@codexo/exojs 0.8.4 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +55 -0
- package/README.md +26 -5
- package/dist/esm/animation/Tween.d.ts +20 -3
- package/dist/esm/animation/Tween.js +16 -8
- package/dist/esm/animation/Tween.js.map +1 -1
- package/dist/esm/animation/TweenManager.d.ts +16 -1
- package/dist/esm/animation/TweenManager.js +27 -2
- package/dist/esm/animation/TweenManager.js.map +1 -1
- package/dist/esm/audio/AudioAnalyser.d.ts +2 -0
- package/dist/esm/audio/AudioAnalyser.js +24 -9
- package/dist/esm/audio/AudioAnalyser.js.map +1 -1
- package/dist/esm/audio/AudioBus.d.ts +1 -0
- package/dist/esm/audio/AudioBus.js +8 -4
- package/dist/esm/audio/AudioBus.js.map +1 -1
- package/dist/esm/audio/AudioListener.d.ts +1 -0
- package/dist/esm/audio/AudioListener.js +7 -5
- package/dist/esm/audio/AudioListener.js.map +1 -1
- package/dist/esm/audio/AudioManager.d.ts +8 -2
- package/dist/esm/audio/AudioManager.js +14 -1
- package/dist/esm/audio/AudioManager.js.map +1 -1
- package/dist/esm/audio/BeatDetector.d.ts +2 -0
- package/dist/esm/audio/BeatDetector.js +27 -661
- package/dist/esm/audio/BeatDetector.js.map +1 -1
- package/dist/esm/audio/Music.d.ts +1 -0
- package/dist/esm/audio/Music.js +7 -3
- package/dist/esm/audio/Music.js.map +1 -1
- package/dist/esm/audio/OscillatorSound.d.ts +1 -0
- package/dist/esm/audio/OscillatorSound.js +7 -3
- package/dist/esm/audio/OscillatorSound.js.map +1 -1
- package/dist/esm/audio/Sound.d.ts +1 -0
- package/dist/esm/audio/Sound.js +7 -3
- package/dist/esm/audio/Sound.js.map +1 -1
- package/dist/esm/audio/audio-context.d.ts +2 -2
- package/dist/esm/audio/audio-context.js +4 -4
- package/dist/esm/audio/audio-context.js.map +1 -1
- package/dist/esm/audio/filters/ChorusFilter.d.ts +1 -0
- package/dist/esm/audio/filters/ChorusFilter.js +7 -3
- package/dist/esm/audio/filters/ChorusFilter.js.map +1 -1
- package/dist/esm/audio/filters/CompressorFilter.d.ts +1 -0
- package/dist/esm/audio/filters/CompressorFilter.js +7 -3
- package/dist/esm/audio/filters/CompressorFilter.js.map +1 -1
- package/dist/esm/audio/filters/DelayFilter.d.ts +1 -0
- package/dist/esm/audio/filters/DelayFilter.js +7 -3
- package/dist/esm/audio/filters/DelayFilter.js.map +1 -1
- package/dist/esm/audio/filters/EqualizerFilter.d.ts +1 -0
- package/dist/esm/audio/filters/EqualizerFilter.js +7 -3
- package/dist/esm/audio/filters/EqualizerFilter.js.map +1 -1
- package/dist/esm/audio/filters/GranularFilter.js +1 -86
- package/dist/esm/audio/filters/GranularFilter.js.map +1 -1
- package/dist/esm/audio/filters/HighpassFilter.d.ts +1 -0
- package/dist/esm/audio/filters/HighpassFilter.js +7 -3
- package/dist/esm/audio/filters/HighpassFilter.js.map +1 -1
- package/dist/esm/audio/filters/LowpassFilter.d.ts +1 -0
- package/dist/esm/audio/filters/LowpassFilter.js +7 -3
- package/dist/esm/audio/filters/LowpassFilter.js.map +1 -1
- package/dist/esm/audio/filters/PitchShiftFilter.js +1 -71
- package/dist/esm/audio/filters/PitchShiftFilter.js.map +1 -1
- package/dist/esm/audio/filters/ReverbFilter.d.ts +1 -0
- package/dist/esm/audio/filters/ReverbFilter.js +7 -3
- package/dist/esm/audio/filters/ReverbFilter.js.map +1 -1
- package/dist/esm/audio/filters/VocoderFilter.js +1 -89
- package/dist/esm/audio/filters/VocoderFilter.js.map +1 -1
- package/dist/esm/audio/filters/WorkletFilter.d.ts +2 -0
- package/dist/esm/audio/filters/WorkletFilter.js +10 -5
- package/dist/esm/audio/filters/WorkletFilter.js.map +1 -1
- package/dist/esm/audio/index.d.ts +15 -10
- package/dist/esm/audio/worklet/registerWorklet.d.ts +1 -1
- package/dist/esm/audio/worklet/registerWorklet.js +2 -2
- package/dist/esm/audio/worklet/registerWorklet.js.map +1 -1
- package/dist/esm/audio/worklets/beat-detector.worklet.d.ts +1 -0
- package/dist/esm/audio/worklets/beat-detector.worklet.js +647 -0
- package/dist/esm/audio/worklets/beat-detector.worklet.js.map +1 -0
- package/dist/esm/audio/worklets/granular.worklet.d.ts +1 -0
- package/dist/esm/audio/worklets/granular.worklet.js +89 -0
- package/dist/esm/audio/worklets/granular.worklet.js.map +1 -0
- package/dist/esm/audio/worklets/pitch-shift.worklet.d.ts +1 -0
- package/dist/esm/audio/worklets/pitch-shift.worklet.js +74 -0
- package/dist/esm/audio/worklets/pitch-shift.worklet.js.map +1 -0
- package/dist/esm/audio/worklets/vocoder.worklet.d.ts +1 -0
- package/dist/esm/audio/worklets/vocoder.worklet.js +92 -0
- package/dist/esm/audio/worklets/vocoder.worklet.js.map +1 -0
- package/dist/esm/core/Application.d.ts +62 -24
- package/dist/esm/core/Application.js +116 -40
- package/dist/esm/core/Application.js.map +1 -1
- package/dist/esm/core/Color.d.ts +0 -8
- package/dist/esm/core/Color.js +0 -24
- package/dist/esm/core/Color.js.map +1 -1
- package/dist/esm/core/Scene.d.ts +32 -72
- package/dist/esm/core/Scene.js +56 -36
- package/dist/esm/core/Scene.js.map +1 -1
- package/dist/esm/core/SceneManager.d.ts +11 -25
- package/dist/esm/core/SceneManager.js +37 -100
- package/dist/esm/core/SceneManager.js.map +1 -1
- package/dist/esm/core/SceneNode.d.ts +28 -14
- package/dist/esm/core/SceneNode.js +66 -33
- package/dist/esm/core/SceneNode.js.map +1 -1
- package/dist/esm/core/Signal.d.ts +24 -28
- package/dist/esm/core/Signal.js +64 -50
- package/dist/esm/core/Signal.js.map +1 -1
- package/dist/esm/core/Timer.d.ts +1 -0
- package/dist/esm/core/Timer.js +3 -0
- package/dist/esm/core/Timer.js.map +1 -1
- package/dist/esm/debug/BoundingBoxesLayer.js +1 -1
- package/dist/esm/debug/BoundingBoxesLayer.js.map +1 -1
- package/dist/esm/debug/HitTestLayer.js +1 -1
- package/dist/esm/debug/HitTestLayer.js.map +1 -1
- package/dist/esm/debug/PerformanceLayer.js +1 -2
- package/dist/esm/debug/PerformanceLayer.js.map +1 -1
- package/dist/esm/debug/PointerStackLayer.js +1 -2
- package/dist/esm/debug/PointerStackLayer.js.map +1 -1
- package/dist/esm/debug/RenderPassInspectorLayer.js +1 -2
- package/dist/esm/debug/RenderPassInspectorLayer.js.map +1 -1
- package/dist/esm/index.js +23 -7
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/input/InputManager.d.ts +1 -0
- package/dist/esm/input/InputManager.js +30 -3
- package/dist/esm/input/InputManager.js.map +1 -1
- package/dist/esm/input/InteractionManager.d.ts +5 -2
- package/dist/esm/input/InteractionManager.js +29 -18
- package/dist/esm/input/InteractionManager.js.map +1 -1
- package/dist/esm/input/Pointer.js +3 -2
- package/dist/esm/input/Pointer.js.map +1 -1
- package/dist/esm/input/internal/interactionManagerRegistry.d.ts +9 -0
- package/dist/esm/input/internal/interactionManagerRegistry.js +10 -0
