@codexo/exojs 0.8.4 → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/CHANGELOG.md +55 -0
  2. package/README.md +26 -5
  3. package/dist/esm/animation/Tween.d.ts +20 -3
  4. package/dist/esm/animation/Tween.js +16 -8
  5. package/dist/esm/animation/Tween.js.map +1 -1
  6. package/dist/esm/animation/TweenManager.d.ts +16 -1
  7. package/dist/esm/animation/TweenManager.js +27 -2
  8. package/dist/esm/animation/TweenManager.js.map +1 -1
  9. package/dist/esm/audio/AudioAnalyser.d.ts +2 -0
  10. package/dist/esm/audio/AudioAnalyser.js +24 -9
  11. package/dist/esm/audio/AudioAnalyser.js.map +1 -1
  12. package/dist/esm/audio/AudioBus.d.ts +1 -0
  13. package/dist/esm/audio/AudioBus.js +8 -4
  14. package/dist/esm/audio/AudioBus.js.map +1 -1
  15. package/dist/esm/audio/AudioListener.d.ts +1 -0
  16. package/dist/esm/audio/AudioListener.js +7 -5
  17. package/dist/esm/audio/AudioListener.js.map +1 -1
  18. package/dist/esm/audio/AudioManager.d.ts +8 -2
  19. package/dist/esm/audio/AudioManager.js +14 -1
  20. package/dist/esm/audio/AudioManager.js.map +1 -1
  21. package/dist/esm/audio/BeatDetector.d.ts +2 -0
  22. package/dist/esm/audio/BeatDetector.js +27 -661
  23. package/dist/esm/audio/BeatDetector.js.map +1 -1
  24. package/dist/esm/audio/Music.d.ts +1 -0
  25. package/dist/esm/audio/Music.js +7 -3
  26. package/dist/esm/audio/Music.js.map +1 -1
  27. package/dist/esm/audio/OscillatorSound.d.ts +1 -0
  28. package/dist/esm/audio/OscillatorSound.js +7 -3
  29. package/dist/esm/audio/OscillatorSound.js.map +1 -1
  30. package/dist/esm/audio/Sound.d.ts +1 -0
  31. package/dist/esm/audio/Sound.js +7 -3
  32. package/dist/esm/audio/Sound.js.map +1 -1
  33. package/dist/esm/audio/audio-context.d.ts +2 -2
  34. package/dist/esm/audio/audio-context.js +4 -4
  35. package/dist/esm/audio/audio-context.js.map +1 -1
  36. package/dist/esm/audio/filters/ChorusFilter.d.ts +1 -0
  37. package/dist/esm/audio/filters/ChorusFilter.js +7 -3
  38. package/dist/esm/audio/filters/ChorusFilter.js.map +1 -1
  39. package/dist/esm/audio/filters/CompressorFilter.d.ts +1 -0
  40. package/dist/esm/audio/filters/CompressorFilter.js +7 -3
  41. package/dist/esm/audio/filters/CompressorFilter.js.map +1 -1
  42. package/dist/esm/audio/filters/DelayFilter.d.ts +1 -0
  43. package/dist/esm/audio/filters/DelayFilter.js +7 -3
  44. package/dist/esm/audio/filters/DelayFilter.js.map +1 -1
  45. package/dist/esm/audio/filters/EqualizerFilter.d.ts +1 -0
  46. package/dist/esm/audio/filters/EqualizerFilter.js +7 -3
  47. package/dist/esm/audio/filters/EqualizerFilter.js.map +1 -1
  48. package/dist/esm/audio/filters/GranularFilter.js +1 -86
  49. package/dist/esm/audio/filters/GranularFilter.js.map +1 -1
  50. package/dist/esm/audio/filters/HighpassFilter.d.ts +1 -0
  51. package/dist/esm/audio/filters/HighpassFilter.js +7 -3
  52. package/dist/esm/audio/filters/HighpassFilter.js.map +1 -1
  53. package/dist/esm/audio/filters/LowpassFilter.d.ts +1 -0
  54. package/dist/esm/audio/filters/LowpassFilter.js +7 -3
  55. package/dist/esm/audio/filters/LowpassFilter.js.map +1 -1
  56. package/dist/esm/audio/filters/PitchShiftFilter.js +1 -71
  57. package/dist/esm/audio/filters/PitchShiftFilter.js.map +1 -1
  58. package/dist/esm/audio/filters/ReverbFilter.d.ts +1 -0
  59. package/dist/esm/audio/filters/ReverbFilter.js +7 -3
  60. package/dist/esm/audio/filters/ReverbFilter.js.map +1 -1
  61. package/dist/esm/audio/filters/VocoderFilter.js +1 -89
  62. package/dist/esm/audio/filters/VocoderFilter.js.map +1 -1
  63. package/dist/esm/audio/filters/WorkletFilter.d.ts +2 -0
  64. package/dist/esm/audio/filters/WorkletFilter.js +10 -5
  65. package/dist/esm/audio/filters/WorkletFilter.js.map +1 -1
  66. package/dist/esm/audio/index.d.ts +15 -10
  67. package/dist/esm/audio/worklet/registerWorklet.d.ts +1 -1
  68. package/dist/esm/audio/worklet/registerWorklet.js +2 -2
  69. package/dist/esm/audio/worklet/registerWorklet.js.map +1 -1
  70. package/dist/esm/audio/worklets/beat-detector.worklet.d.ts +1 -0
  71. package/dist/esm/audio/worklets/beat-detector.worklet.js +647 -0
  72. package/dist/esm/audio/worklets/beat-detector.worklet.js.map +1 -0
  73. package/dist/esm/audio/worklets/granular.worklet.d.ts +1 -0
  74. package/dist/esm/audio/worklets/granular.worklet.js +89 -0
  75. package/dist/esm/audio/worklets/granular.worklet.js.map +1 -0
  76. package/dist/esm/audio/worklets/pitch-shift.worklet.d.ts +1 -0
  77. package/dist/esm/audio/worklets/pitch-shift.worklet.js +74 -0
  78. package/dist/esm/audio/worklets/pitch-shift.worklet.js.map +1 -0
  79. package/dist/esm/audio/worklets/vocoder.worklet.d.ts +1 -0
  80. package/dist/esm/audio/worklets/vocoder.worklet.js +92 -0
  81. package/dist/esm/audio/worklets/vocoder.worklet.js.map +1 -0
  82. package/dist/esm/core/Application.d.ts +62 -24
  83. package/dist/esm/core/Application.js +116 -40
  84. package/dist/esm/core/Application.js.map +1 -1
  85. package/dist/esm/core/Color.d.ts +0 -8
  86. package/dist/esm/core/Color.js +0 -24
  87. package/dist/esm/core/Color.js.map +1 -1
  88. package/dist/esm/core/Scene.d.ts +32 -72
  89. package/dist/esm/core/Scene.js +56 -36
  90. package/dist/esm/core/Scene.js.map +1 -1
  91. package/dist/esm/core/SceneManager.d.ts +11 -25
  92. package/dist/esm/core/SceneManager.js +37 -100
  93. package/dist/esm/core/SceneManager.js.map +1 -1
  94. package/dist/esm/core/SceneNode.d.ts +28 -14
  95. package/dist/esm/core/SceneNode.js +66 -33
  96. package/dist/esm/core/SceneNode.js.map +1 -1
  97. package/dist/esm/core/Signal.d.ts +24 -28
  98. package/dist/esm/core/Signal.js +64 -50
  99. package/dist/esm/core/Signal.js.map +1 -1
  100. package/dist/esm/core/Timer.d.ts +1 -0
  101. package/dist/esm/core/Timer.js +3 -0
  102. package/dist/esm/core/Timer.js.map +1 -1
  103. package/dist/esm/debug/BoundingBoxesLayer.js +1 -1
  104. package/dist/esm/debug/BoundingBoxesLayer.js.map +1 -1
  105. package/dist/esm/debug/HitTestLayer.js +1 -1
  106. package/dist/esm/debug/HitTestLayer.js.map +1 -1
  107. package/dist/esm/debug/PerformanceLayer.js +1 -2
  108. package/dist/esm/debug/PerformanceLayer.js.map +1 -1
  109. package/dist/esm/debug/PointerStackLayer.js +1 -2
  110. package/dist/esm/debug/PointerStackLayer.js.map +1 -1
  111. package/dist/esm/debug/RenderPassInspectorLayer.js +1 -2
  112. package/dist/esm/debug/RenderPassInspectorLayer.js.map +1 -1
  113. package/dist/esm/index.js +23 -7
  114. package/dist/esm/index.js.map +1 -1
  115. package/dist/esm/input/InputManager.d.ts +1 -0
  116. package/dist/esm/input/InputManager.js +30 -3
  117. package/dist/esm/input/InputManager.js.map +1 -1
