@blamnetwork/blf 1.0.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/README.md +82 -0
  2. package/dist/bitstream/enum.d.ts +6 -0
  3. package/dist/bitstream/enum.d.ts.map +1 -0
  4. package/dist/bitstream/enum.js +15 -0
  5. package/dist/bitstream/enums.d.ts +21 -0
  6. package/dist/bitstream/enums.d.ts.map +1 -0
  7. package/dist/bitstream/enums.js +31 -0
  8. package/dist/bitstream/errors.d.ts +5 -0
  9. package/dist/bitstream/errors.d.ts.map +1 -0
  10. package/dist/bitstream/errors.js +11 -0
  11. package/dist/bitstream/index.d.ts +7 -0
  12. package/dist/bitstream/index.d.ts.map +1 -0
  13. package/dist/bitstream/index.js +5 -0
  14. package/dist/bitstream/math.d.ts +28 -0
  15. package/dist/bitstream/math.d.ts.map +1 -0
  16. package/dist/bitstream/math.js +149 -0
  17. package/dist/bitstream/reader.d.ts +81 -0
  18. package/dist/bitstream/reader.d.ts.map +1 -0
  19. package/dist/bitstream/reader.js +400 -0
  20. package/dist/bitstream/writer.d.ts +56 -0
  21. package/dist/bitstream/writer.d.ts.map +1 -0
  22. package/dist/bitstream/writer.js +330 -0
  23. package/dist/blam/common/cache/index.d.ts +2 -0
  24. package/dist/blam/common/cache/index.d.ts.map +1 -0
  25. package/dist/blam/common/cache/index.js +1 -0
  26. package/dist/blam/common/cache/security_functions.d.ts +2 -0
  27. package/dist/blam/common/cache/security_functions.d.ts.map +1 -0
  28. package/dist/blam/common/cache/security_functions.js +19 -0
  29. package/dist/blam/common/index.d.ts +3 -0
  30. package/dist/blam/common/index.d.ts.map +1 -0
  31. package/dist/blam/common/index.js +2 -0
  32. package/dist/blam/common/memory/data_compress.d.ts +10 -0
  33. package/dist/blam/common/memory/data_compress.d.ts.map +1 -0
  34. package/dist/blam/common/memory/data_compress.js +28 -0
  35. package/dist/blam/common/memory/index.d.ts +2 -0
  36. package/dist/blam/common/memory/index.d.ts.map +1 -0
  37. package/dist/blam/common/memory/index.js +1 -0
  38. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.d.ts +37 -0
  39. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.d.ts.map +1 -0
  40. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.js +125 -0
  41. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.d.ts +14 -0
  42. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.d.ts.map +1 -0
  43. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.js +30 -0
  44. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts +114 -0
  45. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts.map +1 -0
  46. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.js +292 -0
  47. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.d.ts +70 -0
  48. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.d.ts.map +1 -0
  49. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.js +174 -0
  50. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.d.ts +10 -0
  51. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.d.ts.map +1 -0
  52. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.js +16 -0
  53. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts +28 -0
  54. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts.map +1 -0
  55. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.js +109 -0
  56. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.d.ts +56 -0
  57. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.d.ts.map +1 -0
  58. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.js +142 -0
  59. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.d.ts +27 -0
  60. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.d.ts.map +1 -0
  61. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.js +190 -0
  62. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.d.ts +10 -0
  63. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.d.ts.map +1 -0
  64. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.js +9 -0
  65. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.d.ts +10 -0
  66. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.d.ts.map +1 -0
  67. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.js +18 -0
  68. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.d.ts +8 -0
  69. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.d.ts.map +1 -0
  70. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.js +18 -0
  71. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.d.ts +13 -0
  72. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.d.ts.map +1 -0
  73. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.js +39 -0
  74. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.d.ts +34 -0
  75. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.d.ts.map +1 -0
  76. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.js +59 -0
  77. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.d.ts +14 -0
  78. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.d.ts.map +1 -0
  79. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.js +13 -0
  80. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts +393 -0
  81. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts.map +1 -0
  82. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.js +1590 -0
  83. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.d.ts +49 -0
  84. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.d.ts.map +1 -0
  85. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.js +216 -0
  86. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.d.ts +79 -0
  87. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.d.ts.map +1 -0
  88. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.js +496 -0
  89. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.d.ts +26 -0
  90. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.d.ts.map +1 -0
  91. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.js +118 -0
  92. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts +29 -0
  93. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts.map +1 -0
  94. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.js +116 -0
  95. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts +22 -0
  96. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts.map +1 -0
  97. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.js +54 -0
  98. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.d.ts +22 -0
  99. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.d.ts.map +1 -0
  100. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.js +82 -0
  101. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.d.ts +22 -0
  102. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.d.ts.map +1 -0
  103. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.js +85 -0
  104. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.d.ts +13 -0
  105. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.d.ts.map +1 -0
  106. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.js +75 -0
  107. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts +4 -0
  108. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts.map +1 -0
  109. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.js +3 -0
  110. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts +2 -0
  111. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts.map +1 -0
  112. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.js +1 -0
  113. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.d.ts +66 -0
  114. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.d.ts.map +1 -0
