@codexo/exojs 0.4.0 → 0.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +499 -163
- package/README.md +156 -141
- package/dist/esm/audio/AudioAnalyser.d.ts +0 -1
- package/dist/esm/audio/AudioAnalyser.js +0 -2
- package/dist/esm/audio/AudioAnalyser.js.map +1 -1
- package/dist/esm/core/Application.d.ts +4 -4
- package/dist/esm/core/Application.js +19 -19
- package/dist/esm/core/Application.js.map +1 -1
- package/dist/esm/core/Scene.d.ts +59 -24
- package/dist/esm/core/Scene.js +60 -18
- package/dist/esm/core/Scene.js.map +1 -1
- package/dist/esm/core/SceneManager.js +15 -9
- package/dist/esm/core/SceneManager.js.map +1 -1
- package/dist/esm/core/SceneNode.d.ts +45 -5
- package/dist/esm/core/SceneNode.js +136 -7
- package/dist/esm/core/SceneNode.js.map +1 -1
- package/dist/esm/index.js +6 -4
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/math/index.d.ts +0 -1
- package/dist/esm/rendering/CallbackRenderPass.d.ts +3 -3
- package/dist/esm/rendering/CallbackRenderPass.js +2 -2
- package/dist/esm/rendering/CallbackRenderPass.js.map +1 -1
- package/dist/esm/rendering/Container.d.ts +10 -11
- package/dist/esm/rendering/Container.js +5 -5
- package/dist/esm/rendering/Container.js.map +1 -1
- package/dist/esm/rendering/Drawable.d.ts +2 -2
- package/dist/esm/rendering/Drawable.js +5 -5
- package/dist/esm/rendering/Drawable.js.map +1 -1
- package/dist/esm/rendering/{SceneRenderRuntime.d.ts → RenderBackend.d.ts} +21 -3
- package/dist/esm/rendering/RenderNode.d.ts +41 -5
- package/dist/esm/rendering/RenderNode.js +89 -24
- package/dist/esm/rendering/RenderNode.js.map +1 -1
- package/dist/esm/rendering/RenderPass.d.ts +2 -2
- package/dist/esm/rendering/RenderTargetPass.d.ts +3 -3
- package/dist/esm/rendering/RenderTargetPass.js +9 -9
- package/dist/esm/rendering/RenderTargetPass.js.map +1 -1
- package/dist/esm/rendering/Renderer.d.ts +3 -3
- package/dist/esm/rendering/RendererRegistry.d.ts +13 -7
- package/dist/esm/rendering/RendererRegistry.js +18 -10
- package/dist/esm/rendering/RendererRegistry.js.map +1 -1
- package/dist/esm/rendering/filters/BlurFilter.d.ts +2 -2
- package/dist/esm/rendering/filters/BlurFilter.js +5 -5
- package/dist/esm/rendering/filters/BlurFilter.js.map +1 -1
- package/dist/esm/rendering/filters/ColorFilter.d.ts +2 -2
- package/dist/esm/rendering/filters/ColorFilter.js +3 -3
- package/dist/esm/rendering/filters/ColorFilter.js.map +1 -1
- package/dist/esm/rendering/filters/Filter.d.ts +2 -2
- package/dist/esm/rendering/index.d.ts +9 -6
- package/dist/esm/rendering/mesh/Mesh.d.ts +69 -0
- package/dist/esm/rendering/mesh/Mesh.js +114 -0
- package/dist/esm/rendering/mesh/Mesh.js.map +1 -0
- package/dist/esm/rendering/primitives/Graphics.d.ts +3 -3
- package/dist/esm/rendering/primitives/Graphics.js.map +1 -1
- package/dist/esm/rendering/shader/Shader.d.ts +3 -3
- package/dist/esm/rendering/shader/Shader.js +10 -10
- package/dist/esm/rendering/text/Text.d.ts +2 -2
- package/dist/esm/rendering/text/Text.js +2 -2
- package/dist/esm/rendering/text/Text.js.map +1 -1
- package/dist/esm/rendering/texture/Sampler.d.ts +0 -3
- package/dist/esm/rendering/texture/Sampler.js +5 -7
- package/dist/esm/rendering/texture/Sampler.js.map +1 -1
- package/dist/esm/rendering/types.d.ts +4 -0
- package/dist/esm/rendering/types.js +4 -0
- package/dist/esm/rendering/types.js.map +1 -1
- package/dist/esm/rendering/video/Video.d.ts +2 -2
- package/dist/esm/rendering/video/Video.js +2 -2
- package/dist/esm/rendering/video/Video.js.map +1 -1
- package/dist/esm/rendering/webgl2/AbstractWebGl2BatchedRenderer.d.ts +2 -2
- package/dist/esm/rendering/webgl2/AbstractWebGl2BatchedRenderer.js +35 -11
- package/dist/esm/rendering/webgl2/AbstractWebGl2BatchedRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/AbstractWebGl2Renderer.d.ts +13 -13
- package/dist/esm/rendering/webgl2/AbstractWebGl2Renderer.js +20 -20
- package/dist/esm/rendering/webgl2/AbstractWebGl2Renderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/{WebGl2RenderManager.d.ts → WebGl2Backend.d.ts} +15 -12
- package/dist/esm/rendering/webgl2/{WebGl2RenderManager.js → WebGl2Backend.js} +63 -38
- package/dist/esm/rendering/webgl2/WebGl2Backend.js.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2MaskCompositor.d.ts +31 -0
- package/dist/esm/rendering/webgl2/WebGl2MaskCompositor.js +186 -0
- package/dist/esm/rendering/webgl2/WebGl2MaskCompositor.js.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.d.ts +27 -0
- package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js +242 -0
- package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2ParticleRenderer.d.ts +38 -7
- package/dist/esm/rendering/webgl2/WebGl2ParticleRenderer.js +281 -90
- package/dist/esm/rendering/webgl2/WebGl2ParticleRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2PrimitiveRenderer.d.ts +2 -2
- package/dist/esm/rendering/webgl2/WebGl2PrimitiveRenderer.js +15 -10
- package/dist/esm/rendering/webgl2/WebGl2PrimitiveRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2ShaderMappings.js +12 -0
- package/dist/esm/rendering/webgl2/WebGl2ShaderMappings.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2ShaderProgram.d.ts +2 -0
- package/dist/esm/rendering/webgl2/{WebGl2ShaderRuntime.js → WebGl2ShaderProgram.js} +58 -18
- package/dist/esm/rendering/webgl2/WebGl2ShaderProgram.js.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.d.ts +26 -7