- package/dist/esm/input/internal/interactionManagerRegistry.js.map +1 -0
- package/dist/esm/math/AbstractVector.d.ts +1 -7
- package/dist/esm/math/AbstractVector.js +6 -20
- package/dist/esm/math/AbstractVector.js.map +1 -1
- package/dist/esm/math/Circle.js +0 -2
- package/dist/esm/math/Circle.js.map +1 -1
- package/dist/esm/math/Collision.d.ts +9 -3
- package/dist/esm/math/Ellipse.d.ts +2 -5
- package/dist/esm/math/Ellipse.js +10 -7
- package/dist/esm/math/Ellipse.js.map +1 -1
- package/dist/esm/math/ObservableVector.d.ts +1 -1
- package/dist/esm/math/ObservableVector.js +3 -3
- package/dist/esm/math/ObservableVector.js.map +1 -1
- package/dist/esm/math/Polygon.d.ts +0 -2
- package/dist/esm/math/Polygon.js +1 -9
- package/dist/esm/math/Polygon.js.map +1 -1
- package/dist/esm/math/Rectangle.js +0 -2
- package/dist/esm/math/Rectangle.js.map +1 -1
- package/dist/esm/math/collision-detection.d.ts +19 -4
- package/dist/esm/math/collision-detection.js +61 -4
- package/dist/esm/math/collision-detection.js.map +1 -1
- package/dist/esm/math/swept-collision.d.ts +16 -12
- package/dist/esm/math/swept-collision.js +109 -19
- package/dist/esm/math/swept-collision.js.map +1 -1
- package/dist/esm/particles/ParticleSystem.js +1 -1
- package/dist/esm/particles/ParticleSystem.js.map +1 -1
- package/dist/esm/particles/index.d.ts +1 -0
- package/dist/esm/rendering/CallbackRenderPass.d.ts +1 -0
- package/dist/esm/rendering/CallbackRenderPass.js +1 -0
- package/dist/esm/rendering/CallbackRenderPass.js.map +1 -1
- package/dist/esm/rendering/Container.d.ts +2 -1
- package/dist/esm/rendering/Container.js +17 -16
- package/dist/esm/rendering/Container.js.map +1 -1
- package/dist/esm/rendering/RenderBackend.d.ts +1 -0
- package/dist/esm/rendering/RenderNode.d.ts +1 -3
- package/dist/esm/rendering/RenderNode.js +12 -19
- package/dist/esm/rendering/RenderNode.js.map +1 -1
- package/dist/esm/rendering/RenderPass.d.ts +1 -0
- package/dist/esm/rendering/RenderStats.d.ts +9 -0
- package/dist/esm/rendering/RenderStats.js +2 -0
- package/dist/esm/rendering/RenderStats.js.map +1 -1
- package/dist/esm/rendering/RendererRegistry.d.ts +1 -0
- package/dist/esm/rendering/RendererRegistry.js +1 -0
- package/dist/esm/rendering/RendererRegistry.js.map +1 -1
- package/dist/esm/rendering/View.d.ts +23 -0
- package/dist/esm/rendering/View.js +42 -0
- package/dist/esm/rendering/View.js.map +1 -1
- package/dist/esm/rendering/index.d.ts +89 -59
- package/dist/esm/rendering/mesh/Mesh.js +1 -1
- package/dist/esm/rendering/mesh/Mesh.js.map +1 -1
- package/dist/esm/rendering/mesh/MeshShader.d.ts +1 -0
- package/dist/esm/rendering/mesh/MeshShader.js +1 -0
- package/dist/esm/rendering/mesh/MeshShader.js.map +1 -1
- package/dist/esm/rendering/shader/Shader.d.ts +1 -0
- package/dist/esm/rendering/shader/Shader.js +1 -0
- package/dist/esm/rendering/shader/Shader.js.map +1 -1
- package/dist/esm/rendering/shader/ShaderUniform.d.ts +1 -0
- package/dist/esm/rendering/shader/ShaderUniform.js +1 -0
- package/dist/esm/rendering/shader/ShaderUniform.js.map +1 -1
- package/dist/esm/rendering/sprite/Sprite.d.ts +3 -2
- package/dist/esm/rendering/sprite/Sprite.js +15 -13
- package/dist/esm/rendering/sprite/Sprite.js.map +1 -1
- package/dist/esm/rendering/text/AbstractText.d.ts +36 -0
- package/dist/esm/rendering/text/AbstractText.js +49 -0
- package/dist/esm/rendering/text/AbstractText.js.map +1 -0
- package/dist/esm/rendering/text/BitmapText.d.ts +97 -0
- package/dist/esm/rendering/text/BitmapText.js +220 -0
- package/dist/esm/rendering/text/BitmapText.js.map +1 -0
- package/dist/esm/rendering/text/BmFont.d.ts +50 -0
- package/dist/esm/rendering/text/BmFont.js +24 -0
- package/dist/esm/rendering/text/BmFont.js.map +1 -0
- package/dist/esm/rendering/text/GlyphAtlas.d.ts +104 -0
- package/dist/esm/rendering/text/GlyphAtlas.js +347 -0
- package/dist/esm/rendering/text/GlyphAtlas.js.map +1 -0
- package/dist/esm/rendering/text/GlyphAtlasPool.d.ts +40 -0
- package/dist/esm/rendering/text/GlyphAtlasPool.js +67 -0
- package/dist/esm/rendering/text/GlyphAtlasPool.js.map +1 -0
- package/dist/esm/rendering/text/GlyphSdf.d.ts +92 -0
- package/dist/esm/rendering/text/GlyphSdf.js +220 -0
- package/dist/esm/rendering/text/GlyphSdf.js.map +1 -0
- package/dist/esm/rendering/text/HTMLText.d.ts +107 -0
- package/dist/esm/rendering/text/HTMLText.js +284 -0
- package/dist/esm/rendering/text/HTMLText.js.map +1 -0
- package/dist/esm/rendering/text/LayoutOptions.d.ts +30 -0
- package/dist/esm/rendering/text/Text.d.ts +89 -20
- package/dist/esm/rendering/text/Text.js +176 -101
- package/dist/esm/rendering/text/Text.js.map +1 -1
- package/dist/esm/rendering/text/TextLayout.d.ts +20 -8
- package/dist/esm/rendering/text/TextLayout.js +234 -25
- package/dist/esm/rendering/text/TextLayout.js.map +1 -1
- package/dist/esm/rendering/text/TextStyle.d.ts +154 -87
- package/dist/esm/rendering/text/TextStyle.js +257 -203
- package/dist/esm/rendering/text/TextStyle.js.map +1 -1
- package/dist/esm/rendering/text/types.d.ts +73 -13
- package/dist/esm/rendering/texture/Texture.d.ts +1 -0
- package/dist/esm/rendering/texture/Texture.js +1 -0
- package/dist/esm/rendering/texture/Texture.js.map +1 -1
- package/dist/esm/rendering/types.d.ts +3 -1
- package/dist/esm/rendering/types.js +2 -0
- package/dist/esm/rendering/types.js.map +1 -1
- package/dist/esm/rendering/video/Video.d.ts +2 -1
- package/dist/esm/rendering/video/Video.js +9 -5
- package/dist/esm/rendering/video/Video.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2Backend.js +41 -5
- package/dist/esm/rendering/webgl2/WebGl2Backend.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js +4 -4
- package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2TextRenderer.d.ts +56 -0
- package/dist/esm/rendering/webgl2/WebGl2TextRenderer.js +482 -0
- package/dist/esm/rendering/webgl2/WebGl2TextRenderer.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/text-color.frag.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/text-color.frag.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/text-msdf.frag.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/text-msdf.frag.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/text-sdf.frag.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/text-sdf.frag.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/text.vert.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/text.vert.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuBackend.js +16 -8
