@cesium/engine 9.1.0 → 10.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/ThirdParty/Workers/pako_deflate.min.js +108 -210
- package/Build/ThirdParty/Workers/pako_inflate.min.js +466 -568
- package/Build/ThirdParty/Workers/z-worker-pako.js +54 -104
- package/Build/Workers/{chunk-TMMOULW3.js → chunk-2J3JKXCP.js} +5 -5
- package/Build/Workers/{chunk-ZDP32RQI.js → chunk-3WUV74WM.js} +95 -155
- package/Build/Workers/{chunk-FOZQIHZK.js → chunk-4BAE4PWO.js} +6 -6
- package/Build/Workers/{chunk-CYAJYEKW.js → chunk-4MSUJ4I7.js} +8 -8
- package/Build/Workers/{chunk-KPY4F4BW.js → chunk-4YSNMHZ4.js} +6 -6
- package/Build/Workers/{chunk-66E3H2KU.js → chunk-5S7OLEPK.js} +12 -12
- package/Build/Workers/{chunk-4AJGCQFX.js → chunk-7XGC6YB2.js} +14 -14
- package/Build/Workers/{chunk-BDUJXBVF.js → chunk-AA4GZKOT.js} +3 -5
- package/Build/Workers/{chunk-7LPEGKOF.js → chunk-AD5HBJ2F.js} +11 -8
- package/Build/Workers/{chunk-XHLDDE65.js → chunk-AVI4IUWC.js} +11 -11
- package/Build/Workers/{chunk-MWYZ64MH.js → chunk-BCL4PHHT.js} +10 -10
- package/Build/Workers/{chunk-PWF3YJJ5.js → chunk-BDFNKFOE.js} +13 -13
- package/Build/Workers/{chunk-7VZNXIKG.js → chunk-BJF5LOWE.js} +7 -7
- package/Build/Workers/{chunk-3S2MFY4B.js → chunk-C2CGMAIU.js} +13 -13
- package/Build/Workers/{chunk-UAJEGIWA.js → chunk-COYFZ5VA.js} +6 -6
- package/Build/Workers/{chunk-ZWPIM77Q.js → chunk-DGS5QNIO.js} +13 -13
- package/Build/Workers/{chunk-V7JB576Q.js → chunk-DKVHRNFY.js} +5 -5
- package/Build/Workers/{chunk-NI2R52QD.js → chunk-DOXCPOG4.js} +11 -9
- package/Build/Workers/{chunk-XWML5Y7N.js → chunk-FXIHSF7O.js} +9 -9
- package/Build/Workers/{chunk-LW7WGHEU.js → chunk-G3YR53LY.js} +13 -13
- package/Build/Workers/{chunk-34DGOKCO.js → chunk-GR3CDLCP.js} +7 -7
- package/Build/Workers/{chunk-AOIKO5Y7.js → chunk-GRAT5GE7.js} +5 -5
- package/Build/Workers/{chunk-AOFMPKUB.js → chunk-I2RC4XVN.js} +4 -4
- package/Build/Workers/{chunk-PK7TEP3J.js → chunk-JYAHOGGL.js} +15 -15
- package/Build/Workers/{chunk-4KIUON73.js → chunk-KUN2ZA5X.js} +4 -4
- package/Build/Workers/{chunk-POLFRINT.js → chunk-L6RTJ3RE.js} +14 -14
- package/Build/Workers/{chunk-LVJCR7DH.js → chunk-LCLJJ2MZ.js} +18 -18
- package/Build/Workers/{chunk-3RZK5NNV.js → chunk-LEABCTLP.js} +4 -4
- package/Build/Workers/{chunk-QKF7XXEQ.js → chunk-MDHQR3ZS.js} +10 -8
- package/Build/Workers/{chunk-4PHPQRSH.js → chunk-MSKXMXJI.js} +5 -6
- package/Build/Workers/{chunk-GIFJ77E4.js → chunk-NTXTUNEF.js} +4 -4
- package/Build/Workers/{chunk-I5TDPPC4.js → chunk-O3JCMSS3.js} +17 -17
- package/Build/Workers/{chunk-PEABJLCK.js → chunk-OOK53QUQ.js} +1 -1
- package/Build/Workers/{chunk-PS6AEMBR.js → chunk-OORVMGDU.js} +7 -7
- package/Build/Workers/{chunk-JI2445T5.js → chunk-PCP4YQST.js} +11 -11
- package/Build/Workers/{chunk-C5CE4OG6.js → chunk-PYHLO636.js} +42 -13
- package/Build/Workers/{chunk-S4XDCPKD.js → chunk-Q55ECN3Y.js} +1 -1
- package/Build/Workers/{chunk-WWP3I7R5.js → chunk-QD4KM3GO.js} +5 -5
- package/Build/Workers/{chunk-YLZTCEBJ.js → chunk-QMLTCCYG.js} +1 -1
- package/Build/Workers/{chunk-IBXGK4WV.js → chunk-QX5XS4LC.js} +2 -2
- package/Build/Workers/{chunk-RL73GOEF.js → chunk-R6B7UCQB.js} +2 -2
- package/Build/Workers/{chunk-RR7EOKGZ.js → chunk-RJYML24O.js} +48 -85
- package/Build/Workers/{chunk-U4IMCOF5.js → chunk-S3PI2KFM.js} +2 -2
- package/Build/Workers/{chunk-6HCAQOVK.js → chunk-STBBMQGG.js} +6 -6
- package/Build/Workers/{chunk-CE6GTZ4I.js → chunk-SYCPRK3D.js} +10 -10
- package/Build/Workers/{chunk-WFICTTOE.js → chunk-T77JILCU.js} +2 -2
- package/Build/Workers/{chunk-ZC4AGBZK.js → chunk-TO2PVHKI.js} +2 -2
- package/Build/Workers/{chunk-UCPPWV64.js → chunk-VE7BFUIX.js} +1 -1
- package/Build/Workers/{chunk-2CSEEWHN.js → chunk-VFBNELXB.js} +7 -7
- package/Build/Workers/{chunk-A6NCZSL3.js → chunk-VO3ACQB2.js} +19 -19
