@codexo/exojs 0.4.0 → 0.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +499 -163
- package/README.md +156 -141
- package/dist/esm/audio/AudioAnalyser.d.ts +0 -1
- package/dist/esm/audio/AudioAnalyser.js +0 -2
- package/dist/esm/audio/AudioAnalyser.js.map +1 -1
- package/dist/esm/core/Application.d.ts +4 -4
- package/dist/esm/core/Application.js +19 -19
- package/dist/esm/core/Application.js.map +1 -1
- package/dist/esm/core/Scene.d.ts +59 -24
- package/dist/esm/core/Scene.js +60 -18
- package/dist/esm/core/Scene.js.map +1 -1
- package/dist/esm/core/SceneManager.js +15 -9
- package/dist/esm/core/SceneManager.js.map +1 -1
- package/dist/esm/core/SceneNode.d.ts +45 -5
- package/dist/esm/core/SceneNode.js +136 -7
- package/dist/esm/core/SceneNode.js.map +1 -1
- package/dist/esm/index.js +6 -4
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/math/index.d.ts +0 -1
- package/dist/esm/rendering/CallbackRenderPass.d.ts +3 -3
- package/dist/esm/rendering/CallbackRenderPass.js +2 -2
- package/dist/esm/rendering/CallbackRenderPass.js.map +1 -1
- package/dist/esm/rendering/Container.d.ts +10 -11
- package/dist/esm/rendering/Container.js +5 -5
- package/dist/esm/rendering/Container.js.map +1 -1
- package/dist/esm/rendering/Drawable.d.ts +2 -2
- package/dist/esm/rendering/Drawable.js +5 -5
- package/dist/esm/rendering/Drawable.js.map +1 -1
- package/dist/esm/rendering/{SceneRenderRuntime.d.ts → RenderBackend.d.ts} +21 -3
- package/dist/esm/rendering/RenderNode.d.ts +41 -5
- package/dist/esm/rendering/RenderNode.js +89 -24
- package/dist/esm/rendering/RenderNode.js.map +1 -1
- package/dist/esm/rendering/RenderPass.d.ts +2 -2
- package/dist/esm/rendering/RenderTargetPass.d.ts +3 -3
- package/dist/esm/rendering/RenderTargetPass.js +9 -9
- package/dist/esm/rendering/RenderTargetPass.js.map +1 -1
- package/dist/esm/rendering/Renderer.d.ts +3 -3
- package/dist/esm/rendering/RendererRegistry.d.ts +13 -7
- package/dist/esm/rendering/RendererRegistry.js +18 -10
- package/dist/esm/rendering/RendererRegistry.js.map +1 -1
- package/dist/esm/rendering/filters/BlurFilter.d.ts +2 -2
- package/dist/esm/rendering/filters/BlurFilter.js +5 -5
- package/dist/esm/rendering/filters/BlurFilter.js.map +1 -1
- package/dist/esm/rendering/filters/ColorFilter.d.ts +2 -2
- package/dist/esm/rendering/filters/ColorFilter.js +3 -3
- package/dist/esm/rendering/filters/ColorFilter.js.map +1 -1
- package/dist/esm/rendering/filters/Filter.d.ts +2 -2
- package/dist/esm/rendering/index.d.ts +9 -6
- package/dist/esm/rendering/mesh/Mesh.d.ts +69 -0
- package/dist/esm/rendering/mesh/Mesh.js +114 -0
- package/dist/esm/rendering/mesh/Mesh.js.map +1 -0
- package/dist/esm/rendering/primitives/Graphics.d.ts +3 -3
- package/dist/esm/rendering/primitives/Graphics.js.map +1 -1
- package/dist/esm/rendering/shader/Shader.d.ts +3 -3
- package/dist/esm/rendering/shader/Shader.js +10 -10
- package/dist/esm/rendering/text/Text.d.ts +2 -2
- package/dist/esm/rendering/text/Text.js +2 -2
- package/dist/esm/rendering/text/Text.js.map +1 -1
- package/dist/esm/rendering/texture/Sampler.d.ts +0 -3
- package/dist/esm/rendering/texture/Sampler.js +5 -7
- package/dist/esm/rendering/texture/Sampler.js.map +1 -1
- package/dist/esm/rendering/types.d.ts +4 -0
- package/dist/esm/rendering/types.js +4 -0
- package/dist/esm/rendering/types.js.map +1 -1
- package/dist/esm/rendering/video/Video.d.ts +2 -2
- package/dist/esm/rendering/video/Video.js +2 -2
- package/dist/esm/rendering/video/Video.js.map +1 -1
- package/dist/esm/rendering/webgl2/AbstractWebGl2BatchedRenderer.d.ts +2 -2
- package/dist/esm/rendering/webgl2/AbstractWebGl2BatchedRenderer.js +35 -11
- package/dist/esm/rendering/webgl2/AbstractWebGl2BatchedRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/AbstractWebGl2Renderer.d.ts +13 -13
- package/dist/esm/rendering/webgl2/AbstractWebGl2Renderer.js +20 -20
- package/dist/esm/rendering/webgl2/AbstractWebGl2Renderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/{WebGl2RenderManager.d.ts → WebGl2Backend.d.ts} +15 -12
- package/dist/esm/rendering/webgl2/{WebGl2RenderManager.js → WebGl2Backend.js} +63 -38
- package/dist/esm/rendering/webgl2/WebGl2Backend.js.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2MaskCompositor.d.ts +31 -0
- package/dist/esm/rendering/webgl2/WebGl2MaskCompositor.js +186 -0
- package/dist/esm/rendering/webgl2/WebGl2MaskCompositor.js.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.d.ts +27 -0
- package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js +242 -0
- package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2ParticleRenderer.d.ts +38 -7
- package/dist/esm/rendering/webgl2/WebGl2ParticleRenderer.js +281 -90
- package/dist/esm/rendering/webgl2/WebGl2ParticleRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2PrimitiveRenderer.d.ts +2 -2
- package/dist/esm/rendering/webgl2/WebGl2PrimitiveRenderer.js +15 -10
