@cesium/engine 1.1.0 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{AxisAlignedBoundingBox-a4321399.js → AxisAlignedBoundingBox-47525601.js} +1 -1
- package/Build/Workers/{BoundingRectangle-80d8801f.js → BoundingRectangle-93b263ac.js} +1 -1
- package/Build/Workers/{BoxGeometry-33c10a4f.js → BoxGeometry-8c4b4125.js} +1 -1
- package/Build/Workers/{Color-1bf9a6e0.js → Color-52c60ed7.js} +1 -1
- package/Build/Workers/{CoplanarPolygonGeometryLibrary-5c5b981b.js → CoplanarPolygonGeometryLibrary-33c4c1f8.js} +1 -1
- package/Build/Workers/{CorridorGeometryLibrary-7cbae7a0.js → CorridorGeometryLibrary-5039cd8e.js} +1 -1
- package/Build/Workers/{CylinderGeometry-42740df0.js → CylinderGeometry-3ac44974.js} +1 -1
- package/Build/Workers/{EllipseGeometry-49a3ac21.js → EllipseGeometry-a9c9b3be.js} +1 -1
- package/Build/Workers/{EllipseGeometryLibrary-b891b2f8.js → EllipseGeometryLibrary-855d4681.js} +1 -1
- package/Build/Workers/{EllipseOutlineGeometry-fbd72e07.js → EllipseOutlineGeometry-017a5929.js} +1 -1
- package/Build/Workers/{EllipsoidGeometry-a351dba8.js → EllipsoidGeometry-826e7bce.js} +1 -1
- package/Build/Workers/{EllipsoidOutlineGeometry-3e8779bf.js → EllipsoidOutlineGeometry-784dcdb5.js} +1 -1
- package/Build/Workers/{EllipsoidTangentPlane-cfb50678.js → EllipsoidTangentPlane-ed9443a1.js} +1 -1
- package/Build/Workers/{FrustumGeometry-c5754412.js → FrustumGeometry-9f1ee4d8.js} +1 -1
- package/Build/Workers/{GeometryAttribute-0bfd05e8.js → GeometryAttribute-334718f8.js} +1 -1
- package/Build/Workers/{GeometryPipeline-0166905d.js → GeometryPipeline-8fb0db69.js} +1 -1
- package/Build/Workers/{IntersectionTests-a93d3de9.js → IntersectionTests-27d49265.js} +1 -1
- package/Build/Workers/{OrientedBoundingBox-b450cb61.js → OrientedBoundingBox-79ee7cbb.js} +1 -1
- package/Build/Workers/{PolygonGeometryLibrary-f918ac26.js → PolygonGeometryLibrary-6b5a29e9.js} +1 -1
- package/Build/Workers/{PolygonPipeline-f59a8f0a.js → PolygonPipeline-21668b3f.js} +1 -1
- package/Build/Workers/{PolylinePipeline-d8e6bd9b.js → PolylinePipeline-5e2e1b21.js} +1 -1
- package/Build/Workers/{PolylineVolumeGeometryLibrary-125d2edf.js → PolylineVolumeGeometryLibrary-97f0b94e.js} +1 -1
- package/Build/Workers/{PrimitivePipeline-0d7b5ed4.js → PrimitivePipeline-5640850a.js} +1 -1
- package/Build/Workers/{RectangleGeometryLibrary-0768db63.js → RectangleGeometryLibrary-d5457f7b.js} +1 -1
- package/Build/Workers/{TerrainEncoding-06470d7f.js → TerrainEncoding-bfdf2021.js} +1 -1
- package/Build/Workers/{Transforms-26539bce.js → Transforms-a05e5e6e.js} +17 -0
- package/Build/Workers/{WallGeometryLibrary-6167b0fc.js → WallGeometryLibrary-6db0ebb6.js} +1 -1
- package/Build/Workers/cesiumWorkerBootstrapper.js +68 -2
- package/Build/Workers/combineGeometry.js +1 -1
- package/Build/Workers/createBoxGeometry.js +1 -1
- package/Build/Workers/createBoxOutlineGeometry.js +1 -1
- package/Build/Workers/createCircleGeometry.js +1 -1
- package/Build/Workers/createCircleOutlineGeometry.js +1 -1
- package/Build/Workers/createCoplanarPolygonGeometry.js +1 -1
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +1 -1
- package/Build/Workers/createCorridorGeometry.js +1 -1
- package/Build/Workers/createCorridorOutlineGeometry.js +1 -1
- package/Build/Workers/createCylinderGeometry.js +1 -1
- package/Build/Workers/createCylinderOutlineGeometry.js +1 -1
- package/Build/Workers/createEllipseGeometry.js +1 -1
- package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
- package/Build/Workers/createEllipsoidGeometry.js +1 -1
- package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
- package/Build/Workers/createFrustumGeometry.js +1 -1
- package/Build/Workers/createFrustumOutlineGeometry.js +1 -1
- package/Build/Workers/createGeometry.js +1 -1
- package/Build/Workers/createGroundPolylineGeometry.js +1 -1
- package/Build/Workers/createPlaneGeometry.js +1 -1
- package/Build/Workers/createPlaneOutlineGeometry.js +1 -1
- package/Build/Workers/createPolygonGeometry.js +1 -1
- package/Build/Workers/createPolygonOutlineGeometry.js +1 -1
- package/Build/Workers/createPolylineGeometry.js +1 -1
- package/Build/Workers/createPolylineVolumeGeometry.js +1 -1
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +1 -1
- package/Build/Workers/createRectangleGeometry.js +1 -1