  115. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.js +586 -0
  116. package/dist/blf_chunk.d.ts +41 -0
  117. package/dist/blf_chunk.d.ts.map +1 -0
  118. package/dist/blf_chunk.js +126 -0
  119. package/dist/blffile.d.ts +5 -0
  120. package/dist/blffile.d.ts.map +1 -0
  121. package/dist/blffile.js +23 -0
  122. package/dist/chunk_signature.d.ts +10 -0
  123. package/dist/chunk_signature.d.ts.map +1 -0
  124. package/dist/chunk_signature.js +47 -0
  125. package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.d.ts +4 -0
  126. package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.d.ts.map +1 -0
  127. package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.js +3 -0
  128. package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_compressed_data.d.ts +21 -0
  129. package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_compressed_data.d.ts.map +1 -0
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  137. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts +7 -0
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  143. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_compressed_data.d.ts +4 -0
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  146. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.d.ts +8 -0
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  149. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_game_variant.d.ts +24 -0
  150. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_game_variant.d.ts.map +1 -0
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  152. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_packed_game_variant.d.ts +15 -0
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  154. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_packed_game_variant.js +85 -0
  155. package/dist/decorators.d.ts +38 -0
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  158. package/dist/error.d.ts +4 -0
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  161. package/dist/index.d.ts +7 -0
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  164. package/dist/s_blf_header.d.ts +14 -0
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  167. package/dist/versions/halo3/v12070_08_09_05_2031_halo3_ship.d.ts +5 -0
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  170. package/dist/versions/halo3odst/v13895_09_04_27_2201_atlas_release.d.ts +5 -0
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  181. package/dist-cjs/bitstream/reader.js +404 -0
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  183. package/dist-cjs/blam/common/cache/index.js +17 -0
  184. package/dist-cjs/blam/common/cache/security_functions.js +22 -0
  185. package/dist-cjs/blam/common/index.js +18 -0
  186. package/dist-cjs/blam/common/memory/data_compress.js +33 -0
  187. package/dist-cjs/blam/common/memory/index.js +17 -0
  188. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.js +129 -0
  189. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.js +34 -0
  190. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.js +305 -0
  191. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.js +182 -0
  192. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.js +20 -0
  193. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.js +113 -0
  194. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.js +151 -0
  195. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.js +195 -0
  196. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.js +25 -0
  197. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.js +22 -0
  198. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.js +22 -0
  199. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.js +43 -0
  200. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.js +63 -0
  201. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.js +29 -0
  202. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.js +1640 -0
  203. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.js +224 -0
  204. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.js +508 -0
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  206. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.js +120 -0
  207. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.js +58 -0
  208. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.js +87 -0
  209. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.js +93 -0
  210. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.js +79 -0
  211. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.js +19 -0
  212. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.js +17 -0
  213. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.js +591 -0
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  217. package/dist-cjs/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.js +10 -0
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  225. package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_game_variant.js +133 -0
  226. package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_packed_game_variant.js +88 -0
  227. package/dist-cjs/decorators.js +75 -0
  228. package/dist-cjs/error.js +10 -0
  229. package/dist-cjs/index.js +53 -0
  230. package/dist-cjs/package.json +1 -0
  231. package/dist-cjs/s_blf_header.js +117 -0
  232. package/dist-cjs/versions/halo3/v12070_08_09_05_2031_halo3_ship.js +20 -0
  233. package/dist-cjs/versions/halo3odst/v13895_09_04_27_2201_atlas_release.js +20 -0
  234. package/dist-cjs/versions/haloreach/v12065_11_08_24_1738_tu1actual.js +25 -0
  235. package/package.json +99 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"c_game_engine_traits.d.ts","sourceRoot":"","sources":["../../../../../src/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,kBAAkB,EAClB,kBAAkB,EACnB,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEpD,qBAAa,qBAAqB;IAChC,mBAAmB,SAAK;IACxB,0BAA0B,SAAK;IAC/B,eAAe,kBAAyB;IAExC,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;IAS3C,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;CAK5C"}
@@ -0,0 +1,16 @@
1
+ import { c_player_traits } from "./c_player_traits";
2
+ export class s_player_trait_option {
3
+ m_name_string_index = 0;
4
+ m_description_string_index = 0;
5
+ m_player_traits = new c_player_traits();
6
+ decode(bitstream) {
7
+ this.m_name_string_index = bitstream.read_integer("name-string-index", 7);
8
+ this.m_description_string_index = bitstream.read_integer("description-string-index", 7);
9
+ this.m_player_traits.decode(bitstream);
10
+ }
11
+ encode(bitstream) {
12
+ bitstream.write_integer(this.m_name_string_index, 7);
13
+ bitstream.write_integer(this.m_description_string_index, 7);
14
+ this.m_player_traits.encode(bitstream);
15
+ }
16
+ }
@@ -0,0 +1,28 @@
1
+ import { c_bitstream_reader, type c_bitstream_writer } from "../../../../bitstream";
2
+ import type { s_content_item_metadata } from "../saved_games/saved_game_files";
3
+ import { c_game_engine_custom_variant } from "./c_game_engine_custom_variant";
4
+ import { c_game_engine_base_variant } from "./c_game_engine_default";
5
+ import { c_game_engine_survival_variant } from "./c_game_engine_survival_variant";
6
+ /** Matches `e_game_mode` in blf_lib. */
7
+ export declare enum e_game_mode {
8
+ sandbox = 1,
9
+ custom = 2,
10
+ campaign = 3,
11
+ survival = 4
12
+ }
13
+ /**
14
+ * Halo Reach game variant gametype bitstream body (after the `mpvr` hash header).
