@certe/atmos-editor 0.1.0

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Files changed (234) hide show
  1. package/LICENCE +674 -0
  2. package/README.md +206 -0
  3. package/dist/asset-browser-client.d.ts +24 -0
  4. package/dist/asset-browser-client.d.ts.map +1 -0
  5. package/dist/asset-browser-client.js +60 -0
  6. package/dist/asset-browser-client.js.map +1 -0
  7. package/dist/asset-types.d.ts +33 -0
  8. package/dist/asset-types.d.ts.map +1 -0
  9. package/dist/asset-types.js +2 -0
  10. package/dist/asset-types.js.map +1 -0
  11. package/dist/bootstrap/default-factories.d.ts +38 -0
  12. package/dist/bootstrap/default-factories.d.ts.map +1 -0
  13. package/dist/bootstrap/default-factories.js +268 -0
  14. package/dist/bootstrap/default-factories.js.map +1 -0
  15. package/dist/bootstrap/editor-physics.d.ts +81 -0
  16. package/dist/bootstrap/editor-physics.d.ts.map +1 -0
  17. package/dist/bootstrap/editor-physics.js +512 -0
  18. package/dist/bootstrap/editor-physics.js.map +1 -0
  19. package/dist/bootstrap/geometry-cache.d.ts +5 -0
  20. package/dist/bootstrap/geometry-cache.d.ts.map +1 -0
  21. package/dist/bootstrap/geometry-cache.js +18 -0
  22. package/dist/bootstrap/geometry-cache.js.map +1 -0
  23. package/dist/bootstrap/keyboard-shortcuts.d.ts +4 -0
  24. package/dist/bootstrap/keyboard-shortcuts.d.ts.map +1 -0
  25. package/dist/bootstrap/keyboard-shortcuts.js +43 -0
  26. package/dist/bootstrap/keyboard-shortcuts.js.map +1 -0
  27. package/dist/bootstrap/model-import.d.ts +9 -0
  28. package/dist/bootstrap/model-import.d.ts.map +1 -0
  29. package/dist/bootstrap/model-import.js +55 -0
  30. package/dist/bootstrap/model-import.js.map +1 -0
  31. package/dist/bootstrap/start-editor.d.ts +3 -0
  32. package/dist/bootstrap/start-editor.d.ts.map +1 -0
  33. package/dist/bootstrap/start-editor.js +506 -0
  34. package/dist/bootstrap/start-editor.js.map +1 -0
  35. package/dist/bootstrap/start-player.d.ts +23 -0
  36. package/dist/bootstrap/start-player.d.ts.map +1 -0
  37. package/dist/bootstrap/start-player.js +205 -0
  38. package/dist/bootstrap/start-player.js.map +1 -0
  39. package/dist/bootstrap/types.d.ts +160 -0
  40. package/dist/bootstrap/types.d.ts.map +1 -0
  41. package/dist/bootstrap/types.js +2 -0
  42. package/dist/bootstrap/types.js.map +1 -0
  43. package/dist/camera-frustum-renderer.d.ts +15 -0
  44. package/dist/camera-frustum-renderer.d.ts.map +1 -0
  45. package/dist/camera-frustum-renderer.js +110 -0
  46. package/dist/camera-frustum-renderer.js.map +1 -0
  47. package/dist/camera-presets.d.ts +10 -0
  48. package/dist/camera-presets.d.ts.map +1 -0
  49. package/dist/camera-presets.js +15 -0
  50. package/dist/camera-presets.js.map +1 -0
  51. package/dist/collider-gizmo-renderer.d.ts +13 -0
  52. package/dist/collider-gizmo-renderer.d.ts.map +1 -0
  53. package/dist/collider-gizmo-renderer.js +217 -0
  54. package/dist/collider-gizmo-renderer.js.map +1 -0
  55. package/dist/color-utils.d.ts +5 -0
  56. package/dist/color-utils.d.ts.map +1 -0
  57. package/dist/color-utils.js +13 -0
  58. package/dist/color-utils.js.map +1 -0
  59. package/dist/components/asset-browser-panel.d.ts +14 -0
  60. package/dist/components/asset-browser-panel.d.ts.map +1 -0
  61. package/dist/components/asset-browser-panel.js +247 -0
  62. package/dist/components/asset-browser-panel.js.map +1 -0
  63. package/dist/components/context-menu.d.ts +14 -0
  64. package/dist/components/context-menu.d.ts.map +1 -0
  65. package/dist/components/context-menu.js +48 -0
  66. package/dist/components/context-menu.js.map +1 -0
  67. package/dist/components/editor-shell.d.ts +27 -0
  68. package/dist/components/editor-shell.d.ts.map +1 -0
  69. package/dist/components/editor-shell.js +327 -0
  70. package/dist/components/editor-shell.js.map +1 -0
  71. package/dist/components/fields/boolean-field.d.ts +8 -0
  72. package/dist/components/fields/boolean-field.d.ts.map +1 -0
  73. package/dist/components/fields/boolean-field.js +11 -0
  74. package/dist/components/fields/boolean-field.js.map +1 -0
  75. package/dist/components/fields/color-field.d.ts +8 -0
  76. package/dist/components/fields/color-field.d.ts.map +1 -0
  77. package/dist/components/fields/color-field.js +34 -0
  78. package/dist/components/fields/color-field.js.map +1 -0
  79. package/dist/components/fields/decimal-input.d.ts +13 -0
  80. package/dist/components/fields/decimal-input.d.ts.map +1 -0
  81. package/dist/components/fields/decimal-input.js +49 -0
  82. package/dist/components/fields/decimal-input.js.map +1 -0
  83. package/dist/components/fields/enum-field.d.ts +12 -0
  84. package/dist/components/fields/enum-field.d.ts.map +1 -0
  85. package/dist/components/fields/enum-field.js +20 -0
  86. package/dist/components/fields/enum-field.js.map +1 -0
