@combeenation/3d-viewer 0.0.1-types
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +13 -0
- package/README.md +111 -0
- package/dist/types/declaration.tsconfig.tsbuildinfo +1 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/abstractActionManager.d.ts +32 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/action.d.ts +100 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/actionEvent.d.ts +54 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/actionManager.d.ts +109 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/condition.d.ts +141 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/directActions.d.ts +212 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/directAudioActions.d.ts +35 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/index.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Actions/interpolateValueAction.d.ts +40 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animatable.d.ts +147 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animatable.interface.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animation.d.ts +419 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animationEvent.d.ts +21 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animationGroup.d.ts +248 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animationKey.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animationPropertiesOverride.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/animationRange.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/easing.d.ts +217 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/index.d.ts +11 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/pathCursor.d.ts +64 -0
- package/dist/types/node_modules/@babylonjs/core/Animations/runtimeAnimation.d.ts +161 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/Interfaces/IAudioEngine.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/Interfaces/IAudioEngineOptions.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/Interfaces/ISoundOptions.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/analyser.d.ts +93 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/audioEngine.d.ts +105 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/audioSceneComponent.d.ts +98 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/index.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/sound.d.ts +304 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/soundTrack.d.ts +65 -0
- package/dist/types/node_modules/@babylonjs/core/Audio/weightedsound.d.ts +64 -0
- package/dist/types/node_modules/@babylonjs/core/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +73 -0
- package/dist/types/node_modules/@babylonjs/core/BakedVertexAnimation/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/BakedVertexAnimation/vertexAnimationBaker.d.ts +65 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.d.ts +93 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.d.ts +77 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.d.ts +192 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Cameras/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/attachToBoxBehavior.d.ts +59 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +116 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior.d.ts +41 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/followBehavior.d.ts +131 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/handConstraintBehavior.d.ts +95 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/index.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/multiPointerScaleBehavior.d.ts +32 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/pointerDragBehavior.d.ts +164 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/sixDofDragBehavior.d.ts +58 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/Meshes/surfaceMagnetismBehavior.d.ts +84 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/behavior.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Behaviors/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/core/Bones/bone.d.ts +391 -0
- package/dist/types/node_modules/@babylonjs/core/Bones/boneIKController.d.ts +77 -0
- package/dist/types/node_modules/@babylonjs/core/Bones/boneLookController.d.ts +119 -0
- package/dist/types/node_modules/@babylonjs/core/Bones/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Bones/skeleton.d.ts +242 -0
- package/dist/types/node_modules/@babylonjs/core/Buffers/buffer.d.ts +265 -0
- package/dist/types/node_modules/@babylonjs/core/Buffers/dataBuffer.d.ts +23 -0
- package/dist/types/node_modules/@babylonjs/core/Buffers/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/core/Buffers/storageBuffer.d.ts +43 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.d.ts +83 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.d.ts +107 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraGamepadInput.d.ts +48 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +77 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +59 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +107 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +46 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/flyCameraKeyboardInput.d.ts +63 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/flyCameraMouseInput.d.ts +72 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/followCameraKeyboardMoveInput.d.ts +125 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/followCameraMouseWheelInput.d.ts +49 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/followCameraPointersInput.d.ts +76 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +58 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraGamepadInput.d.ts +60 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +74 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.d.ts +68 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.d.ts +142 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.d.ts +58 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraVirtualJoystickInput.d.ts +42 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Inputs/index.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/stereoscopicRigMode.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/vrRigMode.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/RigModes/webVRRigMode.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/index.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +22 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +35 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/VR/index.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrCameraMetrics.d.ts +44 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +21 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +18 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/VR/vrExperienceHelper.d.ts +428 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/VR/webVRCamera.d.ts +162 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/arcRotateCamera.d.ts +347 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.d.ts +28 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/camera.d.ts +487 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/cameraInputsManager.d.ts +83 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/deviceOrientationCamera.d.ts +36 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/flyCamera.d.ts +161 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/flyCameraInputsManager.d.ts +23 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/followCamera.d.ts +113 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/followCameraInputsManager.d.ts +33 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/freeCamera.d.ts +123 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.d.ts +54 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/gamepadCamera.d.ts +18 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/index.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/targetCamera.d.ts +142 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/touchCamera.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/universalCamera.d.ts +29 -0
- package/dist/types/node_modules/@babylonjs/core/Cameras/virtualJoysticksCamera.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/core/Collisions/collider.d.ts +67 -0
- package/dist/types/node_modules/@babylonjs/core/Collisions/collisionCoordinator.d.ts +13 -0
- package/dist/types/node_modules/@babylonjs/core/Collisions/index.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/Collisions/intersectionInfo.d.ts +11 -0
- package/dist/types/node_modules/@babylonjs/core/Collisions/meshCollisionData.d.ts +14 -0
- package/dist/types/node_modules/@babylonjs/core/Collisions/pickingInfo.d.ts +69 -0
- package/dist/types/node_modules/@babylonjs/core/Compat/compatibilityOptions.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Compat/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Compute/IComputeContext.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Compute/IComputePipelineContext.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Compute/computeEffect.d.ts +135 -0
- package/dist/types/node_modules/@babylonjs/core/Compute/computeShader.d.ts +122 -0
- package/dist/types/node_modules/@babylonjs/core/Compute/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/octree.d.ts +75 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/octreeBlock.d.ts +83 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/Octrees/octreeSceneComponent.d.ts +60 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/boundingBox.d.ts +152 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/boundingInfo.d.ts +108 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/boundingSphere.d.ts +90 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/index.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/Culling/ray.d.ts +163 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/ISkeletonViewer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/axesViewer.d.ts +52 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/boneAxesViewer.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/debugLayer.d.ts +67 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/directionalLightFrustumViewer.d.ts +77 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/index.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/physicsViewer.d.ts +52 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/rayHelper.d.ts +61 -0
- package/dist/types/node_modules/@babylonjs/core/Debug/skeletonViewer.d.ts +131 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.d.ts +53 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceTypes.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/eventFactory.d.ts +90 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/inputInterfaces.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.d.ts +13 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.d.ts +32 -0
- package/dist/types/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.d.ts +124 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.computeShader.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.debugging.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.externalTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.multiview.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.query.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.storageBuffer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.textureSampler.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.textureSelector.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.transformFeedback.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.videoTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.views.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/engine.webVR.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Extensions/index.d.ts +22 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/ICanvas.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/IDrawContext.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/IMaterialContext.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/IPipelineContext.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Native/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Native/nativeDataStream.d.ts +22 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Native/nativeInterfaces.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Native/validatedNativeDataStream.d.ts +11 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.d.ts +15 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/iShaderProcessor.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/index.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderCodeInliner.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderProcessingOptions.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.d.ts +38 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.d.ts +12 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.d.ts +88 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.d.ts +34 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.alpha.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.cubeTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.debugging.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.dynamicBuffer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.dynamicTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.externalTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.multiRender.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.query.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.rawTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.readTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.renderTarget.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.renderTargetCube.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.storageBuffer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.textureSampler.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.uniformBuffer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/engine.videoTexture.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/Extensions/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuBufferManager.d.ts +16 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuBundleList.d.ts +65 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuCacheBindGroups.d.ts +38 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +130 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +12 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +23 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuCacheSampler.d.ts +57 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuClearQuad.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuComputeContext.d.ts +14 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuComputePipelineContext.d.ts +10 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuConstants.d.ts +79 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuDepthCullingState.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuDrawContext.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuExternalTexture.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuHardwareTexture.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuMaterialContext.d.ts +18 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuOcclusionQuery.d.ts +25 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuPipelineContext.d.ts +203 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuQuerySet.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +10 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +941 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuShaderProcessor.d.ts +80 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +22 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +31 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuSnapshotRendering.d.ts +23 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuStencilStateComposer.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuTextureHelper.d.ts +90 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuTimestampQuery.d.ts +25 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/WebGPU/webgpuTintWASM.d.ts +12 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/constants.d.ts +247 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/engine.d.ts +754 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/engineCapabilities.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/engineFactory.d.ts +12 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/engineFeatures.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/engineStore.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/index.d.ts +33 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/instancingAttributeInfo.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/nativeEngine.d.ts +734 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/nullEngine.d.ts +483 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/performanceConfigurator.d.ts +13 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/renderTargetWrapper.d.ts +129 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/shaderStore.d.ts +32 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/thinEngine.d.ts +1589 -0
- package/dist/types/node_modules/@babylonjs/core/Engines/webgpuEngine.d.ts +763 -0
- package/dist/types/node_modules/@babylonjs/core/Events/clipboardEvents.d.ts +29 -0
- package/dist/types/node_modules/@babylonjs/core/Events/deviceInputEvents.d.ts +14 -0
- package/dist/types/node_modules/@babylonjs/core/Events/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Events/keyboardEvents.d.ts +36 -0
- package/dist/types/node_modules/@babylonjs/core/Events/pointerEvents.d.ts +66 -0
- package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/daydreamController.d.ts +23 -0
- package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/gearVRController.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/genericController.d.ts +22 -0
- package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/index.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/oculusTouchController.d.ts +56 -0
- package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/poseEnabledController.d.ts +116 -0
- package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/viveController.d.ts +39 -0
- package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/webVRController.d.ts +61 -0
- package/dist/types/node_modules/@babylonjs/core/Gamepads/Controllers/windowsMotionController.d.ts +157 -0
- package/dist/types/node_modules/@babylonjs/core/Gamepads/dualShockGamepad.d.ts +210 -0
- package/dist/types/node_modules/@babylonjs/core/Gamepads/gamepad.d.ts +145 -0
- package/dist/types/node_modules/@babylonjs/core/Gamepads/gamepadManager.d.ts +46 -0
- package/dist/types/node_modules/@babylonjs/core/Gamepads/gamepadSceneComponent.d.ts +29 -0
- package/dist/types/node_modules/@babylonjs/core/Gamepads/index.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/core/Gamepads/xboxGamepad.d.ts +212 -0
- package/dist/types/node_modules/@babylonjs/core/Gizmos/axisDragGizmo.d.ts +54 -0
- package/dist/types/node_modules/@babylonjs/core/Gizmos/axisScaleGizmo.d.ts +78 -0
- package/dist/types/node_modules/@babylonjs/core/Gizmos/boundingBoxGizmo.d.ts +162 -0
- package/dist/types/node_modules/@babylonjs/core/Gizmos/cameraGizmo.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/core/Gizmos/gizmo.d.ts +119 -0
- package/dist/types/node_modules/@babylonjs/core/Gizmos/gizmoManager.d.ts +125 -0
- package/dist/types/node_modules/@babylonjs/core/Gizmos/index.d.ts +12 -0
- package/dist/types/node_modules/@babylonjs/core/Gizmos/lightGizmo.d.ts +53 -0
- package/dist/types/node_modules/@babylonjs/core/Gizmos/planeDragGizmo.d.ts +48 -0
- package/dist/types/node_modules/@babylonjs/core/Gizmos/planeRotationGizmo.d.ts +71 -0
- package/dist/types/node_modules/@babylonjs/core/Gizmos/positionGizmo.d.ts +72 -0
- package/dist/types/node_modules/@babylonjs/core/Gizmos/rotationGizmo.d.ts +57 -0
- package/dist/types/node_modules/@babylonjs/core/Gizmos/scaleGizmo.d.ts +67 -0
- package/dist/types/node_modules/@babylonjs/core/Helpers/environmentHelper.d.ts +176 -0
- package/dist/types/node_modules/@babylonjs/core/Helpers/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Helpers/photoDome.d.ts +53 -0
