when the effect creation is successful
|
|
979
|
+
* @param onError defines a function to call when the effect creation has failed
|
|
980
|
+
* @param indexParameters defines an object containing the index values to use to compile shaders (like the maximum number of simultaneous lights)
|
|
981
|
+
* @param shaderLanguage the language the shader is written in (default: GLSL)
|
|
982
|
+
* @returns the new Effect
|
|
983
|
+
*/
|
|
984
|
+
createEffect(baseName: any, attributesNamesOrOptions: any, uniformsNamesOrEngine: any, samplers: any, defines: any, fallbacks: any, onCompiled: any, onError: any, indexParameters: any, shaderLanguage?: ShaderLanguage): any;
|
|
985
|
+
_compileShader(source: any, type: any, defines: any, shaderVersion: any): any;
|
|
986
|
+
_compileRawShader(source: any, type: any): any;
|
|
987
|
+
/**
|
|
988
|
+
* @internal
|
|
989
|
+
*/
|
|
990
|
+
_getShaderSource(shader: any): any;
|
|
991
|
+
/**
|
|
992
|
+
* Directly creates a webGL program
|
|
993
|
+
* @param pipelineContext defines the pipeline context to attach to
|
|
994
|
+
* @param vertexCode defines the vertex shader code to use
|
|
995
|
+
* @param fragmentCode defines the fragment shader code to use
|
|
996
|
+
* @param context defines the webGL context to use (if not set, the current one will be used)
|
|
997
|
+
* @param transformFeedbackVaryings defines the list of transform feedback varyings to use
|
|
998
|
+
* @returns the new webGL program
|
|
999
|
+
*/
|
|
1000
|
+
createRawShaderProgram(pipelineContext: any, vertexCode: any, fragmentCode: any, context: any, transformFeedbackVaryings?: null): any;
|
|
1001
|
+
/**
|
|
1002
|
+
* Creates a webGL program
|
|
1003
|
+
* @param pipelineContext defines the pipeline context to attach to
|
|
1004
|
+
* @param vertexCode defines the vertex shader code to use
|
|
1005
|
+
* @param fragmentCode defines the fragment shader code to use
|
|
1006
|
+
* @param defines defines the string containing the defines to use to compile the shaders
|
|
1007
|
+
* @param context defines the webGL context to use (if not set, the current one will be used)
|
|
1008
|
+
* @param transformFeedbackVaryings defines the list of transform feedback varyings to use
|
|
1009
|
+
* @returns the new webGL program
|
|
1010
|
+
*/
|
|
1011
|
+
createShaderProgram(pipelineContext: any, vertexCode: any, fragmentCode: any, defines: any, context: any, transformFeedbackVaryings?: null): any;
|
|
1012
|
+
/**
|
|
1013
|
+
* Inline functions in shader code that are marked to be inlined
|
|
1014
|
+
* @param code code to inline
|
|
1015
|
+
* @returns inlined code
|
|
1016
|
+
*/
|
|
1017
|
+
inlineShaderCode(code: any): any;
|
|
1018
|
+
/**
|
|
1019
|
+
* Creates a new pipeline context
|
|
1020
|
+
* @param shaderProcessingContext defines the shader processing context used during the processing if available
|
|
1021
|
+
* @returns the new pipeline
|
|
1022
|
+
*/
|
|
1023
|
+
createPipelineContext(shaderProcessingContext: any): WebGLPipelineContext;
|
|
1024
|
+
/**
|
|
1025
|
+
* Creates a new material context
|
|
1026
|
+
* @returns the new context
|
|
1027
|
+
*/
|
|
1028
|
+
createMaterialContext(): undefined;
|
|
1029
|
+
/**
|
|
1030
|
+
* Creates a new draw context
|
|
1031
|
+
* @returns the new context
|
|
1032
|
+
*/
|
|
1033
|
+
createDrawContext(): undefined;
|
|
1034
|
+
_createShaderProgram(pipelineContext: any, vertexShader: any, fragmentShader: any, context: any, transformFeedbackVaryings?: null): any;
|
|
1035
|
+
_finalizePipelineContext(pipelineContext: any): void;
|
|
1036
|
+
/**
|
|
1037
|
+
* @internal
|
|
1038
|
+
*/
|
|
1039
|
+
_preparePipelineContext(pipelineContext: any, vertexSourceCode: any, fragmentSourceCode: any, createAsRaw: any, rawVertexSourceCode: any, rawFragmentSourceCode: any, rebuildRebind: any, defines: any, transformFeedbackVaryings: any, key: any): void;
|
|
1040
|
+
/**
|
|
1041
|
+
* @internal
|
|
1042
|
+
*/
|
|
1043
|
+
_isRenderingStateCompiled(pipelineContext: any): boolean;
|
|
1044
|
+
/**
|
|
1045
|
+
* @internal
|
|
1046
|
+
*/
|
|
1047
|
+
_executeWhenRenderingStateIsCompiled(pipelineContext: any, action: any): void;
|
|
1048
|
+
/**
|
|
1049
|
+
* Gets the list of webGL uniform locations associated with a specific program based on a list of uniform names
|
|
1050
|
+
* @param pipelineContext defines the pipeline context to use
|
|
1051
|
+
* @param uniformsNames defines the list of uniform names
|
|
1052
|
+
* @returns an array of webGL uniform locations
|
|
1053
|
+
*/
|
|
1054
|
+
