@cesium/engine 9.1.0 → 10.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (255) hide show
  1. package/Build/ThirdParty/Workers/pako_deflate.min.js +108 -210
  2. package/Build/ThirdParty/Workers/pako_inflate.min.js +466 -568
  3. package/Build/ThirdParty/Workers/z-worker-pako.js +54 -104
  4. package/Build/Workers/{chunk-TMMOULW3.js → chunk-2J3JKXCP.js} +5 -5
  5. package/Build/Workers/{chunk-ZDP32RQI.js → chunk-3WUV74WM.js} +95 -155
  6. package/Build/Workers/{chunk-FOZQIHZK.js → chunk-4BAE4PWO.js} +6 -6
  7. package/Build/Workers/{chunk-CYAJYEKW.js → chunk-4MSUJ4I7.js} +8 -8
  8. package/Build/Workers/{chunk-KPY4F4BW.js → chunk-4YSNMHZ4.js} +6 -6
  9. package/Build/Workers/{chunk-66E3H2KU.js → chunk-5S7OLEPK.js} +12 -12
  10. package/Build/Workers/{chunk-4AJGCQFX.js → chunk-7XGC6YB2.js} +14 -14
  11. package/Build/Workers/{chunk-BDUJXBVF.js → chunk-AA4GZKOT.js} +3 -5
  12. package/Build/Workers/{chunk-7LPEGKOF.js → chunk-AD5HBJ2F.js} +11 -8
  13. package/Build/Workers/{chunk-XHLDDE65.js → chunk-AVI4IUWC.js} +11 -11
  14. package/Build/Workers/{chunk-MWYZ64MH.js → chunk-BCL4PHHT.js} +10 -10
  15. package/Build/Workers/{chunk-PWF3YJJ5.js → chunk-BDFNKFOE.js} +13 -13
  16. package/Build/Workers/{chunk-7VZNXIKG.js → chunk-BJF5LOWE.js} +7 -7
  17. package/Build/Workers/{chunk-3S2MFY4B.js → chunk-C2CGMAIU.js} +13 -13
  18. package/Build/Workers/{chunk-UAJEGIWA.js → chunk-COYFZ5VA.js} +6 -6
  19. package/Build/Workers/{chunk-ZWPIM77Q.js → chunk-DGS5QNIO.js} +13 -13
  20. package/Build/Workers/{chunk-V7JB576Q.js → chunk-DKVHRNFY.js} +5 -5
  21. package/Build/Workers/{chunk-NI2R52QD.js → chunk-DOXCPOG4.js} +11 -9
  22. package/Build/Workers/{chunk-XWML5Y7N.js → chunk-FXIHSF7O.js} +9 -9
  23. package/Build/Workers/{chunk-LW7WGHEU.js → chunk-G3YR53LY.js} +13 -13
  24. package/Build/Workers/{chunk-34DGOKCO.js → chunk-GR3CDLCP.js} +7 -7
  25. package/Build/Workers/{chunk-AOIKO5Y7.js → chunk-GRAT5GE7.js} +5 -5
  26. package/Build/Workers/{chunk-AOFMPKUB.js → chunk-I2RC4XVN.js} +4 -4
  27. package/Build/Workers/{chunk-PK7TEP3J.js → chunk-JYAHOGGL.js} +15 -15
  28. package/Build/Workers/{chunk-4KIUON73.js → chunk-KUN2ZA5X.js} +4 -4
  29. package/Build/Workers/{chunk-POLFRINT.js → chunk-L6RTJ3RE.js} +14 -14
  30. package/Build/Workers/{chunk-LVJCR7DH.js → chunk-LCLJJ2MZ.js} +18 -18
  31. package/Build/Workers/{chunk-3RZK5NNV.js → chunk-LEABCTLP.js} +4 -4
  32. package/Build/Workers/{chunk-QKF7XXEQ.js → chunk-MDHQR3ZS.js} +10 -8
  33. package/Build/Workers/{chunk-4PHPQRSH.js → chunk-MSKXMXJI.js} +5 -6
  34. package/Build/Workers/{chunk-GIFJ77E4.js → chunk-NTXTUNEF.js} +4 -4
  35. package/Build/Workers/{chunk-I5TDPPC4.js → chunk-O3JCMSS3.js} +17 -17
  36. package/Build/Workers/{chunk-PEABJLCK.js → chunk-OOK53QUQ.js} +1 -1
  37. package/Build/Workers/{chunk-PS6AEMBR.js → chunk-OORVMGDU.js} +7 -7
  38. package/Build/Workers/{chunk-JI2445T5.js → chunk-PCP4YQST.js} +11 -11
  39. package/Build/Workers/{chunk-C5CE4OG6.js → chunk-PYHLO636.js} +42 -13
  40. package/Build/Workers/{chunk-S4XDCPKD.js → chunk-Q55ECN3Y.js} +1 -1
  41. package/Build/Workers/{chunk-WWP3I7R5.js → chunk-QD4KM3GO.js} +5 -5
  42. package/Build/Workers/{chunk-YLZTCEBJ.js → chunk-QMLTCCYG.js} +1 -1
  43. package/Build/Workers/{chunk-IBXGK4WV.js → chunk-QX5XS4LC.js} +2 -2
  44. package/Build/Workers/{chunk-RL73GOEF.js → chunk-R6B7UCQB.js} +2 -2
  45. package/Build/Workers/{chunk-RR7EOKGZ.js → chunk-RJYML24O.js} +48 -85
  46. package/Build/Workers/{chunk-U4IMCOF5.js → chunk-S3PI2KFM.js} +2 -2
  47. package/Build/Workers/{chunk-6HCAQOVK.js → chunk-STBBMQGG.js} +6 -6
  48. package/Build/Workers/{chunk-CE6GTZ4I.js → chunk-SYCPRK3D.js} +10 -10
  49. package/Build/Workers/{chunk-WFICTTOE.js → chunk-T77JILCU.js} +2 -2
  50. package/Build/Workers/{chunk-ZC4AGBZK.js → chunk-TO2PVHKI.js} +2 -2
  51. package/Build/Workers/{chunk-UCPPWV64.js → chunk-VE7BFUIX.js} +1 -1
  52. package/Build/Workers/{chunk-2CSEEWHN.js → chunk-VFBNELXB.js} +7 -7
  53. package/Build/Workers/{chunk-A6NCZSL3.js → chunk-VO3ACQB2.js} +19 -19
  54. package/Build/Workers/{chunk-WEGCQ5DY.js → chunk-X23FRWHJ.js} +6 -6
  55. package/Build/Workers/{chunk-G7CJQKKD.js → chunk-XD445VDH.js} +7 -7
  56. package/Build/Workers/combineGeometry.js +22 -22
  57. package/Build/Workers/createBoxGeometry.js +16 -16
  58. package/Build/Workers/createBoxOutlineGeometry.js +14 -14
  59. package/Build/Workers/createCircleGeometry.js +29 -25
  60. package/Build/Workers/createCircleOutlineGeometry.js +17 -17
  61. package/Build/Workers/createCoplanarPolygonGeometry.js +32 -32
  62. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +29 -29
  63. package/Build/Workers/createCorridorGeometry.js +29 -29
  64. package/Build/Workers/createCorridorOutlineGeometry.js +27 -27
  65. package/Build/Workers/createCylinderGeometry.js +18 -18
  66. package/Build/Workers/createCylinderOutlineGeometry.js +16 -16
  67. package/Build/Workers/createEllipseGeometry.js +24 -24
  68. package/Build/Workers/createEllipseOutlineGeometry.js +17 -17
  69. package/Build/Workers/createEllipsoidGeometry.js +17 -17
  70. package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -16
  71. package/Build/Workers/createFrustumGeometry.js +16 -16
  72. package/Build/Workers/createFrustumOutlineGeometry.js +16 -16
  73. package/Build/Workers/createGeometry.js +22 -22
  74. package/Build/Workers/createGroundPolylineGeometry.js +24 -24
  75. package/Build/Workers/createPlaneGeometry.js +14 -14
  76. package/Build/Workers/createPlaneOutlineGeometry.js +13 -13
  77. package/Build/Workers/createPolygonGeometry.js +32 -32
  78. package/Build/Workers/createPolygonOutlineGeometry.js +29 -29
  79. package/Build/Workers/createPolylineGeometry.js +24 -24
  80. package/Build/Workers/createPolylineVolumeGeometry.js +30 -30
  81. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +26 -26
  82. package/Build/Workers/createRectangleGeometry.js +27 -27
  83. package/Build/Workers/createRectangleOutlineGeometry.js +19 -19