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.js +260 -62
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2VertexArrayObject.d.ts +24 -1
- package/dist/esm/rendering/webgl2/WebGl2VertexArrayObject.js +6 -2
- package/dist/esm/rendering/webgl2/WebGl2VertexArrayObject.js.map +1 -1
- package/dist/esm/rendering/webgl2/glsl/mask-compose.frag.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/mask-compose.frag.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/mask-compose.vert.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/mask-compose.vert.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/mesh.frag.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/mesh.frag.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/mesh.vert.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/mesh.vert.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/particle.vert.js +1 -1
- package/dist/esm/rendering/webgl2/glsl/sprite.frag.js +1 -1
- package/dist/esm/rendering/webgl2/glsl/sprite.vert.js +1 -1
- package/dist/esm/rendering/webgpu/AbstractWebGpuRenderer.d.ts +9 -9
- package/dist/esm/rendering/webgpu/AbstractWebGpuRenderer.js +18 -18
- package/dist/esm/rendering/webgpu/AbstractWebGpuRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/{WebGpuRenderManager.d.ts → WebGpuBackend.d.ts} +17 -14
- package/dist/esm/rendering/webgpu/{WebGpuRenderManager.js → WebGpuBackend.js} +77 -40
- package/dist/esm/rendering/webgpu/WebGpuBackend.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuMaskCompositor.d.ts +37 -0
- package/dist/esm/rendering/webgpu/WebGpuMaskCompositor.js +279 -0
- package/dist/esm/rendering/webgpu/WebGpuMaskCompositor.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.d.ts +40 -0
- package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js +439 -0
- package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuParticleRenderer.d.ts +2 -3
- package/dist/esm/rendering/webgpu/WebGpuParticleRenderer.js +65 -82
- package/dist/esm/rendering/webgpu/WebGpuParticleRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuPrimitiveRenderer.d.ts +2 -3
- package/dist/esm/rendering/webgpu/WebGpuPrimitiveRenderer.js +24 -25
- package/dist/esm/rendering/webgpu/WebGpuPrimitiveRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.d.ts +28 -13
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js +410 -382
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js.map +1 -1
- package/dist/esm/resources/Loader.js +5 -3
- package/dist/esm/resources/Loader.js.map +1 -1
- package/dist/exo.esm.js +3574 -1696
- package/dist/exo.esm.js.map +1 -1
- package/package.json +20 -11
- package/dist/esm/math/Transformable.d.ts +0 -47
- package/dist/esm/math/Transformable.js +0 -140
- package/dist/esm/math/Transformable.js.map +0 -1
- package/dist/esm/rendering/webgl2/WebGl2RenderManager.js.map +0 -1
- package/dist/esm/rendering/webgl2/WebGl2RendererRuntime.d.ts +0 -15
- package/dist/esm/rendering/webgl2/WebGl2ShaderRuntime.d.ts +0 -2
- package/dist/esm/rendering/webgl2/WebGl2ShaderRuntime.js.map +0 -1
- package/dist/esm/rendering/webgpu/WebGpuRenderManager.js.map +0 -1
- package/dist/esm/rendering/webgpu/WebGpuRendererRuntime.d.ts +0 -8
- package/dist/exo.esm.min.js +0 -2
- package/dist/exo.esm.min.js.map +0 -1
- package/dist/exo.global.js +0 -17328
- package/dist/exo.global.js.map +0 -1
- package/dist/exo.global.min.js +0 -2
- package/dist/exo.global.min.js.map +0 -1
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import { Matrix } from '../../math/Matrix.js';
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import { AbstractWebGpuRenderer } from './AbstractWebGpuRenderer.js';
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import { BlendModes } from '../types.js';
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import { Texture } from '../texture/Texture.js';
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import { getWebGpuBlendState } from './WebGpuBlendState.js';
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/// <reference types="@webgpu/types" />
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const meshShaderSource = `
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struct VertexInput {
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@location(0) position: vec2<f32>,
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@location(1) texcoord: vec2<f32>,
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@location(2) color: vec4<f32>,
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};
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) texcoord: vec2<f32>,
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@location(1) color: vec4<f32>,
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@location(2) @interpolate(flat) premultiplySample: u32,
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};
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struct TintUniform {
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tint: vec4<f32>,
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flags: vec4<f32>,
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};
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@group(0) @binding(0) var<uniform> uniforms: TintUniform;
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@group(1) @binding(0) var meshTexture: texture_2d<f32>;
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@group(1) @binding(1) var meshSampler: sampler;
