@blamnetwork/blf 1.0.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +82 -0
- package/dist/bitstream/enum.d.ts +6 -0
- package/dist/bitstream/enum.d.ts.map +1 -0
- package/dist/bitstream/enum.js +15 -0
- package/dist/bitstream/enums.d.ts +21 -0
- package/dist/bitstream/enums.d.ts.map +1 -0
- package/dist/bitstream/enums.js +31 -0
- package/dist/bitstream/errors.d.ts +5 -0
- package/dist/bitstream/errors.d.ts.map +1 -0
- package/dist/bitstream/errors.js +11 -0
- package/dist/bitstream/index.d.ts +7 -0
- package/dist/bitstream/index.d.ts.map +1 -0
- package/dist/bitstream/index.js +5 -0
- package/dist/bitstream/math.d.ts +28 -0
- package/dist/bitstream/math.d.ts.map +1 -0
- package/dist/bitstream/math.js +149 -0
- package/dist/bitstream/reader.d.ts +81 -0
- package/dist/bitstream/reader.d.ts.map +1 -0
- package/dist/bitstream/reader.js +400 -0
- package/dist/bitstream/writer.d.ts +56 -0
- package/dist/bitstream/writer.d.ts.map +1 -0
- package/dist/bitstream/writer.js +330 -0
- package/dist/blam/common/cache/index.d.ts +2 -0
- package/dist/blam/common/cache/index.d.ts.map +1 -0
- package/dist/blam/common/cache/index.js +1 -0
- package/dist/blam/common/cache/security_functions.d.ts +2 -0
- package/dist/blam/common/cache/security_functions.d.ts.map +1 -0
- package/dist/blam/common/cache/security_functions.js +19 -0
- package/dist/blam/common/index.d.ts +3 -0
- package/dist/blam/common/index.d.ts.map +1 -0
- package/dist/blam/common/index.js +2 -0
- package/dist/blam/common/memory/data_compress.d.ts +10 -0
- package/dist/blam/common/memory/data_compress.d.ts.map +1 -0
- package/dist/blam/common/memory/data_compress.js +28 -0
- package/dist/blam/common/memory/index.d.ts +2 -0
- package/dist/blam/common/memory/index.d.ts.map +1 -0
- package/dist/blam/common/memory/index.js +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.d.ts +37 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.js +125 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.d.ts +14 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.js +30 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts +114 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.js +292 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.d.ts +70 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.js +174 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.d.ts +10 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.js +16 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts +28 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.js +109 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.d.ts +56 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.js +142 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.d.ts +27 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.js +190 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.d.ts +10 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.js +9 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.d.ts +10 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.js +18 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.d.ts +8 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.js +18 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.d.ts +13 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.js +39 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.d.ts +34 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.js +59 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.d.ts +14 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.js +13 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts +393 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.js +1590 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.d.ts +49 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.js +216 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.d.ts +79 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.js +496 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.d.ts +26 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.js +118 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts +29 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.js +116 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts +22 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.js +54 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.d.ts +22 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.js +82 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.d.ts +22 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.js +85 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.d.ts +13 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.js +75 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts +4 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.js +3 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts +2 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.js +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.d.ts +66 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.js +586 -0
- package/dist/blf_chunk.d.ts +41 -0
- package/dist/blf_chunk.d.ts.map +1 -0
- package/dist/blf_chunk.js +126 -0
- package/dist/blffile.d.ts +5 -0
- package/dist/blffile.d.ts.map +1 -0
- package/dist/blffile.js +23 -0
- package/dist/chunk_signature.d.ts +10 -0
- package/dist/chunk_signature.d.ts.map +1 -0
- package/dist/chunk_signature.js +47 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.d.ts +4 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.d.ts.map +1 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.js +3 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_compressed_data.d.ts +21 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_compressed_data.d.ts.map +1 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_compressed_data.js +112 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_end_of_file.d.ts +7 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_end_of_file.d.ts.map +1 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_end_of_file.js +72 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_start_of_file.d.ts +13 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_start_of_file.d.ts.map +1 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_start_of_file.js +83 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts +7 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts.map +1 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.js +6 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_author.d.ts +26 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_author.d.ts.map +1 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_author.js +109 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_compressed_data.d.ts +4 -0
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- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_compressed_data.js +3 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.d.ts +8 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.d.ts.map +1 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.js +78 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_game_variant.d.ts +24 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_game_variant.d.ts.map +1 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_game_variant.js +130 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_packed_game_variant.d.ts +15 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_packed_game_variant.d.ts.map +1 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_packed_game_variant.js +85 -0
- package/dist/decorators.d.ts +38 -0
- package/dist/decorators.d.ts.map +1 -0
- package/dist/decorators.js +68 -0
- package/dist/error.d.ts +4 -0
- package/dist/error.d.ts.map +1 -0
- package/dist/error.js +6 -0
- package/dist/index.d.ts +7 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +6 -0
- package/dist/s_blf_header.d.ts +14 -0
- package/dist/s_blf_header.d.ts.map +1 -0
- package/dist/s_blf_header.js +113 -0
- package/dist/versions/halo3/v12070_08_09_05_2031_halo3_ship.d.ts +5 -0
- package/dist/versions/halo3/v12070_08_09_05_2031_halo3_ship.d.ts.map +1 -0
- package/dist/versions/halo3/v12070_08_09_05_2031_halo3_ship.js +4 -0
- package/dist/versions/halo3odst/v13895_09_04_27_2201_atlas_release.d.ts +5 -0
- package/dist/versions/halo3odst/v13895_09_04_27_2201_atlas_release.d.ts.map +1 -0
- package/dist/versions/halo3odst/v13895_09_04_27_2201_atlas_release.js +4 -0
- package/dist/versions/haloreach/v12065_11_08_24_1738_tu1actual.d.ts +10 -0
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- package/dist-cjs/bitstream/enum.js +19 -0
- package/dist-cjs/bitstream/enums.js +34 -0
- package/dist-cjs/bitstream/errors.js +16 -0
- package/dist-cjs/bitstream/index.js +29 -0
- package/dist-cjs/bitstream/math.js +167 -0
- package/dist-cjs/bitstream/reader.js +404 -0
- package/dist-cjs/bitstream/writer.js +334 -0
- package/dist-cjs/blam/common/cache/index.js +17 -0
- package/dist-cjs/blam/common/cache/security_functions.js +22 -0
- package/dist-cjs/blam/common/index.js +18 -0
- package/dist-cjs/blam/common/memory/data_compress.js +33 -0