  118. package/dist/esm/input/InteractionManager.d.ts +5 -2
  119. package/dist/esm/input/InteractionManager.js +29 -18
  120. package/dist/esm/input/InteractionManager.js.map +1 -1
  121. package/dist/esm/input/Pointer.js +3 -2
  122. package/dist/esm/input/Pointer.js.map +1 -1
  123. package/dist/esm/input/internal/interactionManagerRegistry.d.ts +9 -0
  124. package/dist/esm/input/internal/interactionManagerRegistry.js +10 -0
  125. package/dist/esm/input/internal/interactionManagerRegistry.js.map +1 -0
  126. package/dist/esm/math/AbstractVector.d.ts +1 -7
  127. package/dist/esm/math/AbstractVector.js +6 -20
  128. package/dist/esm/math/AbstractVector.js.map +1 -1
  129. package/dist/esm/math/Circle.js +0 -2
  130. package/dist/esm/math/Circle.js.map +1 -1
  131. package/dist/esm/math/Collision.d.ts +9 -3
  132. package/dist/esm/math/Ellipse.d.ts +2 -5
  133. package/dist/esm/math/Ellipse.js +10 -7
  134. package/dist/esm/math/Ellipse.js.map +1 -1
  135. package/dist/esm/math/ObservableVector.d.ts +1 -1
  136. package/dist/esm/math/ObservableVector.js +3 -3
  137. package/dist/esm/math/ObservableVector.js.map +1 -1
  138. package/dist/esm/math/Polygon.d.ts +0 -2
  139. package/dist/esm/math/Polygon.js +1 -9
  140. package/dist/esm/math/Polygon.js.map +1 -1
  141. package/dist/esm/math/Rectangle.js +0 -2
  142. package/dist/esm/math/Rectangle.js.map +1 -1
  143. package/dist/esm/math/collision-detection.d.ts +19 -4
  144. package/dist/esm/math/collision-detection.js +61 -4
  145. package/dist/esm/math/collision-detection.js.map +1 -1
  146. package/dist/esm/math/swept-collision.d.ts +16 -12
  147. package/dist/esm/math/swept-collision.js +109 -19
  148. package/dist/esm/math/swept-collision.js.map +1 -1
  149. package/dist/esm/particles/ParticleSystem.js +1 -1
  150. package/dist/esm/particles/ParticleSystem.js.map +1 -1
  151. package/dist/esm/particles/index.d.ts +1 -0
  152. package/dist/esm/rendering/CallbackRenderPass.d.ts +1 -0
  153. package/dist/esm/rendering/CallbackRenderPass.js +1 -0
  154. package/dist/esm/rendering/CallbackRenderPass.js.map +1 -1
  155. package/dist/esm/rendering/Container.d.ts +2 -1
  156. package/dist/esm/rendering/Container.js +17 -16
  157. package/dist/esm/rendering/Container.js.map +1 -1
  158. package/dist/esm/rendering/RenderBackend.d.ts +1 -0
  159. package/dist/esm/rendering/RenderNode.d.ts +1 -3
  160. package/dist/esm/rendering/RenderNode.js +12 -19
  161. package/dist/esm/rendering/RenderNode.js.map +1 -1
  162. package/dist/esm/rendering/RenderPass.d.ts +1 -0
  163. package/dist/esm/rendering/RenderStats.d.ts +9 -0
  164. package/dist/esm/rendering/RenderStats.js +2 -0
  165. package/dist/esm/rendering/RenderStats.js.map +1 -1
  166. package/dist/esm/rendering/RendererRegistry.d.ts +1 -0
  167. package/dist/esm/rendering/RendererRegistry.js +1 -0
  168. package/dist/esm/rendering/RendererRegistry.js.map +1 -1
  169. package/dist/esm/rendering/View.d.ts +23 -0
  170. package/dist/esm/rendering/View.js +42 -0
  171. package/dist/esm/rendering/View.js.map +1 -1
  172. package/dist/esm/rendering/index.d.ts +89 -59
  173. package/dist/esm/rendering/mesh/Mesh.js +1 -1
  174. package/dist/esm/rendering/mesh/Mesh.js.map +1 -1
  175. package/dist/esm/rendering/mesh/MeshShader.d.ts +1 -0
  176. package/dist/esm/rendering/mesh/MeshShader.js +1 -0
  177. package/dist/esm/rendering/mesh/MeshShader.js.map +1 -1
  178. package/dist/esm/rendering/shader/Shader.d.ts +1 -0
  179. package/dist/esm/rendering/shader/Shader.js +1 -0
  180. package/dist/esm/rendering/shader/Shader.js.map +1 -1
  181. package/dist/esm/rendering/shader/ShaderUniform.d.ts +1 -0
  182. package/dist/esm/rendering/shader/ShaderUniform.js +1 -0
  183. package/dist/esm/rendering/shader/ShaderUniform.js.map +1 -1
  184. package/dist/esm/rendering/sprite/Sprite.d.ts +3 -2
  185. package/dist/esm/rendering/sprite/Sprite.js +15 -13
  186. package/dist/esm/rendering/sprite/Sprite.js.map +1 -1
  187. package/dist/esm/rendering/text/AbstractText.d.ts +36 -0
  188. package/dist/esm/rendering/text/AbstractText.js +49 -0
  189. package/dist/esm/rendering/text/AbstractText.js.map +1 -0
  190. package/dist/esm/rendering/text/BitmapText.d.ts +97 -0
  191. package/dist/esm/rendering/text/BitmapText.js +220 -0
  192. package/dist/esm/rendering/text/BitmapText.js.map +1 -0
  193. package/dist/esm/rendering/text/BmFont.d.ts +50 -0
  194. package/dist/esm/rendering/text/BmFont.js +24 -0
  195. package/dist/esm/rendering/text/BmFont.js.map +1 -0
  196. package/dist/esm/rendering/text/GlyphAtlas.d.ts +104 -0
  197. package/dist/esm/rendering/text/GlyphAtlas.js +347 -0
  198. package/dist/esm/rendering/text/GlyphAtlas.js.map +1 -0
  199. package/dist/esm/rendering/text/GlyphAtlasPool.d.ts +40 -0
  200. package/dist/esm/rendering/text/GlyphAtlasPool.js +67 -0
  201. package/dist/esm/rendering/text/GlyphAtlasPool.js.map +1 -0
  202. package/dist/esm/rendering/text/GlyphSdf.d.ts +92 -0
  203. package/dist/esm/rendering/text/GlyphSdf.js +220 -0
  204. package/dist/esm/rendering/text/GlyphSdf.js.map +1 -0
  205. package/dist/esm/rendering/text/HTMLText.d.ts +107 -0
  206. package/dist/esm/rendering/text/HTMLText.js +284 -0
  207. package/dist/esm/rendering/text/HTMLText.js.map +1 -0
  208. package/dist/esm/rendering/text/LayoutOptions.d.ts +30 -0
  209. package/dist/esm/rendering/text/Text.d.ts +89 -20
  210. package/dist/esm/rendering/text/Text.js +176 -101
  211. package/dist/esm/rendering/text/Text.js.map +1 -1
  212. package/dist/esm/rendering/text/TextLayout.d.ts +20 -8
  213. package/dist/esm/rendering/text/TextLayout.js +234 -25
  214. package/dist/esm/rendering/text/TextLayout.js.map +1 -1
  215. package/dist/esm/rendering/text/TextStyle.d.ts +154 -87
  216. package/dist/esm/rendering/text/TextStyle.js +257 -203
  217. package/dist/esm/rendering/text/TextStyle.js.map +1 -1
  218. package/dist/esm/rendering/text/types.d.ts +73 -13
  219. package/dist/esm/rendering/texture/Texture.d.ts +1 -0
  220. package/dist/esm/rendering/texture/Texture.js +1 -0
  221. package/dist/esm/rendering/texture/Texture.js.map +1 -1
  222. package/dist/esm/rendering/types.d.ts +3 -1
  223. package/dist/esm/rendering/types.js +2 -0
  224. package/dist/esm/rendering/types.js.map +1 -1
  225. package/dist/esm/rendering/video/Video.d.ts +2 -1
  226. package/dist/esm/rendering/video/Video.js +9 -5
  227. package/dist/esm/rendering/video/Video.js.map +1 -1
  228. package/dist/esm/rendering/webgl2/WebGl2Backend.js +41 -5
  229. package/dist/esm/rendering/webgl2/WebGl2Backend.js.map +1 -1