- package/dist/esm/rendering/webgpu/WebGpuBackend.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuBlendState.js +26 -0
- package/dist/esm/rendering/webgpu/WebGpuBlendState.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.d.ts +2 -2
- package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js +23 -15
- package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js +9 -1
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuTextRenderer.d.ts +70 -0
- package/dist/esm/rendering/webgpu/WebGpuTextRenderer.js +773 -0
- package/dist/esm/rendering/webgpu/WebGpuTextRenderer.js.map +1 -0
- package/dist/esm/rendering/webgpu/compute/WebGpuComputePipeline.js +96 -0
- package/dist/esm/rendering/webgpu/compute/WebGpuComputePipeline.js.map +1 -0
- package/dist/esm/rendering/webgpu/compute/WebGpuStorageBuffer.js +68 -0
- package/dist/esm/rendering/webgpu/compute/WebGpuStorageBuffer.js.map +1 -0
- package/dist/esm/resources/Asset.d.ts +23 -0
- package/dist/esm/resources/Asset.js +23 -0
- package/dist/esm/resources/Asset.js.map +1 -0
- package/dist/esm/resources/AssetDefinitions.d.ts +137 -0
- package/dist/esm/resources/Assets.d.ts +35 -0
- package/dist/esm/resources/Assets.js +32 -0
- package/dist/esm/resources/Assets.js.map +1 -0
- package/dist/esm/resources/IndexedDbDatabase.js +17 -1
- package/dist/esm/resources/IndexedDbDatabase.js.map +1 -1
- package/dist/esm/resources/IndexedDbStore.js +17 -1
- package/dist/esm/resources/IndexedDbStore.js.map +1 -1
- package/dist/esm/resources/Loader.d.ts +244 -18
- package/dist/esm/resources/Loader.js +456 -50
- package/dist/esm/resources/Loader.js.map +1 -1
- package/dist/esm/resources/LoadingQueue.d.ts +28 -0
- package/dist/esm/resources/LoadingQueue.js +59 -0
- package/dist/esm/resources/LoadingQueue.js.map +1 -0
- package/dist/esm/resources/factories/BmFontFactory.d.ts +25 -0
- package/dist/esm/resources/factories/BmFontFactory.js +96 -0
- package/dist/esm/resources/factories/BmFontFactory.js.map +1 -0
- package/dist/esm/resources/factories/CsvFactory.d.ts +35 -0
- package/dist/esm/resources/factories/CsvFactory.js +87 -0
- package/dist/esm/resources/factories/CsvFactory.js.map +1 -0
- package/dist/esm/resources/factories/MusicFactory.d.ts +8 -2
- package/dist/esm/resources/factories/MusicFactory.js +25 -14
- package/dist/esm/resources/factories/MusicFactory.js.map +1 -1
- package/dist/esm/resources/factories/SoundFactory.d.ts +2 -2
- package/dist/esm/resources/factories/SoundFactory.js.map +1 -1
- package/dist/esm/resources/factories/SubtitleFactory.d.ts +28 -0
- package/dist/esm/resources/factories/SubtitleFactory.js +203 -0
- package/dist/esm/resources/factories/SubtitleFactory.js.map +1 -0
- package/dist/esm/resources/factories/SvgFactory.d.ts +18 -1
- package/dist/esm/resources/factories/SvgFactory.js +21 -2
- package/dist/esm/resources/factories/SvgFactory.js.map +1 -1
- package/dist/esm/resources/factories/VideoFactory.d.ts +8 -2
- package/dist/esm/resources/factories/VideoFactory.js +27 -20
- package/dist/esm/resources/factories/VideoFactory.js.map +1 -1
- package/dist/esm/resources/factories/XmlFactory.d.ts +24 -0
- package/dist/esm/resources/factories/XmlFactory.js +37 -0
- package/dist/esm/resources/factories/XmlFactory.js.map +1 -0
- package/dist/esm/resources/index.d.ts +8 -1
- package/dist/esm/resources/tokens.d.ts +49 -3
- package/dist/esm/resources/tokens.js +50 -4
- package/dist/esm/resources/tokens.js.map +1 -1
- package/dist/exo.esm.js +6635 -2550
- package/dist/exo.esm.js.map +1 -1
- package/package.json +16 -4
- package/dist/esm/input/interaction-hooks.d.ts +0 -34
- package/dist/esm/input/interaction-hooks.js +0 -35
- package/dist/esm/input/interaction-hooks.js.map +0 -1
- package/dist/esm/rendering/text/DynamicGlyphAtlas.d.ts +0 -33
- package/dist/esm/rendering/text/DynamicGlyphAtlas.js +0 -134
- package/dist/esm/rendering/text/DynamicGlyphAtlas.js.map +0 -1
- package/dist/esm/rendering/text/atlas-singleton.d.ts +0 -7
- package/dist/esm/rendering/text/atlas-singleton.js +0 -17
- package/dist/esm/rendering/text/atlas-singleton.js.map +0 -1
- package/dist/esm/resources/factories/VttFactory.d.ts +0 -24
- package/dist/esm/resources/factories/VttFactory.js +0 -158
- package/dist/esm/resources/factories/VttFactory.js.map +0 -1
|
@@ -0,0 +1,773 @@
|
|
|
1
|
+
import '../../core/Color.js';
|
|
2
|
+
import { BlendModes } from '../types.js';
|
|
3
|
+
import '../../core/SceneNode.js';
|
|
4
|
+
import '../../core/Time.js';
|
|
5
|
+
import '../../math/Size.js';
|
|
6
|
+
import '../../math/Rectangle.js';
|
|
7
|
+
import '../texture/RenderTexture.js';
|
|
8
|
+
import '../View.js';
|
|
9
|
+
import { Text } from '../text/Text.js';
|
|
10
|
+
import { AbstractWebGpuRenderer } from './AbstractWebGpuRenderer.js';
|
|
11
|
+
import { getWebGpuBlendState } from './WebGpuBlendState.js';
|
|
12
|
+
|
|
13
|
+
/// <reference types="@webgpu/types" />
|
|
14
|
+
// ── Node data layout (identical to WebGl2TextRenderer) ───────────────────────
|
|
15
|
+
//
|
|
16
|
+
// Storage buffer: array<vec4<f32>> — 10 entries per node.
|
|
17
|
+
//
|
|
18
|
+
// [ni*10+0]: (a, c, 0, tx) transform col 0+2
|
|
19
|
+
// [ni*10+1]: (b, d, 0, ty) transform col 1+2
|
|
20
|
+
// [ni*10+2]: (r, g, b, a ) fillColor
|
|
21
|
+
// [ni*10+3]: (r, g, b, a ) outlineColor
|
|
22
|
+
// [ni*10+4]: (outlineMin, shadowAlpha, softness, gradientEnabled)
|
|
23
|
+
// [ni*10+5]: (r, g, b, a ) shadowColor
|
|
24
|
+
// [ni*10+6]: (shadowOffX_px, shadowOffY_px, gradientVertical, 0)
|
|
25
|
+
// [ni*10+7]: (r, g, b, a ) gradientTop
|
|
26
|
+
// [ni*10+8]: (r, g, b, a ) gradientBottom
|
|
27
|
+
// [ni*10+9]: (minX, minY, w, h) text block bounds
|
|
28
|
+
const nodeTexels = 10;
|
|
29
|
+
const nodeFloats = nodeTexels * 4;
|
|
30
|
+
// Per-vertex layout (20 bytes): pos f32x2 + uv f32x2 + nodeIndex f32
|
|
31
|
+
const vertexStrideBytes = 20;
|
|
32
|
+
const vertexStrideWords = vertexStrideBytes / 4;
|
|
33
|
+
const initialVertexCapacity = 256;
|
|
34
|
+
const initialIndexCapacity = 384;
|
|
35
|
+
const initialNodeCapacity = 32;
|
|
36
|
+
// FrameUniforms: 3 × vec4<f32> = 48 bytes (projection mat3x3 column-major)
|
|
37
|
+
const projectionBytes = 48;
|
|
38
|
+
// ── WGSL: shared vertex + three fragment entry points ────────────────────────
|
|
39
|
+
const textShaderSource = `
|
|
40
|
+
struct FrameUniforms {
|
|
41
|
+
projCol0 : vec4<f32>,
|
|
42
|
+
projCol1 : vec4<f32>,
|
|
43
|
+
projCol2 : vec4<f32>,
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
@group(0) @binding(0) var<uniform> frame : FrameUniforms;
|
|
47
|
+
