@cimplify/sdk 0.109.0 → 0.111.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (377) hide show
  1. package/CHANGELOG.md +54 -0
  2. package/README.md +18 -0
  3. package/dist/advanced.d.mts +4 -4
  4. package/dist/advanced.d.ts +4 -4
  5. package/dist/advanced.js +22 -22
  6. package/dist/advanced.mjs +3 -3
  7. package/dist/{audio-XU2sFNyO.d.mts → audio-DhvyjqdA.d.mts} +2 -2
  8. package/dist/{audio-8Igdy2WK.d.ts → audio-m0w8cnxq.d.ts} +2 -2
  9. package/dist/avatars.js +21 -21
  10. package/dist/avatars.mjs +3 -3
  11. package/dist/{backend-L4d_Ha0J.d.mts → backend-gUCzs5Kg.d.mts} +16 -2
  12. package/dist/{backend-L4d_Ha0J.d.ts → backend-gUCzs5Kg.d.ts} +16 -2
  13. package/dist/{catalogue-DLLsfuNg.d.ts → catalogue-1QcoGDO6.d.ts} +2 -2
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  133. package/dist/{client-C9hsiaki.d.ts → client-CChON4-x.d.ts} +2 -2
  134. package/dist/{client-CO8lw80Q.d.mts → client-EeuGm5gj.d.mts} +2 -2
  135. package/dist/{courier-CJasuxTU.d.ts → courier-Cnn-edJ4.d.ts} +5 -5
  136. package/dist/{courier-C2Vo2VlH.d.mts → courier-FmGfkvIN.d.mts} +5 -5
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  139. package/dist/{danfo-BsaPzhGi.d.mts → danfo-BEBapFlX.d.mts} +3 -3
  140. package/dist/{danfo-CCv23CPy.d.ts → danfo-UQ_PTIIx.d.ts} +3 -3
  141. package/dist/{elements-Bsfk7CPw.d.ts → elements-ss9xZgRg.d.mts} +47 -1
  142. package/dist/{elements-Bsfk7CPw.d.mts → elements-ss9xZgRg.d.ts} +47 -1
  143. package/dist/engines/godot.d.mts +1 -1
  144. package/dist/engines/godot.d.ts +1 -1
  145. package/dist/engines/wasm.d.mts +1 -1
  146. package/dist/engines/wasm.d.ts +1 -1
  147. package/dist/fallback-KDB4Y2CE.mjs +6 -0
  148. package/dist/fallback-Y26TQENE.js +19 -0
  149. package/dist/{five-a-side-DP84gMuh.d.mts → five-a-side-Bv1AOUy3.d.mts} +4 -4
  150. package/dist/{five-a-side-DO8SDqMb.d.ts → five-a-side-EC51SJY1.d.ts} +4 -4
  151. package/dist/{fluid-BkxNBD2t.d.ts → fluid-ARr0qUIL.d.ts} +168 -4
  152. package/dist/{fluid-BZ42EMds.d.mts → fluid-DLlEj2cs.d.mts} +168 -4
  153. package/dist/game/conformance.d.mts +7 -7
  154. package/dist/game/conformance.d.ts +7 -7
  155. package/dist/game/conformance.js +39 -41
  156. package/dist/game/conformance.mjs +17 -19
  157. package/dist/game/heap.d.mts +3 -3
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  159. package/dist/game/heap.js +13 -15
  160. package/dist/game/heap.mjs +4 -6
  161. package/dist/game/kit/canvas.d.mts +33 -34
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  165. package/dist/game/kit/courier.d.mts +9 -9
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  169. package/dist/game/kit/danfo.d.mts +7 -7
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  173. package/dist/game/kit/engine.d.mts +12 -12
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  177. package/dist/game/kit/five-a-side.d.mts +7 -7
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  181. package/dist/game/kit/frontier.d.mts +7 -7
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  183. package/dist/game/kit/genesis.d.mts +7 -7
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  279. package/dist/{juice-CsnrmTOk.d.mts → juice-DQztFS43.d.mts} +1 -1
  280. package/dist/{launch-CCsmv8HC.d.mts → launch-T2f4_Di4.d.mts} +6 -6
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  286. package/dist/mock/cli.mjs +25 -10
  287. package/dist/mock/library.js +25 -10
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  363. package/dist/{worlds-CQgN3GnR.d.mts → worlds-D5ydYr7d.d.mts} +6 -6
  364. package/package.json +5 -3
  365. package/registry/cart-summary.json +1 -1
  366. package/registry/chat-widget.json +1 -1
  367. package/registry/price.json +1 -1
  368. package/registry/product-customizer.json +1 -1
  369. package/registry/search-input.json +1 -1
  370. package/dist/chunk-2LKAOU3L.mjs +0 -96
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  372. package/dist/fallback-Q5YYIMVJ.js +0 -20
  373. package/dist/fallback-XGBE3RXC.mjs +0 -7
  374. package/dist/index-C3KORE2U.d.mts +0 -86
  375. package/dist/index-Cv_rL5X0.d.ts +0 -86
  376. package/dist/split-Di9wBpNx.d.mts +0 -68
  377. package/dist/split-Di9wBpNx.d.ts +0 -68
@@ -2,10 +2,16 @@ declare const __money: unique symbol;
2
2
  type Money = (string | number) & {
3
3
  readonly [__money]: true;
4
4
  };
5
+ /**
6
+ * @deprecated Parses a string through a float and turns unreadable text into 0.
