@cimplify/sdk 0.109.0 → 0.111.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (377) hide show
  1. package/CHANGELOG.md +54 -0
  2. package/README.md +18 -0
  3. package/dist/advanced.d.mts +4 -4
  4. package/dist/advanced.d.ts +4 -4
  5. package/dist/advanced.js +22 -22
  6. package/dist/advanced.mjs +3 -3
  7. package/dist/{audio-XU2sFNyO.d.mts → audio-DhvyjqdA.d.mts} +2 -2
  8. package/dist/{audio-8Igdy2WK.d.ts → audio-m0w8cnxq.d.ts} +2 -2
  9. package/dist/avatars.js +21 -21
  10. package/dist/avatars.mjs +3 -3
  11. package/dist/{backend-L4d_Ha0J.d.mts → backend-gUCzs5Kg.d.mts} +16 -2
  12. package/dist/{backend-L4d_Ha0J.d.ts → backend-gUCzs5Kg.d.ts} +16 -2
  13. package/dist/{catalogue-DLLsfuNg.d.ts → catalogue-1QcoGDO6.d.ts} +2 -2
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  133. package/dist/{client-C9hsiaki.d.ts → client-CChON4-x.d.ts} +2 -2
  134. package/dist/{client-CO8lw80Q.d.mts → client-EeuGm5gj.d.mts} +2 -2
  135. package/dist/{courier-CJasuxTU.d.ts → courier-Cnn-edJ4.d.ts} +5 -5
  136. package/dist/{courier-C2Vo2VlH.d.mts → courier-FmGfkvIN.d.mts} +5 -5
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  139. package/dist/{danfo-BsaPzhGi.d.mts → danfo-BEBapFlX.d.mts} +3 -3
  140. package/dist/{danfo-CCv23CPy.d.ts → danfo-UQ_PTIIx.d.ts} +3 -3
  141. package/dist/{elements-Bsfk7CPw.d.ts → elements-ss9xZgRg.d.mts} +47 -1
  142. package/dist/{elements-Bsfk7CPw.d.mts → elements-ss9xZgRg.d.ts} +47 -1
  143. package/dist/engines/godot.d.mts +1 -1
  144. package/dist/engines/godot.d.ts +1 -1
  145. package/dist/engines/wasm.d.mts +1 -1
  146. package/dist/engines/wasm.d.ts +1 -1
  147. package/dist/fallback-KDB4Y2CE.mjs +6 -0
  148. package/dist/fallback-Y26TQENE.js +19 -0
  149. package/dist/{five-a-side-DP84gMuh.d.mts → five-a-side-Bv1AOUy3.d.mts} +4 -4
  150. package/dist/{five-a-side-DO8SDqMb.d.ts → five-a-side-EC51SJY1.d.ts} +4 -4
  151. package/dist/{fluid-BkxNBD2t.d.ts → fluid-ARr0qUIL.d.ts} +168 -4
  152. package/dist/{fluid-BZ42EMds.d.mts → fluid-DLlEj2cs.d.mts} +168 -4
  153. package/dist/game/conformance.d.mts +7 -7
  154. package/dist/game/conformance.d.ts +7 -7
  155. package/dist/game/conformance.js +39 -41
  156. package/dist/game/conformance.mjs +17 -19
  157. package/dist/game/heap.d.mts +3 -3
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  159. package/dist/game/heap.js +13 -15
  160. package/dist/game/heap.mjs +4 -6
  161. package/dist/game/kit/canvas.d.mts +33 -34
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  165. package/dist/game/kit/courier.d.mts +9 -9
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  169. package/dist/game/kit/danfo.d.mts +7 -7
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  173. package/dist/game/kit/engine.d.mts +12 -12
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  177. package/dist/game/kit/five-a-side.d.mts +7 -7
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  181. package/dist/game/kit/frontier.d.mts +7 -7
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  183. package/dist/game/kit/genesis.d.mts +7 -7
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  272. package/dist/interactives-web.js +201 -198
  273. package/dist/interactives-web.mjs +33 -34
  274. package/dist/interactives.d.mts +7 -28
  275. package/dist/interactives.d.ts +7 -28
  276. package/dist/interactives.js +267 -313
  277. package/dist/interactives.mjs +26 -24
  278. package/dist/{juice-Dfgc1B1q.d.ts → juice-CoHxlpKA.d.ts} +1 -1
  279. package/dist/{juice-CsnrmTOk.d.mts → juice-DQztFS43.d.mts} +1 -1
  280. package/dist/{launch-CCsmv8HC.d.mts → launch-T2f4_Di4.d.mts} +6 -6
  281. package/dist/{launch-8W_Tojpz.d.ts → launch-d6oreMzR.d.ts} +6 -6
  282. package/dist/{local-DA_HpPOj.d.mts → local-D8_I6UeL.d.mts} +0 -5
  283. package/dist/{local-_mD0x-p_.d.ts → local-VZkqsCzR.d.ts} +0 -5
  284. package/dist/{ludo-BVHycBP-.d.ts → ludo-B8ClkDqr.d.ts} +4 -4
  285. package/dist/{ludo-BRaTcI3E.d.mts → ludo-BOuohQ-M.d.mts} +4 -4
  286. package/dist/mock/cli.mjs +25 -10
  287. package/dist/mock/library.js +25 -10
  288. package/dist/mock/library.mjs +25 -10
  289. package/dist/mock/msw.js +25 -10
  290. package/dist/mock/msw.mjs +25 -10
  291. package/dist/{native-CcMUV7rL.d.mts → native-BodxSh03.d.mts} +2 -2
  292. package/dist/{native-3f4Ht82c.d.ts → native-DUHMT8gA.d.ts} +2 -2
  293. package/dist/{online-CCy8pwOn.d.ts → online-XeymeM9s.d.ts} +1 -1
  294. package/dist/{online-smW2BO3Y.d.mts → online-d7W_Al9a.d.mts} +1 -1
  295. package/dist/{play-BhHHX1jD.d.ts → play-BRRlfLhX.d.ts} +5 -5
  296. package/dist/{play-Bn7NfGNE.d.mts → play-ClrMd_e8.d.mts} +5 -5
  297. package/dist/{policy-Dvnzg8ki.d.mts → policy-CCw8tXLm.d.mts} +19 -19
  298. package/dist/{policy-b3MVXMQu.d.ts → policy-CMqOSQIu.d.ts} +19 -19
  299. package/dist/{ports-CNeZdgVm.d.mts → ports-B_0v_P3A.d.mts} +1 -1
  300. package/dist/{ports-Vno6MDaR.d.ts → ports-CGU_3e_0.d.ts} +1 -1
  301. package/dist/{prefetch-BFg6lJyD.d.ts → prefetch-BHnicOQj.d.ts} +3 -3
  302. package/dist/{prefetch-BOoKX3qx.d.mts → prefetch-CBXgYacv.d.mts} +3 -3
  303. package/dist/{price-BIKJla_G.d.mts → price-B-w4PwHm.d.mts} +1 -1
  304. package/dist/{price-D1gE7Ek6.d.ts → price-BEvQFNJv.d.ts} +1 -1
  305. package/dist/react.d.mts +35 -27
  306. package/dist/react.d.ts +35 -27
  307. package/dist/react.js +276 -248
  308. package/dist/react.mjs +147 -119
  309. package/dist/{runner-BAG8EglP.d.ts → runner-CQcLL7By.d.ts} +6 -6
  310. package/dist/{runner-CKtKtIzc.d.mts → runner-D46Yj-wE.d.mts} +6 -6
  311. package/dist/{runtime-DfZp1Kwg.d.mts → runtime-BRWfkf_q.d.mts} +1 -8
  312. package/dist/{runtime-yHPgIJV-.d.ts → runtime-DyuBMkKM.d.ts} +1 -8
  313. package/dist/{scheduling-CnRAhWQL.d.ts → scheduling-D9WwOxbo.d.ts} +1 -1
  314. package/dist/{scheduling-lHyYoCa7.d.mts → scheduling-DDmrYCr-.d.mts} +1 -1
  315. package/dist/{server-DxcxjER1.d.ts → server-BiKwxvnf.d.ts} +2 -2
  316. package/dist/{server-lU3Sznd4.d.mts → server-DPdtl2dd.d.mts} +2 -2
  317. package/dist/server.d.mts +4 -4
  318. package/dist/server.d.ts +4 -4
  319. package/dist/server.js +10 -10
  320. package/dist/server.mjs +4 -4
  321. package/dist/{shootout-rK-oblpb.d.ts → shootout-BJZeX6FG.d.ts} +6 -6
  322. package/dist/{shootout-D998OWa-.d.mts → shootout-tcZd1Rxt.d.mts} +6 -6
  323. package/dist/styles.css +1 -1
  324. package/dist/{template-Byaueo34.d.mts → template-AhCdB1kW.d.mts} +3 -3
  325. package/dist/{template-BXE2L654.d.ts → template-BkEGVTQj.d.ts} +3 -3
  326. package/dist/{terrain-vgYkJPNx.d.ts → terrain-BMxEc6Oc.d.ts} +3 -3
  327. package/dist/{terrain-CR0NQZPl.d.mts → terrain-C-XC1Oui.d.mts} +3 -3
  328. package/dist/testing/msw.d.mts +3 -3
  329. package/dist/testing/msw.d.ts +3 -3
  330. package/dist/testing/msw.js +3 -3
  331. package/dist/testing/msw.mjs +2 -2
  332. package/dist/testing/suite.d.mts +6 -6
  333. package/dist/testing/suite.d.ts +6 -6
  334. package/dist/testing/suite.js +25 -25
  335. package/dist/testing/suite.mjs +6 -6
  336. package/dist/testing.d.mts +5 -5
  337. package/dist/testing.d.ts +5 -5
  338. package/dist/testing.js +117 -117
  339. package/dist/testing.mjs +7 -7
  340. package/dist/{tick-transport-Q_8syS8J.d.mts → tick-transport-C8QEh8Uw.d.mts} +1 -1
  341. package/dist/{tick-transport-xpMcMTs2.d.ts → tick-transport-UjHY3xK1.d.ts} +1 -1
  342. package/dist/{tree-BsXFWKQ6.d.mts → tree-C-Io2Hbx.d.mts} +1 -1
  343. package/dist/{tree-DW9x29Vv.d.ts → tree-CP_qSW4H.d.ts} +1 -1
  344. package/dist/{tycoon-BMAE5Wea.d.mts → tycoon-B5KHk2Xx.d.mts} +5 -5
  345. package/dist/{tycoon-dWvWTbE4.d.ts → tycoon-hmHo-3HX.d.ts} +5 -5
  346. package/dist/{types-AkQEePZo.d.mts → types-BQkxPwZP.d.mts} +1 -1
  347. package/dist/{types-BWaZJDla.d.ts → types-D_f6UUxM.d.ts} +1 -1
  348. package/dist/utils.d.mts +3 -3
  349. package/dist/utils.d.ts +3 -3
  350. package/dist/utils.js +44 -32
  351. package/dist/utils.mjs +2 -2
