@blamnetwork/blf 1.0.0-beta.1 → 1.0.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/automapper/create_map.d.ts +5 -0
- package/dist/automapper/create_map.d.ts.map +1 -0
- package/dist/automapper/create_map.js +6 -0
- package/dist/automapper/create_mapper.d.ts +6 -0
- package/dist/automapper/create_mapper.d.ts.map +1 -0
- package/dist/automapper/create_mapper.js +9 -0
- package/dist/automapper/enum_by_name.d.ts +16 -0
- package/dist/automapper/enum_by_name.d.ts.map +1 -0
- package/dist/automapper/enum_by_name.js +50 -0
- package/dist/automapper/index.d.ts +7 -0
- package/dist/automapper/index.d.ts.map +1 -0
- package/dist/automapper/index.js +6 -0
- package/dist/automapper/stage3_metadata.d.ts +7 -0
- package/dist/automapper/stage3_metadata.d.ts.map +1 -0
- package/dist/automapper/stage3_metadata.js +38 -0
- package/dist/bitstream/enum.d.ts +5 -1
- package/dist/bitstream/enum.d.ts.map +1 -1
- package/dist/bitstream/enum.js +21 -1
- package/dist/bitstream/reader.d.ts.map +1 -1
- package/dist/bitstream/reader.js +3 -6
- package/dist/bitstream/writer.d.ts +2 -1
- package/dist/bitstream/writer.d.ts.map +1 -1
- package/dist/bitstream/writer.js +3 -2
- package/dist/blam/common/math/real_types.d.ts +19 -0
- package/dist/blam/common/math/real_types.d.ts.map +1 -0
- package/dist/blam/common/math/real_types.js +21 -0
- package/dist/blam/common/math/unit_vector_quantization.d.ts +6 -0
- package/dist/blam/common/math/unit_vector_quantization.d.ts.map +1 -0
- package/dist/blam/common/math/unit_vector_quantization.js +26 -0
- package/dist/blam/common/simulation/simulation_encoding.d.ts +7 -0
- package/dist/blam/common/simulation/simulation_encoding.d.ts.map +1 -0
- package/dist/blam/common/simulation/simulation_encoding.js +23 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.js +272 -112
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.js +113 -28
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts +7 -4
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.js +752 -279
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.js +485 -170
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.js +74 -14
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts +2 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.js +153 -87
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.js +435 -140
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.js +206 -144
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/game_engine_enums.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/game_engine_enums.js +93 -23
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.js +81 -16
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.js +70 -15
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.js +108 -33
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.js +113 -33
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts +130 -26
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.js +3193 -1602
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.js +418 -208
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.js +744 -459
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.js +218 -98
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts +5 -4
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.js +242 -107
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.js +177 -52
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.js +187 -72
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.js +134 -66
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.js +138 -63
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/math/real_math.d.ts +23 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/math/real_math.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/math/real_math.js +110 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/memory/bitstream_extensions.d.ts +5 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/memory/bitstream_extensions.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/memory/bitstream_extensions.js +39 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts.map +1 -1
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.js +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/scenario_map_variant.d.ts +104 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/scenario_map_variant.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/scenario_map_variant.js +681 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/simulation/simulation_encoding.d.ts +5 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/simulation/simulation_encoding.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/simulation/simulation_encoding.js +28 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant.js +285 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant_au1_settings.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant_au1_settings.js +115 -0
- package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_default.d.ts +7 -4
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_default.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_default.js +765 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_survival_variant.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_survival_variant.js +504 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_traits.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_traits.js +76 -0
- package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_variant.d.ts +2 -1
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_variant.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_variant.js +175 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_player_traits.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_player_traits.js +437 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_string_table.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_string_table.js +252 -0
- package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/game_engine_enums.d.ts.map +1 -1
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/game_engine_enums.js +130 -0
- package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.d.ts.map +1 -1
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_megalo_game_statistic.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_megalo_game_statistic.js +83 -0
- package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_megalogamengine_map_permissions.d.ts.map +1 -1
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_megalogamengine_map_permissions.js +73 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_object_filter.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_object_filter.js +114 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_trigger.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_trigger.js +139 -0
- package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.d.ts.map +1 -1
- package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_actions.d.ts +187 -26
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_actions.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_actions.js +3636 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_conditions.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_conditions.js +436 -0
- package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.d.ts.map +1 -1
- package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.d.ts.map +1 -1
- package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.d.ts.map +1 -1
- package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.d.ts.map +1 -1
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_references.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_references.js +787 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_text.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_text.js +239 -0
- package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_custom_game_engine_definition.d.ts +5 -4
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_custom_game_engine_definition.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_custom_game_engine_definition.js +251 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_game_engine_player_rating_parameters.js +179 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_user_defined_option.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_user_defined_option.js +197 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variable_metadata.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variable_metadata.js +153 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variant_variable.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variant_variable.js +150 -0
- package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.d.ts.map +1 -1
