@certe/atmos-editor 0.1.0

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Files changed (234) hide show
  1. package/LICENCE +674 -0
  2. package/README.md +206 -0
  3. package/dist/asset-browser-client.d.ts +24 -0
  4. package/dist/asset-browser-client.d.ts.map +1 -0
  5. package/dist/asset-browser-client.js +60 -0
  6. package/dist/asset-browser-client.js.map +1 -0
  7. package/dist/asset-types.d.ts +33 -0
  8. package/dist/asset-types.d.ts.map +1 -0
  9. package/dist/asset-types.js +2 -0
  10. package/dist/asset-types.js.map +1 -0
  11. package/dist/bootstrap/default-factories.d.ts +38 -0
  12. package/dist/bootstrap/default-factories.d.ts.map +1 -0
  13. package/dist/bootstrap/default-factories.js +268 -0
  14. package/dist/bootstrap/default-factories.js.map +1 -0
  15. package/dist/bootstrap/editor-physics.d.ts +81 -0
  16. package/dist/bootstrap/editor-physics.d.ts.map +1 -0
  17. package/dist/bootstrap/editor-physics.js +512 -0
  18. package/dist/bootstrap/editor-physics.js.map +1 -0
  19. package/dist/bootstrap/geometry-cache.d.ts +5 -0
  20. package/dist/bootstrap/geometry-cache.d.ts.map +1 -0
  21. package/dist/bootstrap/geometry-cache.js +18 -0
  22. package/dist/bootstrap/geometry-cache.js.map +1 -0
  23. package/dist/bootstrap/keyboard-shortcuts.d.ts +4 -0
  24. package/dist/bootstrap/keyboard-shortcuts.d.ts.map +1 -0
  25. package/dist/bootstrap/keyboard-shortcuts.js +43 -0
  26. package/dist/bootstrap/keyboard-shortcuts.js.map +1 -0
  27. package/dist/bootstrap/model-import.d.ts +9 -0
  28. package/dist/bootstrap/model-import.d.ts.map +1 -0
  29. package/dist/bootstrap/model-import.js +55 -0
  30. package/dist/bootstrap/model-import.js.map +1 -0
  31. package/dist/bootstrap/start-editor.d.ts +3 -0
  32. package/dist/bootstrap/start-editor.d.ts.map +1 -0
  33. package/dist/bootstrap/start-editor.js +506 -0
  34. package/dist/bootstrap/start-editor.js.map +1 -0
  35. package/dist/bootstrap/start-player.d.ts +23 -0
  36. package/dist/bootstrap/start-player.d.ts.map +1 -0
  37. package/dist/bootstrap/start-player.js +205 -0
  38. package/dist/bootstrap/start-player.js.map +1 -0
  39. package/dist/bootstrap/types.d.ts +160 -0
  40. package/dist/bootstrap/types.d.ts.map +1 -0
  41. package/dist/bootstrap/types.js +2 -0
  42. package/dist/bootstrap/types.js.map +1 -0
  43. package/dist/camera-frustum-renderer.d.ts +15 -0
  44. package/dist/camera-frustum-renderer.d.ts.map +1 -0
  45. package/dist/camera-frustum-renderer.js +110 -0
  46. package/dist/camera-frustum-renderer.js.map +1 -0
  47. package/dist/camera-presets.d.ts +10 -0
  48. package/dist/camera-presets.d.ts.map +1 -0
  49. package/dist/camera-presets.js +15 -0
  50. package/dist/camera-presets.js.map +1 -0
  51. package/dist/collider-gizmo-renderer.d.ts +13 -0
  52. package/dist/collider-gizmo-renderer.d.ts.map +1 -0
  53. package/dist/collider-gizmo-renderer.js +217 -0
  54. package/dist/collider-gizmo-renderer.js.map +1 -0
  55. package/dist/color-utils.d.ts +5 -0
  56. package/dist/color-utils.d.ts.map +1 -0
  57. package/dist/color-utils.js +13 -0
  58. package/dist/color-utils.js.map +1 -0
  59. package/dist/components/asset-browser-panel.d.ts +14 -0
  60. package/dist/components/asset-browser-panel.d.ts.map +1 -0
  61. package/dist/components/asset-browser-panel.js +247 -0
  62. package/dist/components/asset-browser-panel.js.map +1 -0
  63. package/dist/components/context-menu.d.ts +14 -0
  64. package/dist/components/context-menu.d.ts.map +1 -0
  65. package/dist/components/context-menu.js +48 -0
  66. package/dist/components/context-menu.js.map +1 -0
  67. package/dist/components/editor-shell.d.ts +27 -0
  68. package/dist/components/editor-shell.d.ts.map +1 -0
  69. package/dist/components/editor-shell.js +327 -0
  70. package/dist/components/editor-shell.js.map +1 -0
  71. package/dist/components/fields/boolean-field.d.ts +8 -0
  72. package/dist/components/fields/boolean-field.d.ts.map +1 -0
  73. package/dist/components/fields/boolean-field.js +11 -0
  74. package/dist/components/fields/boolean-field.js.map +1 -0
  75. package/dist/components/fields/color-field.d.ts +8 -0
  76. package/dist/components/fields/color-field.d.ts.map +1 -0
  77. package/dist/components/fields/color-field.js +34 -0
  78. package/dist/components/fields/color-field.js.map +1 -0
  79. package/dist/components/fields/decimal-input.d.ts +13 -0
  80. package/dist/components/fields/decimal-input.d.ts.map +1 -0
  81. package/dist/components/fields/decimal-input.js +49 -0
  82. package/dist/components/fields/decimal-input.js.map +1 -0
  83. package/dist/components/fields/enum-field.d.ts +12 -0
  84. package/dist/components/fields/enum-field.d.ts.map +1 -0
