@certe/atmos-editor 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENCE +674 -0
- package/README.md +206 -0
- package/dist/asset-browser-client.d.ts +24 -0
- package/dist/asset-browser-client.d.ts.map +1 -0
- package/dist/asset-browser-client.js +60 -0
- package/dist/asset-browser-client.js.map +1 -0
- package/dist/asset-types.d.ts +33 -0
- package/dist/asset-types.d.ts.map +1 -0
- package/dist/asset-types.js +2 -0
- package/dist/asset-types.js.map +1 -0
- package/dist/bootstrap/default-factories.d.ts +38 -0
- package/dist/bootstrap/default-factories.d.ts.map +1 -0
- package/dist/bootstrap/default-factories.js +268 -0
- package/dist/bootstrap/default-factories.js.map +1 -0
- package/dist/bootstrap/editor-physics.d.ts +81 -0
- package/dist/bootstrap/editor-physics.d.ts.map +1 -0
- package/dist/bootstrap/editor-physics.js +512 -0
- package/dist/bootstrap/editor-physics.js.map +1 -0
- package/dist/bootstrap/geometry-cache.d.ts +5 -0
- package/dist/bootstrap/geometry-cache.d.ts.map +1 -0
- package/dist/bootstrap/geometry-cache.js +18 -0
- package/dist/bootstrap/geometry-cache.js.map +1 -0
- package/dist/bootstrap/keyboard-shortcuts.d.ts +4 -0
- package/dist/bootstrap/keyboard-shortcuts.d.ts.map +1 -0
- package/dist/bootstrap/keyboard-shortcuts.js +43 -0
- package/dist/bootstrap/keyboard-shortcuts.js.map +1 -0
- package/dist/bootstrap/model-import.d.ts +9 -0
- package/dist/bootstrap/model-import.d.ts.map +1 -0
- package/dist/bootstrap/model-import.js +55 -0
- package/dist/bootstrap/model-import.js.map +1 -0
- package/dist/bootstrap/start-editor.d.ts +3 -0
- package/dist/bootstrap/start-editor.d.ts.map +1 -0
- package/dist/bootstrap/start-editor.js +506 -0
- package/dist/bootstrap/start-editor.js.map +1 -0
- package/dist/bootstrap/start-player.d.ts +23 -0
- package/dist/bootstrap/start-player.d.ts.map +1 -0
- package/dist/bootstrap/start-player.js +205 -0
- package/dist/bootstrap/start-player.js.map +1 -0
- package/dist/bootstrap/types.d.ts +160 -0
- package/dist/bootstrap/types.d.ts.map +1 -0
- package/dist/bootstrap/types.js +2 -0
- package/dist/bootstrap/types.js.map +1 -0
- package/dist/camera-frustum-renderer.d.ts +15 -0
- package/dist/camera-frustum-renderer.d.ts.map +1 -0
- package/dist/camera-frustum-renderer.js +110 -0
- package/dist/camera-frustum-renderer.js.map +1 -0
- package/dist/camera-presets.d.ts +10 -0
- package/dist/camera-presets.d.ts.map +1 -0
- package/dist/camera-presets.js +15 -0
- package/dist/camera-presets.js.map +1 -0
- package/dist/collider-gizmo-renderer.d.ts +13 -0
- package/dist/collider-gizmo-renderer.d.ts.map +1 -0
- package/dist/collider-gizmo-renderer.js +217 -0
- package/dist/collider-gizmo-renderer.js.map +1 -0
- package/dist/color-utils.d.ts +5 -0
- package/dist/color-utils.d.ts.map +1 -0
- package/dist/color-utils.js +13 -0
- package/dist/color-utils.js.map +1 -0
- package/dist/components/asset-browser-panel.d.ts +14 -0
- package/dist/components/asset-browser-panel.d.ts.map +1 -0
- package/dist/components/asset-browser-panel.js +247 -0
- package/dist/components/asset-browser-panel.js.map +1 -0
- package/dist/components/context-menu.d.ts +14 -0
- package/dist/components/context-menu.d.ts.map +1 -0
- package/dist/components/context-menu.js +48 -0
- package/dist/components/context-menu.js.map +1 -0
- package/dist/components/editor-shell.d.ts +27 -0
- package/dist/components/editor-shell.d.ts.map +1 -0
- package/dist/components/editor-shell.js +327 -0
- package/dist/components/editor-shell.js.map +1 -0
- package/dist/components/fields/boolean-field.d.ts +8 -0
- package/dist/components/fields/boolean-field.d.ts.map +1 -0
- package/dist/components/fields/boolean-field.js +11 -0
- package/dist/components/fields/boolean-field.js.map +1 -0
- package/dist/components/fields/color-field.d.ts +8 -0
- package/dist/components/fields/color-field.d.ts.map +1 -0
- package/dist/components/fields/color-field.js +34 -0
- package/dist/components/fields/color-field.js.map +1 -0
- package/dist/components/fields/decimal-input.d.ts +13 -0
- package/dist/components/fields/decimal-input.d.ts.map +1 -0
- package/dist/components/fields/decimal-input.js +49 -0
- package/dist/components/fields/decimal-input.js.map +1 -0
- package/dist/components/fields/enum-field.d.ts +12 -0
- package/dist/components/fields/enum-field.d.ts.map +1 -0
- package/dist/components/fields/enum-field.js +20 -0
- package/dist/components/fields/enum-field.js.map +1 -0
- package/dist/components/fields/game-object-ref-field.d.ts +11 -0
- package/dist/components/fields/game-object-ref-field.d.ts.map +1 -0
- package/dist/components/fields/game-object-ref-field.js +73 -0
- package/dist/components/fields/game-object-ref-field.js.map +1 -0
- package/dist/components/fields/material-asset-field.d.ts +10 -0
- package/dist/components/fields/material-asset-field.d.ts.map +1 -0
- package/dist/components/fields/material-asset-field.js +114 -0
- package/dist/components/fields/material-asset-field.js.map +1 -0
- package/dist/components/fields/number-field.d.ts +10 -0
- package/dist/components/fields/number-field.d.ts.map +1 -0
- package/dist/components/fields/number-field.js +21 -0
- package/dist/components/fields/number-field.js.map +1 -0
- package/dist/components/fields/quat-field.d.ts +8 -0
- package/dist/components/fields/quat-field.d.ts.map +1 -0
- package/dist/components/fields/quat-field.js +43 -0
- package/dist/components/fields/quat-field.js.map +1 -0
- package/dist/components/fields/string-field.d.ts +7 -0
- package/dist/components/fields/string-field.d.ts.map +1 -0
- package/dist/components/fields/string-field.js +20 -0
- package/dist/components/fields/string-field.js.map +1 -0
- package/dist/components/fields/vec3-field.d.ts +8 -0
- package/dist/components/fields/vec3-field.d.ts.map +1 -0
- package/dist/components/fields/vec3-field.js +30 -0
- package/dist/components/fields/vec3-field.js.map +1 -0
- package/dist/components/hierarchy-node.d.ts +18 -0
- package/dist/components/hierarchy-node.d.ts.map +1 -0
- package/dist/components/hierarchy-node.js +77 -0
- package/dist/components/hierarchy-node.js.map +1 -0
- package/dist/components/hierarchy-panel.d.ts +14 -0
- package/dist/components/hierarchy-panel.d.ts.map +1 -0
- package/dist/components/hierarchy-panel.js +228 -0
- package/dist/components/hierarchy-panel.js.map +1 -0
- package/dist/components/inspector-panel.d.ts +14 -0
- package/dist/components/inspector-panel.d.ts.map +1 -0
- package/dist/components/inspector-panel.js +288 -0