  84. package/Build/Workers/createSimplePolylineGeometry.js +22 -22
  85. package/Build/Workers/createSphereGeometry.js +17 -17
  86. package/Build/Workers/createSphereOutlineGeometry.js +16 -16
  87. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  88. package/Build/Workers/createVectorTileClampedPolylines.js +13 -13
  89. package/Build/Workers/createVectorTileGeometries.js +22 -22
  90. package/Build/Workers/createVectorTilePoints.js +12 -12
  91. package/Build/Workers/createVectorTilePolygons.js +20 -20
  92. package/Build/Workers/createVectorTilePolylines.js +13 -13
  93. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +20 -20
  94. package/Build/Workers/createVerticesFromHeightmap.js +21 -21
  95. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +17 -17
  96. package/Build/Workers/createWallGeometry.js +23 -23
  97. package/Build/Workers/createWallOutlineGeometry.js +22 -22
  98. package/Build/Workers/decodeDraco.js +11 -11
  99. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +12 -19
  100. package/Build/Workers/decodeI3S.js +10 -10
  101. package/Build/Workers/transcodeKTX2.js +43 -79
  102. package/Build/Workers/transferTypedArrayTest.js +1 -1
  103. package/Build/Workers/upsampleQuantizedTerrainMesh.js +20 -20
  104. package/Source/Core/ApproximateTerrainHeights.js +4 -4
  105. package/Source/Core/ArcGISTiledElevationTerrainProvider.js +12 -8
  106. package/Source/Core/BoundingRectangle.js +2 -0
  107. package/Source/Core/BoundingSphere.js +4 -2
  108. package/Source/Core/Cartesian3.js +13 -10
  109. package/Source/Core/Cartographic.js +11 -8
  110. package/Source/Core/CesiumTerrainProvider.js +3 -2
  111. package/Source/Core/CircleGeometry.js +6 -2
  112. package/Source/Core/CircleOutlineGeometry.js +1 -1
  113. package/Source/Core/CoplanarPolygonGeometry.js +3 -3
  114. package/Source/Core/CorridorGeometry.js +4 -4
  115. package/Source/Core/CorridorOutlineGeometry.js +2 -2
  116. package/Source/Core/Credit.js +3 -2
  117. package/Source/Core/CustomHeightmapTerrainProvider.js +17 -3
  118. package/Source/Core/EllipseGeometry.js +4 -4
  119. package/Source/Core/EllipseOutlineGeometry.js +2 -2
  120. package/Source/Core/Ellipsoid.js +34 -0
  121. package/Source/Core/EllipsoidGeodesic.js +2 -2
  122. package/Source/Core/EllipsoidRhumbLine.js +4 -4
  123. package/Source/Core/EllipsoidTangentPlane.js +3 -3
  124. package/Source/Core/EllipsoidTerrainProvider.js +3 -3
  125. package/Source/Core/GeographicProjection.js +4 -3
  126. package/Source/Core/GeographicTilingScheme.js +3 -3
  127. package/Source/Core/GeometryPipeline.js +2 -2
  128. package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +1 -1
  129. package/Source/Core/GoogleMaps.js +1 -1
  130. package/Source/Core/GroundPolylineGeometry.js +1 -1
  131. package/Source/Core/HeightmapTessellator.js +2 -2
  132. package/Source/Core/Ion.js +1 -1
  133. package/Source/Core/Math.js +0 -5
  134. package/Source/Core/Occluder.js +3 -3
  135. package/Source/Core/OrientedBoundingBox.js +2 -2
  136. package/Source/Core/PolygonGeometry.js +4 -4
  137. package/Source/Core/PolygonGeometryLibrary.js +1 -1
  138. package/Source/Core/PolygonOutlineGeometry.js +3 -3
  139. package/Source/Core/PolygonPipeline.js +2 -2
  140. package/Source/Core/PolylineGeometry.js +2 -2
  141. package/Source/Core/PolylinePipeline.js +6 -6
  142. package/Source/Core/PolylineVolumeGeometry.js +2 -2
  143. package/Source/Core/PolylineVolumeOutlineGeometry.js +2 -2
  144. package/Source/Core/Rectangle.js +6 -6
  145. package/Source/Core/RectangleGeometry.js +6 -6
  146. package/Source/Core/RectangleGeometryLibrary.js +3 -0
  147. package/Source/Core/RectangleOutlineGeometry.js +2 -2
  148. package/Source/Core/Simon1994PlanetaryPositions.js +3 -2
  149. package/Source/Core/SimplePolylineGeometry.js +2 -2
  150. package/Source/Core/Stereographic.js +2 -2
  151. package/Source/Core/TaskProcessor.js +19 -3
  152. package/Source/Core/Transforms.js +17 -17
  153. package/Source/Core/VRTheWorldTerrainProvider.js +2 -2
  154. package/Source/Core/WallGeometry.js +3 -3
  155. package/Source/Core/WallOutlineGeometry.js +3 -3
  156. package/Source/Core/WebMercatorTilingScheme.js +3 -3
  157. package/Source/Core/createWorldTerrainAsync.js +2 -0
  158. package/Source/Core/sampleTerrain.js +3 -3
  159. package/Source/DataSources/BoxGeometryUpdater.js +2 -2
  160. package/Source/DataSources/CylinderGeometryUpdater.js +2 -2
  161. package/Source/DataSources/CzmlDataSource.js +8 -8
  162. package/Source/DataSources/EllipsoidGeometryUpdater.js +3 -3
  163. package/Source/DataSources/EntityCluster.js +1 -1
  164. package/Source/DataSources/EntityView.js +2 -2
  165. package/Source/DataSources/KmlDataSource.js +4 -4
  166. package/Source/DataSources/ModelVisualizer.js +1 -2
  167. package/Source/DataSources/PolygonGeometryUpdater.js +1 -1
  168. package/Source/DataSources/PolylineGeometryUpdater.js +3 -2
  169. package/Source/DataSources/RectangleGeometryUpdater.js +1 -1
  170. package/Source/DataSources/ScaledPositionProperty.js +2 -2
  171. package/Source/DataSources/TerrainOffsetProperty.js +3 -7
  172. package/Source/DataSources/VelocityOrientationProperty.js +2 -2
  173. package/Source/DataSources/exportKml.js +2 -2
  174. package/Source/Renderer/UniformState.js +1 -1
  175. package/Source/Scene/ArcGisMapServerImageryProvider.js +2 -2
  176. package/Source/Scene/ArcGisMapService.js +1 -1
  177. package/Source/Scene/Billboard.js +8 -6
  178. package/Source/Scene/BingMapsImageryProvider.js +1 -1
  179. package/Source/Scene/Camera.js +16 -10
  180. package/Source/Scene/Cesium3DTileset.js +1 -1
  181. package/Source/Scene/ClippingPolygon.js +2 -2
  182. package/Source/Scene/ClippingPolygonCollection.js +1 -1
  183. package/Source/Scene/CreditDisplay.js +94 -104
  184. package/Source/Scene/Globe.js +16 -13
  185. package/Source/Scene/GltfLoader.js +458 -435
  186. package/Source/Scene/GltfLoaderUtil.js +5 -16
  187. package/Source/Scene/GltfPipeline/forEachTextureInMaterial.js +23 -7