7
+ * Keep wire money as the decimal string the API sent, and use
8
+ * `moneyFromNumber` for a value you computed.
9
+ */
5
10
  declare function money(value: string | number): Money;
6
11
  declare function moneyFromNumber(value: number): Money;
7
12
  declare const ZERO: Money;
8
- type CurrencyCode = "USD" | "EUR" | "GBP" | "JPY" | "CNY" | "CHF" | "CAD" | "AUD" | "GHS" | "NGN" | "KES" | "ZAR" | "XOF" | "XAF" | "EGP" | "TZS" | "UGX" | "RWF" | "ETB" | "ZMW" | "BWP" | "MUR" | "NAD" | "MWK" | "AOA" | "CDF" | "GMD" | "GNF" | "LRD" | "SLL" | "MZN" | "BIF" | "INR" | "BRL" | "COP" | "MXN" | "KRW" | "TRY" | "THB" | "MYR" | "PHP" | "IDR" | "VND" | "SGD" | "HKD" | "TWD" | "AED" | "SAR" | "ILS";
13
+ declare const CURRENCY_CODES: readonly ["USD", "EUR", "GBP", "JPY", "CNY", "CHF", "CAD", "AUD", "GHS", "NGN", "KES", "ZAR", "XOF", "XAF", "EGP", "TZS", "UGX", "RWF", "ETB", "ZMW", "BWP", "MUR", "NAD", "MWK", "AOA", "CDF", "GMD", "GNF", "LRD", "SLL", "MZN", "BIF", "INR", "BRL", "COP", "MXN", "KRW", "TRY", "THB", "MYR", "PHP", "IDR", "VND", "SGD", "HKD", "TWD", "AED", "SAR", "ILS", "BHD", "IQD", "JOD", "KWD", "LYD", "OMR", "TND", "CLP", "DJF", "ISK", "KMF", "PYG", "VUV", "XPF"];
14
+ type CurrencyCode = (typeof CURRENCY_CODES)[number];
9
15
  declare function isSupportedCurrency(code: string): code is CurrencyCode;
10
16
  declare function currencyCode(value: string): CurrencyCode;
11
17
  interface PaginationParams {
@@ -370,6 +376,13 @@ interface components {
370
376
  };
371
377
  /** @enum {string} */
372
378
  AgentFactKind: "shop_hours" | "public_products" | "customer_order_statuses" | "named_delivery_estimates";
379
+ /**
380
+ * @description Why an order cannot be amended, judged from the order alone. The amend
381
+ * command enforces this first, then refuses an order whose money already
382
+ * left through a refund, dispute or tax adjustment recorded elsewhere.
383
+ * @enum {string}
384
+ */
385
+ AmendmentRefusal: "draft" | "order_closed" | "return_or_credit_note_required" | "source_revision_required" | "contract_revision_required" | "deposit_balance_revision_required";
373
386
  AmountToPay: {
374
387
  customer_pays: string;
375
388
  business_receives: string;
@@ -3217,6 +3230,11 @@ interface components {
3217
3230
  user_friendly_id: string;
3218
3231
  business_id: string;
3219
3232
  order_type: string;
3233
+ /**
3234
+ * @description The currency the order was taken in, ISO 4217. Every amount on the
3235
+ * order is in it; it is the order's own, never the business default.
3236
+ */
3237
+ currency: string;
3220
3238
  origin: components["schemas"]["Origin"];
3221
3239
  status: components["schemas"]["OrderStatus"];
3222
3240
  lifecycle_phase: components["schemas"]["LifecyclePhase"];
@@ -3240,6 +3258,7 @@ interface components {
3240
3258
  * and line states so clients never re-derive the state machine.
