@codexo/exojs 0.7.11 → 0.7.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +108 -0
- package/dist/esm/animation/Tween.d.ts +60 -1
- package/dist/esm/animation/Tween.js +60 -1
- package/dist/esm/animation/Tween.js.map +1 -1
- package/dist/esm/animation/TweenManager.d.ts +10 -0
- package/dist/esm/animation/TweenManager.js +10 -0
- package/dist/esm/animation/TweenManager.js.map +1 -1
- package/dist/esm/animation/types.d.ts +15 -0
- package/dist/esm/animation/types.js +6 -0
- package/dist/esm/animation/types.js.map +1 -1
- package/dist/esm/audio/AbstractMedia.d.ts +11 -0
- package/dist/esm/audio/AbstractMedia.js +10 -0
- package/dist/esm/audio/AbstractMedia.js.map +1 -1
- package/dist/esm/audio/AudioAnalyser.d.ts +21 -0
- package/dist/esm/audio/AudioAnalyser.js +16 -0
- package/dist/esm/audio/AudioAnalyser.js.map +1 -1
- package/dist/esm/audio/AudioBus.d.ts +37 -0
- package/dist/esm/audio/AudioBus.js +36 -0
- package/dist/esm/audio/AudioBus.js.map +1 -1
- package/dist/esm/audio/AudioFilter.d.ts +7 -0
- package/dist/esm/audio/AudioFilter.js +6 -0
- package/dist/esm/audio/AudioFilter.js.map +1 -1
- package/dist/esm/audio/AudioListener.d.ts +19 -0
- package/dist/esm/audio/AudioListener.js +11 -0
- package/dist/esm/audio/AudioListener.js.map +1 -1
- package/dist/esm/audio/AudioManager.d.ts +37 -0
- package/dist/esm/audio/AudioManager.js +37 -0
- package/dist/esm/audio/AudioManager.js.map +1 -1
- package/dist/esm/audio/BeatDetector.d.ts +21 -0
- package/dist/esm/audio/BeatDetector.js +21 -0
- package/dist/esm/audio/BeatDetector.js.map +1 -1
- package/dist/esm/audio/Media.d.ts +11 -0
- package/dist/esm/audio/Music.d.ts +12 -0
- package/dist/esm/audio/Music.js +12 -0
- package/dist/esm/audio/Music.js.map +1 -1
- package/dist/esm/audio/Sound.d.ts +25 -0
- package/dist/esm/audio/Sound.js +18 -0
- package/dist/esm/audio/Sound.js.map +1 -1
- package/dist/esm/audio/audio-context.d.ts +48 -0
- package/dist/esm/audio/audio-context.js +48 -5
- package/dist/esm/audio/audio-context.js.map +1 -1
- package/dist/esm/audio/filters/ChorusFilter.d.ts +5 -0
- package/dist/esm/audio/filters/ChorusFilter.js +4 -0
- package/dist/esm/audio/filters/ChorusFilter.js.map +1 -1
- package/dist/esm/audio/filters/CompressorFilter.d.ts +12 -0
- package/dist/esm/audio/filters/CompressorFilter.js +11 -0
- package/dist/esm/audio/filters/CompressorFilter.js.map +1 -1
- package/dist/esm/audio/filters/DelayFilter.d.ts +11 -0
- package/dist/esm/audio/filters/DelayFilter.js +10 -0
- package/dist/esm/audio/filters/DelayFilter.js.map +1 -1
- package/dist/esm/audio/filters/DuckingFilter.d.ts +13 -0
- package/dist/esm/audio/filters/DuckingFilter.js +12 -0
- package/dist/esm/audio/filters/DuckingFilter.js.map +1 -1
- package/dist/esm/audio/filters/EqualizerFilter.d.ts +20 -0
- package/dist/esm/audio/filters/EqualizerFilter.js +40 -0
- package/dist/esm/audio/filters/EqualizerFilter.js.map +1 -1
- package/dist/esm/audio/filters/GranularFilter.d.ts +6 -0
- package/dist/esm/audio/filters/GranularFilter.js +6 -0
- package/dist/esm/audio/filters/GranularFilter.js.map +1 -1
- package/dist/esm/audio/filters/HighpassFilter.d.ts +10 -0
- package/dist/esm/audio/filters/HighpassFilter.js +9 -0
- package/dist/esm/audio/filters/HighpassFilter.js.map +1 -1
- package/dist/esm/audio/filters/LowpassFilter.d.ts +10 -0
- package/dist/esm/audio/filters/LowpassFilter.js +9 -0
- package/dist/esm/audio/filters/LowpassFilter.js.map +1 -1
- package/dist/esm/audio/filters/PitchShiftFilter.d.ts +2 -0
- package/dist/esm/audio/filters/PitchShiftFilter.js +2 -0
- package/dist/esm/audio/filters/PitchShiftFilter.js.map +1 -1
- package/dist/esm/audio/filters/ReverbFilter.d.ts +12 -0
- package/dist/esm/audio/filters/ReverbFilter.js +11 -0
- package/dist/esm/audio/filters/ReverbFilter.js.map +1 -1
- package/dist/esm/audio/filters/VocoderFilter.d.ts +11 -0
- package/dist/esm/audio/filters/VocoderFilter.js +11 -0
- package/dist/esm/audio/filters/VocoderFilter.js.map +1 -1
- package/dist/esm/audio/filters/WorkletFilter.d.ts +6 -1
- package/dist/esm/audio/filters/WorkletFilter.js +6 -1
- package/dist/esm/audio/filters/WorkletFilter.js.map +1 -1
- package/dist/esm/core/Application.d.ts +63 -0
- package/dist/esm/core/Application.js +61 -0
- package/dist/esm/core/Application.js.map +1 -1
- package/dist/esm/core/Bounds.d.ts +23 -0
- package/dist/esm/core/Bounds.js +23 -0
- package/dist/esm/core/Bounds.js.map +1 -1
- package/dist/esm/core/Clock.d.ts +21 -0
- package/dist/esm/core/Clock.js +21 -0
- package/dist/esm/core/Clock.js.map +1 -1
- package/dist/esm/core/Color.d.ts +35 -0
- package/dist/esm/core/Color.js +35 -0
- package/dist/esm/core/Color.js.map +1 -1
- package/dist/esm/core/Scene.d.ts +46 -0
- package/dist/esm/core/Scene.js +27 -0
- package/dist/esm/core/Scene.js.map +1 -1
- package/dist/esm/core/SceneManager.d.ts +62 -0
- package/dist/esm/core/SceneManager.js +49 -0
- package/dist/esm/core/SceneManager.js.map +1 -1
- package/dist/esm/core/SceneNode.d.ts +31 -0
- package/dist/esm/core/SceneNode.js +31 -0
- package/dist/esm/core/SceneNode.js.map +1 -1
- package/dist/esm/core/Signal.d.ts +44 -0
- package/dist/esm/core/Signal.js +39 -0
- package/dist/esm/core/Signal.js.map +1 -1
- package/dist/esm/core/Time.d.ts +21 -0
- package/dist/esm/core/Time.js +21 -0
- package/dist/esm/core/Time.js.map +1 -1
- package/dist/esm/core/Timer.d.ts +7 -0
- package/dist/esm/core/Timer.js +7 -0
- package/dist/esm/core/Timer.js.map +1 -1
- package/dist/esm/core/capabilities.d.ts +12 -0
- package/dist/esm/core/capabilities.js +12 -0
- package/dist/esm/core/capabilities.js.map +1 -1
- package/dist/esm/core/types.d.ts +37 -0
- package/dist/esm/core/utils.d.ts +48 -0
- package/dist/esm/core/utils.js +48 -0
- package/dist/esm/core/utils.js.map +1 -1
- package/dist/esm/debug/BoundingBoxesLayer.d.ts +8 -0
- package/dist/esm/debug/BoundingBoxesLayer.js +8 -0
- package/dist/esm/debug/BoundingBoxesLayer.js.map +1 -1
- package/dist/esm/debug/DebugLayer.d.ts +16 -3
- package/dist/esm/debug/DebugLayer.js +11 -3
- package/dist/esm/debug/DebugLayer.js.map +1 -1
- package/dist/esm/debug/DebugOverlay.d.ts +11 -0
- package/dist/esm/debug/DebugOverlay.js +6 -0
- package/dist/esm/debug/DebugOverlay.js.map +1 -1
- package/dist/esm/debug/HitTestLayer.d.ts +9 -0
- package/dist/esm/debug/HitTestLayer.js +9 -0
- package/dist/esm/debug/HitTestLayer.js.map +1 -1
- package/dist/esm/debug/PerformanceLayer.d.ts +17 -1
- package/dist/esm/debug/PerformanceLayer.js +18 -0
- package/dist/esm/debug/PerformanceLayer.js.map +1 -1
- package/dist/esm/debug/PointerStackLayer.d.ts +8 -0
- package/dist/esm/debug/PointerStackLayer.js +10 -2
- package/dist/esm/debug/PointerStackLayer.js.map +1 -1
- package/dist/esm/index.js +2 -2
- package/dist/esm/input/ArcadeStickGamepadMapping.d.ts +7 -0
- package/dist/esm/input/ArcadeStickGamepadMapping.js +7 -0
- package/dist/esm/input/ArcadeStickGamepadMapping.js.map +1 -1
- package/dist/esm/input/GameCubeGamepadMapping.d.ts +9 -0
- package/dist/esm/input/GameCubeGamepadMapping.js +9 -0
- package/dist/esm/input/GameCubeGamepadMapping.js.map +1 -1
- package/dist/esm/input/Gamepad.d.ts +48 -0
- package/dist/esm/input/Gamepad.js +43 -0
- package/dist/esm/input/Gamepad.js.map +1 -1
- package/dist/esm/input/GamepadChannels.d.ts +8 -0
- package/dist/esm/input/GamepadChannels.js +8 -0
- package/dist/esm/input/GamepadChannels.js.map +1 -1
- package/dist/esm/input/GamepadControl.d.ts +18 -0
- package/dist/esm/input/GamepadControl.js +13 -0
- package/dist/esm/input/GamepadControl.js.map +1 -1
- package/dist/esm/input/GamepadDefinitions.d.ts +64 -1
- package/dist/esm/input/GamepadDefinitions.js +40 -1
- package/dist/esm/input/GamepadDefinitions.js.map +1 -1
- package/dist/esm/input/GamepadMapping.d.ts +32 -2
- package/dist/esm/input/GamepadMapping.js +24 -0
- package/dist/esm/input/GamepadMapping.js.map +1 -1
- package/dist/esm/input/GamepadPromptLayouts.d.ts +32 -1
- package/dist/esm/input/GamepadPromptLayouts.js +25 -1
- package/dist/esm/input/GamepadPromptLayouts.js.map +1 -1
- package/dist/esm/input/GenericDualAnalogGamepadMapping.d.ts +10 -0
- package/dist/esm/input/GenericDualAnalogGamepadMapping.js +10 -0
- package/dist/esm/input/GenericDualAnalogGamepadMapping.js.map +1 -1
- package/dist/esm/input/GestureRecognizer.d.ts +11 -2
- package/dist/esm/input/GestureRecognizer.js +11 -2
- package/dist/esm/input/GestureRecognizer.js.map +1 -1
- package/dist/esm/input/Input.d.ts +24 -0
- package/dist/esm/input/Input.js +22 -0
- package/dist/esm/input/Input.js.map +1 -1
- package/dist/esm/input/InputManager.d.ts +33 -0
- package/dist/esm/input/InputManager.js +33 -0
- package/dist/esm/input/InputManager.js.map +1 -1
- package/dist/esm/input/InteractionEvent.d.ts +13 -0
- package/dist/esm/input/InteractionEvent.js +8 -0
- package/dist/esm/input/InteractionEvent.js.map +1 -1
- package/dist/esm/input/InteractionManager.d.ts +33 -4