- package/Build/Workers/{chunk-WEGCQ5DY.js → chunk-X23FRWHJ.js} +6 -6
- package/Build/Workers/{chunk-G7CJQKKD.js → chunk-XD445VDH.js} +7 -7
- package/Build/Workers/combineGeometry.js +22 -22
- package/Build/Workers/createBoxGeometry.js +16 -16
- package/Build/Workers/createBoxOutlineGeometry.js +14 -14
- package/Build/Workers/createCircleGeometry.js +29 -25
- package/Build/Workers/createCircleOutlineGeometry.js +17 -17
- package/Build/Workers/createCoplanarPolygonGeometry.js +32 -32
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +29 -29
- package/Build/Workers/createCorridorGeometry.js +29 -29
- package/Build/Workers/createCorridorOutlineGeometry.js +27 -27
- package/Build/Workers/createCylinderGeometry.js +18 -18
- package/Build/Workers/createCylinderOutlineGeometry.js +16 -16
- package/Build/Workers/createEllipseGeometry.js +24 -24
- package/Build/Workers/createEllipseOutlineGeometry.js +17 -17
- package/Build/Workers/createEllipsoidGeometry.js +17 -17
- package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -16
- package/Build/Workers/createFrustumGeometry.js +16 -16
- package/Build/Workers/createFrustumOutlineGeometry.js +16 -16
- package/Build/Workers/createGeometry.js +22 -22
- package/Build/Workers/createGroundPolylineGeometry.js +24 -24
- package/Build/Workers/createPlaneGeometry.js +14 -14
- package/Build/Workers/createPlaneOutlineGeometry.js +13 -13
- package/Build/Workers/createPolygonGeometry.js +32 -32
- package/Build/Workers/createPolygonOutlineGeometry.js +29 -29
- package/Build/Workers/createPolylineGeometry.js +24 -24
- package/Build/Workers/createPolylineVolumeGeometry.js +30 -30
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +26 -26
- package/Build/Workers/createRectangleGeometry.js +27 -27
- package/Build/Workers/createRectangleOutlineGeometry.js +19 -19
- package/Build/Workers/createSimplePolylineGeometry.js +22 -22
- package/Build/Workers/createSphereGeometry.js +17 -17
- package/Build/Workers/createSphereOutlineGeometry.js +16 -16
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +13 -13
- package/Build/Workers/createVectorTileGeometries.js +22 -22
- package/Build/Workers/createVectorTilePoints.js +12 -12
- package/Build/Workers/createVectorTilePolygons.js +20 -20
- package/Build/Workers/createVectorTilePolylines.js +13 -13
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +20 -20
- package/Build/Workers/createVerticesFromHeightmap.js +21 -21
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +17 -17
- package/Build/Workers/createWallGeometry.js +23 -23
- package/Build/Workers/createWallOutlineGeometry.js +22 -22
- package/Build/Workers/decodeDraco.js +11 -11
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +12 -19
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/transcodeKTX2.js +43 -79
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +20 -20
- package/Source/Core/ApproximateTerrainHeights.js +4 -4
- package/Source/Core/ArcGISTiledElevationTerrainProvider.js +12 -8
- package/Source/Core/BoundingRectangle.js +2 -0
- package/Source/Core/BoundingSphere.js +4 -2
- package/Source/Core/Cartesian3.js +13 -10
- package/Source/Core/Cartographic.js +11 -8
- package/Source/Core/CesiumTerrainProvider.js +3 -2
- package/Source/Core/CircleGeometry.js +6 -2
- package/Source/Core/CircleOutlineGeometry.js +1 -1
- package/Source/Core/CoplanarPolygonGeometry.js +3 -3
- package/Source/Core/CorridorGeometry.js +4 -4
- package/Source/Core/CorridorOutlineGeometry.js +2 -2
- package/Source/Core/Credit.js +3 -2
- package/Source/Core/CustomHeightmapTerrainProvider.js +17 -3
- package/Source/Core/EllipseGeometry.js +4 -4
- package/Source/Core/EllipseOutlineGeometry.js +2 -2
- package/Source/Core/Ellipsoid.js +34 -0
- package/Source/Core/EllipsoidGeodesic.js +2 -2
