@combeenation/3d-viewer 0.0.1-types

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Files changed (1530) hide show
  1. package/LICENSE +13 -0
  2. package/README.md +111 -0
  3. package/dist/types/declaration.tsconfig.tsbuildinfo +1 -0
  4. package/dist/types/node_modules/@babylonjs/core/Actions/abstractActionManager.d.ts +32 -0
  5. package/dist/types/node_modules/@babylonjs/core/Actions/action.d.ts +100 -0
  6. package/dist/types/node_modules/@babylonjs/core/Actions/actionEvent.d.ts +54 -0
  7. package/dist/types/node_modules/@babylonjs/core/Actions/actionManager.d.ts +109 -0
  8. package/dist/types/node_modules/@babylonjs/core/Actions/condition.d.ts +141 -0
  9. package/dist/types/node_modules/@babylonjs/core/Actions/directActions.d.ts +212 -0
  10. package/dist/types/node_modules/@babylonjs/core/Actions/directAudioActions.d.ts +35 -0
  11. package/dist/types/node_modules/@babylonjs/core/Actions/index.d.ts +8 -0
  12. package/dist/types/node_modules/@babylonjs/core/Actions/interpolateValueAction.d.ts +40 -0
  13. package/dist/types/node_modules/@babylonjs/core/Animations/animatable.d.ts +147 -0
  14. package/dist/types/node_modules/@babylonjs/core/Animations/animatable.interface.d.ts +1 -0
  15. package/dist/types/node_modules/@babylonjs/core/Animations/animation.d.ts +419 -0
  16. package/dist/types/node_modules/@babylonjs/core/Animations/animationEvent.d.ts +21 -0
  17. package/dist/types/node_modules/@babylonjs/core/Animations/animationGroup.d.ts +248 -0
  18. package/dist/types/node_modules/@babylonjs/core/Animations/animationKey.d.ts +4 -0
  19. package/dist/types/node_modules/@babylonjs/core/Animations/animationPropertiesOverride.d.ts +17 -0
  20. package/dist/types/node_modules/@babylonjs/core/Animations/animationRange.d.ts +20 -0
  21. package/dist/types/node_modules/@babylonjs/core/Animations/easing.d.ts +217 -0
  22. package/dist/types/node_modules/@babylonjs/core/Animations/index.d.ts +11 -0
  23. package/dist/types/node_modules/@babylonjs/core/Animations/pathCursor.d.ts +64 -0
  24. package/dist/types/node_modules/@babylonjs/core/Animations/runtimeAnimation.d.ts +161 -0
  25. package/dist/types/node_modules/@babylonjs/core/Audio/Interfaces/IAudioEngine.d.ts +1 -0
  26. package/dist/types/node_modules/@babylonjs/core/Audio/Interfaces/IAudioEngineOptions.d.ts +1 -0
  27. package/dist/types/node_modules/@babylonjs/core/Audio/Interfaces/ISoundOptions.d.ts +1 -0
  28. package/dist/types/node_modules/@babylonjs/core/Audio/analyser.d.ts +93 -0
  29. package/dist/types/node_modules/@babylonjs/core/Audio/audioEngine.d.ts +105 -0
  30. package/dist/types/node_modules/@babylonjs/core/Audio/audioSceneComponent.d.ts +98 -0
  31. package/dist/types/node_modules/@babylonjs/core/Audio/index.d.ts +8 -0
  32. package/dist/types/node_modules/@babylonjs/core/Audio/sound.d.ts +304 -0
  33. package/dist/types/node_modules/@babylonjs/core/Audio/soundTrack.d.ts +65 -0
  34. package/dist/types/node_modules/@babylonjs/core/Audio/weightedsound.d.ts +64 -0
  35. package/dist/types/node_modules/@babylonjs/core/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +73 -0
  36. package/dist/types/node_modules/@babylonjs/core/BakedVertexAnimation/index.d.ts +2 -0
  37. package/dist/types/node_modules/@babylonjs/core/BakedVertexAnimation/vertexAnimationBaker.d.ts +65 -0
  38. package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.d.ts +93 -0
  39. package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.d.ts +77 -0
  40. package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.d.ts +192 -0
  41. package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/index.d.ts +3 -0
  42. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/attachToBoxBehavior.d.ts +59 -0
  43. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +116 -0
  44. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior.d.ts +41 -0
  45. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/followBehavior.d.ts +131 -0
  46. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/handConstraintBehavior.d.ts +95 -0
  47. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/index.d.ts +9 -0
  48. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/multiPointerScaleBehavior.d.ts +32 -0
  49. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/pointerDragBehavior.d.ts +164 -0
  50. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/sixDofDragBehavior.d.ts +58 -0
  51. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/surfaceMagnetismBehavior.d.ts +84 -0
  52. package/dist/types/node_modules/@babylonjs/core/Behaviors/behavior.d.ts +1 -0
  53. package/dist/types/node_modules/@babylonjs/core/Behaviors/index.d.ts +3 -0
  54. package/dist/types/node_modules/@babylonjs/core/Bones/bone.d.ts +391 -0
  55. package/dist/types/node_modules/@babylonjs/core/Bones/boneIKController.d.ts +77 -0
  56. package/dist/types/node_modules/@babylonjs/core/Bones/boneLookController.d.ts +119 -0
  57. package/dist/types/node_modules/@babylonjs/core/Bones/index.d.ts +4 -0
  58. package/dist/types/node_modules/@babylonjs/core/Bones/skeleton.d.ts +242 -0
  59. package/dist/types/node_modules/@babylonjs/core/Buffers/buffer.d.ts +265 -0
  60. package/dist/types/node_modules/@babylonjs/core/Buffers/dataBuffer.d.ts +23 -0
  61. package/dist/types/node_modules/@babylonjs/core/Buffers/index.d.ts +3 -0
  62. package/dist/types/node_modules/@babylonjs/core/Buffers/storageBuffer.d.ts +43 -0
  63. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.d.ts +83 -0
  64. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.d.ts +107 -0
  65. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraGamepadInput.d.ts +48 -0
  66. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +77 -0
  67. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +59 -0
  68. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +107 -0
  69. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +46 -0
  70. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/flyCameraKeyboardInput.d.ts +63 -0
  71. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/flyCameraMouseInput.d.ts +72 -0
  72. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/followCameraKeyboardMoveInput.d.ts +125 -0
  73. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/followCameraMouseWheelInput.d.ts +49 -0
  74. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/followCameraPointersInput.d.ts +76 -0
  75. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +58 -0
  76. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraGamepadInput.d.ts +60 -0
  77. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +74 -0
  78. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.d.ts +68 -0
  79. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.d.ts +142 -0
  80. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.d.ts +58 -0
  81. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraVirtualJoystickInput.d.ts +42 -0
  82. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/index.d.ts +19 -0
  83. package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/index.d.ts +4 -0
  84. package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +4 -0
  85. package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/stereoscopicRigMode.d.ts +4 -0
  86. package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/vrRigMode.d.ts +4 -0
  87. package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/webVRRigMode.d.ts +4 -0
  88. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +20 -0
  89. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +17 -0
  90. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +17 -0
  91. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +17 -0
  92. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/index.d.ts +9 -0
  93. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +22 -0
  94. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +19 -0
  95. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +19 -0
  96. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +35 -0
  97. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +19 -0
  98. package/dist/types/node_modules/@babylonjs/core/Cameras/VR/index.d.ts +6 -0
  99. package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrCameraMetrics.d.ts +44 -0
  100. package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +21 -0
  101. package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +18 -0
  102. package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +17 -0
  103. package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrExperienceHelper.d.ts +428 -0
  104. package/dist/types/node_modules/@babylonjs/core/Cameras/VR/webVRCamera.d.ts +162 -0
  105. package/dist/types/node_modules/@babylonjs/core/Cameras/arcRotateCamera.d.ts +347 -0
  106. package/dist/types/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.d.ts +28 -0
  107. package/dist/types/node_modules/@babylonjs/core/Cameras/camera.d.ts +487 -0
  108. package/dist/types/node_modules/@babylonjs/core/Cameras/cameraInputsManager.d.ts +83 -0
  109. package/dist/types/node_modules/@babylonjs/core/Cameras/deviceOrientationCamera.d.ts +36 -0
  110. package/dist/types/node_modules/@babylonjs/core/Cameras/flyCamera.d.ts +161 -0
  111. package/dist/types/node_modules/@babylonjs/core/Cameras/flyCameraInputsManager.d.ts +23 -0
  112. package/dist/types/node_modules/@babylonjs/core/Cameras/followCamera.d.ts +113 -0
  113. package/dist/types/node_modules/@babylonjs/core/Cameras/followCameraInputsManager.d.ts +33 -0
  114. package/dist/types/node_modules/@babylonjs/core/Cameras/freeCamera.d.ts +123 -0
  115. package/dist/types/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.d.ts +54 -0
  116. package/dist/types/node_modules/@babylonjs/core/Cameras/gamepadCamera.d.ts +18 -0
  117. package/dist/types/node_modules/@babylonjs/core/Cameras/index.d.ts +20 -0
  118. package/dist/types/node_modules/@babylonjs/core/Cameras/targetCamera.d.ts +142 -0
  119. package/dist/types/node_modules/@babylonjs/core/Cameras/touchCamera.d.ts +30 -0
  120. package/dist/types/node_modules/@babylonjs/core/Cameras/universalCamera.d.ts +29 -0
  121. package/dist/types/node_modules/@babylonjs/core/Cameras/virtualJoysticksCamera.d.ts +19 -0
  122. package/dist/types/node_modules/@babylonjs/core/Collisions/collider.d.ts +67 -0
  123. package/dist/types/node_modules/@babylonjs/core/Collisions/collisionCoordinator.d.ts +13 -0
  124. package/dist/types/node_modules/@babylonjs/core/Collisions/index.d.ts +5 -0
  125. package/dist/types/node_modules/@babylonjs/core/Collisions/intersectionInfo.d.ts +11 -0
  126. package/dist/types/node_modules/@babylonjs/core/Collisions/meshCollisionData.d.ts +14 -0
  127. package/dist/types/node_modules/@babylonjs/core/Collisions/pickingInfo.d.ts +69 -0
  128. package/dist/types/node_modules/@babylonjs/core/Compat/compatibilityOptions.d.ts +8 -0
  129. package/dist/types/node_modules/@babylonjs/core/Compat/index.d.ts +1 -0
  130. package/dist/types/node_modules/@babylonjs/core/Compute/IComputeContext.d.ts +1 -0
  131. package/dist/types/node_modules/@babylonjs/core/Compute/IComputePipelineContext.d.ts +1 -0
  132. package/dist/types/node_modules/@babylonjs/core/Compute/computeEffect.d.ts +135 -0
  133. package/dist/types/node_modules/@babylonjs/core/Compute/computeShader.d.ts +122 -0
  134. package/dist/types/node_modules/@babylonjs/core/Compute/index.d.ts +2 -0
  135. package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/index.d.ts +3 -0
  136. package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/octree.d.ts +75 -0
  137. package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/octreeBlock.d.ts +83 -0
  138. package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/octreeSceneComponent.d.ts +60 -0
