@cesium/engine 26.0.0 → 26.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (471) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +586 -480
  2. package/Build/Workers/{chunk-7J2HKPRH.js → chunk-27FWRTJI.js} +9 -9
  3. package/Build/Workers/{chunk-EF2QYXGA.js → chunk-2EFYUSUY.js} +14 -14
  4. package/Build/Workers/chunk-2H5264K7.js +1284 -0
  5. package/Build/Workers/{chunk-DOBXCNC3.js → chunk-2H73KDBM.js} +13 -13
  6. package/Build/Workers/chunk-2RGJPWQX.js +1284 -0
  7. package/Build/Workers/chunk-2Z4ZLVOD.js +352 -0
  8. package/Build/Workers/{chunk-F6QDY6HU.js → chunk-2ZKH2QZB.js} +13 -13
  9. package/Build/Workers/chunk-36NI5E6W.js +3820 -0
  10. package/Build/Workers/{chunk-ZK3CF7ZD.js → chunk-37SW7SYS.js} +12 -12
  11. package/Build/Workers/chunk-3GHVJ3SO.js +455 -0
  12. package/Build/Workers/chunk-3LB4UVPU.js +387 -0
  13. package/Build/Workers/chunk-3PONLKEL.js +778 -0
  14. package/Build/Workers/{chunk-Y57HREW5.js → chunk-3PSS3T43.js} +4 -4
  15. package/Build/Workers/chunk-3QR662HH.js +3820 -0
  16. package/Build/Workers/{chunk-QN67VG36.js → chunk-3SX2WYSO.js} +6 -6
  17. package/Build/Workers/{chunk-G7PXZRVF.js → chunk-3UDN6LYX.js} +7 -7
  18. package/Build/Workers/chunk-47MCBSXI.js +9237 -0
  19. package/Build/Workers/{chunk-KKOSKAZB.js → chunk-4E626OCE.js} +17 -17
  20. package/Build/Workers/chunk-4NW2MJKH.js +455 -0
  21. package/Build/Workers/{chunk-DBOEKL43.js → chunk-52YK5BSN.js} +7 -7
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  24. package/Build/Workers/chunk-5YPQBFRD.js +519 -0
  25. package/Build/Workers/{chunk-S4MCOY6I.js → chunk-6FHT43QR.js} +5 -5
  26. package/Build/Workers/chunk-6FZDPMTO.js +455 -0
  27. package/Build/Workers/{chunk-VQYETPWC.js → chunk-6HK6IXK2.js} +4 -4
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  29. package/Build/Workers/{chunk-AYKR4VBR.js → chunk-6YR6JBMY.js} +2 -2
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  37. package/Build/Workers/chunk-7TKLTCZW.js +219 -0
  38. package/Build/Workers/chunk-7UUKBDH6.js +1054 -0
  39. package/Build/Workers/chunk-7W6DUHAB.js +693 -0
  40. package/Build/Workers/{chunk-DDWSZVMY.js → chunk-7XM5JK5F.js} +5 -5
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  42. package/Build/Workers/{chunk-IRBKFCEJ.js → chunk-A3O6EDBK.js} +2 -2
  43. package/Build/Workers/chunk-A62YI6S6.js +305 -0
  44. package/Build/Workers/{chunk-V7VQKN6N.js → chunk-A6X24AZI.js} +5 -5
  45. package/Build/Workers/chunk-A7TTWVTF.js +2719 -0
  46. package/Build/Workers/chunk-ACTVJHSP.js +519 -0
  47. package/Build/Workers/chunk-ADX3CBKD.js +9234 -0
  48. package/Build/Workers/{chunk-52JDLOEM.js → chunk-AF7DTMJ7.js} +14 -14
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  51. package/Build/Workers/{chunk-EBSIOBXY.js → chunk-ARZICEEP.js} +8 -8
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  53. package/Build/Workers/{chunk-YLY7NKAB.js → chunk-B4CQSLZJ.js} +4 -4
  54. package/Build/Workers/chunk-BKPQFCXH.js +511 -0
  55. package/Build/Workers/{chunk-O3EA5HS7.js → chunk-BSPCI2LO.js} +10 -10
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  57. package/Build/Workers/{chunk-J6BWOHUF.js → chunk-C7JQVRLM.js} +3 -3
  58. package/Build/Workers/chunk-C7QDUNI3.js +138 -0
  59. package/Build/Workers/{chunk-KSSWJIZW.js → chunk-CDJDJ5LK.js} +2 -2
  60. package/Build/Workers/chunk-CEEZE3YZ.js +476 -0
  61. package/Build/Workers/chunk-CIV5DJOQ.js +778 -0
  62. package/Build/Workers/{chunk-INUEEEQA.js → chunk-CLCTQVVL.js} +8 -8
  63. package/Build/Workers/{chunk-C6J67V5A.js → chunk-CQNFIAZU.js} +1 -1
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  76. package/Build/Workers/{chunk-EPYXRCDB.js → chunk-ELE6SC2C.js} +12 -12
  77. package/Build/Workers/{chunk-VWV2IJRB.js → chunk-ENNFMWDW.js} +11 -11
  78. package/Build/Workers/chunk-EOWDZN5S.js +288 -0
  79. package/Build/Workers/chunk-ERKUET22.js +3201 -0
  80. package/Build/Workers/chunk-EZGQPOIG.js +162 -0
  81. package/Build/Workers/chunk-F2IMBMZY.js +241 -0
  82. package/Build/Workers/chunk-F4CSNRZO.js +219 -0
  83. package/Build/Workers/chunk-FBP4DUQJ.js +693 -0
  84. package/Build/Workers/{chunk-FRQZECAO.js → chunk-FCP2QY4G.js} +5 -5
  85. package/Build/Workers/{chunk-ZZ46LWL6.js → chunk-FDK4K5IA.js} +1 -1
  86. package/Build/Workers/{chunk-C6KNZ7T4.js → chunk-FGQFQHN5.js} +17 -17
  87. package/Build/Workers/chunk-FJWZMGOQ.js +1992 -0
  88. package/Build/Workers/{chunk-Y5BF6AFU.js → chunk-FQ42MT7M.js} +2 -2
  89. package/Build/Workers/chunk-FU4BGABC.js +398 -0
  90. package/Build/Workers/chunk-FX3VEAIU.js +2719 -0
  91. package/Build/Workers/chunk-GGNWQWSB.js +301 -0
  92. package/Build/Workers/chunk-GHXVQVUM.js +1344 -0
  93. package/Build/Workers/{chunk-CZEYZU4N.js → chunk-GNKXEN4C.js} +10 -10
  94. package/Build/Workers/{chunk-MYP774IS.js → chunk-GSWMAFTE.js} +8 -8
  95. package/Build/Workers/chunk-GVA7XQI2.js +368 -0
  96. package/Build/Workers/chunk-GXDHRC4J.js +1344 -0
  97. package/Build/Workers/chunk-GXWQZBAI.js +58 -0
  98. package/Build/Workers/chunk-GYSYP6PC.js +1067 -0
  99. package/Build/Workers/chunk-H2WCFXLP.js +241 -0
  100. package/Build/Workers/chunk-HDL4HOXZ.js +778 -0
  101. package/Build/Workers/chunk-HHV3MCGV.js +162 -0
  102. package/Build/Workers/chunk-HLW2ZRVK.js +368 -0
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  119. package/Build/Workers/chunk-KGXSYGBG.js +387 -0
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  121. package/Build/Workers/chunk-KP5QD7WU.js +693 -0
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  236. package/Build/Workers/createCoplanarPolygonGeometry.js +35 -35
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  264. package/Build/Workers/createVectorTileGeometries.js +24 -24
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  267. package/Build/Workers/createVectorTilePolylines.js +14 -14
  268. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  269. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  270. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  271. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  272. package/Build/Workers/createWallGeometry.js +24 -24
