@codexo/exojs 0.4.0 → 0.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (151) hide show
  1. package/CHANGELOG.md +499 -163
  2. package/README.md +156 -141
  3. package/dist/esm/audio/AudioAnalyser.d.ts +0 -1
  4. package/dist/esm/audio/AudioAnalyser.js +0 -2
  5. package/dist/esm/audio/AudioAnalyser.js.map +1 -1
  6. package/dist/esm/core/Application.d.ts +4 -4
  7. package/dist/esm/core/Application.js +19 -19
  8. package/dist/esm/core/Application.js.map +1 -1
  9. package/dist/esm/core/Scene.d.ts +59 -24
  10. package/dist/esm/core/Scene.js +60 -18
  11. package/dist/esm/core/Scene.js.map +1 -1
  12. package/dist/esm/core/SceneManager.js +15 -9
  13. package/dist/esm/core/SceneManager.js.map +1 -1
  14. package/dist/esm/core/SceneNode.d.ts +45 -5
  15. package/dist/esm/core/SceneNode.js +136 -7
  16. package/dist/esm/core/SceneNode.js.map +1 -1
  17. package/dist/esm/index.js +6 -4
  18. package/dist/esm/index.js.map +1 -1
  19. package/dist/esm/math/index.d.ts +0 -1
  20. package/dist/esm/rendering/CallbackRenderPass.d.ts +3 -3
  21. package/dist/esm/rendering/CallbackRenderPass.js +2 -2
  22. package/dist/esm/rendering/CallbackRenderPass.js.map +1 -1
  23. package/dist/esm/rendering/Container.d.ts +10 -11
  24. package/dist/esm/rendering/Container.js +5 -5
  25. package/dist/esm/rendering/Container.js.map +1 -1
  26. package/dist/esm/rendering/Drawable.d.ts +2 -2
  27. package/dist/esm/rendering/Drawable.js +5 -5
  28. package/dist/esm/rendering/Drawable.js.map +1 -1
  29. package/dist/esm/rendering/{SceneRenderRuntime.d.ts → RenderBackend.d.ts} +21 -3
  30. package/dist/esm/rendering/RenderNode.d.ts +41 -5
  31. package/dist/esm/rendering/RenderNode.js +89 -24
  32. package/dist/esm/rendering/RenderNode.js.map +1 -1
  33. package/dist/esm/rendering/RenderPass.d.ts +2 -2
  34. package/dist/esm/rendering/RenderTargetPass.d.ts +3 -3
  35. package/dist/esm/rendering/RenderTargetPass.js +9 -9
  36. package/dist/esm/rendering/RenderTargetPass.js.map +1 -1
  37. package/dist/esm/rendering/Renderer.d.ts +3 -3
  38. package/dist/esm/rendering/RendererRegistry.d.ts +13 -7
  39. package/dist/esm/rendering/RendererRegistry.js +18 -10
  40. package/dist/esm/rendering/RendererRegistry.js.map +1 -1
  41. package/dist/esm/rendering/filters/BlurFilter.d.ts +2 -2
  42. package/dist/esm/rendering/filters/BlurFilter.js +5 -5
  43. package/dist/esm/rendering/filters/BlurFilter.js.map +1 -1
  44. package/dist/esm/rendering/filters/ColorFilter.d.ts +2 -2
  45. package/dist/esm/rendering/filters/ColorFilter.js +3 -3
  46. package/dist/esm/rendering/filters/ColorFilter.js.map +1 -1
  47. package/dist/esm/rendering/filters/Filter.d.ts +2 -2
  48. package/dist/esm/rendering/index.d.ts +9 -6
  49. package/dist/esm/rendering/mesh/Mesh.d.ts +69 -0
  50. package/dist/esm/rendering/mesh/Mesh.js +114 -0
  51. package/dist/esm/rendering/mesh/Mesh.js.map +1 -0
  52. package/dist/esm/rendering/primitives/Graphics.d.ts +3 -3
  53. package/dist/esm/rendering/primitives/Graphics.js.map +1 -1
  54. package/dist/esm/rendering/shader/Shader.d.ts +3 -3
  55. package/dist/esm/rendering/shader/Shader.js +10 -10
  56. package/dist/esm/rendering/text/Text.d.ts +2 -2
  57. package/dist/esm/rendering/text/Text.js +2 -2
  58. package/dist/esm/rendering/text/Text.js.map +1 -1
  59. package/dist/esm/rendering/texture/Sampler.d.ts +0 -3
  60. package/dist/esm/rendering/texture/Sampler.js +5 -7
  61. package/dist/esm/rendering/texture/Sampler.js.map +1 -1
  62. package/dist/esm/rendering/types.d.ts +4 -0
  63. package/dist/esm/rendering/types.js +4 -0
  64. package/dist/esm/rendering/types.js.map +1 -1
  65. package/dist/esm/rendering/video/Video.d.ts +2 -2
  66. package/dist/esm/rendering/video/Video.js +2 -2
