@combeenation/3d-viewer 0.0.1-types

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1530) hide show
  1. package/LICENSE +13 -0
  2. package/README.md +111 -0
  3. package/dist/types/declaration.tsconfig.tsbuildinfo +1 -0
  4. package/dist/types/node_modules/@babylonjs/core/Actions/abstractActionManager.d.ts +32 -0
  5. package/dist/types/node_modules/@babylonjs/core/Actions/action.d.ts +100 -0
  6. package/dist/types/node_modules/@babylonjs/core/Actions/actionEvent.d.ts +54 -0
  7. package/dist/types/node_modules/@babylonjs/core/Actions/actionManager.d.ts +109 -0
  8. package/dist/types/node_modules/@babylonjs/core/Actions/condition.d.ts +141 -0
  9. package/dist/types/node_modules/@babylonjs/core/Actions/directActions.d.ts +212 -0
  10. package/dist/types/node_modules/@babylonjs/core/Actions/directAudioActions.d.ts +35 -0
  11. package/dist/types/node_modules/@babylonjs/core/Actions/index.d.ts +8 -0
  12. package/dist/types/node_modules/@babylonjs/core/Actions/interpolateValueAction.d.ts +40 -0
  13. package/dist/types/node_modules/@babylonjs/core/Animations/animatable.d.ts +147 -0
  14. package/dist/types/node_modules/@babylonjs/core/Animations/animatable.interface.d.ts +1 -0
  15. package/dist/types/node_modules/@babylonjs/core/Animations/animation.d.ts +419 -0
  16. package/dist/types/node_modules/@babylonjs/core/Animations/animationEvent.d.ts +21 -0
  17. package/dist/types/node_modules/@babylonjs/core/Animations/animationGroup.d.ts +248 -0
  18. package/dist/types/node_modules/@babylonjs/core/Animations/animationKey.d.ts +4 -0
  19. package/dist/types/node_modules/@babylonjs/core/Animations/animationPropertiesOverride.d.ts +17 -0
  20. package/dist/types/node_modules/@babylonjs/core/Animations/animationRange.d.ts +20 -0
  21. package/dist/types/node_modules/@babylonjs/core/Animations/easing.d.ts +217 -0
  22. package/dist/types/node_modules/@babylonjs/core/Animations/index.d.ts +11 -0
  23. package/dist/types/node_modules/@babylonjs/core/Animations/pathCursor.d.ts +64 -0
  24. package/dist/types/node_modules/@babylonjs/core/Animations/runtimeAnimation.d.ts +161 -0
  25. package/dist/types/node_modules/@babylonjs/core/Audio/Interfaces/IAudioEngine.d.ts +1 -0
  26. package/dist/types/node_modules/@babylonjs/core/Audio/Interfaces/IAudioEngineOptions.d.ts +1 -0
  27. package/dist/types/node_modules/@babylonjs/core/Audio/Interfaces/ISoundOptions.d.ts +1 -0
  28. package/dist/types/node_modules/@babylonjs/core/Audio/analyser.d.ts +93 -0
  29. package/dist/types/node_modules/@babylonjs/core/Audio/audioEngine.d.ts +105 -0
  30. package/dist/types/node_modules/@babylonjs/core/Audio/audioSceneComponent.d.ts +98 -0
  31. package/dist/types/node_modules/@babylonjs/core/Audio/index.d.ts +8 -0
  32. package/dist/types/node_modules/@babylonjs/core/Audio/sound.d.ts +304 -0
  33. package/dist/types/node_modules/@babylonjs/core/Audio/soundTrack.d.ts +65 -0
  34. package/dist/types/node_modules/@babylonjs/core/Audio/weightedsound.d.ts +64 -0
  35. package/dist/types/node_modules/@babylonjs/core/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +73 -0
  36. package/dist/types/node_modules/@babylonjs/core/BakedVertexAnimation/index.d.ts +2 -0
  37. package/dist/types/node_modules/@babylonjs/core/BakedVertexAnimation/vertexAnimationBaker.d.ts +65 -0
  38. package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.d.ts +93 -0
  39. package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.d.ts +77 -0
  40. package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.d.ts +192 -0
  41. package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/index.d.ts +3 -0
  42. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/attachToBoxBehavior.d.ts +59 -0
  43. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +116 -0
  44. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior.d.ts +41 -0
  45. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/followBehavior.d.ts +131 -0
  46. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/handConstraintBehavior.d.ts +95 -0
  47. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/index.d.ts +9 -0
  48. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/multiPointerScaleBehavior.d.ts +32 -0
  49. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/pointerDragBehavior.d.ts +164 -0
  50. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/sixDofDragBehavior.d.ts +58 -0
  51. package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/surfaceMagnetismBehavior.d.ts +84 -0
  52. package/dist/types/node_modules/@babylonjs/core/Behaviors/behavior.d.ts +1 -0
  53. package/dist/types/node_modules/@babylonjs/core/Behaviors/index.d.ts +3 -0
  54. package/dist/types/node_modules/@babylonjs/core/Bones/bone.d.ts +391 -0
  55. package/dist/types/node_modules/@babylonjs/core/Bones/boneIKController.d.ts +77 -0
  56. package/dist/types/node_modules/@babylonjs/core/Bones/boneLookController.d.ts +119 -0
  57. package/dist/types/node_modules/@babylonjs/core/Bones/index.d.ts +4 -0
  58. package/dist/types/node_modules/@babylonjs/core/Bones/skeleton.d.ts +242 -0
  59. package/dist/types/node_modules/@babylonjs/core/Buffers/buffer.d.ts +265 -0
  60. package/dist/types/node_modules/@babylonjs/core/Buffers/dataBuffer.d.ts +23 -0
  61. package/dist/types/node_modules/@babylonjs/core/Buffers/index.d.ts +3 -0
  62. package/dist/types/node_modules/@babylonjs/core/Buffers/storageBuffer.d.ts +43 -0
  63. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.d.ts +83 -0
  64. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.d.ts +107 -0
  65. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraGamepadInput.d.ts +48 -0
  66. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +77 -0
  67. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +59 -0
  68. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +107 -0
  69. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +46 -0
  70. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/flyCameraKeyboardInput.d.ts +63 -0
  71. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/flyCameraMouseInput.d.ts +72 -0
  72. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/followCameraKeyboardMoveInput.d.ts +125 -0
  73. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/followCameraMouseWheelInput.d.ts +49 -0
  74. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/followCameraPointersInput.d.ts +76 -0
  75. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +58 -0
  76. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraGamepadInput.d.ts +60 -0
  77. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +74 -0
  78. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.d.ts +68 -0
  79. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.d.ts +142 -0
  80. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.d.ts +58 -0
  81. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraVirtualJoystickInput.d.ts +42 -0
  82. package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/index.d.ts +19 -0
  83. package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/index.d.ts +4 -0
  84. package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +4 -0
  85. package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/stereoscopicRigMode.d.ts +4 -0
  86. package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/vrRigMode.d.ts +4 -0
  87. package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/webVRRigMode.d.ts +4 -0
  88. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +20 -0
  89. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +17 -0
  90. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +17 -0
  91. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +17 -0
  92. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/index.d.ts +9 -0
  93. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +22 -0
  94. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +19 -0
  95. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +19 -0
  96. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +35 -0
  97. package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +19 -0
  98. package/dist/types/node_modules/@babylonjs/core/Cameras/VR/index.d.ts +6 -0
  99. package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrCameraMetrics.d.ts +44 -0
  100. package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +21 -0
  101. package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +18 -0
  102. package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +17 -0
  103. package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrExperienceHelper.d.ts +428 -0
  104. package/dist/types/node_modules/@babylonjs/core/Cameras/VR/webVRCamera.d.ts +162 -0
  105. package/dist/types/node_modules/@babylonjs/core/Cameras/arcRotateCamera.d.ts +347 -0
  106. package/dist/types/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.d.ts +28 -0
  107. package/dist/types/node_modules/@babylonjs/core/Cameras/camera.d.ts +487 -0
  108. package/dist/types/node_modules/@babylonjs/core/Cameras/cameraInputsManager.d.ts +83 -0
  109. package/dist/types/node_modules/@babylonjs/core/Cameras/deviceOrientationCamera.d.ts +36 -0
  110. package/dist/types/node_modules/@babylonjs/core/Cameras/flyCamera.d.ts +161 -0
  111. package/dist/types/node_modules/@babylonjs/core/Cameras/flyCameraInputsManager.d.ts +23 -0
  112. package/dist/types/node_modules/@babylonjs/core/Cameras/followCamera.d.ts +113 -0
  113. package/dist/types/node_modules/@babylonjs/core/Cameras/followCameraInputsManager.d.ts +33 -0
  114. package/dist/types/node_modules/@babylonjs/core/Cameras/freeCamera.d.ts +123 -0
  115. package/dist/types/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.d.ts +54 -0
  116. package/dist/types/node_modules/@babylonjs/core/Cameras/gamepadCamera.d.ts +18 -0
  117. package/dist/types/node_modules/@babylonjs/core/Cameras/index.d.ts +20 -0
  118. package/dist/types/node_modules/@babylonjs/core/Cameras/targetCamera.d.ts +142 -0
  119. package/dist/types/node_modules/@babylonjs/core/Cameras/touchCamera.d.ts +30 -0
  120. package/dist/types/node_modules/@babylonjs/core/Cameras/universalCamera.d.ts +29 -0
  121. package/dist/types/node_modules/@babylonjs/core/Cameras/virtualJoysticksCamera.d.ts +19 -0
  122. package/dist/types/node_modules/@babylonjs/core/Collisions/collider.d.ts +67 -0
  123. package/dist/types/node_modules/@babylonjs/core/Collisions/collisionCoordinator.d.ts +13 -0
  124. package/dist/types/node_modules/@babylonjs/core/Collisions/index.d.ts +5 -0
  125. package/dist/types/node_modules/@babylonjs/core/Collisions/intersectionInfo.d.ts +11 -0
  126. package/dist/types/node_modules/@babylonjs/core/Collisions/meshCollisionData.d.ts +14 -0
  127. package/dist/types/node_modules/@babylonjs/core/Collisions/pickingInfo.d.ts +69 -0
  128. package/dist/types/node_modules/@babylonjs/core/Compat/compatibilityOptions.d.ts +8 -0
  129. package/dist/types/node_modules/@babylonjs/core/Compat/index.d.ts +1 -0
  130. package/dist/types/node_modules/@babylonjs/core/Compute/IComputeContext.d.ts +1 -0
  131. package/dist/types/node_modules/@babylonjs/core/Compute/IComputePipelineContext.d.ts +1 -0
  132. package/dist/types/node_modules/@babylonjs/core/Compute/computeEffect.d.ts +135 -0
  133. package/dist/types/node_modules/@babylonjs/core/Compute/computeShader.d.ts +122 -0
  134. package/dist/types/node_modules/@babylonjs/core/Compute/index.d.ts +2 -0
  135. package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/index.d.ts +3 -0
  136. package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/octree.d.ts +75 -0
  137. package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/octreeBlock.d.ts +83 -0
  138. package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/octreeSceneComponent.d.ts +60 -0
  139. package/dist/types/node_modules/@babylonjs/core/Culling/boundingBox.d.ts +152 -0
  140. package/dist/types/node_modules/@babylonjs/core/Culling/boundingInfo.d.ts +108 -0
  141. package/dist/types/node_modules/@babylonjs/core/Culling/boundingSphere.d.ts +90 -0
  142. package/dist/types/node_modules/@babylonjs/core/Culling/index.d.ts +5 -0
  143. package/dist/types/node_modules/@babylonjs/core/Culling/ray.d.ts +163 -0
  144. package/dist/types/node_modules/@babylonjs/core/Debug/ISkeletonViewer.d.ts +1 -0
  145. package/dist/types/node_modules/@babylonjs/core/Debug/axesViewer.d.ts +52 -0
  146. package/dist/types/node_modules/@babylonjs/core/Debug/boneAxesViewer.d.ts +30 -0
  147. package/dist/types/node_modules/@babylonjs/core/Debug/debugLayer.d.ts +67 -0
  148. package/dist/types/node_modules/@babylonjs/core/Debug/directionalLightFrustumViewer.d.ts +77 -0
  149. package/dist/types/node_modules/@babylonjs/core/Debug/index.d.ts +8 -0
  150. package/dist/types/node_modules/@babylonjs/core/Debug/physicsViewer.d.ts +52 -0
  151. package/dist/types/node_modules/@babylonjs/core/Debug/rayHelper.d.ts +61 -0
  152. package/dist/types/node_modules/@babylonjs/core/Debug/skeletonViewer.d.ts +131 -0
  153. package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.d.ts +26 -0
  154. package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.d.ts +26 -0
  155. package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.d.ts +53 -0
  156. package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceTypes.d.ts +1 -0
  157. package/dist/types/node_modules/@babylonjs/core/DeviceInput/eventFactory.d.ts +90 -0
  158. package/dist/types/node_modules/@babylonjs/core/DeviceInput/index.d.ts +4 -0
  159. package/dist/types/node_modules/@babylonjs/core/DeviceInput/inputInterfaces.d.ts +1 -0
  160. package/dist/types/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.d.ts +13 -0
  161. package/dist/types/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.d.ts +32 -0
  162. package/dist/types/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.d.ts +124 -0
  163. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.d.ts +1 -0
  164. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.computeShader.d.ts +2 -0
  165. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.d.ts +1 -0
  166. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.debugging.d.ts +1 -0
  167. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.d.ts +1 -0
  168. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.d.ts +1 -0
  169. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.externalTexture.d.ts +1 -0
  170. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.d.ts +1 -0
  171. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.multiview.d.ts +1 -0
  172. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.query.d.ts +17 -0
  173. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.d.ts +1 -0
  174. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.d.ts +9 -0
  175. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.d.ts +1 -0
  176. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.d.ts +1 -0
  177. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.storageBuffer.d.ts +1 -0
  178. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.textureSampler.d.ts +1 -0
  179. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.textureSelector.d.ts +1 -0
  180. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.transformFeedback.d.ts +2 -0
  181. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.d.ts +1 -0
  182. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.videoTexture.d.ts +1 -0
  183. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.views.d.ts +6 -0
  184. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.webVR.d.ts +1 -0
  185. package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/index.d.ts +22 -0
  186. package/dist/types/node_modules/@babylonjs/core/Engines/ICanvas.d.ts +1 -0
  187. package/dist/types/node_modules/@babylonjs/core/Engines/IDrawContext.d.ts +1 -0
  188. package/dist/types/node_modules/@babylonjs/core/Engines/IMaterialContext.d.ts +1 -0
  189. package/dist/types/node_modules/@babylonjs/core/Engines/IPipelineContext.d.ts +1 -0
  190. package/dist/types/node_modules/@babylonjs/core/Engines/Native/index.d.ts +2 -0
  191. package/dist/types/node_modules/@babylonjs/core/Engines/Native/nativeDataStream.d.ts +22 -0
  192. package/dist/types/node_modules/@babylonjs/core/Engines/Native/nativeInterfaces.d.ts +1 -0
  193. package/dist/types/node_modules/@babylonjs/core/Engines/Native/validatedNativeDataStream.d.ts +11 -0
  194. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/index.d.ts +4 -0
  195. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +5 -0
  196. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +9 -0
  197. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +8 -0
  198. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +5 -0
  199. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/index.d.ts +2 -0
  200. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.d.ts +15 -0
  201. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/iShaderProcessor.d.ts +1 -0
  202. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/index.d.ts +9 -0
  203. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.d.ts +5 -0
  204. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.d.ts +7 -0
  205. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderCodeInliner.d.ts +30 -0
  206. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.d.ts +6 -0
  207. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.d.ts +5 -0
  208. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderProcessingOptions.d.ts +1 -0
  209. package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.d.ts +38 -0
  210. package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.d.ts +8 -0
  211. package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.d.ts +12 -0
  212. package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.d.ts +88 -0
  213. package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.d.ts +34 -0
  214. package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.d.ts +6 -0
  215. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.alpha.d.ts +1 -0
  216. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -0
  217. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.cubeTexture.d.ts +1 -0
  218. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.debugging.d.ts +1 -0
  219. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.dynamicBuffer.d.ts +1 -0
  220. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.dynamicTexture.d.ts +1 -0
  221. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.externalTexture.d.ts +1 -0
  222. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.multiRender.d.ts +1 -0
  223. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.query.d.ts +1 -0
  224. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.rawTexture.d.ts +1 -0
  225. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.readTexture.d.ts +1 -0
  226. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.renderTarget.d.ts +1 -0
  227. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.renderTargetCube.d.ts +1 -0
  228. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.storageBuffer.d.ts +1 -0
  229. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.textureSampler.d.ts +1 -0
  230. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.uniformBuffer.d.ts +1 -0
  231. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.videoTexture.d.ts +1 -0
  232. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/index.d.ts +1 -0
  233. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuBufferManager.d.ts +16 -0
  234. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuBundleList.d.ts +65 -0
  235. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuCacheBindGroups.d.ts +38 -0
  236. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +130 -0
  237. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +12 -0
  238. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +23 -0
  239. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuCacheSampler.d.ts +57 -0
  240. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuClearQuad.d.ts +17 -0
  241. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuComputeContext.d.ts +14 -0
  242. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuComputePipelineContext.d.ts +10 -0
  243. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuConstants.d.ts +79 -0
  244. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuDepthCullingState.d.ts +37 -0
  245. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuDrawContext.d.ts +26 -0
  246. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuExternalTexture.d.ts +9 -0
  247. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuHardwareTexture.d.ts +20 -0
  248. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuMaterialContext.d.ts +18 -0
  249. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuOcclusionQuery.d.ts +25 -0
  250. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuPipelineContext.d.ts +203 -0
  251. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuQuerySet.d.ts +17 -0
  252. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +10 -0
  253. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +4 -0
  254. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +941 -0
  255. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuShaderProcessor.d.ts +80 -0
  256. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +22 -0
  257. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +31 -0
  258. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuSnapshotRendering.d.ts +23 -0
  259. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuStencilStateComposer.d.ts +30 -0
  260. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuTextureHelper.d.ts +90 -0
  261. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuTimestampQuery.d.ts +25 -0
  262. package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuTintWASM.d.ts +12 -0
  263. package/dist/types/node_modules/@babylonjs/core/Engines/constants.d.ts +247 -0
  264. package/dist/types/node_modules/@babylonjs/core/Engines/engine.d.ts +754 -0
  265. package/dist/types/node_modules/@babylonjs/core/Engines/engineCapabilities.d.ts +1 -0
  266. package/dist/types/node_modules/@babylonjs/core/Engines/engineFactory.d.ts +12 -0
  267. package/dist/types/node_modules/@babylonjs/core/Engines/engineFeatures.d.ts +1 -0
  268. package/dist/types/node_modules/@babylonjs/core/Engines/engineStore.d.ts +20 -0
  269. package/dist/types/node_modules/@babylonjs/core/Engines/index.d.ts +33 -0
  270. package/dist/types/node_modules/@babylonjs/core/Engines/instancingAttributeInfo.d.ts +1 -0
  271. package/dist/types/node_modules/@babylonjs/core/Engines/nativeEngine.d.ts +734 -0
  272. package/dist/types/node_modules/@babylonjs/core/Engines/nullEngine.d.ts +483 -0
  273. package/dist/types/node_modules/@babylonjs/core/Engines/performanceConfigurator.d.ts +13 -0
  274. package/dist/types/node_modules/@babylonjs/core/Engines/renderTargetWrapper.d.ts +129 -0
  275. package/dist/types/node_modules/@babylonjs/core/Engines/shaderStore.d.ts +32 -0
  276. package/dist/types/node_modules/@babylonjs/core/Engines/thinEngine.d.ts +1589 -0
  277. package/dist/types/node_modules/@babylonjs/core/Engines/webgpuEngine.d.ts +763 -0
  278. package/dist/types/node_modules/@babylonjs/core/Events/clipboardEvents.d.ts +29 -0
  279. package/dist/types/node_modules/@babylonjs/core/Events/deviceInputEvents.d.ts +14 -0
  280. package/dist/types/node_modules/@babylonjs/core/Events/index.d.ts +4 -0
  281. package/dist/types/node_modules/@babylonjs/core/Events/keyboardEvents.d.ts +36 -0
  282. package/dist/types/node_modules/@babylonjs/core/Events/pointerEvents.d.ts +66 -0
  283. package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/daydreamController.d.ts +23 -0
  284. package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/gearVRController.d.ts +24 -0
  285. package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/genericController.d.ts +22 -0