- package/Source/Core/EllipsoidRhumbLine.js +4 -4
- package/Source/Core/EllipsoidTangentPlane.js +3 -3
- package/Source/Core/EllipsoidTerrainProvider.js +3 -3
- package/Source/Core/GeographicProjection.js +4 -3
- package/Source/Core/GeographicTilingScheme.js +3 -3
- package/Source/Core/GeometryPipeline.js +2 -2
- package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +1 -1
- package/Source/Core/GoogleMaps.js +1 -1
- package/Source/Core/GroundPolylineGeometry.js +1 -1
- package/Source/Core/HeightmapTessellator.js +2 -2
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/Math.js +0 -5
- package/Source/Core/Occluder.js +3 -3
- package/Source/Core/OrientedBoundingBox.js +2 -2
- package/Source/Core/PolygonGeometry.js +4 -4
- package/Source/Core/PolygonGeometryLibrary.js +1 -1
- package/Source/Core/PolygonOutlineGeometry.js +3 -3
- package/Source/Core/PolygonPipeline.js +2 -2
- package/Source/Core/PolylineGeometry.js +2 -2
- package/Source/Core/PolylinePipeline.js +6 -6
- package/Source/Core/PolylineVolumeGeometry.js +2 -2
- package/Source/Core/PolylineVolumeOutlineGeometry.js +2 -2
- package/Source/Core/Rectangle.js +6 -6
- package/Source/Core/RectangleGeometry.js +6 -6
- package/Source/Core/RectangleGeometryLibrary.js +3 -0
- package/Source/Core/RectangleOutlineGeometry.js +2 -2
- package/Source/Core/Simon1994PlanetaryPositions.js +3 -2
- package/Source/Core/SimplePolylineGeometry.js +2 -2
- package/Source/Core/Stereographic.js +2 -2
- package/Source/Core/TaskProcessor.js +19 -3
- package/Source/Core/Transforms.js +17 -17
- package/Source/Core/VRTheWorldTerrainProvider.js +2 -2
- package/Source/Core/WallGeometry.js +3 -3
- package/Source/Core/WallOutlineGeometry.js +3 -3
- package/Source/Core/WebMercatorTilingScheme.js +3 -3
- package/Source/Core/createWorldTerrainAsync.js +2 -0
- package/Source/Core/sampleTerrain.js +3 -3
- package/Source/DataSources/BoxGeometryUpdater.js +2 -2
- package/Source/DataSources/CylinderGeometryUpdater.js +2 -2
- package/Source/DataSources/CzmlDataSource.js +8 -8
- package/Source/DataSources/EllipsoidGeometryUpdater.js +3 -3
- package/Source/DataSources/EntityCluster.js +1 -1
- package/Source/DataSources/EntityView.js +2 -2
- package/Source/DataSources/KmlDataSource.js +4 -4
- package/Source/DataSources/ModelVisualizer.js +1 -2
- package/Source/DataSources/PolygonGeometryUpdater.js +1 -1
- package/Source/DataSources/PolylineGeometryUpdater.js +3 -2
- package/Source/DataSources/RectangleGeometryUpdater.js +1 -1
- package/Source/DataSources/ScaledPositionProperty.js +2 -2
- package/Source/DataSources/TerrainOffsetProperty.js +3 -7
- package/Source/DataSources/VelocityOrientationProperty.js +2 -2
- package/Source/DataSources/exportKml.js +2 -2
- package/Source/Renderer/UniformState.js +1 -1
- package/Source/Scene/ArcGisMapServerImageryProvider.js +2 -2
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/Billboard.js +8 -6
- package/Source/Scene/BingMapsImageryProvider.js +1 -1
- package/Source/Scene/Camera.js +16 -10
- package/Source/Scene/Cesium3DTileset.js +1 -1
- package/Source/Scene/ClippingPolygon.js +2 -2
- package/Source/Scene/ClippingPolygonCollection.js +1 -1
- package/Source/Scene/CreditDisplay.js +94 -104
- package/Source/Scene/Globe.js +16 -13
- package/Source/Scene/GltfLoader.js +458 -435
- package/Source/Scene/GltfLoaderUtil.js +5 -16
- package/Source/Scene/GltfPipeline/forEachTextureInMaterial.js +23 -7
- package/Source/Scene/GltfStructuralMetadataLoader.js +11 -9
- package/Source/Scene/GoogleEarthEnterpriseImageryProvider.js +1 -1
- package/Source/Scene/GoogleEarthEnterpriseMapsProvider.js +1 -1
- package/Source/Scene/GridImageryProvider.js +2 -2
- package/Source/Scene/ImageryLayerCollection.js +2 -2
- package/Source/Scene/Label.js +1 -1