  352. package/dist/{weave-delivery-3G03LdMM.d.mts → weave-delivery-CW-Kstut.d.mts} +10 -1
  353. package/dist/{weave-delivery-3G03LdMM.d.ts → weave-delivery-CW-Kstut.d.ts} +10 -1
  354. package/dist/{web-C8B9uVx_.d.ts → web-Dss74a7v.d.ts} +7 -7
  355. package/dist/{web-BqSEfX2o.d.mts → web-f9ZQPoyw.d.mts} +7 -7
  356. package/dist/{weight-BDABC8cN.d.ts → weight-CPGjsgjV.d.ts} +3 -3
  357. package/dist/{weight-Cee73u3d.d.mts → weight-tF1ODR1p.d.mts} +3 -3
  358. package/dist/{word-DB2CcI9q.d.mts → word-BcX9Jcmv.d.mts} +3 -3
  359. package/dist/{word-C1Q8oXuy.d.ts → word-C7sVPLHm.d.ts} +3 -3
  360. package/dist/{world-Bmh7K4tQ.d.ts → world-PvILHDR1.d.ts} +1 -1
  361. package/dist/{world-CPEjuctH.d.mts → world-qekkXjJv.d.mts} +1 -1
  362. package/dist/{worlds-ShY5h6Z_.d.ts → worlds-Br2Pb0Cs.d.ts} +6 -6
  363. package/dist/{worlds-CQgN3GnR.d.mts → worlds-D5ydYr7d.d.mts} +6 -6
  364. package/package.json +5 -3
  365. package/registry/cart-summary.json +1 -1
  366. package/registry/chat-widget.json +1 -1
  367. package/registry/price.json +1 -1
  368. package/registry/product-customizer.json +1 -1
  369. package/registry/search-input.json +1 -1
  370. package/dist/chunk-2LKAOU3L.mjs +0 -96
  371. package/dist/chunk-UWPQL2IQ.js +0 -104
  372. package/dist/fallback-Q5YYIMVJ.js +0 -20
  373. package/dist/fallback-XGBE3RXC.mjs +0 -7
  374. package/dist/index-C3KORE2U.d.mts +0 -86
  375. package/dist/index-Cv_rL5X0.d.ts +0 -86
  376. package/dist/split-Di9wBpNx.d.mts +0 -68
  377. package/dist/split-Di9wBpNx.d.ts +0 -68
@@ -1,10 +1,10 @@
1
- import { FLOW_DELIVERED, FLOW_BACKLOG } from './chunk-6YVELDFK.mjs';
1
+ import { FLOW_DELIVERED, FLOW_BACKLOG } from './chunk-5BYDGGWO.mjs';
2
2
  import { settleDoubleFields } from './chunk-XPG3N5CF.mjs';
3
- import { SOFT_COLLIDER_FLOATS, SOFT_MAX_COLLIDERS, CLOTH_COLLIDER_FLOATS, CLOTH_MAX_COLLIDERS, SOFT_STRETCH, SOFT_BEND, SOFT_VOLUME, SOFT_DAMPING, SOFT_GRAVITY, SOFT_SUBSTEPS, SOFT_RADIUS, SOFT_FRICTION, SOFT_CONTRACTION, SOFT_YIELD, SOFT_CREEP, SOFT_LIMIT, SOFT_FIBRE, SOFT_COLLIDER_PLANE, SOFT_COLLIDER_SPHERE, SOFT_COLLIDER_CAPSULE, SOFT_COLLIDER_BOX, CLOTH_MASS, CLOTH_STRETCH, CLOTH_BEND, CLOTH_TETHER_SLACK, CLOTH_DAMPING, CLOTH_GRAVITY, CLOTH_SUBSTEPS, CLOTH_THICKNESS, CLOTH_FRICTION, CLOTH_COLUMNS, CLOTH_ROWS, CLOTH_SPACING, CLOTH_ORIGIN, CLOTH_ACROSS, CLOTH_DOWN, CLOTH_PIN_TOP_CORNERS, CLOTH_PIN_TOP_ROW, CLOTH_PIN_NONE, CLOTH_PIN, CLOTH_COLLIDER_SPHERE, CLOTH_COLLIDER_CAPSULE, CRUMPLE_DESC_FLOATS } from './chunk-4A24F4ZV.mjs';
3
+ import { SOFT_COLLIDER_FLOATS, SOFT_MAX_COLLIDERS, CLOTH_COLLIDER_FLOATS, CLOTH_MAX_COLLIDERS, SOFT_STRETCH, SOFT_BEND, SOFT_VOLUME, SOFT_DAMPING, SOFT_GRAVITY, SOFT_SUBSTEPS, SOFT_RADIUS, SOFT_FRICTION, SOFT_CONTRACTION, SOFT_YIELD, SOFT_CREEP, SOFT_LIMIT, SOFT_FIBRE, SOFT_COLLIDER_PLANE, SOFT_COLLIDER_SPHERE, SOFT_COLLIDER_CAPSULE, SOFT_COLLIDER_BOX, CLOTH_MASS, CLOTH_STRETCH, CLOTH_BEND, CLOTH_TETHER_SLACK, CLOTH_DAMPING, CLOTH_GRAVITY, CLOTH_SUBSTEPS, CLOTH_THICKNESS, CLOTH_FRICTION, CLOTH_COLUMNS, CLOTH_ROWS, CLOTH_SPACING, CLOTH_ORIGIN, CLOTH_ACROSS, CLOTH_DOWN, CLOTH_PIN_TOP_CORNERS, CLOTH_PIN_TOP_ROW, CLOTH_PIN_NONE, CLOTH_PIN, CLOTH_COLLIDER_SPHERE, CLOTH_COLLIDER_CAPSULE, CRUMPLE_DESC_FLOATS } from './chunk-5YFBGGCK.mjs';
4
4
  import { KernelVm, parseProgram } from './chunk-MOBSBXVE.mjs';
5
5
  import { ACCESS_ARRAY } from './chunk-SMK6JU2F.mjs';
6
6
  import { prefetchDepth } from './chunk-K46SMZ66.mjs';
7
- import { ChunkPriority } from './chunk-URRZ2SMI.mjs';
7
+ import { ChunkPriority } from './chunk-V7ZRH3PY.mjs';
8
8
  import { GameError } from './chunk-XJIHN3BY.mjs';
9
9
 
10
10
  // src/game/random.ts
@@ -1447,6 +1447,9 @@ var ClothSheet = class {
1447
1447
  get id() {
1448
1448
  return this.info.id;
1449
1449
  }
1450
+ get engineHost() {
1451
+ return this.port.engineHost ?? null;
1452
+ }
1450
1453
  positions() {
1451
1454
  return this.port.positions(this.info.id, this.particles);
1452
1455
  }
@@ -1,10 +1,10 @@
1
1
  'use strict';
2
2
 
3
- var chunkJLJ4FD5H_js = require('./chunk-JLJ4FD5H.js');
4
- var chunkHPKKCUHU_js = require('./chunk-HPKKCUHU.js');
3
+ var chunkEQUZYCGO_js = require('./chunk-EQUZYCGO.js');
4
+ var chunk52YS45RR_js = require('./chunk-52YS45RR.js');
5
5
  var chunkNYWNA5CF_js = require('./chunk-NYWNA5CF.js');
6
6
  var chunkYV52DGSA_js = require('./chunk-YV52DGSA.js');
7
- var chunkBS65NRDW_js = require('./chunk-BS65NRDW.js');
7
+ var chunk3S6WPBZL_js = require('./chunk-3S6WPBZL.js');
8
8
  var chunkG3EEC44R_js = require('./chunk-G3EEC44R.js');
9
9
  var chunkMRFUNRAP_js = require('./chunk-MRFUNRAP.js');
10
10
  var chunkYXGZQPUD_js = require('./chunk-YXGZQPUD.js');
@@ -20,9 +20,9 @@ var ANIM_AIR = 0, ANIM_CROUCH = 1, ANIM_SPEED = 2, ANIM_PELVIS_OFFSET = 3, SENT_
20
20
  this.footPoses = new Float64Array((2) * 7);
21
21
  this.port = port, this.motor = motor, this.transforms = transforms, this.locomotion = options.locomotion, this.directional = options.directional ?? false, this.crouch = options.crouch ?? null, this.air = options.air ?? null, this.sharpness = options.blendSharpness ?? (12), this.foot = options.footIk ?? null, this.spacing = this.foot?.spacing ?? (0.12), this.ankle = this.foot?.ankleHeight ?? (0.08), this.reach = this.foot?.reach ?? (0.5), this.motion = options.rootMotion ?? null, this.headingOffset = options.modelForward === -1 ? Math.PI : 0, this.ray.direction.set(0, -1, 0);
22
22
  let foot = this.foot, leftOptions = foot?.leftContact ?? null, rightOptions = foot?.rightContact ?? null, contactPort = leftOptions !== null || rightOptions !== null ? contactPortOf(port) : null;
23
- this.leftContact = contactPort !== null && leftOptions !== null && foot !== null ? new chunkHPKKCUHU_js.FootContact(contactPort, leftOptions, foot) : null, this.rightContact = contactPort !== null && rightOptions !== null && foot !== null ? new chunkHPKKCUHU_js.FootContact(contactPort, rightOptions, foot) : null;
23
+ this.leftContact = contactPort !== null && leftOptions !== null && foot !== null ? new chunk52YS45RR_js.FootContact(contactPort, leftOptions, foot) : null, this.rightContact = contactPort !== null && rightOptions !== null && foot !== null ? new chunk52YS45RR_js.FootContact(contactPort, rightOptions, foot) : null;
24
24
  let needsEvents = (leftOptions?.footDown ?? null) !== null || (rightOptions?.footDown ?? null) !== null;
25
- if (this.ownsEvents = needsEvents && !foot?.events, this.events = needsEvents ? foot?.events ?? new chunkHPKKCUHU_js.ClipEventReader() : null, this.feet = foot?.feet ?? null, this.feet !== null && port.readBonePoses === void 0)
25
+ if (this.ownsEvents = needsEvents && !foot?.events, this.events = needsEvents ? foot?.events ?? new chunk52YS45RR_js.ClipEventReader() : null, this.feet = foot?.feet ?? null, this.feet !== null && port.readBonePoses === void 0)
26
26
  throw new chunk2V7IL4HC_js.GameError("invalid_argument", "foot bones need a port with readBonePoses");
27
27
  let s = this.state;
28
28
  for (let i = (4); i <= (9); i++) s[i] = Number.NaN;
@@ -30,11 +30,11 @@ var ANIM_AIR = 0, ANIM_CROUCH = 1, ANIM_SPEED = 2, ANIM_PELVIS_OFFSET = 3, SENT_
30
30
  }
31
31
  update(clock) {
32
32
  let s = this.state, motor = this.motor, m = motor.state, k = 1 - Math.exp(-this.sharpness * clock[chunkYXGZQPUD_js.FRAME_SECONDS_SLOT]);
33
- s[(0)] += ((motor.grounded ? 0 : 1) - s[(0)]) * k, s[(1)] = m[chunkHPKKCUHU_js.CHAR_CROUCH], s[(2)] += (m[chunkHPKKCUHU_js.CHAR_SPEED_NORMALIZED] - s[(2)]) * k;
34
- let ground = 1 - s[(0)], crouch = this.crouch === null ? 0 : s[(1)], heading = m[chunkHPKKCUHU_js.CHAR_HEADING];
33
+ s[(0)] += ((motor.grounded ? 0 : 1) - s[(0)]) * k, s[(1)] = m[chunk52YS45RR_js.CHAR_CROUCH], s[(2)] += (m[chunk52YS45RR_js.CHAR_SPEED_NORMALIZED] - s[(2)]) * k;
34
+ let ground = 1 - s[(0)], crouch = this.crouch === null ? 0 : s[(1)], heading = m[chunk52YS45RR_js.CHAR_HEADING];