  67. package/dist/esm/rendering/video/Video.js.map +1 -1
  68. package/dist/esm/rendering/webgl2/AbstractWebGl2BatchedRenderer.d.ts +2 -2
  69. package/dist/esm/rendering/webgl2/AbstractWebGl2BatchedRenderer.js +35 -11
  70. package/dist/esm/rendering/webgl2/AbstractWebGl2BatchedRenderer.js.map +1 -1
  71. package/dist/esm/rendering/webgl2/AbstractWebGl2Renderer.d.ts +13 -13
  72. package/dist/esm/rendering/webgl2/AbstractWebGl2Renderer.js +20 -20
  73. package/dist/esm/rendering/webgl2/AbstractWebGl2Renderer.js.map +1 -1
  74. package/dist/esm/rendering/webgl2/{WebGl2RenderManager.d.ts → WebGl2Backend.d.ts} +15 -12
  75. package/dist/esm/rendering/webgl2/{WebGl2RenderManager.js → WebGl2Backend.js} +63 -38
  76. package/dist/esm/rendering/webgl2/WebGl2Backend.js.map +1 -0
  77. package/dist/esm/rendering/webgl2/WebGl2MaskCompositor.d.ts +31 -0
  78. package/dist/esm/rendering/webgl2/WebGl2MaskCompositor.js +186 -0
  79. package/dist/esm/rendering/webgl2/WebGl2MaskCompositor.js.map +1 -0
  80. package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.d.ts +27 -0
  81. package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js +242 -0
  82. package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js.map +1 -0
  83. package/dist/esm/rendering/webgl2/WebGl2ParticleRenderer.d.ts +38 -7
  84. package/dist/esm/rendering/webgl2/WebGl2ParticleRenderer.js +281 -90
  85. package/dist/esm/rendering/webgl2/WebGl2ParticleRenderer.js.map +1 -1
  86. package/dist/esm/rendering/webgl2/WebGl2PrimitiveRenderer.d.ts +2 -2
  87. package/dist/esm/rendering/webgl2/WebGl2PrimitiveRenderer.js +15 -10
  88. package/dist/esm/rendering/webgl2/WebGl2PrimitiveRenderer.js.map +1 -1
  89. package/dist/esm/rendering/webgl2/WebGl2ShaderMappings.js +12 -0
  90. package/dist/esm/rendering/webgl2/WebGl2ShaderMappings.js.map +1 -1
  91. package/dist/esm/rendering/webgl2/WebGl2ShaderProgram.d.ts +2 -0
  92. package/dist/esm/rendering/webgl2/{WebGl2ShaderRuntime.js → WebGl2ShaderProgram.js} +58 -18
  93. package/dist/esm/rendering/webgl2/WebGl2ShaderProgram.js.map +1 -0
  94. package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.d.ts +26 -7
  95. package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.js +260 -62
  96. package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.js.map +1 -1
  97. package/dist/esm/rendering/webgl2/WebGl2VertexArrayObject.d.ts +24 -1
  98. package/dist/esm/rendering/webgl2/WebGl2VertexArrayObject.js +6 -2
  99. package/dist/esm/rendering/webgl2/WebGl2VertexArrayObject.js.map +1 -1
  100. package/dist/esm/rendering/webgl2/glsl/mask-compose.frag.js +4 -0
  101. package/dist/esm/rendering/webgl2/glsl/mask-compose.frag.js.map +1 -0
  102. package/dist/esm/rendering/webgl2/glsl/mask-compose.vert.js +4 -0
  103. package/dist/esm/rendering/webgl2/glsl/mask-compose.vert.js.map +1 -0
  104. package/dist/esm/rendering/webgl2/glsl/mesh.frag.js +4 -0
  105. package/dist/esm/rendering/webgl2/glsl/mesh.frag.js.map +1 -0
  106. package/dist/esm/rendering/webgl2/glsl/mesh.vert.js +4 -0
  107. package/dist/esm/rendering/webgl2/glsl/mesh.vert.js.map +1 -0
  108. package/dist/esm/rendering/webgl2/glsl/particle.vert.js +1 -1
  109. package/dist/esm/rendering/webgl2/glsl/sprite.frag.js +1 -1
  110. package/dist/esm/rendering/webgl2/glsl/sprite.vert.js +1 -1
  111. package/dist/esm/rendering/webgpu/AbstractWebGpuRenderer.d.ts +9 -9
  112. package/dist/esm/rendering/webgpu/AbstractWebGpuRenderer.js +18 -18
  113. package/dist/esm/rendering/webgpu/AbstractWebGpuRenderer.js.map +1 -1
  114. package/dist/esm/rendering/webgpu/{WebGpuRenderManager.d.ts → WebGpuBackend.d.ts} +17 -14
  115. package/dist/esm/rendering/webgpu/{WebGpuRenderManager.js → WebGpuBackend.js} +77 -40
