@codexo/exojs 0.8.4 → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/CHANGELOG.md +55 -0
  2. package/README.md +26 -5
  3. package/dist/esm/animation/Tween.d.ts +20 -3
  4. package/dist/esm/animation/Tween.js +16 -8
  5. package/dist/esm/animation/Tween.js.map +1 -1
  6. package/dist/esm/animation/TweenManager.d.ts +16 -1
  7. package/dist/esm/animation/TweenManager.js +27 -2
  8. package/dist/esm/animation/TweenManager.js.map +1 -1
  9. package/dist/esm/audio/AudioAnalyser.d.ts +2 -0
  10. package/dist/esm/audio/AudioAnalyser.js +24 -9
  11. package/dist/esm/audio/AudioAnalyser.js.map +1 -1
  12. package/dist/esm/audio/AudioBus.d.ts +1 -0
  13. package/dist/esm/audio/AudioBus.js +8 -4
  14. package/dist/esm/audio/AudioBus.js.map +1 -1
  15. package/dist/esm/audio/AudioListener.d.ts +1 -0
  16. package/dist/esm/audio/AudioListener.js +7 -5
  17. package/dist/esm/audio/AudioListener.js.map +1 -1
  18. package/dist/esm/audio/AudioManager.d.ts +8 -2
  19. package/dist/esm/audio/AudioManager.js +14 -1
  20. package/dist/esm/audio/AudioManager.js.map +1 -1
  21. package/dist/esm/audio/BeatDetector.d.ts +2 -0
  22. package/dist/esm/audio/BeatDetector.js +27 -661
  23. package/dist/esm/audio/BeatDetector.js.map +1 -1
  24. package/dist/esm/audio/Music.d.ts +1 -0
  25. package/dist/esm/audio/Music.js +7 -3
  26. package/dist/esm/audio/Music.js.map +1 -1
  27. package/dist/esm/audio/OscillatorSound.d.ts +1 -0
  28. package/dist/esm/audio/OscillatorSound.js +7 -3
  29. package/dist/esm/audio/OscillatorSound.js.map +1 -1
  30. package/dist/esm/audio/Sound.d.ts +1 -0
  31. package/dist/esm/audio/Sound.js +7 -3
  32. package/dist/esm/audio/Sound.js.map +1 -1
  33. package/dist/esm/audio/audio-context.d.ts +2 -2
  34. package/dist/esm/audio/audio-context.js +4 -4
  35. package/dist/esm/audio/audio-context.js.map +1 -1
  36. package/dist/esm/audio/filters/ChorusFilter.d.ts +1 -0
  37. package/dist/esm/audio/filters/ChorusFilter.js +7 -3
  38. package/dist/esm/audio/filters/ChorusFilter.js.map +1 -1
  39. package/dist/esm/audio/filters/CompressorFilter.d.ts +1 -0
  40. package/dist/esm/audio/filters/CompressorFilter.js +7 -3
  41. package/dist/esm/audio/filters/CompressorFilter.js.map +1 -1
  42. package/dist/esm/audio/filters/DelayFilter.d.ts +1 -0
  43. package/dist/esm/audio/filters/DelayFilter.js +7 -3
  44. package/dist/esm/audio/filters/DelayFilter.js.map +1 -1
  45. package/dist/esm/audio/filters/EqualizerFilter.d.ts +1 -0
  46. package/dist/esm/audio/filters/EqualizerFilter.js +7 -3
  47. package/dist/esm/audio/filters/EqualizerFilter.js.map +1 -1
  48. package/dist/esm/audio/filters/GranularFilter.js +1 -86
  49. package/dist/esm/audio/filters/GranularFilter.js.map +1 -1
  50. package/dist/esm/audio/filters/HighpassFilter.d.ts +1 -0
  51. package/dist/esm/audio/filters/HighpassFilter.js +7 -3
  52. package/dist/esm/audio/filters/HighpassFilter.js.map +1 -1
  53. package/dist/esm/audio/filters/LowpassFilter.d.ts +1 -0
  54. package/dist/esm/audio/filters/LowpassFilter.js +7 -3
  55. package/dist/esm/audio/filters/LowpassFilter.js.map +1 -1
  56. package/dist/esm/audio/filters/PitchShiftFilter.js +1 -71
  57. package/dist/esm/audio/filters/PitchShiftFilter.js.map +1 -1
  58. package/dist/esm/audio/filters/ReverbFilter.d.ts +1 -0
  59. package/dist/esm/audio/filters/ReverbFilter.js +7 -3
  60. package/dist/esm/audio/filters/ReverbFilter.js.map +1 -1
  61. package/dist/esm/audio/filters/VocoderFilter.js +1 -89
  62. package/dist/esm/audio/filters/VocoderFilter.js.map +1 -1
  63. package/dist/esm/audio/filters/WorkletFilter.d.ts +2 -0
  64. package/dist/esm/audio/filters/WorkletFilter.js +10 -5
  65. package/dist/esm/audio/filters/WorkletFilter.js.map +1 -1
  66. package/dist/esm/audio/index.d.ts +15 -10
  67. package/dist/esm/audio/worklet/registerWorklet.d.ts +1 -1
  68. package/dist/esm/audio/worklet/registerWorklet.js +2 -2
  69. package/dist/esm/audio/worklet/registerWorklet.js.map +1 -1
  70. package/dist/esm/audio/worklets/beat-detector.worklet.d.ts +1 -0
  71. package/dist/esm/audio/worklets/beat-detector.worklet.js +647 -0
  72. package/dist/esm/audio/worklets/beat-detector.worklet.js.map +1 -0
  73. package/dist/esm/audio/worklets/granular.worklet.d.ts +1 -0
  74. package/dist/esm/audio/worklets/granular.worklet.js +89 -0
  75. package/dist/esm/audio/worklets/granular.worklet.js.map +1 -0
  76. package/dist/esm/audio/worklets/pitch-shift.worklet.d.ts +1 -0
  77. package/dist/esm/audio/worklets/pitch-shift.worklet.js +74 -0
  78. package/dist/esm/audio/worklets/pitch-shift.worklet.js.map +1 -0
  79. package/dist/esm/audio/worklets/vocoder.worklet.d.ts +1 -0
  80. package/dist/esm/audio/worklets/vocoder.worklet.js +92 -0
  81. package/dist/esm/audio/worklets/vocoder.worklet.js.map +1 -0
  82. package/dist/esm/core/Application.d.ts +62 -24
  83. package/dist/esm/core/Application.js +116 -40
  84. package/dist/esm/core/Application.js.map +1 -1
  85. package/dist/esm/core/Color.d.ts +0 -8
  86. package/dist/esm/core/Color.js +0 -24
  87. package/dist/esm/core/Color.js.map +1 -1
  88. package/dist/esm/core/Scene.d.ts +32 -72
  89. package/dist/esm/core/Scene.js +56 -36
  90. package/dist/esm/core/Scene.js.map +1 -1
  91. package/dist/esm/core/SceneManager.d.ts +11 -25
  92. package/dist/esm/core/SceneManager.js +37 -100
  93. package/dist/esm/core/SceneManager.js.map +1 -1
  94. package/dist/esm/core/SceneNode.d.ts +28 -14
  95. package/dist/esm/core/SceneNode.js +66 -33
  96. package/dist/esm/core/SceneNode.js.map +1 -1
  97. package/dist/esm/core/Signal.d.ts +24 -28