- package/dist/components/inspector-panel.js.map +1 -0
- package/dist/components/material-inspector.d.ts +10 -0
- package/dist/components/material-inspector.d.ts.map +1 -0
- package/dist/components/material-inspector.js +130 -0
- package/dist/components/material-inspector.js.map +1 -0
- package/dist/components/post-process-panel.d.ts +9 -0
- package/dist/components/post-process-panel.d.ts.map +1 -0
- package/dist/components/post-process-panel.js +70 -0
- package/dist/components/post-process-panel.js.map +1 -0
- package/dist/components/project-gate.d.ts +8 -0
- package/dist/components/project-gate.d.ts.map +1 -0
- package/dist/components/project-gate.js +87 -0
- package/dist/components/project-gate.js.map +1 -0
- package/dist/components/settings-panel.d.ts +8 -0
- package/dist/components/settings-panel.d.ts.map +1 -0
- package/dist/components/settings-panel.js +108 -0
- package/dist/components/settings-panel.js.map +1 -0
- package/dist/components/use-splitter.d.ts +4 -0
- package/dist/components/use-splitter.d.ts.map +1 -0
- package/dist/components/use-splitter.js +22 -0
- package/dist/components/use-splitter.js.map +1 -0
- package/dist/editor-mount.d.ts +36 -0
- package/dist/editor-mount.d.ts.map +1 -0
- package/dist/editor-mount.js +161 -0
- package/dist/editor-mount.js.map +1 -0
- package/dist/editor-state.d.ts +55 -0
- package/dist/editor-state.d.ts.map +1 -0
- package/dist/editor-state.js +181 -0
- package/dist/editor-state.js.map +1 -0
- package/dist/gizmo-meshes.d.ts +9 -0
- package/dist/gizmo-meshes.d.ts.map +1 -0
- package/dist/gizmo-meshes.js +229 -0
- package/dist/gizmo-meshes.js.map +1 -0
- package/dist/gizmo-renderer.d.ts +16 -0
- package/dist/gizmo-renderer.d.ts.map +1 -0
- package/dist/gizmo-renderer.js +77 -0
- package/dist/gizmo-renderer.js.map +1 -0
- package/dist/gizmo-state.d.ts +25 -0
- package/dist/gizmo-state.d.ts.map +1 -0
- package/dist/gizmo-state.js +269 -0
- package/dist/gizmo-state.js.map +1 -0
- package/dist/index.d.ts +33 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +22 -0
- package/dist/index.js.map +1 -0
- package/dist/joint-gizmo-renderer.d.ts +13 -0
- package/dist/joint-gizmo-renderer.d.ts.map +1 -0
- package/dist/joint-gizmo-renderer.js +133 -0
- package/dist/joint-gizmo-renderer.js.map +1 -0
- package/dist/material-manager.d.ts +22 -0
- package/dist/material-manager.d.ts.map +1 -0
- package/dist/material-manager.js +156 -0
- package/dist/material-manager.js.map +1 -0
- package/dist/object-picker.d.ts +11 -0
- package/dist/object-picker.d.ts.map +1 -0
- package/dist/object-picker.js +104 -0
- package/dist/object-picker.js.map +1 -0
- package/dist/orbit-camera.d.ts +38 -0
- package/dist/orbit-camera.d.ts.map +1 -0
- package/dist/orbit-camera.js +180 -0
- package/dist/orbit-camera.js.map +1 -0
- package/dist/overlay-renderer.d.ts +23 -0
- package/dist/overlay-renderer.d.ts.map +1 -0
- package/dist/overlay-renderer.js +95 -0
- package/dist/overlay-renderer.js.map +1 -0
- package/dist/player-entry.d.ts +6 -0
- package/dist/player-entry.d.ts.map +1 -0
- package/dist/player-entry.js +4 -0
- package/dist/player-entry.js.map +1 -0
- package/dist/project-fs.d.ts +28 -0
- package/dist/project-fs.d.ts.map +1 -0
- package/dist/project-fs.js +258 -0
- package/dist/project-fs.js.map +1 -0
- package/dist/project-seed.d.ts +3 -0
- package/dist/project-seed.d.ts.map +1 -0
- package/dist/project-seed.js +35 -0
- package/dist/project-seed.js.map +1 -0
- package/dist/project-settings.d.ts +29 -0
- package/dist/project-settings.d.ts.map +1 -0
- package/dist/project-settings.js +69 -0
- package/dist/project-settings.js.map +1 -0
- package/dist/property-setters.d.ts +4 -0
- package/dist/property-setters.d.ts.map +1 -0
- package/dist/property-setters.js +58 -0
- package/dist/property-setters.js.map +1 -0
- package/dist/scene-operations.d.ts +14 -0
- package/dist/scene-operations.d.ts.map +1 -0
- package/dist/scene-operations.js +195 -0
- package/dist/scene-operations.js.map +1 -0
- package/dist/scene-snapshot.d.ts +28 -0
- package/dist/scene-snapshot.d.ts.map +1 -0
- package/dist/scene-snapshot.js +97 -0
- package/dist/scene-snapshot.js.map +1 -0
- package/dist/script-discovery.d.ts +12 -0
- package/dist/script-discovery.d.ts.map +1 -0
- package/dist/script-discovery.js +81 -0
- package/dist/script-discovery.js.map +1 -0
- package/dist/selection-utils.d.ts +4 -0
- package/dist/selection-utils.d.ts.map +1 -0
- package/dist/selection-utils.js +19 -0
- package/dist/selection-utils.js.map +1 -0
- package/dist/simple-material-loader.d.ts +17 -0
- package/dist/simple-material-loader.d.ts.map +1 -0
- package/dist/simple-material-loader.js +85 -0
- package/dist/simple-material-loader.js.map +1 -0
- package/dist/wireframe-renderer.d.ts +18 -0
- package/dist/wireframe-renderer.d.ts.map +1 -0
- package/dist/wireframe-renderer.js +106 -0
- package/dist/wireframe-renderer.js.map +1 -0
- package/package.json +65 -0
- package/src/index.ts +48 -0
- package/vite-plugin.d.ts +15 -0
- package/vite-plugin.mjs +395 -0
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import { createUnlitPipeline } from '@certe/atmos-renderer';
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/** Arrow length in world units. */
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const ARROW_LEN = 0.4;
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/** Cone head length as fraction of arrow. */
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const HEAD_FRAC = 0.2;
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/** Cone head radius. */
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const HEAD_RADIUS = 0.02;
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/** Number of segments for the cone head. */
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const CONE_SEGS = 6;
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/** Body 1 axis color (orange). */
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const COLOR1 = [1.0, 0.6, 0.0];
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/** Body 2 axis color (cyan). */
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const COLOR2 = [0.0, 0.8, 1.0];
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/** 6 floats per vertex: position(3) + color(3). */
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const FLOATS_PER_VERT = 6;
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/**
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* Per arrow: 1 shaft line (2 verts) + cone lines (CONE_SEGS * 2 verts: base-to-tip).