  85. package/dist/components/fields/enum-field.js +20 -0
  86. package/dist/components/fields/enum-field.js.map +1 -0
  87. package/dist/components/fields/game-object-ref-field.d.ts +11 -0
  88. package/dist/components/fields/game-object-ref-field.d.ts.map +1 -0
  89. package/dist/components/fields/game-object-ref-field.js +73 -0
  90. package/dist/components/fields/game-object-ref-field.js.map +1 -0
  91. package/dist/components/fields/material-asset-field.d.ts +10 -0
  92. package/dist/components/fields/material-asset-field.d.ts.map +1 -0
  93. package/dist/components/fields/material-asset-field.js +114 -0
  94. package/dist/components/fields/material-asset-field.js.map +1 -0
  95. package/dist/components/fields/number-field.d.ts +10 -0
  96. package/dist/components/fields/number-field.d.ts.map +1 -0
  97. package/dist/components/fields/number-field.js +21 -0
  98. package/dist/components/fields/number-field.js.map +1 -0
  99. package/dist/components/fields/quat-field.d.ts +8 -0
  100. package/dist/components/fields/quat-field.d.ts.map +1 -0
  101. package/dist/components/fields/quat-field.js +43 -0
  102. package/dist/components/fields/quat-field.js.map +1 -0
  103. package/dist/components/fields/string-field.d.ts +7 -0
  104. package/dist/components/fields/string-field.d.ts.map +1 -0
  105. package/dist/components/fields/string-field.js +20 -0
  106. package/dist/components/fields/string-field.js.map +1 -0
  107. package/dist/components/fields/vec3-field.d.ts +8 -0
  108. package/dist/components/fields/vec3-field.d.ts.map +1 -0
  109. package/dist/components/fields/vec3-field.js +30 -0
  110. package/dist/components/fields/vec3-field.js.map +1 -0
  111. package/dist/components/hierarchy-node.d.ts +18 -0
  112. package/dist/components/hierarchy-node.d.ts.map +1 -0
  113. package/dist/components/hierarchy-node.js +77 -0
  114. package/dist/components/hierarchy-node.js.map +1 -0
  115. package/dist/components/hierarchy-panel.d.ts +14 -0
  116. package/dist/components/hierarchy-panel.d.ts.map +1 -0
  117. package/dist/components/hierarchy-panel.js +228 -0
  118. package/dist/components/hierarchy-panel.js.map +1 -0
  119. package/dist/components/inspector-panel.d.ts +14 -0
  120. package/dist/components/inspector-panel.d.ts.map +1 -0
  121. package/dist/components/inspector-panel.js +288 -0
  122. package/dist/components/inspector-panel.js.map +1 -0
  123. package/dist/components/material-inspector.d.ts +10 -0
  124. package/dist/components/material-inspector.d.ts.map +1 -0
  125. package/dist/components/material-inspector.js +130 -0
  126. package/dist/components/material-inspector.js.map +1 -0
  127. package/dist/components/post-process-panel.d.ts +9 -0
  128. package/dist/components/post-process-panel.d.ts.map +1 -0
  129. package/dist/components/post-process-panel.js +70 -0
  130. package/dist/components/post-process-panel.js.map +1 -0
  131. package/dist/components/project-gate.d.ts +8 -0
  132. package/dist/components/project-gate.d.ts.map +1 -0
  133. package/dist/components/project-gate.js +87 -0
  134. package/dist/components/project-gate.js.map +1 -0
  135. package/dist/components/settings-panel.d.ts +8 -0
  136. package/dist/components/settings-panel.d.ts.map +1 -0
  137. package/dist/components/settings-panel.js +108 -0
  138. package/dist/components/settings-panel.js.map +1 -0
  139. package/dist/components/use-splitter.d.ts +4 -0
  140. package/dist/components/use-splitter.d.ts.map +1 -0
  141. package/dist/components/use-splitter.js +22 -0
  142. package/dist/components/use-splitter.js.map +1 -0
  143. package/dist/editor-mount.d.ts +36 -0
  144. package/dist/editor-mount.d.ts.map +1 -0
  145. package/dist/editor-mount.js +161 -0
  146. package/dist/editor-mount.js.map +1 -0
  147. package/dist/editor-state.d.ts +55 -0
  148. package/dist/editor-state.d.ts.map +1 -0
  149. package/dist/editor-state.js +181 -0
  150. package/dist/editor-state.js.map +1 -0
  151. package/dist/gizmo-meshes.d.ts +9 -0
  152. package/dist/gizmo-meshes.d.ts.map +1 -0
  153. package/dist/gizmo-meshes.js +229 -0
  154. package/dist/gizmo-meshes.js.map +1 -0
  155. package/dist/gizmo-renderer.d.ts +16 -0
  156. package/dist/gizmo-renderer.d.ts.map +1 -0
  157. package/dist/gizmo-renderer.js +77 -0
  158. package/dist/gizmo-renderer.js.map +1 -0
  159. package/dist/gizmo-state.d.ts +25 -0
  160. package/dist/gizmo-state.d.ts.map +1 -0
  161. package/dist/gizmo-state.js +269 -0
  162. package/dist/gizmo-state.js.map +1 -0
  163. package/dist/index.d.ts +33 -0
  164. package/dist/index.d.ts.map +1 -0
  165. package/dist/index.js +22 -0
  166. package/dist/index.js.map +1 -0
  167. package/dist/joint-gizmo-renderer.d.ts +13 -0
