@blamnetwork/blf 1.0.0-beta.1 → 1.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (410) hide show
  1. package/README.md +1 -1
  2. package/dist/automapper/create_map.d.ts +5 -0
  3. package/dist/automapper/create_map.d.ts.map +1 -0
  4. package/dist/automapper/create_map.js +6 -0
  5. package/dist/automapper/create_mapper.d.ts +6 -0
  6. package/dist/automapper/create_mapper.d.ts.map +1 -0
  7. package/dist/automapper/create_mapper.js +9 -0
  8. package/dist/automapper/enum_by_name.d.ts +16 -0
  9. package/dist/automapper/enum_by_name.d.ts.map +1 -0
  10. package/dist/automapper/enum_by_name.js +50 -0
  11. package/dist/automapper/index.d.ts +7 -0
  12. package/dist/automapper/index.d.ts.map +1 -0
  13. package/dist/automapper/index.js +6 -0
  14. package/dist/automapper/stage3_metadata.d.ts +7 -0
  15. package/dist/automapper/stage3_metadata.d.ts.map +1 -0
  16. package/dist/automapper/stage3_metadata.js +38 -0
  17. package/dist/bitstream/enum.d.ts +5 -1
  18. package/dist/bitstream/enum.d.ts.map +1 -1
  19. package/dist/bitstream/enum.js +21 -1
  20. package/dist/bitstream/reader.d.ts.map +1 -1
  21. package/dist/bitstream/reader.js +3 -6
  22. package/dist/bitstream/writer.d.ts +2 -1
  23. package/dist/bitstream/writer.d.ts.map +1 -1
  24. package/dist/bitstream/writer.js +3 -2
  25. package/dist/blam/common/math/real_types.d.ts +19 -0
  26. package/dist/blam/common/math/real_types.d.ts.map +1 -0
  27. package/dist/blam/common/math/real_types.js +21 -0
  28. package/dist/blam/common/math/unit_vector_quantization.d.ts +6 -0
  29. package/dist/blam/common/math/unit_vector_quantization.d.ts.map +1 -0
  30. package/dist/blam/common/math/unit_vector_quantization.js +26 -0
  31. package/dist/blam/common/simulation/simulation_encoding.d.ts +7 -0
  32. package/dist/blam/common/simulation/simulation_encoding.d.ts.map +1 -0
  33. package/dist/blam/common/simulation/simulation_encoding.js +23 -0
  34. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.d.ts.map +1 -1
  35. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.js +272 -112
  36. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.d.ts.map +1 -1
  37. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.js +113 -28
  38. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts +7 -4
  39. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts.map +1 -1
  40. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.js +752 -279
  41. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.d.ts.map +1 -1
  42. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.js +485 -170
  43. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.d.ts.map +1 -1
  44. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.js +74 -14
  45. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts +2 -1
  46. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts.map +1 -1
  47. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.js +153 -87
  48. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.d.ts.map +1 -1
  49. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.js +435 -140
  50. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.d.ts.map +1 -1
  51. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.js +206 -144
  52. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/game_engine_enums.d.ts.map +1 -1
  53. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/game_engine_enums.js +93 -23
  54. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.d.ts.map +1 -1
  55. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.js +81 -16
  56. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.d.ts.map +1 -1
  57. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.js +70 -15
  58. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.d.ts.map +1 -1
  59. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.js +108 -33
  60. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.d.ts.map +1 -1
  61. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.js +113 -33
  62. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts +130 -26
  63. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts.map +1 -1
  64. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.js +3193 -1602
  65. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.d.ts.map +1 -1
  66. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.js +418 -208
  67. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.d.ts.map +1 -1
  68. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.js +744 -459
  69. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.d.ts.map +1 -1
  70. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.js +218 -98
  71. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts +5 -4
  72. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts.map +1 -1
  73. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.js +242 -107
  74. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts.map +1 -1
  75. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.js +177 -52
  76. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.d.ts.map +1 -1
  77. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.js +187 -72
  78. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.d.ts.map +1 -1
  79. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.js +134 -66
  80. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.d.ts.map +1 -1
  81. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.js +138 -63
  82. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/math/real_math.d.ts +23 -0
  83. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/math/real_math.d.ts.map +1 -0
  84. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/math/real_math.js +110 -0
  85. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/memory/bitstream_extensions.d.ts +5 -0
  86. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/memory/bitstream_extensions.d.ts.map +1 -0
  87. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/memory/bitstream_extensions.js +39 -0
  88. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts +1 -0
  89. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts.map +1 -1
  90. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.js +1 -0
  91. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/scenario_map_variant.d.ts +104 -0
  92. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/scenario_map_variant.d.ts.map +1 -0
  93. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/scenario_map_variant.js +681 -0
  94. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/simulation/simulation_encoding.d.ts +5 -0
  95. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/simulation/simulation_encoding.d.ts.map +1 -0
  96. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/simulation/simulation_encoding.js +28 -0
  97. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant.d.ts.map +1 -0
  98. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant.js +285 -0
  99. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant_au1_settings.d.ts.map +1 -0
  100. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant_au1_settings.js +115 -0
  101. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_default.d.ts +7 -4
  102. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_default.d.ts.map +1 -0
  103. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_default.js +765 -0
  104. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_survival_variant.d.ts.map +1 -0
  105. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_survival_variant.js +504 -0
  106. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_traits.d.ts.map +1 -0
  107. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_traits.js +76 -0
  108. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_variant.d.ts +2 -1
  109. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_variant.d.ts.map +1 -0
  110. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_variant.js +175 -0
  111. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_player_traits.d.ts.map +1 -0
  112. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_player_traits.js +437 -0
  113. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_string_table.d.ts.map +1 -0
  114. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_string_table.js +252 -0
  115. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/game_engine_enums.d.ts.map +1 -1
  116. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/game_engine_enums.js +130 -0
  117. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.d.ts.map +1 -1
  118. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_megalo_game_statistic.d.ts.map +1 -0
  119. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_megalo_game_statistic.js +83 -0
  120. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_megalogamengine_map_permissions.d.ts.map +1 -1