  98. package/dist/esm/core/Signal.js +64 -50
  99. package/dist/esm/core/Signal.js.map +1 -1
  100. package/dist/esm/core/Timer.d.ts +1 -0
  101. package/dist/esm/core/Timer.js +3 -0
  102. package/dist/esm/core/Timer.js.map +1 -1
  103. package/dist/esm/debug/BoundingBoxesLayer.js +1 -1
  104. package/dist/esm/debug/BoundingBoxesLayer.js.map +1 -1
  105. package/dist/esm/debug/HitTestLayer.js +1 -1
  106. package/dist/esm/debug/HitTestLayer.js.map +1 -1
  107. package/dist/esm/debug/PerformanceLayer.js +1 -2
  108. package/dist/esm/debug/PerformanceLayer.js.map +1 -1
  109. package/dist/esm/debug/PointerStackLayer.js +1 -2
  110. package/dist/esm/debug/PointerStackLayer.js.map +1 -1
  111. package/dist/esm/debug/RenderPassInspectorLayer.js +1 -2
  112. package/dist/esm/debug/RenderPassInspectorLayer.js.map +1 -1
  113. package/dist/esm/index.js +23 -7
  114. package/dist/esm/index.js.map +1 -1
  115. package/dist/esm/input/InputManager.d.ts +1 -0
  116. package/dist/esm/input/InputManager.js +30 -3
  117. package/dist/esm/input/InputManager.js.map +1 -1
  118. package/dist/esm/input/InteractionManager.d.ts +5 -2
  119. package/dist/esm/input/InteractionManager.js +29 -18
  120. package/dist/esm/input/InteractionManager.js.map +1 -1
  121. package/dist/esm/input/Pointer.js +3 -2
  122. package/dist/esm/input/Pointer.js.map +1 -1
  123. package/dist/esm/input/internal/interactionManagerRegistry.d.ts +9 -0
  124. package/dist/esm/input/internal/interactionManagerRegistry.js +10 -0
  125. package/dist/esm/input/internal/interactionManagerRegistry.js.map +1 -0
  126. package/dist/esm/math/AbstractVector.d.ts +1 -7
  127. package/dist/esm/math/AbstractVector.js +6 -20
  128. package/dist/esm/math/AbstractVector.js.map +1 -1
  129. package/dist/esm/math/Circle.js +0 -2
  130. package/dist/esm/math/Circle.js.map +1 -1
  131. package/dist/esm/math/Collision.d.ts +9 -3
  132. package/dist/esm/math/Ellipse.d.ts +2 -5
  133. package/dist/esm/math/Ellipse.js +10 -7
  134. package/dist/esm/math/Ellipse.js.map +1 -1
  135. package/dist/esm/math/ObservableVector.d.ts +1 -1
  136. package/dist/esm/math/ObservableVector.js +3 -3
  137. package/dist/esm/math/ObservableVector.js.map +1 -1
  138. package/dist/esm/math/Polygon.d.ts +0 -2
  139. package/dist/esm/math/Polygon.js +1 -9
  140. package/dist/esm/math/Polygon.js.map +1 -1
  141. package/dist/esm/math/Rectangle.js +0 -2
  142. package/dist/esm/math/Rectangle.js.map +1 -1
  143. package/dist/esm/math/collision-detection.d.ts +19 -4
  144. package/dist/esm/math/collision-detection.js +61 -4
  145. package/dist/esm/math/collision-detection.js.map +1 -1
  146. package/dist/esm/math/swept-collision.d.ts +16 -12
  147. package/dist/esm/math/swept-collision.js +109 -19
  148. package/dist/esm/math/swept-collision.js.map +1 -1
  149. package/dist/esm/particles/ParticleSystem.js +1 -1
  150. package/dist/esm/particles/ParticleSystem.js.map +1 -1
  151. package/dist/esm/particles/index.d.ts +1 -0
  152. package/dist/esm/rendering/CallbackRenderPass.d.ts +1 -0
  153. package/dist/esm/rendering/CallbackRenderPass.js +1 -0
  154. package/dist/esm/rendering/CallbackRenderPass.js.map +1 -1
  155. package/dist/esm/rendering/Container.d.ts +2 -1
  156. package/dist/esm/rendering/Container.js +17 -16
  157. package/dist/esm/rendering/Container.js.map +1 -1
  158. package/dist/esm/rendering/RenderBackend.d.ts +1 -0
  159. package/dist/esm/rendering/RenderNode.d.ts +1 -3
  160. package/dist/esm/rendering/RenderNode.js +12 -19
  161. package/dist/esm/rendering/RenderNode.js.map +1 -1
  162. package/dist/esm/rendering/RenderPass.d.ts +1 -0
  163. package/dist/esm/rendering/RenderStats.d.ts +9 -0
  164. package/dist/esm/rendering/RenderStats.js +2 -0
  165. package/dist/esm/rendering/RenderStats.js.map +1 -1
  166. package/dist/esm/rendering/RendererRegistry.d.ts +1 -0
  167. package/dist/esm/rendering/RendererRegistry.js +1 -0
  168. package/dist/esm/rendering/RendererRegistry.js.map +1 -1
  169. package/dist/esm/rendering/View.d.ts +23 -0
  170. package/dist/esm/rendering/View.js +42 -0
  171. package/dist/esm/rendering/View.js.map +1 -1
  172. package/dist/esm/rendering/index.d.ts +89 -59
  173. package/dist/esm/rendering/mesh/Mesh.js +1 -1
  174. package/dist/esm/rendering/mesh/Mesh.js.map +1 -1
  175. package/dist/esm/rendering/mesh/MeshShader.d.ts +1 -0
  176. package/dist/esm/rendering/mesh/MeshShader.js +1 -0
  177. package/dist/esm/rendering/mesh/MeshShader.js.map +1 -1
  178. package/dist/esm/rendering/shader/Shader.d.ts +1 -0
  179. package/dist/esm/rendering/shader/Shader.js +1 -0
  180. package/dist/esm/rendering/shader/Shader.js.map +1 -1
  181. package/dist/esm/rendering/shader/ShaderUniform.d.ts +1 -0
  182. package/dist/esm/rendering/shader/ShaderUniform.js +1 -0
  183. package/dist/esm/rendering/shader/ShaderUniform.js.map +1 -1
  184. package/dist/esm/rendering/sprite/Sprite.d.ts +3 -2
  185. package/dist/esm/rendering/sprite/Sprite.js +15 -13
  186. package/dist/esm/rendering/sprite/Sprite.js.map +1 -1
  187. package/dist/esm/rendering/text/AbstractText.d.ts +36 -0
  188. package/dist/esm/rendering/text/AbstractText.js +49 -0
  189. package/dist/esm/rendering/text/AbstractText.js.map +1 -0
  190. package/dist/esm/rendering/text/BitmapText.d.ts +97 -0
  191. package/dist/esm/rendering/text/BitmapText.js +220 -0
  192. package/dist/esm/rendering/text/BitmapText.js.map +1 -0
  193. package/dist/esm/rendering/text/BmFont.d.ts +50 -0
  194. package/dist/esm/rendering/text/BmFont.js +24 -0
  195. package/dist/esm/rendering/text/BmFont.js.map +1 -0