- package/dist/types/node_modules/@babylonjs/core/Helpers/sceneHelpers.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Helpers/textureDome.d.ts +118 -0
- package/dist/types/node_modules/@babylonjs/core/Helpers/videoDome.d.ts +53 -0
- package/dist/types/node_modules/@babylonjs/core/Inputs/scene.inputManager.d.ts +148 -0
- package/dist/types/node_modules/@babylonjs/core/Instrumentation/engineInstrumentation.d.ts +50 -0
- package/dist/types/node_modules/@babylonjs/core/Instrumentation/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/core/Instrumentation/sceneInstrumentation.d.ts +180 -0
- package/dist/types/node_modules/@babylonjs/core/Instrumentation/timeToken.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/core/Layers/effectLayer.d.ts +215 -0
- package/dist/types/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.d.ts +56 -0
- package/dist/types/node_modules/@babylonjs/core/Layers/glowLayer.d.ts +156 -0
- package/dist/types/node_modules/@babylonjs/core/Layers/highlightLayer.d.ts +176 -0
- package/dist/types/node_modules/@babylonjs/core/Layers/index.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/core/Layers/layer.d.ts +109 -0
- package/dist/types/node_modules/@babylonjs/core/Layers/layerSceneComponent.d.ts +50 -0
- package/dist/types/node_modules/@babylonjs/core/Legacy/legacy.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/LensFlares/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/core/LensFlares/lensFlare.d.ts +48 -0
- package/dist/types/node_modules/@babylonjs/core/LensFlares/lensFlareSystem.d.ts +117 -0
- package/dist/types/node_modules/@babylonjs/core/LensFlares/lensFlareSystemSceneComponent.d.ts +46 -0
- package/dist/types/node_modules/@babylonjs/core/Lights/Shadows/cascadedShadowGenerator.d.ts +240 -0
- package/dist/types/node_modules/@babylonjs/core/Lights/Shadows/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/core/Lights/Shadows/shadowGenerator.d.ts +450 -0
- package/dist/types/node_modules/@babylonjs/core/Lights/Shadows/shadowGeneratorSceneComponent.d.ts +47 -0
- package/dist/types/node_modules/@babylonjs/core/Lights/directionalLight.d.ts +133 -0
- package/dist/types/node_modules/@babylonjs/core/Lights/hemisphericLight.d.ts +56 -0
- package/dist/types/node_modules/@babylonjs/core/Lights/index.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Lights/light.d.ts +284 -0
- package/dist/types/node_modules/@babylonjs/core/Lights/lightConstants.d.ts +28 -0
- package/dist/types/node_modules/@babylonjs/core/Lights/pointLight.d.ts +81 -0
- package/dist/types/node_modules/@babylonjs/core/Lights/shadowLight.d.ts +127 -0
- package/dist/types/node_modules/@babylonjs/core/Lights/spotLight.d.ts +178 -0
- package/dist/types/node_modules/@babylonjs/core/Loading/Plugins/babylonFileLoader.d.ts +10 -0
- package/dist/types/node_modules/@babylonjs/core/Loading/Plugins/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Loading/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Loading/loadingScreen.d.ts +42 -0
- package/dist/types/node_modules/@babylonjs/core/Loading/sceneLoader.d.ts +196 -0
- package/dist/types/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.d.ts +32 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Background/backgroundMaterial.d.ts +302 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Background/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +23 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +67 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/fogBlock.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/imageSourceBlock.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/index.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/lightBlock.d.ts +64 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +80 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/reflectionTextureBlock.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +45 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Dual/textureBlock.d.ts +106 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +47 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/derivativeBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/discardBlock.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/fragCoordBlock.d.ts +41 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +40 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/frontFacingBlock.d.ts +16 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/heightToNormalBlock.d.ts +32 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +33 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/index.d.ts +12 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +71 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +28 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/screenSpaceBlock.d.ts +33 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Fragment/twirlBlock.d.ts +41 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Input/animatedInputBlockTypes.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Input/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Input/inputBlock.d.ts +148 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +50 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +87 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/index.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +42 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +257 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +77 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/refractionBlock.d.ts +79 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/sheenBlock.d.ts +51 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +52 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Particle/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.d.ts +33 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Particle/particleRampGradientBlock.d.ts +25 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +63 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +45 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Vertex/index.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +43 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +54 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +50 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/Vertex/vertexOutputBlock.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/addBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/arcTan2Block.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/clampBlock.d.ts +25 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/cloudBlock.d.ts +39 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/colorMergerBlock.d.ts +64 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/colorSplitterBlock.d.ts +42 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/conditionalBlock.d.ts +42 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/crossBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/customBlock.d.ts +22 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/desaturateBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/distanceBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/divideBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/dotBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/elbowBlock.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/fresnelBlock.d.ts +33 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/gradientBlock.d.ts +60 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/index.d.ts +56 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/lengthBlock.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/lerpBlock.d.ts +28 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/matrixBuilderBlock.d.ts +33 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/maxBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/minBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/modBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/multiplyBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/nLerpBlock.d.ts +28 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/negateBlock.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/normalBlendBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/normalizeBlock.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/oneMinusBlock.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/posterizeBlock.d.ts +25 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/powBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/randomNumberBlock.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/reciprocalBlock.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/reflectBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/refractBlock.d.ts +28 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/remapBlock.d.ts +46 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/replaceColorBlock.d.ts +32 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/rotate2dBlock.d.ts +25 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/scaleBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/simplexPerlin3DBlock.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/smoothStepBlock.d.ts +28 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/stepBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/subtractBlock.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/transformBlock.d.ts +44 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/trigonometryBlock.d.ts +29 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/vectorMergerBlock.d.ts +89 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/vectorSplitterBlock.d.ts +54 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/viewDirectionBlock.d.ts +25 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/voronoiNoiseBlock.d.ts +32 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/waveBlock.d.ts +29 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Blocks/worleyNoise3DBlock.d.ts +41 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Enums/index.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Enums/nodeMaterialBlockConnectionPointMode.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Enums/nodeMaterialBlockConnectionPointTypes.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Enums/nodeMaterialBlockTargets.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Enums/nodeMaterialModes.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Enums/nodeMaterialSystemValues.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Optimizers/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/Optimizers/nodeMaterialOptimizer.d.ts +11 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/index.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/nodeMaterial.d.ts +433 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/nodeMaterialBlock.d.ts +274 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +174 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/nodeMaterialBuildState.d.ts +113 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +86 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/nodeMaterialConnectionPointCustomObject.d.ts +32 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Node/nodeMaterialDecorator.d.ts +12 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Occlusion/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Occlusion/occlusionMaterial.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/PBR/index.d.ts +10 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.d.ts +59 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.d.ts +60 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.d.ts +705 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrBaseSimpleMaterial.d.ts +54 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.d.ts +130 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.d.ts +75 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.d.ts +384 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrMetallicRoughnessMaterial.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.d.ts +97 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrSpecularGlossinessMaterial.d.ts +32 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +233 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.d.ts +47 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Loaders/basisTextureLoader.d.ts +31 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.d.ts +31 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.d.ts +29 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Loaders/hdrTextureLoader.d.ts +27 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Loaders/index.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.d.ts +33 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Loaders/tgaTextureLoader.d.ts +27 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/MultiviewRenderTarget.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Packer/frame.d.ts +16 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Packer/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Packer/packer.d.ts +100 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Procedurals/customProceduralTexture.d.ts +45 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Procedurals/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Procedurals/noiseProceduralTexture.d.ts +57 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Procedurals/proceduralTexture.d.ts +201 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/Procedurals/proceduralTextureSceneComponent.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/baseTexture.d.ts +315 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/colorGradingTexture.d.ts +63 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.d.ts +139 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.d.ts +68 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.d.ts +51 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/externalTexture.d.ts +44 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/hardwareTextureWrapper.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.d.ts +111 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/htmlElementTexture.d.ts +50 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/index.d.ts +28 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/internalTexture.d.ts +198 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/internalTextureLoader.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.d.ts +81 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.d.ts +109 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/prePassRenderTarget.d.ts +59 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.d.ts +43 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/rawTexture.d.ts +138 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.d.ts +46 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/rawTexture3D.d.ts +27 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/refractionTexture.d.ts +34 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.d.ts +360 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/texture.d.ts +274 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/textureCreationOptions.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/textureSampler.d.ts +82 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/thinRenderTargetTexture.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/thinTexture.d.ts +146 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/Textures/videoTexture.d.ts +99 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/colorCurves.d.ts +268 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/drawWrapper.d.ts +12 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/effect.d.ts +362 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/effectFallbacks.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/effectRenderer.d.ts +94 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/fresnelParameters.d.ts +50 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/iEffectFallbacks.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.d.ts +285 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/index.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/material.d.ts +663 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.d.ts +62 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/materialDefines.d.ts +108 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/materialFlags.d.ts +133 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/materialHelper.d.ts +271 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/materialPluginBase.d.ts +166 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/materialPluginEvent.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/materialPluginFactoryExport.d.ts +49 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/materialPluginManager.d.ts +69 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/materialStencilState.d.ts +80 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/multiMaterial.d.ts +85 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/prePassConfiguration.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/pushMaterial.d.ts +28 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/shaderLanguage.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/shaderMaterial.d.ts +358 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/shadowDepthWrapper.d.ts +55 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/standardMaterial.d.ts +469 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/thinMaterialHelper.d.ts +15 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/uniformBuffer.d.ts +281 -0
- package/dist/types/node_modules/@babylonjs/core/Materials/uniformBufferEffectCommonAccessor.d.ts +25 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/index.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.axis.d.ts +15 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.color.d.ts +657 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.constants.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.d.ts +10 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.frustum.d.ts +54 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.functions.d.ts +27 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.isovector.d.ts +66 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.like.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.path.d.ts +398 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.plane.d.ts +107 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.polar.d.ts +418 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.scalar.d.ts +212 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.size.d.ts +94 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.vector.d.ts +3361 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.vertexFormat.d.ts +40 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/math.viewport.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/core/Maths/sphericalPolynomial.d.ts +186 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.d.ts +61 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/capsuleBuilder.d.ts +35 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/cylinderBuilder.d.ts +85 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/decalBuilder.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/discBuilder.d.ts +45 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/geodesicBuilder.d.ts +36 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/goldbergBuilder.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/groundBuilder.d.ts +142 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/hemisphereBuilder.d.ts +15 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/icoSphereBuilder.d.ts +55 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/index.d.ts +23 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/latheBuilder.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/linesBuilder.d.ts +107 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/planeBuilder.d.ts +46 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/polygonBuilder.d.ts +66 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/polyhedronBuilder.d.ts +71 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/ribbonBuilder.d.ts +66 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/shapeBuilder.d.ts +92 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/sphereBuilder.d.ts +60 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/tiledBoxBuilder.d.ts +73 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/tiledPlaneBuilder.d.ts +70 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/torusBuilder.d.ts +45 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/torusKnotBuilder.d.ts +55 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Builders/tubeBuilder.d.ts +38 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.d.ts +82 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Compression/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.d.ts +52 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/WebGPU/webgpuDataBuffer.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/abstractMesh.d.ts +972 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/buffer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/csg.d.ts +98 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/geodesicMesh.d.ts +93 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/geometry.d.ts +327 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/goldbergMesh.d.ts +66 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/groundMesh.d.ts +76 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/index.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/instancedMesh.d.ts +211 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/linesMesh.d.ts +87 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/mesh.d.ts +882 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/mesh.vertexData.d.ts +592 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/meshBuilder.d.ts +58 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/meshLODLevel.d.ts +14 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/meshSimplification.d.ts +88 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/meshSimplificationSceneComponent.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/polygonMesh.d.ts +112 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/subMesh.d.ts +244 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/subMesh.project.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/trailMesh.d.ts +53 -0