- package/dist/esm/rendering/webgl2/WebGl2PrimitiveRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2ShaderMappings.js +12 -0
- package/dist/esm/rendering/webgl2/WebGl2ShaderMappings.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2ShaderProgram.d.ts +2 -0
- package/dist/esm/rendering/webgl2/{WebGl2ShaderRuntime.js → WebGl2ShaderProgram.js} +58 -18
- package/dist/esm/rendering/webgl2/WebGl2ShaderProgram.js.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.d.ts +26 -7
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.js +260 -62
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2VertexArrayObject.d.ts +24 -1
- package/dist/esm/rendering/webgl2/WebGl2VertexArrayObject.js +6 -2
- package/dist/esm/rendering/webgl2/WebGl2VertexArrayObject.js.map +1 -1
- package/dist/esm/rendering/webgl2/glsl/mask-compose.frag.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/mask-compose.frag.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/mask-compose.vert.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/mask-compose.vert.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/mesh.frag.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/mesh.frag.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/mesh.vert.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/mesh.vert.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/particle.vert.js +1 -1
- package/dist/esm/rendering/webgl2/glsl/sprite.frag.js +1 -1
- package/dist/esm/rendering/webgl2/glsl/sprite.vert.js +1 -1
- package/dist/esm/rendering/webgpu/AbstractWebGpuRenderer.d.ts +9 -9
- package/dist/esm/rendering/webgpu/AbstractWebGpuRenderer.js +18 -18
- package/dist/esm/rendering/webgpu/AbstractWebGpuRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/{WebGpuRenderManager.d.ts → WebGpuBackend.d.ts} +17 -14
- package/dist/esm/rendering/webgpu/{WebGpuRenderManager.js → WebGpuBackend.js} +77 -40
- package/dist/esm/rendering/webgpu/WebGpuBackend.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuMaskCompositor.d.ts +37 -0
- package/dist/esm/rendering/webgpu/WebGpuMaskCompositor.js +279 -0
- package/dist/esm/rendering/webgpu/WebGpuMaskCompositor.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.d.ts +40 -0
- package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js +439 -0
- package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuParticleRenderer.d.ts +2 -3
- package/dist/esm/rendering/webgpu/WebGpuParticleRenderer.js +65 -82
- package/dist/esm/rendering/webgpu/WebGpuParticleRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuPrimitiveRenderer.d.ts +2 -3
- package/dist/esm/rendering/webgpu/WebGpuPrimitiveRenderer.js +24 -25
- package/dist/esm/rendering/webgpu/WebGpuPrimitiveRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.d.ts +28 -13
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js +410 -382
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js.map +1 -1
- package/dist/esm/resources/Loader.js +5 -3
- package/dist/esm/resources/Loader.js.map +1 -1
- package/dist/exo.esm.js +3574 -1696
- package/dist/exo.esm.js.map +1 -1
- package/package.json +20 -11
- package/dist/esm/math/Transformable.d.ts +0 -47
- package/dist/esm/math/Transformable.js +0 -140
- package/dist/esm/math/Transformable.js.map +0 -1
- package/dist/esm/rendering/webgl2/WebGl2RenderManager.js.map +0 -1
- package/dist/esm/rendering/webgl2/WebGl2RendererRuntime.d.ts +0 -15
- package/dist/esm/rendering/webgl2/WebGl2ShaderRuntime.d.ts +0 -2
- package/dist/esm/rendering/webgl2/WebGl2ShaderRuntime.js.map +0 -1
- package/dist/esm/rendering/webgpu/WebGpuRenderManager.js.map +0 -1
- package/dist/esm/rendering/webgpu/WebGpuRendererRuntime.d.ts +0 -8
- package/dist/exo.esm.min.js +0 -2
- package/dist/exo.esm.min.js.map +0 -1
- package/dist/exo.global.js +0 -17328
- package/dist/exo.global.js.map +0 -1
- package/dist/exo.global.min.js +0 -2
- package/dist/exo.global.min.js.map +0 -1
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import { AbstractWebGl2Renderer } from './AbstractWebGl2Renderer.js';
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import { Shader } from '../shader/Shader.js';
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import { createWebGl2ShaderProgram } from './WebGl2ShaderProgram.js';
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import { WebGl2RenderBuffer } from './WebGl2RenderBuffer.js';
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import { WebGl2VertexArrayObject } from './WebGl2VertexArrayObject.js';
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import { RenderingPrimitives, BufferTypes, BufferUsage } from '../types.js';
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import { Texture } from '../texture/Texture.js';
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import vertexSource from './glsl/mesh.vert.js';
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import fragmentSource from './glsl/mesh.frag.js';