  196. package/dist/esm/rendering/text/GlyphAtlas.d.ts +104 -0
  197. package/dist/esm/rendering/text/GlyphAtlas.js +347 -0
  198. package/dist/esm/rendering/text/GlyphAtlas.js.map +1 -0
  199. package/dist/esm/rendering/text/GlyphAtlasPool.d.ts +40 -0
  200. package/dist/esm/rendering/text/GlyphAtlasPool.js +67 -0
  201. package/dist/esm/rendering/text/GlyphAtlasPool.js.map +1 -0
  202. package/dist/esm/rendering/text/GlyphSdf.d.ts +92 -0
  203. package/dist/esm/rendering/text/GlyphSdf.js +220 -0
  204. package/dist/esm/rendering/text/GlyphSdf.js.map +1 -0
  205. package/dist/esm/rendering/text/HTMLText.d.ts +107 -0
  206. package/dist/esm/rendering/text/HTMLText.js +284 -0
  207. package/dist/esm/rendering/text/HTMLText.js.map +1 -0
  208. package/dist/esm/rendering/text/LayoutOptions.d.ts +30 -0
  209. package/dist/esm/rendering/text/Text.d.ts +89 -20
  210. package/dist/esm/rendering/text/Text.js +176 -101
  211. package/dist/esm/rendering/text/Text.js.map +1 -1
  212. package/dist/esm/rendering/text/TextLayout.d.ts +20 -8
  213. package/dist/esm/rendering/text/TextLayout.js +234 -25
  214. package/dist/esm/rendering/text/TextLayout.js.map +1 -1
  215. package/dist/esm/rendering/text/TextStyle.d.ts +154 -87
  216. package/dist/esm/rendering/text/TextStyle.js +257 -203
  217. package/dist/esm/rendering/text/TextStyle.js.map +1 -1
  218. package/dist/esm/rendering/text/types.d.ts +73 -13
  219. package/dist/esm/rendering/texture/Texture.d.ts +1 -0
  220. package/dist/esm/rendering/texture/Texture.js +1 -0
  221. package/dist/esm/rendering/texture/Texture.js.map +1 -1
  222. package/dist/esm/rendering/types.d.ts +3 -1
  223. package/dist/esm/rendering/types.js +2 -0
  224. package/dist/esm/rendering/types.js.map +1 -1
  225. package/dist/esm/rendering/video/Video.d.ts +2 -1
  226. package/dist/esm/rendering/video/Video.js +9 -5
  227. package/dist/esm/rendering/video/Video.js.map +1 -1
  228. package/dist/esm/rendering/webgl2/WebGl2Backend.js +41 -5
  229. package/dist/esm/rendering/webgl2/WebGl2Backend.js.map +1 -1
  230. package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js +4 -4
  231. package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js.map +1 -1
  232. package/dist/esm/rendering/webgl2/WebGl2TextRenderer.d.ts +56 -0
  233. package/dist/esm/rendering/webgl2/WebGl2TextRenderer.js +482 -0
  234. package/dist/esm/rendering/webgl2/WebGl2TextRenderer.js.map +1 -0
  235. package/dist/esm/rendering/webgl2/glsl/text-color.frag.js +4 -0
  236. package/dist/esm/rendering/webgl2/glsl/text-color.frag.js.map +1 -0
  237. package/dist/esm/rendering/webgl2/glsl/text-msdf.frag.js +4 -0
  238. package/dist/esm/rendering/webgl2/glsl/text-msdf.frag.js.map +1 -0
  239. package/dist/esm/rendering/webgl2/glsl/text-sdf.frag.js +4 -0
  240. package/dist/esm/rendering/webgl2/glsl/text-sdf.frag.js.map +1 -0
  241. package/dist/esm/rendering/webgl2/glsl/text.vert.js +4 -0
  242. package/dist/esm/rendering/webgl2/glsl/text.vert.js.map +1 -0
  243. package/dist/esm/rendering/webgpu/WebGpuBackend.js +16 -8
  244. package/dist/esm/rendering/webgpu/WebGpuBackend.js.map +1 -1
  245. package/dist/esm/rendering/webgpu/WebGpuBlendState.js +26 -0
  246. package/dist/esm/rendering/webgpu/WebGpuBlendState.js.map +1 -1
  247. package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.d.ts +2 -2
  248. package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js +23 -15
  249. package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js.map +1 -1
  250. package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js +9 -1
  251. package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js.map +1 -1
  252. package/dist/esm/rendering/webgpu/WebGpuTextRenderer.d.ts +70 -0
  253. package/dist/esm/rendering/webgpu/WebGpuTextRenderer.js +773 -0
  254. package/dist/esm/rendering/webgpu/WebGpuTextRenderer.js.map +1 -0
  255. package/dist/esm/rendering/webgpu/compute/WebGpuComputePipeline.js +96 -0
  256. package/dist/esm/rendering/webgpu/compute/WebGpuComputePipeline.js.map +1 -0
  257. package/dist/esm/rendering/webgpu/compute/WebGpuStorageBuffer.js +68 -0
  258. package/dist/esm/rendering/webgpu/compute/WebGpuStorageBuffer.js.map +1 -0
  259. package/dist/esm/resources/Asset.d.ts +23 -0
  260. package/dist/esm/resources/Asset.js +23 -0
  261. package/dist/esm/resources/Asset.js.map +1 -0
  262. package/dist/esm/resources/AssetDefinitions.d.ts +137 -0
  263. package/dist/esm/resources/Assets.d.ts +35 -0
  264. package/dist/esm/resources/Assets.js +32 -0
  265. package/dist/esm/resources/Assets.js.map +1 -0
  266. package/dist/esm/resources/IndexedDbDatabase.js +17 -1
  267. package/dist/esm/resources/IndexedDbDatabase.js.map +1 -1
  268. package/dist/esm/resources/IndexedDbStore.js +17 -1
  269. package/dist/esm/resources/IndexedDbStore.js.map +1 -1
  270. package/dist/esm/resources/Loader.d.ts +244 -18
  271. package/dist/esm/resources/Loader.js +456 -50
  272. package/dist/esm/resources/Loader.js.map +1 -1
  273. package/dist/esm/resources/LoadingQueue.d.ts +28 -0
  274. package/dist/esm/resources/LoadingQueue.js +59 -0
  275. package/dist/esm/resources/LoadingQueue.js.map +1 -0
  276. package/dist/esm/resources/factories/BmFontFactory.d.ts +25 -0
  277. package/dist/esm/resources/factories/BmFontFactory.js +96 -0
  278. package/dist/esm/resources/factories/BmFontFactory.js.map +1 -0
  279. package/dist/esm/resources/factories/CsvFactory.d.ts +35 -0
  280. package/dist/esm/resources/factories/CsvFactory.js +87 -0
  281. package/dist/esm/resources/factories/CsvFactory.js.map +1 -0