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/index.d.ts +3 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/index.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/index.js +2 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/saved_game_files.d.ts +2 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/saved_game_files.d.ts.map +1 -0
- package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/saved_game_files.js +1 -0
- package/dist/blf_chunk.d.ts +2 -2
- package/dist/blf_chunk.d.ts.map +1 -1
- package/dist/blf_chunk.js +20 -15
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts +3 -2
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts.map +1 -1
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.js +3 -2
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.d.ts +1 -1
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.d.ts.map +1 -1
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.js +7 -7
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_map_variant.d.ts +19 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_map_variant.d.ts.map +1 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_map_variant.js +106 -0
- package/dist/chunks/haloreach_mcc/v_untracked_25_08_16_1352/index.d.ts +6 -0
- package/dist/chunks/haloreach_mcc/v_untracked_25_08_16_1352/index.d.ts.map +1 -0
- package/dist/chunks/haloreach_mcc/v_untracked_25_08_16_1352/index.js +5 -0
- package/dist/chunks/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/s_blf_chunk_game_variant.d.ts +1 -1
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- package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_megalogamengine_map_permissions.js +0 -22
- package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_object_filter.js +0 -43
- package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_trigger.js +0 -63
- package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_actions.js +0 -1748
- package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_conditions.js +0 -234
- package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_references.js +0 -517
- package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_text.js +0 -125
- package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_custom_game_engine_definition.js +0 -120
- package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_game_engine_player_rating_parameters.js +0 -58
- package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_user_defined_option.js +0 -87
- package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variable_metadata.js +0 -93
- package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variant_variable.js +0 -79
- package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/saved_game_files.js +0 -591
- package/dist-cjs/chunks/haloreach_mcc/v_untracked_25_08_19_1352/index.js +0 -19
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_custom_variant.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_custom_variant_au1_settings.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_survival_variant.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_traits.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_player_traits.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_string_table.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/game_engine_enums.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.js +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_megalo_game_statistic.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_megalogamengine_map_permissions.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_object_filter.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_trigger.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.js +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_conditions.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.js +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.js +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.js +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.js +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_references.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_text.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_user_defined_option.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_variable_metadata.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_variant_variable.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.d.ts +0 -0
- /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.js +0 -0
- /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.js +0 -0
- /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.js +0 -0
- /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.js +0 -0
- /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.js +0 -0
- /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.js +0 -0
- /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.js +0 -0
- /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.js +0 -0
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var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {
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function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; }
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var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value";
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var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null;
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var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});
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for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p];
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for (var p in contextIn.access) context.access[p] = contextIn.access[p];
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context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); };
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var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);
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if (_ = accept(result.get)) descriptor.get = _;
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if (_ = accept(result.init)) initializers.unshift(_);
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if (target) Object.defineProperty(target, contextIn.name, descriptor);
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};
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var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) {
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var useValue = arguments.length > 2;
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value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);
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return useValue ? value : void 0;
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};
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exports.c_game_engine_survival_variant = exports.s_survival_round_properties = exports.s_custom_skull = exports.s_survival_wave_properties = exports.c_ai_traits = void 0;
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const automap_1 = require("../../../../helpers/automap");
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const c_game_engine_default_1 = require("./c_game_engine_default");
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const c_player_traits_1 = require("./c_player_traits");
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let c_ai_traits = (() => {
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let _m_headshot_immunity_setting_decorators;
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let _m_damage_modifier_extraInitializers = [];
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return class c_ai_traits {
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static {
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const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
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_m_vision_decorators = [(0, automap_1.AutoMap)(() => Number)];
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_m_sound_decorators = [(0, automap_1.AutoMap)(() => Number)];
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_m_luck_decorators = [(0, automap_1.AutoMap)(() => Number)];
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_m_weapon_decorators = [(0, automap_1.AutoMap)(() => Number)];
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_m_grenade_decorators = [(0, automap_1.AutoMap)(() => Number)];
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_m_equipment_drop_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
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_m_assasination_immunity_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