3241
3259
  */
3242
3260
  available_dispositions?: components["schemas"]["OrderDisposition"][];
3261
+ amendment_refusal?: null | components["schemas"]["AmendmentRefusal"];
3243
3262
  bill_token?: string | null;
3244
3263
  tracking_token?: string | null;
3245
3264
  tracking_link?: string | null;
@@ -3483,6 +3502,7 @@ interface components {
3483
3502
  variant?: null | components["schemas"]["VariantDetails"];
3484
3503
  add_ons?: null | components["schemas"]["AddOnDetails"];
3485
3504
  customer_inputs?: components["schemas"]["CustomerInputValue"][];
3505
+ measure?: null | components["schemas"]["LineMeasure"];
3486
3506
  /**
3487
3507
  * @description discriminator enum property added by openapi-typescript
3488
3508
  * @enum {string}
@@ -3506,6 +3526,7 @@ interface components {
3506
3526
  units?: number | null;
3507
3527
  duration_unit?: null | components["schemas"]["DurationUnit"];
3508
3528
  customer_inputs?: components["schemas"]["CustomerInputValue"][];
3529
+ measure?: null | components["schemas"]["LineMeasure"];
3509
3530
  /**
3510
3531
  * @description discriminator enum property added by openapi-typescript
3511
3532
  * @enum {string}
@@ -3518,6 +3539,7 @@ interface components {
3518
3539
  resolved?: null | components["schemas"]["BundleSelectionData"];
3519
3540
  add_ons?: null | components["schemas"]["AddOnDetails"];
3520
3541
  customer_inputs?: components["schemas"]["CustomerInputValue"][];
3542
+ measure?: null | components["schemas"]["LineMeasure"];
3521
3543
  /**
3522
3544
  * @description discriminator enum property added by openapi-typescript
3523
3545
  * @enum {string}
@@ -3530,6 +3552,7 @@ interface components {
3530
3552
  resolved?: null | components["schemas"]["CompositeSelectionData"];
3531
3553
  add_ons?: null | components["schemas"]["AddOnDetails"];
3532
3554
  customer_inputs?: components["schemas"]["CustomerInputValue"][];
3555
+ measure?: null | components["schemas"]["LineMeasure"];
3533
3556
  /**
3534
3557
  * @description discriminator enum property added by openapi-typescript
3535
3558
  * @enum {string}
@@ -3542,6 +3565,7 @@ interface components {
3542
3565
  digital_type?: string | null;
3543
3566
  fulfillment_id?: string | null;
3544
3567
  customer_inputs?: components["schemas"]["CustomerInputValue"][];
3568
+ measure?: null | components["schemas"]["LineMeasure"];
3545
3569
  /**
3546
3570
  * @description discriminator enum property added by openapi-typescript
3547
3571
  * @enum {string}
@@ -3553,6 +3577,11 @@ interface components {
3553
3577
  * @enum {string}
3554
3578
  */
3555
3579
  LineDisposition: "cancel";
3580
+ /** @description An exact amount of one unit. */
3581
+ LineMeasure: {
3582
+ amount: string;
3583
+ unit: components["schemas"]["MeasureUnit"];
3584
+ };
3556
3585
  /**
3557
3586
  * @description Classification of line item types for strategy routing.
3558
3587
  * @enum {string}
@@ -3768,6 +3797,12 @@ interface components {
3768
3797
  /** @description Unsubscribe link required */
3769
3798
  unsubscribe_link_required: boolean;
3770
3799
  };
3800
+ /**
3801
+ * @description A unit a product can be priced, weighed, or stocked in. US customary
3802
+ * volume units are the US definitions.
3803
+ * @enum {string}
3804
+ */
3805
+ MeasureUnit: "mg" | "g" | "kg" | "oz" | "lb" | "ml" | "cl" | "l" | "fl_oz" | "gal" | "mm" | "cm" | "m" | "in" | "ft" | "yd";
3771
3806
  /** @enum {string} */
3772
3807
  MediaKind: "image" | "video" | "animated_image" | "audio";
3773
3808
  MenuItemDetailView: {
@@ -4059,6 +4094,7 @@ interface components {
4059
4094
  variant_id?: string | null;
4060
4095
  add_ons?: components["schemas"]["NativeAddOnSelection"][];
4061
4096
  customer_inputs?: components["schemas"]["CustomerInputEntry"][];
4097
+ measure?: null | components["schemas"]["LineMeasure"];
4062
4098
  /**
4063
4099
  * @description discriminator enum property added by openapi-typescript
4064
4100
  * @enum {string}
@@ -4262,6 +4298,9 @@ interface components {
4262
4298
  /** Format: int32 */
4263
4299
  units?: number | null;
4264
4300
  service_status?: string | null;
4301
+ measure?: null | components["schemas"]["LineMeasure"];
4302
+ /** @description The selling price of one unit, or of one pricing unit on a line sold by measure. */
4303
+ unit_price?: string;
4265
4304
  base_price: string;
4266
4305
  add_ons_price: string;
4267
4306
  total_price: string;
@@ -4318,6 +4357,8 @@ interface components {
4318
4357
  modified_by: string;
4319
4358
  };
4320
4359
  OrderPricingView: {
4360
+ /** @description The currency of every amount here: the order's own, ISO 4217. */
4361
+ currency: string;
4321
4362
  total_price: string;
4322
4363
  subtotal: string;
4323
4364
  total_discount: string;
@@ -8721,6 +8762,11 @@ declare const PAYMENT_MUTATION: {
8721
8762
  declare const ORDER_MUTATION: {
8722
8763
  readonly UPDATE_CUSTOMER: "order.update_order_customer";
8723
8764
  };
8765
+ /**
8766
+ * @deprecated A storefront has no default currency. Read it from the business
8767
+ * (`useCimplify().baseCurrency`, `business.default_currency`) or from the cart,
8768
+ * order or product record. The SDK no longer uses this value anywhere.