35
35
  if (this.directional) {
36
36
  let c = Math.cos(heading), n = Math.sin(heading), scale = motor.runSpeed > 0 ? 1 / motor.runSpeed : 0;
37
- s[(10)] = (m[chunkHPKKCUHU_js.CHAR_VX] * c - m[chunkHPKKCUHU_js.CHAR_VZ] * n) * scale, s[(11)] = (m[chunkHPKKCUHU_js.CHAR_VX] * n + m[chunkHPKKCUHU_js.CHAR_VZ] * c) * scale;
37
+ s[(10)] = (m[chunk52YS45RR_js.CHAR_VX] * c - m[chunk52YS45RR_js.CHAR_VZ] * n) * scale, s[(11)] = (m[chunk52YS45RR_js.CHAR_VX] * n + m[chunk52YS45RR_js.CHAR_VZ] * c) * scale;
38
38
  } else
39
39
  s[(10)] = s[(2)], s[(11)] = 0;
40
40
  s[(12)] = ground * (1 - crouch), s[(13)] = ground * crouch, this.sendLocomotion(), this.crouch !== null && this.sendCrouch(), this.air !== null && this.sendAir(), this.motion !== null && this.readRoot(), this.foot !== null && (s[(27)] = clock[chunkYXGZQPUD_js.FRAME_SECONDS_SLOT], this.alignFeet());
@@ -60,8 +60,8 @@ var ANIM_AIR = 0, ANIM_CROUCH = 1, ANIM_SPEED = 2, ANIM_PELVIS_OFFSET = 3, SENT_
60
60
  readRoot() {
61
61
  let r = this.root, s = this.state;
62
62
  this.port.readRootMotion(this.motion, r, 0);
63
- let angle = this.motor.state[chunkHPKKCUHU_js.CHAR_HEADING] + this.headingOffset, c = Math.cos(angle), n = Math.sin(angle);
64
- s[(19) + chunkHPKKCUHU_js.ROOT_IO_DX] = r[(0)] * c + r[(2)] * n, s[(19) + chunkHPKKCUHU_js.ROOT_IO_DZ] = -r[(0)] * n + r[(2)] * c, s[(19) + chunkHPKKCUHU_js.ROOT_IO_YAW] = r[(3)], this.motor.addRootMotionFrom(s, (19));
63
+ let angle = this.motor.state[chunk52YS45RR_js.CHAR_HEADING] + this.headingOffset, c = Math.cos(angle), n = Math.sin(angle);
64
+ s[(19) + chunk52YS45RR_js.ROOT_IO_DX] = r[(0)] * c + r[(2)] * n, s[(19) + chunk52YS45RR_js.ROOT_IO_DZ] = -r[(0)] * n + r[(2)] * c, s[(19) + chunk52YS45RR_js.ROOT_IO_YAW] = r[(3)], this.motor.addRootMotionFrom(s, (19));
65
65
  }
66
66
  alignFeet() {
67
67
  let foot = this.foot, s = this.state, events = this.events;
@@ -72,7 +72,7 @@ var ANIM_AIR = 0, ANIM_CROUCH = 1, ANIM_SPEED = 2, ANIM_PELVIS_OFFSET = 3, SENT_
72
72
  s[(3)] = low < 0 ? low * s[(12)] : 0;
73
73
  }
74
74
  footTarget(foot, chain, side, contact, pose) {
75
- let s = this.state, motor = this.motor, heading = motor.state[chunkHPKKCUHU_js.CHAR_HEADING], positions = this.transforms.store.fields.position, o = this.transforms.row(motor.entity) * 3, y = positions[o + 1];
75
+ let s = this.state, motor = this.motor, heading = motor.state[chunk52YS45RR_js.CHAR_HEADING], positions = this.transforms.store.fields.position, o = this.transforms.row(motor.entity) * 3, y = positions[o + 1];
76
76
  this.feet !== null ? (s[(14)] = this.footPoses[pose], s[(16)] = this.footPoses[pose + (2)]) : (s[(14)] = positions[o] + Math.cos(heading) * this.spacing * side, s[(16)] = positions[o + 2] - Math.sin(heading) * this.spacing * side);
77
77
  let ray = this.ray, origin = ray.origin;
78
78
  origin.x = s[(14)], origin.y = y + this.reach, origin.z = s[(16)], ray.maxDistance = this.reach * 2, ray.excludeCollider = motor.collider;
@@ -103,7 +103,7 @@ var ChaseCamera = class {
103
103
  constructor(physics, transforms, camera, subject, options = {}) {
104
104
  this.state = new Float64Array(STATE_WORDS2);
105
105
  this.initialised = false;
106
- this.transforms = transforms, this.camera = camera, this.subject = subject, this.boom = new chunkNYWNA5CF_js.CameraBoom(physics, options), this.distance = options.distance ?? (6), this.lookHeight = options.lookHeight ?? (1.6), this.pitch = options.pitch ?? (-0.22), this.speedForEffects = options.speedForEffects ?? (22), this.distanceGain = options.distanceGain ?? (0.18), this.fov = options.fov ?? (62), this.speedFovKick = options.speedFovKick ?? (10), this.followSharpness = options.followSharpness ?? (14), this.yawSharpness = options.yawSharpness ?? (3.5), this.lookReturnDelay = options.lookReturnDelay ?? (1.2), this.lookReturnSharpness = options.lookReturnSharpness ?? (3), this.recoverSharpness = options.recoverSharpness ?? (3.5), this.lookSensitivity = options.lookSensitivity ?? chunkHPKKCUHU_js.DEFAULT_LOOK_SENSITIVITY, this.gamepadLookSpeed = options.gamepadLookSpeed ?? chunkHPKKCUHU_js.DEFAULT_GAMEPAD_LOOK_SPEED, this.invertY = options.invertY ?? false, this.lens = new chunkNYWNA5CF_js.LensDriver(options.lens ?? null), this.state[(5)] = this.distance, this.state[(6)] = this.fov;
106
+ this.transforms = transforms, this.camera = camera, this.subject = subject, this.boom = new chunkNYWNA5CF_js.CameraBoom(physics, options), this.distance = options.distance ?? (6), this.lookHeight = options.lookHeight ?? (1.6), this.pitch = options.pitch ?? (-0.22), this.speedForEffects = options.speedForEffects ?? (22), this.distanceGain = options.distanceGain ?? (0.18), this.fov = options.fov ?? (62), this.speedFovKick = options.speedFovKick ?? (10), this.followSharpness = options.followSharpness ?? (14), this.yawSharpness = options.yawSharpness ?? (3.5), this.lookReturnDelay = options.lookReturnDelay ?? (1.2), this.lookReturnSharpness = options.lookReturnSharpness ?? (3), this.recoverSharpness = options.recoverSharpness ?? (3.5), this.lookSensitivity = options.lookSensitivity ?? chunk52YS45RR_js.DEFAULT_LOOK_SENSITIVITY, this.gamepadLookSpeed = options.gamepadLookSpeed ?? chunk52YS45RR_js.DEFAULT_GAMEPAD_LOOK_SPEED, this.invertY = options.invertY ?? false, this.lens = new chunkNYWNA5CF_js.LensDriver(options.lens ?? null), this.state[(5)] = this.distance, this.state[(6)] = this.fov;
107
107
  }
108
108
  look(delta) {
109
109
  this.state[(12)] += delta.x, this.state[(13)] += delta.y;
@@ -152,7 +152,7 @@ var VIEW_X = 0, VIEW_Y = 1, VIEW_Z = 2, VIEW_YAW = 3, VIEW_PITCH = 4, VIEW_BOB_P
152
152
  constructor(transforms, camera, subject, options = {}) {
153
153
  this.state = new Float64Array((18));
154
154
  this.landings = 0;
155
- this.transforms = transforms, this.camera = camera, this.subject = subject, this.eyeHeight = options.eyeHeight ?? (1.62), this.crouchEyeHeight = options.crouchEyeHeight ?? (1.02), this.headBob = options.headBob ?? true, this.bobAmplitude = options.bobAmplitude ?? (0.04), this.bobStride = options.bobStride ?? (2.1), this.landDip = options.landDip ?? (0.12), this.minPitch = options.minPitch ?? (-1.45), this.maxPitch = options.maxPitch ?? (1.45), this.lookSensitivity = options.lookSensitivity ?? chunkHPKKCUHU_js.DEFAULT_LOOK_SENSITIVITY, this.gamepadLookSpeed = options.gamepadLookSpeed ?? chunkHPKKCUHU_js.DEFAULT_GAMEPAD_LOOK_SPEED, this.invertY = options.invertY ?? false, this.fov = options.fov ?? (74), this.sprintFovKick = options.sprintFovKick ?? (6), this.fovSharpness = options.fovSharpness ?? (6), this.lens = new chunkNYWNA5CF_js.LensDriver(options.lens ?? null), this.landings = subject.landings, this.state[(3)] = subject.state[chunkHPKKCUHU_js.CHAR_HEADING] + Math.PI, chunkNYWNA5CF_js.wrapAt(this.state, (3)), this.state[(8)] = this.fov;
155
+ this.transforms = transforms, this.camera = camera, this.subject = subject, this.eyeHeight = options.eyeHeight ?? (1.62), this.crouchEyeHeight = options.crouchEyeHeight ?? (1.02), this.headBob = options.headBob ?? true, this.bobAmplitude = options.bobAmplitude ?? (0.04), this.bobStride = options.bobStride ?? (2.1), this.landDip = options.landDip ?? (0.12), this.minPitch = options.minPitch ?? (-1.45), this.maxPitch = options.maxPitch ?? (1.45), this.lookSensitivity = options.lookSensitivity ?? chunk52YS45RR_js.DEFAULT_LOOK_SENSITIVITY, this.gamepadLookSpeed = options.gamepadLookSpeed ?? chunk52YS45RR_js.DEFAULT_GAMEPAD_LOOK_SPEED, this.invertY = options.invertY ?? false, this.fov = options.fov ?? (74), this.sprintFovKick = options.sprintFovKick ?? (6), this.fovSharpness = options.fovSharpness ?? (6), this.lens = new chunkNYWNA5CF_js.LensDriver(options.lens ?? null), this.landings = subject.landings, this.state[(3)] = subject.state[chunk52YS45RR_js.CHAR_HEADING] + Math.PI, chunkNYWNA5CF_js.wrapAt(this.state, (3)), this.state[(8)] = this.fov;