  116. package/dist/esm/rendering/webgpu/WebGpuBackend.js.map +1 -0
  117. package/dist/esm/rendering/webgpu/WebGpuMaskCompositor.d.ts +37 -0
  118. package/dist/esm/rendering/webgpu/WebGpuMaskCompositor.js +279 -0
  119. package/dist/esm/rendering/webgpu/WebGpuMaskCompositor.js.map +1 -0
  120. package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.d.ts +40 -0
  121. package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js +439 -0
  122. package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js.map +1 -0
  123. package/dist/esm/rendering/webgpu/WebGpuParticleRenderer.d.ts +2 -3
  124. package/dist/esm/rendering/webgpu/WebGpuParticleRenderer.js +65 -82
  125. package/dist/esm/rendering/webgpu/WebGpuParticleRenderer.js.map +1 -1
  126. package/dist/esm/rendering/webgpu/WebGpuPrimitiveRenderer.d.ts +2 -3
  127. package/dist/esm/rendering/webgpu/WebGpuPrimitiveRenderer.js +24 -25
  128. package/dist/esm/rendering/webgpu/WebGpuPrimitiveRenderer.js.map +1 -1
  129. package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.d.ts +28 -13
  130. package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js +410 -382
  131. package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js.map +1 -1
  132. package/dist/esm/resources/Loader.js +5 -3
  133. package/dist/esm/resources/Loader.js.map +1 -1
  134. package/dist/exo.esm.js +3574 -1696
  135. package/dist/exo.esm.js.map +1 -1
  136. package/package.json +20 -11
  137. package/dist/esm/math/Transformable.d.ts +0 -47
  138. package/dist/esm/math/Transformable.js +0 -140
  139. package/dist/esm/math/Transformable.js.map +0 -1
  140. package/dist/esm/rendering/webgl2/WebGl2RenderManager.js.map +0 -1
  141. package/dist/esm/rendering/webgl2/WebGl2RendererRuntime.d.ts +0 -15
  142. package/dist/esm/rendering/webgl2/WebGl2ShaderRuntime.d.ts +0 -2
  143. package/dist/esm/rendering/webgl2/WebGl2ShaderRuntime.js.map +0 -1
  144. package/dist/esm/rendering/webgpu/WebGpuRenderManager.js.map +0 -1
  145. package/dist/esm/rendering/webgpu/WebGpuRendererRuntime.d.ts +0 -8
  146. package/dist/exo.esm.min.js +0 -2
  147. package/dist/exo.esm.min.js.map +0 -1
  148. package/dist/exo.global.js +0 -17328
  149. package/dist/exo.global.js.map +0 -1
  150. package/dist/exo.global.min.js +0 -2
  151. package/dist/exo.global.min.js.map +0 -1
@@ -0,0 +1,279 @@
1
+ import { Matrix } from '../../math/Matrix.js';
2
+ import { getWebGpuBlendState } from './WebGpuBlendState.js';
3
+
4
+ /// <reference types="@webgpu/types" />
5
+ const compositorShaderSource = `
6
+ struct ProjectionUniforms {
7
+ matrix: mat4x4<f32>,
8
+ };
9
+
10
+ @group(0) @binding(0)
11
+ var<uniform> projection: ProjectionUniforms;
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+
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+ @group(1) @binding(0)
14
+ var contentTexture: texture_2d<f32>;
15
+ @group(1) @binding(1)
16
+ var contentSampler: sampler;
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+ @group(1) @binding(2)
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+ var maskTexture: texture_2d<f32>;
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+ @group(1) @binding(3)
20
+ var maskSampler: sampler;
21
+
22
+ struct VertexInput {
23
+ @location(0) position: vec2<f32>,
24
+ @location(1) texcoord: vec2<f32>,
25
+ };
26
+
27
+ struct VertexOutput {
28
+ @builtin(position) position: vec4<f32>,
29
+ @location(0) texcoord: vec2<f32>,
30
+ };
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+
32
+ @vertex
33
+ fn vertexMain(input: VertexInput) -> VertexOutput {
34
+ var output: VertexOutput;
35
+
36
+ output.position = projection.matrix * vec4<f32>(input.position, 0.0, 1.0);
37