  121. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_megalogamengine_map_permissions.js +73 -0
  122. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_object_filter.d.ts.map +1 -0
  123. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_object_filter.js +114 -0
  124. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_trigger.d.ts.map +1 -0
  125. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_trigger.js +139 -0
  126. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.d.ts.map +1 -1
  127. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_actions.d.ts +187 -26
  128. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_actions.d.ts.map +1 -0
  129. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_actions.js +3636 -0
  130. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_conditions.d.ts.map +1 -0
  131. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_conditions.js +436 -0
  132. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.d.ts.map +1 -1
  133. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.d.ts.map +1 -1
  134. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.d.ts.map +1 -1
  135. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.d.ts.map +1 -1
  136. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_references.d.ts.map +1 -0
  137. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_references.js +787 -0
  138. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_text.d.ts.map +1 -0
  139. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_text.js +239 -0
  140. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_custom_game_engine_definition.d.ts +5 -4
  141. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_custom_game_engine_definition.d.ts.map +1 -0
  142. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_custom_game_engine_definition.js +251 -0
  143. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts.map +1 -0
  144. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_game_engine_player_rating_parameters.js +179 -0
  145. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_user_defined_option.d.ts.map +1 -0
  146. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_user_defined_option.js +197 -0
  147. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variable_metadata.d.ts.map +1 -0
  148. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variable_metadata.js +153 -0
  149. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variant_variable.d.ts.map +1 -0
  150. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variant_variable.js +150 -0
  151. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.d.ts.map +1 -1
  152. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/index.d.ts +3 -0
  153. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/index.d.ts.map +1 -0
  154. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/index.js +2 -0
  155. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/saved_game_files.d.ts +2 -0
  156. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/saved_game_files.d.ts.map +1 -0
  157. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/saved_game_files.js +1 -0
  158. package/dist/blf_chunk.d.ts +2 -2
  159. package/dist/blf_chunk.d.ts.map +1 -1
  160. package/dist/blf_chunk.js +20 -15
  161. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts +3 -2
  162. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts.map +1 -1
  163. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.js +3 -2
  164. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.d.ts +1 -1
  165. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.d.ts.map +1 -1
  166. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.js +7 -7
  167. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_map_variant.d.ts +19 -0
  168. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_map_variant.d.ts.map +1 -0
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  344. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/saved_game_files.js +0 -586
  345. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/index.d.ts +0 -5
  346. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/index.d.ts.map +0 -1
  347. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/index.js +0 -4
  348. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_custom_variant.js +0 -129
  349. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_custom_variant_au1_settings.js +0 -34
  350. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_default.js +0 -305
  351. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_survival_variant.js +0 -192
  352. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_traits.js +0 -20
  353. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_variant.js +0 -113
  354. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_player_traits.js +0 -151
  355. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_string_table.js +0 -195
  356. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/game_engine_enums.js +0 -64
  357. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_megalo_game_statistic.js +0 -22
  358. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_megalogamengine_map_permissions.js +0 -22
  359. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_object_filter.js +0 -43
  360. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_trigger.js +0 -63
  361. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_actions.js +0 -1748
  362. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_conditions.js +0 -234
  363. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_references.js +0 -517
  364. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_text.js +0 -125
  365. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_custom_game_engine_definition.js +0 -120
  366. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_game_engine_player_rating_parameters.js +0 -58
  367. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_user_defined_option.js +0 -87
  368. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variable_metadata.js +0 -93
  369. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variant_variable.js +0 -79
  370. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/saved_game_files.js +0 -591
  371. package/dist-cjs/chunks/haloreach_mcc/v_untracked_25_08_19_1352/index.js +0 -19
  372. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_custom_variant.d.ts +0 -0
  373. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_custom_variant_au1_settings.d.ts +0 -0
  374. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_survival_variant.d.ts +0 -0
  375. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_traits.d.ts +0 -0
  376. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_player_traits.d.ts +0 -0
  377. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_string_table.d.ts +0 -0
  378. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/game_engine_enums.d.ts +0 -0
  379. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.d.ts +0 -0
  380. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.js +0 -0
  381. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_megalo_game_statistic.d.ts +0 -0
  382. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_megalogamengine_map_permissions.d.ts +0 -0
  383. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_object_filter.d.ts +0 -0
  384. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_trigger.d.ts +0 -0
  385. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.d.ts +0 -0
  386. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.js +0 -0
  387. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_conditions.d.ts +0 -0
  388. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.d.ts +0 -0
  389. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.js +0 -0
  390. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.d.ts +0 -0
  391. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.js +0 -0
  392. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.d.ts +0 -0
  393. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.js +0 -0
  394. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.d.ts +0 -0
  395. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.js +0 -0
  396. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_references.d.ts +0 -0
  397. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_text.d.ts +0 -0
  398. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts +0 -0
  399. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_user_defined_option.d.ts +0 -0
  400. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_variable_metadata.d.ts +0 -0
  401. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_variant_variable.d.ts +0 -0
  402. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.d.ts +0 -0
  403. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.js +0 -0