  282. package/dist/esm/resources/factories/MusicFactory.d.ts +8 -2
  283. package/dist/esm/resources/factories/MusicFactory.js +25 -14
  284. package/dist/esm/resources/factories/MusicFactory.js.map +1 -1
  285. package/dist/esm/resources/factories/SoundFactory.d.ts +2 -2
  286. package/dist/esm/resources/factories/SoundFactory.js.map +1 -1
  287. package/dist/esm/resources/factories/SubtitleFactory.d.ts +28 -0
  288. package/dist/esm/resources/factories/SubtitleFactory.js +203 -0
  289. package/dist/esm/resources/factories/SubtitleFactory.js.map +1 -0
  290. package/dist/esm/resources/factories/SvgFactory.d.ts +18 -1
  291. package/dist/esm/resources/factories/SvgFactory.js +21 -2
  292. package/dist/esm/resources/factories/SvgFactory.js.map +1 -1
  293. package/dist/esm/resources/factories/VideoFactory.d.ts +8 -2
  294. package/dist/esm/resources/factories/VideoFactory.js +27 -20
  295. package/dist/esm/resources/factories/VideoFactory.js.map +1 -1
  296. package/dist/esm/resources/factories/XmlFactory.d.ts +24 -0
  297. package/dist/esm/resources/factories/XmlFactory.js +37 -0
  298. package/dist/esm/resources/factories/XmlFactory.js.map +1 -0
  299. package/dist/esm/resources/index.d.ts +8 -1
  300. package/dist/esm/resources/tokens.d.ts +49 -3
  301. package/dist/esm/resources/tokens.js +50 -4
  302. package/dist/esm/resources/tokens.js.map +1 -1
  303. package/dist/exo.esm.js +6635 -2550
  304. package/dist/exo.esm.js.map +1 -1
  305. package/package.json +16 -4
  306. package/dist/esm/input/interaction-hooks.d.ts +0 -34
  307. package/dist/esm/input/interaction-hooks.js +0 -35
  308. package/dist/esm/input/interaction-hooks.js.map +0 -1
  309. package/dist/esm/rendering/text/DynamicGlyphAtlas.d.ts +0 -33
  310. package/dist/esm/rendering/text/DynamicGlyphAtlas.js +0 -134
  311. package/dist/esm/rendering/text/DynamicGlyphAtlas.js.map +0 -1
  312. package/dist/esm/rendering/text/atlas-singleton.d.ts +0 -7
  313. package/dist/esm/rendering/text/atlas-singleton.js +0 -17
  314. package/dist/esm/rendering/text/atlas-singleton.js.map +0 -1
  315. package/dist/esm/resources/factories/VttFactory.d.ts +0 -24
  316. package/dist/esm/resources/factories/VttFactory.js +0 -158
  317. package/dist/esm/resources/factories/VttFactory.js.map +0 -1
@@ -1,20 +1,25 @@
1
- export * from './AbstractMedia';
2
- export * from './audio-context';
3
- export * from './AudioAnalyser';
4
- export * from './AudioBus';
1
+ export type { AbstractMediaInitialState } from './AbstractMedia';
2
+ export { AbstractMedia } from './AbstractMedia';
3
+ export { decodeAudioData, getAudioContext, getOfflineAudioContext, isAudioContextReady, onAudioContextReady } from './audio-context';
4
+ export type { AudioAnalyserOptions, AudioAnalyserSource, SpectrumMappingOptions } from './AudioAnalyser';
5
+ export { AudioAnalyser } from './AudioAnalyser';
6
+ export type { AudioBusOptions } from './AudioBus';
7
+ export { AudioBus } from './AudioBus';
5
8
  export { AudioFilter } from './AudioFilter';
6
9
  export { AudioListener, type AudioListenerTarget } from './AudioListener';
7
- export { AudioManager, getAudioManager } from './AudioManager';
8
- export * from './BeatDetector';
10
+ export { AudioManager, disposeAudioManager, getAudioManager } from './AudioManager';
11
+ export type { BandEnergy, BarInfo, BeatDetectorOptions, BeatDetectorSource, BeatInfo, TempoCandidate, TimeSignature, UpcomingBeat } from './BeatDetector';
12
+ export { BeatDetector } from './BeatDetector';
9
13
  export type { CrossFadeOptions } from './crossFade';
10
14
  export { crossFade } from './crossFade';
11
15
  export type { EnvelopeOptions } from './Envelope';
12
16
  export { Envelope } from './Envelope';
13
- export * from './filters';
14
- export * from './Media';
15
- export * from './Music';
17
+ export type { ChorusFilterOptions, CompressorFilterOptions, DelayFilterOptions, DuckingFilterOptions, EqualizerFilterOptions, GranularFilterOptions, HighpassFilterOptions, LowpassFilterOptions, PitchShiftFilterOptions, ReverbFilterOptions, VocoderFilterOptions, } from './filters';
18
+ export { ChorusFilter, CompressorFilter, DelayFilter, DuckingFilter, EqualizerFilter, GranularFilter, HighpassFilter, LowpassFilter, PitchShiftFilter, ReverbFilter, VocoderFilter, WorkletFilter, } from './filters';
19
+ export type { Media } from './Media';
20
+ export { Music } from './Music';
16
21
  export type { OscillatorPlayOptions, OscillatorSoundOptions, OscillatorType } from './OscillatorSound';
17
22
  export { OscillatorSound } from './OscillatorSound';
18
23
  export type { AudioSpriteClip, PlayOptions, SoundOptions } from './Sound';
19
24
  export { Sound, SoundPoolStrategy } from './Sound';
20
- export { registerWorkletProcessor } from './worklet/registerWorklet';
25
+ export { registerAudioWorkletProcessor } from './worklet/registerWorklet';
@@ -7,4 +7,4 @@
7
7
  * Source is bundled at build time as a JavaScript string and turned into a
8
8
  * Blob URL at runtime — no separate worklet asset file is shipped.
9
9
  */
10
- export declare function registerWorkletProcessor(audioContext: BaseAudioContext, processorName: string, source: string): Promise<void>;
10
+ export declare function registerAudioWorkletProcessor(audioContext: BaseAudioContext, processorName: string, source: string): Promise<void>;
@@ -9,7 +9,7 @@ const _pending = new WeakMap();
9
9
  * Source is bundled at build time as a JavaScript string and turned into a
10
10
  * Blob URL at runtime — no separate worklet asset file is shipped.