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// Per-vertex layout (20 bytes):
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// position: vec2 f32 (offset 0, 8 bytes)
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// texcoord: vec2 f32 (offset 8, 8 bytes)
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// color: u8x4 norm (offset 16, 4 bytes)
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const vertexStrideBytes = 20;
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const vertexStrideWords = vertexStrideBytes / 4;
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const initialVertexCapacity = 64;
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const initialIndexCapacity = 192;
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const defaultVertexColor = 0xFFFFFFFF; // white, full alpha
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class WebGl2MeshRenderer extends AbstractWebGl2Renderer {
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_shader = new Shader(vertexSource, fragmentSource);
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_tintScratch = new Float32Array(4);
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_textureUnitScratch = new Int32Array([0]);
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_vertexCapacity = initialVertexCapacity;
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_indexCapacity = initialIndexCapacity;
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_vertexData = new ArrayBuffer(initialVertexCapacity * vertexStrideBytes);
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_float32View = new Float32Array(this._vertexData);
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_uint32View = new Uint32Array(this._vertexData);
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_indexData = new Uint16Array(initialIndexCapacity);
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_connection = null;
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_currentBlendMode = null;
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_currentView = null;
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_viewId = -1;
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render(mesh) {
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const connection = this._connection;
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if (!connection) {
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throw new Error('WebGl2MeshRenderer is not connected to a backend.');
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}
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const vertexCount = mesh.vertexCount;
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if (vertexCount === 0) {
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return;
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}
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const backend = this.getBackend();
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const blendMode = mesh.blendMode;
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if (blendMode !== this._currentBlendMode) {
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this._currentBlendMode = blendMode;
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backend.setBlendMode(blendMode);
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}
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const view = backend.view;
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if (this._currentView !== view || this._viewId !== view.updateId) {
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this._currentView = view;
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this._viewId = view.updateId;
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this._shader.getUniform('u_projection').setValue(view.getTransform().toArray(false));
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}
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this._shader.getUniform('u_translation').setValue(mesh.getGlobalTransform().toArray(false));
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const tint = mesh.tint;
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this._tintScratch[0] = tint.red;
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this._tintScratch[1] = tint.green;
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this._tintScratch[2] = tint.blue;
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this._tintScratch[3] = tint.alpha;
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this._shader.getUniform('u_tint').setValue(this._tintScratch);
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// The fragment shader always samples u_texture; meshes without an
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// explicit texture get the engine's 1x1 white default so the shader
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// path stays branchless.