- package/dist/types/node_modules/@babylonjs/core/Meshes/transformNode.d.ts +472 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.d.ts +41 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.d.ts +47 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/HighDynamicRange/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.d.ts +41 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/PerformanceViewer/dynamicFloat32Array.d.ts +38 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/PerformanceViewer/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +222 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/PerformanceViewer/performanceViewerCollector.d.ts +127 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/PerformanceViewer/performanceViewerSceneExtension.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.d.ts +14 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/arrayTools.d.ts +27 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/assetsManager.d.ts +406 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/basis.d.ts +18 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/brdfTextureTools.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/codeStringParsingTools.d.ts +42 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/computePressure.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/copyTools.d.ts +29 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/coroutine.d.ts +39 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/customAnimationFrameRequester.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/dataReader.d.ts +45 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/dataStorage.d.ts +54 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/dds.d.ts +40 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/decorators.d.ts +93 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/deepCopier.d.ts +13 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/deferred.d.ts +16 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/depthReducer.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/devTools.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/domManagement.d.ts +27 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/environmentTextureTools.d.ts +63 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/error.d.ts +33 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/fileRequest.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/fileTools.d.ts +76 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/filesInput.d.ts +75 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/filesInputStore.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/gradients.d.ts +61 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/guid.d.ts +10 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/iInspectable.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/index.d.ts +62 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/instantiationTools.d.ts +14 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/interfaces/iClipPlanesHolder.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/interfaces/iPerfViewer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/interfaces/iWebRequest.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/interfaces/screenshotSize.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/khronosTextureContainer.d.ts +50 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.d.ts +38 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/logger.d.ts +50 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/meshExploder.d.ts +35 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/minMaxReducer.d.ts +68 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/observable.d.ts +158 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/observable.extensions.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/observableCoroutine.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/perfCounter.d.ts +73 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/performanceMonitor.d.ts +103 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/pivotTools.d.ts +22 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/precisionDate.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/reflector.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/retryStrategy.d.ts +12 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/rgbdTextureTools.d.ts +18 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/sceneOptimizer.d.ts +277 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/sceneRecorder.d.ts +29 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/sceneSerializer.d.ts +165 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/screenshotTools.d.ts +96 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/smartArray.d.ts +80 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/stringDictionary.d.ts +91 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/stringTools.d.ts +16 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/tags.d.ts +56 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/textureTools.d.ts +39 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/tga.d.ts +58 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/timer.d.ts +72 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/timingTools.d.ts +10 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/tools.d.ts +593 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/trajectoryClassifier.d.ts +126 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/typeStore.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.d.ts +12 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/videoRecorder.d.ts +62 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/virtualJoystick.d.ts +144 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/webRequest.d.ts +82 -0
- package/dist/types/node_modules/@babylonjs/core/Misc/workerPool.d.ts +44 -0
- package/dist/types/node_modules/@babylonjs/core/Morph/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Morph/morphTarget.d.ts +141 -0
- package/dist/types/node_modules/@babylonjs/core/Morph/morphTargetManager.d.ts +155 -0
- package/dist/types/node_modules/@babylonjs/core/Navigation/INavigationEngine.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Navigation/Plugins/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Navigation/Plugins/recastJSPlugin.d.ts +359 -0
- package/dist/types/node_modules/@babylonjs/core/Navigation/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Offline/IOfflineProvider.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Offline/database.d.ts +72 -0
- package/dist/types/node_modules/@babylonjs/core/Offline/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/IParticleEmitterType.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/boxParticleEmitter.d.ts +80 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/coneParticleEmitter.d.ts +100 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/customParticleEmitter.d.ts +68 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +106 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/hemisphericParticleEmitter.d.ts +72 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/index.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/meshParticleEmitter.d.ts +90 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/pointParticleEmitter.d.ts +70 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/EmitterTypes/sphereParticleEmitter.d.ts +99 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/IGPUParticleSystemPlatform.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/IParticleSystem.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/baseParticleSystem.d.ts +469 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/cloudPoint.d.ts +138 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/computeShaderParticleSystem.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/gpuParticleSystem.d.ts +404 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/index.d.ts +16 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/particle.d.ts +114 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/particleHelper.d.ts +60 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/particleSystem.d.ts +486 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/particleSystemComponent.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/particleSystemSet.d.ts +65 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/pointsCloudSystem.d.ts +235 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/solidParticle.d.ts +266 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/solidParticleSystem.d.ts +534 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/subEmitter.d.ts +58 -0
- package/dist/types/node_modules/@babylonjs/core/Particles/webgl2ParticleSystem.d.ts +36 -0
- package/dist/types/node_modules/@babylonjs/core/Physics/IPhysicsEngine.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Physics/Plugins/ammoJSPlugin.d.ts +374 -0
- package/dist/types/node_modules/@babylonjs/core/Physics/Plugins/cannonJSPlugin.d.ts +70 -0
- package/dist/types/node_modules/@babylonjs/core/Physics/Plugins/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/core/Physics/Plugins/oimoJSPlugin.d.ts +53 -0
- package/dist/types/node_modules/@babylonjs/core/Physics/index.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Physics/physicsEngine.d.ts +125 -0
- package/dist/types/node_modules/@babylonjs/core/Physics/physicsEngineComponent.d.ts +28 -0
- package/dist/types/node_modules/@babylonjs/core/Physics/physicsHelper.d.ts +337 -0
- package/dist/types/node_modules/@babylonjs/core/Physics/physicsImpostor.d.ts +390 -0
- package/dist/types/node_modules/@babylonjs/core/Physics/physicsJoint.d.ts +131 -0
- package/dist/types/node_modules/@babylonjs/core/Physics/physicsRaycastResult.d.ts +58 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +214 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/index.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.d.ts +223 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +140 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +93 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.d.ts +354 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/index.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.d.ts +61 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +70 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +53 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.d.ts +29 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/anaglyphPostProcess.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/blackAndWhitePostProcess.d.ts +25 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/bloomEffect.d.ts +58 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.d.ts +23 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.d.ts +82 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.d.ts +43 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.d.ts +40 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/colorCorrectionPostProcess.d.ts +27 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/convolutionPostProcess.d.ts +34 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.d.ts +27 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.d.ts +74 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/displayPassPostProcess.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.d.ts +18 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/filterPostProcess.d.ts +23 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.d.ts +13 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/highlightsPostProcess.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.d.ts +209 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/index.d.ts +33 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.d.ts +99 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/passPostProcess.d.ts +55 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/postProcess.d.ts +320 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/postProcessManager.d.ts +54 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/refractionPostProcess.d.ts +43 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/screenSpaceCurvaturePostProcess.d.ts +36 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.d.ts +84 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.d.ts +32 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/stereoscopicInterlacePostProcess.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/subSurfaceScatteringPostProcess.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/tonemapPostProcess.d.ts +23 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/volumetricLightScatteringPostProcess.d.ts +97 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/vrDistortionCorrectionPostProcess.d.ts +22 -0
- package/dist/types/node_modules/@babylonjs/core/PostProcesses/vrMultiviewToSingleviewPostProcess.d.ts +14 -0
- package/dist/types/node_modules/@babylonjs/core/Probes/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Probes/reflectionProbe.d.ts +92 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.d.ts +95 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/depthPeelingRenderer.d.ts +112 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/depthPeelingSceneComponent.d.ts +28 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/depthRenderer.d.ts +61 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.d.ts +31 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/edgesRenderer.d.ts +120 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.d.ts +178 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/index.d.ts +15 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.d.ts +18 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/outlineRenderer.d.ts +62 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/prePassEffectConfiguration.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/prePassRenderer.d.ts +200 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/prePassRendererSceneComponent.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/renderingGroup.d.ts +140 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/renderingManager.d.ts +108 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.d.ts +18 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/ssao2Configuration.d.ts +18 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/subSurfaceConfiguration.d.ts +106 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/subSurfaceSceneComponent.d.ts +42 -0
- package/dist/types/node_modules/@babylonjs/core/Rendering/utilityLayerRenderer.d.ts +91 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/backgroundFragmentDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/backgroundUboDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/backgroundVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bayerDitherFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/diffusionProfile.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/fibonacci.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshFragmentDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneFragmentDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapFragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapUboDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapVertexMetric.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowMapVertexNormalBias.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/anaglyph.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/background.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/background.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/blackAndWhite.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/blur.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/clearQuad.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/clearQuad.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/color.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/color.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/colorCorrection.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/convolution.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/default.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/default.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/depth.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/depth.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/depthBoxBlur.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/displayPass.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/filter.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/fxaa.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/fxaa.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/geometry.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/geometry.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/gpuRenderParticles.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/gpuRenderParticles.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/gpuUpdateParticles.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/gpuUpdateParticles.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/grain.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/highlights.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/layer.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/layer.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/lensFlare.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/lensFlare.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/line.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/line.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/minmaxRedux.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/noise.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/oitBackBlend.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/oitFinal.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/outline.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/outline.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/particles.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/particles.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/pass.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/passCube.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/pbr.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/pbr.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/postprocess.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/procedural.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/refraction.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/screenSpaceCurvature.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/shadowMap.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/shadowMap.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/sharpen.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/spriteMap.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/spriteMap.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/sprites.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/sprites.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ssao.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ssao2.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/standard.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/stereoscopicInterlace.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/subSurfaceScattering.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/tonemap.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/volumetricLightScattering.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/volumetricLightScatteringPass.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/volumetricLightScatteringPass.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/vrDistortionCorrection.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Shaders/vrMultiviewToSingleview.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/ShadersWGSL/gpuUpdateParticles.compute.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/core/Sprites/ISprites.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/Sprites/index.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/core/Sprites/sprite.d.ts +103 -0