- package/dist/esm/input/InteractionManager.js +33 -4
- package/dist/esm/input/InteractionManager.js.map +1 -1
- package/dist/esm/input/JoyConLeftGamepadMapping.d.ts +9 -0
- package/dist/esm/input/JoyConLeftGamepadMapping.js +9 -0
- package/dist/esm/input/JoyConLeftGamepadMapping.js.map +1 -1
- package/dist/esm/input/JoyConRightGamepadMapping.d.ts +9 -0
- package/dist/esm/input/JoyConRightGamepadMapping.js +9 -0
- package/dist/esm/input/JoyConRightGamepadMapping.js.map +1 -1
- package/dist/esm/input/PlayStationGamepadMapping.d.ts +8 -0
- package/dist/esm/input/PlayStationGamepadMapping.js +8 -0
- package/dist/esm/input/PlayStationGamepadMapping.js.map +1 -1
- package/dist/esm/input/Pointer.d.ts +22 -0
- package/dist/esm/input/Pointer.js +22 -0
- package/dist/esm/input/Pointer.js.map +1 -1
- package/dist/esm/input/SteamControllerGamepadMapping.d.ts +8 -0
- package/dist/esm/input/SteamControllerGamepadMapping.js +8 -0
- package/dist/esm/input/SteamControllerGamepadMapping.js.map +1 -1
- package/dist/esm/input/SwitchProGamepadMapping.d.ts +9 -0
- package/dist/esm/input/SwitchProGamepadMapping.js +9 -0
- package/dist/esm/input/SwitchProGamepadMapping.js.map +1 -1
- package/dist/esm/input/XboxGamepadMapping.d.ts +8 -0
- package/dist/esm/input/XboxGamepadMapping.js +8 -0
- package/dist/esm/input/XboxGamepadMapping.js.map +1 -1
- package/dist/esm/input/types.d.ts +20 -0
- package/dist/esm/input/types.js +20 -0
- package/dist/esm/input/types.js.map +1 -1
- package/dist/esm/math/AbstractVector.d.ts +83 -0
- package/dist/esm/math/AbstractVector.js +83 -0
- package/dist/esm/math/AbstractVector.js.map +1 -1
- package/dist/esm/math/Circle.d.ts +32 -0
- package/dist/esm/math/Circle.js +34 -2
- package/dist/esm/math/Circle.js.map +1 -1
- package/dist/esm/math/CircleLike.d.ts +1 -0
- package/dist/esm/math/Collision.d.ts +39 -0
- package/dist/esm/math/Collision.js +5 -0
- package/dist/esm/math/Collision.js.map +1 -1
- package/dist/esm/math/Ellipse.d.ts +11 -0
- package/dist/esm/math/Ellipse.js +18 -2
- package/dist/esm/math/Ellipse.js.map +1 -1
- package/dist/esm/math/EllipseLike.d.ts +3 -0
- package/dist/esm/math/Flags.d.ts +31 -0
- package/dist/esm/math/Flags.js +31 -0
- package/dist/esm/math/Flags.js.map +1 -1
- package/dist/esm/math/Interval.d.ts +15 -0
- package/dist/esm/math/Interval.js +15 -0
- package/dist/esm/math/Interval.js.map +1 -1
- package/dist/esm/math/Line.d.ts +17 -1
- package/dist/esm/math/Line.js +17 -1
- package/dist/esm/math/Line.js.map +1 -1
- package/dist/esm/math/LineLike.d.ts +1 -0
- package/dist/esm/math/Matrix.d.ts +44 -3
- package/dist/esm/math/Matrix.js +44 -3
- package/dist/esm/math/Matrix.js.map +1 -1
- package/dist/esm/math/ObservableSize.d.ts +7 -0
- package/dist/esm/math/ObservableSize.js +7 -0
- package/dist/esm/math/ObservableSize.js.map +1 -1
- package/dist/esm/math/ObservableVector.d.ts +9 -0
- package/dist/esm/math/ObservableVector.js +9 -0
- package/dist/esm/math/ObservableVector.js.map +1 -1
- package/dist/esm/math/PointLike.d.ts +1 -0
- package/dist/esm/math/PolarVector.d.ts +15 -0
- package/dist/esm/math/PolarVector.js +16 -1
- package/dist/esm/math/PolarVector.js.map +1 -1
- package/dist/esm/math/Polygon.d.ts +20 -0
- package/dist/esm/math/Polygon.js +20 -0
- package/dist/esm/math/Polygon.js.map +1 -1
- package/dist/esm/math/PolygonLike.d.ts +4 -0
- package/dist/esm/math/Quadtree.d.ts +40 -3
- package/dist/esm/math/Quadtree.js +39 -3
- package/dist/esm/math/Quadtree.js.map +1 -1
- package/dist/esm/math/Random.d.ts +25 -0
- package/dist/esm/math/Random.js +25 -0
- package/dist/esm/math/Random.js.map +1 -1
- package/dist/esm/math/Rectangle.d.ts +15 -0
- package/dist/esm/math/Rectangle.js +17 -2
- package/dist/esm/math/Rectangle.js.map +1 -1
- package/dist/esm/math/RectangleLike.d.ts +1 -0
- package/dist/esm/math/Segment.d.ts +7 -0
- package/dist/esm/math/Segment.js +7 -0
- package/dist/esm/math/Segment.js.map +1 -1
- package/dist/esm/math/ShapeLike.d.ts +6 -0
- package/dist/esm/math/Size.d.ts +9 -0
- package/dist/esm/math/Size.js +9 -0
- package/dist/esm/math/Size.js.map +1 -1
- package/dist/esm/math/Vector.d.ts +16 -0
- package/dist/esm/math/Vector.js +16 -0
- package/dist/esm/math/Vector.js.map +1 -1
- package/dist/esm/math/collision-detection.d.ts +47 -1
- package/dist/esm/math/collision-detection.js +228 -17
- package/dist/esm/math/collision-detection.js.map +1 -1
- package/dist/esm/math/collision-primitives.d.ts +23 -0
- package/dist/esm/math/collision-primitives.js +23 -0
- package/dist/esm/math/collision-primitives.js.map +1 -1
- package/dist/esm/math/geometry.d.ts +42 -0
- package/dist/esm/math/geometry.js +37 -0
- package/dist/esm/math/geometry.js.map +1 -1
- package/dist/esm/math/utils.d.ts +41 -0
- package/dist/esm/math/utils.js +41 -0
- package/dist/esm/math/utils.js.map +1 -1
- package/dist/esm/particles/Particle.d.ts +37 -0
- package/dist/esm/particles/Particle.js +37 -0
- package/dist/esm/particles/Particle.js.map +1 -1
- package/dist/esm/particles/ParticleProperties.d.ts +15 -0
- package/dist/esm/particles/ParticleSystem.d.ts +69 -0
- package/dist/esm/particles/ParticleSystem.js +69 -0
- package/dist/esm/particles/ParticleSystem.js.map +1 -1
- package/dist/esm/particles/affectors/ColorAffector.d.ts +13 -0
- package/dist/esm/particles/affectors/ColorAffector.js +13 -0
- package/dist/esm/particles/affectors/ColorAffector.js.map +1 -1
- package/dist/esm/particles/affectors/ForceAffector.d.ts +11 -0
- package/dist/esm/particles/affectors/ForceAffector.js +11 -0
- package/dist/esm/particles/affectors/ForceAffector.js.map +1 -1
- package/dist/esm/particles/affectors/ParticleAffector.d.ts +13 -0
- package/dist/esm/particles/affectors/ScaleAffector.d.ts +10 -0
- package/dist/esm/particles/affectors/ScaleAffector.js +10 -0
- package/dist/esm/particles/affectors/ScaleAffector.js.map +1 -1
- package/dist/esm/particles/affectors/TorqueAffector.d.ts +11 -0
- package/dist/esm/particles/affectors/TorqueAffector.js +11 -0
- package/dist/esm/particles/affectors/TorqueAffector.js.map +1 -1
- package/dist/esm/particles/emitters/ParticleEmitter.d.ts +13 -0
- package/dist/esm/particles/emitters/ParticleOptions.d.ts +16 -0
- package/dist/esm/particles/emitters/ParticleOptions.js +16 -0
- package/dist/esm/particles/emitters/ParticleOptions.js.map +1 -1
- package/dist/esm/particles/emitters/UniversalEmitter.d.ts +23 -0
- package/dist/esm/particles/emitters/UniversalEmitter.js +23 -0
- package/dist/esm/particles/emitters/UniversalEmitter.js.map +1 -1
- package/dist/esm/rendering/CallbackRenderPass.d.ts +12 -0
- package/dist/esm/rendering/CallbackRenderPass.js +12 -0
- package/dist/esm/rendering/CallbackRenderPass.js.map +1 -1
- package/dist/esm/rendering/Container.d.ts +43 -0
- package/dist/esm/rendering/Container.js +43 -0
- package/dist/esm/rendering/Container.js.map +1 -1
- package/dist/esm/rendering/Drawable.d.ts +22 -0
- package/dist/esm/rendering/Drawable.js +22 -0
- package/dist/esm/rendering/Drawable.js.map +1 -1
- package/dist/esm/rendering/RenderBackend.d.ts +13 -0
- package/dist/esm/rendering/RenderBackendType.d.ts +4 -0
- package/dist/esm/rendering/RenderBackendType.js +4 -0
- package/dist/esm/rendering/RenderBackendType.js.map +1 -1
- package/dist/esm/rendering/RenderNode.d.ts +18 -0
- package/dist/esm/rendering/RenderNode.js +18 -0
- package/dist/esm/rendering/RenderNode.js.map +1 -1
- package/dist/esm/rendering/RenderPass.d.ts +8 -0
- package/dist/esm/rendering/RenderStats.d.ts +19 -0
- package/dist/esm/rendering/RenderStats.js +7 -0
- package/dist/esm/rendering/RenderStats.js.map +1 -1
- package/dist/esm/rendering/RenderTarget.d.ts +17 -0
- package/dist/esm/rendering/RenderTarget.js +17 -0
- package/dist/esm/rendering/RenderTarget.js.map +1 -1
- package/dist/esm/rendering/RenderTargetPass.d.ts +11 -0
- package/dist/esm/rendering/RenderTargetPass.js +7 -0
- package/dist/esm/rendering/RenderTargetPass.js.map +1 -1
- package/dist/esm/rendering/Renderer.d.ts +15 -0
- package/dist/esm/rendering/RendererRegistry.d.ts +7 -0
- package/dist/esm/rendering/RendererRegistry.js +7 -0
- package/dist/esm/rendering/RendererRegistry.js.map +1 -1
- package/dist/esm/rendering/View.d.ts +67 -2
- package/dist/esm/rendering/View.js +57 -0
- package/dist/esm/rendering/View.js.map +1 -1
- package/dist/esm/rendering/filters/BlurFilter.d.ts +9 -0
- package/dist/esm/rendering/filters/BlurFilter.js +8 -0
- package/dist/esm/rendering/filters/BlurFilter.js.map +1 -1
- package/dist/esm/rendering/filters/ColorFilter.d.ts +7 -0
- package/dist/esm/rendering/filters/ColorFilter.js +7 -0
- package/dist/esm/rendering/filters/ColorFilter.js.map +1 -1
- package/dist/esm/rendering/filters/Filter.d.ts +23 -0
- package/dist/esm/rendering/filters/Filter.js +20 -0
- package/dist/esm/rendering/filters/Filter.js.map +1 -1
- package/dist/esm/rendering/filters/WebGl2ShaderFilter.d.ts +5 -0