  273. package/Build/Workers/createWallOutlineGeometry.js +24 -24
  274. package/Build/Workers/decodeDraco.js +10 -10
  275. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +987 -2320
  276. package/Build/Workers/decodeI3S.js +10 -10
  277. package/Build/Workers/gaussianSplatSorter.js +4 -4
  278. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  279. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  280. package/Build/Workers/transcodeKTX2.js +6 -6
  281. package/Build/Workers/transferTypedArrayTest.js +1 -1
  282. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  283. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  284. package/Source/Core/ArcGISTiledElevationTerrainProvider.js +1 -5
  285. package/Source/Core/BoundingRectangle.js +6 -8
  286. package/Source/Core/BoundingSphere.js +0 -3
  287. package/Source/Core/Cesium3DTilesTerrainGeometryProcessor.js +3 -4
  288. package/Source/Core/Color.js +1 -0
  289. package/Source/Core/CoplanarPolygonGeometry.js +2 -2
  290. package/Source/Core/CorridorGeometry.js +2 -4
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  292. package/Source/Core/EarthOrientationParameters.js +2 -2
  293. package/Source/Core/EllipseGeometryLibrary.js +2 -2
  294. package/Source/Core/EllipsoidGeodesic.js +3 -3
  295. package/Source/Core/EllipsoidRhumbLine.js +1 -1
  296. package/Source/Core/GroundPolylineGeometry.js +2 -2
  297. package/Source/Core/Heap.js +1 -1
  298. package/Source/Core/HermitePolynomialApproximation.js +215 -179
  299. package/Source/Core/InterpolationAlgorithm.js +58 -50
  300. package/Source/Core/Ion.js +1 -1
  301. package/Source/Core/JulianDate.js +1 -1
  302. package/Source/Core/LagrangePolynomialApproximation.js +55 -52
  303. package/Source/Core/LinearApproximation.js +69 -66
  304. package/Source/Core/Math.js +59 -0
  305. package/Source/Core/Matrix2.js +2 -2
  306. package/Source/Core/Matrix3.js +2 -2
  307. package/Source/Core/OrthographicFrustum.js +1 -1
  308. package/Source/Core/PerspectiveFrustum.js +1 -1
  309. package/Source/Core/PolygonGeometry.js +2 -2
  310. package/Source/Core/PolygonGeometryLibrary.js +1 -1
  311. package/Source/Core/PolygonOutlineGeometry.js +1 -1
  312. package/Source/Core/PolylineGeometry.js +1 -1
  313. package/Source/Core/PolylineVolumeGeometryLibrary.js +1 -1
  314. package/Source/Core/Rectangle.js +7 -1
  315. package/Source/Core/RectangleOutlineGeometry.js +1 -1
  316. package/Source/Core/SimplePolylineGeometry.js +1 -1
  317. package/Source/Core/TerrainEncoding.js +2 -2
  318. package/Source/Core/TerrainMesh.js +3 -3
  319. package/Source/Core/TerrainPicker.js +180 -168
  320. package/Source/Core/TimeIntervalCollection.js +1 -3
  321. package/Source/Core/Tipsify.js +1 -1
  322. package/Source/Core/Transforms.js +5 -1
  323. package/Source/Core/VectorPipeline.js +1117 -0
  324. package/Source/Core/VectorProvider.js +429 -0
  325. package/Source/Core/WallOutlineGeometry.js +1 -1
  326. package/Source/Core/getTimestamp.js +4 -2
  327. package/Source/Core/writeTextToCanvas.js +1 -0
  328. package/Source/DataSources/CompositeEntityCollection.js +0 -1
  329. package/Source/DataSources/CzmlDataSource.js +14 -0
  330. package/Source/DataSources/DataSourceDisplay.js +1 -1
  331. package/Source/DataSources/GeoJsonDataSource.js +0 -1
  332. package/Source/DataSources/GeometryVisualizer.js +1 -1
  333. package/Source/DataSources/KmlDataSource.js +529 -557
  334. package/Source/DataSources/PathGraphics.js +8 -1
  335. package/Source/DataSources/PathMode.js +27 -0
  336. package/Source/DataSources/PathVisualizer.js +298 -1
  337. package/Source/DataSources/PolylineVisualizer.js +1 -1
  338. package/Source/DataSources/StaticOutlineGeometryBatch.js +1 -1
  339. package/Source/Renderer/AutomaticUniforms.js +23 -0
  340. package/Source/Renderer/Context.js +9 -3
  341. package/Source/Renderer/DrawCommand.js +22 -0
  342. package/Source/Renderer/Framebuffer.js +4 -0
  343. package/Source/Renderer/Pass.js +11 -10
  344. package/Source/Renderer/Texture.js +12 -1
  345. package/Source/Renderer/UniformState.js +7 -0
  346. package/Source/Renderer/VertexArray.js +1 -1
  347. package/Source/Scene/ArcGisMapServerImageryProvider.js +0 -5
  348. package/Source/Scene/ArcGisMapService.js +1 -1
  349. package/Source/Scene/Billboard.js +2 -1
  350. package/Source/Scene/BillboardCollection.js +7 -3
  351. package/Source/Scene/BillboardTexture.js +5 -3
  352. package/Source/Scene/BufferPrimitiveCollection.js +27 -5
  353. package/Source/Scene/Camera.js +71 -5
  354. package/Source/Scene/Cesium3DTileOptimizations.js +4 -6
  355. package/Source/Scene/Cesium3DTileset.js +1 -1
  356. package/Source/Scene/ClippingPlaneCollection.js +4 -4
  357. package/Source/Scene/ClippingPolygon.js +2 -0
  358. package/Source/Scene/ClippingPolygonCollection.js +2 -2
  359. package/Source/Scene/Controllers/Controller.js +63 -0
  360. package/Source/Scene/Controllers/ControllerHost.js +78 -0
  361. package/Source/Scene/Controllers/HybridScreenSpacePanCameraController.js +106 -0
  362. package/Source/Scene/Controllers/MouseButton.js +32 -0
  363. package/Source/Scene/Controllers/ScreenSpaceElevatorCameraController.js +295 -0
  364. package/Source/Scene/Controllers/ScreenSpaceInputBindings.js +154 -0
  365. package/Source/Scene/Controllers/ScreenSpaceMapCameraController.js +310 -0
  366. package/Source/Scene/Controllers/ScreenSpaceTiltOrbitCameraController.js +642 -0
  367. package/Source/Scene/Controllers/ScreenSpaceZoomCameraController.js +431 -0
  368. package/Source/Scene/Controllers/defaultPickWorldPosition.js +84 -0
  369. package/Source/Scene/DerivedCommand.js +98 -0
  370. package/Source/Scene/EdgeFramebuffer.js +1 -5
  371. package/Source/Scene/Expression.js +6 -8
  372. package/Source/Scene/FrameState.js +17 -0
  373. package/Source/Scene/Globe.js +20 -0