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* Total verts per arrow = 2 + CONE_SEGS * 2.
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* Two arrows per joint.
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*/
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const VERTS_PER_ARROW = 2 + CONE_SEGS * 2;
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const VERTS_PER_JOINT = VERTS_PER_ARROW * 2;
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const MAX_JOINTS = 8;
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const MAX_VERTS = VERTS_PER_JOINT * MAX_JOINTS;
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const VERTEX_BUF_SIZE = MAX_VERTS * FLOATS_PER_VERT * 4;
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const UNIFORM_SIZE = 64; // mat4
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export class JointGizmoRenderer {
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_device;
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_pipeline;
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_vertexBuffer;
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_uniformBuffer;
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_bindGroup;
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_verts = new Float32Array(MAX_VERTS * FLOATS_PER_VERT);
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constructor(device, format) {
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this._device = device;
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this._pipeline = createUnlitPipeline(device, format, {
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topology: 'line-list',
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depthWrite: false,
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depthCompare: 'always',
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});
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this._vertexBuffer = device.createBuffer({
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size: VERTEX_BUF_SIZE,
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usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
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});
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this._uniformBuffer = device.createBuffer({
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size: UNIFORM_SIZE,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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});
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this._bindGroup = device.createBindGroup({
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layout: this._pipeline.bindGroupLayout,
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entries: [{ binding: 0, resource: { buffer: this._uniformBuffer } }],
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});
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}
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render(pass, vp, joints) {
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const v = this._verts;
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let o = 0;
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const count = Math.min(joints.length, MAX_JOINTS);
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for (let i = 0; i < count; i++) {
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const j = joints[i];
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o = writeArrow(v, o, j.origin1, j.dir1, COLOR1);
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o = writeArrow(v, o, j.origin2, j.dir2, COLOR2);
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}
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const vertCount = count * VERTS_PER_JOINT;
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if (vertCount === 0)
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return;
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this._device.queue.writeBuffer(this._vertexBuffer, 0, v.buffer, v.byteOffset, vertCount * FLOATS_PER_VERT * 4);
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// MVP = VP (vertices are in world space, so model = identity)
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this._device.queue.writeBuffer(this._uniformBuffer, 0, vp.buffer, vp.byteOffset, vp.byteLength);
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pass.setPipeline(this._pipeline.pipeline);
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pass.setBindGroup(0, this._bindGroup);
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pass.setVertexBuffer(0, this._vertexBuffer);
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pass.draw(vertCount);
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}
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destroy() {
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this._vertexBuffer.destroy();
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this._uniformBuffer.destroy();
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}
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}
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function writeArrow(buf, offset, origin, dir, color) {
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const [r, g, b] = color;
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const tipX = origin.x + dir.x * ARROW_LEN;
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const tipY = origin.y + dir.y * ARROW_LEN;
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const tipZ = origin.z + dir.z * ARROW_LEN;
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// Shaft line: origin → tip
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offset = writeVert(buf, offset, origin.x, origin.y, origin.z, r, g, b);