- package/dist/esm/rendering/filters/WebGl2ShaderFilter.js +5 -0
- package/dist/esm/rendering/filters/WebGl2ShaderFilter.js.map +1 -1
- package/dist/esm/rendering/filters/WebGpuShaderFilter.d.ts +5 -0
- package/dist/esm/rendering/filters/WebGpuShaderFilter.js +5 -0
- package/dist/esm/rendering/filters/WebGpuShaderFilter.js.map +1 -1
- package/dist/esm/rendering/mesh/Mesh.d.ts +2 -0
- package/dist/esm/rendering/mesh/Mesh.js +2 -0
- package/dist/esm/rendering/mesh/Mesh.js.map +1 -1
- package/dist/esm/rendering/primitives/Graphics.d.ts +34 -0
- package/dist/esm/rendering/primitives/Graphics.js +34 -0
- package/dist/esm/rendering/primitives/Graphics.js.map +1 -1
- package/dist/esm/rendering/shader/Shader.d.ts +36 -0
- package/dist/esm/rendering/shader/Shader.js +26 -0
- package/dist/esm/rendering/shader/Shader.js.map +1 -1
- package/dist/esm/rendering/shader/ShaderAttribute.d.ts +13 -0
- package/dist/esm/rendering/shader/ShaderAttribute.js +13 -0
- package/dist/esm/rendering/shader/ShaderAttribute.js.map +1 -1
- package/dist/esm/rendering/shader/ShaderUniform.d.ts +27 -0
- package/dist/esm/rendering/shader/ShaderUniform.js +28 -1
- package/dist/esm/rendering/shader/ShaderUniform.js.map +1 -1
- package/dist/esm/rendering/sprite/AnimatedSprite.d.ts +38 -0
- package/dist/esm/rendering/sprite/AnimatedSprite.js +36 -0
- package/dist/esm/rendering/sprite/AnimatedSprite.js.map +1 -1
- package/dist/esm/rendering/sprite/Sprite.d.ts +56 -0
- package/dist/esm/rendering/sprite/Sprite.js +56 -0
- package/dist/esm/rendering/sprite/Sprite.js.map +1 -1
- package/dist/esm/rendering/sprite/Spritesheet.d.ts +25 -0
- package/dist/esm/rendering/sprite/Spritesheet.js +20 -0
- package/dist/esm/rendering/sprite/Spritesheet.js.map +1 -1
- package/dist/esm/rendering/text/Text.d.ts +2 -0
- package/dist/esm/rendering/text/Text.js +2 -0
- package/dist/esm/rendering/text/Text.js.map +1 -1
- package/dist/esm/rendering/text/TextStyle.d.ts +29 -0
- package/dist/esm/rendering/text/TextStyle.js +24 -0
- package/dist/esm/rendering/text/TextStyle.js.map +1 -1
- package/dist/esm/rendering/text/types.d.ts +1 -0
- package/dist/esm/rendering/texture/RenderTexture.d.ts +16 -0
- package/dist/esm/rendering/texture/RenderTexture.js +16 -0
- package/dist/esm/rendering/texture/RenderTexture.js.map +1 -1
- package/dist/esm/rendering/texture/Sampler.d.ts +23 -0
- package/dist/esm/rendering/texture/Sampler.js +13 -0
- package/dist/esm/rendering/texture/Sampler.js.map +1 -1
- package/dist/esm/rendering/texture/Texture.d.ts +30 -0
- package/dist/esm/rendering/texture/Texture.js +30 -0
- package/dist/esm/rendering/texture/Texture.js.map +1 -1
- package/dist/esm/rendering/types.d.ts +29 -0
- package/dist/esm/rendering/types.js +29 -0
- package/dist/esm/rendering/types.js.map +1 -1
- package/dist/esm/rendering/utils.d.ts +20 -0
- package/dist/esm/rendering/utils.js +10 -0
- package/dist/esm/rendering/utils.js.map +1 -1
- package/dist/esm/rendering/video/Video.d.ts +35 -1
- package/dist/esm/rendering/video/Video.js +36 -2
- package/dist/esm/rendering/video/Video.js.map +1 -1
- package/dist/esm/rendering/webgl2/AbstractWebGl2BatchedRenderer.d.ts +7 -0
- package/dist/esm/rendering/webgl2/AbstractWebGl2BatchedRenderer.js +7 -0
- package/dist/esm/rendering/webgl2/AbstractWebGl2BatchedRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2Backend.d.ts +13 -0
- package/dist/esm/rendering/webgl2/WebGl2Backend.js +13 -0
- package/dist/esm/rendering/webgl2/WebGl2Backend.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2RenderBuffer.d.ts +8 -0
- package/dist/esm/rendering/webgl2/WebGl2RenderBuffer.js +8 -0
- package/dist/esm/rendering/webgl2/WebGl2RenderBuffer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuBackend.d.ts +35 -0
- package/dist/esm/rendering/webgpu/WebGpuBackend.js +135 -5
- package/dist/esm/rendering/webgpu/WebGpuBackend.js.map +1 -1
- package/dist/esm/resources/AbstractAssetFactory.d.ts +20 -0
- package/dist/esm/resources/AbstractAssetFactory.js +20 -0
- package/dist/esm/resources/AbstractAssetFactory.js.map +1 -1
- package/dist/esm/resources/AssetFactory.d.ts +26 -0
- package/dist/esm/resources/AssetManifest.d.ts +45 -0
- package/dist/esm/resources/AssetManifest.js +25 -0
- package/dist/esm/resources/AssetManifest.js.map +1 -1
- package/dist/esm/resources/CacheFirstStrategy.d.ts +12 -0
- package/dist/esm/resources/CacheFirstStrategy.js +12 -0
- package/dist/esm/resources/CacheFirstStrategy.js.map +1 -1
- package/dist/esm/resources/CacheStore.d.ts +23 -0
- package/dist/esm/resources/CacheStrategy.d.ts +20 -0
- package/dist/esm/resources/Database.d.ts +45 -0
- package/dist/esm/resources/FactoryRegistry.d.ts +28 -0
- package/dist/esm/resources/FactoryRegistry.js +24 -0
- package/dist/esm/resources/FactoryRegistry.js.map +1 -1
- package/dist/esm/resources/IndexedDbDatabase.d.ts +22 -1
- package/dist/esm/resources/IndexedDbDatabase.js +21 -0
- package/dist/esm/resources/IndexedDbDatabase.js.map +1 -1
- package/dist/esm/resources/IndexedDbStore.d.ts +20 -0
- package/dist/esm/resources/IndexedDbStore.js +12 -0
- package/dist/esm/resources/IndexedDbStore.js.map +1 -1
- package/dist/esm/resources/Loader.d.ts +167 -0
- package/dist/esm/resources/Loader.js +110 -0
- package/dist/esm/resources/Loader.js.map +1 -1
- package/dist/esm/resources/NetworkOnlyStrategy.d.ts +8 -0
- package/dist/esm/resources/NetworkOnlyStrategy.js +8 -0
- package/dist/esm/resources/NetworkOnlyStrategy.js.map +1 -1
- package/dist/esm/resources/factories/BinaryFactory.d.ts +13 -0
- package/dist/esm/resources/factories/BinaryFactory.js +13 -0
- package/dist/esm/resources/factories/BinaryFactory.js.map +1 -1
- package/dist/esm/resources/factories/FontFactory.d.ts +37 -0
- package/dist/esm/resources/factories/FontFactory.js +26 -0
- package/dist/esm/resources/factories/FontFactory.js.map +1 -1
- package/dist/esm/resources/factories/ImageFactory.d.ts +24 -0
- package/dist/esm/resources/factories/ImageFactory.js +19 -0
- package/dist/esm/resources/factories/ImageFactory.js.map +1 -1
- package/dist/esm/resources/factories/JsonFactory.d.ts +13 -0
- package/dist/esm/resources/factories/JsonFactory.js +13 -0
- package/dist/esm/resources/factories/JsonFactory.js.map +1 -1
- package/dist/esm/resources/factories/MusicFactory.d.ts +36 -0
- package/dist/esm/resources/factories/MusicFactory.js +44 -4
- package/dist/esm/resources/factories/MusicFactory.js.map +1 -1
- package/dist/esm/resources/factories/SoundFactory.d.ts +29 -0
- package/dist/esm/resources/factories/SoundFactory.js +18 -0
- package/dist/esm/resources/factories/SoundFactory.js.map +1 -1
- package/dist/esm/resources/factories/SvgFactory.d.ts +19 -0
- package/dist/esm/resources/factories/SvgFactory.js +19 -0
- package/dist/esm/resources/factories/SvgFactory.js.map +1 -1
- package/dist/esm/resources/factories/TextFactory.d.ts +11 -0
- package/dist/esm/resources/factories/TextFactory.js +11 -0
- package/dist/esm/resources/factories/TextFactory.js.map +1 -1
- package/dist/esm/resources/factories/TextureFactory.d.ts +25 -0
- package/dist/esm/resources/factories/TextureFactory.js +20 -0
- package/dist/esm/resources/factories/TextureFactory.js.map +1 -1
- package/dist/esm/resources/factories/VideoFactory.d.ts +37 -0
- package/dist/esm/resources/factories/VideoFactory.js +48 -5
- package/dist/esm/resources/factories/VideoFactory.js.map +1 -1
- package/dist/esm/resources/factories/VttFactory.d.ts +18 -0
- package/dist/esm/resources/factories/VttFactory.js +24 -0
- package/dist/esm/resources/factories/VttFactory.js.map +1 -1
- package/dist/esm/resources/factories/WasmFactory.d.ts +16 -0
- package/dist/esm/resources/factories/WasmFactory.js +16 -0
- package/dist/esm/resources/factories/WasmFactory.js.map +1 -1
- package/dist/esm/resources/utils.d.ts +10 -0
- package/dist/esm/resources/utils.js +10 -0
- package/dist/esm/resources/utils.js.map +1 -1
- package/dist/exo.esm.js +3392 -59
- package/dist/exo.esm.js.map +1 -1
- package/package.json +7 -8
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import type { RenderTexture } from '@/rendering/texture/RenderTexture';
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import type { RenderBackend } from '@/rendering/RenderBackend';
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import { Filter } from './Filter';
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/** Construction-time options for a {@link BlurFilter}. */
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export interface BlurFilterOptions {
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readonly radius?: number;
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readonly quality?: number;
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}
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/**
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* Box-blur {@link Filter} implemented as multiple additive sprite passes.