  168. package/dist/joint-gizmo-renderer.d.ts.map +1 -0
  169. package/dist/joint-gizmo-renderer.js +133 -0
  170. package/dist/joint-gizmo-renderer.js.map +1 -0
  171. package/dist/material-manager.d.ts +22 -0
  172. package/dist/material-manager.d.ts.map +1 -0
  173. package/dist/material-manager.js +156 -0
  174. package/dist/material-manager.js.map +1 -0
  175. package/dist/object-picker.d.ts +11 -0
  176. package/dist/object-picker.d.ts.map +1 -0
  177. package/dist/object-picker.js +104 -0
  178. package/dist/object-picker.js.map +1 -0
  179. package/dist/orbit-camera.d.ts +38 -0
  180. package/dist/orbit-camera.d.ts.map +1 -0
  181. package/dist/orbit-camera.js +180 -0
  182. package/dist/orbit-camera.js.map +1 -0
  183. package/dist/overlay-renderer.d.ts +23 -0
  184. package/dist/overlay-renderer.d.ts.map +1 -0
  185. package/dist/overlay-renderer.js +95 -0
  186. package/dist/overlay-renderer.js.map +1 -0
  187. package/dist/player-entry.d.ts +6 -0
  188. package/dist/player-entry.d.ts.map +1 -0
  189. package/dist/player-entry.js +4 -0
  190. package/dist/player-entry.js.map +1 -0
  191. package/dist/project-fs.d.ts +28 -0
  192. package/dist/project-fs.d.ts.map +1 -0
  193. package/dist/project-fs.js +258 -0
  194. package/dist/project-fs.js.map +1 -0
  195. package/dist/project-seed.d.ts +3 -0
  196. package/dist/project-seed.d.ts.map +1 -0
  197. package/dist/project-seed.js +35 -0
  198. package/dist/project-seed.js.map +1 -0
  199. package/dist/project-settings.d.ts +29 -0
  200. package/dist/project-settings.d.ts.map +1 -0
  201. package/dist/project-settings.js +69 -0
  202. package/dist/project-settings.js.map +1 -0
  203. package/dist/property-setters.d.ts +4 -0
  204. package/dist/property-setters.d.ts.map +1 -0
  205. package/dist/property-setters.js +58 -0
  206. package/dist/property-setters.js.map +1 -0
  207. package/dist/scene-operations.d.ts +14 -0
  208. package/dist/scene-operations.d.ts.map +1 -0
  209. package/dist/scene-operations.js +195 -0
  210. package/dist/scene-operations.js.map +1 -0
  211. package/dist/scene-snapshot.d.ts +28 -0
  212. package/dist/scene-snapshot.d.ts.map +1 -0
  213. package/dist/scene-snapshot.js +97 -0
  214. package/dist/scene-snapshot.js.map +1 -0
  215. package/dist/script-discovery.d.ts +12 -0
  216. package/dist/script-discovery.d.ts.map +1 -0
  217. package/dist/script-discovery.js +81 -0
  218. package/dist/script-discovery.js.map +1 -0
  219. package/dist/selection-utils.d.ts +4 -0
  220. package/dist/selection-utils.d.ts.map +1 -0
  221. package/dist/selection-utils.js +19 -0
  222. package/dist/selection-utils.js.map +1 -0
  223. package/dist/simple-material-loader.d.ts +17 -0
  224. package/dist/simple-material-loader.d.ts.map +1 -0
  225. package/dist/simple-material-loader.js +85 -0
  226. package/dist/simple-material-loader.js.map +1 -0
  227. package/dist/wireframe-renderer.d.ts +18 -0
  228. package/dist/wireframe-renderer.d.ts.map +1 -0
  229. package/dist/wireframe-renderer.js +106 -0
  230. package/dist/wireframe-renderer.js.map +1 -0
  231. package/package.json +65 -0
  232. package/src/index.ts +48 -0
  233. package/vite-plugin.d.ts +15 -0
  234. package/vite-plugin.mjs +395 -0
@@ -0,0 +1,133 @@
1
+ import { createUnlitPipeline } from '@certe/atmos-renderer';
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+ /** Arrow length in world units. */
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+ const ARROW_LEN = 0.4;
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+ /** Cone head length as fraction of arrow. */
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+ const HEAD_FRAC = 0.2;
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+ /** Cone head radius. */
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+ const HEAD_RADIUS = 0.02;
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+ /** Number of segments for the cone head. */
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+ const CONE_SEGS = 6;
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+ /** Body 1 axis color (orange). */
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+ const COLOR1 = [1.0, 0.6, 0.0];
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+ /** Body 2 axis color (cyan). */
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+ const COLOR2 = [0.0, 0.8, 1.0];
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+ /** 6 floats per vertex: position(3) + color(3). */
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+ const FLOATS_PER_VERT = 6;
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+ /**
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+ * Per arrow: 1 shaft line (2 verts) + cone lines (CONE_SEGS * 2 verts: base-to-tip).