@group(0) @binding(1) var<storage, read> nodes : array<vec4<f32>>;
|
|
48
|
+
|
|
49
|
+
@group(1) @binding(0) var atlasTexture : texture_2d<f32>;
|
|
50
|
+
@group(1) @binding(1) var atlasSampler : sampler;
|
|
51
|
+
|
|
52
|
+
struct VertexInput {
|
|
53
|
+
@location(0) position : vec2<f32>,
|
|
54
|
+
@location(1) texcoord : vec2<f32>,
|
|
55
|
+
@location(2) nodeIndex : f32,
|
|
56
|
+
};
|
|
57
|
+
|
|
58
|
+
struct VertexOutput {
|
|
59
|
+
@builtin(position) clipPos : vec4<f32>,
|
|
60
|
+
@location(0) texcoord : vec2<f32>,
|
|
61
|
+
@location(1) gradUV : vec2<f32>,
|
|
62
|
+
@location(2) @interpolate(flat) nodeIdx : u32,
|
|
63
|
+
};
|
|
64
|
+
|
|
65
|
+
@vertex
|
|
66
|
+
fn vertexMain(input: VertexInput) -> VertexOutput {
|
|
67
|
+
let ni = u32(input.nodeIndex);
|
|
68
|
+
let base = ni * 10u;
|
|
69
|
+
|
|
70
|
+
let t0 = nodes[base + 0u];
|
|
71
|
+
let t1 = nodes[base + 1u];
|
|
72
|
+
let t9 = nodes[base + 9u];
|
|
73
|
+
|
|
74
|
+
let proj = mat3x3<f32>(
|
|
75
|
+
frame.projCol0.xyz,
|
|
76
|
+
frame.projCol1.xyz,
|
|
77
|
+
frame.projCol2.xyz,
|
|
78
|
+
);
|
|
79
|
+
let xf = mat3x3<f32>(
|
|
80
|
+
vec3<f32>(t0.x, t0.y, 0.0),
|
|
81
|
+
vec3<f32>(t1.x, t1.y, 0.0),
|
|
82
|
+
vec3<f32>(t0.w, t1.w, 1.0),
|
|
83
|
+
);
|
|
84
|
+
|
|
85
|
+
let worldPos = proj * xf * vec3<f32>(input.position, 1.0);
|
|
86
|
+
|
|
87
|
+
let bSize = t9.zw;
|
|
88
|
+
var gradUV = vec2<f32>(0.0);
|
|
89
|
+
if (bSize.x > 0.0 && bSize.y > 0.0) {
|
|
90
|
+
gradUV = clamp((input.position - t9.xy) / bSize, vec2<f32>(0.0), vec2<f32>(1.0));
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
var out: VertexOutput;
|
|
94
|
+
out.clipPos = vec4<f32>(worldPos.xy, 0.0, 1.0);
|
|
95
|
+
out.texcoord = input.texcoord;
|
|
96
|
+
out.gradUV = gradUV;
|
|
97
|
+
out.nodeIdx = ni;
|
|
98
|
+
return out;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
// ── SDF (R8 atlas) ────────────────────────────────────────────────────────────
|
|
102
|
+
|
|
103
|
+
@fragment
|
|
104
|
+
fn fragmentSdf(in: VertexOutput) -> @location(0) vec4<f32> {
|
|
105
|
+
let ni = in.nodeIdx;
|
|
106
|
+
let base = ni * 10u;
|
|
107
|
+
|
|
108
|
+
let tFill = nodes[base + 2u];
|
|
109
|
+
let tOutline = nodes[base + 3u];
|
|
110
|
+
let tParams = nodes[base + 4u];
|
|
111
|
+
let tShadow = nodes[base + 5u];
|
|
112
|
+
let tShadow2 = nodes[base + 6u];
|
|
113
|
+
let tGradTop = nodes[base + 7u];
|
|
114
|
+
let tGradBot = nodes[base + 8u];
|
|
115
|
+
|
|
116
|
+
let outlineMin = tParams.x;
|
|
117
|
+
let shadowAlpha = tParams.y;
|
|
118
|
+
let soft = max(tParams.z, 0.001);
|
|
119
|
+
let gradEnabled = tParams.w;
|
|
120
|
+
let pageSize = f32(textureDimensions(atlasTexture, 0).x);
|
|
121
|
+
let shadowOffset = tShadow2.xy / pageSize;
|
|
122
|
+
let gradVertical = tShadow2.z;
|
|
123
|
+
|
|
124
|
+
let sd = textureSample(atlasTexture, atlasSampler, in.texcoord).r;
|
|
125
|
+
let fill = smoothstep(0.5 - soft, 0.5 + soft, sd);
|
|
126
|
+
|
|
127
|
+
let shadowSd = textureSample(atlasTexture, atlasSampler, in.texcoord - shadowOffset).r;
|
|
128
|
+
|
|
129
|
+
let outline = select(0.0,
|
|
130
|
+
smoothstep(outlineMin - soft, outlineMin + soft, sd) * (1.0 - fill),
|
|
131
|
+
outlineMin < 0.5);
|
|
132
|
+
|
|
133
|
+
let shadow = smoothstep(0.5 - soft, 0.5 + soft, shadowSd)
|
|
134
|
+
* shadowAlpha * (1.0 - fill) * (1.0 - outline);
|
|
135
|
+
|
|
136
|
+
var fillColor : vec4<f32>;
|
|
137
|
+
if (gradEnabled > 0.5) {
|
|
138
|
+
let t = select(in.gradUV.x, in.gradUV.y, gradVertical > 0.5);
|
|
139
|
+
fillColor = mix(tGradBot, tGradTop, t);
|
|
140
|
+
} else {
|
|
141
|
+
fillColor = tFill;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
return fillColor * fill + tOutline * outline + tShadow * shadow;
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
// ── MSDF (RGB atlas) ──────────────────────────────────────────────────────────
|
|
148
|
+
|
|
149
|
+
fn median3(r: f32, g: f32, b: f32) -> f32 {
|
|
150
|
+
return max(min(r, g), min(max(r, g), b));
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
@fragment
|
|
154
|
+
fn fragmentMsdf(in: VertexOutput) -> @location(0) vec4<f32> {
|
|
155
|
+
let ni = in.nodeIdx;
|
|
156
|
+
let base = ni * 10u;
|
|
157
|
+
|
|
158
|
+
let tFill = nodes[base + 2u];
|
|
159
|
+
let tOutline = nodes[base + 3u];
|
|
160
|
+
let tParams = nodes[base + 4u];
|
|
161
|
+
let tShadow = nodes[base + 5u];
|
|
162
|
+
let tShadow2 = nodes[base + 6u];
|
|
163
|
+
let tGradTop = nodes[base + 7u];
|
|
164
|
+
let tGradBot = nodes[base + 8u];
|
|
165
|
+
|
|
166
|
+
let outlineMin = tParams.x;
|
|
167
|
+
let shadowAlpha = tParams.y;
|
|
168
|
+
let soft = max(tParams.z, 0.001);
|
|
169
|
+
let gradEnabled = tParams.w;
|
|
170
|
+
let pageSize = f32(textureDimensions(atlasTexture, 0).x);
|
|
171
|
+
let shadowOffset = tShadow2.xy / pageSize;
|
|
172
|
+
let gradVertical = tShadow2.z;
|
|
173
|
+
|
|
174
|
+
let msd = textureSample(atlasTexture, atlasSampler, in.texcoord).rgb;
|
|
175
|
+
let sd = median3(msd.r, msd.g, msd.b);
|
|
176
|
+
let fill = smoothstep(0.5 - soft, 0.5 + soft, sd);
|
|
177
|
+
|
|
178
|
+
let shadowMsd = textureSample(atlasTexture, atlasSampler, in.texcoord - shadowOffset).rgb;
|
|
179
|
+
let shadowSd = median3(shadowMsd.r, shadowMsd.g, shadowMsd.b);
|
|
180
|
+
|
|
181
|
+
let outline = select(0.0,
|
|
182
|
+
smoothstep(outlineMin - soft, outlineMin + soft, sd) * (1.0 - fill),
|
|
183
|
+
outlineMin < 0.5);
|
|
184
|
+
|
|
185
|
+
let shadow = smoothstep(0.5 - soft, 0.5 + soft, shadowSd)
|
|
186
|
+
* shadowAlpha * (1.0 - fill) * (1.0 - outline);
|
|
187
|
+
|
|
188
|
+
var fillColor : vec4<f32>;
|
|
189
|
+
if (gradEnabled > 0.5) {
|
|
190
|
+
let t = select(in.gradUV.x, in.gradUV.y, gradVertical > 0.5);
|
|
191
|
+
fillColor = mix(tGradBot, tGradTop, t);
|
|
192
|
+
} else {
|
|
193
|
+
fillColor = tFill;
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
return fillColor * fill + tOutline * outline + tShadow * shadow;
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
// ── Color (RGBA atlas) ────────────────────────────────────────────────────────
|
|
200
|
+
|
|
201
|
+
@fragment
|
|
202
|
+
fn fragmentColor(in: VertexOutput) -> @location(0) vec4<f32> {
|
|
203
|
+
let ni = in.nodeIdx;
|
|
204
|
+
let base = ni * 10u;
|
|
205
|
+
let tint = nodes[base + 2u];
|
|
206
|
+
let sample = textureSample(atlasTexture, atlasSampler, in.texcoord);
|
|
207
|
+
return sample * tint;
|
|
208
|
+
}
|
|
209
|
+
`;
|
|
210
|
+
/**
|
|
211
|
+
* WebGPU renderer for {@link Text} and {@link BitmapText} nodes.