- package/dist-cjs/blam/common/memory/index.js +17 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.js +129 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.js +34 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.js +305 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.js +182 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.js +20 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.js +113 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.js +151 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.js +195 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.js +25 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.js +22 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.js +22 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.js +43 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.js +63 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.js +29 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.js +1640 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.js +224 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.js +508 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.js +124 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.js +120 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.js +58 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.js +87 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.js +93 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.js +79 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.js +19 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.js +17 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.js +591 -0
- package/dist-cjs/blf_chunk.js +139 -0
- package/dist-cjs/blffile.js +26 -0
- package/dist-cjs/chunk_signature.js +52 -0
- package/dist-cjs/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.js +10 -0
- package/dist-cjs/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_compressed_data.js +115 -0
- package/dist-cjs/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_end_of_file.js +75 -0
- package/dist-cjs/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_start_of_file.js +86 -0
- package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.js +23 -0
- package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_author.js +115 -0
- package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_compressed_data.js +10 -0
- package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.js +81 -0
- package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_game_variant.js +133 -0
- package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_packed_game_variant.js +88 -0
- package/dist-cjs/decorators.js +75 -0
- package/dist-cjs/error.js +10 -0
- package/dist-cjs/index.js +53 -0
- package/dist-cjs/package.json +1 -0
- package/dist-cjs/s_blf_header.js +117 -0
- package/dist-cjs/versions/halo3/v12070_08_09_05_2031_halo3_ship.js +20 -0
- package/dist-cjs/versions/halo3odst/v13895_09_04_27_2201_atlas_release.js +20 -0
- package/dist-cjs/versions/haloreach/v12065_11_08_24_1738_tu1actual.js +25 -0
- package/package.json +99 -0
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{"version":3,"file":"c_game_engine_traits.d.ts","sourceRoot":"","sources":["../../../../../src/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,kBAAkB,EAClB,kBAAkB,EACnB,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEpD,qBAAa,qBAAqB;IAChC,mBAAmB,SAAK;IACxB,0BAA0B,SAAK;IAC/B,eAAe,kBAAyB;IAExC,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;IAS3C,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;CAK5C"}
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import { c_player_traits } from "./c_player_traits";
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export class s_player_trait_option {
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m_name_string_index = 0;
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m_description_string_index = 0;
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m_player_traits = new c_player_traits();
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decode(bitstream) {
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this.m_name_string_index = bitstream.read_integer("name-string-index", 7);
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this.m_description_string_index = bitstream.read_integer("description-string-index", 7);
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this.m_player_traits.decode(bitstream);
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}
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encode(bitstream) {
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bitstream.write_integer(this.m_name_string_index, 7);
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bitstream.write_integer(this.m_description_string_index, 7);
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this.m_player_traits.encode(bitstream);
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}
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}
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import { c_bitstream_reader, type c_bitstream_writer } from "../../../../bitstream";
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import type { s_content_item_metadata } from "../saved_games/saved_game_files";
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import { c_game_engine_custom_variant } from "./c_game_engine_custom_variant";
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import { c_game_engine_base_variant } from "./c_game_engine_default";
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import { c_game_engine_survival_variant } from "./c_game_engine_survival_variant";
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/** Matches `e_game_mode` in blf_lib. */
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export declare enum e_game_mode {
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sandbox = 1,
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custom = 2,
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campaign = 3,
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survival = 4
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}
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/**
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* Halo Reach game variant gametype bitstream body (after the `mpvr` hash header).
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* Mirrors `c_game_variant` in blf_lib — decode-only.
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*/
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export declare class c_game_variant {
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m_game_engine: e_game_mode;
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m_campaign_variant?: c_game_engine_base_variant;
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m_custom_variant?: c_game_engine_custom_variant;
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m_survival_variant?: c_game_engine_survival_variant;
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decode(bitstream: c_bitstream_reader): void;
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encode(bitstream: c_bitstream_writer): void;
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/** Decode gametype bytes from a standalone buffer (convenience wrapper). */
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static decode_bytes(gametype_bytes: Uint8Array): c_game_variant;
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get_metadata(): s_content_item_metadata;
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}
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//# sourceMappingURL=c_game_variant.d.ts.map
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{"version":3,"file":"c_game_variant.d.ts","sourceRoot":"","sources":["../../../../../src/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,kBAAkB,EAClB,KAAK,kBAAkB,EAExB,MAAM,uBAAuB,CAAC;AAE/B,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,iCAAiC,CAAC;AAC/E,OAAO,EAAE,4BAA4B,EAAE,MAAM,gCAAgC,CAAC;AAC9E,OAAO,EAAE,0BAA0B,EAAE,MAAM,yBAAyB,CAAC;AACrE,OAAO,EAAE,8BAA8B,EAAE,MAAM,kCAAkC,CAAC;AAElF,wCAAwC;AACxC,oBAAY,WAAW;IACrB,OAAO,IAAI;IACX,MAAM,IAAI;IACV,QAAQ,IAAI;IACZ,QAAQ,IAAI;CACb;AAED;;;GAGG;AACH,qBAAa,cAAc;IACzB,aAAa,EAAE,WAAW,CAAsB;IAChD,kBAAkB,CAAC,EAAE,0BAA0B,CAAC;IAChD,gBAAgB,CAAC,EAAE,4BAA4B,CAAC;IAChD,kBAAkB,CAAC,EAAE,8BAA8B,CAAC;IAEpD,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;IA+B3C,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;IA4B3C,4EAA4E;IAC5E,MAAM,CAAC,YAAY,CAAC,cAAc,EAAE,UAAU,GAAG,cAAc;IAY/D,YAAY,IAAI,uBAAuB;CAuBxC"}
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1
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import { c_bitstream_reader, e_bitstream_byte_order, } from "../../../../bitstream";
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import { BlfError } from "../../../../error";
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import { c_game_engine_custom_variant } from "./c_game_engine_custom_variant";
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4
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import { c_game_engine_base_variant } from "./c_game_engine_default";
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import { c_game_engine_survival_variant } from "./c_game_engine_survival_variant";
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/** Matches `e_game_mode` in blf_lib. */
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7
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export var e_game_mode;
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(function (e_game_mode) {
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e_game_mode[e_game_mode["sandbox"] = 1] = "sandbox";
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e_game_mode[e_game_mode["custom"] = 2] = "custom";
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e_game_mode[e_game_mode["campaign"] = 3] = "campaign";
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e_game_mode[e_game_mode["survival"] = 4] = "survival";
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})(e_game_mode || (e_game_mode = {}));
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14
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/**
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15
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* Halo Reach game variant gametype bitstream body (after the `mpvr` hash header).
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16
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* Mirrors `c_game_variant` in blf_lib — decode-only.