  87. package/dist/components/fields/game-object-ref-field.d.ts +11 -0
  88. package/dist/components/fields/game-object-ref-field.d.ts.map +1 -0
  89. package/dist/components/fields/game-object-ref-field.js +73 -0
  90. package/dist/components/fields/game-object-ref-field.js.map +1 -0
  91. package/dist/components/fields/material-asset-field.d.ts +10 -0
  92. package/dist/components/fields/material-asset-field.d.ts.map +1 -0
  93. package/dist/components/fields/material-asset-field.js +114 -0
  94. package/dist/components/fields/material-asset-field.js.map +1 -0
  95. package/dist/components/fields/number-field.d.ts +10 -0
  96. package/dist/components/fields/number-field.d.ts.map +1 -0
  97. package/dist/components/fields/number-field.js +21 -0
  98. package/dist/components/fields/number-field.js.map +1 -0
  99. package/dist/components/fields/quat-field.d.ts +8 -0
  100. package/dist/components/fields/quat-field.d.ts.map +1 -0
  101. package/dist/components/fields/quat-field.js +43 -0
  102. package/dist/components/fields/quat-field.js.map +1 -0
  103. package/dist/components/fields/string-field.d.ts +7 -0
  104. package/dist/components/fields/string-field.d.ts.map +1 -0
  105. package/dist/components/fields/string-field.js +20 -0
  106. package/dist/components/fields/string-field.js.map +1 -0
  107. package/dist/components/fields/vec3-field.d.ts +8 -0
  108. package/dist/components/fields/vec3-field.d.ts.map +1 -0
  109. package/dist/components/fields/vec3-field.js +30 -0
  110. package/dist/components/fields/vec3-field.js.map +1 -0
  111. package/dist/components/hierarchy-node.d.ts +18 -0
  112. package/dist/components/hierarchy-node.d.ts.map +1 -0
  113. package/dist/components/hierarchy-node.js +77 -0
  114. package/dist/components/hierarchy-node.js.map +1 -0
  115. package/dist/components/hierarchy-panel.d.ts +14 -0
  116. package/dist/components/hierarchy-panel.d.ts.map +1 -0
  117. package/dist/components/hierarchy-panel.js +228 -0
  118. package/dist/components/hierarchy-panel.js.map +1 -0
  119. package/dist/components/inspector-panel.d.ts +14 -0
  120. package/dist/components/inspector-panel.d.ts.map +1 -0
  121. package/dist/components/inspector-panel.js +288 -0
  122. package/dist/components/inspector-panel.js.map +1 -0
  123. package/dist/components/material-inspector.d.ts +10 -0
  124. package/dist/components/material-inspector.d.ts.map +1 -0
  125. package/dist/components/material-inspector.js +130 -0
  126. package/dist/components/material-inspector.js.map +1 -0
  127. package/dist/components/post-process-panel.d.ts +9 -0
  128. package/dist/components/post-process-panel.d.ts.map +1 -0
  129. package/dist/components/post-process-panel.js +70 -0
  130. package/dist/components/post-process-panel.js.map +1 -0
  131. package/dist/components/project-gate.d.ts +8 -0
  132. package/dist/components/project-gate.d.ts.map +1 -0
  133. package/dist/components/project-gate.js +87 -0
  134. package/dist/components/project-gate.js.map +1 -0
  135. package/dist/components/settings-panel.d.ts +8 -0
  136. package/dist/components/settings-panel.d.ts.map +1 -0
  137. package/dist/components/settings-panel.js +108 -0
  138. package/dist/components/settings-panel.js.map +1 -0
  139. package/dist/components/use-splitter.d.ts +4 -0
  140. package/dist/components/use-splitter.d.ts.map +1 -0
  141. package/dist/components/use-splitter.js +22 -0
  142. package/dist/components/use-splitter.js.map +1 -0
  143. package/dist/editor-mount.d.ts +36 -0
  144. package/dist/editor-mount.d.ts.map +1 -0
  145. package/dist/editor-mount.js +161 -0
  146. package/dist/editor-mount.js.map +1 -0
  147. package/dist/editor-state.d.ts +55 -0
  148. package/dist/editor-state.d.ts.map +1 -0
  149. package/dist/editor-state.js +181 -0
  150. package/dist/editor-state.js.map +1 -0
  151. package/dist/gizmo-meshes.d.ts +9 -0
  152. package/dist/gizmo-meshes.d.ts.map +1 -0
  153. package/dist/gizmo-meshes.js +229 -0
  154. package/dist/gizmo-meshes.js.map +1 -0
  155. package/dist/gizmo-renderer.d.ts +16 -0
  156. package/dist/gizmo-renderer.d.ts.map +1 -0
  157. package/dist/gizmo-renderer.js +77 -0
  158. package/dist/gizmo-renderer.js.map +1 -0
  159. package/dist/gizmo-state.d.ts +25 -0
  160. package/dist/gizmo-state.d.ts.map +1 -0
  161. package/dist/gizmo-state.js +269 -0
  162. package/dist/gizmo-state.js.map +1 -0
  163. package/dist/index.d.ts +33 -0
  164. package/dist/index.d.ts.map +1 -0
  165. package/dist/index.js +22 -0
  166. package/dist/index.js.map +1 -0
  167. package/dist/joint-gizmo-renderer.d.ts +13 -0
  168. package/dist/joint-gizmo-renderer.d.ts.map +1 -0
  169. package/dist/joint-gizmo-renderer.js +133 -0
  170. package/dist/joint-gizmo-renderer.js.map +1 -0
  171. package/dist/material-manager.d.ts +22 -0
  172. package/dist/material-manager.d.ts.map +1 -0