156
156
  }
157
157
  get yaw() {
158
158
  return this.state[(3)];
@@ -167,8 +167,8 @@ var VIEW_X = 0, VIEW_Y = 1, VIEW_Z = 2, VIEW_YAW = 3, VIEW_PITCH = 4, VIEW_BOB_P
167
167
  input.valueInto(x, this.state, (13)), input.valueInto(y, this.state, (14));
168
168
  }
169
169
  moveRelative(io, at) {
170
- let yaw = this.state[(3)], sy = Math.sin(yaw), cy = Math.cos(yaw), x = io[at + chunkHPKKCUHU_js.MOVE_IN_X], y = io[at + chunkHPKKCUHU_js.MOVE_IN_Y];
171
- io[at + chunkHPKKCUHU_js.MOVE_OUT_X] = cy * x - sy * y, io[at + chunkHPKKCUHU_js.MOVE_OUT_Z] = -sy * x - cy * y;
170
+ let yaw = this.state[(3)], sy = Math.sin(yaw), cy = Math.cos(yaw), x = io[at + chunk52YS45RR_js.MOVE_IN_X], y = io[at + chunk52YS45RR_js.MOVE_IN_Y];
171
+ io[at + chunk52YS45RR_js.MOVE_OUT_X] = cy * x - sy * y, io[at + chunk52YS45RR_js.MOVE_OUT_Z] = -sy * x - cy * y;
172
172
  }
173
173
  update(clock) {
174
174
  let s = this.state, subject = this.subject, dt = clock[chunkYXGZQPUD_js.FRAME_SECONDS_SLOT], invert = this.invertY ? -1 : 1;
@@ -176,12 +176,12 @@ var VIEW_X = 0, VIEW_Y = 1, VIEW_Z = 2, VIEW_YAW = 3, VIEW_PITCH = 4, VIEW_BOB_P
176
176
  let pitch = s[(4)] - (s[(12)] * this.lookSensitivity + s[(14)] * this.gamepadLookSpeed * dt) * invert;
177
177
  s[(4)] = pitch < this.minPitch ? this.minPitch : pitch > this.maxPitch ? this.maxPitch : pitch, s[(11)] = 0, s[(12)] = 0, subject.faceView(s, (3));
178
178
  let body = subject.state;
179
- subject.landings !== this.landings && (this.landings = subject.landings, s[(9)] -= body[chunkHPKKCUHU_js.CHAR_LANDING_SPEED] * this.landDip), s[(9)] += (-180 * s[(7)] - (24) * s[(9)]) * dt;
179
+ subject.landings !== this.landings && (this.landings = subject.landings, s[(9)] -= body[chunk52YS45RR_js.CHAR_LANDING_SPEED] * this.landDip), s[(9)] += (-180 * s[(7)] - (24) * s[(9)]) * dt;
180
180
  let dip = s[(7)] + s[(9)] * dt;
181
181
  s[(7)] = dip < -(0.25) ? -(0.25) : dip > (0.25) ? (0.25) : dip;
182
- let speed = body[chunkHPKKCUHU_js.CHAR_SPEED_NORMALIZED], moving = this.headBob && subject.grounded ? speed < 1 ? speed : 1 : 0;
182
+ let speed = body[chunk52YS45RR_js.CHAR_SPEED_NORMALIZED], moving = this.headBob && subject.grounded ? speed < 1 ? speed : 1 : 0;
183
183
  s[(6)] += (moving - s[(6)]) * (1 - Math.exp(-10 * dt)), s[(5)] = (s[(5)] + speed * this.bobStride * chunkNYWNA5CF_js.TWO_PI * dt) % chunkNYWNA5CF_js.TWO_PI, s[(10)] += ((subject.sprinting ? 1 : 0) - s[(10)]) * (1 - Math.exp(-this.fovSharpness * dt)), s[(8)] = this.fov + this.sprintFovKick * s[(10)], this.lens.apply(s, (8)), chunkNYWNA5CF_js.interpolatedPosition(this.transforms, subject.entity, clock, s, (15));
184
- let weight = s[(6)] * this.bobAmplitude, phase = s[(5)], lift = Math.abs(Math.sin(phase)) * weight, sway = Math.cos(phase) * weight * (0.5), yaw = s[(3)], eye = this.eyeHeight + (this.crouchEyeHeight - this.eyeHeight) * body[chunkHPKKCUHU_js.CHAR_CROUCH];
184
+ let weight = s[(6)] * this.bobAmplitude, phase = s[(5)], lift = Math.abs(Math.sin(phase)) * weight, sway = Math.cos(phase) * weight * (0.5), yaw = s[(3)], eye = this.eyeHeight + (this.crouchEyeHeight - this.eyeHeight) * body[chunk52YS45RR_js.CHAR_CROUCH];
185
185
  s[(0)] = s[(15)] + Math.cos(yaw) * sway, s[(1)] = s[(15) + 1] + eye + lift + s[(7)], s[(2)] = s[(15) + 2] - Math.sin(yaw) * sway, chunkNYWNA5CF_js.placeCamera(this.transforms, this.camera, s, (0));
186
186
  }
187
187
  };
@@ -325,7 +325,7 @@ function characterButtons() {
325
325
  ];
326
326
  }
327
327
  function touchFor(game, options, layout, buttons) {
328
- let controls = new chunkHPKKCUHU_js.TouchControls(game.input, {
328
+ let controls = new chunk52YS45RR_js.TouchControls(game.input, {
329
329
  ui: options.ui ?? null,
330
330
  theme: options.theme,
331
331
  viewport: options.viewport,
@@ -336,7 +336,7 @@ function touchFor(game, options, layout, buttons) {
336
336
  }).attach(), source = options.surface ?? (options.viewport === void 0 ? engineSurfaceOf(game) : null);
337
337
  return source !== null && controls.followViewport(source), controls;
338
338
  }
339
- var MOTOR_IO = chunkHPKKCUHU_js.MOVE_IO_WORDS, DRIVER_WORDS = MOTOR_IO + 3, CharacterDriver = class {
339
+ var MOTOR_IO = chunk52YS45RR_js.MOVE_IO_WORDS, DRIVER_WORDS = MOTOR_IO + 3, CharacterDriver = class {
340
340
  constructor(input, actions, motor) {
341
341
  this.input = input;
342
342
  this.actions = actions;
@@ -345,17 +345,17 @@ var MOTOR_IO = chunkHPKKCUHU_js.MOVE_IO_WORDS, DRIVER_WORDS = MOTOR_IO + 3, Char
345
345
  }
346
346
  step(frame, clock) {
347
347
  let input = this.input, a = this.actions, io = this.io;
348
- input.valueInto(a.moveX, io, chunkHPKKCUHU_js.MOVE_IN_X), input.valueInto(a.moveY, io, chunkHPKKCUHU_js.MOVE_IN_Y);
349
- let x = io[chunkHPKKCUHU_js.MOVE_IN_X], y = io[chunkHPKKCUHU_js.MOVE_IN_Y], length = (x * x + y * y) ** 0.5;
350
- frame.moveRelative(io, 0), io[MOTOR_IO + chunkHPKKCUHU_js.MOVE_IO_X] = io[chunkHPKKCUHU_js.MOVE_OUT_X], io[MOTOR_IO + chunkHPKKCUHU_js.MOVE_IO_Z] = io[chunkHPKKCUHU_js.MOVE_OUT_Z], io[MOTOR_IO + chunkHPKKCUHU_js.MOVE_IO_MAGNITUDE] = length > (1) ? (1) : length;
348
+ input.valueInto(a.moveX, io, chunk52YS45RR_js.MOVE_IN_X), input.valueInto(a.moveY, io, chunk52YS45RR_js.MOVE_IN_Y);
349
+ let x = io[chunk52YS45RR_js.MOVE_IN_X], y = io[chunk52YS45RR_js.MOVE_IN_Y], length = (x * x + y * y) ** 0.5;
350
+ frame.moveRelative(io, 0), io[MOTOR_IO + chunk52YS45RR_js.MOVE_IO_X] = io[chunk52YS45RR_js.MOVE_OUT_X], io[MOTOR_IO + chunk52YS45RR_js.MOVE_IO_Z] = io[chunk52YS45RR_js.MOVE_OUT_Z], io[MOTOR_IO + chunk52YS45RR_js.MOVE_IO_MAGNITUDE] = length > (1) ? (1) : length;
351
351
  let motor = this.motor;
352
352
  motor.setMoveFrom(io, MOTOR_IO), motor.setButtons(input.justPressed(a.jump), input.pressed(a.jump), input.pressed(a.sprint), input.pressed(a.crouch)), motor.step(clock);
353
353
  }
354
354
  };
355
355
  function thirdPersonCharacter(game, options = {}) {
356
- let input = game.input, actions = definePlayActions(input, options.prefix), entity = options.entity ?? spawnAt(game, options.position), motor = new chunkHPKKCUHU_js.CharacterMotor(game.physics, game.transforms, entity, options.character);
356
+ let input = game.input, actions = definePlayActions(input, options.prefix), entity = options.entity ?? spawnAt(game, options.position), motor = new chunk52YS45RR_js.CharacterMotor(game.physics, game.transforms, entity, options.character);
357
357
  options.heading !== void 0 && (motor.heading = options.heading);
358
- let view = cameraLens(game, options.camera, options.follow?.fov ?? (62)), camera = new chunkHPKKCUHU_js.FollowCamera(game.physics, game.transforms, view.entity, motor, { lens: view.lens, ...options.follow }), controls = touchFor(game, options, "leftStickRightButtons", characterButtons()), animator = options.animation ? new CharacterAnimator(options.animation.port, motor, game.transforms, options.animation.options) : null, driver = new CharacterDriver(input, actions, motor), lockTargets = [], active = true, pickTarget = (g) => {
358
+ let view = cameraLens(game, options.camera, options.follow?.fov ?? (62)), camera = new chunk52YS45RR_js.FollowCamera(game.physics, game.transforms, view.entity, motor, { lens: view.lens, ...options.follow }), controls = touchFor(game, options, "leftStickRightButtons", characterButtons()), animator = options.animation ? new CharacterAnimator(options.animation.port, motor, game.transforms, options.animation.options) : null, driver = new CharacterDriver(input, actions, motor), lockTargets = [], active = true, pickTarget = (g) => {
359
359
  let positions = g.transforms.store.fields.position, me = g.transforms.row(entity) * 3, yaw = camera.yaw, fx = -Math.sin(yaw), fz = -Math.cos(yaw), best = chunkMRFUNRAP_js.NO_ENTITY, bestDistance = 1 / 0;
360
360
  for (let i = 0; i < lockTargets.length; i++) {
361
361