  404. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.js +0 -0
  405. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.js +0 -0
  406. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.js +0 -0
  407. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.js +0 -0
  408. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.js +0 -0
  409. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.js +0 -0
  410. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.js +0 -0
@@ -0,0 +1,507 @@
1
+ "use strict";
2
+ var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {
3
+ function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; }
4
+ var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value";
5
+ var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null;
6
+ var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});
7
+ var _, done = false;
8
+ for (var i = decorators.length - 1; i >= 0; i--) {
9
+ var context = {};
10
+ for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p];
11
+ for (var p in contextIn.access) context.access[p] = contextIn.access[p];
12
+ context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); };
13
+ var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);
14
+ if (kind === "accessor") {
15
+ if (result === void 0) continue;
16
+ if (result === null || typeof result !== "object") throw new TypeError("Object expected");
17
+ if (_ = accept(result.get)) descriptor.get = _;
18
+ if (_ = accept(result.set)) descriptor.set = _;
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+ if (_ = accept(result.init)) initializers.unshift(_);
20
+ }
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+ else if (_ = accept(result)) {
22
+ if (kind === "field") initializers.unshift(_);
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+ else descriptor[key] = _;
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+ }
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+ }
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+ if (target) Object.defineProperty(target, contextIn.name, descriptor);
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+ done = true;
28
+ };
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+ var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) {
30
+ var useValue = arguments.length > 2;
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+ for (var i = 0; i < initializers.length; i++) {
32
+ value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);
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+ }
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+ return useValue ? value : void 0;
35
+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
37
+ exports.c_game_engine_survival_variant = exports.s_survival_round_properties = exports.s_custom_skull = exports.s_survival_wave_properties = exports.c_ai_traits = void 0;
38
+ const automap_1 = require("../../../../helpers/automap");
39
+ const c_game_engine_default_1 = require("./c_game_engine_default");
40
+ const c_player_traits_1 = require("./c_player_traits");
41
+ const game_engine_enums_1 = require("./game_engine_enums");
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+ let c_ai_traits = (() => {
43
+ let _m_vision_decorators;
44
+ let _m_vision_initializers = [];
45
+ let _m_vision_extraInitializers = [];
46
+ let _m_sound_decorators;
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+ let _m_sound_initializers = [];
48
+ let _m_sound_extraInitializers = [];
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+ let _m_luck_decorators;
50
+ let _m_luck_initializers = [];
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+ let _m_luck_extraInitializers = [];
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+ let _m_weapon_decorators;
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+ let _m_weapon_initializers = [];
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+ let _m_weapon_extraInitializers = [];
55
+ let _m_grenade_decorators;
56
+ let _m_grenade_initializers = [];
57
+ let _m_grenade_extraInitializers = [];
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+ let _m_equipment_drop_setting_decorators;
59
+ let _m_equipment_drop_setting_initializers = [];
60
+ let _m_equipment_drop_setting_extraInitializers = [];
61
+ let _m_assasination_immunity_setting_decorators;
62
+ let _m_assasination_immunity_setting_initializers = [];
63
+ let _m_assasination_immunity_setting_extraInitializers = [];
64
+ let _m_headshot_immunity_setting_decorators;
65
+ let _m_headshot_immunity_setting_initializers = [];
66
+ let _m_headshot_immunity_setting_extraInitializers = [];
67
+ let _m_damage_resistance_decorators;
68
+ let _m_damage_resistance_initializers = [];
69
+ let _m_damage_resistance_extraInitializers = [];
70
+ let _m_damage_modifier_decorators;
71
+ let _m_damage_modifier_initializers = [];
72
+ let _m_damage_modifier_extraInitializers = [];
73
+ return class c_ai_traits {
74
+ static {
75
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
76
+ _m_vision_decorators = [(0, automap_1.AutoMap)(() => Number)];
77
+ _m_sound_decorators = [(0, automap_1.AutoMap)(() => Number)];
78
+ _m_luck_decorators = [(0, automap_1.AutoMap)(() => Number)];
79
+ _m_weapon_decorators = [(0, automap_1.AutoMap)(() => Number)];
80
+ _m_grenade_decorators = [(0, automap_1.AutoMap)(() => Number)];
81
+ _m_equipment_drop_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
82
+ _m_assasination_immunity_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
83
+ _m_headshot_immunity_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
84
+ _m_damage_resistance_decorators = [(0, automap_1.AutoMap)(() => Number)];
85
+ _m_damage_modifier_decorators = [(0, automap_1.AutoMap)(() => Number)];
86
+ __esDecorate(null, null, _m_vision_decorators, { kind: "field", name: "m_vision", static: false, private: false, access: { has: obj => "m_vision" in obj, get: obj => obj.m_vision, set: (obj, value) => { obj.m_vision = value; } }, metadata: _metadata }, _m_vision_initializers, _m_vision_extraInitializers);
87
+ __esDecorate(null, null, _m_sound_decorators, { kind: "field", name: "m_sound", static: false, private: false, access: { has: obj => "m_sound" in obj, get: obj => obj.m_sound, set: (obj, value) => { obj.m_sound = value; } }, metadata: _metadata }, _m_sound_initializers, _m_sound_extraInitializers);
88
+ __esDecorate(null, null, _m_luck_decorators, { kind: "field", name: "m_luck", static: false, private: false, access: { has: obj => "m_luck" in obj, get: obj => obj.m_luck, set: (obj, value) => { obj.m_luck = value; } }, metadata: _metadata }, _m_luck_initializers, _m_luck_extraInitializers);
89
+ __esDecorate(null, null, _m_weapon_decorators, { kind: "field", name: "m_weapon", static: false, private: false, access: { has: obj => "m_weapon" in obj, get: obj => obj.m_weapon, set: (obj, value) => { obj.m_weapon = value; } }, metadata: _metadata }, _m_weapon_initializers, _m_weapon_extraInitializers);
90
+ __esDecorate(null, null, _m_grenade_decorators, { kind: "field", name: "m_grenade", static: false, private: false, access: { has: obj => "m_grenade" in obj, get: obj => obj.m_grenade, set: (obj, value) => { obj.m_grenade = value; } }, metadata: _metadata }, _m_grenade_initializers, _m_grenade_extraInitializers);
91
+ __esDecorate(null, null, _m_equipment_drop_setting_decorators, { kind: "field", name: "m_equipment_drop_setting", static: false, private: false, access: { has: obj => "m_equipment_drop_setting" in obj, get: obj => obj.m_equipment_drop_setting, set: (obj, value) => { obj.m_equipment_drop_setting = value; } }, metadata: _metadata }, _m_equipment_drop_setting_initializers, _m_equipment_drop_setting_extraInitializers);
92
+ __esDecorate(null, null, _m_assasination_immunity_setting_decorators, { kind: "field", name: "m_assasination_immunity_setting", static: false, private: false, access: { has: obj => "m_assasination_immunity_setting" in obj, get: obj => obj.m_assasination_immunity_setting, set: (obj, value) => { obj.m_assasination_immunity_setting = value; } }, metadata: _metadata }, _m_assasination_immunity_setting_initializers, _m_assasination_immunity_setting_extraInitializers);
93
+ __esDecorate(null, null, _m_headshot_immunity_setting_decorators, { kind: "field", name: "m_headshot_immunity_setting", static: false, private: false, access: { has: obj => "m_headshot_immunity_setting" in obj, get: obj => obj.m_headshot_immunity_setting, set: (obj, value) => { obj.m_headshot_immunity_setting = value; } }, metadata: _metadata }, _m_headshot_immunity_setting_initializers, _m_headshot_immunity_setting_extraInitializers);
94
+ __esDecorate(null, null, _m_damage_resistance_decorators, { kind: "field", name: "m_damage_resistance", static: false, private: false, access: { has: obj => "m_damage_resistance" in obj, get: obj => obj.m_damage_resistance, set: (obj, value) => { obj.m_damage_resistance = value; } }, metadata: _metadata }, _m_damage_resistance_initializers, _m_damage_resistance_extraInitializers);