11
11
  */
12
- async function registerWorkletProcessor(audioContext, processorName, source) {
12
+ async function registerAudioWorkletProcessor(audioContext, processorName, source) {
13
13
  let registered = _registered.get(audioContext);
14
14
  if (!registered) {
15
15
  registered = new Set();
@@ -44,5 +44,5 @@ async function registerWorkletProcessor(audioContext, processorName, source) {
44
44
  return promise;
45
45
  }
46
46
 
47
- export { registerWorkletProcessor };
47
+ export { registerAudioWorkletProcessor };
48
48
  //# sourceMappingURL=registerWorklet.js.map
@@ -1 +1 @@
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+ {"version":3,"file":"registerWorklet.js","sources":["../../../../../src/audio/worklet/registerWorklet.ts"],"sourcesContent":[null],"names":[],"mappings":"AAAA,MAAM,WAAW,GAAG,IAAI,OAAO,EAAiC;AAChE,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAgD;AAE5E;;;;;;;;AAQG;AACI,eAAe,6BAA6B,CAAC,YAA8B,EAAE,aAAqB,EAAE,MAAc,EAAA;IACvH,IAAI,UAAU,GAAG,WAAW,CAAC,GAAG,CAAC,YAAY,CAAC;IAC9C,IAAI,CAAC,UAAU,EAAE;AACf,QAAA,UAAU,GAAG,IAAI,GAAG,EAAE;AACtB,QAAA,WAAW,CAAC,GAAG,CAAC,YAAY,EAAE,UAAU,CAAC;IAC3C;AACA,IAAA,IAAI,UAAU,CAAC,GAAG,CAAC,aAAa,CAAC;QAAE;IAEnC,IAAI,OAAO,GAAG,QAAQ,CAAC,GAAG,CAAC,YAAY,CAAC;IACxC,IAAI,CAAC,OAAO,EAAE;AACZ,QAAA,OAAO,GAAG,IAAI,GAAG,EAAE;AACnB,QAAA,QAAQ,CAAC,GAAG,CAAC,YAAY,EAAE,OAAO,CAAC;IACrC;IACA,MAAM,QAAQ,GAAG,OAAO,CAAC,GAAG,CAAC,aAAa,CAAC;AAC3C,IAAA,IAAI,QAAQ;AAAE,QAAA,OAAO,QAAQ;AAE7B,IAAA,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,CAAC,MAAM,CAAC,EAAE,EAAE,IAAI,EAAE,wBAAwB,EAAE,CAAC;IACnE,MAAM,GAAG,GAAG,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC;AAErC,IAAA,MAAM,OAAO,GAAG,YAAY,CAAC;SAC1B,SAAS,CAAC,GAAG;SACb,OAAO,CAAC,MAAK;AACZ,QAAA,GAAG,CAAC,eAAe,CAAC,GAAG,CAAC;AAC1B,IAAA,CAAC;SACA,IAAI,CAAC,MAAK;AACT,QAAA,UAAU,CAAC,GAAG,CAAC,aAAa,CAAC;AAC7B,QAAA,OAAO,CAAC,MAAM,CAAC,aAAa,CAAC;AAC/B,IAAA,CAAC;SACA,KAAK,CAAC,KAAK,IAAG;AACb,QAAA,OAAO,CAAC,MAAM,CAAC,aAAa,CAAC;AAC7B,QAAA,MAAM,KAAK;AACb,IAAA,CAAC,CAAC;AAEJ,IAAA,OAAO,CAAC,GAAG,CAAC,aAAa,EAAE,OAAO,CAAC;AACnC,IAAA,OAAO,OAAO;AAChB;;;;"}
@@ -0,0 +1 @@
1
+ export declare const beatDetectorWorkletSource = "\n// ---- Hann window + FFT (radix-2 Cooley-Tukey) ----\nfunction applyHannWindow(real, imag) {\n var n = real.length;\n for (var i = 0; i < n; i++) {\n var w = 0.5 * (1 - Math.cos(2 * Math.PI * i / (n - 1)));\n real[i] *= w;\n imag[i] = 0;\n }\n}\n\nfunction bitReversePermute(real, imag) {\n var n = real.length;\n var j = 0;\n for (var i = 1; i < n; i++) {\n var bit = n >> 1;\n for (; j & bit; bit >>= 1) { j ^= bit; }\n j ^= bit;\n if (i < j) {\n var t = real[i]; real[i] = real[j]; real[j] = t;\n t = imag[i]; imag[i] = imag[j]; imag[j] = t;\n }\n }\n}\n\nfunction fftInPlace(real, imag) {\n applyHannWindow(real, imag);\n bitReversePermute(real, imag);\n var n = real.length;\n for (var len = 2; len <= n; len <<= 1) {\n var halfLen = len >> 1;\n var step = -2 * Math.PI / len;\n for (var i = 0; i < n; i += len) {\n for (var k = 0; k < halfLen; k++) {\n var angle = step * k;\n var cos = Math.cos(angle);\n var sin = Math.sin(angle);\n var re = real[i+k+halfLen]*cos - imag[i+k+halfLen]*sin;\n var im = real[i+k+halfLen]*sin + imag[i+k+halfLen]*cos;\n real[i+k+halfLen] = real[i+k] - re;\n imag[i+k+halfLen] = imag[i+k] - im;\n real[i+k] += re;\n imag[i+k] += im;\n }\n }\n }\n}\n\n// ---- Mel filterbank ----\nfunction buildMelFilterbank(numBands, fMin, fMax, fftSize, sampleRate) {\n var numBins = fftSize >> 1;\n var nyquist = sampleRate / 2;\n var melMin = 2595 * Math.log10(1 + fMin / 700);\n var melMax = 2595 * Math.log10(1 + fMax / 700);\n var melPoints = new Float32Array(numBands + 2);\n for (var i = 0; i < numBands + 2; i++) {\n melPoints[i] = melMin + (melMax - melMin) * i / (numBands + 1);\n }\n var binPoints = new Float32Array(numBands + 2);\n for (var i = 0; i < numBands + 2; i++) {\n var hz = 700 * (Math.pow(10, melPoints[i] / 2595) - 1);\n binPoints[i] = Math.round(hz / nyquist * (numBins - 1));\n }\n var bands = [];\n for (var b = 0; b < numBands; b++) {\n var startBin = Math.max(0, Math.min(numBins - 1, binPoints[b]));\n var peakBin = Math.max(0, Math.min(numBins - 1, binPoints[b+1]));\n var endBin = Math.max(0, Math.min(numBins - 1, binPoints[b+2]));\n var len = endBin - startBin + 1;\n var weights = new Float32Array(len);\n for (var i = 0; i < len; i++) {\n var bin = startBin + i;\n if (bin <= peakBin && peakBin > startBin) {\n weights[i] = (bin - startBin) / (peakBin - startBin);\n } else if (bin > peakBin && endBin > peakBin) {\n weights[i] = (endBin - bin) / (endBin - peakBin);\n } else {\n weights[i] = 1;\n }\n }\n bands.push({ startBin: startBin, peakBin: peakBin, endBin: endBin, weights: weights });\n }\n return bands;\n}\n\nfunction computeMelBands(mag, bands, out) {\n for (var b = 0; b < bands.length; b++) {\n var band = bands[b];\n var energy = 0;\n for (var i = 0; i < band.weights.length; i++) {\n energy += mag[band.startBin + i] * band.weights[i];\n }\n out[b] = Math.log(1 + energy);\n }\n}\n\n// ---- Processor ----\nclass BeatDetectorProcessor extends AudioWorkletProcessor {\n constructor(options) {\n super();\n var opts = (options && options.processorOptions) || {};\n this._sampleRate = sampleRate;\n this._fftSize = opts.fftSize || 2048;\n this._hopSize = opts.hopSize || 512;\n this._minBpm = opts.minBpm || 50;\n this._maxBpm = opts.maxBpm || 250;\n this._melBands = opts.melBands || 24;\n this._settlingMs = opts.settlingMs !