  let target = lockTargets[i], o = g.transforms.row(target) * 3, dx = positions[o] - positions[me], dz = positions[o + 2] - positions[me + 2], distance = dx * dx + dz * dz;
@@ -396,7 +396,7 @@ function thirdPersonCharacter(game, options = {}) {
396
396
  return options.register !== false && game.addSystem(rig.system), rig;
397
397
  }
398
398
  function firstPerson(game, options = {}) {
399
- let input = game.input, actions = definePlayActions(input, options.prefix), entity = options.entity ?? spawnAt(game, options.position), motor = new chunkHPKKCUHU_js.CharacterMotor(game.physics, game.transforms, entity, options.character);
399
+ let input = game.input, actions = definePlayActions(input, options.prefix), entity = options.entity ?? spawnAt(game, options.position), motor = new chunk52YS45RR_js.CharacterMotor(game.physics, game.transforms, entity, options.character);
400
400
  motor.faceMovement = false, options.heading !== void 0 && (motor.heading = options.heading);
401
401
  let lens = cameraLens(game, options.camera, options.view?.fov ?? (74)), view = new FirstPersonView(game.transforms, lens.entity, motor, { lens: lens.lens, ...options.view }), buttons = [
402
402
  { control: TOUCH_CONTROLS.fire, label: "Fire", lookThrough: true },
@@ -436,15 +436,15 @@ function vehicleDriver(game, options = {}) {
436
436
  let input = game.input, actions = defineDriveActions(input, options.prefix), vehicle = options.vehicle;
437
437
  if (vehicle === void 0) {
438
438
  let spawned = spawnAt(game, options.position);
439
- vehicle = chunkJLJ4FD5H_js.KitVehicle.spawn(game.physics, spawned, chunkJLJ4FD5H_js.vehiclePreset(options.preset ?? "danfo", options.model));
439
+ vehicle = chunkEQUZYCGO_js.KitVehicle.spawn(game.physics, spawned, chunkEQUZYCGO_js.vehiclePreset(options.preset ?? "danfo", options.model));
440
440
  }
441
441
  let kit = vehicle, entity = kit.vehicle.entity, bodyId = game.physics.bodyId(entity), chaseOptions = chasePreset(kit.spec.name, options.chase), lens = cameraLens(game, options.camera, chaseOptions.fov ?? (62)), camera = new ChaseCamera(game.physics, game.transforms, lens.entity, { entity, bodyId }, { lens: lens.lens, ...chaseOptions }), steer = new Float64Array(1), buttons = [
442
442
  { control: TOUCH_CONTROLS.gas, label: "Gas" },
443
443
  { control: TOUCH_CONTROLS.brake, label: "Brake" },
444
444
  { control: TOUCH_CONTROLS.handbrake, label: "Drift" },
445
445
  { control: TOUCH_CONTROLS.horn, label: "Horn" }
446
- ], controls = touchFor(game, { ...options, move: { axes: "x", ...options.move } }, "driving", buttons), drive = { throttle: 0, brake: 0, steer: 0, handbrake: 0 }, staged = new Float64Array(chunkBS65NRDW_js.INPUT_STRIDE);
447
- staged[chunkBS65NRDW_js.INPUT_GEAR] = chunkBS65NRDW_js.GEAR_AUTO;
446
+ ], controls = touchFor(game, { ...options, move: { axes: "x", ...options.move } }, "driving", buttons), drive = { throttle: 0, brake: 0, steer: 0, handbrake: 0 }, staged = new Float64Array(chunk3S6WPBZL_js.INPUT_STRIDE);
447
+ staged[chunk3S6WPBZL_js.INPUT_GEAR] = chunk3S6WPBZL_js.GEAR_AUTO;
448
448
  let active = true, rig = {
449
449
  game,
450
450
  actions,
@@ -461,7 +461,7 @@ function vehicleDriver(game, options = {}) {
461
461
  active = next, controls.setEnabled(next), next ? controls.attach() : controls.detach();
462
462
  },
463
463
  fixedUpdate(g) {
464
- active && (input.valueInto(actions.steer, steer, 0), drive.steer = steer[0], drive.throttle = input.pressed(actions.gas) ? 1 : 0, drive.brake = input.pressed(actions.brake) ? 1 : 0, drive.handbrake = input.pressed(actions.handbrake) ? 1 : 0, staged[chunkBS65NRDW_js.INPUT_THROTTLE] = drive.throttle, staged[chunkBS65NRDW_js.INPUT_BRAKE] = drive.brake, staged[chunkBS65NRDW_js.INPUT_STEER] = steer[0], staged[chunkBS65NRDW_js.INPUT_HANDBRAKE] = drive.handbrake, kit.vehicle.driveFrom(staged, 0));
464
+ active && (input.valueInto(actions.steer, steer, 0), drive.steer = steer[0], drive.throttle = input.pressed(actions.gas) ? 1 : 0, drive.brake = input.pressed(actions.brake) ? 1 : 0, drive.handbrake = input.pressed(actions.handbrake) ? 1 : 0, staged[chunk3S6WPBZL_js.INPUT_THROTTLE] = drive.throttle, staged[chunk3S6WPBZL_js.INPUT_BRAKE] = drive.brake, staged[chunk3S6WPBZL_js.INPUT_STEER] = steer[0], staged[chunk3S6WPBZL_js.INPUT_HANDBRAKE] = drive.handbrake, kit.vehicle.driveFrom(staged, 0));
465
465
  },
466
466
  update(g) {
467
467
  active && (camera.look(input.look), camera.lookRateFrom(input, actions.lookX, actions.lookY), camera.update(g.clock), controls.update(g.clock));
@@ -1,7 +1,7 @@
1
1
  'use strict';
2
2
 
3
3
  // src/game/backends/engine/engine-arity.ts
4
- var ENGINE_ABI_VERSION = 1882262861, ENGINE_ABI_DIGEST = 1739067922, ENGINE_EXPORT_ARITY = {
4
+ var ENGINE_ABI_VERSION = 1882262861, ENGINE_ABI_DIGEST = 1886559909, ENGINE_EXPORT_ARITY = {
5
5
  engine_abi_compatible: 1,
6
6
  engine_abi_digest: 0,
7
7
  engine_abi_version: 0,
@@ -573,8 +573,14 @@ var ENGINE_ABI_VERSION = 1882262861, ENGINE_ABI_DIGEST = 1739067922, ENGINE_EXPO
573
573
  engine_soft_step_coupled: 3,
574
574
  engine_soft_uncouple: 2,
575
575
  engine_splat_bench: 5,
576
+ engine_splat_bind: 3,
576
577
  engine_splat_close: 2,
578
+ engine_splat_drape: 6,
579
+ engine_splat_edit: 3,
577
580
  engine_splat_fail: 2,
581
+ engine_splat_hero_budget: 2,
582
+ engine_splat_motion: 5,
583
+ engine_splat_motion_rows: 1,
578
584
  engine_splat_open: 3,
579
585
  engine_splat_provide: 4,
580
586
  engine_splat_registers: 1,
@@ -1328,8 +1334,14 @@ var ENGINE_ABI_VERSION = 1882262861, ENGINE_ABI_DIGEST = 1739067922, ENGINE_EXPO
1328
1334
  engine_soft_step_coupled: 1304151184,
1329
1335
  engine_soft_uncouple: 1840822644,
1330
1336
  engine_splat_bench: 1928482274,
1337
+ engine_splat_bind: 1550081272,
1331
1338
  engine_splat_close: 1949153226,
1339
+ engine_splat_drape: 2137022990,
1340
+ engine_splat_edit: 1974094180,
1332
1341
  engine_splat_fail: 1298791785,
1342
+ engine_splat_hero_budget: 2097821698,
1343
+ engine_splat_motion: 1372351450,
1344
+ engine_splat_motion_rows: 1335114137,
1333
1345
  engine_splat_open: 1407655239,
1334
1346
  engine_splat_provide: 1885686159,
1335
1347
  engine_splat_registers: 1467436081,
@@ -1573,7 +1585,7 @@ exports.CONTROLLER_UP = (7);
1573
1585
  exports.DEFAULT_ENGINE_MEMORY_PAGES = (2048);
1574
1586
  exports.DEFAULT_MAX_COMMANDS = (1024);
1575
1587
  exports.DESC_WORDS = (32);
1576
- exports.ENGINE_ABI_DIGEST = (1739067922);
1588
+ exports.ENGINE_ABI_DIGEST = (1886559909);
1577
1589
  exports.ENGINE_ABI_VERSION = (1882262861);
1578
1590
  exports.ENGINE_EXPORT_ARITY = ENGINE_EXPORT_ARITY;
1579
1591
  exports.ENGINE_EXPORT_PROTOTYPES = ENGINE_EXPORT_PROTOTYPES;
@@ -1,4 +1,4 @@
1
- import { THREE_G_LINK, INSTANT_OPEN_SECONDS, SLOW_OPEN_SECONDS, DELIVERY_BUDGETS, rankCauses, calibrationFor, isCalibrated } from './chunk-6YVELDFK.mjs';
1
+ import { THREE_G_LINK, INSTANT_OPEN_SECONDS, SLOW_OPEN_SECONDS, DELIVERY_BUDGETS, rankCauses, calibrationFor, isCalibrated } from './chunk-5BYDGGWO.mjs';
2
2
 
3
3
  // src/interactives/meters/delivery.ts
4
4
  var MS_PER_SECOND = 1e3;
@@ -1,13 +1,13 @@
1
1
  'use strict';
2
2
 
3
- var chunkEPYFN2A3_js = require('./chunk-EPYFN2A3.js');
3
+ var chunk7AAIAVAA_js = require('./chunk-7AAIAVAA.js');
4
4
  var chunkKZJRSXHK_js = require('./chunk-KZJRSXHK.js');
5
5
  var chunkIR74FJHU_js = require('./chunk-IR74FJHU.js');
6
6
  var chunk6SWKWCMS_js = require('./chunk-6SWKWCMS.js');
7
7
  var chunk2V7IL4HC_js = require('./chunk-2V7IL4HC.js');
8
8
 
9
9
  // src/game/kernel/spawns.ts
10
- var WIDTHS = { vec2: 2, vec3: 3, vec4: 4 }, AXES = ["x", "y", "z", "w"], NO_ROW = 4294967295, spawnOverflow = chunkEPYFN2A3_js.events("kernel.spawnOverflow", { dropped: "u32", capacity: "u32", table: "u32" });
10
+ var WIDTHS = { vec2: 2, vec3: 3, vec4: 4 }, AXES = ["x", "y", "z", "w"], NO_ROW = 4294967295, spawnOverflow = chunk7AAIAVAA_js.events("kernel.spawnOverflow", { dropped: "u32", capacity: "u32", table: "u32" });