95
+ __esDecorate(null, null, _m_damage_modifier_decorators, { kind: "field", name: "m_damage_modifier", static: false, private: false, access: { has: obj => "m_damage_modifier" in obj, get: obj => obj.m_damage_modifier, set: (obj, value) => { obj.m_damage_modifier = value; } }, metadata: _metadata }, _m_damage_modifier_initializers, _m_damage_modifier_extraInitializers);
96
+ if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
97
+ }
98
+ m_vision = __runInitializers(this, _m_vision_initializers, 0);
99
+ m_sound = (__runInitializers(this, _m_vision_extraInitializers), __runInitializers(this, _m_sound_initializers, 0));
100
+ m_luck = (__runInitializers(this, _m_sound_extraInitializers), __runInitializers(this, _m_luck_initializers, 0));
101
+ m_weapon = (__runInitializers(this, _m_luck_extraInitializers), __runInitializers(this, _m_weapon_initializers, 0));
102
+ m_grenade = (__runInitializers(this, _m_weapon_extraInitializers), __runInitializers(this, _m_grenade_initializers, 0));
103
+ m_equipment_drop_setting = (__runInitializers(this, _m_grenade_extraInitializers), __runInitializers(this, _m_equipment_drop_setting_initializers, 0));
104
+ m_assasination_immunity_setting = (__runInitializers(this, _m_equipment_drop_setting_extraInitializers), __runInitializers(this, _m_assasination_immunity_setting_initializers, 0));
105
+ m_headshot_immunity_setting = (__runInitializers(this, _m_assasination_immunity_setting_extraInitializers), __runInitializers(this, _m_headshot_immunity_setting_initializers, 0));
106
+ m_damage_resistance = (__runInitializers(this, _m_headshot_immunity_setting_extraInitializers), __runInitializers(this, _m_damage_resistance_initializers, 0));
107
+ m_damage_modifier = (__runInitializers(this, _m_damage_resistance_extraInitializers), __runInitializers(this, _m_damage_modifier_initializers, 0));
108
+ decode(bitstream) {
109
+ this.m_vision = bitstream.read_integer("vision", 3);
110
+ this.m_sound = bitstream.read_integer("sound", 2);
111
+ this.m_luck = bitstream.read_integer("luck", 3);
112
+ this.m_weapon = bitstream.read_integer("weapon", 2);
113
+ this.m_grenade = bitstream.read_integer("grenade", 2);
114
+ this.m_equipment_drop_setting = bitstream.read_integer("equipment-drop-setting", 2);
115
+ this.m_assasination_immunity_setting = bitstream.read_integer("assasination-immunity-setting", 2);
116
+ this.m_headshot_immunity_setting = bitstream.read_integer("headshot-immunity-setting", 2);
117
+ this.m_damage_resistance = bitstream.read_integer("damage-resistance", 4);
118
+ this.m_damage_modifier = bitstream.read_integer("damage-modifier", 4);
119
+ }
120
+ encode(bitstream) {
121
+ bitstream.write_integer(this.m_vision, 3);
122
+ bitstream.write_integer(this.m_sound, 2);
123
+ bitstream.write_integer(this.m_luck, 3);
124
+ bitstream.write_integer(this.m_weapon, 2);
125
+ bitstream.write_integer(this.m_grenade, 2);
126
+ bitstream.write_integer(this.m_equipment_drop_setting, 2);
127
+ bitstream.write_integer(this.m_assasination_immunity_setting, 2);
128
+ bitstream.write_integer(this.m_headshot_immunity_setting, 2);
129
+ bitstream.write_integer(this.m_damage_resistance, 4);
130
+ bitstream.write_integer(this.m_damage_modifier, 4);
131
+ }
132
+ constructor() {
133
+ __runInitializers(this, _m_damage_modifier_extraInitializers);
134
+ }
135
+ };
136
+ })();
137
+ exports.c_ai_traits = c_ai_traits;
138
+ let s_survival_wave_properties = (() => {
139
+ let _m_wave_flags_decorators;
140
+ let _m_wave_flags_initializers = [];
141
+ let _m_wave_flags_extraInitializers = [];
142
+ let _m_wave_squad_advance_type_decorators;
143
+ let _m_wave_squad_advance_type_initializers = [];
144
+ let _m_wave_squad_advance_type_extraInitializers = [];
145
+ let _m_wave_squad_count_decorators;
146
+ let _m_wave_squad_count_initializers = [];
147
+ let _m_wave_squad_count_extraInitializers = [];
148
+ let _m_squads_decorators;
149
+ let _m_squads_initializers = [];
150
+ let _m_squads_extraInitializers = [];
151
+ return class s_survival_wave_properties {
152
+ static {
153
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
154
+ _m_wave_flags_decorators = [(0, automap_1.AutoMap)(() => Number)];
155
+ _m_wave_squad_advance_type_decorators = [(0, automap_1.AutoMap)(() => Number)];
156
+ _m_wave_squad_count_decorators = [(0, automap_1.AutoMap)(() => Number)];
157
+ _m_squads_decorators = [(0, automap_1.AutoMap)(() => [Number])];
158
+ __esDecorate(null, null, _m_wave_flags_decorators, { kind: "field", name: "m_wave_flags", static: false, private: false, access: { has: obj => "m_wave_flags" in obj, get: obj => obj.m_wave_flags, set: (obj, value) => { obj.m_wave_flags = value; } }, metadata: _metadata }, _m_wave_flags_initializers, _m_wave_flags_extraInitializers);
159
+ __esDecorate(null, null, _m_wave_squad_advance_type_decorators, { kind: "field", name: "m_wave_squad_advance_type", static: false, private: false, access: { has: obj => "m_wave_squad_advance_type" in obj, get: obj => obj.m_wave_squad_advance_type, set: (obj, value) => { obj.m_wave_squad_advance_type = value; } }, metadata: _metadata }, _m_wave_squad_advance_type_initializers, _m_wave_squad_advance_type_extraInitializers);
160
+ __esDecorate(null, null, _m_wave_squad_count_decorators, { kind: "field", name: "m_wave_squad_count", static: false, private: false, access: { has: obj => "m_wave_squad_count" in obj, get: obj => obj.m_wave_squad_count, set: (obj, value) => { obj.m_wave_squad_count = value; } }, metadata: _metadata }, _m_wave_squad_count_initializers, _m_wave_squad_count_extraInitializers);
161
+ __esDecorate(null, null, _m_squads_decorators, { kind: "field", name: "m_squads", static: false, private: false, access: { has: obj => "m_squads" in obj, get: obj => obj.m_squads, set: (obj, value) => { obj.m_squads = value; } }, metadata: _metadata }, _m_squads_initializers, _m_squads_extraInitializers);
162
+ if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
163
+ }
164
+ m_wave_flags = __runInitializers(this, _m_wave_flags_initializers, 0);
165
+ m_wave_squad_advance_type = (__runInitializers(this, _m_wave_flags_extraInitializers), __runInitializers(this, _m_wave_squad_advance_type_initializers, 0));
166
+ m_wave_squad_count = (__runInitializers(this, _m_wave_squad_advance_type_extraInitializers), __runInitializers(this, _m_wave_squad_count_initializers, 0));
167
+ m_squads = (__runInitializers(this, _m_wave_squad_count_extraInitializers), __runInitializers(this, _m_squads_initializers, Array.from({ length: 12 }, () => 0)));
168
+ decode(bitstream) {
169
+ this.m_wave_flags = bitstream.read_integer("wave_flags", 1);
170
+ this.m_wave_squad_advance_type = bitstream.read_integer("wave_squad_advance_type", 1);
171
+ this.m_wave_squad_count = bitstream.read_integer("wave-squad-count", 4);
172
+ for (let i = 0; i < 12; i++) {
173
+ this.m_squads[i] = bitstream.read_integer("possible-wave-squad", 8);
174
+ }
175
+ }
176
+ encode(bitstream) {
177
+ bitstream.write_integer(this.m_wave_flags, 1);
178
+ bitstream.write_integer(this.m_wave_squad_advance_type, 1);
179
+ bitstream.write_integer(this.m_wave_squad_count, 4);
180
+ for (let i = 0; i < 12; i++) {
181
+ bitstream.write_integer(this.m_squads[i], 8);
182
+ }
183
+ }
184
+ constructor() {
185
+ __runInitializers(this, _m_squads_extraInitializers);
186
+ }
187
+ };
188
+ })();
189
+ exports.s_survival_wave_properties = s_survival_wave_properties;
190
+ let s_custom_skull = (() => {
191
+ let _m_spartan_traits_decorators;
192
+ let _m_spartan_traits_initializers = [];
193
+ let _m_spartan_traits_extraInitializers = [];
194
+ let _m_elite_traits_decorators;
195
+ let _m_elite_traits_initializers = [];
196
+ let _m_elite_traits_extraInitializers = [];
197
+ let _m_wave_traits_decorators;
198
+ let _m_wave_traits_initializers = [];
199
+ let _m_wave_traits_extraInitializers = [];
200
+ return class s_custom_skull {
201
+ static {
202
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
203
+ _m_spartan_traits_decorators = [(0, automap_1.AutoMap)(() => c_player_traits_1.c_player_traits)];
204
+ _m_elite_traits_decorators = [(0, automap_1.AutoMap)(() => c_player_traits_1.c_player_traits)];
205
+ _m_wave_traits_decorators = [(0, automap_1.AutoMap)(() => c_ai_traits)];
206
+ __esDecorate(null, null, _m_spartan_traits_decorators, { kind: "field", name: "m_spartan_traits", static: false, private: false, access: { has: obj => "m_spartan_traits" in obj, get: obj => obj.m_spartan_traits, set: (obj, value) => { obj.m_spartan_traits = value; } }, metadata: _metadata }, _m_spartan_traits_initializers, _m_spartan_traits_extraInitializers);
207