  139. package/dist/types/node_modules/@babylonjs/core/Culling/boundingBox.d.ts +152 -0
  140. package/dist/types/node_modules/@babylonjs/core/Culling/boundingInfo.d.ts +108 -0
  141. package/dist/types/node_modules/@babylonjs/core/Culling/boundingSphere.d.ts +90 -0
  142. package/dist/types/node_modules/@babylonjs/core/Culling/index.d.ts +5 -0
  143. package/dist/types/node_modules/@babylonjs/core/Culling/ray.d.ts +163 -0
  144. package/dist/types/node_modules/@babylonjs/core/Debug/ISkeletonViewer.d.ts +1 -0
  145. package/dist/types/node_modules/@babylonjs/core/Debug/axesViewer.d.ts +52 -0
  146. package/dist/types/node_modules/@babylonjs/core/Debug/boneAxesViewer.d.ts +30 -0
  147. package/dist/types/node_modules/@babylonjs/core/Debug/debugLayer.d.ts +67 -0
  148. package/dist/types/node_modules/@babylonjs/core/Debug/directionalLightFrustumViewer.d.ts +77 -0
  149. package/dist/types/node_modules/@babylonjs/core/Debug/index.d.ts +8 -0
  150. package/dist/types/node_modules/@babylonjs/core/Debug/physicsViewer.d.ts +52 -0
  151. package/dist/types/node_modules/@babylonjs/core/Debug/rayHelper.d.ts +61 -0
  152. package/dist/types/node_modules/@babylonjs/core/Debug/skeletonViewer.d.ts +131 -0
  153. package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.d.ts +26 -0
  154. package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.d.ts +26 -0
  155. package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.d.ts +53 -0
  156. package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceTypes.d.ts +1 -0
  157. package/dist/types/node_modules/@babylonjs/core/DeviceInput/eventFactory.d.ts +90 -0
  158. package/dist/types/node_modules/@babylonjs/core/DeviceInput/index.d.ts +4 -0
  159. package/dist/types/node_modules/@babylonjs/core/DeviceInput/inputInterfaces.d.ts +1 -0
  160. package/dist/types/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.d.ts +13 -0
  161. package/dist/types/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.d.ts +32 -0
  162. package/dist/types/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.d.ts +124 -0
  163. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.d.ts +1 -0
  164. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.computeShader.d.ts +2 -0
  165. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.d.ts +1 -0
  166. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.debugging.d.ts +1 -0
  167. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.d.ts +1 -0
  168. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.d.ts +1 -0
  169. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.externalTexture.d.ts +1 -0
  170. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.d.ts +1 -0
  171. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.multiview.d.ts +1 -0
  172. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.query.d.ts +17 -0
  173. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.d.ts +1 -0
  174. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.d.ts +9 -0
  175. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.d.ts +1 -0
  176. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.d.ts +1 -0
  177. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.storageBuffer.d.ts +1 -0
  178. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.textureSampler.d.ts +1 -0
  179. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.textureSelector.d.ts +1 -0
  180. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.transformFeedback.d.ts +2 -0
  181. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.d.ts +1 -0
  182. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.videoTexture.d.ts +1 -0
  183. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.views.d.ts +6 -0
  184. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.webVR.d.ts +1 -0
  185. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/index.d.ts +22 -0
  186. package/dist/types/node_modules/@babylonjs/core/Engines/ICanvas.d.ts +1 -0
  187. package/dist/types/node_modules/@babylonjs/core/Engines/IDrawContext.d.ts +1 -0
  188. package/dist/types/node_modules/@babylonjs/core/Engines/IMaterialContext.d.ts +1 -0
  189. package/dist/types/node_modules/@babylonjs/core/Engines/IPipelineContext.d.ts +1 -0
  190. package/dist/types/node_modules/@babylonjs/core/Engines/Native/index.d.ts +2 -0
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  192. package/dist/types/node_modules/@babylonjs/core/Engines/Native/nativeInterfaces.d.ts +1 -0
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  210. package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.d.ts +8 -0
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  214. package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.d.ts +6 -0
  215. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.alpha.d.ts +1 -0
  216. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -0
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  1484. package/dist/types/src/api/manager/tagManager.d.ts +108 -0
  1485. package/dist/types/src/api/manager/textureLoadManager.d.ts +22 -0
  1486. package/dist/types/src/api/manager/variantInstanceManager.d.ts +103 -0
  1487. package/dist/types/src/api/store/specStorage.d.ts +32 -0
  1488. package/dist/types/src/api/util/babylonHelper.d.ts +235 -0
  1489. package/dist/types/src/api/util/globalTypes.d.ts +436 -0
  1490. package/dist/types/src/api/util/resourceHelper.d.ts +58 -0
  1491. package/dist/types/src/api/util/sceneLoaderHelper.d.ts +44 -0
  1492. package/dist/types/src/api/util/stringHelper.d.ts +13 -0
  1493. package/dist/types/src/api/util/structureHelper.d.ts +9 -0
  1494. package/dist/types/src/index.d.ts +27 -0
  1495. package/package.json +86 -0
  1496. package/src/api/classes/animationInterface.ts +10 -0
  1497. package/src/api/classes/dottedPath.ts +181 -0
  1498. package/src/api/classes/element.ts +731 -0
  1499. package/src/api/classes/event.ts +452 -0
  1500. package/src/api/classes/eventBroadcaster.ts +52 -0
  1501. package/src/api/classes/fuzzyMap.ts +21 -0
  1502. package/src/api/classes/parameter.ts +554 -0
  1503. package/src/api/classes/parameterObservable.ts +73 -0
  1504. package/src/api/classes/parameterizable.ts +87 -0
  1505. package/src/api/classes/placementAnimation.ts +162 -0
  1506. package/src/api/classes/variant.ts +933 -0
  1507. package/src/api/classes/variantInstance.ts +123 -0
  1508. package/src/api/classes/variantParameterizable.ts +85 -0
  1509. package/src/api/classes/viewer.ts +742 -0
  1510. package/src/api/classes/viewerLight.ts +339 -0
  1511. package/src/api/internal/debugViewer.ts +90 -0
  1512. package/src/api/internal/lensRendering.ts +9 -0
  1513. package/src/api/internal/sceneSetup.ts +205 -0
  1514. package/src/api/manager/animationManager.ts +143 -0
  1515. package/src/api/manager/gltfExportManager.ts +236 -0
  1516. package/src/api/manager/sceneManager.ts +136 -0
  1517. package/src/api/manager/tagManager.ts +451 -0
  1518. package/src/api/manager/textureLoadManager.ts +95 -0
  1519. package/src/api/manager/variantInstanceManager.ts +298 -0
  1520. package/src/api/store/specStorage.ts +68 -0
  1521. package/src/api/util/babylonHelper.ts +822 -0
  1522. package/src/api/util/globalTypes.ts +503 -0
  1523. package/src/api/util/resourceHelper.ts +191 -0
  1524. package/src/api/util/sceneLoaderHelper.ts +170 -0
  1525. package/src/api/util/stringHelper.ts +30 -0
  1526. package/src/api/util/structureHelper.ts +49 -0
  1527. package/src/buildinfo.json +3 -0
  1528. package/src/dev.ts +62 -0
  1529. package/src/index.ts +79 -0
  1530. package/src/types.d.ts +36 -0
@@ -0,0 +1,1589 @@
1
+ /**
2
+ * The base engine class (root of all engines)
3
+ */
4
+ export class ThinEngine {
5
+ /**
6
+ * Returns the current npm package of the sdk
7
+ */
8
+ static get NpmPackage(): string;
9
+ /**
10
+ * Returns the current version of the framework
11
+ */
12
+ static get Version(): string;
13
+ static set ShadersRepository(arg: string);
14
+ /**
15
+ * Gets or sets the relative url used to load shaders if using the engine in non-minified mode
16
+ */
17
+ static get ShadersRepository(): string;
18
+ static _CreateCanvas(width: any, height: any): OffscreenCanvas;
19
+ static _ConcatenateShader(source: any, defines: any, shaderVersion?: string): string;
20
+ /**
21
+ * Loads an image as an HTMLImageElement.
22
+ * @param input url string, ArrayBuffer, or Blob to load
23
+ * @param onLoad callback called when the image successfully loads
24
+ * @param onError callback called when the image fails to load
25
+ * @param offlineProvider offline provider for caching
26
+ * @param mimeType optional mime type
27
+ * @param imageBitmapOptions optional the options to use when creating an ImageBitmap
28
+ * @returns the HTMLImageElement of the loaded image
29
+ * @internal
30
+ */
31
+ static _FileToolsLoadImage(input: any, onLoad: any, onError: any, offlineProvider: any, mimeType: any, imageBitmapOptions: any): void;
32
+ /**
33
+ * Loads a file from a url
34
+ * @param url url to load
35
+ * @param onSuccess callback called when the file successfully loads
36
+ * @param onProgress callback called while file is loading (if the server supports this mode)
37
+ * @param offlineProvider defines the offline provider for caching
38
+ * @param useArrayBuffer defines a boolean indicating that date must be returned as ArrayBuffer
39
+ * @param onError callback called when the file fails to load
40
+ * @returns a file request object
41
+ * @internal
42
+ */
43
+ static _FileToolsLoadFile(url: any, onSuccess: any, onProgress: any, offlineProvider: any, useArrayBuffer: any, onError: any): void;
44
+ /**
45
+ * Gets a Promise<boolean> indicating if the engine can be instantiated (ie. if a webGL context can be found)
46
+ */
47
+ static get IsSupportedAsync(): Promise<boolean | undefined>;
48
+ /**
49
+ * Gets a boolean indicating if the engine can be instantiated (ie. if a webGL context can be found)
50
+ */
51
+ static get IsSupported(): boolean | undefined;
52
+ /**
53
+ * Gets a boolean indicating if the engine can be instantiated (ie. if a webGL context can be found)
54
+ * @returns true if the engine can be created
55
+ * @ignorenaming
56
+ */
57
+ static isSupported(): boolean | undefined;
58
+ /**
59
+ * Gets a boolean indicating if the engine can be instantiated on a performant device (ie. if a webGL context can be found and it does not use a slow implementation)
60
+ */
61
+ static get HasMajorPerformanceCaveat(): boolean | undefined;
62
+ /**
63
+ * Find the next highest power of two.
64
+ * @param x Number to start search from.
65
+ * @returns Next highest power of two.
66
+ */
67
+ static CeilingPOT(x: any): any;
68
+ /**
69
+ * Find the next lowest power of two.
70
+ * @param x Number to start search from.
71
+ * @returns Next lowest power of two.
72
+ */
73
+ static FloorPOT(x: any): number;
74
+ /**
75
+ * Find the nearest power of two.
76
+ * @param x Number to start search from.
77
+ * @returns Next nearest power of two.
78
+ */
79
+ static NearestPOT(x: any): any;
80
+ /**
81
+ * Get the closest exponent of two
82
+ * @param value defines the value to approximate
83
+ * @param max defines the maximum value to return
84
+ * @param mode defines how to define the closest value
85
+ * @returns closest exponent of two of the given value
86
+ */
87
+ static GetExponentOfTwo(value: any, max: any, mode?: number): number;
88
+ /**
89
+ * Queue a new function into the requested animation frame pool (ie. this function will be executed byt the browser for the next frame)
90
+ * @param func - the function to be called
91
+ * @param requester - the object that will request the next frame. Falls back to window.