  374. package/Source/Scene/GlobeDepth.js +27 -1
  375. package/Source/Scene/GlobeSurfaceShaderSet.js +511 -409
  376. package/Source/Scene/GlobeSurfaceTile.js +575 -398
  377. package/Source/Scene/GlobeSurfaceTileProvider.js +1382 -1151
  378. package/Source/Scene/GltfBufferViewLoader.js +3 -3
  379. package/Source/Scene/GltfLoader.js +33 -3
  380. package/Source/Scene/GltfLoaderUtil.js +20 -4
  381. package/Source/Scene/GltfPipeline/forEachTextureInMaterial.js +10 -0
  382. package/Source/Scene/GltfPipeline/removeUnusedElements.js +21 -11
  383. package/Source/Scene/GltfSpzLoader.js +1 -1
  384. package/Source/Scene/GltfVertexBufferLoader.js +6 -3
  385. package/Source/Scene/I3SDataProvider.js +1 -1
  386. package/Source/Scene/I3SLayer.js +1 -1
  387. package/Source/Scene/I3SNode.js +2 -2
  388. package/Source/Scene/ImageryLayer.js +2 -2
  389. package/Source/Scene/ImageryLayerCollection.js +190 -6
  390. package/Source/Scene/IonImageryProvider.js +1 -5
  391. package/Source/Scene/Label.js +4 -4
  392. package/Source/Scene/LabelCollection.js +1 -1
  393. package/Source/Scene/MVTDataProvider.js +2 -0
  394. package/Source/Scene/Material.js +1 -0
  395. package/Source/Scene/Model/B3dmLoader.js +1 -2
  396. package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +10 -8
  397. package/Source/Scene/Model/Extensions/Gpm/GltfGpmLoader.js +4 -0
  398. package/Source/Scene/Model/I3dmLoader.js +1 -1
  399. package/Source/Scene/Model/InstancingPipelineStage.js +4 -7
  400. package/Source/Scene/Model/MaterialPipelineStage.js +124 -1
  401. package/Source/Scene/Model/Model.js +11 -10
  402. package/Source/Scene/Model/ModelClippingPlanesPipelineStage.js +28 -1
  403. package/Source/Scene/Model/ModelDrawCommand.js +160 -16
  404. package/Source/Scene/Model/ModelDrawCommands.js +4 -0
  405. package/Source/Scene/Model/ModelSceneGraph.js +21 -0
  406. package/Source/Scene/Model/ModelUtility.js +1 -0
  407. package/Source/Scene/Model/PickingPipelineStage.js +29 -0
  408. package/Source/Scene/Model/PrimitiveRenderResources.js +24 -0
  409. package/Source/Scene/ModelComponents.js +71 -0
  410. package/Source/Scene/Picking.js +19 -3
  411. package/Source/Scene/PlanarFillIdFramebuffer.js +172 -0
  412. package/Source/Scene/PntsParser.js +1 -1
  413. package/Source/Scene/PolylineCollection.js +1 -1
  414. package/Source/Scene/PostProcessStage.js +4 -2
  415. package/Source/Scene/QuadtreePrimitive.js +3 -2
  416. package/Source/Scene/ResourceCache.js +7 -4
  417. package/Source/Scene/ResourceCacheKey.js +21 -18
  418. package/Source/Scene/Scene.js +203 -5
  419. package/Source/Scene/ScreenSpaceCameraController.js +1 -2
  420. package/Source/Scene/ShadowMap.js +9 -3
  421. package/Source/Scene/ShadowMapShader.js +50 -2
  422. package/Source/Scene/SnapFramebuffer.js +121 -0
  423. package/Source/Scene/Snapping.js +184 -0
  424. package/Source/Scene/TerrainFillMesh.js +3 -2
  425. package/Source/Scene/UrlTemplate3DTilesDataProvider.js +1 -1
  426. package/Source/Scene/Vector3DTileContent.js +2 -3
  427. package/Source/Scene/VectorGltf3DTileContent.js +23 -3
  428. package/Source/Scene/View.js +10 -8
  429. package/Source/Scene/VoxelTraversal.js +1 -1
  430. package/Source/Scene/createElevationBandMaterial.js +1 -1
  431. package/Source/Scene/findMeshoptExtension.js +23 -0
  432. package/Source/Scene/renderBufferPointCollection.js +14 -10
  433. package/Source/Scene/renderBufferPolygonCollection.js +10 -15
  434. package/Source/Scene/renderBufferPolylineCollection.js +121 -194
  435. package/Source/Shaders/Builtin/Constants/passCesium3DTile.glsl +1 -1
  436. package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +1 -1
  437. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.glsl +1 -1
  438. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +1 -1
  439. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.glsl +1 -1
  440. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +1 -1
  441. package/Source/Shaders/Builtin/Constants/passCesium3DTilePlanarFillId.glsl +9 -0
  442. package/Source/Shaders/Builtin/Constants/passCesium3DTilePlanarFillId.js +11 -0
  443. package/Source/Shaders/Builtin/Constants/passClassification.glsl +1 -1
  444. package/Source/Shaders/Builtin/Constants/passClassification.js +1 -1
  445. package/Source/Shaders/Builtin/Constants/passGaussianSplats.glsl +1 -1
  446. package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +1 -1
  447. package/Source/Shaders/Builtin/Constants/passOpaque.glsl +1 -1
  448. package/Source/Shaders/Builtin/Constants/passOpaque.js +1 -1
  449. package/Source/Shaders/Builtin/Constants/passTranslucent.glsl +1 -1
  450. package/Source/Shaders/Builtin/Constants/passTranslucent.js +1 -1
  451. package/Source/Shaders/Builtin/Constants/passVoxels.glsl +1 -1
  452. package/Source/Shaders/Builtin/Constants/passVoxels.js +1 -1
  453. package/Source/Shaders/Builtin/CzmBuiltins.js +2 -0
  454. package/Source/Shaders/GlobeFS.glsl +10 -5
  455. package/Source/Shaders/GlobeFS.js +9 -5
  456. package/Source/Shaders/Materials/PolylineGlowMaterial.glsl +1 -1
  457. package/Source/Shaders/Materials/PolylineGlowMaterial.js +1 -1
  458. package/Source/Shaders/Model/MaterialStageFS.glsl +8 -2
  459. package/Source/Shaders/Model/MaterialStageFS.js +8 -2
  460. package/Source/Shaders/Model/ModelFS.glsl +105 -0
  461. package/Source/Shaders/Model/ModelFS.js +105 -0
  462. package/Source/Shaders/VectorCommon.glsl +178 -0
  463. package/Source/Shaders/VectorCommon.js +75 -0
  464. package/Source/ThirdParty/Workers/zip-web-worker.js +1 -1
  465. package/Source/ThirdParty/zip-module.wasm +0 -0
  466. package/Source/Widget/CesiumWidget.js +30 -0
  467. package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +2 -2
  468. package/Source/Workers/incrementallyBuildTerrainPicker.js +2 -0
  469. package/index.d.ts +825 -260
  470. package/index.js +29 -10
  471. package/package.json +4 -4
@@ -986,6 +986,7 @@ function updatePrimitiveShowBoundingVolume(runtimePrimitive, options) {
986
986
 