  173. package/dist/material-manager.js +156 -0
  174. package/dist/material-manager.js.map +1 -0
  175. package/dist/object-picker.d.ts +11 -0
  176. package/dist/object-picker.d.ts.map +1 -0
  177. package/dist/object-picker.js +104 -0
  178. package/dist/object-picker.js.map +1 -0
  179. package/dist/orbit-camera.d.ts +38 -0
  180. package/dist/orbit-camera.d.ts.map +1 -0
  181. package/dist/orbit-camera.js +180 -0
  182. package/dist/orbit-camera.js.map +1 -0
  183. package/dist/overlay-renderer.d.ts +23 -0
  184. package/dist/overlay-renderer.d.ts.map +1 -0
  185. package/dist/overlay-renderer.js +95 -0
  186. package/dist/overlay-renderer.js.map +1 -0
  187. package/dist/player-entry.d.ts +6 -0
  188. package/dist/player-entry.d.ts.map +1 -0
  189. package/dist/player-entry.js +4 -0
  190. package/dist/player-entry.js.map +1 -0
  191. package/dist/project-fs.d.ts +28 -0
  192. package/dist/project-fs.d.ts.map +1 -0
  193. package/dist/project-fs.js +258 -0
  194. package/dist/project-fs.js.map +1 -0
  195. package/dist/project-seed.d.ts +3 -0
  196. package/dist/project-seed.d.ts.map +1 -0
  197. package/dist/project-seed.js +35 -0
  198. package/dist/project-seed.js.map +1 -0
  199. package/dist/project-settings.d.ts +29 -0
  200. package/dist/project-settings.d.ts.map +1 -0
  201. package/dist/project-settings.js +69 -0
  202. package/dist/project-settings.js.map +1 -0
  203. package/dist/property-setters.d.ts +4 -0
  204. package/dist/property-setters.d.ts.map +1 -0
  205. package/dist/property-setters.js +58 -0
  206. package/dist/property-setters.js.map +1 -0
  207. package/dist/scene-operations.d.ts +14 -0
  208. package/dist/scene-operations.d.ts.map +1 -0
  209. package/dist/scene-operations.js +195 -0
  210. package/dist/scene-operations.js.map +1 -0
  211. package/dist/scene-snapshot.d.ts +28 -0
  212. package/dist/scene-snapshot.d.ts.map +1 -0
  213. package/dist/scene-snapshot.js +97 -0
  214. package/dist/scene-snapshot.js.map +1 -0
  215. package/dist/script-discovery.d.ts +12 -0
  216. package/dist/script-discovery.d.ts.map +1 -0
  217. package/dist/script-discovery.js +81 -0
  218. package/dist/script-discovery.js.map +1 -0
  219. package/dist/selection-utils.d.ts +4 -0
  220. package/dist/selection-utils.d.ts.map +1 -0
  221. package/dist/selection-utils.js +19 -0
  222. package/dist/selection-utils.js.map +1 -0
  223. package/dist/simple-material-loader.d.ts +17 -0
  224. package/dist/simple-material-loader.d.ts.map +1 -0
  225. package/dist/simple-material-loader.js +85 -0
  226. package/dist/simple-material-loader.js.map +1 -0
  227. package/dist/wireframe-renderer.d.ts +18 -0
  228. package/dist/wireframe-renderer.d.ts.map +1 -0
  229. package/dist/wireframe-renderer.js +106 -0
  230. package/dist/wireframe-renderer.js.map +1 -0
  231. package/package.json +65 -0
  232. package/src/index.ts +48 -0
  233. package/vite-plugin.d.ts +15 -0
  234. package/vite-plugin.mjs +395 -0
@@ -0,0 +1,161 @@
1
+ import React from 'react';
2
+ import { createRoot } from 'react-dom/client';
3
+ import { Camera } from '@certe/atmos-renderer';
4
+ import { Vec3 } from '@certe/atmos-math';
5
+ import { EditorState } from './editor-state.js';
6
+ import { EditorShell } from './components/editor-shell.js';
7
+ import { OrbitCamera } from './orbit-camera.js';
8
+ import { ObjectPicker } from './object-picker.js';
9
+ import { GizmoState } from './gizmo-state.js';
10
+ import { OverlayRenderer } from './overlay-renderer.js';
11
+ import { computeSelectionCenter } from './selection-utils.js';
12
+ const GIZMO_SCREEN_SCALE = 0.15;
13
+ /** Scratch vec3 for selection center (avoids per-frame alloc) */
14
+ const _center = Vec3.create();
15
+ function gizmoScaleFor(eye, center) {
16
+ return Vec3.distance(eye, center) * GIZMO_SCREEN_SCALE;
17
+ }
18
+ export function mountEditor(container, scene, options) {
19
+ const editorState = new EditorState(scene);
20
+ const root = createRoot(container);
21
+ const cleanups = [];
22
+ let orbitCamera;
23
+ let gizmoState;
24
+ if (options?.canvas && options.camera) {
25
+ orbitCamera = new OrbitCamera(options.camera);
26
+ orbitCamera.attach(options.canvas, options.camera);
27
+ cleanups.push(() => orbitCamera.detach());
28
+ }
29
+ // Set up picking and gizmos if renderSystem is provided
30
+ if (options?.renderSystem && options.canvas && options.camera) {
31
+ const canvas = options.canvas;
32
+ const camera = options.camera;
33
+ const picker = new ObjectPicker();
34
+ gizmoState = new GizmoState();
35
+ // Overlay rendering (grid + gizmos)
36
+ const overlay = new OverlayRenderer(options.renderSystem, editorState, gizmoState, options.physics);
37
+ cleanups.push(() => overlay.destroy());
38
+ // Canvas click -> pick object
39
+ const onMouseDown = (e) => {
40