  286. package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/index.d.ts +8 -0
  287. package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/oculusTouchController.d.ts +56 -0
  288. package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/poseEnabledController.d.ts +116 -0
  289. package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/viveController.d.ts +39 -0
  290. package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/webVRController.d.ts +61 -0
  291. package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/windowsMotionController.d.ts +157 -0
  292. package/dist/types/node_modules/@babylonjs/core/Gamepads/dualShockGamepad.d.ts +210 -0
  293. package/dist/types/node_modules/@babylonjs/core/Gamepads/gamepad.d.ts +145 -0
  294. package/dist/types/node_modules/@babylonjs/core/Gamepads/gamepadManager.d.ts +46 -0
  295. package/dist/types/node_modules/@babylonjs/core/Gamepads/gamepadSceneComponent.d.ts +29 -0
  296. package/dist/types/node_modules/@babylonjs/core/Gamepads/index.d.ts +6 -0
  297. package/dist/types/node_modules/@babylonjs/core/Gamepads/xboxGamepad.d.ts +212 -0
  298. package/dist/types/node_modules/@babylonjs/core/Gizmos/axisDragGizmo.d.ts +54 -0
  299. package/dist/types/node_modules/@babylonjs/core/Gizmos/axisScaleGizmo.d.ts +78 -0
  300. package/dist/types/node_modules/@babylonjs/core/Gizmos/boundingBoxGizmo.d.ts +162 -0
  301. package/dist/types/node_modules/@babylonjs/core/Gizmos/cameraGizmo.d.ts +37 -0
  302. package/dist/types/node_modules/@babylonjs/core/Gizmos/gizmo.d.ts +119 -0
  303. package/dist/types/node_modules/@babylonjs/core/Gizmos/gizmoManager.d.ts +125 -0
  304. package/dist/types/node_modules/@babylonjs/core/Gizmos/index.d.ts +12 -0
  305. package/dist/types/node_modules/@babylonjs/core/Gizmos/lightGizmo.d.ts +53 -0
  306. package/dist/types/node_modules/@babylonjs/core/Gizmos/planeDragGizmo.d.ts +48 -0
  307. package/dist/types/node_modules/@babylonjs/core/Gizmos/planeRotationGizmo.d.ts +71 -0
  308. package/dist/types/node_modules/@babylonjs/core/Gizmos/positionGizmo.d.ts +72 -0
  309. package/dist/types/node_modules/@babylonjs/core/Gizmos/rotationGizmo.d.ts +57 -0
  310. package/dist/types/node_modules/@babylonjs/core/Gizmos/scaleGizmo.d.ts +67 -0
  311. package/dist/types/node_modules/@babylonjs/core/Helpers/environmentHelper.d.ts +176 -0
  312. package/dist/types/node_modules/@babylonjs/core/Helpers/index.d.ts +4 -0
  313. package/dist/types/node_modules/@babylonjs/core/Helpers/photoDome.d.ts +53 -0
  314. package/dist/types/node_modules/@babylonjs/core/Helpers/sceneHelpers.d.ts +2 -0
  315. package/dist/types/node_modules/@babylonjs/core/Helpers/textureDome.d.ts +118 -0
  316. package/dist/types/node_modules/@babylonjs/core/Helpers/videoDome.d.ts +53 -0
  317. package/dist/types/node_modules/@babylonjs/core/Inputs/scene.inputManager.d.ts +148 -0
  318. package/dist/types/node_modules/@babylonjs/core/Instrumentation/engineInstrumentation.d.ts +50 -0
  319. package/dist/types/node_modules/@babylonjs/core/Instrumentation/index.d.ts +3 -0
  320. package/dist/types/node_modules/@babylonjs/core/Instrumentation/sceneInstrumentation.d.ts +180 -0
  321. package/dist/types/node_modules/@babylonjs/core/Instrumentation/timeToken.d.ts +6 -0
  322. package/dist/types/node_modules/@babylonjs/core/Layers/effectLayer.d.ts +215 -0
  323. package/dist/types/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.d.ts +56 -0
  324. package/dist/types/node_modules/@babylonjs/core/Layers/glowLayer.d.ts +156 -0
  325. package/dist/types/node_modules/@babylonjs/core/Layers/highlightLayer.d.ts +176 -0
  326. package/dist/types/node_modules/@babylonjs/core/Layers/index.d.ts +6 -0
  327. package/dist/types/node_modules/@babylonjs/core/Layers/layer.d.ts +109 -0
  328. package/dist/types/node_modules/@babylonjs/core/Layers/layerSceneComponent.d.ts +50 -0
  329. package/dist/types/node_modules/@babylonjs/core/Legacy/legacy.d.ts +8 -0
  330. package/dist/types/node_modules/@babylonjs/core/LensFlares/index.d.ts +3 -0
  331. package/dist/types/node_modules/@babylonjs/core/LensFlares/lensFlare.d.ts +48 -0
  332. package/dist/types/node_modules/@babylonjs/core/LensFlares/lensFlareSystem.d.ts +117 -0
  333. package/dist/types/node_modules/@babylonjs/core/LensFlares/lensFlareSystemSceneComponent.d.ts +46 -0
  334. package/dist/types/node_modules/@babylonjs/core/Lights/Shadows/cascadedShadowGenerator.d.ts +240 -0
  335. package/dist/types/node_modules/@babylonjs/core/Lights/Shadows/index.d.ts +3 -0
  336. package/dist/types/node_modules/@babylonjs/core/Lights/Shadows/shadowGenerator.d.ts +450 -0
  337. package/dist/types/node_modules/@babylonjs/core/Lights/Shadows/shadowGeneratorSceneComponent.d.ts +47 -0
  338. package/dist/types/node_modules/@babylonjs/core/Lights/directionalLight.d.ts +133 -0
  339. package/dist/types/node_modules/@babylonjs/core/Lights/hemisphericLight.d.ts +56 -0
  340. package/dist/types/node_modules/@babylonjs/core/Lights/index.d.ts +7 -0
  341. package/dist/types/node_modules/@babylonjs/core/Lights/light.d.ts +284 -0
  342. package/dist/types/node_modules/@babylonjs/core/Lights/lightConstants.d.ts +28 -0
  343. package/dist/types/node_modules/@babylonjs/core/Lights/pointLight.d.ts +81 -0
  344. package/dist/types/node_modules/@babylonjs/core/Lights/shadowLight.d.ts +127 -0
  345. package/dist/types/node_modules/@babylonjs/core/Lights/spotLight.d.ts +178 -0
  346. package/dist/types/node_modules/@babylonjs/core/Loading/Plugins/babylonFileLoader.d.ts +10 -0
  347. package/dist/types/node_modules/@babylonjs/core/Loading/Plugins/index.d.ts +1 -0
  348. package/dist/types/node_modules/@babylonjs/core/Loading/index.d.ts +4 -0
  349. package/dist/types/node_modules/@babylonjs/core/Loading/loadingScreen.d.ts +42 -0
  350. package/dist/types/node_modules/@babylonjs/core/Loading/sceneLoader.d.ts +196 -0
  351. package/dist/types/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.d.ts +32 -0
  352. package/dist/types/node_modules/@babylonjs/core/Materials/Background/backgroundMaterial.d.ts +302 -0
  353. package/dist/types/node_modules/@babylonjs/core/Materials/Background/index.d.ts +1 -0
  354. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +23 -0
  355. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +67 -0
  356. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/fogBlock.d.ts +37 -0
  357. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/imageSourceBlock.d.ts +30 -0
  358. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/index.d.ts +8 -0
  359. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/lightBlock.d.ts +64 -0
  360. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +80 -0
  361. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/reflectionTextureBlock.d.ts +37 -0
  362. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +45 -0
  363. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/textureBlock.d.ts +106 -0
  364. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +47 -0
  365. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/derivativeBlock.d.ts +24 -0
  366. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/discardBlock.d.ts +20 -0
  367. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/fragCoordBlock.d.ts +41 -0
  368. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +40 -0
  369. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/frontFacingBlock.d.ts +16 -0
  370. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/heightToNormalBlock.d.ts +32 -0
  371. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +33 -0
  372. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/index.d.ts +12 -0
  373. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +71 -0
  374. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +28 -0
  375. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/screenSpaceBlock.d.ts +33 -0
  376. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/twirlBlock.d.ts +41 -0
  377. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Input/animatedInputBlockTypes.d.ts +4 -0
  378. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Input/index.d.ts +2 -0
  379. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Input/inputBlock.d.ts +148 -0
  380. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +50 -0
  381. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +87 -0
  382. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/index.d.ts +7 -0
  383. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +42 -0
  384. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +257 -0
  385. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +77 -0
  386. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/refractionBlock.d.ts +79 -0
  387. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/sheenBlock.d.ts +51 -0
  388. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +52 -0
  389. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Particle/index.d.ts +3 -0
  390. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.d.ts +33 -0
  391. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Particle/particleRampGradientBlock.d.ts +25 -0
  392. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +63 -0
  393. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +45 -0
  394. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Vertex/index.d.ts +5 -0
  395. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +43 -0
  396. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +54 -0
  397. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +50 -0
  398. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Vertex/vertexOutputBlock.d.ts +17 -0
  399. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/addBlock.d.ts +24 -0
  400. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/arcTan2Block.d.ts +24 -0
  401. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/clampBlock.d.ts +25 -0
  402. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/cloudBlock.d.ts +39 -0
  403. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/colorMergerBlock.d.ts +64 -0
  404. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/colorSplitterBlock.d.ts +42 -0
  405. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/conditionalBlock.d.ts +42 -0
  406. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/crossBlock.d.ts +24 -0
  407. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/customBlock.d.ts +22 -0
  408. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/desaturateBlock.d.ts +24 -0
  409. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/distanceBlock.d.ts +24 -0
  410. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/divideBlock.d.ts +24 -0
  411. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/dotBlock.d.ts +24 -0
  412. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/elbowBlock.d.ts +26 -0
  413. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/fresnelBlock.d.ts +33 -0
  414. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/gradientBlock.d.ts +60 -0
  415. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/index.d.ts +56 -0
  416. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/lengthBlock.d.ts +20 -0
  417. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/lerpBlock.d.ts +28 -0
  418. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/matrixBuilderBlock.d.ts +33 -0
  419. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/maxBlock.d.ts +24 -0
  420. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/minBlock.d.ts +24 -0
  421. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/modBlock.d.ts +24 -0
  422. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/multiplyBlock.d.ts +24 -0
  423. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/nLerpBlock.d.ts +28 -0
  424. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/negateBlock.d.ts +20 -0
  425. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/normalBlendBlock.d.ts +24 -0
  426. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/normalizeBlock.d.ts +20 -0
  427. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/oneMinusBlock.d.ts +20 -0
  428. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/posterizeBlock.d.ts +25 -0
  429. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/powBlock.d.ts +24 -0
  430. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/randomNumberBlock.d.ts +20 -0
  431. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/reciprocalBlock.d.ts +20 -0
  432. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/reflectBlock.d.ts +24 -0
  433. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/refractBlock.d.ts +28 -0
  434. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/remapBlock.d.ts +46 -0
  435. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/replaceColorBlock.d.ts +32 -0
  436. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/rotate2dBlock.d.ts +25 -0
  437. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/scaleBlock.d.ts +24 -0
  438. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/simplexPerlin3DBlock.d.ts +20 -0
  439. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/smoothStepBlock.d.ts +28 -0
  440. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/stepBlock.d.ts +24 -0
  441. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/subtractBlock.d.ts +24 -0
  442. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/transformBlock.d.ts +44 -0
  443. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/trigonometryBlock.d.ts +29 -0
  444. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/vectorMergerBlock.d.ts +89 -0
  445. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/vectorSplitterBlock.d.ts +54 -0
  446. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/viewDirectionBlock.d.ts +25 -0
  447. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/voronoiNoiseBlock.d.ts +32 -0
  448. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/waveBlock.d.ts +29 -0
  449. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/worleyNoise3DBlock.d.ts +41 -0
  450. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Enums/index.d.ts +5 -0
  451. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Enums/nodeMaterialBlockConnectionPointMode.d.ts +4 -0
  452. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Enums/nodeMaterialBlockConnectionPointTypes.d.ts +4 -0
  453. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Enums/nodeMaterialBlockTargets.d.ts +4 -0
  454. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Enums/nodeMaterialModes.d.ts +4 -0
  455. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Enums/nodeMaterialSystemValues.d.ts +4 -0
  456. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Optimizers/index.d.ts +1 -0
  457. package/dist/types/node_modules/@babylonjs/core/Materials/Node/Optimizers/nodeMaterialOptimizer.d.ts +11 -0
  458. package/dist/types/node_modules/@babylonjs/core/Materials/Node/index.d.ts +8 -0
  459. package/dist/types/node_modules/@babylonjs/core/Materials/Node/nodeMaterial.d.ts +433 -0
  460. package/dist/types/node_modules/@babylonjs/core/Materials/Node/nodeMaterialBlock.d.ts +274 -0
  461. package/dist/types/node_modules/@babylonjs/core/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +174 -0
  462. package/dist/types/node_modules/@babylonjs/core/Materials/Node/nodeMaterialBuildState.d.ts +113 -0
  463. package/dist/types/node_modules/@babylonjs/core/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +86 -0
  464. package/dist/types/node_modules/@babylonjs/core/Materials/Node/nodeMaterialConnectionPointCustomObject.d.ts +32 -0
  465. package/dist/types/node_modules/@babylonjs/core/Materials/Node/nodeMaterialDecorator.d.ts +12 -0
  466. package/dist/types/node_modules/@babylonjs/core/Materials/Occlusion/index.d.ts +1 -0
  467. package/dist/types/node_modules/@babylonjs/core/Materials/Occlusion/occlusionMaterial.d.ts +8 -0
  468. package/dist/types/node_modules/@babylonjs/core/Materials/PBR/index.d.ts +10 -0
  469. package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.d.ts +59 -0
  470. package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.d.ts +60 -0
  471. package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.d.ts +705 -0
  472. package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrBaseSimpleMaterial.d.ts +54 -0
  473. package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.d.ts +130 -0
  474. package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.d.ts +75 -0
  475. package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.d.ts +384 -0
  476. package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrMetallicRoughnessMaterial.d.ts +30 -0
  477. package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.d.ts +97 -0
  478. package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrSpecularGlossinessMaterial.d.ts +32 -0
  479. package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +233 -0
  480. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.d.ts +47 -0
  481. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Loaders/basisTextureLoader.d.ts +31 -0
  482. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.d.ts +31 -0
  483. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.d.ts +29 -0
  484. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Loaders/hdrTextureLoader.d.ts +27 -0
  485. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Loaders/index.d.ts +6 -0
  486. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.d.ts +33 -0
  487. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Loaders/tgaTextureLoader.d.ts +27 -0
  488. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/MultiviewRenderTarget.d.ts +19 -0
  489. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Packer/frame.d.ts +16 -0
  490. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Packer/index.d.ts +2 -0
  491. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Packer/packer.d.ts +100 -0
  492. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Procedurals/customProceduralTexture.d.ts +45 -0
  493. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Procedurals/index.d.ts +4 -0
  494. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Procedurals/noiseProceduralTexture.d.ts +57 -0
  495. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Procedurals/proceduralTexture.d.ts +201 -0
  496. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Procedurals/proceduralTextureSceneComponent.d.ts +30 -0
  497. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/baseTexture.d.ts +315 -0
  498. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.d.ts +1 -0
  499. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/colorGradingTexture.d.ts +63 -0
  500. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.d.ts +139 -0
  501. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.d.ts +68 -0
  502. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.d.ts +51 -0
  503. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/externalTexture.d.ts +44 -0
  504. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/hardwareTextureWrapper.d.ts +1 -0
  505. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.d.ts +111 -0
  506. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/htmlElementTexture.d.ts +50 -0
  507. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/index.d.ts +28 -0
  508. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/internalTexture.d.ts +198 -0
  509. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/internalTextureLoader.d.ts +1 -0
  510. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.d.ts +81 -0
  511. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.d.ts +109 -0
  512. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/prePassRenderTarget.d.ts +59 -0
  513. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.d.ts +43 -0
  514. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/rawTexture.d.ts +138 -0
  515. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.d.ts +46 -0
  516. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/rawTexture3D.d.ts +27 -0
  517. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/refractionTexture.d.ts +34 -0
  518. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.d.ts +360 -0
  519. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/texture.d.ts +274 -0
  520. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/textureCreationOptions.d.ts +1 -0
  521. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/textureSampler.d.ts +82 -0
  522. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/thinRenderTargetTexture.d.ts +37 -0
  523. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/thinTexture.d.ts +146 -0
  524. package/dist/types/node_modules/@babylonjs/core/Materials/Textures/videoTexture.d.ts +99 -0
  525. package/dist/types/node_modules/@babylonjs/core/Materials/colorCurves.d.ts +268 -0
  526. package/dist/types/node_modules/@babylonjs/core/Materials/drawWrapper.d.ts +12 -0
  527. package/dist/types/node_modules/@babylonjs/core/Materials/effect.d.ts +362 -0
  528. package/dist/types/node_modules/@babylonjs/core/Materials/effectFallbacks.d.ts +37 -0
  529. package/dist/types/node_modules/@babylonjs/core/Materials/effectRenderer.d.ts +94 -0
  530. package/dist/types/node_modules/@babylonjs/core/Materials/fresnelParameters.d.ts +50 -0
  531. package/dist/types/node_modules/@babylonjs/core/Materials/iEffectFallbacks.d.ts +1 -0
  532. package/dist/types/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.d.ts +285 -0
  533. package/dist/types/node_modules/@babylonjs/core/Materials/index.d.ts +30 -0
  534. package/dist/types/node_modules/@babylonjs/core/Materials/material.d.ts +663 -0
  535. package/dist/types/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.d.ts +62 -0
  536. package/dist/types/node_modules/@babylonjs/core/Materials/materialDefines.d.ts +108 -0
  537. package/dist/types/node_modules/@babylonjs/core/Materials/materialFlags.d.ts +133 -0
  538. package/dist/types/node_modules/@babylonjs/core/Materials/materialHelper.d.ts +271 -0
  539. package/dist/types/node_modules/@babylonjs/core/Materials/materialPluginBase.d.ts +166 -0
  540. package/dist/types/node_modules/@babylonjs/core/Materials/materialPluginEvent.d.ts +4 -0
  541. package/dist/types/node_modules/@babylonjs/core/Materials/materialPluginFactoryExport.d.ts +49 -0
  542. package/dist/types/node_modules/@babylonjs/core/Materials/materialPluginManager.d.ts +69 -0
  543. package/dist/types/node_modules/@babylonjs/core/Materials/materialStencilState.d.ts +80 -0
  544. package/dist/types/node_modules/@babylonjs/core/Materials/multiMaterial.d.ts +85 -0
  545. package/dist/types/node_modules/@babylonjs/core/Materials/prePassConfiguration.d.ts +37 -0
  546. package/dist/types/node_modules/@babylonjs/core/Materials/pushMaterial.d.ts +28 -0
  547. package/dist/types/node_modules/@babylonjs/core/Materials/shaderLanguage.d.ts +4 -0
  548. package/dist/types/node_modules/@babylonjs/core/Materials/shaderMaterial.d.ts +358 -0
  549. package/dist/types/node_modules/@babylonjs/core/Materials/shadowDepthWrapper.d.ts +55 -0
  550. package/dist/types/node_modules/@babylonjs/core/Materials/standardMaterial.d.ts +469 -0
  551. package/dist/types/node_modules/@babylonjs/core/Materials/thinMaterialHelper.d.ts +15 -0
  552. package/dist/types/node_modules/@babylonjs/core/Materials/uniformBuffer.d.ts +281 -0
  553. package/dist/types/node_modules/@babylonjs/core/Materials/uniformBufferEffectCommonAccessor.d.ts +25 -0
  554. package/dist/types/node_modules/@babylonjs/core/Maths/index.d.ts +5 -0
  555. package/dist/types/node_modules/@babylonjs/core/Maths/math.axis.d.ts +15 -0
  556. package/dist/types/node_modules/@babylonjs/core/Maths/math.color.d.ts +657 -0
  557. package/dist/types/node_modules/@babylonjs/core/Maths/math.constants.d.ts +20 -0
  558. package/dist/types/node_modules/@babylonjs/core/Maths/math.d.ts +10 -0
  559. package/dist/types/node_modules/@babylonjs/core/Maths/math.frustum.d.ts +54 -0
  560. package/dist/types/node_modules/@babylonjs/core/Maths/math.functions.d.ts +27 -0
