@cesium/engine 1.1.0 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{AxisAlignedBoundingBox-a4321399.js → AxisAlignedBoundingBox-47525601.js} +1 -1
- package/Build/Workers/{BoundingRectangle-80d8801f.js → BoundingRectangle-93b263ac.js} +1 -1
- package/Build/Workers/{BoxGeometry-33c10a4f.js → BoxGeometry-8c4b4125.js} +1 -1
- package/Build/Workers/{Color-1bf9a6e0.js → Color-52c60ed7.js} +1 -1
- package/Build/Workers/{CoplanarPolygonGeometryLibrary-5c5b981b.js → CoplanarPolygonGeometryLibrary-33c4c1f8.js} +1 -1
- package/Build/Workers/{CorridorGeometryLibrary-7cbae7a0.js → CorridorGeometryLibrary-5039cd8e.js} +1 -1
- package/Build/Workers/{CylinderGeometry-42740df0.js → CylinderGeometry-3ac44974.js} +1 -1
- package/Build/Workers/{EllipseGeometry-49a3ac21.js → EllipseGeometry-a9c9b3be.js} +1 -1
- package/Build/Workers/{EllipseGeometryLibrary-b891b2f8.js → EllipseGeometryLibrary-855d4681.js} +1 -1
- package/Build/Workers/{EllipseOutlineGeometry-fbd72e07.js → EllipseOutlineGeometry-017a5929.js} +1 -1
- package/Build/Workers/{EllipsoidGeometry-a351dba8.js → EllipsoidGeometry-826e7bce.js} +1 -1
- package/Build/Workers/{EllipsoidOutlineGeometry-3e8779bf.js → EllipsoidOutlineGeometry-784dcdb5.js} +1 -1
- package/Build/Workers/{EllipsoidTangentPlane-cfb50678.js → EllipsoidTangentPlane-ed9443a1.js} +1 -1
- package/Build/Workers/{FrustumGeometry-c5754412.js → FrustumGeometry-9f1ee4d8.js} +1 -1
- package/Build/Workers/{GeometryAttribute-0bfd05e8.js → GeometryAttribute-334718f8.js} +1 -1
- package/Build/Workers/{GeometryPipeline-0166905d.js → GeometryPipeline-8fb0db69.js} +1 -1
- package/Build/Workers/{IntersectionTests-a93d3de9.js → IntersectionTests-27d49265.js} +1 -1
- package/Build/Workers/{OrientedBoundingBox-b450cb61.js → OrientedBoundingBox-79ee7cbb.js} +1 -1
- package/Build/Workers/{PolygonGeometryLibrary-f918ac26.js → PolygonGeometryLibrary-6b5a29e9.js} +1 -1
- package/Build/Workers/{PolygonPipeline-f59a8f0a.js → PolygonPipeline-21668b3f.js} +1 -1
- package/Build/Workers/{PolylinePipeline-d8e6bd9b.js → PolylinePipeline-5e2e1b21.js} +1 -1
- package/Build/Workers/{PolylineVolumeGeometryLibrary-125d2edf.js → PolylineVolumeGeometryLibrary-97f0b94e.js} +1 -1
- package/Build/Workers/{PrimitivePipeline-0d7b5ed4.js → PrimitivePipeline-5640850a.js} +1 -1
- package/Build/Workers/{RectangleGeometryLibrary-0768db63.js → RectangleGeometryLibrary-d5457f7b.js} +1 -1
- package/Build/Workers/{TerrainEncoding-06470d7f.js → TerrainEncoding-bfdf2021.js} +1 -1
- package/Build/Workers/{Transforms-26539bce.js → Transforms-a05e5e6e.js} +17 -0
- package/Build/Workers/{WallGeometryLibrary-6167b0fc.js → WallGeometryLibrary-6db0ebb6.js} +1 -1
- package/Build/Workers/cesiumWorkerBootstrapper.js +68 -2
- package/Build/Workers/combineGeometry.js +1 -1
- package/Build/Workers/createBoxGeometry.js +1 -1
- package/Build/Workers/createBoxOutlineGeometry.js +1 -1
- package/Build/Workers/createCircleGeometry.js +1 -1
- package/Build/Workers/createCircleOutlineGeometry.js +1 -1
- package/Build/Workers/createCoplanarPolygonGeometry.js +1 -1
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +1 -1
- package/Build/Workers/createCorridorGeometry.js +1 -1
- package/Build/Workers/createCorridorOutlineGeometry.js +1 -1
- package/Build/Workers/createCylinderGeometry.js +1 -1
- package/Build/Workers/createCylinderOutlineGeometry.js +1 -1
- package/Build/Workers/createEllipseGeometry.js +1 -1
- package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
- package/Build/Workers/createEllipsoidGeometry.js +1 -1
- package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
- package/Build/Workers/createFrustumGeometry.js +1 -1
- package/Build/Workers/createFrustumOutlineGeometry.js +1 -1
- package/Build/Workers/createGeometry.js +1 -1
- package/Build/Workers/createGroundPolylineGeometry.js +1 -1
- package/Build/Workers/createPlaneGeometry.js +1 -1
- package/Build/Workers/createPlaneOutlineGeometry.js +1 -1
- package/Build/Workers/createPolygonGeometry.js +1 -1
- package/Build/Workers/createPolygonOutlineGeometry.js +1 -1
- package/Build/Workers/createPolylineGeometry.js +1 -1
- package/Build/Workers/createPolylineVolumeGeometry.js +1 -1
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +1 -1
- package/Build/Workers/createRectangleGeometry.js +1 -1
- package/Build/Workers/createRectangleOutlineGeometry.js +1 -1
- package/Build/Workers/createSimplePolylineGeometry.js +1 -1
- package/Build/Workers/createSphereGeometry.js +1 -1
- package/Build/Workers/createSphereOutlineGeometry.js +1 -1
- package/Build/Workers/createVectorTileGeometries.js +1 -1
- package/Build/Workers/createVectorTilePolygons.js +1 -1
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
- package/Build/Workers/createVerticesFromHeightmap.js +1 -1
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +1 -1
- package/Build/Workers/createWallGeometry.js +1 -1
- package/Build/Workers/createWallOutlineGeometry.js +1 -1
- package/Build/Workers/decodeDraco.js +9 -1
- package/Build/Workers/package.js +1 -1
- package/Build/Workers/transcodeKTX2.js +22 -2
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +1 -1
- package/README.md +14 -16
- package/Source/Core/FeatureDetection.js +18 -0
- package/Source/Core/Ion.js +1 -2
- package/Source/Core/PixelFormat.js +22 -2
- package/Source/Core/sampleTerrain.js +5 -0
- package/Source/Renderer/AutomaticUniforms.js +3 -3
- package/Source/Renderer/Context.js +4 -14
- package/Source/Renderer/ShaderBuilder.js +13 -12
- package/Source/Renderer/ShaderSource.js +31 -26
- package/Source/Renderer/demodernizeShader.js +76 -0
- package/Source/Scene/AutoExposure.js +5 -5
- package/Source/Scene/BatchTable.js +5 -5
- package/Source/Scene/BillboardCollection.js +2 -2
- package/Source/Scene/BingMapsImageryProvider.js +1 -1
- package/Source/Scene/Cesium3DTile.js +8 -2
- package/Source/Scene/Cesium3DTileBatchTable.js +28 -28
- package/Source/Scene/Cesium3DTilesVoxelProvider.js +12 -0
- package/Source/Scene/Cesium3DTileset.js +6 -1
- package/Source/Scene/ClassificationPrimitive.js +3 -8
- package/Source/Scene/DebugAppearance.js +7 -9
- package/Source/Scene/DebugInspector.js +5 -5
- package/Source/Scene/DepthPlane.js +0 -6
- package/Source/Scene/DerivedCommand.js +8 -22
- package/Source/Scene/EllipsoidPrimitive.js +0 -7
- package/Source/Scene/GlobeTranslucencyState.js +6 -6
- package/Source/Scene/GroundPolylinePrimitive.js +2 -4
- package/Source/Scene/InvertClassification.js +9 -10
- package/Source/Scene/Material.js +6 -6
- package/Source/Scene/Megatexture.js +2 -2
- package/Source/Scene/MetadataSemantic.js +8 -0
- package/Source/Scene/Model/CustomShader.js +1 -1
- package/Source/Scene/Model/FeatureIdPipelineStage.js +4 -4
- package/Source/Scene/Model/LightingModel.js +1 -1
- package/Source/Scene/Model/MetadataPipelineStage.js +1 -1
- package/Source/Scene/Model/PickingPipelineStage.js +1 -1
- package/Source/Scene/OIT.js +211 -119
- package/Source/Scene/PickDepth.js +2 -2
- package/Source/Scene/PointCloud.js +11 -11
- package/Source/Scene/PointCloudEyeDomeLighting.js +9 -4
- package/Source/Scene/PolylineCollection.js +2 -7
- package/Source/Scene/PolylineMaterialAppearance.js +2 -3
- package/Source/Scene/PostProcessStage.js +13 -13
- package/Source/Scene/PostProcessStageLibrary.js +3 -3