- package/dist/types/node_modules/@babylonjs/core/Sprites/spriteManager.d.ts +173 -0
- package/dist/types/node_modules/@babylonjs/core/Sprites/spriteMap.d.ts +111 -0
- package/dist/types/node_modules/@babylonjs/core/Sprites/spritePackedManager.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/Sprites/spriteRenderer.d.ts +79 -0
- package/dist/types/node_modules/@babylonjs/core/Sprites/spriteSceneComponent.d.ts +34 -0
- package/dist/types/node_modules/@babylonjs/core/Sprites/thinSprite.d.ts +66 -0
- package/dist/types/node_modules/@babylonjs/core/States/IStencilState.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/core/States/alphaCullingState.d.ts +21 -0
- package/dist/types/node_modules/@babylonjs/core/States/depthCullingState.d.ts +44 -0
- package/dist/types/node_modules/@babylonjs/core/States/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/core/States/stencilState.d.ts +35 -0
- package/dist/types/node_modules/@babylonjs/core/States/stencilStateComposer.d.ts +39 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRAbstractFeature.d.ts +61 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRAnchorSystem.d.ts +85 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRBackgroundRemover.d.ts +31 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRControllerMovement.d.ts +125 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRControllerPhysics.d.ts +76 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRControllerPointerSelection.d.ts +107 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRControllerTeleportation.d.ts +155 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRDOMOverlay.d.ts +54 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXREyeTracking.d.ts +46 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRFeaturePointSystem.d.ts +43 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRHandTracking.d.ts +164 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRHitTest.d.ts +55 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRHitTestLegacy.d.ts +61 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRImageTracking.d.ts +66 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRLayers.d.ts +81 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRLightEstimation.d.ts +76 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRMeshDetector.d.ts +29 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRNearInteraction.d.ts +109 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRPlaneDetector.d.ts +43 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/WebXRWalkingLocomotion.d.ts +114 -0
- package/dist/types/node_modules/@babylonjs/core/XR/features/index.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/core/XR/index.d.ts +13 -0
- package/dist/types/node_modules/@babylonjs/core/XR/motionController/index.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRAbstractMotionController.d.ts +118 -0
- package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRControllerComponent.d.ts +92 -0
- package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRGenericHandController.d.ts +16 -0
- package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRGenericMotionController.d.ts +13 -0
- package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRHTCViveMotionController.d.ts +21 -0
- package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRMicrosoftMixedRealityController.d.ts +67 -0
- package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRMotionControllerManager.d.ts +73 -0
- package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXROculusTouchMotionController.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/core/XR/motionController/webXRProfiledMotionController.d.ts +16 -0
- package/dist/types/node_modules/@babylonjs/core/XR/native/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/core/XR/native/nativeXRFrame.d.ts +29 -0
- package/dist/types/node_modules/@babylonjs/core/XR/native/nativeXRRenderTarget.d.ts +38 -0
- package/dist/types/node_modules/@babylonjs/core/XR/webXRCamera.d.ts +68 -0
- package/dist/types/node_modules/@babylonjs/core/XR/webXRDefaultExperience.d.ts +21 -0
- package/dist/types/node_modules/@babylonjs/core/XR/webXREnterExitUI.d.ts +77 -0
- package/dist/types/node_modules/@babylonjs/core/XR/webXRExperienceHelper.d.ts +84 -0
- package/dist/types/node_modules/@babylonjs/core/XR/webXRFeaturesManager.d.ts +145 -0
- package/dist/types/node_modules/@babylonjs/core/XR/webXRInput.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/core/XR/webXRInputSource.d.ts +63 -0
- package/dist/types/node_modules/@babylonjs/core/XR/webXRLayerWrapper.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/core/XR/webXRManagedOutputCanvas.d.ts +55 -0
- package/dist/types/node_modules/@babylonjs/core/XR/webXRRenderTargetTextureProvider.d.ts +18 -0
- package/dist/types/node_modules/@babylonjs/core/XR/webXRSessionManager.d.ts +200 -0
- package/dist/types/node_modules/@babylonjs/core/XR/webXRTypes.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/core/XR/webXRWebGLLayer.d.ts +32 -0
- package/dist/types/node_modules/@babylonjs/core/abstractScene.d.ts +135 -0
- package/dist/types/node_modules/@babylonjs/core/assetContainer.d.ts +95 -0
- package/dist/types/node_modules/@babylonjs/core/index.d.ts +45 -0
- package/dist/types/node_modules/@babylonjs/core/node.d.ts +363 -0
- package/dist/types/node_modules/@babylonjs/core/scene.d.ts +1997 -0
- package/dist/types/node_modules/@babylonjs/core/sceneComponent.d.ts +94 -0
- package/dist/types/node_modules/@babylonjs/core/tslib.es6.d.ts +35 -0
- package/dist/types/node_modules/@babylonjs/core/types.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/adtInstrumentation.d.ts +43 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/advancedDynamicTexture.d.ts +462 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/button.d.ts +85 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/checkbox.d.ts +49 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/colorpicker.d.ts +85 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/container.d.ts +138 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/control.d.ts +748 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/displayGrid.d.ts +51 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/ellipse.d.ts +18 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/focusableButton.d.ts +49 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/focusableControl.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/grid.d.ts +120 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/image.d.ts +197 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/index.d.ts +31 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/inputPassword.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/inputText.d.ts +182 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/inputTextArea.d.ts +166 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/line.d.ts +61 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/multiLine.d.ts +63 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/radioButton.d.ts +45 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/rectangle.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/scrollViewers/scrollViewer.d.ts +166 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/scrollViewers/scrollViewerWindow.d.ts +45 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/selector.d.ts +229 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/sliders/baseSlider.d.ts +76 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/sliders/imageBasedSlider.d.ts +40 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/sliders/imageScrollBar.d.ts +62 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/sliders/scrollBar.d.ts +36 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/sliders/slider.d.ts +33 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/stackPanel.d.ts +50 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/statics.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/textBlock.d.ts +173 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/textWrapper.d.ts +13 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/toggleButton.d.ts +59 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/controls/virtualKeyboard.d.ts +79 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/index.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/math2D.d.ts +115 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/measure.d.ts +64 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/multiLinePoint.d.ts +43 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/style.d.ts +43 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/valueAndUnit.d.ts +85 -0
- package/dist/types/node_modules/@babylonjs/gui/2D/xmlLoader.d.ts +69 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/behaviors/defaultBehavior.d.ts +66 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/MRTK3/touchHolographicButton.d.ts +199 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/abstractButton3D.d.ts +13 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/button3D.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/container3D.d.ts +62 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/contentDisplay3D.d.ts +30 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/control3D.d.ts +156 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/cylinderPanel.d.ts +16 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/handMenu.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/holographicBackplate.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/holographicButton.d.ts +79 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/holographicSlate.d.ts +118 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/index.d.ts +22 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/meshButton3D.d.ts +15 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/nearMenu.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/planePanel.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/scatterPanel.d.ts +15 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/slider3D.d.ts +69 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/spherePanel.d.ts +16 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/stackPanel3D.d.ts +21 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/touchButton3D.d.ts +68 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/touchHolographicButton.d.ts +103 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/touchHolographicMenu.d.ts +48 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/touchMeshButton3D.d.ts +16 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/controls/volumeBasedPanel.d.ts +47 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/gizmos/gizmoHandle.d.ts +83 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/gizmos/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/gizmos/slateGizmo.d.ts +57 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/gui3DManager.d.ts +80 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/index.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluent/fluentMaterial.d.ts +75 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluent/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluent/shaders/fluent.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluent/shaders/fluent.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +134 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentBackplate/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentButton/fluentButtonMaterial.d.ts +171 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentButton/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/fluentMaterial.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/handle/handleMaterial.d.ts +65 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/handle/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/handle/shaders/handle.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/handle/shaders/handle.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/index.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +68 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +129 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +167 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +316 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +316 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/gui/3D/vector3WithInfo.d.ts +13 -0
- package/dist/types/node_modules/@babylonjs/gui/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/gui/legacy/legacy.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/gui-editor/dist/babylon.guiEditor.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/gui-editor/dist/babylon.guiEditor.max.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/inspector/dist/babylon.inspector.bundle.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/inspector/dist/babylon.inspector.bundle.max.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/loaders/OBJ/objFileLoader.d.ts +116 -0
- package/dist/types/node_modules/@babylonjs/loaders/OBJ/objLoadingOptions.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +139 -0
- package/dist/types/node_modules/@babylonjs/loaders/STL/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/loaders/STL/stlFileLoader.d.ts +61 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.d.ts +13 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.d.ts +159 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.d.ts +60 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.d.ts +11 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +25 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +23 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +33 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +815 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.d.ts +139 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +21 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +27 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.d.ts +29 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +27 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +27 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.d.ts +71 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.d.ts +27 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +16 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.d.ts +21 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +37 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.d.ts +80 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +9 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/index.d.ts +28 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.d.ts +374 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderExtension.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderInterfaces.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/2.0/index.d.ts +4 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.d.ts +316 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/glTFValidation.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/loaders/glTF/index.d.ts +5 -0
- package/dist/types/node_modules/@babylonjs/loaders/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-glTF.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-glTF1.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-glTF1FileLoader.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-glTF2.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-glTF2FileLoader.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-glTFFileLoader.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-objFileLoader.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy-stlFileLoader.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/loaders/legacy/legacy.d.ts +6 -0
- package/dist/types/node_modules/@babylonjs/materials/cell/cell.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/cell/cell.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/cell/cellMaterial.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/materials/cell/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/custom/customMaterial.d.ts +43 -0
- package/dist/types/node_modules/@babylonjs/materials/custom/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/materials/custom/pbrCustomMaterial.d.ts +44 -0
- package/dist/types/node_modules/@babylonjs/materials/fire/fire.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/fire/fire.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/fire/fireMaterial.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/materials/fire/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/fur/fur.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/fur/fur.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/fur/furMaterial.d.ts +34 -0
- package/dist/types/node_modules/@babylonjs/materials/fur/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/gradient/gradient.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/gradient/gradient.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/gradient/gradientMaterial.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/materials/gradient/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/grid/grid.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/grid/grid.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/grid/gridMaterial.d.ts +67 -0
- package/dist/types/node_modules/@babylonjs/materials/grid/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/index.d.ts +15 -0
- package/dist/types/node_modules/@babylonjs/materials/lava/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/lava/lava.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/lava/lava.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/lava/lavaMaterial.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-cell.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-custom.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-fire.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-fur.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-gradient.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-grid.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-lava.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-mix.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-normal.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-shadowOnly.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-simple.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-sky.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-terrain.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-triPlanar.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy-water.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/legacy/legacy.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/mix/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/mix/mix.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/mix/mix.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/mix/mixMaterial.d.ts +21 -0