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_m_headshot_immunity_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
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_m_damage_resistance_decorators = [(0, automap_1.AutoMap)(() => Number)];
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_m_damage_modifier_decorators = [(0, automap_1.AutoMap)(() => Number)];
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__esDecorate(null, null, _m_vision_decorators, { kind: "field", name: "m_vision", static: false, private: false, access: { has: obj => "m_vision" in obj, get: obj => obj.m_vision, set: (obj, value) => { obj.m_vision = value; } }, metadata: _metadata }, _m_vision_initializers, _m_vision_extraInitializers);
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__esDecorate(null, null, _m_sound_decorators, { kind: "field", name: "m_sound", static: false, private: false, access: { has: obj => "m_sound" in obj, get: obj => obj.m_sound, set: (obj, value) => { obj.m_sound = value; } }, metadata: _metadata }, _m_sound_initializers, _m_sound_extraInitializers);
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__esDecorate(null, null, _m_luck_decorators, { kind: "field", name: "m_luck", static: false, private: false, access: { has: obj => "m_luck" in obj, get: obj => obj.m_luck, set: (obj, value) => { obj.m_luck = value; } }, metadata: _metadata }, _m_luck_initializers, _m_luck_extraInitializers);
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__esDecorate(null, null, _m_weapon_decorators, { kind: "field", name: "m_weapon", static: false, private: false, access: { has: obj => "m_weapon" in obj, get: obj => obj.m_weapon, set: (obj, value) => { obj.m_weapon = value; } }, metadata: _metadata }, _m_weapon_initializers, _m_weapon_extraInitializers);
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__esDecorate(null, null, _m_grenade_decorators, { kind: "field", name: "m_grenade", static: false, private: false, access: { has: obj => "m_grenade" in obj, get: obj => obj.m_grenade, set: (obj, value) => { obj.m_grenade = value; } }, metadata: _metadata }, _m_grenade_initializers, _m_grenade_extraInitializers);
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__esDecorate(null, null, _m_equipment_drop_setting_decorators, { kind: "field", name: "m_equipment_drop_setting", static: false, private: false, access: { has: obj => "m_equipment_drop_setting" in obj, get: obj => obj.m_equipment_drop_setting, set: (obj, value) => { obj.m_equipment_drop_setting = value; } }, metadata: _metadata }, _m_equipment_drop_setting_initializers, _m_equipment_drop_setting_extraInitializers);
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__esDecorate(null, null, _m_assasination_immunity_setting_decorators, { kind: "field", name: "m_assasination_immunity_setting", static: false, private: false, access: { has: obj => "m_assasination_immunity_setting" in obj, get: obj => obj.m_assasination_immunity_setting, set: (obj, value) => { obj.m_assasination_immunity_setting = value; } }, metadata: _metadata }, _m_assasination_immunity_setting_initializers, _m_assasination_immunity_setting_extraInitializers);
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__esDecorate(null, null, _m_headshot_immunity_setting_decorators, { kind: "field", name: "m_headshot_immunity_setting", static: false, private: false, access: { has: obj => "m_headshot_immunity_setting" in obj, get: obj => obj.m_headshot_immunity_setting, set: (obj, value) => { obj.m_headshot_immunity_setting = value; } }, metadata: _metadata }, _m_headshot_immunity_setting_initializers, _m_headshot_immunity_setting_extraInitializers);
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__esDecorate(null, null, _m_damage_resistance_decorators, { kind: "field", name: "m_damage_resistance", static: false, private: false, access: { has: obj => "m_damage_resistance" in obj, get: obj => obj.m_damage_resistance, set: (obj, value) => { obj.m_damage_resistance = value; } }, metadata: _metadata }, _m_damage_resistance_initializers, _m_damage_resistance_extraInitializers);
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95
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__esDecorate(null, null, _m_damage_modifier_decorators, { kind: "field", name: "m_damage_modifier", static: false, private: false, access: { has: obj => "m_damage_modifier" in obj, get: obj => obj.m_damage_modifier, set: (obj, value) => { obj.m_damage_modifier = value; } }, metadata: _metadata }, _m_damage_modifier_initializers, _m_damage_modifier_extraInitializers);
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if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
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}
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m_vision = __runInitializers(this, _m_vision_initializers, 0);
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m_sound = (__runInitializers(this, _m_vision_extraInitializers), __runInitializers(this, _m_sound_initializers, 0));
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m_luck = (__runInitializers(this, _m_sound_extraInitializers), __runInitializers(this, _m_luck_initializers, 0));
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m_weapon = (__runInitializers(this, _m_luck_extraInitializers), __runInitializers(this, _m_weapon_initializers, 0));
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m_grenade = (__runInitializers(this, _m_weapon_extraInitializers), __runInitializers(this, _m_grenade_initializers, 0));
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m_equipment_drop_setting = (__runInitializers(this, _m_grenade_extraInitializers), __runInitializers(this, _m_equipment_drop_setting_initializers, 0));
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104
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m_assasination_immunity_setting = (__runInitializers(this, _m_equipment_drop_setting_extraInitializers), __runInitializers(this, _m_assasination_immunity_setting_initializers, 0));
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105
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m_headshot_immunity_setting = (__runInitializers(this, _m_assasination_immunity_setting_extraInitializers), __runInitializers(this, _m_headshot_immunity_setting_initializers, 0));
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m_damage_resistance = (__runInitializers(this, _m_headshot_immunity_setting_extraInitializers), __runInitializers(this, _m_damage_resistance_initializers, 0));
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m_damage_modifier = (__runInitializers(this, _m_damage_resistance_extraInitializers), __runInitializers(this, _m_damage_modifier_initializers, 0));
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decode(bitstream) {
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this.m_vision = bitstream.read_integer("vision", 3);
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this.m_sound = bitstream.read_integer("sound", 2);
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111
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this.m_luck = bitstream.read_integer("luck", 3);
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112
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this.m_weapon = bitstream.read_integer("weapon", 2);
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113
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this.m_grenade = bitstream.read_integer("grenade", 2);
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this.m_equipment_drop_setting = bitstream.read_integer("equipment-drop-setting", 2);
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115
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this.m_assasination_immunity_setting = bitstream.read_integer("assasination-immunity-setting", 2);
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116
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this.m_headshot_immunity_setting = bitstream.read_integer("headshot-immunity-setting", 2);
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117
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this.m_damage_resistance = bitstream.read_integer("damage-resistance", 4);
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118
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this.m_damage_modifier = bitstream.read_integer("damage-modifier", 4);
|
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119
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+
}
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120
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encode(bitstream) {
|
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121
|
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bitstream.write_integer(this.m_vision, 3);
|