11
11
  function storageOf(values) {
12
12
  return values instanceof Float32Array ? chunkKZJRSXHK_js.STORAGE_F32 : values instanceof Int32Array ? chunkKZJRSXHK_js.STORAGE_I32 : values instanceof Uint32Array ? chunkKZJRSXHK_js.STORAGE_U32 : chunkKZJRSXHK_js.STORAGE_U8;
13
13
  }
@@ -46,7 +46,7 @@ var TableSpawns = class {
46
46
  }
47
47
  };
48
48
  function reportSpawns(stats, into, out) {
49
- return out.spawned = stats.spawned, out.dropped = stats.dropped, out.killed = stats.killed, stats.dropped > 0 && (chunkEPYFN2A3_js.setEmitRow((4294967295)), spawnOverflow.emit({ dropped: stats.dropped, capacity: into.capacity, table: into.id >>> 0 })), out;
49
+ return out.spawned = stats.spawned, out.dropped = stats.dropped, out.killed = stats.killed, stats.dropped > 0 && (chunk7AAIAVAA_js.setEmitRow((4294967295)), spawnOverflow.emit({ dropped: stats.dropped, capacity: into.capacity, table: into.id >>> 0 })), out;
50
50
  }
51
51
  function flatten(prefix, value, out) {
52
52
  if (typeof value == "number") out.push([prefix, 0, value]);
@@ -1615,7 +1615,7 @@ function bindKernelEngine(symbols, memory) {
1615
1615
  }
1616
1616
  function check(code, what) {
1617
1617
  if (code >= 0) return code;
1618
- throw code === -1 ? new chunk2V7IL4HC_js.GameError("capacity_exceeded", `${what}: the engine is out of kernel slots`) : code === -3 ? new chunk2V7IL4HC_js.GameError("unknown_resource", `${what}: the kernel or table is gone`) : code === -5 ? new chunk2V7IL4HC_js.GameError("unsupported_feature", `${what}: the engine does not run this kernel instruction set`) : code === chunkEPYFN2A3_js.COMPUTE_STOPPED ? new chunk2V7IL4HC_js.GameError("capacity_exceeded", `${what}: the kernel ran too long and was stopped so the game stays responsive; split the work across frames or lower its row count`) : new chunk2V7IL4HC_js.GameError("invalid_argument", `${what}: the engine refused the kernel (${code})`);
1618
+ throw code === -1 ? new chunk2V7IL4HC_js.GameError("capacity_exceeded", `${what}: the engine is out of kernel slots`) : code === -3 ? new chunk2V7IL4HC_js.GameError("unknown_resource", `${what}: the kernel or table is gone`) : code === -5 ? new chunk2V7IL4HC_js.GameError("unsupported_feature", `${what}: the engine does not run this kernel instruction set`) : code === chunk7AAIAVAA_js.COMPUTE_STOPPED ? new chunk2V7IL4HC_js.GameError("capacity_exceeded", `${what}: the kernel ran too long and was stopped so the game stays responsive; split the work across frames or lower its row count`) : new chunk2V7IL4HC_js.GameError("invalid_argument", `${what}: the engine refused the kernel (${code})`);
1619
1619
  }
1620
1620
  var H_COLUMN_TABLE = 32, MAX_SLOTS = 256, MAX_SHARED_PAGES = 65536, VECTOR_ALIGN = 16;
1621
1621
  function sharedBuffer(buffer) {
@@ -1687,7 +1687,7 @@ var NativeKernels = class {
1687
1687
  this.groupRowsCapacity = 0;
1688
1688
  this.groupRowsView = new Uint32Array(0);
1689
1689
  this.rings = /* @__PURE__ */ new Map();
1690
- engine.data !== null && engine.data !== void 0 && chunkEPYFN2A3_js.setPoolEngine({ alloc: (bytes) => engine.exports.engine_alloc(bytes, (4)), memory: engine.memory });
1690
+ engine.data !== null && engine.data !== void 0 && chunk7AAIAVAA_js.setPoolEngine({ alloc: (bytes) => engine.exports.engine_alloc(bytes, (4)), memory: engine.memory });
1691
1691
  }
1692
1692
  acceptsData() {
1693
1693
  return this.engine.data !== null && this.engine.data !== void 0;
@@ -1723,7 +1723,7 @@ var NativeKernels = class {
1723
1723
  bindNew(meta, program, table, joined, into, bound) {
1724
1724
  let exports = this.engine.exports;
1725
1725
  for (let k = bound.length - 1; k >= 0; k--)
1726
- bound[k].table.valid && (bound[k].into === null || bound[k].into.valid) || (exports.engine_kernel_unbind(bound[k].binding), this.compute?.unbound(chunkEPYFN2A3_js.COMPUTE_SPACE_CPU, bound[k].binding), bound.splice(k, 1));
1726
+ bound[k].table.valid && (bound[k].into === null || bound[k].into.valid) || (exports.engine_kernel_unbind(bound[k].binding), this.compute?.unbound(chunk7AAIAVAA_js.COMPUTE_SPACE_CPU, bound[k].binding), bound.splice(k, 1));
1727
1727
  let spawnTable = into ?? table, columns = new Uint32Array(meta.slots.length);
1728
1728
  for (let k = 0; k < meta.slots.length; k++) {
1729
1729
  let slot = meta.slots[k];
@@ -1736,7 +1736,7 @@ var NativeKernels = class {
1736
1736
  columns[k] = source.column(slot.field, slot.component);
1737
1737
  }
1738
1738
  let at = this.copyIn(new Uint8Array(columns.buffer)), binding = exports.engine_kernel_bind(program, table.id, at, columns.length);
1739
- if (exports.engine_free(at, Math.max(columns.byteLength, (4)), (4)), check(binding, `binding kernel ${meta.name}`), this.compute?.bound(chunkEPYFN2A3_js.COMPUTE_SPACE_CPU, binding, meta.name, this.priority), into !== null) {
1739
+ if (exports.engine_free(at, Math.max(columns.byteLength, (4)), (4)), check(binding, `binding kernel ${meta.name}`), this.compute?.bound(chunk7AAIAVAA_js.COMPUTE_SPACE_CPU, binding, meta.name, this.priority), into !== null) {
1740
1740
  let attach = this.engine.attachHandle;
1741
1741
  if (attach == null) throw new chunk2V7IL4HC_js.GameError("unsupported_feature", `kernel ${meta.name} spawns into another table; this engine predates kernel_isa_3`);
1742
1742
  check(attach(binding, chunkIR74FJHU_js.ATTACH_SPAWN_TABLE, into.id), `attaching the spawn table to kernel ${meta.name}`);
@@ -1746,7 +1746,7 @@ var NativeKernels = class {
1746
1746
  for (let t of meta.data?.tables ?? []) check(data.bindTable(binding, t.table, joined[t.table].id), `binding table ${t.name} to kernel ${meta.name}`);
1747
1747
  meta.slots.forEach((slot, k) => {
1748
1748
  if (slot.pool === void 0) return;
1749
- let owner = joined[slot.table ?? 0], pool = chunkEPYFN2A3_js.listPoolAddress(owner, slot.field, slot.pool, slot.kind, slot.component);
1749
+ let owner = joined[slot.table ?? 0], pool = chunk7AAIAVAA_js.listPoolAddress(owner, slot.field, slot.pool, slot.kind, slot.component);
1750
1750
  if (pool.at === 0) throw new chunk2V7IL4HC_js.GameError("unsupported_feature", `kernel ${meta.name} keeps the ${slot.field} list outside engine memory`);
1751
1751
  check(data.bindPool(binding, k, pool.at, pool.words), `binding the ${slot.field} list to kernel ${meta.name}`);
1752
1752
  });
@@ -1786,7 +1786,7 @@ var NativeKernels = class {
1786
1786
  this.argsBuffer !== buffer && (this.words = new Uint32Array(buffer, this.argsAt, (64)), this.floats = new Float32Array(buffer, this.argsAt, (64)), this.argsBuffer = buffer);
1787
1787
  }
1788
1788
  writeArg(at, arg, value) {
1789
- if (arg.kind === "f64" || arg.kind === "u64") return chunkEPYFN2A3_js.writeWideArg(this.words, at, arg.kind, value);
1789
+ if (arg.kind === "f64" || arg.kind === "u64") return chunk7AAIAVAA_js.writeWideArg(this.words, at, arg.kind, value);
1790
1790
  if (arg.width > 1 && (Array.isArray(value) || ArrayBuffer.isView(value))) {
1791
1791
  let items = value;
1792
1792
  for (let k = 0; k < arg.width; k++)
@@ -1813,7 +1813,7 @@ var NativeKernels = class {
1813
1813
  run(meta, bytes, table, selection, args) {
1814
1814
  if (!table.native) throw new chunk2V7IL4HC_js.GameError("unsupported_feature", "native kernels run on engine tables");
1815
1815
  if (meta.argWords > (64)) throw new chunk2V7IL4HC_js.GameError("invalid_argument", `kernel ${meta.name} takes more than ${(64)} argument words`);
1816
- let joined = chunkEPYFN2A3_js.hasData(meta) ? this.joinedOf(meta, table, args) : null;
1816
+ let joined = chunk7AAIAVAA_js.hasData(meta) ? this.joinedOf(meta, table, args) : null;
1817
1817
  if (joined !== null && (!this.acceptsData() || !allNative(joined))) throw new chunk2V7IL4HC_js.GameError("unsupported_feature", `kernel ${meta.name} joins tables; this engine predates native data ops or a joined table is not an engine table`);