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+ * Total verts per arrow = 2 + CONE_SEGS * 2.
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+ * Two arrows per joint.
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+ */
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+ const VERTS_PER_ARROW = 2 + CONE_SEGS * 2;
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+ const VERTS_PER_JOINT = VERTS_PER_ARROW * 2;
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+ const MAX_JOINTS = 8;
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+ const MAX_VERTS = VERTS_PER_JOINT * MAX_JOINTS;
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+ const VERTEX_BUF_SIZE = MAX_VERTS * FLOATS_PER_VERT * 4;
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+ const UNIFORM_SIZE = 64; // mat4
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+ export class JointGizmoRenderer {
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+ _device;
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+ _pipeline;
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+ _vertexBuffer;
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+ _uniformBuffer;
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+ _bindGroup;
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+ _verts = new Float32Array(MAX_VERTS * FLOATS_PER_VERT);
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+ constructor(device, format) {
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+ this._device = device;
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+ this._pipeline = createUnlitPipeline(device, format, {
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+ topology: 'line-list',
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+ depthWrite: false,
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+ depthCompare: 'always',
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+ });
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+ this._vertexBuffer = device.createBuffer({
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+ size: VERTEX_BUF_SIZE,
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+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
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+ });
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+ this._uniformBuffer = device.createBuffer({
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+ size: UNIFORM_SIZE,
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+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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+ });
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+ this._bindGroup = device.createBindGroup({
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+ layout: this._pipeline.bindGroupLayout,
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+ entries: [{ binding: 0, resource: { buffer: this._uniformBuffer } }],
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+ });
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+ }
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+ render(pass, vp, joints) {
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+ const v = this._verts;
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+ let o = 0;
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+ const count = Math.min(joints.length, MAX_JOINTS);
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+ for (let i = 0; i < count; i++) {
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+ const j = joints[i];
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+ o = writeArrow(v, o, j.origin1, j.dir1, COLOR1);
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+ o = writeArrow(v, o, j.origin2, j.dir2, COLOR2);
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+ }
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+ const vertCount = count * VERTS_PER_JOINT;
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+ if (vertCount === 0)
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+ return;
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+ this._device.queue.writeBuffer(this._vertexBuffer, 0, v.buffer, v.byteOffset, vertCount * FLOATS_PER_VERT * 4);
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+ // MVP = VP (vertices are in world space, so model = identity)
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+ this._device.queue.writeBuffer(this._uniformBuffer, 0, vp.buffer, vp.byteOffset, vp.byteLength);
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+ pass.setPipeline(this._pipeline.pipeline);
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+ pass.setBindGroup(0, this._bindGroup);
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+ pass.setVertexBuffer(0, this._vertexBuffer);
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+ pass.draw(vertCount);
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+ }
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+ destroy() {