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122
|
+
bitstream.write_integer(this.m_sound, 2);
|
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123
|
+
bitstream.write_integer(this.m_luck, 3);
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124
|
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bitstream.write_integer(this.m_weapon, 2);
|
|
125
|
+
bitstream.write_integer(this.m_grenade, 2);
|
|
126
|
+
bitstream.write_integer(this.m_equipment_drop_setting, 2);
|
|
127
|
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bitstream.write_integer(this.m_assasination_immunity_setting, 2);
|
|
128
|
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bitstream.write_integer(this.m_headshot_immunity_setting, 2);
|
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129
|
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bitstream.write_integer(this.m_damage_resistance, 4);
|
|
130
|
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bitstream.write_integer(this.m_damage_modifier, 4);
|
|
131
|
+
}
|
|
132
|
+
constructor() {
|
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133
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__runInitializers(this, _m_damage_modifier_extraInitializers);
|
|
134
|
+
}
|
|
135
|
+
};
|
|
136
|
+
})();
|
|
43
137
|
exports.c_ai_traits = c_ai_traits;
|
|
44
|
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|
45
|
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46
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|
47
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52
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53
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54
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138
|
+
let s_survival_wave_properties = (() => {
|
|
139
|
+
let _m_wave_flags_decorators;
|
|
140
|
+
let _m_wave_flags_initializers = [];
|
|
141
|
+
let _m_wave_flags_extraInitializers = [];
|
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142
|
+
let _m_wave_squad_advance_type_decorators;
|
|
143
|
+
let _m_wave_squad_advance_type_initializers = [];
|
|
144
|
+
let _m_wave_squad_advance_type_extraInitializers = [];
|
|
145
|
+
let _m_wave_squad_count_decorators;
|
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146
|
+
let _m_wave_squad_count_initializers = [];
|
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147
|
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let _m_wave_squad_count_extraInitializers = [];
|
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148
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let _m_squads_decorators;
|
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149
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let _m_squads_initializers = [];
|
|
150
|
+
let _m_squads_extraInitializers = [];
|
|
151
|
+
return class s_survival_wave_properties {
|
|
152
|
+
static {
|
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153
|
+
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
|
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154
|
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_m_wave_flags_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
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155
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_m_wave_squad_advance_type_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
|
156
|
+
_m_wave_squad_count_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
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157
|
+
_m_squads_decorators = [(0, automap_1.AutoMap)(() => [Number])];
|
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158
|
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__esDecorate(null, null, _m_wave_flags_decorators, { kind: "field", name: "m_wave_flags", static: false, private: false, access: { has: obj => "m_wave_flags" in obj, get: obj => obj.m_wave_flags, set: (obj, value) => { obj.m_wave_flags = value; } }, metadata: _metadata }, _m_wave_flags_initializers, _m_wave_flags_extraInitializers);
|
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159
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__esDecorate(null, null, _m_wave_squad_advance_type_decorators, { kind: "field", name: "m_wave_squad_advance_type", static: false, private: false, access: { has: obj => "m_wave_squad_advance_type" in obj, get: obj => obj.m_wave_squad_advance_type, set: (obj, value) => { obj.m_wave_squad_advance_type = value; } }, metadata: _metadata }, _m_wave_squad_advance_type_initializers, _m_wave_squad_advance_type_extraInitializers);
|
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160
|
+
__esDecorate(null, null, _m_wave_squad_count_decorators, { kind: "field", name: "m_wave_squad_count", static: false, private: false, access: { has: obj => "m_wave_squad_count" in obj, get: obj => obj.m_wave_squad_count, set: (obj, value) => { obj.m_wave_squad_count = value; } }, metadata: _metadata }, _m_wave_squad_count_initializers, _m_wave_squad_count_extraInitializers);
|
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161
|
+
__esDecorate(null, null, _m_squads_decorators, { kind: "field", name: "m_squads", static: false, private: false, access: { has: obj => "m_squads" in obj, get: obj => obj.m_squads, set: (obj, value) => { obj.m_squads = value; } }, metadata: _metadata }, _m_squads_initializers, _m_squads_extraInitializers);
|
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162
|
+
if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
|
|
55
163
|
}
|
|
56
|
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|
|
57
|
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|
58
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|
59
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|
|
60
|
-
bitstream
|
|
61
|
-
|
|
62
|
-
bitstream.
|
|
164
|
+
m_wave_flags = __runInitializers(this, _m_wave_flags_initializers, 0);
|
|
165
|
+
m_wave_squad_advance_type = (__runInitializers(this, _m_wave_flags_extraInitializers), __runInitializers(this, _m_wave_squad_advance_type_initializers, 0));
|
|
166
|
+
m_wave_squad_count = (__runInitializers(this, _m_wave_squad_advance_type_extraInitializers), __runInitializers(this, _m_wave_squad_count_initializers, 0));
|
|
167
|
+
m_squads = (__runInitializers(this, _m_wave_squad_count_extraInitializers), __runInitializers(this, _m_squads_initializers, Array.from({ length: 12 }, () => 0)));
|
|
168
|
+
decode(bitstream) {
|
|
169
|
+
this.m_wave_flags = bitstream.read_integer("wave_flags", 1);
|
|
170
|
+
this.m_wave_squad_advance_type = bitstream.read_integer("wave_squad_advance_type", 1);
|
|
171
|
+
this.m_wave_squad_count = bitstream.read_integer("wave-squad-count", 4);
|
|
172
|
+
for (let i = 0; i < 12; i++) {
|
|
173
|
+
this.m_squads[i] = bitstream.read_integer("possible-wave-squad", 8);
|
|
174
|
+
}
|
|
63
175
|
}
|
|
64
|
-
|
|
65
|
-
|
|
176
|
+
encode(bitstream) {
|
|
177
|
+
bitstream.write_integer(this.m_wave_flags, 1);
|
|
178
|
+
bitstream.write_integer(this.m_wave_squad_advance_type, 1);
|
|
179
|
+
bitstream.write_integer(this.m_wave_squad_count, 4);
|
|
180
|
+
for (let i = 0; i < 12; i++) {
|
|
181
|
+
bitstream.write_integer(this.m_squads[i], 8);
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
constructor() {
|
|
185
|
+
__runInitializers(this, _m_squads_extraInitializers);
|
|
186
|
+
}
|
|
187
|
+
};
|
|
188
|
+
})();
|
|
66
189
|
exports.s_survival_wave_properties = s_survival_wave_properties;
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
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|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
190
|
+
let s_custom_skull = (() => {
|
|
191
|
+
let _m_spartan_traits_decorators;
|
|
192
|
+
let _m_spartan_traits_initializers = [];
|
|
193
|
+
let _m_spartan_traits_extraInitializers = [];
|
|
194
|
+
let _m_elite_traits_decorators;
|
|
195
|
+
let _m_elite_traits_initializers = [];
|
|
196
|
+
let _m_elite_traits_extraInitializers = [];
|
|
197
|
+
let _m_wave_traits_decorators;
|
|
198
|
+
let _m_wave_traits_initializers = [];
|
|
199
|
+
let _m_wave_traits_extraInitializers = [];
|
|
200
|
+
return class s_custom_skull {
|
|
201
|
+
static {
|
|
202
|
+
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
|
|
203
|
+
_m_spartan_traits_decorators = [(0, automap_1.AutoMap)(() => c_player_traits_1.c_player_traits)];
|
|
204
|
+
_m_elite_traits_decorators = [(0, automap_1.AutoMap)(() => c_player_traits_1.c_player_traits)];
|
|
205
|
+
_m_wave_traits_decorators = [(0, automap_1.AutoMap)(() => c_ai_traits)];
|
|
206
|
+
__esDecorate(null, null, _m_spartan_traits_decorators, { kind: "field", name: "m_spartan_traits", static: false, private: false, access: { has: obj => "m_spartan_traits" in obj, get: obj => obj.m_spartan_traits, set: (obj, value) => { obj.m_spartan_traits = value; } }, metadata: _metadata }, _m_spartan_traits_initializers, _m_spartan_traits_extraInitializers);
|