  230. package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js +4 -4
  231. package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js.map +1 -1
  232. package/dist/esm/rendering/webgl2/WebGl2TextRenderer.d.ts +56 -0
  233. package/dist/esm/rendering/webgl2/WebGl2TextRenderer.js +482 -0
  234. package/dist/esm/rendering/webgl2/WebGl2TextRenderer.js.map +1 -0
  235. package/dist/esm/rendering/webgl2/glsl/text-color.frag.js +4 -0
  236. package/dist/esm/rendering/webgl2/glsl/text-color.frag.js.map +1 -0
  237. package/dist/esm/rendering/webgl2/glsl/text-msdf.frag.js +4 -0
  238. package/dist/esm/rendering/webgl2/glsl/text-msdf.frag.js.map +1 -0
  239. package/dist/esm/rendering/webgl2/glsl/text-sdf.frag.js +4 -0
  240. package/dist/esm/rendering/webgl2/glsl/text-sdf.frag.js.map +1 -0
  241. package/dist/esm/rendering/webgl2/glsl/text.vert.js +4 -0
  242. package/dist/esm/rendering/webgl2/glsl/text.vert.js.map +1 -0
  243. package/dist/esm/rendering/webgpu/WebGpuBackend.js +16 -8
  244. package/dist/esm/rendering/webgpu/WebGpuBackend.js.map +1 -1
  245. package/dist/esm/rendering/webgpu/WebGpuBlendState.js +26 -0
  246. package/dist/esm/rendering/webgpu/WebGpuBlendState.js.map +1 -1
  247. package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.d.ts +2 -2
  248. package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js +23 -15
  249. package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js.map +1 -1
  250. package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js +9 -1
  251. package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js.map +1 -1
  252. package/dist/esm/rendering/webgpu/WebGpuTextRenderer.d.ts +70 -0
  253. package/dist/esm/rendering/webgpu/WebGpuTextRenderer.js +773 -0
  254. package/dist/esm/rendering/webgpu/WebGpuTextRenderer.js.map +1 -0
  255. package/dist/esm/rendering/webgpu/compute/WebGpuComputePipeline.js +96 -0
  256. package/dist/esm/rendering/webgpu/compute/WebGpuComputePipeline.js.map +1 -0
  257. package/dist/esm/rendering/webgpu/compute/WebGpuStorageBuffer.js +68 -0
  258. package/dist/esm/rendering/webgpu/compute/WebGpuStorageBuffer.js.map +1 -0
  259. package/dist/esm/resources/Asset.d.ts +23 -0
  260. package/dist/esm/resources/Asset.js +23 -0
  261. package/dist/esm/resources/Asset.js.map +1 -0
  262. package/dist/esm/resources/AssetDefinitions.d.ts +137 -0
  263. package/dist/esm/resources/Assets.d.ts +35 -0
  264. package/dist/esm/resources/Assets.js +32 -0
  265. package/dist/esm/resources/Assets.js.map +1 -0
  266. package/dist/esm/resources/IndexedDbDatabase.js +17 -1
  267. package/dist/esm/resources/IndexedDbDatabase.js.map +1 -1
  268. package/dist/esm/resources/IndexedDbStore.js +17 -1
  269. package/dist/esm/resources/IndexedDbStore.js.map +1 -1
  270. package/dist/esm/resources/Loader.d.ts +244 -18
  271. package/dist/esm/resources/Loader.js +456 -50
  272. package/dist/esm/resources/Loader.js.map +1 -1
  273. package/dist/esm/resources/LoadingQueue.d.ts +28 -0
  274. package/dist/esm/resources/LoadingQueue.js +59 -0
  275. package/dist/esm/resources/LoadingQueue.js.map +1 -0
  276. package/dist/esm/resources/factories/BmFontFactory.d.ts +25 -0
  277. package/dist/esm/resources/factories/BmFontFactory.js +96 -0
  278. package/dist/esm/resources/factories/BmFontFactory.js.map +1 -0
  279. package/dist/esm/resources/factories/CsvFactory.d.ts +35 -0
  280. package/dist/esm/resources/factories/CsvFactory.js +87 -0
  281. package/dist/esm/resources/factories/CsvFactory.js.map +1 -0
  282. package/dist/esm/resources/factories/MusicFactory.d.ts +8 -2
  283. package/dist/esm/resources/factories/MusicFactory.js +25 -14
  284. package/dist/esm/resources/factories/MusicFactory.js.map +1 -1
  285. package/dist/esm/resources/factories/SoundFactory.d.ts +2 -2
  286. package/dist/esm/resources/factories/SoundFactory.js.map +1 -1
  287. package/dist/esm/resources/factories/SubtitleFactory.d.ts +28 -0
  288. package/dist/esm/resources/factories/SubtitleFactory.js +203 -0
  289. package/dist/esm/resources/factories/SubtitleFactory.js.map +1 -0
  290. package/dist/esm/resources/factories/SvgFactory.d.ts +18 -1
  291. package/dist/esm/resources/factories/SvgFactory.js +21 -2
  292. package/dist/esm/resources/factories/SvgFactory.js.map +1 -1
  293. package/dist/esm/resources/factories/VideoFactory.d.ts +8 -2
  294. package/dist/esm/resources/factories/VideoFactory.js +27 -20
  295. package/dist/esm/resources/factories/VideoFactory.js.map +1 -1
  296. package/dist/esm/resources/factories/XmlFactory.d.ts +24 -0
  297. package/dist/esm/resources/factories/XmlFactory.js +37 -0
  298. package/dist/esm/resources/factories/XmlFactory.js.map +1 -0
  299. package/dist/esm/resources/index.d.ts +8 -1
  300. package/dist/esm/resources/tokens.d.ts +49 -3
  301. package/dist/esm/resources/tokens.js +50 -4
  302. package/dist/esm/resources/tokens.js.map +1 -1
  303. package/dist/exo.esm.js +6635 -2550
  304. package/dist/exo.esm.js.map +1 -1
  305. package/package.json +16 -4
  306. package/dist/esm/input/interaction-hooks.d.ts +0 -34
  307. package/dist/esm/input/interaction-hooks.js +0 -35
  308. package/dist/esm/input/interaction-hooks.js.map +0 -1
  309. package/dist/esm/rendering/text/DynamicGlyphAtlas.d.ts +0 -33
  310. package/dist/esm/rendering/text/DynamicGlyphAtlas.js +0 -134
  311. package/dist/esm/rendering/text/DynamicGlyphAtlas.js.map +0 -1
  312. package/dist/esm/rendering/text/atlas-singleton.d.ts +0 -7
  313. package/dist/esm/rendering/text/atlas-singleton.js +0 -17
  314. package/dist/esm/rendering/text/atlas-singleton.js.map +0 -1
  315. package/dist/esm/resources/factories/VttFactory.d.ts +0 -24
  316. package/dist/esm/resources/factories/VttFactory.js +0 -158
  317. package/dist/esm/resources/factories/VttFactory.js.map +0 -1
@@ -0,0 +1,647 @@
1
+ const beatDetectorWorkletSource = `
2
+ // ---- Hann window + FFT (radix-2 Cooley-Tukey) ----
3
+ function applyHannWindow(real, imag) {
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+ var n = real.length;
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+ for (var i = 0; i < n; i++) {
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+ var w = 0.5 * (1 - Math.cos(2 * Math.PI * i / (n - 1)));
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+ real[i] *= w;
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+ imag[i] = 0;
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+ }
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+ }
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+
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+ function bitReversePermute(real, imag) {