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@vertex
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fn vertexMain(input: VertexInput) -> VertexOutput {
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var output: VertexOutput;
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output.position = vec4<f32>(input.position, 0.0, 1.0);
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output.texcoord = input.texcoord;
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output.color = input.color;
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output.premultiplySample = u32(uniforms.flags.x);
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return output;
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}
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@fragment
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fn fragmentMain(input: VertexOutput) -> @location(0) vec4<f32> {
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let sample = textureSample(meshTexture, meshSampler, input.texcoord);
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let resolvedSample = select(sample, vec4(sample.rgb * sample.a, sample.a), input.premultiplySample == 1u);
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let modulated = resolvedSample * input.color * uniforms.tint;
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return vec4<f32>(modulated.rgb * modulated.a, modulated.a);
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}
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`;
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// Per-vertex layout (20 bytes): pos f32x2 + uv f32x2 + color u8x4-norm.
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// CPU bakes the (view * globalTransform) into position so the vertex
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// shader stays branchless and uniform-free except for the per-mesh tint.
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const vertexStrideBytes = 20;
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const wordsPerVertex = vertexStrideBytes / 4;
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const tintByteLength = 32; // vec4 tint + vec4 flags (only flags.x used)
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class WebGpuMeshRenderer extends AbstractWebGpuRenderer {
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_combinedTransform = new Matrix();
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_drawCalls = [];
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_pipelines = new Map();
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_textureBindGroups = new Map();
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_device = null;
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_shaderModule = null;
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_uniformBindGroupLayout = null;
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_textureBindGroupLayout = null;
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_pipelineLayout = null;
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_vertexBuffer = null;
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_indexBuffer = null;
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_uniformBuffer = null;
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_uniformBindGroup = null;
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_uniformAlignment = 256;
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_vertexBufferCapacity = 0;
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_indexBufferCapacity = 0;
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_uniformBufferCapacity = 0;
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_vertexData = new ArrayBuffer(0);
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_float32View = new Float32Array(this._vertexData);
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_uint32View = new Uint32Array(this._vertexData);
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_packedIndexData = new Uint16Array(0);
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_drawCallCount = 0;
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render(mesh) {
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const backend = this._backend;
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if (backend === null) {
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throw new Error('WebGpuMeshRenderer is not connected to a backend.');
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}
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const vertexCount = mesh.vertexCount;
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if (vertexCount === 0) {
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return;
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}
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const blendMode = mesh.blendMode;
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backend.setBlendMode(blendMode);
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const meshTexture = mesh.texture ?? Texture.white;
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// Texture.white is a 1x1 canvas-backed Texture; backend.shouldPremultiplyTextureSample
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// expects RenderTexture-or-Texture. Both branches are valid here.