|
207
|
+
__esDecorate(null, null, _m_elite_traits_decorators, { kind: "field", name: "m_elite_traits", static: false, private: false, access: { has: obj => "m_elite_traits" in obj, get: obj => obj.m_elite_traits, set: (obj, value) => { obj.m_elite_traits = value; } }, metadata: _metadata }, _m_elite_traits_initializers, _m_elite_traits_extraInitializers);
|
|
208
|
+
__esDecorate(null, null, _m_wave_traits_decorators, { kind: "field", name: "m_wave_traits", static: false, private: false, access: { has: obj => "m_wave_traits" in obj, get: obj => obj.m_wave_traits, set: (obj, value) => { obj.m_wave_traits = value; } }, metadata: _metadata }, _m_wave_traits_initializers, _m_wave_traits_extraInitializers);
|
|
209
|
+
if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
|
|
210
|
+
}
|
|
211
|
+
m_spartan_traits = __runInitializers(this, _m_spartan_traits_initializers, new c_player_traits_1.c_player_traits());
|
|
212
|
+
m_elite_traits = (__runInitializers(this, _m_spartan_traits_extraInitializers), __runInitializers(this, _m_elite_traits_initializers, new c_player_traits_1.c_player_traits()));
|
|
213
|
+
m_wave_traits = (__runInitializers(this, _m_elite_traits_extraInitializers), __runInitializers(this, _m_wave_traits_initializers, new c_ai_traits()));
|
|
214
|
+
decode(bitstream) {
|
|
215
|
+
this.m_spartan_traits.decode(bitstream);
|
|
216
|
+
this.m_elite_traits.decode(bitstream);
|
|
217
|
+
this.m_wave_traits.decode(bitstream);
|
|
218
|
+
}
|
|
219
|
+
encode(bitstream) {
|
|
220
|
+
this.m_spartan_traits.encode(bitstream);
|
|
221
|
+
this.m_elite_traits.encode(bitstream);
|
|
222
|
+
this.m_wave_traits.encode(bitstream);
|
|
223
|
+
}
|
|
224
|
+
constructor() {
|
|
225
|
+
__runInitializers(this, _m_wave_traits_extraInitializers);
|
|
226
|
+
}
|
|
227
|
+
};
|
|
228
|
+
})();
|
|
82
229
|
exports.s_custom_skull = s_custom_skull;
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
230
|
+
let s_survival_round_properties = (() => {
|
|
231
|
+
let _m_skull_flags_decorators;
|
|
232
|
+
let _m_skull_flags_initializers = [];
|
|
233
|
+
let _m_skull_flags_extraInitializers = [];
|
|
234
|
+
let _m_initial_wave_options_decorators;
|
|
235
|
+
let _m_initial_wave_options_initializers = [];
|
|
236
|
+
let _m_initial_wave_options_extraInitializers = [];
|
|
237
|
+
let _m_main_wave_options_decorators;
|
|
238
|
+
let _m_main_wave_options_initializers = [];
|
|
239
|
+
let _m_main_wave_options_extraInitializers = [];
|
|
240
|
+
let _m_boss_wave_options_decorators;
|
|
241
|
+
let _m_boss_wave_options_initializers = [];
|
|
242
|
+
let _m_boss_wave_options_extraInitializers = [];
|
|
243
|
+
return class s_survival_round_properties {
|
|
244
|
+
static {
|
|
245
|
+
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
|
|
246
|
+
_m_skull_flags_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
|
247
|
+
_m_initial_wave_options_decorators = [(0, automap_1.AutoMap)(() => s_survival_wave_properties)];
|
|
248
|
+
_m_main_wave_options_decorators = [(0, automap_1.AutoMap)(() => s_survival_wave_properties)];
|
|
249
|
+
_m_boss_wave_options_decorators = [(0, automap_1.AutoMap)(() => s_survival_wave_properties)];
|
|
250
|
+
__esDecorate(null, null, _m_skull_flags_decorators, { kind: "field", name: "m_skull_flags", static: false, private: false, access: { has: obj => "m_skull_flags" in obj, get: obj => obj.m_skull_flags, set: (obj, value) => { obj.m_skull_flags = value; } }, metadata: _metadata }, _m_skull_flags_initializers, _m_skull_flags_extraInitializers);
|
|
251
|
+
__esDecorate(null, null, _m_initial_wave_options_decorators, { kind: "field", name: "m_initial_wave_options", static: false, private: false, access: { has: obj => "m_initial_wave_options" in obj, get: obj => obj.m_initial_wave_options, set: (obj, value) => { obj.m_initial_wave_options = value; } }, metadata: _metadata }, _m_initial_wave_options_initializers, _m_initial_wave_options_extraInitializers);
|
|
252
|
+
__esDecorate(null, null, _m_main_wave_options_decorators, { kind: "field", name: "m_main_wave_options", static: false, private: false, access: { has: obj => "m_main_wave_options" in obj, get: obj => obj.m_main_wave_options, set: (obj, value) => { obj.m_main_wave_options = value; } }, metadata: _metadata }, _m_main_wave_options_initializers, _m_main_wave_options_extraInitializers);
|
|
253
|
+
__esDecorate(null, null, _m_boss_wave_options_decorators, { kind: "field", name: "m_boss_wave_options", static: false, private: false, access: { has: obj => "m_boss_wave_options" in obj, get: obj => obj.m_boss_wave_options, set: (obj, value) => { obj.m_boss_wave_options = value; } }, metadata: _metadata }, _m_boss_wave_options_initializers, _m_boss_wave_options_extraInitializers);
|
|
254
|
+
if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
|
|
255
|
+
}
|
|
256
|
+
m_skull_flags = __runInitializers(this, _m_skull_flags_initializers, 0);
|
|
257
|
+
m_initial_wave_options = (__runInitializers(this, _m_skull_flags_extraInitializers), __runInitializers(this, _m_initial_wave_options_initializers, new s_survival_wave_properties()));
|
|
258
|
+
m_main_wave_options = (__runInitializers(this, _m_initial_wave_options_extraInitializers), __runInitializers(this, _m_main_wave_options_initializers, new s_survival_wave_properties()));
|
|
259
|
+
m_boss_wave_options = (__runInitializers(this, _m_main_wave_options_extraInitializers), __runInitializers(this, _m_boss_wave_options_initializers, new s_survival_wave_properties()));
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decode(bitstream) {
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this.m_skull_flags = bitstream.read_integer("skull-flags", 18);
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this.m_initial_wave_options.decode(bitstream);
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this.m_main_wave_options.decode(bitstream);
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this.m_boss_wave_options.decode(bitstream);
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}
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encode(bitstream) {
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bitstream.write_integer(this.m_skull_flags, 18);
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this.m_initial_wave_options.encode(bitstream);
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this.m_main_wave_options.encode(bitstream);
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this.m_boss_wave_options.encode(bitstream);
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}
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constructor() {
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__runInitializers(this, _m_boss_wave_options_extraInitializers);
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}
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};
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})();
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exports.s_survival_round_properties = s_survival_round_properties;
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278
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let c_game_engine_survival_variant = (() => {
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279
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let _m_base_variant_decorators;
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280
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let _m_base_variant_initializers = [];
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281
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let _m_base_variant_extraInitializers = [];
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let _m_variant_flags_decorators;
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let _m_variant_flags_initializers = [];
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let _m_variant_flags_extraInitializers = [];
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285
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let _m_campaign_difficulty_level_decorators;
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286
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let _m_campaign_difficulty_level_initializers = [];
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287
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let _m_campaign_difficulty_level_extraInitializers = [];
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288
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let _m_set_count_decorators;
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let _m_set_count_initializers = [];