  561. package/dist/types/node_modules/@babylonjs/core/Maths/math.isovector.d.ts +66 -0
  562. package/dist/types/node_modules/@babylonjs/core/Maths/math.like.d.ts +1 -0
  563. package/dist/types/node_modules/@babylonjs/core/Maths/math.path.d.ts +398 -0
  564. package/dist/types/node_modules/@babylonjs/core/Maths/math.plane.d.ts +107 -0
  565. package/dist/types/node_modules/@babylonjs/core/Maths/math.polar.d.ts +418 -0
  566. package/dist/types/node_modules/@babylonjs/core/Maths/math.scalar.d.ts +212 -0
  567. package/dist/types/node_modules/@babylonjs/core/Maths/math.size.d.ts +94 -0
  568. package/dist/types/node_modules/@babylonjs/core/Maths/math.vector.d.ts +3361 -0
  569. package/dist/types/node_modules/@babylonjs/core/Maths/math.vertexFormat.d.ts +40 -0
  570. package/dist/types/node_modules/@babylonjs/core/Maths/math.viewport.d.ts +37 -0
  571. package/dist/types/node_modules/@babylonjs/core/Maths/sphericalPolynomial.d.ts +186 -0
  572. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.d.ts +61 -0
  573. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/capsuleBuilder.d.ts +35 -0
  574. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/cylinderBuilder.d.ts +85 -0
  575. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/decalBuilder.d.ts +24 -0
  576. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/discBuilder.d.ts +45 -0
  577. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/geodesicBuilder.d.ts +36 -0
  578. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/goldbergBuilder.d.ts +19 -0
  579. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/groundBuilder.d.ts +142 -0
  580. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/hemisphereBuilder.d.ts +15 -0
  581. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/icoSphereBuilder.d.ts +55 -0
  582. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/index.d.ts +23 -0
  583. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/latheBuilder.d.ts +37 -0
  584. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/linesBuilder.d.ts +107 -0
  585. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/planeBuilder.d.ts +46 -0
  586. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/polygonBuilder.d.ts +66 -0
  587. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/polyhedronBuilder.d.ts +71 -0
  588. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/ribbonBuilder.d.ts +66 -0
  589. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/shapeBuilder.d.ts +92 -0
  590. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/sphereBuilder.d.ts +60 -0
  591. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/tiledBoxBuilder.d.ts +73 -0
  592. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/tiledPlaneBuilder.d.ts +70 -0
  593. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/torusBuilder.d.ts +45 -0
  594. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/torusKnotBuilder.d.ts +55 -0
  595. package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/tubeBuilder.d.ts +38 -0
  596. package/dist/types/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.d.ts +82 -0
  597. package/dist/types/node_modules/@babylonjs/core/Meshes/Compression/index.d.ts +2 -0
  598. package/dist/types/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.d.ts +52 -0
  599. package/dist/types/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.d.ts +6 -0
  600. package/dist/types/node_modules/@babylonjs/core/Meshes/WebGPU/webgpuDataBuffer.d.ts +6 -0
  601. package/dist/types/node_modules/@babylonjs/core/Meshes/abstractMesh.d.ts +972 -0
  602. package/dist/types/node_modules/@babylonjs/core/Meshes/buffer.d.ts +1 -0
  603. package/dist/types/node_modules/@babylonjs/core/Meshes/csg.d.ts +98 -0
  604. package/dist/types/node_modules/@babylonjs/core/Meshes/geodesicMesh.d.ts +93 -0
  605. package/dist/types/node_modules/@babylonjs/core/Meshes/geometry.d.ts +327 -0
  606. package/dist/types/node_modules/@babylonjs/core/Meshes/goldbergMesh.d.ts +66 -0
  607. package/dist/types/node_modules/@babylonjs/core/Meshes/groundMesh.d.ts +76 -0
  608. package/dist/types/node_modules/@babylonjs/core/Meshes/index.d.ts +24 -0
  609. package/dist/types/node_modules/@babylonjs/core/Meshes/instancedMesh.d.ts +211 -0
  610. package/dist/types/node_modules/@babylonjs/core/Meshes/linesMesh.d.ts +87 -0
  611. package/dist/types/node_modules/@babylonjs/core/Meshes/mesh.d.ts +882 -0
  612. package/dist/types/node_modules/@babylonjs/core/Meshes/mesh.vertexData.d.ts +592 -0
  613. package/dist/types/node_modules/@babylonjs/core/Meshes/meshBuilder.d.ts +58 -0
  614. package/dist/types/node_modules/@babylonjs/core/Meshes/meshLODLevel.d.ts +14 -0
  615. package/dist/types/node_modules/@babylonjs/core/Meshes/meshSimplification.d.ts +88 -0
  616. package/dist/types/node_modules/@babylonjs/core/Meshes/meshSimplificationSceneComponent.d.ts +30 -0
  617. package/dist/types/node_modules/@babylonjs/core/Meshes/polygonMesh.d.ts +112 -0
  618. package/dist/types/node_modules/@babylonjs/core/Meshes/subMesh.d.ts +244 -0
  619. package/dist/types/node_modules/@babylonjs/core/Meshes/subMesh.project.d.ts +1 -0
  620. package/dist/types/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.d.ts +1 -0
  621. package/dist/types/node_modules/@babylonjs/core/Meshes/trailMesh.d.ts +53 -0
  622. package/dist/types/node_modules/@babylonjs/core/Meshes/transformNode.d.ts +472 -0
  623. package/dist/types/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.d.ts +41 -0
  624. package/dist/types/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.d.ts +47 -0
  625. package/dist/types/node_modules/@babylonjs/core/Misc/HighDynamicRange/index.d.ts +3 -0
  626. package/dist/types/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.d.ts +41 -0
  627. package/dist/types/node_modules/@babylonjs/core/Misc/PerformanceViewer/dynamicFloat32Array.d.ts +38 -0
  628. package/dist/types/node_modules/@babylonjs/core/Misc/PerformanceViewer/index.d.ts +4 -0
  629. package/dist/types/node_modules/@babylonjs/core/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +222 -0
  630. package/dist/types/node_modules/@babylonjs/core/Misc/PerformanceViewer/performanceViewerCollector.d.ts +127 -0
  631. package/dist/types/node_modules/@babylonjs/core/Misc/PerformanceViewer/performanceViewerSceneExtension.d.ts +1 -0
  632. package/dist/types/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.d.ts +14 -0
  633. package/dist/types/node_modules/@babylonjs/core/Misc/arrayTools.d.ts +27 -0
  634. package/dist/types/node_modules/@babylonjs/core/Misc/assetsManager.d.ts +406 -0
  635. package/dist/types/node_modules/@babylonjs/core/Misc/basis.d.ts +18 -0
  636. package/dist/types/node_modules/@babylonjs/core/Misc/brdfTextureTools.d.ts +4 -0
  637. package/dist/types/node_modules/@babylonjs/core/Misc/codeStringParsingTools.d.ts +42 -0
  638. package/dist/types/node_modules/@babylonjs/core/Misc/computePressure.d.ts +26 -0
  639. package/dist/types/node_modules/@babylonjs/core/Misc/copyTools.d.ts +29 -0
  640. package/dist/types/node_modules/@babylonjs/core/Misc/coroutine.d.ts +39 -0
  641. package/dist/types/node_modules/@babylonjs/core/Misc/customAnimationFrameRequester.d.ts +1 -0
  642. package/dist/types/node_modules/@babylonjs/core/Misc/dataReader.d.ts +45 -0
  643. package/dist/types/node_modules/@babylonjs/core/Misc/dataStorage.d.ts +54 -0
  644. package/dist/types/node_modules/@babylonjs/core/Misc/dds.d.ts +40 -0
  645. package/dist/types/node_modules/@babylonjs/core/Misc/decorators.d.ts +93 -0
  646. package/dist/types/node_modules/@babylonjs/core/Misc/deepCopier.d.ts +13 -0
  647. package/dist/types/node_modules/@babylonjs/core/Misc/deferred.d.ts +16 -0
  648. package/dist/types/node_modules/@babylonjs/core/Misc/depthReducer.d.ts +30 -0
  649. package/dist/types/node_modules/@babylonjs/core/Misc/devTools.d.ts +4 -0
  650. package/dist/types/node_modules/@babylonjs/core/Misc/domManagement.d.ts +27 -0
  651. package/dist/types/node_modules/@babylonjs/core/Misc/environmentTextureTools.d.ts +63 -0
  652. package/dist/types/node_modules/@babylonjs/core/Misc/error.d.ts +33 -0
  653. package/dist/types/node_modules/@babylonjs/core/Misc/fileRequest.d.ts +1 -0
  654. package/dist/types/node_modules/@babylonjs/core/Misc/fileTools.d.ts +76 -0
  655. package/dist/types/node_modules/@babylonjs/core/Misc/filesInput.d.ts +75 -0
  656. package/dist/types/node_modules/@babylonjs/core/Misc/filesInputStore.d.ts +9 -0
  657. package/dist/types/node_modules/@babylonjs/core/Misc/gradients.d.ts +61 -0
  658. package/dist/types/node_modules/@babylonjs/core/Misc/guid.d.ts +10 -0
  659. package/dist/types/node_modules/@babylonjs/core/Misc/iInspectable.d.ts +4 -0
  660. package/dist/types/node_modules/@babylonjs/core/Misc/index.d.ts +62 -0
  661. package/dist/types/node_modules/@babylonjs/core/Misc/instantiationTools.d.ts +14 -0
  662. package/dist/types/node_modules/@babylonjs/core/Misc/interfaces/iClipPlanesHolder.d.ts +1 -0
  663. package/dist/types/node_modules/@babylonjs/core/Misc/interfaces/iPerfViewer.d.ts +1 -0
  664. package/dist/types/node_modules/@babylonjs/core/Misc/interfaces/iWebRequest.d.ts +1 -0
  665. package/dist/types/node_modules/@babylonjs/core/Misc/interfaces/screenshotSize.d.ts +1 -0
  666. package/dist/types/node_modules/@babylonjs/core/Misc/khronosTextureContainer.d.ts +50 -0
  667. package/dist/types/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.d.ts +38 -0
  668. package/dist/types/node_modules/@babylonjs/core/Misc/logger.d.ts +50 -0
  669. package/dist/types/node_modules/@babylonjs/core/Misc/meshExploder.d.ts +35 -0
  670. package/dist/types/node_modules/@babylonjs/core/Misc/minMaxReducer.d.ts +68 -0
  671. package/dist/types/node_modules/@babylonjs/core/Misc/observable.d.ts +158 -0
  672. package/dist/types/node_modules/@babylonjs/core/Misc/observable.extensions.d.ts +20 -0
  673. package/dist/types/node_modules/@babylonjs/core/Misc/observableCoroutine.d.ts +1 -0
  674. package/dist/types/node_modules/@babylonjs/core/Misc/perfCounter.d.ts +73 -0
  675. package/dist/types/node_modules/@babylonjs/core/Misc/performanceMonitor.d.ts +103 -0
  676. package/dist/types/node_modules/@babylonjs/core/Misc/pivotTools.d.ts +22 -0
  677. package/dist/types/node_modules/@babylonjs/core/Misc/precisionDate.d.ts +9 -0
  678. package/dist/types/node_modules/@babylonjs/core/Misc/reflector.d.ts +24 -0
  679. package/dist/types/node_modules/@babylonjs/core/Misc/retryStrategy.d.ts +12 -0
  680. package/dist/types/node_modules/@babylonjs/core/Misc/rgbdTextureTools.d.ts +18 -0
  681. package/dist/types/node_modules/@babylonjs/core/Misc/sceneOptimizer.d.ts +277 -0
  682. package/dist/types/node_modules/@babylonjs/core/Misc/sceneRecorder.d.ts +29 -0
  683. package/dist/types/node_modules/@babylonjs/core/Misc/sceneSerializer.d.ts +165 -0
  684. package/dist/types/node_modules/@babylonjs/core/Misc/screenshotTools.d.ts +96 -0
  685. package/dist/types/node_modules/@babylonjs/core/Misc/smartArray.d.ts +80 -0
  686. package/dist/types/node_modules/@babylonjs/core/Misc/stringDictionary.d.ts +91 -0
  687. package/dist/types/node_modules/@babylonjs/core/Misc/stringTools.d.ts +16 -0
  688. package/dist/types/node_modules/@babylonjs/core/Misc/tags.d.ts +56 -0
  689. package/dist/types/node_modules/@babylonjs/core/Misc/textureTools.d.ts +39 -0
  690. package/dist/types/node_modules/@babylonjs/core/Misc/tga.d.ts +58 -0
  691. package/dist/types/node_modules/@babylonjs/core/Misc/timer.d.ts +72 -0
  692. package/dist/types/node_modules/@babylonjs/core/Misc/timingTools.d.ts +10 -0
  693. package/dist/types/node_modules/@babylonjs/core/Misc/tools.d.ts +593 -0
  694. package/dist/types/node_modules/@babylonjs/core/Misc/trajectoryClassifier.d.ts +126 -0
  695. package/dist/types/node_modules/@babylonjs/core/Misc/typeStore.d.ts +8 -0
  696. package/dist/types/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.d.ts +12 -0
  697. package/dist/types/node_modules/@babylonjs/core/Misc/videoRecorder.d.ts +62 -0
  698. package/dist/types/node_modules/@babylonjs/core/Misc/virtualJoystick.d.ts +144 -0
  699. package/dist/types/node_modules/@babylonjs/core/Misc/webRequest.d.ts +82 -0
  700. package/dist/types/node_modules/@babylonjs/core/Misc/workerPool.d.ts +44 -0
  701. package/dist/types/node_modules/@babylonjs/core/Morph/index.d.ts +2 -0
  702. package/dist/types/node_modules/@babylonjs/core/Morph/morphTarget.d.ts +141 -0
  703. package/dist/types/node_modules/@babylonjs/core/Morph/morphTargetManager.d.ts +155 -0
  704. package/dist/types/node_modules/@babylonjs/core/Navigation/INavigationEngine.d.ts +1 -0
  705. package/dist/types/node_modules/@babylonjs/core/Navigation/Plugins/index.d.ts +1 -0
  706. package/dist/types/node_modules/@babylonjs/core/Navigation/Plugins/recastJSPlugin.d.ts +359 -0
  707. package/dist/types/node_modules/@babylonjs/core/Navigation/index.d.ts +2 -0
  708. package/dist/types/node_modules/@babylonjs/core/Offline/IOfflineProvider.d.ts +1 -0
  709. package/dist/types/node_modules/@babylonjs/core/Offline/database.d.ts +72 -0
  710. package/dist/types/node_modules/@babylonjs/core/Offline/index.d.ts +2 -0
  711. package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/IParticleEmitterType.d.ts +1 -0
  712. package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/boxParticleEmitter.d.ts +80 -0
  713. package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/coneParticleEmitter.d.ts +100 -0
  714. package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/customParticleEmitter.d.ts +68 -0
  715. package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +106 -0
  716. package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/hemisphericParticleEmitter.d.ts +72 -0
  717. package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/index.d.ts +9 -0
  718. package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/meshParticleEmitter.d.ts +90 -0
  719. package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/pointParticleEmitter.d.ts +70 -0
  720. package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/sphereParticleEmitter.d.ts +99 -0
  721. package/dist/types/node_modules/@babylonjs/core/Particles/IGPUParticleSystemPlatform.d.ts +1 -0
  722. package/dist/types/node_modules/@babylonjs/core/Particles/IParticleSystem.d.ts +1 -0
  723. package/dist/types/node_modules/@babylonjs/core/Particles/baseParticleSystem.d.ts +469 -0
  724. package/dist/types/node_modules/@babylonjs/core/Particles/cloudPoint.d.ts +138 -0
  725. package/dist/types/node_modules/@babylonjs/core/Particles/computeShaderParticleSystem.d.ts +24 -0
  726. package/dist/types/node_modules/@babylonjs/core/Particles/gpuParticleSystem.d.ts +404 -0
  727. package/dist/types/node_modules/@babylonjs/core/Particles/index.d.ts +16 -0
  728. package/dist/types/node_modules/@babylonjs/core/Particles/particle.d.ts +114 -0
  729. package/dist/types/node_modules/@babylonjs/core/Particles/particleHelper.d.ts +60 -0
  730. package/dist/types/node_modules/@babylonjs/core/Particles/particleSystem.d.ts +486 -0
  731. package/dist/types/node_modules/@babylonjs/core/Particles/particleSystemComponent.d.ts +1 -0
  732. package/dist/types/node_modules/@babylonjs/core/Particles/particleSystemSet.d.ts +65 -0
  733. package/dist/types/node_modules/@babylonjs/core/Particles/pointsCloudSystem.d.ts +235 -0
  734. package/dist/types/node_modules/@babylonjs/core/Particles/solidParticle.d.ts +266 -0
  735. package/dist/types/node_modules/@babylonjs/core/Particles/solidParticleSystem.d.ts +534 -0
  736. package/dist/types/node_modules/@babylonjs/core/Particles/subEmitter.d.ts +58 -0
  737. package/dist/types/node_modules/@babylonjs/core/Particles/webgl2ParticleSystem.d.ts +36 -0
  738. package/dist/types/node_modules/@babylonjs/core/Physics/IPhysicsEngine.d.ts +1 -0
  739. package/dist/types/node_modules/@babylonjs/core/Physics/Plugins/ammoJSPlugin.d.ts +374 -0
  740. package/dist/types/node_modules/@babylonjs/core/Physics/Plugins/cannonJSPlugin.d.ts +70 -0
  741. package/dist/types/node_modules/@babylonjs/core/Physics/Plugins/index.d.ts +3 -0
  742. package/dist/types/node_modules/@babylonjs/core/Physics/Plugins/oimoJSPlugin.d.ts +53 -0
  743. package/dist/types/node_modules/@babylonjs/core/Physics/index.d.ts +7 -0
  744. package/dist/types/node_modules/@babylonjs/core/Physics/physicsEngine.d.ts +125 -0
  745. package/dist/types/node_modules/@babylonjs/core/Physics/physicsEngineComponent.d.ts +28 -0
  746. package/dist/types/node_modules/@babylonjs/core/Physics/physicsHelper.d.ts +337 -0
  747. package/dist/types/node_modules/@babylonjs/core/Physics/physicsImpostor.d.ts +390 -0
  748. package/dist/types/node_modules/@babylonjs/core/Physics/physicsJoint.d.ts +131 -0
  749. package/dist/types/node_modules/@babylonjs/core/Physics/physicsRaycastResult.d.ts +58 -0
  750. package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +214 -0
  751. package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/index.d.ts +5 -0
  752. package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.d.ts +223 -0
  753. package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +140 -0
  754. package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +93 -0
  755. package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.d.ts +354 -0
  756. package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/index.d.ts +5 -0
  757. package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.d.ts +61 -0
  758. package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +70 -0
  759. package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +53 -0
  760. package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.d.ts +29 -0
  761. package/dist/types/node_modules/@babylonjs/core/PostProcesses/anaglyphPostProcess.d.ts +17 -0
  762. package/dist/types/node_modules/@babylonjs/core/PostProcesses/blackAndWhitePostProcess.d.ts +25 -0
  763. package/dist/types/node_modules/@babylonjs/core/PostProcesses/bloomEffect.d.ts +58 -0
  764. package/dist/types/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.d.ts +23 -0
  765. package/dist/types/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.d.ts +82 -0
  766. package/dist/types/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.d.ts +43 -0
  767. package/dist/types/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.d.ts +40 -0
  768. package/dist/types/node_modules/@babylonjs/core/PostProcesses/colorCorrectionPostProcess.d.ts +27 -0
  769. package/dist/types/node_modules/@babylonjs/core/PostProcesses/convolutionPostProcess.d.ts +34 -0
  770. package/dist/types/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.d.ts +27 -0
  771. package/dist/types/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.d.ts +74 -0
  772. package/dist/types/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.d.ts +37 -0
  773. package/dist/types/node_modules/@babylonjs/core/PostProcesses/displayPassPostProcess.d.ts +20 -0
  774. package/dist/types/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.d.ts +18 -0
  775. package/dist/types/node_modules/@babylonjs/core/PostProcesses/filterPostProcess.d.ts +23 -0
  776. package/dist/types/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.d.ts +13 -0
  777. package/dist/types/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.d.ts +30 -0
  778. package/dist/types/node_modules/@babylonjs/core/PostProcesses/highlightsPostProcess.d.ts +19 -0
  779. package/dist/types/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.d.ts +209 -0
  780. package/dist/types/node_modules/@babylonjs/core/PostProcesses/index.d.ts +33 -0
  781. package/dist/types/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.d.ts +99 -0
  782. package/dist/types/node_modules/@babylonjs/core/PostProcesses/passPostProcess.d.ts +55 -0
  783. package/dist/types/node_modules/@babylonjs/core/PostProcesses/postProcess.d.ts +320 -0
  784. package/dist/types/node_modules/@babylonjs/core/PostProcesses/postProcessManager.d.ts +54 -0
  785. package/dist/types/node_modules/@babylonjs/core/PostProcesses/refractionPostProcess.d.ts +43 -0
  786. package/dist/types/node_modules/@babylonjs/core/PostProcesses/screenSpaceCurvaturePostProcess.d.ts +36 -0
  787. package/dist/types/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.d.ts +84 -0
  788. package/dist/types/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.d.ts +32 -0
  789. package/dist/types/node_modules/@babylonjs/core/PostProcesses/stereoscopicInterlacePostProcess.d.ts +37 -0
  790. package/dist/types/node_modules/@babylonjs/core/PostProcesses/subSurfaceScatteringPostProcess.d.ts +8 -0
  791. package/dist/types/node_modules/@babylonjs/core/PostProcesses/tonemapPostProcess.d.ts +23 -0
  792. package/dist/types/node_modules/@babylonjs/core/PostProcesses/volumetricLightScatteringPostProcess.d.ts +97 -0
  793. package/dist/types/node_modules/@babylonjs/core/PostProcesses/vrDistortionCorrectionPostProcess.d.ts +22 -0
  794. package/dist/types/node_modules/@babylonjs/core/PostProcesses/vrMultiviewToSingleviewPostProcess.d.ts +14 -0
  795. package/dist/types/node_modules/@babylonjs/core/Probes/index.d.ts +1 -0
  796. package/dist/types/node_modules/@babylonjs/core/Probes/reflectionProbe.d.ts +92 -0
  797. package/dist/types/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.d.ts +95 -0
  798. package/dist/types/node_modules/@babylonjs/core/Rendering/depthPeelingRenderer.d.ts +112 -0
  799. package/dist/types/node_modules/@babylonjs/core/Rendering/depthPeelingSceneComponent.d.ts +28 -0
  800. package/dist/types/node_modules/@babylonjs/core/Rendering/depthRenderer.d.ts +61 -0
  801. package/dist/types/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.d.ts +31 -0
  802. package/dist/types/node_modules/@babylonjs/core/Rendering/edgesRenderer.d.ts +120 -0
  803. package/dist/types/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.d.ts +178 -0
  804. package/dist/types/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.d.ts +30 -0
  805. package/dist/types/node_modules/@babylonjs/core/Rendering/index.d.ts +15 -0
  806. package/dist/types/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.d.ts +18 -0
  807. package/dist/types/node_modules/@babylonjs/core/Rendering/outlineRenderer.d.ts +62 -0
  808. package/dist/types/node_modules/@babylonjs/core/Rendering/prePassEffectConfiguration.d.ts +1 -0
  809. package/dist/types/node_modules/@babylonjs/core/Rendering/prePassRenderer.d.ts +200 -0
  810. package/dist/types/node_modules/@babylonjs/core/Rendering/prePassRendererSceneComponent.d.ts +37 -0
  811. package/dist/types/node_modules/@babylonjs/core/Rendering/renderingGroup.d.ts +140 -0
  812. package/dist/types/node_modules/@babylonjs/core/Rendering/renderingManager.d.ts +108 -0
  813. package/dist/types/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.d.ts +18 -0
  814. package/dist/types/node_modules/@babylonjs/core/Rendering/ssao2Configuration.d.ts +18 -0
  815. package/dist/types/node_modules/@babylonjs/core/Rendering/subSurfaceConfiguration.d.ts +106 -0
  816. package/dist/types/node_modules/@babylonjs/core/Rendering/subSurfaceSceneComponent.d.ts +42 -0
  817. package/dist/types/node_modules/@babylonjs/core/Rendering/utilityLayerRenderer.d.ts +91 -0
  818. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/backgroundFragmentDeclaration.d.ts +7 -0
  819. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/backgroundUboDeclaration.d.ts +7 -0
  820. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/backgroundVertexDeclaration.d.ts +7 -0
  821. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.d.ts +7 -0
  822. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +7 -0
  823. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bayerDitherFunctions.d.ts +7 -0
  824. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.d.ts +7 -0
  825. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.d.ts +7 -0
  826. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.d.ts +7 -0