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const premultiplySample = backend.shouldPremultiplyTextureSample(meshTexture);
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const indexCount = mesh.indexCount;
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// Plan offsets within the shared per-frame buffers; actual data
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// packing happens in flush() after all drawcalls are known so a
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// single writeBuffer per resource covers the whole frame.
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const drawCall = {
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mesh,
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blendMode,
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texture: meshTexture,
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premultiplySample,
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vertexByteOffset: 0,
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vertexCount,
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indexByteOffset: 0,
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indexCount,
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};
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// Use mutable record (interface readonly is for type safety against
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// callers; the renderer fills these slots in flush()).
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this._drawCalls[this._drawCallCount++] = drawCall;
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}
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flush() {
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const backend = this._backend;
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const device = this._device;
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if (!backend || !device) {
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return;
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}
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if (this._drawCallCount === 0 && !backend.clearRequested) {
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return;
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}
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const scissor = backend.getScissorRect();
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const maskClipsAll = scissor !== null && (scissor.width <= 0 || scissor.height <= 0);
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if (this._drawCallCount === 0 || maskClipsAll) {
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// Honor a pending clear with an empty pass so createColorAttachment
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// consumes the clear-state once.
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if (backend.clearRequested) {
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const encoder = device.createCommandEncoder();
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const pass = encoder.beginRenderPass({
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colorAttachments: [backend.createColorAttachment()],
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});
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backend.stats.renderPasses++;
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pass.end();
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backend.submit(encoder.finish());
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}
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this._drawCallCount = 0;
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return;
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}
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// Phase 1: compute layout offsets for the whole frame.
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let totalVertices = 0;
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let totalIndices = 0;
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for (let i = 0; i < this._drawCallCount; i++) {
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const dc = this._drawCalls[i];
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dc.vertexByteOffset = totalVertices * vertexStrideBytes;
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dc.indexByteOffset = totalIndices * Uint16Array.BYTES_PER_ELEMENT;
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totalVertices += dc.vertexCount;
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totalIndices += dc.indexCount;
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}
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// Phase 2: ensure capacities for the totals.
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this._ensureVertexCapacity(totalVertices);
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this._ensureIndexCapacity(totalIndices);
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this._ensureUniformCapacity(this._drawCallCount);
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// Phase 3: pack vertex + index + uniform CPU-side data.
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const uniformBytes = this._drawCallCount * this._uniformAlignment;
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const uniformData = new ArrayBuffer(uniformBytes);
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const uniformF32 = new Float32Array(uniformData);
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for (let i = 0; i < this._drawCallCount; i++) {
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const dc = this._drawCalls[i];
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|
+
this._writeMeshVertices(backend, dc.mesh, dc.vertexByteOffset / vertexStrideBytes);
|
|
159
|
+
if (dc.mesh.indices !== null) {
|
|
160
|
+
this._packedIndexData.set(dc.mesh.indices, dc.indexByteOffset / Uint16Array.BYTES_PER_ELEMENT);
|
|
161
|
+
}
|
|
162
|
+
else {
|
|
163
|
+
const start = dc.indexByteOffset / Uint16Array.BYTES_PER_ELEMENT;
|
|
164
|
+
for (let j = 0; j < dc.indexCount; j++) {
|
|
165
|
+
this._packedIndexData[start + j] = j;
|
|
166
|
+
}
|
|
167
|
+
}
|
|
168
|
+
const uniformOffsetWords = (i * this._uniformAlignment) / Float32Array.BYTES_PER_ELEMENT;
|
|
169
|
+
const tint = dc.mesh.tint;
|
|
170
|
+
uniformF32[uniformOffsetWords + 0] = tint.red;
|
|
171
|
+
uniformF32[uniformOffsetWords + 1] = tint.green;
|
|
172
|
+
uniformF32[uniformOffsetWords + 2] = tint.blue;
|
|
173
|
+
uniformF32[uniformOffsetWords + 3] = tint.alpha;
|
|
174
|
+
uniformF32[uniformOffsetWords + 4] = dc.premultiplySample ? 1 : 0;
|
|
175
|
+
uniformF32[uniformOffsetWords + 5] = 0;
|
|
176
|
+
uniformF32[uniformOffsetWords + 6] = 0;
|
|
177
|
+
uniformF32[uniformOffsetWords + 7] = 0;
|
|
178
|
+
}
|
|
179
|
+
// Phase 4: single writeBuffer per resource for the whole frame.