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+ var n = real.length;
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+ var j = 0;
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+ for (var i = 1; i < n; i++) {
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+ var bit = n >> 1;
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+ for (; j & bit; bit >>= 1) { j ^= bit; }
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+ j ^= bit;
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+ if (i < j) {
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+ var t = real[i]; real[i] = real[j]; real[j] = t;
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+ t = imag[i]; imag[i] = imag[j]; imag[j] = t;
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+ }
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+ }
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+ }
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+
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+ function fftInPlace(real, imag) {
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+ applyHannWindow(real, imag);
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+ bitReversePermute(real, imag);
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+ var n = real.length;
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+ for (var len = 2; len <= n; len <<= 1) {
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+ var halfLen = len >> 1;
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+ var step = -2 * Math.PI / len;
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+ for (var i = 0; i < n; i += len) {
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+ for (var k = 0; k < halfLen; k++) {
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+ var angle = step * k;
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+ var cos = Math.cos(angle);
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+ var sin = Math.sin(angle);
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+ var re = real[i+k+halfLen]*cos - imag[i+k+halfLen]*sin;
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+ var im = real[i+k+halfLen]*sin + imag[i+k+halfLen]*cos;
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+ real[i+k+halfLen] = real[i+k] - re;
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+ imag[i+k+halfLen] = imag[i+k] - im;
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+ real[i+k] += re;
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+ imag[i+k] += im;
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+ }
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+ }
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+ }
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+ }
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+
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+ // ---- Mel filterbank ----
50
+ function buildMelFilterbank(numBands, fMin, fMax, fftSize, sampleRate) {
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+ var numBins = fftSize >> 1;
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+ var nyquist = sampleRate / 2;
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+ var melMin = 2595 * Math.log10(1 + fMin / 700);
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+ var melMax = 2595 * Math.log10(1 + fMax / 700);
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+ var melPoints = new Float32Array(numBands + 2);
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+ for (var i = 0; i < numBands + 2; i++) {
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+ melPoints[i] = melMin + (melMax - melMin) * i / (numBands + 1);
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+ }
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+ var binPoints = new Float32Array(numBands + 2);
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+ for (var i = 0; i < numBands + 2; i++) {
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+ var hz = 700 * (Math.pow(10, melPoints[i] / 2595) - 1);
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+ binPoints[i] = Math.round(hz / nyquist * (numBins - 1));
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+ }
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+ var bands = [];
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+ for (var b = 0; b < numBands; b++) {
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+ var startBin = Math.max(0, Math.min(numBins - 1, binPoints[b]));
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+ var peakBin = Math.max(0, Math.min(numBins - 1, binPoints[b+1]));
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+ var endBin = Math.max(0, Math.min(numBins - 1, binPoints[b+2]));
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+ var len = endBin - startBin + 1;
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+ var weights = new Float32Array(len);
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+ for (var i = 0; i < len; i++) {
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+ var bin = startBin + i;
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+ if (bin <= peakBin && peakBin > startBin) {
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+ weights[i] = (bin - startBin) / (peakBin - startBin);
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+ } else if (bin > peakBin && endBin > peakBin) {
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+ weights[i] = (endBin - bin) / (endBin - peakBin);
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+ } else {
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+ weights[i] = 1;
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+ }
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+ }
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+ bands.push({ startBin: startBin, peakBin: peakBin, endBin: endBin, weights: weights });
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+ }
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+ return bands;
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+ }
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+
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+ function computeMelBands(mag, bands, out) {
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+ for (var b = 0; b < bands.length; b++) {
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+ var band = bands[b];
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+ var energy = 0;
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+ for (var i = 0; i < band.weights.length; i++) {
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+ energy += mag[band.startBin + i] * band.weights[i];