  188. package/Source/Scene/GltfStructuralMetadataLoader.js +11 -9
  189. package/Source/Scene/GoogleEarthEnterpriseImageryProvider.js +1 -1
  190. package/Source/Scene/GoogleEarthEnterpriseMapsProvider.js +1 -1
  191. package/Source/Scene/GridImageryProvider.js +2 -2
  192. package/Source/Scene/ImageryLayerCollection.js +2 -2
  193. package/Source/Scene/Label.js +1 -1
  194. package/Source/Scene/MapboxImageryProvider.js +1 -1
  195. package/Source/Scene/MapboxStyleImageryProvider.js +1 -1
  196. package/Source/Scene/MetadataSemantic.js +4 -4
  197. package/Source/Scene/Model/AlphaPipelineStage.js +1 -1
  198. package/Source/Scene/Model/GeometryPipelineStage.js +15 -43
  199. package/Source/Scene/Model/ImageBasedLightingPipelineStage.js +7 -0
  200. package/Source/Scene/Model/InstancingPipelineStage.js +3 -3
  201. package/Source/Scene/Model/LightingPipelineStage.js +2 -4
  202. package/Source/Scene/Model/MaterialPipelineStage.js +395 -29
  203. package/Source/Scene/Model/Model.js +15 -7
  204. package/Source/Scene/Model/ModelSceneGraph.js +1 -1
  205. package/Source/Scene/Model/ModelUtility.js +3 -0
  206. package/Source/Scene/Model/SceneMode2DPipelineStage.js +3 -3
  207. package/Source/Scene/Model/VerticalExaggerationPipelineStage.js +4 -6
  208. package/Source/Scene/Model/pickModel.js +2 -2
  209. package/Source/Scene/ModelComponents.js +178 -1
  210. package/Source/Scene/PickDepth.js +23 -15
  211. package/Source/Scene/Picking.js +4 -13
  212. package/Source/Scene/PointPrimitive.js +5 -2
  213. package/Source/Scene/ResourceCache.js +41 -50
  214. package/Source/Scene/ResourceCacheKey.js +41 -53
  215. package/Source/Scene/Scene.js +39 -31
  216. package/Source/Scene/SceneTransforms.js +78 -20
  217. package/Source/Scene/SceneTransitioner.js +2 -2
  218. package/Source/Scene/ScreenSpaceCameraController.js +29 -19
  219. package/Source/Scene/SkyBox.js +26 -0
  220. package/Source/Scene/Sun.js +1 -1
  221. package/Source/Shaders/Builtin/CzmBuiltins.js +4 -10
  222. package/Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.glsl +10 -0
  223. package/Source/Shaders/Builtin/Functions/{ellipsoidWgs84TextureCoordinates.js → ellipsoidTextureCoordinates.js} +3 -3
  224. package/Source/Shaders/Builtin/Functions/maximumComponent.glsl +21 -0
  225. package/Source/Shaders/Builtin/Functions/maximumComponent.js +23 -0
  226. package/Source/Shaders/Builtin/Functions/pbrLighting.glsl +108 -44
  227. package/Source/Shaders/Builtin/Functions/pbrLighting.js +108 -44
  228. package/Source/Shaders/Builtin/Structs/materialInput.glsl +1 -1
  229. package/Source/Shaders/Builtin/Structs/materialInput.js +1 -1
  230. package/Source/Shaders/Builtin/Structs/modelMaterial.glsl +16 -0
  231. package/Source/Shaders/Builtin/Structs/modelMaterial.js +16 -0
  232. package/Source/Shaders/EllipsoidFS.glsl +1 -1
  233. package/Source/Shaders/EllipsoidFS.js +1 -1
  234. package/Source/Shaders/GlobeFS.glsl +3 -3
  235. package/Source/Shaders/GlobeFS.js +3 -3
  236. package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +211 -133
  237. package/Source/Shaders/Model/ImageBasedLightingStageFS.js +212 -133
  238. package/Source/Shaders/Model/LightingStageFS.glsl +113 -48
  239. package/Source/Shaders/Model/LightingStageFS.js +113 -48
  240. package/Source/Shaders/Model/MaterialStageFS.glsl +407 -136
  241. package/Source/Shaders/Model/MaterialStageFS.js +407 -136
  242. package/Source/Widget/CesiumWidget.css +0 -5
  243. package/Source/Widget/CesiumWidget.js +29 -28
  244. package/index.d.ts +184 -116
  245. package/index.js +92 -95
  246. package/package.json +2 -2
  247. package/Source/Shaders/Builtin/Functions/defaultPbrMaterial.glsl +0 -16
  248. package/Source/Shaders/Builtin/Functions/defaultPbrMaterial.js +0 -18
  249. package/Source/Shaders/Builtin/Functions/ellipsoidWgs84TextureCoordinates.glsl +0 -10
  250. package/Source/Shaders/Builtin/Functions/pbrMetallicRoughnessMaterial.glsl +0 -37
  251. package/Source/Shaders/Builtin/Functions/pbrMetallicRoughnessMaterial.js +0 -39
  252. package/Source/Shaders/Builtin/Functions/pbrSpecularGlossinessMaterial.glsl +0 -30
  253. package/Source/Shaders/Builtin/Functions/pbrSpecularGlossinessMaterial.js +0 -32
  254. package/Source/Shaders/Builtin/Structs/pbrParameters.glsl +0 -16
  255. package/Source/Shaders/Builtin/Structs/pbrParameters.js +0 -18
package/index.js CHANGED
@@ -1,46 +1,4 @@
1
- globalThis.CESIUM_VERSION = "1.117";
2
- export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
3
- export { default as Buffer } from './Source/Renderer/Buffer.js';
4
- export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
5
- export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
6
- export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
7
- export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
8
- export { default as Context } from './Source/Renderer/Context.js';
9
- export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
10
- export { default as CubeMap } from './Source/Renderer/CubeMap.js';
11
- export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
12
- export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
13
- export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
14
- export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
15
- export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
16
- export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
17
- export { default as Pass } from './Source/Renderer/Pass.js';
18
- export { default as PassState } from './Source/Renderer/PassState.js';
19
- export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
20
- export { default as RenderState } from './Source/Renderer/RenderState.js';
21
- export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
22
- export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
23
- export { default as Sampler } from './Source/Renderer/Sampler.js';
24
- export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
25