|
|
180
|
+
device.queue.writeBuffer(this._vertexBuffer, 0, this._vertexData, 0, totalVertices * vertexStrideBytes);
|
|
181
|
+
device.queue.writeBuffer(this._indexBuffer, 0, this._packedIndexData.buffer, this._packedIndexData.byteOffset, totalIndices * Uint16Array.BYTES_PER_ELEMENT);
|
|
182
|
+
device.queue.writeBuffer(this._uniformBuffer, 0, uniformData, 0, uniformBytes);
|
|
183
|
+
// Phase 5: single render pass with one drawIndexed per mesh.
|
|
184
|
+
const encoder = device.createCommandEncoder();
|
|
185
|
+
const pass = encoder.beginRenderPass({
|
|
186
|
+
colorAttachments: [backend.createColorAttachment()],
|
|
187
|
+
});
|
|
188
|
+
backend.stats.renderPasses++;
|
|
189
|
+
if (scissor !== null) {
|
|
190
|
+
pass.setScissorRect(scissor.x, scissor.y, scissor.width, scissor.height);
|
|
191
|
+
}
|
|
192
|
+
let lastBlendMode = null;
|
|
193
|
+
let lastFormat = null;
|
|
194
|
+
let lastTexture = null;
|
|
195
|
+
const renderTargetFormat = backend.renderTargetFormat;
|
|
196
|
+
for (let i = 0; i < this._drawCallCount; i++) {
|
|
197
|
+
const dc = this._drawCalls[i];
|
|
198
|
+
if (dc.blendMode !== lastBlendMode || renderTargetFormat !== lastFormat) {
|
|
199
|
+
lastBlendMode = dc.blendMode;
|
|
200
|
+
lastFormat = renderTargetFormat;
|
|
201
|
+
pass.setPipeline(this._getPipeline({ blendMode: dc.blendMode, format: renderTargetFormat }));
|
|
202
|
+
}
|
|
203
|
+
pass.setBindGroup(0, this._uniformBindGroup, [i * this._uniformAlignment]);
|
|
204
|
+
if (dc.texture !== lastTexture) {
|
|
205
|
+
lastTexture = dc.texture;
|
|
206
|
+
pass.setBindGroup(1, this._getTextureBindGroup(backend, dc.texture));
|
|
207
|
+
}
|
|
208
|
+
pass.setVertexBuffer(0, this._vertexBuffer, dc.vertexByteOffset);
|
|
209
|
+
pass.setIndexBuffer(this._indexBuffer, 'uint16', dc.indexByteOffset);
|
|
210
|
+
pass.drawIndexed(dc.indexCount);
|
|
211
|
+
backend.stats.batches++;
|
|
212
|
+
backend.stats.drawCalls++;
|
|
213
|
+
}
|
|
214
|
+
pass.end();
|
|
215
|
+
backend.submit(encoder.finish());
|
|
216
|
+
this._drawCallCount = 0;
|
|
217
|
+
}
|
|
218
|
+
destroy() {
|
|
219
|
+
this.disconnect();
|
|
220
|
+
this._combinedTransform.destroy();
|
|
221
|
+
}
|
|
222
|
+
async prewarmPipelines(formats) {
|
|
223
|
+
const device = this._device;
|
|
224
|
+
if (!device || !this._shaderModule || !this._pipelineLayout) {
|
|
225
|
+
return;
|
|
226
|
+
}
|
|
227
|
+
if (typeof device.createRenderPipelineAsync !== 'function') {
|
|
228
|
+
return;
|
|
229
|
+
}
|
|
230
|
+
const blendModes = [
|
|
231
|
+
BlendModes.Normal,
|
|
232
|
+
BlendModes.Additive,
|
|
233
|
+
BlendModes.Subtract,
|
|
234
|
+
BlendModes.Multiply,
|
|
235
|
+
BlendModes.Screen,
|
|
236
|
+
];
|
|
237
|
+
const promises = [];
|