- package/dist/types/node_modules/@babylonjs/materials/normal/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/normal/normal.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/normal/normal.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/normal/normalMaterial.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/materials/shadowOnly/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/shadowOnly/shadowOnly.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/shadowOnly/shadowOnly.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/shadowOnly/shadowOnlyMaterial.d.ts +16 -0
- package/dist/types/node_modules/@babylonjs/materials/simple/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/simple/simple.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/simple/simple.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/simple/simpleMaterial.d.ts +16 -0
- package/dist/types/node_modules/@babylonjs/materials/sky/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/sky/sky.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/sky/sky.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/sky/skyMaterial.d.ts +112 -0
- package/dist/types/node_modules/@babylonjs/materials/terrain/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/terrain/terrain.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/terrain/terrain.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/terrain/terrainMaterial.d.ts +18 -0
- package/dist/types/node_modules/@babylonjs/materials/triPlanar/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/triPlanar/triPlanarMaterial.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/materials/triPlanar/triplanar.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/triPlanar/triplanar.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/water/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/materials/water/water.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/water/water.vertex.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/materials/water/waterMaterial.d.ts +113 -0
- package/dist/types/node_modules/@babylonjs/post-processes/asciiArt/asciiArtPostProcess.d.ts +80 -0
- package/dist/types/node_modules/@babylonjs/post-processes/asciiArt/asciiart.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/post-processes/asciiArt/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/post-processes/digitalRain/digitalRainPostProcess.d.ts +84 -0
- package/dist/types/node_modules/@babylonjs/post-processes/digitalRain/digitalrain.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/post-processes/digitalRain/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/post-processes/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/post-processes/legacy/legacy-asciiArt.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/post-processes/legacy/legacy-digitalRain.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/post-processes/legacy/legacy.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/brick/brickProceduralTexture.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/brick/brickProceduralTexture.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/brick/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/cloud/cloudProceduralTexture.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/cloud/cloudProceduralTexture.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/cloud/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/fire/fireProceduralTexture.d.ts +35 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/fire/fireProceduralTexture.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/fire/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/grass/grassProceduralTexture.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/grass/grassProceduralTexture.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/grass/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/index.d.ts +10 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-brick.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-cloud.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-fire.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-grass.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-marble.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-normalMap.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-perlinNoise.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-road.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-starfield.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy-wood.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/legacy/legacy.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/marble/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/marble/marbleProceduralTexture.d.ts +26 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/marble/marbleProceduralTexture.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/normalMap/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/normalMap/normalMapProceduralTexture.d.ts +18 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/normalMap/normalMapProceduralTexture.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/perlinNoise/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/perlinNoise/perlinNoiseProceduralTexture.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/perlinNoise/perlinNoiseProceduralTexture.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/road/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/road/roadProceduralTexture.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/road/roadProceduralTexture.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/starfield/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/starfield/starfieldProceduralTexture.d.ts +46 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/starfield/starfieldProceduralTexture.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/wood/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/wood/woodProceduralTexture.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/procedural-textures/wood/woodProceduralTexture.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/serializers/OBJ/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/serializers/OBJ/objSerializer.d.ts +20 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +34 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_ior.d.ts +17 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +19 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_specular.d.ts +21 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +21 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +16 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_materials_volume.d.ts +21 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/KHR_texture_transform.d.ts +25 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/Extensions/index.d.ts +11 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/glTFAnimation.d.ts +171 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/glTFData.d.ts +10 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/glTFExporter.d.ts +372 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/glTFExporterExtension.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/glTFMaterialExporter.d.ts +231 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/glTFSerializer.d.ts +24 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/glTFUtilities.d.ts +104 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/index.d.ts +8 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/2.0/shaders/textureTransform.fragment.d.ts +7 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/glTFFileExporter.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/serializers/glTF/index.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/serializers/index.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/serializers/legacy/legacy-glTF2Serializer.d.ts +2 -0
- package/dist/types/node_modules/@babylonjs/serializers/legacy/legacy-objSerializer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/serializers/legacy/legacy-stlSerializer.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/serializers/legacy/legacy.d.ts +3 -0
- package/dist/types/node_modules/@babylonjs/serializers/stl/index.d.ts +1 -0
- package/dist/types/node_modules/@babylonjs/serializers/stl/stlSerializer.d.ts +16 -0
- package/dist/types/src/api/classes/animationInterface.d.ts +8 -0
- package/dist/types/src/api/classes/dottedPath.d.ts +79 -0
- package/dist/types/src/api/classes/element.d.ts +153 -0
- package/dist/types/src/api/classes/event.d.ts +396 -0
- package/dist/types/src/api/classes/eventBroadcaster.d.ts +26 -0
- package/dist/types/src/api/classes/fuzzyMap.d.ts +7 -0
- package/dist/types/src/api/classes/parameter.d.ts +351 -0
- package/dist/types/src/api/classes/parameterObservable.d.ts +36 -0
- package/dist/types/src/api/classes/parameterizable.d.ts +15 -0
- package/dist/types/src/api/classes/placementAnimation.d.ts +45 -0
- package/dist/types/src/api/classes/variant.d.ts +253 -0
- package/dist/types/src/api/classes/variantInstance.d.ts +53 -0
- package/dist/types/src/api/classes/variantParameterizable.d.ts +17 -0
- package/dist/types/src/api/classes/viewer.d.ts +200 -0
- package/dist/types/src/api/classes/viewerLight.d.ts +66 -0
- package/dist/types/src/api/internal/lensRendering.d.ts +8 -0
- package/dist/types/src/api/internal/sceneSetup.d.ts +13 -0
- package/dist/types/src/api/manager/animationManager.d.ts +30 -0
- package/dist/types/src/api/manager/gltfExportManager.d.ts +78 -0
- package/dist/types/src/api/manager/sceneManager.d.ts +33 -0
- package/dist/types/src/api/manager/tagManager.d.ts +108 -0
- package/dist/types/src/api/manager/textureLoadManager.d.ts +22 -0
- package/dist/types/src/api/manager/variantInstanceManager.d.ts +103 -0
- package/dist/types/src/api/store/specStorage.d.ts +32 -0
- package/dist/types/src/api/util/babylonHelper.d.ts +235 -0
- package/dist/types/src/api/util/globalTypes.d.ts +436 -0
- package/dist/types/src/api/util/resourceHelper.d.ts +58 -0
- package/dist/types/src/api/util/sceneLoaderHelper.d.ts +44 -0
- package/dist/types/src/api/util/stringHelper.d.ts +13 -0
- package/dist/types/src/api/util/structureHelper.d.ts +9 -0
- package/dist/types/src/index.d.ts +27 -0
- package/package.json +86 -0
- package/src/api/classes/animationInterface.ts +10 -0
- package/src/api/classes/dottedPath.ts +181 -0
- package/src/api/classes/element.ts +731 -0
- package/src/api/classes/event.ts +452 -0
- package/src/api/classes/eventBroadcaster.ts +52 -0
- package/src/api/classes/fuzzyMap.ts +21 -0
- package/src/api/classes/parameter.ts +554 -0
- package/src/api/classes/parameterObservable.ts +73 -0
- package/src/api/classes/parameterizable.ts +87 -0
- package/src/api/classes/placementAnimation.ts +162 -0
- package/src/api/classes/variant.ts +933 -0
- package/src/api/classes/variantInstance.ts +123 -0
- package/src/api/classes/variantParameterizable.ts +85 -0
- package/src/api/classes/viewer.ts +742 -0
- package/src/api/classes/viewerLight.ts +339 -0
- package/src/api/internal/debugViewer.ts +90 -0
- package/src/api/internal/lensRendering.ts +9 -0
- package/src/api/internal/sceneSetup.ts +205 -0
- package/src/api/manager/animationManager.ts +143 -0
- package/src/api/manager/gltfExportManager.ts +236 -0
- package/src/api/manager/sceneManager.ts +136 -0
- package/src/api/manager/tagManager.ts +451 -0
- package/src/api/manager/textureLoadManager.ts +95 -0
- package/src/api/manager/variantInstanceManager.ts +298 -0
- package/src/api/store/specStorage.ts +68 -0
- package/src/api/util/babylonHelper.ts +822 -0
- package/src/api/util/globalTypes.ts +503 -0
- package/src/api/util/resourceHelper.ts +191 -0
- package/src/api/util/sceneLoaderHelper.ts +170 -0
- package/src/api/util/stringHelper.ts +30 -0
- package/src/api/util/structureHelper.ts +49 -0
- package/src/buildinfo.json +3 -0
- package/src/dev.ts +62 -0
- package/src/index.ts +79 -0
- package/src/types.d.ts +36 -0
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace fibonacci {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "fibonacci";
|
|
6
|
+
declare const shader: "#define rcp(x) 1./x\n#define GOLDEN_RATIO 1.618033988749895\n#define TWO_PI 6.2831855\nvec2 Golden2dSeq(int i,float n)\n{\nreturn vec2(float(i)/n+(0.5/n),fract(float(i)*rcp(GOLDEN_RATIO)));\n}\nvec2 SampleDiskGolden(int i,int sampleCount)\n{\nvec2 f=Golden2dSeq(i,float(sampleCount));\nreturn vec2(sqrt(f.x),TWO_PI*f.y);\n}";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace fogFragment {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "fogFragment";
|
|
6
|
+
declare const shader: "#ifdef FOG\nfloat fog=CalcFogFactor();\n#ifdef PBR\nfog=toLinearSpace(fog);\n#endif\ncolor.rgb=mix(vFogColor,color.rgb,fog);\n#endif\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace fogFragmentDeclaration {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "fogFragmentDeclaration";
|
|
6
|
+
declare const shader: "#ifdef FOG\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\n#define E 2.71828\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying vec3 vFogDistance;\nfloat CalcFogFactor()\n{\nfloat fogCoeff=1.0;\nfloat fogStart=vFogInfos.y;\nfloat fogEnd=vFogInfos.z;\nfloat fogDensity=vFogInfos.w;\nfloat fogDistance=length(vFogDistance);\nif (FOGMODE_LINEAR==vFogInfos.x)\n{\nfogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);\n}\nelse if (FOGMODE_EXP==vFogInfos.x)\n{\nfogCoeff=1.0/pow(E,fogDistance*fogDensity);\n}\nelse if (FOGMODE_EXP2==vFogInfos.x)\n{\nfogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);\n}\nreturn clamp(fogCoeff,0.0,1.0);\n}\n#endif\n";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace fresnelFunction {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "fresnelFunction";
|
|
6
|
+
declare const shader: "#ifdef FRESNEL\nfloat computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)\n{\nfloat fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);\nreturn clamp(fresnelTerm,0.,1.);\n}\n#endif\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace harmonicsFunctions {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "harmonicsFunctions";
|
|
6
|
+
declare const shader: "#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nvec3 computeEnvironmentIrradiance(vec3 normal) {\nreturn vSphericalL00\n+ vSphericalL1_1*(normal.y)\n+ vSphericalL10*(normal.z)\n+ vSphericalL11*(normal.x)\n+ vSphericalL2_2*(normal.y*normal.x)\n+ vSphericalL2_1*(normal.y*normal.z)\n+ vSphericalL20*((3.0*normal.z*normal.z)-1.0)\n+ vSphericalL21*(normal.z*normal.x)\n+ vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));\n}\n#else\nvec3 computeEnvironmentIrradiance(vec3 normal) {\nfloat Nx=normal.x;\nfloat Ny=normal.y;\nfloat Nz=normal.z;\nvec3 C1=vSphericalZZ.rgb;\nvec3 Cx=vSphericalX.rgb;\nvec3 Cy=vSphericalY.rgb;\nvec3 Cz=vSphericalZ.rgb;\nvec3 Cxx_zz=vSphericalXX_ZZ.rgb;\nvec3 Cyy_zz=vSphericalYY_ZZ.rgb;\nvec3 Cxy=vSphericalXY.rgb;\nvec3 Cyz=vSphericalYZ.rgb;\nvec3 Czx=vSphericalZX.rgb;\nvec3 a1=Cyy_zz*Ny+Cy;\nvec3 a2=Cyz*Nz+a1;\nvec3 b1=Czx*Nz+Cx;\nvec3 b2=Cxy*Ny+b1;\nvec3 b3=Cxx_zz*Nx+b2;\nvec3 t1=Cz *Nz+C1;\nvec3 t2=a2 *Ny+t1;\nvec3 t3=b3 *Nx+t2;\nreturn t3;\n}\n#endif\n#endif\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace hdrFilteringFunctions {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "hdrFilteringFunctions";
|
|
6
|
+
declare const shader: "#ifdef NUM_SAMPLES\n#if NUM_SAMPLES>0\n#if defined(WEBGL2) || defined(WEBGPU)\nfloat radicalInverse_VdC(uint bits) \n{\nbits=(bits<<16u) | (bits>>16u);\nbits=((bits & 0x55555555u)<<1u) | ((bits & 0xAAAAAAAAu)>>1u);\nbits=((bits & 0x33333333u)<<2u) | ((bits & 0xCCCCCCCCu)>>2u);\nbits=((bits & 0x0F0F0F0Fu)<<4u) | ((bits & 0xF0F0F0F0u)>>4u);\nbits=((bits & 0x00FF00FFu)<<8u) | ((bits & 0xFF00FF00u)>>8u);\nreturn float(bits)*2.3283064365386963e-10; \n}\nvec2 hammersley(uint i,uint N)\n{\nreturn vec2(float(i)/float(N),radicalInverse_VdC(i));\n}\n#else\nfloat vanDerCorpus(int n,int base)\n{\nfloat invBase=1.0/float(base);\nfloat denom =1.0;\nfloat result =0.0;\nfor(int i=0; i<32; ++i)\n{\nif(n>0)\n{\ndenom =mod(float(n),2.0);\nresult+=denom*invBase;\ninvBase=invBase/2.0;\nn =int(float(n)/2.0);\n}\n}\nreturn result;\n}\nvec2 hammersley(int i,int N)\n{\nreturn vec2(float(i)/float(N),vanDerCorpus(i,2));\n}\n#endif\nfloat log4(float x) {\nreturn log2(x)/2.;\n}\nconst float NUM_SAMPLES_FLOAT=float(NUM_SAMPLES);\nconst float NUM_SAMPLES_FLOAT_INVERSED=1./NUM_SAMPLES_FLOAT;\nconst float K=4.;\n#define inline\nvec3 irradiance(samplerCube inputTexture,vec3 inputN,vec2 filteringInfo)\n{\nvec3 n=normalize(inputN);\nvec3 result=vec3(0.0);\nvec3 tangent=abs(n.z)<0.999 ? vec3(0.,0.,1.) : vec3(1.,0.,0.);\ntangent=normalize(cross(tangent,n));\nvec3 bitangent=cross(n,tangent);\nmat3 tbn=mat3(tangent,bitangent,n);\nfloat maxLevel=filteringInfo.y;\nfloat dim0=filteringInfo.x;\nfloat omegaP=(4.*PI)/(6.*dim0*dim0);\n#if defined(WEBGL2) || defined(WEBGPU)\nfor(uint i=0u; i<NUM_SAMPLES; ++i)\n#else\nfor(int i=0; i<NUM_SAMPLES; ++i)\n#endif\n{\nvec2 Xi=hammersley(i,NUM_SAMPLES);\nvec3 Ls=hemisphereCosSample(Xi);\nLs=normalize(Ls);\nvec3 Ns=vec3(0.,0.,1.);\nfloat NoL=dot(Ns,Ls);\nif (NoL>0.) {\nfloat pdf_inversed=PI/NoL;\nfloat omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;\nfloat l=log4(omegaS)-log4(omegaP)+log4(K);\nfloat mipLevel=clamp(l,0.0,maxLevel);\nvec3 c=textureCubeLodEXT(inputTexture,tbn*Ls,mipLevel).rgb;\n#ifdef GAMMA_INPUT\nc=toLinearSpace(c);\n#endif\nresult+=c;\n}\n}\nresult=result*NUM_SAMPLES_FLOAT_INVERSED;\nreturn result;\n}\n#define inline\nvec3 radiance(float alphaG,samplerCube inputTexture,vec3 inputN,vec2 filteringInfo)\n{\nvec3 n=normalize(inputN);\nif (alphaG==0.) {\nvec3 c=textureCube(inputTexture,n).rgb;\n#ifdef GAMMA_INPUT\nc=toLinearSpace(c);\n#endif\nreturn c;\n} else {\nvec3 result=vec3(0.);\nvec3 tangent=abs(n.z)<0.999 ? vec3(0.,0.,1.) : vec3(1.,0.,0.);\ntangent=normalize(cross(tangent,n));\nvec3 bitangent=cross(n,tangent);\nmat3 tbn=mat3(tangent,bitangent,n);\nfloat maxLevel=filteringInfo.y;\nfloat dim0=filteringInfo.x;\nfloat omegaP=(4.*PI)/(6.*dim0*dim0);\nfloat weight=0.;\n#if defined(WEBGL2) || defined(WEBGPU)\nfor(uint i=0u; i<NUM_SAMPLES; ++i)\n#else\nfor(int i=0; i<NUM_SAMPLES; ++i)\n#endif\n{\nvec2 Xi=hammersley(i,NUM_SAMPLES);\nvec3 H=hemisphereImportanceSampleDggx(Xi,alphaG);\nfloat NoV=1.;\nfloat NoH=H.z;\nfloat NoH2=H.z*H.z;\nfloat NoL=2.*NoH2-1.;\nvec3 L=vec3(2.*NoH*H.x,2.*NoH*H.y,NoL);\nL=normalize(L);\nif (NoL>0.) {\nfloat pdf_inversed=4./normalDistributionFunction_TrowbridgeReitzGGX(NoH,alphaG);\nfloat omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;\nfloat l=log4(omegaS)-log4(omegaP)+log4(K);\nfloat mipLevel=clamp(float(l),0.0,maxLevel);\nweight+=NoL;\nvec3 c=textureCubeLodEXT(inputTexture,tbn*L,mipLevel).rgb;\n#ifdef GAMMA_INPUT\nc=toLinearSpace(c);\n#endif\nresult+=c*NoL;\n}\n}\nresult=result/weight;\nreturn result;\n}\n}\n#endif\n#endif\n";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace helperFunctions {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "helperFunctions";
|
|
6
|
+