1818
1818
  let scalars = joined === null ? null : this.scalarMap(meta), program = this.program(meta, bytes), binding = this.binding(meta, bytes, program, table, joined);
1819
1819
  this.argViews();
@@ -1837,9 +1837,9 @@ var NativeKernels = class {
1837
1837
  if (selection === null && this.runCompiled(meta, bytes, table, binding, at))
1838
1838
  return joined !== null && this.readReport(meta, bytes, binding), table.count;
1839
1839
  let list = selection ? selection.index : (255);
1840
- this.compute?.prioritise(chunkEPYFN2A3_js.COMPUTE_SPACE_CPU, binding, this.priority);
1840
+ this.compute?.prioritise(chunk7AAIAVAA_js.COMPUTE_SPACE_CPU, binding, this.priority);
1841
1841
  let ran = this.engine.exports.engine_kernel_run(binding, list, this.argsAt, at);
1842
- return ran === chunkEPYFN2A3_js.COMPUTE_DEFERRED && this.priority !== 0 ? 0 : (ran >= 0 || check(ran, `running kernel ${meta.name}`), joined !== null && this.readReport(meta, bytes, binding), meta.channels !== void 0 && meta.channels.length > 0 && (chunkEPYFN2A3_js.routeEvents(this.ring(binding), meta.channels), this.engine.exports.engine_kernel_clear_events(binding)), writes && this.spawned(binding, table), ran);
1842
+ return ran === chunk7AAIAVAA_js.COMPUTE_DEFERRED && this.priority !== 0 ? 0 : (ran >= 0 || check(ran, `running kernel ${meta.name}`), joined !== null && this.readReport(meta, bytes, binding), meta.channels !== void 0 && meta.channels.length > 0 && (chunk7AAIAVAA_js.routeEvents(this.ring(binding), meta.channels), this.engine.exports.engine_kernel_clear_events(binding)), writes && this.spawned(binding, table), ran);
1843
1843
  }
1844
1844
  readReport(meta, bytes, binding) {
1845
1845
  let report = this.engine.data.report(binding);
@@ -1854,7 +1854,7 @@ var NativeKernels = class {
1854
1854
  }
1855
1855
  dataReport(bytes) {
1856
1856
  let copy = this.reportCopies.get(bytes);
1857
- return copy === void 0 ? null : (copy.report === null && (copy.report = chunkEPYFN2A3_js.readDataReport(copy.meta, copy.words.slice(0, copy.length))), copy.report);
1857
+ return copy === void 0 ? null : (copy.report === null && (copy.report = chunk7AAIAVAA_js.readDataReport(copy.meta, copy.words.slice(0, copy.length))), copy.report);
1858
1858
  }
1859
1859
  heapWords() {
1860
1860
  let buffer = this.engine.memory.buffer;
@@ -1863,13 +1863,13 @@ var NativeKernels = class {
1863
1863
  joinedOf(meta, own, args) {
1864
1864
  let known2 = this.joinedTables.get(meta), list = meta.data?.tables;
1865
1865
  if (known2 === void 0) {
1866
- let fresh = chunkEPYFN2A3_js.dataTables(meta, own, args);
1866
+ let fresh = chunk7AAIAVAA_js.dataTables(meta, own, args);
1867
1867
  return this.joinedTables.set(meta, fresh), fresh;
1868
1868
  }
1869
1869
  if (known2[0] = own, list === void 0) return known2;
1870
1870
  for (let k = 0; k < list.length; k++) {
1871
1871
  let t = list[k], value = args[t.position];
1872
- if (!isEntityTable(value)) return chunkEPYFN2A3_js.dataTables(meta, own, args);
1872
+ if (!isEntityTable(value)) return chunk7AAIAVAA_js.dataTables(meta, own, args);
1873
1873
  known2[t.table] = value;
1874
1874
  }
1875
1875
  return known2;
@@ -1984,7 +1984,7 @@ var NativeKernels = class {
1984
1984
  }
1985
1985
  finishCompiled(entry, meta, exports, binding) {
1986
1986
  let host = entry.host;
1987
- return entry.data && check(exports.engine_kernel_stage_end(binding), "ending a data kernel"), host !== null && meta.channels !== void 0 && meta.channels.length > 0 && (host.flush(), chunkEPYFN2A3_js.routeEvents(host.ring, meta.channels), host.clearEvents()), true;
1987
+ return entry.data && check(exports.engine_kernel_stage_end(binding), "ending a data kernel"), host !== null && meta.channels !== void 0 && meta.channels.length > 0 && (host.flush(), chunk7AAIAVAA_js.routeEvents(host.ring, meta.channels), host.clearEvents()), true;
1988
1988
  }
1989
1989
  stateView(entry, at, storage, capacity) {
1990
1990
  let buffer = this.engine.memory.buffer, known2 = entry.state, float = storage === 0;
@@ -1,7 +1,7 @@
1
1
  'use strict';
2
2
 
3
3
  var chunkWHYKAT7G_js = require('./chunk-WHYKAT7G.js');
4
- var chunk56BM75QX_js = require('./chunk-56BM75QX.js');
4
+ var chunkH5DFSCJ6_js = require('./chunk-H5DFSCJ6.js');
5
5
  var chunkOXMIBOD4_js = require('./chunk-OXMIBOD4.js');
6
6
  var chunkYXGZQPUD_js = require('./chunk-YXGZQPUD.js');
7
7
  var chunkJGBCIKJV_js = require('./chunk-JGBCIKJV.js');
@@ -362,7 +362,7 @@ var PITCH5 = {
362
362
  drive(scene, game, frame) {
363
363
  let sim = scene.sim;
364
364
  if (sim === null) return;
365
- let t = chunk56BM75QX_js.templateFrameStamp(frame), input = game.input;
365
+ let t = chunkH5DFSCJ6_js.templateFrameStamp(frame), input = game.input;
366
366
  this.kicking > 0 && --this.kicking === 0 && input.keyEvent(KEY_KICK, false, t);
367
367
  let p = sim.controlled, owns = sim.owner === p, tx = owns ? PITCH5.halfLength : sim.xz[BALL * (2)], tz = owns ? 0 : sim.xz[BALL * (2) + 1], dx = tx - sim.xz[p * (2)], dz = tz - sim.xz[p * (2) + 1];
368
368
  this.steer(input, dx > (0.4) ? 1 : dx < -(0.4) ? -1 : 0, true, t), this.steer(input, dz > (0.4) ? 1 : dz < -(0.4) ? -1 : 0, false, t), owns && this.kicking === 0 && PITCH5.halfLength - sim.xz[p * (2)] < (9) && (input.keyEvent(KEY_KICK, true, t), this.kicking = (2));
@@ -381,7 +381,7 @@ var PITCH5 = {
381
381
  scene: () => new FiveASide(),
382
382
  bot: () => new FiveASideBot(),
383
383
  progress: (scene) => scene.goals,
384
- digest: (scene) => chunk56BM75QX_js.digestFloats(scene.sim?.xz ?? scene.rendered, DIGEST_FIELDS) ^ (scene.sim?.tick ?? 0)
384
+ digest: (scene) => chunkH5DFSCJ6_js.digestFloats(scene.sim?.xz ?? scene.rendered, DIGEST_FIELDS) ^ (scene.sim?.tick ?? 0)
385
385
  };
386
386
 
387
387
  exports.BALL = BALL;
@@ -1,16 +1,16 @@
1
1
  import { IdentityCaptureError } from './chunk-5C3C7VDM.mjs';
2
- import { TreeDiffer, readReplayMessage } from './chunk-MITGBWV7.mjs';
3
- import { PackageAssembler, decodeChunk, ChunkKind } from './chunk-BXUGKBMK.mjs';
2
+ import { TreeDiffer, readReplayMessage } from './chunk-UGH37BQW.mjs';
3
+ import { PackageAssembler, decodeChunk, ChunkKind } from './chunk-KDQOR4QQ.mjs';
4
4
  import { readinessProbe } from './chunk-LYEZZEEF.mjs';
5
- import { StudioAssembler, StudioSender, reportMetersTo, openStudioChannel, deliverStudio, requestMeters } from './chunk-LMK775I4.mjs';
5
+ import { StudioAssembler, StudioSender, reportMetersTo, openStudioChannel, deliverStudio, requestMeters } from './chunk-HAGEIC2L.mjs';
6
6
  import { readNetworkHint, hotAccepted, relinkingDefinitions, applyHot } from './chunk-K46SMZ66.mjs';
7
7
  import { createGenerate } from './chunk-OKC2B4O3.mjs';
8
8
  import { GameUi } from './chunk-PPF2BYFL.mjs';
9
+ import { TEXT_DICTIONARIES_ASSET } from './chunk-DS2VU4WW.mjs';
9
10
  import { sha256Into } from './chunk-5YWN6H5Q.mjs';
10
- import { TEXT_DICTIONARIES_ASSET } from './chunk-BOTUAHP2.mjs';
11
11
  import { peekFrameCode, frameLength, FrameCode, decodePresenceTick, decodeCounterValue, decodeFastValue, decodeRoomInputFrame, decodeChannelFrame, writeChannelHeader, writeRoomInputHeader, writeFastReadHeader, encodeCounterAdd, encodeMoveInput } from './chunk-OQRVEM56.mjs';
12
12
  import { FRAME_LIMITS, FRAME_LAYOUT, FRAME_CODES, CTX_CAPABILITIES } from './chunk-SPCRQ6NO.mjs';
13
- import { TAG_BYTES, BRIDGE_LIMITS, MessageTag, MessageWriter, PONG_BYTES, MILESTONE_BYTES, SESSION_COMPLETE_BYTES, ChunkBatch, CHUNK_REQUEST_ENTRY_BYTES, CHUNK_RELEASE_ENTRY_BYTES, ChunkPriority, Milestone, writeSessionComplete, readJson, INSPECTOR_SHOWN, CHUNK_REQUESTS_VERSION, LIFECYCLE_BY_CODE, DIGEST_BYTES, hex, readChunkFailed } from './chunk-URRZ2SMI.mjs';
13