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+ }
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+ out[b] = Math.log(1 + energy);
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+ }
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+ }
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+
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+ // ---- Processor ----
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+ class BeatDetectorProcessor extends AudioWorkletProcessor {
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+ constructor(options) {
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+ super();
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+ var opts = (options && options.processorOptions) || {};
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+ this._sampleRate = sampleRate;
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+ this._fftSize = opts.fftSize || 2048;
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+ this._hopSize = opts.hopSize || 512;
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+ this._minBpm = opts.minBpm || 50;
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+ this._maxBpm = opts.maxBpm || 250;
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+ this._melBands = opts.melBands || 24;
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+ this._settlingMs = opts.settlingMs !== undefined ? opts.settlingMs : 1500;
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+ this._tempoWindowSec = opts.tempoWindowSec || 6;
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+ this._enableTsDetection = opts.enableTimeSignatureDetection !== false;
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+
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+ var numBins = this._fftSize >> 1;
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+ this._real = new Float32Array(this._fftSize);
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+ this._imag = new Float32Array(this._fftSize);
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+ this._mag = new Float32Array(numBins);
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+ this._ringBuffer = new Float32Array(this._fftSize);
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+ this._ringWritePos = 0;
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+ this._sampleCount = 0;
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+ this._hopAccum = 0;
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+
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+ this._melBandFilters = buildMelFilterbank(this._melBands, 80, 8000, this._fftSize, this._sampleRate);
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+ this._melOut = new Float32Array(this._melBands);
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+ var fluxWindowLen = Math.ceil(this._tempoWindowSec * this._sampleRate / this._hopSize);
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+ this._fluxWindow = new Float32Array(fluxWindowLen);
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+ this._fluxWritePos = 0;
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+ this._fluxCount = 0;
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+ var LAG_K = 3;
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+ this._prevMelFrames = [];
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+ for (var i = 0; i < LAG_K; i++) {
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+ this._prevMelFrames.push(new Float32Array(this._melBands));
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+ }
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+ this._prevMelFrameIdx = 0;
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+
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+ // Lag range in hops for BPM range
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+ this._minLag = Math.max(1, Math.round(60 / this._maxBpm * this._sampleRate / this._hopSize));
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+ this._maxLag = Math.round(60 / this._minBpm * this._sampleRate / this._hopSize);
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+
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+ this._hopsSinceACF = 0;
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+ var ACF_INTERVAL = 15;
140
+ this._acfInterval = ACF_INTERVAL;
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+
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+ // Tempo state
143
+ this._bestBpm = 0;
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+ this._bestScore = 0;
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+ this._candidates = [];
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+
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+ // Phase state
148
+ this._lastBeatSample = -1;
149
+ this._ibiHistory = new Float32Array(4); // last 4 inter-beat intervals
150
+ this._ibiIdx = 0;
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+
152
+ // Bar position state — parallel posteriors for 4/4 and 3/4
153
+ this._posterior4 = new Float32Array([0.25, 0.25, 0.25, 0.25]);
154
+ this._posterior3 = new Float32Array([1/3, 1/3, 1/3]);
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+ this._ts4Confidence = 0.5;
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+ this._ts3Confidence = 0.5;
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+ this._activeTs = '4/4';
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+ this._sustainCounter = 0;
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+ this._barPosition = 1; // 1-indexed
160
+ this._barNumber = 0;
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+ this._beatsSinceStart = 0;
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+
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+ // Confidence
164
+ this._confidence = 0;
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+
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+ // State snapshot cadence (~20 Hz)
167
+ var STATE_INTERVAL_HOPS = Math.round(this._sampleRate / this._hopSize / 20);
168
+ this._stateInterval = Math.max(1, STATE_INTERVAL_HOPS);
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+ this._hopsSinceState = 0;
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+
171
+ // Settling
172
+ this._startSample = currentFrame;
173
+ this._settledSamples = Math.round(this._settlingMs * 0.001 * this._sampleRate);
174
+
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+ // Lookahead
176
+ this._lookahead = [];
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+
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+ // RMS / onset state