+ __esDecorate(null, null, _m_elite_traits_decorators, { kind: "field", name: "m_elite_traits", static: false, private: false, access: { has: obj => "m_elite_traits" in obj, get: obj => obj.m_elite_traits, set: (obj, value) => { obj.m_elite_traits = value; } }, metadata: _metadata }, _m_elite_traits_initializers, _m_elite_traits_extraInitializers);
208
+ __esDecorate(null, null, _m_wave_traits_decorators, { kind: "field", name: "m_wave_traits", static: false, private: false, access: { has: obj => "m_wave_traits" in obj, get: obj => obj.m_wave_traits, set: (obj, value) => { obj.m_wave_traits = value; } }, metadata: _metadata }, _m_wave_traits_initializers, _m_wave_traits_extraInitializers);
209
+ if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
210
+ }
211
+ m_spartan_traits = __runInitializers(this, _m_spartan_traits_initializers, new c_player_traits_1.c_player_traits());
212
+ m_elite_traits = (__runInitializers(this, _m_spartan_traits_extraInitializers), __runInitializers(this, _m_elite_traits_initializers, new c_player_traits_1.c_player_traits()));
213
+ m_wave_traits = (__runInitializers(this, _m_elite_traits_extraInitializers), __runInitializers(this, _m_wave_traits_initializers, new c_ai_traits()));
214
+ decode(bitstream) {
215
+ this.m_spartan_traits.decode(bitstream);
216
+ this.m_elite_traits.decode(bitstream);
217
+ this.m_wave_traits.decode(bitstream);
218
+ }
219
+ encode(bitstream) {
220
+ this.m_spartan_traits.encode(bitstream);
221
+ this.m_elite_traits.encode(bitstream);
222
+ this.m_wave_traits.encode(bitstream);
223
+ }
224
+ constructor() {
225
+ __runInitializers(this, _m_wave_traits_extraInitializers);
226
+ }
227
+ };
228
+ })();
229
+ exports.s_custom_skull = s_custom_skull;
230
+ let s_survival_round_properties = (() => {
231
+ let _m_skull_flags_decorators;
232
+ let _m_skull_flags_initializers = [];
233
+ let _m_skull_flags_extraInitializers = [];
234
+ let _m_initial_wave_options_decorators;
235
+ let _m_initial_wave_options_initializers = [];
236
+ let _m_initial_wave_options_extraInitializers = [];
237
+ let _m_main_wave_options_decorators;
238
+ let _m_main_wave_options_initializers = [];
239
+ let _m_main_wave_options_extraInitializers = [];
240
+ let _m_boss_wave_options_decorators;
241
+ let _m_boss_wave_options_initializers = [];
242
+ let _m_boss_wave_options_extraInitializers = [];
243
+ return class s_survival_round_properties {
244
+ static {
245
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
246
+ _m_skull_flags_decorators = [(0, automap_1.AutoMap)(() => Number)];
247
+ _m_initial_wave_options_decorators = [(0, automap_1.AutoMap)(() => s_survival_wave_properties)];
248
+ _m_main_wave_options_decorators = [(0, automap_1.AutoMap)(() => s_survival_wave_properties)];
249
+ _m_boss_wave_options_decorators = [(0, automap_1.AutoMap)(() => s_survival_wave_properties)];
250
+ __esDecorate(null, null, _m_skull_flags_decorators, { kind: "field", name: "m_skull_flags", static: false, private: false, access: { has: obj => "m_skull_flags" in obj, get: obj => obj.m_skull_flags, set: (obj, value) => { obj.m_skull_flags = value; } }, metadata: _metadata }, _m_skull_flags_initializers, _m_skull_flags_extraInitializers);
251
+ __esDecorate(null, null, _m_initial_wave_options_decorators, { kind: "field", name: "m_initial_wave_options", static: false, private: false, access: { has: obj => "m_initial_wave_options" in obj, get: obj => obj.m_initial_wave_options, set: (obj, value) => { obj.m_initial_wave_options = value; } }, metadata: _metadata }, _m_initial_wave_options_initializers, _m_initial_wave_options_extraInitializers);
252
+ __esDecorate(null, null, _m_main_wave_options_decorators, { kind: "field", name: "m_main_wave_options", static: false, private: false, access: { has: obj => "m_main_wave_options" in obj, get: obj => obj.m_main_wave_options, set: (obj, value) => { obj.m_main_wave_options = value; } }, metadata: _metadata }, _m_main_wave_options_initializers, _m_main_wave_options_extraInitializers);
253
+ __esDecorate(null, null, _m_boss_wave_options_decorators, { kind: "field", name: "m_boss_wave_options", static: false, private: false, access: { has: obj => "m_boss_wave_options" in obj, get: obj => obj.m_boss_wave_options, set: (obj, value) => { obj.m_boss_wave_options = value; } }, metadata: _metadata }, _m_boss_wave_options_initializers, _m_boss_wave_options_extraInitializers);
254
+ if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
255
+ }
256
+ m_skull_flags = __runInitializers(this, _m_skull_flags_initializers, 0);
257
+ m_initial_wave_options = (__runInitializers(this, _m_skull_flags_extraInitializers), __runInitializers(this, _m_initial_wave_options_initializers, new s_survival_wave_properties()));
258
+ m_main_wave_options = (__runInitializers(this, _m_initial_wave_options_extraInitializers), __runInitializers(this, _m_main_wave_options_initializers, new s_survival_wave_properties()));
259
+ m_boss_wave_options = (__runInitializers(this, _m_main_wave_options_extraInitializers), __runInitializers(this, _m_boss_wave_options_initializers, new s_survival_wave_properties()));
260
+ decode(bitstream) {
261
+ this.m_skull_flags = bitstream.read_integer("skull-flags", 18);
262
+ this.m_initial_wave_options.decode(bitstream);
263
+ this.m_main_wave_options.decode(bitstream);
264
+ this.m_boss_wave_options.decode(bitstream);
265
+ }
266
+ encode(bitstream) {
267
+ bitstream.write_integer(this.m_skull_flags, 18);
268
+ this.m_initial_wave_options.encode(bitstream);
269
+ this.m_main_wave_options.encode(bitstream);
270
+ this.m_boss_wave_options.encode(bitstream);
271
+ }
272
+ constructor() {
273
+ __runInitializers(this, _m_boss_wave_options_extraInitializers);
274
+ }
275
+ };
276
+ })();
277
+ exports.s_survival_round_properties = s_survival_round_properties;
278
+ let c_game_engine_survival_variant = (() => {
279
+ let _m_base_variant_decorators;
280
+ let _m_base_variant_initializers = [];
281
+ let _m_base_variant_extraInitializers = [];
282
+ let _m_variant_flags_decorators;
283
+ let _m_variant_flags_initializers = [];
284
+ let _m_variant_flags_extraInitializers = [];
285
+ let _m_encoding_version_decorators;
286
+ let _m_encoding_version_initializers = [];
287
+ let _m_encoding_version_extraInitializers = [];
288
+ let _m_set_count_decorators;
289
+ let _m_set_count_initializers = [];
290
+ let _m_set_count_extraInitializers = [];
291
+ let _m_bonus_lives_awarded_decorators;
292
+ let _m_bonus_lives_awarded_initializers = [];
293
+ let _m_bonus_lives_awarded_extraInitializers = [];
294
+ let _m_bonus_target_decorators;
295
+ let _m_bonus_target_initializers = [];
296
+ let _m_bonus_target_extraInitializers = [];
297
+ let _m_bonus_lives_on_elite_player_death_decorators;
298
+ let _m_bonus_lives_on_elite_player_death_initializers = [];
299
+ let _m_bonus_lives_on_elite_player_death_extraInitializers = [];
300
+ let _m_shared_team_life_count_decorators;
301
+ let _m_shared_team_life_count_initializers = [];
302
+ let _m_shared_team_life_count_extraInitializers = [];
303
+ let _m_elite_life_count_decorators;
304
+ let _m_elite_life_count_initializers = [];
305
+ let _m_elite_life_count_extraInitializers = [];
306
+ let _m_extra_life_score_target_decorators;
307
+ let _m_extra_life_score_target_initializers = [];
308
+ let _m_extra_life_score_target_extraInitializers = [];
309
+ let _m_maximum_lives_decorators;
310
+ let _m_maximum_lives_initializers = [];
311
+ let _m_maximum_lives_extraInitializers = [];
312
+ let _m_generator_count_decorators;
313
+ let _m_generator_count_initializers = [];
314
+ let _m_generator_count_extraInitializers = [];
315
+ let _m_spartan_traits_decorators;
316
+ let _m_spartan_traits_initializers = [];
317
+ let _m_spartan_traits_extraInitializers = [];
318
+ let _m_elite_traits_decorators;
319
+ let _m_elite_traits_initializers = [];
320
+ let _m_elite_traits_extraInitializers = [];
321
+ let _m_ai_traits_decorators;
322
+ let _m_ai_traits_initializers = [];
323
+ let _m_ai_traits_extraInitializers = [];
324
+ let _m_red_skull_decorators;
325
+ let _m_red_skull_initializers = [];
326
+ let _m_red_skull_extraInitializers = [];
327
+ let _m_blue_skull_decorators;
328
+ let _m_blue_skull_initializers = [];
329
+ let _m_blue_skull_extraInitializers = [];
330
+ let _m_yellow_skull_decorators;
331
+ let _m_yellow_skull_initializers = [];
332
+ let _m_yellow_skull_extraInitializers = [];
333
+ let _m_elite_respawn_options_decorators;
334
+ let _m_elite_respawn_options_initializers = [];
335
+ let _m_elite_respawn_options_extraInitializers = [];
336
+ let _m_round_1_properties_decorators;
337
+ let _m_round_1_properties_initializers = [];
338
+ let _m_round_1_properties_extraInitializers = [];
339
+ let _m_round_2_properties_decorators;
340
+ let _m_round_2_properties_initializers = [];
341
+ let _m_round_2_properties_extraInitializers = [];
342
+ let _m_round_3_properties_decorators;