987
987
  const scratchSilhouetteCommands = [];
988
988
  const scratchEdgeCommands = [];
989
+ const scratchPlanarFillIdCommands = [];
989
990
  const scratchPushDrawCommandOptions = {
990
991
  frameState: undefined,
991
992
  hasSilhouette: undefined,
@@ -1011,6 +1012,10 @@ ModelSceneGraph.prototype.pushDrawCommands = function (frameState) {
1011
1012
  const edgeCommands = scratchEdgeCommands;
1012
1013
  edgeCommands.length = 0;
1013
1014
 
1015
+ // Gather planar fill feature-ID pre-pass commands
1016
+ const planarFillIdCommands = scratchPlanarFillIdCommands;
1017
+ planarFillIdCommands.length = 0;
1018
+
1014
1019
  // Since this function is called each frame, the options object is
1015
1020
  // preallocated in a scratch variable
1016
1021
  const pushDrawCommandOptions = scratchPushDrawCommandOptions;
@@ -1026,6 +1031,7 @@ ModelSceneGraph.prototype.pushDrawCommands = function (frameState) {
1026
1031
 
1027
1032
  addAllToArray(frameState.commandList, silhouetteCommands);
1028
1033
  addAllToArray(frameState.commandList, edgeCommands);
1034
+ addAllToArray(frameState.commandList, planarFillIdCommands);
1029
1035
  };
1030
1036
 
1031
1037
  // Callback is defined here to avoid allocating a closure in the render loop
@@ -1036,9 +1042,16 @@ function pushPrimitiveDrawCommands(runtimePrimitive, options) {
1036
1042
  const passes = frameState.passes;
1037
1043
  const silhouetteCommands = scratchSilhouetteCommands;
1038
1044
  const edgeCommands = scratchEdgeCommands;
1045
+ const planarFillIdCommands = scratchPlanarFillIdCommands;
1039
1046
  const primitiveDrawCommand = runtimePrimitive.drawCommand;
1040
1047
  primitiveDrawCommand.pushCommands(frameState, frameState.commandList);
1041
1048
 
1049
+ // Renew the per-frame planar fill request while this primitive renders.
1050
+ const material = runtimePrimitive.primitive.material;
1051
+ if (defined(material) && defined(material.planarFill)) {
1052
+ frameState.planarFillRequested = true;
1053
+ }
1054
+
1042
1055
  // If a model has silhouettes, the commands that draw the silhouettes for
1043
1056
  // each primitive can only be invoked after the entire model has drawn.
1044
1057
  // Otherwise, the silhouette may draw on top of the model. This requires
@@ -1051,6 +1064,14 @@ function pushPrimitiveDrawCommands(runtimePrimitive, options) {
1051
1064
  if (defined(primitiveDrawCommand.pushEdgeCommands)) {
1052
1065
  primitiveDrawCommand.pushEdgeCommands(frameState, edgeCommands);
1053
1066
  }
1067
+
1068
+ // Add planar fill feature-ID pre-pass commands
1069
+ if (defined(primitiveDrawCommand.pushPlanarFillIdCommands)) {
1070
+ primitiveDrawCommand.pushPlanarFillIdCommands(
1071
+ frameState,
1072
+ planarFillIdCommands,
1073
+ );
1074
+ }
1054
1075
  }
1055
1076
 