- package/Source/Scene/Primitive.js +22 -31
- package/Source/Scene/ShadowMap.js +7 -7
- package/Source/Scene/ShadowMapShader.js +9 -9
- package/Source/Scene/ShadowVolumeAppearance.js +1 -1
- package/Source/Scene/TextureAtlas.js +5 -3
- package/Source/Scene/Vector3DTilePolylines.js +1 -1
- package/Source/Scene/Vector3DTilePrimitive.js +2 -2
- package/Source/Scene/VoxelEllipsoidShape.js +15 -7
- package/Source/Scene/VoxelPrimitive.js +4 -4
- package/Source/Scene/computeFlyToLocationForRectangle.js +10 -1
- package/Source/Scene/createElevationBandMaterial.js +10 -15
- package/Source/Scene/getClipAndStyleCode.js +1 -1
- package/Source/Scene/getClippingFunction.js +3 -3
- package/Source/Scene/processVoxelProperties.js +1 -1
- package/Source/Shaders/AdjustTranslucentFS.glsl +9 -6
- package/Source/Shaders/AdjustTranslucentFS.js +9 -6
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.glsl +7 -7
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +7 -7
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.glsl +12 -12
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +12 -12
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.glsl +4 -4
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +4 -4
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl +6 -6
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +6 -6
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.glsl +5 -5
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +5 -5
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl +7 -7
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +7 -7
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.glsl +4 -4
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +4 -4
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.glsl +8 -8
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +8 -8
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.glsl +2 -2
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +2 -2
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.glsl +5 -5
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +5 -5
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.glsl +10 -10
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +10 -10
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.glsl +12 -12
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +12 -12
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.glsl +5 -5
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +5 -5
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.glsl +8 -8
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +8 -8
- package/Source/Shaders/BillboardCollectionFS.glsl +15 -15
- package/Source/Shaders/BillboardCollectionFS.js +15 -15
- package/Source/Shaders/BillboardCollectionVS.glsl +23 -23
- package/Source/Shaders/BillboardCollectionVS.js +23 -23
- package/Source/Shaders/BrdfLutGeneratorFS.glsl +2 -2
- package/Source/Shaders/BrdfLutGeneratorFS.js +2 -2
- package/Source/Shaders/Builtin/CzmBuiltins.js +2 -0
- package/Source/Shaders/Builtin/Functions/depthClamp.glsl +3 -3
- package/Source/Shaders/Builtin/Functions/depthClamp.js +3 -3
- package/Source/Shaders/Builtin/Functions/getWaterNoise.glsl +4 -4
- package/Source/Shaders/Builtin/Functions/getWaterNoise.js +4 -4
- package/Source/Shaders/Builtin/Functions/phong.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/phong.js +1 -1
- package/Source/Shaders/Builtin/Functions/readDepth.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/readDepth.js +1 -1
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.glsl +5 -5
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.js +5 -5
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.glsl +3 -3
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +3 -3
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +1 -1
- package/Source/Shaders/Builtin/Functions/textureCube.glsl +17 -0
- package/Source/Shaders/Builtin/Functions/textureCube.js +18 -0
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +2 -2
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +2 -2
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.glsl +2 -2
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +2 -2
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.glsl +5 -8
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +5 -8
- package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +6 -6
- package/Source/Shaders/Builtin/Functions/writeLogDepth.js +6 -6
- package/Source/Shaders/CloudCollectionFS.glsl +18 -18
- package/Source/Shaders/CloudCollectionFS.js +18 -18
- package/Source/Shaders/CloudCollectionVS.glsl +11 -11
- package/Source/Shaders/CloudCollectionVS.js +11 -11
- package/Source/Shaders/CloudNoiseFS.glsl +5 -5
- package/Source/Shaders/CloudNoiseFS.js +5 -5
- package/Source/Shaders/CloudNoiseVS.glsl +2 -2
- package/Source/Shaders/CloudNoiseVS.js +2 -2
- package/Source/Shaders/CompareAndPackTranslucentDepth.glsl +4 -4
- package/Source/Shaders/CompareAndPackTranslucentDepth.js +4 -4
- package/Source/Shaders/CompositeOITFS.glsl +6 -6
- package/Source/Shaders/CompositeOITFS.js +6 -6
- package/Source/Shaders/DepthPlaneFS.glsl +2 -2
- package/Source/Shaders/DepthPlaneFS.js +2 -2
- package/Source/Shaders/DepthPlaneVS.glsl +2 -2
- package/Source/Shaders/DepthPlaneVS.js +2 -2
- package/Source/Shaders/EllipsoidFS.glsl +5 -13
- package/Source/Shaders/EllipsoidFS.js +6 -14
- package/Source/Shaders/EllipsoidVS.glsl +2 -2
- package/Source/Shaders/EllipsoidVS.js +2 -2
- package/Source/Shaders/FXAA3_11.glsl +4 -4
- package/Source/Shaders/FXAA3_11.js +4 -4
- package/Source/Shaders/GlobeFS.glsl +15 -15
- package/Source/Shaders/GlobeFS.js +15 -15
- package/Source/Shaders/GlobeVS.glsl +17 -17
- package/Source/Shaders/GlobeVS.js +17 -17
- package/Source/Shaders/Materials/AspectRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/AspectRampMaterial.js +1 -1
- package/Source/Shaders/Materials/BumpMapMaterial.glsl +3 -3
- package/Source/Shaders/Materials/BumpMapMaterial.js +3 -3
- package/Source/Shaders/Materials/ElevationBandMaterial.glsl +3 -3
- package/Source/Shaders/Materials/ElevationBandMaterial.js +3 -3
- package/Source/Shaders/Materials/ElevationContourMaterial.glsl +2 -1
- package/Source/Shaders/Materials/ElevationContourMaterial.js +2 -1
- package/Source/Shaders/Materials/ElevationRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/ElevationRampMaterial.js +1 -1
- package/Source/Shaders/Materials/GridMaterial.glsl +3 -2
- package/Source/Shaders/Materials/GridMaterial.js +3 -2
- package/Source/Shaders/Materials/NormalMapMaterial.glsl +1 -1
- package/Source/Shaders/Materials/NormalMapMaterial.js +1 -1
- package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +3 -2
- package/Source/Shaders/Materials/PolylineArrowMaterial.js +3 -2
- package/Source/Shaders/Materials/PolylineDashMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineDashMaterial.js +1 -1
- package/Source/Shaders/Materials/PolylineOutlineMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineOutlineMaterial.js +1 -1
- package/Source/Shaders/Materials/SlopeRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/SlopeRampMaterial.js +1 -1
- package/Source/Shaders/Materials/Water.glsl +1 -1
- package/Source/Shaders/Materials/Water.js +1 -1
- package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +3 -3