8769
+ */
8724
8770
  declare const DEFAULT_CURRENCY = "GHS";
8725
8771
  declare const DEFAULT_COUNTRY = "GHA";
8726
8772
 
@@ -1,4 +1,4 @@
1
- import { C as Ctx, g as CtxAssets, S as SurfaceOptions } from '../local-DA_HpPOj.mjs';
1
+ import { C as Ctx, g as CtxAssets, S as SurfaceOptions } from '../local-D8_I6UeL.mjs';
2
2
  import { P as PartedBinary, G as GodotGameConfig } from '../config-BlXQluJR.mjs';
3
3
  import '../link-BUTqGmyi.mjs';
4
4
  import '../schema-BrWxzKp6.mjs';
@@ -1,4 +1,4 @@
1
- import { C as Ctx, g as CtxAssets, S as SurfaceOptions } from '../local-_mD0x-p_.js';
1
+ import { C as Ctx, g as CtxAssets, S as SurfaceOptions } from '../local-VZkqsCzR.js';
2
2
  import { P as PartedBinary, G as GodotGameConfig } from '../config-BlXQluJR.js';
3
3
  import '../link-BUTqGmyi.js';
4
4
  import '../schema-BrWxzKp6.js';
@@ -1,4 +1,4 @@
1
- import { C as Ctx } from '../local-DA_HpPOj.mjs';
1
+ import { C as Ctx } from '../local-D8_I6UeL.mjs';
2
2
  import { W as WasmGameConfig } from '../config-BlXQluJR.mjs';
3
3
  import '../link-BUTqGmyi.mjs';
4
4
  import '../schema-BrWxzKp6.mjs';
@@ -1,4 +1,4 @@
1
- import { C as Ctx } from '../local-_mD0x-p_.js';
1
+ import { C as Ctx } from '../local-VZkqsCzR.js';
2
2
  import { W as WasmGameConfig } from '../config-BlXQluJR.js';
3
3
  import '../link-BUTqGmyi.js';
4
4
  import '../schema-BrWxzKp6.js';
@@ -0,0 +1,6 @@
1
+ export { blobEvaluator, createLuauFallback } from './chunk-Y7JWLB25.mjs';
2
+ import './chunk-MN3YETVN.mjs';
3
+ import './chunk-KDQOR4QQ.mjs';
4
+ import './chunk-V7ZRH3PY.mjs';
5
+ import './chunk-N4RGGDEL.mjs';
6
+ import './chunk-25T4JHEA.mjs';
@@ -0,0 +1,19 @@
1
+ 'use strict';
2
+
3
+ var chunkDSAG7T5P_js = require('./chunk-DSAG7T5P.js');
4
+ require('./chunk-LKV4LACG.js');
5
+ require('./chunk-ZMIL4ZOA.js');
6
+ require('./chunk-4ZDR72SG.js');
7
+ require('./chunk-6SWKWCMS.js');
8
+ require('./chunk-JGBCIKJV.js');
9
+
10
+
11
+
12
+ Object.defineProperty(exports, "blobEvaluator", {
13
+ enumerable: true,
14
+ get: function () { return chunkDSAG7T5P_js.blobEvaluator; }
15
+ });
16
+ Object.defineProperty(exports, "createLuauFallback", {
17
+ enumerable: true,
18
+ get: function () { return chunkDSAG7T5P_js.createLuauFallback; }
19
+ });
@@ -1,7 +1,7 @@
1
- import { G as Game, S as SeededRandom, R as RoomTransport } from './game-BZAfgKV6.mjs';
2
- import { F as FrameTime } from './backend-L4d_Ha0J.mjs';
3
- import { G as GameScene } from './fluid-BZ42EMds.mjs';
4
- import { h as GenreTemplate } from './template-Byaueo34.mjs';
1
+ import { G as Game, S as SeededRandom, R as RoomTransport } from './game-Bx8onkhX.mjs';
2
+ import { F as FrameTime } from './backend-gUCzs5Kg.mjs';
3
+ import { G as GameScene } from './fluid-DLlEj2cs.mjs';
4
+ import { h as GenreTemplate } from './template-AhCdB1kW.mjs';
5
5
 
6
6
  declare const PITCH5: {
7
7
  readonly halfLength: 15;
@@ -1,7 +1,7 @@
1
- import { G as Game, S as SeededRandom, R as RoomTransport } from './game-UoJWopvD.js';
2
- import { F as FrameTime } from './backend-L4d_Ha0J.js';
3
- import { G as GameScene } from './fluid-BkxNBD2t.js';
4
- import { h as GenreTemplate } from './template-BXE2L654.js';
1
+ import { G as Game, S as SeededRandom, R as RoomTransport } from './game-fgQy2YIm.js';
2
+ import { F as FrameTime } from './backend-gUCzs5Kg.js';
3
+ import { G as GameScene } from './fluid-ARr0qUIL.js';
4
+ import { h as GenreTemplate } from './template-BkEGVTQj.js';
5
5
 
6
6
  declare const PITCH5: {
7
7
  readonly halfLength: 15;
@@ -1,7 +1,100 @@
1
- import { P as PrefetchLayer, c as PrefetchLayerDesc, d as PrefetchItemDesc, D as DespawnListener, W as World, T as Transforms, E as Entity, a as EntityTable, b as TableSchema, C as ComponentType, e as Physics } from './world-Bmh7K4tQ.js';
2