- export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
26
- export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
27
- export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
28
- export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
29
- export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
30
- export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
31
- export { default as Texture } from './Source/Renderer/Texture.js';
32
- export { default as TextureCache } from './Source/Renderer/TextureCache.js';
33
- export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
34
- export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
35
- export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
36
- export { default as UniformState } from './Source/Renderer/UniformState.js';
37
- export { default as VertexArray } from './Source/Renderer/VertexArray.js';
38
- export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
39
- export { default as createUniform } from './Source/Renderer/createUniform.js';
40
- export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
41
- export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
42
- export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
43
- export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
1
+ globalThis.CESIUM_VERSION = "1.119";
44
2
  export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
45
3
  export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
46
4
  export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
@@ -477,6 +435,48 @@ export { default as subdivideArray } from './Source/Core/subdivideArray.js';
477
435
  export { default as webGLConstantToGlslType } from './Source/Core/webGLConstantToGlslType.js';
478
436
  export { default as wrapFunction } from './Source/Core/wrapFunction.js';
479
437
  export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
438
+ export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
439
+ export { default as Buffer } from './Source/Renderer/Buffer.js';
440
+ export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
441
+ export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
442
+ export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
443
+ export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
444
+ export { default as Context } from './Source/Renderer/Context.js';
445
+ export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
446
+ export { default as CubeMap } from './Source/Renderer/CubeMap.js';
447
+ export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
448
+ export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
449
+ export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
450
+ export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
451
+ export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
452
+ export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
453
+ export { default as Pass } from './Source/Renderer/Pass.js';
454
+ export { default as PassState } from './Source/Renderer/PassState.js';
455
+ export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
456
+ export { default as RenderState } from './Source/Renderer/RenderState.js';
457
+ export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
458
+ export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
459
+ export { default as Sampler } from './Source/Renderer/Sampler.js';
460
+ export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
461
+ export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
462
+ export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
463
+ export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
464
+ export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
465
+ export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
466
+ export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
467
+ export { default as Texture } from './Source/Renderer/Texture.js';
468
+ export { default as TextureCache } from './Source/Renderer/TextureCache.js';
469
+ export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
470
+ export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
471
+ export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
472
+ export { default as UniformState } from './Source/Renderer/UniformState.js';
473
+ export { default as VertexArray } from './Source/Renderer/VertexArray.js';
474
+ export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
475
+ export { default as createUniform } from './Source/Renderer/createUniform.js';
476
+ export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
477
+ export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
478
+ export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
479
+ export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
480
480
  export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
481
481
  export { default as Appearance } from './Source/Scene/Appearance.js';
482
482
  export { default as ArcGisBaseMapType } from './Source/Scene/ArcGisBaseMapType.js';
@@ -812,6 +812,7 @@ export { default as parseFeatureMetadataLegacy } from './Source/Scene/parseFeatu
812
812
  export { default as parseStructuralMetadata } from './Source/Scene/parseStructuralMetadata.js';
813
813
  export { default as preprocess3DTileContent } from './Source/Scene/preprocess3DTileContent.js';
814
814
  export { default as processVoxelProperties } from './Source/Scene/processVoxelProperties.js';
815
+ export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
815
816
  export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
816
817
  export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
817
818
  export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
@@ -826,7 +827,6 @@ export { default as _shadersPolylineColorAppearanceVS } from './Source/Shaders/A
826
827
  export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
827
828
  export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
828