92
+ * @returns frame number
93
+ */
94
+ static QueueNewFrame(func: any, requester: any): any;
95
+ /**
96
+ * Creates a new engine
97
+ * @param canvasOrContext defines the canvas or WebGL context to use for rendering. If you provide a WebGL context, Babylon.js will not hook events on the canvas (like pointers, keyboards, etc...) so no event observables will be available. This is mostly used when Babylon.js is used as a plugin on a system which already used the WebGL context
98
+ * @param antialias defines enable antialiasing (default: false)
99
+ * @param options defines further options to be sent to the getContext() function
100
+ * @param adaptToDeviceRatio defines whether to adapt to the device's viewport characteristics (default: false)
101
+ */
102
+ constructor(canvasOrContext: any, antialias: any, options: any, adaptToDeviceRatio: any);
103
+ /** @internal */
104
+ _name: string;
105
+ /**
106
+ * Gets or sets a boolean that indicates if textures must be forced to power of 2 size even if not required
107
+ */
108
+ forcePOTTextures: boolean;
109
+ /**
110
+ * Gets a boolean indicating if the engine is currently rendering in fullscreen mode
111
+ */
112
+ isFullscreen: boolean;
113
+ /**
114
+ * Gets or sets a boolean indicating if back faces must be culled. If false, front faces are culled instead (true by default)
115
+ * If non null, this takes precedence over the value from the material
116
+ */
117
+ cullBackFaces: any;
118
+ /**
119
+ * Gets or sets a boolean indicating if the engine must keep rendering even if the window is not in foreground
120
+ */
121
+ renderEvenInBackground: boolean;
122
+ /**
123
+ * Gets or sets a boolean indicating that cache can be kept between frames
124
+ */
125
+ preventCacheWipeBetweenFrames: boolean;
126
+ /** Gets or sets a boolean indicating if the engine should validate programs after compilation */
127
+ validateShaderPrograms: boolean;
128
+ _useReverseDepthBuffer: boolean;
129
+ /**
130
+ * Indicates if the z range in NDC space is 0..1 (value: true) or -1..1 (value: false)
131
+ */
132
+ isNDCHalfZRange: boolean;
133
+ /**
134
+ * Indicates that the origin of the texture/framebuffer space is the bottom left corner. If false, the origin is top left
135
+ */
136
+ hasOriginBottomLeft: boolean;
137
+ /**
138
+ * Gets or sets a boolean indicating that uniform buffers must be disabled even if they are supported
139
+ */
140
+ disableUniformBuffers: boolean;
141
+ /**
142
+ * An event triggered when the engine is disposed.
143
+ */
144
+ onDisposeObservable: Observable<any>;
145
+ _frameId: number;
146
+ /** @internal */
147
+ _uniformBuffers: any[];
148
+ /** @internal */
149
+ _storageBuffers: any[];
150
+ /** @internal */
151
+ _webGLVersion: number;
152
+ _windowIsBackground: boolean;
153
+ _highPrecisionShadersAllowed: any;
154
+ /** @internal */
155
+ _badOS: boolean;
156
+ /** @internal */
157
+ _badDesktopOS: boolean;
158
+ _renderingQueueLaunched: boolean;
159
+ _activeRenderLoops: any[];
160
+ /**
161
+ * Observable signaled when a context lost event is raised
162
+ */
163
+ onContextLostObservable: Observable<any>;
164
+ /**
165
+ * Observable signaled when a context restored event is raised
166
+ */
167
+ onContextRestoredObservable: Observable<any>;
168
+ _contextWasLost: boolean;
169
+ /** @internal */
170
+ _doNotHandleContextLost: boolean;
171
+ /**
172
+ * Gets or sets a boolean indicating that vertex array object must be disabled even if they are supported
173
+ */
174
+ disableVertexArrayObjects: boolean;
175
+ /** @internal */
176
+ _colorWrite: boolean;
177
+ /** @internal */
178
+ _colorWriteChanged: boolean;
179
+ /** @internal */
180
+ _depthCullingState: DepthCullingState;
181
+ /** @internal */
182
+ _stencilStateComposer: StencilStateComposer;
183
+ /** @internal */
184
+ _stencilState: StencilState;
185
+ /** @internal */
186
+ _alphaState: AlphaState;
187
+ /** @internal */
188
+ _alphaMode: number;
189
+ /** @internal */
190
+ _alphaEquation: number;
191
+ /** @internal */
192
+ _internalTexturesCache: any[];
193
+ /** @internal */
194
+ _renderTargetWrapperCache: any[];
195
+ /** @internal */
196
+ _activeChannel: number;
197
+ _currentTextureChannel: number;
198
+ /** @internal */
199
+ _boundTexturesCache: {};
200
+ _compiledEffects: {};
201
+ _vertexAttribArraysEnabled: any[];
202
+ _uintIndicesCurrentlySet: boolean;
203
+ _currentBoundBuffer: any[];
204
+ /** @internal */
205
+ _currentFramebuffer: any;
206
+ /** @internal */
207
+ _dummyFramebuffer: any;
208
+ _currentBufferPointers: any[];
209
+ _currentInstanceLocations: any[];
210
+ _currentInstanceBuffers: any[];
211
+ _vaoRecordInProgress: boolean;
212
+ _mustWipeVertexAttributes: boolean;
213
+ _nextFreeTextureSlots: any[];
214
+ _maxSimultaneousTextures: number;
215
+ _maxMSAASamplesOverride: number | null;
216
+ _activeRequests: any[];
217
+ /**
218
+ * If set to true zooming in and out in the browser will rescale the hardware-scaling correctly.
219
+ */
220
+ adaptToDeviceRatio: any;
221
+ /** @internal */
222
+ _lastDevicePixelRatio: number;
223
+ /** @internal */
224
+ _transformTextureUrl: any;
225
+ /**
226
+ * Gets information about the current host
227
+ */
228
+ hostInformation: {
229
+ isMobile: boolean;
230
+ };
231
+ /**
232
+ * Defines whether the engine has been created with the premultipliedAlpha option on or not.
233
+ */
234
+ premultipliedAlpha: boolean;
235
+ /**
236
+ * Observable event triggered before each texture is initialized
237
+ */
238
+ onBeforeTextureInitObservable: Observable<any>;
239
+ /** @internal */
240
+ _isWebGPU: boolean;
241
+ _snapshotRenderingMode: number;
242
+ _useExactSrgbConversions: any;
243
+ _viewportCached: {
244
+ x: number;
245
+ y: number;
246
+ z: number;
247
+ w: number;
248
+ };
249
+ _unpackFlipYCached: any;
250
+ /**
251
+ * In case you are sharing the context with other applications, it might
252
+ * be interested to not cache the unpack flip y state to ensure a consistent
253
+ * value would be set.
254
+ */
255
+ enableUnpackFlipYCached: boolean;
256
+ _boundUniforms: {};
257
+ _creationOptions: any;
258
+ _renderingCanvas: any;
259
+ _audioContext: any;
260
+ _audioDestination: any;
261
+ _checkForMobile: (() => void) | undefined;
262
+ _onContextLost: ((evt: any) => void) | undefined;
263
+ _onContextRestored: (() => void) | undefined;
264
+ _gl: any;
265
+ _shaderPlatformName: string | undefined;
266
+ _hardwareScalingLevel: number | undefined;
267
+ _isStencilEnable: boolean | undefined;
268
+ _shaderProcessor: WebGL2ShaderProcessor | WebGLShaderProcessor | undefined;
269
+ /**
270
+ * Returns a string describing the current engine
271
+ */
272
+ get description(): string;
273
+ set name(arg: string);
274
+ /**
275
+ * Gets or sets the name of the engine
276
+ */
277
+ get name(): string;
278
+ /**
279
+ * Returns the version of the engine
280
+ */
281
+ get version(): number;
282
+ /**
283
+ * @internal
284
+ */
285
+ _getShaderProcessor(shaderLanguage: any): WebGL2ShaderProcessor | WebGLShaderProcessor | undefined;
286
+ set useReverseDepthBuffer(arg: boolean);
287
+ /**
288
+ * Gets or sets a boolean indicating if depth buffer should be reverse, going from far to near.
289
+ * This can provide greater z depth for distant objects.
290
+ */
291
+ get useReverseDepthBuffer(): boolean;
292
+ /**
293
+ * Gets the current frame id
294
+ */
295
+ get frameId(): number;
296
+ /**
297
+ * Gets a boolean indicating that the engine supports uniform buffers
298
+ * @see https://doc.babylonjs.com/features/webgl2#uniform-buffer-objets
299
+ */
300
+ get supportsUniformBuffers(): boolean;
301
+ /**
302
+ * Gets the options used for engine creation
303
+ * @returns EngineOptions object
304
+ */
305
+ getCreationOptions(): any;
306
+ /** @internal */
307
+ get _shouldUseHighPrecisionShader(): boolean;
308
+ /**
309
+ * Gets a boolean indicating that only power of 2 textures are supported
310
+ * Please note that you can still use non power of 2 textures but in this case the engine will forcefully convert them
311
+ */
312
+ get needPOTTextures(): boolean;
313
+ /**
314
+ * Gets the list of current active render loop functions
315
+ * @returns an array with the current render loop functions
316
+ */
317
+ get activeRenderLoops(): any[];
318
+ set doNotHandleContextLost(arg: boolean);
319
+ /**
320
+ * Gets or sets a boolean indicating if resources should be retained to be able to handle context lost events
321
+ * @see https://doc.babylonjs.com/how_to/optimizing_your_scene#handling-webgl-context-lost
322
+ */
323
+ get doNotHandleContextLost(): boolean;
324
+ get _supportsHardwareTextureRescaling(): boolean;
325
+ /**
326
+ * sets the object from which width and height will be taken from when getting render width and height
327
+ * Will fallback to the gl object
328
+ * @param dimensions the framebuffer width and height that will be used.
329
+ */
330
+ set framebufferDimensionsObject(arg: any);
331
+ _framebufferDimensionsObject: any;
332
+ /**
333
+ * Gets the current viewport
334
+ */
335
+ get currentViewport(): any;
336
+ /**
337
+ * Gets the default empty texture
338
+ */
339
+ get emptyTexture(): void;
340
+ _emptyTexture: void | null | undefined;
341
+ /**
342
+ * Gets the default empty 3D texture
343
+ */
344
+ get emptyTexture3D(): void;
345
+ _emptyTexture3D: void | undefined;
346
+ /**
347
+ * Gets the default empty 2D array texture
348
+ */
349
+ get emptyTexture2DArray(): void;
350
+ _emptyTexture2DArray: void | undefined;
351
+ /**
352
+ * Gets the default empty cube texture
353
+ */
354
+ get emptyCubeTexture(): void;
355
+ _emptyCubeTexture: void | null | undefined;
356
+ /**
357
+ * Gets a boolean indicating if the engine runs in WebGPU or not.
358
+ */
359
+ get isWebGPU(): boolean;
360
+ /**
361
+ * Gets the shader platform name used by the effects.
362
+ */
363
+ get shaderPlatformName(): string | undefined;
364
+ set snapshotRendering(arg: boolean);
365
+ /**
366
+ * Enables or disables the snapshot rendering mode
367
+ * Note that the WebGL engine does not support snapshot rendering so setting the value won't have any effect for this engine
368
+ */
369
+ get snapshotRendering(): boolean;
370
+ set snapshotRenderingMode(arg: number);
371
+ /**
372
+ * Gets or sets the snapshot rendering mode
373
+ */
374
+ get snapshotRenderingMode(): number;
375
+ /**
376
+ * Gets a boolean indicating if the exact sRGB conversions or faster approximations are used for converting to and from linear space.
377
+ */
378
+ get useExactSrgbConversions(): any;
379
+ /**
380
+ * Creates a new snapshot at the next frame using the current snapshotRenderingMode
381
+ */
382
+ snapshotRenderingReset(): void;
383
+ /**
384
+ * Create a canvas. This method is overridden by other engines
385
+ * @param width width
386
+ * @param height height
387
+ * @returns ICanvas interface
388
+ */
389
+ createCanvas(width: any, height: any): OffscreenCanvas;
390
+ /**
391
+ * Create an image to use with canvas
392
+ * @returns IImage interface
393
+ */
394
+ createCanvasImage(): HTMLImageElement;
395
+ _restoreEngineAfterContextLost(initEngine: any): void;
396
+ /**
397
+ * Shared initialization across engines types.