+ output.texcoord = input.texcoord;
38
+
39
+ return output;
40
+ }
41
+
42
+ @fragment
43
+ fn fragmentMain(input: VertexOutput) -> @location(0) vec4<f32> {
44
+ let contentColor = textureSample(contentTexture, contentSampler, input.texcoord);
45
+ let maskAlpha = textureSample(maskTexture, maskSampler, input.texcoord).a;
46
+
47
+ return vec4<f32>(contentColor.rgb * maskAlpha, contentColor.a * maskAlpha);
48
+ }
49
+ `;
50
+ // 4 floats per vertex: position(x, y) + texcoord(u, v).
51
+ const vertexStrideBytes = 16;
52
+ // 16 floats per mat4x4 projection uniform.
53
+ const projectionUniformBytes = 64;
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+ /**
55
+ * Single-quad two-texture compositor used by
56
+ * `WebGpuBackend.composeWithAlphaMask`. Renders the content texture
57
+ * onto the active render target with each output texel's alpha multiplied
58
+ * by the mask texture's alpha. Both textures are sampled with stretched-fit
59
+ * UVs over the destination rectangle.
60
+ *
61
+ * Pipelines are cached per (target format, blend mode). The compositor is
62
+ * not a {@link AbstractWebGpuRenderer} and never participates in renderer
63
+ * registry dispatch — the manager invokes it directly.
64
+ */
65
+ class WebGpuMaskCompositor {
66
+ _projectionData = new Float32Array(16);
67
+ _vertexData = new Float32Array(16); // 4 verts * 4 floats
68
+ _indexData = new Uint16Array([0, 1, 2, 0, 2, 3]);
69
+ _projectionMatrix = new Matrix();
70
+ _pipelines = new Map();
71
+ _device = null;
72
+ _shaderModule = null;
73
+ _projectionBindGroupLayout = null;
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+ _textureBindGroupLayout = null;
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+ _pipelineLayout = null;
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+ _vertexBuffer = null;
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+ _indexBuffer = null;
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+ _projectionBuffer = null;
79
+ _projectionBindGroup = null;
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+ connect(device) {
81
+ if (this._device !== null) {
82
+ return;
83
+ }
84
+ this._device = device;
85
+ this._shaderModule = device.createShaderModule({ code: compositorShaderSource });
86
+ this._projectionBindGroupLayout = device.createBindGroupLayout({
87
+ entries: [
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+ {
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+ binding: 0,
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+ visibility: GPUShaderStage.VERTEX,
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+ buffer: { type: 'uniform' },
92
+ },
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+ ],
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+ });
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+ this._textureBindGroupLayout = device.createBindGroupLayout({
96
+ entries: [
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+ { binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: {} },
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+ { binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: {} },
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+ { binding: 2, visibility: GPUShaderStage.FRAGMENT, texture: {} },
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+ { binding: 3, visibility: GPUShaderStage.FRAGMENT, sampler: {} },
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+ ],
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+ });
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+ this._pipelineLayout = device.createPipelineLayout({
104
+ bindGroupLayouts: [this._projectionBindGroupLayout, this._textureBindGroupLayout],
105
+ });
106