343
+ let _m_round_3_properties_initializers = [];
344
+ let _m_round_3_properties_extraInitializers = [];
345
+ let _m_bonus_round_duration_decorators;
346
+ let _m_bonus_round_duration_initializers = [];
347
+ let _m_bonus_round_duration_extraInitializers = [];
348
+ let _m_bonus_round_skull_flags_decorators;
349
+ let _m_bonus_round_skull_flags_initializers = [];
350
+ let _m_bonus_round_skull_flags_extraInitializers = [];
351
+ let _m_bonus_round_properties_decorators;
352
+ let _m_bonus_round_properties_initializers = [];
353
+ let _m_bonus_round_properties_extraInitializers = [];
354
+ let _m_additional_flags_decorators;
355
+ let _m_additional_flags_initializers = [];
356
+ let _m_additional_flags_extraInitializers = [];
357
+ return class c_game_engine_survival_variant {
358
+ static {
359
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
360
+ _m_base_variant_decorators = [(0, automap_1.AutoMap)(() => c_game_engine_default_1.c_game_engine_base_variant)];
361
+ _m_variant_flags_decorators = [(0, automap_1.AutoMap)(() => game_engine_enums_1.e_survival_variant_flags)];
362
+ _m_encoding_version_decorators = [(0, automap_1.AutoMap)(() => Number)];
363
+ _m_set_count_decorators = [(0, automap_1.AutoMap)(() => Number)];
364
+ _m_bonus_lives_awarded_decorators = [(0, automap_1.AutoMap)(() => Number)];
365
+ _m_bonus_target_decorators = [(0, automap_1.AutoMap)(() => Number)];
366
+ _m_bonus_lives_on_elite_player_death_decorators = [(0, automap_1.AutoMap)(() => Number)];
367
+ _m_shared_team_life_count_decorators = [(0, automap_1.AutoMap)(() => Number)];
368
+ _m_elite_life_count_decorators = [(0, automap_1.AutoMap)(() => Number)];
369
+ _m_extra_life_score_target_decorators = [(0, automap_1.AutoMap)(() => Number)];
370
+ _m_maximum_lives_decorators = [(0, automap_1.AutoMap)(() => Number)];
371
+ _m_generator_count_decorators = [(0, automap_1.AutoMap)(() => Number)];
372
+ _m_spartan_traits_decorators = [(0, automap_1.AutoMap)(() => c_player_traits_1.c_player_traits)];
373
+ _m_elite_traits_decorators = [(0, automap_1.AutoMap)(() => c_player_traits_1.c_player_traits)];
374
+ _m_ai_traits_decorators = [(0, automap_1.AutoMap)(() => c_ai_traits)];
375
+ _m_red_skull_decorators = [(0, automap_1.AutoMap)(() => s_custom_skull)];
376
+ _m_blue_skull_decorators = [(0, automap_1.AutoMap)(() => s_custom_skull)];
377
+ _m_yellow_skull_decorators = [(0, automap_1.AutoMap)(() => s_custom_skull)];
378
+ _m_elite_respawn_options_decorators = [(0, automap_1.AutoMap)(() => c_game_engine_default_1.c_game_engine_respawn_options)];
379
+ _m_round_1_properties_decorators = [(0, automap_1.AutoMap)(() => s_survival_round_properties)];
380
+ _m_round_2_properties_decorators = [(0, automap_1.AutoMap)(() => s_survival_round_properties)];
381
+ _m_round_3_properties_decorators = [(0, automap_1.AutoMap)(() => s_survival_round_properties)];
382
+ _m_bonus_round_duration_decorators = [(0, automap_1.AutoMap)(() => Number)];
383
+ _m_bonus_round_skull_flags_decorators = [(0, automap_1.AutoMap)(() => Number)];
384
+ _m_bonus_round_properties_decorators = [(0, automap_1.AutoMap)(() => s_survival_wave_properties)];
385
+ _m_additional_flags_decorators = [(0, automap_1.AutoMap)(() => Number)];
386
+ __esDecorate(null, null, _m_base_variant_decorators, { kind: "field", name: "m_base_variant", static: false, private: false, access: { has: obj => "m_base_variant" in obj, get: obj => obj.m_base_variant, set: (obj, value) => { obj.m_base_variant = value; } }, metadata: _metadata }, _m_base_variant_initializers, _m_base_variant_extraInitializers);
387
+ __esDecorate(null, null, _m_variant_flags_decorators, { kind: "field", name: "m_variant_flags", static: false, private: false, access: { has: obj => "m_variant_flags" in obj, get: obj => obj.m_variant_flags, set: (obj, value) => { obj.m_variant_flags = value; } }, metadata: _metadata }, _m_variant_flags_initializers, _m_variant_flags_extraInitializers);
388
+ __esDecorate(null, null, _m_encoding_version_decorators, { kind: "field", name: "m_encoding_version", static: false, private: false, access: { has: obj => "m_encoding_version" in obj, get: obj => obj.m_encoding_version, set: (obj, value) => { obj.m_encoding_version = value; } }, metadata: _metadata }, _m_encoding_version_initializers, _m_encoding_version_extraInitializers);
389
+ __esDecorate(null, null, _m_set_count_decorators, { kind: "field", name: "m_set_count", static: false, private: false, access: { has: obj => "m_set_count" in obj, get: obj => obj.m_set_count, set: (obj, value) => { obj.m_set_count = value; } }, metadata: _metadata }, _m_set_count_initializers, _m_set_count_extraInitializers);
390
+ __esDecorate(null, null, _m_bonus_lives_awarded_decorators, { kind: "field", name: "m_bonus_lives_awarded", static: false, private: false, access: { has: obj => "m_bonus_lives_awarded" in obj, get: obj => obj.m_bonus_lives_awarded, set: (obj, value) => { obj.m_bonus_lives_awarded = value; } }, metadata: _metadata }, _m_bonus_lives_awarded_initializers, _m_bonus_lives_awarded_extraInitializers);
391
+ __esDecorate(null, null, _m_bonus_target_decorators, { kind: "field", name: "m_bonus_target", static: false, private: false, access: { has: obj => "m_bonus_target" in obj, get: obj => obj.m_bonus_target, set: (obj, value) => { obj.m_bonus_target = value; } }, metadata: _metadata }, _m_bonus_target_initializers, _m_bonus_target_extraInitializers);
392
+ __esDecorate(null, null, _m_bonus_lives_on_elite_player_death_decorators, { kind: "field", name: "m_bonus_lives_on_elite_player_death", static: false, private: false, access: { has: obj => "m_bonus_lives_on_elite_player_death" in obj, get: obj => obj.m_bonus_lives_on_elite_player_death, set: (obj, value) => { obj.m_bonus_lives_on_elite_player_death = value; } }, metadata: _metadata }, _m_bonus_lives_on_elite_player_death_initializers, _m_bonus_lives_on_elite_player_death_extraInitializers);
393
+ __esDecorate(null, null, _m_shared_team_life_count_decorators, { kind: "field", name: "m_shared_team_life_count", static: false, private: false, access: { has: obj => "m_shared_team_life_count" in obj, get: obj => obj.m_shared_team_life_count, set: (obj, value) => { obj.m_shared_team_life_count = value; } }, metadata: _metadata }, _m_shared_team_life_count_initializers, _m_shared_team_life_count_extraInitializers);
394
+ __esDecorate(null, null, _m_elite_life_count_decorators, { kind: "field", name: "m_elite_life_count", static: false, private: false, access: { has: obj => "m_elite_life_count" in obj, get: obj => obj.m_elite_life_count, set: (obj, value) => { obj.m_elite_life_count = value; } }, metadata: _metadata }, _m_elite_life_count_initializers, _m_elite_life_count_extraInitializers);
395
+ __esDecorate(null, null, _m_extra_life_score_target_decorators, { kind: "field", name: "m_extra_life_score_target", static: false, private: false, access: { has: obj => "m_extra_life_score_target" in obj, get: obj => obj.m_extra_life_score_target, set: (obj, value) => { obj.m_extra_life_score_target = value; } }, metadata: _metadata }, _m_extra_life_score_target_initializers, _m_extra_life_score_target_extraInitializers);
396
+ __esDecorate(null, null, _m_maximum_lives_decorators, { kind: "field", name: "m_maximum_lives", static: false, private: false, access: { has: obj => "m_maximum_lives" in obj, get: obj => obj.m_maximum_lives, set: (obj, value) => { obj.m_maximum_lives = value; } }, metadata: _metadata }, _m_maximum_lives_initializers, _m_maximum_lives_extraInitializers);
397
+ __esDecorate(null, null, _m_generator_count_decorators, { kind: "field", name: "m_generator_count", static: false, private: false, access: { has: obj => "m_generator_count" in obj, get: obj => obj.m_generator_count, set: (obj, value) => { obj.m_generator_count = value; } }, metadata: _metadata }, _m_generator_count_initializers, _m_generator_count_extraInitializers);
398
+ __esDecorate(null, null, _m_spartan_traits_decorators, { kind: "field", name: "m_spartan_traits", static: false, private: false, access: { has: obj => "m_spartan_traits" in obj, get: obj => obj.m_spartan_traits, set: (obj, value) => { obj.m_spartan_traits = value; } }, metadata: _metadata }, _m_spartan_traits_initializers, _m_spartan_traits_extraInitializers);
399
+ __esDecorate(null, null, _m_elite_traits_decorators, { kind: "field", name: "m_elite_traits", static: false, private: false, access: { has: obj => "m_elite_traits" in obj, get: obj => obj.m_elite_traits, set: (obj, value) => { obj.m_elite_traits = value; } }, metadata: _metadata }, _m_elite_traits_initializers, _m_elite_traits_extraInitializers);
400
+ __esDecorate(null, null, _m_ai_traits_decorators, { kind: "field", name: "m_ai_traits", static: false, private: false, access: { has: obj => "m_ai_traits" in obj, get: obj => obj.m_ai_traits, set: (obj, value) => { obj.m_ai_traits = value; } }, metadata: _metadata }, _m_ai_traits_initializers, _m_ai_traits_extraInitializers);