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const meshTexture = mesh.texture ?? Texture.white;
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this._shader.getUniform('u_texture').setValue(this._textureUnitScratch);
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backend.bindTexture(meshTexture, 0);
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this._ensureVertexCapacity(vertexCount);
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const positions = mesh.vertices;
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const uvs = mesh.uvs;
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const colors = mesh.colors;
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for (let i = 0; i < vertexCount; i++) {
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const word = i * vertexStrideWords;
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const pair = i * 2;
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this._float32View[word] = positions[pair];
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this._float32View[word + 1] = positions[pair + 1];
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if (uvs !== null) {
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this._float32View[word + 2] = uvs[pair];
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this._float32View[word + 3] = uvs[pair + 1];
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}
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else {
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this._float32View[word + 2] = 0;
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this._float32View[word + 3] = 0;
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}
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this._uint32View[word + 4] = colors !== null ? colors[i] : defaultVertexColor;
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}
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const indexCount = mesh.indexCount;
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this._ensureIndexCapacity(indexCount);
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if (mesh.indices !== null) {
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this._indexData.set(mesh.indices, 0);
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}
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else {
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for (let i = 0; i < indexCount; i++) {
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this._indexData[i] = i;
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}
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}
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this._shader.sync();
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backend.bindVertexArrayObject(connection.vao);
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connection.vertexBuffer.upload(this._float32View.subarray(0, vertexCount * vertexStrideWords));
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connection.indexBuffer.upload(this._indexData.subarray(0, indexCount));
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connection.vao.draw(indexCount, 0, RenderingPrimitives.Triangles);
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backend.stats.batches++;
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backend.stats.drawCalls++;
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}
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flush() {
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// Mesh draws are immediate per-mesh; nothing to batch.
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}
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destroy() {
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this.disconnect();
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this._shader.destroy();
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this._currentBlendMode = null;
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this._currentView = null;
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}
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onConnect(backend) {
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const gl = backend.context;
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const vaoHandle = gl.createVertexArray();
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if (vaoHandle === null) {
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throw new Error('Could not create vertex array object.');
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}
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this._shader.connect(createWebGl2ShaderProgram(gl));
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const buffers = new Map();
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const indexBuffer = new WebGl2RenderBuffer(BufferTypes.ElementArrayBuffer, this._indexData, BufferUsage.DynamicDraw)
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.connect(this._createBufferRuntime(gl, buffers));
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const vertexBuffer = new WebGl2RenderBuffer(BufferTypes.ArrayBuffer, this._vertexData, BufferUsage.DynamicDraw)
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.connect(this._createBufferRuntime(gl, buffers));
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// Force the shader's first finalize so attribute locations are
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// available immediately (the async-compile path defers extraction
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// to first sync(), but we need attributes here for VAO setup).