getUniforms(pipelineContext: any, uniformsNames: any): any[];
|
|
1055
|
+
/**
|
|
1056
|
+
* Gets the list of active attributes for a given webGL program
|
|
1057
|
+
* @param pipelineContext defines the pipeline context to use
|
|
1058
|
+
* @param attributesNames defines the list of attribute names to get
|
|
1059
|
+
* @returns an array of indices indicating the offset of each attribute
|
|
1060
|
+
*/
|
|
1061
|
+
getAttributes(pipelineContext: any, attributesNames: any): any[];
|
|
1062
|
+
/**
|
|
1063
|
+
* Activates an effect, making it the current one (ie. the one used for rendering)
|
|
1064
|
+
* @param effect defines the effect to activate
|
|
1065
|
+
*/
|
|
1066
|
+
enableEffect(effect: any): void;
|
|
1067
|
+
_currentEffect: any;
|
|
1068
|
+
/**
|
|
1069
|
+
* Set the value of an uniform to a number (int)
|
|
1070
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1071
|
+
* @param value defines the int number to store
|
|
1072
|
+
* @returns true if the value was set
|
|
1073
|
+
*/
|
|
1074
|
+
setInt(uniform: any, value: any): boolean;
|
|
1075
|
+
/**
|
|
1076
|
+
* Set the value of an uniform to a int2
|
|
1077
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1078
|
+
* @param x defines the 1st component of the value
|
|
1079
|
+
* @param y defines the 2nd component of the value
|
|
1080
|
+
* @returns true if the value was set
|
|
1081
|
+
*/
|
|
1082
|
+
setInt2(uniform: any, x: any, y: any): boolean;
|
|
1083
|
+
/**
|
|
1084
|
+
* Set the value of an uniform to a int3
|
|
1085
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1086
|
+
* @param x defines the 1st component of the value
|
|
1087
|
+
* @param y defines the 2nd component of the value
|
|
1088
|
+
* @param z defines the 3rd component of the value
|
|
1089
|
+
* @returns true if the value was set
|
|
1090
|
+
*/
|
|
1091
|
+
setInt3(uniform: any, x: any, y: any, z: any): boolean;
|
|
1092
|
+
/**
|
|
1093
|
+
* Set the value of an uniform to a int4
|
|
1094
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1095
|
+
* @param x defines the 1st component of the value
|
|
1096
|
+
* @param y defines the 2nd component of the value
|
|
1097
|
+
* @param z defines the 3rd component of the value
|
|
1098
|
+
* @param w defines the 4th component of the value
|
|
1099
|
+
* @returns true if the value was set
|
|
1100
|
+
*/
|
|
1101
|
+
setInt4(uniform: any, x: any, y: any, z: any, w: any): boolean;
|
|
1102
|
+
/**
|
|
1103
|
+
* Set the value of an uniform to an array of int32
|
|
1104
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1105
|
+
* @param array defines the array of int32 to store
|
|
1106
|
+
* @returns true if the value was set
|
|
1107
|
+
*/
|
|
1108
|
+
setIntArray(uniform: any, array: any): boolean;
|
|
1109
|
+
/**
|
|
1110
|
+
* Set the value of an uniform to an array of int32 (stored as vec2)
|
|
1111
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1112
|
+
* @param array defines the array of int32 to store
|
|
1113
|
+
* @returns true if the value was set
|
|
1114
|
+
*/
|
|
1115
|
+
setIntArray2(uniform: any, array: any): boolean;
|
|
1116
|
+
/**
|
|
1117
|
+
* Set the value of an uniform to an array of int32 (stored as vec3)
|
|
1118
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1119
|
+
* @param array defines the array of int32 to store
|
|
1120
|
+
* @returns true if the value was set
|
|
1121
|
+
*/
|
|
1122
|
+
setIntArray3(uniform: any, array: any): boolean;
|
|
1123
|
+
/**
|
|
1124
|
+
* Set the value of an uniform to an array of int32 (stored as vec4)
|
|
1125
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1126
|
+
* @param array defines the array of int32 to store
|
|
1127
|
+
* @returns true if the value was set
|
|
1128
|
+
*/
|
|
1129
|
+
setIntArray4(uniform: any, array: any): boolean;
|
|
1130
|
+
/**
|
|
1131
|
+
* Set the value of an uniform to an array of number
|
|
1132
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1133
|
+
* @param array defines the array of number to store
|
|
1134
|
+
* @returns true if the value was set
|
|
1135
|
+
*/
|
|
1136
|
+
setArray(uniform: any, array: any): boolean;
|
|
1137
|
+
/**
|
|
1138
|
+
* Set the value of an uniform to an array of number (stored as vec2)
|
|
1139
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1140
|
+
* @param array defines the array of number to store
|
|
1141
|
+
* @returns true if the value was set
|
|
1142
|
+
*/
|
|
1143
|
+
setArray2(uniform: any, array: any): boolean;
|
|
1144
|
+
/**
|
|
1145
|
+