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+ this._vertexBuffer.destroy();
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+ this._uniformBuffer.destroy();
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+ }
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+ }
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+ function writeArrow(buf, offset, origin, dir, color) {
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+ const [r, g, b] = color;
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+ const tipX = origin.x + dir.x * ARROW_LEN;
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+ const tipY = origin.y + dir.y * ARROW_LEN;
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+ const tipZ = origin.z + dir.z * ARROW_LEN;
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+ // Shaft line: origin → tip
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+ offset = writeVert(buf, offset, origin.x, origin.y, origin.z, r, g, b);
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+ offset = writeVert(buf, offset, tipX, tipY, tipZ, r, g, b);
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+ // Cone head: find two perpendicular vectors to dir
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+ const { u, v } = perp(dir);
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+ const baseX = tipX - dir.x * ARROW_LEN * HEAD_FRAC;
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+ const baseY = tipY - dir.y * ARROW_LEN * HEAD_FRAC;
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+ const baseZ = tipZ - dir.z * ARROW_LEN * HEAD_FRAC;
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+ for (let i = 0; i < CONE_SEGS; i++) {
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+ const angle = (i / CONE_SEGS) * Math.PI * 2;
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+ const cos = Math.cos(angle) * HEAD_RADIUS;
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+ const sin = Math.sin(angle) * HEAD_RADIUS;
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+ const px = baseX + u.x * cos + v.x * sin;
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+ const py = baseY + u.y * cos + v.y * sin;
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+ const pz = baseZ + u.z * cos + v.z * sin;
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+ // Line from cone base ring → tip
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+ offset = writeVert(buf, offset, px, py, pz, r, g, b);
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+ offset = writeVert(buf, offset, tipX, tipY, tipZ, r, g, b);
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+ }
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+ return offset;
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+ }
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+ function perp(d) {
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+ // Pick a vector not parallel to d
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+ const ref = Math.abs(d.y) < 0.9
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+ ? { x: 0, y: 1, z: 0 }
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+ : { x: 1, y: 0, z: 0 };
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+ // u = cross(d, ref), normalized
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+ let ux = d.y * ref.z - d.z * ref.y;
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+ let uy = d.z * ref.x - d.x * ref.z;
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+ let uz = d.x * ref.y - d.y * ref.x;
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+ const len = Math.sqrt(ux * ux + uy * uy + uz * uz) || 1;
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+ ux /= len;
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+ uy /= len;
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+ uz /= len;
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+ // v = cross(d, u)
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+ const vx = d.y * uz - d.z * uy;
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+ const vy = d.z * ux - d.x * uz;
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+ const vz = d.x * uy - d.y * ux;
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+ return { u: { x: ux, y: uy, z: uz }, v: { x: vx, y: vy, z: vz } };
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+ }
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+ function writeVert(buf, offset, x, y, z, r, g, b) {
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+ buf[offset] = x;
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+ buf[offset + 1] = y;
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+ buf[offset + 2] = z;
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+ buf[offset + 3] = r;
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+ buf[offset + 4] = g;
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+ buf[offset + 5] = b;