1056
1077
  /**
@@ -371,6 +371,7 @@ ModelUtility.supportedExtensions = {
371
371
  KHR_materials_unlit: true,
372
372
  KHR_mesh_quantization: true,
373
373
  KHR_mesh_primitive_restart: true,
374
+ KHR_meshopt_compression: true,
374
375
  KHR_techniques_webgl: true,
375
376
  KHR_texture_basisu: true,
376
377
  KHR_texture_transform: true,
@@ -17,6 +17,32 @@ const PickingPipelineStage = {
17
17
  name: "PickingPipelineStage", // Helps with debugging
18
18
  };
19
19
 
20
+ /**
21
+ * Builds the GLSL expression for the float snap payload written during a
22
+ * snapping pass (see {@link Scene#snap}), from the expression that evaluates
23
+ * to the primitive's RGBA8-normalized pick color.
24
+ *
25
+ * Channel layout (RGBA32F snap framebuffer):
26
+ * <ul>
27
+ * <li>R: pick ID, repacked from the RGBA8 pick color to a uint32 via
28
+ * <code>rgba8UnormToUint32</code> (injected by DerivedCommand.createSnapDerivedCommand).
29
+ * Implicitly cast to float32, which represents far more pick IDs than occur in practice.</li>
30
+ * <li>G: isEdge flag (0.0/1.0). <code>isEdge</code> is a ModelFS.glsl global, set by
31
+ * edge-pass fragments under <code>u_isEdgePass</code>.</li>
32
+ * <li>B: linear eye-space depth (<code>-v_positionEC.z</code>, meters). Eye space is
33
+ * global across multifrustum and independent of log-depth encoding.</li>
34
+ * <li>A: unused</li>
35
+ * </ul>
36
+ *
37
+ * @param {string} pickId The GLSL expression for the RGBA8 pick color.
38
+ * @returns {string} The GLSL expression for the snap payload.
39
+ *
40
+ * @private
41
+ */
42
+ function snapIdFromPickId(pickId) {
43
+ return `vec4(rgba8UnormToUint32(${pickId}), isEdge ? 1.0 : 0.0, -v_positionEC.z, 0.0)`;
44
+ }
45
+
20
46
  /**
21
47
  * Process a primitive. This modifies the following parts of the render resources:
22
48
  * <ul>
@@ -65,6 +91,7 @@ PickingPipelineStage.process = function (
65
91
  };
66
92
 
67
93
  renderResources.pickId = "czm_pickColor";
94
+ renderResources.snapId = snapIdFromPickId(renderResources.pickId);
68
95
  }
69
96
  };
70
97
 
@@ -157,6 +184,7 @@ function processPickTexture(renderResources, primitive, instances) {
157
184
  // The feature ID is ignored if it is greater than the number of features.
158
185
  renderResources.pickId =
159
186
  "((selectedFeature.id < int(model_featuresLength)) ? texture(model_pickTexture, selectedFeature.st) : vec4(0.0))";
187
+ renderResources.snapId = snapIdFromPickId(renderResources.pickId);
160
188
  }
161
189
 
162
190
  function processInstancedPickIds(renderResources, context) {
@@ -213,6 +241,7 @@ function processInstancedPickIds(renderResources, context) {
213
241
  shaderBuilder.addAttribute("vec4", "a_pickColor");
214
242
  shaderBuilder.addVarying("vec4", "v_pickColor");
215
243
  renderResources.pickId = "v_pickColor";
244
+ renderResources.snapId = snapIdFromPickId(renderResources.pickId);
216
245
  }
217
246
 
218
247
  export default PickingPipelineStage;
@@ -133,6 +133,19 @@ function PrimitiveRenderResources(nodeRenderResources, runtimePrimitive) {
133
133
  */
134
134
  this.hasSkipLevelOfDetail = nodeRenderResources.hasSkipLevelOfDetail;
135
135
 
136
+ /**
137
+ * Whether this primitive writes its feature IDs to the planar fill ID
138
+ * texture in a pre-pass (BENTLEY_materials_planar_fill). Set by the
139
+ * material pipeline stage for non-behind planar fill primitives so that
140
+ * behind fills can test same-object coplanarity. This value indicates
141
+ * what draw commands are needed.
142
+ *
143
+ * @type {boolean}
144
+ *
145
+ * @private
146
+ */
147
+ this.planarFillIdPass = false;
148
+
136
149
  /**
137
150
  * An object used to build a shader incrementally. This is cloned from the
138
151
  * node render resources because each primitive can compute a different shader.
@@ -292,6 +305,17 @@ function PrimitiveRenderResources(nodeRenderResources, runtimePrimitive) {
292
305
  * @private
293
306
  */
294
307
  this.pickId = undefined;
308
+
309
+ /**
310
+ * The shader expression for the float snap payload written during a snapping
311
+ * pass (see Scene#snap). If picking is enabled, this value is set by
312
+ * PickingPipelineStage.
313
+ *
314
+ * @type {string|undefined}
315
+ *
316
+ * @private
317
+ */
318
+ this.snapId = undefined;
295
319
  }
296
320
 
297
321
  export default PrimitiveRenderResources;
@@ -1578,6 +1578,67 @@ export class LineStyle {
1578
1578
  pattern = undefined;
1579
1579
  }
1580
1580
 