- package/Build/Workers/createRectangleOutlineGeometry.js +1 -1
- package/Build/Workers/createSimplePolylineGeometry.js +1 -1
- package/Build/Workers/createSphereGeometry.js +1 -1
- package/Build/Workers/createSphereOutlineGeometry.js +1 -1
- package/Build/Workers/createVectorTileGeometries.js +1 -1
- package/Build/Workers/createVectorTilePolygons.js +1 -1
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
- package/Build/Workers/createVerticesFromHeightmap.js +1 -1
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +1 -1
- package/Build/Workers/createWallGeometry.js +1 -1
- package/Build/Workers/createWallOutlineGeometry.js +1 -1
- package/Build/Workers/decodeDraco.js +9 -1
- package/Build/Workers/package.js +1 -1
- package/Build/Workers/transcodeKTX2.js +22 -2
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +1 -1
- package/README.md +14 -16
- package/Source/Core/FeatureDetection.js +18 -0
- package/Source/Core/Ion.js +1 -2
- package/Source/Core/PixelFormat.js +22 -2
- package/Source/Core/sampleTerrain.js +5 -0
- package/Source/Renderer/AutomaticUniforms.js +3 -3
- package/Source/Renderer/Context.js +4 -14
- package/Source/Renderer/ShaderBuilder.js +13 -12
- package/Source/Renderer/ShaderSource.js +31 -26
- package/Source/Renderer/demodernizeShader.js +76 -0
- package/Source/Scene/AutoExposure.js +5 -5
- package/Source/Scene/BatchTable.js +5 -5
- package/Source/Scene/BillboardCollection.js +2 -2
- package/Source/Scene/BingMapsImageryProvider.js +1 -1
- package/Source/Scene/Cesium3DTile.js +8 -2
- package/Source/Scene/Cesium3DTileBatchTable.js +28 -28
- package/Source/Scene/Cesium3DTilesVoxelProvider.js +12 -0
- package/Source/Scene/Cesium3DTileset.js +6 -1
- package/Source/Scene/ClassificationPrimitive.js +3 -8
- package/Source/Scene/DebugAppearance.js +7 -9
- package/Source/Scene/DebugInspector.js +5 -5
- package/Source/Scene/DepthPlane.js +0 -6
- package/Source/Scene/DerivedCommand.js +8 -22
- package/Source/Scene/EllipsoidPrimitive.js +0 -7
- package/Source/Scene/GlobeTranslucencyState.js +6 -6
- package/Source/Scene/GroundPolylinePrimitive.js +2 -4
- package/Source/Scene/InvertClassification.js +9 -10
- package/Source/Scene/Material.js +6 -6
- package/Source/Scene/Megatexture.js +2 -2
- package/Source/Scene/MetadataSemantic.js +8 -0
- package/Source/Scene/Model/CustomShader.js +1 -1
- package/Source/Scene/Model/FeatureIdPipelineStage.js +4 -4
- package/Source/Scene/Model/LightingModel.js +1 -1
- package/Source/Scene/Model/MetadataPipelineStage.js +1 -1
- package/Source/Scene/Model/PickingPipelineStage.js +1 -1
- package/Source/Scene/OIT.js +211 -119
- package/Source/Scene/PickDepth.js +2 -2
- package/Source/Scene/PointCloud.js +11 -11
- package/Source/Scene/PointCloudEyeDomeLighting.js +9 -4
- package/Source/Scene/PolylineCollection.js +2 -7
- package/Source/Scene/PolylineMaterialAppearance.js +2 -3
- package/Source/Scene/PostProcessStage.js +13 -13
- package/Source/Scene/PostProcessStageLibrary.js +3 -3
- package/Source/Scene/Primitive.js +22 -31
- package/Source/Scene/ShadowMap.js +7 -7
- package/Source/Scene/ShadowMapShader.js +9 -9
- package/Source/Scene/ShadowVolumeAppearance.js +1 -1
- package/Source/Scene/TextureAtlas.js +5 -3
- package/Source/Scene/Vector3DTilePolylines.js +1 -1
- package/Source/Scene/Vector3DTilePrimitive.js +2 -2
- package/Source/Scene/VoxelEllipsoidShape.js +15 -7
- package/Source/Scene/VoxelPrimitive.js +4 -4
- package/Source/Scene/computeFlyToLocationForRectangle.js +10 -1
- package/Source/Scene/createElevationBandMaterial.js +10 -15
- package/Source/Scene/getClipAndStyleCode.js +1 -1
- package/Source/Scene/getClippingFunction.js +3 -3
- package/Source/Scene/processVoxelProperties.js +1 -1
- package/Source/Shaders/AdjustTranslucentFS.glsl +9 -6
- package/Source/Shaders/AdjustTranslucentFS.js +9 -6
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.glsl +7 -7
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +7 -7
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.glsl +12 -12
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +12 -12
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.glsl +4 -4
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +4 -4
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl +6 -6
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +6 -6