declare const shader: "const float PI=3.1415926535897932384626433832795;\nconst float HALF_MIN=5.96046448e-08; \nconst float LinearEncodePowerApprox=2.2;\nconst float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;\nconst vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);\nconst float Epsilon=0.0000001;\n#define saturate(x) clamp(x,0.0,1.0)\n#define absEps(x) abs(x)+Epsilon\n#define maxEps(x) max(x,Epsilon)\n#define saturateEps(x) clamp(x,Epsilon,1.0)\nmat3 transposeMat3(mat3 inMatrix) {\nvec3 i0=inMatrix[0];\nvec3 i1=inMatrix[1];\nvec3 i2=inMatrix[2];\nmat3 outMatrix=mat3(\nvec3(i0.x,i1.x,i2.x),\nvec3(i0.y,i1.y,i2.y),\nvec3(i0.z,i1.z,i2.z)\n);\nreturn outMatrix;\n}\nmat3 inverseMat3(mat3 inMatrix) {\nfloat a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2];\nfloat a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2];\nfloat a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2];\nfloat b01=a22*a11-a12*a21;\nfloat b11=-a22*a10+a12*a20;\nfloat b21=a21*a10-a11*a20;\nfloat det=a00*b01+a01*b11+a02*b21;\nreturn mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),\nb11,(a22*a00-a02*a20),(-a12*a00+a02*a10),\nb21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;\n}\n#if USE_EXACT_SRGB_CONVERSIONS\nvec3 toLinearSpaceExact(vec3 color)\n{\nvec3 nearZeroSection=0.0773993808*color;\nvec3 remainingSection=pow(0.947867299*(color+vec3(0.055)),vec3(2.4));\n#if defined(WEBGL2) || defined(WEBGPU)\nreturn mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.04045)));\n#else\nreturn\nvec3(\ncolor.r<=0.04045 ? nearZeroSection.r : remainingSection.r,\ncolor.g<=0.04045 ? nearZeroSection.g : remainingSection.g,\ncolor.b<=0.04045 ? nearZeroSection.b : remainingSection.b);\n#endif\n}\nvec3 toGammaSpaceExact(vec3 color)\n{\nvec3 nearZeroSection=12.92*color;\nvec3 remainingSection=1.055*pow(color,vec3(0.41666))-vec3(0.055);\n#if defined(WEBGL2) || defined(WEBGPU)\nreturn mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.0031308)));\n#else\nreturn\nvec3(\ncolor.r<=0.0031308 ? nearZeroSection.r : remainingSection.r,\ncolor.g<=0.0031308 ? nearZeroSection.g : remainingSection.g,\ncolor.b<=0.0031308 ? nearZeroSection.b : remainingSection.b);\n#endif\n}\n#endif\nfloat toLinearSpace(float color)\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nfloat nearZeroSection=0.0773993808*color;\nfloat remainingSection=pow(0.947867299*(color+0.055),2.4);\nreturn color<=0.04045 ? nearZeroSection : remainingSection;\n#else\nreturn pow(color,LinearEncodePowerApprox);\n#endif\n}\nvec3 toLinearSpace(vec3 color)\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nreturn toLinearSpaceExact(color);\n#else\nreturn pow(color,vec3(LinearEncodePowerApprox));\n#endif\n}\nvec4 toLinearSpace(vec4 color)\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nreturn vec4(toLinearSpaceExact(color.rgb),color.a);\n#else\nreturn vec4(pow(color.rgb,vec3(LinearEncodePowerApprox)),color.a);\n#endif\n}\nfloat toGammaSpace(float color)\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nfloat nearZeroSection=12.92*color;\nfloat remainingSection=1.055*pow(color,0.41666)-0.055;\nreturn color<=0.0031308 ? nearZeroSection : remainingSection;\n#else\nreturn pow(color,GammaEncodePowerApprox);\n#endif\n}\nvec3 toGammaSpace(vec3 color)\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nreturn toGammaSpaceExact(color);\n#else\nreturn pow(color,vec3(GammaEncodePowerApprox));\n#endif\n}\nvec4 toGammaSpace(vec4 color)\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nreturn vec4(toGammaSpaceExact(color.rgb),color.a);\n#else\nreturn vec4(pow(color.rgb,vec3(GammaEncodePowerApprox)),color.a);\n#endif\n}\nfloat square(float value)\n{\nreturn value*value;\n}\nvec3 square(vec3 value)\n{\nreturn value*value;\n}\nfloat pow5(float value) {\nfloat sq=value*value;\nreturn sq*sq*value;\n}\nfloat getLuminance(vec3 color)\n{\nreturn clamp(dot(color,LuminanceEncodeApprox),0.,1.);\n}\nfloat getRand(vec2 seed) {\nreturn fract(sin(dot(seed.xy ,vec2(12.9898,78.233)))*43758.5453);\n}\nfloat dither(vec2 seed,float varianceAmount) {\nfloat rand=getRand(seed);\nfloat normVariance=varianceAmount/255.0;\nfloat dither=mix(-normVariance,normVariance,rand);\nreturn dither;\n}\nconst float rgbdMaxRange=255.0;\nvec4 toRGBD(vec3 color) {\nfloat maxRGB=maxEps(max(color.r,max(color.g,color.b)));\nfloat D =max(rgbdMaxRange/maxRGB,1.);\nD =clamp(floor(D)/255.0,0.,1.);\nvec3 rgb=color.rgb*D;\nrgb=toGammaSpace(rgb);\nreturn vec4(clamp(rgb,0.,1.),D); \n}\nvec3 fromRGBD(vec4 rgbd) {\nrgbd.rgb=toLinearSpace(rgbd.rgb);\nreturn rgbd.rgb/rgbd.a;\n}\nvec3 parallaxCorrectNormal( vec3 vertexPos,vec3 origVec,vec3 cubeSize,vec3 cubePos ) {\nvec3 invOrigVec=vec3(1.0,1.0,1.0)/origVec;\nvec3 halfSize=cubeSize*0.5;\nvec3 intersecAtMaxPlane=(cubePos+halfSize-vertexPos)*invOrigVec;\nvec3 intersecAtMinPlane=(cubePos-halfSize-vertexPos)*invOrigVec;\nvec3 largestIntersec=max(intersecAtMaxPlane,intersecAtMinPlane);\nfloat distance=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);\nvec3 intersectPositionWS=vertexPos+origVec*distance;\nreturn intersectPositionWS-cubePos;\n}\n";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace imageProcessingCompatibility {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "imageProcessingCompatibility";
|
|
6
|
+
declare const shader: "#ifdef IMAGEPROCESSINGPOSTPROCESS\ngl_FragColor.rgb=pow(gl_FragColor.rgb,vec3(2.2));\n#endif\n";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace imageProcessingDeclaration {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "imageProcessingDeclaration";
|
|
6
|
+
declare const shader: "#ifdef EXPOSURE\nuniform float exposureLinear;\n#endif\n#ifdef CONTRAST\nuniform float contrast;\n#endif\n#if defined(VIGNETTE) || defined(DITHER)\nuniform vec2 vInverseScreenSize;\n#endif\n#ifdef VIGNETTE\nuniform vec4 vignetteSettings1;\nuniform vec4 vignetteSettings2;\n#endif\n#ifdef COLORCURVES\nuniform vec4 vCameraColorCurveNegative;\nuniform vec4 vCameraColorCurveNeutral;\nuniform vec4 vCameraColorCurvePositive;\n#endif\n#ifdef COLORGRADING\n#ifdef COLORGRADING3D\nuniform highp sampler3D txColorTransform;\n#else\nuniform sampler2D txColorTransform;\n#endif\nuniform vec4 colorTransformSettings;\n#endif\n#ifdef DITHER\nuniform float ditherIntensity;\n#endif\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace imageProcessingFunctions {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "imageProcessingFunctions";
|
|
6
|
+
declare const shader: "#if defined(COLORGRADING) && !defined(COLORGRADING3D)\n/** \n* Polyfill for SAMPLE_TEXTURE_3D,which is unsupported in WebGL.\n* sampler3dSetting.x=textureOffset (0.5/textureSize).\n* sampler3dSetting.y=textureSize.\n*/\n#define inline\nvec3 sampleTexture3D(sampler2D colorTransform,vec3 color,vec2 sampler3dSetting)\n{\nfloat sliceSize=2.0*sampler3dSetting.x; \n#ifdef SAMPLER3DGREENDEPTH\nfloat sliceContinuous=(color.g-sampler3dSetting.x)*sampler3dSetting.y;\n#else\nfloat sliceContinuous=(color.b-sampler3dSetting.x)*sampler3dSetting.y;\n#endif\nfloat sliceInteger=floor(sliceContinuous);\nfloat sliceFraction=sliceContinuous-sliceInteger;\n#ifdef SAMPLER3DGREENDEPTH\nvec2 sliceUV=color.rb;\n#else\nvec2 sliceUV=color.rg;\n#endif\nsliceUV.x*=sliceSize;\nsliceUV.x+=sliceInteger*sliceSize;\nsliceUV=saturate(sliceUV);\nvec4 slice0Color=texture2D(colorTransform,sliceUV);\nsliceUV.x+=sliceSize;\nsliceUV=saturate(sliceUV);\nvec4 slice1Color=texture2D(colorTransform,sliceUV);\nvec3 result=mix(slice0Color.rgb,slice1Color.rgb,sliceFraction);\n#ifdef SAMPLER3DBGRMAP\ncolor.rgb=result.rgb;\n#else\ncolor.rgb=result.bgr;\n#endif\nreturn color;\n}\n#endif\n#ifdef TONEMAPPING_ACES\nconst mat3 ACESInputMat=mat3(\nvec3(0.59719,0.07600,0.02840),\nvec3(0.35458,0.90834,0.13383),\nvec3(0.04823,0.01566,0.83777)\n);\nconst mat3 ACESOutputMat=mat3(\nvec3( 1.60475,-0.10208,-0.00327),\nvec3(-0.53108, 1.10813,-0.07276),\nvec3(-0.07367,-0.00605, 1.07602)\n);\nvec3 RRTAndODTFit(vec3 v)\n{\nvec3 a=v*(v+0.0245786)-0.000090537;\nvec3 b=v*(0.983729*v+0.4329510)+0.238081;\nreturn a/b;\n}\nvec3 ACESFitted(vec3 color)\n{\ncolor=ACESInputMat*color;\ncolor=RRTAndODTFit(color);\ncolor=ACESOutputMat*color;\ncolor=saturate(color);\nreturn color;\n}\n#endif\nvec4 applyImageProcessing(vec4 result) {\n#ifdef EXPOSURE\nresult.rgb*=exposureLinear;\n#endif\n#ifdef VIGNETTE\nvec2 viewportXY=gl_FragCoord.xy*vInverseScreenSize;\nviewportXY=viewportXY*2.0-1.0;\nvec3 vignetteXY1=vec3(viewportXY*vignetteSettings1.xy+vignetteSettings1.zw,1.0);\nfloat vignetteTerm=dot(vignetteXY1,vignetteXY1);\nfloat vignette=pow(vignetteTerm,vignetteSettings2.w);\nvec3 vignetteColor=vignetteSettings2.rgb;\n#ifdef VIGNETTEBLENDMODEMULTIPLY\nvec3 vignetteColorMultiplier=mix(vignetteColor,vec3(1,1,1),vignette);\nresult.rgb*=vignetteColorMultiplier;\n#endif\n#ifdef VIGNETTEBLENDMODEOPAQUE\nresult.rgb=mix(vignetteColor,result.rgb,vignette);\n#endif\n#endif\n#ifdef TONEMAPPING\n#ifdef TONEMAPPING_ACES\nresult.rgb=ACESFitted(result.rgb);\n#else\nconst float tonemappingCalibration=1.590579;\nresult.rgb=1.0-exp2(-tonemappingCalibration*result.rgb);\n#endif\n#endif\nresult.rgb=toGammaSpace(result.rgb);\nresult.rgb=saturate(result.rgb);\n#ifdef CONTRAST\nvec3 resultHighContrast=result.rgb*result.rgb*(3.0-2.0*result.rgb);\nif (contrast<1.0) {\nresult.rgb=mix(vec3(0.5,0.5,0.5),result.rgb,contrast);\n} else {\nresult.rgb=mix(result.rgb,resultHighContrast,contrast-1.0);\n}\n#endif\n#ifdef COLORGRADING\nvec3 colorTransformInput=result.rgb*colorTransformSettings.xxx+colorTransformSettings.yyy;\n#ifdef COLORGRADING3D\nvec3 colorTransformOutput=texture(txColorTransform,colorTransformInput).rgb;\n#else\nvec3 colorTransformOutput=sampleTexture3D(txColorTransform,colorTransformInput,colorTransformSettings.yz).rgb;\n#endif\nresult.rgb=mix(result.rgb,colorTransformOutput,colorTransformSettings.www);\n#endif\n#ifdef COLORCURVES\nfloat luma=getLuminance(result.rgb);\nvec2 curveMix=clamp(vec2(luma*3.0-1.5,luma*-3.0+1.5),vec2(0.0),vec2(1.0));\nvec4 colorCurve=vCameraColorCurveNeutral+curveMix.x*vCameraColorCurvePositive-curveMix.y*vCameraColorCurveNegative;\nresult.rgb*=colorCurve.rgb;\nresult.rgb=mix(vec3(luma),result.rgb,colorCurve.a);\n#endif\n#ifdef DITHER\nfloat rand=getRand(gl_FragCoord.xy*vInverseScreenSize);\nfloat dither=mix(-ditherIntensity,ditherIntensity,rand);\nresult.rgb=saturate(result.rgb+vec3(dither));\n#endif\nreturn result;\n}";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace importanceSampling {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "importanceSampling";
|
|
6
|
+
declare const shader: "vec3 hemisphereCosSample(vec2 u) {\nfloat phi=2.*PI*u.x;\nfloat cosTheta2=1.-u.y;\nfloat cosTheta=sqrt(cosTheta2);\nfloat sinTheta=sqrt(1.-cosTheta2);\nreturn vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);\n}\nvec3 hemisphereImportanceSampleDggx(vec2 u,float a) {\nfloat phi=2.*PI*u.x;\nfloat cosTheta2=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y));\nfloat cosTheta=sqrt(cosTheta2);\nfloat sinTheta=sqrt(1.-cosTheta2);\nreturn vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);\n}\nvec3 hemisphereImportanceSampleDCharlie(vec2 u,float a) { \nfloat phi=2.*PI*u.x;\nfloat sinTheta=pow(u.y,a/(2.*a+1.));\nfloat cosTheta=sqrt(1.-sinTheta*sinTheta);\nreturn vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);\n}";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace instancesDeclaration {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "instancesDeclaration";
|
|
6
|
+
declare const shader: "#ifdef INSTANCES\nattribute vec4 world0;\nattribute vec4 world1;\nattribute vec4 world2;\nattribute vec4 world3;\n#ifdef INSTANCESCOLOR\nattribute vec4 instanceColor;\n#endif\n#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)\nuniform mat4 world;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY)\nattribute vec4 previousWorld0;\nattribute vec4 previousWorld1;\nattribute vec4 previousWorld2;\nattribute vec4 previousWorld3;\n#ifdef THIN_INSTANCES\nuniform mat4 previousWorld;\n#endif\n#endif\n#else\n#if !defined(WORLD_UBO)\nuniform mat4 world;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY)\nuniform mat4 previousWorld;\n#endif\n#endif\n";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace instancesVertex {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "instancesVertex";
|
|
6
|
+
declare const shader: "#ifdef INSTANCES\nmat4 finalWorld=mat4(world0,world1,world2,world3);\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY)\nmat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,previousWorld2,previousWorld3);\n#endif\n#ifdef THIN_INSTANCES\nfinalWorld=world*finalWorld;\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY)\nfinalPreviousWorld=previousWorld*finalPreviousWorld;\n#endif\n#endif\n#else\nmat4 finalWorld=world;\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY)\nmat4 finalPreviousWorld=previousWorld;\n#endif\n#endif\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace kernelBlurFragment {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "kernelBlurFragment";
|
|
6
|
+
declare const shader: "#ifdef DOF\nfactor=sampleCoC(sampleCoord{X}); \ncomputedWeight=KERNEL_WEIGHT{X}*factor;\nsumOfWeights+=computedWeight;\n#else\ncomputedWeight=KERNEL_WEIGHT{X};\n#endif\n#ifdef PACKEDFLOAT\nblend+=unpack(texture2D(textureSampler,sampleCoord{X}))*computedWeight;\n#else\nblend+=texture2D(textureSampler,sampleCoord{X})*computedWeight;\n#endif\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace kernelBlurFragment2 {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "kernelBlurFragment2";
|
|
6
|
+
declare const shader: "#ifdef DOF\nfactor=sampleCoC(sampleCenter+delta*KERNEL_DEP_OFFSET{X});\ncomputedWeight=KERNEL_DEP_WEIGHT{X}*factor;\nsumOfWeights+=computedWeight;\n#else\ncomputedWeight=KERNEL_DEP_WEIGHT{X};\n#endif\n#ifdef PACKEDFLOAT\nblend+=unpack(texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X}))*computedWeight;\n#else\nblend+=texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X})*computedWeight;\n#endif\n";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace lightFragment {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "lightFragment";
|
|
6
|
+
declare const shader: "#ifdef LIGHT{X}\n#if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})\n#else\n#ifdef PBR\n#ifdef SPOTLIGHT{X}\npreInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);\n#elif defined(POINTLIGHT{X})\npreInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);\n#elif defined(HEMILIGHT{X})\npreInfo=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);\n#elif defined(DIRLIGHT{X})\npreInfo=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);\n#endif\npreInfo.NdotV=NdotV;\n#ifdef SPOTLIGHT{X}\n#ifdef LIGHT_FALLOFF_GLTF{X}\npreInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);\npreInfo.attenuation*=computeDirectionalLightFalloff_GLTF(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);\n#elif defined(LIGHT_FALLOFF_PHYSICAL{X})\npreInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);\npreInfo.attenuation*=computeDirectionalLightFalloff_Physical(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w);\n#elif defined(LIGHT_FALLOFF_STANDARD{X})\npreInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);\npreInfo.attenuation*=computeDirectionalLightFalloff_Standard(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w);\n#else\npreInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);\npreInfo.attenuation*=computeDirectionalLightFalloff(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);\n#endif\n#elif defined(POINTLIGHT{X})\n#ifdef LIGHT_FALLOFF_GLTF{X}\npreInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);\n#elif defined(LIGHT_FALLOFF_PHYSICAL{X})\npreInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);\n#elif defined(LIGHT_FALLOFF_STANDARD{X})\npreInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);\n#else\npreInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);\n#endif\n#else\npreInfo.attenuation=1.0;\n#endif\n#ifdef HEMILIGHT{X}\npreInfo.roughness=roughness;\n#else\npreInfo.roughness=adjustRoughnessFromLightProperties(roughness,light{X}.vLightSpecular.a,preInfo.lightDistance);\n#endif\n#ifdef IRIDESCENCE\npreInfo.iridescenceIntensity=iridescenceIntensity;\n#endif\n#ifdef HEMILIGHT{X}\ninfo.diffuse=computeHemisphericDiffuseLighting(preInfo,light{X}.vLightDiffuse.rgb,light{X}.vLightGround);\n#elif defined(SS_TRANSLUCENCY)\ninfo.diffuse=computeDiffuseAndTransmittedLighting(preInfo,light{X}.vLightDiffuse.rgb,subSurfaceOut.transmittance);\n#else\ninfo.diffuse=computeDiffuseLighting(preInfo,light{X}.vLightDiffuse.rgb);\n#endif\n#ifdef SPECULARTERM\n#ifdef ANISOTROPIC\ninfo.specular=computeAnisotropicSpecularLighting(preInfo,viewDirectionW,normalW,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactors.x,light{X}.vLightDiffuse.rgb);\n#else\ninfo.specular=computeSpecularLighting(preInfo,normalW,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactors.x,light{X}.vLightDiffuse.rgb);\n#endif\n#endif\n#ifdef SHEEN\n#ifdef SHEEN_LINKWITHALBEDO\npreInfo.roughness=sheenOut.sheenIntensity;\n#else\n#ifdef HEMILIGHT{X}\npreInfo.roughness=sheenOut.sheenRoughness;\n#else\npreInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);\n#endif\n#endif\ninfo.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactors.x,light{X}.vLightDiffuse.rgb);\n#endif\n#ifdef CLEARCOAT\n#ifdef HEMILIGHT{X}\npreInfo.roughness=clearcoatOut.clearCoatRoughness;\n#else\npreInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);\n#endif\ninfo.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,light{X}.vLightDiffuse.rgb);\n#ifdef CLEARCOAT_TINT\nabsorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity);\ninfo.diffuse*=absorption;\n#ifdef SPECULARTERM\ninfo.specular*=absorption;\n#endif\n#endif\ninfo.diffuse*=info.clearCoat.w;\n#ifdef SPECULARTERM\ninfo.specular*=info.clearCoat.w;\n#endif\n#ifdef SHEEN\ninfo.sheen*=info.clearCoat.w;\n#endif\n#endif\n#else\n#ifdef SPOTLIGHT{X}\ninfo=computeSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular.rgb,light{X}.vLightDiffuse.a,glossiness);\n#elif defined(HEMILIGHT{X})\ninfo=computeHemisphericLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular.rgb,light{X}.vLightGround,glossiness);\n#elif defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})\ninfo=computeLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular.rgb,light{X}.vLightDiffuse.a,glossiness);\n#endif\n#endif\n#ifdef PROJECTEDLIGHTTEXTURE{X}\ninfo.diffuse*=computeProjectionTextureDiffuseLighting(projectionLightSampler{X},textureProjectionMatrix{X});\n#endif\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nfor (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) \n{\n#ifdef SHADOWCSM_RIGHTHANDED{X}\ndiff{X}=viewFrustumZ{X}[i]+vPositionFromCamera{X}.z;\n#else\ndiff{X}=viewFrustumZ{X}[i]-vPositionFromCamera{X}.z;\n#endif\nif (diff{X}>=0.) {\nindex{X}=i;\nbreak;\n}\n}\n#ifdef SHADOWCSMUSESHADOWMAXZ{X}\nif (index{X}>=0)\n#endif\n{\n#if defined(SHADOWPCF{X})\n#if defined(SHADOWLOWQUALITY{X})\nshadow=computeShadowWithCSMPCF1(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#elif defined(SHADOWMEDIUMQUALITY{X})\nshadow=computeShadowWithCSMPCF3(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#else\nshadow=computeShadowWithCSMPCF5(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#elif defined(SHADOWPCSS{X})\n#if defined(SHADOWLOWQUALITY{X})\nshadow=computeShadowWithCSMPCSS16(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});\n#elif defined(SHADOWMEDIUMQUALITY{X})\nshadow=computeShadowWithCSMPCSS32(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});\n#else\nshadow=computeShadowWithCSMPCSS64(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});\n#endif\n#else\nshadow=computeShadowCSM(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#ifdef SHADOWCSMDEBUG{X}\nshadowDebug{X}=vec3(shadow)*vCascadeColorsMultiplier{X}[index{X}];\n#endif\n#ifndef SHADOWCSMNOBLEND{X}\nfloat frustumLength=frustumLengths{X}[index{X}];\nfloat diffRatio=clamp(diff{X}/frustumLength,0.,1.)*cascadeBlendFactor{X};\nif (index{X}<(SHADOWCSMNUM_CASCADES{X}-1) && diffRatio<1.)