- package/Source/Scene/MapboxImageryProvider.js +1 -1
- package/Source/Scene/MapboxStyleImageryProvider.js +1 -1
- package/Source/Scene/MetadataSemantic.js +4 -4
- package/Source/Scene/Model/AlphaPipelineStage.js +1 -1
- package/Source/Scene/Model/GeometryPipelineStage.js +15 -43
- package/Source/Scene/Model/ImageBasedLightingPipelineStage.js +7 -0
- package/Source/Scene/Model/InstancingPipelineStage.js +3 -3
- package/Source/Scene/Model/LightingPipelineStage.js +2 -4
- package/Source/Scene/Model/MaterialPipelineStage.js +395 -29
- package/Source/Scene/Model/Model.js +15 -7
- package/Source/Scene/Model/ModelSceneGraph.js +1 -1
- package/Source/Scene/Model/ModelUtility.js +3 -0
- package/Source/Scene/Model/SceneMode2DPipelineStage.js +3 -3
- package/Source/Scene/Model/VerticalExaggerationPipelineStage.js +4 -6
- package/Source/Scene/Model/pickModel.js +2 -2
- package/Source/Scene/ModelComponents.js +178 -1
- package/Source/Scene/PickDepth.js +23 -15
- package/Source/Scene/Picking.js +4 -13
- package/Source/Scene/PointPrimitive.js +5 -2
- package/Source/Scene/ResourceCache.js +41 -50
- package/Source/Scene/ResourceCacheKey.js +41 -53
- package/Source/Scene/Scene.js +39 -31
- package/Source/Scene/SceneTransforms.js +78 -20
- package/Source/Scene/SceneTransitioner.js +2 -2
- package/Source/Scene/ScreenSpaceCameraController.js +29 -19
- package/Source/Scene/SkyBox.js +26 -0
- package/Source/Scene/Sun.js +1 -1
- package/Source/Shaders/Builtin/CzmBuiltins.js +4 -10
- package/Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.glsl +10 -0
- package/Source/Shaders/Builtin/Functions/{ellipsoidWgs84TextureCoordinates.js → ellipsoidTextureCoordinates.js} +3 -3
- package/Source/Shaders/Builtin/Functions/maximumComponent.glsl +21 -0
- package/Source/Shaders/Builtin/Functions/maximumComponent.js +23 -0
- package/Source/Shaders/Builtin/Functions/pbrLighting.glsl +108 -44
- package/Source/Shaders/Builtin/Functions/pbrLighting.js +108 -44
- package/Source/Shaders/Builtin/Structs/materialInput.glsl +1 -1
- package/Source/Shaders/Builtin/Structs/materialInput.js +1 -1
- package/Source/Shaders/Builtin/Structs/modelMaterial.glsl +16 -0
- package/Source/Shaders/Builtin/Structs/modelMaterial.js +16 -0
- package/Source/Shaders/EllipsoidFS.glsl +1 -1
- package/Source/Shaders/EllipsoidFS.js +1 -1
- package/Source/Shaders/GlobeFS.glsl +3 -3
- package/Source/Shaders/GlobeFS.js +3 -3
- package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +211 -133
- package/Source/Shaders/Model/ImageBasedLightingStageFS.js +212 -133
- package/Source/Shaders/Model/LightingStageFS.glsl +113 -48
- package/Source/Shaders/Model/LightingStageFS.js +113 -48
- package/Source/Shaders/Model/MaterialStageFS.glsl +407 -136
- package/Source/Shaders/Model/MaterialStageFS.js +407 -136
- package/Source/Widget/CesiumWidget.css +0 -5
- package/Source/Widget/CesiumWidget.js +29 -28
- package/index.d.ts +184 -116
- package/index.js +92 -95
- package/package.json +2 -2
- package/Source/Shaders/Builtin/Functions/defaultPbrMaterial.glsl +0 -16
- package/Source/Shaders/Builtin/Functions/defaultPbrMaterial.js +0 -18
- package/Source/Shaders/Builtin/Functions/ellipsoidWgs84TextureCoordinates.glsl +0 -10
- package/Source/Shaders/Builtin/Functions/pbrMetallicRoughnessMaterial.glsl +0 -37
- package/Source/Shaders/Builtin/Functions/pbrMetallicRoughnessMaterial.js +0 -39
- package/Source/Shaders/Builtin/Functions/pbrSpecularGlossinessMaterial.glsl +0 -30
- package/Source/Shaders/Builtin/Functions/pbrSpecularGlossinessMaterial.js +0 -32
- package/Source/Shaders/Builtin/Structs/pbrParameters.glsl +0 -16
- package/Source/Shaders/Builtin/Structs/pbrParameters.js +0 -18
package/index.js
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globalThis.CESIUM_VERSION = "1.