829
  export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
829
- export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
830
830
  export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
831
831
  export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
832
832
  export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
@@ -1016,53 +1016,6 @@ export { default as VerticalExaggerationPipelineStage } from './Source/Scene/Mod
1016
1016
  export { default as WireframePipelineStage } from './Source/Scene/Model/WireframePipelineStage.js';
1017
1017
  export { default as buildDrawCommand } from './Source/Scene/Model/buildDrawCommand.js';
1018
1018
  export { default as pickModel } from './Source/Scene/Model/pickModel.js';
1019
- export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
1020
- export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
1021
- export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
1022
- export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
1023
- export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
1024
- export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
1025
- export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
1026
- export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
1027
- export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
1028
- export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
1029
- export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
1030
- export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
1031
- export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
1032
- export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
1033
- export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
1034
- export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
1035
- export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
1036
- export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
1037
- export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
1038
- export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
1039
- export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
1040
- export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
1041
- export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
1042
- export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
1043
- export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
1044
- export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
1045
- export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
1046
- export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
1047
- export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
1048
- export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
1049
- export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
1050
- export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
1051
- export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
1052
- export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
1053
- export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
1054
- export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
1055
- export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
1056
- export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
1057
- export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
1058
- export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
1059
- export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
1060
- export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
1061
- export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
1062
- export { default as _shaderspbrParameters } from './Source/Shaders/Builtin/Structs/pbrParameters.js';
1063
- export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
1064
- export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
1065
- export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
1066
1019
  export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
1067
1020
  export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
1068
1021
  export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
@@ -1089,11 +1042,10 @@ export { default as _shaderscomputePosition } from './Source/Shaders/Builtin/Fun
1089
1042
  export { default as _shaderscomputeScattering } from './Source/Shaders/Builtin/Functions/computeScattering.js';
1090
1043
  export { default as _shaderscosineAndSine } from './Source/Shaders/Builtin/Functions/cosineAndSine.js';
1091
1044
  export { default as _shadersdecompressTextureCoordinates } from './Source/Shaders/Builtin/Functions/decompressTextureCoordinates.js';
1092
- export { default as _shadersdefaultPbrMaterial } from './Source/Shaders/Builtin/Functions/defaultPbrMaterial.js';
1093
1045
  export { default as _shadersdepthClamp } from './Source/Shaders/Builtin/Functions/depthClamp.js';
1094
1046
  export { default as _shaderseastNorthUpToEyeCoordinates } from './Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.js';
1095
1047
  export { default as _shadersellipsoidContainsPoint } from './Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.js';
1096
- export { default as _shadersellipsoidWgs84TextureCoordinates } from './Source/Shaders/Builtin/Functions/ellipsoidWgs84TextureCoordinates.js';
1048
+ export { default as _shadersellipsoidTextureCoordinates } from './Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.js';
1097
1049
  export { default as _shadersequalsEpsilon } from './Source/Shaders/Builtin/Functions/equalsEpsilon.js';
1098
1050
  export { default as _shaderseyeOffset } from './Source/Shaders/Builtin/Functions/eyeOffset.js';
1099
1051
  export { default as _shaderseyeToWindowCoordinates } from './Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.js';
@@ -1114,6 +1066,7 @@ export { default as _shaderslatitudeToWebMercatorFraction } from './Source/Shade
1114
1066
  export { default as _shaderslineDistance } from './Source/Shaders/Builtin/Functions/lineDistance.js';