* Set the value of an uniform to an array of number (stored as vec3)
|
|
1146
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1147
|
+
* @param array defines the array of number to store
|
|
1148
|
+
* @returns true if the value was set
|
|
1149
|
+
*/
|
|
1150
|
+
setArray3(uniform: any, array: any): boolean;
|
|
1151
|
+
/**
|
|
1152
|
+
* Set the value of an uniform to an array of number (stored as vec4)
|
|
1153
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1154
|
+
* @param array defines the array of number to store
|
|
1155
|
+
* @returns true if the value was set
|
|
1156
|
+
*/
|
|
1157
|
+
setArray4(uniform: any, array: any): boolean;
|
|
1158
|
+
/**
|
|
1159
|
+
* Set the value of an uniform to an array of float32 (stored as matrices)
|
|
1160
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1161
|
+
* @param matrices defines the array of float32 to store
|
|
1162
|
+
* @returns true if the value was set
|
|
1163
|
+
*/
|
|
1164
|
+
setMatrices(uniform: any, matrices: any): boolean;
|
|
1165
|
+
/**
|
|
1166
|
+
* Set the value of an uniform to a matrix (3x3)
|
|
1167
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1168
|
+
* @param matrix defines the Float32Array representing the 3x3 matrix to store
|
|
1169
|
+
* @returns true if the value was set
|
|
1170
|
+
*/
|
|
1171
|
+
setMatrix3x3(uniform: any, matrix: any): boolean;
|
|
1172
|
+
/**
|
|
1173
|
+
* Set the value of an uniform to a matrix (2x2)
|
|
1174
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1175
|
+
* @param matrix defines the Float32Array representing the 2x2 matrix to store
|
|
1176
|
+
* @returns true if the value was set
|
|
1177
|
+
*/
|
|
1178
|
+
setMatrix2x2(uniform: any, matrix: any): boolean;
|
|
1179
|
+
/**
|
|
1180
|
+
* Set the value of an uniform to a number (float)
|
|
1181
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1182
|
+
* @param value defines the float number to store
|
|
1183
|
+
* @returns true if the value was transferred
|
|
1184
|
+
*/
|
|
1185
|
+
setFloat(uniform: any, value: any): boolean;
|
|
1186
|
+
/**
|
|
1187
|
+
* Set the value of an uniform to a vec2
|
|
1188
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1189
|
+
* @param x defines the 1st component of the value
|
|
1190
|
+
* @param y defines the 2nd component of the value
|
|
1191
|
+
* @returns true if the value was set
|
|
1192
|
+
*/
|
|
1193
|
+
setFloat2(uniform: any, x: any, y: any): boolean;
|
|
1194
|
+
/**
|
|
1195
|
+
* Set the value of an uniform to a vec3
|
|
1196
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1197
|
+
* @param x defines the 1st component of the value
|
|
1198
|
+
* @param y defines the 2nd component of the value
|
|
1199
|
+
* @param z defines the 3rd component of the value
|
|
1200
|
+
* @returns true if the value was set
|
|
1201
|
+
*/
|
|
1202
|
+
setFloat3(uniform: any, x: any, y: any, z: any): boolean;
|
|
1203
|
+
/**
|
|
1204
|
+
* Set the value of an uniform to a vec4
|
|
1205
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1206
|
+
* @param x defines the 1st component of the value
|
|
1207
|
+
* @param y defines the 2nd component of the value
|
|
1208
|
+
* @param z defines the 3rd component of the value
|
|
1209
|
+
* @param w defines the 4th component of the value
|
|
1210
|
+
* @returns true if the value was set
|
|
1211
|
+
*/
|
|
1212
|
+
setFloat4(uniform: any, x: any, y: any, z: any, w: any): boolean;
|
|
1213
|
+
/**
|
|
1214
|
+
* Apply all cached states (depth, culling, stencil and alpha)
|
|
1215
|
+
*/
|
|
1216
|
+
applyStates(): void;
|
|
1217
|
+
/**
|
|
1218
|
+
* Enable or disable color writing
|
|
1219
|
+
* @param enable defines the state to set
|
|
1220
|
+
*/
|
|
1221
|
+
setColorWrite(enable: any): void;
|
|
1222
|
+
/**
|
|
1223
|
+
* Gets a boolean indicating if color writing is enabled
|
|
1224
|
+
* @returns the current color writing state
|
|
1225
|
+
*/
|
|
1226
|
+
getColorWrite(): boolean;
|
|
1227
|
+
/**
|
|
1228
|
+
* Gets the depth culling state manager
|
|
1229
|
+
*/
|
|
1230
|
+
get depthCullingState(): DepthCullingState;
|
|
1231
|
+
/**
|
|
1232
|
+
* Gets the alpha state manager
|
|
1233
|
+
*/
|
|
1234
|
+
get alphaState(): AlphaState;
|
|
1235
|
+
/**
|
|
1236
|
+
* Gets the stencil state manager
|
|
1237
|
+
*/
|
|
1238
|
+
get stencilState(): StencilState;
|
|
1239
|
+
/**
|
|
1240
|
+
* Gets the stencil state composer
|
|
1241
|
+
*/
|
|
1242
|
+
get stencilStateComposer(): StencilStateComposer;
|
|
1243
|
+
/**
|
|
1244
|
+
* Clears the list of texture accessible through engine.