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+ return offset + FLOATS_PER_VERT;
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+ }
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+ //# sourceMappingURL=joint-gizmo-renderer.js.map
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1
+ 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@@ -0,0 +1,22 @@
1
+ import type { Material } from '@certe/atmos-renderer';
2
+ import type { MaterialAssetData, ShaderType } from '@certe/atmos-renderer';
3
+ import type { ProjectFileSystem } from './project-fs.js';
4
+ export declare class MaterialManager {
5
+ private _projectFs;
6
+ private _device;
7
+ private _cache;
8
+ private _textureCache;
9
+ constructor(_projectFs: ProjectFileSystem, _device: GPUDevice);
10
+ getMaterial(path: string): Promise<Material>;
11
+ getAssetData(path: string): MaterialAssetData | undefined;
12
+ getCachedMaterial(path: string): Material | undefined;
13
+ createMaterial(name: string, shader?: ShaderType): Promise<string>;
14
+ updateMaterial(path: string, changes: Partial<MaterialAssetData>): Promise<void>;
15
+ listMaterials(): Promise<string[]>;
16
+ listTextures(): Promise<string[]>;
17
+ invalidate(path: string): void;
18
+ private _createGPUMaterial;
19
+ private _syncTexture;
20
+ private _syncGPUMaterial;
21
+ }
22
+ //# sourceMappingURL=material-manager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"material-manager.d.ts","sourceRoot":"","sources":["../src/material-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAEtD,OAAO,KAAK,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAG3E,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAOzD,qBAAa,eAAe;IAKxB,OAAO,CAAC,UAAU;IAClB,OAAO,CAAC,OAAO;IALjB,OAAO,CAAC,MAAM,CAAiC;IAC/C,OAAO,CAAC,aAAa,CAAuC;gBAGlD,UAAU,EAAE,iBAAiB,EAC7B,OAAO,EAAE,SAAS;IAGtB,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,QAAQ,CAAC;IAWlD,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,iBAAiB,GAAG,SAAS;IAIzD,iBAAiB,CAAC,IAAI,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS;IAI/C,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,GAAE,UAAkB,GAAG,OAAO,CAAC,MAAM,CAAC;IAYzE,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,iBAAiB,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IA2BhF,aAAa,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;IASlC,YAAY,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;IASvC,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;YAIhB,kBAAkB;YAwBlB,YAAY;IAkC1B,OAAO,CAAC,gBAAgB;CAiBzB"}
@@ -0,0 +1,156 @@
1
+ import { createMaterial, decodeImageToRGBA, createTextureFromRGBA } from '@certe/atmos-renderer';
2
+ import { deserializeMaterialAsset, serializeMaterialAsset, createDefaultMaterialAsset } from '@certe/atmos-renderer';
3
+ export class MaterialManager {
4
+ _projectFs;
5
+ _device;
6
+ _cache = new Map();
7
+ _textureCache = new Map();
8
+ constructor(_projectFs, _device) {
9
+ this._projectFs = _projectFs;
10
+ this._device = _device;
11
+ }
12
+ async getMaterial(path) {
13
+ const cached = this._cache.get(path);
14
+ if (cached)
15
+ return cached.material;
16
+ const json = await this._projectFs.readTextFile(path);
17
+ const data = deserializeMaterialAsset(json);
18
+ const material = await this._createGPUMaterial(data);
19
+ this._cache.set(path, { data, material });
20
+ return material;
21
+ }
22
+ getAssetData(path) {
23
+ return this._cache.get(path)?.data;
24
+ }
25
+ getCachedMaterial(path) {
26
+ return this._cache.get(path)?.material;
27
+ }
28
+ async createMaterial(name, shader = 'pbr') {
29
+ const safeName = name.replace(/[^a-zA-Z0-9_-]/g, '_').toLowerCase();
30
+ const path = `materials/${safeName}.mat.json`;
31
+ const data = createDefaultMaterialAsset(name);
32
+ data.shader = shader;
33
+ const json = serializeMaterialAsset(data);
34
+ await this._projectFs.writeFile(path, json);
35
+ const material = await this._createGPUMaterial(data);
36
+ this._cache.set(path, { data, material });
37
+ return path;
38
+ }
39
+ async updateMaterial(path, changes) {
40
+ const entry = this._cache.get(path);
41
+ if (!entry)
42
+ return;
43
+ const albedoChanged = 'albedoTexture' in changes
44
+ && changes.albedoTexture !== entry.data.albedoTexture;
45
+ const normalChanged = 'normalTexture' in changes
46
+ && changes.normalTexture !== entry.data.normalTexture;
47
+ const mrChanged = 'metallicRoughnessTexture' in changes
48
+ && changes.metallicRoughnessTexture !== entry.data.metallicRoughnessTexture;
49
+ // Merge changes into cached data
50
+ Object.assign(entry.data, changes);
51
+ // Sync GPU material from updated data
52
+ this._syncGPUMaterial(entry.material, entry.data);
53
+ // Load/clear textures if changed
54
+ if (albedoChanged)
55
+ await this._syncTexture(entry.material, 'albedoTexture', entry.data.albedoTexture);
56
+ if (normalChanged)
57
+ await this._syncTexture(entry.material, 'normalTexture', entry.data.normalTexture);
58
+ if (mrChanged)
59
+ await this._syncTexture(entry.material, 'metallicRoughnessTexture', entry.data.metallicRoughnessTexture);