- import { f as Vec3Like, m as SceneryPort, n as GraphicsPort, o as GraphicsCapabilities, R as RawGpu, p as GameSurface, q as GeometryDesc, i as GeometryId, r as VertexData, s as TextureDesc, t as TextureId, b as AssetSource, u as TextureUpgrade, v as ModelId, w as ModelUpgrade, x as TextureRegion, y as VideoFrameSource, z as RenderTargetId, H as VectorAssetId, I as VectorSurfaceDesc, J as VectorSurfaceId, N as NodeId, K as VectorSurfacePlay, Q as VectorSurfaceSeek, U as VectorSurfacePhase, W as VectorSurfaceEvent, X as VectorSurfaceStats, Y as VectorSurfaceTier, k as MaterialDesc, j as MaterialId, Z as MaterialTextureSlot, _ as MaterialStateDesc, E as EmitterDesc, $ as EmitterId, a0 as ShadowParamsDesc, a1 as ViewOffset, a2 as GpuStats, a3 as NodeDesc, a4 as FontSource, a5 as FontId, a6 as TextStyleDesc, a7 as PickHit, a8 as EnvironmentDesc, a9 as RenderTargetDesc, aa as RenderPassId, ab as PostChainDesc, ac as PostChainId, ad as WeatherState, ae as MediumDesc, af as MediumVolume, ag as RenderPassDesc, ah as ModelInfo, ai as KitTint, aj as ClipActionId, ak as ClipAnimationPort, al as GraphicsStats, F as FrameTime, am as FluidPort } from './backend-L4d_Ha0J.js';
1
+ import { P as PrefetchLayer, c as PrefetchLayerDesc, b as TableSchema, a as EntityTable, d as PrefetchItemDesc, D as DespawnListener, W as World, T as Transforms, E as Entity, C as ComponentType, e as Physics } from './world-PvILHDR1.js';
2
+ import { m as ClothPort, n as ClothInfo, i as GeometryId, f as Vec3Like, o as SceneryPort, p as GraphicsPort, q as GraphicsCapabilities, R as RawGpu, r as GameSurface, s as GeometryDesc, t as VertexData, u as TextureDesc, v as TextureId, b as AssetSource, w as TextureUpgrade, x as ModelId, y as ModelUpgrade, z as TextureRegion, H as VideoFrameSource, I as RenderTargetId, J as VectorAssetId, K as VectorSurfaceDesc, Q as VectorSurfaceId, N as NodeId, U as VectorSurfacePlay, W as VectorSurfaceSeek, X as VectorSurfacePhase, Y as VectorSurfaceEvent, Z as VectorSurfaceStats, _ as VectorSurfaceTier, k as MaterialDesc, j as MaterialId, $ as MaterialTextureSlot, a0 as MaterialStateDesc, E as EmitterDesc, a1 as EmitterId, a2 as ShadowParamsDesc, a3 as ViewOffset, a4 as GpuStats, a5 as NodeDesc, a6 as FontSource, a7 as FontId, a8 as TextStyleDesc, a9 as PickHit, aa as EnvironmentDesc, ab as RenderTargetDesc, ac as RenderPassId, ad as PostChainDesc, ae as PostChainId, af as WeatherState, ag as MediumDesc, ah as MediumVolume, ai as RenderPassDesc, aj as ModelInfo, ak as KitTint, al as ClipActionId, am as ClipAnimationPort, an as GraphicsStats, F as FrameTime, ao as FluidPort } from './backend-gUCzs5Kg.js';
3
3
  import { N as NetworkHint, P as PrefetchDepth } from './network-ZXLD7l1b.js';
4
4
 
5
+ interface ClothOptions {
6
+ readonly mass?: number;
7
+ readonly stretch?: number;
8
+ readonly bend?: number;
9
+ readonly tetherSlack?: number;
10
+ readonly damping?: number;
11
+ readonly gravity?: Vec3Like;
12
+ readonly substeps?: number;
13
+ readonly thickness?: number;
14
+ readonly friction?: number;
15
+ readonly geometry?: GeometryId;
16
+ }
17
+ type ClothPinning = "none" | "top" | "corners";
18
+ type ClothShape = {
19
+ readonly grid: {
20
+ readonly columns: number;
21
+ readonly rows: number;
22
+ readonly spacing: number;
23
+ readonly origin: Vec3Like;
24
+ readonly across?: Vec3Like;
25
+ readonly down?: Vec3Like;
26
+ readonly pin?: ClothPinning;
27
+ readonly pins?: readonly number[];
28
+ };
29
+ } | {
30
+ readonly mesh: {
31
+ readonly positions: Float32Array;
32
+ readonly triangles: Uint32Array;
33
+ readonly pins?: Uint32Array;
34
+ };
35
+ };
36
+ type ClothCollider = {
37
+ readonly sphere: {
38
+ readonly center: Vec3Like;
39
+ readonly radius: number;
40
+ };
41
+ } | {
42
+ readonly capsule: {
43
+ readonly a: Vec3Like;
44
+ readonly b: Vec3Like;
45
+ readonly radius: number;
46
+ };