|
|
1245
|
+
* This can help preventing texture load conflict due to name collision.
|
|
1246
|
+
*/
|
|
1247
|
+
clearInternalTexturesCache(): void;
|
|
1248
|
+
/**
|
|
1249
|
+
* Force the entire cache to be cleared
|
|
1250
|
+
* You should not have to use this function unless your engine needs to share the webGL context with another engine
|
|
1251
|
+
* @param bruteForce defines a boolean to force clearing ALL caches (including stencil, detoh and alpha states)
|
|
1252
|
+
*/
|
|
1253
|
+
wipeCaches(bruteForce: any): void;
|
|
1254
|
+
_currentProgram: any;
|
|
1255
|
+
/**
|
|
1256
|
+
* @internal
|
|
1257
|
+
*/
|
|
1258
|
+
_getSamplingParameters(samplingMode: any, generateMipMaps: any): {
|
|
1259
|
+
min: any;
|
|
1260
|
+
mag: any;
|
|
1261
|
+
};
|
|
1262
|
+
/** @internal */
|
|
1263
|
+
_createTexture(): any;
|
|
1264
|
+
/** @internal */
|
|
1265
|
+
_createHardwareTexture(): WebGLHardwareTexture;
|
|
1266
|
+
/**
|
|
1267
|
+
* Creates an internal texture without binding it to a framebuffer
|
|
1268
|
+
* @internal
|
|
1269
|
+
* @param size defines the size of the texture
|
|
1270
|
+
* @param options defines the options used to create the texture
|
|
1271
|
+
* @param delayGPUTextureCreation true to delay the texture creation the first time it is really needed. false to create it right away
|
|
1272
|
+
* @param source source type of the texture
|
|
1273
|
+
* @returns a new internal texture
|
|
1274
|
+
*/
|
|
1275
|
+
_createInternalTexture(size: any, options: any, delayGPUTextureCreation?: boolean, source?: InternalTextureSource): InternalTexture;
|
|
1276
|
+
/**
|
|
1277
|
+
* @internal
|
|
1278
|
+
*/
|
|
1279
|
+
_getUseSRGBBuffer(useSRGBBuffer: any, noMipmap: any): any;
|
|
1280
|
+
_createTextureBase(url: any, noMipmap: any, invertY: any, scene: any, samplingMode: number | undefined, onLoad: null | undefined, onError: null | undefined, prepareTexture: any, prepareTextureProcessFunction: any, buffer: null | undefined, fallback: null | undefined, format: null | undefined, forcedExtension: null | undefined, mimeType: any, loaderOptions: any, useSRGBBuffer: any): InternalTexture;
|
|
1281
|
+
/**
|
|
1282
|
+
* Usually called from Texture.ts.
|
|
1283
|
+
* Passed information to create a WebGLTexture
|
|
1284
|
+
* @param url defines a value which contains one of the following:
|
|
1285
|
+
* * A conventional http URL, e.g. 'http://...' or 'file://...'
|
|
1286
|
+
* * A base64 string of in-line texture data, e.g. 'data:image/jpg;base64,/...'