+ // In play mode: just ensure canvas has focus so keyboard events work
41
+ if (!editorState.paused) {
42
+ canvas.focus();
43
+ return;
44
+ }
45
+ // Only LMB without modifiers (alt = orbit)
46
+ if (e.button !== 0 || e.altKey)
47
+ return;
48
+ const rect = canvas.getBoundingClientRect();
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+ const sx = e.clientX - rect.left;
50
+ const sy = e.clientY - rect.top;
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+ const selection = editorState.selection;
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+ // First check gizmo hit when something is selected
53
+ if (selection.size > 0 && gizmoState) {
54
+ computeSelectionCenter(selection, _center);
55
+ const gizmoScale = gizmoScaleFor(camera.eye, _center);
56
+ const axis = gizmoState.hitTest(sx, sy, camera, canvas, _center, gizmoScale);
57
+ if (axis) {
58
+ gizmoState.beginDrag(axis, sx, sy, camera, canvas, [...selection], gizmoScale, _center);
59
+ return;
60
+ }
61
+ }
62
+ // Then try object picking
63
+ const result = picker.pick(sx, sy, editorState.scene, camera, canvas);
64
+ const hitObj = result?.gameObject ?? null;
65
+ if (hitObj && (e.ctrlKey || e.metaKey)) {
66
+ editorState.toggleSelect(hitObj);
67
+ }
68
+ else if (hitObj && e.shiftKey) {
69
+ editorState.addToSelection([hitObj]);
70
+ }
71
+ else {
72
+ editorState.select(hitObj);
73
+ }
74
+ };
75
+ // Mouse move for gizmo drag
76
+ const onMouseMove = (e) => {
77
+ if (!editorState.paused)
78
+ return;
79
+ if (!gizmoState?.dragging)
80
+ return;
81
+ const rect = canvas.getBoundingClientRect();
82
+ const sx = e.clientX - rect.left;
83
+ const sy = e.clientY - rect.top;
84
+ gizmoState.updateDrag(sx, sy, camera, canvas);
85
+ const sel = [...editorState.selection];
86
+ options.physics?.syncTransformsForObjects?.(sel);
87
+ options.physics?.syncJointsForObjects?.(sel);
88
+ editorState.notifyInspectorChanged();
89
+ };
90
+ // Mouse up ends gizmo drag
91
+ const onMouseUp = () => {
92
+ gizmoState?.endDrag();
93
+ };
94
+ canvas.addEventListener('mousedown', onMouseDown);
95
+ canvas.addEventListener('mousemove', onMouseMove);
96
+ window.addEventListener('mouseup', onMouseUp);
97
+ cleanups.push(() => {
98
+ canvas.removeEventListener('mousedown', onMouseDown);
99
+ canvas.removeEventListener('mousemove', onMouseMove);
100
+ window.removeEventListener('mouseup', onMouseUp);
101
+ });
102
+ // Sync gizmo state with editor state (initial + on change)
103
+ gizmoState.snapEnabled = editorState.snapEnabled;
104
+ gizmoState.snapSize = editorState.snapSize;
105
+ gizmoState.mode = editorState.gizmoMode;
106
+ const unsubMode = editorState.on('gizmoModeChanged', () => {
107
+ gizmoState.mode = editorState.gizmoMode;
108
+ });
109
+ const unsubSnap = editorState.on('snapChanged', () => {
110
+ gizmoState.snapEnabled = editorState.snapEnabled;
111
+ gizmoState.snapSize = editorState.snapSize;
112
+ });
113
+ // Play/pause: switch between game camera and editor orbit camera
114
+ const unsubPause = editorState.on('pauseChanged', () => {
115
+ if (!editorState.paused) {
116
+ const mainCam = Camera.getMain(editorState.scene);
117
+ if (mainCam)
118
+ options.renderSystem.activeCamera = mainCam;
119
+ }
120
+ else {
121
+ options.renderSystem.activeCamera = null;
122
+ }
123
+ });
124
+ const unsubSceneCam = editorState.on('sceneChanged', () => {
125
+ options.renderSystem.activeCamera = null;
126
+ });
127
+ // Sync collider scales + fixed body positions when inspector changes a transform
128
+ const unsubInspectorPhysics = editorState.on('inspectorChanged', () => {
129
+ if (editorState.selection.size > 0 && options.physics) {
130
+ options.physics.syncTransformsForObjects?.([...editorState.selection]);
131
+ }
132
+ });
133
+ cleanups.push(unsubMode, unsubSnap, unsubPause, unsubSceneCam, unsubInspectorPhysics);
134
+ }
135
+ root.render(React.createElement(EditorShell, {
136
+ editorState,
137
+ projectFs: options?.projectFs,
138
+ onOpenProject: options?.onOpenProject ?? (async () => { }),
139
+ deserializeContext: options?.deserializeContext,
140
+ componentFactory: options?.componentFactory,
141
+ componentFilter: options?.componentFilter,
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+ componentRemover: options?.componentRemover,
143
+ primitiveFactory: options?.primitiveFactory,
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+ orbitCamera: orbitCamera ?? undefined,
145
+ canvas: options?.canvas ?? undefined,
146
+ showAssetBrowser: options?.showAssetBrowser ?? false,
147
+ onAttachScript: options?.onAttachScript,
148
+ onLoadModel: options?.onLoadModel,
149
+ onLoadScene: options?.onLoadScene,
150
+ onDropModel: options?.onDropModel,
151
+ renderSystem: options?.renderSystem,
152
+ }));
153
+ const unmount = () => {
154
+ for (const fn of cleanups)
155