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*/
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export class c_game_variant {
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m_game_engine = e_game_mode.custom;
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m_campaign_variant;
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21
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m_custom_variant;
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22
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m_survival_variant;
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decode(bitstream) {
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24
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this.m_game_engine = bitstream.read_enum("game-engine", 4, e_game_mode);
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25
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switch (this.m_game_engine) {
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26
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case e_game_mode.sandbox:
|
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27
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throw new BlfError("Decoding forge (sandbox) game variants is not supported yet");
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28
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case e_game_mode.custom: {
|
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29
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const custom = new c_game_engine_custom_variant();
|
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30
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custom.decode(bitstream);
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31
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this.m_custom_variant = custom;
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break;
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}
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34
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case e_game_mode.campaign: {
|
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35
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const campaign = new c_game_engine_base_variant();
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36
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campaign.decode(bitstream);
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37
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this.m_campaign_variant = campaign;
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38
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break;
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39
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}
|
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40
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case e_game_mode.survival: {
|
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41
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const survival = new c_game_engine_survival_variant();
|
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42
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survival.decode(bitstream);
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43
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this.m_survival_variant = survival;
|
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44
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break;
|
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45
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}
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46
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default:
|
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47
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throw new BlfError(`Unrecognized game engine ${this.m_game_engine}`);
|
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48
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+
}
|
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49
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+
}
|
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50
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encode(bitstream) {
|
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51
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bitstream.write_enum(this.m_game_engine, 4);
|
|
52
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switch (this.m_game_engine) {
|
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53
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case e_game_mode.sandbox:
|
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54
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throw new BlfError("Encoding forge variants is currently unsupported");
|
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55
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case e_game_mode.custom:
|
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56
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if (!this.m_custom_variant) {
|
|
57
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+
throw new BlfError("m_custom_variant does not exist");
|
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58
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}
|
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59
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+
this.m_custom_variant.encode(bitstream);
|
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60
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break;
|
|
61
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+
case e_game_mode.campaign:
|
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62
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if (!this.m_campaign_variant) {
|
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63
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throw new BlfError("m_campaign_variant does not exist");
|
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64
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+
}
|
|
65
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+
this.m_campaign_variant.encode(bitstream);
|
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66
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break;
|
|
67
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+
case e_game_mode.survival:
|
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68
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+
if (!this.m_survival_variant) {
|
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69
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throw new BlfError("m_survival_variant does not exist");
|
|
70
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+
}
|
|
71
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this.m_survival_variant.encode(bitstream);
|
|
72
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+
break;
|
|
73
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+
default:
|
|
74
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+
throw new BlfError(`Unrecognized game engine ${this.m_game_engine}`);
|
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75
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+
}