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this._shader.sync();
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const vao = new WebGl2VertexArrayObject()
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.addIndex(indexBuffer)
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.addAttribute(vertexBuffer, this._shader.getAttribute('a_position'), gl.FLOAT, false, vertexStrideBytes, 0)
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.addAttribute(vertexBuffer, this._shader.getAttribute('a_texcoord'), gl.FLOAT, false, vertexStrideBytes, 8)
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.addAttribute(vertexBuffer, this._shader.getAttribute('a_color'), gl.UNSIGNED_BYTE, true, vertexStrideBytes, 16)
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.connect(this._createVaoRuntime(gl, vaoHandle));
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this._connection = { gl, vao, vertexBuffer, indexBuffer };
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}
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onDisconnect() {
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const connection = this._connection;
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if (!connection) {
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return;
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}
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this._shader.disconnect();
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connection.indexBuffer.destroy();
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connection.vertexBuffer.destroy();
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connection.vao.destroy();
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this._connection = null;
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this._currentBlendMode = null;
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this._currentView = null;
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this._viewId = -1;
|
|
151
|
+
}
|
|
152
|
+
_ensureVertexCapacity(vertexCount) {
|
|
153
|
+
if (vertexCount <= this._vertexCapacity) {
|
|
154
|
+
return;
|
|
155
|
+
}
|
|
156
|
+
while (this._vertexCapacity < vertexCount) {
|
|
157
|
+
this._vertexCapacity *= 2;
|
|
158
|
+
}
|
|
159
|
+
this._vertexData = new ArrayBuffer(this._vertexCapacity * vertexStrideBytes);
|
|
160
|
+
this._float32View = new Float32Array(this._vertexData);
|
|
161
|
+
this._uint32View = new Uint32Array(this._vertexData);
|
|
162
|
+
}
|
|
163
|
+
_ensureIndexCapacity(indexCount) {
|
|
164
|
+
if (indexCount <= this._indexCapacity) {
|
|
165
|
+
return;
|
|
166
|
+
}
|
|
167
|
+
while (this._indexCapacity < indexCount) {
|
|
168
|
+
this._indexCapacity *= 2;
|
|
169
|
+
}
|
|
170
|
+
this._indexData = new Uint16Array(this._indexCapacity);
|
|
171
|
+
}
|
|
172
|
+
_createBufferRuntime(gl, buffers) {
|
|
173
|
+
const handle = gl.createBuffer();
|
|
174
|
+
if (handle === null) {
|
|
175
|
+
throw new Error('Could not create render buffer.');
|
|
176
|
+
}
|
|
177
|
+
return {
|
|
178
|
+
bind: (buffer) => {
|
|
179
|
+
gl.bindBuffer(buffer.type, handle);
|
|
180
|
+
},
|
|
181
|
+
upload: (buffer, offset) => {
|
|
182
|
+
const state = buffers.get(buffer);
|
|
183
|
+
const data = buffer.data;
|
|
184
|
+
gl.bindBuffer(buffer.type, handle);
|
|
185
|
+
if (state && state.dataByteLength >= data.byteLength) {
|
|
186
|
+
gl.bufferSubData(buffer.type, offset, data);
|
|
187
|
+
state.dataByteLength = data.byteLength;
|
|
188
|
+
}
|
|
189
|
+
else {
|
|
190
|
+
gl.bufferData(buffer.type, data, buffer.usage);
|
|
191
|
+
buffers.set(buffer, { handle, dataByteLength: data.byteLength });
|
|
192
|
+
}
|
|
193
|
+
},
|
|
194
|
+
destroy: (buffer) => {
|
|
195
|
+
gl.deleteBuffer(handle);
|
|
196
|
+
buffers.delete(buffer);
|
|
197
|
+
buffer.disconnect();
|
|
198
|
+
},
|
|
199
|
+
};
|
|
200
|
+
}
|
|
201
|
+
_createVaoRuntime(gl, vaoHandle) {
|
|
202
|
+
let appliedVersion = -1;
|
|
203
|
+
return {
|
|
204
|
+
bind: (vao) => {
|
|
205
|
+
gl.bindVertexArray(vaoHandle);
|
|
206
|
+
if (appliedVersion !== vao.version) {
|
|
207
|
+
let lastBuffer = null;
|
|
208
|
+
for (const attribute of vao.attributes) {
|
|
209
|
+
if (lastBuffer !== attribute.buffer) {
|
|
210
|
+
attribute.buffer.bind();
|
|
211
|
+
lastBuffer = attribute.buffer;
|
|
212
|
+
}
|
|
213
|
+