1581
+ /**
1582
+ * Planar fill properties from the BENTLEY_materials_planar_fill extension.
1583
+ * Controls the rendering behavior of planar polygon fills for CAD-style visualization.
1584
+ *
1585
+ * @alias ModelComponents.PlanarFill
1586
+ * @constructor
1587
+ *
1588
+ * @private
1589
+ */
1590
+ export class PlanarFill {
1591
+ static DEFAULT_WIREFRAME_FILL = 0;
1592
+
1593
+ /**
1594
+ * @param {object} [planarFillInfo={}] The contents of the BENTLEY_materials_planar_fill extension in the parsed glTF JSON.
1595
+ * @param {number} [planarFillInfo.wireframeFill=0] Whether and when the interior fill is displayed in wireframe view mode.
1596
+ * @param {boolean} [planarFillInfo.backgroundFill=false] Whether the fill should be drawn using the view's background color.
1597
+ * @param {boolean} [planarFillInfo.behind=false] Whether the fill should be drawn behind other coplanar geometry of the same logical object.
1598
+ */
1599
+ constructor(planarFillInfo = {}) {
1600
+ const {
1601
+ wireframeFill = PlanarFill.DEFAULT_WIREFRAME_FILL,
1602
+ backgroundFill = false,
1603
+ behind = false,
1604
+ } = planarFillInfo;
1605
+
1606
+ /**
1607
+ * Specifies whether and when the interior fill is displayed in wireframe view mode.
1608
+ * 0 = NONE (never drawn), 1 = ALWAYS (always drawn), 2 = TOGGLE (drawn when fill display is enabled).
1609
+ *
1610
+ * NOTE: This property is currently a NO-OP. CesiumJS does not yet have a proper
1611
+ * wireframe rendering mode (debugWireframe is not a true wireframe mode). The
1612
+ * value is loaded and stored for completeness, but it has no effect on rendering.
1613
+ * This will be implemented when CesiumJS adds a proper wireframe view mode.
1614
+ * See https://github.com/CesiumGS/cesium/issues/13620.
1615
+ *
1616
+ * @type {number}
1617
+ * @default 0
1618
+ */
1619
+ this.wireframeFill = wireframeFill;
1620
+
1621
+ /**
1622
+ * If true, the fill should be drawn using the view's background color,
1623
+ * creating an invisible masking polygon.
1624
+ *
1625
+ * @type {boolean}
1626
+ * @default false
1627
+ */
1628
+ this.backgroundFill = backgroundFill;
1629
+
1630
+ /**
1631
+ * If true, the fill should be drawn behind other coplanar geometry
1632
+ * belonging to the same logical object, useful for mitigating z-fighting
1633
+ * with overlaid geometry such as hatch patterns or text.
1634
+ *
1635
+ * @type {boolean}
1636
+ * @default false
1637
+ */
1638
+ this.behind = behind;
1639
+ }
1640
+ }
1641
+
1581
1642
  /**
1582
1643
  * The material appearance of a primitive.
1583
1644
  *
@@ -1709,6 +1770,15 @@ export class Material {
1709
1770
  */
1710
1771
  this.pointDiameter = undefined;
1711
1772
 
1773
+ /**
1774
+ * Planar fill properties from the BENTLEY_materials_planar_fill extension.
1775
+ * Controls the rendering behavior of planar polygon fills for CAD-style visualization.
1776
+ *
1777
+ * @type {ModelComponents.PlanarFill}
1778
+ * @private
1779
+ */
1780
+ this.planarFill = undefined;
1781
+
1712
1782
  /**
1713
1783
  * Material properties for the BENTLEY_materials_line_style extension.
1714
1784
  *
@@ -1799,6 +1869,7 @@ ModelComponents.SpecularGlossiness = SpecularGlossiness;
1799
1869
  ModelComponents.Specular = Specular;
1800
1870
  ModelComponents.Anisotropy = Anisotropy;
1801
1871
  ModelComponents.Clearcoat = Clearcoat;
1872
+ ModelComponents.PlanarFill = PlanarFill;
1802
1873
  ModelComponents.LineStyle = LineStyle;
1803
1874
  ModelComponents.Material = Material;
1804
1875
  ModelComponents.Vector = Vector;
@@ -247,6 +247,7 @@ const scratchColorZero = new Color(0.0, 0.0, 0.0, 0.0);
247
247
  * height will default to the value of <code>width</code>
248
248
  * @param {BoundingRectangle} result The result rectangle
249
249
  * @returns {BoundingRectangle} The result rectangle
250
+ * @ignore
250
251
  */
251
252
  function computePickingDrawingBufferRectangle(
252
253
  drawingBufferHeight,
@@ -265,21 +266,31 @@ function computePickingDrawingBufferRectangle(
265
266
  /**
266
267
  * Setup needed before picking.
267
268
  *
269
+ * Exported for use by Snapping, which performs the same offscreen pick render
270
+ * but targets the snap framebuffer and flags the pass as a snapping pass.
271
+ *
268
272
  * @param {Scene} scene
269
273
  * @param {Cartesian2} windowPosition Window coordinates to perform picking on.
270
274
  * @param {BoundingRectangle} drawingBufferRectangle The output drawing buffer recangle.
271
275
  * @param {number} [width=3] Width of the pick rectangle.
272
276
  * @param {number} [height=3] Height of the pick rectangle.
277
+ * @param {object} [options] Object with the following properties:
278
+ * @param {PickFramebuffer|SnapFramebuffer} [options.framebuffer] The framebuffer to render into. Defaults to the view's pick framebuffer.
279
+ * @param {boolean} [options.snap=false] If <code>true</code>, mark the pass as a snapping pass (sets <code>frameState.passes.snap</code>).
280
+ *
281
+ * @private
273
282
  */
274
- function pickBegin(
283
+ export function pickBegin(
275
284
  scene,
276
285
  windowPosition,
277
286
  drawingBufferRectangle,
278
287
  width,
279
288
  height,
289
+ options,
280
290
  ) {
281
291
  const { context, frameState, defaultView } = scene;
282
292
  const { viewport, pickFramebuffer } = defaultView;
293
+ const framebuffer = options?.framebuffer ?? pickFramebuffer;
283
294
 
284
295
  scene.view = defaultView;
285
296
 
@@ -316,13 +327,14 @@ function pickBegin(
316
327
  );
317
328
  frameState.invertClassification = false;
318
329
  frameState.passes.pick = true;
330
+ frameState.passes.snap = options?.snap ?? false;
319
331
  frameState.tilesetPassState = pickTilesetPassState;
320
332
 
321
333
  context.uniformState.update(frameState);
322
334
 
323
335
  scene.updateEnvironment();
324
336
 
325
- passState = pickFramebuffer.begin(drawingBufferRectangle, viewport);
337
+ passState = framebuffer.begin(drawingBufferRectangle, viewport);
326
338
 