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.glsl +5 -5
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +5 -5
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl +7 -7
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +7 -7
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.glsl +4 -4
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +4 -4
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.glsl +8 -8
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +8 -8
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.glsl +2 -2
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +2 -2
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.glsl +5 -5
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +5 -5
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.glsl +10 -10
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +10 -10
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.glsl +12 -12
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +12 -12
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.glsl +5 -5
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +5 -5
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.glsl +8 -8
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +8 -8
- package/Source/Shaders/BillboardCollectionFS.glsl +15 -15
- package/Source/Shaders/BillboardCollectionFS.js +15 -15
- package/Source/Shaders/BillboardCollectionVS.glsl +23 -23
- package/Source/Shaders/BillboardCollectionVS.js +23 -23
- package/Source/Shaders/BrdfLutGeneratorFS.glsl +2 -2
- package/Source/Shaders/BrdfLutGeneratorFS.js +2 -2
- package/Source/Shaders/Builtin/CzmBuiltins.js +2 -0
- package/Source/Shaders/Builtin/Functions/depthClamp.glsl +3 -3
- package/Source/Shaders/Builtin/Functions/depthClamp.js +3 -3
- package/Source/Shaders/Builtin/Functions/getWaterNoise.glsl +4 -4
- package/Source/Shaders/Builtin/Functions/getWaterNoise.js +4 -4
- package/Source/Shaders/Builtin/Functions/phong.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/phong.js +1 -1
- package/Source/Shaders/Builtin/Functions/readDepth.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/readDepth.js +1 -1
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.glsl +5 -5
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.js +5 -5
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.glsl +3 -3
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +3 -3
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +1 -1
- package/Source/Shaders/Builtin/Functions/textureCube.glsl +17 -0
- package/Source/Shaders/Builtin/Functions/textureCube.js +18 -0
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +2 -2
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +2 -2
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.glsl +2 -2
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +2 -2
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.glsl +5 -8
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +5 -8
- package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +6 -6
- package/Source/Shaders/Builtin/Functions/writeLogDepth.js +6 -6
- package/Source/Shaders/CloudCollectionFS.glsl +18 -18
- package/Source/Shaders/CloudCollectionFS.js +18 -18
- package/Source/Shaders/CloudCollectionVS.glsl +11 -11
- package/Source/Shaders/CloudCollectionVS.js +11 -11
- package/Source/Shaders/CloudNoiseFS.glsl +5 -5
- package/Source/Shaders/CloudNoiseFS.js +5 -5
- package/Source/Shaders/CloudNoiseVS.glsl +2 -2
- package/Source/Shaders/CloudNoiseVS.js +2 -2
- package/Source/Shaders/CompareAndPackTranslucentDepth.glsl +4 -4
- package/Source/Shaders/CompareAndPackTranslucentDepth.js +4 -4
- package/Source/Shaders/CompositeOITFS.glsl +6 -6
- package/Source/Shaders/CompositeOITFS.js +6 -6
- package/Source/Shaders/DepthPlaneFS.glsl +2 -2
- package/Source/Shaders/DepthPlaneFS.js +2 -2
- package/Source/Shaders/DepthPlaneVS.glsl +2 -2
- package/Source/Shaders/DepthPlaneVS.js +2 -2
- package/Source/Shaders/EllipsoidFS.glsl +5 -13
- package/Source/Shaders/EllipsoidFS.js +6 -14
- package/Source/Shaders/EllipsoidVS.glsl +2 -2
- package/Source/Shaders/EllipsoidVS.js +2 -2
- package/Source/Shaders/FXAA3_11.glsl +4 -4
- package/Source/Shaders/FXAA3_11.js +4 -4
- package/Source/Shaders/GlobeFS.glsl +15 -15
- package/Source/Shaders/GlobeFS.js +15 -15
- package/Source/Shaders/GlobeVS.glsl +17 -17