  827. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.d.ts +7 -0
  828. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.d.ts +7 -0
  829. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.d.ts +7 -0
  830. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.d.ts +7 -0
  831. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.d.ts +7 -0
  832. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.d.ts +7 -0
  833. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.d.ts +7 -0
  834. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.d.ts +7 -0
  835. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +7 -0
  836. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.d.ts +7 -0
  837. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.d.ts +7 -0
  838. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.d.ts +7 -0
  839. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.d.ts +7 -0
  840. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.d.ts +7 -0
  841. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.d.ts +7 -0
  842. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.d.ts +7 -0
  843. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.d.ts +7 -0
  844. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/diffusionProfile.d.ts +7 -0
  845. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/fibonacci.d.ts +7 -0
  846. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.d.ts +7 -0
  847. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.d.ts +7 -0
  848. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.d.ts +7 -0
  849. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.d.ts +7 -0
  850. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.d.ts +7 -0
  851. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.d.ts +7 -0
  852. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.d.ts +7 -0
  853. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.d.ts +7 -0
  854. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.d.ts +7 -0
  855. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.d.ts +7 -0
  856. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.d.ts +7 -0
  857. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.d.ts +7 -0
  858. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.d.ts +7 -0
  859. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.d.ts +7 -0
  860. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.d.ts +7 -0
  861. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.d.ts +7 -0
  862. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.d.ts +7 -0
  863. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.d.ts +7 -0
  864. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.d.ts +7 -0
  865. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.d.ts +7 -0
  866. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.d.ts +7 -0
  867. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.d.ts +7 -0
  868. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.d.ts +7 -0
  869. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.d.ts +7 -0
  870. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.d.ts +7 -0
  871. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts +7 -0
  872. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.d.ts +7 -0
  873. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.d.ts +7 -0
  874. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.d.ts +7 -0
  875. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.d.ts +7 -0
  876. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshFragmentDeclaration.d.ts +7 -0
  877. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.d.ts +7 -0
  878. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshVertexDeclaration.d.ts +7 -0
  879. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.d.ts +7 -0
  880. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.d.ts +7 -0
  881. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.d.ts +7 -0
  882. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +7 -0
  883. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.d.ts +7 -0
  884. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.d.ts +7 -0
  885. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.d.ts +7 -0
  886. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.d.ts +7 -0
  887. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.d.ts +7 -0
  888. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +7 -0
  889. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.d.ts +7 -0
  890. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.d.ts +7 -0
  891. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.d.ts +7 -0
  892. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.d.ts +7 -0
  893. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.d.ts +7 -0
  894. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.d.ts +7 -0
  895. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.d.ts +7 -0
  896. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.d.ts +7 -0
  897. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.d.ts +7 -0
  898. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.d.ts +7 -0
  899. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.d.ts +7 -0
  900. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.d.ts +7 -0
  901. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.d.ts +7 -0
  902. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.d.ts +7 -0
  903. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.d.ts +7 -0
  904. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.d.ts +7 -0
  905. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.d.ts +7 -0
  906. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.d.ts +7 -0
  907. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.d.ts +7 -0
  908. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.d.ts +7 -0
  909. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.d.ts +7 -0
  910. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.d.ts +7 -0
  911. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.d.ts +7 -0
  912. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +7 -0
  913. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.d.ts +7 -0
  914. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.d.ts +7 -0
  915. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +7 -0
  916. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.d.ts +7 -0
  917. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.d.ts +7 -0
  918. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.d.ts +7 -0
  919. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.d.ts +7 -0
  920. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.d.ts +7 -0
  921. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertexDeclaration.d.ts +7 -0
  922. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.d.ts +7 -0
  923. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.d.ts +7 -0
  924. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.d.ts +7 -0
  925. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.d.ts +7 -0
  926. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.d.ts +7 -0
  927. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.d.ts +7 -0
  928. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.d.ts +7 -0
  929. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.d.ts +7 -0
  930. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneFragmentDeclaration.d.ts +7 -0
  931. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.d.ts +7 -0
  932. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneVertexDeclaration.d.ts +7 -0
  933. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapFragment.d.ts +7 -0
  934. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.d.ts +7 -0
  935. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.d.ts +7 -0
  936. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapUboDeclaration.d.ts +7 -0
  937. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapVertexDeclaration.d.ts +7 -0
  938. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.d.ts +7 -0
  939. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapVertexMetric.d.ts +7 -0
  940. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapVertexNormalBias.d.ts +7 -0
  941. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.d.ts +7 -0
  942. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.d.ts +7 -0
  943. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.d.ts +7 -0
  944. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.d.ts +7 -0
  945. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.d.ts +7 -0
  946. package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.d.ts +7 -0
  947. package/dist/types/node_modules/@babylonjs/core/Shaders/anaglyph.fragment.d.ts +7 -0
  948. package/dist/types/node_modules/@babylonjs/core/Shaders/background.fragment.d.ts +7 -0
  949. package/dist/types/node_modules/@babylonjs/core/Shaders/background.vertex.d.ts +7 -0
  950. package/dist/types/node_modules/@babylonjs/core/Shaders/blackAndWhite.fragment.d.ts +7 -0
  951. package/dist/types/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.d.ts +7 -0
  952. package/dist/types/node_modules/@babylonjs/core/Shaders/blur.fragment.d.ts +7 -0
  953. package/dist/types/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.d.ts +7 -0
  954. package/dist/types/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.d.ts +7 -0
  955. package/dist/types/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.d.ts +7 -0
  956. package/dist/types/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.d.ts +7 -0
  957. package/dist/types/node_modules/@babylonjs/core/Shaders/clearQuad.fragment.d.ts +7 -0
  958. package/dist/types/node_modules/@babylonjs/core/Shaders/clearQuad.vertex.d.ts +7 -0
  959. package/dist/types/node_modules/@babylonjs/core/Shaders/color.fragment.d.ts +7 -0
  960. package/dist/types/node_modules/@babylonjs/core/Shaders/color.vertex.d.ts +7 -0
  961. package/dist/types/node_modules/@babylonjs/core/Shaders/colorCorrection.fragment.d.ts +7 -0
  962. package/dist/types/node_modules/@babylonjs/core/Shaders/convolution.fragment.d.ts +7 -0
  963. package/dist/types/node_modules/@babylonjs/core/Shaders/default.fragment.d.ts +7 -0
  964. package/dist/types/node_modules/@babylonjs/core/Shaders/default.vertex.d.ts +7 -0
  965. package/dist/types/node_modules/@babylonjs/core/Shaders/depth.fragment.d.ts +7 -0
  966. package/dist/types/node_modules/@babylonjs/core/Shaders/depth.vertex.d.ts +7 -0
  967. package/dist/types/node_modules/@babylonjs/core/Shaders/depthBoxBlur.fragment.d.ts +7 -0
  968. package/dist/types/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.d.ts +7 -0
  969. package/dist/types/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.d.ts +7 -0
  970. package/dist/types/node_modules/@babylonjs/core/Shaders/displayPass.fragment.d.ts +7 -0
  971. package/dist/types/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.d.ts +7 -0
  972. package/dist/types/node_modules/@babylonjs/core/Shaders/filter.fragment.d.ts +7 -0
  973. package/dist/types/node_modules/@babylonjs/core/Shaders/fxaa.fragment.d.ts +7 -0
  974. package/dist/types/node_modules/@babylonjs/core/Shaders/fxaa.vertex.d.ts +7 -0
  975. package/dist/types/node_modules/@babylonjs/core/Shaders/geometry.fragment.d.ts +7 -0
  976. package/dist/types/node_modules/@babylonjs/core/Shaders/geometry.vertex.d.ts +7 -0
  977. package/dist/types/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.d.ts +7 -0
  978. package/dist/types/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.d.ts +7 -0
  979. package/dist/types/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.d.ts +7 -0
  980. package/dist/types/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.d.ts +7 -0
  981. package/dist/types/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.d.ts +7 -0
  982. package/dist/types/node_modules/@babylonjs/core/Shaders/gpuRenderParticles.fragment.d.ts +7 -0
  983. package/dist/types/node_modules/@babylonjs/core/Shaders/gpuRenderParticles.vertex.d.ts +7 -0
  984. package/dist/types/node_modules/@babylonjs/core/Shaders/gpuUpdateParticles.fragment.d.ts +7 -0
  985. package/dist/types/node_modules/@babylonjs/core/Shaders/gpuUpdateParticles.vertex.d.ts +7 -0
  986. package/dist/types/node_modules/@babylonjs/core/Shaders/grain.fragment.d.ts +7 -0
  987. package/dist/types/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.d.ts +7 -0
  988. package/dist/types/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.d.ts +7 -0
  989. package/dist/types/node_modules/@babylonjs/core/Shaders/highlights.fragment.d.ts +7 -0
  990. package/dist/types/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.d.ts +7 -0
  991. package/dist/types/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.d.ts +7 -0
  992. package/dist/types/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.d.ts +7 -0
  993. package/dist/types/node_modules/@babylonjs/core/Shaders/layer.fragment.d.ts +7 -0
  994. package/dist/types/node_modules/@babylonjs/core/Shaders/layer.vertex.d.ts +7 -0
  995. package/dist/types/node_modules/@babylonjs/core/Shaders/lensFlare.fragment.d.ts +7 -0
  996. package/dist/types/node_modules/@babylonjs/core/Shaders/lensFlare.vertex.d.ts +7 -0
  997. package/dist/types/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.d.ts +7 -0
  998. package/dist/types/node_modules/@babylonjs/core/Shaders/line.fragment.d.ts +7 -0
  999. package/dist/types/node_modules/@babylonjs/core/Shaders/line.vertex.d.ts +7 -0
  1000. package/dist/types/node_modules/@babylonjs/core/Shaders/minmaxRedux.fragment.d.ts +7 -0
  1001. package/dist/types/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.d.ts +7 -0
  1002. package/dist/types/node_modules/@babylonjs/core/Shaders/noise.fragment.d.ts +7 -0
  1003. package/dist/types/node_modules/@babylonjs/core/Shaders/oitBackBlend.fragment.d.ts +7 -0
  1004. package/dist/types/node_modules/@babylonjs/core/Shaders/oitFinal.fragment.d.ts +7 -0
  1005. package/dist/types/node_modules/@babylonjs/core/Shaders/outline.fragment.d.ts +7 -0
  1006. package/dist/types/node_modules/@babylonjs/core/Shaders/outline.vertex.d.ts +7 -0
  1007. package/dist/types/node_modules/@babylonjs/core/Shaders/particles.fragment.d.ts +7 -0
  1008. package/dist/types/node_modules/@babylonjs/core/Shaders/particles.vertex.d.ts +7 -0
  1009. package/dist/types/node_modules/@babylonjs/core/Shaders/pass.fragment.d.ts +7 -0
  1010. package/dist/types/node_modules/@babylonjs/core/Shaders/passCube.fragment.d.ts +7 -0
  1011. package/dist/types/node_modules/@babylonjs/core/Shaders/pbr.fragment.d.ts +7 -0
  1012. package/dist/types/node_modules/@babylonjs/core/Shaders/pbr.vertex.d.ts +7 -0
  1013. package/dist/types/node_modules/@babylonjs/core/Shaders/postprocess.vertex.d.ts +7 -0
  1014. package/dist/types/node_modules/@babylonjs/core/Shaders/procedural.vertex.d.ts +7 -0
  1015. package/dist/types/node_modules/@babylonjs/core/Shaders/refraction.fragment.d.ts +7 -0
  1016. package/dist/types/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.d.ts +7 -0
  1017. package/dist/types/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.d.ts +7 -0
  1018. package/dist/types/node_modules/@babylonjs/core/Shaders/screenSpaceCurvature.fragment.d.ts +7 -0
  1019. package/dist/types/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.d.ts +7 -0
  1020. package/dist/types/node_modules/@babylonjs/core/Shaders/shadowMap.fragment.d.ts +7 -0
  1021. package/dist/types/node_modules/@babylonjs/core/Shaders/shadowMap.vertex.d.ts +7 -0
  1022. package/dist/types/node_modules/@babylonjs/core/Shaders/sharpen.fragment.d.ts +7 -0
  1023. package/dist/types/node_modules/@babylonjs/core/Shaders/spriteMap.fragment.d.ts +7 -0
  1024. package/dist/types/node_modules/@babylonjs/core/Shaders/spriteMap.vertex.d.ts +7 -0
  1025. package/dist/types/node_modules/@babylonjs/core/Shaders/sprites.fragment.d.ts +7 -0
  1026. package/dist/types/node_modules/@babylonjs/core/Shaders/sprites.vertex.d.ts +7 -0
  1027. package/dist/types/node_modules/@babylonjs/core/Shaders/ssao.fragment.d.ts +7 -0
  1028. package/dist/types/node_modules/@babylonjs/core/Shaders/ssao2.fragment.d.ts +7 -0
  1029. package/dist/types/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.d.ts +7 -0
  1030. package/dist/types/node_modules/@babylonjs/core/Shaders/standard.fragment.d.ts +7 -0
  1031. package/dist/types/node_modules/@babylonjs/core/Shaders/stereoscopicInterlace.fragment.d.ts +7 -0
  1032. package/dist/types/node_modules/@babylonjs/core/Shaders/subSurfaceScattering.fragment.d.ts +7 -0
  1033. package/dist/types/node_modules/@babylonjs/core/Shaders/tonemap.fragment.d.ts +7 -0
  1034. package/dist/types/node_modules/@babylonjs/core/Shaders/volumetricLightScattering.fragment.d.ts +7 -0
  1035. package/dist/types/node_modules/@babylonjs/core/Shaders/volumetricLightScatteringPass.fragment.d.ts +7 -0
  1036. package/dist/types/node_modules/@babylonjs/core/Shaders/volumetricLightScatteringPass.vertex.d.ts +7 -0
  1037. package/dist/types/node_modules/@babylonjs/core/Shaders/vrDistortionCorrection.fragment.d.ts +7 -0
  1038. package/dist/types/node_modules/@babylonjs/core/Shaders/vrMultiviewToSingleview.fragment.d.ts +7 -0
  1039. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +7 -0
  1040. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +7 -0
  1041. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +7 -0
  1042. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +7 -0
  1043. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +7 -0
  1044. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +7 -0
  1045. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +7 -0
  1046. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +7 -0
  1047. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +7 -0
  1048. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +7 -0
  1049. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +7 -0
  1050. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +7 -0
  1051. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +7 -0
  1052. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +7 -0
  1053. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +7 -0
  1054. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +7 -0
  1055. package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/gpuUpdateParticles.compute.d.ts +7 -0
  1056. package/dist/types/node_modules/@babylonjs/core/Sprites/ISprites.d.ts +1 -0
  1057. package/dist/types/node_modules/@babylonjs/core/Sprites/index.d.ts +6 -0
  1058. package/dist/types/node_modules/@babylonjs/core/Sprites/sprite.d.ts +103 -0
  1059. package/dist/types/node_modules/@babylonjs/core/Sprites/spriteManager.d.ts +173 -0
  1060. package/dist/types/node_modules/@babylonjs/core/Sprites/spriteMap.d.ts +111 -0
  1061. package/dist/types/node_modules/@babylonjs/core/Sprites/spritePackedManager.d.ts +20 -0
  1062. package/dist/types/node_modules/@babylonjs/core/Sprites/spriteRenderer.d.ts +79 -0
  1063. package/dist/types/node_modules/@babylonjs/core/Sprites/spriteSceneComponent.d.ts +34 -0
  1064. package/dist/types/node_modules/@babylonjs/core/Sprites/thinSprite.d.ts +66 -0
  1065. package/dist/types/node_modules/@babylonjs/core/States/IStencilState.d.ts +1 -0
  1066. package/dist/types/node_modules/@babylonjs/core/States/alphaCullingState.d.ts +21 -0
  1067. package/dist/types/node_modules/@babylonjs/core/States/depthCullingState.d.ts +44 -0
  1068. package/dist/types/node_modules/@babylonjs/core/States/index.d.ts +4 -0
  1069. package/dist/types/node_modules/@babylonjs/core/States/stencilState.d.ts +35 -0
  1070. package/dist/types/node_modules/@babylonjs/core/States/stencilStateComposer.d.ts +39 -0
  1071. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRAbstractFeature.d.ts +61 -0
  1072. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRAnchorSystem.d.ts +85 -0
  1073. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRBackgroundRemover.d.ts +31 -0
  1074. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRControllerMovement.d.ts +125 -0
  1075. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRControllerPhysics.d.ts +76 -0
  1076. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRControllerPointerSelection.d.ts +107 -0
  1077. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRControllerTeleportation.d.ts +155 -0
  1078. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRDOMOverlay.d.ts +54 -0
  1079. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXREyeTracking.d.ts +46 -0
  1080. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRFeaturePointSystem.d.ts +43 -0
  1081. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRHandTracking.d.ts +164 -0
  1082. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRHitTest.d.ts +55 -0
  1083. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRHitTestLegacy.d.ts +61 -0
  1084. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRImageTracking.d.ts +66 -0
  1085. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRLayers.d.ts +81 -0
  1086. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRLightEstimation.d.ts +76 -0
  1087. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRMeshDetector.d.ts +29 -0
  1088. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRNearInteraction.d.ts +109 -0
  1089. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRPlaneDetector.d.ts +43 -0
  1090. package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRWalkingLocomotion.d.ts +114 -0
  1091. package/dist/types/node_modules/@babylonjs/core/XR/features/index.d.ts +20 -0
  1092. package/dist/types/node_modules/@babylonjs/core/XR/index.d.ts +13 -0
  1093. package/dist/types/node_modules/@babylonjs/core/XR/motionController/index.d.ts +9 -0
  1094. package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRAbstractMotionController.d.ts +118 -0
  1095. package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRControllerComponent.d.ts +92 -0
  1096. package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRGenericHandController.d.ts +16 -0
  1097. package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRGenericMotionController.d.ts +13 -0
  1098. package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRHTCViveMotionController.d.ts +21 -0
  1099. package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRMicrosoftMixedRealityController.d.ts +67 -0
  1100. package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRMotionControllerManager.d.ts +73 -0
  1101. package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXROculusTouchMotionController.d.ts +24 -0
  1102. package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRProfiledMotionController.d.ts +16 -0
  1103. package/dist/types/node_modules/@babylonjs/core/XR/native/index.d.ts +2 -0
  1104. package/dist/types/node_modules/@babylonjs/core/XR/native/nativeXRFrame.d.ts +29 -0
  1105. package/dist/types/node_modules/@babylonjs/core/XR/native/nativeXRRenderTarget.d.ts +38 -0
  1106. package/dist/types/node_modules/@babylonjs/core/XR/webXRCamera.d.ts +68 -0
  1107. package/dist/types/node_modules/@babylonjs/core/XR/webXRDefaultExperience.d.ts +21 -0
  1108. package/dist/types/node_modules/@babylonjs/core/XR/webXREnterExitUI.d.ts +77 -0
  1109. package/dist/types/node_modules/@babylonjs/core/XR/webXRExperienceHelper.d.ts +84 -0
  1110. package/dist/types/node_modules/@babylonjs/core/XR/webXRFeaturesManager.d.ts +145 -0
  1111. package/dist/types/node_modules/@babylonjs/core/XR/webXRInput.d.ts +37 -0
  1112. package/dist/types/node_modules/@babylonjs/core/XR/webXRInputSource.d.ts +63 -0
  1113. package/dist/types/node_modules/@babylonjs/core/XR/webXRLayerWrapper.d.ts +26 -0
  1114. package/dist/types/node_modules/@babylonjs/core/XR/webXRManagedOutputCanvas.d.ts +55 -0
  1115. package/dist/types/node_modules/@babylonjs/core/XR/webXRRenderTargetTextureProvider.d.ts +18 -0
  1116. package/dist/types/node_modules/@babylonjs/core/XR/webXRSessionManager.d.ts +200 -0