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290
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+
let _m_set_count_extraInitializers = [];
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291
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+
let _m_bonus_lives_awarded_decorators;
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292
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+
let _m_bonus_lives_awarded_initializers = [];
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293
|
+
let _m_bonus_lives_awarded_extraInitializers = [];
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294
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+
let _m_bonus_target_decorators;
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let _m_bonus_target_initializers = [];
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296
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+
let _m_bonus_target_extraInitializers = [];
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297
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+
let _m_bonus_lives_on_elite_player_death_decorators;
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|
+
let _m_bonus_lives_on_elite_player_death_initializers = [];
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|
+
let _m_bonus_lives_on_elite_player_death_extraInitializers = [];
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|
+
let _m_shared_team_life_count_decorators;
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|
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let _m_shared_team_life_count_initializers = [];
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|
+
let _m_shared_team_life_count_extraInitializers = [];
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303
|
+
let _m_elite_life_count_decorators;
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let _m_elite_life_count_initializers = [];
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let _m_elite_life_count_extraInitializers = [];
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306
|
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let _m_extra_life_score_target_decorators;
|
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|
+
let _m_extra_life_score_target_initializers = [];
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308
|
+
let _m_extra_life_score_target_extraInitializers = [];
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309
|
+
let _m_maximum_lives_decorators;
|
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310
|
+
let _m_maximum_lives_initializers = [];
|
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311
|
+
let _m_maximum_lives_extraInitializers = [];
|
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312
|
+
let _m_generator_count_decorators;
|
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313
|
+
let _m_generator_count_initializers = [];
|
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314
|
+
let _m_generator_count_extraInitializers = [];
|
|
315
|
+
let _m_spartan_traits_decorators;
|
|
316
|
+
let _m_spartan_traits_initializers = [];
|
|
317
|
+
let _m_spartan_traits_extraInitializers = [];
|
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318
|
+
let _m_elite_traits_decorators;
|
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319
|
+
let _m_elite_traits_initializers = [];
|
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320
|
+
let _m_elite_traits_extraInitializers = [];
|
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321
|
+
let _m_ai_traits_decorators;
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322
|
+
let _m_ai_traits_initializers = [];
|
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323
|
+
let _m_ai_traits_extraInitializers = [];
|
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324
|
+
let _m_red_skull_decorators;
|
|
325
|
+
let _m_red_skull_initializers = [];
|
|
326
|
+
let _m_red_skull_extraInitializers = [];
|
|
327
|
+
let _m_blue_skull_decorators;
|
|
328
|
+
let _m_blue_skull_initializers = [];
|
|
329
|
+
let _m_blue_skull_extraInitializers = [];
|
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330
|
+
let _m_yellow_skull_decorators;
|
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331
|
+
let _m_yellow_skull_initializers = [];
|
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332
|
+
let _m_yellow_skull_extraInitializers = [];
|
|
333
|
+
let _m_elite_respawn_options_decorators;
|
|
334
|
+
let _m_elite_respawn_options_initializers = [];
|
|
335
|
+
let _m_elite_respawn_options_extraInitializers = [];
|
|
336
|
+
let _m_round_1_properties_decorators;
|
|
337
|
+
let _m_round_1_properties_initializers = [];
|
|
338
|
+
let _m_round_1_properties_extraInitializers = [];
|
|
339
|
+
let _m_round_2_properties_decorators;
|
|
340
|
+
let _m_round_2_properties_initializers = [];
|
|
341
|
+
let _m_round_2_properties_extraInitializers = [];
|
|
342
|
+
let _m_round_3_properties_decorators;
|
|
343
|
+
let _m_round_3_properties_initializers = [];
|
|
344
|
+
let _m_round_3_properties_extraInitializers = [];
|
|
345
|
+
let _m_bonus_round_duration_decorators;
|
|
346
|
+
let _m_bonus_round_duration_initializers = [];
|
|
347
|
+
let _m_bonus_round_duration_extraInitializers = [];
|
|
348
|
+
let _m_bonus_round_skull_flags_decorators;
|
|
349
|
+
let _m_bonus_round_skull_flags_initializers = [];
|
|
350
|
+
let _m_bonus_round_skull_flags_extraInitializers = [];
|
|
351
|
+
let _m_bonus_round_properties_decorators;
|
|
352
|
+
let _m_bonus_round_properties_initializers = [];
|
|
353
|
+
let _m_bonus_round_properties_extraInitializers = [];
|
|
354
|
+
return class c_game_engine_survival_variant {
|
|
355
|
+
static {
|
|
356
|
+
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
|
|
357
|
+
_m_base_variant_decorators = [(0, automap_1.AutoMap)(() => c_game_engine_default_1.c_game_engine_base_variant)];
|
|
358
|
+
_m_variant_flags_decorators = [(0, automap_1.AutoMap)(() => game_engine_enums_1.e_survival_variant_flags)];
|
|
359
|
+
_m_campaign_difficulty_level_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
|
360
|
+
_m_set_count_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
|
361
|
+
_m_bonus_lives_awarded_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
|
362
|
+
_m_bonus_target_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
|
363
|
+
_m_bonus_lives_on_elite_player_death_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
|
364
|
+
_m_shared_team_life_count_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
|
365
|
+
_m_elite_life_count_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
|
366
|
+
_m_extra_life_score_target_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
|
367
|
+
_m_maximum_lives_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
|
368
|
+
_m_generator_count_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
|
369
|
+
_m_spartan_traits_decorators = [(0, automap_1.AutoMap)(() => c_player_traits_1.c_player_traits)];
|
|
370
|
+
_m_elite_traits_decorators = [(0, automap_1.AutoMap)(() => c_player_traits_1.c_player_traits)];
|
|
371
|
+
_m_ai_traits_decorators = [(0, automap_1.AutoMap)(() => c_ai_traits)];
|
|
372
|
+
_m_red_skull_decorators = [(0, automap_1.AutoMap)(() => s_custom_skull)];
|
|
373
|
+
_m_blue_skull_decorators = [(0, automap_1.AutoMap)(() => s_custom_skull)];
|
|
374
|
+
_m_yellow_skull_decorators = [(0, automap_1.AutoMap)(() => s_custom_skull)];
|
|
375
|
+
_m_elite_respawn_options_decorators = [(0, automap_1.AutoMap)(() => c_game_engine_default_1.c_game_engine_respawn_options)];
|
|
376
|
+
_m_round_1_properties_decorators = [(0, automap_1.AutoMap)(() => s_survival_round_properties)];
|
|
377
|
+
_m_round_2_properties_decorators = [(0, automap_1.AutoMap)(() => s_survival_round_properties)];
|
|
378
|
+
_m_round_3_properties_decorators = [(0, automap_1.AutoMap)(() => s_survival_round_properties)];
|
|
379
|
+
_m_bonus_round_duration_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
|
380
|
+
_m_bonus_round_skull_flags_decorators = [(0, automap_1.AutoMap)(() => Number)];
|
|
381
|
+
_m_bonus_round_properties_decorators = [(0, automap_1.AutoMap)(() => s_survival_wave_properties)];
|
|
382
|
+
__esDecorate(null, null, _m_base_variant_decorators, { kind: "field", name: "m_base_variant", static: false, private: false, access: { has: obj => "m_base_variant" in obj, get: obj => obj.m_base_variant, set: (obj, value) => { obj.m_base_variant = value; } }, metadata: _metadata }, _m_base_variant_initializers, _m_base_variant_extraInitializers);
|
|
383
|
+
__esDecorate(null, null, _m_variant_flags_decorators, { kind: "field", name: "m_variant_flags", static: false, private: false, access: { has: obj => "m_variant_flags" in obj, get: obj => obj.m_variant_flags, set: (obj, value) => { obj.m_variant_flags = value; } }, metadata: _metadata }, _m_variant_flags_initializers, _m_variant_flags_extraInitializers);
|