- package/Source/Shaders/GlobeVS.js +17 -17
- package/Source/Shaders/Materials/AspectRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/AspectRampMaterial.js +1 -1
- package/Source/Shaders/Materials/BumpMapMaterial.glsl +3 -3
- package/Source/Shaders/Materials/BumpMapMaterial.js +3 -3
- package/Source/Shaders/Materials/ElevationBandMaterial.glsl +3 -3
- package/Source/Shaders/Materials/ElevationBandMaterial.js +3 -3
- package/Source/Shaders/Materials/ElevationContourMaterial.glsl +2 -1
- package/Source/Shaders/Materials/ElevationContourMaterial.js +2 -1
- package/Source/Shaders/Materials/ElevationRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/ElevationRampMaterial.js +1 -1
- package/Source/Shaders/Materials/GridMaterial.glsl +3 -2
- package/Source/Shaders/Materials/GridMaterial.js +3 -2
- package/Source/Shaders/Materials/NormalMapMaterial.glsl +1 -1
- package/Source/Shaders/Materials/NormalMapMaterial.js +1 -1
- package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +3 -2
- package/Source/Shaders/Materials/PolylineArrowMaterial.js +3 -2
- package/Source/Shaders/Materials/PolylineDashMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineDashMaterial.js +1 -1
- package/Source/Shaders/Materials/PolylineOutlineMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineOutlineMaterial.js +1 -1
- package/Source/Shaders/Materials/SlopeRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/SlopeRampMaterial.js +1 -1
- package/Source/Shaders/Materials/Water.glsl +1 -1
- package/Source/Shaders/Materials/Water.js +1 -1
- package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +3 -3
- package/Source/Shaders/Model/ImageBasedLightingStageFS.js +3 -3
- package/Source/Shaders/Model/MaterialStageFS.glsl +10 -10
- package/Source/Shaders/Model/MaterialStageFS.js +10 -10
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.glsl +3 -3
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +3 -3
- package/Source/Shaders/Model/ModelFS.glsl +1 -1
- package/Source/Shaders/Model/ModelFS.js +1 -1
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.glsl +3 -3
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +3 -3
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.glsl +1 -1
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +1 -1
- package/Source/Shaders/OctahedralProjectionAtlasFS.glsl +8 -8
- package/Source/Shaders/OctahedralProjectionAtlasFS.js +8 -8
- package/Source/Shaders/OctahedralProjectionFS.glsl +4 -4
- package/Source/Shaders/OctahedralProjectionFS.js +4 -4
- package/Source/Shaders/OctahedralProjectionVS.glsl +3 -3
- package/Source/Shaders/OctahedralProjectionVS.js +3 -3
- package/Source/Shaders/PointPrimitiveCollectionFS.glsl +6 -6
- package/Source/Shaders/PointPrimitiveCollectionFS.js +6 -6
- package/Source/Shaders/PointPrimitiveCollectionVS.glsl +12 -12
- package/Source/Shaders/PointPrimitiveCollectionVS.js +12 -12
- package/Source/Shaders/PolylineFS.glsl +3 -3
- package/Source/Shaders/PolylineFS.js +3 -3
- package/Source/Shaders/PolylineShadowVolumeFS.glsl +12 -16
- package/Source/Shaders/PolylineShadowVolumeFS.js +12 -16
- package/Source/Shaders/PolylineShadowVolumeMorphFS.glsl +8 -8
- package/Source/Shaders/PolylineShadowVolumeMorphFS.js +8 -8
- package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +20 -20
- package/Source/Shaders/PolylineShadowVolumeMorphVS.js +20 -20
- package/Source/Shaders/PolylineShadowVolumeVS.glsl +20 -20
- package/Source/Shaders/PolylineShadowVolumeVS.js +20 -20
- package/Source/Shaders/PolylineVS.glsl +17 -17
- package/Source/Shaders/PolylineVS.js +17 -17
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +4 -4
- package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AdditiveBlend.js +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +4 -4
- package/Source/Shaders/PostProcessStages/BlackAndWhite.glsl +4 -4
- package/Source/Shaders/PostProcessStages/BlackAndWhite.js +4 -4
- package/Source/Shaders/PostProcessStages/BloomComposite.glsl +5 -5
- package/Source/Shaders/PostProcessStages/BloomComposite.js +5 -5
- package/Source/Shaders/PostProcessStages/BrightPass.glsl +3 -3
- package/Source/Shaders/PostProcessStages/BrightPass.js +3 -3
- package/Source/Shaders/PostProcessStages/Brightness.glsl +3 -3
- package/Source/Shaders/PostProcessStages/Brightness.js +3 -3