  1117. package/dist/types/node_modules/@babylonjs/core/XR/webXRTypes.d.ts +8 -0
  1118. package/dist/types/node_modules/@babylonjs/core/XR/webXRWebGLLayer.d.ts +32 -0
  1119. package/dist/types/node_modules/@babylonjs/core/abstractScene.d.ts +135 -0
  1120. package/dist/types/node_modules/@babylonjs/core/assetContainer.d.ts +95 -0
  1121. package/dist/types/node_modules/@babylonjs/core/index.d.ts +45 -0
  1122. package/dist/types/node_modules/@babylonjs/core/node.d.ts +363 -0
  1123. package/dist/types/node_modules/@babylonjs/core/scene.d.ts +1997 -0
  1124. package/dist/types/node_modules/@babylonjs/core/sceneComponent.d.ts +94 -0
  1125. package/dist/types/node_modules/@babylonjs/core/tslib.es6.d.ts +35 -0
  1126. package/dist/types/node_modules/@babylonjs/core/types.d.ts +1 -0
  1127. package/dist/types/node_modules/@babylonjs/gui/2D/adtInstrumentation.d.ts +43 -0
  1128. package/dist/types/node_modules/@babylonjs/gui/2D/advancedDynamicTexture.d.ts +462 -0
  1129. package/dist/types/node_modules/@babylonjs/gui/2D/controls/button.d.ts +85 -0
  1130. package/dist/types/node_modules/@babylonjs/gui/2D/controls/checkbox.d.ts +49 -0
  1131. package/dist/types/node_modules/@babylonjs/gui/2D/controls/colorpicker.d.ts +85 -0
  1132. package/dist/types/node_modules/@babylonjs/gui/2D/controls/container.d.ts +138 -0
  1133. package/dist/types/node_modules/@babylonjs/gui/2D/controls/control.d.ts +748 -0
  1134. package/dist/types/node_modules/@babylonjs/gui/2D/controls/displayGrid.d.ts +51 -0
  1135. package/dist/types/node_modules/@babylonjs/gui/2D/controls/ellipse.d.ts +18 -0
  1136. package/dist/types/node_modules/@babylonjs/gui/2D/controls/focusableButton.d.ts +49 -0
  1137. package/dist/types/node_modules/@babylonjs/gui/2D/controls/focusableControl.d.ts +1 -0
  1138. package/dist/types/node_modules/@babylonjs/gui/2D/controls/grid.d.ts +120 -0
  1139. package/dist/types/node_modules/@babylonjs/gui/2D/controls/image.d.ts +197 -0
  1140. package/dist/types/node_modules/@babylonjs/gui/2D/controls/index.d.ts +31 -0
  1141. package/dist/types/node_modules/@babylonjs/gui/2D/controls/inputPassword.d.ts +8 -0
  1142. package/dist/types/node_modules/@babylonjs/gui/2D/controls/inputText.d.ts +182 -0
  1143. package/dist/types/node_modules/@babylonjs/gui/2D/controls/inputTextArea.d.ts +166 -0
  1144. package/dist/types/node_modules/@babylonjs/gui/2D/controls/line.d.ts +61 -0
  1145. package/dist/types/node_modules/@babylonjs/gui/2D/controls/multiLine.d.ts +63 -0
  1146. package/dist/types/node_modules/@babylonjs/gui/2D/controls/radioButton.d.ts +45 -0
  1147. package/dist/types/node_modules/@babylonjs/gui/2D/controls/rectangle.d.ts +26 -0
  1148. package/dist/types/node_modules/@babylonjs/gui/2D/controls/scrollViewers/scrollViewer.d.ts +166 -0
  1149. package/dist/types/node_modules/@babylonjs/gui/2D/controls/scrollViewers/scrollViewerWindow.d.ts +45 -0
  1150. package/dist/types/node_modules/@babylonjs/gui/2D/controls/selector.d.ts +229 -0
  1151. package/dist/types/node_modules/@babylonjs/gui/2D/controls/sliders/baseSlider.d.ts +76 -0
  1152. package/dist/types/node_modules/@babylonjs/gui/2D/controls/sliders/imageBasedSlider.d.ts +40 -0
  1153. package/dist/types/node_modules/@babylonjs/gui/2D/controls/sliders/imageScrollBar.d.ts +62 -0
  1154. package/dist/types/node_modules/@babylonjs/gui/2D/controls/sliders/scrollBar.d.ts +36 -0
  1155. package/dist/types/node_modules/@babylonjs/gui/2D/controls/sliders/slider.d.ts +33 -0
  1156. package/dist/types/node_modules/@babylonjs/gui/2D/controls/stackPanel.d.ts +50 -0
  1157. package/dist/types/node_modules/@babylonjs/gui/2D/controls/statics.d.ts +5 -0
  1158. package/dist/types/node_modules/@babylonjs/gui/2D/controls/textBlock.d.ts +173 -0
  1159. package/dist/types/node_modules/@babylonjs/gui/2D/controls/textWrapper.d.ts +13 -0
  1160. package/dist/types/node_modules/@babylonjs/gui/2D/controls/toggleButton.d.ts +59 -0
  1161. package/dist/types/node_modules/@babylonjs/gui/2D/controls/virtualKeyboard.d.ts +79 -0
  1162. package/dist/types/node_modules/@babylonjs/gui/2D/index.d.ts +9 -0
  1163. package/dist/types/node_modules/@babylonjs/gui/2D/math2D.d.ts +115 -0
  1164. package/dist/types/node_modules/@babylonjs/gui/2D/measure.d.ts +64 -0
  1165. package/dist/types/node_modules/@babylonjs/gui/2D/multiLinePoint.d.ts +43 -0
  1166. package/dist/types/node_modules/@babylonjs/gui/2D/style.d.ts +43 -0
  1167. package/dist/types/node_modules/@babylonjs/gui/2D/valueAndUnit.d.ts +85 -0
  1168. package/dist/types/node_modules/@babylonjs/gui/2D/xmlLoader.d.ts +69 -0
  1169. package/dist/types/node_modules/@babylonjs/gui/3D/behaviors/defaultBehavior.d.ts +66 -0
  1170. package/dist/types/node_modules/@babylonjs/gui/3D/controls/MRTK3/touchHolographicButton.d.ts +199 -0
  1171. package/dist/types/node_modules/@babylonjs/gui/3D/controls/abstractButton3D.d.ts +13 -0
  1172. package/dist/types/node_modules/@babylonjs/gui/3D/controls/button3D.d.ts +20 -0
  1173. package/dist/types/node_modules/@babylonjs/gui/3D/controls/container3D.d.ts +62 -0
  1174. package/dist/types/node_modules/@babylonjs/gui/3D/controls/contentDisplay3D.d.ts +30 -0
  1175. package/dist/types/node_modules/@babylonjs/gui/3D/controls/control3D.d.ts +156 -0
  1176. package/dist/types/node_modules/@babylonjs/gui/3D/controls/cylinderPanel.d.ts +16 -0
  1177. package/dist/types/node_modules/@babylonjs/gui/3D/controls/handMenu.d.ts +20 -0
  1178. package/dist/types/node_modules/@babylonjs/gui/3D/controls/holographicBackplate.d.ts +37 -0
  1179. package/dist/types/node_modules/@babylonjs/gui/3D/controls/holographicButton.d.ts +79 -0
  1180. package/dist/types/node_modules/@babylonjs/gui/3D/controls/holographicSlate.d.ts +118 -0
  1181. package/dist/types/node_modules/@babylonjs/gui/3D/controls/index.d.ts +22 -0
  1182. package/dist/types/node_modules/@babylonjs/gui/3D/controls/meshButton3D.d.ts +15 -0
  1183. package/dist/types/node_modules/@babylonjs/gui/3D/controls/nearMenu.d.ts +37 -0
  1184. package/dist/types/node_modules/@babylonjs/gui/3D/controls/planePanel.d.ts +7 -0
  1185. package/dist/types/node_modules/@babylonjs/gui/3D/controls/scatterPanel.d.ts +15 -0
  1186. package/dist/types/node_modules/@babylonjs/gui/3D/controls/slider3D.d.ts +69 -0
  1187. package/dist/types/node_modules/@babylonjs/gui/3D/controls/spherePanel.d.ts +16 -0
  1188. package/dist/types/node_modules/@babylonjs/gui/3D/controls/stackPanel3D.d.ts +21 -0
  1189. package/dist/types/node_modules/@babylonjs/gui/3D/controls/touchButton3D.d.ts +68 -0
  1190. package/dist/types/node_modules/@babylonjs/gui/3D/controls/touchHolographicButton.d.ts +103 -0
  1191. package/dist/types/node_modules/@babylonjs/gui/3D/controls/touchHolographicMenu.d.ts +48 -0
  1192. package/dist/types/node_modules/@babylonjs/gui/3D/controls/touchMeshButton3D.d.ts +16 -0
  1193. package/dist/types/node_modules/@babylonjs/gui/3D/controls/volumeBasedPanel.d.ts +47 -0
  1194. package/dist/types/node_modules/@babylonjs/gui/3D/gizmos/gizmoHandle.d.ts +83 -0
  1195. package/dist/types/node_modules/@babylonjs/gui/3D/gizmos/index.d.ts +2 -0
  1196. package/dist/types/node_modules/@babylonjs/gui/3D/gizmos/slateGizmo.d.ts +57 -0
  1197. package/dist/types/node_modules/@babylonjs/gui/3D/gui3DManager.d.ts +80 -0
  1198. package/dist/types/node_modules/@babylonjs/gui/3D/index.d.ts +5 -0
  1199. package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluent/fluentMaterial.d.ts +75 -0
  1200. package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluent/index.d.ts +1 -0
  1201. package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluent/shaders/fluent.fragment.d.ts +7 -0
  1202. package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluent/shaders/fluent.vertex.d.ts +7 -0
  1203. package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +134 -0
  1204. package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentBackplate/index.d.ts +1 -0
  1205. package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +7 -0
  1206. package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +7 -0
  1207. package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentButton/fluentButtonMaterial.d.ts +171 -0
  1208. package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentButton/index.d.ts +1 -0
  1209. package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +7 -0
  1210. package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +7 -0
  1211. package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentMaterial.d.ts +1 -0
  1212. package/dist/types/node_modules/@babylonjs/gui/3D/materials/handle/handleMaterial.d.ts +65 -0
  1213. package/dist/types/node_modules/@babylonjs/gui/3D/materials/handle/index.d.ts +1 -0
  1214. package/dist/types/node_modules/@babylonjs/gui/3D/materials/handle/shaders/handle.fragment.d.ts +7 -0
  1215. package/dist/types/node_modules/@babylonjs/gui/3D/materials/handle/shaders/handle.vertex.d.ts +7 -0
  1216. package/dist/types/node_modules/@babylonjs/gui/3D/materials/index.d.ts +5 -0
  1217. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/index.d.ts +3 -0
  1218. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +68 -0
  1219. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +129 -0
  1220. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +167 -0
  1221. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +37 -0
  1222. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +316 -0
  1223. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +316 -0
  1224. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +7 -0
  1225. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +7 -0
  1226. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +7 -0
  1227. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +7 -0
  1228. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +7 -0
  1229. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +7 -0
  1230. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +7 -0
  1231. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +7 -0
  1232. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +7 -0
  1233. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +7 -0
  1234. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +7 -0
  1235. package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +7 -0
  1236. package/dist/types/node_modules/@babylonjs/gui/3D/vector3WithInfo.d.ts +13 -0
  1237. package/dist/types/node_modules/@babylonjs/gui/index.d.ts +2 -0
  1238. package/dist/types/node_modules/@babylonjs/gui/legacy/legacy.d.ts +1 -0
  1239. package/dist/types/node_modules/@babylonjs/gui-editor/dist/babylon.guiEditor.d.ts +3 -0
  1240. package/dist/types/node_modules/@babylonjs/gui-editor/dist/babylon.guiEditor.max.d.ts +2 -0
  1241. package/dist/types/node_modules/@babylonjs/inspector/dist/babylon.inspector.bundle.d.ts +3 -0
  1242. package/dist/types/node_modules/@babylonjs/inspector/dist/babylon.inspector.bundle.max.d.ts +2 -0
  1243. package/dist/types/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
  1244. package/dist/types/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +37 -0
  1245. package/dist/types/node_modules/@babylonjs/loaders/OBJ/objFileLoader.d.ts +116 -0
  1246. package/dist/types/node_modules/@babylonjs/loaders/OBJ/objLoadingOptions.d.ts +1 -0
  1247. package/dist/types/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +139 -0
  1248. package/dist/types/node_modules/@babylonjs/loaders/STL/index.d.ts +1 -0
  1249. package/dist/types/node_modules/@babylonjs/loaders/STL/stlFileLoader.d.ts +61 -0
  1250. package/dist/types/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.d.ts +13 -0
  1251. package/dist/types/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.d.ts +159 -0
  1252. package/dist/types/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.d.ts +19 -0
  1253. package/dist/types/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.d.ts +60 -0
  1254. package/dist/types/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.d.ts +11 -0
  1255. package/dist/types/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
  1256. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +25 -0
  1257. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +23 -0
  1258. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +24 -0
  1259. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.d.ts +19 -0
  1260. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +33 -0
  1261. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +815 -0
  1262. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.d.ts +139 -0
  1263. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +21 -0
  1264. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +24 -0
  1265. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +27 -0
  1266. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +26 -0
  1267. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.d.ts +29 -0
  1268. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +26 -0
  1269. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +26 -0
  1270. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +27 -0
  1271. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.d.ts +26 -0
  1272. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +27 -0
  1273. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +26 -0
  1274. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +26 -0
  1275. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.d.ts +71 -0
  1276. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.d.ts +27 -0
  1277. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +16 -0
  1278. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +19 -0
  1279. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.d.ts +21 -0
  1280. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +26 -0
  1281. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +37 -0
  1282. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.d.ts +80 -0
  1283. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +9 -0
  1284. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +9 -0
  1285. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/index.d.ts +28 -0
  1286. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.d.ts +374 -0
  1287. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.d.ts +26 -0
  1288. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderExtension.d.ts +1 -0
  1289. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderInterfaces.d.ts +1 -0
  1290. package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/index.d.ts +4 -0
  1291. package/dist/types/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.d.ts +316 -0
  1292. package/dist/types/node_modules/@babylonjs/loaders/glTF/glTFValidation.d.ts +20 -0
  1293. package/dist/types/node_modules/@babylonjs/loaders/glTF/index.d.ts +5 -0
  1294. package/dist/types/node_modules/@babylonjs/loaders/index.d.ts +3 -0
  1295. package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-glTF.d.ts +2 -0
  1296. package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-glTF1.d.ts +2 -0
  1297. package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-glTF1FileLoader.d.ts +2 -0
  1298. package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-glTF2.d.ts +2 -0
  1299. package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-glTF2FileLoader.d.ts +2 -0
  1300. package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-glTFFileLoader.d.ts +3 -0
  1301. package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-objFileLoader.d.ts +1 -0
  1302. package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-stlFileLoader.d.ts +1 -0
  1303. package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy.d.ts +6 -0
  1304. package/dist/types/node_modules/@babylonjs/materials/cell/cell.fragment.d.ts +7 -0
  1305. package/dist/types/node_modules/@babylonjs/materials/cell/cell.vertex.d.ts +7 -0
  1306. package/dist/types/node_modules/@babylonjs/materials/cell/cellMaterial.d.ts +17 -0
  1307. package/dist/types/node_modules/@babylonjs/materials/cell/index.d.ts +1 -0
  1308. package/dist/types/node_modules/@babylonjs/materials/custom/customMaterial.d.ts +43 -0
  1309. package/dist/types/node_modules/@babylonjs/materials/custom/index.d.ts +2 -0
  1310. package/dist/types/node_modules/@babylonjs/materials/custom/pbrCustomMaterial.d.ts +44 -0
  1311. package/dist/types/node_modules/@babylonjs/materials/fire/fire.fragment.d.ts +7 -0
  1312. package/dist/types/node_modules/@babylonjs/materials/fire/fire.vertex.d.ts +7 -0
  1313. package/dist/types/node_modules/@babylonjs/materials/fire/fireMaterial.d.ts +17 -0
  1314. package/dist/types/node_modules/@babylonjs/materials/fire/index.d.ts +1 -0
  1315. package/dist/types/node_modules/@babylonjs/materials/fur/fur.fragment.d.ts +7 -0
  1316. package/dist/types/node_modules/@babylonjs/materials/fur/fur.vertex.d.ts +7 -0
  1317. package/dist/types/node_modules/@babylonjs/materials/fur/furMaterial.d.ts +34 -0
  1318. package/dist/types/node_modules/@babylonjs/materials/fur/index.d.ts +1 -0
  1319. package/dist/types/node_modules/@babylonjs/materials/gradient/gradient.fragment.d.ts +7 -0
  1320. package/dist/types/node_modules/@babylonjs/materials/gradient/gradient.vertex.d.ts +7 -0
  1321. package/dist/types/node_modules/@babylonjs/materials/gradient/gradientMaterial.d.ts +20 -0
  1322. package/dist/types/node_modules/@babylonjs/materials/gradient/index.d.ts +1 -0
  1323. package/dist/types/node_modules/@babylonjs/materials/grid/grid.fragment.d.ts +7 -0
  1324. package/dist/types/node_modules/@babylonjs/materials/grid/grid.vertex.d.ts +7 -0
  1325. package/dist/types/node_modules/@babylonjs/materials/grid/gridMaterial.d.ts +67 -0
  1326. package/dist/types/node_modules/@babylonjs/materials/grid/index.d.ts +1 -0
  1327. package/dist/types/node_modules/@babylonjs/materials/index.d.ts +15 -0
  1328. package/dist/types/node_modules/@babylonjs/materials/lava/index.d.ts +1 -0
  1329. package/dist/types/node_modules/@babylonjs/materials/lava/lava.fragment.d.ts +7 -0
  1330. package/dist/types/node_modules/@babylonjs/materials/lava/lava.vertex.d.ts +7 -0
  1331. package/dist/types/node_modules/@babylonjs/materials/lava/lavaMaterial.d.ts +24 -0
  1332. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-cell.d.ts +1 -0
  1333. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-custom.d.ts +1 -0
  1334. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-fire.d.ts +1 -0
  1335. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-fur.d.ts +1 -0
  1336. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-gradient.d.ts +1 -0
  1337. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-grid.d.ts +1 -0
  1338. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-lava.d.ts +1 -0
  1339. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-mix.d.ts +1 -0
  1340. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-normal.d.ts +1 -0
  1341. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-shadowOnly.d.ts +1 -0
  1342. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-simple.d.ts +1 -0
  1343. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-sky.d.ts +1 -0
  1344. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-terrain.d.ts +1 -0
  1345. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-triPlanar.d.ts +1 -0
  1346. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-water.d.ts +1 -0
  1347. package/dist/types/node_modules/@babylonjs/materials/legacy/legacy.d.ts +1 -0
  1348. package/dist/types/node_modules/@babylonjs/materials/mix/index.d.ts +1 -0
  1349. package/dist/types/node_modules/@babylonjs/materials/mix/mix.fragment.d.ts +7 -0
  1350. package/dist/types/node_modules/@babylonjs/materials/mix/mix.vertex.d.ts +7 -0
  1351. package/dist/types/node_modules/@babylonjs/materials/mix/mixMaterial.d.ts +21 -0
  1352. package/dist/types/node_modules/@babylonjs/materials/normal/index.d.ts +1 -0
  1353. package/dist/types/node_modules/@babylonjs/materials/normal/normal.fragment.d.ts +7 -0
  1354. package/dist/types/node_modules/@babylonjs/materials/normal/normal.vertex.d.ts +7 -0
  1355. package/dist/types/node_modules/@babylonjs/materials/normal/normalMaterial.d.ts +17 -0
  1356. package/dist/types/node_modules/@babylonjs/materials/shadowOnly/index.d.ts +1 -0
  1357. package/dist/types/node_modules/@babylonjs/materials/shadowOnly/shadowOnly.fragment.d.ts +7 -0
  1358. package/dist/types/node_modules/@babylonjs/materials/shadowOnly/shadowOnly.vertex.d.ts +7 -0
  1359. package/dist/types/node_modules/@babylonjs/materials/shadowOnly/shadowOnlyMaterial.d.ts +16 -0
  1360. package/dist/types/node_modules/@babylonjs/materials/simple/index.d.ts +1 -0
  1361. package/dist/types/node_modules/@babylonjs/materials/simple/simple.fragment.d.ts +7 -0
  1362. package/dist/types/node_modules/@babylonjs/materials/simple/simple.vertex.d.ts +7 -0
  1363. package/dist/types/node_modules/@babylonjs/materials/simple/simpleMaterial.d.ts +16 -0
  1364. package/dist/types/node_modules/@babylonjs/materials/sky/index.d.ts +1 -0
  1365. package/dist/types/node_modules/@babylonjs/materials/sky/sky.fragment.d.ts +7 -0
  1366. package/dist/types/node_modules/@babylonjs/materials/sky/sky.vertex.d.ts +7 -0
  1367. package/dist/types/node_modules/@babylonjs/materials/sky/skyMaterial.d.ts +112 -0
  1368. package/dist/types/node_modules/@babylonjs/materials/terrain/index.d.ts +1 -0
  1369. package/dist/types/node_modules/@babylonjs/materials/terrain/terrain.fragment.d.ts +7 -0
  1370. package/dist/types/node_modules/@babylonjs/materials/terrain/terrain.vertex.d.ts +7 -0
  1371. package/dist/types/node_modules/@babylonjs/materials/terrain/terrainMaterial.d.ts +18 -0
  1372. package/dist/types/node_modules/@babylonjs/materials/triPlanar/index.d.ts +1 -0
  1373. package/dist/types/node_modules/@babylonjs/materials/triPlanar/triPlanarMaterial.d.ts +19 -0
  1374. package/dist/types/node_modules/@babylonjs/materials/triPlanar/triplanar.fragment.d.ts +7 -0
  1375. package/dist/types/node_modules/@babylonjs/materials/triPlanar/triplanar.vertex.d.ts +7 -0
  1376. package/dist/types/node_modules/@babylonjs/materials/water/index.d.ts +1 -0
  1377. package/dist/types/node_modules/@babylonjs/materials/water/water.fragment.d.ts +7 -0
  1378. package/dist/types/node_modules/@babylonjs/materials/water/water.vertex.d.ts +7 -0
  1379. package/dist/types/node_modules/@babylonjs/materials/water/waterMaterial.d.ts +113 -0
  1380. package/dist/types/node_modules/@babylonjs/post-processes/asciiArt/asciiArtPostProcess.d.ts +80 -0
  1381. package/dist/types/node_modules/@babylonjs/post-processes/asciiArt/asciiart.fragment.d.ts +7 -0
  1382. package/dist/types/node_modules/@babylonjs/post-processes/asciiArt/index.d.ts +1 -0
  1383. package/dist/types/node_modules/@babylonjs/post-processes/digitalRain/digitalRainPostProcess.d.ts +84 -0
  1384. package/dist/types/node_modules/@babylonjs/post-processes/digitalRain/digitalrain.fragment.d.ts +7 -0
  1385. package/dist/types/node_modules/@babylonjs/post-processes/digitalRain/index.d.ts +1 -0
  1386. package/dist/types/node_modules/@babylonjs/post-processes/index.d.ts +2 -0
  1387. package/dist/types/node_modules/@babylonjs/post-processes/legacy/legacy-asciiArt.d.ts +1 -0
  1388. package/dist/types/node_modules/@babylonjs/post-processes/legacy/legacy-digitalRain.d.ts +1 -0
  1389. package/dist/types/node_modules/@babylonjs/post-processes/legacy/legacy.d.ts +1 -0
  1390. package/dist/types/node_modules/@babylonjs/procedural-textures/brick/brickProceduralTexture.d.ts +26 -0
  1391. package/dist/types/node_modules/@babylonjs/procedural-textures/brick/brickProceduralTexture.fragment.d.ts +7 -0
  1392. package/dist/types/node_modules/@babylonjs/procedural-textures/brick/index.d.ts +1 -0
  1393. package/dist/types/node_modules/@babylonjs/procedural-textures/cloud/cloudProceduralTexture.d.ts +26 -0
  1394. package/dist/types/node_modules/@babylonjs/procedural-textures/cloud/cloudProceduralTexture.fragment.d.ts +7 -0