== undefined ? opts.settlingMs : 1500;\n this._tempoWindowSec = opts.tempoWindowSec || 6;\n this._enableTsDetection = opts.enableTimeSignatureDetection !== false;\n\n var numBins = this._fftSize >> 1;\n this._real = new Float32Array(this._fftSize);\n this._imag = new Float32Array(this._fftSize);\n this._mag = new Float32Array(numBins);\n this._ringBuffer = new Float32Array(this._fftSize);\n this._ringWritePos = 0;\n this._sampleCount = 0;\n this._hopAccum = 0;\n\n this._melBandFilters = buildMelFilterbank(this._melBands, 80, 8000, this._fftSize, this._sampleRate);\n this._melOut = new Float32Array(this._melBands);\n var fluxWindowLen = Math.ceil(this._tempoWindowSec * this._sampleRate / this._hopSize);\n this._fluxWindow = new Float32Array(fluxWindowLen);\n this._fluxWritePos = 0;\n this._fluxCount = 0;\n var LAG_K = 3;\n this._prevMelFrames = [];\n for (var i = 0; i < LAG_K; i++) {\n this._prevMelFrames.push(new Float32Array(this._melBands));\n }\n this._prevMelFrameIdx = 0;\n\n // Lag range in hops for BPM range\n this._minLag = Math.max(1, Math.round(60 / this._maxBpm * this._sampleRate / this._hopSize));\n this._maxLag = Math.round(60 / this._minBpm * this._sampleRate / this._hopSize);\n\n this._hopsSinceACF = 0;\n var ACF_INTERVAL = 15;\n this._acfInterval = ACF_INTERVAL;\n\n // Tempo state\n this._bestBpm = 0;\n this._bestScore = 0;\n this._candidates = [];\n\n // Phase state\n this._lastBeatSample = -1;\n this._ibiHistory = new Float32Array(4); // last 4 inter-beat intervals\n this._ibiIdx = 0;\n\n // Bar position state \u2014 parallel posteriors for 4/4 and 3/4\n this._posterior4 = new Float32Array([0.25, 0.25, 0.25, 0.25]);\n this._posterior3 = new Float32Array([1/3, 1/3, 1/3]);\n this._ts4Confidence = 0.5;\n this._ts3Confidence = 0.5;\n this._activeTs = '4/4';\n this._sustainCounter = 0;\n this._barPosition = 1; // 1-indexed\n this._barNumber = 0;\n this._beatsSinceStart = 0;\n\n // Confidence\n this._confidence = 0;\n\n // State snapshot cadence (~20 Hz)\n var STATE_INTERVAL_HOPS = Math.round(this._sampleRate / this._hopSize / 20);\n this._stateInterval = Math.max(1, STATE_INTERVAL_HOPS);\n this._hopsSinceState = 0;\n\n // Settling\n this._startSample = currentFrame;\n this._settledSamples = Math.round(this._settlingMs * 0.001 * this._sampleRate);\n\n // Lookahead\n this._lookahead = [];\n\n // RMS / onset state\n this._rms = 0;\n this._onsetStrength = 0;\n\n // Band energy (for state messages)\n var LOW_BANDS = Math.round(this._melBands * 0.25);\n var MID_BANDS = Math.round(this._melBands * 0.6);\n this._lowBandEnd = LOW_BANDS;\n this._midBandEnd = MID_BANDS;\n }\n\n process(inputs, _outputs, _parameters) {\n var input = inputs[0];\n if (!input || input.length === 0) return true;\n\n var left = input[0] || [];\n var right = input[1] || left;\n var blockLen = left.length;\n\n for (var s = 0; s < blockLen; s++) {\n // Mono downmix\n var mono = (left[s] + right[s]) * 0.5;\n\n // Accumulate RMS\n this._rms += mono * mono;\n\n // Fill ring buffer\n this._ringBuffer[this._ringWritePos] = mono;\n this._ringWritePos = (this._ringWritePos + 1) & (this._fftSize - 1);\n\n this._hopAccum++;\n this._sampleCount++;\n\n if (this._hopAccum >= this._hopSize) {\n this._hopAccum = 0;\n this._processHop();\n }\n }\n\n return true;\n }\n\n _processHop() {\n // Read ring buffer into real[] (oldest first)\n var rb = this._ringBuffer;\n var wp = this._ringWritePos;\n var n = this._fftSize;\n for (var i = 0; i < n; i++) {\n this._real[i] = rb[(wp + i) & (n - 1)];\n }\n\n // FFT\n fftInPlace(this._real, this._imag);\n\n // Magnitude spectrum\n var bins = n >> 1;\n for (var i = 0; i < bins; i++) {\n this._mag[i] = Math.sqrt(this._real[i]*this._real[i] + this._imag[i]*this._imag[i]);\n }\n\n // RMS (from time domain, using ring buffer)\n var rmsAccum = 0;\n for (var i = 0; i < n; i++) {\n rmsAccum += rb[(wp + i) & (n - 1)] * rb[(wp + i) & (n - 1)];\n }\n this._rms = Math.sqrt(rmsAccum / n);\n\n // Mel bands\n computeMelBands(this._mag, this._melBandFilters, this._melOut);\n\n // Spectral flux (SuperFlux-lite, lag k=3)\n var K = this._prevMelFrames.length;\n var flux = 0;\n for (var b = 0; b < this._melBands; b++) {\n var localMax = -Infinity;\n for (var k = 0; k < K; k++) {\n var prevVal = this._prevMelFrames[k][b];\n if (prevVal > localMax) localMax = prevVal;\n }\n var diff = this._melOut[b] - localMax;\n if (diff > 0) flux += diff;\n }\n this._onsetStrength = flux;\n\n // Store current mel frame in circular buffer\n var prevFrame = this._prevMelFrames[this._prevMelFrameIdx];\n for (var b = 0; b < this._melBands; b++) {\n prevFrame[b] = this._melOut[b];\n }\n this._prevMelFrameIdx = (this._prevMelFrameIdx + 1) % K;\n\n // Add flux to sliding window\n this._fluxWindow[this._fluxWritePos] = flux;\n this._fluxWritePos = (this._fluxWritePos + 1) % this._fluxWindow.length;\n if (this._fluxCount < this._fluxWindow.length) this._fluxCount++;\n\n // Tempogram: compute ACF periodically\n this._hopsSinceACF++;\n if (this._hopsSinceACF >= this._acfInterval && this._fluxCount >= this._maxLag + 1) {\n this._hopsSinceACF = 0;\n this._computeACFAndCandidates();\n }\n\n // Phase tracker\n var settled = (this._sampleCount - this._settledSamples) > 0;\n if (this._bestBpm > 0 && settled) {\n this._tickPhase(flux);\n }\n\n // State