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export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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export { default as Buffer } from './Source/Renderer/Buffer.js';
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export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
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export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
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export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
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export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
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export { default as Context } from './Source/Renderer/Context.js';
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export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
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export { default as CubeMap } from './Source/Renderer/CubeMap.js';
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export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
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export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
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export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
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export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
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export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
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export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
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export { default as Pass } from './Source/Renderer/Pass.js';
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export { default as PassState } from './Source/Renderer/PassState.js';
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export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
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export { default as RenderState } from './Source/Renderer/RenderState.js';
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export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
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export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
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export { default as Sampler } from './Source/Renderer/Sampler.js';
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export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
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export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
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export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
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export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
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export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
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export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
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export { default as Texture } from './Source/Renderer/Texture.js';
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export { default as TextureCache } from './Source/Renderer/TextureCache.js';
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export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
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export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
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export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
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export { default as VertexArray } from './Source/Renderer/VertexArray.js';
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export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
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export { default as createUniform } from './Source/Renderer/createUniform.js';
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export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
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export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
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export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
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export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
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export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
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export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
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export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
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export { default as webGLConstantToGlslType } from './Source/Core/webGLConstantToGlslType.js';
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export { default as wrapFunction } from './Source/Core/wrapFunction.js';
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export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
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export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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export { default as Buffer } from './Source/Renderer/Buffer.js';
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export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
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export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
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export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
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export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
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export { default as Context } from './Source/Renderer/Context.js';
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export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
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export { default as CubeMap } from './Source/Renderer/CubeMap.js';
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export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
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export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
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export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
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export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
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export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
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export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
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export { default as Pass } from './Source/Renderer/Pass.js';
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export { default as PassState } from './Source/Renderer/PassState.js';
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export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
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export { default as RenderState } from './Source/Renderer/RenderState.js';
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export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
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export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
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export { default as Sampler } from './Source/Renderer/Sampler.js';
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export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
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export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
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export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
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export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
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export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
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export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
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export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
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export { default as Texture } from './Source/Renderer/Texture.js';
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export { default as TextureCache } from './Source/Renderer/TextureCache.js';
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export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
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export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
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export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
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export { default as UniformState } from './Source/Renderer/UniformState.js';
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export { default as VertexArray } from './Source/Renderer/VertexArray.js';
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export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
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export { default as createUniform } from './Source/Renderer/createUniform.js';
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export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
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export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
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export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
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export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
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export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
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export { default as Appearance } from './Source/Scene/Appearance.js';
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export { default as ArcGisBaseMapType } from './Source/Scene/ArcGisBaseMapType.js';
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export { default as parseStructuralMetadata } from './Source/Scene/parseStructuralMetadata.js';
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export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
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export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
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export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
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export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
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export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
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export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