  1395. package/dist/types/node_modules/@babylonjs/procedural-textures/cloud/index.d.ts +1 -0
  1396. package/dist/types/node_modules/@babylonjs/procedural-textures/fire/fireProceduralTexture.d.ts +35 -0
  1397. package/dist/types/node_modules/@babylonjs/procedural-textures/fire/fireProceduralTexture.fragment.d.ts +7 -0
  1398. package/dist/types/node_modules/@babylonjs/procedural-textures/fire/index.d.ts +1 -0
  1399. package/dist/types/node_modules/@babylonjs/procedural-textures/grass/grassProceduralTexture.d.ts +20 -0
  1400. package/dist/types/node_modules/@babylonjs/procedural-textures/grass/grassProceduralTexture.fragment.d.ts +7 -0
  1401. package/dist/types/node_modules/@babylonjs/procedural-textures/grass/index.d.ts +1 -0
  1402. package/dist/types/node_modules/@babylonjs/procedural-textures/index.d.ts +10 -0
  1403. package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-brick.d.ts +1 -0
  1404. package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-cloud.d.ts +1 -0
  1405. package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-fire.d.ts +1 -0
  1406. package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-grass.d.ts +1 -0
  1407. package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-marble.d.ts +1 -0
  1408. package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-normalMap.d.ts +1 -0
  1409. package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-perlinNoise.d.ts +1 -0
  1410. package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-road.d.ts +1 -0
  1411. package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-starfield.d.ts +1 -0
  1412. package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-wood.d.ts +1 -0
  1413. package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy.d.ts +1 -0
  1414. package/dist/types/node_modules/@babylonjs/procedural-textures/marble/index.d.ts +1 -0
  1415. package/dist/types/node_modules/@babylonjs/procedural-textures/marble/marbleProceduralTexture.d.ts +26 -0
  1416. package/dist/types/node_modules/@babylonjs/procedural-textures/marble/marbleProceduralTexture.fragment.d.ts +7 -0
  1417. package/dist/types/node_modules/@babylonjs/procedural-textures/normalMap/index.d.ts +1 -0
  1418. package/dist/types/node_modules/@babylonjs/procedural-textures/normalMap/normalMapProceduralTexture.d.ts +18 -0
  1419. package/dist/types/node_modules/@babylonjs/procedural-textures/normalMap/normalMapProceduralTexture.fragment.d.ts +7 -0
  1420. package/dist/types/node_modules/@babylonjs/procedural-textures/perlinNoise/index.d.ts +1 -0
  1421. package/dist/types/node_modules/@babylonjs/procedural-textures/perlinNoise/perlinNoiseProceduralTexture.d.ts +19 -0
  1422. package/dist/types/node_modules/@babylonjs/procedural-textures/perlinNoise/perlinNoiseProceduralTexture.fragment.d.ts +7 -0
  1423. package/dist/types/node_modules/@babylonjs/procedural-textures/road/index.d.ts +1 -0
  1424. package/dist/types/node_modules/@babylonjs/procedural-textures/road/roadProceduralTexture.d.ts +17 -0
  1425. package/dist/types/node_modules/@babylonjs/procedural-textures/road/roadProceduralTexture.fragment.d.ts +7 -0
  1426. package/dist/types/node_modules/@babylonjs/procedural-textures/starfield/index.d.ts +1 -0
  1427. package/dist/types/node_modules/@babylonjs/procedural-textures/starfield/starfieldProceduralTexture.d.ts +46 -0
  1428. package/dist/types/node_modules/@babylonjs/procedural-textures/starfield/starfieldProceduralTexture.fragment.d.ts +7 -0
  1429. package/dist/types/node_modules/@babylonjs/procedural-textures/wood/index.d.ts +1 -0
  1430. package/dist/types/node_modules/@babylonjs/procedural-textures/wood/woodProceduralTexture.d.ts +20 -0
  1431. package/dist/types/node_modules/@babylonjs/procedural-textures/wood/woodProceduralTexture.fragment.d.ts +7 -0
  1432. package/dist/types/node_modules/@babylonjs/serializers/OBJ/index.d.ts +1 -0
  1433. package/dist/types/node_modules/@babylonjs/serializers/OBJ/objSerializer.d.ts +20 -0
  1434. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +19 -0
  1435. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +34 -0
  1436. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +19 -0
  1437. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_ior.d.ts +17 -0
  1438. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +19 -0
  1439. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +19 -0
  1440. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_specular.d.ts +21 -0
  1441. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +21 -0
  1442. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +16 -0
  1443. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_volume.d.ts +21 -0
  1444. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_texture_transform.d.ts +25 -0
  1445. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/index.d.ts +11 -0
  1446. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/glTFAnimation.d.ts +171 -0
  1447. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/glTFData.d.ts +10 -0
  1448. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/glTFExporter.d.ts +372 -0
  1449. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/glTFExporterExtension.d.ts +2 -0
  1450. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/glTFMaterialExporter.d.ts +231 -0
  1451. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/glTFSerializer.d.ts +24 -0
  1452. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/glTFUtilities.d.ts +104 -0
  1453. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/index.d.ts +8 -0
  1454. package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/shaders/textureTransform.fragment.d.ts +7 -0
  1455. package/dist/types/node_modules/@babylonjs/serializers/glTF/glTFFileExporter.d.ts +2 -0
  1456. package/dist/types/node_modules/@babylonjs/serializers/glTF/index.d.ts +2 -0
  1457. package/dist/types/node_modules/@babylonjs/serializers/index.d.ts +3 -0
  1458. package/dist/types/node_modules/@babylonjs/serializers/legacy/legacy-glTF2Serializer.d.ts +2 -0
  1459. package/dist/types/node_modules/@babylonjs/serializers/legacy/legacy-objSerializer.d.ts +1 -0
  1460. package/dist/types/node_modules/@babylonjs/serializers/legacy/legacy-stlSerializer.d.ts +1 -0
  1461. package/dist/types/node_modules/@babylonjs/serializers/legacy/legacy.d.ts +3 -0
  1462. package/dist/types/node_modules/@babylonjs/serializers/stl/index.d.ts +1 -0
  1463. package/dist/types/node_modules/@babylonjs/serializers/stl/stlSerializer.d.ts +16 -0
  1464. package/dist/types/src/api/classes/animationInterface.d.ts +8 -0
  1465. package/dist/types/src/api/classes/dottedPath.d.ts +79 -0
  1466. package/dist/types/src/api/classes/element.d.ts +153 -0
  1467. package/dist/types/src/api/classes/event.d.ts +396 -0
  1468. package/dist/types/src/api/classes/eventBroadcaster.d.ts +26 -0
  1469. package/dist/types/src/api/classes/fuzzyMap.d.ts +7 -0
  1470. package/dist/types/src/api/classes/parameter.d.ts +351 -0
  1471. package/dist/types/src/api/classes/parameterObservable.d.ts +36 -0
  1472. package/dist/types/src/api/classes/parameterizable.d.ts +15 -0
  1473. package/dist/types/src/api/classes/placementAnimation.d.ts +45 -0
  1474. package/dist/types/src/api/classes/variant.d.ts +253 -0
  1475. package/dist/types/src/api/classes/variantInstance.d.ts +53 -0
  1476. package/dist/types/src/api/classes/variantParameterizable.d.ts +17 -0
  1477. package/dist/types/src/api/classes/viewer.d.ts +200 -0
  1478. package/dist/types/src/api/classes/viewerLight.d.ts +66 -0
  1479. package/dist/types/src/api/internal/lensRendering.d.ts +8 -0
  1480. package/dist/types/src/api/internal/sceneSetup.d.ts +13 -0
  1481. package/dist/types/src/api/manager/animationManager.d.ts +30 -0
  1482. package/dist/types/src/api/manager/gltfExportManager.d.ts +78 -0
  1483. package/dist/types/src/api/manager/sceneManager.d.ts +33 -0
  1484. package/dist/types/src/api/manager/tagManager.d.ts +108 -0
  1485. package/dist/types/src/api/manager/textureLoadManager.d.ts +22 -0
  1486. package/dist/types/src/api/manager/variantInstanceManager.d.ts +103 -0
  1487. package/dist/types/src/api/store/specStorage.d.ts +32 -0
  1488. package/dist/types/src/api/util/babylonHelper.d.ts +235 -0
  1489. package/dist/types/src/api/util/globalTypes.d.ts +436 -0
  1490. package/dist/types/src/api/util/resourceHelper.d.ts +58 -0
  1491. package/dist/types/src/api/util/sceneLoaderHelper.d.ts +44 -0
  1492. package/dist/types/src/api/util/stringHelper.d.ts +13 -0
  1493. package/dist/types/src/api/util/structureHelper.d.ts +9 -0
  1494. package/dist/types/src/index.d.ts +27 -0
  1495. package/package.json +86 -0
  1496. package/src/api/classes/animationInterface.ts +10 -0
  1497. package/src/api/classes/dottedPath.ts +181 -0
  1498. package/src/api/classes/element.ts +731 -0
  1499. package/src/api/classes/event.ts +452 -0
  1500. package/src/api/classes/eventBroadcaster.ts +52 -0
  1501. package/src/api/classes/fuzzyMap.ts +21 -0
  1502. package/src/api/classes/parameter.ts +554 -0
  1503. package/src/api/classes/parameterObservable.ts +73 -0
  1504. package/src/api/classes/parameterizable.ts +87 -0
  1505. package/src/api/classes/placementAnimation.ts +162 -0
  1506. package/src/api/classes/variant.ts +933 -0
  1507. package/src/api/classes/variantInstance.ts +123 -0
  1508. package/src/api/classes/variantParameterizable.ts +85 -0
  1509. package/src/api/classes/viewer.ts +742 -0
  1510. package/src/api/classes/viewerLight.ts +339 -0
  1511. package/src/api/internal/debugViewer.ts +90 -0
  1512. package/src/api/internal/lensRendering.ts +9 -0
  1513. package/src/api/internal/sceneSetup.ts +205 -0
  1514. package/src/api/manager/animationManager.ts +143 -0
  1515. package/src/api/manager/gltfExportManager.ts +236 -0
  1516. package/src/api/manager/sceneManager.ts +136 -0
  1517. package/src/api/manager/tagManager.ts +451 -0
  1518. package/src/api/manager/textureLoadManager.ts +95 -0
  1519. package/src/api/manager/variantInstanceManager.ts +298 -0
  1520. package/src/api/store/specStorage.ts +68 -0
  1521. package/src/api/util/babylonHelper.ts +822 -0
  1522. package/src/api/util/globalTypes.ts +503 -0
  1523. package/src/api/util/resourceHelper.ts +191 -0
  1524. package/src/api/util/sceneLoaderHelper.ts +170 -0
  1525. package/src/api/util/stringHelper.ts +30 -0
  1526. package/src/api/util/structureHelper.ts +49 -0
  1527. package/src/buildinfo.json +3 -0
  1528. package/src/dev.ts +62 -0
  1529. package/src/index.ts +79 -0
  1530. package/src/types.d.ts +36 -0
@@ -0,0 +1,7 @@
1
+ export namespace standardPixelShader {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "standardPixelShader";
6
+ declare const shader: "uniform sampler2D textureSampler;\nvarying vec2 vUV;\n#define CUSTOM_FRAGMENT_DEFINITIONS\n#if defined(PASS_POST_PROCESS)\nvoid main(void)\n{\nvec4 color=texture2D(textureSampler,vUV);\ngl_FragColor=color;\n}\n#endif\n#if defined(DOWN_SAMPLE_X4)\nuniform vec2 dsOffsets[16];\nvoid main(void)\n{\nvec4 average=vec4(0.0,0.0,0.0,0.0);\naverage=texture2D(textureSampler,vUV+dsOffsets[0]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[1]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[2]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[3]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[4]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[5]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[6]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[7]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[8]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[9]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[10]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[11]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[12]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[13]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[14]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[15]);\naverage/=16.0;\ngl_FragColor=average;\n}\n#endif\n#if defined(BRIGHT_PASS)\nuniform vec2 dsOffsets[4];\nuniform float brightThreshold;\nvoid main(void)\n{\nvec4 average=vec4(0.0,0.0,0.0,0.0);\naverage=texture2D(textureSampler,vUV+vec2(dsOffsets[0].x,dsOffsets[0].y));\naverage+=texture2D(textureSampler,vUV+vec2(dsOffsets[1].x,dsOffsets[1].y));\naverage+=texture2D(textureSampler,vUV+vec2(dsOffsets[2].x,dsOffsets[2].y));\naverage+=texture2D(textureSampler,vUV+vec2(dsOffsets[3].x,dsOffsets[3].y));\naverage*=0.25;\nfloat luminance=length(average.rgb);\nif (luminance<brightThreshold) {\naverage=vec4(0.0,0.0,0.0,1.0);\n}\ngl_FragColor=average;\n}\n#endif\n#if defined(TEXTURE_ADDER)\nuniform sampler2D otherSampler;\nuniform sampler2D lensSampler;\nuniform float exposure;\nvoid main(void)\n{\nvec3 colour=texture2D(textureSampler,vUV).rgb;\ncolour*=exposure;\nvec3 X=max(vec3(0.0,0.0,0.0),colour-0.004);\nvec3 retColor=(X*(6.2*X+0.5))/(X*(6.2*X+1.7)+0.06);\ncolour=retColor*retColor;\ncolour+=colour*texture2D(lensSampler,vUV).rgb;\nvec4 finalColor=vec4(colour.rgb,1.0)+texture2D(otherSampler,vUV);\ngl_FragColor=finalColor;\n}\n#endif\n#if defined(VLS)\n#define PI 3.1415926535897932384626433832795\nuniform mat4 shadowViewProjection;\nuniform mat4 lightWorld;\nuniform vec3 cameraPosition;\nuniform vec3 sunDirection;\nuniform vec3 sunColor;\nuniform vec2 depthValues;\nuniform float scatteringCoefficient;\nuniform float scatteringPower;\nuniform sampler2D shadowMapSampler;\nuniform sampler2D positionSampler;\nfloat computeScattering(float lightDotView)\n{\nfloat result=1.0-scatteringCoefficient*scatteringCoefficient;\nresult/=(4.0*PI*pow(1.0+scatteringCoefficient*scatteringCoefficient-(2.0*scatteringCoefficient)*lightDotView,1.5));\nreturn result;\n}\nvoid main(void)\n{\nvec3 worldPos=texture2D(positionSampler,vUV).rgb;\nvec3 startPosition=cameraPosition;\nvec3 rayVector=worldPos-startPosition;\nfloat rayLength=length(rayVector);\nvec3 rayDirection=rayVector/rayLength;\nfloat stepLength=rayLength/NB_STEPS;\nvec3 stepL=rayDirection*stepLength;\nvec3 currentPosition=startPosition;\nvec3 accumFog=vec3(0.0);\nfor (int i=0; i<int(NB_STEPS); i++)\n{\nvec4 worldInShadowCameraSpace=shadowViewProjection*vec4(currentPosition,1.0);\nfloat depthMetric= (worldInShadowCameraSpace.z+depthValues.x)/(depthValues.y);\nfloat shadowPixelDepth=clamp(depthMetric,0.0,1.0);\nworldInShadowCameraSpace.xyz/=worldInShadowCameraSpace.w;\nworldInShadowCameraSpace.xyz=0.5*worldInShadowCameraSpace.xyz+vec3(0.5);\nfloat shadowMapValue=texture2D(shadowMapSampler,worldInShadowCameraSpace.xy).r;\nif (shadowMapValue>shadowPixelDepth)\naccumFog+=sunColor*computeScattering(dot(rayDirection,sunDirection));\ncurrentPosition+=stepL;\n}\naccumFog/=NB_STEPS;\nvec3 color=accumFog*scatteringPower;\ngl_FragColor=vec4(color*exp(color) ,1.0);\n}\n#endif\n#if defined(VLSMERGE)\nuniform sampler2D originalSampler;\nvoid main(void)\n{\ngl_FragColor=texture2D(originalSampler,vUV)+texture2D(textureSampler,vUV);\n}\n#endif\n#if defined(LUMINANCE)\nuniform vec2 lumOffsets[4];\nvoid main()\n{\nfloat average=0.0;\nvec4 color=vec4(0.0);\nfloat maximum=-1e20;\nvec3 weight=vec3(0.299,0.587,0.114);\nfor (int i=0; i<4; i++)\n{\ncolor=texture2D(textureSampler,vUV+ lumOffsets[i]);\nfloat GreyValue=dot(color.rgb,vec3(0.33,0.33,0.33));\n#ifdef WEIGHTED_AVERAGE\nfloat GreyValue=dot(color.rgb,weight);\n#endif\n#ifdef BRIGHTNESS\nfloat GreyValue=max(color.r,max(color.g,color.b));\n#endif\n#ifdef HSL_COMPONENT\nfloat GreyValue=0.5*(max(color.r,max(color.g,color.b))+min(color.r,min(color.g,color.b)));\n#endif\n#ifdef MAGNITUDE\nfloat GreyValue=length(color.rgb);\n#endif\nmaximum=max(maximum,GreyValue);\naverage+=(0.25*log(1e-5+GreyValue));\n}\naverage=exp(average);\ngl_FragColor=vec4(average,maximum,0.0,1.0);\n}\n#endif\n#if defined(LUMINANCE_DOWN_SAMPLE)\nuniform vec2 dsOffsets[9];\nuniform float halfDestPixelSize;\n#ifdef FINAL_DOWN_SAMPLER\n#include<packingFunctions>\n#endif\nvoid main()\n{\nvec4 color=vec4(0.0);\nfloat average=0.0;\nfor (int i=0; i<9; i++)\n{\ncolor=texture2D(textureSampler,vUV+vec2(halfDestPixelSize,halfDestPixelSize)+dsOffsets[i]);\naverage+=color.r;\n}\naverage/=9.0;\n#ifdef FINAL_DOWN_SAMPLER\ngl_FragColor=pack(average);\n#else\ngl_FragColor=vec4(average,average,0.0,1.0);\n#endif\n}\n#endif\n#if defined(HDR)\nuniform sampler2D textureAdderSampler;\nuniform float averageLuminance;\nvoid main()\n{\nvec4 color=texture2D(textureAdderSampler,vUV);\n#ifndef AUTO_EXPOSURE\nvec4 adjustedColor=color/averageLuminance;\ncolor=adjustedColor;\ncolor.a=1.0;\n#endif\ngl_FragColor=color;\n}\n#endif\n#if defined(LENS_FLARE)\n#define GHOSTS 3\nuniform sampler2D lensColorSampler;\nuniform float strength;\nuniform float ghostDispersal;\nuniform float haloWidth;\nuniform vec2 resolution;\nuniform float distortionStrength;\nfloat hash(vec2 p)\n{\nfloat h=dot(p,vec2(127.1,311.7));\nreturn -1.0+2.0*fract(sin(h)*43758.5453123);\n}\nfloat noise(in vec2 p)\n{\nvec2 i=floor(p);\nvec2 f=fract(p);\nvec2 u=f*f*(3.0-2.0*f);\nreturn mix(mix(hash(i+vec2(0.0,0.0)),\nhash(i+vec2(1.0,0.0)),u.x),\nmix(hash(i+vec2(0.0,1.0)),\nhash(i+vec2(1.0,1.0)),u.x),u.y);\n}\nfloat fbm(vec2 p)\n{\nfloat f=0.0;\nf+=0.5000*noise(p); p*=2.02;\nf+=0.2500*noise(p); p*=2.03;\nf+=0.1250*noise(p); p*=2.01;\nf+=0.0625*noise(p); p*=2.04;\nf/=0.9375;\nreturn f;\n}\nvec3 pattern(vec2 uv)\n{\nvec2 p=-1.0+2.0*uv;\nfloat p2=dot(p,p);\nfloat f=fbm(vec2(15.0*p2))/2.0;\nfloat r=0.2+0.6*sin(12.5*length(uv-vec2(0.5)));\nfloat g=0.2+0.6*sin(20.5*length(uv-vec2(0.5)));\nfloat b=0.2+0.6*sin(17.2*length(uv-vec2(0.5)));\nreturn (1.0-f)*vec3(r,g,b);\n}\nfloat luminance(vec3 color)\n{\nreturn dot(color.rgb,vec3(0.2126,0.7152,0.0722));\n}\nvec4 textureDistorted(sampler2D tex,vec2 texcoord,vec2 direction,vec3 distortion)\n{\nreturn vec4(\ntexture2D(tex,texcoord+direction*distortion.r).r,\ntexture2D(tex,texcoord+direction*distortion.g).g,\ntexture2D(tex,texcoord+direction*distortion.b).b,\n1.0\n);\n}\nvoid main(void)\n{\nvec2 uv=-vUV+vec2(1.0);\nvec2 ghostDir=(vec2(0.5)-uv)*ghostDispersal;\nvec2 texelSize=1.0/resolution;\nvec3 distortion=vec3(-texelSize.x*distortionStrength,0.0,texelSize.x*distortionStrength);\nvec4 result=vec4(0.0);\nfloat ghostIndice=1.0;\nfor (int i=0; i<GHOSTS; ++i)\n{\nvec2 offset=fract(uv+ghostDir*ghostIndice);\nfloat weight=length(vec2(0.5)-offset)/length(vec2(0.5));\nweight=pow(1.0-weight,10.0);\nresult+=textureDistorted(textureSampler,offset,normalize(ghostDir),distortion)*weight*strength;\nghostIndice+=1.0;\n}\nvec2 haloVec=normalize(ghostDir)*haloWidth;\nfloat weight=length(vec2(0.5)-fract(uv+haloVec))/length(vec2(0.5));\nweight=pow(1.0-weight,10.0);\nresult+=textureDistorted(textureSampler,fract(uv+haloVec),normalize(ghostDir),distortion)*weight*strength;\nresult*=texture2D(lensColorSampler,vec2(length(vec2(0.5)-uv)/length(vec2(0.5))));\ngl_FragColor=result;\n}\n#endif\n#if defined(LENS_FLARE_COMPOSE)\nuniform sampler2D otherSampler;\nuniform sampler2D lensDirtSampler;\nuniform sampler2D lensStarSampler;\nuniform mat4 lensStarMatrix;\nvoid main(void)\n{\nvec2 lensFlareCoords=(lensStarMatrix*vec4(vUV,1.0,1.0)).xy;\nvec4 lensMod=texture2D(lensDirtSampler,vUV);\nlensMod+=texture2D(lensStarSampler,vUV/*lensFlareCoords*/);\nvec4 result=texture2D(textureSampler,vUV)*lensMod;\ngl_FragColor=texture2D(otherSampler,vUV)+result;\n}\n#endif\n#if defined(DEPTH_OF_FIELD)\nuniform sampler2D otherSampler;\nuniform sampler2D depthSampler;\nuniform float distance;\nvoid main(void)\n{\nvec4 sharp=texture2D(otherSampler,vUV);\nvec4 blur=texture2D(textureSampler,vUV);\nfloat dist=clamp(texture2D(depthSampler,vUV).r*distance,0.0,1.0);\nfloat factor=0.0;\nif (dist<0.05)\nfactor=1.0;\nelse if (dist<0.1)\nfactor=20.0*(0.1-dist);\nelse if (dist<0.5)\nfactor=0.0;\nelse\nfactor=2.0*(dist-0.5);\nfactor=clamp(factor,0.0,0.90);\ngl_FragColor=mix(sharp,blur,factor);\n}\n#endif\n#if defined(MOTION_BLUR)\nuniform mat4 inverseViewProjection;\nuniform mat4 prevViewProjection;\nuniform vec2 screenSize;\nuniform float motionScale;\nuniform float motionStrength;\nuniform sampler2D depthSampler;\nvoid main(void)\n{\nvec2 texelSize=1.0/screenSize;\nfloat depth=texture2D(depthSampler,vUV).r;\nvec4 cpos=vec4(vUV*2.0-1.0,depth,1.0);\ncpos=cpos*inverseViewProjection;\nvec4 ppos=cpos*prevViewProjection;\nppos.xyz/=ppos.w;\nppos.xy=ppos.xy*0.5+0.5;\nvec2 velocity=(ppos.xy-vUV)*motionScale*motionStrength;\nfloat speed=length(velocity/texelSize);\nint nSamples=int(clamp(speed,1.0,MAX_MOTION_SAMPLES));\nvec4 result=texture2D(textureSampler,vUV);\nfor (int i=1; i<int(MAX_MOTION_SAMPLES); ++i) {\nif (i>=nSamples)\nbreak;\nvec2 offset1=vUV+velocity*(float(i)/float(nSamples-1)-0.5);\nresult+=texture2D(textureSampler,offset1);\n}\ngl_FragColor=result/float(nSamples);\n}\n#endif\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace stereoscopicInterlacePixelShader {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "stereoscopicInterlacePixelShader";
6
+ declare const shader: "const vec3 TWO=vec3(2.0,2.0,2.0);\nvarying vec2 vUV;\nuniform sampler2D camASampler;\nuniform sampler2D textureSampler;\nuniform vec2 stepSize;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nbool useCamA;\nbool useCamB;\nvec2 texCoord1;\nvec2 texCoord2;\nvec3 frag1;\nvec3 frag2;\n#ifdef IS_STEREOSCOPIC_HORIZ\nuseCamB=vUV.x>0.5;\nuseCamA=!useCamB;\ntexCoord1=vec2(useCamB ? (vUV.x-0.5)*2.0 : vUV.x*2.0,vUV.y);\ntexCoord2=vec2(texCoord1.x+stepSize.x,vUV.y);\n#else\n#ifdef IS_STEREOSCOPIC_INTERLACED\nfloat rowNum=floor(vUV.y/stepSize.y);\nuseCamA=mod(rowNum,2.0)==1.0;\nuseCamB=mod(rowNum,2.0)==0.0;\ntexCoord1=vec2(vUV.x,vUV.y);\ntexCoord2=vec2(vUV.x,vUV.y);\n#else\nuseCamB=vUV.y>0.5;\nuseCamA=!useCamB;\ntexCoord1=vec2(vUV.x,useCamB ? (vUV.y-0.5)*2.0 : vUV.y*2.0);\ntexCoord2=vec2(vUV.x,texCoord1.y+stepSize.y);\n#endif\n#endif\nif (useCamB){\nfrag1=texture2D(textureSampler,texCoord1).rgb;\nfrag2=texture2D(textureSampler,texCoord2).rgb;\n}else if (useCamA){\nfrag1=texture2D(camASampler ,texCoord1).rgb;\nfrag2=texture2D(camASampler ,texCoord2).rgb;\n}else {\ndiscard;\n}\ngl_FragColor=vec4((frag1+frag2)/TWO,1.0);\n}\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace subSurfaceScatteringPixelShader {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "subSurfaceScatteringPixelShader";
6