+ fn();
156
+ cleanups.length = 0;
157
+ root.unmount();
158
+ };
159
+ return { editorState, orbitCamera, gizmoState, unmount };
160
+ }
161
+ //# sourceMappingURL=editor-mount.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,55 @@
1
+ import type { Scene, GameObject } from '@certe/atmos-core';
2
+ import type { GizmoMode } from './gizmo-state.js';
3
+ import type { AssetEntry, ScriptAsset } from './asset-types.js';
4
+ import type { ProjectFileSystem } from './project-fs.js';
5
+ import type { MaterialManager } from './material-manager.js';
6
+ import type { ProjectSettingsManager } from './project-settings.js';
7
+ export type EditorEvent = 'selectionChanged' | 'sceneChanged' | 'pauseChanged' | 'gizmoModeChanged' | 'snapChanged' | 'inspectorChanged' | 'sceneRestored' | 'assetsChanged' | 'scriptsChanged' | 'projectChanged' | 'materialSelected' | 'wireframeChanged' | 'settingsChanged';
8
+ type Listener = () => void;
9
+ export declare class EditorState {
10
+ scene: Scene;
11
+ paused: boolean;
12
+ gizmoMode: GizmoMode;
13
+ snapEnabled: boolean;
14
+ snapSize: number;
15
+ assetEntries: AssetEntry[];
16
+ scriptAssets: ScriptAsset[];
17
+ projectFs: ProjectFileSystem | null;
18
+ materialManager: MaterialManager | null;
19
+ settingsManager: ProjectSettingsManager | null;
20
+ selectedMaterialPath: string | null;
21
+ wireframeEnabled: boolean;
22
+ private _sceneName;
23
+ get sceneName(): string;
24
+ set sceneName(v: string);
25
+ private readonly _selection;
26
+ private _playSnapshot;
27
+ private readonly _listeners;
28
+ /** Single-selection backward compat: returns the object when exactly one is selected. */
29
+ get selected(): GameObject | null;
30
+ /** The full selection set (read-only). */
31
+ get selection(): ReadonlySet<GameObject>;
32
+ constructor(scene: Scene);
33
+ select(obj: GameObject | null): void;
34
+ toggleSelect(obj: GameObject): void;
35
+ addToSelection(objects: GameObject[]): void;
36
+ isSelected(obj: GameObject): boolean;
37
+ removeFromSelection(obj: GameObject): void;
38
+ selectMaterial(path: string | null): void;
39
+ deselect(): void;
40
+ togglePause(): void;
41
+ setScene(scene: Scene): void;
42
+ setGizmoMode(mode: GizmoMode): void;
43
+ toggleSnap(): void;
44
+ setWireframe(on: boolean): void;
45
+ /** Notify inspector that property values may have changed (e.g., gizmo drag, physics sync) */
46
+ notifyInspectorChanged(): void;
47
+ setAssetEntries(entries: AssetEntry[]): void;
48
+ setScriptAssets(scripts: ScriptAsset[]): void;
49
+ setProjectFs(fs: ProjectFileSystem, mm: MaterialManager): void;
50
+ setSettingsManager(sm: ProjectSettingsManager): void;
51
+ on(event: EditorEvent, fn: Listener): () => void;
52
+ private _emit;
53
+ }
54
+ export {};
55
+ //# sourceMappingURL=editor-state.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"editor-state.d.ts","sourceRoot":"","sources":["../src/editor-state.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAC3D,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAGlD,OAAO,KAAK,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAChE,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AACzD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAC7D,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,uBAAuB,CAAC;AAEpE,MAAM,MAAM,WAAW,GACnB,kBAAkB,GAClB,cAAc,GACd,cAAc,GACd,kBAAkB,GAClB,aAAa,GACb,kBAAkB,GAClB,eAAe,GACf,eAAe,GACf,gBAAgB,GAChB,gBAAgB,GAChB,kBAAkB,GAClB,kBAAkB,GAClB,iBAAiB,CAAC;AAEtB,KAAK,QAAQ,GAAG,MAAM,IAAI,CAAC;AAE3B,qBAAa,WAAW;IACtB,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,UAAQ;IACd,SAAS,EAAE,SAAS,CAAe;IACnC,WAAW,UAAS;IACpB,QAAQ,SAAO;IACf,YAAY,EAAE,UAAU,EAAE,CAAM;IAChC,YAAY,EAAE,WAAW,EAAE,CAAM;IACjC,SAAS,EAAE,iBAAiB,GAAG,IAAI,CAAQ;IAC3C,eAAe,EAAE,eAAe,GAAG,IAAI,CAAQ;IAC/C,eAAe,EAAE,sBAAsB,GAAG,IAAI,CAAQ;IACtD,oBAAoB,EAAE,MAAM,GAAG,IAAI,CAAQ;IAC3C,gBAAgB,UAAS;IACzB,OAAO,CAAC,UAAU,CAAgD;IAElE,IAAI,SAAS,IAAI,MAAM,CAA4B;IACnD,IAAI,SAAS,CAAC,CAAC,EAAE,MAAM,EAGtB;IAED,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAyB;IACpD,OAAO,CAAC,aAAa,CAA8B;IACnD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAyC;IAEpE,yFAAyF;IACzF,IAAI,QAAQ,IAAI,UAAU,GAAG,IAAI,CAGhC;IAED,0CAA0C;IAC1C,IAAI,SAAS,IAAI,WAAW,CAAC,UAAU,CAAC,CAEvC;gBAEW,KAAK,EAAE,KAAK;IAIxB,MAAM,CAAC,GAAG,EAAE,UAAU,GAAG,IAAI,GAAG,IAAI;IAcpC,YAAY,CAAC,GAAG,EAAE,UAAU,GAAG,IAAI;IAWnC,cAAc,CAAC,OAAO,EAAE,UAAU,EAAE,GAAG,IAAI;IAO3C,UAAU,CAAC,GAAG,EAAE,UAAU,GAAG,OAAO;IAIpC,mBAAmB,CAAC,GAAG,EAAE,UAAU,GAAG,IAAI;IAM1C,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAQzC,QAAQ,IAAI,IAAI;IAIhB,WAAW,IAAI,IAAI;IAenB,QAAQ,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IAO5B,YAAY,CAAC,IAAI,EAAE,SAAS,GAAG,IAAI;IAMnC,UAAU,IAAI,IAAI;IAKlB,YAAY,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAM/B,8FAA8F;IAC9F,sBAAsB,IAAI,IAAI;IAI9B,eAAe,CAAC,OAAO,EAAE,UAAU,EAAE,GAAG,IAAI;IAK5C,eAAe,CAAC,OAAO,EAAE,WAAW,EAAE,GAAG,IAAI;IAK7C,YAAY,CAAC,EAAE,EAAE,iBAAiB,EAAE,EAAE,EAAE,eAAe,GAAG,IAAI;IAM9D,kBAAkB,CAAC,EAAE,EAAE,sBAAsB,GAAG,IAAI;IAKpD,EAAE,CAAC,KAAK,EAAE,WAAW,EAAE,EAAE,EAAE,QAAQ,GAAG,MAAM,IAAI;IAYhD,OAAO,CAAC,KAAK;CAOd"}