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offset = writeVert(buf, offset, tipX, tipY, tipZ, r, g, b);
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// Cone head: find two perpendicular vectors to dir
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const { u, v } = perp(dir);
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const baseX = tipX - dir.x * ARROW_LEN * HEAD_FRAC;
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const baseY = tipY - dir.y * ARROW_LEN * HEAD_FRAC;
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const baseZ = tipZ - dir.z * ARROW_LEN * HEAD_FRAC;
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for (let i = 0; i < CONE_SEGS; i++) {
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const angle = (i / CONE_SEGS) * Math.PI * 2;
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const cos = Math.cos(angle) * HEAD_RADIUS;
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const sin = Math.sin(angle) * HEAD_RADIUS;
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const px = baseX + u.x * cos + v.x * sin;
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const py = baseY + u.y * cos + v.y * sin;
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const pz = baseZ + u.z * cos + v.z * sin;
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// Line from cone base ring → tip
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offset = writeVert(buf, offset, px, py, pz, r, g, b);
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offset = writeVert(buf, offset, tipX, tipY, tipZ, r, g, b);
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}
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return offset;
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}
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function perp(d) {
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// Pick a vector not parallel to d
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const ref = Math.abs(d.y) < 0.9
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? { x: 0, y: 1, z: 0 }
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: { x: 1, y: 0, z: 0 };
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// u = cross(d, ref), normalized
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let ux = d.y * ref.z - d.z * ref.y;
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let uy = d.z * ref.x - d.x * ref.z;
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let uz = d.x * ref.y - d.y * ref.x;
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const len = Math.sqrt(ux * ux + uy * uy + uz * uz) || 1;
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ux /= len;
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uy /= len;
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|
117
|
+
uz /= len;
|
|
118
|
+
// v = cross(d, u)
|
|
119
|
+
const vx = d.y * uz - d.z * uy;
|
|
120
|
+
const vy = d.z * ux - d.x * uz;
|
|
121
|
+
const vz = d.x * uy - d.y * ux;
|
|
122
|
+
return { u: { x: ux, y: uy, z: uz }, v: { x: vx, y: vy, z: vz } };
|
|
123
|
+
}
|
|
124
|
+
function writeVert(buf, offset, x, y, z, r, g, b) {
|
|
125
|
+
buf[offset] = x;
|
|
126
|
+
buf[offset + 1] = y;
|
|
127
|
+
buf[offset + 2] = z;
|
|
128
|
+
buf[offset + 3] = r;
|
|
129
|
+
buf[offset + 4] = g;
|
|
130
|
+
buf[offset + 5] = b;
|
|
131
|
+
return offset + FLOATS_PER_VERT;
|
|
132
|
+
}
|
|
133
|
+
//# sourceMappingURL=joint-gizmo-renderer.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import type { Material } from '@certe/atmos-renderer';
|
|
2
|
+
import type { MaterialAssetData, ShaderType } from '@certe/atmos-renderer';
|
|
3
|
+
import type { ProjectFileSystem } from './project-fs.js';
|
|
4
|
+
export declare class MaterialManager {
|
|
5
|
+
private _projectFs;
|
|
6
|
+
private _device;
|
|
7
|
+
private _cache;
|
|
8
|
+
private _textureCache;
|
|
9
|
+
constructor(_projectFs: ProjectFileSystem, _device: GPUDevice);
|
|
10
|
+
getMaterial(path: string): Promise<Material>;
|
|
11
|
+
getAssetData(path: string): MaterialAssetData | undefined;
|
|
12
|
+
getCachedMaterial(path: string): Material | undefined;
|
|
13
|
+
createMaterial(name: string, shader?: ShaderType): Promise<string>;
|
|
14
|
+
updateMaterial(path: string, changes: Partial<MaterialAssetData>): Promise<void>;
|
|
15
|
+
listMaterials(): Promise<string[]>;
|
|
16
|
+
listTextures(): Promise<string[]>;
|
|
17
|
+
invalidate(path: string): void;
|
|
18
|
+
private _createGPUMaterial;
|
|
19
|
+
private _syncTexture;
|
|
20
|
+
private _syncGPUMaterial;
|
|
21
|
+
}
|
|
22
|
+
//# sourceMappingURL=material-manager.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"material-manager.d.ts","sourceRoot":"","sources":["../src/material-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAEtD,OAAO,KAAK,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAG3E,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAOzD,qBAAa,eAAe;IAKxB,OAAO,CAAC,UAAU;IAClB,OAAO,CAAC,OAAO;IALjB,OAAO,CAAC,MAAM,CAAiC;IAC/C,OAAO,CAAC,aAAa,CAAuC;gBAGlD,UAAU,EAAE,iBAAiB,EAC7B,OAAO,EAAE,SAAS;IAGtB,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,QAAQ,CAAC;IAWlD,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,iBAAiB,GAAG,SAAS;IAIzD,iBAAiB,CAAC,IAAI,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS;IAI/C,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,GAAE,UAAkB,GAAG,OAAO,CAAC,MAAM,CAAC;IAYzE,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,iBAAiB,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IA2BhF,aAAa,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;IASlC,YAAY,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;IASvC,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;YAIhB,kBAAkB;YAwBlB,YAAY;IAkC1B,OAAO,CAAC,gBAAgB;CAiBzB"}
|
|
@@ -0,0 +1,156 @@
|
|