60
+ // Write to disk
61
+ const json = serializeMaterialAsset(entry.data);
62
+ await this._projectFs.writeFile(path, json);
63
+ }
64
+ async listMaterials() {
65
+ try {
66
+ const files = await this._projectFs.listFiles('materials');
67
+ return files.filter((f) => f.endsWith('.mat.json'));
68
+ }
69
+ catch {
70
+ return [];
71
+ }
72
+ }
73
+ async listTextures() {
74
+ try {
75
+ const files = await this._projectFs.listFiles('textures');
76
+ return files.filter((f) => /\.(png|jpg|jpeg|webp)$/i.test(f));
77
+ }
78
+ catch {
79
+ return [];
80
+ }
81
+ }
82
+ invalidate(path) {
83
+ this._cache.delete(path);
84
+ }
85
+ async _createGPUMaterial(data) {
86
+ const material = createMaterial({
87
+ albedo: [data.albedo[0], data.albedo[1], data.albedo[2], data.albedo[3]],
88
+ metallic: data.metallic,
89
+ roughness: data.roughness,
90
+ emissive: data.emissive ? [data.emissive[0], data.emissive[1], data.emissive[2]] : undefined,
91
+ emissiveIntensity: data.emissiveIntensity,
92
+ texTilingX: data.texTilingX,
93
+ texTilingY: data.texTilingY,
94
+ });
95
+ if (data.albedoTexture) {
96
+ await this._syncTexture(material, 'albedoTexture', data.albedoTexture);
97
+ }
98
+ if (data.normalTexture) {
99
+ await this._syncTexture(material, 'normalTexture', data.normalTexture);
100
+ }
101
+ if (data.metallicRoughnessTexture) {
102
+ await this._syncTexture(material, 'metallicRoughnessTexture', data.metallicRoughnessTexture);
103
+ }
104
+ return material;
105
+ }
106
+ async _syncTexture(mat, prop, texturePath) {
107
+ if (!texturePath) {
108
+ mat[prop] = null;
109
+ mat.textureVersion++;
110
+ return;
111
+ }
112
+ const cached = this._textureCache.get(texturePath);
113
+ if (cached) {
114
+ mat[prop] = cached;
115
+ mat.textureVersion++;
116
+ return;
117
+ }
118
+ try {
119
+ const buffer = await this._projectFs.readFile(texturePath);
120
+ const ext = texturePath.split('.').pop()?.toLowerCase() ?? 'png';
121
+ const mimeMap = { png: 'image/png', jpg: 'image/jpeg', jpeg: 'image/jpeg', webp: 'image/webp' };
122
+ const blob = new Blob([buffer], { type: mimeMap[ext] ?? 'image/png' });
123
+ const decoded = await decodeImageToRGBA(blob);
124
+ const handle = createTextureFromRGBA(this._device, decoded.data, decoded.width, decoded.height);
125
+ this._textureCache.set(texturePath, handle);
126
+ mat[prop] = handle;
127
+ mat.textureVersion++;
128
+ }
129
+ catch (err) {
130
+ console.warn(`[MaterialManager] Failed to load texture: ${texturePath}`, err);
131
+ mat[prop] = null;
132
+ mat.textureVersion++;
133
+ }
134
+ }
135
+ _syncGPUMaterial(mat, data) {
136
+ mat.albedo[0] = data.albedo[0];
137
+ mat.albedo[1] = data.albedo[1];
138
+ mat.albedo[2] = data.albedo[2];
139
+ mat.albedo[3] = data.albedo[3];
140
+ mat.metallic = data.metallic;
141
+ mat.roughness = data.roughness;
142
+ if (data.emissive) {
143
+ mat.emissive[0] = data.emissive[0];
144
+ mat.emissive[1] = data.emissive[1];
145
+ mat.emissive[2] = data.emissive[2];
146
+ }
147
+ if (data.emissiveIntensity !== undefined)
148
+ mat.emissiveIntensity = data.emissiveIntensity;
149
+ if (data.texTilingX !== undefined)
150
+ mat.texTilingX = data.texTilingX;
151
+ if (data.texTilingY !== undefined)
152
+ mat.texTilingY = data.texTilingY;
153
+ mat.dirty = true;
154
+ }
155
+ }
156
+ //# sourceMappingURL=material-manager.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,11 @@
1
+ import type { Scene, GameObject } from '@certe/atmos-core';
2
+ import type { CameraSettings } from '@certe/atmos-renderer';
3
+ export interface PickResult {
4
+ gameObject: GameObject;
5
+ distance: number;
6
+ }
7
+ export declare class ObjectPicker {
8
+ pick(screenX: number, screenY: number, scene: Scene, camera: CameraSettings, canvas: HTMLCanvasElement): PickResult | null;
9
+ private _pickTriangles;
10
+ }
11
+ //# sourceMappingURL=object-picker.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"object-picker.d.ts","sourceRoot":"","sources":["../src/object-picker.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAG3D,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAG5D,MAAM,WAAW,UAAU;IACzB,UAAU,EAAE,UAAU,CAAC;IACvB,QAAQ,EAAE,MAAM,CAAC;CAClB;AA8BD,qBAAa,YAAY;IACvB,IAAI,CACF,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,KAAK,EACZ,MAAM,EAAE,cAAc,EACtB,MAAM,EAAE,iBAAiB,GACxB,UAAU,GAAG,IAAI;IA+CpB,OAAO,CAAC,cAAc;CAyCvB"}
@@ -0,0 +1,104 @@
1
+ import { Mat4, Ray, Vec3 } from '@certe/atmos-math';
2
+ import { MeshRenderer } from '@certe/atmos-renderer';
3
+ // Pre-allocated scratch data (no heap allocs per pick call)
4
+ const _ray = Ray.create();
5
+ const _localRay = Ray.create();
6
+ const _viewMatrix = Mat4.create();
7
+ const _projMatrix = Mat4.create();
8
+ const _vpMatrix = Mat4.create();
9
+ const _invVP = Mat4.create();
10
+ const _invWorld = Mat4.create();
11
+ const _v0 = Vec3.create();
12
+ const _v1 = Vec3.create();
13
+ const _v2 = Vec3.create();
14