|
|
76
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+
}
|
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77
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+
/** Decode gametype bytes from a standalone buffer (convenience wrapper). */
|
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78
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+
static decode_bytes(gametype_bytes) {
|
|
79
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+
const bitstream = c_bitstream_reader.new(gametype_bytes, e_bitstream_byte_order._bitstream_byte_order_big_endian);
|
|
80
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+
bitstream.begin_reading();
|
|
81
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+
const variant = new c_game_variant();
|
|
82
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+
variant.decode(bitstream);
|
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83
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+
bitstream.finish_reading();
|
|
84
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+
return variant;
|
|
85
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+
}
|
|
86
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+
get_metadata() {
|
|
87
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+
switch (this.m_game_engine) {
|
|
88
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+
case e_game_mode.sandbox:
|
|
89
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+
throw new BlfError("Forge variants are currently unsupported");
|
|
90
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+
case e_game_mode.custom:
|
|
91
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+
if (!this.m_custom_variant) {
|
|
92
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+
throw new BlfError("m_custom_variant does not exist");
|
|
93
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+
}
|
|
94
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+
return this.m_custom_variant.m_base_variant.m_metadata;
|
|
95
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+
case e_game_mode.campaign:
|
|
96
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+
if (!this.m_campaign_variant) {
|
|
97
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+
throw new BlfError("m_campaign_variant does not exist");
|
|
98
|
+
}
|
|
99
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+
return this.m_campaign_variant.m_metadata;
|
|
100
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+
case e_game_mode.survival:
|
|
101
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+
if (!this.m_survival_variant) {
|
|
102
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+
throw new BlfError("m_survival_variant does not exist");
|
|
103
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+
}
|
|
104
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+
return this.m_survival_variant.m_base_variant.m_metadata;
|
|
105
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+
default:
|
|
106
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+
throw new BlfError(`Unrecognized game engine ${this.m_game_engine}`);
|
|
107
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+
}
|
|
108
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+
}
|
|
109
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+
}
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@@ -0,0 +1,56 @@
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1
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import type { c_bitstream_reader, c_bitstream_writer } from "../../../../bitstream";
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2
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export declare class c_player_trait_shield_vitality {
|
|
3
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+
m_damage_resistance_percentage_setting: number;
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4
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+
m_body_multiplier: number;
|
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5
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+
m_body_recharge_rate: number;
|
|
6
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+
m_shield_multiplier: number;
|
|
7
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+
m_shield_recharge_rate: number;
|
|
8
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+
m_overshield_recharge_rate: number;
|
|
9
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+
m_headshot_immunity_setting: number;
|
|
10
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+
m_vampirism_percentage_setting: number;
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11
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+
m_assasination_immunity: number;
|
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12
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+
m_cannot_die_from_damage: number;
|
|
13
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+
}
|
|
14
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+
export declare class c_player_trait_weapons {
|
|
15
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+
m_damage_modifier_percentage_setting: number;
|
|
16
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+
m_melee_damage_modifier_percentage_setting: number;
|
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17
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+
m_initial_primary_weapon_absolute_index: number;
|
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18
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+
m_initial_secondary_weapon_absolute_index: number;
|
|
19
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+
m_initial_grenade_count_setting: number;
|
|
20
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+
m_infinite_ammo_setting: number;
|
|
21
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+
m_recharging_grenades_setting: number;
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|
22
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+
m_weapon_pickup_setting: number;
|
|
23
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+
m_equipment_usage_setting: number;
|
|
24
|
+
m_equipment_drop_on_death_setting: number;
|
|
25
|
+
m_infinite_equipment_setting: number;
|
|
26
|
+
m_initial_equipment_absolute_index: number;
|
|
27
|
+
}
|
|
28
|
+
export declare class c_player_trait_movement {
|
|
29
|
+
m_speed_setting: number;
|
|
30
|
+
m_gravity_setting: number;
|
|
31
|
+
m_vehicle_usage_setting: number;
|
|
32
|
+
m_double_jump_setting: number;
|
|
33
|
+
m_jump_modifier: number;
|
|
34
|
+
}
|
|
35
|
+
export declare class c_player_trait_appearance {
|
|
36
|
+
m_active_camo_setting: number;
|
|
37
|
+
m_waypoint_setting: number;
|
|
38
|
+
m_gamertag_setting: number;
|
|
39
|
+
m_aura_setting: number;
|
|
40
|
+
m_forced_change_color_setting: number;
|
|
41
|
+
}
|
|
42
|
+
export declare class c_player_trait_sensors {
|
|
43
|
+
m_motion_tracker_setting: number;
|
|
44
|
+
m_motion_tracker_range_setting: number;
|
|
45
|
+
m_directional_damage_setting: number;
|
|
46
|
+
}
|
|
47
|
+
export declare class c_player_traits {
|
|
48
|
+
m_shield_vitality_traits: c_player_trait_shield_vitality;
|
|
49
|
+
m_weapon_traits: c_player_trait_weapons;
|
|
50
|
+
m_movement_traits: c_player_trait_movement;