@@ -0,0 +1,181 @@
1
+ import { takeSnapshot, restoreSnapshot } from './scene-snapshot.js';
2
+ export class EditorState {
3
+ scene;
4
+ paused = true;
5
+ gizmoMode = 'translate';
6
+ snapEnabled = false;
7
+ snapSize = 1.0;
8
+ assetEntries = [];
9
+ scriptAssets = [];
10
+ projectFs = null;
11
+ materialManager = null;
12
+ settingsManager = null;
13
+ selectedMaterialPath = null;
14
+ wireframeEnabled = false;
15
+ _sceneName = _getSessionItem('atmos:sceneName') ?? 'main';
16
+ get sceneName() { return this._sceneName; }
17
+ set sceneName(v) {
18
+ this._sceneName = v;
19
+ _setSessionItem('atmos:sceneName', v);
20
+ }
21
+ _selection = new Set();
22
+ _playSnapshot = null;
23
+ _listeners = new Map();
24
+ /** Single-selection backward compat: returns the object when exactly one is selected. */
25
+ get selected() {
26
+ if (this._selection.size === 1)
27
+ return this._selection.values().next().value;
28
+ return null;
29
+ }
30
+ /** The full selection set (read-only). */
31
+ get selection() {
32
+ return this._selection;
33
+ }
34
+ constructor(scene) {
35
+ this.scene = scene;
36
+ }
37
+ select(obj) {
38
+ if (obj) {
39
+ if (this._selection.size === 1 && this._selection.has(obj))
40
+ return;
41
+ this._selection.clear();
42
+ this._selection.add(obj);
43
+ }
44
+ else {
45
+ if (this._selection.size === 0)
46
+ return;
47
+ this._selection.clear();
48
+ }
49
+ this.selectedMaterialPath = null;
50
+ this._emit('selectionChanged');
51
+ this._emit('materialSelected');
52
+ }
53
+ toggleSelect(obj) {
54
+ if (this._selection.has(obj)) {
55
+ this._selection.delete(obj);
56
+ }
57
+ else {
58
+ this._selection.add(obj);
59
+ }
60
+ this.selectedMaterialPath = null;
61
+ this._emit('selectionChanged');
62
+ this._emit('materialSelected');
63
+ }
64
+ addToSelection(objects) {
65
+ for (const obj of objects)
66
+ this._selection.add(obj);
67
+ this.selectedMaterialPath = null;
68
+ this._emit('selectionChanged');
69
+ this._emit('materialSelected');
70
+ }
71
+ isSelected(obj) {
72
+ return this._selection.has(obj);
73
+ }
74
+ removeFromSelection(obj) {
75
+ if (this._selection.delete(obj)) {
76
+ this._emit('selectionChanged');
77
+ }
78
+ }
79
+ selectMaterial(path) {
80
+ if (this.selectedMaterialPath === path)
81
+ return;
82
+ this.selectedMaterialPath = path;
83
+ this._selection.clear();
84
+ this._emit('materialSelected');
85
+ this._emit('selectionChanged');
86
+ }
87
+ deselect() {
88
+ this.select(null);
89
+ }
90
+ togglePause() {
91
+ if (this.paused) {
92
+ // Entering play mode — save snapshot
93
+ this._playSnapshot = takeSnapshot(this.scene);
94
+ }
95
+ this.paused = !this.paused;
96
+ this._emit('pauseChanged');
97
+ if (this.paused && this._playSnapshot) {
98
+ // Returning to edit mode — restore snapshot
99
+ restoreSnapshot(this.scene, this._playSnapshot);
100
+ this._playSnapshot = null;
101
+ this._emit('sceneRestored');
102
+ }
103
+ }
104
+ setScene(scene) {
105
+ this.scene = scene;
106
+ this._selection.clear();
107
+ this._emit('sceneChanged');
108
+ this._emit('selectionChanged');
109
+ }
110
+ setGizmoMode(mode) {
111
+ if (this.gizmoMode === mode)
112
+ return;
113
+ this.gizmoMode = mode;
114
+ this._emit('gizmoModeChanged');
115
+ }
116
+ toggleSnap() {
117
+ this.snapEnabled = !this.snapEnabled;
118
+ this._emit('snapChanged');
119
+ }
120
+ setWireframe(on) {
121
+ if (this.wireframeEnabled === on)
122
+ return;
123
+ this.wireframeEnabled = on;
124
+ this._emit('wireframeChanged');
125
+ }
126
+ /** Notify inspector that property values may have changed (e.g., gizmo drag, physics sync) */
127
+ notifyInspectorChanged() {
128
+ this._emit('inspectorChanged');
129
+ }
130
+ setAssetEntries(entries) {
131
+ this.assetEntries = entries;
132
+ this._emit('assetsChanged');
133
+ }
134
+ setScriptAssets(scripts) {
135
+ this.scriptAssets = scripts;
136
+ this._emit('scriptsChanged');
137
+ }
138
+ setProjectFs(fs, mm) {
139
+ this.projectFs = fs;
140
+ this.materialManager = mm;
141
+ this._emit('projectChanged');
142
+ }
143
+ setSettingsManager(sm) {
144
+ this.settingsManager = sm;
145
+ this._emit('settingsChanged');
146
+ }
147
+ on(event, fn) {
148
+ let listeners = this._listeners.get(event);
149
+ if (!listeners) {
150
+ listeners = new Set();
151
+ this._listeners.set(event, listeners);
152
+ }
153
+ listeners.add(fn);
154
+ return () => {
155
+ listeners.delete(fn);
156
+ };
157
+ }
158
+ _emit(event) {
159
+ const listeners = this._listeners.get(event);
160
+ if (!listeners)
161
+ return;
162
+ for (const fn of listeners) {