- package/Source/Shaders/Model/ImageBasedLightingStageFS.js +3 -3
- package/Source/Shaders/Model/MaterialStageFS.glsl +10 -10
- package/Source/Shaders/Model/MaterialStageFS.js +10 -10
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.glsl +3 -3
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +3 -3
- package/Source/Shaders/Model/ModelFS.glsl +1 -1
- package/Source/Shaders/Model/ModelFS.js +1 -1
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.glsl +3 -3
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +3 -3
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.glsl +1 -1
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +1 -1
- package/Source/Shaders/OctahedralProjectionAtlasFS.glsl +8 -8
- package/Source/Shaders/OctahedralProjectionAtlasFS.js +8 -8
- package/Source/Shaders/OctahedralProjectionFS.glsl +4 -4
- package/Source/Shaders/OctahedralProjectionFS.js +4 -4
- package/Source/Shaders/OctahedralProjectionVS.glsl +3 -3
- package/Source/Shaders/OctahedralProjectionVS.js +3 -3
- package/Source/Shaders/PointPrimitiveCollectionFS.glsl +6 -6
- package/Source/Shaders/PointPrimitiveCollectionFS.js +6 -6
- package/Source/Shaders/PointPrimitiveCollectionVS.glsl +12 -12
- package/Source/Shaders/PointPrimitiveCollectionVS.js +12 -12
- package/Source/Shaders/PolylineFS.glsl +3 -3
- package/Source/Shaders/PolylineFS.js +3 -3
- package/Source/Shaders/PolylineShadowVolumeFS.glsl +12 -16
- package/Source/Shaders/PolylineShadowVolumeFS.js +12 -16
- package/Source/Shaders/PolylineShadowVolumeMorphFS.glsl +8 -8
- package/Source/Shaders/PolylineShadowVolumeMorphFS.js +8 -8
- package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +20 -20
- package/Source/Shaders/PolylineShadowVolumeMorphVS.js +20 -20
- package/Source/Shaders/PolylineShadowVolumeVS.glsl +20 -20
- package/Source/Shaders/PolylineShadowVolumeVS.js +20 -20
- package/Source/Shaders/PolylineVS.glsl +17 -17
- package/Source/Shaders/PolylineVS.js +17 -17
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +4 -4
- package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AdditiveBlend.js +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +4 -4
- package/Source/Shaders/PostProcessStages/BlackAndWhite.glsl +4 -4
- package/Source/Shaders/PostProcessStages/BlackAndWhite.js +4 -4
- package/Source/Shaders/PostProcessStages/BloomComposite.glsl +5 -5
- package/Source/Shaders/PostProcessStages/BloomComposite.js +5 -5
- package/Source/Shaders/PostProcessStages/BrightPass.glsl +3 -3
- package/Source/Shaders/PostProcessStages/BrightPass.js +3 -3
- package/Source/Shaders/PostProcessStages/Brightness.glsl +3 -3
- package/Source/Shaders/PostProcessStages/Brightness.js +3 -3
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.glsl +5 -5
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +5 -5
- package/Source/Shaders/PostProcessStages/ContrastBias.glsl +3 -3
- package/Source/Shaders/PostProcessStages/ContrastBias.js +3 -3
- package/Source/Shaders/PostProcessStages/DepthOfField.glsl +2 -2
- package/Source/Shaders/PostProcessStages/DepthOfField.js +2 -2
- package/Source/Shaders/PostProcessStages/DepthView.glsl +2 -2
- package/Source/Shaders/PostProcessStages/DepthView.js +2 -2
- package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +3 -3
- package/Source/Shaders/PostProcessStages/DepthViewPacked.js +3 -3
- package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +7 -7
- package/Source/Shaders/PostProcessStages/EdgeDetection.js +7 -7
- package/Source/Shaders/PostProcessStages/FXAA.glsl +3 -3
- package/Source/Shaders/PostProcessStages/FXAA.js +3 -3
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +5 -5
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +5 -5
- package/Source/Shaders/PostProcessStages/LensFlare.glsl +13 -13
- package/Source/Shaders/PostProcessStages/LensFlare.js +13 -13
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/NightVision.glsl +3 -3
- package/Source/Shaders/PostProcessStages/NightVision.js +3 -3
- package/Source/Shaders/PostProcessStages/PassThrough.glsl +2 -2
- package/Source/Shaders/PostProcessStages/PassThrough.js +2 -2
- package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +2 -2
- package/Source/Shaders/PostProcessStages/PassThroughDepth.js +2 -2
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +7 -9
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +8 -10
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/Silhouette.glsl +4 -4
- package/Source/Shaders/PostProcessStages/Silhouette.js +4 -4
- package/Source/Shaders/ReprojectWebMercatorFS.glsl +2 -2
- package/Source/Shaders/ReprojectWebMercatorFS.js +2 -2
- package/Source/Shaders/ReprojectWebMercatorVS.glsl +3 -3
- package/Source/Shaders/ReprojectWebMercatorVS.js +3 -3
- package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +19 -23
- package/Source/Shaders/ShadowVolumeAppearanceFS.js +20 -24
- package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +12 -12
- package/Source/Shaders/ShadowVolumeAppearanceVS.js +12 -12
- package/Source/Shaders/ShadowVolumeFS.glsl +2 -6
- package/Source/Shaders/ShadowVolumeFS.js +3 -7
- package/Source/Shaders/SkyAtmosphereFS.glsl +6 -6
- package/Source/Shaders/SkyAtmosphereFS.js +6 -6
- package/Source/Shaders/SkyAtmosphereVS.glsl +6 -6
- package/Source/Shaders/SkyAtmosphereVS.js +6 -6
- package/Source/Shaders/SkyBoxFS.glsl +3 -3
- package/Source/Shaders/SkyBoxFS.js +3 -3
- package/Source/Shaders/SkyBoxVS.glsl +2 -2
- package/Source/Shaders/SkyBoxVS.js +2 -2
- package/Source/Shaders/SunFS.glsl +3 -3
- package/Source/Shaders/SunFS.js +3 -3
- package/Source/Shaders/SunTextureFS.glsl +2 -2
- package/Source/Shaders/SunTextureFS.js +2 -2
- package/Source/Shaders/SunVS.glsl +2 -2
- package/Source/Shaders/SunVS.js +2 -2
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +9 -13
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +9 -13
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +12 -12
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +12 -12
- package/Source/Shaders/Vector3DTilePolylinesVS.glsl +5 -5
- package/Source/Shaders/Vector3DTilePolylinesVS.js +5 -5
- package/Source/Shaders/VectorTileVS.glsl +2 -2
- package/Source/Shaders/VectorTileVS.js +2 -2
- package/Source/Shaders/ViewportQuadFS.glsl +2 -2
- package/Source/Shaders/ViewportQuadFS.js +2 -2
- package/Source/Shaders/ViewportQuadVS.glsl +3 -3
- package/Source/Shaders/ViewportQuadVS.js +3 -3
- package/Source/Shaders/Voxels/IntersectDepth.glsl +1 -1
- package/Source/Shaders/Voxels/IntersectDepth.js +1 -1
- package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +12 -2
- package/Source/Shaders/Voxels/IntersectEllipsoid.js +12 -2
- package/Source/Shaders/Voxels/Megatexture.glsl +1 -1
- package/Source/Shaders/Voxels/Megatexture.js +1 -1
- package/Source/Shaders/Voxels/Octree.glsl +4 -4
- package/Source/Shaders/Voxels/Octree.js +4 -4
- package/Source/Shaders/Voxels/VoxelFS.glsl +2 -2
- package/Source/Shaders/Voxels/VoxelFS.js +2 -2
- package/Source/Shaders/Voxels/VoxelVS.glsl +1 -1
- package/Source/Shaders/Voxels/VoxelVS.js +1 -1
- package/Source/Shaders/Voxels/convertUvToCylinder.glsl +5 -9
- package/Source/Shaders/Voxels/convertUvToCylinder.js +5 -9
- package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +3 -6
- package/Source/Shaders/Voxels/convertUvToEllipsoid.js +3 -6