+ this._vertexBuffer = device.createBuffer({
107
+ size: 4 * vertexStrideBytes,
108
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
109
+ });
110
+ this._indexBuffer = device.createBuffer({
111
+ size: 6 * Uint16Array.BYTES_PER_ELEMENT,
112
+ usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
113
+ });
114
+ device.queue.writeBuffer(this._indexBuffer, 0, this._indexData);
115
+ this._projectionBuffer = device.createBuffer({
116
+ size: projectionUniformBytes,
117
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
118
+ });
119
+ this._projectionBindGroup = device.createBindGroup({
120
+ layout: this._projectionBindGroupLayout,
121
+ entries: [
122
+ { binding: 0, resource: { buffer: this._projectionBuffer } },
123
+ ],
124
+ });
125
+ }
126
+ disconnect() {
127
+ if (this._device === null) {
128
+ return;
129
+ }
130
+ this._vertexBuffer?.destroy();
131
+ this._indexBuffer?.destroy();
132
+ this._projectionBuffer?.destroy();
133
+ this._vertexBuffer = null;
134
+ this._indexBuffer = null;
135
+ this._projectionBuffer = null;
136
+ this._projectionBindGroup = null;
137
+ this._pipelineLayout = null;
138
+ this._textureBindGroupLayout = null;
139
+ this._projectionBindGroupLayout = null;
140
+ this._shaderModule = null;
141
+ this._pipelines.clear();
142
+ this._device = null;
143
+ }
144
+ compose(manager, content, mask, x, y, width, height, blendMode) {
145
+ if (this._device === null) {
146
+ throw new Error('WebGpuMaskCompositor: not connected.');
147
+ }
148
+ if (width <= 0 || height <= 0) {
149
+ return;
150
+ }
151
+ const device = this._device;
152
+ this._writeQuadVertices(x, y, x + width, y + height);
153
+ device.queue.writeBuffer(this._vertexBuffer, 0, this._vertexData);
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+ this._writeProjectionMatrix(manager.view.getTransform());
155
+ device.queue.writeBuffer(this._projectionBuffer, 0, this._projectionData);
156
+ const contentBinding = manager.getTextureBinding(content);
157
+ const maskBinding = manager.getTextureBinding(mask);
158
+ const textureBindGroup = device.createBindGroup({
159
+ layout: this._textureBindGroupLayout,
160
+ entries: [
161
+ { binding: 0, resource: contentBinding.view },
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+ { binding: 1, resource: contentBinding.sampler },
163
+ { binding: 2, resource: maskBinding.view },
164
+ { binding: 3, resource: maskBinding.sampler },
165
+ ],
166
+ });
167
+ const targetFormat = manager.renderTargetFormat;
168
+ const pipeline = this._getOrCreatePipeline(targetFormat, blendMode);
169
+ const encoder = device.createCommandEncoder();
170
+ const pass = encoder.beginRenderPass({
171
+ colorAttachments: [manager.createColorAttachment()],
172
+ });
173
+ manager.stats.renderPasses++;
174
+ const scissor = manager.getScissorRect();
175
+ if (scissor !== null) {
176
+ pass.setScissorRect(scissor.x, scissor.y, scissor.width, scissor.height);
177
+ }
178
+ pass.setPipeline(pipeline);
179
+ pass.setBindGroup(0, this._projectionBindGroup);
180
+ pass.setBindGroup(1, textureBindGroup);
181
+ pass.setVertexBuffer(0, this._vertexBuffer);
182
+ pass.setIndexBuffer(this._indexBuffer, 'uint16');
183
+ pass.drawIndexed(6);
184
+ manager.stats.batches++;
185
+ manager.stats.drawCalls++;
186
+ pass.end();
187
+ manager.submit(encoder.finish());
188
+ }
189
+ _getOrCreatePipeline(format, blendMode) {
190
+ const key = `${format}|${blendMode}`;
191
+ const cached = this._pipelines.get(key);
192
+ if (cached !== undefined) {
193
+ return cached;
194
+ }
195
+ const device = this._device;
196
+ const pipeline = device.createRenderPipeline({
197
+ layout: this._pipelineLayout,
198
+ vertex: {
199
+ module: this._shaderModule,
200
+ entryPoint: 'vertexMain',