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export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
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export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
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export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
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@@ -1016,53 +1016,6 @@ export { default as VerticalExaggerationPipelineStage } from './Source/Scene/Mod
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export { default as WireframePipelineStage } from './Source/Scene/Model/WireframePipelineStage.js';
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export { default as buildDrawCommand } from './Source/Scene/Model/buildDrawCommand.js';
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export { default as pickModel } from './Source/Scene/Model/pickModel.js';
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export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
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export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
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export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
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export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
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export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
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export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
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export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
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export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
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export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
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export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
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export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
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export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
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export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
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export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
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export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
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export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
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export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
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export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
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export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
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export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
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export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
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export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
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export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
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export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
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export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
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export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
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export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
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export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
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export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
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export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
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export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
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export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
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export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
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export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
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export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
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export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
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export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
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export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
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export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
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export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
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export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
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export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
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export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
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export { default as _shaderspbrParameters } from './Source/Shaders/Builtin/Structs/pbrParameters.js';
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export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
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export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
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export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
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export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
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export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
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export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
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@@ -1089,11 +1042,10 @@ export { default as _shaderscomputePosition } from './Source/Shaders/Builtin/Fun
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export { default as _shaderscomputeScattering } from './Source/Shaders/Builtin/Functions/computeScattering.js';
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export { default as _shaderscosineAndSine } from './Source/Shaders/Builtin/Functions/cosineAndSine.js';
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export { default as _shadersdecompressTextureCoordinates } from './Source/Shaders/Builtin/Functions/decompressTextureCoordinates.js';
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export { default as _shadersdefaultPbrMaterial } from './Source/Shaders/Builtin/Functions/defaultPbrMaterial.js';
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export { default as _shadersdepthClamp } from './Source/Shaders/Builtin/Functions/depthClamp.js';
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export { default as _shaderseastNorthUpToEyeCoordinates } from './Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.js';
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export { default as _shadersellipsoidContainsPoint } from './Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.js';
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export { default as
|
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export { default as _shadersellipsoidTextureCoordinates } from './Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.js';
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export { default as _shadersequalsEpsilon } from './Source/Shaders/Builtin/Functions/equalsEpsilon.js';
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export { default as _shaderseyeOffset } from './Source/Shaders/Builtin/Functions/eyeOffset.js';
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export { default as _shaderseyeToWindowCoordinates } from './Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.js';
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export { default as _shaderslineDistance } from './Source/Shaders/Builtin/Functions/lineDistance.js';
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export { default as _shaderslinearToSrgb } from './Source/Shaders/Builtin/Functions/linearToSrgb.js';
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export { default as _shadersluminance } from './Source/Shaders/Builtin/Functions/luminance.js';
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export { default as _shadersmaximumComponent } from './Source/Shaders/Builtin/Functions/maximumComponent.js';
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export { default as _shadersmetersPerPixel } from './Source/Shaders/Builtin/Functions/metersPerPixel.js';
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export { default as _shadersmodelToWindowCoordinates } from './Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js';
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export { default as _shadersmultiplyWithColorBalance } from './Source/Shaders/Builtin/Functions/multiplyWithColorBalance.js';
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@@ -1121,8 +1074,6 @@ export { default as _shadersnearFarScalar } from './Source/Shaders/Builtin/Funct
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export { default as _shadersoctDecode } from './Source/Shaders/Builtin/Functions/octDecode.js';
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export { default as _shaderspackDepth } from './Source/Shaders/Builtin/Functions/packDepth.js';
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export { default as _shaderspbrLighting } from './Source/Shaders/Builtin/Functions/pbrLighting.js';
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export { default as _shaderspbrMetallicRoughnessMaterial } from './Source/Shaders/Builtin/Functions/pbrMetallicRoughnessMaterial.js';
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export { default as _shaderspbrSpecularGlossinessMaterial } from './Source/Shaders/Builtin/Functions/pbrSpecularGlossinessMaterial.js';
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export { default as _shadersphong } from './Source/Shaders/Builtin/Functions/phong.js';
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export { default as _shadersplaneDistance } from './Source/Shaders/Builtin/Functions/planeDistance.js';
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export { default as _shaderspointAlongRay } from './Source/Shaders/Builtin/Functions/pointAlongRay.js';
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@@ -1155,4 +1106,50 @@ export { default as _shaderswindowToEyeCoordinates } from './Source/Shaders/Buil