327
339
  scene.updateAndExecuteCommands(passState, scratchColorZero);
328
340
  scene.resolveFramebuffers(passState);
@@ -332,8 +344,10 @@ function pickBegin(
332
344
  * Teardown needed after picking.
333
345
  *
334
346
  * @param {Scene} scene
347
+ *
348
+ * @private
335
349
  */
336
- function pickEnd(scene) {
350
+ export function pickEnd(scene) {
337
351
  const { context } = scene;
338
352
  context.endFrame();
339
353
  }
@@ -808,6 +822,7 @@ Picking.prototype.pickPosition = function (scene, windowPosition, result) {
808
822
  * @param {object[]} pickedAttributes
809
823
  * @param {object[]} pickedFeatures
810
824
  * @returns {boolean} whether picking should end
825
+ * @ignore
811
826
  */
812
827
  function addDrillPickedResults(
813
828
  pickedResults,
@@ -875,6 +890,7 @@ function addDrillPickedResults(
875
890
  * @param {function(number): object[]} pickCallback Pick callback to execute each iteration
876
891
  * @param {number} [limit=Number.MAX_VALUE] If supplied, stop drilling after collecting this many picks
877
892
  * @returns {object[]} List of picked results
893
+ * @ignore
878
894
  */
879
895
  function drillPick(pickCallback, limit) {
880
896
  // PERFORMANCE_IDEA: This function calls each primitive's update for each pass. Instead
@@ -0,0 +1,172 @@
1
+ import defined from "../Core/defined.js";
2
+ import destroyObject from "../Core/destroyObject.js";
3
+ import PixelFormat from "../Core/PixelFormat.js";
4
+ import Color from "../Core/Color.js";
5
+ import PixelDatatype from "../Renderer/PixelDatatype.js";
6
+ import FramebufferManager from "../Renderer/FramebufferManager.js";
7
+ import ClearCommand from "../Renderer/ClearCommand.js";
8
+
9
+ /**
10
+ * Creates and manages a framebuffer for the planar fill feature-ID pre-pass.
11
+ *
12
+ * During this pass, non-behind planar fill geometry writes its per-fragment
13
+ * feature ID into a screen-sized texture. Later, primitives with
14
+ * <code>behind: true</code> (BENTLEY_materials_planar_fill) sample this
15
+ * texture to check whether the pixel they are about to overwrite belongs to
16
+ * the same logical object (same feature ID). Only then do they apply an
17
+ * additional depth offset, pushing the fill behind its own object's edges
18
+ * and non-behind fills — but NOT behind other objects.
19
+ *
20
+ * Layout:
21
+ * Color attachment 0 – R32F (single RED channel): encoded feature ID.
22
+ * Depth-stencil attachment – shared with the main scene for correct depth testing.
23
+ *
24
+ * @alias PlanarFillIdFramebuffer
25
+ * @constructor
26
+ * @private
27
+ */
28
+ function PlanarFillIdFramebuffer() {
29
+ this._framebufferManager = new FramebufferManager({
30
+ colorAttachmentsLength: 1,
31
+ createColorAttachments: true,
32
+ depthStencil: true,
33
+ supportsDepthTexture: true,
34
+ color: true,
35
+ });
36
+
37
+ this._framebuffer = undefined;
38
+ this._idTexture = undefined;
39
+ this._depthStencilTexture = undefined;
40
+
41
+ this._clearCommand = new ClearCommand({
42
+ color: new Color(0.0, 0.0, 0.0, 0.0),
43
+ depth: 1.0,
44
+ stencil: 0,
45
+ owner: this,
46
+ });
47
+ }
48
+
49
+ Object.defineProperties(PlanarFillIdFramebuffer.prototype, {
50
+ /**
51
+ * Gets the underlying framebuffer.
52
+ * @memberof PlanarFillIdFramebuffer.prototype
53
+ * @type {Framebuffer}
54
+ * @readonly
55
+ */
56
+ framebuffer: {
57
+ get: function () {
58
+ return this._framebuffer;
59
+ },
60
+ },
61
+
62
+ /**
63
+ * Gets the feature-ID texture (color attachment 0).
64
+ * @memberof PlanarFillIdFramebuffer.prototype
65
+ * @type {Texture}
66
+ * @readonly
67
+ */
68
+ idTexture: {
69
+ get: function () {
70
+ return this._idTexture;
71
+ },
72
+ },
73
+
74
+ /**
75
+ * Gets the depth-stencil texture.
76
+ * @memberof PlanarFillIdFramebuffer.prototype
77
+ * @type {Texture}
78
+ * @readonly
79
+ */
80
+ depthStencilTexture: {
81
+ get: function () {
82
+ return this._depthStencilTexture;
83
+ },
84
+ },
85
+ });
86
+
87
+ /**
88
+ * Updates (creates / resizes) the framebuffer to match the viewport.
89
+ *
90
+ * @param {Context} context
91
+ * @param {BoundingRectangle} viewport
92
+ * @param {boolean} hdr
93
+ * @returns {boolean} <code>true</code> if the framebuffer was recreated.
94
+ */
95
+ PlanarFillIdFramebuffer.prototype.update = function (context, viewport, hdr) {
96
+ const width = viewport.width;
97
+ const height = viewport.height;
98
+
99
+ // Feature IDs are integers, so a 32-bit float channel provides plenty of range
100
+ // for feature IDs. A single RED channel (R32F) is used since only one value is
101
+ // stored per pixel. Rendering to R32F requires EXT_color_buffer_float, which is
102
+ // available in WebGL2 on all browsers CesiumJS supports; the UNSIGNED_BYTE fallback
103
+ // below only exists for stubbed WebGL contexts possibly used in tests.
104
+ const pixelDatatype = context.colorBufferFloat
105
+ ? PixelDatatype.FLOAT
106
+ : PixelDatatype.UNSIGNED_BYTE;
107
+
108
+ const changed = this._framebufferManager.update(
109
+ context,
110
+ width,
111
+ height,
112
+ 1, // no MSAA
113
+ pixelDatatype,
114
+ PixelFormat.RED,
115
+ );
116
+
117
+ if (this._framebufferManager.framebuffer) {
118
+ this._framebuffer = this._framebufferManager.framebuffer;
119
+ this._idTexture = this._framebufferManager.getColorTexture(0);
120
+ this._depthStencilTexture =
121
+ this._framebufferManager.getDepthStencilTexture();
122
+ }
123
+
124
+ return changed;
125
+ };
126
+
127
+ /**
128
+ * Returns a ClearCommand that targets this framebuffer.
129
+ *
130
+ * @param {Color} [clearColor] Override the clear color (default: transparent black).
131
+ * @returns {ClearCommand}
132
+ */
133
+ PlanarFillIdFramebuffer.prototype.getClearCommand = function (clearColor) {
134
+ this._clearCommand.framebuffer = this._framebuffer;
135
+ if (defined(clearColor)) {
136
+ Color.clone(clearColor, this._clearCommand.color);
137
+ }
138
+ return this._clearCommand;
139
+ };
140
+
141
+ /**
142
+ * Releases GPU resources without destroying this object; a later call to
143
+ * {@link PlanarFillIdFramebuffer#update} recreates them.
144
+ */
145
+ PlanarFillIdFramebuffer.prototype.releaseResources = function () {
146
+ if (!defined(this._framebuffer)) {
147
+ return;
148
+ }
149
+ this._framebufferManager.destroy();
150
+ this._framebuffer = undefined;
151
+ this._idTexture = undefined;
152
+ this._depthStencilTexture = undefined;
153
+ };
154
+
155
+ /**
156
+ * @returns {boolean}
157
+ */
158
+ PlanarFillIdFramebuffer.prototype.isDestroyed = function () {
159
+ return false;
160
+ };
161
+
162
+ /**
163
+ * Destroys WebGL resources.
164
+ */
165
+ PlanarFillIdFramebuffer.prototype.destroy = function () {
166
+ this._framebufferManager =
167
+ this._framebufferManager && this._framebufferManager.destroy();
168
+ this._clearCommand = undefined;
169
+ return destroyObject(this);
170
+ };
171
+
172
+ export default PlanarFillIdFramebuffer;
@@ -105,7 +105,6 @@ PntsParser.parse = function (arrayBuffer, byteOffset) {
105
105
  );
106
106
  // Copy the batchTableBinary section and let the underlying ArrayBuffer be freed
107
107
  batchTableBinary = new Uint8Array(batchTableBinary);
108
- byteOffset += batchTableBinaryByteLength;
109
108
  }
110
109
  }
111
110
 
@@ -214,6 +213,7 @@ PntsParser.parse = function (arrayBuffer, byteOffset) {
214
213
  * a one-time warning will be printed.
215
214
  *
216
215
  * @param {object} parsedContent The parsed content
216
+ * @ignore
217
217
  */
218
218
  function removeInvalidBinaryBodyReferences(parsedContent) {
219
219
  const batchTableJson = parsedContent.batchTableJson;
@@ -846,7 +846,7 @@ function createVertexArrays(collection, context, projection) {
846
846
 
847
847
  //stores all of the individual indices arrays.
848
848
  const totalIndices = [[]];
849
- let indices = totalIndices[0];
849
+ let indices;
850
850
 
851
851
  const batchTable = collection._batchTable;
852
852
  const useHighlightColor = collection._useHighlightColor;
@@ -640,8 +640,10 @@ function createStageOutputTextureFunction(stage, name) {
640
640
  function updateUniformTextures(stage, context) {
641
641
  const texturesToRelease = stage._texturesToRelease;
642
642
  for (let i = 0; i < texturesToRelease.length; ++i) {
643
- let texture = texturesToRelease[i];
644
- texture = texture && texture.destroy();
643
+ const texture = texturesToRelease[i];
644
+ if (defined(texture)) {
645
+ texture.destroy();
646
+ }
645
647
  }
646
648
  texturesToRelease.length = 0;
647
649
 
@@ -1527,11 +1527,12 @@ function updateHeights(primitive, frameState) {
1527
1527
  );
1528
1528
 
1529
1529
  if (defined(position)) {
1530
- // Store the computed position in the cache for future reuse
1530
+ // `pick` wrote into the module-level `scratchPosition`, so `position`
1531
+ // aliases it — clone before caching or the next pick mutates every entry.
1531
1532
  tile.setPositionCacheEntry(
1532
1533
  data.positionCartographic,
1533
1534
  primitive.maximumScreenSpaceError,
1534
- position,
1535
+ Cartesian3.clone(position),
1535
1536
  );
1536
1537
  }
1537
1538
  }
@@ -419,7 +419,7 @@ ResourceCache.getSpzLoader = function (options) {
419
419
 
420
420
  const cacheKey = ResourceCacheKey.getSpzCacheKey({
421
421
  gltf: gltf,
422
- primitive: primitive,
422
+ spz: spz,
423
423
  gltfResource: gltfResource,
424
424
  baseResource: baseResource,
425
425
  });
@@ -453,13 +453,14 @@ ResourceCache.getSpzLoader = function (options) {
453
453
  * @param {number} [options.bufferViewId] The bufferView ID corresponding to the vertex buffer.
454
454
  * @param {object} [options.primitive] The primitive containing the Draco extension.
455
455
  * @param {object} [options.draco] The Draco extension object.
456
+ * @param {object} [options.spz] The SPZ extension object.
456
457
  * @param {string} [options.attributeSemantic] The attribute semantic, e.g. POSITION or NORMAL.
457
458
  * @param {number} [options.accessorId] The accessor ID.
458
459
  * @param {boolean} [options.asynchronous=true] Determines if WebGL resource creation will be spread out over several frames or block until all WebGL resources are created.
459
460
  * @param {boolean} [options.dequantize=false] Determines whether or not the vertex buffer will be dequantized on the CPU.
460
461
  * @param {boolean} [options.loadBuffer=false] Load vertex buffer as a GPU vertex buffer.
461
462
  * @param {boolean} [options.loadTypedArray=false] Load vertex buffer as a typed array.
462
- * @exception {DeveloperError} One of options.bufferViewId and options.draco must be defined.
463
+ * @exception {DeveloperError} Exactly one vertex buffer source must be effective: options.bufferViewId, options.spz, or options.draco for options.attributeSemantic.
463
464
  * @exception {DeveloperError} When options.draco is defined options.attributeSemantic must also be defined.
464
465
  * @exception {DeveloperError} When options.draco is defined options.accessorId must also be defined.
465
466
  *
@@ -503,9 +504,11 @@ ResourceCache.getVertexBufferLoader = function (options) {
503
504
  const hasAccessorId = defined(accessorId);
504
505
  const hasSpz = defined(spz);
505
506
 
506
- if (hasBufferViewId === (hasDraco !== hasSpz)) {
507
+ const sourceCount =
508
+ Number(hasBufferViewId) + Number(hasDraco) + Number(hasSpz);
509
+ if (sourceCount !== 1) {
507
510
  throw new DeveloperError(
508
- "One of options.bufferViewId, options.draco, or options.spz must be defined.",
511
+ "Exactly one vertex buffer source must be effective: options.bufferViewId, options.spz, or options.draco for options.attributeSemantic.",
509
512
  );
510
513
  }
511
514