snapshot\n this._hopsSinceState++;\n if (this._hopsSinceState >= this._stateInterval) {\n this._hopsSinceState = 0;\n this._sendStateMessage();\n }\n }\n\n _computeACFAndCandidates() {\n var n = this._fluxCount;\n var buf = this._fluxWindow;\n var wp = this._fluxWritePos;\n var len = buf.length;\n\n // Compute ACF for lags in [minLag, maxLag]\n var numLags = this._maxLag - this._minLag + 1;\n var acf = new Float32Array(numLags);\n for (var lagIdx = 0; lagIdx < numLags; lagIdx++) {\n var lag = this._minLag + lagIdx;\n var sum = 0, count = 0;\n for (var t = lag; t < n; t++) {\n var idxT = (wp - 1 - (n - 1 - t) + len) % len;\n var idxTL = (wp - 1 - (n - 1 - (t - lag)) + len) % len;\n sum += buf[idxT] * buf[idxTL];\n count++;\n }\n acf[lagIdx] = count > 0 ? sum / count : 0;\n }\n\n // Normalise\n var norm = 0;\n for (var i = 0; i < numLags; i++) { if (acf[i] > norm) norm = acf[i]; }\n if (norm > 0) {\n for (var i = 0; i < numLags; i++) acf[i] /= norm;\n }\n\n // Find top peaks\n var peaks = [];\n for (var i = 1; i < numLags - 1; i++) {\n if (acf[i] > acf[i-1] && acf[i] > acf[i+1] && acf[i] > 0) {\n var lag2 = this._minLag + i;\n var bpm = 60 * this._sampleRate / (lag2 * this._hopSize);\n if (bpm >= this._minBpm && bpm <= this._maxBpm) {\n peaks.push({ bpm: bpm, score: acf[i], lag: lag2 });\n }\n }\n }\n peaks.sort(function(a, b) { return b.score - a.score; });\n this._candidates = peaks.slice(0, 3);\n\n if (this._candidates.length === 0) return;\n\n var top = this._candidates[0];\n\n // Hysteresis\n if (this._bestBpm <= 0) {\n // First lock\n this._bestBpm = top.bpm;\n this._bestScore = top.score;\n } else {\n var isOctave = (Math.abs(top.bpm / this._bestBpm - 2) < 0.1) ||\n (Math.abs(top.bpm / this._bestBpm - 0.5) < 0.05);\n var margin = isOctave ? 1.5 : 1.15;\n if (top.score > this._bestScore * margin) {\n var oldBpm = this._bestBpm;\n this._bestBpm = top.bpm;\n this._bestScore = top.score;\n // Only fire tempoChange if > 5% different\n if (Math.abs(this._bestBpm - oldBpm) / oldBpm > 0.05) {\n this.port.postMessage({ type: 'tempoChange', newTempo: this._bestBpm, oldTempo: oldBpm });\n }\n } else {\n this._bestScore = this._bestScore * 0.99 + top.score * 0.01; // slowly decay\n }\n }\n\n this._updateConfidence();\n }\n\n _tickPhase(flux) {\n if (this._lastBeatSample < 0) {\n // Bootstrap: set first beat at current sample\n this._lastBeatSample = this._sampleCount;\n return;\n }\n\n var beatIntervalSamples = 60 / this._bestBpm * this._sampleRate;\n var phase = (this._sampleCount - this._lastBeatSample) / beatIntervalSamples;\n\n // Snap correction: if novelty peak is strong and phase is 0.7..1.3, snap\n if (phase >= 0.7 && phase <= 1.3 && flux > 0) {\n // Compute mean recent flux\n var recentMean = 0;\n var count = Math.min(this._fluxCount, 16);\n var wp = this._fluxWritePos;\n var len = this._fluxWindow.length;\n for (var i = 0; i < count; i++) {\n recentMean += this._fluxWindow[(wp - 1 - i + len) % len];\n }\n recentMean /= count || 1;\n if (flux > 1.5 * recentMean && recentMean > 0) {\n // Snap to this sample\n this._lastBeatSample = this._sampleCount;\n phase = 1.0;\n }\n }\n\n if (phase >= 1.0) {\n var beatTime = (this._lastBeatSample + beatIntervalSamples) / this._sampleRate;\n this._lastBeatSample += beatIntervalSamples;\n\n // Update IBI history\n this._ibiHistory[this._ibiIdx] = beatIntervalSamples;\n this._ibiIdx = (this._ibiIdx + 1) & 3;\n\n this._beatsSinceStart++;\n\n // Update bar position\n this._updateBarPosition(flux);\n\n // Compute confidence\n this._updateConfidence();\n\n // Lookahead\n this._updateLookahead(beatTime);\n\n var isDownbeat = this._barPosition === 1;\n var beatInfo = {\n type: 'beat',\n audioTime: beatTime,\n tempo: this._bestBpm,\n confidence: this._confidence,\n beatPhase: 0,\n energy: flux,\n isDownbeat: isDownbeat,\n beatInBar: this._barPosition,\n };\n this.port.postMessage(beatInfo);\n\n if (isDownbeat) {\n this.port.postMessage({\n type: 'barStart',\n audioTime: beatTime,\n tempo: this._bestBpm,\n confidence: this._confidence,\n barNumber: this._barNumber,\n });\n }\n }\n }\n\n _computeBeatLikelihood(flux) {\n var count = Math.min(this._fluxCount, 32);\n var wp = this._fluxWritePos;\n var len = this._fluxWindow.length;\n var totalFlux = 0;\n for (var i = 0; i < count; i++) {\n totalFlux += this._fluxWindow[(wp - 1 - i + len) % len];\n }\n var mean = count > 0 ? totalFlux / count : 1;\n return Math.max(0.5, Math.min(1.5, mean > 0 ? flux / mean : 1));\n }\n\n _updateBarPosition(flux) {\n var likelihood = this._computeBeatLikelihood(flux);\n\n // --- 4/4 posterior ---\n var p4 = this._posterior4;\n var s4 = new Float32Array(4);\n s4[0] = p4[3]; s4[1] = p4[0]; s4[2] = p4[1]; s4[3] = p4[2];\n var sum4 = 0;\n for (var i = 0; i < 4; i++) {\n p4[i] = s4[i] * (likelihood + (i === 0 ? 0.3 : 0));\n sum4 += p4[i];\n }\n if (sum4 > 0) { for (var i = 0; i < 4; i++) p4[i] /= sum4; }\n\n // --- 3/4 posterior ---\n var p3 = this._posterior3;\n var s3 = new Float32Array(3);\n s3[0] = p3[2]; s3[1] = p3[0]; s3[2] = p3[1];\n var sum3 = 0;\n for (var i = 0; i < 3; i++) {\n p3[i] = s3[i] * (likelihood + (i === 0 ? 