1115
1067
  export { default as _shaderslinearToSrgb } from './Source/Shaders/Builtin/Functions/linearToSrgb.js';
1116
1068
  export { default as _shadersluminance } from './Source/Shaders/Builtin/Functions/luminance.js';
1069
+ export { default as _shadersmaximumComponent } from './Source/Shaders/Builtin/Functions/maximumComponent.js';
1117
1070
  export { default as _shadersmetersPerPixel } from './Source/Shaders/Builtin/Functions/metersPerPixel.js';
1118
1071
  export { default as _shadersmodelToWindowCoordinates } from './Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js';
1119
1072
  export { default as _shadersmultiplyWithColorBalance } from './Source/Shaders/Builtin/Functions/multiplyWithColorBalance.js';
@@ -1121,8 +1074,6 @@ export { default as _shadersnearFarScalar } from './Source/Shaders/Builtin/Funct
1121
1074
  export { default as _shadersoctDecode } from './Source/Shaders/Builtin/Functions/octDecode.js';
1122
1075
  export { default as _shaderspackDepth } from './Source/Shaders/Builtin/Functions/packDepth.js';
1123
1076
  export { default as _shaderspbrLighting } from './Source/Shaders/Builtin/Functions/pbrLighting.js';
1124
- export { default as _shaderspbrMetallicRoughnessMaterial } from './Source/Shaders/Builtin/Functions/pbrMetallicRoughnessMaterial.js';
1125
- export { default as _shaderspbrSpecularGlossinessMaterial } from './Source/Shaders/Builtin/Functions/pbrSpecularGlossinessMaterial.js';
1126
1077
  export { default as _shadersphong } from './Source/Shaders/Builtin/Functions/phong.js';
1127
1078
  export { default as _shadersplaneDistance } from './Source/Shaders/Builtin/Functions/planeDistance.js';
1128
1079
  export { default as _shaderspointAlongRay } from './Source/Shaders/Builtin/Functions/pointAlongRay.js';
@@ -1155,4 +1106,50 @@ export { default as _shaderswindowToEyeCoordinates } from './Source/Shaders/Buil
1155
1106
  export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Functions/writeDepthClamp.js';
1156
1107
  export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
1157
1108
  export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
1109
+ export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
1110
+ export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
1111
+ export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
1112
+ export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
1113
+ export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
1114
+ export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
1115
+ export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
1116
+ export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
1117
+ export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
1118
+ export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
1119
+ export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
1120
+ export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
1121
+ export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
1122
+ export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
1123
+ export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
1124
+ export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
1125
+ export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
1126
+ export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
1127
+ export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
1128
+ export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
1129
+ export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
1130
+ export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
1131
+ export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
1132
+ export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
1133
+ export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
1134
+ export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
1135
+ export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
1136
+ export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
1137
+ export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
1138
+ export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
1139
+ export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
1140
+ export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
1141
+ export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
1142
+ export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
1143
+ export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
1144
+ export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
1145
+ export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
1146
+ export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
1147
+ export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
1148
+ export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
1149
+ export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
1150
+ export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
1151
+ export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
1152
+ export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
1153
+ export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
1154
+ export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
1158
1155
  export { default as createTaskProcessorWorker } from './Source/Workers/createTaskProcessorWorker.js';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cesium/engine",
3
- "version": "9.1.0",
3
+ "version": "10.0.0",
4
4
  "description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
5
5
  "keywords": [
6
6
  "3D",
@@ -45,7 +45,7 @@
45
45
  "ktx-parse": "^0.7.0",
46
46
  "lerc": "^2.0.0",
47
47
  "mersenne-twister": "^1.1.0",
48
- "meshoptimizer": "^0.20.0",
48
+ "meshoptimizer": "^0.21.0",
49
49
  "pako": "^2.0.4",
50
50
  "protobufjs": "^7.1.0",
51
51
  "rbush": "^3.0.1",
@@ -1,16 +0,0 @@
1
- /**
2
- * Get default parameters for physically based rendering. These defaults
3
- * describe a rough dielectric (non-metal) surface (e.g. rough plastic).