47
+ };
48
+ declare const CLOTH_DEFAULTS: {
49
+ readonly mass: 0.01;
50
+ readonly stretch: 1e-7;
51
+ readonly bend: 0.0001;
52
+ readonly tetherSlack: 0.05;
53
+ readonly damping: 0.5;
54
+ readonly gravity: {
55
+ readonly x: 0;
56
+ readonly y: -9.81;
57
+ readonly z: 0;
58
+ };
59
+ readonly substeps: 8;
60
+ readonly thickness: 0.005;
61
+ readonly friction: 0.2;
62
+ };
63
+ declare class ClothSheet {
64
+ private readonly port;
65
+ private readonly info;
66
+ readonly particles: number;
67
+ readonly triangles: number;
68
+ readonly pins: number;
69
+ private geometry;
70
+ private disposed;
71
+ constructor(port: ClothPort, info: ClothInfo, geometry: GeometryId | null);
72
+ get id(): number;
73
+ get engineHost(): number | null;
74
+ positions(): Float32Array;
75
+ attach(geometry: GeometryId | null): void;
76
+ setOptions(options: ClothOptions): void;
77
+ setAnchors(anchors: Float32Array): void;
78
+ present(): number;
79
+ dispose(): void;
80
+ }
81
+ declare class Cloths {
82
+ readonly port: ClothPort;
83
+ private readonly sheets;
84
+ private readonly block;
85
+ constructor(port: ClothPort);
86
+ create(shape: ClothShape, options?: ClothOptions): ClothSheet;
87
+ remove(sheet: ClothSheet): void;
88
+ setColliders(colliders: readonly ClothCollider[]): void;
89
+ couple(collider: number): number;
90
+ uncouple(slot: number): void;
91
+ get count(): number;
92
+ step(seconds: number): void;
93
+ present(): void;
94
+ digest(): bigint;
95
+ dispose(): void;
96
+ }
97
+
5
98
  interface ReachGrid {
6
99
  readonly cellSize: number;
7
100
  readonly origin: readonly [number, number];
@@ -239,6 +332,47 @@ interface SceneryLoadOptions {
239
332
  readonly assets?: SceneryAssetReader;
240
333
  /** Bytes of lazily delivered chunks kept in the guest after the engine copied them (default 8 MiB). */
241
334
  readonly cacheBytes?: number;
335
+ /** Region names from the bake report (`splats.json` regions), so `edit` and `drape` take names as well as numbers. */
336
+ readonly regions?: Readonly<Record<string, number>>;
337
+ /** Deformed splats allowed at each device tier, full to minimum. At a zero, a body asks for the stand-in and moving scenery holds still at its rest pose. */
338
+ readonly heroBudget?: readonly [number, number, number];
339
+ /** Shown while the device tier cannot afford this body: a mesh, a video or anything the caller owns. Moving scenery never needs one. */
340
+ readonly standIn?: SceneryStandIn;
341
+ }
342
+ interface SceneryStandIn {
343
+ show(): void;
344
+ hide(): void;
345
+ }
346
+ /** A colour and material edit applied to one baked region. Hue is in radians; saturation and gain scale from 1. */
347
+ interface SceneryEdit {
348
+ readonly hue?: number;
349
+ readonly saturation?: number;
350
+ readonly gain?: number;
351
+ }
352
+ interface SceneryMotionOptions<S extends TableSchema> {
353
+ /** The table the kernel runs over. Its capacity must hold `Scenery.motionRows` splats. */
354
+ readonly table: EntityTable<S>;
355
+ /** Furthest any splat moves from its rest position, in metres. It widens the culling bounds. */
356
+ readonly reach: number;
357
+ /** Position offsets in metres in the body's own space. Used by default (`dx`, `dy`, `dz`) when no other channel is named. */
358
+ readonly offset?: readonly [string, string, string];
359
+ /** An extra rotation as a quaternion (x, y, z, w). A zero quaternion means no rotation. */
360
+ readonly rotation?: readonly [string, string, string, string];
361
+ /** Display-space colour added to each splat. */
362
+ readonly colour?: readonly [string, string, string];
363
+ /** Added to each splat's opacity, which then stays within 0 to 1. */
364
+ readonly opacity?: string;
365
+ /** Fields the engine fills with each splat's rest position when it arrives. */
366