|
|
212
|
+
*
|
|
213
|
+
* Mirrors {@link WebGl2TextRenderer}: per-node style data is packed once per
|
|
214
|
+
* flush into a `var<storage, read>` buffer, three specialised WGSL fragment
|
|
215
|
+
* variants handle SDF / MSDF / colour-atlas glyphs, and quads are sorted and
|
|
216
|
+
* batched by (shaderType, atlasPage) to minimise draw calls within a single
|
|
217
|
+
* render pass.
|
|
218
|
+
*/
|
|
219
|
+
class WebGpuTextRenderer extends AbstractWebGpuRenderer {
|
|
220
|
+
_device = null;
|
|
221
|
+
_shaderModule = null;
|
|
222
|
+
_frameBindGroupLayout = null;
|
|
223
|
+
_textureBindGroupLayout = null;
|
|
224
|
+
_pipelineLayout = null;
|
|
225
|
+
_pipelines = new Map();
|
|
226
|
+
// Weak cache: avoids retaining transient atlas textures via strong keys.
|
|
227
|
+
_texBindGroups = new WeakMap();
|
|
228
|
+
_projBuffer = null;
|
|
229
|
+
_nodeBuffer = null;
|
|
230
|
+
_vertexBuffer = null;
|
|
231
|
+
_indexBuffer = null;
|
|
232
|
+
_nodeBufferCapacity = 0;
|
|
233
|
+
_vertexBufferCapacity = 0;
|
|
234
|
+
_indexBufferCapacity = 0;
|
|
235
|
+
_frameBindGroup = null;
|
|
236
|
+
_frameBindGroupDirty = true;
|
|
237
|
+
// CPU-side working arrays
|
|
238
|
+
_vertexCapacity = initialVertexCapacity;
|
|
239
|
+
_indexCapacity = initialIndexCapacity;
|
|
240
|
+
_vertexData = new ArrayBuffer(initialVertexCapacity * vertexStrideBytes);
|
|
241
|
+
_float32View = new Float32Array(this._vertexData);
|
|
242
|
+
_indexData = new Uint16Array(initialIndexCapacity);
|
|
243
|
+
_projData = new Float32Array(projectionBytes / 4);
|
|
244
|
+
_nodeDataArray = new Float32Array(initialNodeCapacity * nodeFloats);
|
|
245
|
+
_nodeCapacity = initialNodeCapacity;
|
|
246
|
+
_nodeCount = 0;
|
|
247
|
+
_pendingQuads = [];
|
|
248
|
+
_nodeIndexMap = new Map();
|
|
249
|
+
_textureKeyMap = new Map();
|
|
250
|
+
_textureKeyCounter = 0;
|
|
251
|
+
// ── Public API ──────────────────────────────────────────────────────────────
|
|
252
|
+
render(node) {
|
|
253
|
+
if (!this._device)
|
|
254
|
+
throw new Error('WebGpuTextRenderer is not connected to a backend.');
|
|
255
|
+
if (node instanceof Text) {
|
|
256
|
+
this._collectText(node);
|
|
257
|
+
}
|
|
258
|
+
else {
|
|
259
|
+
this._collectBitmapText(node);
|
|
260
|
+
}
|
|
261
|
+
}
|
|
262
|
+
flush() {
|
|
263
|
+
if (this._pendingQuads.length === 0) {
|
|
264
|
+
this._resetFrameState();
|
|
265
|
+
return;
|
|
266
|
+
}
|
|
267
|
+
const backend = this.getBackend();
|
|
268
|
+
const device = this._device;
|
|
269
|
+
// Assign stable sort keys to atlas textures seen this flush
|
|
270
|
+
for (const pq of this._pendingQuads) {
|
|
271
|
+
if (!this._textureKeyMap.has(pq.atlasTexture)) {
|
|
272
|
+
this._textureKeyMap.set(pq.atlasTexture, this._textureKeyCounter++);
|
|
273
|
+
}
|
|
274
|
+
}
|
|
275
|
+
// Sort by (shaderType, atlasTexture) so equal-key quads are contiguous
|
|
276
|
+
this._pendingQuads.sort((a, b) => {
|
|
277
|
+
const sc = a.shaderType.localeCompare(b.shaderType);
|
|
278
|
+
if (sc !== 0)
|
|
279
|
+
return sc;
|
|
280
|
+
return (this._textureKeyMap.get(a.atlasTexture) ?? 0) - (this._textureKeyMap.get(b.atlasTexture) ?? 0);
|
|
281
|
+
});
|
|
282
|
+
// Upload projection (3 × vec4<f32> = column-major mat3x3)
|
|
283
|
+
const m = backend.view.getTransform().toArray(false);
|
|
284
|
+
this._projData[0] = m[0];
|
|
285
|
+
this._projData[1] = m[1];
|
|
286
|
+
this._projData[2] = m[2];
|
|
287
|
+
this._projData[3] = 0;
|
|
288
|
+
this._projData[4] = m[3];
|
|
289
|
+
this._projData[5] = m[4];
|
|
290
|
+
this._projData[6] = m[5];
|
|
291
|
+
this._projData[7] = 0;
|
|
292
|
+
this._projData[8] = m[6];
|
|
293
|
+
this._projData[9] = m[7];
|
|
294
|
+
this._projData[10] = m[8];
|
|
295
|
+
this._projData[11] = 0;
|
|
296
|
+
device.queue.writeBuffer(this._projBuffer, 0, this._projData.buffer, 0, projectionBytes);
|
|
297
|
+
// Upload per-node style data (may reallocate the storage buffer)
|
|
298
|
+
this._uploadNodeBuffer(device);
|
|
299
|
+
// Build interleaved vertex/index data for all batches in one pass
|
|
300
|
+
const quads = this._pendingQuads;
|
|
301
|
+
const batches = [];
|
|
302
|
+
let totalV = 0, totalI = 0;
|
|
303
|
+
for (const pq of quads) {
|
|
304
|
+
totalV += pq.quads.quadCount * 4;
|
|
305
|
+
totalI += pq.quads.indices.length;
|
|
306
|
+
}
|
|
307
|
+
this._ensureVertexCapacity(totalV);
|
|
308
|
+
this._ensureIndexCapacity(totalI);
|
|
309
|
+
let packedV = 0, packedI = 0, qi = 0;
|
|
310
|
+
while (qi < quads.length) {
|
|
311
|
+
const first = quads[qi];
|
|
312
|
+
const firstTextureKey = this._textureKeyMap.get(first.atlasTexture);
|
|
313
|
+
let qj = qi + 1;
|
|
314
|
+
while (qj < quads.length) {
|
|
315
|
+
const pq = quads[qj];
|
|
316
|
+
if (pq.shaderType !== first.shaderType || this._textureKeyMap.get(pq.atlasTexture) !== firstTextureKey)
|
|
317
|
+
break;
|
|
318
|
+
qj++;
|
|
319
|
+
}
|
|
320
|
+
const batchFirstIndex = packedI;
|
|
321
|
+
let batchIndexCount = 0;
|
|
322
|
+
for (let k = qi; k < qj; k++) {
|
|
323
|
+
const { quads: batch, nodeIndex } = quads[k];
|
|
324
|
+
const qVerts = batch.quadCount * 4;
|
|
325
|
+
const { vertices, uvs, indices } = batch;
|
|
326
|
+
for (let v = 0; v < qVerts; v++) {
|
|
327
|
+
const w = (packedV + v) * vertexStrideWords;
|
|
328
|
+
const vp = v * 2;
|
|
329
|
+
this._float32View[w + 0] = vertices[vp];
|
|
330
|
+
this._float32View[w + 1] = vertices[vp + 1];
|
|
331
|
+
this._float32View[w + 2] = uvs[vp];
|
|
332
|
+
this._float32View[w + 3] = uvs[vp + 1];
|
|
333
|
+
this._float32View[w + 4] = nodeIndex;
|
|
334
|
+
}
|
|
335
|
+
for (let x = 0; x < indices.length; x++) {
|
|
336
|
+
this._indexData[packedI + x] = indices[x] + packedV;
|
|
337
|
+
}
|
|
338
|
+
packedV += qVerts;
|
|
339
|
+
packedI += indices.length;
|
|
340
|
+
batchIndexCount += indices.length;
|
|
341
|
+
}
|
|
342
|
+
batches.push({
|
|
343
|
+
shaderType: first.shaderType,
|
|
344
|
+