398
+ * @param canvas The canvas associated with this instance of the engine.
399
+ * @param doNotHandleTouchAction Defines that engine should ignore modifying touch action attribute and style
400
+ * @param audioEngine Defines if an audio engine should be created by default
401
+ */
402
+ _sharedInit(canvas: any, doNotHandleTouchAction: any, audioEngine: any): void;
403
+ /**
404
+ * @internal
405
+ */
406
+ _getShaderProcessingContext(shaderLanguage: any): null;
407
+ _rebuildInternalTextures(): void;
408
+ _rebuildRenderTargetWrappers(): void;
409
+ _rebuildEffects(): void;
410
+ /**
411
+ * Gets a boolean indicating if all created effects are ready
412
+ * @returns true if all effects are ready
413
+ */
414
+ areAllEffectsReady(): boolean;
415
+ _rebuildBuffers(): void;
416
+ _initGLContext(): void;
417
+ _caps: {
418
+ maxTexturesImageUnits: any;
419
+ maxCombinedTexturesImageUnits: any;
420
+ maxVertexTextureImageUnits: any;
421
+ maxTextureSize: any;
422
+ maxSamples: any;
423
+ maxCubemapTextureSize: any;
424
+ maxRenderTextureSize: any;
425
+ maxVertexAttribs: any;
426
+ maxVaryingVectors: any;
427
+ maxFragmentUniformVectors: any;
428
+ maxVertexUniformVectors: any;
429
+ parallelShaderCompile: any;
430
+ standardDerivatives: boolean;
431
+ maxAnisotropy: number;
432
+ astc: any;
433
+ bptc: any;
434
+ s3tc: any;
435
+ s3tc_srgb: any;
436
+ pvrtc: any;
437
+ etc1: any;
438
+ etc2: any;
439
+ textureAnisotropicFilterExtension: any;
440
+ uintIndices: boolean;
441
+ fragmentDepthSupported: boolean;
442
+ highPrecisionShaderSupported: boolean;
443
+ timerQuery: any;
444
+ supportOcclusionQuery: boolean;
445
+ canUseTimestampForTimerQuery: boolean;
446
+ drawBuffersExtension: boolean;
447
+ maxMSAASamples: number;
448
+ colorBufferFloat: boolean;
449
+ textureFloat: boolean;
450
+ textureHalfFloat: boolean;
451
+ textureHalfFloatRender: boolean;
452
+ textureFloatLinearFiltering: boolean;
453
+ textureFloatRender: boolean;
454
+ textureHalfFloatLinearFiltering: boolean;
455
+ vertexArrayObject: boolean;
456
+ instancedArrays: boolean;
457
+ textureLOD: boolean;
458
+ blendMinMax: boolean;
459
+ multiview: any;
460
+ oculusMultiview: any;
461
+ depthTextureExtension: boolean;
462
+ canUseGLInstanceID: boolean;
463
+ canUseGLVertexID: boolean;
464
+ supportComputeShaders: boolean;
465
+ supportSRGBBuffers: boolean;
466
+ supportTransformFeedbacks: boolean;
467
+ textureMaxLevel: boolean;
468
+ texture2DArrayMaxLayerCount: number;
469
+ } | undefined;
470
+ _glVersion: any;
471
+ _glRenderer: any;
472
+ _glVendor: any;
473
+ _initFeatures(): void;
474
+ _features: {
475
+ forceBitmapOverHTMLImageElement: boolean;
476
+ supportRenderAndCopyToLodForFloatTextures: boolean;
477
+ supportDepthStencilTexture: boolean;
478
+ supportShadowSamplers: boolean;
479
+ uniformBufferHardCheckMatrix: boolean;
480
+ allowTexturePrefiltering: boolean;
481
+ trackUbosInFrame: boolean;
482
+ checkUbosContentBeforeUpload: boolean;
483
+ supportCSM: boolean;
484
+ basisNeedsPOT: boolean;
485
+ support3DTextures: boolean;
486
+ needTypeSuffixInShaderConstants: boolean;
487
+ supportMSAA: boolean;
488
+ supportSSAO2: boolean;
489
+ supportExtendedTextureFormats: boolean;
490
+ supportSwitchCaseInShader: boolean;
491
+ supportSyncTextureRead: boolean;
492
+ needsInvertingBitmap: boolean;
493
+ useUBOBindingCache: boolean;
494
+ needShaderCodeInlining: boolean;
495
+ needToAlwaysBindUniformBuffers: boolean;
496
+ supportRenderPasses: boolean;
497
+ supportSpriteInstancing: boolean;
498
+ _collectUbosUpdatedInFrame: boolean;
499
+ } | undefined;
500
+ /**
501
+ * Gets version of the current webGL context
502
+ * Keep it for back compat - use version instead
503
+ */
504
+ get webGLVersion(): number;
505
+ /**
506
+ * Gets a string identifying the name of the class
507
+ * @returns "Engine" string
508
+ */
509
+ getClassName(): string;
510
+ /**
511
+ * Returns true if the stencil buffer has been enabled through the creation option of the context.
512
+ */
513
+ get isStencilEnable(): boolean | undefined;
514
+ /** @internal */
515
+ _prepareWorkingCanvas(): void;
516
+ _workingCanvas: OffscreenCanvas | null | undefined;
517
+ _workingContext: any;
518
+ /**
519
+ * Reset the texture cache to empty state
520
+ */
521
+ resetTextureCache(): void;
522
+ /**
523
+ * Gets an object containing information about the current engine context
524
+ * @returns an object containing the vendor, the renderer and the version of the current engine context
525
+ */
526
+ getInfo(): {
527
+ vendor: any;
528
+ renderer: any;
529
+ version: any;
530
+ };
531
+ /**
532
+ * Gets an object containing information about the current webGL context
533
+ * @returns an object containing the vendor, the renderer and the version of the current webGL context
534
+ */
535
+ getGlInfo(): {
536
+ vendor: any;
537
+ renderer: any;
538
+ version: any;
539
+ };
540
+ /**
541
+ * Defines the hardware scaling level.
542
+ * By default the hardware scaling level is computed from the window device ratio.
543
+ * if level = 1 then the engine will render at the exact resolution of the canvas. If level = 0.5 then the engine will render at twice the size of the canvas.
544
+ * @param level defines the level to use
545
+ */
546
+ setHardwareScalingLevel(level: any): void;
547
+ /**
548
+ * Gets the current hardware scaling level.
549
+ * By default the hardware scaling level is computed from the window device ratio.
550
+ * if level = 1 then the engine will render at the exact resolution of the canvas. If level = 0.5 then the engine will render at twice the size of the canvas.
551
+ * @returns a number indicating the current hardware scaling level
552
+ */
553
+ getHardwareScalingLevel(): number | undefined;
554
+ /**
555
+ * Gets the list of loaded textures
556
+ * @returns an array containing all loaded textures
557
+ */
558
+ getLoadedTexturesCache(): any[];
559
+ /**
560
+ * Gets the object containing all engine capabilities
561
+ * @returns the EngineCapabilities object
562
+ */
563
+ getCaps(): {
564
+ maxTexturesImageUnits: any;
565
+ maxCombinedTexturesImageUnits: any;
566
+ maxVertexTextureImageUnits: any;
567
+ maxTextureSize: any;
568
+ maxSamples: any;
569
+ maxCubemapTextureSize: any;
570
+ maxRenderTextureSize: any;
571
+ maxVertexAttribs: any;
572
+ maxVaryingVectors: any;
573
+ maxFragmentUniformVectors: any;
574
+ maxVertexUniformVectors: any;
575
+ parallelShaderCompile: any;
576
+ standardDerivatives: boolean;
577
+ maxAnisotropy: number;
578
+ astc: any;
579
+ bptc: any;
580
+ s3tc: any;
581
+ s3tc_srgb: any;
582
+ pvrtc: any;
583
+ etc1: any;
584
+ etc2: any;
585
+ textureAnisotropicFilterExtension: any;
586
+ uintIndices: boolean;
587
+ fragmentDepthSupported: boolean;
588
+ highPrecisionShaderSupported: boolean;
589
+ timerQuery: any;
590
+ supportOcclusionQuery: boolean;
591
+ canUseTimestampForTimerQuery: boolean;
592
+ drawBuffersExtension: boolean;
593
+ maxMSAASamples: number;
594
+ colorBufferFloat: boolean;
595
+ textureFloat: boolean;
596
+ textureHalfFloat: boolean;
597
+ textureHalfFloatRender: boolean;
598
+ textureFloatLinearFiltering: boolean;
599
+ textureFloatRender: boolean;
600
+ textureHalfFloatLinearFiltering: boolean;
601
+ vertexArrayObject: boolean;
602
+ instancedArrays: boolean;
603
+ textureLOD: boolean;
604
+ blendMinMax: boolean;
605
+ multiview: any;
606
+ oculusMultiview: any;
607
+ depthTextureExtension: boolean;
608
+ canUseGLInstanceID: boolean;
609
+ canUseGLVertexID: boolean;
610
+ supportComputeShaders: boolean;
611
+ supportSRGBBuffers: boolean;
612
+ supportTransformFeedbacks: boolean;
613
+ textureMaxLevel: boolean;
614
+ texture2DArrayMaxLayerCount: number;
615
+ } | undefined;
616
+ /**
617
+ * stop executing a render loop function and remove it from the execution array
618
+ * @param renderFunction defines the function to be removed. If not provided all functions will be removed.
619
+ */
620
+ stopRenderLoop(renderFunction: any): void;
621
+ /** @internal */
622
+ _renderLoop(): void;
623
+ _frameHandler: any;
624
+ /**
625
+ * Gets the HTML canvas attached with the current webGL context
626
+ * @returns a HTML canvas
627
+ */
628
+ getRenderingCanvas(): any;
629
+ /**
630
+ * Gets the audio context specified in engine initialization options
631
+ * @returns an Audio Context
632
+ */
633
+ getAudioContext(): any;
634
+ /**
635
+ * Gets the audio destination specified in engine initialization options
636
+ * @returns an audio destination node
637
+ */
638
+ getAudioDestination(): any;
639
+ /**
640
+ * Gets host window
641
+ * @returns the host window object
642
+ */
643
+ getHostWindow(): any;
644
+ /**
645
+ * Gets the current render width
646
+ * @param useScreen defines if screen size must be used (or the current render target if any)
647
+ * @returns a number defining the current render width
648
+ */
649
+ getRenderWidth(useScreen?: boolean): any;
650
+ /**
651
+ * Gets the current render height
652
+ * @param useScreen defines if screen size must be used (or the current render target if any)
653
+ * @returns a number defining the current render height
654
+ */
655
+ getRenderHeight(useScreen?: boolean): any;
656
+ /**
657
+ * Can be used to override the current requestAnimationFrame requester.