163
+ fn();
164
+ }
165
+ }
166
+ }
167
+ function _getSessionItem(key) {
168
+ try {
169
+ return sessionStorage.getItem(key);
170
+ }
171
+ catch {
172
+ return null;
173
+ }
174
+ }
175
+ function _setSessionItem(key, value) {
176
+ try {
177
+ sessionStorage.setItem(key, value);
178
+ }
179
+ catch { /* noop */ }
180
+ }
181
+ //# sourceMappingURL=editor-state.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,9 @@
1
+ /** Unlit vertex format: position(3) + color(3) = 6 floats, 24 bytes per vertex */
2
+ export interface GizmoGeometry {
3
+ vertices: Float32Array;
4
+ indices: Uint16Array;
5
+ }
6
+ export declare function createTranslateGizmo(segments?: number): GizmoGeometry;
7
+ export declare function createRotateGizmo(segments?: number): GizmoGeometry;
8
+ export declare function createScaleGizmo(segments?: number): GizmoGeometry;
9
+ //# sourceMappingURL=gizmo-meshes.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gizmo-meshes.d.ts","sourceRoot":"","sources":["../src/gizmo-meshes.ts"],"names":[],"mappings":"AAAA,kFAAkF;AAClF,MAAM,WAAW,aAAa;IAC5B,QAAQ,EAAE,YAAY,CAAC;IACvB,OAAO,EAAE,WAAW,CAAC;CACtB;AA0FD,wBAAgB,oBAAoB,CAAC,QAAQ,SAAI,GAAG,aAAa,CAkBhE;AAmDD,wBAAgB,iBAAiB,CAAC,QAAQ,SAAK,GAAG,aAAa,CAsB9D;AAoED,wBAAgB,gBAAgB,CAAC,QAAQ,SAAI,GAAG,aAAa,CAkB5D"}
@@ -0,0 +1,229 @@
1
+ const AXIS_COLORS = {
2
+ x: [1.0, 0.2, 0.2],
3
+ y: [0.2, 1.0, 0.2],
4
+ z: [0.2, 0.4, 1.0],
5
+ };
6
+ function pushVert(arr, offset, px, py, pz, r, g, b) {
7
+ arr[offset] = px;
8
+ arr[offset + 1] = py;
9
+ arr[offset + 2] = pz;
10
+ arr[offset + 3] = r;
11
+ arr[offset + 4] = g;
12
+ arr[offset + 5] = b;
13
+ return offset + 6;
14
+ }
15
+ function createArrow(vertices, indices, vOff, iOff, baseVert, axis, segments) {
16
+ const [r, g, b] = AXIS_COLORS[axis];
17
+ const shaftLen = 0.8;
18
+ const shaftRad = 0.02;
19
+ const coneLen = 0.2;
20
+ const coneRad = 0.06;
21
+ // Helper to rotate (lx, ly, lz) from Y-up to axis direction
22
+ const rotate = (lx, ly, lz) => {
23
+ if (axis === 'y')
24
+ return [lx, ly, lz];
25
+ if (axis === 'x')
26
+ return [ly, lx, lz];
27
+ return [lx, lz, ly]; // z
28
+ };
29
+ let v = vOff;
30
+ let idx = iOff;
31
+ // Shaft: cylinder from 0 to shaftLen along axis
32
+ for (let i = 0; i <= segments; i++) {
33
+ const a = (i / segments) * Math.PI * 2;
34
+ const c = Math.cos(a) * shaftRad;
35
+ const s = Math.sin(a) * shaftRad;
36
+ const [bx, by, bz] = rotate(c, 0, s);
37
+ v = pushVert(vertices, v, bx, by, bz, r, g, b);
38
+ const [tx, ty, tz] = rotate(c, shaftLen, s);
39
+ v = pushVert(vertices, v, tx, ty, tz, r, g, b);
40
+ }
41
+ // Shaft indices
42
+ for (let i = 0; i < segments; i++) {
43
+ const a = baseVert + i * 2;
44
+ const b2 = a + 1;
45
+ const c2 = a + 2;
46
+ const d = a + 3;
47
+ indices[idx++] = a;
48
+ indices[idx++] = b2;
49
+ indices[idx++] = c2;
50
+ indices[idx++] = c2;
51
+ indices[idx++] = b2;
52
+ indices[idx++] = d;
53
+ }
54
+ const shaftVerts = (segments + 1) * 2;
55
+ // Cone: from shaftLen to shaftLen+coneLen
56
+ const coneTip = baseVert + shaftVerts;
57
+ const [tipX, tipY, tipZ] = rotate(0, shaftLen + coneLen, 0);
58
+ v = pushVert(vertices, v, tipX, tipY, tipZ, r, g, b);
59
+ const coneBase = coneTip + 1;
60
+ for (let i = 0; i <= segments; i++) {
61
+ const a = (i / segments) * Math.PI * 2;
62
+ const cx2 = Math.cos(a) * coneRad;
63
+ const sz = Math.sin(a) * coneRad;
64
+ const [bx, by, bz] = rotate(cx2, shaftLen, sz);
65
+ v = pushVert(vertices, v, bx, by, bz, r, g, b);
66
+ }
67
+ // Cone indices (fan)
68
+ for (let i = 0; i < segments; i++) {
69
+ indices[idx++] = coneTip;
70
+ indices[idx++] = coneBase + i;
71
+ indices[idx++] = coneBase + i + 1;
72
+ }
73
+ const totalVerts = shaftVerts + 1 + segments + 1;
74
+ return { vOff: v, iOff: idx, vertCount: totalVerts };
75
+ }
76
+ export function createTranslateGizmo(segments = 8) {
77
+ const vertsPerArrow = (segments + 1) * 2 + 1 + segments + 1;
78
+ const totalVerts = vertsPerArrow * 3;
79
+ const indicesPerArrow = segments * 6 + segments * 3;
80
+ const totalIndices = indicesPerArrow * 3;
81
+ const vertices = new Float32Array(totalVerts * 6);
82
+ const indices = new Uint16Array(totalIndices);
83
+ let vOff = 0, iOff = 0, baseVert = 0;
84
+ for (const axis of ['x', 'y', 'z']) {
85
+ const result = createArrow(vertices, indices, vOff, iOff, baseVert, axis, segments);
86
+ vOff = result.vOff;
87
+ iOff = result.iOff;
88
+ baseVert += result.vertCount;
89
+ }
90
+ return { vertices: vertices.slice(0, vOff), indices: indices.slice(0, iOff) };
91
+ }
92
+ function createRing(vertices, indices, vOff, iOff, baseVert, axis, segments, radius, tubeRadius) {
93
+ const [r, g, b] = AXIS_COLORS[axis];
94
+ const tubeSeg = 6;
95
+ let v = vOff;
96
+ let idx = iOff;
97
+ const rotate = (lx, ly, lz) => {
98
+ if (axis === 'y')
99