atlasTexture: first.atlasTexture,
|
|
345
|
+
firstIndex: batchFirstIndex,
|
|
346
|
+
indexCount: batchIndexCount,
|
|
347
|
+
});
|
|
348
|
+
qi = qj;
|
|
349
|
+
}
|
|
350
|
+
// Upload vertex/index buffers (reallocate GPU side when needed)
|
|
351
|
+
this._ensureGpuVertexBuffer(device, packedV);
|
|
352
|
+
this._ensureGpuIndexBuffer(device, packedI);
|
|
353
|
+
device.queue.writeBuffer(this._vertexBuffer, 0, this._vertexData, 0, packedV * vertexStrideBytes);
|
|
354
|
+
device.queue.writeBuffer(this._indexBuffer, 0, this._indexData.buffer, 0, packedI * 2);
|
|
355
|
+
const scissor = backend.getScissorRect();
|
|
356
|
+
const format = backend.renderTargetFormat;
|
|
357
|
+
const frameBindGroup = this._getFrameBindGroup(device);
|
|
358
|
+
const encoder = device.createCommandEncoder({ label: 'WebGpuTextRenderer' });
|
|
359
|
+
const pass = encoder.beginRenderPass({
|
|
360
|
+
colorAttachments: [backend.createColorAttachment()],
|
|
361
|
+
label: 'WebGpuTextRenderer pass',
|
|
362
|
+
});
|
|
363
|
+
backend.stats.renderPasses++;
|
|
364
|
+
if (scissor !== null) {
|
|
365
|
+
pass.setScissorRect(scissor.x, scissor.y, scissor.width, scissor.height);
|
|
366
|
+
}
|
|
367
|
+
pass.setVertexBuffer(0, this._vertexBuffer);
|
|
368
|
+
pass.setIndexBuffer(this._indexBuffer, 'uint16');
|
|
369
|
+
let lastShaderType = null;
|
|
370
|
+
let lastTexture = null;
|
|
371
|
+
for (const batch of batches) {
|
|
372
|
+
if (batch.shaderType !== lastShaderType) {
|
|
373
|
+
pass.setPipeline(this._getPipeline(batch.shaderType, format));
|
|
374
|
+
pass.setBindGroup(0, frameBindGroup);
|
|
375
|
+
lastShaderType = batch.shaderType;
|
|
376
|
+
}
|
|
377
|
+
if (batch.atlasTexture !== lastTexture) {
|
|
378
|
+
pass.setBindGroup(1, this._getTexBindGroup(device, backend, batch.atlasTexture));
|
|
379
|
+
lastTexture = batch.atlasTexture;
|
|
380
|
+
}
|
|
381
|
+
pass.drawIndexed(batch.indexCount, 1, batch.firstIndex, 0, 0);
|
|
382
|
+
backend.stats.batches++;
|
|
383
|
+
backend.stats.drawCalls++;
|
|
384
|
+
}
|
|
385
|
+
pass.end();
|
|
386
|
+
backend.submit(encoder.finish());
|
|
387
|
+
this._resetFrameState();
|
|
388
|
+
}
|
|
389
|
+
destroy() {
|
|
390
|
+
this.disconnect();
|
|
391
|
+
}
|
|
392
|
+
/**
|
|
393
|
+
* Pre-create render pipelines for every (shaderType × targetFormat) pair
|
|
394
|
+
* asynchronously. Called from the backend init path so first-frame draws
|
|
395
|
+
* do not block on synchronous pipeline compilation.
|
|
396
|
+
*/
|
|
397
|
+
async prewarmPipelines(formats) {
|
|
398
|
+
const device = this._device;
|
|
399
|
+
if (!device || !this._shaderModule || !this._pipelineLayout)
|
|
400
|
+
return;
|
|
401
|
+
if (typeof device.createRenderPipelineAsync !== 'function')
|
|
402
|
+
return;
|
|
403
|
+
const shaderTypes = ['sdf', 'msdf', 'color'];
|
|
404
|
+
const promises = [];
|
|
405
|
+
for (const shaderType of shaderTypes) {
|
|
406
|
+
for (const format of formats) {
|
|
407
|
+
const key = `${shaderType}:${format}`;
|
|
408
|
+
if (this._pipelines.has(key))
|
|
409
|
+
continue;
|
|
410
|
+
promises.push(device.createRenderPipelineAsync(this._buildPipelineDescriptor(shaderType, format)).then(pipeline => {
|
|
411
|
+
this._pipelines.set(key, pipeline);
|
|
412
|
+
}));
|
|
413
|
+
}
|
|
414
|
+
}
|
|
415
|
+
await Promise.all(promises);
|
|
416
|
+
}
|
|
417
|
+
// ── Connection lifecycle ─────────────────────────────────────────────────
|
|
418
|
+
onConnect(backend) {
|
|
419
|
+
const device = backend.device;
|
|
420
|
+
this._device = device;
|
|
421
|
+
this._shaderModule = device.createShaderModule({
|
|
422
|
+
label: 'WebGpuTextRenderer',
|
|
423
|
+
code: textShaderSource,
|
|
424
|
+
});
|
|
425
|
+
this._frameBindGroupLayout = device.createBindGroupLayout({
|
|
426
|
+
label: 'WebGpuTextRenderer/frame',
|
|
427
|
+
entries: [
|
|
428
|
+
{
|
|
429
|
+
binding: 0,
|
|
430
|
+
visibility: GPUShaderStage.VERTEX,
|
|
431
|
+
buffer: { type: 'uniform' },
|
|
432
|
+
},
|
|
433
|
+
{
|
|
434
|
+
binding: 1,
|
|
435
|
+
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
|
|
436
|
+
buffer: { type: 'read-only-storage' },
|
|
437
|
+
},
|
|
438
|
+
],
|
|
439
|
+
});
|
|
440
|
+
this._textureBindGroupLayout = device.createBindGroupLayout({
|
|
441
|
+
label: 'WebGpuTextRenderer/texture',
|
|
442
|
+
entries: [
|
|
443
|
+
{
|
|
444
|
+
binding: 0,
|
|
445
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
446
|
+
texture: { sampleType: 'float' },
|
|
447
|
+
},
|
|
448
|
+
{
|
|
449
|
+
binding: 1,
|
|
450
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
451
|
+
sampler: { type: 'filtering' },
|
|
452
|
+
},
|
|
453
|
+
],
|
|
454
|
+
});
|
|
455
|
+
this._pipelineLayout = device.createPipelineLayout({
|
|
456
|
+
label: 'WebGpuTextRenderer',
|
|
457
|
+
bindGroupLayouts: [this._frameBindGroupLayout, this._textureBindGroupLayout],
|
|
458
|
+
});
|
|
459
|
+
this._projBuffer = device.createBuffer({
|
|
460
|
+
label: 'WebGpuTextRenderer/proj',
|
|
461
|
+
size: projectionBytes,
|
|
462
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
463
|
+
});
|
|
464
|
+
const nodeBytes = initialNodeCapacity * nodeFloats * 4;
|
|
465
|
+
this._nodeBuffer = device.createBuffer({
|
|
466
|
+
label: 'WebGpuTextRenderer/nodes',
|
|
467
|
+
size: nodeBytes,
|
|
468
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
469
|
+
});
|
|
470
|
+
this._nodeBufferCapacity = nodeBytes;
|
|
471
|
+
const vertexBytes = initialVertexCapacity * vertexStrideBytes;
|
|
472
|
+
this._vertexBuffer = device.createBuffer({
|
|
473
|
+
label: 'WebGpuTextRenderer/vertices',
|
|
474
|
+
size: vertexBytes,
|
|
475
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
476
|
+
});
|
|
477
|
+
this._vertexBufferCapacity = vertexBytes;
|
|
478
|
+
const indexBytes = initialIndexCapacity * 2;
|
|
479
|
+
this._indexBuffer = device.createBuffer({
|
|
480
|
+
label: 'WebGpuTextRenderer/indices',
|
|
481
|
+
size: indexBytes,
|
|
482