|
|
1287
|
+
* * An indicator that data being passed using the buffer parameter, e.g. 'data:mytexture.jpg'
|
|
1288
|
+
* @param noMipmap defines a boolean indicating that no mipmaps shall be generated. Ignored for compressed textures. They must be in the file
|
|
1289
|
+
* @param invertY when true, image is flipped when loaded. You probably want true. Certain compressed textures may invert this if their default is inverted (eg. ktx)
|
|
1290
|
+
* @param scene needed for loading to the correct scene
|
|
1291
|
+
* @param samplingMode mode with should be used sample / access the texture (Default: Texture.TRILINEAR_SAMPLINGMODE)
|
|
1292
|
+
* @param onLoad optional callback to be called upon successful completion
|
|
1293
|
+
* @param onError optional callback to be called upon failure
|
|
1294
|
+
* @param buffer a source of a file previously fetched as either a base64 string, an ArrayBuffer (compressed or image format), HTMLImageElement (image format), or a Blob
|
|
1295
|
+
* @param fallback an internal argument in case the function must be called again, due to etc1 not having alpha capabilities
|
|
1296
|
+
* @param format internal format. Default: RGB when extension is '.jpg' else RGBA. Ignored for compressed textures
|
|
1297
|
+
* @param forcedExtension defines the extension to use to pick the right loader
|
|
1298
|
+
* @param mimeType defines an optional mime type
|
|
1299
|
+
* @param loaderOptions options to be passed to the loader
|
|
1300
|
+
* @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
|
|
1301
|
+
* @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
|
|
1302
|
+
* @returns a InternalTexture for assignment back into BABYLON.Texture
|
|
1303
|
+
*/
|
|
1304
|
+
createTexture(url: any, noMipmap: any, invertY: any, scene: any, samplingMode: number | undefined, onLoad: null | undefined, onError: null | undefined, buffer: null | undefined, fallback: null | undefined, format: null | undefined, forcedExtension: null | undefined, mimeType: any, loaderOptions: any, creationFlags: any, useSRGBBuffer: any): InternalTexture;
|
|
1305
|
+
/**
|
|
1306
|
+
* @internal
|
|
1307
|
+
*/
|
|
1308
|
+
_rescaleTexture(source: any, destination: any, scene: any, internalFormat: any, onComplete: any): void;
|
|
1309
|
+
/**
|
|
1310
|
+
* Creates a raw texture
|
|
1311
|
+
* @param data defines the data to store in the texture
|
|
1312
|
+
* @param width defines the width of the texture
|
|
1313
|
+
* @param height defines the height of the texture
|
|
1314
|
+
* @param format defines the format of the data
|
|
1315
|
+
* @param generateMipMaps defines if the engine should generate the mip levels
|
|
1316
|
+
* @param invertY defines if data must be stored with Y axis inverted
|
|
1317
|
+
* @param samplingMode defines the required sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
|
|
1318
|
+
* @param compression defines the compression used (null by default)
|
|
1319
|
+
* @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)
|
|
1320
|
+
* @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
|
|
1321
|
+
* @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
|
|
1322
|
+
* @returns the raw texture inside an InternalTexture
|
|
1323
|
+
*/
|
|
1324
|
+
createRawTexture(data: any, width: any, height: any, format: any, generateMipMaps: any, invertY: any, samplingMode: any, compression?: null, type?: number, creationFlags?: number, useSRGBBuffer?: boolean): void;
|
|
1325
|
+
/**
|
|
1326
|
+
* Creates a new raw cube texture
|
|
1327
|
+
* @param data defines the array of data to use to create each face
|
|
1328
|
+
* @param size defines the size of the textures
|
|
1329
|
+
* @param format defines the format of the data
|
|
1330
|
+
* @param type defines the type of the data (like Engine.TEXTURETYPE_UNSIGNED_INT)
|
|
1331
|
+
* @param generateMipMaps defines if the engine should generate the mip levels
|
|
1332
|
+
* @param invertY defines if data must be stored with Y axis inverted
|
|
1333
|
+
* @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
|
|
1334
|
+
* @param compression defines the compression used (null by default)
|
|
1335
|
+
* @returns the cube texture as an InternalTexture
|
|
1336
|
+
*/
|
|
1337
|
+
createRawCubeTexture(data: any, size: any, format: any, type: any, generateMipMaps: any, invertY: any, samplingMode: any, compression?: null): void;
|
|
1338
|
+
/**
|
|
1339
|
+
* Creates a new raw 3D texture
|
|
1340
|
+
* @param data defines the data used to create the texture
|
|
1341
|
+
* @param width defines the width of the texture