- package/Source/WorkersES6/decodeDraco.js +9 -1
- package/index.d.ts +26 -12
- package/index.js +53 -52
- package/package.json +1 -1
- package/Source/Renderer/modernizeShader.js +0 -242
|
@@ -1,15 +1,12 @@
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1
1
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//This file is automatically rebuilt by the Cesium build process.
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export default "/* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js)\n\
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-
#define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO\n\
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#define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY\n\
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#define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY\n\
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#define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE\n\
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#define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO\n\
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7
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#define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED\n\
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-
#define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_RANGE_EQUAL_ZERO\n\
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8
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#define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE\n\
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#define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE_RANGE_EQUAL_ZERO\n\
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#define ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_FLAT\n\
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#define ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN\n\
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11
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#define ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT\n\
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12
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#define ELLIPSOID_IS_SPHERE\n\
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@@ -70,7 +67,7 @@ vec3 convertUvToShapeUvSpace(in vec3 positionUv) {\n\
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#endif\n\
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\n\
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// Compute longitude\n\
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-
#if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO)
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+
#if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO)\n\
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float longitude = 1.0;\n\
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#else\n\
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float longitude = (atan(normal.y, normal.x) + czm_pi) / czm_twoPi;\n\
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@@ -95,7 +92,7 @@ vec3 convertUvToShapeUvSpace(in vec3 positionUv) {\n\
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#endif\n\
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\n\
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// Compute latitude\n\
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-
#if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE_RANGE_EQUAL_ZERO)
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+
#if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE_RANGE_EQUAL_ZERO)\n\
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float latitude = 1.0;\n\
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#else\n\
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float latitude = (asin(normal.z) + czm_piOverTwo) / czm_pi;\n\
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@@ -105,7 +102,7 @@ vec3 convertUvToShapeUvSpace(in vec3 positionUv) {\n\
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#endif\n\
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\n\
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// Compute height\n\
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-
#if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT)
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+
#if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT)\n\
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106
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// TODO: This breaks down when minBounds == maxBounds. To fix it, this\n\
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107
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// function would have to know if ray is intersecting the front or back of the shape\n\
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// and set the shape space position to 1 (front) or 0 (back) accordingly.\n\
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@@ -49,7 +49,7 @@ function decodeQuantizedDracoTypedArray(
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dracoAttribute,
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attributeData
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);
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-
} else {
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+
} else if (quantization.quantizationBits <= 16) {
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attributeData = new draco.DracoUInt16Array();
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vertexArray = new Uint16Array(vertexArrayLength);
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55
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dracoDecoder.GetAttributeUInt16ForAllPoints(
|
|
@@ -57,6 +57,14 @@ function decodeQuantizedDracoTypedArray(
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dracoAttribute,
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attributeData
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);
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+
} else {
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+
attributeData = new draco.DracoFloat32Array();
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+
vertexArray = new Float32Array(vertexArrayLength);
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dracoDecoder.GetAttributeFloatForAllPoints(
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dracoGeometry,
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dracoAttribute,
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attributeData
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);
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}
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for (let i = 0; i < vertexArrayLength; ++i) {
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package/index.d.ts
CHANGED
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@@ -6362,6 +6362,12 @@ export namespace FeatureDetection {
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6362
6362
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* @returns true if the browsers supports Web Assembly, false if not.