+ const _hitLocal = Vec3.create();
15
+ const _hitWorld = Vec3.create();
16
+ function transformPoint(out, m, p) {
17
+ const x = p[0], y = p[1], z = p[2];
18
+ out[0] = m[0] * x + m[4] * y + m[8] * z + m[12];
19
+ out[1] = m[1] * x + m[5] * y + m[9] * z + m[13];
20
+ out[2] = m[2] * x + m[6] * y + m[10] * z + m[14];
21
+ }
22
+ function transformDir(out, m, d) {
23
+ const x = d[0], y = d[1], z = d[2];
24
+ out[0] = m[0] * x + m[4] * y + m[8] * z;
25
+ out[1] = m[1] * x + m[5] * y + m[9] * z;
26
+ out[2] = m[2] * x + m[6] * y + m[10] * z;
27
+ }
28
+ export class ObjectPicker {
29
+ pick(screenX, screenY, scene, camera, canvas) {
30
+ const w = canvas.clientWidth;
31
+ const h = canvas.clientHeight;
32
+ if (w === 0 || h === 0)
33
+ return null;
34
+ // Build VP matrix
35
+ const aspect = w / h;
36
+ Mat4.perspective(_projMatrix, camera.fovY, aspect, camera.near, camera.far);
37
+ Mat4.lookAt(_viewMatrix, camera.eye, camera.target, camera.up);
38
+ Mat4.multiply(_vpMatrix, _projMatrix, _viewMatrix);
39
+ // Invert VP
40
+ if (!Mat4.invert(_invVP, _vpMatrix))
41
+ return null;
42
+ // Build ray from screen coords
43
+ Ray.fromScreenCoords(_ray, screenX, screenY, w, h, _invVP);
44
+ let bestResult = null;
45
+ for (const obj of scene.getAllObjects()) {
46
+ const mr = obj.getComponent(MeshRenderer);
47
+ if (!mr || !mr.enabled)
48
+ continue;
49
+ // Bounding sphere early-out
50
+ const bs = mr.worldBoundingSphere;
51
+ if (!bs)
52
+ continue;
53
+ if (Ray.intersectSphere(_ray, bs.center, bs.radius) < 0)
54
+ continue;
55
+ // Triangle-level test if CPU data available
56
+ const mesh = mr.mesh;
57
+ if (mesh?.vertices && mesh.indices && mesh.vertexStride) {
58
+ const dist = this._pickTriangles(obj, mesh.vertices, mesh.indices, mesh.vertexStride);
59
+ if (dist >= 0 && (!bestResult || dist < bestResult.distance)) {
60
+ bestResult = { gameObject: obj, distance: dist };
61
+ }
62
+ }
63
+ else {
64
+ // Fallback: bounding sphere distance
65
+ const t = Ray.intersectSphere(_ray, bs.center, bs.radius);
66
+ if (!bestResult || t < bestResult.distance) {
67
+ bestResult = { gameObject: obj, distance: t };
68
+ }
69
+ }
70
+ }
71
+ return bestResult;
72
+ }
73
+ _pickTriangles(obj, vertices, indices, stride) {
74
+ // Transform ray to object's local space
75
+ const worldMatrix = obj.transform.worldMatrix;
76
+ if (!Mat4.invert(_invWorld, worldMatrix))
77
+ return -1;
78
+ transformPoint(_localRay.origin, _invWorld, _ray.origin);
79
+ transformDir(_localRay.direction, _invWorld, _ray.direction);
80
+ let bestT = -1;
81
+ for (let i = 0; i < indices.length; i += 3) {
82
+ const i0 = indices[i] * stride;
83
+ const i1 = indices[i + 1] * stride;
84
+ const i2 = indices[i + 2] * stride;
85
+ Vec3.set(_v0, vertices[i0], vertices[i0 + 1], vertices[i0 + 2]);
86
+ Vec3.set(_v1, vertices[i1], vertices[i1 + 1], vertices[i1 + 2]);
87
+ Vec3.set(_v2, vertices[i2], vertices[i2 + 1], vertices[i2 + 2]);
88
+ const t = Ray.intersectTriangle(_localRay, _v0, _v1, _v2);
89
+ if (t >= 0 && (bestT < 0 || t < bestT)) {
90
+ bestT = t;
91
+ }
92
+ }
93
+ if (bestT < 0)
94
+ return -1;
95
+ // Compute world-space hit point for distance comparison
96
+ Ray.pointOnRay(_hitLocal, _localRay, bestT);
97
+ transformPoint(_hitWorld, worldMatrix, _hitLocal);
98
+ const dx = _hitWorld[0] - _ray.origin[0];
99
+ const dy = _hitWorld[1] - _ray.origin[1];
100
+ const dz = _hitWorld[2] - _ray.origin[2];
101
+ return Math.sqrt(dx * dx + dy * dy + dz * dz);
102
+ }
103
+ }
104
+ //# sourceMappingURL=object-picker.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,38 @@
1
+ import type { CameraSettings } from '@certe/atmos-renderer';
2
+ export declare class OrbitCamera {
3
+ azimuth: number;
4
+ elevation: number;
5
+ distance: number;
6
+ readonly target: Float32Array;
7
+ private _camera;
8
+ get camera(): CameraSettings | null;
9
+ private _canvas;
10
+ private _dragging;
11
+ private _lastX;
12
+ private _lastY;
13
+ private _focusTarget;
14
+ private _focusDistance;
15
+ private _focusRafId;
16
+ private _focusPrevTime;
17
+ private readonly _onMouseDown;
18
+ private readonly _onMouseMove;
19
+ private readonly _onMouseUp;
20
+ private readonly _onWheel;
21
+ private readonly _onContextMenu;
22
+ constructor(camera: CameraSettings);
23
+ attach(canvas: HTMLCanvasElement, camera: CameraSettings): void;
24
+ detach(): void;
25
+ private _handleMouseDown;
26
+ private _handleMouseMove;
27
+ private _handleMouseUp;
28
+ private _handleWheel;
29
+ private _pan;
30
+ /** Smoothly animate the orbit camera to look at the given world position. */
31
+ focusOn(worldPos: Float32Array, distance?: number): void;
32
+ private _stopFocus;
33
+ private _focusTick;
34
+ /** Recompute eye from spherical coords and write to the given camera */
35
+ applyToCamera(camera: CameraSettings): void;
36
+ private _updateCamera;
37
+ }
38
+ //# sourceMappingURL=orbit-camera.d.ts.map
@@ -0,0 +1 @@
1
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