+ readonly rest?: readonly [string, string, string];
367
+ }
368
+ interface SceneryDrapeOptions {
369
+ /** The baked mesh's vertices (x, y, z each), in the body's own space. Without it the cloth's starting mesh is taken, with the body's place when `drape` is called. */
370
+ readonly rest?: Float32Array;
371
+ }
372
+ interface SplatBodyOptions extends SceneryLoadOptions {
373
+ readonly manifest: ScenerySource;
374
+ /** The root node of a loaded model on the rig the body was baked against. Its animation mixer drives the pose. */
375
+ readonly rig: number;
242
376
  }
243
377
  interface QuatLike {
244
378
  readonly x: number;
@@ -270,6 +404,13 @@ interface SceneryStats {
270
404
  readonly poolFreePages: number;
271
405
  readonly tier: number;
272
406
  readonly updates: number;
407
+ /** Splats on deforming pages planned this frame, after the hero budget. */
408
+ readonly heroSplats: number;
409
+ /** Splats the hero budget removed this frame. */
410
+ readonly heroShed: number;
411
+ /** True while the tier's hero budget is zero and this scenery deforms. */
412
+ readonly standIn: boolean;
413
+ readonly deformedSplats: number;
273
414
  }
274
415
  declare const SCENERY_MANIFEST_MAGIC = 1297109827;
275
416
  declare const SCENERY_MANIFEST_VERSION = 1;
@@ -362,7 +503,12 @@ declare class Scenery {
362
503
  private readonly rowSphere;
363
504
  private readonly flow;
364
505
  private closed;
365
- constructor(port: SceneryPort, handle: number, manifest: Manifest, chunkPaths: readonly string[], chunks: SceneryChunks, owner: GraphicsScenery);
506
+ private readonly editValues;
507
+ private readonly regionNames;
508
+ private readonly standInTarget;
509
+ private standing;
510
+ private kernel;
511
+ constructor(port: SceneryPort, handle: number, manifest: Manifest, chunkPaths: readonly string[], chunks: SceneryChunks, owner: GraphicsScenery, options?: SceneryLoadOptions);
366
512
  private tier;
367
513
  get prefetcher(): StreamPredictor | null;
368
514
  stream(prefetch: GamePrefetch): void;
@@ -371,6 +517,22 @@ declare class Scenery {
371
517
  get removed(): boolean;
372
518
  /** Places the scenery in the world: translation, rotation (normalised by the engine) and a uniform scale above zero. */
373
519
  setTransform(position: Vec3Like, rotation?: QuatLike, scale?: number): void;
520
+ private bodyPort;
521
+ private regionOf;
522
+ /** Recolours one baked region without recapture: hue in radians, saturation and gain as multipliers. */
523
+ edit(region: number | string, edit: SceneryEdit): void;
524
+ /** Drives this body from a model's pose on the rig it was baked against; null returns it to rest. Throws when the rig differs. */
525
+ bind(rig: number | null): void;
526
+ /** Splats in garment region `region` follow `cloth`, which must use the mesh the region was baked with. It may be called at any point in the cloth's run. */
527
+ drape(cloth: ClothSheet, region: number | string, options?: SceneryDrapeOptions): void;
528
+ /** Rows a motion table needs: one for every splat in the manifest, across all levels of detail. */
529
+ get motionRows(): number;
530
+ /**
531
+ * Runs a per-splat program. `kernel` is called once a frame, normally `() => game.kernels.run(wave, table, time)`;
532
+ * the engine reads what it writes before deforming, and pays only for the channels named here. Pass null to stop.
533
+ */
534
+ motion<S extends TableSchema>(kernel: ((table: EntityTable<S>) => void) | null, options?: SceneryMotionOptions<S>): void;
535
+ private follow;
374
536
  /** Closes the scenery and frees its engine resources. Later calls on the handle do nothing. */
375
537
  remove(): void;
376
538
  update(eye: Float32Array): void;
@@ -400,6 +562,8 @@ declare class GraphicsScenery {
400
562
  * Throws `unsupported_feature` when `supported` is false.