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6363
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*/
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6364
6364
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function supportsWebAssembly(): boolean;
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6365
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+
/**
|
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6366
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+
* Detects whether the current browser supports a WebGL2 rendering context for the specified scene.
|
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6367
|
+
* @param scene - the Cesium scene specifying the rendering context
|
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6368
|
+
* @returns true if the browser supports a WebGL2 rendering context, false if not.
|
|
6369
|
+
*/
|
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6370
|
+
function supportsWebgl2(scene: Scene): boolean;
|
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6365
6371
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}
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6366
6372
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6367
6373
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/**
|
|
@@ -12351,6 +12357,14 @@ export enum PixelFormat {
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12351
12357
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* A pixel format containing an alpha channel.
|
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12352
12358
|
*/
|
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12353
12359
|
ALPHA = WebGLConstants.ALPHA,
|
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12360
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+
/**
|
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+
* A pixel format containing a red channel
|
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12362
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+
*/
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12363
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+
RED = WebGLConstants.RED,
|
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12364
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+
/**
|
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12365
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+
* A pixel format containing red and green channels.
|
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12366
|
+
*/
|
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12367
|
+
RG = WebGLConstants.RG,
|
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12354
12368
|
/**
|
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12355
12369
|
* A pixel format containing red, green, and blue channels.
|
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12370
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*/
|
|
@@ -24983,13 +24997,13 @@ export type exportKmlModelCallback = (model: ModelGraphics, time: JulianDate, ex
|
|
|
24983
24997
|
* Setting this to false will improve performance, but hurt visual quality,
|
|
24984
24998
|
* especially for horizon views.
|
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24985
24999
|
* </p>
|
|
24986
|
-
* @property [
|
|
25000
|
+
* @property [requestWebGl1 = false] - If true and the browser supports it, use a WebGL 1 rendering context
|
|
24987
25001
|
* @property [allowTextureFilterAnisotropic = true] - If true, use anisotropic filtering during texture sampling
|
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24988
25002
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* @property [webgl] - WebGL options to be passed on to canvas.getContext
|
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24989
25003
|
* @property [getWebGLStub] - A function to create a WebGL stub for testing
|
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24990
25004
|
*/
|
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24991
25005
|
export type ContextOptions = {
|
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24992
|
-
|
|
25006
|
+
requestWebGl1?: boolean;
|
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24993
25007
|
allowTextureFilterAnisotropic?: boolean;
|
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24994
25008
|
webgl?: WebGLOptions;
|
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24995
25009
|
getWebGLStub?: (...params: any[]) => any;
|
|
@@ -35552,7 +35566,7 @@ export type UniformSpecifier = {
|
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35552
35566
|
* `,
|
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35553
35567
|
* fragmentShaderText: `
|
|
35554
35568
|
* void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
|
|
35555
|
-
* material.normal =
|
|
35569
|
+
* material.normal = texture(u_normalMap, fsInput.attributes.texCoord_0);
|
|
35556
35570
|
* material.diffuse = v_selectedColor;
|
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35557
35571
|
* }
|
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35558
35572
|
* `
|
|
@@ -35671,7 +35685,7 @@ export enum LightingModel {
|
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35671
35685
|
/**
|
|
35672
35686
|
* Use unlit shading, i.e. skip lighting calculations. The model's
|
|
35673
35687
|
* diffuse color (assumed to be linear RGB, not sRGB) is used directly
|
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35674
|
-
* when computing <code>
|
|
35688
|
+
* when computing <code>out_FragColor</code>. The alpha mode is still
|
|
35675
35689
|
* applied.
|
|
35676
35690
|
*/
|
|
35677
35691
|
UNLIT = 0,
|
|
@@ -38092,12 +38106,12 @@ export class PolylineMaterialAppearance {
|
|
|
38092
38106
|
* // Simple stage to change the color
|
|
38093
38107
|
* const fs =`
|
|
38094
38108
|
* uniform sampler2D colorTexture;
|
|
38095
|
-
*
|
|
38109
|
+
* in vec2 v_textureCoordinates;
|
|
38096
38110
|
* uniform float scale;
|
|
38097
38111
|
* uniform vec3 offset;
|
|
38098
38112
|
* void main() {
|
|
38099
|
-
* vec4 color =
|
|
38100
|
-
*
|
|
38113
|
+
* vec4 color = texture(colorTexture, v_textureCoordinates);
|
|
38114
|
+
* out_FragColor = vec4(color.rgb * scale + offset, 1.0);
|
|
38101
38115
|
* }`;
|
|
38102
38116
|
* scene.postProcessStages.add(new Cesium.PostProcessStage({
|
|
38103
38117
|
* fragmentShader : fs,
|
|
@@ -38113,15 +38127,15 @@ export class PolylineMaterialAppearance {
|
|
|
38113
38127
|
* // If czm_selected returns true, the current fragment belongs to geometry in the selected array.