4
- *
5
- * @return {czm_pbrParameters} Default parameters for {@link czm_pbrLighting}
6
- */
7
- czm_pbrParameters czm_defaultPbrMaterial()
8
- {
9
- czm_pbrParameters results;
10
- results.diffuseColor = vec3(1.0);
11
- results.roughness = 1.0;
12
-
13
- const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04);
14
- results.f0 = REFLECTANCE_DIELECTRIC;
15
- return results;
16
- }
@@ -1,18 +0,0 @@
1
- //This file is automatically rebuilt by the Cesium build process.
2
- export default "/**\n\
3
- * Get default parameters for physically based rendering. These defaults\n\
4
- * describe a rough dielectric (non-metal) surface (e.g. rough plastic).\n\
5
- *\n\
6
- * @return {czm_pbrParameters} Default parameters for {@link czm_pbrLighting}\n\
7
- */\n\
8
- czm_pbrParameters czm_defaultPbrMaterial()\n\
9
- {\n\
10
- czm_pbrParameters results;\n\
11
- results.diffuseColor = vec3(1.0);\n\
12
- results.roughness = 1.0;\n\
13
- \n\
14
- const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04);\n\
15
- results.f0 = REFLECTANCE_DIELECTRIC;\n\
16
- return results;\n\
17
- }\n\
18
- ";
@@ -1,10 +0,0 @@
1
- /**
2
- * DOC_TBA
3
- *
4
- * @name czm_ellipsoidWgs84TextureCoordinates
5
- * @glslFunction
6
- */
7
- vec2 czm_ellipsoidWgs84TextureCoordinates(vec3 normal)
8
- {
9
- return vec2(atan(normal.y, normal.x) * czm_oneOverTwoPi + 0.5, asin(normal.z) * czm_oneOverPi + 0.5);
10
- }
@@ -1,37 +0,0 @@
1
- /**
2
- * Compute parameters for physically based rendering using the
3
- * metallic/roughness workflow. All inputs are linear; sRGB texture values must
4
- * be decoded beforehand
5
- *
6
- * @name czm_pbrMetallicRoughnessMaterial
7
- * @glslFunction
8
- *
9
- * @param {vec3} baseColor For dielectrics, this is the base color. For metals, this is the f0 value (reflectance at normal incidence)
10
- * @param {float} metallic 0.0 indicates dielectric. 1.0 indicates metal. Values in between are allowed (e.g. to model rust or dirt);
11
- * @param {float} roughness A value between 0.0 and 1.0
12
- * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting}
13
- */
14
- czm_pbrParameters czm_pbrMetallicRoughnessMaterial(
15
- vec3 baseColor,
16
- float metallic,
17
- float roughness
18
- )
19
- {
20
- czm_pbrParameters results;
21
-
22
- // roughness is authored as perceptual roughness
23
- // square it to get material roughness
24
- roughness = clamp(roughness, 0.0, 1.0);
25
- results.roughness = roughness * roughness;
26
-
27
- // dielectrics use f0 = 0.04, metals use albedo as f0
28
- metallic = clamp(metallic, 0.0, 1.0);
29
- const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04);
30
- vec3 f0 = mix(REFLECTANCE_DIELECTRIC, baseColor, metallic);
31
- results.f0 = f0;
32
-
33
- // diffuse only applies to dielectrics.
34
- results.diffuseColor = baseColor * (1.0 - f0) * (1.0 - metallic);
35
-
36
- return results;
37
- }
@@ -1,39 +0,0 @@
1
- //This file is automatically rebuilt by the Cesium build process.