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*
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* The blur is approximated by rendering the input texture `quality * 2 + 1`
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* times offset symmetrically along each axis by up to ±`radius` pixels and
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* blending them additively. Higher `quality` values add more samples and
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* produce a smoother result at the cost of additional draw calls.
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*/
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export declare class BlurFilter extends Filter {
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/**
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* Box-blur {@link Filter} implemented as multiple additive sprite passes.
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*
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* The blur is approximated by rendering the input texture `quality * 2 + 1`
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* times offset symmetrically along each axis by up to ±`radius` pixels and
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* blending them additively. Higher `quality` values add more samples and
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* produce a smoother result at the cost of additional draw calls.
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*/
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class BlurFilter extends Filter {
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_sprite = new Sprite(null);
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_sampleTint = Color.white.clone();
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{"version":3,"file":"BlurFilter.js","sources":["../../../../../src/rendering/filters/BlurFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;;
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{"version":3,"file":"BlurFilter.js","sources":["../../../../../src/rendering/filters/BlurFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;;AAcA;;;;;;;AAOG;AACG,MAAO,UAAW,SAAQ,MAAM,CAAA;AAEjB,IAAA,OAAO,GAAW,IAAI,MAAM,CAAC,IAAI,CAAC;AAClC,IAAA,WAAW,GAAU,KAAK,CAAC,KAAK,CAAC,KAAK,EAAE;IACjD,OAAO,GAAG,CAAC;IACX,QAAQ,GAAG,CAAC;AAEpB,IAAA,WAAA,CAAmB,UAA6B,EAAE,EAAA;AAC9C,QAAA,KAAK,EAAE;AAEP,QAAA,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;QAC/C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,IAAI,CAAC,CAAC,CAAC;IACjE;AAEA,IAAA,IAAW,MAAM,GAAA;QACb,OAAO,IAAI,CAAC,OAAO;IACvB;IAEA,IAAW,MAAM,CAAC,MAAc,EAAA;QAC5B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC;IACtC;AAEA,IAAA,IAAW,OAAO,GAAA;QACd,OAAO,IAAI,CAAC,QAAQ;IACxB;IAEA,IAAW,OAAO,CAAC,OAAe,EAAA;AAC9B,QAAA,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;IACpD;AAEO,IAAA,KAAK,CAAC,OAAsB,EAAE,KAAoB,EAAE,MAAqB,EAAA;AAC5E,QAAA,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO;AAC3B,QAAA,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ;AAC7B,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC;AAC1C,QAAA,MAAM,WAAW,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,CAAC;AACjD,QAAA,MAAM,KAAK,GAAG,CAAC,GAAG,WAAW;AAE7B,QAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC;AAC1C,QAAA,IAAI,CAAC;aACA,UAAU,CAAC,KAAK;AAChB,aAAA,YAAY,CAAC,UAAU,CAAC,QAAQ;AAChC,aAAA,OAAO,CAAC,IAAI,CAAC,WAAW;aACxB,WAAW,CAAC,CAAC;AACb,aAAA,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC;QACnB,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;QACjC,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM;AAEnC,QAAA,OAAO,CAAC,OAAO,CAAC,IAAI,gBAAgB,CAChC,MAAK;AACD,YAAA,IAAI,MAAM,IAAI,CAAC,EAAE;AACb,gBAAA,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC;gBAE9C;YACJ;AAEA,YAAA,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,KAAK,EAAE,IAAI,EAAE,EAAE;AACrC,gBAAA,MAAM,CAAC,GAAG,KAAK,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,IAAI,KAAK,GAAG,CAAC,CAAC;gBAC9C,MAAM,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,MAAM;AAEnC,gBAAA,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC;AACnD,gBAAA,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC;YACvD;AACJ,QAAA,CAAC,EACD;AACI,YAAA,MAAM,EAAE,MAAM;YACd,IAAI,EAAE,MAAM,CAAC,IAAI;YACjB,UAAU,EAAE,KAAK,CAAC,gBAAgB;AACrC,SAAA,CACJ,CAAC;IACN;IAEgB,OAAO,GAAA;AACnB,QAAA,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE;AAC1B,QAAA,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE;IAC1B;AACH;;;;"}
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@@ -2,6 +2,13 @@ import { Color } from '@/core/Color';
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import type { RenderTexture } from '@/rendering/texture/RenderTexture';
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import type { RenderBackend } from '@/rendering/RenderBackend';
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import { Filter } from './Filter';
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/**
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* A {@link Filter} that multiplies the input texture by a solid {@link Color}.
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*
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* Useful for tinting, fade-to-black/white, flash effects, and
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* colour-grading passes. The `color` property can be mutated at runtime
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*/
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export declare class ColorFilter extends Filter {
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private readonly _color;
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/**
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* A {@link Filter} that multiplies the input texture by a solid {@link Color}.
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*
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* Useful for tinting, fade-to-black/white, flash effects, and
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* colour-grading passes. The `color` property can be mutated at runtime
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* without recreating the filter.
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*/
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class ColorFilter extends Filter {
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_color;
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{"version":3,"file":"ColorFilter.js","sources":["../../../../../src/rendering/filters/ColorFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;;
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{"version":3,"file":"ColorFilter.js","sources":["../../../../../src/rendering/filters/ColorFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;;AAQA;;;;;;AAMG;AACG,MAAO,WAAY,SAAQ,MAAM,CAAA;AAElB,IAAA,MAAM;AACN,IAAA,OAAO,GAAW,IAAI,MAAM,CAAC,IAAI,CAAC;IAEnD,WAAA,CAAmB,KAAA,GAAe,KAAK,CAAC,KAAK,EAAA;AACzC,QAAA,KAAK,EAAE;AAEP,QAAA,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,KAAK,EAAE;IAC/B;AAEA,IAAA,IAAW,KAAK,GAAA;QACZ,OAAO,IAAI,CAAC,MAAM;IACtB;AAEO,IAAA,KAAK,CAAC,OAAsB,EAAE,KAAoB,EAAE,MAAqB,EAAA;AAC5E,QAAA,IAAI,CAAC;aACA,UAAU,CAAC,KAAK;AAChB,aAAA,YAAY,CAAC,UAAU,CAAC,MAAM;AAC9B,aAAA,OAAO,CAAC,IAAI,CAAC,MAAM;AACnB,aAAA,WAAW,CAAC,CAAC,EAAE,CAAC;aAChB,WAAW,CAAC,CAAC;AACb,aAAA,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC;QAEnB,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK;QACjC,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM;AAEnC,QAAA,OAAO,CAAC,OAAO,CAAC,IAAI,gBAAgB,CAChC,MAAK;AACD,YAAA,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC;AAChC,QAAA,CAAC,EACD;AACI,YAAA,MAAM,EAAE,MAAM;YACd,IAAI,EAAE,MAAM,CAAC,IAAI;YACjB,UAAU,EAAE,KAAK,CAAC,gBAAgB;AACrC,SAAA,CACJ,CAAC;IACN;IAEgB,OAAO,GAAA;AACnB,QAAA,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE;AACtB,QAAA,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE;IACzB;AACH;;;;"}
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import type { RenderTexture } from '@/rendering/texture/RenderTexture';
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import type { RenderBackend } from '@/rendering/RenderBackend';
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/**
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* Abstract base class for post-process filters applied to a drawable's
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* render output.
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*
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* Filters are rendered into a temporary {@link RenderTexture} (the `output`)
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* that is composited back onto the scene after all filters in the chain have
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* been applied. Subclasses implement {@link apply} to run their shader pass.
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* Stock implementations: {@link BlurFilter}, {@link ColorFilter}.
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* User-supplied GLSL/WGSL shaders: {@link WebGl2ShaderFilter},
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* {@link WebGpuShaderFilter}.
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*/
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export declare abstract class Filter {
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/**
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* Execute one filter pass: sample from `input`, write the result to
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* `output`. Both textures are the same dimensions as the filtered drawable's
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* bounding box.
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*/
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abstract apply(backend: RenderBackend, input: RenderTexture, output: RenderTexture): void;
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/**
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* Release any GPU-side resources held by this filter (uniform buffers,
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* pipelines, intermediate textures). Default is a no-op for stateless
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* filters; subclasses with state ({@link BlurFilter}, {@link ColorFilter})
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* override.
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*/
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destroy(): void;
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}
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/**
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* Abstract base class for post-process filters applied to a drawable's
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* render output.