|
1
|
+
import { createMaterial, decodeImageToRGBA, createTextureFromRGBA } from '@certe/atmos-renderer';
|
|
2
|
+
import { deserializeMaterialAsset, serializeMaterialAsset, createDefaultMaterialAsset } from '@certe/atmos-renderer';
|
|
3
|
+
export class MaterialManager {
|
|
4
|
+
_projectFs;
|
|
5
|
+
_device;
|
|
6
|
+
_cache = new Map();
|
|
7
|
+
_textureCache = new Map();
|
|
8
|
+
constructor(_projectFs, _device) {
|
|
9
|
+
this._projectFs = _projectFs;
|
|
10
|
+
this._device = _device;
|
|
11
|
+
}
|
|
12
|
+
async getMaterial(path) {
|
|
13
|
+
const cached = this._cache.get(path);
|
|
14
|
+
if (cached)
|
|
15
|
+
return cached.material;
|
|
16
|
+
const json = await this._projectFs.readTextFile(path);
|
|
17
|
+
const data = deserializeMaterialAsset(json);
|
|
18
|
+
const material = await this._createGPUMaterial(data);
|
|
19
|
+
this._cache.set(path, { data, material });
|
|
20
|
+
return material;
|
|
21
|
+
}
|
|
22
|
+
getAssetData(path) {
|
|
23
|
+
return this._cache.get(path)?.data;
|
|
24
|
+
}
|
|
25
|
+
getCachedMaterial(path) {
|
|
26
|
+
return this._cache.get(path)?.material;
|
|
27
|
+
}
|
|
28
|
+
async createMaterial(name, shader = 'pbr') {
|
|
29
|
+
const safeName = name.replace(/[^a-zA-Z0-9_-]/g, '_').toLowerCase();
|
|
30
|
+
const path = `materials/${safeName}.mat.json`;
|
|
31
|
+
const data = createDefaultMaterialAsset(name);
|
|
32
|
+
data.shader = shader;
|
|
33
|
+
const json = serializeMaterialAsset(data);
|
|
34
|
+
await this._projectFs.writeFile(path, json);
|
|
35
|
+
const material = await this._createGPUMaterial(data);
|
|
36
|
+
this._cache.set(path, { data, material });
|
|
37
|
+
return path;
|
|
38
|
+
}
|
|
39
|
+
async updateMaterial(path, changes) {
|
|
40
|
+
const entry = this._cache.get(path);
|
|
41
|
+
if (!entry)
|
|
42
|
+
return;
|
|
43
|
+
const albedoChanged = 'albedoTexture' in changes
|
|
44
|
+
&& changes.albedoTexture !== entry.data.albedoTexture;
|
|
45
|
+
const normalChanged = 'normalTexture' in changes
|
|
46
|
+
&& changes.normalTexture !== entry.data.normalTexture;
|
|
47
|
+
const mrChanged = 'metallicRoughnessTexture' in changes
|
|
48
|
+
&& changes.metallicRoughnessTexture !== entry.data.metallicRoughnessTexture;
|
|
49
|
+
// Merge changes into cached data
|
|
50
|
+
Object.assign(entry.data, changes);
|
|
51
|
+
// Sync GPU material from updated data
|
|
52
|
+
this._syncGPUMaterial(entry.material, entry.data);
|
|
53
|
+
// Load/clear textures if changed
|
|
54
|
+
if (albedoChanged)
|
|
55
|
+
await this._syncTexture(entry.material, 'albedoTexture', entry.data.albedoTexture);
|
|
56
|
+
if (normalChanged)
|
|
57
|
+
await this._syncTexture(entry.material, 'normalTexture', entry.data.normalTexture);
|
|
58
|
+
if (mrChanged)
|
|
59
|
+
await this._syncTexture(entry.material, 'metallicRoughnessTexture', entry.data.metallicRoughnessTexture);
|
|
60
|
+
// Write to disk
|
|
61
|
+
const json = serializeMaterialAsset(entry.data);
|
|
62
|
+
await this._projectFs.writeFile(path, json);
|
|
63
|
+
}
|
|
64
|
+
async listMaterials() {
|
|
65
|
+
try {
|
|
66
|
+
const files = await this._projectFs.listFiles('materials');
|
|
67
|
+
return files.filter((f) => f.endsWith('.mat.json'));
|
|
68
|
+
}
|
|
69
|
+
catch {
|
|
70
|
+
return [];
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
async listTextures() {
|
|
74
|
+
try {
|
|
75
|
+
const files = await this._projectFs.listFiles('textures');
|
|
76
|
+
return files.filter((f) => /\.(png|jpg|jpeg|webp)$/i.test(f));
|
|
77
|
+
}
|
|
78
|
+
catch {
|
|
79
|
+
return [];
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
invalidate(path) {
|
|
83
|
+
this._cache.delete(path);
|
|
84
|
+
}
|
|
85
|
+
async _createGPUMaterial(data) {
|
|
86
|
+
const material = createMaterial({
|
|
87
|
+
albedo: [data.albedo[0], data.albedo[1], data.albedo[2], data.albedo[3]],
|
|
88
|
+
metallic: data.metallic,
|
|
89
|
+
roughness: data.roughness,
|
|
90
|
+
emissive: data.emissive ? [data.emissive[0], data.emissive[1], data.emissive[2]] : undefined,
|
|
91
|
+
emissiveIntensity: data.emissiveIntensity,
|
|
92
|
+
texTilingX: data.texTilingX,
|
|
93
|
+
texTilingY: data.texTilingY,
|
|
94
|
+
});
|
|
95
|
+
if (data.albedoTexture) {
|
|
96
|
+
await this._syncTexture(material, 'albedoTexture', data.albedoTexture);
|
|
97
|
+
}
|
|
98
|
+
if (data.normalTexture) {
|
|
99
|
+
await this._syncTexture(material, 'normalTexture', data.normalTexture);
|
|
100
|
+
}
|
|
101
|
+
if (data.metallicRoughnessTexture) {
|
|
102
|
+
await this._syncTexture(material, 'metallicRoughnessTexture', data.metallicRoughnessTexture);
|
|
103
|
+
}
|
|
104
|
+
return material;
|
|
105
|
+
}
|
|
106
|
+
async _syncTexture(mat, prop, texturePath) {
|
|
107
|
+
if (!texturePath) {
|
|
108
|
+
mat[prop] = null;
|
|
109
|
+
mat.textureVersion++;
|
|
110
|
+
return;
|
|
111
|
+
}
|
|
112
|
+
const cached = this._textureCache.get(texturePath);
|
|
113
|
+
if (cached) {
|
|
114
|
+
mat[prop] = cached;
|
|
115
|
+
mat.textureVersion++;
|
|
116
|
+
return;
|
|
117
|
+
}
|
|
118
|
+
try {
|
|
119
|
+
const buffer = await this._projectFs.readFile(texturePath);
|
|
120
|
+
const ext = texturePath.split('.').pop()?.toLowerCase() ?? 'png';
|
|
121
|
+
const mimeMap = { png: 'image/png', jpg: 'image/jpeg', jpeg: 'image/jpeg', webp: 'image/webp' };
|
|
122
|
+
const blob = new Blob([buffer], { type: mimeMap[ext] ?? 'image/png' });
|
|
123
|
+
const decoded = await decodeImageToRGBA(blob);
|
|
124
|
+
const handle = createTextureFromRGBA(this._device, decoded.data, decoded.width, decoded.height);
|
|
125
|
+
this._textureCache.set(texturePath, handle);
|
|
126
|
+
mat[prop] = handle;
|
|
127
|
+
mat.textureVersion++;
|
|
128
|
+
}
|
|
129
|
+
catch (err) {
|
|
130
|
+