|
|
1342
|
+
* @param height defines the height of the texture
|
|
1343
|
+
* @param depth defines the depth of the texture
|
|
1344
|
+
* @param format defines the format of the texture
|
|
1345
|
+
* @param generateMipMaps defines if the engine must generate mip levels
|
|
1346
|
+
* @param invertY defines if data must be stored with Y axis inverted
|
|
1347
|
+
* @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
|
|
1348
|
+
* @param compression defines the compressed used (can be null)
|
|
1349
|
+
* @param textureType defines the compressed used (can be null)
|
|
1350
|
+
* @returns a new raw 3D texture (stored in an InternalTexture)
|
|
1351
|
+
*/
|
|
1352
|
+
createRawTexture3D(data: any, width: any, height: any, depth: any, format: any, generateMipMaps: any, invertY: any, samplingMode: any, compression?: null, textureType?: number): void;
|
|
1353
|
+
/**
|
|
1354
|
+
* Creates a new raw 2D array texture
|
|
1355
|
+
* @param data defines the data used to create the texture
|
|
1356
|
+
* @param width defines the width of the texture
|
|
1357
|
+
* @param height defines the height of the texture
|
|
1358
|
+
* @param depth defines the number of layers of the texture
|
|
1359
|
+
* @param format defines the format of the texture
|
|
1360
|
+
* @param generateMipMaps defines if the engine must generate mip levels
|
|
1361
|
+
* @param invertY defines if data must be stored with Y axis inverted
|
|
1362
|
+
* @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
|
|
1363
|
+
* @param compression defines the compressed used (can be null)
|
|
1364
|
+
* @param textureType defines the compressed used (can be null)
|
|
1365
|
+
* @returns a new raw 2D array texture (stored in an InternalTexture)
|
|
1366
|
+
*/
|
|
1367
|
+
createRawTexture2DArray(data: any, width: any, height: any, depth: any, format: any, generateMipMaps: any, invertY: any, samplingMode: any, compression?: null, textureType?: number): void;
|
|
1368
|
+
/**
|
|
1369
|
+
* @internal
|
|
1370
|
+
*/
|
|
1371
|
+
_unpackFlipY(value: any): void;
|
|
1372
|
+
/** @internal */
|
|
1373
|
+
_getUnpackAlignement(): any;
|
|
1374
|
+
_getTextureTarget(texture: any): any;
|
|
1375
|
+
/**
|
|
1376
|
+
* Update the sampling mode of a given texture
|
|
1377
|
+
* @param samplingMode defines the required sampling mode
|
|
1378
|
+
* @param texture defines the texture to update
|
|
1379
|
+
* @param generateMipMaps defines whether to generate mipmaps for the texture
|
|
1380
|
+
*/
|
|
1381
|
+
updateTextureSamplingMode(samplingMode: any, texture: any, generateMipMaps?: boolean): void;
|
|
1382
|
+
/**
|
|
1383
|
+
* Update the dimensions of a texture
|
|
1384
|
+
* @param texture texture to update
|
|
1385
|
+
* @param width new width of the texture
|
|
1386
|
+
* @param height new height of the texture
|
|
1387
|
+
* @param depth new depth of the texture
|
|
1388
|
+
*/
|
|
1389
|
+
updateTextureDimensions(texture: any, width: any, height: any, depth?: number): void;
|
|
1390
|
+
/**
|
|
1391
|
+
* Update the sampling mode of a given texture
|
|
1392
|
+
* @param texture defines the texture to update
|
|
1393
|
+
* @param wrapU defines the texture wrap mode of the u coordinates
|
|
1394
|
+
* @param wrapV defines the texture wrap mode of the v coordinates
|
|
1395
|
+
* @param wrapR defines the texture wrap mode of the r coordinates
|
|
1396
|
+
*/
|
|
1397
|
+
updateTextureWrappingMode(texture: any, wrapU: any, wrapV?: null, wrapR?: null): void;
|
|
1398
|
+
/**
|
|
1399
|
+
* @internal
|
|
1400
|
+
*/
|
|
1401
|
+
_setupDepthStencilTexture(internalTexture: any, size: any, generateStencil: any, bilinearFiltering: any, comparisonFunction: any, samples?: number): void;
|
|
1402
|
+
/**
|
|
1403
|
+
* @internal
|
|
1404
|
+
*/
|
|
1405
|
+
_uploadCompressedDataToTextureDirectly(texture: any, internalFormat: any, width: any, height: any, data: any, faceIndex?: number, lod?: number): void;
|
|
1406
|
+
/**
|
|
1407
|
+
* @internal
|
|
1408
|
+
*/
|
|
1409
|
+
_uploadDataToTextureDirectly(texture: any, imageData: any, faceIndex: number | undefined, lod: number | undefined, babylonInternalFormat: any, useTextureWidthAndHeight?: boolean): void;
|
|
1410
|
+
/**
|
|
1411
|
+
* Update a portion of an internal texture
|
|
1412
|
+
* @param texture defines the texture to update
|
|
1413
|
+
* @param imageData defines the data to store into the texture
|
|
1414
|
+
* @param xOffset defines the x coordinates of the update rectangle
|
|
1415
|
+
* @param yOffset defines the y coordinates of the update rectangle