658
+ * @internal
659
+ */
660
+ _queueNewFrame(bindedRenderFunction: any, requester: any): any;
661
+ /**
662
+ * Register and execute a render loop. The engine can have more than one render function
663
+ * @param renderFunction defines the function to continuously execute
664
+ */
665
+ runRenderLoop(renderFunction: any): void;
666
+ _boundRenderFunction: (() => void) | null | undefined;
667
+ /**
668
+ * Clear the current render buffer or the current render target (if any is set up)
669
+ * @param color defines the color to use
670
+ * @param backBuffer defines if the back buffer must be cleared
671
+ * @param depth defines if the depth buffer must be cleared
672
+ * @param stencil defines if the stencil buffer must be cleared
673
+ */
674
+ clear(color: any, backBuffer: any, depth: any, stencil?: boolean): void;
675
+ /**
676
+ * @internal
677
+ */
678
+ _viewport(x: any, y: any, width: any, height: any): void;
679
+ /**
680
+ * Set the WebGL's viewport
681
+ * @param viewport defines the viewport element to be used
682
+ * @param requiredWidth defines the width required for rendering. If not provided the rendering canvas' width is used
683
+ * @param requiredHeight defines the height required for rendering. If not provided the rendering canvas' height is used
684
+ */
685
+ setViewport(viewport: any, requiredWidth: any, requiredHeight: any): void;
686
+ _cachedViewport: any;
687
+ /**
688
+ * Begin a new frame
689
+ */
690
+ beginFrame(): void;
691
+ /**
692
+ * Enf the current frame
693
+ */
694
+ endFrame(): void;
695
+ /**
696
+ * Resize the view according to the canvas' size
697
+ * @param forceSetSize true to force setting the sizes of the underlying canvas
698
+ */
699
+ resize(forceSetSize?: boolean): void;
700
+ /**
701
+ * Force a specific size of the canvas
702
+ * @param width defines the new canvas' width
703
+ * @param height defines the new canvas' height
704
+ * @param forceSetSize true to force setting the sizes of the underlying canvas
705
+ * @returns true if the size was changed
706
+ */
707
+ setSize(width: any, height: any, forceSetSize?: boolean): boolean;
708
+ /**
709
+ * Binds the frame buffer to the specified texture.
710
+ * @param texture The render target wrapper to render to
711
+ * @param faceIndex The face of the texture to render to in case of cube texture
712
+ * @param requiredWidth The width of the target to render to
713
+ * @param requiredHeight The height of the target to render to
714
+ * @param forceFullscreenViewport Forces the viewport to be the entire texture/screen if true
715
+ * @param lodLevel defines the lod level to bind to the frame buffer
716
+ * @param layer defines the 2d array index to bind to frame buffer to
717
+ */
718
+ bindFramebuffer(texture: any, faceIndex: number | undefined, requiredWidth: any, requiredHeight: any, forceFullscreenViewport: any, lodLevel?: number, layer?: number): void;
719
+ _currentRenderTarget: any;
720
+ /**
721
+ * Set various states to the webGL context
722
+ * @param culling defines culling state: true to enable culling, false to disable it
723
+ * @param zOffset defines the value to apply to zOffset (0 by default)
724
+ * @param force defines if states must be applied even if cache is up to date
725
+ * @param reverseSide defines if culling must be reversed (CCW if false, CW if true)
726
+ * @param cullBackFaces true to cull back faces, false to cull front faces (if culling is enabled)
727
+ * @param stencil stencil states to set
728
+ * @param zOffsetUnits defines the value to apply to zOffsetUnits (0 by default)
729
+ */
730
+ setState(culling: any, zOffset: number | undefined, force: any, reverseSide: boolean | undefined, cullBackFaces: any, stencil: any, zOffsetUnits?: number): void;
731
+ /**
732
+ * Gets a boolean indicating if depth testing is enabled
733
+ * @returns the current state
734
+ */
735
+ getDepthBuffer(): boolean;
736
+ /**
737
+ * Enable or disable depth buffering
738
+ * @param enable defines the state to set
739
+ */
740
+ setDepthBuffer(enable: any): void;
741
+ /**
742
+ * Set the z offset Factor to apply to current rendering
743
+ * @param value defines the offset to apply
744
+ */
745
+ setZOffset(value: any): void;
746
+ /**
747
+ * Gets the current value of the zOffset Factor
748
+ * @returns the current zOffset Factor state
749
+ */
750
+ getZOffset(): number;
751
+ /**
752
+ * Set the z offset Units to apply to current rendering
753
+ * @param value defines the offset to apply
754
+ */
755
+ setZOffsetUnits(value: any): void;
756
+ /**
757
+ * Gets the current value of the zOffset Units
758
+ * @returns the current zOffset Units state
759
+ */
760
+ getZOffsetUnits(): number;
761
+ /**
762
+ * @internal
763
+ */
764
+ _bindUnboundFramebuffer(framebuffer: any): void;
765
+ /** @internal */
766
+ _currentFrameBufferIsDefaultFrameBuffer(): boolean;
767
+ /**
768
+ * Generates the mipmaps for a texture
769
+ * @param texture texture to generate the mipmaps for
770
+ */
771
+ generateMipmaps(texture: any): void;
772
+ /**
773
+ * Unbind the current render target texture from the webGL context
774
+ * @param texture defines the render target wrapper to unbind
775
+ * @param disableGenerateMipMaps defines a boolean indicating that mipmaps must not be generated
776
+ * @param onBeforeUnbind defines a function which will be called before the effective unbind
777
+ */
778
+ unBindFramebuffer(texture: any, disableGenerateMipMaps: boolean | undefined, onBeforeUnbind: any): void;
779
+ /**
780
+ * Force a webGL flush (ie. a flush of all waiting webGL commands)
781
+ */
782
+ flushFramebuffer(): void;
783
+ /**
784
+ * Unbind the current render target and bind the default framebuffer
785
+ */
786
+ restoreDefaultFramebuffer(): void;
787
+ /** @internal */
788
+ _resetVertexBufferBinding(): void;
789
+ _cachedVertexBuffers: any;
790
+ /**
791
+ * Creates a vertex buffer
792
+ * @param data the data for the vertex buffer
793
+ * @returns the new WebGL static buffer
794
+ */
795
+ createVertexBuffer(data: any): WebGLDataBuffer;
796
+ _createVertexBuffer(data: any, usage: any): WebGLDataBuffer;
797
+ /**
798
+ * Creates a dynamic vertex buffer
799
+ * @param data the data for the dynamic vertex buffer
800
+ * @returns the new WebGL dynamic buffer
801
+ */
802
+ createDynamicVertexBuffer(data: any): WebGLDataBuffer;
803
+ _resetIndexBufferBinding(): void;
804
+ _cachedIndexBuffer: any;
805
+ /**
806
+ * Creates a new index buffer
807
+ * @param indices defines the content of the index buffer
808
+ * @param updatable defines if the index buffer must be updatable
809
+ * @returns a new webGL buffer
810
+ */
811
+ createIndexBuffer(indices: any, updatable: any): WebGLDataBuffer;
812
+ _normalizeIndexData(indices: any): any;
813
+ /**
814
+ * Bind a webGL buffer to the webGL context
815
+ * @param buffer defines the buffer to bind
816
+ */
817
+ bindArrayBuffer(buffer: any): void;
818
+ /**
819
+ * Bind a specific block at a given index in a specific shader program
820
+ * @param pipelineContext defines the pipeline context to use
821
+ * @param blockName defines the block name
822
+ * @param index defines the index where to bind the block
823
+ */
824
+ bindUniformBlock(pipelineContext: any, blockName: any, index: any): void;
825
+ bindIndexBuffer(buffer: any): void;
826
+ _bindBuffer(buffer: any, target: any): void;
827
+ /**
828
+ * update the bound buffer with the given data
829
+ * @param data defines the data to update
830
+ */
831
+ updateArrayBuffer(data: any): void;
832
+ _vertexAttribPointer(buffer: any, indx: any, size: any, type: any, normalized: any, stride: any, offset: any): void;
833
+ /**
834
+ * @internal
835
+ */
836
+ _bindIndexBufferWithCache(indexBuffer: any): void;
837
+ _bindVertexBuffersAttributes(vertexBuffers: any, effect: any, overrideVertexBuffers: any): void;
838
+ /**
839
+ * Records a vertex array object
840
+ * @see https://doc.babylonjs.com/features/webgl2#vertex-array-objects
841
+ * @param vertexBuffers defines the list of vertex buffers to store
842
+ * @param indexBuffer defines the index buffer to store
843
+ * @param effect defines the effect to store
844
+ * @param overrideVertexBuffers defines optional list of avertex buffers that overrides the entries in vertexBuffers
845
+ * @returns the new vertex array object
846
+ */
847
+ recordVertexArrayObject(vertexBuffers: any, indexBuffer: any, effect: any, overrideVertexBuffers: any): any;
848
+ /**
849
+ * Bind a specific vertex array object
850
+ * @see https://doc.babylonjs.com/features/webgl2#vertex-array-objects
851
+ * @param vertexArrayObject defines the vertex array object to bind
852
+ * @param indexBuffer defines the index buffer to bind
853
+ */
854
+ bindVertexArrayObject(vertexArrayObject: any, indexBuffer: any): void;
855
+ _cachedVertexArrayObject: any;
856
+ /**
857
+ * Bind webGl buffers directly to the webGL context
858
+ * @param vertexBuffer defines the vertex buffer to bind
859
+ * @param indexBuffer defines the index buffer to bind
860
+ * @param vertexDeclaration defines the vertex declaration to use with the vertex buffer
861
+ * @param vertexStrideSize defines the vertex stride of the vertex buffer
862
+ * @param effect defines the effect associated with the vertex buffer
863
+ */
864
+ bindBuffersDirectly(vertexBuffer: any, indexBuffer: any, vertexDeclaration: any, vertexStrideSize: any, effect: any): void;
865
+ _cachedEffectForVertexBuffers: any;
866
+ _unbindVertexArrayObject(): void;
867
+ /**
868
+ * Bind a list of vertex buffers to the webGL context
869
+ * @param vertexBuffers defines the list of vertex buffers to bind
870
+ * @param indexBuffer defines the index buffer to bind
871
+ * @param effect defines the effect associated with the vertex buffers
872
+ * @param overrideVertexBuffers defines optional list of avertex buffers that overrides the entries in vertexBuffers
873
+ */
874
+ bindBuffers(vertexBuffers: any, indexBuffer: any, effect: any, overrideVertexBuffers: any): void;
875
+ /**
876
+ * Unbind all instance attributes
877
+ */
878
+ unbindInstanceAttributes(): void;
879
+ /**
880
+ * Release and free the memory of a vertex array object
881
+ * @param vao defines the vertex array object to delete
882
+ */
883
+ releaseVertexArrayObject(vao: any): void;
884
+ /**
885
+ * @internal
886
+ */
887
+ _releaseBuffer(buffer: any): boolean;
888
+ _deleteBuffer(buffer: any): void;
889
+ /**
890
+ * Update the content of a webGL buffer used with instantiation and bind it to the webGL context
891
+ * @param instancesBuffer defines the webGL buffer to update and bind
892
+ * @param data defines the data to store in the buffer
893
+ * @param offsetLocations defines the offsets or attributes information used to determine where data must be stored in the buffer
894
+ */
895
+ updateAndBindInstancesBuffer(instancesBuffer: any, data: any, offsetLocations: any): void;
896
+ /**
897
+ * Bind the content of a webGL buffer used with instantiation
898
+ * @param instancesBuffer defines the webGL buffer to bind
899
+ * @param attributesInfo defines the offsets or attributes information used to determine where data must be stored in the buffer
900
+ * @param computeStride defines Whether to compute the strides from the info or use the default 0
901
+ */
902
+ bindInstancesBuffer(instancesBuffer: any, attributesInfo: any, computeStride?: boolean): void;
903
+ /**
904
+ * Disable the instance attribute corresponding to the name in parameter
905
+ * @param name defines the name of the attribute to disable
906
+ */
907
+ disableInstanceAttributeByName(name: any): void;
908
+ /**
909
+ * Disable the instance attribute corresponding to the location in parameter
