@cimplify/sdk 0.109.0 → 0.111.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (377) hide show
  1. package/CHANGELOG.md +54 -0
  2. package/README.md +18 -0
  3. package/dist/advanced.d.mts +4 -4
  4. package/dist/advanced.d.ts +4 -4
  5. package/dist/advanced.js +22 -22
  6. package/dist/advanced.mjs +3 -3
  7. package/dist/{audio-XU2sFNyO.d.mts → audio-DhvyjqdA.d.mts} +2 -2
  8. package/dist/{audio-8Igdy2WK.d.ts → audio-m0w8cnxq.d.ts} +2 -2
  9. package/dist/avatars.js +21 -21
  10. package/dist/avatars.mjs +3 -3
  11. package/dist/{backend-L4d_Ha0J.d.mts → backend-gUCzs5Kg.d.mts} +16 -2
  12. package/dist/{backend-L4d_Ha0J.d.ts → backend-gUCzs5Kg.d.ts} +16 -2
  13. package/dist/{catalogue-DLLsfuNg.d.ts → catalogue-1QcoGDO6.d.ts} +2 -2
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  133. package/dist/{client-C9hsiaki.d.ts → client-CChON4-x.d.ts} +2 -2
  134. package/dist/{client-CO8lw80Q.d.mts → client-EeuGm5gj.d.mts} +2 -2
  135. package/dist/{courier-CJasuxTU.d.ts → courier-Cnn-edJ4.d.ts} +5 -5
  136. package/dist/{courier-C2Vo2VlH.d.mts → courier-FmGfkvIN.d.mts} +5 -5
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  139. package/dist/{danfo-BsaPzhGi.d.mts → danfo-BEBapFlX.d.mts} +3 -3
  140. package/dist/{danfo-CCv23CPy.d.ts → danfo-UQ_PTIIx.d.ts} +3 -3
  141. package/dist/{elements-Bsfk7CPw.d.ts → elements-ss9xZgRg.d.mts} +47 -1
  142. package/dist/{elements-Bsfk7CPw.d.mts → elements-ss9xZgRg.d.ts} +47 -1
  143. package/dist/engines/godot.d.mts +1 -1
  144. package/dist/engines/godot.d.ts +1 -1
  145. package/dist/engines/wasm.d.mts +1 -1
  146. package/dist/engines/wasm.d.ts +1 -1
  147. package/dist/fallback-KDB4Y2CE.mjs +6 -0
  148. package/dist/fallback-Y26TQENE.js +19 -0
  149. package/dist/{five-a-side-DP84gMuh.d.mts → five-a-side-Bv1AOUy3.d.mts} +4 -4
  150. package/dist/{five-a-side-DO8SDqMb.d.ts → five-a-side-EC51SJY1.d.ts} +4 -4
  151. package/dist/{fluid-BkxNBD2t.d.ts → fluid-ARr0qUIL.d.ts} +168 -4
  152. package/dist/{fluid-BZ42EMds.d.mts → fluid-DLlEj2cs.d.mts} +168 -4
  153. package/dist/game/conformance.d.mts +7 -7
  154. package/dist/game/conformance.d.ts +7 -7
  155. package/dist/game/conformance.js +39 -41
  156. package/dist/game/conformance.mjs +17 -19
  157. package/dist/game/heap.d.mts +3 -3
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  159. package/dist/game/heap.js +13 -15
  160. package/dist/game/heap.mjs +4 -6
  161. package/dist/game/kit/canvas.d.mts +33 -34
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  165. package/dist/game/kit/courier.d.mts +9 -9
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  169. package/dist/game/kit/danfo.d.mts +7 -7
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  173. package/dist/game/kit/engine.d.mts +12 -12
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  177. package/dist/game/kit/five-a-side.d.mts +7 -7
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  181. package/dist/game/kit/frontier.d.mts +7 -7
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  183. package/dist/game/kit/genesis.d.mts +7 -7
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  278. package/dist/{juice-Dfgc1B1q.d.ts → juice-CoHxlpKA.d.ts} +1 -1
  279. package/dist/{juice-CsnrmTOk.d.mts → juice-DQztFS43.d.mts} +1 -1
  280. package/dist/{launch-CCsmv8HC.d.mts → launch-T2f4_Di4.d.mts} +6 -6
  281. package/dist/{launch-8W_Tojpz.d.ts → launch-d6oreMzR.d.ts} +6 -6
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  283. package/dist/{local-_mD0x-p_.d.ts → local-VZkqsCzR.d.ts} +0 -5
  284. package/dist/{ludo-BVHycBP-.d.ts → ludo-B8ClkDqr.d.ts} +4 -4
  285. package/dist/{ludo-BRaTcI3E.d.mts → ludo-BOuohQ-M.d.mts} +4 -4
  286. package/dist/mock/cli.mjs +25 -10
  287. package/dist/mock/library.js +25 -10
  288. package/dist/mock/library.mjs +25 -10
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  299. package/dist/{ports-CNeZdgVm.d.mts → ports-B_0v_P3A.d.mts} +1 -1
  300. package/dist/{ports-Vno6MDaR.d.ts → ports-CGU_3e_0.d.ts} +1 -1
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  365. package/registry/cart-summary.json +1 -1
  366. package/registry/chat-widget.json +1 -1
  367. package/registry/price.json +1 -1
  368. package/registry/product-customizer.json +1 -1
  369. package/registry/search-input.json +1 -1
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  375. package/dist/index-Cv_rL5X0.d.ts +0 -86
  376. package/dist/split-Di9wBpNx.d.mts +0 -68
  377. package/dist/split-Di9wBpNx.d.ts +0 -68
@@ -1,7 +1,100 @@
1
- import { P as PrefetchLayer, c as PrefetchLayerDesc, d as PrefetchItemDesc, D as DespawnListener, W as World, T as Transforms, E as Entity, a as EntityTable, b as TableSchema, C as ComponentType, e as Physics } from './world-CPEjuctH.mjs';
2
- import { f as Vec3Like, m as SceneryPort, n as GraphicsPort, o as GraphicsCapabilities, R as RawGpu, p as GameSurface, q as GeometryDesc, i as GeometryId, r as VertexData, s as TextureDesc, t as TextureId, b as AssetSource, u as TextureUpgrade, v as ModelId, w as ModelUpgrade, x as TextureRegion, y as VideoFrameSource, z as RenderTargetId, H as VectorAssetId, I as VectorSurfaceDesc, J as VectorSurfaceId, N as NodeId, K as VectorSurfacePlay, Q as VectorSurfaceSeek, U as VectorSurfacePhase, W as VectorSurfaceEvent, X as VectorSurfaceStats, Y as VectorSurfaceTier, k as MaterialDesc, j as MaterialId, Z as MaterialTextureSlot, _ as MaterialStateDesc, E as EmitterDesc, $ as EmitterId, a0 as ShadowParamsDesc, a1 as ViewOffset, a2 as GpuStats, a3 as NodeDesc, a4 as FontSource, a5 as FontId, a6 as TextStyleDesc, a7 as PickHit, a8 as EnvironmentDesc, a9 as RenderTargetDesc, aa as RenderPassId, ab as PostChainDesc, ac as PostChainId, ad as WeatherState, ae as MediumDesc, af as MediumVolume, ag as RenderPassDesc, ah as ModelInfo, ai as KitTint, aj as ClipActionId, ak as ClipAnimationPort, al as GraphicsStats, F as FrameTime, am as FluidPort } from './backend-L4d_Ha0J.mjs';