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.glsl +5 -5
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +5 -5
- package/Source/Shaders/PostProcessStages/ContrastBias.glsl +3 -3
- package/Source/Shaders/PostProcessStages/ContrastBias.js +3 -3
- package/Source/Shaders/PostProcessStages/DepthOfField.glsl +2 -2
- package/Source/Shaders/PostProcessStages/DepthOfField.js +2 -2
- package/Source/Shaders/PostProcessStages/DepthView.glsl +2 -2
- package/Source/Shaders/PostProcessStages/DepthView.js +2 -2
- package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +3 -3
- package/Source/Shaders/PostProcessStages/DepthViewPacked.js +3 -3
- package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +7 -7
- package/Source/Shaders/PostProcessStages/EdgeDetection.js +7 -7
- package/Source/Shaders/PostProcessStages/FXAA.glsl +3 -3
- package/Source/Shaders/PostProcessStages/FXAA.js +3 -3
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +5 -5
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +5 -5
- package/Source/Shaders/PostProcessStages/LensFlare.glsl +13 -13
- package/Source/Shaders/PostProcessStages/LensFlare.js +13 -13
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/NightVision.glsl +3 -3
- package/Source/Shaders/PostProcessStages/NightVision.js +3 -3
- package/Source/Shaders/PostProcessStages/PassThrough.glsl +2 -2
- package/Source/Shaders/PostProcessStages/PassThrough.js +2 -2
- package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +2 -2
- package/Source/Shaders/PostProcessStages/PassThroughDepth.js +2 -2
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +7 -9
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +8 -10
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/Silhouette.glsl +4 -4
- package/Source/Shaders/PostProcessStages/Silhouette.js +4 -4
- package/Source/Shaders/ReprojectWebMercatorFS.glsl +2 -2
- package/Source/Shaders/ReprojectWebMercatorFS.js +2 -2
- package/Source/Shaders/ReprojectWebMercatorVS.glsl +3 -3
- package/Source/Shaders/ReprojectWebMercatorVS.js +3 -3
- package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +19 -23
- package/Source/Shaders/ShadowVolumeAppearanceFS.js +20 -24
- package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +12 -12
- package/Source/Shaders/ShadowVolumeAppearanceVS.js +12 -12
- package/Source/Shaders/ShadowVolumeFS.glsl +2 -6
- package/Source/Shaders/ShadowVolumeFS.js +3 -7
- package/Source/Shaders/SkyAtmosphereFS.glsl +6 -6
- package/Source/Shaders/SkyAtmosphereFS.js +6 -6
- package/Source/Shaders/SkyAtmosphereVS.glsl +6 -6
- package/Source/Shaders/SkyAtmosphereVS.js +6 -6
- package/Source/Shaders/SkyBoxFS.glsl +3 -3
- package/Source/Shaders/SkyBoxFS.js +3 -3
- package/Source/Shaders/SkyBoxVS.glsl +2 -2
- package/Source/Shaders/SkyBoxVS.js +2 -2
- package/Source/Shaders/SunFS.glsl +3 -3
- package/Source/Shaders/SunFS.js +3 -3
- package/Source/Shaders/SunTextureFS.glsl +2 -2
- package/Source/Shaders/SunTextureFS.js +2 -2
- package/Source/Shaders/SunVS.glsl +2 -2
- package/Source/Shaders/SunVS.js +2 -2
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +9 -13
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +9 -13
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +12 -12
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +12 -12
- package/Source/Shaders/Vector3DTilePolylinesVS.glsl +5 -5
- package/Source/Shaders/Vector3DTilePolylinesVS.js +5 -5
- package/Source/Shaders/VectorTileVS.glsl +2 -2
- package/Source/Shaders/VectorTileVS.js +2 -2
- package/Source/Shaders/ViewportQuadFS.glsl +2 -2
- package/Source/Shaders/ViewportQuadFS.js +2 -2
- package/Source/Shaders/ViewportQuadVS.glsl +3 -3
- package/Source/Shaders/ViewportQuadVS.js +3 -3
- package/Source/Shaders/Voxels/IntersectDepth.glsl +1 -1
- package/Source/Shaders/Voxels/IntersectDepth.js +1 -1
- package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +12 -2
- package/Source/Shaders/Voxels/IntersectEllipsoid.js +12 -2
- package/Source/Shaders/Voxels/Megatexture.glsl +1 -1
- package/Source/Shaders/Voxels/Megatexture.js +1 -1
- package/Source/Shaders/Voxels/Octree.glsl +4 -4
- package/Source/Shaders/Voxels/Octree.js +4 -4
- package/Source/Shaders/Voxels/VoxelFS.glsl +2 -2
- package/Source/Shaders/Voxels/VoxelFS.js +2 -2
- package/Source/Shaders/Voxels/VoxelVS.glsl +1 -1