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
483
|
+
});
|
|
484
|
+
this._indexBufferCapacity = indexBytes;
|
|
485
|
+
this._frameBindGroupDirty = true;
|
|
486
|
+
}
|
|
487
|
+
onDisconnect() {
|
|
488
|
+
this._projBuffer?.destroy();
|
|
489
|
+
this._nodeBuffer?.destroy();
|
|
490
|
+
this._vertexBuffer?.destroy();
|
|
491
|
+
this._indexBuffer?.destroy();
|
|
492
|
+
this._projBuffer = null;
|
|
493
|
+
this._nodeBuffer = null;
|
|
494
|
+
this._vertexBuffer = null;
|
|
495
|
+
this._indexBuffer = null;
|
|
496
|
+
this._nodeBufferCapacity = 0;
|
|
497
|
+
this._vertexBufferCapacity = 0;
|
|
498
|
+
this._indexBufferCapacity = 0;
|
|
499
|
+
this._frameBindGroup = null;
|
|
500
|
+
this._frameBindGroupDirty = true;
|
|
501
|
+
this._pipelines.clear();
|
|
502
|
+
this._texBindGroups = new WeakMap();
|
|
503
|
+
this._pipelineLayout = null;
|
|
504
|
+
this._textureBindGroupLayout = null;
|
|
505
|
+
this._frameBindGroupLayout = null;
|
|
506
|
+
this._shaderModule = null;
|
|
507
|
+
this._device = null;
|
|
508
|
+
this._resetFrameState();
|
|
509
|
+
}
|
|
510
|
+
// ── Collection ───────────────────────────────────────────────────────────
|
|
511
|
+
_collectText(node) {
|
|
512
|
+
node.syncDirty();
|
|
513
|
+
const { pageQuads, atlas } = node;
|
|
514
|
+
if (pageQuads.length === 0 || atlas === null)
|
|
515
|
+
return;
|
|
516
|
+
const nodeIndex = this._assignNodeIndex(node);
|
|
517
|
+
const shaderType = node.colorGlyphs ? 'color' : 'sdf';
|
|
518
|
+
const pages = atlas.pages;
|
|
519
|
+
for (const batch of pageQuads) {
|
|
520
|
+
const page = pages[batch.pageIndex];
|
|
521
|
+
if (page === undefined)
|
|
522
|
+
continue;
|
|
523
|
+
this._pendingQuads.push({ quads: batch, nodeIndex, shaderType, atlasTexture: page.texture });
|
|
524
|
+
}
|
|
525
|
+
}
|
|
526
|
+
_collectBitmapText(node) {
|
|
527
|
+
const { pageQuads, textures, msdf } = node;
|
|
528
|
+
if (pageQuads.length === 0)
|
|
529
|
+
return;
|
|
530
|
+
const nodeIndex = this._assignNodeIndex(node);
|
|
531
|
+
const shaderType = msdf ? 'msdf' : 'color';
|
|
532
|
+
for (const batch of pageQuads) {
|
|
533
|
+
const tex = textures[batch.pageIndex];
|
|
534
|
+
if (tex === undefined)
|
|
535
|
+
continue;
|
|
536
|
+
this._pendingQuads.push({ quads: batch, nodeIndex, shaderType, atlasTexture: tex });
|
|
537
|
+
}
|
|
538
|
+
}
|
|
539
|
+
_assignNodeIndex(node) {
|
|
540
|
+
const existing = this._nodeIndexMap.get(node);
|
|
541
|
+
if (existing !== undefined)
|
|
542
|
+
return existing;
|
|
543
|
+
const idx = this._nodeCount++;
|
|
544
|
+
this._nodeIndexMap.set(node, idx);
|
|
545
|
+
this._ensureNodeCapacity(idx + 1);
|
|
546
|
+
this._packNodeData(idx, node);
|
|
547
|
+
return idx;
|
|
548
|
+
}
|
|
549
|
+
// ── Node data packing (identical to WebGl2TextRenderer) ──────────────────
|
|
550
|
+
_packNodeData(ni, node) {
|
|
551
|
+
const arr = this._nodeDataArray;
|
|
552
|
+
const base = ni * nodeFloats;
|
|
553
|
+
const style = node.style;
|
|
554
|
+
const m = node.getGlobalTransform().toArray(false);
|
|
555
|
+
arr[base + 0] = m[0];
|
|
556
|
+
arr[base + 1] = m[1];
|
|
557
|
+
arr[base + 2] = m[2];
|
|
558
|
+
arr[base + 3] = m[6];
|
|
559
|
+
arr[base + 4] = m[3];
|
|
560
|
+
arr[base + 5] = m[4];
|
|
561
|
+
arr[base + 6] = m[5];
|
|
562
|
+
arr[base + 7] = m[7];
|
|
563
|
+
const fc = style.fillColor;
|
|
564
|
+
arr[base + 8] = fc.r / 255;
|
|
565
|
+
arr[base + 9] = fc.g / 255;
|
|
566
|
+
arr[base + 10] = fc.b / 255;
|
|
567
|
+
arr[base + 11] = fc.a;
|
|
568
|
+
const oc = style.outlineColor;
|
|
569
|
+
arr[base + 12] = oc.r / 255;
|
|
570
|
+
arr[base + 13] = oc.g / 255;
|
|
571
|
+
arr[base + 14] = oc.b / 255;
|
|
572
|
+
arr[base + 15] = oc.a;
|
|
573
|
+
const outlineMin = style.outlineWidth > 0 ? Math.max(0, 0.5 - style.outlineWidth) : 0.5;
|
|
574
|
+
arr[base + 16] = outlineMin;
|
|
575
|
+
arr[base + 17] = style.shadowAlpha;
|
|
576
|
+
arr[base + 18] = Math.max(0.03, style.shadowBlur * 0.1);
|
|
577
|
+
arr[base + 19] = style.gradientColors !== null ? 1 : 0;
|
|
578
|
+
const sc = style.shadowColor;
|
|
579
|
+
arr[base + 20] = sc.r / 255;
|
|
580
|
+
arr[base + 21] = sc.g / 255;
|
|
581
|
+
arr[base + 22] = sc.b / 255;
|
|
582
|
+
arr[base + 23] = sc.a;
|
|
583
|
+
arr[base + 24] = style.shadowOffsetX;
|
|
584
|
+
arr[base + 25] = style.shadowOffsetY;
|
|
585
|
+
arr[base + 26] = style.gradientAxis === 'vertical' ? 1 : 0;
|
|
586
|
+
arr[base + 27] = 0;
|
|
587
|
+
const gc = style.gradientColors;
|
|
588
|
+
if (gc !== null) {
|
|
589
|
+
arr[base + 28] = gc[0].r / 255;
|
|
590
|
+
arr[base + 29] = gc[0].g / 255;
|
|
591
|
+
arr[base + 30] = gc[0].b / 255;
|
|
592
|
+
arr[base + 31] = gc[0].a;
|
|
593
|
+
arr[base + 32] = gc[1].r / 255;
|
|
594
|
+
arr[base + 33] = gc[1].g / 255;
|
|
595
|
+
arr[base + 34] = gc[1].b / 255;
|
|
596
|
+
arr[base + 35] = gc[1].a;
|
|
597
|
+
}
|
|
598
|
+
else {
|
|
599
|
+
arr[base + 28] = arr[base + 29] = arr[base + 30] = arr[base + 31] = 0;
|
|
600
|
+
arr[base + 32] = arr[base + 33] = arr[base + 34] = arr[base + 35] = 0;
|
|
601
|
+
}
|
|
602
|
+
const bounds = node.textBounds;
|
|
603
|
+
arr[base + 36] = 0;
|
|
604
|
+
arr[base + 37] = 0;
|
|
605
|
+
arr[base + 38] = bounds.width;
|
|
606
|
+
arr[base + 39] = bounds.height;
|
|
607
|
+
}
|
|
608
|
+
// ── GPU resource helpers ─────────────────────────────────────────────────
|
|
609
|
+
_uploadNodeBuffer(device) {
|
|
610
|
+
const requiredBytes = this._nodeCount * nodeFloats * 4;
|
|
611
|
+
if (requiredBytes > this._nodeBufferCapacity) {
|
|
612
|
+
let newCap = this._nodeBufferCapacity;
|
|
613
|
+
while (newCap < requiredBytes)
|
|
614
|
+
newCap *= 2;
|
|
615
|
+
this._nodeBuffer?.destroy();
|
|
616
|
+
this._nodeBuffer = device.createBuffer({
|
|
617
|
+
label: 'WebGpuTextRenderer/nodes',
|
|
618
|
+
size: newCap,
|
|
619
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
620
|
+
});
|
|
621
|
+
this._nodeBufferCapacity = newCap;