1
+ import { P as PrefetchLayer, c as PrefetchLayerDesc, b as TableSchema, a as EntityTable, d as PrefetchItemDesc, D as DespawnListener, W as World, T as Transforms, E as Entity, C as ComponentType, e as Physics } from './world-qekkXjJv.mjs';
2
+ import { m as ClothPort, n as ClothInfo, i as GeometryId, f as Vec3Like, o as SceneryPort, p as GraphicsPort, q as GraphicsCapabilities, R as RawGpu, r as GameSurface, s as GeometryDesc, t as VertexData, u as TextureDesc, v as TextureId, b as AssetSource, w as TextureUpgrade, x as ModelId, y as ModelUpgrade, z as TextureRegion, H as VideoFrameSource, I as RenderTargetId, J as VectorAssetId, K as VectorSurfaceDesc, Q as VectorSurfaceId, N as NodeId, U as VectorSurfacePlay, W as VectorSurfaceSeek, X as VectorSurfacePhase, Y as VectorSurfaceEvent, Z as VectorSurfaceStats, _ as VectorSurfaceTier, k as MaterialDesc, j as MaterialId, $ as MaterialTextureSlot, a0 as MaterialStateDesc, E as EmitterDesc, a1 as EmitterId, a2 as ShadowParamsDesc, a3 as ViewOffset, a4 as GpuStats, a5 as NodeDesc, a6 as FontSource, a7 as FontId, a8 as TextStyleDesc, a9 as PickHit, aa as EnvironmentDesc, ab as RenderTargetDesc, ac as RenderPassId, ad as PostChainDesc, ae as PostChainId, af as WeatherState, ag as MediumDesc, ah as MediumVolume, ai as RenderPassDesc, aj as ModelInfo, ak as KitTint, al as ClipActionId, am as ClipAnimationPort, an as GraphicsStats, F as FrameTime, ao as FluidPort } from './backend-gUCzs5Kg.mjs';
3
3
  import { N as NetworkHint, P as PrefetchDepth } from './network-ZXLD7l1b.mjs';
4
4
 
5
+ interface ClothOptions {
6
+ readonly mass?: number;
7
+ readonly stretch?: number;
8
+ readonly bend?: number;
9
+ readonly tetherSlack?: number;
10
+ readonly damping?: number;
11
+ readonly gravity?: Vec3Like;
12
+ readonly substeps?: number;
13
+ readonly thickness?: number;
14
+ readonly friction?: number;
15
+ readonly geometry?: GeometryId;
16
+ }
17
+ type ClothPinning = "none" | "top" | "corners";
18
+ type ClothShape = {
19
+ readonly grid: {
20
+ readonly columns: number;
21
+ readonly rows: number;
22
+ readonly spacing: number;
23
+ readonly origin: Vec3Like;
24
+ readonly across?: Vec3Like;
25
+ readonly down?: Vec3Like;
26
+ readonly pin?: ClothPinning;
27
+ readonly pins?: readonly number[];
28
+ };
29
+ } | {
30
+ readonly mesh: {
31
+ readonly positions: Float32Array;
32
+ readonly triangles: Uint32Array;
33
+ readonly pins?: Uint32Array;
34
+ };
35
+ };
36
+ type ClothCollider = {
37
+ readonly sphere: {
38
+ readonly center: Vec3Like;
39
+ readonly radius: number;
40
+ };
41
+ } | {
42
+ readonly capsule: {
43
+ readonly a: Vec3Like;
44
+ readonly b: Vec3Like;
45
+ readonly radius: number;
46
+ };
47
+ };
48
+ declare const CLOTH_DEFAULTS: {
49
+ readonly mass: 0.01;
50
+ readonly stretch: 1e-7;
51
+ readonly bend: 0.0001;
52
+ readonly tetherSlack: 0.05;
53
+ readonly damping: 0.5;
54
+ readonly gravity: {
55
+ readonly x: 0;
56
+ readonly y: -9.81;
57
+ readonly z: 0;
58
+ };
59
+ readonly substeps: 8;
60
+ readonly thickness: 0.005;
61
+ readonly friction: 0.2;
62
+ };
63
+ declare class ClothSheet {
64
+ private readonly port;
65
+ private readonly info;
66
+ readonly particles: number;
67
+ readonly triangles: number;
68
+ readonly pins: number;
69
+ private geometry;
70
+ private disposed;
71
+ constructor(port: ClothPort, info: ClothInfo, geometry: GeometryId | null);
72
+ get id(): number;
73
+ get engineHost(): number | null;
74
+ positions(): Float32Array;
75
+ attach(geometry: GeometryId | null): void;
76
+ setOptions(options: ClothOptions): void;
77
+ setAnchors(anchors: Float32Array): void;
78
+ present(): number;
79
+ dispose(): void;
80
+ }
81
+ declare class Cloths {
82
+ readonly port: ClothPort;
83
+ private readonly sheets;
84
+ private readonly block;
85
+ constructor(port: ClothPort);
86
+ create(shape: ClothShape, options?: ClothOptions): ClothSheet;
87
+ remove(sheet: ClothSheet): void;
88
+ setColliders(colliders: readonly ClothCollider[]): void;
89
+ couple(collider: number): number;
90
+ uncouple(slot: number): void;
91
+ get count(): number;
92
+ step(seconds: number): void;
93
+ present(): void;
94
+ digest(): bigint;
95
+ dispose(): void;
96
+ }
97
+
5
98
  interface ReachGrid {
6
99
  readonly cellSize: number;
7
100
  readonly origin: readonly [number, number];
@@ -239,6 +332,47 @@ interface SceneryLoadOptions {
239
332
  readonly assets?: SceneryAssetReader;
240
333
  /** Bytes of lazily delivered chunks kept in the guest after the engine copied them (default 8 MiB). */
241
334
  readonly cacheBytes?: number;
335
+ /** Region names from the bake report (`splats.json` regions), so `edit` and `drape` take names as well as numbers. */
336
+ readonly regions?: Readonly<Record<string, number>>;
337
+ /** Deformed splats allowed at each device tier, full to minimum. At a zero, a body asks for the stand-in and moving scenery holds still at its rest pose. */