|
238
|
+
for (const blendMode of blendModes) {
|
|
239
|
+
for (const format of formats) {
|
|
240
|
+
const key = `${blendMode}:${format}`;
|
|
241
|
+
if (this._pipelines.has(key))
|
|
242
|
+
continue;
|
|
243
|
+
promises.push(device.createRenderPipelineAsync(this._buildPipelineDescriptor(blendMode, format))
|
|
244
|
+
.then((pipeline) => {
|
|
245
|
+
this._pipelines.set(key, pipeline);
|
|
246
|
+
}));
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
await Promise.all(promises);
|
|
250
|
+
}
|
|
251
|
+
onConnect(backend) {
|
|
252
|
+
if (this._device) {
|
|
253
|
+
return;
|
|
254
|
+
}
|
|
255
|
+
this._device = backend.device;
|
|
256
|
+
this._shaderModule = this._device.createShaderModule({ code: meshShaderSource });
|
|
257
|
+
this._uniformBindGroupLayout = this._device.createBindGroupLayout({
|
|
258
|
+
entries: [{
|
|
259
|
+
binding: 0,
|
|
260
|
+
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
|
|
261
|
+
buffer: { type: 'uniform', hasDynamicOffset: true },
|
|
262
|
+
}],
|
|
263
|
+
});
|
|
264
|
+
this._textureBindGroupLayout = this._device.createBindGroupLayout({
|
|
265
|
+
entries: [
|
|
266
|
+
{
|
|
267
|
+
binding: 0,
|
|
268
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
269
|
+
texture: { sampleType: 'float' },
|
|
270
|
+
},
|
|
271
|
+
{
|
|
272
|
+
binding: 1,
|
|
273
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
274
|
+
sampler: { type: 'filtering' },
|
|
275
|
+
},
|
|
276
|
+
],
|
|
277
|
+
});
|
|
278
|
+
this._pipelineLayout = this._device.createPipelineLayout({
|
|
279
|
+
bindGroupLayouts: [this._uniformBindGroupLayout, this._textureBindGroupLayout],
|
|
280
|
+
});
|
|
281
|
+
}
|
|
282
|
+
onDisconnect() {
|
|
283
|
+
this.flush();
|
|
284
|
+
this._vertexBuffer?.destroy();
|
|
285
|
+
this._indexBuffer?.destroy();
|
|
286
|
+
this._uniformBuffer?.destroy();
|
|
287
|
+
this._pipelines.clear();
|
|
288
|
+
this._textureBindGroups.clear();
|
|
289
|
+
this._vertexBuffer = null;
|
|
290
|
+
this._indexBuffer = null;
|
|
291
|
+
this._uniformBuffer = null;
|
|
292
|
+
this._uniformBindGroup = null;
|
|
293
|
+
this._pipelineLayout = null;
|
|
294
|
+
this._textureBindGroupLayout = null;
|
|
295
|
+
this._uniformBindGroupLayout = null;
|
|
296
|
+
this._shaderModule = null;
|
|
297
|
+
this._device = null;
|
|
298
|
+
this._backend = null;
|
|
299
|
+
this._drawCallCount = 0;
|
|
300
|
+
this._vertexBufferCapacity = 0;
|
|
301
|
+
this._indexBufferCapacity = 0;
|
|
302
|
+
this._uniformBufferCapacity = 0;
|
|
303
|
+
}
|
|
304
|
+
_writeMeshVertices(backend, mesh, vertexStart) {
|
|
305
|
+
// Bake (view * globalTransform) into vertex positions on the CPU,
|
|
306
|
+
// matching the primitive renderer's no-uniforms approach.