|
|
622
|
+
this._frameBindGroupDirty = true;
|
|
623
|
+
}
|
|
624
|
+
device.queue.writeBuffer(this._nodeBuffer, 0, this._nodeDataArray.buffer, 0, requiredBytes);
|
|
625
|
+
}
|
|
626
|
+
_ensureGpuVertexBuffer(device, vertexCount) {
|
|
627
|
+
const required = vertexCount * vertexStrideBytes;
|
|
628
|
+
if (required <= this._vertexBufferCapacity)
|
|
629
|
+
return;
|
|
630
|
+
let newCap = this._vertexBufferCapacity;
|
|
631
|
+
while (newCap < required)
|
|
632
|
+
newCap *= 2;
|
|
633
|
+
this._vertexBuffer?.destroy();
|
|
634
|
+
this._vertexBuffer = device.createBuffer({
|
|
635
|
+
label: 'WebGpuTextRenderer/vertices',
|
|
636
|
+
size: newCap,
|
|
637
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
638
|
+
});
|
|
639
|
+
this._vertexBufferCapacity = newCap;
|
|
640
|
+
}
|
|
641
|
+
_ensureGpuIndexBuffer(device, indexCount) {
|
|
642
|
+
const required = indexCount * 2;
|
|
643
|
+
if (required <= this._indexBufferCapacity)
|
|
644
|
+
return;
|
|
645
|
+
let newCap = this._indexBufferCapacity;
|
|
646
|
+
while (newCap < required)
|
|
647
|
+
newCap *= 2;
|
|
648
|
+
this._indexBuffer?.destroy();
|
|
649
|
+
this._indexBuffer = device.createBuffer({
|
|
650
|
+
label: 'WebGpuTextRenderer/indices',
|
|
651
|
+
size: newCap,
|
|
652
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
653
|
+
});
|
|
654
|
+
this._indexBufferCapacity = newCap;
|
|
655
|
+
}
|
|
656
|
+
_getFrameBindGroup(device) {
|
|
657
|
+
if (!this._frameBindGroupDirty && this._frameBindGroup !== null) {
|
|
658
|
+
return this._frameBindGroup;
|
|
659
|
+
}
|
|
660
|
+
this._frameBindGroup = device.createBindGroup({
|
|
661
|
+
layout: this._frameBindGroupLayout,
|
|
662
|
+
entries: [
|
|
663
|
+
{ binding: 0, resource: { buffer: this._projBuffer } },
|
|
664
|
+
{ binding: 1, resource: { buffer: this._nodeBuffer } },
|
|
665
|
+
],
|
|
666
|
+
});
|
|
667
|
+
this._frameBindGroupDirty = false;
|
|
668
|
+
return this._frameBindGroup;
|
|
669
|
+
}
|
|
670
|
+
_getTexBindGroup(device, backend, texture) {
|
|
671
|
+
const existing = this._texBindGroups.get(texture);
|
|
672
|
+
if (existing !== undefined)
|
|
673
|
+
return existing;
|
|
674
|
+
const { view, sampler } = backend.getTextureBinding(texture);
|
|
675
|
+
const group = device.createBindGroup({
|
|
676
|
+
layout: this._textureBindGroupLayout,
|
|
677
|
+
entries: [
|
|
678
|
+
{ binding: 0, resource: view },
|
|
679
|
+
{ binding: 1, resource: sampler },
|
|
680
|
+
],
|
|
681
|
+
});
|
|
682
|
+
this._texBindGroups.set(texture, group);
|
|
683
|
+
return group;
|
|
684
|
+
}
|
|
685
|
+
// ── Pipeline helpers ─────────────────────────────────────────────────────
|
|
686
|
+
_getPipeline(shaderType, format) {
|
|
687
|
+
const key = `${shaderType}:${format}`;
|
|
688
|
+
const existing = this._pipelines.get(key);
|
|
689
|
+
if (existing)
|
|
690
|
+
return existing;
|
|
691
|
+
const pipeline = this._device.createRenderPipeline(this._buildPipelineDescriptor(shaderType, format));
|
|
692
|
+
this._pipelines.set(key, pipeline);
|
|
693
|
+
return pipeline;
|
|
694
|
+
}
|
|
695
|
+
_buildPipelineDescriptor(shaderType, format) {
|
|
696
|
+
let fragEntry;
|
|
697
|
+
if (shaderType === 'sdf') {
|
|
698
|
+
fragEntry = 'fragmentSdf';
|
|
699
|
+
}
|
|
700
|
+
else if (shaderType === 'msdf') {
|
|
701
|
+
fragEntry = 'fragmentMsdf';
|
|
702
|
+
}
|
|
703
|
+
else {
|
|
704
|
+
fragEntry = 'fragmentColor';
|
|
705
|
+
}
|
|
706
|
+
return {
|
|
707
|
+
label: `WebGpuTextRenderer/${shaderType}`,
|
|
708
|
+
layout: this._pipelineLayout,
|
|
709
|
+
vertex: {
|
|
710
|
+
module: this._shaderModule,
|
|
711
|
+
entryPoint: 'vertexMain',
|
|
712
|
+
buffers: [
|
|
713
|
+
{
|
|
714
|
+
arrayStride: vertexStrideBytes,
|
|
715
|
+
stepMode: 'vertex',
|
|
716
|
+
attributes: [
|
|
717
|
+
{ shaderLocation: 0, offset: 0, format: 'float32x2' },
|
|
718
|
+
{ shaderLocation: 1, offset: 8, format: 'float32x2' },
|
|
719
|
+
{ shaderLocation: 2, offset: 16, format: 'float32' },
|
|
720
|
+
],
|
|
721
|
+
},
|
|
722
|
+
],
|
|
723
|
+
},
|
|
724
|
+
fragment: {
|
|
725
|
+
module: this._shaderModule,
|
|
726
|
+
entryPoint: fragEntry,
|
|
727
|
+
targets: [
|
|
728
|
+
{
|
|
729
|
+
format,
|
|
730
|
+
blend: getWebGpuBlendState(BlendModes.Normal),
|
|
731
|
+
writeMask: GPUColorWrite.ALL,
|
|
732
|
+
},
|
|
733
|
+
],
|
|
734
|
+
},
|
|
735
|
+
primitive: { topology: 'triangle-list' },
|
|
736
|
+
};
|
|
737
|
+
}
|
|
738
|
+
// ── Capacity helpers ─────────────────────────────────────────────────────
|
|
739
|
+
_ensureVertexCapacity(vertexCount) {
|
|
740
|
+
if (vertexCount <= this._vertexCapacity)
|
|
741
|
+
return;
|
|
742
|
+
while (this._vertexCapacity < vertexCount)
|
|
743
|
+
this._vertexCapacity *= 2;
|
|
744
|
+
this._vertexData = new ArrayBuffer(this._vertexCapacity * vertexStrideBytes);
|
|
745
|
+
this._float32View = new Float32Array(this._vertexData);
|
|
746
|
+
}
|
|
747
|
+
_ensureIndexCapacity(indexCount) {
|
|
748
|
+
if (indexCount <= this._indexCapacity)
|
|
749
|
+
return;
|
|
750
|
+
while (this._indexCapacity < indexCount)
|
|
751
|
+
this._indexCapacity *= 2;
|
|
752
|
+
this._indexData = new Uint16Array(this._indexCapacity);
|
|
753
|
+
}
|
|
754
|
+
_ensureNodeCapacity(nodeCount) {
|
|
755
|
+
if (nodeCount <= this._nodeCapacity)
|
|
756
|
+
return;
|
|
757
|
+
while (this._nodeCapacity < nodeCount)
|
|
758
|
+
this._nodeCapacity *= 2;
|
|
759
|
+
const next = new Float32Array(this._nodeCapacity * nodeFloats);
|
|
760
|
+
next.set(this._nodeDataArray);
|
|
761
|
+
this._nodeDataArray = next;
|
|
762
|
+
}
|
|
763
|
+
_resetFrameState() {
|
|
764
|
+
this._pendingQuads.length = 0;
|
|
765
|
+
this._nodeIndexMap.clear();
|
|
766
|
+
this._textureKeyMap.clear();
|
|
767
|
+
this._textureKeyCounter = 0;
|
|
768
|
+
this._nodeCount = 0;
|
|
769
|
+
}
|
|
770
|
+
}
|
|
771
|
+
|
|
772
|
+
export { WebGpuTextRenderer };
|
|
773
|
+
//# sourceMappingURL=WebGpuTextRenderer.js.map
|