338
+ readonly heroBudget?: readonly [number, number, number];
339
+ /** Shown while the device tier cannot afford this body: a mesh, a video or anything the caller owns. Moving scenery never needs one. */
340
+ readonly standIn?: SceneryStandIn;
341
+ }
342
+ interface SceneryStandIn {
343
+ show(): void;
344
+ hide(): void;
345
+ }
346
+ /** A colour and material edit applied to one baked region. Hue is in radians; saturation and gain scale from 1. */
347
+ interface SceneryEdit {
348
+ readonly hue?: number;
349
+ readonly saturation?: number;
350
+ readonly gain?: number;
351
+ }
352
+ interface SceneryMotionOptions<S extends TableSchema> {
353
+ /** The table the kernel runs over. Its capacity must hold `Scenery.motionRows` splats. */
354
+ readonly table: EntityTable<S>;
355
+ /** Furthest any splat moves from its rest position, in metres. It widens the culling bounds. */
356
+ readonly reach: number;
357
+ /** Position offsets in metres in the body's own space. Used by default (`dx`, `dy`, `dz`) when no other channel is named. */
358
+ readonly offset?: readonly [string, string, string];
359
+ /** An extra rotation as a quaternion (x, y, z, w). A zero quaternion means no rotation. */
360
+ readonly rotation?: readonly [string, string, string, string];
361
+ /** Display-space colour added to each splat. */
362
+ readonly colour?: readonly [string, string, string];
363
+ /** Added to each splat's opacity, which then stays within 0 to 1. */
364
+ readonly opacity?: string;
365
+ /** Fields the engine fills with each splat's rest position when it arrives. */
366
+ readonly rest?: readonly [string, string, string];
367
+ }
368
+ interface SceneryDrapeOptions {
369
+ /** The baked mesh's vertices (x, y, z each), in the body's own space. Without it the cloth's starting mesh is taken, with the body's place when `drape` is called. */
370
+ readonly rest?: Float32Array;
371
+ }
372
+ interface SplatBodyOptions extends SceneryLoadOptions {
373
+ readonly manifest: ScenerySource;
374
+ /** The root node of a loaded model on the rig the body was baked against. Its animation mixer drives the pose. */
375
+ readonly rig: number;
242
376
  }
243
377
  interface QuatLike {
244
378
  readonly x: number;
@@ -270,6 +404,13 @@ interface SceneryStats {
270
404
  readonly poolFreePages: number;
271
405
  readonly tier: number;
272
406
  readonly updates: number;
407
+ /** Splats on deforming pages planned this frame, after the hero budget. */
408
+ readonly heroSplats: number;
409
+ /** Splats the hero budget removed this frame. */
410
+ readonly heroShed: number;
411
+ /** True while the tier's hero budget is zero and this scenery deforms. */
412
+ readonly standIn: boolean;
413
+ readonly deformedSplats: number;
273
414
  }
274
415
  declare const SCENERY_MANIFEST_MAGIC = 1297109827;
275
416
  declare const SCENERY_MANIFEST_VERSION = 1;
@@ -362,7 +503,12 @@ declare class Scenery {
362
503
  private readonly rowSphere;
363
504
  private readonly flow;
364
505
  private closed;
365
- constructor(port: SceneryPort, handle: number, manifest: Manifest, chunkPaths: readonly string[], chunks: SceneryChunks, owner: GraphicsScenery);
506
+ private readonly editValues;
507
+ private readonly regionNames;
508
+ private readonly standInTarget;
509
+ private standing;
510
+ private kernel;
511
+ constructor(port: SceneryPort, handle: number, manifest: Manifest, chunkPaths: readonly string[], chunks: SceneryChunks, owner: GraphicsScenery, options?: SceneryLoadOptions);
366
512
  private tier;
367
513
  get prefetcher(): StreamPredictor | null;
368
514
  stream(prefetch: GamePrefetch): void;
@@ -371,6 +517,22 @@ declare class Scenery {
371
517
  get removed(): boolean;
372
518
  /** Places the scenery in the world: translation, rotation (normalised by the engine) and a uniform scale above zero. */
373
519
  setTransform(position: Vec3Like, rotation?: QuatLike, scale?: number): void;
520
+ private bodyPort;
521
+ private regionOf;
522
+ /** Recolours one baked region without recapture: hue in radians, saturation and gain as multipliers. */
523
+ edit(region: number | string, edit: SceneryEdit): void;
524
+ /** Drives this body from a model's pose on the rig it was baked against; null returns it to rest. Throws when the rig differs. */
525
+ bind(rig: number | null): void;
526
+ /** Splats in garment region `region` follow `cloth`, which must use the mesh the region was baked with. It may be called at any point in the cloth's run. */
527
+ drape(cloth: ClothSheet, region: number | string, options?: SceneryDrapeOptions): void;
528
+ /** Rows a motion table needs: one for every splat in the manifest, across all levels of detail. */
529
+ get motionRows(): number;
530
+ /**
531
+ * Runs a per-splat program. `kernel` is called once a frame, normally `() => game.kernels.run(wave, table, time)`;
532
+ * the engine reads what it writes before deforming, and pays only for the channels named here. Pass null to stop.
533
+ */
534
+ motion<S extends TableSchema>(kernel: ((table: EntityTable<S>) => void) | null, options?: SceneryMotionOptions<S>): void;
535
+ private follow;
374
536
  /** Closes the scenery and frees its engine resources. Later calls on the handle do nothing. */
375
537
  remove(): void;
376
538
  update(eye: Float32Array): void;
@@ -400,6 +562,8 @@ declare class GraphicsScenery {
400
562
  * Throws `unsupported_feature` when `supported` is false.