910
+ * @param attributeLocation defines the attribute location of the attribute to disable
911
+ */
912
+ disableInstanceAttribute(attributeLocation: any): void;
913
+ /**
914
+ * Disable the attribute corresponding to the location in parameter
915
+ * @param attributeLocation defines the attribute location of the attribute to disable
916
+ */
917
+ disableAttributeByIndex(attributeLocation: any): void;
918
+ /**
919
+ * Send a draw order
920
+ * @param useTriangles defines if triangles must be used to draw (else wireframe will be used)
921
+ * @param indexStart defines the starting index
922
+ * @param indexCount defines the number of index to draw
923
+ * @param instancesCount defines the number of instances to draw (if instantiation is enabled)
924
+ */
925
+ draw(useTriangles: any, indexStart: any, indexCount: any, instancesCount: any): void;
926
+ /**
927
+ * Draw a list of points
928
+ * @param verticesStart defines the index of first vertex to draw
929
+ * @param verticesCount defines the count of vertices to draw
930
+ * @param instancesCount defines the number of instances to draw (if instantiation is enabled)
931
+ */
932
+ drawPointClouds(verticesStart: any, verticesCount: any, instancesCount: any): void;
933
+ /**
934
+ * Draw a list of unindexed primitives
935
+ * @param useTriangles defines if triangles must be used to draw (else wireframe will be used)
936
+ * @param verticesStart defines the index of first vertex to draw
937
+ * @param verticesCount defines the count of vertices to draw
938
+ * @param instancesCount defines the number of instances to draw (if instantiation is enabled)
939
+ */
940
+ drawUnIndexed(useTriangles: any, verticesStart: any, verticesCount: any, instancesCount: any): void;
941
+ /**
942
+ * Draw a list of indexed primitives
943
+ * @param fillMode defines the primitive to use
944
+ * @param indexStart defines the starting index
945
+ * @param indexCount defines the number of index to draw
946
+ * @param instancesCount defines the number of instances to draw (if instantiation is enabled)
947
+ */
948
+ drawElementsType(fillMode: any, indexStart: any, indexCount: any, instancesCount: any): void;
949
+ /**
950
+ * Draw a list of unindexed primitives
951
+ * @param fillMode defines the primitive to use
952
+ * @param verticesStart defines the index of first vertex to draw
953
+ * @param verticesCount defines the count of vertices to draw
954
+ * @param instancesCount defines the number of instances to draw (if instantiation is enabled)
955
+ */
956
+ drawArraysType(fillMode: any, verticesStart: any, verticesCount: any, instancesCount: any): void;
957
+ _drawMode(fillMode: any): any;
958
+ /** @internal */
959
+ _reportDrawCall(): void;
960
+ /**
961
+ * @internal
962
+ */
963
+ _releaseEffect(effect: any): void;
964
+ /**
965
+ * @internal
966
+ */
967
+ _deletePipelineContext(pipelineContext: any): void;
968
+ /** @internal */
969
+ _getGlobalDefines(defines: any): string | undefined;
970
+ /**
971
+ * Create a new effect (used to store vertex/fragment shaders)
972
+ * @param baseName defines the base name of the effect (The name of file without .fragment.fx or .vertex.fx)
973
+ * @param attributesNamesOrOptions defines either a list of attribute names or an IEffectCreationOptions object
974
+ * @param uniformsNamesOrEngine defines either a list of uniform names or the engine to use
975
+ * @param samplers defines an array of string used to represent textures
976
+ * @param defines defines the string containing the defines to use to compile the shaders
977
+ * @param fallbacks defines the list of potential fallbacks to use if shader compilation fails
978
+ * @param onCompiled defines a function to call when the effect creation is successful
979
+ * @param onError defines a function to call when the effect creation has failed
980
+ * @param indexParameters defines an object containing the index values to use to compile shaders (like the maximum number of simultaneous lights)
981
+ * @param shaderLanguage the language the shader is written in (default: GLSL)
982
+ * @returns the new Effect
983
+ */
984
+ createEffect(baseName: any, attributesNamesOrOptions: any, uniformsNamesOrEngine: any, samplers: any, defines: any, fallbacks: any, onCompiled: any, onError: any, indexParameters: any, shaderLanguage?: ShaderLanguage): any;
985
+ _compileShader(source: any, type: any, defines: any, shaderVersion: any): any;
986
+ _compileRawShader(source: any, type: any): any;
987
+ /**
988
+ * @internal
989
+ */
990
+ _getShaderSource(shader: any): any;
991
+ /**
992
+ * Directly creates a webGL program
993
+ * @param pipelineContext defines the pipeline context to attach to
994
+ * @param vertexCode defines the vertex shader code to use
995
+ * @param fragmentCode defines the fragment shader code to use
996
+ * @param context defines the webGL context to use (if not set, the current one will be used)
997
+ * @param transformFeedbackVaryings defines the list of transform feedback varyings to use
998
+ * @returns the new webGL program
999
+ */
1000
+ createRawShaderProgram(pipelineContext: any, vertexCode: any, fragmentCode: any, context: any, transformFeedbackVaryings?: null): any;
1001
+ /**
1002
+ * Creates a webGL program
1003
+ * @param pipelineContext defines the pipeline context to attach to
1004
+ * @param vertexCode defines the vertex shader code to use
1005
+ * @param fragmentCode defines the fragment shader code to use
1006
+ * @param defines defines the string containing the defines to use to compile the shaders
1007
+ * @param context defines the webGL context to use (if not set, the current one will be used)
1008
+ * @param transformFeedbackVaryings defines the list of transform feedback varyings to use
1009
+ * @returns the new webGL program
1010
+ */
1011
+ createShaderProgram(pipelineContext: any, vertexCode: any, fragmentCode: any, defines: any, context: any, transformFeedbackVaryings?: null): any;
1012
+ /**
1013
+ * Inline functions in shader code that are marked to be inlined
1014
+ * @param code code to inline
1015
+ * @returns inlined code
1016
+ */
1017
+ inlineShaderCode(code: any): any;
1018
+ /**
1019
+ * Creates a new pipeline context
1020
+ * @param shaderProcessingContext defines the shader processing context used during the processing if available
1021
+ * @returns the new pipeline
1022
+ */
1023
+ createPipelineContext(shaderProcessingContext: any): WebGLPipelineContext;
1024
+ /**
1025
+ * Creates a new material context
1026
+ * @returns the new context
1027
+ */
1028
+ createMaterialContext(): undefined;
1029
+ /**
1030
+ * Creates a new draw context
1031
+ * @returns the new context
1032
+ */
1033
+ createDrawContext(): undefined;
1034
+ _createShaderProgram(pipelineContext: any, vertexShader: any, fragmentShader: any, context: any, transformFeedbackVaryings?: null): any;
1035
+ _finalizePipelineContext(pipelineContext: any): void;
1036
+ /**
1037
+ * @internal
1038
+ */
1039
+ _preparePipelineContext(pipelineContext: any, vertexSourceCode: any, fragmentSourceCode: any, createAsRaw: any, rawVertexSourceCode: any, rawFragmentSourceCode: any, rebuildRebind: any, defines: any, transformFeedbackVaryings: any, key: any): void;
1040
+ /**
1041
+ * @internal
1042
+ */
1043
+ _isRenderingStateCompiled(pipelineContext: any): boolean;
1044
+ /**
1045
+ * @internal
1046
+ */
1047
+ _executeWhenRenderingStateIsCompiled(pipelineContext: any, action: any): void;
1048
+ /**
1049
+ * Gets the list of webGL uniform locations associated with a specific program based on a list of uniform names
1050
+ * @param pipelineContext defines the pipeline context to use
1051
+ * @param uniformsNames defines the list of uniform names
1052
+ * @returns an array of webGL uniform locations
1053
+ */
1054
+ getUniforms(pipelineContext: any, uniformsNames: any): any[];
1055
+ /**
1056
+ * Gets the list of active attributes for a given webGL program
1057
+ * @param pipelineContext defines the pipeline context to use
1058
+ * @param attributesNames defines the list of attribute names to get
1059
+ * @returns an array of indices indicating the offset of each attribute
1060
+ */
1061
+ getAttributes(pipelineContext: any, attributesNames: any): any[];
1062
+ /**
1063
+ * Activates an effect, making it the current one (ie. the one used for rendering)
1064
+ * @param effect defines the effect to activate
1065
+ */
1066
+ enableEffect(effect: any): void;
1067
+ _currentEffect: any;
1068
+ /**
1069
+ * Set the value of an uniform to a number (int)
1070
+ * @param uniform defines the webGL uniform location where to store the value
1071
+ * @param value defines the int number to store
1072
+ * @returns true if the value was set
1073
+ */
1074
+ setInt(uniform: any, value: any): boolean;
1075
+ /**
1076
+ * Set the value of an uniform to a int2
1077
+ * @param uniform defines the webGL uniform location where to store the value
1078
+ * @param x defines the 1st component of the value
1079
+ * @param y defines the 2nd component of the value
1080
+ * @returns true if the value was set
1081
+ */
1082
+ setInt2(uniform: any, x: any, y: any): boolean;
1083
+ /**
1084
+ * Set the value of an uniform to a int3
1085
+ * @param uniform defines the webGL uniform location where to store the value
1086
+ * @param x defines the 1st component of the value
1087
+ * @param y defines the 2nd component of the value
1088
+ * @param z defines the 3rd component of the value
1089
+ * @returns true if the value was set
1090
+ */
1091
+ setInt3(uniform: any, x: any, y: any, z: any): boolean;
1092
+ /**
1093
+ * Set the value of an uniform to a int4
1094
+ * @param uniform defines the webGL uniform location where to store the value
1095
+ * @param x defines the 1st component of the value
1096
+ * @param y defines the 2nd component of the value
1097
+ * @param z defines the 3rd component of the value
1098
+ * @param w defines the 4th component of the value
1099
+ * @returns true if the value was set
1100
+ */
1101
+ setInt4(uniform: any, x: any, y: any, z: any, w: any): boolean;
1102
+ /**
1103
+ * Set the value of an uniform to an array of int32
1104
+ * @param uniform defines the webGL uniform location where to store the value
1105
+ * @param array defines the array of int32 to store
1106
+ * @returns true if the value was set
1107
+ */
1108
+ setIntArray(uniform: any, array: any): boolean;
1109
+ /**
1110
+ * Set the value of an uniform to an array of int32 (stored as vec2)
1111
+ * @param uniform defines the webGL uniform location where to store the value
1112
+ * @param array defines the array of int32 to store
1113
+ * @returns true if the value was set
1114
+ */
1115
+ setIntArray2(uniform: any, array: any): boolean;
1116
+ /**
1117
+ * Set the value of an uniform to an array of int32 (stored as vec3)
1118
+ * @param uniform defines the webGL uniform location where to store the value
1119
+ * @param array defines the array of int32 to store
1120
+ * @returns true if the value was set
1121
+ */
1122
+ setIntArray3(uniform: any, array: any): boolean;
1123
+ /**
1124
+ * Set the value of an uniform to an array of int32 (stored as vec4)
1125
+ * @param uniform defines the webGL uniform location where to store the value
1126
+ * @param array defines the array of int32 to store
1127
+ * @returns true if the value was set
1128
+ */
1129
+ setIntArray4(uniform: any, array: any): boolean;
1130
+ /**
1131
+ * Set the value of an uniform to an array of number
1132
+ * @param uniform defines the webGL uniform location where to store the value
1133
+ * @param array defines the array of number to store
1134
+ * @returns true if the value was set