- package/Source/Shaders/Voxels/VoxelVS.js +1 -1
- package/Source/Shaders/Voxels/convertUvToCylinder.glsl +5 -9
- package/Source/Shaders/Voxels/convertUvToCylinder.js +5 -9
- package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +3 -6
- package/Source/Shaders/Voxels/convertUvToEllipsoid.js +3 -6
- package/Source/WorkersES6/decodeDraco.js +9 -1
- package/index.d.ts +26 -12
- package/index.js +53 -52
- package/package.json +1 -1
- package/Source/Renderer/modernizeShader.js +0 -242
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in vec4 positionHighAndSize;\n\
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out vec4 v_color;\n\
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out float v_innerPercent;\n\
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out_FragColor = czm_gammaCorrect(v_color);
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export default "
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export default "in vec3 v_forwardDirectionEC;\n\
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in vec3 v_texcoordNormalizationAndHalfWidth;\n\
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in float v_batchId;\n\
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in vec4 v_color;\n\
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in vec2 v_alignedPlaneDistances;\n\
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float rayPlaneDistanceUnsafe(vec3 origin, vec3 direction, vec3 planeNormal, float planeDistance) {\n\
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out_FragColor = czm_gammaCorrect(v_color);\n\
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float distanceFromStart = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, -v_forwardDirectionEC, v_forwardDirectionEC.xyz, v_alignedPlaneDistances.x);\n\
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out_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
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in vec3 position3DHigh;
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in vec4 startHiAndForwardOffsetX;
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in vec4 startLoAndForwardOffsetY;
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in vec4 startNormalAndForwardOffsetZ;
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in vec4 endNormalAndTextureCoordinateNormalizationX;
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in vec4 rightNormalAndTextureCoordinateNormalizationY;
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in vec4 startHiLo2D;
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in vec4 offsetAndRight2D;
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in vec4 startEndNormals2D;
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in vec2 texcoordNormalization2D;
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in float batchId;
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out vec3 v_forwardDirectionEC;
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out vec3 v_texcoordNormalizationAndHalfWidth;
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out float v_batchId;
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// For materials
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#ifdef WIDTH_VARYING
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out float v_width;
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#endif
|
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#ifdef ANGLE_VARYING
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out float v_polylineAngle;
|
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#endif
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out vec4 v_color;
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#else
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out vec2 v_alignedPlaneDistances;
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out float v_texcoordT;
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#endif
|
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// Morphing planes using SLERP or NLERP doesn't seem to work, so instead draw the material directly on the shadow volume.
|
|
@@ -1,36 +1,36 @@
|
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|
//This file is automatically rebuilt by the Cesium build process.