401
563
  */
402
564
  load(source: ScenerySource, options?: SceneryLoadOptions): Promise<Scenery>;
565
+ /** Loads a splat body baked against a rig and binds it, so it follows that model's animation. */
566
+ splatBody(options: SplatBodyOptions): Promise<Scenery>;
403
567
  private open;
404
568
  /** Number of scenery handles currently loaded. */
405
569
  get count(): number;
@@ -772,4 +936,4 @@ declare class Fluid {
772
936
  dispose(): void;
773
937
  }
774
938
 
775
- export { parseSceneryManifest as $, SCENERY_NEED_SHARE as A, type BatchedDraw as B, SCENERY_PART_COARSE as C, DEFAULT_HORIZONS as D, EntryState as E, type FluidMaterial as F, type GameScene as G, SCENERY_PART_FINE as H, type InstancedBatch as I, SCENERY_PART_MIDDLE as J, SCENERY_PART_WHOLE as K, SCENERY_TIER_RADII as L, ScenePrefetch as M, NEXT_SCENE_BUDGET as N, type ScenePrefetchDesc as O, type PrefetchAssets as P, type QuatLike as Q, type ReloadReport as R, SceneManager as S, Scenery as T, type SceneryAssetReader as U, type SceneryGrid as V, type SceneryLoadOptions as W, type SceneryManifest as X, type ScenerySource as Y, type SceneryStats as Z, StreamPredictor as _, type GameSystem as a, cone as a0, sceneryEntryRows as a1, sceneryFirstView as a2, sceneryPartDrawLevel as a3, sceneryPartReach as a4, sceneryPrefetchItems as a5, sceneryTierRadii as a6, Graphics as b, type FluidGridDesc as c, type FluidDesc as d, type FluidEmitterDesc as e, GamePrefetch as f, Fluid as g, type GameReload as h, type PredictorOptions as i, DEFAULT_PREFETCH_BUDGET as j, type FluidColliderOptions as k, type FluidLook as l, type FluidShape as m, GraphicsScenery as n, type PredictorStats as o, type PrefetchEye as p, PrefetchReach as q, type PrefetchStreamOptions as r, type ReachGrid as s, type ReachNav as t, Renderable as u, SCENERY_CHUNK_EXTENSION as v, SCENERY_LOAD_SHARE as w, SCENERY_MANIFEST_MAGIC as x, SCENERY_MANIFEST_VERSION as y, SCENERY_MANIFEST_VERSION_PARTS as z };
939
+ export { Scenery as $, type ReachNav as A, type BatchedDraw as B, Cloths as C, DEFAULT_HORIZONS as D, EntryState as E, type FluidMaterial as F, type GameScene as G, Renderable as H, type InstancedBatch as I, SCENERY_CHUNK_EXTENSION as J, SCENERY_LOAD_SHARE as K, SCENERY_MANIFEST_MAGIC as L, SCENERY_MANIFEST_VERSION as M, NEXT_SCENE_BUDGET as N, SCENERY_MANIFEST_VERSION_PARTS as O, type PrefetchAssets as P, type QuatLike as Q, type ReloadReport as R, SceneManager as S, SCENERY_NEED_SHARE as T, SCENERY_PART_COARSE as U, SCENERY_PART_FINE as V, SCENERY_PART_MIDDLE as W, SCENERY_PART_WHOLE as X, SCENERY_TIER_RADII as Y, ScenePrefetch as Z, type ScenePrefetchDesc as _, type GameSystem as a, type SceneryAssetReader as a0, type SceneryDrapeOptions as a1, type SceneryGrid as a2, type SceneryLoadOptions as a3, type SceneryManifest as a4, type SceneryMotionOptions as a5, type ScenerySource as a6, type SceneryStandIn as a7, type SceneryStats as a8, type SplatBodyOptions as a9, StreamPredictor as aa, parseSceneryManifest as ab, cone as ac, sceneryEntryRows as ad, sceneryFirstView as ae, sceneryPartDrawLevel as af, sceneryPartReach as ag, sceneryPrefetchItems as ah, sceneryTierRadii as ai, Graphics as b, type FluidGridDesc as c, type FluidDesc as d, type FluidEmitterDesc as e, GamePrefetch as f, Fluid as g, type ClothShape as h, type ClothOptions as i, ClothSheet as j, type GameReload as k, type PredictorOptions as l, type SceneryEdit as m, CLOTH_DEFAULTS as n, type ClothCollider as o, type ClothPinning as p, DEFAULT_PREFETCH_BUDGET as q, type FluidColliderOptions as r, type FluidLook as s, type FluidShape as t, GraphicsScenery as u, type PredictorStats as v, type PrefetchEye as w, PrefetchReach as x, type PrefetchStreamOptions as y, type ReachGrid as z };
@@ -1,18 +1,18 @@
1
- import { G as GameBackend } from '../backend-L4d_Ha0J.mjs';
1
+ import { G as GameBackend } from '../backend-gUCzs5Kg.mjs';
2
2
  import { HeapMeter, AllocationReport } from './heap.mjs';
3
3
  export { AllocationSite, collectGarbage, createNodeHeapMeter, measureAllocations, profileAllocationSites, warmUp } from './heap.mjs';
4
- import { G as Game } from '../game-BZAfgKV6.mjs';
5
- import { h as GenreTemplate } from '../template-Byaueo34.mjs';
6
- import { G as GameScene } from '../fluid-BZ42EMds.mjs';
7
- import '../local-DA_HpPOj.mjs';
4
+ import { G as Game } from '../game-Bx8onkhX.mjs';
5
+ import { h as GenreTemplate } from '../template-AhCdB1kW.mjs';
6
+ import { G as GameScene } from '../fluid-DLlEj2cs.mjs';
7
+ import '../local-D8_I6UeL.mjs';
8
8
  import '../link-BUTqGmyi.mjs';
9
9
  import '../schema-BrWxzKp6.mjs';
10
10
  import '../ui-DwHicuFv.mjs';
11
11
  import '../vars-Dc_PrhBK.mjs';
12
12
  import '../network-ZXLD7l1b.mjs';
13
- import '../world-CPEjuctH.mjs';
13
+ import '../world-qekkXjJv.mjs';
14
14
  import '../library-DXYaMFhi.mjs';
15
- import '../audio-XU2sFNyO.mjs';
15
+ import '../audio-DhvyjqdA.mjs';
16
16
  import '../client-hTKbCuhG.mjs';
17
17
 
18
18
  type MicrobenchName = "mat4Compose" | "slerp" | "transformPerEntity" | "queryPerEntity" | "codecField" | "raycast" | "physicsStepPerBody";
@@ -1,18 +1,18 @@
1
- import { G as GameBackend } from '../backend-L4d_Ha0J.js';
1