1135
+ */
1136
+ setArray(uniform: any, array: any): boolean;
1137
+ /**
1138
+ * Set the value of an uniform to an array of number (stored as vec2)
1139
+ * @param uniform defines the webGL uniform location where to store the value
1140
+ * @param array defines the array of number to store
1141
+ * @returns true if the value was set
1142
+ */
1143
+ setArray2(uniform: any, array: any): boolean;
1144
+ /**
1145
+ * Set the value of an uniform to an array of number (stored as vec3)
1146
+ * @param uniform defines the webGL uniform location where to store the value
1147
+ * @param array defines the array of number to store
1148
+ * @returns true if the value was set
1149
+ */
1150
+ setArray3(uniform: any, array: any): boolean;
1151
+ /**
1152
+ * Set the value of an uniform to an array of number (stored as vec4)
1153
+ * @param uniform defines the webGL uniform location where to store the value
1154
+ * @param array defines the array of number to store
1155
+ * @returns true if the value was set
1156
+ */
1157
+ setArray4(uniform: any, array: any): boolean;
1158
+ /**
1159
+ * Set the value of an uniform to an array of float32 (stored as matrices)
1160
+ * @param uniform defines the webGL uniform location where to store the value
1161
+ * @param matrices defines the array of float32 to store
1162
+ * @returns true if the value was set
1163
+ */
1164
+ setMatrices(uniform: any, matrices: any): boolean;
1165
+ /**
1166
+ * Set the value of an uniform to a matrix (3x3)
1167
+ * @param uniform defines the webGL uniform location where to store the value
1168
+ * @param matrix defines the Float32Array representing the 3x3 matrix to store
1169
+ * @returns true if the value was set
1170
+ */
1171
+ setMatrix3x3(uniform: any, matrix: any): boolean;
1172
+ /**
1173
+ * Set the value of an uniform to a matrix (2x2)
1174
+ * @param uniform defines the webGL uniform location where to store the value
1175
+ * @param matrix defines the Float32Array representing the 2x2 matrix to store
1176
+ * @returns true if the value was set
1177
+ */
1178
+ setMatrix2x2(uniform: any, matrix: any): boolean;
1179
+ /**
1180
+ * Set the value of an uniform to a number (float)
1181
+ * @param uniform defines the webGL uniform location where to store the value
1182
+ * @param value defines the float number to store
1183
+ * @returns true if the value was transferred
1184
+ */
1185
+ setFloat(uniform: any, value: any): boolean;
1186
+ /**
1187
+ * Set the value of an uniform to a vec2
1188
+ * @param uniform defines the webGL uniform location where to store the value
1189
+ * @param x defines the 1st component of the value
1190
+ * @param y defines the 2nd component of the value
1191
+ * @returns true if the value was set
1192
+ */
1193
+ setFloat2(uniform: any, x: any, y: any): boolean;
1194
+ /**
1195
+ * Set the value of an uniform to a vec3
1196
+ * @param uniform defines the webGL uniform location where to store the value
1197
+ * @param x defines the 1st component of the value
1198
+ * @param y defines the 2nd component of the value
1199
+ * @param z defines the 3rd component of the value
1200
+ * @returns true if the value was set
1201
+ */
1202
+ setFloat3(uniform: any, x: any, y: any, z: any): boolean;
1203
+ /**
1204
+ * Set the value of an uniform to a vec4
1205
+ * @param uniform defines the webGL uniform location where to store the value
1206
+ * @param x defines the 1st component of the value
1207
+ * @param y defines the 2nd component of the value
1208
+ * @param z defines the 3rd component of the value
1209
+ * @param w defines the 4th component of the value
1210
+ * @returns true if the value was set
1211
+ */
1212
+ setFloat4(uniform: any, x: any, y: any, z: any, w: any): boolean;
1213
+ /**
1214
+ * Apply all cached states (depth, culling, stencil and alpha)
1215
+ */
1216
+ applyStates(): void;
1217
+ /**
1218
+ * Enable or disable color writing
1219
+ * @param enable defines the state to set
1220
+ */
1221
+ setColorWrite(enable: any): void;
1222
+ /**
1223
+ * Gets a boolean indicating if color writing is enabled
1224
+ * @returns the current color writing state
1225
+ */
1226
+ getColorWrite(): boolean;
1227
+ /**
1228
+ * Gets the depth culling state manager
1229
+ */
1230
+ get depthCullingState(): DepthCullingState;
1231
+ /**
1232
+ * Gets the alpha state manager
1233
+ */
1234
+ get alphaState(): AlphaState;
1235
+ /**
1236
+ * Gets the stencil state manager
1237
+ */
1238
+ get stencilState(): StencilState;
1239
+ /**
1240
+ * Gets the stencil state composer
1241
+ */
1242
+ get stencilStateComposer(): StencilStateComposer;
1243
+ /**
1244
+ * Clears the list of texture accessible through engine.
1245
+ * This can help preventing texture load conflict due to name collision.
1246
+ */
1247
+ clearInternalTexturesCache(): void;
1248
+ /**
1249
+ * Force the entire cache to be cleared
1250
+ * You should not have to use this function unless your engine needs to share the webGL context with another engine
1251
+ * @param bruteForce defines a boolean to force clearing ALL caches (including stencil, detoh and alpha states)
1252
+ */
1253
+ wipeCaches(bruteForce: any): void;
1254
+ _currentProgram: any;
1255
+ /**
1256
+ * @internal
1257
+ */
1258
+ _getSamplingParameters(samplingMode: any, generateMipMaps: any): {
1259
+ min: any;
1260
+ mag: any;
1261
+ };
1262
+ /** @internal */
1263
+ _createTexture(): any;
1264
+ /** @internal */
1265
+ _createHardwareTexture(): WebGLHardwareTexture;
1266
+ /**
1267
+ * Creates an internal texture without binding it to a framebuffer
1268
+ * @internal
1269
+ * @param size defines the size of the texture
1270
+ * @param options defines the options used to create the texture
1271
+ * @param delayGPUTextureCreation true to delay the texture creation the first time it is really needed. false to create it right away
1272
+ * @param source source type of the texture
1273
+ * @returns a new internal texture
1274
+ */
1275
+ _createInternalTexture(size: any, options: any, delayGPUTextureCreation?: boolean, source?: InternalTextureSource): InternalTexture;
1276
+ /**
1277
+ * @internal
1278
+ */
1279
+ _getUseSRGBBuffer(useSRGBBuffer: any, noMipmap: any): any;
1280
+ _createTextureBase(url: any, noMipmap: any, invertY: any, scene: any, samplingMode: number | undefined, onLoad: null | undefined, onError: null | undefined, prepareTexture: any, prepareTextureProcessFunction: any, buffer: null | undefined, fallback: null | undefined, format: null | undefined, forcedExtension: null | undefined, mimeType: any, loaderOptions: any, useSRGBBuffer: any): InternalTexture;
1281
+ /**
1282
+ * Usually called from Texture.ts.
1283
+ * Passed information to create a WebGLTexture
1284
+ * @param url defines a value which contains one of the following:
1285
+ * * A conventional http URL, e.g. 'http://...' or 'file://...'
1286
+ * * A base64 string of in-line texture data, e.g. 'data:image/jpg;base64,/...'
1287
+ * * An indicator that data being passed using the buffer parameter, e.g. 'data:mytexture.jpg'
1288
+ * @param noMipmap defines a boolean indicating that no mipmaps shall be generated. Ignored for compressed textures. They must be in the file
1289
+ * @param invertY when true, image is flipped when loaded. You probably want true. Certain compressed textures may invert this if their default is inverted (eg. ktx)
1290
+ * @param scene needed for loading to the correct scene
1291
+ * @param samplingMode mode with should be used sample / access the texture (Default: Texture.TRILINEAR_SAMPLINGMODE)
1292
+ * @param onLoad optional callback to be called upon successful completion
1293
+ * @param onError optional callback to be called upon failure
1294
+ * @param buffer a source of a file previously fetched as either a base64 string, an ArrayBuffer (compressed or image format), HTMLImageElement (image format), or a Blob
1295
+ * @param fallback an internal argument in case the function must be called again, due to etc1 not having alpha capabilities
1296
+ * @param format internal format. Default: RGB when extension is '.jpg' else RGBA. Ignored for compressed textures
1297
+ * @param forcedExtension defines the extension to use to pick the right loader
1298
+ * @param mimeType defines an optional mime type
1299
+ * @param loaderOptions options to be passed to the loader
1300
+ * @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
1301
+ * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
1302
+ * @returns a InternalTexture for assignment back into BABYLON.Texture
1303
+ */
1304
+ createTexture(url: any, noMipmap: any, invertY: any, scene: any, samplingMode: number | undefined, onLoad: null | undefined, onError: null | undefined, buffer: null | undefined, fallback: null | undefined, format: null | undefined, forcedExtension: null | undefined, mimeType: any, loaderOptions: any, creationFlags: any, useSRGBBuffer: any): InternalTexture;
1305
+ /**
1306
+ * @internal
1307
+ */
1308
+ _rescaleTexture(source: any, destination: any, scene: any, internalFormat: any, onComplete: any): void;
1309
+ /**
1310
+ * Creates a raw texture
1311
+ * @param data defines the data to store in the texture
1312
+ * @param width defines the width of the texture
1313
+ * @param height defines the height of the texture
1314
+ * @param format defines the format of the data
1315
+ * @param generateMipMaps defines if the engine should generate the mip levels
1316
+ * @param invertY defines if data must be stored with Y axis inverted
1317
+ * @param samplingMode defines the required sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
1318
+ * @param compression defines the compression used (null by default)
1319
+ * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)
1320
+ * @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
1321
+ * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
1322
+ * @returns the raw texture inside an InternalTexture
1323
+ */
1324
+ createRawTexture(data: any, width: any, height: any, format: any, generateMipMaps: any, invertY: any, samplingMode: any, compression?: null, type?: number, creationFlags?: number, useSRGBBuffer?: boolean): void;
1325
+ /**
1326
+ * Creates a new raw cube texture
1327
+ * @param data defines the array of data to use to create each face
1328
+ * @param size defines the size of the textures
1329
+ * @param format defines the format of the data
1330
+ * @param type defines the type of the data (like Engine.TEXTURETYPE_UNSIGNED_INT)
1331
+ * @param generateMipMaps defines if the engine should generate the mip levels
1332
+ * @param invertY defines if data must be stored with Y axis inverted
1333
+ * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
1334
+ * @param compression defines the compression used (null by default)
1335
+ * @returns the cube texture as an InternalTexture
1336
+ */
1337
+ createRawCubeTexture(data: any, size: any, format: any, type: any, generateMipMaps: any, invertY: any, samplingMode: any, compression?: null): void;
1338
+ /**
1339
+ * Creates a new raw 3D texture
1340
+ * @param data defines the data used to create the texture
1341
+ * @param width defines the width of the texture
1342
+ * @param height defines the height of the texture
1343
+ * @param depth defines the depth of the texture
1344
+ * @param format defines the format of the texture
1345
+ * @param generateMipMaps defines if the engine must generate mip levels
1346
+ * @param invertY defines if data must be stored with Y axis inverted
1347
+ * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
1348
+ * @param compression defines the compressed used (can be null)
1349
+ * @param textureType defines the compressed used (can be null)