|
|
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|
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export default "
|
|
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|
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|
+
export default "in vec3 position3DHigh;\n\
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in vec3 position3DLow;\n\
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in vec4 startHiAndForwardOffsetX;\n\
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in vec4 startLoAndForwardOffsetY;\n\
|
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|
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in vec4 startNormalAndForwardOffsetZ;\n\
|
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|
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in vec4 endNormalAndTextureCoordinateNormalizationX;\n\
|
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|
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in vec4 rightNormalAndTextureCoordinateNormalizationY;\n\
|
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in vec4 startHiLo2D;\n\
|
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|
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in vec4 offsetAndRight2D;\n\
|
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|
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in vec4 startEndNormals2D;\n\
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in vec2 texcoordNormalization2D;\n\
|
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|
\n\
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|
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in float batchId;\n\
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|
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|
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out vec3 v_forwardDirectionEC;\n\
|
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|
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out vec3 v_texcoordNormalizationAndHalfWidth;\n\
|
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19
|
+
out float v_batchId;\n\
|
|
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|
\n\
|
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// For materials\n\
|
|
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|
#ifdef WIDTH_VARYING\n\
|
|
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|
-
|
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23
|
+
out float v_width;\n\
|
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|
#endif\n\
|
|
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25
|
#ifdef ANGLE_VARYING\n\
|
|
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|
-
|
|
26
|
+
out float v_polylineAngle;\n\
|
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27
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|
#endif\n\
|
|
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\n\
|
|
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|
#ifdef PER_INSTANCE_COLOR\n\
|
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out vec4 v_color;\n\
|
|
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|
#else\n\
|
|
32
|
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|
|
33
|
-
|
|
32
|
+
out vec2 v_alignedPlaneDistances;\n\
|
|
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|
+
out float v_texcoordT;\n\
|
|
34
34
|
#endif\n\
|
|
35
35
|
\n\
|
|
36
36
|
// Morphing planes using SLERP or NLERP doesn't seem to work, so instead draw the material directly on the shadow volume.\n\
|
|
@@ -1,40 +1,40 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
1
|
+
in vec3 position3DHigh;
|
|
2
|
+
in vec3 position3DLow;
|
|
3
3
|
|
|
4
4
|
// In 2D and in 3D, texture coordinate normalization component signs encodes:
|
|
5
5
|
// * X sign - sidedness relative to right plane
|
|
6
6
|
// * Y sign - is negative OR magnitude is greater than 1.0 if vertex is on bottom of volume
|
|
7
7
|
#ifndef COLUMBUS_VIEW_2D
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
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11
|
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12
|
-
|
|
8
|
+
in vec4 startHiAndForwardOffsetX;
|
|
9
|
+
in vec4 startLoAndForwardOffsetY;
|
|
10
|
+
in vec4 startNormalAndForwardOffsetZ;
|
|
11
|
+
in vec4 endNormalAndTextureCoordinateNormalizationX;
|
|
12
|
+
in vec4 rightNormalAndTextureCoordinateNormalizationY;
|
|
13
13
|
#else
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
14
|
+
in vec4 startHiLo2D;
|
|
15
|
+
in vec4 offsetAndRight2D;
|
|
16
|
+
in vec4 startEndNormals2D;
|
|
17
|
+
in vec2 texcoordNormalization2D;
|
|
18
18
|
#endif
|
|
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|
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|
|
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|
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in float batchId;
|
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24
|
-
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25
|