+ import { G as GameBackend } from '../backend-gUCzs5Kg.js';
2
2
  import { HeapMeter, AllocationReport } from './heap.js';
3
3
  export { AllocationSite, collectGarbage, createNodeHeapMeter, measureAllocations, profileAllocationSites, warmUp } from './heap.js';
4
- import { G as Game } from '../game-UoJWopvD.js';
5
- import { h as GenreTemplate } from '../template-BXE2L654.js';
6
- import { G as GameScene } from '../fluid-BkxNBD2t.js';
7
- import '../local-_mD0x-p_.js';
4
+ import { G as Game } from '../game-fgQy2YIm.js';
5
+ import { h as GenreTemplate } from '../template-BkEGVTQj.js';
6
+ import { G as GameScene } from '../fluid-ARr0qUIL.js';
7
+ import '../local-VZkqsCzR.js';
8
8
  import '../link-BUTqGmyi.js';
9
9
  import '../schema-BrWxzKp6.js';
10
10
  import '../ui-hi7S2YcH.js';
11
11
  import '../vars-Dc_PrhBK.js';
12
12
  import '../network-ZXLD7l1b.js';
13
- import '../world-Bmh7K4tQ.js';
13
+ import '../world-PvILHDR1.js';
14
14
  import '../library-DXYaMFhi.js';
15
- import '../audio-8Igdy2WK.js';
15
+ import '../audio-m0w8cnxq.js';
16
16
  import '../client-Dytx_ZTC.js';
17
17
 
18
18
  type MicrobenchName = "mat4Compose" | "slerp" | "transformPerEntity" | "queryPerEntity" | "codecField" | "raycast" | "physicsStepPerBody";
@@ -1,20 +1,20 @@
1
1
  'use strict';
2
2
 
3
- var chunkAWR2G5QN_js = require('../chunk-AWR2G5QN.js');
3
+ var chunkHDR72GB6_js = require('../chunk-HDR72GB6.js');
4
4
  var chunkFZMQMQBW_js = require('../chunk-FZMQMQBW.js');
5
5
  require('../chunk-A2MAX6S4.js');
6
6
  require('../chunk-NH654HAT.js');
7
- var chunk56BM75QX_js = require('../chunk-56BM75QX.js');
7
+ var chunkH5DFSCJ6_js = require('../chunk-H5DFSCJ6.js');
8
8
  var chunkZEQHXVU5_js = require('../chunk-ZEQHXVU5.js');
9
9
  var chunkY4K22JL6_js = require('../chunk-Y4K22JL6.js');
10
- var chunkDJUUL67Z_js = require('../chunk-DJUUL67Z.js');
10
+ var chunk7KFTYENS_js = require('../chunk-7KFTYENS.js');
11
11
  var chunk34XBXUMW_js = require('../chunk-34XBXUMW.js');
12
12
  var chunkOXMIBOD4_js = require('../chunk-OXMIBOD4.js');
13
- require('../chunk-4CVB2ZTC.js');
14
- var chunk6XTWY6MH_js = require('../chunk-6XTWY6MH.js');
15
- require('../chunk-AZC2LTUI.js');
13
+ require('../chunk-5LH2QN3T.js');
14
+ var chunkAZAXD44P_js = require('../chunk-AZAXD44P.js');
15
+ require('../chunk-VVE3Y76O.js');
16
16
  var chunkYV52DGSA_js = require('../chunk-YV52DGSA.js');
17
- require('../chunk-BS65NRDW.js');
17
+ require('../chunk-3S6WPBZL.js');
18
18
  var chunkG3EEC44R_js = require('../chunk-G3EEC44R.js');
19
19
  var chunkRCQ2MPBV_js = require('../chunk-RCQ2MPBV.js');
20
20
  var chunkAZ5BGWHB_js = require('../chunk-AZ5BGWHB.js');
@@ -26,26 +26,24 @@ var chunkYXGZQPUD_js = require('../chunk-YXGZQPUD.js');
26
26
  require('../chunk-5PJEXSOW.js');
27
27
  require('../chunk-TVJZ4GPS.js');
28
28
  require('../chunk-QCZOE65N.js');
29
- require('../chunk-YN24DET4.js');
29
+ require('../chunk-5HFMY3D7.js');
30
30
  require('../chunk-NXLAZIJZ.js');
31
- require('../chunk-EPYFN2A3.js');
32
- require('../chunk-NTTHAXHI.js');
31
+ require('../chunk-7AAIAVAA.js');
32
+ require('../chunk-X5A5FOWW.js');
33
33
  require('../chunk-T2QQMX2N.js');
34
34
  require('../chunk-KZJRSXHK.js');
35
35
  require('../chunk-IR74FJHU.js');
36
- require('../chunk-EQW6PFC2.js');
37
- require('../chunk-FAYK2MN6.js');
36
+ require('../chunk-O2ICABUD.js');
37
+ require('../chunk-NZTKLY2W.js');
38
38
  require('../chunk-FXVJ2HFU.js');
39
- require('../chunk-TMFB55IR.js');
40
- require('../chunk-UWPQL2IQ.js');
41
- require('../chunk-W3VVG4NL.js');
39
+ require('../chunk-J2U6PJSO.js');
40
+ require('../chunk-2O2CG465.js');
42
41
  require('../chunk-QQABGCMM.js');
43
- require('../chunk-OADW5BSV.js');
42
+ require('../chunk-XK6UDWJS.js');
44
43
  require('../chunk-T7LOXGYX.js');
45
- require('../chunk-CQSA2D2O.js');
46
44
  require('../chunk-66QP3SMN.js');
47
45
  require('../chunk-WWKMOA76.js');
48
- require('../chunk-UQYO3OM7.js');
46
+ require('../chunk-4ZDR72SG.js');
49
47
  require('../chunk-PTRNO5UD.js');
50
48
  require('../chunk-6SWKWCMS.js');
51
49
  var chunk2V7IL4HC_js = require('../chunk-2V7IL4HC.js');
@@ -82,7 +80,7 @@ function spawnAt(game, x, y, z) {
82
80
  return game.transforms.add(e, x, y, z), e;
83
81
  }
84
82
  async function createSustainedHarness(backend, vendorQueries) {
85
- let game = await chunkDJUUL67Z_js.createGame({ backend, seed: (9), ui: new SilentUiHost() }), floor = spawnAt(game, 0, -0.5, 0);
83
+ let game = await chunk7KFTYENS_js.createGame({ backend, seed: (9), ui: new SilentUiHost() }), floor = spawnAt(game, 0, -0.5, 0);
86
84
  game.physics.addCollider(floor, { shape: { kind: "cuboid", halfExtents: [(50), 0.5, (50)] } });
87
85
  let gfx = game.graphics, geometry = gfx.createGeometry(chunkY4K22JL6_js.sphereGeometry(0.25, 8, 6)), material = gfx.createMaterial({ kind: "standard" }), camera = spawnAt(game, 0, 3, 10);
88
86
  gfx.camera(camera), game.audio.setListener(camera);
@@ -198,7 +196,7 @@ function time(iterations, body) {
198
196
  return floor;
199
197
  }
200
198
  async function runMicrobench(createBackend) {
201