401
563
  */
402
564
  load(source: ScenerySource, options?: SceneryLoadOptions): Promise<Scenery>;
565
+ /** Loads a splat body baked against a rig and binds it, so it follows that model's animation. */
566
+ splatBody(options: SplatBodyOptions): Promise<Scenery>;
403
567
  private open;
404
568
  /** Number of scenery handles currently loaded. */
405
569
  get count(): number;
@@ -772,4 +936,4 @@ declare class Fluid {
772
936
  dispose(): void;
773
937
  }
774
938
 
775
- export { parseSceneryManifest as $, SCENERY_NEED_SHARE as A, type BatchedDraw as B, SCENERY_PART_COARSE as C, DEFAULT_HORIZONS as D, EntryState as E, type FluidMaterial as F, type GameScene as G, SCENERY_PART_FINE as H, type InstancedBatch as I, SCENERY_PART_MIDDLE as J, SCENERY_PART_WHOLE as K, SCENERY_TIER_RADII as L, ScenePrefetch as M, NEXT_SCENE_BUDGET as N, type ScenePrefetchDesc as O, type PrefetchAssets as P, type QuatLike as Q, type ReloadReport as R, SceneManager as S, Scenery as T, type SceneryAssetReader as U, type SceneryGrid as V, type SceneryLoadOptions as W, type SceneryManifest as X, type ScenerySource as Y, type SceneryStats as Z, StreamPredictor as _, type GameSystem as a, cone as a0, sceneryEntryRows as a1, sceneryFirstView as a2, sceneryPartDrawLevel as a3, sceneryPartReach as a4, sceneryPrefetchItems as a5, sceneryTierRadii as a6, Graphics as b, type FluidGridDesc as c, type FluidDesc as d, type FluidEmitterDesc as e, GamePrefetch as f, Fluid as g, type GameReload as h, type PredictorOptions as i, DEFAULT_PREFETCH_BUDGET as j, type FluidColliderOptions as k, type FluidLook as l, type FluidShape as m, GraphicsScenery as n, type PredictorStats as o, type PrefetchEye as p, PrefetchReach as q, type PrefetchStreamOptions as r, type ReachGrid as s, type ReachNav as t, Renderable as u, SCENERY_CHUNK_EXTENSION as v, SCENERY_LOAD_SHARE as w, SCENERY_MANIFEST_MAGIC as x, SCENERY_MANIFEST_VERSION as y, SCENERY_MANIFEST_VERSION_PARTS as z };
939
+ export { Scenery as $, type ReachNav as A, type BatchedDraw as B, Cloths as C, DEFAULT_HORIZONS as D, EntryState as E, type FluidMaterial as F, type GameScene as G, Renderable as H, type InstancedBatch as I, SCENERY_CHUNK_EXTENSION as J, SCENERY_LOAD_SHARE as K, SCENERY_MANIFEST_MAGIC as L, SCENERY_MANIFEST_VERSION as M, NEXT_SCENE_BUDGET as N, SCENERY_MANIFEST_VERSION_PARTS as O, type PrefetchAssets as P, type QuatLike as Q, type ReloadReport as R, SceneManager as S, SCENERY_NEED_SHARE as T, SCENERY_PART_COARSE as U, SCENERY_PART_FINE as V, SCENERY_PART_MIDDLE as W, SCENERY_PART_WHOLE as X, SCENERY_TIER_RADII as Y, ScenePrefetch as Z, type ScenePrefetchDesc as _, type GameSystem as a, type SceneryAssetReader as a0, type SceneryDrapeOptions as a1, type SceneryGrid as a2, type SceneryLoadOptions as a3, type SceneryManifest as a4, type SceneryMotionOptions as a5, type ScenerySource as a6, type SceneryStandIn as a7, type SceneryStats as a8, type SplatBodyOptions as a9, StreamPredictor as aa, parseSceneryManifest as ab, cone as ac, sceneryEntryRows as ad, sceneryFirstView as ae, sceneryPartDrawLevel as af, sceneryPartReach as ag, sceneryPrefetchItems as ah, sceneryTierRadii as ai, Graphics as b, type FluidGridDesc as c, type FluidDesc as d, type FluidEmitterDesc as e, GamePrefetch as f, Fluid as g, type ClothShape as h, type ClothOptions as i, ClothSheet as j, type GameReload as k, type PredictorOptions as l, type SceneryEdit as m, CLOTH_DEFAULTS as n, type ClothCollider as o, type ClothPinning as p, DEFAULT_PREFETCH_BUDGET as q, type FluidColliderOptions as r, type FluidLook as s, type FluidShape as t, GraphicsScenery as u, type PredictorStats as v, type PrefetchEye as w, PrefetchReach as x, type PrefetchStreamOptions as y, type ReachGrid as z };