+ declare const shader: "#include<fibonacci>\n#include<helperFunctions>\n#include<subSurfaceScatteringFunctions>\n#include<diffusionProfile>\nvarying vec2 vUV;\nuniform vec2 texelSize;\nuniform sampler2D textureSampler;\nuniform sampler2D irradianceSampler;\nuniform sampler2D depthSampler;\nuniform sampler2D albedoSampler;\nuniform vec2 viewportSize;\nuniform float metersPerUnit;\nconst float LOG2_E=1.4426950408889634;\nconst float SSS_PIXELS_PER_SAMPLE=4.;\nconst int _SssSampleBudget=40;\n#define rcp(x) 1./x\n#define Sq(x) x*x\n#define SSS_BILATERAL_FILTER true\nvec3 EvalBurleyDiffusionProfile(float r,vec3 S)\n{\nvec3 exp_13=exp2(((LOG2_E*(-1.0/3.0))*r)*S); \nvec3 expSum=exp_13*(1.+exp_13*exp_13); \nreturn (S*rcp(8.*PI))*expSum; \n}\nvec2 SampleBurleyDiffusionProfile(float u,float rcpS)\n{\nu=1.-u; \nfloat g=1.+(4.*u)*(2.*u+sqrt(1.+(4.*u)*u));\nfloat n=exp2(log2(g)*(-1.0/3.0)); \nfloat p=(g*n)*n; \nfloat c=1.+p+n; \nfloat d=(3./LOG2_E*2.)+(3./LOG2_E)*log2(u); \nfloat x=(3./LOG2_E)*log2(c)-d; \nfloat rcpExp=((c*c)*c)*rcp((4.*u)*((c*c)+(4.*u)*(4.*u)));\nfloat r=x*rcpS;\nfloat rcpPdf=(8.*PI*rcpS)*rcpExp; \nreturn vec2(r,rcpPdf);\n}\nvec3 ComputeBilateralWeight(float xy2,float z,float mmPerUnit,vec3 S,float rcpPdf)\n{\n#ifndef SSS_BILATERAL_FILTER\nz=0.;\n#endif\nfloat r=sqrt(xy2+(z*mmPerUnit)*(z*mmPerUnit));\nfloat area=rcpPdf;\n#if SSS_CLAMP_ARTIFACT\nreturn clamp(EvalBurleyDiffusionProfile(r,S)*area,0.0,1.0);\n#else\nreturn EvalBurleyDiffusionProfile(r,S)*area;\n#endif\n}\nvoid EvaluateSample(int i,int n,vec3 S,float d,vec3 centerPosVS,float mmPerUnit,float pixelsPerMm,\nfloat phase,inout vec3 totalIrradiance,inout vec3 totalWeight)\n{\nfloat scale =rcp(float(n));\nfloat offset=rcp(float(n))*0.5;\nfloat sinPhase,cosPhase;\nsinPhase=sin(phase);\ncosPhase=cos(phase);\nvec2 bdp=SampleBurleyDiffusionProfile(float(i)*scale+offset,d);\nfloat r=bdp.x;\nfloat rcpPdf=bdp.y;\nfloat phi=SampleDiskGolden(i,n).y;\nfloat sinPhi,cosPhi;\nsinPhi=sin(phi);\ncosPhi=cos(phi);\nfloat sinPsi=cosPhase*sinPhi+sinPhase*cosPhi; \nfloat cosPsi=cosPhase*cosPhi-sinPhase*sinPhi; \nvec2 vec=r*vec2(cosPsi,sinPsi);\nvec2 position; \nfloat xy2;\nposition=vUV+round((pixelsPerMm*r)*vec2(cosPsi,sinPsi))*texelSize;\nxy2 =r*r;\nvec4 textureSample=texture2D(irradianceSampler,position);\nfloat viewZ=texture2D(depthSampler,position).r;\nvec3 irradiance =textureSample.rgb;\nif (testLightingForSSS(textureSample.a))\n{\nfloat relZ=viewZ-centerPosVS.z;\nvec3 weight=ComputeBilateralWeight(xy2,relZ,mmPerUnit,S,rcpPdf);\ntotalIrradiance+=weight*irradiance;\ntotalWeight +=weight;\n}\nelse\n{\n}\n}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{\nvec4 irradianceAndDiffusionProfile =texture2D(irradianceSampler,vUV);\nvec3 centerIrradiance=irradianceAndDiffusionProfile.rgb;\nint diffusionProfileIndex=int(round(irradianceAndDiffusionProfile.a*255.));\nfloat centerDepth =0.;\nvec4 inputColor=texture2D(textureSampler,vUV);\nbool passedStencilTest=testLightingForSSS(irradianceAndDiffusionProfile.a);\nif (passedStencilTest)\n{\ncenterDepth=texture2D(depthSampler,vUV).r;\n}\nif (!passedStencilTest) { \ngl_FragColor=inputColor;\nreturn;\n}\nfloat distScale =1.;\nvec3 S =diffusionS[diffusionProfileIndex];\nfloat d =diffusionD[diffusionProfileIndex];\nfloat filterRadius=filterRadii[diffusionProfileIndex];\nvec2 centerPosNDC=vUV;\nvec2 cornerPosNDC=vUV+0.5*texelSize;\nvec3 centerPosVS =vec3(centerPosNDC*viewportSize,1.0)*centerDepth; \nvec3 cornerPosVS =vec3(cornerPosNDC*viewportSize,1.0)*centerDepth; \nfloat mmPerUnit =1000.*(metersPerUnit*rcp(distScale));\nfloat unitsPerMm=rcp(mmPerUnit);\nfloat unitsPerPixel=2.*abs(cornerPosVS.x-centerPosVS.x);\nfloat pixelsPerMm =rcp(unitsPerPixel)*unitsPerMm;\nfloat filterArea =PI*Sq(filterRadius*pixelsPerMm);\nint sampleCount =int(filterArea*rcp(SSS_PIXELS_PER_SAMPLE));\nint sampleBudget=_SssSampleBudget;\nint texturingMode=0;\nvec3 albedo =texture2D(albedoSampler,vUV).rgb;\nif (distScale==0. || sampleCount<1)\n{\n#ifdef DEBUG_SSS_SAMPLES\nvec3 green=vec3(0.,1.,0.);\ngl_FragColor=vec4(green,1.0);\nreturn;\n#endif\ngl_FragColor=vec4(inputColor.rgb+albedo*centerIrradiance,1.0);\nreturn;\n}\n#ifdef DEBUG_SSS_SAMPLES\nvec3 red =vec3(1.,0.,0.);\nvec3 blue=vec3(0.,0.,1.);\ngl_FragColor=vec4(mix(blue,red,clamp(float(sampleCount)/float(sampleBudget),0.0,1.0)),1.0);\nreturn;\n#endif\nfloat phase=0.;\nint n=min(sampleCount,sampleBudget);\nvec3 centerWeight =vec3(0.); \nvec3 totalIrradiance=vec3(0.);\nvec3 totalWeight =vec3(0.);\nfor (int i=0; i<n; i++)\n{\nEvaluateSample(i,n,S,d,centerPosVS,mmPerUnit,pixelsPerMm,\nphase,totalIrradiance,totalWeight);\n}\ntotalWeight=max(totalWeight,HALF_MIN);\ngl_FragColor=vec4(inputColor.rgb+albedo*max(totalIrradiance/totalWeight,vec3(0.0)),1.);\n}";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace tonemapPixelShader {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "tonemapPixelShader";
6
+ declare const shader: "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform float _ExposureAdjustment;\n#if defined(HABLE_TONEMAPPING)\nconst float A=0.15;\nconst float B=0.50;\nconst float C=0.10;\nconst float D=0.20;\nconst float E=0.02;\nconst float F=0.30;\nconst float W=11.2;\n#endif\nfloat Luminance(vec3 c)\n{\nreturn dot(c,vec3(0.22,0.707,0.071));\n}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{\nvec3 colour=texture2D(textureSampler,vUV).rgb;\n#if defined(REINHARD_TONEMAPPING)\nfloat lum=Luminance(colour.rgb); \nfloat lumTm=lum*_ExposureAdjustment;\nfloat scale=lumTm/(1.0+lumTm); \ncolour*=scale/lum;\n#elif defined(HABLE_TONEMAPPING)\ncolour*=_ExposureAdjustment;\nconst float ExposureBias=2.0;\nvec3 x=ExposureBias*colour;\nvec3 curr=((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F;\nx=vec3(W,W,W);\nvec3 whiteScale=1.0/(((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F);\ncolour=curr*whiteScale;\n#elif defined(OPTIMIZED_HEJIDAWSON_TONEMAPPING)\ncolour*=_ExposureAdjustment;\nvec3 X=max(vec3(0.0,0.0,0.0),colour-0.004);\nvec3 retColor=(X*(6.2*X+0.5))/(X*(6.2*X+1.7)+0.06);\ncolour=retColor*retColor;\n#elif defined(PHOTOGRAPHIC_TONEMAPPING)\ncolour= vec3(1.0,1.0,1.0)-exp2(-_ExposureAdjustment*colour);\n#endif\ngl_FragColor=vec4(colour.rgb,1.0);\n}";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace volumetricLightScatteringPixelShader {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "volumetricLightScatteringPixelShader";
6
+ declare const shader: "uniform sampler2D textureSampler;\nuniform sampler2D lightScatteringSampler;\nuniform float decay;\nuniform float exposure;\nuniform float weight;\nuniform float density;\nuniform vec2 meshPositionOnScreen;\nvarying vec2 vUV;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec2 tc=vUV;\nvec2 deltaTexCoord=(tc-meshPositionOnScreen.xy);\ndeltaTexCoord*=1.0/float(NUM_SAMPLES)*density;\nfloat illuminationDecay=1.0;\nvec4 color=texture2D(lightScatteringSampler,tc)*0.4;\nfor(int i=0; i<NUM_SAMPLES; i++) {\ntc-=deltaTexCoord;\nvec4 dataSample=texture2D(lightScatteringSampler,tc)*0.4;\ndataSample*=illuminationDecay*weight;\ncolor+=dataSample;\nilluminationDecay*=decay;\n}\nvec4 realColor=texture2D(textureSampler,vUV);\ngl_FragColor=((vec4((vec3(color.r,color.g,color.b)*exposure),1))+(realColor*(1.5-0.4)));\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace volumetricLightScatteringPassPixelShader {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "volumetricLightScatteringPassPixelShader";
6
+ declare const shader: "#if defined(ALPHATEST) || defined(NEED_UV)\nvarying vec2 vUV;\n#endif\n#if defined(ALPHATEST)\nuniform sampler2D diffuseSampler;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\n#if defined(ALPHATEST)\nvec4 diffuseColor=texture2D(diffuseSampler,vUV);\nif (diffuseColor.a<0.4)\ndiscard;\n#endif\ngl_FragColor=vec4(0.0,0.0,0.0,1.0);\n}\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace volumetricLightScatteringPassVertexShader {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "volumetricLightScatteringPassVertexShader";
6
+ declare const shader: "attribute vec3 position;\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#include<instancesDeclaration>\nuniform mat4 viewProjection;\nuniform vec2 depthValues;\n#if defined(ALPHATEST) || defined(NEED_UV)\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void)\n{\nvec3 positionUpdated=position;\n#if (defined(ALPHATEST) || defined(NEED_UV)) && defined(UV1)\nvec2 uvUpdated=uv;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\ngl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));\n#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n}\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace vrDistortionCorrectionPixelShader {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "vrDistortionCorrectionPixelShader";
6
+ declare const shader: "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec2 LensCenter;\nuniform vec2 Scale;\nuniform vec2 ScaleIn;\nuniform vec4 HmdWarpParam;\nvec2 HmdWarp(vec2 in01) {\nvec2 theta=(in01-LensCenter)*ScaleIn; \nfloat rSq=theta.x*theta.x+theta.y*theta.y;\nvec2 rvector=theta*(HmdWarpParam.x+HmdWarpParam.y*rSq+HmdWarpParam.z*rSq*rSq+HmdWarpParam.w*rSq*rSq*rSq);\nreturn LensCenter+Scale*rvector;\n}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nvec2 tc=HmdWarp(vUV);\nif (tc.x <0.0 || tc.x>1.0 || tc.y<0.0 || tc.y>1.0)\ngl_FragColor=vec4(0.0,0.0,0.0,0.0);\nelse{\ngl_FragColor=texture2D(textureSampler,tc);\n}\n}";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace vrMultiviewToSingleviewPixelShader {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "vrMultiviewToSingleviewPixelShader";
6
+ declare const shader: "precision mediump sampler2DArray;\nvarying vec2 vUV;\nuniform sampler2DArray multiviewSampler;\nuniform int imageIndex;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\ngl_FragColor=texture2D(multiviewSampler,vec3(vUV,imageIndex));\n}";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace bakedVertexAnimation {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "bakedVertexAnimation";
6
+ declare const shader: "#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\n{\n#ifdef INSTANCES\nlet VATStartFrame: f32=bakedVertexAnimationSettingsInstanced.x;\nlet VATEndFrame: f32=bakedVertexAnimationSettingsInstanced.y;\nlet VATOffsetFrame: f32=bakedVertexAnimationSettingsInstanced.z;\nlet VATSpeed: f32=bakedVertexAnimationSettingsInstanced.w;\n#else\nlet VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;\nlet VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;\nlet VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;\nlet VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;\n#endif\nlet totalFrames: f32=VATEndFrame-VATStartFrame+1.0;\nlet time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;\nlet frameCorrection: f32=select(1.0,0.0,time<1.0);\nlet numOfFrames: f32=totalFrames-frameCorrection;\nvar VATFrameNum: f32=fract(time)*numOfFrames;\nVATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;\nVATFrameNum=floor(VATFrameNum);\nVATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;\nvar VATInfluence : mat4x4<f32>;\nVATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[0],VATFrameNum)*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[1],VATFrameNum)*matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[2],VATFrameNum)*matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[3],VATFrameNum)*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[0],VATFrameNum)*matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[1],VATFrameNum)*matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[2],VATFrameNum)*matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[3],VATFrameNum)*matricesWeightsExtra[3];\n#endif\nfinalWorld=finalWorld*VATInfluence;\n}\n#endif\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace bakedVertexAnimationDeclaration {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "bakedVertexAnimationDeclaration";
6
+ declare const shader: "#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\nuniform bakedVertexAnimationTime: f32;\nuniform bakedVertexAnimationTextureSizeInverted: vec2<f32>;\nuniform bakedVertexAnimationSettings: vec4<f32>;\nvar bakedVertexAnimationTexture : texture_2d<f32>;\n#ifdef INSTANCES\nattribute bakedVertexAnimationSettingsInstanced : vec4<f32>;\n#endif\nfn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>\n{\nlet offset=i32(index)*4;\nlet frameUV=i32(frame);\nlet m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);\nlet m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);\nlet m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);\nlet m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);\nreturn mat4x4<f32>(m0,m1,m2,m3);\n}\n#endif\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace bonesDeclaration {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "bonesDeclaration";
6
+ declare const shader: "#if NUM_BONE_INFLUENCERS>0\nattribute matricesIndices : vec4<f32>;\nattribute matricesWeights : vec4<f32>;\n#if NUM_BONE_INFLUENCERS>4\nattribute matricesIndicesExtra : vec4<f32>;\nattribute matricesWeightsExtra : vec4<f32>;\n#endif\n#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#ifdef BONETEXTURE\nvar boneSampler : texture_2d<f32>;\nuniform boneTextureWidth : f32;\n#else\nuniform mBones : array<mat4x4,BonesPerMesh>;\n#ifdef BONES_VELOCITY_ENABLED\nuniform mPreviousBones : array<mat4x4,BonesPerMesh>;\n#endif\n#endif\n#ifdef BONETEXTURE\nfn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4<f32>\n{\nlet offset=i32(index) *4; \nlet m0=textureLoad(smp,vec2<i32>(offset+0,0),0);\nlet m1=textureLoad(smp,vec2<i32>(offset+1,0),0);\nlet m2=textureLoad(smp,vec2<i32>(offset+2,0),0);\nlet m3=textureLoad(smp,vec2<i32>(offset+3,0),0);\nreturn mat4x4<f32>(m0,m1,m2,m3);\n}\n#endif\n#endif\n#endif\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace bonesVertex {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "bonesVertex";
6
+ declare const shader: "#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#if NUM_BONE_INFLUENCERS>0\nvar influence : mat4x4<f32>;\n#ifdef BONETEXTURE\ninfluence=readMatrixFromRawSampler(boneSampler,matricesIndices[0])*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence=influence+readMatrixFromRawSampler(boneSampler,matricesIndices[1])*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\ninfluence=influence+readMatrixFromRawSampler(boneSampler,matricesIndices[2])*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\ninfluence=influence+readMatrixFromRawSampler(boneSampler,matricesIndices[3])*matricesWeights[3];\n#endif \n#if NUM_BONE_INFLUENCERS>4\ninfluence=influence+readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[0])*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\ninfluence=influence+readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[1])*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\ninfluence=influence+readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[2])*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\ninfluence=influence+readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[3])*matricesWeightsExtra[3];\n#endif \n#else \ninfluence=uniforms.mBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence=influence+uniforms.mBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\ninfluence=influence+uniforms.mBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\ninfluence=influence+uniforms.mBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif \n#if NUM_BONE_INFLUENCERS>4\ninfluence=influence+uniforms.mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\ninfluence=influence+uniforms.mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\ninfluence=influence+uniforms.mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\ninfluence=influence+uniforms.mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif \n#endif\nfinalWorld=finalWorld*influence;\n#endif\n#endif\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace clipPlaneFragment {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "clipPlaneFragment";
6
+ declare const shader: "#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nif (false) {}\n#endif\n#ifdef CLIPPLANE\nelse if (fClipDistance>0.0)\n{\ndiscard;\n}\n#endif\n#ifdef CLIPPLANE2\nelse if (fClipDistance2>0.0)\n{\ndiscard;\n}\n#endif\n#ifdef CLIPPLANE3\nelse if (fClipDistance3>0.0)\n{\ndiscard;\n}\n#endif\n#ifdef CLIPPLANE4\nelse if (fClipDistance4>0.0)\n{\ndiscard;\n}\n#endif\n#ifdef CLIPPLANE5\nelse if (fClipDistance5>0.0)\n{\ndiscard;\n}\n#endif\n#ifdef CLIPPLANE6\nelse if (fClipDistance6>0.0)\n{\ndiscard;\n}\n#endif\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace clipPlaneFragmentDeclaration {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "clipPlaneFragmentDeclaration";
6
+ declare const shader: "#ifdef CLIPPLANE\nvarying fClipDistance: f32;\n#endif\n#ifdef CLIPPLANE2\nvarying fClipDistance2: f32;\n#endif\n#ifdef CLIPPLANE3\nvarying fClipDistance3: f32;\n#endif\n#ifdef CLIPPLANE4\nvarying fClipDistance4: f32;\n#endif\n#ifdef CLIPPLANE5\nvarying fClipDistance5: f32;\n#endif\n#ifdef CLIPPLANE6\nvarying fClipDistance6: f32;\n#endif\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace clipPlaneVertex {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "clipPlaneVertex";
6
+ declare const shader: "#ifdef CLIPPLANE\nfClipDistance=dot(worldPos,uniforms.vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nfClipDistance2=dot(worldPos,uniforms.vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nfClipDistance3=dot(worldPos,uniforms.vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nfClipDistance4=dot(worldPos,uniforms.vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nfClipDistance5=dot(worldPos,uniforms.vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nfClipDistance6=dot(worldPos,uniforms.vClipPlane6);\n#endif\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace clipPlaneVertexDeclaration {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "clipPlaneVertexDeclaration";
6
+ declare const shader: "#ifdef CLIPPLANE\nuniform vClipPlane: vec4<f32>;\nvarying fClipDistance: f32;\n#endif\n#ifdef CLIPPLANE2\nuniform vClipPlane2: vec4<f32>;\nvarying fClipDistance2: f32;\n#endif\n#ifdef CLIPPLANE3\nuniform vClipPlane3: vec4<f32>;\nvarying fClipDistance3: f32;\n#endif\n#ifdef CLIPPLANE4\nuniform vClipPlane4: vec4<f32>;\nvarying fClipDistance4: f32;\n#endif\n#ifdef CLIPPLANE5\nuniform vClipPlane5: vec4<f32>;\nvarying fClipDistance5: f32;\n#endif\n#ifdef CLIPPLANE6\nuniform vClipPlane6: vec4<f32>;\nvarying fClipDistance6: f32;\n#endif\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace instancesDeclaration {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "instancesDeclaration";
6
+ declare const shader: "#ifdef INSTANCES\nattribute world0 : vec4<f32>;\nattribute world1 : vec4<f32>;\nattribute world2 : vec4<f32>;\nattribute world3 : vec4<f32>;\n#ifdef INSTANCESCOLOR\nattribute instanceColor : vec4<f32>;\n#endif\n#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)\nuniform world : mat4x4<f32>;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY)\nattribute previousWorld0 : vec4<f32>;\nattribute previousWorld1 : vec4<f32>;\nattribute previousWorld2 : vec4<f32>;\nattribute previousWorld3 : vec4<f32>;\n#ifdef THIN_INSTANCES\nuniform previousWorld : mat4x4<f32>;\n#endif\n#endif\n#else\n#if !defined(WORLD_UBO)\nuniform world : mat4x4<f32>;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY)\nuniform previousWorld : mat4x4<f32>;\n#endif\n#endif\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace instancesVertex {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "instancesVertex";
6
+ declare const shader: "#ifdef INSTANCES\nvar finalWorld=mat4x4<f32>(world0,world1,world2,world3);\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY)\nvar finalPreviousWorld=mat4x4<f32>(previousWorld0,previousWorld1,previousWorld2,previousWorld3);\n#endif\n#ifdef THIN_INSTANCES\n#if !defined(WORLD_UBO)\nfinalWorld=uniforms.world*finalWorld;\n#else\nfinalWorld=mesh.world*finalWorld;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY)\nfinalPreviousWorld=previousWorld*finalPreviousWorld;\n#endif\n#endif\n#else\n#if !defined(WORLD_UBO)\nvar finalWorld=uniforms.world;\n#else\nvar finalWorld=mesh.world;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY)\nvar finalPreviousWorld=previousWorld;\n#endif\n#endif\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace meshUboDeclaration {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "meshUboDeclaration";
6
+ declare const shader: "struct Mesh {\nworld : mat4x4<f32>,\nvisibility : f32,\n};\nvar<uniform> mesh : Mesh;\n#define WORLD_UBO\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace morphTargetsVertex {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "morphTargetsVertex";
6
+ declare const shader: "#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE \nvertexID=f32(gl_VertexID)*uniforms.morphTargetTextureInfo.x;\npositionUpdated=positionUpdated+(readVector3FromRawSampler({X},vertexID)-position)*uniforms.morphTargetInfluences[{X}];\nvertexID=vertexID+1.0;\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated=normalUpdated+(readVector3FromRawSampler({X},vertexID) -normal)*uniforms.morphTargetInfluences[{X}];\nvertexID=vertexID+1.0;\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated=uvUpdated+(readVector3FromRawSampler({X},vertexID).xy-uv)*uniforms.morphTargetInfluences[{X}];\nvertexID=vertexID+1.0;\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz=tangentUpdated.xyz+(readVector3FromRawSampler({X},vertexID) -tangent.xyz)*uniforms.morphTargetInfluences[{X}];\n#endif\n#else\npositionUpdated=positionUpdated+(position{X}-position)*uniforms.morphTargetInfluences[{X}];\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(normal{X}-normal)*uniforms.morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz=tangentUpdated.xyz+(tangent{X}-tangent.xyz)*uniforms.morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated=uvUpdated+(uv_{X}-uv)*uniforms.morphTargetInfluences[{X}];\n#endif\n#endif\n#endif\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace morphTargetsVertexDeclaration {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "morphTargetsVertexDeclaration";
6
+ declare const shader: "#ifdef MORPHTARGETS\n#ifndef MORPHTARGETS_TEXTURE\nattribute position{X} : vec3<f32>;\n#ifdef MORPHTARGETS_NORMAL\nattribute normal{X} : vec3<f32>;\n#endif\n#ifdef MORPHTARGETS_TANGENT\nattribute tangent{X} : vec3<f32>;\n#endif\n#ifdef MORPHTARGETS_UV\nattribute uv_{X} : vec2<f32>;\n#endif\n#endif\n#endif\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace morphTargetsVertexGlobal {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "morphTargetsVertexGlobal";
6
+ declare const shader: "#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\nvar vertexID : f32;\n#endif\n#endif\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace morphTargetsVertexGlobalDeclaration {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "morphTargetsVertexGlobalDeclaration";
6
+ declare const shader: "#ifdef MORPHTARGETS\nuniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;\n#ifdef MORPHTARGETS_TEXTURE \nuniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;\nuniform morphTargetTextureInfo : vec3<f32>;\nvar morphTargets : texture_2d_array<f32>;\nvar morphTargetsSampler : sampler;\nfn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>\n{ \nlet y=floor(vertexIndex/uniforms.morphTargetTextureInfo.y);\nlet x=vertexIndex-y*uniforms.morphTargetTextureInfo.y;\nlet textureUV=vec2<f32>((x+0.5)/uniforms.morphTargetTextureInfo.y,(y+0.5)/uniforms.morphTargetTextureInfo.z);\nreturn textureSampleLevel(morphTargets,morphTargetsSampler,textureUV,i32(uniforms.morphTargetTextureIndices[targetIndex]),0.0).xyz;\n}\n#endif\n#endif\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace sceneUboDeclaration {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "sceneUboDeclaration";
6
+ declare const shader: "struct Scene {\nviewProjection : mat4x4<f32>,\n#ifdef MULTIVIEW\nviewProjectionR : mat4x4<f32>,\n#endif \nview : mat4x4<f32>,\nprojection : mat4x4<f32>,\nvEyePosition : vec4<f32>,\n};\nvar<uniform> scene : Scene;\n";
7
+ export {};
@@ -0,0 +1,7 @@
1
+ export namespace gpuUpdateParticlesComputeShader {
2
+ export { name };
3
+ export { shader };
4
+ }
5
+ declare const name: "gpuUpdateParticlesComputeShader";
6