- let out = new Float32Array(64), pose = Float32Array.from(POSE), rotations = Float32Array.from(ROTATIONS), weight = new Float64Array([0.5]), mat4Compose2 = time((5e5), (i) => chunkAZ5BGWHB_js.mat4ComposeArrays(out, (i & 3) * 16, pose, 0, pose, 3, pose, 7)), slerp = time((5e5), (i) => chunkAZ5BGWHB_js.quatSlerpArrays(out, (i & 3) * 4, rotations, 0, rotations, 4, weight, 0)), game = await chunkDJUUL67Z_js.createGame({ backend: createBackend() }), ground2 = game.world.spawn();
199
+ let out = new Float32Array(64), pose = Float32Array.from(POSE), rotations = Float32Array.from(ROTATIONS), weight = new Float64Array([0.5]), mat4Compose2 = time((5e5), (i) => chunkAZ5BGWHB_js.mat4ComposeArrays(out, (i & 3) * 16, pose, 0, pose, 3, pose, 7)), slerp = time((5e5), (i) => chunkAZ5BGWHB_js.quatSlerpArrays(out, (i & 3) * 4, rotations, 0, rotations, 4, weight, 0)), game = await chunk7KFTYENS_js.createGame({ backend: createBackend() }), ground2 = game.world.spawn();
202
200
  game.transforms.add(ground2, 0, -0.5, 0), game.physics.addCollider(ground2, { shape: { kind: "cuboid", halfExtents: [50, 0.5, 50] } });
203
201
  for (let i = 0; i < (1e3); i++) {
204
202
  let e = game.world.spawn();
@@ -216,7 +214,7 @@ async function runMicrobench(createBackend) {
216
214
  return { mat4Compose: mat4Compose2, slerp, transformPerEntity, queryPerEntity, codecField, raycast, physicsStepPerBody };
217
215
  }
218
216
  async function stepCost(createBackend) {
219
- let game = await chunkDJUUL67Z_js.createGame({ backend: createBackend() }), ground2 = game.world.spawn();
217
+ let game = await chunk7KFTYENS_js.createGame({ backend: createBackend() }), ground2 = game.world.spawn();
220
218
  game.transforms.add(ground2, 0, -0.5, 0), game.physics.addCollider(ground2, { shape: { kind: "cuboid", halfExtents: [(100), 0.5, (100)] } });
221
219
  for (let i = 0; i < (256); i++) {
222
220
  let e = game.world.spawn();
@@ -234,14 +232,14 @@ async function measureSustainedAllocation(createBackend, heap, vendorQueries, su
234
232
  let harness = await createSustainedHarness(createBackend(), vendorQueries), start = (3e4);
235
233
  if (freshIsolate) {
236
234
  for (let i = 0; i < (3e4); i++) harness.frame(i);
237
- chunkAWR2G5QN_js.collectYoung();
235
+ chunkHDR72GB6_js.collectYoung();
238
236
  for (let block = 0; block < (8); block++) {
239
- let settled = await chunkAWR2G5QN_js.measureAllocations(meter, (3e3), (i) => harness.frame(start + i));
237
+ let settled = await chunkHDR72GB6_js.measureAllocations(meter, (3e3), (i) => harness.frame(start + i));
240
238
  if (start += (3e3), settled.bytes === 0) break;
241
239
  }
242
- chunkAWR2G5QN_js.collectYoung();
243
- } else await chunkAWR2G5QN_js.warmUp((3e4), (i) => harness.frame(i));
244
- let report = await chunkAWR2G5QN_js.measureAllocations(meter, sustainedFrames, (i) => harness.frame(start + i)), longer = await chunkAWR2G5QN_js.measureAllocations(meter, sustainedFrames * 2, (i) => harness.frame(start + sustainedFrames + i));
240
+ chunkHDR72GB6_js.collectYoung();
241
+ } else await chunkHDR72GB6_js.warmUp((3e4), (i) => harness.frame(i));
242
+ let report = await chunkHDR72GB6_js.measureAllocations(meter, sustainedFrames, (i) => harness.frame(start + i)), longer = await chunkHDR72GB6_js.measureAllocations(meter, sustainedFrames * 2, (i) => harness.frame(start + sustainedFrames + i));
245
243
  if (meter.dispose(), harness.game.dispose(), !Number.isFinite(harness.sink())) throw new Error("the sustained harness produced a non-finite sink");
246
244
  return [report, longer];
247
245
  }
@@ -300,16 +298,16 @@ function withFrozenHostClock(run2) {
300
298
  });
301
299
  }
302
300
  function defineGameConformanceSuite(options) {
303
- let make = (seed = 1, ui = null) => chunkDJUUL67Z_js.createGame({ backend: options.createBackend(), seed, ui });
301
+ let make = (seed = 1, ui = null) => chunk7KFTYENS_js.createGame({ backend: options.createBackend(), seed, ui });
304
302
  vitest.describe(`game API conformance: ${options.name}`, () => {
305
303
  vitest.describe("entities and components", () => {
306
304
  vitest.it("reuses indices with new generations and invalidates stale handles", () => {
307
- let world = new chunkDJUUL67Z_js.World(8), a = world.spawn();
305
+ let world = new chunk7KFTYENS_js.World(8), a = world.spawn();
308
306
  vitest.expect(world.despawn(a)).toBe(true);
309
307
  let b = world.spawn();
310
308
  vitest.expect(b).not.toBe(a), vitest.expect(world.isAlive(a)).toBe(false), vitest.expect(world.isAlive(b)).toBe(true), vitest.expect(world.despawn(a)).toBe(false);
311
309
  }), vitest.it("stores fields as structure of arrays and swap-removes", () => {
312
- let Health = chunk6XTWY6MH_js.defineComponent("conformance-health", { hp: "f32", armor: ["u8", 2] }), world = new chunkDJUUL67Z_js.World(16), store = world.register(Health), e = [];
310
+ let Health = chunkAZAXD44P_js.defineComponent("conformance-health", { hp: "f32", armor: ["u8", 2] }), world = new chunk7KFTYENS_js.World(16), store = world.register(Health), e = [];
313
311
  for (let i = 0; i < 4; i++) {
314
312
  e.push(world.spawn());
315
313
  let row = world.add(e[i], Health);
@@ -319,7 +317,7 @@ function defineGameConformanceSuite(options) {
319
317
  let moved = store.row(e[3]);
320
318
  vitest.expect(store.fields.hp[moved]).toBe(30), vitest.expect(store.fields.armor[moved * 2 + 1]).toBe(3), vitest.expect(store.has(e[1])).toBe(false);