401
+ __esDecorate(null, null, _m_red_skull_decorators, { kind: "field", name: "m_red_skull", static: false, private: false, access: { has: obj => "m_red_skull" in obj, get: obj => obj.m_red_skull, set: (obj, value) => { obj.m_red_skull = value; } }, metadata: _metadata }, _m_red_skull_initializers, _m_red_skull_extraInitializers);
402
+ __esDecorate(null, null, _m_blue_skull_decorators, { kind: "field", name: "m_blue_skull", static: false, private: false, access: { has: obj => "m_blue_skull" in obj, get: obj => obj.m_blue_skull, set: (obj, value) => { obj.m_blue_skull = value; } }, metadata: _metadata }, _m_blue_skull_initializers, _m_blue_skull_extraInitializers);
403
+ __esDecorate(null, null, _m_yellow_skull_decorators, { kind: "field", name: "m_yellow_skull", static: false, private: false, access: { has: obj => "m_yellow_skull" in obj, get: obj => obj.m_yellow_skull, set: (obj, value) => { obj.m_yellow_skull = value; } }, metadata: _metadata }, _m_yellow_skull_initializers, _m_yellow_skull_extraInitializers);
404
+ __esDecorate(null, null, _m_elite_respawn_options_decorators, { kind: "field", name: "m_elite_respawn_options", static: false, private: false, access: { has: obj => "m_elite_respawn_options" in obj, get: obj => obj.m_elite_respawn_options, set: (obj, value) => { obj.m_elite_respawn_options = value; } }, metadata: _metadata }, _m_elite_respawn_options_initializers, _m_elite_respawn_options_extraInitializers);
405
+ __esDecorate(null, null, _m_round_1_properties_decorators, { kind: "field", name: "m_round_1_properties", static: false, private: false, access: { has: obj => "m_round_1_properties" in obj, get: obj => obj.m_round_1_properties, set: (obj, value) => { obj.m_round_1_properties = value; } }, metadata: _metadata }, _m_round_1_properties_initializers, _m_round_1_properties_extraInitializers);
406
+ __esDecorate(null, null, _m_round_2_properties_decorators, { kind: "field", name: "m_round_2_properties", static: false, private: false, access: { has: obj => "m_round_2_properties" in obj, get: obj => obj.m_round_2_properties, set: (obj, value) => { obj.m_round_2_properties = value; } }, metadata: _metadata }, _m_round_2_properties_initializers, _m_round_2_properties_extraInitializers);
407
+ __esDecorate(null, null, _m_round_3_properties_decorators, { kind: "field", name: "m_round_3_properties", static: false, private: false, access: { has: obj => "m_round_3_properties" in obj, get: obj => obj.m_round_3_properties, set: (obj, value) => { obj.m_round_3_properties = value; } }, metadata: _metadata }, _m_round_3_properties_initializers, _m_round_3_properties_extraInitializers);
408
+ __esDecorate(null, null, _m_bonus_round_duration_decorators, { kind: "field", name: "m_bonus_round_duration", static: false, private: false, access: { has: obj => "m_bonus_round_duration" in obj, get: obj => obj.m_bonus_round_duration, set: (obj, value) => { obj.m_bonus_round_duration = value; } }, metadata: _metadata }, _m_bonus_round_duration_initializers, _m_bonus_round_duration_extraInitializers);
409
+ __esDecorate(null, null, _m_bonus_round_skull_flags_decorators, { kind: "field", name: "m_bonus_round_skull_flags", static: false, private: false, access: { has: obj => "m_bonus_round_skull_flags" in obj, get: obj => obj.m_bonus_round_skull_flags, set: (obj, value) => { obj.m_bonus_round_skull_flags = value; } }, metadata: _metadata }, _m_bonus_round_skull_flags_initializers, _m_bonus_round_skull_flags_extraInitializers);
410
+ __esDecorate(null, null, _m_bonus_round_properties_decorators, { kind: "field", name: "m_bonus_round_properties", static: false, private: false, access: { has: obj => "m_bonus_round_properties" in obj, get: obj => obj.m_bonus_round_properties, set: (obj, value) => { obj.m_bonus_round_properties = value; } }, metadata: _metadata }, _m_bonus_round_properties_initializers, _m_bonus_round_properties_extraInitializers);
411
+ __esDecorate(null, null, _m_additional_flags_decorators, { kind: "field", name: "m_additional_flags", static: false, private: false, access: { has: obj => "m_additional_flags" in obj, get: obj => obj.m_additional_flags, set: (obj, value) => { obj.m_additional_flags = value; } }, metadata: _metadata }, _m_additional_flags_initializers, _m_additional_flags_extraInitializers);
412
+ if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
413
+ }
414
+ m_base_variant = __runInitializers(this, _m_base_variant_initializers, new c_game_engine_default_1.c_game_engine_base_variant());
415
+ m_variant_flags = (__runInitializers(this, _m_base_variant_extraInitializers), __runInitializers(this, _m_variant_flags_initializers, new game_engine_enums_1.e_survival_variant_flags()));
416
+ /** 3 bits; when >= 2, `m_additional_flags` is present on the wire. */
417
+ m_encoding_version = (__runInitializers(this, _m_variant_flags_extraInitializers), __runInitializers(this, _m_encoding_version_initializers, 0));
418
+ m_set_count = (__runInitializers(this, _m_encoding_version_extraInitializers), __runInitializers(this, _m_set_count_initializers, 0));
419
+ m_bonus_lives_awarded = (__runInitializers(this, _m_set_count_extraInitializers), __runInitializers(this, _m_bonus_lives_awarded_initializers, 0));
420
+ m_bonus_target = (__runInitializers(this, _m_bonus_lives_awarded_extraInitializers), __runInitializers(this, _m_bonus_target_initializers, 0));
421
+ m_bonus_lives_on_elite_player_death = (__runInitializers(this, _m_bonus_target_extraInitializers), __runInitializers(this, _m_bonus_lives_on_elite_player_death_initializers, 0));
422
+ m_shared_team_life_count = (__runInitializers(this, _m_bonus_lives_on_elite_player_death_extraInitializers), __runInitializers(this, _m_shared_team_life_count_initializers, 0));
423
+ m_elite_life_count = (__runInitializers(this, _m_shared_team_life_count_extraInitializers), __runInitializers(this, _m_elite_life_count_initializers, 0));
424
+ m_extra_life_score_target = (__runInitializers(this, _m_elite_life_count_extraInitializers), __runInitializers(this, _m_extra_life_score_target_initializers, 0));
425
+ m_maximum_lives = (__runInitializers(this, _m_extra_life_score_target_extraInitializers), __runInitializers(this, _m_maximum_lives_initializers, 0));
426
+ m_generator_count = (__runInitializers(this, _m_maximum_lives_extraInitializers), __runInitializers(this, _m_generator_count_initializers, 0));
427
+ m_spartan_traits = (__runInitializers(this, _m_generator_count_extraInitializers), __runInitializers(this, _m_spartan_traits_initializers, new c_player_traits_1.c_player_traits()));
428
+ m_elite_traits = (__runInitializers(this, _m_spartan_traits_extraInitializers), __runInitializers(this, _m_elite_traits_initializers, new c_player_traits_1.c_player_traits()));
429
+ m_ai_traits = (__runInitializers(this, _m_elite_traits_extraInitializers), __runInitializers(this, _m_ai_traits_initializers, new c_ai_traits()));
430
+ m_red_skull = (__runInitializers(this, _m_ai_traits_extraInitializers), __runInitializers(this, _m_red_skull_initializers, new s_custom_skull()));
431
+ m_blue_skull = (__runInitializers(this, _m_red_skull_extraInitializers), __runInitializers(this, _m_blue_skull_initializers, new s_custom_skull()));
432
+ m_yellow_skull = (__runInitializers(this, _m_blue_skull_extraInitializers), __runInitializers(this, _m_yellow_skull_initializers, new s_custom_skull()));
433
+ m_elite_respawn_options = (__runInitializers(this, _m_yellow_skull_extraInitializers), __runInitializers(this, _m_elite_respawn_options_initializers, new c_game_engine_default_1.c_game_engine_respawn_options()));
434
+ m_round_1_properties = (__runInitializers(this, _m_elite_respawn_options_extraInitializers), __runInitializers(this, _m_round_1_properties_initializers, new s_survival_round_properties()));
435
+ m_round_2_properties = (__runInitializers(this, _m_round_1_properties_extraInitializers), __runInitializers(this, _m_round_2_properties_initializers, new s_survival_round_properties()));
436
+ m_round_3_properties = (__runInitializers(this, _m_round_2_properties_extraInitializers), __runInitializers(this, _m_round_3_properties_initializers, new s_survival_round_properties()));
437
+ m_bonus_round_duration = (__runInitializers(this, _m_round_3_properties_extraInitializers), __runInitializers(this, _m_bonus_round_duration_initializers, 0));
438
+ m_bonus_round_skull_flags = (__runInitializers(this, _m_bonus_round_duration_extraInitializers), __runInitializers(this, _m_bonus_round_skull_flags_initializers, 0));
439
+ m_bonus_round_properties = (__runInitializers(this, _m_bonus_round_skull_flags_extraInitializers), __runInitializers(this, _m_bonus_round_properties_initializers, new s_survival_wave_properties()));
440