179
+ this._rms = 0;
180
+ this._onsetStrength = 0;
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+
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+ // Band energy (for state messages)
183
+ var LOW_BANDS = Math.round(this._melBands * 0.25);
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+ var MID_BANDS = Math.round(this._melBands * 0.6);
185
+ this._lowBandEnd = LOW_BANDS;
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+ this._midBandEnd = MID_BANDS;
187
+ }
188
+
189
+ process(inputs, _outputs, _parameters) {
190
+ var input = inputs[0];
191
+ if (!input || input.length === 0) return true;
192
+
193
+ var left = input[0] || [];
194
+ var right = input[1] || left;
195
+ var blockLen = left.length;
196
+
197
+ for (var s = 0; s < blockLen; s++) {
198
+ // Mono downmix
199
+ var mono = (left[s] + right[s]) * 0.5;
200
+
201
+ // Accumulate RMS
202
+ this._rms += mono * mono;
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+
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+ // Fill ring buffer
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+ this._ringBuffer[this._ringWritePos] = mono;
206
+ this._ringWritePos = (this._ringWritePos + 1) & (this._fftSize - 1);
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+
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+ this._hopAccum++;
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+ this._sampleCount++;
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+
211
+ if (this._hopAccum >= this._hopSize) {
212
+ this._hopAccum = 0;
213
+ this._processHop();
214
+ }
215
+ }
216
+
217
+ return true;
218
+ }
219
+
220
+ _processHop() {
221
+ // Read ring buffer into real[] (oldest first)
222
+ var rb = this._ringBuffer;
223
+ var wp = this._ringWritePos;
224
+ var n = this._fftSize;
225
+ for (var i = 0; i < n; i++) {
226
+ this._real[i] = rb[(wp + i) & (n - 1)];
227
+ }
228
+
229
+ // FFT
230
+ fftInPlace(this._real, this._imag);
231
+
232
+ // Magnitude spectrum
233
+ var bins = n >> 1;
234
+ for (var i = 0; i < bins; i++) {
235
+ this._mag[i] = Math.sqrt(this._real[i]*this._real[i] + this._imag[i]*this._imag[i]);
236
+ }
237
+
238
+ // RMS (from time domain, using ring buffer)
239
+ var rmsAccum = 0;
240
+ for (var i = 0; i < n; i++) {
241
+ rmsAccum += rb[(wp + i) & (n - 1)] * rb[(wp + i) & (n - 1)];
242
+ }
243
+ this._rms = Math.sqrt(rmsAccum / n);
244
+
245
+ // Mel bands
246
+ computeMelBands(this._mag, this._melBandFilters, this._melOut);
247
+
248
+ // Spectral flux (SuperFlux-lite, lag k=3)
249
+ var K = this._prevMelFrames.length;
250
+ var flux = 0;
251
+ for (var b = 0; b < this._melBands; b++) {
252
+ var localMax = -Infinity;
253
+ for (var k = 0; k < K; k++) {
254
+ var prevVal = this._prevMelFrames[k][b];
255
+ if (prevVal > localMax) localMax = prevVal;
256
+ }
257
+ var diff = this._melOut[b] - localMax;
258
+ if (diff > 0) flux += diff;
259
+ }
260
+ this._onsetStrength = flux;
261
+
262
+ // Store current mel frame in circular buffer
263
+ var prevFrame = this._prevMelFrames[this._prevMelFrameIdx];
264
+ for (var b = 0; b < this._melBands; b++) {
265
+ prevFrame[b] = this._melOut[b];
266
+ }
267
+ this._prevMelFrameIdx = (this._prevMelFrameIdx + 1) % K;
268
+
269
+ // Add flux to sliding window
270
+ this._fluxWindow[this._fluxWritePos] = flux;
271
+ this._fluxWritePos = (this._fluxWritePos + 1) % this._fluxWindow.length;
272
+ if (this._fluxCount < this._fluxWindow.length) this._fluxCount++;
273
+
274
+ // Tempogram: compute ACF periodically
275
+ this._hopsSinceACF++;
276
+ if (this._hopsSinceACF >= this._acfInterval && this._fluxCount >= this._maxLag + 1) {
277
+ this._hopsSinceACF = 0;
278
+ this._computeACFAndCandidates();
279
+ }
280
+
281
+ // Phase tracker
282
+ var settled = (this._sampleCount - this._settledSamples) > 0;
283
+ if (this._bestBpm > 0 && settled) {
284
+ this._tickPhase(flux);
285
+ }
286
+
287
+ // State snapshot
288
+ this._hopsSinceState++;
289
+ if (this._hopsSinceState >= this._stateInterval) {
290
+ this._hopsSinceState = 0;
291
+ this._sendStateMessage();
292
+ }
293
+ }
294
+
295
+ _computeACFAndCandidates() {
296
+ var n = this._fluxCount;
297
+ var buf = this._fluxWindow;
298
+ var wp = this._fluxWritePos;
299
+ var len = buf.length;
300
+
301
+ // Compute ACF for lags in [minLag, maxLag]
302
+ var numLags = this._maxLag - this._minLag + 1;
303
+ var acf = new Float32Array(numLags);
304
+ for (var lagIdx = 0; lagIdx < numLags; lagIdx++) {
305
+ var lag = this._minLag + lagIdx;
306
+ var sum = 0, count = 0;
307
+ for (var t = lag; t < n; t++) {
308
+ var idxT = (wp - 1 - (n - 1 - t) + len) % len;
309
+ var idxTL = (wp - 1 - (n - 1 - (t - lag)) + len) % len;
310
+ sum += buf[idxT] * buf[idxTL];
311
+ count++;
312
+ }
313
+ acf[lagIdx] = count > 0 ? sum / count : 0;
314
+ }
315
+
316
+ // Normalise
317
+ var norm = 0;
318
+ for (var i = 0; i < numLags; i++) { if (acf[i] > norm) norm = acf[i]; }
319
+ if (norm > 0) {
320
+ for (var i = 0; i < numLags; i++) acf[i] /= norm;
321
+ }
322
+
323
+ // Find top peaks
324
+ var peaks = [];
325
+ for (var i = 1; i < numLags - 1; i++) {
326
+ if (acf[i] > acf[i-1] && acf[i] > acf[i+1] && acf[i] > 0) {
327
+ var lag2 = this._minLag + i;
328
+ var bpm = 60 * this._sampleRate / (lag2 * this._hopSize);
329
+ if (bpm >= this._minBpm && bpm <= this._maxBpm) {
330
+ peaks.push({ bpm: bpm, score: acf[i], lag: lag2 });
331
+ }
332
+ }
333
+ }
334
+ peaks.sort(function(a, b) { return b.score - a.score; });
335
+ this._candidates = peaks.slice(0, 3);
336
+
337
+ if (this._candidates.length === 0) return;
338
+
339
+ var top = this._candidates[0];
340
+
341
+ // Hysteresis
342
+ if (this._bestBpm <= 0) {
343
+ // First lock
344
+ this._bestBpm = top.bpm;
345
+ this._bestScore = top.score;
346
+ } else {
347
+ var isOctave = (Math.abs(top.bpm / this._bestBpm - 2) < 0.1) ||
348
+ (Math.abs(top.bpm / this._bestBpm - 0.5) < 0.05);
349
+ var margin = isOctave ? 1.5 : 1.15;
350
+ if (top.score > this._bestScore * margin) {
351
+ var oldBpm = this._bestBpm;
352
+ this._bestBpm = top.bpm;
353
+ this._bestScore = top.score;
354
+ // Only fire tempoChange if > 5% different
355
+ if (Math.abs(this._bestBpm - oldBpm) / oldBpm > 0.05) {
356
+ this.port.postMessage({ type: 'tempoChange', newTempo: this._bestBpm, oldTempo: oldBpm });
357
+ }
358
+ } else {
359
+ this._bestScore = this._bestScore * 0.99 + top.score * 0.01; // slowly decay
360
+ }
361
+ }
362
+
363
+ this._updateConfidence();
364
+ }
365
+
366
+ _tickPhase(flux) {
367
+ if (this._lastBeatSample < 0) {
368
+ // Bootstrap: set first beat at current sample