|
|
51
|
+
m_appearance_traits: c_player_trait_appearance;
|
|
52
|
+
m_sensor_traits: c_player_trait_sensors;
|
|
53
|
+
decode(bitstream: c_bitstream_reader): void;
|
|
54
|
+
encode(bitstream: c_bitstream_writer): void;
|
|
55
|
+
}
|
|
56
|
+
//# sourceMappingURL=c_player_traits.d.ts.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"c_player_traits.d.ts","sourceRoot":"","sources":["../../../../../src/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,kBAAkB,EAClB,kBAAkB,EACnB,MAAM,uBAAuB,CAAC;AAE/B,qBAAa,8BAA8B;IACzC,sCAAsC,SAAK;IAC3C,iBAAiB,SAAK;IACtB,oBAAoB,SAAK;IACzB,mBAAmB,SAAK;IACxB,sBAAsB,SAAK;IAC3B,0BAA0B,SAAK;IAC/B,2BAA2B,SAAK;IAChC,8BAA8B,SAAK;IACnC,uBAAuB,SAAK;IAC5B,wBAAwB,SAAK;CAC9B;AAED,qBAAa,sBAAsB;IACjC,oCAAoC,SAAK;IACzC,0CAA0C,SAAK;IAC/C,uCAAuC,SAAK;IAC5C,yCAAyC,SAAK;IAC9C,+BAA+B,SAAK;IACpC,uBAAuB,SAAK;IAC5B,6BAA6B,SAAK;IAClC,uBAAuB,SAAK;IAC5B,yBAAyB,SAAK;IAC9B,iCAAiC,SAAK;IACtC,4BAA4B,SAAK;IACjC,kCAAkC,SAAK;CACxC;AAED,qBAAa,uBAAuB;IAClC,eAAe,SAAK;IACpB,iBAAiB,SAAK;IACtB,uBAAuB,SAAK;IAC5B,qBAAqB,SAAK;IAC1B,eAAe,SAAM;CACtB;AAED,qBAAa,yBAAyB;IACpC,qBAAqB,SAAK;IAC1B,kBAAkB,SAAK;IACvB,kBAAkB,SAAK;IACvB,cAAc,SAAK;IACnB,6BAA6B,SAAK;CACnC;AAED,qBAAa,sBAAsB;IACjC,wBAAwB,SAAK;IAC7B,8BAA8B,SAAK;IACnC,4BAA4B,SAAK;CAClC;AAED,qBAAa,eAAe;IAC1B,wBAAwB,iCAAwC;IAChE,eAAe,yBAAgC;IAC/C,iBAAiB,0BAAiC;IAClD,mBAAmB,4BAAmC;IACtD,eAAe,yBAAgC;IAE/C,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;IA0I3C,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;CAyG5C"}
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@@ -0,0 +1,142 @@
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1
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+
export class c_player_trait_shield_vitality {
|
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2
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+
m_damage_resistance_percentage_setting = 0;
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3
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+
m_body_multiplier = 0;
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4
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+
m_body_recharge_rate = 0;
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5
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+
m_shield_multiplier = 0;
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6
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+
m_shield_recharge_rate = 0;
|
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7
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+
m_overshield_recharge_rate = 0;
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8
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+
m_headshot_immunity_setting = 0;
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9
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+
m_vampirism_percentage_setting = 0;
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10
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+
m_assasination_immunity = 0;
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11
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+
m_cannot_die_from_damage = 0;
|
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12
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+
}
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13
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+
export class c_player_trait_weapons {
|
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14
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+
m_damage_modifier_percentage_setting = 0;
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15
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+
m_melee_damage_modifier_percentage_setting = 0;
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16
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+
m_initial_primary_weapon_absolute_index = 0;
|
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17
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+
m_initial_secondary_weapon_absolute_index = 0;
|
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18
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+
m_initial_grenade_count_setting = 0;
|
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19
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+
m_infinite_ammo_setting = 0;
|
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20
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+
m_recharging_grenades_setting = 0;
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21
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+
m_weapon_pickup_setting = 0;
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22
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+
m_equipment_usage_setting = 0;
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23
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+
m_equipment_drop_on_death_setting = 0;
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24
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+
m_infinite_equipment_setting = 0;
|
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25
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+
m_initial_equipment_absolute_index = 0;
|
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26
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+
}
|
|
27
|
+
export class c_player_trait_movement {
|
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28
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+
m_speed_setting = 0;
|
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29
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+
m_gravity_setting = 0;
|
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30
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+
m_vehicle_usage_setting = 0;
|
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31
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+
m_double_jump_setting = 0;
|
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32
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+
m_jump_modifier = -1;
|
|
33
|
+
}
|
|
34
|
+
export class c_player_trait_appearance {
|
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35
|
+
m_active_camo_setting = 0;
|
|
36
|
+
m_waypoint_setting = 0;
|
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37
|
+
m_gamertag_setting = 0;
|
|
38
|
+
m_aura_setting = 0;
|
|
39
|
+
m_forced_change_color_setting = 0;
|
|
40
|
+
}
|
|
41
|
+
export class c_player_trait_sensors {
|
|
42
|
+
m_motion_tracker_setting = 0;
|
|
43
|
+
m_motion_tracker_range_setting = 0;
|
|
44
|
+
m_directional_damage_setting = 0;
|
|
45
|
+
}
|
|
46
|
+
export class c_player_traits {
|
|
47
|
+
m_shield_vitality_traits = new c_player_trait_shield_vitality();
|
|
48
|
+
m_weapon_traits = new c_player_trait_weapons();
|
|
49
|
+
m_movement_traits = new c_player_trait_movement();
|
|
50
|
+
m_appearance_traits = new c_player_trait_appearance();
|
|
51
|
+
m_sensor_traits = new c_player_trait_sensors();
|
|
52
|
+
decode(bitstream) {
|
|
53
|
+
const sv = this.m_shield_vitality_traits;
|
|
54
|
+
sv.m_damage_resistance_percentage_setting = bitstream.read_integer("damage-resistance", 4);
|
|
55
|
+
sv.m_body_multiplier = bitstream.read_integer("body-multiplier", 3);
|
|
56
|
+