|
|
1416
|
+
* @param width defines the width of the update rectangle
|
|
1417
|
+
* @param height defines the height of the update rectangle
|
|
1418
|
+
* @param faceIndex defines the face index if texture is a cube (0 by default)
|
|
1419
|
+
* @param lod defines the lod level to update (0 by default)
|
|
1420
|
+
* @param generateMipMaps defines whether to generate mipmaps or not
|
|
1421
|
+
*/
|
|
1422
|
+
updateTextureData(texture: any, imageData: any, xOffset: any, yOffset: any, width: any, height: any, faceIndex?: number, lod?: number, generateMipMaps?: boolean): void;
|
|
1423
|
+
/**
|
|
1424
|
+
* @internal
|
|
1425
|
+
*/
|
|
1426
|
+
_uploadArrayBufferViewToTexture(texture: any, imageData: any, faceIndex?: number, lod?: number): void;
|
|
1427
|
+
_prepareWebGLTextureContinuation(texture: any, scene: any, noMipmap: any, isCompressed: any, samplingMode: any): void;
|
|
1428
|
+
_prepareWebGLTexture(texture: any, extension: any, scene: any, img: any, invertY: any, noMipmap: any, isCompressed: any, processFunction: any, samplingMode?: number): void;
|
|
1429
|
+
/**
|
|
1430
|
+
* @internal
|
|
1431
|
+
*/
|
|
1432
|
+
_setupFramebufferDepthAttachments(generateStencilBuffer: any, generateDepthBuffer: any, width: any, height: any, samples?: number): any;
|
|
1433
|
+
/**
|
|
1434
|
+
* @internal
|
|
1435
|
+
*/
|
|
1436
|
+
_createRenderBuffer(width: any, height: any, samples: any, internalFormat: any, msInternalFormat: any, attachment: any, unbindBuffer?: boolean): any;
|
|
1437
|
+
_updateRenderBuffer(renderBuffer: any, width: any, height: any, samples: any, internalFormat: any, msInternalFormat: any, attachment: any, unbindBuffer?: boolean): any;
|
|
1438
|
+
/**
|
|
1439
|
+
* @internal
|
|
1440
|
+
*/
|
|
1441
|
+
_releaseTexture(texture: any): void;
|
|
1442
|
+
/**
|
|
1443
|
+
* @internal
|
|
1444
|
+
*/
|
|
1445
|
+
_releaseRenderTargetWrapper(rtWrapper: any): void;
|
|
1446
|
+
_deleteTexture(texture: any): void;
|
|
1447
|
+
_setProgram(program: any): void;
|
|
1448
|
+
/**
|
|
1449
|
+
* Binds an effect to the webGL context
|
|
1450
|
+
* @param effect defines the effect to bind
|
|
1451
|
+
*/
|
|
1452
|
+
bindSamplers(effect: any): void;
|
|
1453
|
+
_activateCurrentTexture(): void;
|
|
1454
|
+
/**
|
|
1455
|
+
* @internal
|
|
1456
|
+
*/
|
|
1457
|
+
_bindTextureDirectly(target: any, texture: any, forTextureDataUpdate?: boolean, force?: boolean): boolean;
|
|
1458
|
+
/**
|
|
1459
|
+
* @internal
|
|
1460
|
+
*/
|
|
1461
|
+
_bindTexture(channel: any, texture: any, name: any): void;
|
|
1462
|
+
/**
|
|
1463
|
+
* Unbind all textures from the webGL context
|
|
1464
|
+
*/
|
|
1465
|
+
unbindAllTextures(): void;
|
|
1466
|
+
/**
|
|
1467
|
+
* Sets a texture to the according uniform.
|
|
1468
|
+
* @param channel The texture channel
|
|
1469
|
+
* @param uniform The uniform to set
|
|
1470
|
+
* @param texture The texture to apply
|
|
1471
|
+
* @param name The name of the uniform in the effect
|
|
1472
|
+
*/
|
|
1473
|
+
setTexture(channel: any, uniform: any, texture: any, name: any): void;
|
|
1474
|
+
_bindSamplerUniformToChannel(sourceSlot: any, destination: any): void;
|
|
1475
|
+
_getTextureWrapMode(mode: any): any;
|
|
1476
|
+
_setTexture(channel: any, texture: any, isPartOfTextureArray?: boolean, depthStencilTexture?: boolean, name?: string): boolean;
|
|
1477
|
+
/**
|
|
1478
|
+
* Sets an array of texture to the webGL context
|
|
1479
|
+
* @param channel defines the channel where the texture array must be set
|
|
1480
|
+
* @param uniform defines the associated uniform location
|
|
1481
|
+
* @param textures defines the array of textures to bind
|
|
1482
|
+
* @param name name of the channel
|
|
1483
|
+
*/
|
|
1484
|
+
setTextureArray(channel: any, uniform: any, textures: any, name: any): void;
|
|
1485
|
+
_textureUnits: Int32Array | undefined;
|
|
1486
|
+
/**
|
|
1487
|
+
* @internal
|
|
1488
|
+
*/
|
|
1489
|
+
_setAnisotropicLevel(target: any, internalTexture: any, anisotropicFilteringLevel: any): void;
|
|
1490
|
+
_setTextureParameterFloat(target: any, parameter: any, value: any, texture: any): void;
|
|
1491
|
+
_setTextureParameterInteger(target: any, parameter: any, value: any, texture: any): void;
|
|
1492
|
+
/**
|
|
1493
|
+
* Unbind all vertex attributes from the webGL context
|
|
1494
|
+
*/
|
|
1495
|
+
unbindAllAttributes(): void;
|
|
1496
|
+
/**
|
|
1497
|
+
* Force the engine to release all cached effects. This means that next effect compilation will have to be done completely even if a similar effect was already compiled