|
|
38114
38128
|
* const fs =`
|
|
38115
38129
|
* uniform sampler2D colorTexture;
|
|
38116
|
-
*
|
|
38130
|
+
* in vec2 v_textureCoordinates;
|
|
38117
38131
|
* uniform vec4 highlight;
|
|
38118
38132
|
* void main() {
|
|
38119
|
-
* vec4 color =
|
|
38133
|
+
* vec4 color = texture(colorTexture, v_textureCoordinates);
|
|
38120
38134
|
* if (czm_selected()) {
|
|
38121
38135
|
* vec3 highlighted = highlight.a * highlight.rgb + (1.0 - highlight.a) * color.rgb;
|
|
38122
|
-
*
|
|
38136
|
+
* out_FragColor = vec4(highlighted, 1.0);
|
|
38123
38137
|
* } else {
|
|
38124
|
-
*
|
|
38138
|
+
* out_FragColor = color;
|
|
38125
38139
|
* }
|
|
38126
38140
|
* }`;
|
|
38127
38141
|
* const stage = scene.postProcessStages.add(new Cesium.PostProcessStage({
|
|
@@ -38236,7 +38250,7 @@ export class PostProcessStage {
|
|
|
38236
38250
|
* if (czm_selected(v_textureCoordinates)) {
|
|
38237
38251
|
* // apply post-process stage
|
|
38238
38252
|
* } else {
|
|
38239
|
-
*
|
|
38253
|
+
* out_FragColor = texture(colorTexture, v_textureCoordinates);
|
|
38240
38254
|
* }
|
|
38241
38255
|
* </code>
|
|
38242
38256
|
* </p>
|
package/index.js
CHANGED
|
@@ -37,60 +37,9 @@ export { default as VertexArray } from './Source/Renderer/VertexArray.js';
|
|
|
37
37
|
export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
|
|
38
38
|
export { default as createUniform } from './Source/Renderer/createUniform.js';
|
|
39
39
|
export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
|
|
40
|
+
export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
|
|
40
41
|
export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
|
|
41
42
|
export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
|
|
42
|
-
export { default as modernizeShader } from './Source/Renderer/modernizeShader.js';
|
|
43
|
-
export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
|
|
44
|
-
export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
|
|
45
|
-
export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
|
|
46
|
-
export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
|
|
47
|
-
export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
|
|
48
|
-
export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
|
|
49
|
-
export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
|
|
50
|
-
export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
|
|
51
|
-
export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
|
|
52
|
-
export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
|
|
53
|
-
export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
|
|
54
|
-
export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
|
|
55
|
-
export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
|
|
56
|
-
export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
|
|
57
|
-
export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
|
|
58
|
-
export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
|
|
59
|
-
export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
|
|
60
|
-
export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
|
|
61
|
-
export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
|
|
62
|
-
export { default as _shadersOctahedralProjectionAtlasFS } from './Source/Shaders/OctahedralProjectionAtlasFS.js';
|
|
63
|
-
export { default as _shadersOctahedralProjectionFS } from './Source/Shaders/OctahedralProjectionFS.js';
|
|
64
|
-
export { default as _shadersOctahedralProjectionVS } from './Source/Shaders/OctahedralProjectionVS.js';
|
|
65
|
-
export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
|
|
66
|
-
export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
|
|
67
|
-
export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
|
|
68
|
-
export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
|
|
69
|
-
export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
|
|
70
|
-
export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
|
|
71
|
-
export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
|
|
72
|
-
export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
|
|
73
|
-
export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
|
|
74
|
-
export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
|
|
75
|
-
export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
|
|
76
|
-
export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
|
|
77
|
-
export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
|
|
78
|
-
export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
|
|
79
|
-
export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
|
|
80
|
-
export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
|
|
81
|
-
export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
|
|
82
|
-
export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
|
|
83
|
-
export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
|
|
84
|
-
export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
|
|
85
|
-
export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
|
|
86
|
-
export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
|
|
87
|
-
export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
|
|
88
|
-
export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
|
|
89
|
-
export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
|
|
90
|
-
export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
|
|
91
|
-
export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
|
|
92
|
-
export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
|
|
93
|
-
export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
|
|
94
43
|
export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
|
|
95
44
|
export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
|
|
96
45
|
export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
|
|
@@ -197,6 +146,56 @@ export { default as createRawPropertyDescriptor } from './Source/DataSources/cre
|
|
|
197
146
|
export { default as exportKml } from './Source/DataSources/exportKml.js';
|
|
198
147
|
export { default as getElement } from './Source/DataSources/getElement.js';
|
|
199
148
|
export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
|
|
149
|
+
export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
|
|
150
|
+
export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
|
|
151
|
+
export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
|
|
152
|
+
export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
|
|
153
|
+
export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
|
|
154
|
+
export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
|
|
155
|
+
export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
|
|
156
|
+
export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
|
|
157
|
+
export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
|
|
158
|
+
export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
|
|
159
|
+
export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
|
|
160
|
+
export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
|
|
161
|
+
export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
|
|
162
|
+
export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
|
|
163
|
+
export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
|
|
164
|
+
export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
|
|
165
|
+
export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
|
|
166
|
+
export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
|
|
167
|
+
export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
|
|
168
|
+
export { default as _shadersOctahedralProjectionAtlasFS } from './Source/Shaders/OctahedralProjectionAtlasFS.js';
|
|
169
|
+
export { default as _shadersOctahedralProjectionFS } from './Source/Shaders/OctahedralProjectionFS.js';
|
|
170
|
+
export { default as _shadersOctahedralProjectionVS } from './Source/Shaders/OctahedralProjectionVS.js';
|
|
171
|
+
export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
|
|
172
|
+
export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
|
|
173
|
+
export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
|
|
174
|
+
export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
|
|
175
|
+
export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
|
|
176
|
+
export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
|
|
177
|
+
export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
|
|
178
|
+
export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
|
|
179
|
+
export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
|
|
180
|
+
export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
|
|
181
|
+
export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
|
|
182
|
+
export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
|
|
183
|
+
export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
|
|
184
|
+
export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
|
|
185
|
+
export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
|
|
186
|
+
export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
|
|
187
|
+
export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
|
|
188
|
+
export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
|
|
189
|
+
export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
|
|
190
|
+
export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
|
|
191
|
+
export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
|
|
192
|
+
export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
|
|
193
|
+
export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
|
|
194
|
+
export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
|
|
195
|
+
export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
|
|
196
|
+
export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
|
|
197
|
+
export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
|
|
198
|
+
export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
|
|
200
199
|
export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
|
|
201
200
|
export { default as ArcGISTiledElevationTerrainProvider } from './Source/Core/ArcGISTiledElevationTerrainProvider.js';
|
|
202
201
|
export { default as ArcType } from './Source/Core/ArcType.js';
|
|
@@ -472,6 +471,7 @@ export { default as subdivideArray } from './Source/Core/subdivideArray.js';
|
|
|
472
471
|
export { default as webGLConstantToGlslType } from './Source/Core/webGLConstantToGlslType.js';
|
|
473
472
|
export { default as wrapFunction } from './Source/Core/wrapFunction.js';
|
|
474
473
|
export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
|
|
474
|
+
export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
|
|
475
475
|
export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
|
|
476
476
|
export { default as Appearance } from './Source/Scene/Appearance.js';
|
|
477
477
|
export { default as ArcGisMapServerImageryProvider } from './Source/Scene/ArcGisMapServerImageryProvider.js';
|
|
@@ -1092,6 +1092,7 @@ export { default as _shaderssignNotZero } from './Source/Shaders/Builtin/Functio
|
|
|
1092
1092
|
export { default as _shaderssphericalHarmonics } from './Source/Shaders/Builtin/Functions/sphericalHarmonics.js';
|
|
1093
1093
|
export { default as _shaderssrgbToLinear } from './Source/Shaders/Builtin/Functions/srgbToLinear.js';
|
|
1094
1094
|
export { default as _shaderstangentToEyeSpaceMatrix } from './Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js';
|
|
1095
|
+
export { default as _shaderstextureCube } from './Source/Shaders/Builtin/Functions/textureCube.js';
|
|
1095
1096
|
export { default as _shaderstransformPlane } from './Source/Shaders/Builtin/Functions/transformPlane.js';
|
|
1096
1097
|
export { default as _shaderstranslateRelativeToEye } from './Source/Shaders/Builtin/Functions/translateRelativeToEye.js';
|
|
1097
1098
|
export { default as _shaderstranslucentPhong } from './Source/Shaders/Builtin/Functions/translucentPhong.js';
|
package/package.json
CHANGED
|
@@ -1,242 +0,0 @@
|
|
|
1
|
-
import defined from "../Core/defined.js";
|
|
2
|
-
import DeveloperError from "../Core/DeveloperError.js";
|
|
3
|
-
|
|
4
|
-
/**
|
|
5
|
-
* A function to port GLSL shaders from GLSL ES 1.00 to GLSL ES 3.00
|
|
6
|
-
*
|
|
7
|
-
* This function is nowhere near comprehensive or complete. It just
|
|
8
|
-
* handles some common cases.