+ return [lx, ly, lz];
100
+ if (axis === 'x')
101
+ return [ly, lx, lz];
102
+ return [lx, lz, ly];
103
+ };
104
+ for (let i = 0; i <= segments; i++) {
105
+ const theta = (i / segments) * Math.PI * 2;
106
+ const cx = Math.cos(theta) * radius;
107
+ const cz = Math.sin(theta) * radius;
108
+ for (let j = 0; j <= tubeSeg; j++) {
109
+ const phi = (j / tubeSeg) * Math.PI * 2;
110
+ const tx = cx + Math.cos(theta) * Math.cos(phi) * tubeRadius;
111
+ const ty = Math.sin(phi) * tubeRadius;
112
+ const tz = cz + Math.sin(theta) * Math.cos(phi) * tubeRadius;
113
+ const [px, py, pz] = rotate(tx, ty, tz);
114
+ v = pushVert(vertices, v, px, py, pz, r, g, b);
115
+ }
116
+ }
117
+ // Indices
118
+ const ringStride = tubeSeg + 1;
119
+ for (let i = 0; i < segments; i++) {
120
+ for (let j = 0; j < tubeSeg; j++) {
121
+ const a = baseVert + i * ringStride + j;
122
+ const b2 = a + ringStride;
123
+ const c2 = a + 1;
124
+ const d = b2 + 1;
125
+ indices[idx++] = a;
126
+ indices[idx++] = b2;
127
+ indices[idx++] = c2;
128
+ indices[idx++] = c2;
129
+ indices[idx++] = b2;
130
+ indices[idx++] = d;
131
+ }
132
+ }
133
+ const totalVerts = (segments + 1) * (tubeSeg + 1);
134
+ return { vOff: v, iOff: idx, vertCount: totalVerts };
135
+ }
136
+ export function createRotateGizmo(segments = 32) {
137
+ const tubeSeg = 6;
138
+ const vertsPerRing = (segments + 1) * (tubeSeg + 1);
139
+ const totalVerts = vertsPerRing * 3;
140
+ const indicesPerRing = segments * tubeSeg * 6;
141
+ const totalIndices = indicesPerRing * 3;
142
+ const vertices = new Float32Array(totalVerts * 6);
143
+ const indices = new Uint16Array(totalIndices);
144
+ let vOff = 0, iOff = 0, baseVert = 0;
145
+ for (const axis of ['x', 'y', 'z']) {
146
+ const result = createRing(vertices, indices, vOff, iOff, baseVert, axis, segments, 1.0, 0.015);
147
+ vOff = result.vOff;
148
+ iOff = result.iOff;
149
+ baseVert += result.vertCount;
150
+ }
151
+ return { vertices: vertices.slice(0, vOff), indices: indices.slice(0, iOff) };
152
+ }
153
+ function createScaleArm(vertices, indices, vOff, iOff, baseVert, axis, segments) {
154
+ const [r, g, b] = AXIS_COLORS[axis];
155
+ const lineLen = 0.8;
156
+ const lineRad = 0.02;
157
+ const boxSize = 0.06;
158
+ const rotate = (lx, ly, lz) => {
159
+ if (axis === 'y')
160
+ return [lx, ly, lz];
161
+ if (axis === 'x')
162
+ return [ly, lx, lz];
163
+ return [lx, lz, ly];
164
+ };
165
+ let v = vOff;
166
+ let idx = iOff;
167
+ // Line shaft (same as translate shaft)
168
+ for (let i = 0; i <= segments; i++) {
169
+ const a = (i / segments) * Math.PI * 2;
170
+ const c = Math.cos(a) * lineRad;
171
+ const s = Math.sin(a) * lineRad;
172
+ const [bx, by, bz] = rotate(c, 0, s);
173
+ v = pushVert(vertices, v, bx, by, bz, r, g, b);
174
+ const [tx, ty, tz] = rotate(c, lineLen, s);
175
+ v = pushVert(vertices, v, tx, ty, tz, r, g, b);
176
+ }
177
+ for (let i = 0; i < segments; i++) {
178
+ const a = baseVert + i * 2;
179
+ const b2 = a + 1;
180
+ const c2 = a + 2;
181
+ const d = a + 3;
182
+ indices[idx++] = a;
183
+ indices[idx++] = b2;
184
+ indices[idx++] = c2;
185
+ indices[idx++] = c2;
186
+ indices[idx++] = b2;
187
+ indices[idx++] = d;
188
+ }
189
+ const shaftVerts = (segments + 1) * 2;
190
+ // Cube at end
191
+ const cubeBase = baseVert + shaftVerts;
192
+ const hs = boxSize;
193
+ const cubePositions = [
194
+ [-hs, -hs, -hs], [hs, -hs, -hs], [hs, hs, -hs], [-hs, hs, -hs],
195
+ [-hs, -hs, hs], [hs, -hs, hs], [hs, hs, hs], [-hs, hs, hs],
196
+ ];
197
+ for (const [lx, ly, lz] of cubePositions) {
198
+ const [px, py, pz] = rotate(lx, ly + lineLen + hs, lz);
199
+ v = pushVert(vertices, v, px, py, pz, r, g, b);
200
+ }
201
+ // Cube faces (6 faces, 12 tris)
202
+ const ci = [
203
+ 0, 1, 2, 0, 2, 3, 4, 6, 5, 4, 7, 6,
204
+ 0, 4, 5, 0, 5, 1, 2, 6, 7, 2, 7, 3,
205
+ 0, 3, 7, 0, 7, 4, 1, 5, 6, 1, 6, 2,
206
+ ];
207
+ for (const i of ci) {
208
+ indices[idx++] = cubeBase + i;
209
+ }
210
+ const totalVerts2 = shaftVerts + 8;
211
+ return { vOff: v, iOff: idx, vertCount: totalVerts2 };
212
+ }
213
+ export function createScaleGizmo(segments = 8) {
214
+ const vertsPerArm = (segments + 1) * 2 + 8;
215
+ const totalVerts = vertsPerArm * 3;
216
+ const indicesPerArm = segments * 6 + 36;
217
+ const totalIndices = indicesPerArm * 3;
218
+ const vertices = new Float32Array(totalVerts * 6);
219
+ const indices = new Uint16Array(totalIndices);
220
+ let vOff = 0, iOff = 0, baseVert = 0;
221
+ for (const axis of ['x', 'y', 'z']) {
222
+ const result = createScaleArm(vertices, indices, vOff, iOff, baseVert, axis, segments);
223
+ vOff = result.vOff;
224
+ iOff = result.iOff;
225
+ baseVert += result.vertCount;
226
+ }
227
+ return { vertices: vertices.slice(0, vOff), indices: indices.slice(0, iOff) };
228
+ }
229
+ //# sourceMappingURL=gizmo-meshes.js.map