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+
*
|
|
5
|
+
* Filters are rendered into a temporary {@link RenderTexture} (the `output`)
|
|
6
|
+
* that is composited back onto the scene after all filters in the chain have
|
|
7
|
+
* been applied. Subclasses implement {@link apply} to run their shader pass.
|
|
8
|
+
* Stock implementations: {@link BlurFilter}, {@link ColorFilter}.
|
|
9
|
+
* User-supplied GLSL/WGSL shaders: {@link WebGl2ShaderFilter},
|
|
10
|
+
* {@link WebGpuShaderFilter}.
|
|
11
|
+
*/
|
|
1
12
|
class Filter {
|
|
13
|
+
/**
|
|
14
|
+
* Release any GPU-side resources held by this filter (uniform buffers,
|
|
15
|
+
* pipelines, intermediate textures). Default is a no-op for stateless
|
|
16
|
+
* filters; subclasses with state ({@link BlurFilter}, {@link ColorFilter})
|
|
17
|
+
* override.
|
|
18
|
+
*/
|
|
19
|
+
destroy() {
|
|
20
|
+
// no-op — subclasses with GPU state override
|
|
21
|
+
}
|
|
2
22
|
}
|
|
3
23
|
|
|
4
24
|
export { Filter };
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Filter.js","sources":["../../../../../src/rendering/filters/Filter.ts"],"sourcesContent":[null],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"Filter.js","sources":["../../../../../src/rendering/filters/Filter.ts"],"sourcesContent":[null],"names":[],"mappings":"AAGA;;;;;;;;;;AAUG;MACmB,MAAM,CAAA;AAYxB;;;;;AAKG;IACI,OAAO,GAAA;;IAEd;AACH;;;;"}
|
|
@@ -96,6 +96,11 @@ export declare class WebGl2ShaderFilter extends Filter {
|
|
|
96
96
|
private _shader;
|
|
97
97
|
private _connection;
|
|
98
98
|
constructor(options: WebGl2ShaderFilterOptions);
|
|
99
|
+
/**
|
|
100
|
+
* Execute the GLSL shader pass: compile the program on first call, bind
|
|
101
|
+
* uniforms, and render the input texture into `output`. Throws if the
|
|
102
|
+
* active backend is WebGPU — use {@link WebGpuShaderFilter} on WebGPU.
|
|
103
|
+
*/
|
|
99
104
|
apply(backend: RenderBackend, input: RenderTexture, output: RenderTexture): void;
|
|
100
105
|
destroy(): void;
|
|
101
106
|
private _ensureConnected;
|
|
@@ -101,6 +101,11 @@ class WebGl2ShaderFilter extends Filter {
|
|
|
101
101
|
this._vertexSource = options.vertexSource ?? defaultVertexSource;
|
|
102
102
|
this.uniforms = { ...(options.uniforms ?? {}) };
|
|
103
103
|
}
|
|
104
|
+
/**
|
|
105
|
+
* Execute the GLSL shader pass: compile the program on first call, bind
|
|
106
|
+
* uniforms, and render the input texture into `output`. Throws if the
|
|
107
|
+
* active backend is WebGPU — use {@link WebGpuShaderFilter} on WebGPU.
|
|
108
|
+
*/
|
|
104
109
|
apply(backend, input, output) {
|
|
105
110
|
if (backend.backendType === RenderBackendType.WebGpu) {
|
|
106
111
|
throw new Error('WebGl2ShaderFilter requires the WebGL2 backend. Use WebGpuShaderFilter on WebGPU.');
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WebGl2ShaderFilter.js","sources":["../../../../../src/rendering/filters/WebGl2ShaderFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;;;;;;;;AAyEA;;;AAGG;AACH,MAAM,mBAAmB,GAAG,CAAA;;;;;;;;CAQ3B;AAED;;;;;;;;;AASG;AACH,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC;AAClC,IAAA,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;AACZ,IAAA,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;AACX,IAAA,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACX,IAAA,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACb,CAAA,CAAC;AAEF;AACA,MAAM,YAAY,GAAG,EAAE;AAQvB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkCG;AACG,MAAO,kBAAmB,SAAQ,MAAM,CAAA;AAE1C;;;;;;AAMG;AACa,IAAA,QAAQ;AAEP,IAAA,eAAe;AACf,IAAA,aAAa;IAEtB,OAAO,GAAkB,IAAI;IAC7B,WAAW,GAA4B,IAAI;AAEnD,IAAA,WAAA,CAAmB,OAAkC,EAAA;AACjD,QAAA,KAAK,EAAE;AAEP,QAAA,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE;AACzB,YAAA,MAAM,IAAI,KAAK,CAAC,oEAAoE,CAAC;QACzF;AAEA,QAAA,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW,KAAK,KAAK;QACjD,IAAI,CAAC,eAAe,GAAG;AACnB,cAAE,4BAA4B,CAAC,OAAO,CAAC,cAAc;AACrD,cAAE,OAAO,CAAC,cAAc;QAC5B,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,YAAY,IAAI,mBAAmB;AAChE,QAAA,IAAI,CAAC,QAAQ,GAAG,EAAE,IAAI,OAAO,CAAC,QAAQ,IAAI,EAAE,CAAC,EAAE;IACnD;
|
|
1
|
+
{"version":3,"file":"WebGl2ShaderFilter.js","sources":["../../../../../src/rendering/filters/WebGl2ShaderFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;;;;;;;;AAyEA;;;AAGG;AACH,MAAM,mBAAmB,GAAG,CAAA;;;;;;;;CAQ3B;AAED;;;;;;;;;AASG;AACH,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC;AAClC,IAAA,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;AACZ,IAAA,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;AACX,IAAA,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACX,IAAA,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACb,CAAA,CAAC;AAEF;AACA,MAAM,YAAY,GAAG,EAAE;AAQvB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkCG;AACG,MAAO,kBAAmB,SAAQ,MAAM,CAAA;AAE1C;;;;;;AAMG;AACa,IAAA,QAAQ;AAEP,IAAA,eAAe;AACf,IAAA,aAAa;IAEtB,OAAO,GAAkB,IAAI;IAC7B,WAAW,GAA4B,IAAI;AAEnD,IAAA,WAAA,CAAmB,OAAkC,EAAA;AACjD,QAAA,KAAK,EAAE;AAEP,QAAA,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE;AACzB,YAAA,MAAM,IAAI,KAAK,CAAC,oEAAoE,CAAC;QACzF;AAEA,QAAA,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW,KAAK,KAAK;QACjD,IAAI,CAAC,eAAe,GAAG;AACnB,cAAE,4BAA4B,CAAC,OAAO,CAAC,cAAc;AACrD,cAAE,OAAO,CAAC,cAAc;QAC5B,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,YAAY,IAAI,mBAAmB;AAChE,QAAA,IAAI,CAAC,QAAQ,GAAG,EAAE,IAAI,OAAO,CAAC,QAAQ,IAAI,EAAE,CAAC,EAAE;IACnD;AAEA;;;;AAIG;AACI,IAAA,KAAK,CAAC,OAAsB,EAAE,KAAoB,EAAE,MAAqB,EAAA;QAC5E,IAAI,OAAO,CAAC,WAAW,KAAK,iBAAiB,CAAC,MAAM,EAAE;AAClD,YAAA,MAAM,IAAI,KAAK,CACX,mFAAmF,CACtF;QACL;QAEA,MAAM,UAAU,GAAG,OAAwB;AAE3C,QAAA,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC;AAEjC,QAAA,MAAM,MAAM,GAAG,IAAI,CAAC,OAAQ;QAE5B,OAAO,CAAC,OAAO,CAAC,IAAI,gBAAgB,CAChC,CAAC,CAAC,KAAI;YACF,MAAM,GAAG,GAAG,CAAkB;;AAG9B,YAAA,GAAG,CAAC,UAAU,CAAC,MAAM,CAAC;;AAGtB,YAAA,GAAG,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,CAAC;YAEzB,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE;AACjC,gBAAA,MAAM,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/D;;YAGA,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,aAAa,CAAC,EAAE;gBACpC,MAAM,CAAC,UAAU,CAAC,aAAa,CAAC,CAAC,QAAQ,CAAC,IAAI,YAAY,CAAC,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;YAC9F;;YAGA,IAAI,WAAW,GAAG,CAAC;AAEnB,YAAA,KAAK,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;gBACvD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;oBAC5B;gBACJ;gBAEA,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC;AAEvC,gBAAA,IAAI,KAAK,YAAY,OAAO,EAAE;AAC1B,oBAAA,GAAG,CAAC,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC;oBACnC,OAAO,CAAC,QAAQ,CAAC,IAAI,UAAU,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC;AAC/C,oBAAA,WAAW,EAAE;gBACjB;qBAAO;oBACH,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,KAAmD,CAAC,CAAC;gBAC7F;YACJ;;YAGA,MAAM,CAAC,IAAI,EAAE;;AAGb,YAAA,MAAM,UAAU,GAAG,IAAI,CAAC,WAAY;AAEpC,YAAA,GAAG,CAAC,qBAAqB,CAAC,UAAU,CAAC,GAAG,CAAC;AACzC,YAAA,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,mBAAmB,CAAC,aAAa,CAAC;AAChE,QAAA,CAAC,EACD;AACI,YAAA,MAAM,EAAE,MAAM;YACd,IAAI,EAAE,MAAM,CAAC,IAAI;YACjB,UAAU,EAAE,KAAK,CAAC,gBAAgB;AACrC,SAAA,CACJ,CAAC;IACN;IAEgB,OAAO,GAAA;AACnB,QAAA,IAAI,IAAI,CAAC,WAAW,KAAK,IAAI,EAAE;AAC3B,YAAA,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,OAAO,EAAE;AACvC,YAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,OAAO,EAAE;AAC9B,YAAA,IAAI,CAAC,WAAW,GAAG,IAAI;QAC3B;AAEA,QAAA,IAAI,IAAI,CAAC,OAAO,KAAK,IAAI,EAAE;AACvB,YAAA,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE;AACtB,YAAA,IAAI,CAAC,OAAO,GAAG,IAAI;QACvB;AAEA,QAAA,KAAK,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;AAC1C,YAAA,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC;QAC7B;IACJ;;;;AAMQ,IAAA,gBAAgB,CAAC,OAAsB,EAAA;AAC3C,QAAA,IAAI,IAAI,CAAC,OAAO,KAAK,IAAI,EAAE;YACvB;QACJ;AAEA,QAAA,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO;;AAG1B,QAAA,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,eAAe,CAAC;QAEnE,MAAM,CAAC,OAAO,CAAC,yBAAyB,CAAC,EAAE,CAAC,CAAC;;;;QAK7C,MAAM,CAAC,IAAI,EAAE;;AAGb,QAAA,MAAM,SAAS,GAAG,EAAE,CAAC,iBAAiB,EAAE;AAExC,QAAA,IAAI,SAAS,KAAK,IAAI,EAAE;AACpB,YAAA,MAAM,IAAI,KAAK,CAAC,2DAA2D,CAAC;QAChF;QAEA,MAAM,YAAY,GAAG,IAAI,CAAC,mBAAmB,CAAC,EAAE,CAAC;AACjD,QAAA,MAAM,GAAG,GAAG,IAAI,CAAC,UAAU,CAAC,EAAE,EAAE,SAAS,EAAE,MAAM,EAAE,YAAY,CAAC;AAEhE,QAAA,IAAI,CAAC,OAAO,GAAG,MAAM;QACrB,IAAI,CAAC,WAAW,GAAG,EAAE,EAAE,EAAE,YAAY,EAAE,GAAG,EAAE;IAChD;AAEQ,IAAA,mBAAmB,CAAC,EAA0B,EAAA;AAClD,QAAA,MAAM,MAAM,GAAG,EAAE,CAAC,YAAY,EAAE;AAEhC,QAAA,IAAI,MAAM,KAAK,IAAI,EAAE;AACjB,YAAA,MAAM,IAAI,KAAK,CAAC,qDAAqD,CAAC;QAC1E;AAEA,QAAA,MAAM,MAAM,GAAG,IAAI,kBAAkB,CAAC,WAAW,CAAC,WAAW,EAAE,YAAY,EAAE,WAAW,CAAC,UAAU,CAAC;QAEpG,MAAM,CAAC,OAAO,CAAC;YACX,IAAI,EAAE,MAAW;gBACb,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,CAAC;YAC1C,CAAC;AACD,YAAA,MAAM,EAAE,CAAC,GAAG,EAAE,OAAO,KAAU;gBAC3B,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,CAAC;AACtC,gBAAA,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,KAAK,CAAC;YACvD,CAAC;AACD,YAAA,OAAO,EAAE,CAAC,GAAG,KAAU;AACnB,gBAAA,EAAE,CAAC,YAAY,CAAC,MAAM,CAAC;gBACvB,GAAG,CAAC,UAAU,EAAE;YACpB,CAAC;AACJ,SAAA,CAAC;AAEF,QAAA,OAAO,MAAM;IACjB;AAEQ,IAAA,UAAU,CACd,EAA0B,EAC1B,SAAiC,EACjC,MAAc,EACd,YAAgC,EAAA;AAEhC,QAAA,IAAI,cAAc,GAAG,EAAE;QAEvB,MAAM,GAAG,GAAG,IAAI,uBAAuB,CAAC,mBAAmB,CAAC,aAAa,CAAC;QAE1E,IAAI,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,WAAW,CAAC,EAAE;YACpC,GAAG,CAAC,YAAY,CAAC,YAAY,EAAE,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,EAAE,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,YAAY,EAAE,CAAC,CAAC;QACtG;QAEA,IAAI,MAAM,CAAC,UAAU,CAAC,GAAG,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|
|
@@ -90,6 +90,11 @@ export declare class WebGpuShaderFilter extends Filter {
|
|
|
90
90
|
private readonly _vertexSource;
|
|
91
91
|
private _connection;
|
|
92
92
|
constructor(options: WebGpuShaderFilterOptions);
|
|
93
|
+
/**
|
|
94
|
+
* Execute the WGSL shader pass: flush uniforms, build bind groups, and
|
|
95
|
+
* render the input texture into `output`. Throws if the active backend is
|
|
96
|
+
* not WebGPU — use {@link WebGl2ShaderFilter} on WebGL2.