|
384
|
+
__esDecorate(null, null, _m_campaign_difficulty_level_decorators, { kind: "field", name: "m_campaign_difficulty_level", static: false, private: false, access: { has: obj => "m_campaign_difficulty_level" in obj, get: obj => obj.m_campaign_difficulty_level, set: (obj, value) => { obj.m_campaign_difficulty_level = value; } }, metadata: _metadata }, _m_campaign_difficulty_level_initializers, _m_campaign_difficulty_level_extraInitializers);
|
|
385
|
+
__esDecorate(null, null, _m_set_count_decorators, { kind: "field", name: "m_set_count", static: false, private: false, access: { has: obj => "m_set_count" in obj, get: obj => obj.m_set_count, set: (obj, value) => { obj.m_set_count = value; } }, metadata: _metadata }, _m_set_count_initializers, _m_set_count_extraInitializers);
|
|
386
|
+
__esDecorate(null, null, _m_bonus_lives_awarded_decorators, { kind: "field", name: "m_bonus_lives_awarded", static: false, private: false, access: { has: obj => "m_bonus_lives_awarded" in obj, get: obj => obj.m_bonus_lives_awarded, set: (obj, value) => { obj.m_bonus_lives_awarded = value; } }, metadata: _metadata }, _m_bonus_lives_awarded_initializers, _m_bonus_lives_awarded_extraInitializers);
|
|
387
|
+
__esDecorate(null, null, _m_bonus_target_decorators, { kind: "field", name: "m_bonus_target", static: false, private: false, access: { has: obj => "m_bonus_target" in obj, get: obj => obj.m_bonus_target, set: (obj, value) => { obj.m_bonus_target = value; } }, metadata: _metadata }, _m_bonus_target_initializers, _m_bonus_target_extraInitializers);
|
|
388
|
+
__esDecorate(null, null, _m_bonus_lives_on_elite_player_death_decorators, { kind: "field", name: "m_bonus_lives_on_elite_player_death", static: false, private: false, access: { has: obj => "m_bonus_lives_on_elite_player_death" in obj, get: obj => obj.m_bonus_lives_on_elite_player_death, set: (obj, value) => { obj.m_bonus_lives_on_elite_player_death = value; } }, metadata: _metadata }, _m_bonus_lives_on_elite_player_death_initializers, _m_bonus_lives_on_elite_player_death_extraInitializers);
|
|
389
|
+
__esDecorate(null, null, _m_shared_team_life_count_decorators, { kind: "field", name: "m_shared_team_life_count", static: false, private: false, access: { has: obj => "m_shared_team_life_count" in obj, get: obj => obj.m_shared_team_life_count, set: (obj, value) => { obj.m_shared_team_life_count = value; } }, metadata: _metadata }, _m_shared_team_life_count_initializers, _m_shared_team_life_count_extraInitializers);
|
|
390
|
+
__esDecorate(null, null, _m_elite_life_count_decorators, { kind: "field", name: "m_elite_life_count", static: false, private: false, access: { has: obj => "m_elite_life_count" in obj, get: obj => obj.m_elite_life_count, set: (obj, value) => { obj.m_elite_life_count = value; } }, metadata: _metadata }, _m_elite_life_count_initializers, _m_elite_life_count_extraInitializers);
|
|
391
|
+
__esDecorate(null, null, _m_extra_life_score_target_decorators, { kind: "field", name: "m_extra_life_score_target", static: false, private: false, access: { has: obj => "m_extra_life_score_target" in obj, get: obj => obj.m_extra_life_score_target, set: (obj, value) => { obj.m_extra_life_score_target = value; } }, metadata: _metadata }, _m_extra_life_score_target_initializers, _m_extra_life_score_target_extraInitializers);
|
|
392
|
+
__esDecorate(null, null, _m_maximum_lives_decorators, { kind: "field", name: "m_maximum_lives", static: false, private: false, access: { has: obj => "m_maximum_lives" in obj, get: obj => obj.m_maximum_lives, set: (obj, value) => { obj.m_maximum_lives = value; } }, metadata: _metadata }, _m_maximum_lives_initializers, _m_maximum_lives_extraInitializers);
|
|
393
|
+
__esDecorate(null, null, _m_generator_count_decorators, { kind: "field", name: "m_generator_count", static: false, private: false, access: { has: obj => "m_generator_count" in obj, get: obj => obj.m_generator_count, set: (obj, value) => { obj.m_generator_count = value; } }, metadata: _metadata }, _m_generator_count_initializers, _m_generator_count_extraInitializers);
|
|
394
|
+
__esDecorate(null, null, _m_spartan_traits_decorators, { kind: "field", name: "m_spartan_traits", static: false, private: false, access: { has: obj => "m_spartan_traits" in obj, get: obj => obj.m_spartan_traits, set: (obj, value) => { obj.m_spartan_traits = value; } }, metadata: _metadata }, _m_spartan_traits_initializers, _m_spartan_traits_extraInitializers);
|
|
395
|
+
__esDecorate(null, null, _m_elite_traits_decorators, { kind: "field", name: "m_elite_traits", static: false, private: false, access: { has: obj => "m_elite_traits" in obj, get: obj => obj.m_elite_traits, set: (obj, value) => { obj.m_elite_traits = value; } }, metadata: _metadata }, _m_elite_traits_initializers, _m_elite_traits_extraInitializers);
|
|
396
|
+
__esDecorate(null, null, _m_ai_traits_decorators, { kind: "field", name: "m_ai_traits", static: false, private: false, access: { has: obj => "m_ai_traits" in obj, get: obj => obj.m_ai_traits, set: (obj, value) => { obj.m_ai_traits = value; } }, metadata: _metadata }, _m_ai_traits_initializers, _m_ai_traits_extraInitializers);
|
|
397
|
+
__esDecorate(null, null, _m_red_skull_decorators, { kind: "field", name: "m_red_skull", static: false, private: false, access: { has: obj => "m_red_skull" in obj, get: obj => obj.m_red_skull, set: (obj, value) => { obj.m_red_skull = value; } }, metadata: _metadata }, _m_red_skull_initializers, _m_red_skull_extraInitializers);
|
|
398
|
+
__esDecorate(null, null, _m_blue_skull_decorators, { kind: "field", name: "m_blue_skull", static: false, private: false, access: { has: obj => "m_blue_skull" in obj, get: obj => obj.m_blue_skull, set: (obj, value) => { obj.m_blue_skull = value; } }, metadata: _metadata }, _m_blue_skull_initializers, _m_blue_skull_extraInitializers);
|
|
399
|
+
__esDecorate(null, null, _m_yellow_skull_decorators, { kind: "field", name: "m_yellow_skull", static: false, private: false, access: { has: obj => "m_yellow_skull" in obj, get: obj => obj.m_yellow_skull, set: (obj, value) => { obj.m_yellow_skull = value; } }, metadata: _metadata }, _m_yellow_skull_initializers, _m_yellow_skull_extraInitializers);
|
|
400
|
+
__esDecorate(null, null, _m_elite_respawn_options_decorators, { kind: "field", name: "m_elite_respawn_options", static: false, private: false, access: { has: obj => "m_elite_respawn_options" in obj, get: obj => obj.m_elite_respawn_options, set: (obj, value) => { obj.m_elite_respawn_options = value; } }, metadata: _metadata }, _m_elite_respawn_options_initializers, _m_elite_respawn_options_extraInitializers);
|
|
401
|
+
__esDecorate(null, null, _m_round_1_properties_decorators, { kind: "field", name: "m_round_1_properties", static: false, private: false, access: { has: obj => "m_round_1_properties" in obj, get: obj => obj.m_round_1_properties, set: (obj, value) => { obj.m_round_1_properties = value; } }, metadata: _metadata }, _m_round_1_properties_initializers, _m_round_1_properties_extraInitializers);
|
|
402
|
+
__esDecorate(null, null, _m_round_2_properties_decorators, { kind: "field", name: "m_round_2_properties", static: false, private: false, access: { has: obj => "m_round_2_properties" in obj, get: obj => obj.m_round_2_properties, set: (obj, value) => { obj.m_round_2_properties = value; } }, metadata: _metadata }, _m_round_2_properties_initializers, _m_round_2_properties_extraInitializers);
|
|
403
|
+
__esDecorate(null, null, _m_round_3_properties_decorators, { kind: "field", name: "m_round_3_properties", static: false, private: false, access: { has: obj => "m_round_3_properties" in obj, get: obj => obj.m_round_3_properties, set: (obj, value) => { obj.m_round_3_properties = value; } }, metadata: _metadata }, _m_round_3_properties_initializers, _m_round_3_properties_extraInitializers);
|
|
404
|
+
__esDecorate(null, null, _m_bonus_round_duration_decorators, { kind: "field", name: "m_bonus_round_duration", static: false, private: false, access: { has: obj => "m_bonus_round_duration" in obj, get: obj => obj.m_bonus_round_duration, set: (obj, value) => { obj.m_bonus_round_duration = value; } }, metadata: _metadata }, _m_bonus_round_duration_initializers, _m_bonus_round_duration_extraInitializers);
|
|
405
|
+
__esDecorate(null, null, _m_bonus_round_skull_flags_decorators, { kind: "field", name: "m_bonus_round_skull_flags", static: false, private: false, access: { has: obj => "m_bonus_round_skull_flags" in obj, get: obj => obj.m_bonus_round_skull_flags, set: (obj, value) => { obj.m_bonus_round_skull_flags = value; } }, metadata: _metadata }, _m_bonus_round_skull_flags_initializers, _m_bonus_round_skull_flags_extraInitializers);
|