321
319
  }), vitest.it("queries the intersection of components", () => {
322
- let A = chunk6XTWY6MH_js.defineComponent("conformance-a", { v: "i32" }), B = chunk6XTWY6MH_js.defineComponent("conformance-b", { v: "i32" }), world = new chunkDJUUL67Z_js.World(32), q = world.query(A, B);
320
+ let A = chunkAZAXD44P_js.defineComponent("conformance-a", { v: "i32" }), B = chunkAZAXD44P_js.defineComponent("conformance-b", { v: "i32" }), world = new chunk7KFTYENS_js.World(32), q = world.query(A, B);
323
321
  for (let i = 0; i < 10; i++) {
324
322
  let e = world.spawn();
325
323
  world.add(e, A), i % 2 === 0 && world.add(e, B);
@@ -327,7 +325,7 @@ function defineGameConformanceSuite(options) {
327
325
  vitest.expect(q.update()).toBe(5);
328
326
  for (let i = 0; i < q.count; i++) vitest.expect(world.has(q.entityAt(i), B)).toBe(true);
329
327
  }), vitest.it("refuses growth past declared capacity", () => {
330
- let world = new chunkDJUUL67Z_js.World(2);
328
+ let world = new chunk7KFTYENS_js.World(2);
331
329
  world.spawn(), world.spawn(), vitest.expect(() => world.spawn()).toThrow(chunk2V7IL4HC_js.GameError);
332
330
  });
333
331
  }), vitest.describe("loop, scenes and transforms", () => {
@@ -944,7 +942,7 @@ function isolatedSource(isolated) {
944
942
  var FS_MODULE = "node:fs", UTF8 = "utf8", DEFAULT_SEED = 11, DEFAULT_WARMUP_FRAMES = 3e4, DEFAULT_SUSTAINED_FRAMES2 = 6e3, RESIDUE_BYTES_PER_FRAME2 = 1, SUSTAINED_TIMEOUT_MS = 12e4;
945
943
  function defineTemplateConformance(options) {
946
944
  let template = options.template, seed = options.seed ?? (11), play = async (frames, runSeed) => {
947
- let h = await chunk56BM75QX_js.createTemplateHarness(template, options.createBackend(), runSeed);
945
+ let h = await chunkH5DFSCJ6_js.createTemplateHarness(template, options.createBackend(), runSeed);
948
946
  for (let i = 0; i < frames; i++) h.frame(i);
949
947
  let result = [template.progress(h.scene), template.digest(h.scene, h.game)];
950
948
  return h.game.dispose(), result;
@@ -979,12 +977,12 @@ function defineTemplateConformance(options) {
979
977
  await withFrozenHostClock(async () => {
980
978
  let meter = await options.heap();
981
979
  if (!meter) return;
982
- let h = await chunk56BM75QX_js.createTemplateHarness(template, options.createBackend(), seed), warmup = options.warmupFrames ?? (3e4);
983
- await chunkAWR2G5QN_js.warmUp(warmup, (i) => h.frame(i));
984
- let frames = options.sustainedFrames ?? (6e3), report = await chunkAWR2G5QN_js.measureSteadyAllocations(meter, frames, (i) => h.frame(warmup + i));
980
+ let h = await chunkH5DFSCJ6_js.createTemplateHarness(template, options.createBackend(), seed), warmup = options.warmupFrames ?? (3e4);
981
+ await chunkHDR72GB6_js.warmUp(warmup, (i) => h.frame(i));
982
+ let frames = options.sustainedFrames ?? (6e3), report = await chunkHDR72GB6_js.measureSteadyAllocations(meter, frames, (i) => h.frame(warmup + i));
985
983
  meter.dispose(), options.report?.(template.id, report);
986
984
  let boundary = options.boundaryBytesPerFrame ?? 0, budget = boundary + (1), sites = "";
987
- report.bytesPerFrame >= budget && (sites = (await chunkAWR2G5QN_js.profileAllocationSites(frames, (i) => h.frame(warmup + frames + i)) ?? []).map((s) => `
985
+ report.bytesPerFrame >= budget && (sites = (await chunkHDR72GB6_js.profileAllocationSites(frames, (i) => h.frame(warmup + frames + i)) ?? []).map((s) => `
988
986
  ${s.bytes} B ${s.stack}`).join("")), h.game.dispose();
989
987
  let busy = await busyMachine();
990
988
  busy !== null && console.info(`${template.id}: collection count ${loadSkipNotice(busy)}`), boundary === 0 && busy === null && vitest.expect(report.collections).toBe(0), vitest.expect(report.bytesPerFrame, `allocation sites:${sites}`).toBeLessThan(budget);
@@ -997,23 +995,23 @@ function defineTemplateConformance(options) {
997
995
 
998
996
  Object.defineProperty(exports, "collectGarbage", {
999
997
  enumerable: true,
1000
- get: function () { return chunkAWR2G5QN_js.collectGarbage; }
998
+ get: function () { return chunkHDR72GB6_js.collectGarbage; }
1001
999
  });
1002
1000
  Object.defineProperty(exports, "createNodeHeapMeter", {
1003
1001
  enumerable: true,
1004
- get: function () { return chunkAWR2G5QN_js.createNodeHeapMeter; }
1002
+ get: function () { return chunkHDR72GB6_js.createNodeHeapMeter; }
1005
1003
  });
1006
1004
  Object.defineProperty(exports, "measureAllocations", {
1007
1005
  enumerable: true,
1008
- get: function () { return chunkAWR2G5QN_js.measureAllocations; }
1006
+ get: function () { return chunkHDR72GB6_js.measureAllocations; }
1009
1007
  });
1010
1008
  Object.defineProperty(exports, "profileAllocationSites", {
1011
1009
  enumerable: true,
1012
- get: function () { return chunkAWR2G5QN_js.profileAllocationSites; }
1010
+ get: function () { return chunkHDR72GB6_js.profileAllocationSites; }
1013
1011
  });
1014
1012
  Object.defineProperty(exports, "warmUp", {
1015
1013
  enumerable: true,
1016
- get: function () { return chunkAWR2G5QN_js.warmUp; }
1014
+ get: function () { return chunkHDR72GB6_js.warmUp; }
1017
1015
  });
1018
1016