|
|
97
|
+
*/
|
|
93
98
|
apply(backend: RenderBackend, input: RenderTexture, output: RenderTexture): void;
|
|
94
99
|
destroy(): void;
|
|
95
100
|
private _ensureConnected;
|
|
@@ -112,6 +112,11 @@ class WebGpuShaderFilter extends Filter {
|
|
|
112
112
|
this._vertexSource = options.vertexSource ?? defaultVertexSource;
|
|
113
113
|
this.uniforms = { ...(options.uniforms ?? {}) };
|
|
114
114
|
}
|
|
115
|
+
/**
|
|
116
|
+
* Execute the WGSL shader pass: flush uniforms, build bind groups, and
|
|
117
|
+
* render the input texture into `output`. Throws if the active backend is
|
|
118
|
+
* not WebGPU — use {@link WebGl2ShaderFilter} on WebGL2.
|
|
119
|
+
*/
|
|
115
120
|
apply(backend, input, output) {
|
|
116
121
|
if (backend.backendType !== RenderBackendType.WebGpu) {
|
|
117
122
|
throw new Error('WebGpuShaderFilter requires the WebGPU backend. Use WebGl2ShaderFilter on WebGL2.');
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WebGpuShaderFilter.js","sources":["../../../../../src/rendering/filters/WebGpuShaderFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;;AAAA;AAgDA;;;AAGG;AACH,MAAM,mBAAmB,GAAG;;;;;;;;;;;;;CAa3B;AAED;;;;;;;;;AASG;AACH,MAAM,cAAc,GAAG,IAAI,YAAY,CAAC;AACpC,IAAA,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;AACZ,IAAA,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;AACX,IAAA,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACX,IAAA,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACb,CAAA,CAAC;AAEF;AACA,MAAM,iBAAiB,GAAG,EAAE;AAE5B;AACA,MAAM,qBAAqB,GAAG,EAAE;AA4BhC;AACA,SAAS,cAAc,CAAC,KAA+B,EAAA;IACnD,OAAO,KAAK,YAAY;AACjB,YAAC,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,KAAK,IAAI,IAAI,OAAO,IAAI,KAAK,IAAI,QAAQ,IAAI,KAAK,IAAI,EAAE,KAAK,YAAY,YAAY,CAAC,IAAI,EAAE,KAAK,YAAY,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;AAChM;AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA0CG;AACG,MAAO,kBAAmB,SAAQ,MAAM,CAAA;AAE1C;;;;;;AAMG;AACa,IAAA,QAAQ;AAEP,IAAA,eAAe;AACf,IAAA,aAAa;IAEtB,WAAW,GAA4B,IAAI;AAEnD,IAAA,WAAA,CAAmB,OAAkC,EAAA;AACjD,QAAA,KAAK,EAAE;AAEP,QAAA,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE;AACzB,YAAA,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC;QAClE;AAEA,QAAA,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC,cAAc;QAC7C,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,YAAY,IAAI,mBAAmB;AAChE,QAAA,IAAI,CAAC,QAAQ,GAAG,EAAE,IAAI,OAAO,CAAC,QAAQ,IAAI,EAAE,CAAC,EAAE;IACnD;
|
|
1
|
+
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@@ -56,7 +56,9 @@ export declare class Mesh extends Drawable {
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56
56
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readonly colors: Uint32Array | null;
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private _texture;
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58
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constructor(options: MeshOptions);
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59
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+
/** Number of (x, y) vertex pairs in the mesh (i.e. `vertices.length / 2`). */
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59
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get vertexCount(): number;
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61
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+
/** Number of indices to draw: `indices.length` for indexed meshes, `vertexCount` otherwise. */
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get indexCount(): number;
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get texture(): Texture | RenderTexture | null;
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set texture(texture: Texture | RenderTexture | null);
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@@ -70,9 +70,11 @@ class Mesh extends Drawable {
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70
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this._texture = texture;
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this.recomputeLocalBounds();
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72
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}
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73
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+
/** Number of (x, y) vertex pairs in the mesh (i.e. `vertices.length / 2`). */
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73
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get vertexCount() {
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74
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return this.vertices.length / 2;
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75
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}
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77
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+
/** Number of indices to draw: `indices.length` for indexed meshes, `vertexCount` otherwise. */
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76
78
|
get indexCount() {
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77
79
|
return this.indices?.length ?? this.vertexCount;
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78
80
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}
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@@ -1 +1 @@
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1
|
-
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|
|
1
|
+
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|
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@@ -3,6 +3,19 @@ import { Container } from '@/rendering/Container';
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3
3
|
import { Vector } from '@/math/Vector';
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4
4
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import { Mesh } from '@/rendering/mesh/Mesh';
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5
5
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import type { RenderNode } from '@/rendering/RenderNode';
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6
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+
/**
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7
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+
* Immediate-mode 2D shape API backed by {@link Mesh} children.
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8
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+
*
|
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9
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+
* Each draw call (e.g. `drawCircle`, `drawRectangle`, `drawLine`) appends a
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10
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+
* new {@link Mesh} child colored with the current `fillColor` or `lineColor`.
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11
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+
* The active `lineWidth` controls stroke thickness for path and outline draws.
|
|
12
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+
* Path commands (`moveTo`, `lineTo`, `quadraticCurveTo`, etc.) track a cursor
|
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13
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+
* point and flush a Mesh on each segment.
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14
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+
*
|
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15
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+
* Call {@link clear} to remove all child meshes and reset pen state. Because
|
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16
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+
* each shape is a separate Mesh, `Graphics` inherits full filter, blend,
|
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17
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+
* tint, and mask support from {@link Container}.
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18
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+
*/
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6
19
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export declare class Graphics extends Container {
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7
20
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private _lineWidth;
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8
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private _lineColor;
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@@ -18,19 +31,40 @@ export declare class Graphics extends Container {
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18
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getChildAt(index: number): Mesh;
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addChild(child: RenderNode): this;
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20
33
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addChildAt(child: RenderNode, index: number): this;
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34
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+
/** Move the current pen position to (`x`, `y`) without drawing anything. */
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21
35
|
moveTo(x: number, y: number): this;
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36
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+
/** Draw a stroked line segment from the current point to (`toX`, `toY`) and advance the pen. */
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22
37
|
lineTo(toX: number, toY: number): this;
|
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38
|
+
/** Draw a quadratic Bézier curve from the current point to (`toX`, `toY`) via control point (`cpX`, `cpY`). */
|
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23
39
|
quadraticCurveTo(cpX: number, cpY: number, toX: number, toY: number): this;
|
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40
|
+
/** Draw a cubic Bézier curve from the current point to (`toX`, `toY`) via two control points. */
|
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24
41
|
bezierCurveTo(cpX1: number, cpY1: number, cpX2: number, cpY2: number, toX: number, toY: number): this;
|
|
42
|
+
/**
|
|
43
|
+
* Draw a circular arc tangent to the two lines defined by the current point→(x1,y1)
|
|
44
|
+
* and (x1,y1)→(x2,y2), with the given `radius`. Falls back to `lineTo(x1,y1)`
|
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45
|
+
* when the geometry is degenerate.
|
|
46
|
+
*/
|
|
25
47
|
arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): this;
|
|
48
|
+
/** Draw a stroked arc centered at (`x`, `y`) with the given `radius` from `startAngle` to `endAngle` (radians). */
|
|
26
49
|
drawArc(x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean): this;
|
|
50
|
+
/** Draw a stroked line between two explicit points, independent of the current pen position. */
|
|
27
51
|
drawLine(startX: number, startY: number, endX: number, endY: number): this;
|
|
52
|
+
/** Draw a stroked polyline from a flat `[x0,y0, x1,y1, ...]` coordinate array. */
|
|
28
53
|
drawPath(path: Array<number>): this;
|
|
54
|
+
/** Fill a closed polygon defined by `[x0,y0, x1,y1, ...]` and optionally stroke its outline. */
|
|
29
55
|
drawPolygon(path: Array<number>): this;
|
|
56
|
+
/** Fill a circle and optionally stroke its outline if `lineWidth > 0`. */
|
|
30
57
|
drawCircle(centerX: number, centerY: number, radius: number): this;
|
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58
|
+
/** Fill an ellipse and optionally stroke its outline if `lineWidth > 0`. */
|
|
31
59
|
drawEllipse(centerX: number, centerY: number, radiusX: number, radiusY: number): this;
|
|
60
|
+
/** Fill a rectangle and optionally stroke its outline if `lineWidth > 0`. */
|
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32
61
|
drawRectangle(x: number, y: number, width: number, height: number): this;
|
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62
|
+
/**
|
|
63
|
+
* Fill a regular star polygon and optionally stroke its outline.