|
|
307
|
+
const matrix = this._combinedTransform
|
|
308
|
+
.copy(mesh.getGlobalTransform())
|
|
309
|
+
.combine(backend.view.getTransform());
|
|
310
|
+
const a = matrix.a;
|
|
311
|
+
const b = matrix.b;
|
|
312
|
+
const c = matrix.c;
|
|
313
|
+
const d = matrix.d;
|
|
314
|
+
const tx = matrix.x;
|
|
315
|
+
const ty = matrix.y;
|
|
316
|
+
const vertices = mesh.vertices;
|
|
317
|
+
const uvs = mesh.uvs;
|
|
318
|
+
const colors = mesh.colors;
|
|
319
|
+
const vertexCount = mesh.vertexCount;
|
|
320
|
+
for (let i = 0; i < vertexCount; i++) {
|
|
321
|
+
const sourceIndex = i * 2;
|
|
322
|
+
const targetIndex = (vertexStart + i) * wordsPerVertex;
|
|
323
|
+
const px = vertices[sourceIndex];
|
|
324
|
+
const py = vertices[sourceIndex + 1];
|
|
325
|
+
this._float32View[targetIndex + 0] = a * px + b * py + tx;
|
|
326
|
+
this._float32View[targetIndex + 1] = c * px + d * py + ty;
|
|
327
|
+
this._float32View[targetIndex + 2] = uvs !== null ? uvs[sourceIndex] : 0;
|
|
328
|
+
this._float32View[targetIndex + 3] = uvs !== null ? uvs[sourceIndex + 1] : 0;
|
|
329
|
+
this._uint32View[targetIndex + 4] = colors !== null ? colors[i] : 0xFFFFFFFF;
|
|
330
|
+
}
|
|
331
|
+
}
|
|
332
|
+
_getPipeline(key) {
|
|
333
|
+
const cacheKey = `${key.blendMode}:${key.format}`;
|
|
334
|
+
let pipeline = this._pipelines.get(cacheKey);
|
|
335
|
+
if (!pipeline) {
|
|
336
|
+
pipeline = this._device.createRenderPipeline(this._buildPipelineDescriptor(key.blendMode, key.format));
|
|
337
|
+
this._pipelines.set(cacheKey, pipeline);
|
|
338
|
+
}
|
|
339
|
+
return pipeline;
|
|
340
|
+
}
|
|
341
|
+
_buildPipelineDescriptor(blendMode, format) {
|
|
342
|
+
return {
|
|
343
|
+
layout: this._pipelineLayout,
|
|
344
|
+
vertex: {
|
|
345
|
+
module: this._shaderModule,
|
|
346
|
+
entryPoint: 'vertexMain',
|
|
347
|
+
buffers: [{
|
|
348
|
+
arrayStride: vertexStrideBytes,
|
|
349
|
+
stepMode: 'vertex',
|
|
350
|
+
attributes: [
|
|
351
|
+
{ shaderLocation: 0, offset: 0, format: 'float32x2' },
|
|
352
|
+
{ shaderLocation: 1, offset: 8, format: 'float32x2' },
|
|
353
|
+
{ shaderLocation: 2, offset: 16, format: 'unorm8x4' },
|
|
354
|
+
],
|
|
355
|
+
}],
|
|
356
|
+
},
|
|
357
|
+
fragment: {
|
|
358
|
+
module: this._shaderModule,
|
|
359
|
+
entryPoint: 'fragmentMain',
|
|
360
|
+
targets: [{
|
|
361
|
+
format,
|
|
362
|
+
blend: getWebGpuBlendState(blendMode),
|
|
363
|
+
writeMask: GPUColorWrite.ALL,
|
|
364
|
+
}],
|
|
365
|
+
},
|
|
366
|
+
primitive: {
|
|
367
|
+
topology: 'triangle-list',
|
|
368
|
+
cullMode: 'none',
|
|
369
|
+
},
|
|
370
|
+
};
|
|
371
|
+
}
|
|
372
|
+
_getTextureBindGroup(backend, texture) {
|
|
373
|
+
let group = this._textureBindGroups.get(texture);
|
|
374
|
+
if (!group) {
|
|
375
|
+
const binding = backend.getTextureBinding(texture);
|
|
376
|
+
group = this._device.createBindGroup({
|
|
377
|
+
layout: this._textureBindGroupLayout,
|
|
378
|
+
entries: [
|
|
379
|
+
{ binding: 0, resource: binding.view },
|
|
380
|
+
{ binding: 1, resource: binding.sampler },
|
|
381
|
+
],
|
|
382
|
+
});
|
|
383
|
+
this._textureBindGroups.set(texture, group);
|
|
384
|
+
}
|
|
385
|
+
return group;
|
|
386
|
+
}
|
|
387
|
+
_ensureVertexCapacity(vertexCount) {
|
|
388
|
+
const requiredBytes = vertexCount * vertexStrideBytes;
|
|
389
|
+
if (requiredBytes > this._vertexData.byteLength) {
|
|
390
|
+
const byteLength = Math.max(requiredBytes, this._vertexData.byteLength === 0 ? vertexStrideBytes : this._vertexData.byteLength * 2);
|
|
391
|
+
this._vertexData = new ArrayBuffer(byteLength);
|
|
392
|
+
this._float32View = new Float32Array(this._vertexData);
|
|
393
|
+
this._uint32View = new Uint32Array(this._vertexData);
|
|
394
|
+
}
|
|
395
|
+
if (requiredBytes > this._vertexBufferCapacity) {
|
|
396
|
+
this._vertexBuffer?.destroy();
|
|
397
|
+
this._vertexBufferCapacity = Math.max(requiredBytes, this._vertexBufferCapacity === 0 ? vertexStrideBytes : this._vertexBufferCapacity * 2);
|
|
398
|
+
this._vertexBuffer = this._device.createBuffer({
|
|
399
|
+
size: this._vertexBufferCapacity,
|
|
400
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
401
|
+
});
|
|
402
|
+
}
|
|
403
|
+
}
|
|
404
|
+
_ensureIndexCapacity(indexCount) {
|
|
405
|
+
const requiredBytes = indexCount * Uint16Array.BYTES_PER_ELEMENT;
|
|
406
|
+
if (this._packedIndexData.length < indexCount) {
|
|
407
|
+
this._packedIndexData = new Uint16Array(Math.max(indexCount, this._packedIndexData.length === 0 ? 1 : this._packedIndexData.length * 2));
|
|
408
|
+
}
|