|
|
9
|
-
*
|
|
10
|
-
* Note that this function requires the presence of the
|
|
11
|
-
* "#define OUTPUT_DECLARATION" line that is appended
|
|
12
|
-
* by ShaderSource.
|
|
13
|
-
*
|
|
14
|
-
* @private
|
|
15
|
-
*/
|
|
16
|
-
function modernizeShader(source, isFragmentShader) {
|
|
17
|
-
const outputDeclarationRegex = /#define OUTPUT_DECLARATION/;
|
|
18
|
-
const splitSource = source.split("\n");
|
|
19
|
-
|
|
20
|
-
if (/#version 300 es/g.test(source)) {
|
|
21
|
-
return source;
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
let outputDeclarationLine = -1;
|
|
25
|
-
let i, line;
|
|
26
|
-
for (i = 0; i < splitSource.length; ++i) {
|
|
27
|
-
line = splitSource[i];
|
|
28
|
-
if (outputDeclarationRegex.test(line)) {
|
|
29
|
-
outputDeclarationLine = i;
|
|
30
|
-
break;
|
|
31
|
-
}
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
if (outputDeclarationLine === -1) {
|
|
35
|
-
throw new DeveloperError("Could not find a #define OUTPUT_DECLARATION!");
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
const outputVariables = [];
|
|
39
|
-
|
|
40
|
-
for (i = 0; i < 10; i++) {
|
|
41
|
-
const fragDataString = `gl_FragData\\[${i}\\]`;
|
|
42
|
-
const newOutput = `czm_out${i}`;
|
|
43
|
-
const regex = new RegExp(fragDataString, "g");
|
|
44
|
-
if (regex.test(source)) {
|
|
45
|
-
setAdd(newOutput, outputVariables);
|
|
46
|
-
replaceInSourceString(fragDataString, newOutput, splitSource);
|
|
47
|
-
splitSource.splice(
|
|
48
|
-
outputDeclarationLine,
|
|
49
|
-
0,
|
|
50
|
-
`layout(location = ${i}) out vec4 ${newOutput};`
|
|
51
|
-
);
|
|
52
|
-
outputDeclarationLine += 1;
|
|
53
|
-
}
|
|
54
|
-
}
|
|
55
|
-
|
|
56
|
-
const czmFragColor = "czm_fragColor";
|
|
57
|
-
if (findInSource("gl_FragColor", splitSource)) {
|
|
58
|
-
setAdd(czmFragColor, outputVariables);
|
|
59
|
-
replaceInSourceString("gl_FragColor", czmFragColor, splitSource);
|
|
60
|
-
splitSource.splice(
|
|
61
|
-
outputDeclarationLine,
|
|
62
|
-
0,
|
|
63
|
-
"layout(location = 0) out vec4 czm_fragColor;"
|
|
64
|
-
);
|
|
65
|
-
outputDeclarationLine += 1;
|
|
66
|
-
}
|
|
67
|
-
|
|
68
|
-
const variableMap = getVariablePreprocessorBranch(
|
|
69
|
-
outputVariables,
|
|
70
|
-
splitSource
|
|
71
|
-
);
|
|
72
|
-
const lineAdds = {};
|
|
73
|
-
for (i = 0; i < splitSource.length; i++) {
|
|
74
|
-
line = splitSource[i];
|
|
75
|
-
for (const variable in variableMap) {
|
|
76
|
-
if (variableMap.hasOwnProperty(variable)) {
|
|
77
|
-
const matchVar = new RegExp(
|
|
78
|
-
`(layout)[^]+(out)[^]+(${variable})[^]+`,
|
|
79
|
-
"g"
|
|
80
|
-
);
|
|
81
|
-
if (matchVar.test(line)) {
|
|
82
|
-
lineAdds[line] = variable;
|
|
83
|
-
}
|
|
84
|
-
}
|
|
85
|
-
}
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
for (const layoutDeclaration in lineAdds) {
|
|
89
|
-
if (lineAdds.hasOwnProperty(layoutDeclaration)) {
|
|
90
|
-
const variableName = lineAdds[layoutDeclaration];
|
|
91
|
-
let lineNumber = splitSource.indexOf(layoutDeclaration);
|
|
92
|
-
const entry = variableMap[variableName];
|
|
93
|
-
const depth = entry.length;
|
|
94
|
-
for (let d = 0; d < depth; d++) {
|
|
95
|
-
splitSource.splice(lineNumber, 0, entry[d]);
|
|
96
|
-
}
|
|
97
|
-
lineNumber += depth + 1;
|
|
98
|
-
for (let d = depth - 1; d >= 0; d--) {
|
|
99
|
-
splitSource.splice(lineNumber, 0, `#endif //${entry[d]}`);
|
|
100
|
-
}
|
|
101
|
-
}
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
const webgl2UniqueID = "WEBGL_2";
|
|
105
|
-
const webgl2DefineMacro = `#define ${webgl2UniqueID}`;
|
|
106
|
-
const versionThree = "#version 300 es";
|
|
107
|
-
let foundVersion = false;
|
|
108
|
-
for (i = 0; i < splitSource.length; i++) {
|
|
109
|
-
if (/#version/.test(splitSource[i])) {
|
|
110
|
-
splitSource[i] = versionThree;
|
|
111
|
-
foundVersion = true;
|
|
112
|
-
break;
|
|
113
|
-
}
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
if (!foundVersion) {
|
|
117
|
-
splitSource.splice(0, 0, versionThree);
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
splitSource.splice(1, 0, webgl2DefineMacro);
|
|
121
|
-
|
|
122
|
-
removeExtension("EXT_draw_buffers", webgl2UniqueID, splitSource);
|
|
123
|
-
removeExtension("EXT_frag_depth", webgl2UniqueID, splitSource);
|
|
124
|
-
removeExtension("OES_standard_derivatives", webgl2UniqueID, splitSource);
|
|
125
|
-
|
|
126
|
-
replaceInSourceString("texture2D", "texture", splitSource);
|
|
127
|
-
replaceInSourceString("texture3D", "texture", splitSource);
|
|