369
+ this._lastBeatSample = this._sampleCount;
370
+ return;
371
+ }
372
+
373
+ var beatIntervalSamples = 60 / this._bestBpm * this._sampleRate;
374
+ var phase = (this._sampleCount - this._lastBeatSample) / beatIntervalSamples;
375
+
376
+ // Snap correction: if novelty peak is strong and phase is 0.7..1.3, snap
377
+ if (phase >= 0.7 && phase <= 1.3 && flux > 0) {
378
+ // Compute mean recent flux
379
+ var recentMean = 0;
380
+ var count = Math.min(this._fluxCount, 16);
381
+ var wp = this._fluxWritePos;
382
+ var len = this._fluxWindow.length;
383
+ for (var i = 0; i < count; i++) {
384
+ recentMean += this._fluxWindow[(wp - 1 - i + len) % len];
385
+ }
386
+ recentMean /= count || 1;
387
+ if (flux > 1.5 * recentMean && recentMean > 0) {
388
+ // Snap to this sample
389
+ this._lastBeatSample = this._sampleCount;
390
+ phase = 1.0;
391
+ }
392
+ }
393
+
394
+ if (phase >= 1.0) {
395
+ var beatTime = (this._lastBeatSample + beatIntervalSamples) / this._sampleRate;
396
+ this._lastBeatSample += beatIntervalSamples;
397
+
398
+ // Update IBI history
399
+ this._ibiHistory[this._ibiIdx] = beatIntervalSamples;
400
+ this._ibiIdx = (this._ibiIdx + 1) & 3;
401
+
402
+ this._beatsSinceStart++;
403
+
404
+ // Update bar position
405
+ this._updateBarPosition(flux);
406
+
407
+ // Compute confidence
408
+ this._updateConfidence();
409
+
410
+ // Lookahead
411
+ this._updateLookahead(beatTime);
412
+
413
+ var isDownbeat = this._barPosition === 1;
414
+ var beatInfo = {
415
+ type: 'beat',
416
+ audioTime: beatTime,
417
+ tempo: this._bestBpm,
418
+ confidence: this._confidence,
419
+ beatPhase: 0,
420
+ energy: flux,
421
+ isDownbeat: isDownbeat,
422
+ beatInBar: this._barPosition,
423
+ };
424
+ this.port.postMessage(beatInfo);
425
+
426
+ if (isDownbeat) {
427
+ this.port.postMessage({
428
+ type: 'barStart',
429
+ audioTime: beatTime,
430
+ tempo: this._bestBpm,
431
+ confidence: this._confidence,
432
+ barNumber: this._barNumber,
433
+ });
434
+ }
435
+ }
436
+ }
437
+
438
+ _computeBeatLikelihood(flux) {
439
+ var count = Math.min(this._fluxCount, 32);
440
+ var wp = this._fluxWritePos;
441
+ var len = this._fluxWindow.length;
442
+ var totalFlux = 0;
443
+ for (var i = 0; i < count; i++) {
444
+ totalFlux += this._fluxWindow[(wp - 1 - i + len) % len];
445
+ }
446
+ var mean = count > 0 ? totalFlux / count : 1;
447
+ return Math.max(0.5, Math.min(1.5, mean > 0 ? flux / mean : 1));
448
+ }
449
+
450
+ _updateBarPosition(flux) {
451
+ var likelihood = this._computeBeatLikelihood(flux);
452
+
453
+ // --- 4/4 posterior ---
454
+ var p4 = this._posterior4;
455
+ var s4 = new Float32Array(4);
456
+ s4[0] = p4[3]; s4[1] = p4[0]; s4[2] = p4[1]; s4[3] = p4[2];
457
+ var sum4 = 0;
458
+ for (var i = 0; i < 4; i++) {
459
+ p4[i] = s4[i] * (likelihood + (i === 0 ? 0.3 : 0));
460
+ sum4 += p4[i];
461
+ }
462
+ if (sum4 > 0) { for (var i = 0; i < 4; i++) p4[i] /= sum4; }
463
+
464
+ // --- 3/4 posterior ---
465
+ var p3 = this._posterior3;
466
+ var s3 = new Float32Array(3);
467
+ s3[0] = p3[2]; s3[1] = p3[0]; s3[2] = p3[1];
468
+ var sum3 = 0;
469
+ for (var i = 0; i < 3; i++) {
470
+ p3[i] = s3[i] * (likelihood + (i === 0 ? 0.3 : 0));
471
+ sum3 += p3[i];
472
+ }
473
+ if (sum3 > 0) { for (var i = 0; i < 3; i++) p3[i] /= sum3; }
474
+
475
+ // --- Update TS confidences (EMA) ---
476
+ var max4 = 0;
477
+ for (var i = 0; i < 4; i++) { if (p4[i] > max4) max4 = p4[i]; }
478
+ var max3 = 0;
479
+ for (var i = 0; i < 3; i++) { if (p3[i] > max3) max3 = p3[i]; }
480
+ var alpha = 0.1;
481
+ this._ts4Confidence = (1 - alpha) * this._ts4Confidence + alpha * max4;
482
+ this._ts3Confidence = (1 - alpha) * this._ts3Confidence + alpha * max3;
483
+
484
+ // --- Hysteresis switching ---
485
+ if (this._enableTsDetection && this._beatsSinceStart > 8) {
486
+ var minSwitchMargin = 1.4;
487
+ var minSustainBeats = 12; // ~4 bars * 3 beats
488
+ var threeFavored = this._ts3Confidence > this._ts4Confidence * minSwitchMargin;
489
+ var fourFavored = this._ts4Confidence > this._ts3Confidence * minSwitchMargin;
490
+
491
+ if (this._activeTs === '4/4' && threeFavored) {
492
+ this._sustainCounter++;
493
+ if (this._sustainCounter >= minSustainBeats) {
494
+ this._activeTs = '3/4';
495
+ this._sustainCounter = 0;
496
+ }
497
+ } else if (this._activeTs === '3/4' && fourFavored) {
498
+ this._sustainCounter++;
499
+ if (this._sustainCounter >= minSustainBeats + 4) { // 16 beats for 4/4
500
+ this._activeTs = '4/4';
501
+ this._sustainCounter = 0;
502
+ }
503
+ } else {
504
+ this._sustainCounter = 0;
505
+ }
506
+ }
507
+
508
+ // --- Determine bar position from active TS ---
509
+ var barLen = this._activeTs === '3/4' ? 3 : 4;
510
+ var posterior = this._activeTs === '3/4' ? p3 : p4;
511
+
512
+ if (this._beatsSinceStart >= barLen) {
513
+ var maxP = -1, maxI = 0;
514
+ for (var i = 0; i < barLen; i++) {
515
+ if (posterior[i] > maxP) { maxP = posterior[i]; maxI = i; }
516
+ }
517
+ var newPos = maxI + 1; // 1-indexed
518
+ if (newPos === 1 && this._barPosition !== 1) {
519
+ this._barNumber++;
520
+ }
521
+ this._barPosition = newPos;
522
+ } else {
523
+ // Just advance sequentially
524
+ this._barPosition = ((this._barPosition) % barLen) + 1;
525
+ if (this._barPosition === 1) this._barNumber++;
526
+ }
527
+ }
528
+
529
+ _updateConfidence() {
530
+ if (this._candidates.length === 0) {
531
+ this._confidence = 0;
532
+ return;
533
+ }
534
+
535
+ // Peak contrast
536
+ var top1 = this._candidates[0] ? this._candidates[0].score : 0;
537
+ var top2 = this._candidates[1] ? this._candidates[1].score : top1;
538
+ var top3 = this._candidates[2] ? this._candidates[2].score : top2;
539
+ var peakContrast = (top2 + top3) > 0 ? top1 / ((top2 + top3) / 2) : 1;
540
+
541
+ // Phase consistency from IBI variance
542
+ var ibiMean = 0;
543
+ for (var i = 0; i < 4; i++) ibiMean += this._ibiHistory[i];
544
+ ibiMean /= 4;
545
+ var ibiVar = 0;
546
+ for (var i = 0; i < 4; i++) {
547
+ var d = this._ibiHistory[i] - ibiMean;
548
+ ibiVar += d * d;
549
+ }
550
+ ibiVar /= 4;
551
+ var phaseConsistency = ibiMean > 0 ? Math.max(0, 1 - ibiVar / (ibiMean * ibiMean)) : 0;
552
+
553
+ // Bar consistency (use the active posterior)
554
+ var activePosterior = this._activeTs === '3/4' ? this._posterior3 : this._posterior4;
555
+ var activeLen = this._activeTs === '3/4' ? 3 : 4;
556
+ var maxP = 0;
557
+ for (var i = 0; i < activeLen; i++) {
558
+ if (activePosterior[i] > maxP) maxP = activePosterior[i];
559
+ }
560
+ var barConsistency = maxP;
561
+
562
+ var c = Math.sqrt(Math.max(0, peakContrast / 2)) *
563
+ Math.sqrt(Math.max(0, phaseConsistency)) *