console.warn(`[MaterialManager] Failed to load texture: ${texturePath}`, err);
|
|
131
|
+
mat[prop] = null;
|
|
132
|
+
mat.textureVersion++;
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
_syncGPUMaterial(mat, data) {
|
|
136
|
+
mat.albedo[0] = data.albedo[0];
|
|
137
|
+
mat.albedo[1] = data.albedo[1];
|
|
138
|
+
mat.albedo[2] = data.albedo[2];
|
|
139
|
+
mat.albedo[3] = data.albedo[3];
|
|
140
|
+
mat.metallic = data.metallic;
|
|
141
|
+
mat.roughness = data.roughness;
|
|
142
|
+
if (data.emissive) {
|
|
143
|
+
mat.emissive[0] = data.emissive[0];
|
|
144
|
+
mat.emissive[1] = data.emissive[1];
|
|
145
|
+
mat.emissive[2] = data.emissive[2];
|
|
146
|
+
}
|
|
147
|
+
if (data.emissiveIntensity !== undefined)
|
|
148
|
+
mat.emissiveIntensity = data.emissiveIntensity;
|
|
149
|
+
if (data.texTilingX !== undefined)
|
|
150
|
+
mat.texTilingX = data.texTilingX;
|
|
151
|
+
if (data.texTilingY !== undefined)
|
|
152
|
+
mat.texTilingY = data.texTilingY;
|
|
153
|
+
mat.dirty = true;
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
//# sourceMappingURL=material-manager.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"material-manager.js","sourceRoot":"","sources":["../src/material-manager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,iBAAiB,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AAGjG,OAAO,EAAE,wBAAwB,EAAE,sBAAsB,EAAE,0BAA0B,EAAE,MAAM,uBAAuB,CAAC;AAQrH,MAAM,OAAO,eAAe;IAKhB;IACA;IALF,MAAM,GAAG,IAAI,GAAG,EAAsB,CAAC;IACvC,aAAa,GAAG,IAAI,GAAG,EAA4B,CAAC;IAE5D,YACU,UAA6B,EAC7B,OAAkB;QADlB,eAAU,GAAV,UAAU,CAAmB;QAC7B,YAAO,GAAP,OAAO,CAAW;IACzB,CAAC;IAEJ,KAAK,CAAC,WAAW,CAAC,IAAY;QAC5B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,MAAM;YAAE,OAAO,MAAM,CAAC,QAAQ,CAAC;QAEnC,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACtD,MAAM,IAAI,GAAG,wBAAwB,CAAC,IAAI,CAAC,CAAC;QAC5C,MAAM,QAAQ,GAAG,MAAM,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QACrD,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,CAAC;QAC1C,OAAO,QAAQ,CAAC;IAClB,CAAC;IAED,YAAY,CAAC,IAAY;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC;IACrC,CAAC;IAED,iBAAiB,CAAC,IAAY;QAC5B,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,QAAQ,CAAC;IACzC,CAAC;IAED,KAAK,CAAC,cAAc,CAAC,IAAY,EAAE,SAAqB,KAAK;QAC3D,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,GAAG,CAAC,CAAC,WAAW,EAAE,CAAC;QACpE,MAAM,IAAI,GAAG,aAAa,QAAQ,WAAW,CAAC;QAC9C,MAAM,IAAI,GAAG,0BAA0B,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,MAAM,IAAI,GAAG,sBAAsB,CAAC,IAAI,CAAC,CAAC;QAC1C,MAAM,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC5C,MAAM,QAAQ,GAAG,MAAM,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QACrD,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,CAAC;QAC1C,OAAO,IAAI,CAAC;IACd,CAAC;IAED,KAAK,CAAC,cAAc,CAAC,IAAY,EAAE,OAAmC;QACpE,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACpC,IAAI,CAAC,KAAK;YAAE,OAAO;QAEnB,MAAM,aAAa,GAAG,eAAe,IAAI,OAAO;eAC3C,OAAO,CAAC,aAAa,KAAK,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC;QACxD,MAAM,aAAa,GAAG,eAAe,IAAI,OAAO;eAC3C,OAAO,CAAC,aAAa,KAAK,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC;QACxD,MAAM,SAAS,GAAG,0BAA0B,IAAI,OAAO;eAClD,OAAO,CAAC,wBAAwB,KAAK,KAAK,CAAC,IAAI,CAAC,wBAAwB,CAAC;QAE9E,iCAAiC;QACjC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAEnC,sCAAsC;QACtC,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QAElD,iCAAiC;QACjC,IAAI,aAAa;YAAE,MAAM,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,QAAQ,EAAE,eAAe,EAAE,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACtG,IAAI,aAAa;YAAE,MAAM,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,QAAQ,EAAE,eAAe,EAAE,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACtG,IAAI,SAAS;YAAE,MAAM,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,QAAQ,EAAE,0BAA0B,EAAE,KAAK,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAExH,gBAAgB;QAChB,MAAM,IAAI,GAAG,sBAAsB,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAChD,MAAM,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAC9C,CAAC;IAED,KAAK,CAAC,aAAa;QACjB,IAAI,CAAC;YACH,MAAM,KAAK,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;YAC3D,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC;QACtD,CAAC;QAAC,MAAM,CAAC;YACP,OAAO,EAAE,CAAC;QACZ,CAAC;IACH,CAAC;IAED,KAAK,CAAC,YAAY;QAChB,IAAI,CAAC;YACH,MAAM,KAAK,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;YAC1D,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,yBAAyB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,CAAC;QAAC,MAAM,CAAC;YACP,OAAO,EAAE,CAAC;QACZ,CAAC;IACH,CAAC;IAED,UAAU,CAAC,IAAY;QACrB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAEO,KAAK,CAAC,kBAAkB,CAAC,IAAuB;QACtD,MAAM,QAAQ,GAAG,cAAc,CAAC;YAC9B,MAAM,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACxE,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,SAAS,EAAE,IAAI,CAAC,SAAS;YACzB,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS;YAC5F,iBAAiB,EAAE,IAAI,CAAC,iBAAiB;YACzC,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,UAAU,EAAE,IAAI,CAAC,UAAU;SAC5B,CAAC,CAAC;QAEH,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACvB,MAAM,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACzE,CAAC;QACD,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACvB,MAAM,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACzE,CAAC;QACD,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAClC,MAAM,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC/F,CAAC;QAED,OAAO,QAAQ,CAAC;IAClB,CAAC;IAEO,KAAK,CAAC,YAAY,CACxB,GAAa,EAAE,IAAoE,EACnF,WAA+B;QAE/B,IAAI,CAAC,WAAW,EAAE,CAAC;YACjB,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;YACjB,GAAG,CAAC,cAAc,EAAE,CAAC;YACrB,OAAO;QACT,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QACnD,IAAI,MAAM,EAAE,CAAC;YACX,GAAG,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;YACnB,GAAG,CAAC,cAAc,EAAE,CAAC;YACrB,OAAO;QACT,CAAC;QAED,