sv.m_body_recharge_rate = bitstream.read_integer("body-recharge-rate", 4);
|
|
57
|
+
sv.m_shield_multiplier = bitstream.read_integer("shield-multiplier", 3);
|
|
58
|
+
sv.m_shield_recharge_rate = bitstream.read_integer("shield-recharge-rate", 4);
|
|
59
|
+
sv.m_overshield_recharge_rate = bitstream.read_integer("overshield-recharge-rate", 4);
|
|
60
|
+
sv.m_headshot_immunity_setting = bitstream.read_integer("headshot-immunity", 2);
|
|
61
|
+
sv.m_vampirism_percentage_setting = bitstream.read_integer("vampirism", 3);
|
|
62
|
+
sv.m_assasination_immunity = bitstream.read_integer("assasination-immunity", 2);
|
|
63
|
+
sv.m_cannot_die_from_damage = bitstream.read_integer("cannot-die-from-damage", 2);
|
|
64
|
+
const w = this.m_weapon_traits;
|
|
65
|
+
w.m_damage_modifier_percentage_setting = bitstream.read_integer("damage-modifier", 4);
|
|
66
|
+
w.m_melee_damage_modifier_percentage_setting = bitstream.read_integer("melee-damage-modifier", 4);
|
|
67
|
+
w.m_initial_primary_weapon_absolute_index = bitstream.read_signed_integer("player-trait-initial-primary-weapon", 8);
|
|
68
|
+
w.m_initial_secondary_weapon_absolute_index = bitstream.read_signed_integer("player-trait-initial-secondary-weapon", 8);
|
|
69
|
+
w.m_initial_grenade_count_setting = bitstream.read_integer("player-trait-initial-grenade-count", 4);
|
|
70
|
+
w.m_infinite_ammo_setting = bitstream.read_integer("player-traits-infinite-ammo-setting", 2);
|
|
71
|
+
w.m_recharging_grenades_setting = bitstream.read_integer("player-traits-recharging-grenades", 2);
|
|
72
|
+
w.m_weapon_pickup_setting = bitstream.read_integer("player-traits-weapon-pickup-allowed", 2);
|
|
73
|
+
w.m_equipment_usage_setting = bitstream.read_integer("player-traits-equipment-usage", 2);
|
|
74
|
+
w.m_equipment_drop_on_death_setting = bitstream.read_integer("player-traits-equipment-drop", 2);
|
|
75
|
+
w.m_infinite_equipment_setting = bitstream.read_integer("player-traits-infinite-equipment", 2);
|
|
76
|
+
w.m_initial_equipment_absolute_index = bitstream.read_signed_integer("player-trait-initial-equipment", 8);
|
|
77
|
+
const m = this.m_movement_traits;
|
|
78
|
+
m.m_speed_setting = bitstream.read_integer("player-speed", 5);
|
|
79
|
+
m.m_gravity_setting = bitstream.read_integer("player-gravity", 4);
|
|
80
|
+
m.m_vehicle_usage_setting = bitstream.read_integer("player-traits-movement-vehicle-usage", 4);
|
|
81
|
+
m.m_double_jump_setting = bitstream.read_integer("player-traits-movement-double-jump", 2);
|
|
82
|
+
if (bitstream.read_bool("player-traits-movement-jump-modifier-changed")) {
|
|
83
|
+
m.m_jump_modifier = bitstream.read_integer("player-traits-movement-jump-modifier", 9);
|
|
84
|
+
}
|
|
85
|
+
else {
|
|
86
|
+
m.m_jump_modifier = -1;
|
|
87
|
+
}
|
|
88
|
+
const a = this.m_appearance_traits;
|
|
89
|
+
a.m_active_camo_setting = bitstream.read_integer("player-traits-appearance-active-camo", 3);
|
|
90
|
+
a.m_waypoint_setting = bitstream.read_integer("player-traits-appearance-waypoint", 2);
|
|
91
|
+
a.m_gamertag_setting = bitstream.read_integer("player-traits-appearance-gamertag", 2);
|
|
92
|
+
a.m_aura_setting = bitstream.read_integer("player-traits-appearance-aura", 3);
|
|
93
|
+
a.m_forced_change_color_setting = bitstream.read_integer("player-traits-appearance-forced-change-color", 4);
|
|
94
|
+
const s = this.m_sensor_traits;
|
|
95
|
+
s.m_motion_tracker_setting = bitstream.read_integer("player-traits-sensors-motion-tracker", 3);
|
|
96
|
+
s.m_motion_tracker_range_setting = bitstream.read_integer("motion-tracker-range", 3);
|
|
97
|
+
s.m_directional_damage_setting = bitstream.read_integer("player-traits-sensors-directional-damage", 2);
|
|
98
|
+
}
|
|
99
|
+
encode(bitstream) {
|
|
100
|
+
bitstream.write_integer(this.m_shield_vitality_traits.m_damage_resistance_percentage_setting, 4);
|
|
101
|
+
bitstream.write_integer(this.m_shield_vitality_traits.m_body_multiplier, 3);
|
|
102
|
+
bitstream.write_integer(this.m_shield_vitality_traits.m_body_recharge_rate, 4);
|
|
103
|
+
bitstream.write_integer(this.m_shield_vitality_traits.m_shield_multiplier, 3);
|
|
104
|
+
bitstream.write_integer(this.m_shield_vitality_traits.m_shield_recharge_rate, 4);
|
|
105
|
+
bitstream.write_integer(this.m_shield_vitality_traits.m_overshield_recharge_rate, 4);
|
|
106
|
+
bitstream.write_integer(this.m_shield_vitality_traits.m_headshot_immunity_setting, 2);
|
|
107
|
+
bitstream.write_integer(this.m_shield_vitality_traits.m_vampirism_percentage_setting, 3);
|
|
108
|
+
bitstream.write_integer(this.m_shield_vitality_traits.m_assasination_immunity, 2);
|
|
109
|
+
bitstream.write_integer(this.m_shield_vitality_traits.m_cannot_die_from_damage, 2);
|
|
110
|
+
bitstream.write_integer(this.m_weapon_traits.m_damage_modifier_percentage_setting, 4);
|
|
111
|
+
bitstream.write_integer(this.m_weapon_traits.m_melee_damage_modifier_percentage_setting, 4);
|
|
112
|
+
bitstream.write_signed_integer(this.m_weapon_traits.m_initial_primary_weapon_absolute_index, 8);
|
|
113
|
+
bitstream.write_signed_integer(this.m_weapon_traits.m_initial_secondary_weapon_absolute_index, 8);
|
|
114
|
+
bitstream.write_integer(this.m_weapon_traits.m_initial_grenade_count_setting, 4);
|
|
115
|
+
bitstream.write_integer(this.m_weapon_traits.m_infinite_ammo_setting, 2);
|
|
116
|
+
bitstream.write_integer(this.m_weapon_traits.m_recharging_grenades_setting, 2);
|
|
117
|
+
bitstream.write_integer(this.m_weapon_traits.m_weapon_pickup_setting, 2);
|
|
118
|
+
bitstream.write_integer(this.m_weapon_traits.m_equipment_usage_setting, 2);
|
|
119
|
+
bitstream.write_integer(this.m_weapon_traits.m_equipment_drop_on_death_setting, 2);
|
|
120
|
+
bitstream.write_integer(this.m_weapon_traits.m_infinite_equipment_setting, 2);
|
|
121
|
+
bitstream.write_signed_integer(this.m_weapon_traits.m_initial_equipment_absolute_index, 8);
|
|
122
|
+
bitstream.write_integer(this.m_movement_traits.m_speed_setting, 5);
|
|
123
|
+
bitstream.write_integer(this.m_movement_traits.m_gravity_setting, 4);
|
|
124
|
+
bitstream.write_integer(this.m_movement_traits.m_vehicle_usage_setting, 4);
|
|
125
|
+
bitstream.write_integer(this.m_movement_traits.m_double_jump_setting, 2);
|
|
126
|
+
if (this.m_movement_traits.m_jump_modifier === -1) {
|
|
127
|
+
bitstream.write_bool(false);
|
|
128
|
+
}
|
|
129
|
+
else {
|
|
130
|
+
bitstream.write_bool(true);
|
|
131
|
+
bitstream.write_signed_integer(this.m_movement_traits.m_jump_modifier, 9);
|
|
132
|
+
}
|
|
133
|
+
bitstream.write_integer(this.m_appearance_traits.m_active_camo_setting, 3);
|
|
134
|
+
bitstream.write_integer(this.m_appearance_traits.m_waypoint_setting, 2);
|
|
135
|
+
bitstream.write_integer(this.m_appearance_traits.m_gamertag_setting, 2);
|
|
136
|
+
bitstream.write_integer(this.m_appearance_traits.m_aura_setting, 3);
|
|
137
|
+
bitstream.write_integer(this.m_appearance_traits.m_forced_change_color_setting, 4);
|
|
138
|
+
bitstream.write_integer(this.m_sensor_traits.m_motion_tracker_setting, 3);
|
|
139
|
+
bitstream.write_integer(this.m_sensor_traits.m_motion_tracker_range_setting, 3);
|
|
140
|
+
bitstream.write_integer(this.m_sensor_traits.m_directional_damage_setting, 2);
|
|
141
|
+
}
|
|
142
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { type c_bitstream_reader, c_bitstream_writer } from "../../../../bitstream";
|
|
2
|