2
- export default "/**\n\
3
- * Compute parameters for physically based rendering using the\n\
4
- * metallic/roughness workflow. All inputs are linear; sRGB texture values must\n\
5
- * be decoded beforehand\n\
6
- *\n\
7
- * @name czm_pbrMetallicRoughnessMaterial\n\
8
- * @glslFunction\n\
9
- *\n\
10
- * @param {vec3} baseColor For dielectrics, this is the base color. For metals, this is the f0 value (reflectance at normal incidence)\n\
11
- * @param {float} metallic 0.0 indicates dielectric. 1.0 indicates metal. Values in between are allowed (e.g. to model rust or dirt);\n\
12
- * @param {float} roughness A value between 0.0 and 1.0\n\
13
- * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting}\n\
14
- */\n\
15
- czm_pbrParameters czm_pbrMetallicRoughnessMaterial(\n\
16
- vec3 baseColor,\n\
17
- float metallic,\n\
18
- float roughness\n\
19
- ) \n\
20
- {\n\
21
- czm_pbrParameters results;\n\
22
- \n\
23
- // roughness is authored as perceptual roughness\n\
24
- // square it to get material roughness\n\
25
- roughness = clamp(roughness, 0.0, 1.0);\n\
26
- results.roughness = roughness * roughness;\n\
27
- \n\
28
- // dielectrics use f0 = 0.04, metals use albedo as f0\n\
29
- metallic = clamp(metallic, 0.0, 1.0);\n\
30
- const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04);\n\
31
- vec3 f0 = mix(REFLECTANCE_DIELECTRIC, baseColor, metallic);\n\
32
- results.f0 = f0;\n\
33
- \n\
34
- // diffuse only applies to dielectrics.\n\
35
- results.diffuseColor = baseColor * (1.0 - f0) * (1.0 - metallic);\n\
36
- \n\
37
- return results;\n\
38
- }\n\
39
- ";
@@ -1,30 +0,0 @@
1
- /**
2
- * Compute parameters for physically based rendering using the
3
- * specular/glossy workflow. All inputs are linear; sRGB texture values must
4
- * be decoded beforehand
5
- *
6
- * @name czm_pbrSpecularGlossinessMaterial
7
- * @glslFunction
8
- *
9
- * @param {vec3} diffuse The diffuse color for dielectrics (non-metals)
10
- * @param {vec3} specular The reflectance at normal incidence (f0)
11
- * @param {float} glossiness A number from 0.0 to 1.0 indicating how smooth the surface is.
12
- * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting}
13
- */
14
- czm_pbrParameters czm_pbrSpecularGlossinessMaterial(
15
- vec3 diffuse,
16
- vec3 specular,
17
- float glossiness
18
- )
19
- {
20
- czm_pbrParameters results;
21
-
22
- // glossiness is the opposite of roughness, but easier for artists to use.
23
- float roughness = 1.0 - glossiness;
24
- results.roughness = roughness * roughness;
25
-
26
- results.diffuseColor = diffuse * (1.0 - max(max(specular.r, specular.g), specular.b));
27
- results.f0 = specular;
28
-
29
- return results;
30
- }
@@ -1,32 +0,0 @@
1
- //This file is automatically rebuilt by the Cesium build process.
2
- export default "/**\n\
3
- * Compute parameters for physically based rendering using the\n\
4
- * specular/glossy workflow. All inputs are linear; sRGB texture values must\n\
5
- * be decoded beforehand\n\
6
- *\n\
7
- * @name czm_pbrSpecularGlossinessMaterial\n\
8
- * @glslFunction\n\
9
- *\n\
10
- * @param {vec3} diffuse The diffuse color for dielectrics (non-metals)\n\
11
- * @param {vec3} specular The reflectance at normal incidence (f0)\n\
12
- * @param {float} glossiness A number from 0.0 to 1.0 indicating how smooth the surface is.\n\
13
- * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting}\n\
14
- */\n\
15
- czm_pbrParameters czm_pbrSpecularGlossinessMaterial(\n\
16
- vec3 diffuse,\n\
17
- vec3 specular,\n\
18
- float glossiness\n\
19
- ) \n\
20
- {\n\
21
- czm_pbrParameters results;\n\
22
- \n\
23
- // glossiness is the opposite of roughness, but easier for artists to use.\n\
24
- float roughness = 1.0 - glossiness;\n\
25
- results.roughness = roughness * roughness;\n\
26
- \n\
27
- results.diffuseColor = diffuse * (1.0 - max(max(specular.r, specular.g), specular.b));\n\
28
- results.f0 = specular;\n\
29
- \n\
30
- return results;\n\
31
- }\n\
32
- ";
@@ -1,16 +0,0 @@
1
- /**
2
- * Parameters for {@link czm_pbrLighting}
3
- *
4
- * @name czm_material
5
- * @glslStruct
6
- *
7
- * @property {vec3} diffuseColor the diffuse color of the material for the lambert term of the rendering equation
8
- * @property {float} roughness a value from 0.0 to 1.0 that indicates how rough the surface of the material is.
9
- * @property {vec3} f0 The reflectance of the material at normal incidence
10
- */
11
- struct czm_pbrParameters
12
- {
13
- vec3 diffuseColor;
14
- float roughness;
15
- vec3 f0;
16
- };
@@ -1,18 +0,0 @@
1
- //This file is automatically rebuilt by the Cesium build process.
2
- export default "/**\n\
3
- * Parameters for {@link czm_pbrLighting}\n\
4
- *\n\
5
- * @name czm_material\n\
6
- * @glslStruct\n\
7
- *\n\
8
- * @property {vec3} diffuseColor the diffuse color of the material for the lambert term of the rendering equation\n\
9
- * @property {float} roughness a value from 0.0 to 1.0 that indicates how rough the surface of the material is.\n\
10
- * @property {vec3} f0 The reflectance of the material at normal incidence\n\
11
- */\n\
12
- struct czm_pbrParameters\n\
13
- {\n\
14
- vec3 diffuseColor;\n\
15
- float roughness;\n\
16
- vec3 f0;\n\
17
- };\n\
18
- ";