gl.vertexAttribPointer(attribute.location, attribute.size, attribute.type, attribute.normalized, attribute.stride, attribute.start);
|
|
214
|
+
gl.enableVertexAttribArray(attribute.location);
|
|
215
|
+
}
|
|
216
|
+
if (vao.indexBuffer) {
|
|
217
|
+
vao.indexBuffer.bind();
|
|
218
|
+
}
|
|
219
|
+
appliedVersion = vao.version;
|
|
220
|
+
}
|
|
221
|
+
},
|
|
222
|
+
unbind: () => {
|
|
223
|
+
gl.bindVertexArray(null);
|
|
224
|
+
},
|
|
225
|
+
draw: (vao, size, start, type) => {
|
|
226
|
+
if (vao.indexBuffer) {
|
|
227
|
+
gl.drawElements(type, size, gl.UNSIGNED_SHORT, start);
|
|
228
|
+
}
|
|
229
|
+
else {
|
|
230
|
+
gl.drawArrays(type, start, size);
|
|
231
|
+
}
|
|
232
|
+
},
|
|
233
|
+
destroy: (vao) => {
|
|
234
|
+
gl.deleteVertexArray(vaoHandle);
|
|
235
|
+
vao.disconnect();
|
|
236
|
+
},
|
|
237
|
+
};
|
|
238
|
+
}
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
export { WebGl2MeshRenderer };
|
|
242
|
+
//# sourceMappingURL=WebGl2MeshRenderer.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -1,11 +1,42 @@
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1
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-
import
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2
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-
import { WebGl2VertexArrayObject } from './WebGl2VertexArrayObject';
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1
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+
import { AbstractWebGl2Renderer } from './AbstractWebGl2Renderer';
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3
2
|
import type { ParticleSystem } from '@/particles/ParticleSystem';
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|
4
|
-
import {
|
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5
|
-
|
|
6
|
-
|
|
3
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+
import type { WebGl2Backend } from './WebGl2Backend';
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4
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+
export declare class WebGl2ParticleRenderer extends AbstractWebGl2Renderer<ParticleSystem> {
|
|
5
|
+
private readonly _shader;
|
|
6
|
+
private readonly _batchSize;
|
|
7
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+
private readonly _instanceData;
|
|
8
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+
private readonly _instanceFloat32;
|
|
9
|
+
private readonly _instanceUint32;
|
|
10
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+
private _instanceCount;
|
|
11
|
+
private _currentTexture;
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|
12
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+
private _currentBlendMode;
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13
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+
private _currentView;
|
|
14
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+
private _currentViewId;
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15
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+
private _instanceBuffer;
|
|
16
|
+
private _indexBuffer;
|
|
17
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+
private _vao;
|
|
18
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+
private _connection;
|
|
7
19
|
constructor(batchSize: number);
|
|
8
20
|
render(system: ParticleSystem): this;
|
|
9
|
-
|
|
10
|
-
protected
|
|
21
|
+
flush(): void;
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22
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+
protected onConnect(backend: WebGl2Backend): void;
|
|
23
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+
protected onDisconnect(): void;
|
|
24
|
+
destroy(): void;
|
|
25
|
+
/**
|
|
26
|
+
* Convert the system's per-corner packed-u32 texCoords into the
|
|
27
|
+
* (uMin, vMin, uMax, vMax) bounds the new vertex shader expects.
|
|
28
|
+
* Already accounts for flipY (the system's `texCoords` baked it in).
|
|
29
|
+
*
|
|
30
|
+
* The four packed u32s, by corner index, are:
|
|
31
|
+
* [0] TL = (uMin/uMax | vMin/vMax depending on flipY)
|
|
32
|
+
* [1] TR
|
|
33
|
+
* [2] BR
|
|
34
|
+
* [3] BL
|
|
35
|
+
* We need (uMin, vMin, uMax, vMax) — the corner-extreme values.
|
|
36
|
+
*/
|
|
37
|
+
private _uvBoundsScratch;
|
|
38
|
+
private _unpackUvBounds;
|
|
39
|
+
private _createConnection;
|
|
40
|
+
private _createBufferRuntime;
|
|
41
|
+
private _createVaoRuntime;
|
|
11
42
|
}
|