128
|
-
replaceInSourceString("textureCube", "texture", splitSource);
|
|
129
|
-
replaceInSourceString("gl_FragDepthEXT", "gl_FragDepth", splitSource);
|
|
130
|
-
|
|
131
|
-
if (isFragmentShader) {
|
|
132
|
-
replaceInSourceString("varying", "in", splitSource);
|
|
133
|
-
} else {
|
|
134
|
-
replaceInSourceString("attribute", "in", splitSource);
|
|
135
|
-
replaceInSourceString("varying", "out", splitSource);
|
|
136
|
-
}
|
|
137
|
-
|
|
138
|
-
return compileSource(splitSource);
|
|
139
|
-
}
|
|
140
|
-
|
|
141
|
-
// Note that this fails if your string looks like
|
|
142
|
-
// searchString[singleCharacter]searchString
|
|
143
|
-
function replaceInSourceString(str, replacement, splitSource) {
|
|
144
|
-
const regexStr = `(^|[^\\w])(${str})($|[^\\w])`;
|
|
145
|
-
const regex = new RegExp(regexStr, "g");
|
|
146
|
-
|
|
147
|
-
const splitSourceLength = splitSource.length;
|
|
148
|
-
for (let i = 0; i < splitSourceLength; ++i) {
|
|
149
|
-
const line = splitSource[i];
|
|
150
|
-
splitSource[i] = line.replace(regex, `$1${replacement}$3`);
|
|
151
|
-
}
|
|
152
|
-
}
|
|
153
|
-
|
|
154
|
-
function replaceInSourceRegex(regex, replacement, splitSource) {
|
|
155
|
-
const splitSourceLength = splitSource.length;
|
|
156
|
-
for (let i = 0; i < splitSourceLength; ++i) {
|
|
157
|
-
const line = splitSource[i];
|
|
158
|
-
splitSource[i] = line.replace(regex, replacement);
|
|
159
|
-
}
|
|
160
|
-
}
|
|
161
|
-
|
|
162
|
-
function findInSource(str, splitSource) {
|
|
163
|
-
const regexStr = `(^|[^\\w])(${str})($|[^\\w])`;
|
|
164
|
-
const regex = new RegExp(regexStr, "g");
|
|
165
|
-
|
|
166
|
-
const splitSourceLength = splitSource.length;
|
|
167
|
-
for (let i = 0; i < splitSourceLength; ++i) {
|
|
168
|
-
const line = splitSource[i];
|
|
169
|
-
if (regex.test(line)) {
|
|
170
|
-
return true;
|
|
171
|
-
}
|
|
172
|
-
}
|
|
173
|
-
return false;
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
function compileSource(splitSource) {
|
|
177
|
-
let wholeSource = "";
|
|
178
|
-
|
|
179
|
-
const splitSourceLength = splitSource.length;
|
|
180
|
-
for (let i = 0; i < splitSourceLength; ++i) {
|
|
181
|
-
wholeSource += `${splitSource[i]}\n`;
|
|
182
|
-
}
|
|
183
|
-
return wholeSource;
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
function setAdd(variable, set) {
|
|
187
|
-
if (set.indexOf(variable) === -1) {
|
|
188
|
-
set.push(variable);
|
|
189
|
-
}
|
|
190
|
-
}
|
|
191
|
-
|
|
192
|
-
function getVariablePreprocessorBranch(layoutVariables, splitSource) {
|
|
193
|
-
const variableMap = {};
|
|
194
|
-
|
|
195
|
-
const numLayoutVariables = layoutVariables.length;
|
|
196
|
-
|
|
197
|
-
const stack = [];
|
|
198
|
-
for (let i = 0; i < splitSource.length; ++i) {
|
|
199
|
-
const line = splitSource[i];
|
|
200
|
-
const hasIF = /(#ifdef|#if)/g.test(line);
|
|
201
|
-
const hasELSE = /#else/g.test(line);
|
|
202
|
-
const hasENDIF = /#endif/g.test(line);
|
|
203
|
-
|
|
204
|
-
if (hasIF) {
|
|
205
|
-
stack.push(line);
|
|
206
|
-
} else if (hasELSE) {
|
|
207
|
-
const top = stack[stack.length - 1];
|
|
208
|
-
let op = top.replace("ifdef", "ifndef");
|
|
209
|
-
if (/if/g.test(op)) {
|
|
210
|
-
op = op.replace(/(#if\s+)(\S*)([^]*)/, "$1!($2)$3");
|
|
211
|
-
}
|
|
212
|
-
stack.pop();
|
|
213
|
-
stack.push(op);
|
|
214
|
-
} else if (hasENDIF) {
|
|
215
|
-
stack.pop();
|
|
216
|
-
} else if (!/layout/g.test(line)) {
|
|
217
|
-
for (let varIndex = 0; varIndex < numLayoutVariables; ++varIndex) {
|
|
218
|
-
const varName = layoutVariables[varIndex];
|
|
219
|
-
if (line.indexOf(varName) !== -1) {
|
|
220
|
-
if (!defined(variableMap[varName])) {
|
|
221
|
-
variableMap[varName] = stack.slice();
|
|
222
|
-
} else {
|
|
223
|
-
variableMap[varName] = variableMap[varName].filter(function (x) {
|
|
224
|
-
return stack.indexOf(x) >= 0;
|
|
225
|
-
});
|
|
226
|
-
}
|
|
227
|
-
}
|
|
228
|
-
}
|
|
229
|
-
}
|
|
230
|
-
}
|
|
231
|
-
|
|
232
|
-
return variableMap;
|
|
233
|
-
}
|
|
234
|
-
|
|
235
|
-
function removeExtension(name, webgl2UniqueID, splitSource) {
|
|
236
|
-
const regex = `#extension\\s+GL_${name}\\s+:\\s+[a-zA-Z0-9]+\\s*$`;
|
|
237
|
-
replaceInSourceRegex(new RegExp(regex, "g"), "", splitSource);
|
|
238
|
-
|
|
239
|
-
// replace any possible directive #ifdef (GL_EXT_extension) with WEBGL_2 unique directive
|
|
240
|
-
replaceInSourceString(`GL_${name}`, webgl2UniqueID, splitSource);
|
|
241
|
-
}
|
|
242
|
-
export default modernizeShader;
|