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|
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26
|
-
|
|
22
|
+
out vec4 v_startPlaneNormalEcAndHalfWidth;
|
|
23
|
+
out vec4 v_endPlaneNormalEcAndBatchId;
|
|
24
|
+
out vec4 v_rightPlaneEC;
|
|
25
|
+
out vec4 v_endEcAndStartEcX;
|
|
26
|
+
out vec4 v_texcoordNormalizationAndStartEcYZ;
|
|
27
27
|
|
|
28
28
|
// For materials
|
|
29
29
|
#ifdef WIDTH_VARYING
|
|
30
|
-
|
|
30
|
+
out float v_width;
|
|
31
31
|
#endif
|
|
32
32
|
#ifdef ANGLE_VARYING
|
|
33
|
-
|
|
33
|
+
out float v_polylineAngle;
|
|
34
34
|
#endif
|
|
35
35
|
|
|
36
36
|
#ifdef PER_INSTANCE_COLOR
|
|
37
|
-
|
|
37
|
+
out vec4 v_color;
|
|
38
38
|
#endif
|
|
39
39
|
|
|
40
40
|
void main()
|
|
@@ -1,41 +1,41 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
3
|
-
|
|
2
|
+
export default "in vec3 position3DHigh;\n\
|
|
3
|
+
in vec3 position3DLow;\n\
|
|
4
4
|
\n\
|
|
5
5
|
// In 2D and in 3D, texture coordinate normalization component signs encodes:\n\
|
|
6
6
|
// * X sign - sidedness relative to right plane\n\
|
|
7
7
|
// * Y sign - is negative OR magnitude is greater than 1.0 if vertex is on bottom of volume\n\
|
|
8
8
|
#ifndef COLUMBUS_VIEW_2D\n\
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
9
|
+
in vec4 startHiAndForwardOffsetX;\n\
|
|
10
|
+
in vec4 startLoAndForwardOffsetY;\n\
|
|
11
|
+
in vec4 startNormalAndForwardOffsetZ;\n\
|
|
12
|
+
in vec4 endNormalAndTextureCoordinateNormalizationX;\n\
|
|
13
|
+
in vec4 rightNormalAndTextureCoordinateNormalizationY;\n\
|
|
14
14
|
#else\n\
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
15
|
+
in vec4 startHiLo2D;\n\
|
|
16
|
+
in vec4 offsetAndRight2D;\n\
|
|
17
|
+
in vec4 startEndNormals2D;\n\
|
|
18
|
+
in vec2 texcoordNormalization2D;\n\
|
|
19
19
|
#endif\n\
|
|
20
20
|
\n\
|
|
21
|
-
|
|
21
|
+
in float batchId;\n\
|
|
22
22
|
\n\
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
23
|
+
out vec4 v_startPlaneNormalEcAndHalfWidth;\n\
|
|
24
|
+
out vec4 v_endPlaneNormalEcAndBatchId;\n\
|
|
25
|
+
out vec4 v_rightPlaneEC;\n\
|
|
26
|
+
out vec4 v_endEcAndStartEcX;\n\
|
|
27
|
+
out vec4 v_texcoordNormalizationAndStartEcYZ;\n\
|
|
28
28
|
\n\
|
|
29
29
|
// For materials\n\
|
|
30
30
|
#ifdef WIDTH_VARYING\n\
|
|
31
|
-
|
|
31
|
+
out float v_width;\n\
|
|
32
32
|
#endif\n\
|
|
33
33
|
#ifdef ANGLE_VARYING\n\
|
|
34
|
-
|
|
34
|
+
out float v_polylineAngle;\n\
|
|
35
35
|
#endif\n\
|
|
36
36
|
\n\
|
|
37
37
|
#ifdef PER_INSTANCE_COLOR\n\
|
|
38
|
-
|
|
38
|
+
out vec4 v_color;\n\
|
|
39
39
|
#endif\n\
|
|
40
40
|
\n\
|
|
41
41
|
void main()\n\
|
|
@@ -1,21 +1,21 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
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|
|
5
|
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|
6
|
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|
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7
|
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|
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9
|
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|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
1
|
+
in vec3 position3DHigh;
|
|
2
|
+
in vec3 position3DLow;
|
|
3
|
+
in vec3 position2DHigh;
|
|
4
|
+
in vec3 position2DLow;
|
|
5
|
+
in vec3 prevPosition3DHigh;
|
|
6
|
+
in vec3 prevPosition3DLow;
|
|
7
|
+
in vec3 prevPosition2DHigh;
|
|
8
|
+
in vec3 prevPosition2DLow;
|
|
9
|
+
in vec3 nextPosition3DHigh;
|
|
10
|
+
in vec3 nextPosition3DLow;
|
|
11
|
+
in vec3 nextPosition2DHigh;
|
|
12
|
+
in vec3 nextPosition2DLow;
|
|
13
|
+
in vec4 texCoordExpandAndBatchIndex;
|
|
14
14
|
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
15
|
+
out vec2 v_st;
|
|
16
|
+
out float v_width;
|
|
17
|
+
out vec4 v_pickColor;
|
|
18
|
+
out float v_polylineAngle;
|
|
19
19
|
|
|
20
20
|
void main()
|
|
21
21
|
{
|
|
@@ -1,22 +1,22 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
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8
|
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9
|
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10
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11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
2
|
+
export default "in vec3 position3DHigh;\n\
|
|
3
|
+
in vec3 position3DLow;\n\
|
|
4
|
+
in vec3 position2DHigh;\n\
|
|
5
|
+
in vec3 position2DLow;\n\
|
|
6
|
+
in vec3 prevPosition3DHigh;\n\
|
|
7
|
+
in vec3 prevPosition3DLow;\n\
|
|
8
|
+
in vec3 prevPosition2DHigh;\n\
|
|
9
|
+
in vec3 prevPosition2DLow;\n\
|
|
10
|
+
in vec3 nextPosition3DHigh;\n\
|
|
11
|
+
in vec3 nextPosition3DLow;\n\
|
|
12
|
+
in vec3 nextPosition2DHigh;\n\
|
|
13
|
+
in vec3 nextPosition2DLow;\n\
|
|
14
|
+
in vec4 texCoordExpandAndBatchIndex;\n\
|
|
15
15
|
\n\
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
16
|
+
out vec2 v_st;\n\
|
|
17
|
+
out float v_width;\n\
|
|
18
|
+
out vec4 v_pickColor;\n\
|
|
19
|
+
out float v_polylineAngle;\n\
|
|
20
20
|
\n\
|
|
21
21
|
void main()\n\
|
|
22
22
|
{\n\
|