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export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Functions/writeDepthClamp.js';
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export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
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export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
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export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
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export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
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export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
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export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
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export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
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export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
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export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
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export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
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export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
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export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
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export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
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export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
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export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
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export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
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export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
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export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
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+
export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
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export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
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export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
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export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
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export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
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+
export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
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export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
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export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
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+
export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
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export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
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export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
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+
export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
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+
export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
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+
export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
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export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
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export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
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+
export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
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export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
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export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
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|
+
export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
|
|
1145
|
+
export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
|
|
1146
|
+
export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
|
|
1147
|
+
export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
|
|
1148
|
+
export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
|
|
1149
|
+
export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
|
|
1150
|
+
export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
|
|
1151
|
+
export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
|
|
1152
|
+
export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
|
|
1153
|
+
export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
|
|
1154
|
+
export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
|
|
1158
1155
|
export { default as createTaskProcessorWorker } from './Source/Workers/createTaskProcessorWorker.js';
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@cesium/engine",
|
|
3
|
-
"version": "
|
|
3
|
+
"version": "10.0.0",
|
|
4
4
|
"description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"3D",
|
|
@@ -45,7 +45,7 @@
|
|
|
45
45
|
"ktx-parse": "^0.7.0",
|
|
46
46
|
"lerc": "^2.0.0",
|
|
47
47
|
"mersenne-twister": "^1.1.0",
|
|
48
|
-
"meshoptimizer": "^0.
|
|
48
|
+
"meshoptimizer": "^0.21.0",
|
|
49
49
|
"pako": "^2.0.4",
|
|
50
50
|
"protobufjs": "^7.1.0",
|
|
51
51
|
"rbush": "^3.0.1",
|
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Get default parameters for physically based rendering. These defaults
|
|
3
|
-
* describe a rough dielectric (non-metal) surface (e.g. rough plastic).
|
|
4
|
-
*
|
|
5
|
-
* @return {czm_pbrParameters} Default parameters for {@link czm_pbrLighting}
|
|
6
|
-
*/
|
|
7
|
-
czm_pbrParameters czm_defaultPbrMaterial()
|
|
8
|
-
{
|
|
9
|
-
czm_pbrParameters results;
|
|
10
|
-
results.diffuseColor = vec3(1.0);
|
|
11
|
-
results.roughness = 1.0;
|
|
12
|
-
|
|
13
|
-
const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04);
|
|
14
|
-
results.f0 = REFLECTANCE_DIELECTRIC;
|
|
15
|
-
return results;
|
|
16
|
-
}
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "/**\n\
|
|
3
|
-
* Get default parameters for physically based rendering. These defaults\n\
|
|
4
|
-
* describe a rough dielectric (non-metal) surface (e.g. rough plastic).\n\
|
|
5
|
-
*\n\
|
|
6
|
-
* @return {czm_pbrParameters} Default parameters for {@link czm_pbrLighting}\n\
|
|
7
|
-
*/\n\
|
|
8
|
-
czm_pbrParameters czm_defaultPbrMaterial()\n\
|
|
9
|
-
{\n\
|
|
10
|
-
czm_pbrParameters results;\n\
|
|
11
|
-
results.diffuseColor = vec3(1.0);\n\
|
|
12
|
-
results.roughness = 1.0;\n\
|
|
13
|
-
\n\
|
|
14
|
-
const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04);\n\
|
|
15
|
-
results.f0 = REFLECTANCE_DIELECTRIC;\n\
|
|
16
|
-
return results;\n\
|
|
17
|
-
}\n\
|
|
18
|
-
";
|
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Compute parameters for physically based rendering using the
|
|
3
|
-
* metallic/roughness workflow. All inputs are linear; sRGB texture values must
|
|
4
|
-
* be decoded beforehand
|
|
5
|
-
*
|
|
6
|
-
* @name czm_pbrMetallicRoughnessMaterial
|
|
7
|
-
* @glslFunction
|
|
8
|
-
*
|
|
9
|
-
* @param {vec3} baseColor For dielectrics, this is the base color. For metals, this is the f0 value (reflectance at normal incidence)
|
|
10
|
-
* @param {float} metallic 0.0 indicates dielectric. 1.0 indicates metal. Values in between are allowed (e.g. to model rust or dirt);
|
|
11
|
-
* @param {float} roughness A value between 0.0 and 1.0
|
|
12
|
-
* @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting}
|
|
13
|
-
*/
|
|
14
|
-
czm_pbrParameters czm_pbrMetallicRoughnessMaterial(
|
|
15
|
-
vec3 baseColor,
|
|
16
|
-
float metallic,
|
|
17
|
-
float roughness
|
|
18
|
-
)
|
|
19
|
-
{
|
|
20
|
-
czm_pbrParameters results;
|
|
21
|
-
|
|
22
|
-
// roughness is authored as perceptual roughness
|
|
23
|
-
// square it to get material roughness
|
|
24
|
-
roughness = clamp(roughness, 0.0, 1.0);
|
|
25
|
-
results.roughness = roughness * roughness;
|
|
26
|
-
|
|
27
|
-
// dielectrics use f0 = 0.04, metals use albedo as f0
|
|
28
|
-
metallic = clamp(metallic, 0.0, 1.0);
|
|
29
|
-
const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04);
|
|
30
|
-
vec3 f0 = mix(REFLECTANCE_DIELECTRIC, baseColor, metallic);
|
|
31
|
-
results.f0 = f0;
|
|
32
|
-
|
|
33
|
-
// diffuse only applies to dielectrics.
|
|
34
|
-
results.diffuseColor = baseColor * (1.0 - f0) * (1.0 - metallic);
|
|
35
|
-
|
|
36
|
-
return results;
|
|
37
|
-
}
|
|
@@ -1,39 +0,0 @@
|
|
|
1
|
-
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "/**\n\
|
|
3
|
-
* Compute parameters for physically based rendering using the\n\
|
|
4
|
-
* metallic/roughness workflow. All inputs are linear; sRGB texture values must\n\
|
|
5
|
-
* be decoded beforehand\n\
|
|
6
|
-
*\n\
|
|
7
|
-
* @name czm_pbrMetallicRoughnessMaterial\n\
|
|
8
|
-
* @glslFunction\n\
|
|
9
|
-
*\n\
|
|
10
|
-
* @param {vec3} baseColor For dielectrics, this is the base color. For metals, this is the f0 value (reflectance at normal incidence)\n\
|
|
11
|
-
* @param {float} metallic 0.0 indicates dielectric. 1.0 indicates metal. Values in between are allowed (e.g. to model rust or dirt);\n\
|
|
12
|
-
* @param {float} roughness A value between 0.0 and 1.0\n\
|
|
13
|
-
* @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting}\n\
|
|
14
|
-
*/\n\
|
|
15
|
-
czm_pbrParameters czm_pbrMetallicRoughnessMaterial(\n\
|
|
16
|
-
vec3 baseColor,\n\
|
|
17
|
-
float metallic,\n\
|
|
18
|
-
float roughness\n\
|
|
19
|
-
) \n\
|
|
20
|
-
{\n\
|
|
21
|
-
czm_pbrParameters results;\n\
|
|
22
|
-
\n\
|
|
23
|
-
// roughness is authored as perceptual roughness\n\
|
|
24
|
-
// square it to get material roughness\n\
|
|
25
|
-
roughness = clamp(roughness, 0.0, 1.0);\n\
|
|
26
|
-
results.roughness = roughness * roughness;\n\
|
|
27
|
-
\n\
|
|
28
|
-
// dielectrics use f0 = 0.04, metals use albedo as f0\n\
|
|
29
|
-
metallic = clamp(metallic, 0.0, 1.0);\n\
|
|
30
|
-
const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04);\n\
|
|
31
|
-
vec3 f0 = mix(REFLECTANCE_DIELECTRIC, baseColor, metallic);\n\
|
|
32
|
-
results.f0 = f0;\n\
|
|
33
|
-
\n\
|
|
34
|
-
// diffuse only applies to dielectrics.\n\
|
|
35
|
-
results.diffuseColor = baseColor * (1.0 - f0) * (1.0 - metallic);\n\
|
|
36
|
-
\n\
|
|
37
|
-
return results;\n\
|
|
38
|
-
}\n\
|
|
39
|
-
";
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Compute parameters for physically based rendering using the
|
|
3
|
-
* specular/glossy workflow. All inputs are linear; sRGB texture values must
|
|
4
|
-
* be decoded beforehand
|
|
5
|
-
*
|
|
6
|
-
* @name czm_pbrSpecularGlossinessMaterial
|
|
7
|
-
* @glslFunction
|
|
8
|
-
*
|
|
9
|
-
* @param {vec3} diffuse The diffuse color for dielectrics (non-metals)
|
|
10
|
-
* @param {vec3} specular The reflectance at normal incidence (f0)
|
|
11
|
-
* @param {float} glossiness A number from 0.0 to 1.0 indicating how smooth the surface is.