+ /** 8 bits when `m_encoding_version` >= 2 (e.g. alpha_sync_slayer). */
441
+ m_additional_flags = (__runInitializers(this, _m_bonus_round_properties_extraInitializers), __runInitializers(this, _m_additional_flags_initializers, 0));
442
+ decode(bitstream) {
443
+ this.m_base_variant.decode(bitstream);
444
+ this.m_variant_flags = game_engine_enums_1.e_survival_variant_flags.from_raw(bitstream.read_integer("m_variant_flags", 5));
445
+ this.m_encoding_version = bitstream.read_integer("encoding-version", 3);
446
+ this.m_set_count = bitstream.read_integer("set-count", 8);
447
+ this.m_bonus_lives_awarded = bitstream.read_integer("bonus-lives-awarded", 4);
448
+ this.m_bonus_target = bitstream.read_integer("bonus-target", 15);
449
+ this.m_bonus_lives_on_elite_player_death = bitstream.read_integer("bonus-lives-on-elite-player-death", 15);
450
+ this.m_shared_team_life_count = bitstream.read_integer("shared-team-life-count", 7);
451
+ this.m_elite_life_count = bitstream.read_integer("elite-life-count", 7);
452
+ this.m_extra_life_score_target = bitstream.read_integer("extra-life-score-target", 15);
453
+ this.m_maximum_lives = bitstream.read_integer("maximum-lives", 7);
454
+ this.m_generator_count = bitstream.read_integer("generator-count", 2);
455
+ this.m_spartan_traits.decode(bitstream);
456
+ this.m_elite_traits.decode(bitstream);
457
+ this.m_ai_traits.decode(bitstream);
458
+ this.m_red_skull.decode(bitstream);
459
+ this.m_blue_skull.decode(bitstream);
460
+ this.m_yellow_skull.decode(bitstream);
461
+ this.m_elite_respawn_options.decode(bitstream);
462
+ this.m_round_1_properties.decode(bitstream);
463
+ this.m_round_2_properties.decode(bitstream);
464
+ this.m_round_3_properties.decode(bitstream);
465
+ this.m_bonus_round_duration = bitstream.read_integer("duration-seconds", 12);
466
+ this.m_bonus_round_skull_flags = bitstream.read_integer("skull-flags", 18);
467
+ this.m_bonus_round_properties.decode(bitstream);
468
+ if (this.m_encoding_version >= 2) {
469
+ this.m_additional_flags = bitstream.read_integer("additional-flags", 8);
470
+ }
471
+ }
472
+ encode(bitstream) {
473
+ this.m_base_variant.encode(bitstream);
474
+ bitstream.write_integer(this.m_variant_flags.to_raw(), 5);
475
+ bitstream.write_integer(this.m_encoding_version, 3);
476
+ bitstream.write_integer(this.m_set_count, 8);
477
+ bitstream.write_integer(this.m_bonus_lives_awarded, 4);
478
+ bitstream.write_integer(this.m_bonus_target, 15);
479
+ bitstream.write_integer(this.m_bonus_lives_on_elite_player_death, 15);
480
+ bitstream.write_integer(this.m_shared_team_life_count, 7);
481
+ bitstream.write_integer(this.m_elite_life_count, 7);
482
+ bitstream.write_integer(this.m_extra_life_score_target, 15);
483
+ bitstream.write_integer(this.m_maximum_lives, 7);
484
+ bitstream.write_integer(this.m_generator_count, 2);
485
+ this.m_spartan_traits.encode(bitstream);
486
+ this.m_elite_traits.encode(bitstream);
487
+ this.m_ai_traits.encode(bitstream);
488
+ this.m_red_skull.encode(bitstream);
489
+ this.m_blue_skull.encode(bitstream);
490
+ this.m_yellow_skull.encode(bitstream);
491
+ this.m_elite_respawn_options.encode(bitstream);
492
+ this.m_round_1_properties.encode(bitstream);
493
+ this.m_round_2_properties.encode(bitstream);
494
+ this.m_round_3_properties.encode(bitstream);
495
+ bitstream.write_integer(this.m_bonus_round_duration, 12);
496
+ bitstream.write_integer(this.m_bonus_round_skull_flags, 18);
497
+ this.m_bonus_round_properties.encode(bitstream);
498
+ if (this.m_encoding_version >= 2) {
499
+ bitstream.write_integer(this.m_additional_flags, 8);
500
+ }
501
+ }
502
+ constructor() {
503
+ __runInitializers(this, _m_additional_flags_extraInitializers);
504
+ }
505
+ };
506
+ })();
507
+ exports.c_game_engine_survival_variant = c_game_engine_survival_variant;
@@ -0,0 +1,79 @@
1
+ "use strict";
2
+ var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {
3
+ function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; }
4
+ var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value";
5
+ var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null;
6
+ var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});
7
+ var _, done = false;
8
+ for (var i = decorators.length - 1; i >= 0; i--) {
9
+ var context = {};
10
+ for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p];
11
+ for (var p in contextIn.access) context.access[p] = contextIn.access[p];
12
+ context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); };
13
+ var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);
14
+ if (kind === "accessor") {
15
+ if (result === void 0) continue;
16
+ if (result === null || typeof result !== "object") throw new TypeError("Object expected");
17
+ if (_ = accept(result.get)) descriptor.get = _;
18
+ if (_ = accept(result.set)) descriptor.set = _;
19
+ if (_ = accept(result.init)) initializers.unshift(_);
20
+ }
21
+ else if (_ = accept(result)) {
22
+ if (kind === "field") initializers.unshift(_);
23
+ else descriptor[key] = _;
24
+ }
25
+ }
26
+ if (target) Object.defineProperty(target, contextIn.name, descriptor);
27
+ done = true;
28
+ };
29
+ var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) {
30
+ var useValue = arguments.length > 2;
31
+ for (var i = 0; i < initializers.length; i++) {
32
+ value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);
33
+ }
34
+ return useValue ? value : void 0;
35
+ };
36
+ Object.defineProperty(exports, "__esModule", { value: true });
37
+ exports.s_player_trait_option = void 0;
38
+ const automap_1 = require("../../../../helpers/automap");
39
+ const c_player_traits_1 = require("./c_player_traits");
40
+ let s_player_trait_option = (() => {
41
+ let _m_name_string_index_decorators;
42
+ let _m_name_string_index_initializers = [];
43
+ let _m_name_string_index_extraInitializers = [];
44
+ let _m_description_string_index_decorators;
45
+ let _m_description_string_index_initializers = [];
46
+ let _m_description_string_index_extraInitializers = [];
47
+ let _m_player_traits_decorators;
48
+ let _m_player_traits_initializers = [];
49
+ let _m_player_traits_extraInitializers = [];
50
+ return class s_player_trait_option {
51
+ static {
52
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
53
+ _m_name_string_index_decorators = [(0, automap_1.AutoMap)(() => Number)];
54
+ _m_description_string_index_decorators = [(0, automap_1.AutoMap)(() => Number)];
55
+ _m_player_traits_decorators = [(0, automap_1.AutoMap)(() => c_player_traits_1.c_player_traits)];
56
+ __esDecorate(null, null, _m_name_string_index_decorators, { kind: "field", name: "m_name_string_index", static: false, private: false, access: { has: obj => "m_name_string_index" in obj, get: obj => obj.m_name_string_index, set: (obj, value) => { obj.m_name_string_index = value; } }, metadata: _metadata }, _m_name_string_index_initializers, _m_name_string_index_extraInitializers);
57
+ __esDecorate(null, null, _m_description_string_index_decorators, { kind: "field", name: "m_description_string_index", static: false, private: false, access: { has: obj => "m_description_string_index" in obj, get: obj => obj.m_description_string_index, set: (obj, value) => { obj.m_description_string_index = value; } }, metadata: _metadata }, _m_description_string_index_initializers, _m_description_string_index_extraInitializers);
58
+ __esDecorate(null, null, _m_player_traits_decorators, { kind: "field", name: "m_player_traits", static: false, private: false, access: { has: obj => "m_player_traits" in obj, get: obj => obj.m_player_traits, set: (obj, value) => { obj.m_player_traits = value; } }, metadata: _metadata }, _m_player_traits_initializers, _m_player_traits_extraInitializers);
59
+ if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
60
+ }
61
+ m_name_string_index = __runInitializers(this, _m_name_string_index_initializers, 0);
62
+ m_description_string_index = (__runInitializers(this, _m_name_string_index_extraInitializers), __runInitializers(this, _m_description_string_index_initializers, 0));
63
+ m_player_traits = (__runInitializers(this, _m_description_string_index_extraInitializers), __runInitializers(this, _m_player_traits_initializers, new c_player_traits_1.c_player_traits()));
64
+ decode(bitstream) {
65
+ this.m_name_string_index = bitstream.read_integer("name-string-index", 7);
66
+ this.m_description_string_index = bitstream.read_integer("description-string-index", 7);
67
+ this.m_player_traits.decode(bitstream);
68
+ }
69
+ encode(bitstream) {
70
+ bitstream.write_integer(this.m_name_string_index, 7);
71
+ bitstream.write_integer(this.m_description_string_index, 7);
72
+ this.m_player_traits.encode(bitstream);
73
+ }
74
+ constructor() {
75
+ __runInitializers(this, _m_player_traits_extraInitializers);
76
+ }
77
+ };
78
+ })();
79
+ exports.s_player_trait_option = s_player_trait_option;