0.3 : 0));\n sum3 += p3[i];\n }\n if (sum3 > 0) { for (var i = 0; i < 3; i++) p3[i] /= sum3; }\n\n // --- Update TS confidences (EMA) ---\n var max4 = 0;\n for (var i = 0; i < 4; i++) { if (p4[i] > max4) max4 = p4[i]; }\n var max3 = 0;\n for (var i = 0; i < 3; i++) { if (p3[i] > max3) max3 = p3[i]; }\n var alpha = 0.1;\n this._ts4Confidence = (1 - alpha) * this._ts4Confidence + alpha * max4;\n this._ts3Confidence = (1 - alpha) * this._ts3Confidence + alpha * max3;\n\n // --- Hysteresis switching ---\n if (this._enableTsDetection && this._beatsSinceStart > 8) {\n var minSwitchMargin = 1.4;\n var minSustainBeats = 12; // ~4 bars * 3 beats\n var threeFavored = this._ts3Confidence > this._ts4Confidence * minSwitchMargin;\n var fourFavored = this._ts4Confidence > this._ts3Confidence * minSwitchMargin;\n\n if (this._activeTs === '4/4' && threeFavored) {\n this._sustainCounter++;\n if (this._sustainCounter >= minSustainBeats) {\n this._activeTs = '3/4';\n this._sustainCounter = 0;\n }\n } else if (this._activeTs === '3/4' && fourFavored) {\n this._sustainCounter++;\n if (this._sustainCounter >= minSustainBeats + 4) { // 16 beats for 4/4\n this._activeTs = '4/4';\n this._sustainCounter = 0;\n }\n } else {\n this._sustainCounter = 0;\n }\n }\n\n // --- Determine bar position from active TS ---\n var barLen = this._activeTs === '3/4' ? 3 : 4;\n var posterior = this._activeTs === '3/4' ? p3 : p4;\n\n if (this._beatsSinceStart >= barLen) {\n var maxP = -1, maxI = 0;\n for (var i = 0; i < barLen; i++) {\n if (posterior[i] > maxP) { maxP = posterior[i]; maxI = i; }\n }\n var newPos = maxI + 1; // 1-indexed\n if (newPos === 1 && this._barPosition !== 1) {\n this._barNumber++;\n }\n this._barPosition = newPos;\n } else {\n // Just advance sequentially\n this._barPosition = ((this._barPosition) % barLen) + 1;\n if (this._barPosition === 1) this._barNumber++;\n }\n }\n\n _updateConfidence() {\n if (this._candidates.length === 0) {\n this._confidence = 0;\n return;\n }\n\n // Peak contrast\n var top1 = this._candidates[0] ? this._candidates[0].score : 0;\n var top2 = this._candidates[1] ? this._candidates[1].score : top1;\n var top3 = this._candidates[2] ? this._candidates[2].score : top2;\n var peakContrast = (top2 + top3) > 0 ? top1 / ((top2 + top3) / 2) : 1;\n\n // Phase consistency from IBI variance\n var ibiMean = 0;\n for (var i = 0; i < 4; i++) ibiMean += this._ibiHistory[i];\n ibiMean /= 4;\n var ibiVar = 0;\n for (var i = 0; i < 4; i++) {\n var d = this._ibiHistory[i] - ibiMean;\n ibiVar += d * d;\n }\n ibiVar /= 4;\n var phaseConsistency = ibiMean > 0 ? Math.max(0, 1 - ibiVar / (ibiMean * ibiMean)) : 0;\n\n // Bar consistency (use the active posterior)\n var activePosterior = this._activeTs === '3/4' ? this._posterior3 : this._posterior4;\n var activeLen = this._activeTs === '3/4' ? 3 : 4;\n var maxP = 0;\n for (var i = 0; i < activeLen; i++) {\n if (activePosterior[i] > maxP) maxP = activePosterior[i];\n }\n var barConsistency = maxP;\n\n var c = Math.sqrt(Math.max(0, peakContrast / 2)) *\n Math.sqrt(Math.max(0, phaseConsistency)) *\n (0.5 + 0.5 * barConsistency);\n this._confidence = Math.max(0, Math.min(1, c));\n }\n\n _updateLookahead(lastBeatTime) {\n var lookahead = [];\n var beatInterval = 60 / this._bestBpm;\n var barPos = this._barPosition;\n var barLen = this._activeTs === '3/4' ? 3 : 4;\n for (var i = 0; i < 8; i++) {\n var t = lastBeatTime + (i + 1) * beatInterval;\n var bp = ((barPos - 1 + i) % barLen) + 1;\n lookahead.push({\n audioTime: t,\n tempo: this._bestBpm,\n isDownbeat: bp === 1,\n beatInBar: bp,\n });\n }\n this._lookahead = lookahead;\n }\n\n _computeBandEnergy() {\n var low = 0, mid = 0, high = 0;\n for (var b = 0; b < this._lowBandEnd; b++) low += this._melOut[b];\n for (var b = this._lowBandEnd; b < this._midBandEnd; b++) mid += this._melOut[b];\n for (var b = this._midBandEnd; b < this._melBands; b++) high += this._melOut[b];\n var denom = this._lowBandEnd || 1;\n return {\n low: low / denom,\n mid: mid / Math.max(1, this._midBandEnd - this._lowBandEnd),\n high: high / Math.max(1, this._melBands - this._midBandEnd),\n };\n }\n\n _sendStateMessage() {\n var settled = (this._sampleCount - this._settledSamples) > 0;\n var beatInterval = this._bestBpm > 0 ? 60 / this._bestBpm : 0;\n var currentTime = this._sampleCount / this._sampleRate;\n var lastBeatTime = this._lastBeatSample >= 0 ? this._lastBeatSample / this._sampleRate : 0;\n var beatPhase = beatInterval > 0\n ? Math.min(1, (currentTime - lastBeatTime) / beatInterval)\n : 0;\n var nextBeatTime = lastBeatTime + beatInterval;\n\n var nextDownbeatTime = nextBeatTime;\n for (var i = 0; i < this._lookahead.length; i++) {\n if (this._lookahead[i].isDownbeat) {\n nextDownbeatTime = this._lookahead[i].audioTime;\n break;\n }\n }\n\n var be = this._computeBandEnergy();\n\n this.port.postMessage({\n type: 'state',\n tempo: settled ? this._bestBpm : 0,\n beatPhase: beatPhase,\n confidence: settled ? this._confidence : 0,\n gridStability: settled ? this._confidence : 0,\n tempoCandidates: settled ? this._candidates.map(function(c) {\n return { bpm: c.bpm, score: c.score };\n }) : [],\n rms: this._rms,\n onsetStrength: this._onsetStrength,\n bandEnergy: be,\n barPosition: this._barPosition,\n barLength: this._activeTs === '3/4' ? 3 : 4,\n timeSignature: this._activeTs === '3/4'\n ? { numerator: 3, denominator: 4 }\n : { numerator: 4, denominator: 4 },\n lookahead: this._lookahead,\n nextBeatTime: settled ? nextBeatTime : 0,\n nextDownbeatTime: settled ? nextDownbeatTime : 0,\n });\n }\n}\n\nregisterProcessor('exojs-beat-detector', BeatDetectorProcessor);\n";