IAAI,CAAC;YACH,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;YAC3D,MAAM,GAAG,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,WAAW,EAAE,IAAI,KAAK,CAAC;YACjE,MAAM,OAAO,GAA2B,EAAE,GAAG,EAAE,WAAW,EAAE,GAAG,EAAE,YAAY,EAAE,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,YAAY,EAAE,CAAC;YACxH,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,CAAC,MAAM,CAAC,EAAE,EAAE,IAAI,EAAE,OAAO,CAAC,GAAG,CAAC,IAAI,WAAW,EAAE,CAAC,CAAC;YACvE,MAAM,OAAO,GAAG,MAAM,iBAAiB,CAAC,IAAI,CAAC,CAAC;YAC9C,MAAM,MAAM,GAAG,qBAAqB,CAAC,IAAI,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;YAChG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;YAC5C,GAAG,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;YACnB,GAAG,CAAC,cAAc,EAAE,CAAC;QACvB,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,OAAO,CAAC,IAAI,CAAC,6CAA6C,WAAW,EAAE,EAAE,GAAG,CAAC,CAAC;YAC9E,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;YACjB,GAAG,CAAC,cAAc,EAAE,CAAC;QACvB,CAAC;IACH,CAAC;IAEO,gBAAgB,CAAC,GAAa,EAAE,IAAuB;QAC7D,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC/B,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC/B,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC/B,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC/B,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7B,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/B,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClB,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YACnC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YACnC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACrC,CAAC;QACD,IAAI,IAAI,CAAC,iBAAiB,KAAK,SAAS;YAAE,GAAG,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACzF,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS;YAAE,GAAG,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACpE,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS;YAAE,GAAG,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACpE,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;CACF"}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import type { Scene, GameObject } from '@certe/atmos-core';
|
|
2
|
+
import type { CameraSettings } from '@certe/atmos-renderer';
|
|
3
|
+
export interface PickResult {
|
|
4
|
+
gameObject: GameObject;
|
|
5
|
+
distance: number;
|
|
6
|
+
}
|
|
7
|
+
export declare class ObjectPicker {
|
|
8
|
+
pick(screenX: number, screenY: number, scene: Scene, camera: CameraSettings, canvas: HTMLCanvasElement): PickResult | null;
|
|
9
|
+
private _pickTriangles;
|
|
10
|
+
}
|
|
11
|
+
//# sourceMappingURL=object-picker.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"object-picker.d.ts","sourceRoot":"","sources":["../src/object-picker.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAG3D,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAG5D,MAAM,WAAW,UAAU;IACzB,UAAU,EAAE,UAAU,CAAC;IACvB,QAAQ,EAAE,MAAM,CAAC;CAClB;AA8BD,qBAAa,YAAY;IACvB,IAAI,CACF,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,KAAK,EACZ,MAAM,EAAE,cAAc,EACtB,MAAM,EAAE,iBAAiB,GACxB,UAAU,GAAG,IAAI;IA+CpB,OAAO,CAAC,cAAc;CAyCvB"}
|
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
import { Mat4, Ray, Vec3 } from '@certe/atmos-math';
|
|
2
|
+
import { MeshRenderer } from '@certe/atmos-renderer';
|
|
3
|
+
// Pre-allocated scratch data (no heap allocs per pick call)
|
|
4
|
+
const _ray = Ray.create();
|
|
5
|
+
const _localRay = Ray.create();
|
|
6
|
+
const _viewMatrix = Mat4.create();
|
|
7
|
+
const _projMatrix = Mat4.create();
|
|
8
|
+
const _vpMatrix = Mat4.create();
|
|
9
|
+
const _invVP = Mat4.create();
|
|
10
|
+
const _invWorld = Mat4.create();
|
|
11
|
+
const _v0 = Vec3.create();
|
|
12
|
+
const _v1 = Vec3.create();
|
|
13
|
+
const _v2 = Vec3.create();
|
|
14
|
+
const _hitLocal = Vec3.create();
|
|
15
|
+
const _hitWorld = Vec3.create();
|
|
16
|
+
function transformPoint(out, m, p) {
|
|
17
|
+
const x = p[0], y = p[1], z = p[2];
|
|
18
|
+
out[0] = m[0] * x + m[4] * y + m[8] * z + m[12];
|
|
19
|
+
out[1] = m[1] * x + m[5] * y + m[9] * z + m[13];
|
|
20
|
+
out[2] = m[2] * x + m[6] * y + m[10] * z + m[14];
|
|
21
|
+
}
|
|
22
|
+
function transformDir(out, m, d) {
|
|
23
|
+
const x = d[0], y = d[1], z = d[2];
|
|
24
|
+
out[0] = m[0] * x + m[4] * y + m[8] * z;
|
|
25
|
+
out[1] = m[1] * x + m[5] * y + m[9] * z;
|
|
26
|
+
out[2] = m[2] * x + m[6] * y + m[10] * z;
|
|
27
|
+
}
|
|
28
|
+
export class ObjectPicker {
|
|
29
|
+
pick(screenX, screenY, scene, camera, canvas) {
|
|
30
|
+
const w = canvas.clientWidth;
|
|
31
|
+
const h = canvas.clientHeight;
|
|
32
|
+
if (w === 0 || h === 0)
|
|
33
|
+
return null;
|
|
34
|
+
// Build VP matrix
|
|
35
|
+
const aspect = w / h;
|
|
36
|
+
Mat4.perspective(_projMatrix, camera.fovY, aspect, camera.near, camera.far);
|
|
37
|
+
Mat4.lookAt(_viewMatrix, camera.eye, camera.target, camera.up);
|
|
38
|
+
Mat4.multiply(_vpMatrix, _projMatrix, _viewMatrix);
|
|
39
|
+
// Invert VP
|
|
40
|
+
if (!Mat4.invert(_invVP, _vpMatrix))
|
|
41
|
+
return null;
|
|
42
|
+
// Build ray from screen coords
|
|
43
|
+
Ray.fromScreenCoords(_ray, screenX, screenY, w, h, _invVP);
|
|
44
|
+
let bestResult = null;
|
|
45
|
+
for (const obj of scene.getAllObjects()) {
|
|
46
|
+
const mr = obj.getComponent(MeshRenderer);
|
|
47
|
+
if (!mr || !mr.enabled)
|
|
48
|
+
continue;
|
|
49
|
+
// Bounding sphere early-out
|
|
50
|
+
const bs = mr.worldBoundingSphere;
|
|
51
|
+
if (!bs)
|
|
52
|
+
continue;
|
|
53
|
+
if (Ray.intersectSphere(_ray, bs.center, bs.radius) < 0)
|
|
54
|
+
continue;
|
|
55
|
+
// Triangle-level test if CPU data available
|
|
56
|
+
const mesh = mr.mesh;
|
|
57
|
+
if (mesh?.vertices && mesh.indices && mesh.vertexStride) {
|
|
58
|
+
const dist = this._pickTriangles(obj, mesh.vertices, mesh.indices, mesh.vertexStride);
|
|
59
|