\n{\nindex{X}+=1;\nfloat nextShadow=0.;\n#if defined(SHADOWPCF{X})\n#if defined(SHADOWLOWQUALITY{X})\nnextShadow=computeShadowWithCSMPCF1(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#elif defined(SHADOWMEDIUMQUALITY{X})\nnextShadow=computeShadowWithCSMPCF3(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#else\nnextShadow=computeShadowWithCSMPCF5(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#elif defined(SHADOWPCSS{X})\n#if defined(SHADOWLOWQUALITY{X})\nnextShadow=computeShadowWithCSMPCSS16(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});\n#elif defined(SHADOWMEDIUMQUALITY{X})\nnextShadow=computeShadowWithCSMPCSS32(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});\n#else\nnextShadow=computeShadowWithCSMPCSS64(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X});\n#endif\n#else\nnextShadow=computeShadowCSM(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\nshadow=mix(nextShadow,shadow,diffRatio);\n#ifdef SHADOWCSMDEBUG{X}\nshadowDebug{X}=mix(vec3(nextShadow)*vCascadeColorsMultiplier{X}[index{X}],shadowDebug{X},diffRatio);\n#endif\n}\n#endif\n}\n#elif defined(SHADOWCLOSEESM{X})\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowWithCloseESMCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);\n#else\nshadow=computeShadowWithCloseESM(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);\n#endif\n#elif defined(SHADOWESM{X})\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowWithESMCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);\n#else\nshadow=computeShadowWithESM(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);\n#endif\n#elif defined(SHADOWPOISSON{X})\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowWithPoissonSamplingCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.depthValues);\n#else\nshadow=computeShadowWithPoissonSampling(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#elif defined(SHADOWPCF{X})\n#if defined(SHADOWLOWQUALITY{X})\nshadow=computeShadowWithPCF1(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#elif defined(SHADOWMEDIUMQUALITY{X})\nshadow=computeShadowWithPCF3(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#else\nshadow=computeShadowWithPCF5(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#elif defined(SHADOWPCSS{X})\n#if defined(SHADOWLOWQUALITY{X})\nshadow=computeShadowWithPCSS16(vPositionFromLight{X},vDepthMetric{X},depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#elif defined(SHADOWMEDIUMQUALITY{X})\nshadow=computeShadowWithPCSS32(vPositionFromLight{X},vDepthMetric{X},depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#else\nshadow=computeShadowWithPCSS64(vPositionFromLight{X},vDepthMetric{X},depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#else\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.x,light{X}.depthValues);\n#else\nshadow=computeShadow(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#endif\n#ifdef SHADOWONLY\n#ifndef SHADOWINUSE\n#define SHADOWINUSE\n#endif\nglobalShadow+=shadow;\nshadowLightCount+=1.0;\n#endif\n#else\nshadow=1.;\n#endif\n#ifndef SHADOWONLY\n#ifdef CUSTOMUSERLIGHTING\ndiffuseBase+=computeCustomDiffuseLighting(info,diffuseBase,shadow);\n#ifdef SPECULARTERM\nspecularBase+=computeCustomSpecularLighting(info,specularBase,shadow);\n#endif\n#elif defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X})\ndiffuseBase+=lightmapColor.rgb*shadow;\n#ifdef SPECULARTERM\n#ifndef LIGHTMAPNOSPECULAR{X}\nspecularBase+=info.specular*shadow*lightmapColor.rgb;\n#endif\n#endif\n#ifdef CLEARCOAT\n#ifndef LIGHTMAPNOSPECULAR{X}\nclearCoatBase+=info.clearCoat.rgb*shadow*lightmapColor.rgb;\n#endif\n#endif\n#ifdef SHEEN\n#ifndef LIGHTMAPNOSPECULAR{X}\nsheenBase+=info.sheen.rgb*shadow;\n#endif\n#endif\n#else\n#ifdef SHADOWCSMDEBUG{X}\ndiffuseBase+=info.diffuse*shadowDebug{X};\n#else \ndiffuseBase+=info.diffuse*shadow;\n#endif\n#ifdef SPECULARTERM\nspecularBase+=info.specular*shadow;\n#endif\n#ifdef CLEARCOAT\nclearCoatBase+=info.clearCoat.rgb*shadow;\n#endif\n#ifdef SHEEN\nsheenBase+=info.sheen.rgb*shadow;\n#endif\n#endif\n#endif\n#endif\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace lightFragmentDeclaration {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "lightFragmentDeclaration";
|
|
6
|
+
declare const shader: "#ifdef LIGHT{X}\nuniform vec4 vLightData{X};\nuniform vec4 vLightDiffuse{X};\n#ifdef SPECULARTERM\nuniform vec4 vLightSpecular{X};\n#else\nvec4 vLightSpecular{X}=vec4(0.);\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float viewFrustumZ{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float frustumLengths{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float cascadeBlendFactor{X};\nvarying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];\nvarying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];\nvarying vec4 vPositionFromCamera{X};\n#if defined(SHADOWPCSS{X})\nuniform highp sampler2DArrayShadow shadowSampler{X};\nuniform highp sampler2DArray depthSampler{X};\nuniform vec2 lightSizeUVCorrection{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float depthCorrection{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float penumbraDarkness{X};\n#elif defined(SHADOWPCF{X})\nuniform highp sampler2DArrayShadow shadowSampler{X};\n#else\nuniform highp sampler2DArray shadowSampler{X};\n#endif\n#ifdef SHADOWCSMDEBUG{X}\nconst vec3 vCascadeColorsMultiplier{X}[8]=vec3[8]\n(\nvec3 ( 1.5,0.0,0.0 ),\nvec3 ( 0.0,1.5,0.0 ),\nvec3 ( 0.0,0.0,5.5 ),\nvec3 ( 1.5,0.0,5.5 ),\nvec3 ( 1.5,1.5,0.0 ),\nvec3 ( 1.0,1.0,1.0 ),\nvec3 ( 0.0,1.0,5.5 ),\nvec3 ( 0.5,3.5,0.75 )\n);\nvec3 shadowDebug{X};\n#endif\n#ifdef SHADOWCSMUSESHADOWMAXZ{X}\nint index{X}=-1;\n#else\nint index{X}=SHADOWCSMNUM_CASCADES{X}-1;\n#endif\nfloat diff{X}=0.;\n#elif defined(SHADOWCUBE{X})\nuniform samplerCube shadowSampler{X};\n#else\nvarying vec4 vPositionFromLight{X};\nvarying float vDepthMetric{X};\n#if defined(SHADOWPCSS{X})\nuniform highp sampler2DShadow shadowSampler{X};\nuniform highp sampler2D depthSampler{X};\n#elif defined(SHADOWPCF{X})\nuniform highp sampler2DShadow shadowSampler{X};\n#else\nuniform sampler2D shadowSampler{X};\n#endif\nuniform mat4 lightMatrix{X};\n#endif\nuniform vec4 shadowsInfo{X};\nuniform vec2 depthValues{X};\n#endif\n#ifdef SPOTLIGHT{X}\nuniform vec4 vLightDirection{X};\nuniform vec4 vLightFalloff{X};\n#elif defined(POINTLIGHT{X})\nuniform vec4 vLightFalloff{X};\n#elif defined(HEMILIGHT{X})\nuniform vec3 vLightGround{X};\n#endif\n#ifdef PROJECTEDLIGHTTEXTURE{X}\nuniform mat4 textureProjectionMatrix{X};\nuniform sampler2D projectionLightSampler{X};\n#endif\n#endif\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace lightUboDeclaration {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "lightUboDeclaration";
|
|
6
|
+
declare const shader: "#ifdef LIGHT{X}\nuniform Light{X}\n{\nvec4 vLightData;\nvec4 vLightDiffuse;\nvec4 vLightSpecular;\n#ifdef SPOTLIGHT{X}\nvec4 vLightDirection;\nvec4 vLightFalloff;\n#elif defined(POINTLIGHT{X})\nvec4 vLightFalloff;\n#elif defined(HEMILIGHT{X})\nvec3 vLightGround;\n#endif\nvec4 shadowsInfo;\nvec2 depthValues;\n} light{X};\n#ifdef PROJECTEDLIGHTTEXTURE{X}\nuniform mat4 textureProjectionMatrix{X};\nuniform sampler2D projectionLightSampler{X};\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float viewFrustumZ{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float frustumLengths{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float cascadeBlendFactor{X};\nvarying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];\nvarying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];\nvarying vec4 vPositionFromCamera{X};\n#if defined(SHADOWPCSS{X})\nuniform highp sampler2DArrayShadow shadowSampler{X};\nuniform highp sampler2DArray depthSampler{X};\nuniform vec2 lightSizeUVCorrection{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float depthCorrection{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float penumbraDarkness{X};\n#elif defined(SHADOWPCF{X})\nuniform highp sampler2DArrayShadow shadowSampler{X};\n#else\nuniform highp sampler2DArray shadowSampler{X};\n#endif\n#ifdef SHADOWCSMDEBUG{X}\nconst vec3 vCascadeColorsMultiplier{X}[8]=vec3[8]\n(\nvec3 ( 1.5,0.0,0.0 ),\nvec3 ( 0.0,1.5,0.0 ),\nvec3 ( 0.0,0.0,5.5 ),\nvec3 ( 1.5,0.0,5.5 ),\nvec3 ( 1.5,1.5,0.0 ),\nvec3 ( 1.0,1.0,1.0 ),\nvec3 ( 0.0,1.0,5.5 ),\nvec3 ( 0.5,3.5,0.75 )\n);\nvec3 shadowDebug{X};\n#endif\n#ifdef SHADOWCSMUSESHADOWMAXZ{X}\nint index{X}=-1;\n#else\nint index{X}=SHADOWCSMNUM_CASCADES{X}-1;\n#endif\nfloat diff{X}=0.;\n#elif defined(SHADOWCUBE{X})\nuniform samplerCube shadowSampler{X}; \n#else\nvarying vec4 vPositionFromLight{X};\nvarying float vDepthMetric{X};\n#if defined(SHADOWPCSS{X})\nuniform highp sampler2DShadow shadowSampler{X};\nuniform highp sampler2D depthSampler{X};\n#elif defined(SHADOWPCF{X})\nuniform highp sampler2DShadow shadowSampler{X};\n#else\nuniform sampler2D shadowSampler{X};\n#endif\nuniform mat4 lightMatrix{X};\n#endif\n#endif\n#endif\n";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace lightVxFragmentDeclaration {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "lightVxFragmentDeclaration";
|
|
6
|
+
declare const shader: "#ifdef LIGHT{X}\nuniform vec4 vLightData{X};\nuniform vec4 vLightDiffuse{X};\n#ifdef SPECULARTERM\nuniform vec4 vLightSpecular{X};\n#else\nvec4 vLightSpecular{X}=vec4(0.);\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];\nvarying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];\nvarying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];\nvarying vec4 vPositionFromCamera{X};\n#elif defined(SHADOWCUBE{X})\n#else\nvarying vec4 vPositionFromLight{X};\nvarying float vDepthMetric{X};\nuniform mat4 lightMatrix{X};\n#endif\nuniform vec4 shadowsInfo{X};\nuniform vec2 depthValues{X};\n#endif\n#ifdef SPOTLIGHT{X}\nuniform vec4 vLightDirection{X};\nuniform vec4 vLightFalloff{X};\n#elif defined(POINTLIGHT{X})\nuniform vec4 vLightFalloff{X};\n#elif defined(HEMILIGHT{X})\nuniform vec3 vLightGround{X};\n#endif\n#endif\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace lightVxUboDeclaration {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "lightVxUboDeclaration";
|
|
6
|
+
declare const shader: "#ifdef LIGHT{X}\nuniform Light{X}\n{\nvec4 vLightData;\nvec4 vLightDiffuse;\nvec4 vLightSpecular;\n#ifdef SPOTLIGHT{X}\nvec4 vLightDirection;\nvec4 vLightFalloff;\n#elif defined(POINTLIGHT{X})\nvec4 vLightFalloff;\n#elif defined(HEMILIGHT{X})\nvec3 vLightGround;\n#endif\nvec4 shadowsInfo;\nvec2 depthValues;\n} light{X};\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];\nvarying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];\nvarying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];\nvarying vec4 vPositionFromCamera{X};\n#elif defined(SHADOWCUBE{X})\n#else\nvarying vec4 vPositionFromLight{X};\nvarying float vDepthMetric{X};\nuniform mat4 lightMatrix{X};\n#endif\n#endif\n#endif\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace lightsFragmentFunctions {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "lightsFragmentFunctions";
|
|
6
|
+
declare const shader: "struct lightingInfo\n{\nvec3 diffuse;\n#ifdef SPECULARTERM\nvec3 specular;\n#endif\n#ifdef NDOTL\nfloat ndl;\n#endif\n};\nlightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {\nlightingInfo result;\nvec3 lightVectorW;\nfloat attenuation=1.0;\nif (lightData.w==0.)\n{\nvec3 direction=lightData.xyz-vPositionW;\nattenuation=max(0.,1.0-length(direction)/range);\nlightVectorW=normalize(direction);\n}\nelse\n{\nlightVectorW=normalize(-lightData.xyz);\n}\nfloat ndl=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvec3 angleW=normalize(viewDirectionW+lightVectorW);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;\n}\nlightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {\nlightingInfo result;\nvec3 direction=lightData.xyz-vPositionW;\nvec3 lightVectorW=normalize(direction);\nfloat attenuation=max(0.,1.0-length(direction)/range);\nfloat cosAngle=max(0.,dot(lightDirection.xyz,-lightVectorW));\nif (cosAngle>=lightDirection.w)\n{\ncosAngle=max(0.,pow(cosAngle,lightData.w));\nattenuation*=cosAngle;\nfloat ndl=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvec3 angleW=normalize(viewDirectionW+lightVectorW);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;\n}\nresult.diffuse=vec3(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;\n}\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float glossiness) {\nlightingInfo result;\nfloat ndl=dot(vNormal,lightData.xyz)*0.5+0.5;\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=mix(groundColor,diffuseColor,ndl);\n#ifdef SPECULARTERM\nvec3 angleW=normalize(viewDirectionW+lightData.xyz);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor;\n#endif\nreturn result;\n}\n#define inline\nvec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix){\nvec4 strq=textureProjectionMatrix*vec4(vPositionW,1.0);\nstrq/=strq.w;\nvec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb;\nreturn textureColor;\n}";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace logDepthDeclaration {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "logDepthDeclaration";
|
|
6
|
+
declare const shader: "#ifdef LOGARITHMICDEPTH\nuniform float logarithmicDepthConstant;\nvarying float vFragmentDepth;\n#endif\n";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace logDepthVertex {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "logDepthVertex";
|
|
6
|
+
declare const shader: "#ifdef LOGARITHMICDEPTH\nvFragmentDepth=1.0+gl_Position.w;\ngl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;\n#endif\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace meshUboDeclaration {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "meshUboDeclaration";
|
|
6
|
+
declare const shader: "#ifdef WEBGL2\nuniform mat4 world;\nuniform float visibility;\n#else\nlayout(std140,column_major) uniform;\nuniform Mesh\n{\nmat4 world;\nfloat visibility;\n};\n#endif\n#define WORLD_UBO\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace morphTargetsVertex {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "morphTargetsVertex";
|
|
6
|
+
declare const shader: "#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE \nvertexID=float(gl_VertexID)*morphTargetTextureInfo.x;\npositionUpdated+=(readVector3FromRawSampler({X},vertexID)-position)*morphTargetInfluences[{X}];\nvertexID+=1.0;\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(readVector3FromRawSampler({X},vertexID) -normal)*morphTargetInfluences[{X}];\nvertexID+=1.0;\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated+=(readVector3FromRawSampler({X},vertexID).xy-uv)*morphTargetInfluences[{X}];\nvertexID+=1.0;\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz+=(readVector3FromRawSampler({X},vertexID) -tangent.xyz)*morphTargetInfluences[{X}];\n#endif\n#else\npositionUpdated+=(position{X}-position)*morphTargetInfluences[{X}];\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated+=(uv_{X}-uv)*morphTargetInfluences[{X}];\n#endif\n#endif\n#endif\n";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace morphTargetsVertexDeclaration {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "morphTargetsVertexDeclaration";
|
|
6
|
+
declare const shader: "#ifdef MORPHTARGETS\n#ifndef MORPHTARGETS_TEXTURE\nattribute vec3 position{X};\n#ifdef MORPHTARGETS_NORMAL\nattribute vec3 normal{X};\n#endif\n#ifdef MORPHTARGETS_TANGENT\nattribute vec3 tangent{X};\n#endif\n#ifdef MORPHTARGETS_UV\nattribute vec2 uv_{X};\n#endif\n#endif\n#endif\n";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace morphTargetsVertexGlobalDeclaration {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "morphTargetsVertexGlobalDeclaration";
|
|
6
|
+
declare const shader: "#ifdef MORPHTARGETS\nuniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];\n#ifdef MORPHTARGETS_TEXTURE \nprecision mediump sampler2DArray; \nuniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];\nuniform vec3 morphTargetTextureInfo;\nuniform sampler2DArray morphTargets;\nvec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)\n{ \nfloat y=floor(vertexIndex/morphTargetTextureInfo.y);\nfloat x=vertexIndex-y*morphTargetTextureInfo.y;\nvec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);\nreturn texture(morphTargets,textureUV).xyz;\n}\n#endif\n#endif\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace mrtFragmentDeclaration {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "mrtFragmentDeclaration";
|
|
6
|
+
declare const shader: "#if defined(WEBGL2) || defined(WEBGPU)\nlayout(location=0) out vec4 glFragData[{X}];\n#endif\n";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace oitDeclaration {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "oitDeclaration";
|
|
6
|
+
declare const shader: "#ifdef ORDER_INDEPENDENT_TRANSPARENCY\n#extension GL_EXT_draw_buffers : require\nlayout(location=0) out vec2 depth; \nlayout(location=1) out vec4 frontColor;\nlayout(location=2) out vec4 backColor;\n#define MAX_DEPTH 99999.0\nhighp vec4 gl_FragColor;\nuniform sampler2D oitDepthSampler;\nuniform sampler2D oitFrontColorSampler;\n#endif\n";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace oitFragment {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "oitFragment";
|
|
6
|
+
declare const shader: "#ifdef ORDER_INDEPENDENT_TRANSPARENCY\nfloat fragDepth=gl_FragCoord.z; \n#ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS\nuint halfFloat=packHalf2x16(vec2(fragDepth));\nvec2 full=unpackHalf2x16(halfFloat);\nfragDepth=full.x;\n#endif\nivec2 fragCoord=ivec2(gl_FragCoord.xy);\nvec2 lastDepth=texelFetch(oitDepthSampler,fragCoord,0).rg;\nvec4 lastFrontColor=texelFetch(oitFrontColorSampler,fragCoord,0);\ndepth.rg=vec2(-MAX_DEPTH);\nfrontColor=lastFrontColor;\nbackColor=vec4(0.0);\n#ifdef USE_REVERSE_DEPTHBUFFER\nfloat furthestDepth=-lastDepth.x;\nfloat nearestDepth=lastDepth.y;\n#else\nfloat nearestDepth=-lastDepth.x;\nfloat furthestDepth=lastDepth.y;\n#endif\nfloat alphaMultiplier=1.0-lastFrontColor.a;\n#ifdef USE_REVERSE_DEPTHBUFFER\nif (fragDepth>nearestDepth || fragDepth<furthestDepth) {\n#else\nif (fragDepth<nearestDepth || fragDepth>furthestDepth) {\n#endif\nreturn;\n}\n#ifdef USE_REVERSE_DEPTHBUFFER\nif (fragDepth<nearestDepth && fragDepth>furthestDepth) {\n#else\nif (fragDepth>nearestDepth && fragDepth<furthestDepth) {\n#endif\ndepth.rg=vec2(-fragDepth,fragDepth);\nreturn;\n}\n#endif\n";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace packingFunctions {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "packingFunctions";
|
|
6
|
+
declare const shader: "vec4 pack(float depth)\n{\nconst vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);\nconst vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);\nvec4 res=fract(depth*bit_shift);\nres-=res.xxyz*bit_mask;\nreturn res;\n}\nfloat unpack(vec4 color)\n{\nconst vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);\nreturn dot(color,bit_shift);\n}";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace pbrBRDFFunctions {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "pbrBRDFFunctions";
|
|
6
|
+