+
export declare const k_language_count = 12;
|
|
3
|
+
export declare class c_single_language_string_table {
|
|
4
|
+
readonly max_string_count: number;
|
|
5
|
+
readonly max_string_length: number;
|
|
6
|
+
readonly offset_bit_length: number;
|
|
7
|
+
readonly buffer_size_bit_length: number;
|
|
8
|
+
readonly count_bit_length: number;
|
|
9
|
+
strings: string[];
|
|
10
|
+
m_buffer_is_compressed: boolean;
|
|
11
|
+
constructor(max_string_count: number, max_string_length: number, offset_bit_length: number, buffer_size_bit_length: number, count_bit_length: number);
|
|
12
|
+
decode(bitstream: c_bitstream_reader): void;
|
|
13
|
+
encode(bitstream: c_bitstream_writer): void;
|
|
14
|
+
}
|
|
15
|
+
export declare class c_string_table {
|
|
16
|
+
readonly max_string_count: number;
|
|
17
|
+
readonly max_string_length: number;
|
|
18
|
+
readonly offset_bit_length: number;
|
|
19
|
+
readonly buffer_size_bit_length: number;
|
|
20
|
+
readonly count_bit_length: number;
|
|
21
|
+
strings: (string | null)[][];
|
|
22
|
+
m_buffer_is_compressed: boolean;
|
|
23
|
+
constructor(max_string_count: number, max_string_length: number, offset_bit_length: number, buffer_size_bit_length: number, count_bit_length: number);
|
|
24
|
+
decode(bitstream: c_bitstream_reader): void;
|
|
25
|
+
encode(bitstream: c_bitstream_writer): void;
|
|
26
|
+
}
|
|
27
|
+
//# sourceMappingURL=c_string_table.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"c_string_table.d.ts","sourceRoot":"","sources":["../../../../../src/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,kBAAkB,EACvB,kBAAkB,EAEnB,MAAM,uBAAuB,CAAC;AAM/B,eAAO,MAAM,gBAAgB,KAAK,CAAC;AAqDnC,qBAAa,8BAA8B;IAKvC,QAAQ,CAAC,gBAAgB,EAAE,MAAM;IACjC,QAAQ,CAAC,iBAAiB,EAAE,MAAM;IAClC,QAAQ,CAAC,iBAAiB,EAAE,MAAM;IAClC,QAAQ,CAAC,sBAAsB,EAAE,MAAM;IACvC,QAAQ,CAAC,gBAAgB,EAAE,MAAM;IARnC,OAAO,EAAE,MAAM,EAAE,CAAM;IACvB,sBAAsB,UAAQ;gBAGnB,gBAAgB,EAAE,MAAM,EACxB,iBAAiB,EAAE,MAAM,EACzB,iBAAiB,EAAE,MAAM,EACzB,sBAAsB,EAAE,MAAM,EAC9B,gBAAgB,EAAE,MAAM;IAGnC,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;IAwC3C,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;CAiC5C;AAED,qBAAa,cAAc;IAQvB,QAAQ,CAAC,gBAAgB,EAAE,MAAM;IACjC,QAAQ,CAAC,iBAAiB,EAAE,MAAM;IAClC,QAAQ,CAAC,iBAAiB,EAAE,MAAM;IAClC,QAAQ,CAAC,sBAAsB,EAAE,MAAM;IACvC,QAAQ,CAAC,gBAAgB,EAAE,MAAM;IAXnC,OAAO,EAAE,CAAC,MAAM,GAAG,IAAI,CAAC,EAAE,EAAE,CAG1B;IACF,sBAAsB,UAAQ;gBAGnB,gBAAgB,EAAE,MAAM,EACxB,iBAAiB,EAAE,MAAM,EACzB,iBAAiB,EAAE,MAAM,EACzB,sBAAsB,EAAE,MAAM,EAC9B,gBAAgB,EAAE,MAAM;IAGnC,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;IAuD3C,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;CAiE5C"}
|
|
@@ -0,0 +1,190 @@
|
|
|
1
|
+
import { c_bitstream_writer, e_bitstream_byte_order, } from "../../../../bitstream";
|
|
2
|
+
import { runtime_data_compress, runtime_data_decompress, } from "../../../common/memory/data_compress";
|
|
3
|
+
export const k_language_count = 12;
|
|
4
|
+
/** One wire byte per code unit (U+00–U+FF), matching blf_lib extended ASCII / NullString slots. */
|
|
5
|
+
function read_null_terminated_string(data, offset) {
|
|
6
|
+
let end = offset;
|
|
7
|
+
while (end < data.length && data[end] !== 0) {
|
|
8
|
+
end++;
|
|
9
|
+
}
|
|
10
|
+
let out = "";
|
|
11
|
+
for (let i = offset; i < end; i++) {
|
|
12
|
+
out += String.fromCharCode(data[i]);
|
|
13
|
+
}
|
|
14
|
+
return out;
|
|
15
|
+
}
|
|
16
|
+
function write_null_terminated_string(writer, value, max_length) {
|
|
17
|
+
writer.write_string_extended_ascii(value, max_length);
|
|
18
|
+
}
|
|
19
|
+
/** Wire byte length (one byte per decoded code unit). */
|
|
20
|
+
function string_byte_length(value) {
|
|
21
|
+
for (let i = 0; i < value.length; i++) {
|
|
22
|
+
if (value.charCodeAt(i) > 0xff) {
|
|
23
|
+
throw new Error(`String table entry U+${value.charCodeAt(i).toString(16)} cannot be encoded as Latin-1`);
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
return value.length;
|
|
27
|
+
}
|
|
28
|
+
function write_buffer_blob(bitstream, buffer, buffer_size_bit_length, is_compressed) {
|
|
29
|
+
bitstream.write_integer(buffer.length, buffer_size_bit_length);
|
|
30
|
+
if (is_compressed) {
|
|
31
|
+
const compressed = runtime_data_compress(buffer, true);
|
|
32
|
+
bitstream.write_bool(true);
|
|
33
|
+
bitstream.write_integer(compressed.length, buffer_size_bit_length);
|
|
34
|
+
bitstream.write_raw_data(compressed, compressed.length * 8);
|
|
35
|
+
}
|
|
36
|
+
else {
|
|
37
|
+
bitstream.write_bool(false);
|
|
38
|
+
bitstream.write_raw_data(buffer, buffer.length * 8);
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
export class c_single_language_string_table {
|
|
42
|
+
max_string_count;
|
|
43
|
+
max_string_length;
|
|
44
|
+
offset_bit_length;
|
|
45
|
+
buffer_size_bit_length;
|
|
46
|
+
count_bit_length;
|
|
47
|
+
strings = [];
|
|
48
|
+
m_buffer_is_compressed = true;
|
|
49
|
+
constructor(max_string_count, max_string_length, offset_bit_length, buffer_size_bit_length, count_bit_length) {
|
|
50
|
+
this.max_string_count = max_string_count;
|
|
51
|
+
this.max_string_length = max_string_length;
|
|
52
|
+
this.offset_bit_length = offset_bit_length;
|
|
53
|
+
this.buffer_size_bit_length = buffer_size_bit_length;
|
|
54
|
+
this.count_bit_length = count_bit_length;
|
|
55
|
+
}
|
|
56
|
+
decode(bitstream) {
|
|
57
|
+
this.strings = [];
|
|
58
|
+
const string_count = bitstream.read_integer("string-count", this.count_bit_length);
|
|
59
|
+
if (string_count === 0) {
|
|
60
|
+
return;
|
|
61
|
+
}
|
|
62
|
+
const offsets = [];
|
|
63
|
+
for (let i = 0; i < string_count; i++) {
|
|
64
|
+
if (bitstream.read_bool("exists")) {
|
|
65
|
+
offsets.push(bitstream.read_integer("offset", this.offset_bit_length));
|
|
66
|
+
}
|
|
67
|
+
else {
|
|
68
|
+
offsets.push(0);
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
const buffer_size = bitstream.read_integer("size", this.buffer_size_bit_length);
|
|
72
|
+
this.m_buffer_is_compressed = bitstream.read_bool("compressed");
|
|
73
|
+
const string_data = this.m_buffer_is_compressed
|
|
74
|
+
? runtime_data_decompress(bitstream.read_raw_data(bitstream.read_integer("compressed-buffer-size", this.buffer_size_bit_length) * 8))
|
|
75
|
+
: bitstream.read_raw_data(buffer_size * 8);
|
|
76
|
+
for (const offset of offsets) {
|
|
77
|
+
this.strings.push(read_null_terminated_string(string_data, offset));
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
encode(bitstream) {
|
|
81
|
+
bitstream.write_integer(this.strings.length, this.count_bit_length);
|
|
82
|
+
if (this.strings.length === 0) {
|
|
83
|
+
return;
|
|
84
|
+
}
|
|
85
|
+
const string_writer = c_bitstream_writer.new_from_instance(this.max_string_count * this.max_string_length, bitstream);
|
|
86
|
+
string_writer.begin_writing();
|
|
87
|
+
let offset = 0;
|
|
88
|
+
for (const string of this.strings) {
|
|
89
|
+
bitstream.write_bool(true);
|
|
90
|
+
bitstream.write_integer(offset, this.offset_bit_length);
|
|
91
|
+
write_null_terminated_string(string_writer, string, this.max_string_length);
|
|
92
|
+
offset += string_byte_length(string) + 1;
|
|
93
|
+
}
|
|
94
|
+
string_writer.finish_writing();
|
|
95
|
+
const buffer = string_writer.get_data();
|
|
96
|
+
write_buffer_blob(bitstream, buffer, this.buffer_size_bit_length, this.m_buffer_is_compressed);