|
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64
|
+
* `innerRadius` defaults to half of `radius`.
|
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65
|
+
*/
|
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33
66
|
drawStar(centerX: number, centerY: number, points: number, radius: number, innerRadius?: number, rotation?: number): this;
|
|
67
|
+
/** Remove all child meshes and reset pen state (position, colors, line width). */
|
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34
68
|
clear(): this;
|
|
35
69
|
destroy(): void;
|
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36
70
|
private _createMesh;
|
|
@@ -5,6 +5,19 @@ import { buildLine, buildPath, buildPolygon, buildCircle, buildEllipse, buildSta
|
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5
5
|
import { Vector } from '../../math/Vector.js';
|
|
6
6
|
import { Mesh } from '../mesh/Mesh.js';
|
|
7
7
|
|
|
8
|
+
/**
|
|
9
|
+
* Immediate-mode 2D shape API backed by {@link Mesh} children.
|
|
10
|
+
*
|
|
11
|
+
* Each draw call (e.g. `drawCircle`, `drawRectangle`, `drawLine`) appends a
|
|
12
|
+
* new {@link Mesh} child colored with the current `fillColor` or `lineColor`.
|
|
13
|
+
* The active `lineWidth` controls stroke thickness for path and outline draws.
|
|
14
|
+
* Path commands (`moveTo`, `lineTo`, `quadraticCurveTo`, etc.) track a cursor
|
|
15
|
+
* point and flush a Mesh on each segment.
|
|
16
|
+
*
|
|
17
|
+
* Call {@link clear} to remove all child meshes and reset pen state. Because
|
|
18
|
+
* each shape is a separate Mesh, `Graphics` inherits full filter, blend,
|
|
19
|
+
* tint, and mask support from {@link Container}.
|
|
20
|
+
*/
|
|
8
21
|
class Graphics extends Container {
|
|
9
22
|
_lineWidth = 0;
|
|
10
23
|
_lineColor = new Color();
|
|
@@ -46,28 +59,37 @@ class Graphics extends Container {
|
|
|
46
59
|
}
|
|
47
60
|
return super.addChildAt(child, index);
|
|
48
61
|
}
|
|
62
|
+
/** Move the current pen position to (`x`, `y`) without drawing anything. */
|
|
49
63
|
moveTo(x, y) {
|
|
50
64
|
this._currentPoint.set(x, y);
|
|
51
65
|
return this;
|
|
52
66
|
}
|
|
67
|
+
/** Draw a stroked line segment from the current point to (`toX`, `toY`) and advance the pen. */
|
|
53
68
|
lineTo(toX, toY) {
|
|
54
69
|
const { x: fromX, y: fromY } = this._currentPoint;
|
|
55
70
|
this.drawPath([fromX, fromY, toX, toY]);
|
|
56
71
|
this.moveTo(toX, toY);
|
|
57
72
|
return this;
|
|
58
73
|
}
|
|
74
|
+
/** Draw a quadratic Bézier curve from the current point to (`toX`, `toY`) via control point (`cpX`, `cpY`). */
|
|
59
75
|
quadraticCurveTo(cpX, cpY, toX, toY) {
|
|
60
76
|
const { x: fromX, y: fromY } = this._currentPoint;
|
|
61
77
|
this.drawPath(quadraticCurveTo(fromX, fromY, cpX, cpY, toX, toY));
|
|
62
78
|
this.moveTo(toX, toY);
|
|
63
79
|
return this;
|
|
64
80
|
}
|
|
81
|
+
/** Draw a cubic Bézier curve from the current point to (`toX`, `toY`) via two control points. */
|
|
65
82
|
bezierCurveTo(cpX1, cpY1, cpX2, cpY2, toX, toY) {
|
|
66
83
|
const { x: fromX, y: fromY } = this._currentPoint;
|
|
67
84
|
this.drawPath(bezierCurveTo(fromX, fromY, cpX1, cpY1, cpX2, cpY2, toX, toY));
|
|
68
85
|
this.moveTo(toX, toY);
|
|
69
86
|
return this;
|
|
70
87
|
}
|
|
88
|
+
/**
|
|
89
|
+
* Draw a circular arc tangent to the two lines defined by the current point→(x1,y1)
|
|
90
|
+
* and (x1,y1)→(x2,y2), with the given `radius`. Falls back to `lineTo(x1,y1)`
|
|
91
|
+
* when the geometry is degenerate.
|
|
92
|
+
*/
|
|
71
93
|
arcTo(x1, y1, x2, y2, radius) {
|
|
72
94
|
const { x: fromX, y: fromY } = this._currentPoint;
|
|
73
95
|
const r = Math.abs(radius);
|
|
@@ -111,6 +133,7 @@ class Graphics extends Container {
|
|
|
111
133
|
this.lineTo(startX, startY);
|
|
112
134
|
return this.drawArc(centerX, centerY, r, startAngle, endAngle, leftTurn);
|
|
113
135
|
}
|
|
136
|
+
/** Draw a stroked arc centered at (`x`, `y`) with the given `radius` from `startAngle` to `endAngle` (radians). */
|
|
114
137
|
drawArc(x, y, radius, startAngle, endAngle, anticlockwise = false) {
|
|
115
138
|
const r = Math.abs(radius);
|
|
116
139
|
if (r === 0) {
|
|
@@ -137,16 +160,19 @@ class Graphics extends Container {
|
|
|
137
160
|
this.moveTo(path[path.length - 2], path[path.length - 1]);
|
|
138
161
|
return this;
|
|
139
162
|
}
|
|
163
|
+
/** Draw a stroked line between two explicit points, independent of the current pen position. */
|
|
140
164
|
drawLine(startX, startY, endX, endY) {
|
|
141
165
|
const data = buildLine(startX, startY, endX, endY, this._lineWidth);
|
|
142
166
|
this.addChild(this._createMesh(data, this._lineColor));
|
|
143
167
|
return this;
|
|
144
168
|
}
|
|
169
|
+
/** Draw a stroked polyline from a flat `[x0,y0, x1,y1, ...]` coordinate array. */
|
|
145
170
|
drawPath(path) {
|
|
146
171
|
const data = buildPath(path, this._lineWidth);
|
|
147
172
|
this.addChild(this._createMesh(data, this._lineColor));
|
|
148
173
|
return this;
|
|
149
174
|
}
|
|
175
|
+
/** Fill a closed polygon defined by `[x0,y0, x1,y1, ...]` and optionally stroke its outline. */
|
|
150
176
|
drawPolygon(path) {
|
|
151
177
|
const data = buildPolygon(path);
|
|
152
178
|
this.addChild(this._createMesh(data, this._fillColor));
|
|
@@ -155,6 +181,7 @@ class Graphics extends Container {
|
|
|
155
181
|
}
|
|
156
182
|
return this;
|
|
157
183
|
}
|
|
184
|
+
/** Fill a circle and optionally stroke its outline if `lineWidth > 0`. */
|
|
158
185
|
drawCircle(centerX, centerY, radius) {
|
|
159
186
|
const data = buildCircle(centerX, centerY, radius);
|
|
160
187
|
this.addChild(this._createMesh(data, this._fillColor));
|
|
@@ -163,6 +190,7 @@ class Graphics extends Container {
|
|
|
163
190
|
}
|
|
164
191
|
return this;
|
|
165
192
|
}
|
|
193
|
+
/** Fill an ellipse and optionally stroke its outline if `lineWidth > 0`. */
|
|
166
194
|
drawEllipse(centerX, centerY, radiusX, radiusY) {
|
|
167
195
|
const data = buildEllipse(centerX, centerY, radiusX, radiusY);
|
|
168
196
|
this.addChild(this._createMesh(data, this._fillColor));
|
|
@@ -171,6 +199,7 @@ class Graphics extends Container {
|
|
|
171
199
|
}
|
|
172
200
|
return this;
|
|
173
201
|
}
|
|
202
|
+
/** Fill a rectangle and optionally stroke its outline if `lineWidth > 0`. */
|
|
174
203
|
drawRectangle(x, y, width, height) {
|
|
175
204
|
const data = buildRectangle(x, y, width, height);
|
|
176
205
|
this.addChild(this._createMesh(data, this._fillColor));
|
|
@@ -179,6 +208,10 @@ class Graphics extends Container {
|
|
|
179
208
|
}
|
|
180
209
|
return this;
|
|
181
210
|
}
|
|
211
|
+
/**
|
|
212
|
+
* Fill a regular star polygon and optionally stroke its outline.
|
|
213
|
+
* `innerRadius` defaults to half of `radius`.