15
+ * Mirrors `c_game_variant` in blf_lib — decode-only.
16
+ */
17
+ export declare class c_game_variant {
18
+ m_game_engine: e_game_mode;
19
+ m_campaign_variant?: c_game_engine_base_variant;
20
+ m_custom_variant?: c_game_engine_custom_variant;
21
+ m_survival_variant?: c_game_engine_survival_variant;
22
+ decode(bitstream: c_bitstream_reader): void;
23
+ encode(bitstream: c_bitstream_writer): void;
24
+ /** Decode gametype bytes from a standalone buffer (convenience wrapper). */
25
+ static decode_bytes(gametype_bytes: Uint8Array): c_game_variant;
26
+ get_metadata(): s_content_item_metadata;
27
+ }
28
+ //# sourceMappingURL=c_game_variant.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"c_game_variant.d.ts","sourceRoot":"","sources":["../../../../../src/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,kBAAkB,EAClB,KAAK,kBAAkB,EAExB,MAAM,uBAAuB,CAAC;AAE/B,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,iCAAiC,CAAC;AAC/E,OAAO,EAAE,4BAA4B,EAAE,MAAM,gCAAgC,CAAC;AAC9E,OAAO,EAAE,0BAA0B,EAAE,MAAM,yBAAyB,CAAC;AACrE,OAAO,EAAE,8BAA8B,EAAE,MAAM,kCAAkC,CAAC;AAElF,wCAAwC;AACxC,oBAAY,WAAW;IACrB,OAAO,IAAI;IACX,MAAM,IAAI;IACV,QAAQ,IAAI;IACZ,QAAQ,IAAI;CACb;AAED;;;GAGG;AACH,qBAAa,cAAc;IACzB,aAAa,EAAE,WAAW,CAAsB;IAChD,kBAAkB,CAAC,EAAE,0BAA0B,CAAC;IAChD,gBAAgB,CAAC,EAAE,4BAA4B,CAAC;IAChD,kBAAkB,CAAC,EAAE,8BAA8B,CAAC;IAEpD,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;IA+B3C,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;IA4B3C,4EAA4E;IAC5E,MAAM,CAAC,YAAY,CAAC,cAAc,EAAE,UAAU,GAAG,cAAc;IAY/D,YAAY,IAAI,uBAAuB;CAuBxC"}
@@ -0,0 +1,109 @@
1
+ import { c_bitstream_reader, e_bitstream_byte_order, } from "../../../../bitstream";
2
+ import { BlfError } from "../../../../error";
3
+ import { c_game_engine_custom_variant } from "./c_game_engine_custom_variant";
4
+ import { c_game_engine_base_variant } from "./c_game_engine_default";
5
+ import { c_game_engine_survival_variant } from "./c_game_engine_survival_variant";
6
+ /** Matches `e_game_mode` in blf_lib. */
7
+ export var e_game_mode;
8
+ (function (e_game_mode) {
9
+ e_game_mode[e_game_mode["sandbox"] = 1] = "sandbox";
10
+ e_game_mode[e_game_mode["custom"] = 2] = "custom";
11
+ e_game_mode[e_game_mode["campaign"] = 3] = "campaign";
12
+ e_game_mode[e_game_mode["survival"] = 4] = "survival";
13
+ })(e_game_mode || (e_game_mode = {}));
14
+ /**
15
+ * Halo Reach game variant gametype bitstream body (after the `mpvr` hash header).
16
+ * