@cesium/engine 1.1.0 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (380) hide show
  1. package/Build/Workers/{AxisAlignedBoundingBox-a4321399.js → AxisAlignedBoundingBox-47525601.js} +1 -1
  2. package/Build/Workers/{BoundingRectangle-80d8801f.js → BoundingRectangle-93b263ac.js} +1 -1
  3. package/Build/Workers/{BoxGeometry-33c10a4f.js → BoxGeometry-8c4b4125.js} +1 -1
  4. package/Build/Workers/{Color-1bf9a6e0.js → Color-52c60ed7.js} +1 -1
  5. package/Build/Workers/{CoplanarPolygonGeometryLibrary-5c5b981b.js → CoplanarPolygonGeometryLibrary-33c4c1f8.js} +1 -1
  6. package/Build/Workers/{CorridorGeometryLibrary-7cbae7a0.js → CorridorGeometryLibrary-5039cd8e.js} +1 -1
  7. package/Build/Workers/{CylinderGeometry-42740df0.js → CylinderGeometry-3ac44974.js} +1 -1
  8. package/Build/Workers/{EllipseGeometry-49a3ac21.js → EllipseGeometry-a9c9b3be.js} +1 -1
  9. package/Build/Workers/{EllipseGeometryLibrary-b891b2f8.js → EllipseGeometryLibrary-855d4681.js} +1 -1
  10. package/Build/Workers/{EllipseOutlineGeometry-fbd72e07.js → EllipseOutlineGeometry-017a5929.js} +1 -1
  11. package/Build/Workers/{EllipsoidGeometry-a351dba8.js → EllipsoidGeometry-826e7bce.js} +1 -1
  12. package/Build/Workers/{EllipsoidOutlineGeometry-3e8779bf.js → EllipsoidOutlineGeometry-784dcdb5.js} +1 -1
  13. package/Build/Workers/{EllipsoidTangentPlane-cfb50678.js → EllipsoidTangentPlane-ed9443a1.js} +1 -1
  14. package/Build/Workers/{FrustumGeometry-c5754412.js → FrustumGeometry-9f1ee4d8.js} +1 -1
  15. package/Build/Workers/{GeometryAttribute-0bfd05e8.js → GeometryAttribute-334718f8.js} +1 -1
  16. package/Build/Workers/{GeometryPipeline-0166905d.js → GeometryPipeline-8fb0db69.js} +1 -1
  17. package/Build/Workers/{IntersectionTests-a93d3de9.js → IntersectionTests-27d49265.js} +1 -1
  18. package/Build/Workers/{OrientedBoundingBox-b450cb61.js → OrientedBoundingBox-79ee7cbb.js} +1 -1
  19. package/Build/Workers/{PolygonGeometryLibrary-f918ac26.js → PolygonGeometryLibrary-6b5a29e9.js} +1 -1
  20. package/Build/Workers/{PolygonPipeline-f59a8f0a.js → PolygonPipeline-21668b3f.js} +1 -1
  21. package/Build/Workers/{PolylinePipeline-d8e6bd9b.js → PolylinePipeline-5e2e1b21.js} +1 -1
  22. package/Build/Workers/{PolylineVolumeGeometryLibrary-125d2edf.js → PolylineVolumeGeometryLibrary-97f0b94e.js} +1 -1
  23. package/Build/Workers/{PrimitivePipeline-0d7b5ed4.js → PrimitivePipeline-5640850a.js} +1 -1
  24. package/Build/Workers/{RectangleGeometryLibrary-0768db63.js → RectangleGeometryLibrary-d5457f7b.js} +1 -1
  25. package/Build/Workers/{TerrainEncoding-06470d7f.js → TerrainEncoding-bfdf2021.js} +1 -1
  26. package/Build/Workers/{Transforms-26539bce.js → Transforms-a05e5e6e.js} +17 -0
  27. package/Build/Workers/{WallGeometryLibrary-6167b0fc.js → WallGeometryLibrary-6db0ebb6.js} +1 -1
  28. package/Build/Workers/cesiumWorkerBootstrapper.js +68 -2
  29. package/Build/Workers/combineGeometry.js +1 -1
  30. package/Build/Workers/createBoxGeometry.js +1 -1
  31. package/Build/Workers/createBoxOutlineGeometry.js +1 -1
  32. package/Build/Workers/createCircleGeometry.js +1 -1
  33. package/Build/Workers/createCircleOutlineGeometry.js +1 -1
  34. package/Build/Workers/createCoplanarPolygonGeometry.js +1 -1
  35. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +1 -1
  36. package/Build/Workers/createCorridorGeometry.js +1 -1
  37. package/Build/Workers/createCorridorOutlineGeometry.js +1 -1
  38. package/Build/Workers/createCylinderGeometry.js +1 -1
  39. package/Build/Workers/createCylinderOutlineGeometry.js +1 -1
  40. package/Build/Workers/createEllipseGeometry.js +1 -1
  41. package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
  42. package/Build/Workers/createEllipsoidGeometry.js +1 -1
  43. package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
  44. package/Build/Workers/createFrustumGeometry.js +1 -1
  45. package/Build/Workers/createFrustumOutlineGeometry.js +1 -1
  46. package/Build/Workers/createGeometry.js +1 -1
  47. package/Build/Workers/createGroundPolylineGeometry.js +1 -1
  48. package/Build/Workers/createPlaneGeometry.js +1 -1
  49. package/Build/Workers/createPlaneOutlineGeometry.js +1 -1
  50. package/Build/Workers/createPolygonGeometry.js +1 -1
  51. package/Build/Workers/createPolygonOutlineGeometry.js +1 -1
  52. package/Build/Workers/createPolylineGeometry.js +1 -1
  53. package/Build/Workers/createPolylineVolumeGeometry.js +1 -1
  54. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +1 -1
  55. package/Build/Workers/createRectangleGeometry.js +1 -1
  56. package/Build/Workers/createRectangleOutlineGeometry.js +1 -1
  57. package/Build/Workers/createSimplePolylineGeometry.js +1 -1
  58. package/Build/Workers/createSphereGeometry.js +1 -1
  59. package/Build/Workers/createSphereOutlineGeometry.js +1 -1
  60. package/Build/Workers/createVectorTileGeometries.js +1 -1
  61. package/Build/Workers/createVectorTilePolygons.js +1 -1
  62. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
  63. package/Build/Workers/createVerticesFromHeightmap.js +1 -1
  64. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +1 -1
  65. package/Build/Workers/createWallGeometry.js +1 -1
  66. package/Build/Workers/createWallOutlineGeometry.js +1 -1
  67. package/Build/Workers/decodeDraco.js +9 -1
  68. package/Build/Workers/package.js +1 -1
  69. package/Build/Workers/transcodeKTX2.js +22 -2
  70. package/Build/Workers/transferTypedArrayTest.js +1 -1
  71. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1 -1
  72. package/README.md +14 -16
  73. package/Source/Core/FeatureDetection.js +18 -0
  74. package/Source/Core/Ion.js +1 -2
  75. package/Source/Core/PixelFormat.js +22 -2
  76. package/Source/Core/sampleTerrain.js +5 -0
  77. package/Source/Renderer/AutomaticUniforms.js +3 -3
  78. package/Source/Renderer/Context.js +4 -14
  79. package/Source/Renderer/ShaderBuilder.js +13 -12
  80. package/Source/Renderer/ShaderSource.js +31 -26
  81. package/Source/Renderer/demodernizeShader.js +76 -0
  82. package/Source/Scene/AutoExposure.js +5 -5
  83. package/Source/Scene/BatchTable.js +5 -5
  84. package/Source/Scene/BillboardCollection.js +2 -2
  85. package/Source/Scene/BingMapsImageryProvider.js +1 -1
  86. package/Source/Scene/Cesium3DTile.js +8 -2
  87. package/Source/Scene/Cesium3DTileBatchTable.js +28 -28
  88. package/Source/Scene/Cesium3DTilesVoxelProvider.js +12 -0
  89. package/Source/Scene/Cesium3DTileset.js +6 -1
  90. package/Source/Scene/ClassificationPrimitive.js +3 -8
  91. package/Source/Scene/DebugAppearance.js +7 -9
  92. package/Source/Scene/DebugInspector.js +5 -5
  93. package/Source/Scene/DepthPlane.js +0 -6
  94. package/Source/Scene/DerivedCommand.js +8 -22
  95. package/Source/Scene/EllipsoidPrimitive.js +0 -7
  96. package/Source/Scene/GlobeTranslucencyState.js +6 -6
  97. package/Source/Scene/GroundPolylinePrimitive.js +2 -4
  98. package/Source/Scene/InvertClassification.js +9 -10
  99. package/Source/Scene/Material.js +6 -6
  100. package/Source/Scene/Megatexture.js +2 -2
  101. package/Source/Scene/MetadataSemantic.js +8 -0
  102. package/Source/Scene/Model/CustomShader.js +1 -1
  103. package/Source/Scene/Model/FeatureIdPipelineStage.js +4 -4
  104. package/Source/Scene/Model/LightingModel.js +1 -1
  105. package/Source/Scene/Model/MetadataPipelineStage.js +1 -1
  106. package/Source/Scene/Model/PickingPipelineStage.js +1 -1
  107. package/Source/Scene/OIT.js +211 -119
  108. package/Source/Scene/PickDepth.js +2 -2
  109. package/Source/Scene/PointCloud.js +11 -11
  110. package/Source/Scene/PointCloudEyeDomeLighting.js +9 -4
  111. package/Source/Scene/PolylineCollection.js +2 -7
  112. package/Source/Scene/PolylineMaterialAppearance.js +2 -3
  113. package/Source/Scene/PostProcessStage.js +13 -13
  114. package/Source/Scene/PostProcessStageLibrary.js +3 -3
  115. package/Source/Scene/Primitive.js +22 -31
  116. package/Source/Scene/ShadowMap.js +7 -7
  117. package/Source/Scene/ShadowMapShader.js +9 -9
  118. package/Source/Scene/ShadowVolumeAppearance.js +1 -1
  119. package/Source/Scene/TextureAtlas.js +5 -3
  120. package/Source/Scene/Vector3DTilePolylines.js +1 -1
  121. package/Source/Scene/Vector3DTilePrimitive.js +2 -2
  122. package/Source/Scene/VoxelEllipsoidShape.js +15 -7
  123. package/Source/Scene/VoxelPrimitive.js +4 -4
  124. package/Source/Scene/computeFlyToLocationForRectangle.js +10 -1
  125. package/Source/Scene/createElevationBandMaterial.js +10 -15
  126. package/Source/Scene/getClipAndStyleCode.js +1 -1
  127. package/Source/Scene/getClippingFunction.js +3 -3
  128. package/Source/Scene/processVoxelProperties.js +1 -1
  129. package/Source/Shaders/AdjustTranslucentFS.glsl +9 -6
  130. package/Source/Shaders/AdjustTranslucentFS.js +9 -6
  131. package/Source/Shaders/Appearances/AllMaterialAppearanceFS.glsl +7 -7
  132. package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +7 -7
  133. package/Source/Shaders/Appearances/AllMaterialAppearanceVS.glsl +12 -12
  134. package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +12 -12
  135. package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.glsl +4 -4
  136. package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +4 -4
  137. package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl +6 -6
  138. package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +6 -6
  139. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.glsl +5 -5
  140. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +5 -5
  141. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl +7 -7
  142. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +7 -7
  143. package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.glsl +4 -4
  144. package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +4 -4
  145. package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.glsl +8 -8
  146. package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +8 -8
  147. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.glsl +2 -2
  148. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +2 -2
  149. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.glsl +5 -5
  150. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +5 -5
  151. package/Source/Shaders/Appearances/PolylineColorAppearanceVS.glsl +10 -10
  152. package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +10 -10
  153. package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.glsl +12 -12
  154. package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +12 -12
  155. package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.glsl +5 -5
  156. package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +5 -5
  157. package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.glsl +8 -8
  158. package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +8 -8
  159. package/Source/Shaders/BillboardCollectionFS.glsl +15 -15
  160. package/Source/Shaders/BillboardCollectionFS.js +15 -15
  161. package/Source/Shaders/BillboardCollectionVS.glsl +23 -23
  162. package/Source/Shaders/BillboardCollectionVS.js +23 -23
  163. package/Source/Shaders/BrdfLutGeneratorFS.glsl +2 -2
  164. package/Source/Shaders/BrdfLutGeneratorFS.js +2 -2
  165. package/Source/Shaders/Builtin/CzmBuiltins.js +2 -0
  166. package/Source/Shaders/Builtin/Functions/depthClamp.glsl +3 -3
  167. package/Source/Shaders/Builtin/Functions/depthClamp.js +3 -3
  168. package/Source/Shaders/Builtin/Functions/getWaterNoise.glsl +4 -4
  169. package/Source/Shaders/Builtin/Functions/getWaterNoise.js +4 -4
  170. package/Source/Shaders/Builtin/Functions/phong.glsl +1 -1
  171. package/Source/Shaders/Builtin/Functions/phong.js +1 -1
  172. package/Source/Shaders/Builtin/Functions/readDepth.glsl +1 -1
  173. package/Source/Shaders/Builtin/Functions/readDepth.js +1 -1
  174. package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.glsl +5 -5
  175. package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.js +5 -5
  176. package/Source/Shaders/Builtin/Functions/shadowDepthCompare.glsl +3 -3
  177. package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +3 -3
  178. package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.glsl +1 -1
  179. package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +1 -1
  180. package/Source/Shaders/Builtin/Functions/textureCube.glsl +17 -0
  181. package/Source/Shaders/Builtin/Functions/textureCube.js +18 -0
  182. package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +2 -2
  183. package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +2 -2
  184. package/Source/Shaders/Builtin/Functions/vertexLogDepth.glsl +2 -2
  185. package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +2 -2
  186. package/Source/Shaders/Builtin/Functions/writeDepthClamp.glsl +5 -8
  187. package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +5 -8
  188. package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +6 -6
  189. package/Source/Shaders/Builtin/Functions/writeLogDepth.js +6 -6
  190. package/Source/Shaders/CloudCollectionFS.glsl +18 -18
  191. package/Source/Shaders/CloudCollectionFS.js +18 -18
  192. package/Source/Shaders/CloudCollectionVS.glsl +11 -11
  193. package/Source/Shaders/CloudCollectionVS.js +11 -11
  194. package/Source/Shaders/CloudNoiseFS.glsl +5 -5
  195. package/Source/Shaders/CloudNoiseFS.js +5 -5
  196. package/Source/Shaders/CloudNoiseVS.glsl +2 -2
  197. package/Source/Shaders/CloudNoiseVS.js +2 -2
  198. package/Source/Shaders/CompareAndPackTranslucentDepth.glsl +4 -4
  199. package/Source/Shaders/CompareAndPackTranslucentDepth.js +4 -4
  200. package/Source/Shaders/CompositeOITFS.glsl +6 -6
  201. package/Source/Shaders/CompositeOITFS.js +6 -6
  202. package/Source/Shaders/DepthPlaneFS.glsl +2 -2
  203. package/Source/Shaders/DepthPlaneFS.js +2 -2
  204. package/Source/Shaders/DepthPlaneVS.glsl +2 -2
  205. package/Source/Shaders/DepthPlaneVS.js +2 -2
  206. package/Source/Shaders/EllipsoidFS.glsl +5 -13
  207. package/Source/Shaders/EllipsoidFS.js +6 -14
  208. package/Source/Shaders/EllipsoidVS.glsl +2 -2
  209. package/Source/Shaders/EllipsoidVS.js +2 -2
  210. package/Source/Shaders/FXAA3_11.glsl +4 -4
  211. package/Source/Shaders/FXAA3_11.js +4 -4
  212. package/Source/Shaders/GlobeFS.glsl +15 -15
  213. package/Source/Shaders/GlobeFS.js +15 -15
  214. package/Source/Shaders/GlobeVS.glsl +17 -17
  215. package/Source/Shaders/GlobeVS.js +17 -17
  216. package/Source/Shaders/Materials/AspectRampMaterial.glsl +1 -1
  217. package/Source/Shaders/Materials/AspectRampMaterial.js +1 -1
  218. package/Source/Shaders/Materials/BumpMapMaterial.glsl +3 -3
  219. package/Source/Shaders/Materials/BumpMapMaterial.js +3 -3
  220. package/Source/Shaders/Materials/ElevationBandMaterial.glsl +3 -3
  221. package/Source/Shaders/Materials/ElevationBandMaterial.js +3 -3
  222. package/Source/Shaders/Materials/ElevationContourMaterial.glsl +2 -1
  223. package/Source/Shaders/Materials/ElevationContourMaterial.js +2 -1
  224. package/Source/Shaders/Materials/ElevationRampMaterial.glsl +1 -1
  225. package/Source/Shaders/Materials/ElevationRampMaterial.js +1 -1
  226. package/Source/Shaders/Materials/GridMaterial.glsl +3 -2
  227. package/Source/Shaders/Materials/GridMaterial.js +3 -2
  228. package/Source/Shaders/Materials/NormalMapMaterial.glsl +1 -1
  229. package/Source/Shaders/Materials/NormalMapMaterial.js +1 -1
  230. package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +3 -2
  231. package/Source/Shaders/Materials/PolylineArrowMaterial.js +3 -2
  232. package/Source/Shaders/Materials/PolylineDashMaterial.glsl +1 -1
  233. package/Source/Shaders/Materials/PolylineDashMaterial.js +1 -1
  234. package/Source/Shaders/Materials/PolylineOutlineMaterial.glsl +1 -1
  235. package/Source/Shaders/Materials/PolylineOutlineMaterial.js +1 -1
  236. package/Source/Shaders/Materials/SlopeRampMaterial.glsl +1 -1
  237. package/Source/Shaders/Materials/SlopeRampMaterial.js +1 -1
  238. package/Source/Shaders/Materials/Water.glsl +1 -1
  239. package/Source/Shaders/Materials/Water.js +1 -1
  240. package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +3 -3
  241. package/Source/Shaders/Model/ImageBasedLightingStageFS.js +3 -3
  242. package/Source/Shaders/Model/MaterialStageFS.glsl +10 -10
  243. package/Source/Shaders/Model/MaterialStageFS.js +10 -10
  244. package/Source/Shaders/Model/ModelClippingPlanesStageFS.glsl +3 -3
  245. package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +3 -3
  246. package/Source/Shaders/Model/ModelFS.glsl +1 -1
  247. package/Source/Shaders/Model/ModelFS.js +1 -1
  248. package/Source/Shaders/Model/PrimitiveOutlineStageFS.glsl +3 -3
  249. package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +3 -3
  250. package/Source/Shaders/Model/SelectedFeatureIdStageCommon.glsl +1 -1
  251. package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +1 -1
  252. package/Source/Shaders/OctahedralProjectionAtlasFS.glsl +8 -8
  253. package/Source/Shaders/OctahedralProjectionAtlasFS.js +8 -8
  254. package/Source/Shaders/OctahedralProjectionFS.glsl +4 -4
  255. package/Source/Shaders/OctahedralProjectionFS.js +4 -4
  256. package/Source/Shaders/OctahedralProjectionVS.glsl +3 -3
  257. package/Source/Shaders/OctahedralProjectionVS.js +3 -3
  258. package/Source/Shaders/PointPrimitiveCollectionFS.glsl +6 -6
  259. package/Source/Shaders/PointPrimitiveCollectionFS.js +6 -6
  260. package/Source/Shaders/PointPrimitiveCollectionVS.glsl +12 -12
  261. package/Source/Shaders/PointPrimitiveCollectionVS.js +12 -12
  262. package/Source/Shaders/PolylineFS.glsl +3 -3
  263. package/Source/Shaders/PolylineFS.js +3 -3
  264. package/Source/Shaders/PolylineShadowVolumeFS.glsl +12 -16
  265. package/Source/Shaders/PolylineShadowVolumeFS.js +12 -16
  266. package/Source/Shaders/PolylineShadowVolumeMorphFS.glsl +8 -8
  267. package/Source/Shaders/PolylineShadowVolumeMorphFS.js +8 -8
  268. package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +20 -20
  269. package/Source/Shaders/PolylineShadowVolumeMorphVS.js +20 -20
  270. package/Source/Shaders/PolylineShadowVolumeVS.glsl +20 -20
  271. package/Source/Shaders/PolylineShadowVolumeVS.js +20 -20
  272. package/Source/Shaders/PolylineVS.glsl +17 -17
  273. package/Source/Shaders/PolylineVS.js +17 -17
  274. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +4 -4
  275. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +4 -4
  276. package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +4 -4
  277. package/Source/Shaders/PostProcessStages/AdditiveBlend.js +4 -4
  278. package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +4 -4
  279. package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +4 -4
  280. package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.glsl +4 -4
  281. package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +4 -4
  282. package/Source/Shaders/PostProcessStages/BlackAndWhite.glsl +4 -4
  283. package/Source/Shaders/PostProcessStages/BlackAndWhite.js +4 -4
  284. package/Source/Shaders/PostProcessStages/BloomComposite.glsl +5 -5
  285. package/Source/Shaders/PostProcessStages/BloomComposite.js +5 -5
  286. package/Source/Shaders/PostProcessStages/BrightPass.glsl +3 -3
  287. package/Source/Shaders/PostProcessStages/BrightPass.js +3 -3
  288. package/Source/Shaders/PostProcessStages/Brightness.glsl +3 -3
  289. package/Source/Shaders/PostProcessStages/Brightness.js +3 -3
  290. package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.glsl +5 -5
  291. package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +5 -5
  292. package/Source/Shaders/PostProcessStages/ContrastBias.glsl +3 -3
  293. package/Source/Shaders/PostProcessStages/ContrastBias.js +3 -3
  294. package/Source/Shaders/PostProcessStages/DepthOfField.glsl +2 -2
  295. package/Source/Shaders/PostProcessStages/DepthOfField.js +2 -2
  296. package/Source/Shaders/PostProcessStages/DepthView.glsl +2 -2
  297. package/Source/Shaders/PostProcessStages/DepthView.js +2 -2
  298. package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +3 -3
  299. package/Source/Shaders/PostProcessStages/DepthViewPacked.js +3 -3
  300. package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +7 -7
  301. package/Source/Shaders/PostProcessStages/EdgeDetection.js +7 -7
  302. package/Source/Shaders/PostProcessStages/FXAA.glsl +3 -3
  303. package/Source/Shaders/PostProcessStages/FXAA.js +3 -3
  304. package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +4 -4
  305. package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +4 -4
  306. package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +5 -5
  307. package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +5 -5
  308. package/Source/Shaders/PostProcessStages/LensFlare.glsl +13 -13
  309. package/Source/Shaders/PostProcessStages/LensFlare.js +13 -13
  310. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +4 -4
  311. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +4 -4
  312. package/Source/Shaders/PostProcessStages/NightVision.glsl +3 -3
  313. package/Source/Shaders/PostProcessStages/NightVision.js +3 -3
  314. package/Source/Shaders/PostProcessStages/PassThrough.glsl +2 -2
  315. package/Source/Shaders/PostProcessStages/PassThrough.js +2 -2
  316. package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +2 -2
  317. package/Source/Shaders/PostProcessStages/PassThroughDepth.js +2 -2
  318. package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +7 -9
  319. package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +8 -10
  320. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +4 -4
  321. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +4 -4
  322. package/Source/Shaders/PostProcessStages/Silhouette.glsl +4 -4
  323. package/Source/Shaders/PostProcessStages/Silhouette.js +4 -4
  324. package/Source/Shaders/ReprojectWebMercatorFS.glsl +2 -2
  325. package/Source/Shaders/ReprojectWebMercatorFS.js +2 -2
  326. package/Source/Shaders/ReprojectWebMercatorVS.glsl +3 -3
  327. package/Source/Shaders/ReprojectWebMercatorVS.js +3 -3
  328. package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +19 -23
  329. package/Source/Shaders/ShadowVolumeAppearanceFS.js +20 -24
  330. package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +12 -12
  331. package/Source/Shaders/ShadowVolumeAppearanceVS.js +12 -12
  332. package/Source/Shaders/ShadowVolumeFS.glsl +2 -6
  333. package/Source/Shaders/ShadowVolumeFS.js +3 -7
  334. package/Source/Shaders/SkyAtmosphereFS.glsl +6 -6
  335. package/Source/Shaders/SkyAtmosphereFS.js +6 -6
  336. package/Source/Shaders/SkyAtmosphereVS.glsl +6 -6
  337. package/Source/Shaders/SkyAtmosphereVS.js +6 -6
  338. package/Source/Shaders/SkyBoxFS.glsl +3 -3
  339. package/Source/Shaders/SkyBoxFS.js +3 -3
  340. package/Source/Shaders/SkyBoxVS.glsl +2 -2
  341. package/Source/Shaders/SkyBoxVS.js +2 -2
  342. package/Source/Shaders/SunFS.glsl +3 -3
  343. package/Source/Shaders/SunFS.js +3 -3
  344. package/Source/Shaders/SunTextureFS.glsl +2 -2
  345. package/Source/Shaders/SunTextureFS.js +2 -2
  346. package/Source/Shaders/SunVS.glsl +2 -2
  347. package/Source/Shaders/SunVS.js +2 -2
  348. package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +9 -13
  349. package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +9 -13
  350. package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +12 -12
  351. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +12 -12
  352. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +5 -5
  353. package/Source/Shaders/Vector3DTilePolylinesVS.js +5 -5
  354. package/Source/Shaders/VectorTileVS.glsl +2 -2
  355. package/Source/Shaders/VectorTileVS.js +2 -2
  356. package/Source/Shaders/ViewportQuadFS.glsl +2 -2
  357. package/Source/Shaders/ViewportQuadFS.js +2 -2
  358. package/Source/Shaders/ViewportQuadVS.glsl +3 -3
  359. package/Source/Shaders/ViewportQuadVS.js +3 -3
  360. package/Source/Shaders/Voxels/IntersectDepth.glsl +1 -1
  361. package/Source/Shaders/Voxels/IntersectDepth.js +1 -1
  362. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +12 -2
  363. package/Source/Shaders/Voxels/IntersectEllipsoid.js +12 -2
  364. package/Source/Shaders/Voxels/Megatexture.glsl +1 -1
  365. package/Source/Shaders/Voxels/Megatexture.js +1 -1
  366. package/Source/Shaders/Voxels/Octree.glsl +4 -4
  367. package/Source/Shaders/Voxels/Octree.js +4 -4
  368. package/Source/Shaders/Voxels/VoxelFS.glsl +2 -2
  369. package/Source/Shaders/Voxels/VoxelFS.js +2 -2
  370. package/Source/Shaders/Voxels/VoxelVS.glsl +1 -1
  371. package/Source/Shaders/Voxels/VoxelVS.js +1 -1
  372. package/Source/Shaders/Voxels/convertUvToCylinder.glsl +5 -9
  373. package/Source/Shaders/Voxels/convertUvToCylinder.js +5 -9
  374. package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +3 -6
  375. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +3 -6
  376. package/Source/WorkersES6/decodeDraco.js +9 -1
  377. package/index.d.ts +26 -12
  378. package/index.js +53 -52
  379. package/package.json +1 -1
  380. package/Source/Renderer/modernizeShader.js +0 -242
@@ -122,7 +122,7 @@ function getClippingPlaneFloat(width, height) {
122
122
  ` int pixX = clippingPlaneNumber - (pixY * ${width});\n` +
123
123
  ` float u = (float(pixX) + 0.5) * ${pixelWidthString};\n` + // sample from center of pixel
124
124
  ` float v = (float(pixY) + 0.5) * ${pixelHeightString};\n` +
125
- ` vec4 plane = texture2D(packedClippingPlanes, vec2(u, v));\n` +
125
+ ` vec4 plane = texture(packedClippingPlanes, vec2(u, v));\n` +
126
126
  ` return czm_transformPlane(plane, transform);\n` +
127
127
  `}\n`;
128
128
  return functionString;
@@ -151,11 +151,11 @@ function getClippingPlaneUint8(width, height) {
151
151
  ` int pixX = clippingPlaneStartIndex - (pixY * ${width});\n` +
152
152
  ` float u = (float(pixX) + 0.5) * ${pixelWidthString};\n` + // sample from center of pixel
153
153
  ` float v = (float(pixY) + 0.5) * ${pixelHeightString};\n` +
154
- ` vec4 oct32 = texture2D(packedClippingPlanes, vec2(u, v)) * 255.0;\n` +
154
+ ` vec4 oct32 = texture(packedClippingPlanes, vec2(u, v)) * 255.0;\n` +
155
155
  ` vec2 oct = vec2(oct32.x * 256.0 + oct32.y, oct32.z * 256.0 + oct32.w);\n` +
156
156
  ` vec4 plane;\n` +
157
157
  ` plane.xyz = czm_octDecode(oct, 65535.0);\n` +
158
- ` plane.w = czm_unpackFloat(texture2D(packedClippingPlanes, vec2(u + ${pixelWidthString}, v)));\n` +
158
+ ` plane.w = czm_unpackFloat(texture(packedClippingPlanes, vec2(u + ${pixelWidthString}, v)));\n` +
159
159
  ` return czm_transformPlane(plane, transform);\n` +
160
160
  `}\n`;
161
161
  return functionString;
@@ -340,7 +340,7 @@ function processVoxelProperties(renderResources, primitive) {
340
340
  const componentType = componentTypes[i];
341
341
  const glslTextureSwizzle = getGlslTextureSwizzle(type, componentType);
342
342
  shaderBuilder.addFunctionLines(functionId, [
343
- `properties.${name} = texture2D(u_megatextureTextures[${i}], texcoord)${glslTextureSwizzle};`,
343
+ `properties.${name} = texture(u_megatextureTextures[${i}], texcoord)${glslTextureSwizzle};`,
344
344
  ]);
345
345
  }
346
346
  shaderBuilder.addFunctionLines(functionId, [
@@ -1,21 +1,24 @@
1
1
  #ifdef MRT
2
- #extension GL_EXT_draw_buffers : enable
2
+ layout (location = 0) out vec4 out_FragData_0;
3
+ layout (location = 1) out vec4 out_FragData_1;
4
+ #else
5
+ layout (location = 0) out vec4 out_FragColor;
3
6
  #endif
4
7
 
5
8
  uniform vec4 u_bgColor;
6
9
  uniform sampler2D u_depthTexture;
7
10
 
8
- varying vec2 v_textureCoordinates;
11
+ in vec2 v_textureCoordinates;
9
12
 
10
13
  void main()
11
14
  {
12
- if (texture2D(u_depthTexture, v_textureCoordinates).r < 1.0)
15
+ if (texture(u_depthTexture, v_textureCoordinates).r < 1.0)
13
16
  {
14
17
  #ifdef MRT
15
- gl_FragData[0] = u_bgColor;
16
- gl_FragData[1] = vec4(u_bgColor.a);
18
+ out_FragData_0 = u_bgColor;
19
+ out_FragData_1 = vec4(u_bgColor.a);
17
20
  #else
18
- gl_FragColor = u_bgColor;
21
+ out_FragColor = u_bgColor;
19
22
  #endif
20
23
  return;
21
24
  }
@@ -1,22 +1,25 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
2
  export default "#ifdef MRT\n\
3
- #extension GL_EXT_draw_buffers : enable\n\
3
+ layout (location = 0) out vec4 out_FragData_0;\n\
4
+ layout (location = 1) out vec4 out_FragData_1;\n\
5
+ #else\n\
6
+ layout (location = 0) out vec4 out_FragColor;\n\
4
7
  #endif\n\
5
8
  \n\
6
9
  uniform vec4 u_bgColor;\n\
7
10
  uniform sampler2D u_depthTexture;\n\
8
11
  \n\
9
- varying vec2 v_textureCoordinates;\n\
12
+ in vec2 v_textureCoordinates;\n\
10
13
  \n\
11
14
  void main()\n\
12
15
  {\n\
13
- if (texture2D(u_depthTexture, v_textureCoordinates).r < 1.0)\n\
16
+ if (texture(u_depthTexture, v_textureCoordinates).r < 1.0)\n\
14
17
  {\n\
15
18
  #ifdef MRT\n\
16
- gl_FragData[0] = u_bgColor;\n\
17
- gl_FragData[1] = vec4(u_bgColor.a);\n\
19
+ out_FragData_0 = u_bgColor;\n\
20
+ out_FragData_1 = vec4(u_bgColor.a);\n\
18
21
  #else\n\
19
- gl_FragColor = u_bgColor;\n\
22
+ out_FragColor = u_bgColor;\n\
20
23
  #endif\n\
21
24
  return;\n\
22
25
  }\n\
@@ -1,8 +1,8 @@
1
- varying vec3 v_positionEC;
2
- varying vec3 v_normalEC;
3
- varying vec3 v_tangentEC;
4
- varying vec3 v_bitangentEC;
5
- varying vec2 v_st;
1
+ in vec3 v_positionEC;
2
+ in vec3 v_normalEC;
3
+ in vec3 v_tangentEC;
4
+ in vec3 v_bitangentEC;
5
+ in vec2 v_st;
6
6
 
7
7
  void main()
8
8
  {
@@ -22,8 +22,8 @@ void main()
22
22
  czm_material material = czm_getMaterial(materialInput);
23
23
 
24
24
  #ifdef FLAT
25
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);
25
+ out_FragColor = vec4(material.diffuse + material.emission, material.alpha);
26
26
  #else
27
- gl_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);
27
+ out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);
28
28
  #endif
29
29
  }
@@ -1,9 +1,9 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "varying vec3 v_positionEC;\n\
3
- varying vec3 v_normalEC;\n\
4
- varying vec3 v_tangentEC;\n\
5
- varying vec3 v_bitangentEC;\n\
6
- varying vec2 v_st;\n\
2
+ export default "in vec3 v_positionEC;\n\
3
+ in vec3 v_normalEC;\n\
4
+ in vec3 v_tangentEC;\n\
5
+ in vec3 v_bitangentEC;\n\
6
+ in vec2 v_st;\n\
7
7
  \n\
8
8
  void main()\n\
9
9
  {\n\
@@ -23,9 +23,9 @@ void main()\n\
23
23
  czm_material material = czm_getMaterial(materialInput);\n\
24
24
  \n\
25
25
  #ifdef FLAT\n\
26
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
26
+ out_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
27
27
  #else\n\
28
- gl_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);\n\
28
+ out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);\n\
29
29
  #endif\n\
30
30
  }\n\
31
31
  ";
@@ -1,16 +1,16 @@
1
- attribute vec3 position3DHigh;
2
- attribute vec3 position3DLow;
3
- attribute vec3 normal;
4
- attribute vec3 tangent;
5
- attribute vec3 bitangent;
6
- attribute vec2 st;
7
- attribute float batchId;
1
+ in vec3 position3DHigh;
2
+ in vec3 position3DLow;
3
+ in vec3 normal;
4
+ in vec3 tangent;
5
+ in vec3 bitangent;
6
+ in vec2 st;
7
+ in float batchId;
8
8
 
9
- varying vec3 v_positionEC;
10
- varying vec3 v_normalEC;
11
- varying vec3 v_tangentEC;
12
- varying vec3 v_bitangentEC;
13
- varying vec2 v_st;
9
+ out vec3 v_positionEC;
10
+ out vec3 v_normalEC;
11
+ out vec3 v_tangentEC;
12
+ out vec3 v_bitangentEC;
13
+ out vec2 v_st;
14
14
 
15
15
  void main()
16
16
  {
@@ -1,17 +1,17 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec3 position3DHigh;\n\
3
- attribute vec3 position3DLow;\n\
4
- attribute vec3 normal;\n\
5
- attribute vec3 tangent;\n\
6
- attribute vec3 bitangent;\n\
7
- attribute vec2 st;\n\
8
- attribute float batchId;\n\
2
+ export default "in vec3 position3DHigh;\n\
3
+ in vec3 position3DLow;\n\
4
+ in vec3 normal;\n\
5
+ in vec3 tangent;\n\
6
+ in vec3 bitangent;\n\
7
+ in vec2 st;\n\
8
+ in float batchId;\n\
9
9
  \n\
10
- varying vec3 v_positionEC;\n\
11
- varying vec3 v_normalEC;\n\
12
- varying vec3 v_tangentEC;\n\
13
- varying vec3 v_bitangentEC;\n\
14
- varying vec2 v_st;\n\
10
+ out vec3 v_positionEC;\n\
11
+ out vec3 v_normalEC;\n\
12
+ out vec3 v_tangentEC;\n\
13
+ out vec3 v_bitangentEC;\n\
14
+ out vec2 v_st;\n\
15
15
  \n\
16
16
  void main()\n\
17
17
  {\n\
@@ -1,5 +1,5 @@
1
- varying vec3 v_positionEC;
2
- varying vec3 v_normalEC;
1
+ in vec3 v_positionEC;
2
+ in vec3 v_normalEC;
3
3
 
4
4
  void main()
5
5
  {
@@ -16,8 +16,8 @@ void main()
16
16
  czm_material material = czm_getMaterial(materialInput);
17
17
 
18
18
  #ifdef FLAT
19
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);
19
+ out_FragColor = vec4(material.diffuse + material.emission, material.alpha);
20
20
  #else
21
- gl_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);
21
+ out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);
22
22
  #endif
23
23
  }
@@ -1,6 +1,6 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "varying vec3 v_positionEC;\n\
3
- varying vec3 v_normalEC;\n\
2
+ export default "in vec3 v_positionEC;\n\
3
+ in vec3 v_normalEC;\n\
4
4
  \n\
5
5
  void main()\n\
6
6
  {\n\
@@ -17,9 +17,9 @@ void main()\n\
17
17
  czm_material material = czm_getMaterial(materialInput);\n\
18
18
  \n\
19
19
  #ifdef FLAT\n\
20
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
20
+ out_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
21
21
  #else\n\
22
- gl_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);\n\
22
+ out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);\n\
23
23
  #endif\n\
24
24
  }\n\
25
25
  ";
@@ -1,10 +1,10 @@
1
- attribute vec3 position3DHigh;
2
- attribute vec3 position3DLow;
3
- attribute vec3 normal;
4
- attribute float batchId;
1
+ in vec3 position3DHigh;
2
+ in vec3 position3DLow;
3
+ in vec3 normal;
4
+ in float batchId;
5
5
 
6
- varying vec3 v_positionEC;
7
- varying vec3 v_normalEC;
6
+ out vec3 v_positionEC;
7
+ out vec3 v_normalEC;
8
8
 
9
9
  void main()
10
10
  {
@@ -1,11 +1,11 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec3 position3DHigh;\n\
3
- attribute vec3 position3DLow;\n\
4
- attribute vec3 normal;\n\
5
- attribute float batchId;\n\
2
+ export default "in vec3 position3DHigh;\n\
3
+ in vec3 position3DLow;\n\
4
+ in vec3 normal;\n\
5
+ in float batchId;\n\
6
6
  \n\
7
- varying vec3 v_positionEC;\n\
8
- varying vec3 v_normalEC;\n\
7
+ out vec3 v_positionEC;\n\
8
+ out vec3 v_normalEC;\n\
9
9
  \n\
10
10
  void main()\n\
11
11
  {\n\
@@ -1,6 +1,6 @@
1
- varying vec3 v_positionMC;
2
- varying vec3 v_positionEC;
3
- varying vec2 v_st;
1
+ in vec3 v_positionMC;
2
+ in vec3 v_positionEC;
3
+ in vec2 v_st;
4
4
 
5
5
  void main()
6
6
  {
@@ -26,8 +26,8 @@ void main()
26
26
  czm_material material = czm_getMaterial(materialInput);
27
27
 
28
28
  #ifdef FLAT
29
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);
29
+ out_FragColor = vec4(material.diffuse + material.emission, material.alpha);
30
30
  #else
31
- gl_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);
31
+ out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);
32
32
  #endif
33
33
  }
@@ -1,7 +1,7 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "varying vec3 v_positionMC;\n\
3
- varying vec3 v_positionEC;\n\
4
- varying vec2 v_st;\n\
2
+ export default "in vec3 v_positionMC;\n\
3
+ in vec3 v_positionEC;\n\
4
+ in vec2 v_st;\n\
5
5
  \n\
6
6
  void main()\n\
7
7
  {\n\
@@ -27,9 +27,9 @@ void main()\n\
27
27
  czm_material material = czm_getMaterial(materialInput);\n\
28
28
  \n\
29
29
  #ifdef FLAT\n\
30
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
30
+ out_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
31
31
  #else\n\
32
- gl_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);\n\
32
+ out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);\n\
33
33
  #endif\n\
34
34
  }\n\
35
35
  ";
@@ -1,11 +1,11 @@
1
- attribute vec3 position3DHigh;
2
- attribute vec3 position3DLow;
3
- attribute vec2 st;
4
- attribute float batchId;
1
+ in vec3 position3DHigh;
2
+ in vec3 position3DLow;
3
+ in vec2 st;
4
+ in float batchId;
5
5
 
6
- varying vec3 v_positionMC;
7
- varying vec3 v_positionEC;
8
- varying vec2 v_st;
6
+ out vec3 v_positionMC;
7
+ out vec3 v_positionEC;
8
+ out vec2 v_st;
9
9
 
10
10
  void main()
11
11
  {
@@ -1,12 +1,12 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec3 position3DHigh;\n\
3
- attribute vec3 position3DLow;\n\
4
- attribute vec2 st;\n\
5
- attribute float batchId;\n\
2
+ export default "in vec3 position3DHigh;\n\
3
+ in vec3 position3DLow;\n\
4
+ in vec2 st;\n\
5
+ in float batchId;\n\
6
6
  \n\
7
- varying vec3 v_positionMC;\n\
8
- varying vec3 v_positionEC;\n\
9
- varying vec2 v_st;\n\
7
+ out vec3 v_positionMC;\n\
8
+ out vec3 v_positionEC;\n\
9
+ out vec2 v_st;\n\
10
10
  \n\
11
11
  void main()\n\
12
12
  {\n\
@@ -1,6 +1,6 @@
1
- varying vec3 v_positionEC;
2
- varying vec3 v_normalEC;
3
- varying vec4 v_color;
1
+ in vec3 v_positionEC;
2
+ in vec3 v_normalEC;
3
+ in vec4 v_color;
4
4
 
5
5
  void main()
6
6
  {
@@ -20,5 +20,5 @@ void main()
20
20
  material.diffuse = color.rgb;
21
21
  material.alpha = color.a;
22
22
 
23
- gl_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);
23
+ out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);
24
24
  }
@@ -1,7 +1,7 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "varying vec3 v_positionEC;\n\
3
- varying vec3 v_normalEC;\n\
4
- varying vec4 v_color;\n\
2
+ export default "in vec3 v_positionEC;\n\
3
+ in vec3 v_normalEC;\n\
4
+ in vec4 v_color;\n\
5
5
  \n\
6
6
  void main()\n\
7
7
  {\n\
@@ -21,6 +21,6 @@ void main()\n\
21
21
  material.diffuse = color.rgb;\n\
22
22
  material.alpha = color.a;\n\
23
23
  \n\
24
- gl_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);\n\
24
+ out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);\n\
25
25
  }\n\
26
26
  ";
@@ -1,12 +1,12 @@
1
- attribute vec3 position3DHigh;
2
- attribute vec3 position3DLow;
3
- attribute vec3 normal;
4
- attribute vec4 color;
5
- attribute float batchId;
1
+ in vec3 position3DHigh;
2
+ in vec3 position3DLow;
3
+ in vec3 normal;
4
+ in vec4 color;
5
+ in float batchId;
6
6
 
7
- varying vec3 v_positionEC;
8
- varying vec3 v_normalEC;
9
- varying vec4 v_color;
7
+ out vec3 v_positionEC;
8
+ out vec3 v_normalEC;
9
+ out vec4 v_color;
10
10
 
11
11
  void main()
12
12
  {
@@ -1,13 +1,13 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec3 position3DHigh;\n\
3
- attribute vec3 position3DLow;\n\
4
- attribute vec3 normal;\n\
5
- attribute vec4 color;\n\
6
- attribute float batchId;\n\
2
+ export default "in vec3 position3DHigh;\n\
3
+ in vec3 position3DLow;\n\
4
+ in vec3 normal;\n\
5
+ in vec4 color;\n\
6
+ in float batchId;\n\
7
7
  \n\
8
- varying vec3 v_positionEC;\n\
9
- varying vec3 v_normalEC;\n\
10
- varying vec4 v_color;\n\
8
+ out vec3 v_positionEC;\n\
9
+ out vec3 v_normalEC;\n\
10
+ out vec4 v_color;\n\
11
11
  \n\
12
12
  void main()\n\
13
13
  {\n\
@@ -1,6 +1,6 @@
1
- varying vec4 v_color;
1
+ in vec4 v_color;
2
2
 
3
3
  void main()
4
4
  {
5
- gl_FragColor = czm_gammaCorrect(v_color);
5
+ out_FragColor = czm_gammaCorrect(v_color);
6
6
  }
@@ -1,8 +1,8 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "varying vec4 v_color;\n\
2
+ export default "in vec4 v_color;\n\
3
3
  \n\
4
4
  void main()\n\
5
5
  {\n\
6
- gl_FragColor = czm_gammaCorrect(v_color);\n\
6
+ out_FragColor = czm_gammaCorrect(v_color);\n\
7
7
  }\n\
8
8
  ";
@@ -1,9 +1,9 @@
1
- attribute vec3 position3DHigh;
2
- attribute vec3 position3DLow;
3
- attribute vec4 color;
4
- attribute float batchId;
1
+ in vec3 position3DHigh;
2
+ in vec3 position3DLow;
3
+ in vec4 color;
4
+ in float batchId;
5
5
 
6
- varying vec4 v_color;
6
+ out vec4 v_color;
7
7
 
8
8
  void main()
9
9
  {
@@ -1,10 +1,10 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec3 position3DHigh;\n\
3
- attribute vec3 position3DLow;\n\
4
- attribute vec4 color;\n\
5
- attribute float batchId;\n\
2
+ export default "in vec3 position3DHigh;\n\
3
+ in vec3 position3DLow;\n\
4
+ in vec4 color;\n\
5
+ in float batchId;\n\
6
6
  \n\
7
- varying vec4 v_color;\n\
7
+ out vec4 v_color;\n\
8
8
  \n\
9
9
  void main()\n\
10
10
  {\n\
@@ -1,14 +1,14 @@
1
- attribute vec3 position3DHigh;
2
- attribute vec3 position3DLow;
3
- attribute vec3 prevPosition3DHigh;
4
- attribute vec3 prevPosition3DLow;
5
- attribute vec3 nextPosition3DHigh;
6
- attribute vec3 nextPosition3DLow;
7
- attribute vec2 expandAndWidth;
8
- attribute vec4 color;
9
- attribute float batchId;
1
+ in vec3 position3DHigh;
2
+ in vec3 position3DLow;
3
+ in vec3 prevPosition3DHigh;
4
+ in vec3 prevPosition3DLow;
5
+ in vec3 nextPosition3DHigh;
6
+ in vec3 nextPosition3DLow;
7
+ in vec2 expandAndWidth;
8
+ in vec4 color;
9
+ in float batchId;
10
10
 
11
- varying vec4 v_color;
11
+ out vec4 v_color;
12
12
 
13
13
  void main()
14
14
  {
@@ -1,15 +1,15 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec3 position3DHigh;\n\
3
- attribute vec3 position3DLow;\n\
4
- attribute vec3 prevPosition3DHigh;\n\
5
- attribute vec3 prevPosition3DLow;\n\
6
- attribute vec3 nextPosition3DHigh;\n\
7
- attribute vec3 nextPosition3DLow;\n\
8
- attribute vec2 expandAndWidth;\n\
9
- attribute vec4 color;\n\
10
- attribute float batchId;\n\
2
+ export default "in vec3 position3DHigh;\n\
3
+ in vec3 position3DLow;\n\
4
+ in vec3 prevPosition3DHigh;\n\
5
+ in vec3 prevPosition3DLow;\n\
6
+ in vec3 nextPosition3DHigh;\n\
7
+ in vec3 nextPosition3DLow;\n\
8
+ in vec2 expandAndWidth;\n\
9
+ in vec4 color;\n\
10
+ in float batchId;\n\
11
11
  \n\
12
- varying vec4 v_color;\n\
12
+ out vec4 v_color;\n\
13
13
  \n\
14
14
  void main()\n\
15
15
  {\n\
@@ -1,16 +1,16 @@
1
- attribute vec3 position3DHigh;
2
- attribute vec3 position3DLow;
3
- attribute vec3 prevPosition3DHigh;
4
- attribute vec3 prevPosition3DLow;
5
- attribute vec3 nextPosition3DHigh;
6
- attribute vec3 nextPosition3DLow;
7
- attribute vec2 expandAndWidth;
8
- attribute vec2 st;
9
- attribute float batchId;
1
+ in vec3 position3DHigh;
2
+ in vec3 position3DLow;
3
+ in vec3 prevPosition3DHigh;
4
+ in vec3 prevPosition3DLow;
5
+ in vec3 nextPosition3DHigh;
6
+ in vec3 nextPosition3DLow;
7
+ in vec2 expandAndWidth;
8
+ in vec2 st;
9
+ in float batchId;
10
10
 
11
- varying float v_width;
12
- varying vec2 v_st;
13
- varying float v_polylineAngle;
11
+ out float v_width;
12
+ out vec2 v_st;
13
+ out float v_polylineAngle;
14
14
 
15
15
  void main()
16
16
  {
@@ -1,17 +1,17 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "attribute vec3 position3DHigh;\n\
3
- attribute vec3 position3DLow;\n\
4
- attribute vec3 prevPosition3DHigh;\n\
5
- attribute vec3 prevPosition3DLow;\n\
6
- attribute vec3 nextPosition3DHigh;\n\
7
- attribute vec3 nextPosition3DLow;\n\
8
- attribute vec2 expandAndWidth;\n\
9
- attribute vec2 st;\n\
10
- attribute float batchId;\n\
2
+ export default "in vec3 position3DHigh;\n\
3
+ in vec3 position3DLow;\n\
4
+ in vec3 prevPosition3DHigh;\n\
5
+ in vec3 prevPosition3DLow;\n\
6
+ in vec3 nextPosition3DHigh;\n\
7
+ in vec3 nextPosition3DLow;\n\
8
+ in vec2 expandAndWidth;\n\
9
+ in vec2 st;\n\
10
+ in float batchId;\n\
11
11
  \n\
12
- varying float v_width;\n\
13
- varying vec2 v_st;\n\
14
- varying float v_polylineAngle;\n\
12
+ out float v_width;\n\
13
+ out vec2 v_st;\n\
14
+ out float v_polylineAngle;\n\
15
15
  \n\
16
16
  void main()\n\
17
17
  {\n\
@@ -1,6 +1,6 @@
1
- varying vec3 v_positionEC;
2
- varying vec3 v_normalEC;
3
- varying vec2 v_st;
1
+ in vec3 v_positionEC;
2
+ in vec3 v_normalEC;
3
+ in vec2 v_st;
4
4
 
5
5
  void main()
6
6
  {
@@ -18,8 +18,8 @@ void main()
18
18
  czm_material material = czm_getMaterial(materialInput);
19
19
 
20
20
  #ifdef FLAT
21
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);
21
+ out_FragColor = vec4(material.diffuse + material.emission, material.alpha);
22
22
  #else
23
- gl_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);
23
+ out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);
24
24
  #endif
25
25
  }