|
|
214
|
+
*/
|
|
182
215
|
drawStar(centerX, centerY, points, radius, innerRadius = radius / 2, rotation = 0) {
|
|
183
216
|
const data = buildStar(centerX, centerY, points, radius, innerRadius, rotation);
|
|
184
217
|
this.addChild(this._createMesh(data, this._fillColor));
|
|
@@ -187,6 +220,7 @@ class Graphics extends Container {
|
|
|
187
220
|
}
|
|
188
221
|
return this;
|
|
189
222
|
}
|
|
223
|
+
/** Remove all child meshes and reset pen state (position, colors, line width). */
|
|
190
224
|
clear() {
|
|
191
225
|
this.removeChildren();
|
|
192
226
|
this._lineWidth = 0;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Graphics.js","sources":["../../../../../src/rendering/primitives/Graphics.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;;;
|
|
1
|
+
{"version":3,"file":"Graphics.js","sources":["../../../../../src/rendering/primitives/Graphics.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;;;AASA;;;;;;;;;;;;AAYG;AACG,MAAO,QAAS,SAAQ,SAAS,CAAA;IAE3B,UAAU,GAAG,CAAC;AACd,IAAA,UAAU,GAAU,IAAI,KAAK,EAAE;AAC/B,IAAA,UAAU,GAAU,IAAI,KAAK,EAAE;IAC/B,aAAa,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;AAEhD,IAAA,IAAW,SAAS,GAAA;QAChB,OAAO,IAAI,CAAC,UAAU;IAC1B;IAEA,IAAW,SAAS,CAAC,SAAiB,EAAA;AAClC,QAAA,IAAI,CAAC,UAAU,GAAG,SAAS;IAC/B;AAEA,IAAA,IAAW,SAAS,GAAA;QAChB,OAAO,IAAI,CAAC,UAAU;IAC1B;IAEA,IAAW,SAAS,CAAC,SAAgB,EAAA;AACjC,QAAA,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC;IACnC;AAEA,IAAA,IAAW,SAAS,GAAA;QAChB,OAAO,IAAI,CAAC,UAAU;IAC1B;IAEA,IAAW,SAAS,CAAC,SAAgB,EAAA;AACjC,QAAA,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC;IACnC;AAEA,IAAA,IAAW,YAAY,GAAA;QACnB,OAAO,IAAI,CAAC,aAAa;IAC7B;AAEgB,IAAA,UAAU,CAAC,KAAa,EAAA;AACpC,QAAA,OAAO,KAAK,CAAC,UAAU,CAAC,KAAK,CAAS;IAC1C;AAEgB,IAAA,QAAQ,CAAC,KAAiB,EAAA;AACtC,QAAA,IAAI,EAAE,KAAK,YAAY,IAAI,CAAC,EAAE;AAC1B,YAAA,MAAM,IAAI,KAAK,CAAC,0CAA0C,CAAC;QAC/D;AAEA,QAAA,OAAO,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC;IAChC;IAEgB,UAAU,CAAC,KAAiB,EAAE,KAAa,EAAA;AACvD,QAAA,IAAI,EAAE,KAAK,YAAY,IAAI,CAAC,EAAE;AAC1B,YAAA,MAAM,IAAI,KAAK,CAAC,0CAA0C,CAAC;QAC/D;QAEA,OAAO,KAAK,CAAC,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC;IACzC;;IAGO,MAAM,CAAC,CAAS,EAAE,CAAS,EAAA;QAC9B,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;AAE5B,QAAA,OAAO,IAAI;IACf;;IAGO,MAAM,CAAC,GAAW,EAAE,GAAW,EAAA;AAClC,QAAA,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,aAAa;AAEjD,QAAA,IAAI,CAAC,QAAQ,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;AACvC,QAAA,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC;AAErB,QAAA,OAAO,IAAI;IACf;;AAGO,IAAA,gBAAgB,CAAC,GAAW,EAAE,GAAW,EAAE,GAAW,EAAE,GAAW,EAAA;AACtE,QAAA,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,aAAa;AAEjD,QAAA,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;AACjE,QAAA,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC;AAErB,QAAA,OAAO,IAAI;IACf;;IAGO,aAAa,CAAC,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,GAAW,EAAE,GAAW,EAAA;AACjG,QAAA,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,aAAa;QAEjD,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;AAC5E,QAAA,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC;AAErB,QAAA,OAAO,IAAI;IACf;AAEA;;;;AAIG;IACI,KAAK,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,MAAc,EAAA;AACvE,QAAA,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,aAAa;QACjD,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC;QAE1B,IAAI,CAAC,KAAK,CAAC,KAAK,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE;YACvE,OAAO,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC;QAC9B;AAEA,QAAA,MAAM,GAAG,GAAG,EAAE,GAAG,KAAK;AACtB,QAAA,MAAM,GAAG,GAAG,EAAE,GAAG,KAAK;AACtB,QAAA,MAAM,IAAI,GAAG,EAAE,GAAG,EAAE;AACpB,QAAA,MAAM,IAAI,GAAG,EAAE,GAAG,EAAE;QACpB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC;QAClC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC;QAErC,IAAI,KAAK,KAAK,CAAC,IAAI,MAAM,KAAK,CAAC,EAAE;YAC7B,OAAO,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC;QAC9B;AAEA,QAAA,MAAM,MAAM,GAAG,GAAG,GAAG,KAAK;AAC1B,QAAA,MAAM,MAAM,GAAG,GAAG,GAAG,KAAK;AAC1B,QAAA,MAAM,OAAO,GAAG,IAAI,GAAG,MAAM;AAC7B,QAAA,MAAM,OAAO,GAAG,IAAI,GAAG,MAAM;QAC7B,MAAM,GAAG,GAAG,KAAK,CAAC,CAAC,MAAM,GAAG,OAAO,KAAK,MAAM,GAAG,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACjE,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC;QAE5B,IAAI,KAAK,KAAK,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,EAAE,EAAE;YAClC,OAAO,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC;QAC9B;AAEA,QAAA,MAAM,iBAAiB,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC;AAEjD,QAAA,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,IAAI,iBAAiB,GAAG,KAAK,IAAI,iBAAiB,GAAG,MAAM,EAAE;YAChG,OAAO,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC;QAC9B;QAEA,MAAM,MAAM,GAAG,EAAE,IAAI,MAAM,GAAG,iBAAiB,CAAC;QAChD,MAAM,MAAM,GAAG,EAAE,IAAI,MAAM,GAAG,iBAAiB,CAAC;QAChD,MAAM,IAAI,GAAG,EAAE,IAAI,OAAO,GAAG,iBAAiB,CAAC;QAC/C,MAAM,IAAI,GAAG,EAAE,IAAI,OAAO,GAAG,iBAAiB,CAAC;AAC/C,QAAA,MAAM,KAAK,GAAG,CAAC,MAAM,GAAG,OAAO,KAAK,MAAM,GAAG,OAAO,CAAC;AACrD,QAAA,MAAM,QAAQ,GAAG,KAAK,GAAG,CAAC;AAC1B,QAAA,MAAM,OAAO,GAAG,QAAQ,GAAG,CAAC,MAAM,GAAG,MAAM;AAC3C,QAAA,MAAM,OAAO,GAAG,QAAQ,GAAG,MAAM,GAAG,CAAC,MAAM;QAC3C,MAAM,OAAO,GAAG,MAAM,IAAI,OAAO,GAAG,CAAC,CAAC;QACtC,MAAM,OAAO,GAAG,MAAM,IAAI,OAAO,GAAG,CAAC,CAAC;AACtC,QAAA,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC;AACjE,QAAA,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,CAAC;AAE3D,QAAA,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC;AAE3B,QAAA,OAAO,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,QAAQ,EAAE,QAAQ,CAAC;IAC5E;;AAGO,IAAA,OAAO,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc,EAAE,UAAkB,EAAE,QAAgB,EAAE,aAAa,GAAG,KAAK,EAAA;QAC5G,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC;AAE1B,QAAA,IAAI,CAAC,KAAK,CAAC,EAAE;AACT,YAAA,OAAO,IAAI;QACf;AAEA,QAAA,IAAI,KAAK,GAAG,QAAQ,GAAG,UAAU;AAEjC,QAAA,IAAI,CAAC,aAAa,IAAI,KAAK,GAAG,CAAC,EAAE;YAC7B,KAAK,IAAI,GAAG;QAChB;AAAO,aAAA,IAA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|
|
@@ -1,14 +1,34 @@
|
|
|
1
1
|
import type { ShaderAttribute } from './ShaderAttribute';
|
|
2
2
|
import type { ShaderUniform } from './ShaderUniform';
|
|
3
|
+
/**
|
|
4
|
+
* Backend-specific GPU program object paired to a {@link Shader}.
|
|
5
|
+
* Implemented separately for WebGL2 and WebGPU so `Shader` stays backend-agnostic.
|
|
6
|
+
* @internal
|
|
7
|
+
*/
|
|
3
8
|
export interface ShaderProgram {
|
|
9
|
+
/** Compile and link the GPU program, then populate `shader.attributes` and `shader.uniforms`. */
|
|
4
10
|
initialize(shader: Shader): void;
|
|
11
|
+
/** Activate this program for subsequent draw calls. */
|
|
5
12
|
bind(shader: Shader): void;
|
|
13
|
+
/** Deactivate this program. */
|
|
6
14
|
unbind(shader: Shader): void;
|
|
15
|
+
/** Upload dirty uniform values to the GPU. */
|
|
7
16
|
sync(shader: Shader): void;
|
|
17
|
+
/** Release all GPU resources held by this program. */
|
|
8
18
|
destroy(shader: Shader): void;
|
|
9
19
|
}
|
|
20
|
+
/**
|
|
21
|
+
* Backend-agnostic shader program descriptor.
|
|
22
|
+
*
|
|
23
|
+
* Holds raw GLSL source strings and, after {@link connect} is called, a live
|
|
24
|
+
* {@link ShaderProgram} with populated {@link attributes} and {@link uniforms} maps.
|
|
25
|
+
* Call {@link bind} before draw calls and {@link sync} after updating uniform values.
|
|
26
|
+
* Both maps are cleared on {@link disconnect} and {@link destroy}.
|
|
27
|
+
*/
|
|
10
28
|
export declare class Shader {
|
|
29
|
+
/** Vertex attribute metadata populated by the backend after {@link connect}. */
|
|
11
30
|
readonly attributes: Map<string, ShaderAttribute>;
|
|
31
|
+
/** Uniform metadata populated by the backend after {@link connect}. */
|
|
12
32
|
readonly uniforms: Map<string, ShaderUniform>;
|
|
13
33
|
private readonly _vertexSource;
|
|
14
34
|
private readonly _fragmentSource;
|
|
@@ -16,12 +36,28 @@ export declare class Shader {
|
|
|
16
36
|
constructor(vertexSource: string, fragmentSource: string);
|
|
17
37
|
get vertexSource(): string;
|
|
18
38
|
get fragmentSource(): string;
|
|
39
|
+
/**
|
|
40
|
+
* Attach a backend GPU program, compile/link it, and populate the attribute and uniform maps.
|
|
41
|
+
* Must be called before {@link bind}, {@link sync}, or accessing {@link attributes}/{@link uniforms}.
|
|
42
|
+
*/
|
|
19
43
|
connect(program: ShaderProgram): this;
|
|
20
44
|
disconnect(): this;
|
|
21
45
|
bind(): this;
|
|
22
46
|
unbind(): this;
|
|
47
|
+
/**
|
|
48
|
+
* Upload all dirty {@link ShaderUniform} values to the GPU.
|
|
49
|
+
* Call once per draw call after modifying uniform data.
|
|
50
|
+
*/
|
|
23
51
|
sync(): this;
|
|
52
|
+
/**
|
|
53
|
+
* Retrieve a named vertex attribute from the map populated by the backend.
|
|
54
|
+
* @throws Error if no attribute with `name` exists.
|
|
55
|
+
*/
|
|
24
56
|
getAttribute(name: string): ShaderAttribute;
|
|
57
|
+
/**
|
|
58
|
+
* Retrieve a named uniform from the map populated by the backend.
|
|
59
|
+
* @throws Error if no uniform with `name` exists.
|
|
60
|
+
*/
|
|
25
61
|
getUniform(name: string): ShaderUniform;
|
|
26
62
|
destroy(): void;
|
|
27
63
|
}
|