+ import { TAG_BYTES, BRIDGE_LIMITS, MessageTag, MessageWriter, PONG_BYTES, MILESTONE_BYTES, SESSION_COMPLETE_BYTES, ChunkBatch, CHUNK_REQUEST_ENTRY_BYTES, CHUNK_RELEASE_ENTRY_BYTES, ChunkPriority, Milestone, writeSessionComplete, readJson, INSPECTOR_SHOWN, CHUNK_REQUESTS_VERSION, LIFECYCLE_BY_CODE, DIGEST_BYTES, hex, readChunkFailed } from './chunk-V7ZRH3PY.mjs';
14
14
  import { breakDictionaries, registerBreakDictionaries } from './chunk-GYLP6UG4.mjs';
15
15
  import { encodeBase64, decodeBase64 } from './chunk-2IC4H6OV.mjs';
16
16
  import { requestInspector } from './chunk-MOMOZEUM.mjs';
@@ -963,7 +963,7 @@ function remove(list, item) {
963
963
  let at = list.indexOf(item);
964
964
  at >= 0 && list.splice(at, 1);
965
965
  }
966
- var FIRST_FRAME_MILESTONE = "first_frame_scheduled", GuestRuntime = class {
966
+ var GuestRuntime = class {
967
967
  constructor(options) {
968
968
  this.options = options;
969
969
  this.writer = new MessageWriter();
@@ -1030,10 +1030,7 @@ var FIRST_FRAME_MILESTONE = "first_frame_scheduled", GuestRuntime = class {
1030
1030
  }
1031
1031
  mark(name) {
1032
1032
  let code = Milestone[name];
1033
- if (!this.reached.has(code)) {
1034
- if (this.reached.add(code), name === FIRST_FRAME_MILESTONE) for (let rest of this.assembler.heldCoreRests()) this.needRuntime(rest, ChunkPriority.soon);
1035
- this.milestoneMessage[0] = MessageTag.milestone, this.milestoneMessage[1] = code, this.bridge.send(this.milestoneMessage, MILESTONE_BYTES);
1036
- }
1033
+ this.reached.has(code) || (this.reached.add(code), this.milestoneMessage[0] = MessageTag.milestone, this.milestoneMessage[1] = code, this.bridge.send(this.milestoneMessage, MILESTONE_BYTES));
1037
1034
  }
1038
1035
  send(length) {
1039
1036
  this.bridge.send(this.writer.bytes, length);
@@ -1,7 +1,7 @@
1
- import { createMockApp } from './chunk-IZDWAL53.mjs';
2
- import { createCimplifyClient } from './chunk-BTUSVHIE.mjs';
1
+ import { createMockApp } from './chunk-UJDQQTBS.mjs';
2
+ import { createCimplifyClient } from './chunk-WLSU5QJT.mjs';
3
3
  import { PAYMENT_METHOD, ORDER_TYPE, AUTHORIZATION_TYPE, CHECKOUT_NEXT_ACTION } from './chunk-E6QQKDNE.mjs';
4
- import { PURCHASE_INTENT_SOURCE_KIND, PURCHASE_INTENT_SELLABLE_KIND, PURCHASE_INTENT_OFFER_KIND, PURCHASE_INTENT_LINE_CONFIGURATION_KIND, PURCHASE_INTENT_PAYMENT_METHOD, PURCHASE_INTENT_MOBILE_MONEY_NETWORK, MOBILE_MONEY_TENDER_AUTHORITY_KIND, CHECKOUT_COMPLIANCE_REASON, CHECKOUT_COMPLIANCE_LANE, PURCHASE_SURFACE, PURCHASE_DISPOSITION, PAYMENT_INSTRUMENT_DISPLAY_KIND, CHECKOUT_PROTECTION_STATUS, PAYMENT_OPTION_NEXT_ACTION, PAYMENT_OPTION_STATUS, PURCHASE_INTENT_PAYMENT_PROVIDER, PAYMENT_COLLECTION_MODE, PURCHASING_PRINCIPAL_KIND, CHECKOUT_PURCHASE_SURFACE, NATIVE_PURCHASE_PLATFORM, PURCHASE_INTENT_STATUS, CHECKOUT_TERMS_COMPONENT, CHECKOUT_TERMS_DELTA_KIND, CHECKOUT_MATERIAL_TERMS_COMPONENT, PURCHASE_INTENT_CONFIRM_STATUS, CHECKOUT_INVALIDATION_REASON } from './chunk-GCKWKLZF.mjs';
4
+ import { PURCHASE_INTENT_SOURCE_KIND, PURCHASE_INTENT_SELLABLE_KIND, PURCHASE_INTENT_OFFER_KIND, PURCHASE_INTENT_LINE_CONFIGURATION_KIND, PURCHASE_INTENT_PAYMENT_METHOD, PURCHASE_INTENT_MOBILE_MONEY_NETWORK, MOBILE_MONEY_TENDER_AUTHORITY_KIND, CHECKOUT_COMPLIANCE_REASON, CHECKOUT_COMPLIANCE_LANE, PURCHASE_SURFACE, PURCHASE_DISPOSITION, PAYMENT_INSTRUMENT_DISPLAY_KIND, CHECKOUT_PROTECTION_STATUS, PAYMENT_OPTION_NEXT_ACTION, PAYMENT_OPTION_STATUS, PURCHASE_INTENT_PAYMENT_PROVIDER, PAYMENT_COLLECTION_MODE, PURCHASING_PRINCIPAL_KIND, CHECKOUT_PURCHASE_SURFACE, NATIVE_PURCHASE_PLATFORM, PURCHASE_INTENT_STATUS, CHECKOUT_TERMS_COMPONENT, CHECKOUT_TERMS_DELTA_KIND, CHECKOUT_MATERIAL_TERMS_COMPONENT, PURCHASE_INTENT_CONFIRM_STATUS, CHECKOUT_INVALIDATION_REASON } from './chunk-FT6GFYJL.mjs';
5
5
  import { z } from 'zod';
6
6
 
7
7
  // src/mock/seeds/names.ts
@@ -5,7 +5,7 @@ var chunkA2MAX6S4_js = require('./chunk-A2MAX6S4.js');
5
5
  var chunk5325XSCH_js = require('./chunk-5325XSCH.js');
6
6
  var chunkKPA6K5IB_js = require('./chunk-KPA6K5IB.js');
7
7
  var chunkWHYKAT7G_js = require('./chunk-WHYKAT7G.js');
8
- var chunk56BM75QX_js = require('./chunk-56BM75QX.js');
8
+ var chunkH5DFSCJ6_js = require('./chunk-H5DFSCJ6.js');
9
9
  var chunkY4K22JL6_js = require('./chunk-Y4K22JL6.js');
10
10
  var chunkYXGZQPUD_js = require('./chunk-YXGZQPUD.js');
11
11
  var chunkJGBCIKJV_js = require('./chunk-JGBCIKJV.js');
@@ -328,7 +328,7 @@ var EndlessRunner = class {
328
328
  drive(scene, game, frame) {
329
329
  if (this.held !== null) {
330
330
  if (--this.holdFrames > 0) return;
331
- game.input.keyEvent(this.held, false, chunk56BM75QX_js.templateFrameStamp(frame)), this.held = null;
331
+ game.input.keyEvent(this.held, false, chunkH5DFSCJ6_js.templateFrameStamp(frame)), this.held = null;
332
332
  return;
333
333
  }
334
334
  let body = scene.body.state;
@@ -352,7 +352,7 @@ var EndlessRunner = class {
352
352
  }
353
353
  }
354
354
  press(game, key, frame) {
355
- game.input.keyEvent(key, true, chunk56BM75QX_js.templateFrameStamp(frame)), this.held = key, this.holdFrames = (2);
355
+ game.input.keyEvent(key, true, chunkH5DFSCJ6_js.templateFrameStamp(frame)), this.held = key, this.holdFrames = (2);
356
356
  }
357
357
  }, DIGEST_FIELDS = 6, digestScratch = new Float64Array((6)), endlessRunnerTemplate = {
358
358
  id: "endless-runner",
@@ -364,7 +364,7 @@ var EndlessRunner = class {
364
364
  progress: (scene) => Math.max(scene.body.state[(6)], scene.body.state[(5)]),
365
365
  digest(scene) {
366
366
  let d = digestScratch, body = scene.body.state;
367
- return d[0] = body[(5)], d[1] = body[(6)], d[2] = body[(0)], d[3] = body[(2)], d[4] = scene.coinsThisRun, d[5] = scene.runs, chunk56BM75QX_js.digestFloats(d, (6));
367
+ return d[0] = body[(5)], d[1] = body[(6)], d[2] = body[(0)], d[3] = body[(2)], d[4] = scene.coinsThisRun, d[5] = scene.runs, chunkH5DFSCJ6_js.digestFloats(d, (6));
368
368
  }
369
369
  };
370
370
 
@@ -74,7 +74,7 @@ var SESSION_PROTOCOL_VERSION = 1, BRIDGE_PROTOCOL_VERSION = 1, ENGINE_CORE_UNIT
74
74
  camera_place: 91,
75
75
  camera_identify: 92,
76
76
  camera_identified: 93
77
- }, FrameTouchKind = { take: 0, progressive: 1, prefetch: 2, pipeline: 3, chunk: 4, deferred: 5 }, DEFERRED_TOUCH_PREFIX = "deferred:", CHUNK_TOUCH_PREFIX = "chunk:", PIPELINE_TOUCH_PREFIX = "pipeline:", FRAME_MARK_HEADER_BYTES = 13, HEAP_OFFSET = 9, MAX_HEAP_BYTES = 4294967295, FRAME_TOUCH_HEADER_BYTES = 4, FRAME_OFFSET = 1, OUTSTANDING_OFFSET = 5, TOUCH_COUNT_OFFSET = 7, MAX_FRAME_TOUCHES = 65535, markEncoder = new TextEncoder(), markDecoder = new TextDecoder();
77
+ }, FrameTouchKind = { take: 0, progressive: 1, prefetch: 2, pipeline: 3, chunk: 4 }, CHUNK_TOUCH_PREFIX = "chunk:", PIPELINE_TOUCH_PREFIX = "pipeline:", FRAME_MARK_HEADER_BYTES = 13, HEAP_OFFSET = 9, MAX_HEAP_BYTES = 4294967295, FRAME_TOUCH_HEADER_BYTES = 4, FRAME_OFFSET = 1, OUTSTANDING_OFFSET = 5, TOUCH_COUNT_OFFSET = 7, MAX_FRAME_TOUCHES = 65535, markEncoder = new TextEncoder(), markDecoder = new TextDecoder();
78
78
  function encodeFrameMark(mark) {
79
79
  let paths = mark.touches.slice(0, (65535)).map((touch) => markEncoder.encode(touch.path)), size = (13) + paths.reduce((sum, path) => sum + (4) + path.length, 0), bytes = new Uint8Array(size), view = new DataView(bytes.buffer);
80
80
  bytes[0] = MessageTag.frame_mark, view.setUint32((1), mark.frame, true), view.setUint16((5), Math.min(mark.outstanding, (65535)), true), view.setUint16((7), paths.length, true), view.setUint32((9), Math.min(Math.max(mark.heap ?? 0, 0), (4294967295)), true);
@@ -282,7 +282,6 @@ exports.CHUNK_TOUCH_PREFIX = CHUNK_TOUCH_PREFIX;
282
282
  exports.ChunkBatch = ChunkBatch;
283
283
  exports.ChunkFailure = ChunkFailure;
284
284
  exports.ChunkPriority = ChunkPriority;
285
- exports.DEFERRED_TOUCH_PREFIX = DEFERRED_TOUCH_PREFIX;
286
285
  exports.DIGEST_BYTES = (32);
287
286
  exports.ENGINE_CORE_THREADS_UNIT = ENGINE_CORE_THREADS_UNIT;
288
287
  exports.ENGINE_CORE_UNIT = ENGINE_CORE_UNIT;