|
409
|
+
if (requiredBytes > this._indexBufferCapacity) {
|
|
410
|
+
this._indexBuffer?.destroy();
|
|
411
|
+
this._indexBufferCapacity = Math.max(requiredBytes, this._indexBufferCapacity === 0 ? Uint16Array.BYTES_PER_ELEMENT : this._indexBufferCapacity * 2);
|
|
412
|
+
this._indexBuffer = this._device.createBuffer({
|
|
413
|
+
size: this._indexBufferCapacity,
|
|
414
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
415
|
+
});
|
|
416
|
+
}
|
|
417
|
+
}
|
|
418
|
+
_ensureUniformCapacity(drawCallCount) {
|
|
419
|
+
const requiredBytes = drawCallCount * this._uniformAlignment;
|
|
420
|
+
if (requiredBytes > this._uniformBufferCapacity) {
|
|
421
|
+
this._uniformBuffer?.destroy();
|
|
422
|
+
this._uniformBufferCapacity = Math.max(requiredBytes, this._uniformBufferCapacity === 0 ? this._uniformAlignment : this._uniformBufferCapacity * 2);
|
|
423
|
+
this._uniformBuffer = this._device.createBuffer({
|
|
424
|
+
size: this._uniformBufferCapacity,
|
|
425
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
426
|
+
});
|
|
427
|
+
this._uniformBindGroup = this._device.createBindGroup({
|
|
428
|
+
layout: this._uniformBindGroupLayout,
|
|
429
|
+
entries: [{
|
|
430
|
+
binding: 0,
|
|
431
|
+
resource: { buffer: this._uniformBuffer, size: tintByteLength },
|
|
432
|
+
}],
|
|
433
|
+
});
|
|
434
|
+
}
|
|
435
|
+
}
|
|
436
|
+
}
|
|
437
|
+
|
|
438
|
+
export { WebGpuMeshRenderer };
|
|
439
|
+
//# sourceMappingURL=WebGpuMeshRenderer.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -1,11 +1,10 @@
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1
1
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import { AbstractWebGpuRenderer } from '@/rendering/webgpu/AbstractWebGpuRenderer';
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2
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-
import type {
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2
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+
import type { WebGpuBackend } from '@/rendering/webgpu/WebGpuBackend';
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3
3
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import type { ParticleSystem } from '@/particles/ParticleSystem';
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4
4
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export declare class WebGpuParticleRenderer extends AbstractWebGpuRenderer<ParticleSystem> {
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5
5
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private readonly _drawCalls;
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6
6
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private _drawCallCount;
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7
7
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private readonly _uniformData;
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8
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-
private _renderManager;
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9
8
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private _device;
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10
9
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private _shaderModule;
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11
10
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private _uniformBindGroupLayout;
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@@ -24,7 +23,7 @@ export declare class WebGpuParticleRenderer extends AbstractWebGpuRenderer<Parti
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24
23
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render(system: ParticleSystem): void;
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25
24
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flush(): void;
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26
25
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destroy(): void;
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27
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-
protected onConnect(
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26
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+
protected onConnect(backend: WebGpuBackend): void;
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28
27
|
protected onDisconnect(): void;
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29
28
|
private _ensureCapacity;
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30
29
|
private _writeUniformData;
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