declare const shader: "#define FRESNEL_MAXIMUM_ON_ROUGH 0.25\n#ifdef MS_BRDF_ENERGY_CONSERVATION\nvec3 getEnergyConservationFactor(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {\nreturn 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);\n}\n#endif\n#ifdef ENVIRONMENTBRDF\nvec3 getBRDFLookup(float NdotV,float perceptualRoughness) {\nvec2 UV=vec2(NdotV,perceptualRoughness);\nvec4 brdfLookup=texture2D(environmentBrdfSampler,UV);\n#ifdef ENVIRONMENTBRDF_RGBD\nbrdfLookup.rgb=fromRGBD(brdfLookup.rgba);\n#endif\nreturn brdfLookup.rgb;\n}\nvec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 specularEnvironmentR90,const vec3 environmentBrdf) {\n#ifdef BRDF_V_HEIGHT_CORRELATED\nvec3 reflectance=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;\n#else\nvec3 reflectance=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;\n#endif\nreturn reflectance;\n}\nvec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {\n#ifdef BRDF_V_HEIGHT_CORRELATED\nvec3 reflectance=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);\n#else\nvec3 reflectance=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;\n#endif\nreturn reflectance;\n}\n#endif\n/* NOT USED\n#if defined(SHEEN) && defined(SHEEN_SOFTER)\nfloat getBRDFLookupCharlieSheen(float NdotV,float perceptualRoughness)\n{\nfloat c=1.0-NdotV;\nfloat c3=c*c*c;\nreturn 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));\n}\n#endif\n*/\n#if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)\nvec3 getReflectanceFromAnalyticalBRDFLookup_Jones(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)\n{\nfloat weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);\nreturn reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));\n}\n#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF)\n/**\n* The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.\n* The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table\n*/\nvec3 getSheenReflectanceFromBRDFLookup(const vec3 reflectance0,const vec3 environmentBrdf) {\nvec3 sheenEnvironmentReflectance=reflectance0*environmentBrdf.b;\nreturn sheenEnvironmentReflectance;\n}\n#endif\nvec3 fresnelSchlickGGX(float VdotH,vec3 reflectance0,vec3 reflectance90)\n{\nreturn reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);\n}\nfloat fresnelSchlickGGX(float VdotH,float reflectance0,float reflectance90)\n{\nreturn reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);\n}\n#ifdef CLEARCOAT\nvec3 getR0RemappedForClearCoat(vec3 f0) {\n#ifdef CLEARCOAT_DEFAULTIOR\n#ifdef MOBILE\nreturn saturate(f0*(f0*0.526868+0.529324)-0.0482256);\n#else\nreturn saturate(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);\n#endif\n#else\nvec3 s=sqrt(f0);\nvec3 t=(vClearCoatRefractionParams.z+vClearCoatRefractionParams.w*s)/(vClearCoatRefractionParams.w+vClearCoatRefractionParams.z*s);\nreturn square(t);\n#endif\n}\n#endif\n#ifdef IRIDESCENCE\nconst mat3 XYZ_TO_REC709=mat3(\n3.2404542,-0.9692660, 0.0556434,\n-1.5371385, 1.8760108,-0.2040259,\n-0.4985314, 0.0415560, 1.0572252\n);\nvec3 getIORTfromAirToSurfaceR0(vec3 f0) {\nvec3 sqrtF0=sqrt(f0);\nreturn (1.+sqrtF0)/(1.-sqrtF0);\n}\nvec3 getR0fromIORs(vec3 iorT,float iorI) {\nreturn square((iorT-vec3(iorI))/(iorT+vec3(iorI)));\n}\nfloat getR0fromIORs(float iorT,float iorI) {\nreturn square((iorT-iorI)/(iorT+iorI));\n}\nvec3 evalSensitivity(float opd,vec3 shift) {\nfloat phase=2.0*PI*opd*1.0e-9;\nconst vec3 val=vec3(5.4856e-13,4.4201e-13,5.2481e-13);\nconst vec3 pos=vec3(1.6810e+06,1.7953e+06,2.2084e+06);\nconst vec3 var=vec3(4.3278e+09,9.3046e+09,6.6121e+09);\nvec3 xyz=val*sqrt(2.0*PI*var)*cos(pos*phase+shift)*exp(-square(phase)*var);\nxyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));\nxyz/=1.0685e-7;\nvec3 srgb=XYZ_TO_REC709*xyz;\nreturn srgb;\n}\nvec3 evalIridescence(float outsideIOR,float eta2,float cosTheta1,float thinFilmThickness,vec3 baseF0) {\nvec3 I=vec3(1.0);\nfloat iridescenceIOR=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));\nfloat sinTheta2Sq=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));\nfloat cosTheta2Sq=1.0-sinTheta2Sq;\nif (cosTheta2Sq<0.0) {\nreturn I;\n}\nfloat cosTheta2=sqrt(cosTheta2Sq);\nfloat R0=getR0fromIORs(iridescenceIOR,outsideIOR);\nfloat R12=fresnelSchlickGGX(cosTheta1,R0,1.);\nfloat R21=R12;\nfloat T121=1.0-R12;\nfloat phi12=0.0;\nif (iridescenceIOR<outsideIOR) phi12=PI;\nfloat phi21=PI-phi12;\nvec3 baseIOR=getIORTfromAirToSurfaceR0(clamp(baseF0,0.0,0.9999)); \nvec3 R1=getR0fromIORs(baseIOR,iridescenceIOR);\nvec3 R23=fresnelSchlickGGX(cosTheta2,R1,vec3(1.));\nvec3 phi23=vec3(0.0);\nif (baseIOR[0]<iridescenceIOR) phi23[0]=PI;\nif (baseIOR[1]<iridescenceIOR) phi23[1]=PI;\nif (baseIOR[2]<iridescenceIOR) phi23[2]=PI;\nfloat opd=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;\nvec3 phi=vec3(phi21)+phi23;\nvec3 R123=clamp(R12*R23,1e-5,0.9999);\nvec3 r123=sqrt(R123);\nvec3 Rs=square(T121)*R23/(vec3(1.0)-R123);\nvec3 C0=R12+Rs;\nI=C0;\nvec3 Cm=Rs-T121;\nfor (int m=1; m<=2; ++m)\n{\nCm*=r123;\nvec3 Sm=2.0*evalSensitivity(float(m)*opd,float(m)*phi);\nI+=Cm*Sm;\n}\nreturn max(I,vec3(0.0));\n}\n#endif\nfloat normalDistributionFunction_TrowbridgeReitzGGX(float NdotH,float alphaG)\n{\nfloat a2=square(alphaG);\nfloat d=NdotH*NdotH*(a2-1.0)+1.0;\nreturn a2/(PI*d*d);\n}\n#ifdef SHEEN\nfloat normalDistributionFunction_CharlieSheen(float NdotH,float alphaG)\n{\nfloat invR=1./alphaG;\nfloat cos2h=NdotH*NdotH;\nfloat sin2h=1.-cos2h;\nreturn (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);\n}\n#endif\n#ifdef ANISOTROPIC\nfloat normalDistributionFunction_BurleyGGX_Anisotropic(float NdotH,float TdotH,float BdotH,const vec2 alphaTB) {\nfloat a2=alphaTB.x*alphaTB.y;\nvec3 v=vec3(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);\nfloat v2=dot(v,v);\nfloat w2=a2/v2;\nreturn a2*w2*w2*RECIPROCAL_PI;\n}\n#endif\n#ifdef BRDF_V_HEIGHT_CORRELATED\nfloat smithVisibility_GGXCorrelated(float NdotL,float NdotV,float alphaG) {\n#ifdef MOBILE\nfloat GGXV=NdotL*(NdotV*(1.0-alphaG)+alphaG);\nfloat GGXL=NdotV*(NdotL*(1.0-alphaG)+alphaG);\nreturn 0.5/(GGXV+GGXL);\n#else\nfloat a2=alphaG*alphaG;\nfloat GGXV=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);\nfloat GGXL=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);\nreturn 0.5/(GGXV+GGXL);\n#endif\n}\n#else\nfloat smithVisibilityG1_TrowbridgeReitzGGXFast(float dot,float alphaG)\n{\n#ifdef MOBILE\nreturn 1.0/(dot+alphaG+(1.0-alphaG)*dot ));\n#else\nfloat alphaSquared=alphaG*alphaG;\nreturn 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));\n#endif\n}\nfloat smithVisibility_TrowbridgeReitzGGXFast(float NdotL,float NdotV,float alphaG)\n{\nfloat visibility=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);\nreturn visibility;\n}\n#endif\n#ifdef ANISOTROPIC\nfloat smithVisibility_GGXCorrelated_Anisotropic(float NdotL,float NdotV,float TdotV,float BdotV,float TdotL,float BdotL,const vec2 alphaTB) {\nfloat lambdaV=NdotL*length(vec3(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));\nfloat lambdaL=NdotV*length(vec3(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));\nfloat v=0.5/(lambdaV+lambdaL);\nreturn v;\n}\n#endif\n#ifdef CLEARCOAT\nfloat visibility_Kelemen(float VdotH) {\nreturn 0.25/(VdotH*VdotH); \n}\n#endif\n#ifdef SHEEN\nfloat visibility_Ashikhmin(float NdotL,float NdotV)\n{\nreturn 1./(4.*(NdotL+NdotV-NdotL*NdotV));\n}\n/* NOT USED\n#ifdef SHEEN_SOFTER\nfloat l(float x,float alphaG)\n{\nfloat oneMinusAlphaSq=(1.0-alphaG)*(1.0-alphaG);\nfloat a=mix(21.5473,25.3245,oneMinusAlphaSq);\nfloat b=mix(3.82987,3.32435,oneMinusAlphaSq);\nfloat c=mix(0.19823,0.16801,oneMinusAlphaSq);\nfloat d=mix(-1.97760,-1.27393,oneMinusAlphaSq);\nfloat e=mix(-4.32054,-4.85967,oneMinusAlphaSq);\nreturn a/(1.0+b*pow(x,c))+d*x+e;\n}\nfloat lambdaSheen(float cosTheta,float alphaG)\n{\nreturn abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));\n}\nfloat visibility_CharlieSheen(float NdotL,float NdotV,float alphaG)\n{\nfloat G=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));\nreturn G/(4.0*NdotV*NdotL);\n}\n#endif\n*/\n#endif\nfloat diffuseBRDF_Burley(float NdotL,float NdotV,float VdotH,float roughness) {\nfloat diffuseFresnelNV=pow5(saturateEps(1.0-NdotL));\nfloat diffuseFresnelNL=pow5(saturateEps(1.0-NdotV));\nfloat diffuseFresnel90=0.5+2.0*VdotH*VdotH*roughness;\nfloat fresnel =\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);\nreturn fresnel/PI;\n}\n#ifdef SS_TRANSLUCENCY\nvec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,float thickness) {\nvec3 S=1./maxEps(diffusionDistance);\nvec3 temp=exp((-0.333333333*thickness)*S);\nreturn tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);\n}\nfloat computeWrappedDiffuseNdotL(float NdotL,float w) {\nfloat t=1.0+w;\nfloat invt2=1.0/square(t);\nreturn saturate((NdotL+w)*invt2);\n}\n#endif\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace pbrBlockAlbedoOpacity {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "pbrBlockAlbedoOpacity";
|
|
6
|
+
declare const shader: "struct albedoOpacityOutParams\n{\nvec3 surfaceAlbedo;\nfloat alpha;\n};\n#define pbr_inline\nvoid albedoOpacityBlock(\nin vec4 vAlbedoColor,\n#ifdef ALBEDO\nin vec4 albedoTexture,\nin vec2 albedoInfos,\n#endif\n#ifdef OPACITY\nin vec4 opacityMap,\nin vec2 vOpacityInfos,\n#endif\n#ifdef DETAIL\nin vec4 detailColor,\nin vec4 vDetailInfos,\n#endif\nout albedoOpacityOutParams outParams\n)\n{\nvec3 surfaceAlbedo=vAlbedoColor.rgb;\nfloat alpha=vAlbedoColor.a;\n#ifdef ALBEDO\n#if defined(ALPHAFROMALBEDO) || defined(ALPHATEST)\nalpha*=albedoTexture.a;\n#endif\n#ifdef GAMMAALBEDO\nsurfaceAlbedo*=toLinearSpace(albedoTexture.rgb);\n#else\nsurfaceAlbedo*=albedoTexture.rgb;\n#endif\nsurfaceAlbedo*=albedoInfos.y;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nsurfaceAlbedo*=vColor.rgb;\n#endif\n#ifdef DETAIL\nfloat detailAlbedo=2.0*mix(0.5,detailColor.r,vDetailInfos.y);\nsurfaceAlbedo.rgb=surfaceAlbedo.rgb*detailAlbedo*detailAlbedo; \n#endif\n#define CUSTOM_FRAGMENT_UPDATE_ALBEDO\n#ifdef OPACITY\n#ifdef OPACITYRGB\nalpha=getLuminance(opacityMap.rgb);\n#else\nalpha*=opacityMap.a;\n#endif\nalpha*=vOpacityInfos.y;\n#endif\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\n#if !defined(SS_LINKREFRACTIONTOTRANSPARENCY) && !defined(ALPHAFRESNEL)\n#ifdef ALPHATEST\nif (alpha<ALPHATESTVALUE)\ndiscard;\n#ifndef ALPHABLEND\nalpha=1.0;\n#endif\n#endif\n#endif\noutParams.surfaceAlbedo=surfaceAlbedo;\noutParams.alpha=alpha;\n}\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace pbrBlockAlphaFresnel {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "pbrBlockAlphaFresnel";
|
|
6
|
+
declare const shader: "#ifdef ALPHAFRESNEL\n#if defined(ALPHATEST) || defined(ALPHABLEND)\nstruct alphaFresnelOutParams\n{\nfloat alpha;\n};\n#define pbr_inline\nvoid alphaFresnelBlock(\nin vec3 normalW,\nin vec3 viewDirectionW,\nin float alpha,\nin float microSurface,\nout alphaFresnelOutParams outParams\n)\n{\nfloat opacityPerceptual=alpha;\n#ifdef LINEARALPHAFRESNEL\nfloat opacity0=opacityPerceptual;\n#else\nfloat opacity0=opacityPerceptual*opacityPerceptual;\n#endif\nfloat opacity90=fresnelGrazingReflectance(opacity0);\nvec3 normalForward=faceforward(normalW,-viewDirectionW,normalW);\noutParams.alpha=getReflectanceFromAnalyticalBRDFLookup_Jones(saturate(dot(viewDirectionW,normalForward)),vec3(opacity0),vec3(opacity90),sqrt(microSurface)).x;\n#ifdef ALPHATEST\nif (outParams.alpha<ALPHATESTVALUE)\ndiscard;\n#ifndef ALPHABLEND\noutParams.alpha=1.0;\n#endif\n#endif\n}\n#endif\n#endif\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace pbrBlockAmbientOcclusion {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "pbrBlockAmbientOcclusion";
|
|
6
|
+
declare const shader: "struct ambientOcclusionOutParams\n{\nvec3 ambientOcclusionColor;\n#if DEBUGMODE>0\nvec3 ambientOcclusionColorMap;\n#endif\n};\n#define pbr_inline\nvoid ambientOcclusionBlock(\n#ifdef AMBIENT\nin vec3 ambientOcclusionColorMap_,\nin vec4 vAmbientInfos,\n#endif\nout ambientOcclusionOutParams outParams\n)\n{\nvec3 ambientOcclusionColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nvec3 ambientOcclusionColorMap=ambientOcclusionColorMap_*vAmbientInfos.y;\n#ifdef AMBIENTINGRAYSCALE\nambientOcclusionColorMap=vec3(ambientOcclusionColorMap.r,ambientOcclusionColorMap.r,ambientOcclusionColorMap.r);\n#endif\nambientOcclusionColor=mix(ambientOcclusionColor,ambientOcclusionColorMap,vAmbientInfos.z);\n#if DEBUGMODE>0\noutParams.ambientOcclusionColorMap=ambientOcclusionColorMap;\n#endif\n#endif\noutParams.ambientOcclusionColor=ambientOcclusionColor;\n}\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace pbrBlockAnisotropic {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "pbrBlockAnisotropic";
|
|
6
|
+
declare const shader: "#ifdef ANISOTROPIC\nstruct anisotropicOutParams\n{\nfloat anisotropy;\nvec3 anisotropicTangent;\nvec3 anisotropicBitangent;\nvec3 anisotropicNormal;\n#if DEBUGMODE>0\nvec3 anisotropyMapData;\n#endif\n};\n#define pbr_inline\nvoid anisotropicBlock(\nin vec3 vAnisotropy,\n#ifdef ANISOTROPIC_TEXTURE\nin vec3 anisotropyMapData,\n#endif\nin mat3 TBN,\nin vec3 normalW,\nin vec3 viewDirectionW,\nout anisotropicOutParams outParams\n)\n{\nfloat anisotropy=vAnisotropy.b;\nvec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);\n#ifdef ANISOTROPIC_TEXTURE\nanisotropy*=anisotropyMapData.b;\nanisotropyDirection.rg*=anisotropyMapData.rg*2.0-1.0;\n#if DEBUGMODE>0\noutParams.anisotropyMapData=anisotropyMapData;\n#endif\n#endif\nmat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));\nvec3 anisotropicTangent=normalize(anisoTBN*anisotropyDirection);\nvec3 anisotropicBitangent=normalize(cross(anisoTBN[2],anisotropicTangent));\noutParams.anisotropy=anisotropy;\noutParams.anisotropicTangent=anisotropicTangent;\noutParams.anisotropicBitangent=anisotropicBitangent;\noutParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy);\n}\n#endif\n";
|
|
7
|
+
export {};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace pbrBlockClearcoat {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "pbrBlockClearcoat";
|
|
6
|
+
declare const shader: "struct clearcoatOutParams\n{\nvec3 specularEnvironmentR0;\nfloat conservationFactor;\nvec3 clearCoatNormalW;\nvec2 clearCoatAARoughnessFactors;\nfloat clearCoatIntensity;\nfloat clearCoatRoughness;\n#ifdef REFLECTION\nvec3 finalClearCoatRadianceScaled;\n#endif\n#ifdef CLEARCOAT_TINT\nvec3 absorption;\nfloat clearCoatNdotVRefract;\nvec3 clearCoatColor;\nfloat clearCoatThickness;\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nvec3 energyConservationFactorClearCoat;\n#endif\n#if DEBUGMODE>0\nmat3 TBNClearCoat;\nvec2 clearCoatMapData;\nvec4 clearCoatTintMapData;\nvec4 environmentClearCoatRadiance;\nfloat clearCoatNdotV;\nvec3 clearCoatEnvironmentReflectance;\n#endif\n};\n#ifdef CLEARCOAT\n#define pbr_inline\n#define inline\nvoid clearcoatBlock(\nin vec3 vPositionW,\nin vec3 geometricNormalW,\nin vec3 viewDirectionW,\nin vec2 vClearCoatParams,\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nin vec4 clearCoatMapRoughnessData,\n#endif\nin vec3 specularEnvironmentR0,\n#ifdef CLEARCOAT_TEXTURE\nin vec2 clearCoatMapData,\n#endif\n#ifdef CLEARCOAT_TINT\nin vec4 vClearCoatTintParams,\nin float clearCoatColorAtDistance,\nin vec4 vClearCoatRefractionParams,\n#ifdef CLEARCOAT_TINT_TEXTURE\nin vec4 clearCoatTintMapData,\n#endif\n#endif\n#ifdef CLEARCOAT_BUMP\nin vec2 vClearCoatBumpInfos,\nin vec4 clearCoatBumpMapData,\nin vec2 vClearCoatBumpUV,\n#if defined(TANGENT) && defined(NORMAL)\nin mat3 vTBN,\n#else\nin vec2 vClearCoatTangentSpaceParams,\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nin mat4 normalMatrix,\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nin vec3 faceNormal,\n#endif\n#ifdef REFLECTION\nin vec3 vReflectionMicrosurfaceInfos,\nin vec2 vReflectionInfos,\nin vec3 vReflectionColor,\nin vec4 vLightingIntensity,\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\n#else\nin sampler2D reflectionSampler,\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\nin samplerCube reflectionSamplerHigh,\n#else\nin sampler2D reflectionSamplerLow,\nin sampler2D reflectionSamplerHigh,\n#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\n#endif\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\n#ifdef RADIANCEOCCLUSION\nin float ambientMonochrome,\n#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\nin float frontFacingMultiplier,\n#endif\nout clearcoatOutParams outParams\n)\n{\nfloat clearCoatIntensity=vClearCoatParams.x;\nfloat clearCoatRoughness=vClearCoatParams.y;\n#ifdef CLEARCOAT_TEXTURE\nclearCoatIntensity*=clearCoatMapData.x;\n#ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\nclearCoatRoughness*=clearCoatMapData.y;\n#endif\n#if DEBUGMODE>0\noutParams.clearCoatMapData=clearCoatMapData;\n#endif\n#endif\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\n#ifdef CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL\nclearCoatRoughness*=clearCoatMapData.y;\n#else\nclearCoatRoughness*=clearCoatMapRoughnessData.y;\n#endif\n#endif\noutParams.clearCoatIntensity=clearCoatIntensity;\noutParams.clearCoatRoughness=clearCoatRoughness;\n#ifdef CLEARCOAT_TINT\nvec3 clearCoatColor=vClearCoatTintParams.rgb;\nfloat clearCoatThickness=vClearCoatTintParams.a;\n#ifdef CLEARCOAT_TINT_TEXTURE\n#ifdef CLEARCOAT_TINT_GAMMATEXTURE\nclearCoatColor*=toLinearSpace(clearCoatTintMapData.rgb);\n#else\nclearCoatColor*=clearCoatTintMapData.rgb;\n#endif\nclearCoatThickness*=clearCoatTintMapData.a;\n#if DEBUGMODE>0\noutParams.clearCoatTintMapData=clearCoatTintMapData;\n#endif\n#endif\noutParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);\noutParams.clearCoatThickness=clearCoatThickness;\n#endif\n#ifdef CLEARCOAT_REMAP_F0\nvec3 specularEnvironmentR0Updated=getR0RemappedForClearCoat(specularEnvironmentR0);\n#else\nvec3 specularEnvironmentR0Updated=specularEnvironmentR0;\n#endif\noutParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);\nvec3 clearCoatNormalW=geometricNormalW;\n#ifdef CLEARCOAT_BUMP\n#ifdef NORMALXYSCALE\nfloat clearCoatNormalScale=1.0;\n#else\nfloat clearCoatNormalScale=vClearCoatBumpInfos.y;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBNClearCoat=vTBN;\n#else\nvec2 TBNClearCoatUV=vClearCoatBumpUV*frontFacingMultiplier;\nmat3 TBNClearCoat=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);\n#endif\n#if DEBUGMODE>0\noutParams.TBNClearCoat=TBNClearCoat;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nclearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);\nclearCoatNormalW=normalize(mat3(normalMatrix)*clearCoatNormalW);\n#else\nclearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nclearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));\n#endif\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\nclearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;\n#endif\noutParams.clearCoatNormalW=clearCoatNormalW;\noutParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);\nfloat clearCoatNdotVUnclamped=dot(clearCoatNormalW,viewDirectionW);\nfloat clearCoatNdotV=absEps(clearCoatNdotVUnclamped);\n#if DEBUGMODE>0\noutParams.clearCoatNdotV=clearCoatNdotV;\n#endif\n#ifdef CLEARCOAT_TINT\nvec3 clearCoatVRefract=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);\noutParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));\n#endif\n#if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))\nvec3 environmentClearCoatBrdf=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);\n#endif\n#if defined(REFLECTION)\nfloat clearCoatAlphaG=convertRoughnessToAverageSlope(clearCoatRoughness);\n#ifdef SPECULARAA\nclearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;\n#endif\nvec4 environmentClearCoatRadiance=vec4(0.,0.,0.,0.);\nvec3 clearCoatReflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),clearCoatNormalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nclearCoatReflectionVector.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\nvec3 clearCoatReflectionCoords=clearCoatReflectionVector;\n#else\nvec2 clearCoatReflectionCoords=clearCoatReflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nclearCoatReflectionCoords/=clearCoatReflectionVector.z;\n#endif\nclearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;\n#endif\nsampleReflectionTexture(\nclearCoatAlphaG,\nvReflectionMicrosurfaceInfos,\nvReflectionInfos,\nvReflectionColor,\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nclearCoatNdotVUnclamped,\n#endif\n#ifdef LINEARSPECULARREFLECTION\nclearCoatRoughness,\n#endif\nreflectionSampler,\nclearCoatReflectionCoords,\n#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\nreflectionSamplerHigh,\n#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\n#endif\nenvironmentClearCoatRadiance\n);\n#if DEBUGMODE>0\noutParams.environmentClearCoatRadiance=environmentClearCoatRadiance;\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvec3 clearCoatEnvironmentReflectance=getReflectanceFromBRDFLookup(vec3(vClearCoatRefractionParams.x),environmentClearCoatBrdf);\n#ifdef RADIANCEOCCLUSION\nfloat clearCoatSeo=environmentRadianceOcclusion(ambientMonochrome,clearCoatNdotVUnclamped);\nclearCoatEnvironmentReflectance*=clearCoatSeo;\n#endif\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nfloat clearCoatEho=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);\nclearCoatEnvironmentReflectance*=clearCoatEho;\n#endif\n#endif\n#endif\n#else\nvec3 clearCoatEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV,vec3(1.),vec3(1.),sqrt(1.-clearCoatRoughness));\n#endif\nclearCoatEnvironmentReflectance*=clearCoatIntensity;\n#if DEBUGMODE>0\noutParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;\n#endif\noutParams.finalClearCoatRadianceScaled=\nenvironmentClearCoatRadiance.rgb *\nclearCoatEnvironmentReflectance *\nvLightingIntensity.z;\n#endif\n#if defined(CLEARCOAT_TINT)\noutParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);\n#endif\nfloat fresnelIBLClearCoat=fresnelSchlickGGX(clearCoatNdotV,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);\nfresnelIBLClearCoat*=clearCoatIntensity;\noutParams.conservationFactor=(1.-fresnelIBLClearCoat);\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\noutParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);\n#endif\n}\n#endif\n";
|
|
7
|
+
export {};
|
package/dist/types/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.d.ts
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export namespace pbrBlockDirectLighting {
|
|
2
|
+
export { name };
|
|
3
|
+
export { shader };
|
|
4
|
+
}
|
|
5
|
+
declare const name: "pbrBlockDirectLighting";
|
|
6
|
+
declare const shader: "vec3 diffuseBase=vec3(0.,0.,0.);\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#ifdef CLEARCOAT\nvec3 clearCoatBase=vec3(0.,0.,0.);\n#endif\n#ifdef SHEEN\nvec3 sheenBase=vec3(0.,0.,0.);\n#endif\npreLightingInfo preInfo;\nlightingInfo info;\nfloat shadow=1.; \n#if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)\nvec3 absorption=vec3(0.);\n#endif\n";
|
|
7
|
+
export {};
|