|
|
12
|
-
* @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting}
|
|
13
|
-
*/
|
|
14
|
-
czm_pbrParameters czm_pbrSpecularGlossinessMaterial(
|
|
15
|
-
vec3 diffuse,
|
|
16
|
-
vec3 specular,
|
|
17
|
-
float glossiness
|
|
18
|
-
)
|
|
19
|
-
{
|
|
20
|
-
czm_pbrParameters results;
|
|
21
|
-
|
|
22
|
-
// glossiness is the opposite of roughness, but easier for artists to use.
|
|
23
|
-
float roughness = 1.0 - glossiness;
|
|
24
|
-
results.roughness = roughness * roughness;
|
|
25
|
-
|
|
26
|
-
results.diffuseColor = diffuse * (1.0 - max(max(specular.r, specular.g), specular.b));
|
|
27
|
-
results.f0 = specular;
|
|
28
|
-
|
|
29
|
-
return results;
|
|
30
|
-
}
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "/**\n\
|
|
3
|
-
* Compute parameters for physically based rendering using the\n\
|
|
4
|
-
* specular/glossy workflow. All inputs are linear; sRGB texture values must\n\
|
|
5
|
-
* be decoded beforehand\n\
|
|
6
|
-
*\n\
|
|
7
|
-
* @name czm_pbrSpecularGlossinessMaterial\n\
|
|
8
|
-
* @glslFunction\n\
|
|
9
|
-
*\n\
|
|
10
|
-
* @param {vec3} diffuse The diffuse color for dielectrics (non-metals)\n\
|
|
11
|
-
* @param {vec3} specular The reflectance at normal incidence (f0)\n\
|
|
12
|
-
* @param {float} glossiness A number from 0.0 to 1.0 indicating how smooth the surface is.\n\
|
|
13
|
-
* @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting}\n\
|
|
14
|
-
*/\n\
|
|
15
|
-
czm_pbrParameters czm_pbrSpecularGlossinessMaterial(\n\
|
|
16
|
-
vec3 diffuse,\n\
|
|
17
|
-
vec3 specular,\n\
|
|
18
|
-
float glossiness\n\
|
|
19
|
-
) \n\
|
|
20
|
-
{\n\
|
|
21
|
-
czm_pbrParameters results;\n\
|
|
22
|
-
\n\
|
|
23
|
-
// glossiness is the opposite of roughness, but easier for artists to use.\n\
|
|
24
|
-
float roughness = 1.0 - glossiness;\n\
|
|
25
|
-
results.roughness = roughness * roughness;\n\
|
|
26
|
-
\n\
|
|
27
|
-
results.diffuseColor = diffuse * (1.0 - max(max(specular.r, specular.g), specular.b));\n\
|
|
28
|
-
results.f0 = specular;\n\
|
|
29
|
-
\n\
|
|
30
|
-
return results;\n\
|
|
31
|
-
}\n\
|
|
32
|
-
";
|
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Parameters for {@link czm_pbrLighting}
|
|
3
|
-
*
|
|
4
|
-
* @name czm_material
|
|
5
|
-
* @glslStruct
|
|
6
|
-
*
|
|
7
|
-
* @property {vec3} diffuseColor the diffuse color of the material for the lambert term of the rendering equation
|
|
8
|
-
* @property {float} roughness a value from 0.0 to 1.0 that indicates how rough the surface of the material is.
|
|
9
|
-
* @property {vec3} f0 The reflectance of the material at normal incidence
|
|
10
|
-
*/
|
|
11
|
-
struct czm_pbrParameters
|
|
12
|
-
{
|
|
13
|
-
vec3 diffuseColor;
|
|
14
|
-
float roughness;
|
|
15
|
-
vec3 f0;
|
|
16
|
-
};
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "/**\n\
|
|
3
|
-
* Parameters for {@link czm_pbrLighting}\n\
|
|
4
|
-
*\n\
|
|
5
|
-
* @name czm_material\n\
|
|
6
|
-
* @glslStruct\n\
|
|
7
|
-
*\n\
|
|
8
|
-
* @property {vec3} diffuseColor the diffuse color of the material for the lambert term of the rendering equation\n\
|
|
9
|
-
* @property {float} roughness a value from 0.0 to 1.0 that indicates how rough the surface of the material is.\n\
|
|
10
|
-
* @property {vec3} f0 The reflectance of the material at normal incidence\n\
|
|
11
|
-
*/\n\
|
|
12
|
-
struct czm_pbrParameters\n\
|
|
13
|
-
{\n\
|
|
14
|
-
vec3 diffuseColor;\n\
|
|
15
|
-
float roughness;\n\
|
|
16
|
-
vec3 f0;\n\
|
|
17
|
-
};\n\
|
|
18
|
-
";
|