|
|
1498
|
+
*/
|
|
1499
|
+
releaseEffects(): void;
|
|
1500
|
+
/**
|
|
1501
|
+
* Dispose and release all associated resources
|
|
1502
|
+
*/
|
|
1503
|
+
dispose(): void;
|
|
1504
|
+
/**
|
|
1505
|
+
* Attach a new callback raised when context lost event is fired
|
|
1506
|
+
* @param callback defines the callback to call
|
|
1507
|
+
*/
|
|
1508
|
+
attachContextLostEvent(callback: any): void;
|
|
1509
|
+
/**
|
|
1510
|
+
* Attach a new callback raised when context restored event is fired
|
|
1511
|
+
* @param callback defines the callback to call
|
|
1512
|
+
*/
|
|
1513
|
+
attachContextRestoredEvent(callback: any): void;
|
|
1514
|
+
/**
|
|
1515
|
+
* Get the current error code of the webGL context
|
|
1516
|
+
* @returns the error code
|
|
1517
|
+
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getError
|
|
1518
|
+
*/
|
|
1519
|
+
getError(): any;
|
|
1520
|
+
_canRenderToFloatFramebuffer(): boolean;
|
|
1521
|
+
_canRenderToHalfFloatFramebuffer(): boolean;
|
|
1522
|
+
_canRenderToFramebuffer(type: any): boolean;
|
|
1523
|
+
/**
|
|
1524
|
+
* @internal
|
|
1525
|
+
*/
|
|
1526
|
+
_getWebGLTextureType(type: any): any;
|
|
1527
|
+
/**
|
|
1528
|
+
* @internal
|
|
1529
|
+
*/
|
|
1530
|
+
_getInternalFormat(format: any, useSRGBBuffer?: boolean): any;
|
|
1531
|
+
/**
|
|
1532
|
+
* @internal
|
|
1533
|
+
*/
|
|
1534
|
+
_getRGBABufferInternalSizedFormat(type: any, format: any, useSRGBBuffer?: boolean): any;
|
|
1535
|
+
/**
|
|
1536
|
+
* @internal
|
|
1537
|
+
*/
|
|
1538
|
+
_getRGBAMultiSampleBufferFormat(type: any): any;
|
|
1539
|
+
/**
|
|
1540
|
+
* @internal
|
|
1541
|
+
*/
|
|
1542
|
+
_loadFile(url: any, onSuccess: any, onProgress: any, offlineProvider: any, useArrayBuffer: any, onError: any): void;
|
|
1543
|
+
/**
|
|
1544
|
+
* Reads pixels from the current frame buffer. Please note that this function can be slow
|
|
1545
|
+
* @param x defines the x coordinate of the rectangle where pixels must be read
|
|
1546
|
+
* @param y defines the y coordinate of the rectangle where pixels must be read
|
|
1547
|
+
* @param width defines the width of the rectangle where pixels must be read
|
|
1548
|
+
* @param height defines the height of the rectangle where pixels must be read
|
|
1549
|
+
* @param hasAlpha defines whether the output should have alpha or not (defaults to true)
|
|
1550
|
+
* @param flushRenderer true to flush the renderer from the pending commands before reading the pixels
|
|
1551
|
+
* @returns a ArrayBufferView promise (Uint8Array) containing RGBA colors
|
|
1552
|
+
*/
|
|
1553
|
+
readPixels(x: any, y: any, width: any, height: any, hasAlpha?: boolean, flushRenderer?: boolean): Promise<Uint8Array>;
|
|
1554
|
+
/**
|
|
1555
|
+
* Gets host document
|
|
1556
|
+
* @returns the host document object
|
|
1557
|
+
*/
|
|
1558
|
+
getHostDocument(): any;
|
|
1559
|
+
}
|
|
1560
|
+
export namespace ThinEngine {
|
|
1561
|
+
const _IsSupported: boolean | null | undefined;
|
|
1562
|
+
const _HasMajorPerformanceCaveat: boolean | null | undefined;
|
|
1563
|
+
const ExceptionList: ({
|
|
1564
|
+
key: string;
|
|
1565
|
+
capture: string;
|
|
1566
|
+
captureConstraint: number;
|
|
1567
|
+
targets: string[];
|
|
1568
|
+
} | {
|
|
1569
|
+
key: string;
|
|
1570
|
+
capture: null;
|
|
1571
|
+
captureConstraint: null;
|
|
1572
|
+
targets: string[];
|
|
1573
|
+
})[];
|
|
1574
|
+
const _TextureLoaders: any[];
|
|
1575
|
+
const CollisionsEpsilon: number;
|
|
1576
|
+
}
|
|
1577
|
+
import { Observable } from "../Misc/observable.js";
|
|
1578
|
+
import { DepthCullingState } from "../States/depthCullingState.js";
|
|
1579
|
+
import { StencilStateComposer } from "../States/stencilStateComposer.js";
|
|
1580
|
+
import { StencilState } from "../States/stencilState.js";
|
|
1581
|
+
import { AlphaState } from "../States/alphaCullingState.js";
|
|
1582
|
+
import { WebGL2ShaderProcessor } from "./WebGL/webGL2ShaderProcessors.js";
|
|
1583
|
+
import { WebGLShaderProcessor } from "./WebGL/webGLShaderProcessors.js";
|
|
1584
|
+
import { WebGLDataBuffer } from "../Meshes/WebGL/webGLDataBuffer.js";
|
|
1585
|
+
import { ShaderLanguage } from "../Materials/shaderLanguage.js";
|
|
1586
|
+
import { WebGLPipelineContext } from "./WebGL/webGLPipelineContext.js";
|
|
1587
|
+
import { WebGLHardwareTexture } from "./WebGL/webGLHardwareTexture.js";
|
|
1588
|
+
import { InternalTextureSource } from "../Materials/Textures/internalTexture.js";
|
|
1589
|
+
import { InternalTexture } from "../Materials/Textures/internalTexture.js";
|