  exports.DEFAULT_MICROBENCH_BUDGETS_NS = DEFAULT_MICROBENCH_BUDGETS_NS;
1019
1017
  exports.busyMachine = busyMachine;
@@ -1,19 +1,19 @@
1
- import { collectYoung, measureAllocations, warmUp, measureSteadyAllocations, profileAllocationSites } from '../chunk-4RYATNVK.mjs';
2
- export { collectGarbage, createNodeHeapMeter, measureAllocations, profileAllocationSites, warmUp } from '../chunk-4RYATNVK.mjs';
1
+ import { collectYoung, measureAllocations, warmUp, measureSteadyAllocations, profileAllocationSites } from '../chunk-6H254EVP.mjs';
2
+ export { collectGarbage, createNodeHeapMeter, measureAllocations, profileAllocationSites, warmUp } from '../chunk-6H254EVP.mjs';
3
3
  import { kitPublicationGates } from '../chunk-XZSDGZX6.mjs';
4
4
  import '../chunk-3DAD2LDF.mjs';
5
5
  import '../chunk-4DYKAYFO.mjs';
6
- import { createTemplateHarness } from '../chunk-KVZSYGTX.mjs';
6
+ import { createTemplateHarness } from '../chunk-KGHJH5KJ.mjs';
7
7
  import { checkGameSources } from '../chunk-R56P64LB.mjs';
8
8
  import { sphereGeometry, boxGeometry } from '../chunk-GHPUYD4I.mjs';
9
- import { createGame, World } from '../chunk-IHRMR3WV.mjs';
9
+ import { createGame, World } from '../chunk-KVFNRJOR.mjs';
10
10
  import { Ease, Repeat, TweenTarget } from '../chunk-KDTVOLHI.mjs';
11
11
  import { quantized, LoopbackTransport, MessageWriter, SnapshotBuffer } from '../chunk-RM2V4IND.mjs';
12
- import '../chunk-HF2MZKP2.mjs';
13
- import { defineComponent } from '../chunk-S75PBSSL.mjs';
14
- import '../chunk-6YVELDFK.mjs';
12
+ import '../chunk-22BD3RHN.mjs';
13
+ import { defineComponent } from '../chunk-ME6HGG4I.mjs';
14
+ import '../chunk-5BYDGGWO.mjs';
15
15
  import { emptyClipState } from '../chunk-7ARSJPV3.mjs';
16
- import '../chunk-765P2G7G.mjs';
16
+ import '../chunk-RUVGVNOF.mjs';
17
17
  import { RayHit, RayQuery, CharacterMove } from '../chunk-HF5HPS4T.mjs';
18
18
  import { Vec3, Quat } from '../chunk-XPG3N5CF.mjs';
19
19
  import { mat4ComposeArrays, mat4Compose, quatSlerpArrays } from '../chunk-KIZOA5LX.mjs';
@@ -25,26 +25,24 @@ import { FRAME_NOW_MS_SLOT, FrameTime, FRAME_ALPHA_SLOT, FRAME_STEP_SECONDS_SLOT
25
25
  import '../chunk-73SGZLAQ.mjs';
26
26
  import '../chunk-M5EXQZYY.mjs';
27
27
  import '../chunk-TU5RYTYU.mjs';
28
- import '../chunk-5IRV36MS.mjs';
28
+ import '../chunk-EIB4OWVQ.mjs';
29
29
  import '../chunk-PBL6YL5L.mjs';
30
- import '../chunk-7GG4KNTL.mjs';
31
- import '../chunk-4A24F4ZV.mjs';
30
+ import '../chunk-E65WCTIG.mjs';
31
+ import '../chunk-5YFBGGCK.mjs';
32
32
  import '../chunk-K4UDGE3Z.mjs';
33
33
  import '../chunk-MOBSBXVE.mjs';
34
34
  import '../chunk-SMK6JU2F.mjs';
35
- import '../chunk-P2O34BIO.mjs';
36
- import '../chunk-TB2LS4CE.mjs';
35
+ import '../chunk-JURRXY2J.mjs';
36
+ import '../chunk-GHS6MIL6.mjs';
37
37
  import '../chunk-GDCV4IWO.mjs';
38
- import '../chunk-Z3PGQRTX.mjs';
39
- import '../chunk-2LKAOU3L.mjs';
40
- import '../chunk-NBH64BDP.mjs';
38
+ import '../chunk-Y66WVMO5.mjs';
39
+ import '../chunk-A33OORT7.mjs';
41
40
  import '../chunk-LYEZZEEF.mjs';
42
- import '../chunk-LMK775I4.mjs';
41
+ import '../chunk-HAGEIC2L.mjs';
43
42
  import '../chunk-K46SMZ66.mjs';
44
- import '../chunk-BOTUAHP2.mjs';
45
43
  import '../chunk-OQRVEM56.mjs';
46
44
  import '../chunk-SPCRQ6NO.mjs';
47
- import '../chunk-URRZ2SMI.mjs';
45
+ import '../chunk-V7ZRH3PY.mjs';
48
46
  import '../chunk-MOMOZEUM.mjs';
49
47
  import '../chunk-N4RGGDEL.mjs';
50
48
  import { GameError } from '../chunk-XJIHN3BY.mjs';
@@ -1,4 +1,4 @@
1
- import { c as CtxGraphics } from '../local-DA_HpPOj.mjs';
1
+ import { c as CtxGraphics } from '../local-D8_I6UeL.mjs';
2
2
  import '../link-BUTqGmyi.mjs';
3
3
  import '../schema-BrWxzKp6.mjs';
4
4
  import '../ui-DwHicuFv.mjs';
@@ -6,8 +6,8 @@ import '../vars-Dc_PrhBK.mjs';
6
6
  import '../network-ZXLD7l1b.mjs';
7
7
 
8
8
  type FramePlatform = Pick<CtxGraphics, "engine">;
9
- /** The engine platform for a core's bytes, and its rest's when the core is split. */
10
- declare function bytesFramePlatform(bytes: Uint8Array<ArrayBuffer>, rest?: Uint8Array<ArrayBuffer> | null): FramePlatform;
9
+ /** The engine platform for a core's bytes. */
10
+ declare function bytesFramePlatform(bytes: Uint8Array<ArrayBuffer>): FramePlatform;
11
11
  declare function engineFramePlatform(file: string): FramePlatform;
12
12
 
13
13
  interface HeapMeter {
@@ -1,4 +1,4 @@
1
- import { c as CtxGraphics } from '../local-_mD0x-p_.js';
1
+ import { c as CtxGraphics } from '../local-VZkqsCzR.js';
2
2
  import '../link-BUTqGmyi.js';
3
3
  import '../schema-BrWxzKp6.js';
4
4
  import '../ui-hi7S2YcH.js';
@@ -6,8 +6,8 @@ import '../vars-Dc_PrhBK.js';
6
6
  import '../network-ZXLD7l1b.js';
7
7
 
8
8
  type FramePlatform = Pick<CtxGraphics, "engine">;
9
- /** The engine platform for a core's bytes, and its rest's when the core is split. */
10
- declare function bytesFramePlatform(bytes: Uint8Array<ArrayBuffer>, rest?: Uint8Array<ArrayBuffer> | null): FramePlatform;
9
+ /** The engine platform for a core's bytes. */
10
+ declare function bytesFramePlatform(bytes: Uint8Array<ArrayBuffer>): FramePlatform;
11
11
  declare function engineFramePlatform(file: string): FramePlatform;
12
12
 
13
13
  interface HeapMeter {