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
export class c_string_table {
|
|
100
|
+
max_string_count;
|
|
101
|
+
max_string_length;
|
|
102
|
+
offset_bit_length;
|
|
103
|
+
buffer_size_bit_length;
|
|
104
|
+
count_bit_length;
|
|
105
|
+
strings = Array.from({ length: k_language_count }, () => []);
|
|
106
|
+
m_buffer_is_compressed = true;
|
|
107
|
+
constructor(max_string_count, max_string_length, offset_bit_length, buffer_size_bit_length, count_bit_length) {
|
|
108
|
+
this.max_string_count = max_string_count;
|
|
109
|
+
this.max_string_length = max_string_length;
|
|
110
|
+
this.offset_bit_length = offset_bit_length;
|
|
111
|
+
this.buffer_size_bit_length = buffer_size_bit_length;
|
|
112
|
+
this.count_bit_length = count_bit_length;
|
|
113
|
+
}
|
|
114
|
+
decode(bitstream) {
|
|
115
|
+
this.strings = Array.from({ length: k_language_count }, () => []);
|
|
116
|
+
const string_count = bitstream.read_integer("string-count", this.count_bit_length);
|
|
117
|
+
if (string_count === 0) {
|
|
118
|
+
return;
|
|
119
|
+
}
|
|
120
|
+
const offsets = Array.from({ length: k_language_count }, () => Array.from({ length: string_count }, () => -1));
|
|
121
|
+
for (let j = 0; j < string_count; j++) {
|
|
122
|
+
for (let i = 0; i < k_language_count; i++) {
|
|
123
|
+
if (bitstream.read_bool("exists")) {
|
|
124
|
+
offsets[i][j] = bitstream.read_integer("index", this.offset_bit_length);
|
|
125
|
+
}
|
|
126
|
+
}
|
|
127
|
+
}
|
|
128
|
+
const buffer_size = bitstream.read_integer("size", this.buffer_size_bit_length);
|
|
129
|
+
this.m_buffer_is_compressed = bitstream.read_bool("compressed");
|
|
130
|
+
const string_data = this.m_buffer_is_compressed
|
|
131
|
+
? runtime_data_decompress(bitstream.read_raw_data(bitstream.read_integer("compressed-buffer-size", this.buffer_size_bit_length) * 8))
|
|
132
|
+
: bitstream.read_raw_data(buffer_size * 8);
|
|
133
|
+
for (let i = 0; i < k_language_count; i++) {
|
|
134
|
+
for (let j = 0; j < string_count; j++) {
|
|
135
|
+
const offset = offsets[i][j];
|
|
136
|
+
if (offset < 0) {
|
|
137
|
+
this.strings[i].push(null);
|
|
138
|
+
}
|
|
139
|
+
else {
|
|
140
|
+
this.strings[i].push(read_null_terminated_string(string_data, offset));
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
}
|
|
145
|
+
encode(bitstream) {
|
|
146
|
+
const string_count = this.strings[0]?.length ?? 0;
|
|
147
|
+
bitstream.write_integer(string_count, this.count_bit_length);
|
|
148
|
+
if (string_count === 0) {
|
|
149
|
+
return;
|
|
150
|
+
}
|
|
151
|
+
const string_writer = c_bitstream_writer.new(k_language_count * this.max_string_count * this.max_string_length, e_bitstream_byte_order._bitstream_byte_order_big_endian);
|
|
152
|
+
string_writer.begin_writing();
|
|
153
|
+
let offset = 0;
|
|
154
|
+
for (let j = 0; j < string_count; j++) {
|
|
155
|
+
let deduplicate = true;
|
|
156
|
+
const reference = this.strings[0]?.[j] ?? null;
|
|
157
|
+
if (reference === null) {
|
|
158
|
+
deduplicate = false;
|
|
159
|
+
}
|
|
160
|
+
else {
|
|
161
|
+
for (let i = 1; i < k_language_count; i++) {
|
|
162
|
+
if (this.strings[i]?.[j] !== reference) {
|
|
163
|
+
deduplicate = false;
|
|
164
|
+
break;
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
}
|
|
168
|
+
for (let i = 0; i < k_language_count; i++) {
|
|
169
|
+
const string = this.strings[i]?.[j] ?? null;
|
|
170
|
+
if (string === null) {
|
|
171
|
+
bitstream.write_bool(false);
|
|
172
|
+
continue;
|
|
173
|
+
}
|
|
174
|
+
bitstream.write_bool(true);
|
|
175
|
+
bitstream.write_integer(offset, this.offset_bit_length);
|
|
176
|
+
if (!deduplicate) {
|
|
177
|
+
write_null_terminated_string(string_writer, string, this.max_string_length);
|
|
178
|
+
offset += string_byte_length(string) + 1;
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
if (deduplicate && reference !== null) {
|
|
182
|
+
write_null_terminated_string(string_writer, reference, this.max_string_length);
|
|
183
|
+
offset += string_byte_length(reference) + 1;
|
|
184
|
+
}
|
|
185
|
+
}
|
|
186
|
+
string_writer.finish_writing();
|
|
187
|
+
const buffer = string_writer.get_data();
|
|
188
|
+
write_buffer_blob(bitstream, buffer, this.buffer_size_bit_length, this.m_buffer_is_compressed);
|
|
189
|
+
}
|
|
190
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
export * from "./c_game_engine_custom_variant";
|
|
2
|
+
export * from "./c_game_engine_custom_variant_au1_settings";
|
|
3
|
+
export * from "./c_game_engine_default";
|
|
4
|
+
export * from "./c_game_engine_survival_variant";
|
|
5
|
+
export * from "./c_game_engine_traits";
|
|
6
|
+
export * from "./c_game_variant";
|
|
7
|
+
export * from "./c_player_traits";
|
|
8
|
+
export * from "./c_string_table";
|
|
9
|
+
export * from "./megalogamengine";
|
|
10
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,cAAc,6CAA6C,CAAC;AAC5D,cAAc,yBAAyB,CAAC;AACxC,cAAc,kCAAkC,CAAC;AACjD,cAAc,wBAAwB,CAAC;AACvC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC"}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
export * from "./c_game_engine_custom_variant";
|
|
2
|
+
export * from "./c_game_engine_custom_variant_au1_settings";
|
|
3
|
+
export * from "./c_game_engine_default";
|
|
4
|
+
export * from "./c_game_engine_survival_variant";
|
|
5
|
+
export * from "./c_game_engine_traits";
|
|
6
|
+
export * from "./c_game_variant";
|
|
7
|
+
export * from "./c_player_traits";
|
|
8
|
+
export * from "./c_string_table";
|
|
9
|
+
export * from "./megalogamengine";
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import type { c_bitstream_reader, c_bitstream_writer } from "../../../../../bitstream";
|
|
2
|
+
export declare class c_megalo_game_statistic {
|
|
3
|
+
m_name_string_index: number;
|
|
4
|
+
m_format: number;
|
|
5
|
+
m_sort_order: number;
|
|
6
|
+
m_growuping: number;
|
|
7
|
+
decode(bitstream: c_bitstream_reader): void;
|
|
8
|
+
encode(bitstream: c_bitstream_writer): void;
|
|
9
|
+
}
|
|
10
|
+
//# sourceMappingURL=c_megalo_game_statistic.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"c_megalo_game_statistic.d.ts","sourceRoot":"","sources":["../../../../../../src/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,kBAAkB,EAClB,kBAAkB,EACnB,MAAM,0BAA0B,CAAC;AAElC,qBAAa,uBAAuB;IAClC,mBAAmB,SAAK;IACxB,QAAQ,SAAK;IACb,YAAY,SAAK;IACjB,WAAW,SAAK;IAEhB,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;IAO3C,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;CAM5C"}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
export class c_megalo_game_statistic {
|
|
2
|
+
m_name_string_index = 0;
|
|
3
|
+
m_format = 0;
|
|
4
|
+
m_sort_order = 0;
|
|
5
|
+
m_growuping = 0;
|
|
6
|
+
decode(bitstream) {
|
|
7
|
+
this.m_name_string_index = bitstream.read_integer("name-string-index", 7);
|
|
8
|
+
this.m_format = bitstream.read_integer("format", 2);
|
|
9
|
+
this.m_sort_order = bitstream.read_integer("sort-order", 2);
|
|
10
|
+
this.m_growuping = bitstream.read_integer("groupingt", 1);
|
|
11
|
+
}
|
|
12
|
+
encode(bitstream) {
|
|
13
|
+
bitstream.write_integer(this.m_name_string_index, 7);
|
|
14
|
+
bitstream.write_integer(this.m_format, 2);
|
|
15
|
+
bitstream.write_integer(this.m_sort_order, 2);
|
|
16
|
+
bitstream.write_integer(this.m_growuping, 1);
|
|
17
|
+
}
|
|
18
|
+
}
|