564
+ (0.5 + 0.5 * barConsistency);
565
+ this._confidence = Math.max(0, Math.min(1, c));
566
+ }
567
+
568
+ _updateLookahead(lastBeatTime) {
569
+ var lookahead = [];
570
+ var beatInterval = 60 / this._bestBpm;
571
+ var barPos = this._barPosition;
572
+ var barLen = this._activeTs === '3/4' ? 3 : 4;
573
+ for (var i = 0; i < 8; i++) {
574
+ var t = lastBeatTime + (i + 1) * beatInterval;
575
+ var bp = ((barPos - 1 + i) % barLen) + 1;
576
+ lookahead.push({
577
+ audioTime: t,
578
+ tempo: this._bestBpm,
579
+ isDownbeat: bp === 1,
580
+ beatInBar: bp,
581
+ });
582
+ }
583
+ this._lookahead = lookahead;
584
+ }
585
+
586
+ _computeBandEnergy() {
587
+ var low = 0, mid = 0, high = 0;
588
+ for (var b = 0; b < this._lowBandEnd; b++) low += this._melOut[b];
589
+ for (var b = this._lowBandEnd; b < this._midBandEnd; b++) mid += this._melOut[b];
590
+ for (var b = this._midBandEnd; b < this._melBands; b++) high += this._melOut[b];
591
+ var denom = this._lowBandEnd || 1;
592
+ return {
593
+ low: low / denom,
594
+ mid: mid / Math.max(1, this._midBandEnd - this._lowBandEnd),
595
+ high: high / Math.max(1, this._melBands - this._midBandEnd),
596
+ };
597
+ }
598
+
599
+ _sendStateMessage() {
600
+ var settled = (this._sampleCount - this._settledSamples) > 0;
601
+ var beatInterval = this._bestBpm > 0 ? 60 / this._bestBpm : 0;
602
+ var currentTime = this._sampleCount / this._sampleRate;
603
+ var lastBeatTime = this._lastBeatSample >= 0 ? this._lastBeatSample / this._sampleRate : 0;
604
+ var beatPhase = beatInterval > 0
605
+ ? Math.min(1, (currentTime - lastBeatTime) / beatInterval)
606
+ : 0;
607
+ var nextBeatTime = lastBeatTime + beatInterval;
608
+
609
+ var nextDownbeatTime = nextBeatTime;
610
+ for (var i = 0; i < this._lookahead.length; i++) {
611
+ if (this._lookahead[i].isDownbeat) {
612
+ nextDownbeatTime = this._lookahead[i].audioTime;
613
+ break;
614
+ }
615
+ }
616
+
617
+ var be = this._computeBandEnergy();
618
+
619
+ this.port.postMessage({
620
+ type: 'state',
621
+ tempo: settled ? this._bestBpm : 0,
622
+ beatPhase: beatPhase,
623
+ confidence: settled ? this._confidence : 0,
624
+ gridStability: settled ? this._confidence : 0,
625
+ tempoCandidates: settled ? this._candidates.map(function(c) {
626
+ return { bpm: c.bpm, score: c.score };
627
+ }) : [],
628
+ rms: this._rms,
629
+ onsetStrength: this._onsetStrength,
630
+ bandEnergy: be,
631
+ barPosition: this._barPosition,
632
+ barLength: this._activeTs === '3/4' ? 3 : 4,
633
+ timeSignature: this._activeTs === '3/4'
634
+ ? { numerator: 3, denominator: 4 }
635
+ : { numerator: 4, denominator: 4 },
636
+ lookahead: this._lookahead,
637
+ nextBeatTime: settled ? nextBeatTime : 0,
638
+ nextDownbeatTime: settled ? nextDownbeatTime : 0,
639
+ });
640
+ }
641
+ }
642
+
643
+ registerProcessor('exojs-beat-detector', BeatDetectorProcessor);
644
+ `;
645
+
646
+ export { beatDetectorWorkletSource };
647
+ //# sourceMappingURL=beat-detector.worklet.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"beat-detector.worklet.js","sources":["../../../../../src/audio/worklets/beat-detector.worklet.ts"],"sourcesContent":[null],"names":[],"mappings":"AAAO,MAAM,yBAAyB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1 @@
1
+ export declare const granularWorkletSource = "\nconst sampleRate = globalThis.sampleRate;\n\nclass GranularProcessor extends AudioWorkletProcessor {\n static get parameterDescriptors() {\n return [\n { name: 'grainSize', defaultValue: 0.05, minValue: 0.005, maxValue: 0.5, automationRate: 'k-rate' },\n { name: 'density', defaultValue: 50, minValue: 1, maxValue: 500, automationRate: 'k-rate' },\n { name: 'spread', defaultValue: 0.5, minValue: 0, maxValue: 1.0, automationRate: 'k-rate' },\n { name: 'pitchMin', defaultValue: 1.0, minValue: 0.25, maxValue: 4.0, automationRate: 'k-rate' },\n { name: 'pitchMax', defaultValue: 1.0, minValue: 0.25, maxValue: 4.0, automationRate: 'k-rate' },\n { name: 'wet', defaultValue: 1.0, minValue: 0, maxValue: 1.0, automationRate: 'k-rate' },\n ];\n }\n\n constructor(options) {\n super();\n const opts = options.processorOptions ?? {};\n const bufferSeconds = opts.bufferSeconds ?? 2;\n this._bufferLength = Math.floor(bufferSeconds * sampleRate);\n this._buffer = new Float32Array(this._bufferLength);\n this._writePos = 0;\n this._timeUntilNextGrainSamples = 0;\n this._grains = []; // { startPos, ageSamples, lengthSamples, pitch }\n }\n\n process(inputs, outputs, parameters) {\n const input = inputs[0]?.[0];\n const output = outputs[0]?.[0];\n if (!input || !output) return true;\n\n const grainSize = parameters.grainSize[0];\n const density = parameters.density[0];\n const spread = parameters.spread[0];\n const pitchMin = parameters.pitchMin[0];\n const pitchMax = parameters.pitchMax[0];\n const wet = parameters.wet[0];\n\n const grainSizeSamples = Math.max(8, Math.floor(grainSize * sampleRate));\n const samplesPerGrain = sampleRate / Math.max(1, density);\n\n for (let i = 0; i < input.length; i++) {\n // Write input to circular buffer\n this._buffer[this._writePos] = input[i];\n this._writePos = (this._writePos + 1) % this._bufferLength;\n\n // Spawn new grain if scheduled\n this._timeUntilNextGrainSamples -= 1;\n if (this._timeUntilNextGrainSamples <= 0) {\n // Random offset into recent past, biased by spread\n const maxOffset = Math.floor(spread * this._bufferLength);\n const offset = Math.floor(Math.random() * Math.max(1, maxOffset));\n const startPos = (this._writePos - offset - grainSizeSamples + this._bufferLength) % this._bufferLength;\n // Random pitch in [pitchMin, pitchMax]\n const pitch = pitchMin + Math.random() * Math.max(0, pitchMax - pitchMin);\n\n this._grains.push({ startPos, ageSamples: 0, lengthSamples: grainSizeSamples, pitch });\n this._timeUntilNextGrainSamples = samplesPerGrain;\n }\n\n // Mix all active grains (apply Hann window)\n let grainSum = 0;\n for (let g = this._grains.length - 1; g >= 0; g--) {\n const grain = this._grains[g];\n if (grain.ageSamples >= grain.lengthSamples) {\n this._grains.splice(g, 1);\n continue;\n }\n\n const phase = grain.ageSamples / grain.lengthSamples;\n const window = 0.5 * (1 - Math.cos(2 * Math.PI * phase));\n const readPos = grain.startPos + grain.ageSamples * grain.pitch;\n const sampleIndex = Math.floor(readPos) % this._bufferLength;\n const safeIndex = (sampleIndex + this._bufferLength) % this._bufferLength;\n grainSum += this._buffer[safeIndex] * window;\n\n grain.ageSamples++;\n }\n\n output[i] = (1 - wet) * input[i] + wet * grainSum;\n }\n return true;\n }\n}\nregisterProcessor('exojs-granular', GranularProcessor);\n";