+
if (dist >= 0 && (!bestResult || dist < bestResult.distance)) {
|
|
60
|
+
bestResult = { gameObject: obj, distance: dist };
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
else {
|
|
64
|
+
// Fallback: bounding sphere distance
|
|
65
|
+
const t = Ray.intersectSphere(_ray, bs.center, bs.radius);
|
|
66
|
+
if (!bestResult || t < bestResult.distance) {
|
|
67
|
+
bestResult = { gameObject: obj, distance: t };
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
return bestResult;
|
|
72
|
+
}
|
|
73
|
+
_pickTriangles(obj, vertices, indices, stride) {
|
|
74
|
+
// Transform ray to object's local space
|
|
75
|
+
const worldMatrix = obj.transform.worldMatrix;
|
|
76
|
+
if (!Mat4.invert(_invWorld, worldMatrix))
|
|
77
|
+
return -1;
|
|
78
|
+
transformPoint(_localRay.origin, _invWorld, _ray.origin);
|
|
79
|
+
transformDir(_localRay.direction, _invWorld, _ray.direction);
|
|
80
|
+
let bestT = -1;
|
|
81
|
+
for (let i = 0; i < indices.length; i += 3) {
|
|
82
|
+
const i0 = indices[i] * stride;
|
|
83
|
+
const i1 = indices[i + 1] * stride;
|
|
84
|
+
const i2 = indices[i + 2] * stride;
|
|
85
|
+
Vec3.set(_v0, vertices[i0], vertices[i0 + 1], vertices[i0 + 2]);
|
|
86
|
+
Vec3.set(_v1, vertices[i1], vertices[i1 + 1], vertices[i1 + 2]);
|
|
87
|
+
Vec3.set(_v2, vertices[i2], vertices[i2 + 1], vertices[i2 + 2]);
|
|
88
|
+
const t = Ray.intersectTriangle(_localRay, _v0, _v1, _v2);
|
|
89
|
+
if (t >= 0 && (bestT < 0 || t < bestT)) {
|
|
90
|
+
bestT = t;
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
if (bestT < 0)
|
|
94
|
+
return -1;
|
|
95
|
+
// Compute world-space hit point for distance comparison
|
|
96
|
+
Ray.pointOnRay(_hitLocal, _localRay, bestT);
|
|
97
|
+
transformPoint(_hitWorld, worldMatrix, _hitLocal);
|
|
98
|
+
const dx = _hitWorld[0] - _ray.origin[0];
|
|
99
|
+
const dy = _hitWorld[1] - _ray.origin[1];
|
|
100
|
+
const dz = _hitWorld[2] - _ray.origin[2];
|
|
101
|
+
return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
//# sourceMappingURL=object-picker.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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,iBAAiB,CAAC,SAAS,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YAC1D,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC,EAAE,CAAC;gBACvC,KAAK,GAAG,CAAC,CAAC;YACZ,CAAC;QACH,CAAC;QAED,IAAI,KAAK,GAAG,CAAC;YAAE,OAAO,CAAC,CAAC,CAAC;QAEzB,wDAAwD;QACxD,GAAG,CAAC,UAAU,CAAC,SAAS,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;QAC5C,cAAc,CAAC,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,CAAC;QAElD,MAAM,EAAE,GAAG,SAAS,CAAC,CAAC,CAAE,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC;QAC3C,MAAM,EAAE,GAAG,SAAS,CAAC,CAAC,CAAE,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC;QAC3C,MAAM,EAAE,GAAG,SAAS,CAAC,CAAC,CAAE,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC;QAC3C,OAAO,IAAI,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;IAChD,CAAC;CACF"}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import type { CameraSettings } from '@certe/atmos-renderer';
|
|
2
|
+
export declare class OrbitCamera {
|
|
3
|
+
azimuth: number;
|
|
4
|
+
elevation: number;
|
|
5
|
+
distance: number;
|
|
6
|
+
readonly target: Float32Array;
|
|
7
|
+
private _camera;
|
|
8
|
+
get camera(): CameraSettings | null;
|
|
9
|
+
private _canvas;
|
|
10
|
+
private _dragging;
|
|
11
|
+
private _lastX;
|
|
12
|
+
private _lastY;
|
|
13
|
+
private _focusTarget;
|
|
14
|
+
private _focusDistance;
|
|
15
|
+
private _focusRafId;
|
|
16
|
+
private _focusPrevTime;
|
|
17
|
+
private readonly _onMouseDown;
|
|
18
|
+
private readonly _onMouseMove;
|
|
19
|
+
private readonly _onMouseUp;
|
|
20
|
+
private readonly _onWheel;
|
|
21
|
+
private readonly _onContextMenu;
|
|
22
|
+
constructor(camera: CameraSettings);
|
|
23
|
+
attach(canvas: HTMLCanvasElement, camera: CameraSettings): void;
|
|
24
|
+
detach(): void;
|
|
25
|
+
private _handleMouseDown;
|
|
26
|
+
private _handleMouseMove;
|
|
27
|
+
private _handleMouseUp;
|
|
28
|
+
private _handleWheel;
|
|
29
|
+
private _pan;
|
|
30
|
+
/** Smoothly animate the orbit camera to look at the given world position. */
|
|
31
|
+
focusOn(worldPos: Float32Array, distance?: number): void;
|
|
32
|
+
private _stopFocus;
|
|
33
|
+
private _focusTick;
|
|
34
|
+
/** Recompute eye from spherical coords and write to the given camera */
|
|
35
|
+
applyToCamera(camera: CameraSettings): void;
|
|
36
|
+
private _updateCamera;
|
|
37
|
+
}
|
|
38
|
+
//# sourceMappingURL=orbit-camera.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"orbit-camera.d.ts","sourceRoot":"","sources":["../src/orbit-camera.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAY5D,qBAAa,WAAW;IACtB,OAAO,EAAE,MAAM,CAAC;IAChB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAE9B,OAAO,CAAC,OAAO,CAA+B;IAE9C,IAAI,MAAM,IAAI,cAAc,GAAG,IAAI,CAElC;IAED,OAAO,CAAC,OAAO,CAAkC;IACjD,OAAO,CAAC,SAAS,CAAgC;IACjD,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,MAAM,CAAK;IAGnB,OAAO,CAAC,YAAY,CAA6B;IACjD,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,WAAW,CAAK;IACxB,OAAO,CAAC,cAAc,CAAK;IAG3B,OAAO,CAAC,QAAQ,CAAC,YAAY,CAA+C;IAC5E,OAAO,CAAC,QAAQ,CAAC,YAAY,CAA+C;IAC5E,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA+B;IAC1D,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA2C;IACpE,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAoC;gBAEvD,MAAM,EAAE,cAAc;IAYlC,MAAM,CAAC,MAAM,EAAE,iBAAiB,EAAE,MAAM,EAAE,cAAc,GAAG,IAAI;IAa/D,MAAM,IAAI,IAAI;IAed,OAAO,CAAC,gBAAgB;IAiBxB,OAAO,CAAC,gBAAgB;IAmBxB,OAAO,CAAC,cAAc;IAItB,OAAO,CAAC,YAAY;IAQpB,OAAO,CAAC,IAAI;IAeZ,6EAA6E;IAC7E,OAAO,CAAC,QAAQ,EAAE,YAAY,EAAE,QAAQ,CAAC,EAAE,MAAM,GAAG,IAAI;IASxD,OAAO,CAAC,UAAU;IAQlB,OAAO,CAAC,UAAU;IAkClB,wEAAwE;IACxE,aAAa,CAAC,MAAM,EAAE,cAAc,GAAG,IAAI;IAW3C,OAAO,CAAC,aAAa;CAItB"}
|