201
+ buffers: [
202
+ {
203
+ arrayStride: vertexStrideBytes,
204
+ attributes: [
205
+ { shaderLocation: 0, offset: 0, format: 'float32x2' },
206
+ { shaderLocation: 1, offset: 8, format: 'float32x2' },
207
+ ],
208
+ },
209
+ ],
210
+ },
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+ fragment: {
212
+ module: this._shaderModule,
213
+ entryPoint: 'fragmentMain',
214
+ targets: [
215
+ {
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+ format,
217
+ blend: getWebGpuBlendState(blendMode),
218
+ },
219
+ ],
220
+ },
221
+ primitive: { topology: 'triangle-list' },
222
+ });
223
+ this._pipelines.set(key, pipeline);
224
+ return pipeline;
225
+ }
226
+ _writeQuadVertices(left, top, right, bottom) {
227
+ const view = this._vertexData;
228
+ // Vertex 0: top-left (UV 0, 0)
229
+ view[0] = left;
230
+ view[1] = top;
231
+ view[2] = 0;
232
+ view[3] = 0;
233
+ // Vertex 1: top-right (UV 1, 0)
234
+ view[4] = right;
235
+ view[5] = top;
236
+ view[6] = 1;
237
+ view[7] = 0;
238
+ // Vertex 2: bottom-right (UV 1, 1)
239
+ view[8] = right;
240
+ view[9] = bottom;
241
+ view[10] = 1;
242
+ view[11] = 1;
243
+ // Vertex 3: bottom-left (UV 0, 1)
244
+ view[12] = left;
245
+ view[13] = bottom;
246
+ view[14] = 0;
247
+ view[15] = 1;
248
+ }
249
+ _writeProjectionMatrix(viewMatrix) {
250
+ // Pack the 3x3 affine view matrix into a 4x4 column-major mat4x4
251
+ // for WGSL, mirroring the layout used by WebGpuPrimitiveRenderer
252
+ // (see `_writeShapeVertices` in that file for the rationale).
253
+ const m = this._projectionMatrix.copy(viewMatrix);
254
+ const data = this._projectionData;
255
+ // col 0
256
+ data[0] = m.a;
257
+ data[1] = m.c;
258
+ data[2] = 0;
259
+ data[3] = 0;
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+ // col 1
261
+ data[4] = m.b;
262
+ data[5] = m.d;
263
+ data[6] = 0;
264
+ data[7] = 0;
265
+ // col 2
266
+ data[8] = 0;
267
+ data[9] = 0;
268
+ data[10] = 1;
269
+ data[11] = 0;
270
+ // col 3
271
+ data[12] = m.x;
272
+ data[13] = m.y;
273
+ data[14] = 0;
274
+ data[15] = 1;
275
+ }
276
+ }
277
+
278
+ export { WebGpuMaskCompositor };
279
+ //# sourceMappingURL=WebGpuMaskCompositor.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,40 @@
1
+ import { AbstractWebGpuRenderer } from '@/rendering/webgpu/AbstractWebGpuRenderer';
2
+ import type { Mesh } from '@/rendering/mesh/Mesh';
3
+ import type { WebGpuBackend } from '@/rendering/webgpu/WebGpuBackend';
4
+ export declare class WebGpuMeshRenderer extends AbstractWebGpuRenderer<Mesh> {
5
+ private readonly _combinedTransform;
6
+ private readonly _drawCalls;
7
+ private readonly _pipelines;
8
+ private readonly _textureBindGroups;
9
+ private _device;
10
+ private _shaderModule;
11
+ private _uniformBindGroupLayout;
12
+ private _textureBindGroupLayout;
13
+ private _pipelineLayout;
14
+ private _vertexBuffer;
15
+ private _indexBuffer;
16
+ private _uniformBuffer;
17
+ private _uniformBindGroup;
18
+ private _uniformAlignment;
19
+ private _vertexBufferCapacity;
20
+ private _indexBufferCapacity;
21
+ private _uniformBufferCapacity;
22
+ private _vertexData;
23
+ private _float32View;
24
+ private _uint32View;
25
+ private _packedIndexData;
26
+ private _drawCallCount;
27
+ render(mesh: Mesh): void;
28
+ flush(): void;
29
+ destroy(): void;
30
+ prewarmPipelines(formats: ReadonlyArray<GPUTextureFormat>): Promise<void>;
31
+ protected onConnect(backend: WebGpuBackend): void;
32
+ protected onDisconnect(): void;
33
+ private _writeMeshVertices;
34
+ private _getPipeline;
35
+ private _buildPipelineDescriptor;
36
+ private _getTextureBindGroup;
37
+ private _ensureVertexCapacity;
38
+ private _ensureIndexCapacity;
39
+ private _ensureUniformCapacity;
40
+ }