1350
+ * @returns a new raw 3D texture (stored in an InternalTexture)
1351
+ */
1352
+ createRawTexture3D(data: any, width: any, height: any, depth: any, format: any, generateMipMaps: any, invertY: any, samplingMode: any, compression?: null, textureType?: number): void;
1353
+ /**
1354
+ * Creates a new raw 2D array texture
1355
+ * @param data defines the data used to create the texture
1356
+ * @param width defines the width of the texture
1357
+ * @param height defines the height of the texture
1358
+ * @param depth defines the number of layers of the texture
1359
+ * @param format defines the format of the texture
1360
+ * @param generateMipMaps defines if the engine must generate mip levels
1361
+ * @param invertY defines if data must be stored with Y axis inverted
1362
+ * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
1363
+ * @param compression defines the compressed used (can be null)
1364
+ * @param textureType defines the compressed used (can be null)
1365
+ * @returns a new raw 2D array texture (stored in an InternalTexture)
1366
+ */
1367
+ createRawTexture2DArray(data: any, width: any, height: any, depth: any, format: any, generateMipMaps: any, invertY: any, samplingMode: any, compression?: null, textureType?: number): void;
1368
+ /**
1369
+ * @internal
1370
+ */
1371
+ _unpackFlipY(value: any): void;
1372
+ /** @internal */
1373
+ _getUnpackAlignement(): any;
1374
+ _getTextureTarget(texture: any): any;
1375
+ /**
1376
+ * Update the sampling mode of a given texture
1377
+ * @param samplingMode defines the required sampling mode
1378
+ * @param texture defines the texture to update
1379
+ * @param generateMipMaps defines whether to generate mipmaps for the texture
1380
+ */
1381
+ updateTextureSamplingMode(samplingMode: any, texture: any, generateMipMaps?: boolean): void;
1382
+ /**
1383
+ * Update the dimensions of a texture
1384
+ * @param texture texture to update
1385
+ * @param width new width of the texture
1386
+ * @param height new height of the texture
1387
+ * @param depth new depth of the texture
1388
+ */
1389
+ updateTextureDimensions(texture: any, width: any, height: any, depth?: number): void;
1390
+ /**
1391
+ * Update the sampling mode of a given texture
1392
+ * @param texture defines the texture to update
1393
+ * @param wrapU defines the texture wrap mode of the u coordinates
1394
+ * @param wrapV defines the texture wrap mode of the v coordinates
1395
+ * @param wrapR defines the texture wrap mode of the r coordinates
1396
+ */
1397
+ updateTextureWrappingMode(texture: any, wrapU: any, wrapV?: null, wrapR?: null): void;
1398
+ /**
1399
+ * @internal
1400
+ */
1401
+ _setupDepthStencilTexture(internalTexture: any, size: any, generateStencil: any, bilinearFiltering: any, comparisonFunction: any, samples?: number): void;
1402
+ /**
1403
+ * @internal
1404
+ */
1405
+ _uploadCompressedDataToTextureDirectly(texture: any, internalFormat: any, width: any, height: any, data: any, faceIndex?: number, lod?: number): void;
1406
+ /**
1407
+ * @internal
1408
+ */
1409
+ _uploadDataToTextureDirectly(texture: any, imageData: any, faceIndex: number | undefined, lod: number | undefined, babylonInternalFormat: any, useTextureWidthAndHeight?: boolean): void;
1410
+ /**
1411
+ * Update a portion of an internal texture
1412
+ * @param texture defines the texture to update
1413
+ * @param imageData defines the data to store into the texture
1414
+ * @param xOffset defines the x coordinates of the update rectangle
1415
+ * @param yOffset defines the y coordinates of the update rectangle
1416
+ * @param width defines the width of the update rectangle
1417
+ * @param height defines the height of the update rectangle
1418
+ * @param faceIndex defines the face index if texture is a cube (0 by default)
1419
+ * @param lod defines the lod level to update (0 by default)
1420
+ * @param generateMipMaps defines whether to generate mipmaps or not
1421
+ */
1422
+ updateTextureData(texture: any, imageData: any, xOffset: any, yOffset: any, width: any, height: any, faceIndex?: number, lod?: number, generateMipMaps?: boolean): void;
1423
+ /**
1424
+ * @internal
1425
+ */
1426
+ _uploadArrayBufferViewToTexture(texture: any, imageData: any, faceIndex?: number, lod?: number): void;
1427
+ _prepareWebGLTextureContinuation(texture: any, scene: any, noMipmap: any, isCompressed: any, samplingMode: any): void;
1428
+ _prepareWebGLTexture(texture: any, extension: any, scene: any, img: any, invertY: any, noMipmap: any, isCompressed: any, processFunction: any, samplingMode?: number): void;
1429
+ /**
1430
+ * @internal
1431
+ */
1432
+ _setupFramebufferDepthAttachments(generateStencilBuffer: any, generateDepthBuffer: any, width: any, height: any, samples?: number): any;
1433
+ /**
1434
+ * @internal
1435
+ */
1436
+ _createRenderBuffer(width: any, height: any, samples: any, internalFormat: any, msInternalFormat: any, attachment: any, unbindBuffer?: boolean): any;
1437
+ _updateRenderBuffer(renderBuffer: any, width: any, height: any, samples: any, internalFormat: any, msInternalFormat: any, attachment: any, unbindBuffer?: boolean): any;
1438
+ /**
1439
+ * @internal
1440
+ */
1441
+ _releaseTexture(texture: any): void;
1442
+ /**
1443
+ * @internal
1444
+ */
1445
+ _releaseRenderTargetWrapper(rtWrapper: any): void;
1446
+ _deleteTexture(texture: any): void;
1447
+ _setProgram(program: any): void;
1448
+ /**
1449
+ * Binds an effect to the webGL context
1450
+ * @param effect defines the effect to bind
1451
+ */
1452
+ bindSamplers(effect: any): void;
1453
+ _activateCurrentTexture(): void;
1454
+ /**
1455
+ * @internal
1456
+ */
1457
+ _bindTextureDirectly(target: any, texture: any, forTextureDataUpdate?: boolean, force?: boolean): boolean;
1458
+ /**
1459
+ * @internal
1460
+ */
1461
+ _bindTexture(channel: any, texture: any, name: any): void;
1462
+ /**
1463
+ * Unbind all textures from the webGL context
1464
+ */
1465
+ unbindAllTextures(): void;
1466
+ /**
1467
+ * Sets a texture to the according uniform.
1468
+ * @param channel The texture channel
1469
+ * @param uniform The uniform to set
1470
+ * @param texture The texture to apply
1471
+ * @param name The name of the uniform in the effect
1472
+ */
1473
+ setTexture(channel: any, uniform: any, texture: any, name: any): void;
1474
+ _bindSamplerUniformToChannel(sourceSlot: any, destination: any): void;
1475
+ _getTextureWrapMode(mode: any): any;
1476
+ _setTexture(channel: any, texture: any, isPartOfTextureArray?: boolean, depthStencilTexture?: boolean, name?: string): boolean;
1477
+ /**
1478
+ * Sets an array of texture to the webGL context
1479
+ * @param channel defines the channel where the texture array must be set
1480
+ * @param uniform defines the associated uniform location
1481
+ * @param textures defines the array of textures to bind
1482
+ * @param name name of the channel
1483
+ */
1484
+ setTextureArray(channel: any, uniform: any, textures: any, name: any): void;
1485
+ _textureUnits: Int32Array | undefined;
1486
+ /**
1487
+ * @internal
1488
+ */
1489
+ _setAnisotropicLevel(target: any, internalTexture: any, anisotropicFilteringLevel: any): void;
1490
+ _setTextureParameterFloat(target: any, parameter: any, value: any, texture: any): void;
1491
+ _setTextureParameterInteger(target: any, parameter: any, value: any, texture: any): void;
1492
+ /**
1493
+ * Unbind all vertex attributes from the webGL context
1494
+ */
1495
+ unbindAllAttributes(): void;
1496
+ /**
1497
+ * Force the engine to release all cached effects. This means that next effect compilation will have to be done completely even if a similar effect was already compiled
1498
+ */
1499
+ releaseEffects(): void;
1500
+ /**
1501
+ * Dispose and release all associated resources
1502
+ */
1503
+ dispose(): void;
1504
+ /**
1505
+ * Attach a new callback raised when context lost event is fired
1506
+ * @param callback defines the callback to call
1507
+ */
1508
+ attachContextLostEvent(callback: any): void;
1509
+ /**
1510
+ * Attach a new callback raised when context restored event is fired
1511
+ * @param callback defines the callback to call
1512
+ */
1513
+ attachContextRestoredEvent(callback: any): void;
1514
+ /**
1515
+ * Get the current error code of the webGL context
1516
+ * @returns the error code
1517
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getError
1518
+ */
1519
+ getError(): any;
1520
+ _canRenderToFloatFramebuffer(): boolean;
1521
+ _canRenderToHalfFloatFramebuffer(): boolean;
1522
+ _canRenderToFramebuffer(type: any): boolean;
1523
+ /**
1524
+ * @internal
1525
+ */
1526
+ _getWebGLTextureType(type: any): any;
1527
+ /**
1528
+ * @internal
1529
+ */
1530
+ _getInternalFormat(format: any, useSRGBBuffer?: boolean): any;
1531
+ /**
1532
+ * @internal
1533
+ */
1534
+ _getRGBABufferInternalSizedFormat(type: any, format: any, useSRGBBuffer?: boolean): any;
1535
+ /**
1536
+ * @internal
1537
+ */
1538
+ _getRGBAMultiSampleBufferFormat(type: any): any;
1539
+ /**
1540
+ * @internal
1541
+ */
1542
+ _loadFile(url: any, onSuccess: any, onProgress: any, offlineProvider: any, useArrayBuffer: any, onError: any): void;
1543
+ /**
1544
+ * Reads pixels from the current frame buffer. Please note that this function can be slow
1545
+ * @param x defines the x coordinate of the rectangle where pixels must be read
1546
+ * @param y defines the y coordinate of the rectangle where pixels must be read
1547
+ * @param width defines the width of the rectangle where pixels must be read
1548
+ * @param height defines the height of the rectangle where pixels must be read
1549
+ * @param hasAlpha defines whether the output should have alpha or not (defaults to true)
1550
+ * @param flushRenderer true to flush the renderer from the pending commands before reading the pixels
1551
+ * @returns a ArrayBufferView promise (Uint8Array) containing RGBA colors
1552
+ */
1553
+ readPixels(x: any, y: any, width: any, height: any, hasAlpha?: boolean, flushRenderer?: boolean): Promise<Uint8Array>;
1554
+ /**
1555
+ * Gets host document
1556
+ * @returns the host document object
1557
+ */
1558
+ getHostDocument(): any;
1559
+ }
1560
+ export namespace ThinEngine {
1561
+ const _IsSupported: boolean | null | undefined;
1562
+ const _HasMajorPerformanceCaveat: boolean | null | undefined;
1563
+ const ExceptionList: ({
1564
+ key: string;
1565
+ capture: string;
1566
+ captureConstraint: number;
1567
+ targets: string[];
1568
+ } | {
1569
+ key: string;
1570
+ capture: null;
1571
+ captureConstraint: null;
1572
+ targets: string[];
1573
+ })[];
1574
+ const _TextureLoaders: any[];
1575
+ const CollisionsEpsilon: number;
1576
+ }
1577
+ import { Observable } from "../Misc/observable.js";
1578
+ import { DepthCullingState } from "../States/depthCullingState.js";
1579
+ import { StencilStateComposer } from "../States/stencilStateComposer.js";
1580
+ import { StencilState } from "../States/stencilState.js";
1581
+ import { AlphaState } from "../States/alphaCullingState.js";
1582
+ import { WebGL2ShaderProcessor } from "./WebGL/webGL2ShaderProcessors.js";
1583
+ import { WebGLShaderProcessor } from "./WebGL/webGLShaderProcessors.js";
1584
+ import { WebGLDataBuffer } from "../Meshes/WebGL/webGLDataBuffer.js";
1585
+ import { ShaderLanguage } from "../Materials/shaderLanguage.js";
1586
+ import { WebGLPipelineContext } from "./WebGL/webGLPipelineContext.js";
1587
+ import { WebGLHardwareTexture } from "./WebGL/webGLHardwareTexture.js";
1588
+ import { InternalTextureSource } from "../Materials/Textures/internalTexture.js";
1589
+ import { InternalTexture } from "../Materials/Textures/internalTexture.js";