+ declare const shader: "struct Particle {\nposition : vec3<f32>,\nage : f32,\nsize : vec3<f32>,\nlife : f32,\nseed : vec4<f32>,\ndirection : vec3<f32>,\ndummy0: f32,\n#ifdef CUSTOMEMITTER\ninitialPosition : vec3<f32>,\ndummy1: f32,\n#endif\n#ifndef COLORGRADIENTS\ncolor : vec4<f32>,\n#endif\n#ifndef BILLBOARD\ninitialDirection : vec3<f32>,\ndummy2: f32,\n#endif\n#ifdef NOISE\nnoiseCoordinates1 : vec3<f32>,\ndummy3: f32,\nnoiseCoordinates2 : vec3<f32>,\ndummy4: f32,\n#endif\n#ifdef ANGULARSPEEDGRADIENTS\nangle : f32,\n#else\nangle : vec2<f32>,\n#endif\n#ifdef ANIMATESHEET\ncellIndex : f32,\n#ifdef ANIMATESHEETRANDOMSTART\ncellStartOffset : f32,\n#endif\n#endif\n};\nstruct Particles {\nparticles : array<Particle>,\n};\nstruct SimParams {\ncurrentCount : f32,\ntimeDelta : f32,\nstopFactor : f32,\nrandomTextureSize: i32,\nlifeTime : vec2<f32>,\nemitPower : vec2<f32>,\n#ifndef COLORGRADIENTS\ncolor1 : vec4<f32>,\ncolor2 : vec4<f32>,\n#endif\nsizeRange : vec2<f32>,\nscaleRange : vec4<f32>,\nangleRange : vec4<f32>,\ngravity : vec3<f32>,\n#ifdef LIMITVELOCITYGRADIENTS\nlimitVelocityDamping : f32,\n#endif\n#ifdef ANIMATESHEET\ncellInfos : vec4<f32>,\n#endif\n#ifdef NOISE\nnoiseStrength : vec3<f32>,\n#endif\n#ifndef LOCAL\nemitterWM : mat4x4<f32>,\n#endif\n#ifdef BOXEMITTER\ndirection1 : vec3<f32>,\ndirection2 : vec3<f32>,\nminEmitBox : vec3<f32>,\nmaxEmitBox : vec3<f32>,\n#endif\n#ifdef CONEEMITTER\nradius : vec2<f32>,\nconeAngle : f32,\nheight : vec2<f32>,\ndirectionRandomizer : f32,\n#endif\n#ifdef CYLINDEREMITTER\nradius : f32,\nheight : f32,\nradiusRange : f32,\n#ifdef DIRECTEDCYLINDEREMITTER\ndirection1 : vec3<f32>,\ndirection2 : vec3<f32>,\n#else\ndirectionRandomizer : f32,\n#endif\n#endif\n#ifdef HEMISPHERICEMITTER\nradius : f32,\nradiusRange : f32,\ndirectionRandomizer : f32,\n#endif\n#ifdef POINTEMITTER\ndirection1 : vec3<f32>,\ndirection2 : vec3<f32>,\n#endif\n#ifdef SPHEREEMITTER\nradius : f32,\nradiusRange : f32,\n#ifdef DIRECTEDSPHEREEMITTER\ndirection1 : vec3<f32>,\ndirection2 : vec3<f32>,\n#else\ndirectionRandomizer : f32,\n#endif\n#endif\n};\n@binding(0) @group(0) var<uniform> params : SimParams;\n@binding(1) @group(0) var<storage,read> particlesIn : Particles;\n@binding(2) @group(0) var<storage,read_write> particlesOut : Particles;\n@binding(3) @group(0) var randomTexture : texture_2d<f32>;\n@binding(4) @group(0) var randomTexture2 : texture_2d<f32>;\n#ifdef SIZEGRADIENTS\n@binding(0) @group(1) var sizeGradientSampler : sampler;\n@binding(1) @group(1) var sizeGradientTexture : texture_2d<f32>;\n#endif \n#ifdef ANGULARSPEEDGRADIENTS\n@binding(2) @group(1) var angularSpeedGradientSampler : sampler;\n@binding(3) @group(1) var angularSpeedGradientTexture : texture_2d<f32>;\n#endif \n#ifdef VELOCITYGRADIENTS\n@binding(4) @group(1) var velocityGradientSampler : sampler;\n@binding(5) @group(1) var velocityGradientTexture : texture_2d<f32>;\n#endif\n#ifdef LIMITVELOCITYGRADIENTS\n@binding(6) @group(1) var limitVelocityGradientSampler : sampler;\n@binding(7) @group(1) var limitVelocityGradientTexture : texture_2d<f32>;\n#endif\n#ifdef DRAGGRADIENTS\n@binding(8) @group(1) var dragGradientSampler : sampler;\n@binding(9) @group(1) var dragGradientTexture : texture_2d<f32>;\n#endif\n#ifdef NOISE\n@binding(10) @group(1) var noiseSampler : sampler;\n@binding(11) @group(1) var noiseTexture : texture_2d<f32>;\n#endif\nfn getRandomVec3(offset : f32,vertexID : f32)->vec3<f32> {\nreturn textureLoad(randomTexture2,vec2<i32>(i32(vertexID*offset/params.currentCount*f32(params.randomTextureSize)) % params.randomTextureSize,0),0).rgb;\n}\nfn getRandomVec4(offset : f32,vertexID : f32)->vec4<f32> {\nreturn textureLoad(randomTexture,vec2<i32>(i32(vertexID*offset/params.currentCount*f32(params.randomTextureSize)) % params.randomTextureSize,0),0);\n}\n@stage(compute) @workgroup_size(64)\nfn main(@builtin(global_invocation_id) GlobalInvocationID : vec3<u32>) {\nlet index : u32=GlobalInvocationID.x;\nlet vertexID : f32=f32(index);\nif (index>=u32(params.currentCount)) {\nreturn;\n}\nlet PI : f32=3.14159;\nlet timeDelta : f32=params.timeDelta;\nlet newAge : f32=particlesIn.particles[index].age+timeDelta;\nlet life : f32=particlesIn.particles[index].life;\nlet seed : vec4<f32>=particlesIn.particles[index].seed;\nlet direction : vec3<f32>=particlesIn.particles[index].direction;\nif (newAge>=life && params.stopFactor != 0.) {\nvar newPosition : vec3<f32>;\nvar newDirection : vec3<f32>;\nlet randoms : vec4<f32>=getRandomVec4(seed.x,vertexID);\nlet outLife : f32=params.lifeTime.x+(params.lifeTime.y-params.lifeTime.x)*randoms.r;\nparticlesOut.particles[index].life=outLife;\nparticlesOut.particles[index].age=newAge-life;\nparticlesOut.particles[index].seed=seed;\nvar sizex : f32;\n#ifdef SIZEGRADIENTS \nsizex=textureSampleLevel(sizeGradientTexture,sizeGradientSampler,vec2<f32>(0.,0.),0.).r;\n#else\nsizex=params.sizeRange.x+(params.sizeRange.y-params.sizeRange.x)*randoms.g;\n#endif\nparticlesOut.particles[index].size=vec3<f32>(\nsizex,\nparams.scaleRange.x+(params.scaleRange.y-params.scaleRange.x)*randoms.b,\nparams.scaleRange.z+(params.scaleRange.w-params.scaleRange.z)*randoms.a);\n#ifndef COLORGRADIENTS\nparticlesOut.particles[index].color=params.color1+(params.color2-params.color1)*randoms.b;\n#endif\n#ifndef ANGULARSPEEDGRADIENTS \nparticlesOut.particles[index].angle=vec2<f32>(\nparams.angleRange.z+(params.angleRange.w-params.angleRange.z)*randoms.r,\nparams.angleRange.x+(params.angleRange.y-params.angleRange.x)*randoms.a);\n#else\nparticlesOut.particles[index].angle=params.angleRange.z+(params.angleRange.w-params.angleRange.z)*randoms.r;\n#endif \n#if defined(POINTEMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);\nlet randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);\nnewPosition=vec3<f32>(0.,0.,0.);\nnewDirection=params.direction1+(params.direction2-params.direction1)*randoms3;\n#elif defined(BOXEMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);\nlet randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);\nnewPosition=params.minEmitBox+(params.maxEmitBox-params.minEmitBox)*randoms2;\nnewDirection=params.direction1+(params.direction2-params.direction1)*randoms3; \n#elif defined(HEMISPHERICEMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);\nlet randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);\nlet phi : f32=2.0*PI*randoms2.x;\nlet theta : f32=acos(-1.0+2.0*randoms2.y);\nlet randX : f32=cos(phi)*sin(theta);\nlet randY : f32=cos(theta);\nlet randZ : f32=sin(phi)*sin(theta);\nnewPosition=(params.radius-(params.radius*params.radiusRange*randoms2.z))*vec3<f32>(randX,abs(randY),randZ);\nnewDirection=normalize(newPosition+params.directionRandomizer*randoms3);\n#elif defined(SPHEREEMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);\nlet randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);\nlet phi : f32=2.0*PI*randoms2.x;\nlet theta : f32=acos(-1.0+2.0*randoms2.y);\nlet randX : f32=cos(phi)*sin(theta);\nlet randY : f32=cos(theta);\nlet randZ : f32=sin(phi)*sin(theta);\nnewPosition=(params.radius-(params.radius*params.radiusRange*randoms2.z))*vec3<f32>(randX,randY,randZ);\n#ifdef DIRECTEDSPHEREEMITTER\nnewDirection=normalize(params.direction1+(params.direction2-params.direction1)*randoms3);\n#else\nnewDirection=normalize(newPosition+params.directionRandomizer*randoms3);\n#endif\n#elif defined(CYLINDEREMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);\nlet randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);\nlet yPos : f32=(-0.5+randoms2.x)*params.height;\nvar angle : f32=randoms2.y*PI*2.;\nlet inverseRadiusRangeSquared : f32=(1.-params.radiusRange)*(1.-params.radiusRange);\nlet positionRadius : f32=params.radius*sqrt(inverseRadiusRangeSquared+randoms2.z*(1.-inverseRadiusRangeSquared));\nlet xPos : f32=positionRadius*cos(angle);\nlet zPos : f32=positionRadius*sin(angle);\nnewPosition=vec3<f32>(xPos,yPos,zPos);\n#ifdef DIRECTEDCYLINDEREMITTER\nnewDirection=params.direction1+(params.direction2-params.direction1)*randoms3;\n#else\nangle=angle+(-0.5+randoms3.x)*PI*params.directionRandomizer;\nnewDirection=vec3<f32>(cos(angle),(-0.5+randoms3.y)*params.directionRandomizer,sin(angle));\nnewDirection=normalize(newDirection);\n#endif\n#elif defined(CONEEMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);\nlet s : f32=2.0*PI*randoms2.x;\n#ifdef CONEEMITTERSPAWNPOINT\nlet h : f32=0.0001;\n#else\nvar h : f32=randoms2.y*params.height.y;\nh=1.-h*h; \n#endif\nvar lRadius : f32=params.radius.x-params.radius.x*randoms2.z*params.radius.y;\nlRadius=lRadius*h;\nlet randX : f32=lRadius*sin(s);\nlet randZ : f32=lRadius*cos(s);\nlet randY : f32=h *params.height.x;\nnewPosition=vec3<f32>(randX,randY,randZ); \nif (abs(cos(params.coneAngle))==1.0) {\nnewDirection=vec3<f32>(0.,1.0,0.);\n} else {\nlet randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);\nnewDirection=normalize(newPosition+params.directionRandomizer*randoms3); \n}\n#elif defined(CUSTOMEMITTER)\nnewPosition=particlesIn.particles[index].initialPosition;\nparticlesOut.particles[index].initialPosition=newPosition;\n#else \nnewPosition=vec3<f32>(0.,0.,0.);\nnewDirection=2.0*(getRandomVec3(seed.w,vertexID)-vec3<f32>(0.5,0.5,0.5));\n#endif\nlet power : f32=params.emitPower.x+(params.emitPower.y-params.emitPower.x)*randoms.a;\n#ifdef LOCAL\nparticlesOut.particles[index].position=newPosition;\n#else\nparticlesOut.particles[index].position=(params.emitterWM*vec4<f32>(newPosition,1.)).xyz;\n#endif\n#ifdef CUSTOMEMITTER\nparticlesOut.particles[index].direction=direction;\n#ifndef BILLBOARD \nparticlesOut.particles[index].initialDirection=direction;\n#endif\n#else\n#ifdef LOCAL\nlet initial : vec3<f32>=newDirection;\n#else \nlet initial : vec3<f32>=(params.emitterWM*vec4<f32>(newDirection,0.)).xyz;\n#endif\nparticlesOut.particles[index].direction=initial*power;\n#ifndef BILLBOARD \nparticlesOut.particles[index].initialDirection=initial;\n#endif\n#endif\n#ifdef ANIMATESHEET \nparticlesOut.particles[index].cellIndex=params.cellInfos.x;\n#ifdef ANIMATESHEETRANDOMSTART\nparticlesOut.particles[index].cellStartOffset=randoms.a*outLife;\n#endif \n#endif\n#ifdef NOISE\nparticlesOut.particles[index].noiseCoordinates1=particlesIn.particles[index].noiseCoordinates1;\nparticlesOut.particles[index].noiseCoordinates2=particlesIn.particles[index].noiseCoordinates2;\n#endif\n} else {\nvar directionScale : f32=timeDelta;\nparticlesOut.particles[index].age=newAge;\nlet ageGradient : f32=newAge/life;\n#ifdef VELOCITYGRADIENTS\ndirectionScale=directionScale*textureSampleLevel(velocityGradientTexture,velocityGradientSampler,vec2<f32>(ageGradient,0.),0.).r;\n#endif\n#ifdef DRAGGRADIENTS\ndirectionScale=directionScale*(1.0-textureSampleLevel(dragGradientTexture,dragGradientSampler,vec2<f32>(ageGradient,0.),0.).r);\n#endif\nlet position : vec3<f32>=particlesIn.particles[index].position;\n#if defined(CUSTOMEMITTER)\nparticlesOut.particles[index].position=position+(direction-position)*ageGradient; \nparticlesOut.particles[index].initialPosition=particlesIn.particles[index].initialPosition;\n#else\nparticlesOut.particles[index].position=position+direction*directionScale;\n#endif\nparticlesOut.particles[index].life=life;\nparticlesOut.particles[index].seed=seed;\n#ifndef COLORGRADIENTS \nparticlesOut.particles[index].color=particlesIn.particles[index].color;\n#endif\n#ifdef SIZEGRADIENTS\nparticlesOut.particles[index].size=vec3<f32>(\ntextureSampleLevel(sizeGradientTexture,sizeGradientSampler,vec2<f32>(ageGradient,0.),0.).r,\nparticlesIn.particles[index].size.yz);\n#else\nparticlesOut.particles[index].size=particlesIn.particles[index].size;\n#endif \n#ifndef BILLBOARD \nparticlesOut.particles[index].initialDirection=particlesIn.particles[index].initialDirection;\n#endif\n#ifdef CUSTOMEMITTER\nparticlesOut.particles[index].direction=direction;\n#else\nvar updatedDirection : vec3<f32>=direction+params.gravity*timeDelta;\n#ifdef LIMITVELOCITYGRADIENTS\nlet limitVelocity : f32=textureSampleLevel(limitVelocityGradientTexture,limitVelocityGradientSampler,vec2<f32>(ageGradient,0.),0.).r;\nlet currentVelocity : f32=length(updatedDirection);\nif (currentVelocity>limitVelocity) {\nupdatedDirection=updatedDirection*params.limitVelocityDamping;\n}\n#endif\nparticlesOut.particles[index].direction=updatedDirection;\n#ifdef NOISE\nlet noiseCoordinates1 : vec3<f32>=particlesIn.particles[index].noiseCoordinates1;\nlet noiseCoordinates2 : vec3<f32>=particlesIn.particles[index].noiseCoordinates2;\nlet fetchedR : f32=textureSampleLevel(noiseTexture,noiseSampler,vec2<f32>(noiseCoordinates1.x,noiseCoordinates1.y)*vec2<f32>(0.5,0.5)+vec2<f32>(0.5,0.5),0.).r;\nlet fetchedG : f32=textureSampleLevel(noiseTexture,noiseSampler,vec2<f32>(noiseCoordinates1.z,noiseCoordinates2.x)*vec2<f32>(0.5,0.5)+vec2<f32>(0.5,0.5),0.).r;\nlet fetchedB : f32=textureSampleLevel(noiseTexture,noiseSampler,vec2<f32>(noiseCoordinates2.y,noiseCoordinates2.z)*vec2<f32>(0.5,0.5)+vec2<f32>(0.5,0.5),0.).r;\nlet force : vec3<f32>=vec3<f32>(-1.+2.*fetchedR,-1.+2.*fetchedG,-1.+2.*fetchedB)*params.noiseStrength;\nparticlesOut.particles[index].direction=particlesOut.particles[index].direction+force*timeDelta;\nparticlesOut.particles[index].noiseCoordinates1=noiseCoordinates1;\nparticlesOut.particles[index].noiseCoordinates2=noiseCoordinates2;\n#endif \n#endif \n#ifdef ANGULARSPEEDGRADIENTS\nlet angularSpeed : f32=textureSampleLevel(angularSpeedGradientTexture,angularSpeedGradientSampler,vec2<f32>(ageGradient,0.),0.).r;\nparticlesOut.particles[index].angle=particlesIn.particles[index].angle+angularSpeed*timeDelta;\n#else\nlet angle : vec2<f32>=particlesIn.particles[index].angle;\nparticlesOut.particles[index].angle=vec2<f32>(angle.x+angle.y*timeDelta,angle.y);\n#endif\n#ifdef ANIMATESHEET \nvar offsetAge : f32=particlesOut.particles[index].age;\nlet dist : f32=params.cellInfos.y-params.cellInfos.x;\n#ifdef ANIMATESHEETRANDOMSTART\nlet cellStartOffset : f32=particlesIn.particles[index].cellStartOffset;\nparticlesOut.particles[index].cellStartOffset=cellStartOffset;\noffsetAge=offsetAge+cellStartOffset;\n#else\nlet cellStartOffset : f32=0.;\n#endif \nvar ratio : f32;\nif (params.cellInfos.w==1.0) {\nratio=clamp(((cellStartOffset+params.cellInfos.z*offsetAge) % life)/life,0.,1.0);\n}\nelse {\nratio=clamp((cellStartOffset+params.cellInfos.z*offsetAge)/life,0.,1.0);\n}\nparticlesOut.particles[index].cellIndex=f32(i32(params.cellInfos.x+ratio*dist));\n#endif\n}\n}\n";
7
+ export {};
@@ -0,0 +1,6 @@
1
+ export * from "./sprite.js";
2
+ export * from "./ISprites.js";
3
+ export * from "./spriteManager.js";
4
+ export * from "./spriteMap.js";
5
+ export * from "./spritePackedManager.js";
6
+ export * from "./spriteSceneComponent.js";
@@ -0,0 +1,103 @@
1
+ /**
2
+ * Class used to represent a sprite
3
+ * @see https://doc.babylonjs.com/babylon101/sprites
4
+ */
5
+ export class Sprite extends ThinSprite {
6
+ /**
7
+ * Parses a JSON object to create a new sprite
8
+ * @param parsedSprite The JSON object to parse
9
+ * @param manager defines the hosting manager
10
+ * @returns the new sprite
11
+ */
12
+ static Parse(parsedSprite: any, manager: any): Sprite;
13
+ /**
14
+ * Creates a new Sprite
15
+ * @param name defines the name
16
+ * @param manager defines the manager
17
+ */
18
+ constructor(name: any, manager: any);
19
+ name: any;
20
+ /** Gets the list of attached animations */
21
+ animations: any[];
22
+ /** Gets or sets a boolean indicating if the sprite can be picked */
23
+ isPickable: boolean;
24
+ /** Gets or sets a boolean indicating that sprite texture alpha will be used for precise picking (false by default) */
25
+ useAlphaForPicking: boolean;
26
+ /**
27
+ * An event triggered when the control has been disposed
28
+ */
29
+ onDisposeObservable: Observable<any>;
30
+ _onAnimationEnd: any;
31
+ _endAnimation: () => void;
32
+ color: Color4;
33
+ position: Vector3;
34
+ _manager: any;
35
+ uniqueId: any;
36
+ set size(arg: any);
37
+ /**
38
+ * Gets or sets the sprite size
39
+ */
40
+ get size(): any;
41
+ width: any;
42
+ /**
43
+ * Gets the manager of this sprite
44
+ */
45
+ get manager(): any;
46
+ /**
47
+ * Returns the string "Sprite"
48
+ * @returns "Sprite"
49
+ */
50
+ getClassName(): string;
51
+ set fromIndex(arg: number);
52
+ /** Gets or sets the initial key for the animation (setting it will restart the animation) */
53
+ get fromIndex(): number;
54
+ set toIndex(arg: number);
55
+ /** Gets or sets the end key for the animation (setting it will restart the animation) */
56
+ get toIndex(): number;
57
+ set loopAnimation(arg: boolean);
58
+ /** Gets or sets a boolean indicating if the animation is looping (setting it will restart the animation) */
59
+ get loopAnimation(): boolean;
60
+ set delay(arg: number);
61
+ /** Gets or sets the delay between cell changes (setting it will restart the animation) */
62
+ get delay(): number;
63
+ /**
64
+ * Starts an animation
65
+ * @param from defines the initial key
66
+ * @param to defines the end key
67
+ * @param loop defines if the animation must loop
68
+ * @param delay defines the start delay (in ms)
69
+ * @param onAnimationEnd defines a callback to call when animation ends
70
+ */
71
+ playAnimation(from: any, to: any, loop: any, delay: any, onAnimationEnd?: null): void;
72
+ /** Release associated resources */
73
+ dispose(): void;
74
+ /**
75
+ * Serializes the sprite to a JSON object
76
+ * @returns the JSON object
77
+ */
78
+ serialize(): {
79
+ name: any;
80
+ position: number[];
81
+ color: number[];
82
+ width: any;
83
+ height: number;
84
+ angle: number;
85
+ cellIndex: number;
86
+ cellRef: string;
87
+ invertU: boolean;
88
+ invertV: boolean;
89
+ disposeWhenFinishedAnimating: any;
90
+ isPickable: boolean;
91
+ isVisible: boolean;
92
+ useAlphaForPicking: boolean;
93
+ animationStarted: boolean;
94
+ fromIndex: number;
95
+ toIndex: number;
96
+ loopAnimation: boolean;
97
+ delay: number;
98
+ };
99
+ }
100
+ import { ThinSprite } from "./thinSprite.js";
101
+ import { Observable } from "../Misc/observable.js";
102
+ import { Color4 } from "../Maths/math.color.js";
103
+ import { Vector3 } from "../Maths/math.vector.js";
@@ -0,0 +1,173 @@
1
+ /**
2
+ * Class used to manage multiple sprites on the same spritesheet
3
+ * @see https://doc.babylonjs.com/babylon101/sprites
4
+ */
5
+ export class SpriteManager {
6
+ /**
7
+ * Parses a JSON object to create a new sprite manager.
8
+ * @param parsedManager The JSON object to parse
9
+ * @param scene The scene to create the sprite manager
10
+ * @param rootUrl The root url to use to load external dependencies like texture
11
+ * @returns the new sprite manager
12
+ */
13
+ static Parse(parsedManager: any, scene: any, rootUrl: any): SpriteManager;
14
+ /**
15
+ * Creates a sprite manager from a snippet saved in a remote file
16
+ * @param name defines the name of the sprite manager to create (can be null or empty to use the one from the json data)
17
+ * @param url defines the url to load from
18
+ * @param scene defines the hosting scene
19
+ * @param rootUrl defines the root URL to use to load textures and relative dependencies
20
+ * @returns a promise that will resolve to the new sprite manager
21
+ */
22
+ static ParseFromFileAsync(name: any, url: any, scene: any, rootUrl?: string): Promise<any>;
23
+ /**
24
+ * Creates a sprite manager from a snippet saved by the sprite editor
25
+ * @param snippetId defines the snippet to load (can be set to _BLANK to create a default one)
26
+ * @param scene defines the hosting scene
27
+ * @param rootUrl defines the root URL to use to load textures and relative dependencies
28
+ * @returns a promise that will resolve to the new sprite manager
29
+ */
30
+ static ParseFromSnippetAsync(snippetId: any, scene: any, rootUrl?: string): Promise<any>;
31
+ /**
32
+ * Creates a new sprite manager
33
+ * @param name defines the manager's name
34
+ * @param imgUrl defines the sprite sheet url
35
+ * @param capacity defines the maximum allowed number of sprites
36
+ * @param cellSize defines the size of a sprite cell
37
+ * @param scene defines the hosting scene
38
+ * @param epsilon defines the epsilon value to align texture (0.01 by default)
39
+ * @param samplingMode defines the sampling mode to use with spritesheet
40
+ * @param fromPacked set to false; do not alter
41
+ * @param spriteJSON null otherwise a JSON object defining sprite sheet data; do not alter
42
+ */
43
+ constructor(name: any, imgUrl: any, capacity: any, cellSize: any, scene: any, epsilon?: number, samplingMode?: number, fromPacked?: boolean, spriteJSON?: null);
44
+ name: any;
45
+ /** Gets the list of sprites */
46
+ sprites: any[];
47
+ /** Gets or sets the rendering group id (0 by default) */
48
+ renderingGroupId: number;
49
+ /** Gets or sets camera layer mask */
50
+ layerMask: number;
51
+ /** Gets or sets a boolean indicating if the sprites are pickable */
52
+ isPickable: boolean;
53
+ /** @internal */
54
+ _wasDispatched: boolean;
55
+ /**
56
+ * An event triggered when the manager is disposed.
57
+ */
58
+ onDisposeObservable: Observable<any>;
59
+ _disableDepthWrite: boolean;
60
+ /** True when packed cell data from JSON file is ready*/
61
+ _packedAndReady: boolean;
62
+ _customUpdate: (sprite: any, baseSize: any) => void;
63
+ _fromPacked: boolean;
64
+ _scene: any;
65
+ _spriteRenderer: SpriteRenderer | null;
66
+ set cellWidth(arg: number);
67
+ /** Defines the default width of a cell in the spritesheet */
68
+ get cellWidth(): number;
69
+ set cellHeight(arg: number);
70
+ /** Defines the default height of a cell in the spritesheet */
71
+ get cellHeight(): number;
72
+ uniqueId: any;
73
+ set texture(arg: import("@babylonjs/core").Nullable<import("@babylonjs/core").ThinTexture>);
74
+ /**
75
+ * Gets or sets the spritesheet texture
76
+ */
77
+ get texture(): import("@babylonjs/core").Nullable<import("@babylonjs/core").ThinTexture>;
78
+ /**
79
+ * Callback called when the manager is disposed
80
+ */
81
+ set onDispose(arg: any);
82
+ _onDisposeObserver: import("@babylonjs/core").Nullable<import("../Misc/observable.js").Observer<any>> | undefined;
83
+ /**
84
+ * Gets the array of sprites
85
+ */
86
+ get children(): any[];
87
+ /**
88
+ * Gets the hosting scene
89
+ */
90
+ get scene(): any;
91
+ /**
92
+ * Gets the capacity of the manager
93
+ */
94
+ get capacity(): number;
95
+ _textureContent: Uint8Array | null | undefined;
96
+ set fogEnabled(arg: boolean);
97
+ /** Gets or sets a boolean indicating if the manager must consider scene fog when rendering */
98
+ get fogEnabled(): boolean;
99
+ set blendMode(arg: number);
100
+ /**
101
+ * Blend mode use to render the particle, it can be any of
102
+ * the static undefined properties provided in this class.
103
+ * Default value is 2
104
+ */
105
+ get blendMode(): number;
106
+ set disableDepthWrite(arg: boolean);
107
+ /** Disables writing to the depth buffer when rendering the sprites.
108
+ * It can be handy to disable depth writing when using textures without alpha channel
109
+ * and setting some specific blend modes.
110
+ */
111
+ get disableDepthWrite(): boolean;
112
+ /**
113
+ * Returns the string "SpriteManager"
114
+ * @returns "SpriteManager"
115
+ */
116
+ getClassName(): string;
117
+ _makePacked(imgUrl: any, spriteJSON: any): void;
118
+ _spriteMap: (string | symbol)[] | undefined;
119
+ _cellData: any;
120
+ _checkTextureAlpha(sprite: any, ray: any, distance: any, min: any, max: any): boolean;
121
+ /**
122
+ * Intersects the sprites with a ray
123
+ * @param ray defines the ray to intersect with
124
+ * @param camera defines the current active camera
125
+ * @param predicate defines a predicate used to select candidate sprites
126
+ * @param fastCheck defines if a fast check only must be done (the first potential sprite is will be used and not the closer)
127
+ * @returns null if no hit or a PickingInfo
128
+ */
129
+ intersects(ray: any, camera: any, predicate: any, fastCheck: any): PickingInfo | null;
130
+ /**
131
+ * Intersects the sprites with a ray
132
+ * @param ray defines the ray to intersect with
133
+ * @param camera defines the current active camera
134
+ * @param predicate defines a predicate used to select candidate sprites
135
+ * @returns null if no hit or a PickingInfo array
136
+ */
137
+ multiIntersects(ray: any, camera: any, predicate: any): PickingInfo[];
138
+ /**
139
+ * Render all child sprites
140
+ */
141
+ render(): void;
142
+ /**
143
+ * Rebuilds the manager (after a context lost, for eg)
144
+ */
145
+ rebuild(): void;
146
+ /**
147
+ * Release associated resources
148
+ */
149
+ dispose(): void;
150
+ /**
151
+ * Serializes the sprite manager to a JSON object
152
+ * @param serializeTexture defines if the texture must be serialized as well
153
+ * @returns the JSON object
154
+ */
155
+ serialize(serializeTexture?: boolean): {
156
+ name: any;
157
+ capacity: number;
158
+ cellWidth: number;
159
+ cellHeight: number;
160
+ texture: any;
161
+ textureUrl: any;
162
+ invertY: any;
163
+ sprites: any[];
164
+ };
165
+ }
166
+ export namespace SpriteManager {
167
+ export const SnippetUrl: string;
168
+ import CreateFromSnippetAsync = SpriteManager.ParseFromSnippetAsync;
169
+ export { CreateFromSnippetAsync };
170
+ }
171
+ import { Observable } from "../Misc/observable.js";
172
+ import { SpriteRenderer } from "./spriteRenderer.js";
173
+ import { PickingInfo } from "../Collisions/pickingInfo.js";