|
406
|
+
__esDecorate(null, null, _m_bonus_round_properties_decorators, { kind: "field", name: "m_bonus_round_properties", static: false, private: false, access: { has: obj => "m_bonus_round_properties" in obj, get: obj => obj.m_bonus_round_properties, set: (obj, value) => { obj.m_bonus_round_properties = value; } }, metadata: _metadata }, _m_bonus_round_properties_initializers, _m_bonus_round_properties_extraInitializers);
|
|
407
|
+
if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
|
|
408
|
+
}
|
|
409
|
+
m_base_variant = __runInitializers(this, _m_base_variant_initializers, new c_game_engine_default_1.c_game_engine_base_variant());
|
|
410
|
+
m_variant_flags = (__runInitializers(this, _m_base_variant_extraInitializers), __runInitializers(this, _m_variant_flags_initializers, new game_engine_enums_1.e_survival_variant_flags()));
|
|
411
|
+
m_campaign_difficulty_level = (__runInitializers(this, _m_variant_flags_extraInitializers), __runInitializers(this, _m_campaign_difficulty_level_initializers, 0));
|
|
412
|
+
m_set_count = (__runInitializers(this, _m_campaign_difficulty_level_extraInitializers), __runInitializers(this, _m_set_count_initializers, 0));
|
|
413
|
+
m_bonus_lives_awarded = (__runInitializers(this, _m_set_count_extraInitializers), __runInitializers(this, _m_bonus_lives_awarded_initializers, 0));
|
|
414
|
+
m_bonus_target = (__runInitializers(this, _m_bonus_lives_awarded_extraInitializers), __runInitializers(this, _m_bonus_target_initializers, 0));
|
|
415
|
+
m_bonus_lives_on_elite_player_death = (__runInitializers(this, _m_bonus_target_extraInitializers), __runInitializers(this, _m_bonus_lives_on_elite_player_death_initializers, 0));
|
|
416
|
+
m_shared_team_life_count = (__runInitializers(this, _m_bonus_lives_on_elite_player_death_extraInitializers), __runInitializers(this, _m_shared_team_life_count_initializers, 0));
|
|
417
|
+
m_elite_life_count = (__runInitializers(this, _m_shared_team_life_count_extraInitializers), __runInitializers(this, _m_elite_life_count_initializers, 0));
|
|
418
|
+
m_extra_life_score_target = (__runInitializers(this, _m_elite_life_count_extraInitializers), __runInitializers(this, _m_extra_life_score_target_initializers, 0));
|
|
419
|
+
m_maximum_lives = (__runInitializers(this, _m_extra_life_score_target_extraInitializers), __runInitializers(this, _m_maximum_lives_initializers, 0));
|
|
420
|
+
m_generator_count = (__runInitializers(this, _m_maximum_lives_extraInitializers), __runInitializers(this, _m_generator_count_initializers, 0));
|
|
421
|
+
m_spartan_traits = (__runInitializers(this, _m_generator_count_extraInitializers), __runInitializers(this, _m_spartan_traits_initializers, new c_player_traits_1.c_player_traits()));
|
|
422
|
+
m_elite_traits = (__runInitializers(this, _m_spartan_traits_extraInitializers), __runInitializers(this, _m_elite_traits_initializers, new c_player_traits_1.c_player_traits()));
|
|
423
|
+
m_ai_traits = (__runInitializers(this, _m_elite_traits_extraInitializers), __runInitializers(this, _m_ai_traits_initializers, new c_ai_traits()));
|
|
424
|
+
m_red_skull = (__runInitializers(this, _m_ai_traits_extraInitializers), __runInitializers(this, _m_red_skull_initializers, new s_custom_skull()));
|
|
425
|
+
m_blue_skull = (__runInitializers(this, _m_red_skull_extraInitializers), __runInitializers(this, _m_blue_skull_initializers, new s_custom_skull()));
|
|
426
|
+
m_yellow_skull = (__runInitializers(this, _m_blue_skull_extraInitializers), __runInitializers(this, _m_yellow_skull_initializers, new s_custom_skull()));
|
|
427
|
+
m_elite_respawn_options = (__runInitializers(this, _m_yellow_skull_extraInitializers), __runInitializers(this, _m_elite_respawn_options_initializers, new c_game_engine_default_1.c_game_engine_respawn_options()));
|
|
428
|
+
m_round_1_properties = (__runInitializers(this, _m_elite_respawn_options_extraInitializers), __runInitializers(this, _m_round_1_properties_initializers, new s_survival_round_properties()));
|
|
429
|
+
m_round_2_properties = (__runInitializers(this, _m_round_1_properties_extraInitializers), __runInitializers(this, _m_round_2_properties_initializers, new s_survival_round_properties()));
|
|
430
|
+
m_round_3_properties = (__runInitializers(this, _m_round_2_properties_extraInitializers), __runInitializers(this, _m_round_3_properties_initializers, new s_survival_round_properties()));
|
|
431
|
+
m_bonus_round_duration = (__runInitializers(this, _m_round_3_properties_extraInitializers), __runInitializers(this, _m_bonus_round_duration_initializers, 0));
|
|
432
|
+
m_bonus_round_skull_flags = (__runInitializers(this, _m_bonus_round_duration_extraInitializers), __runInitializers(this, _m_bonus_round_skull_flags_initializers, 0));
|
|
433
|
+
m_bonus_round_properties = (__runInitializers(this, _m_bonus_round_skull_flags_extraInitializers), __runInitializers(this, _m_bonus_round_properties_initializers, new s_survival_wave_properties()));
|
|
434
|
+
decode(bitstream) {
|
|
435
|
+
this.m_base_variant.decode(bitstream);
|
|
436
|
+
this.m_variant_flags = game_engine_enums_1.e_survival_variant_flags.from_raw(bitstream.read_integer("m_variant_flags", 5));
|
|
437
|
+
this.m_campaign_difficulty_level = bitstream.read_integer("campaign-difficulty-level", 3);
|
|
438
|
+
this.m_set_count = bitstream.read_integer("set-count", 8);
|
|
439
|
+
this.m_bonus_lives_awarded = bitstream.read_integer("bonus-lives-awarded", 4);
|
|
440
|
+
this.m_bonus_target = bitstream.read_integer("bonus-target", 15);
|
|
441
|
+
this.m_bonus_lives_on_elite_player_death = bitstream.read_integer("bonus-lives-on-elite-player-death", 15);
|
|
442
|
+
this.m_shared_team_life_count = bitstream.read_integer("shared-team-life-count", 7);
|
|
443
|
+
this.m_elite_life_count = bitstream.read_integer("elite-life-count", 7);
|
|
444
|
+
this.m_extra_life_score_target = bitstream.read_integer("extra-life-score-target", 15);
|
|
445
|
+
this.m_maximum_lives = bitstream.read_integer("maximum-lives", 7);
|
|
446
|
+
this.m_generator_count = bitstream.read_integer("generator-count", 2);
|
|
447
|
+
this.m_spartan_traits.decode(bitstream);
|
|
448
|
+
this.m_elite_traits.decode(bitstream);
|
|
449
|
+
this.m_ai_traits.decode(bitstream);
|
|
450
|
+
this.m_red_skull.decode(bitstream);
|
|
451
|
+
this.m_blue_skull.decode(bitstream);
|
|
452
|
+
this.m_yellow_skull.decode(bitstream);
|
|
453
|
+
this.m_elite_respawn_options.decode(bitstream);
|
|
454
|
+
this.m_round_1_properties.decode(bitstream);
|
|
455
|
+
this.m_round_2_properties.decode(bitstream);
|
|
456
|
+
this.m_round_3_properties.decode(bitstream);
|
|
457
|
+
this.m_bonus_round_duration = bitstream.read_integer("duration-seconds", 12);
|
|
458
|
+
this.m_bonus_round_skull_flags = bitstream.read_integer("skull-flags", 18);
|
|
459
|
+
this.m_bonus_round_properties.decode(bitstream);
|
|
460
|
+
}
|
|
461
|
+
encode(bitstream) {
|
|
462
|
+
this.m_base_variant.encode(bitstream);
|
|
463
|
+
bitstream.write_integer(this.m_variant_flags.to_raw(), 5);
|
|
464
|
+
bitstream.write_integer(this.m_campaign_difficulty_level, 3);
|
|
465
|
+
bitstream.write_integer(this.m_set_count, 8);
|
|
466
|
+
bitstream.write_integer(this.m_bonus_lives_awarded, 4);
|
|
467
|
+
bitstream.write_integer(this.m_bonus_target, 15);
|
|
468
|
+
bitstream.write_integer(this.m_bonus_lives_on_elite_player_death, 15);
|
|
469
|
+
bitstream.write_integer(this.m_shared_team_life_count, 7);
|
|
470
|
+
bitstream.write_integer(this.m_elite_life_count, 7);
|
|
471
|
+
bitstream.write_integer(this.m_extra_life_score_target, 15);
|
|
472
|
+
bitstream.write_integer(this.m_maximum_lives, 7);
|
|
473
|
+
bitstream.write_integer(this.m_generator_count, 2);
|
|
474
|
+
this.m_spartan_traits.encode(bitstream);
|
|
475
|
+
this.m_elite_traits.encode(bitstream);
|
|
476
|
+
this.m_ai_traits.encode(bitstream);
|
|
477
|
+
this.m_red_skull.encode(bitstream);
|
|
478
|
+
this.m_blue_skull.encode(bitstream);
|
|
479
|
+
this.m_yellow_skull.encode(bitstream);
|
|
480
|
+
this.m_elite_respawn_options.encode(bitstream);
|
|
481
|
+
this.m_round_1_properties.encode(bitstream);
|
|
482
|
+
this.m_round_2_properties.encode(bitstream);
|
|
483
|
+
this.m_round_3_properties.encode(bitstream);
|
|
484
|
+
bitstream.write_integer(this.m_bonus_round_duration, 12);
|
|
485
|
+
bitstream.write_integer(this.m_bonus_round_skull_flags, 18);
|
|
486
|
+
this.m_bonus_round_properties.encode(bitstream);
|
|
487
|
+
}
|
|
488
|
+
constructor() {
|
|
489
|
+
__runInitializers(this, _m_bonus_round_properties_extraInitializers);
|
|
490
|
+
}
|
|
491
|
+
};
|
|
492
|
+
})();
|
|
183
493
|
exports.c_game_engine_survival_variant = c_game_engine_survival_variant;
|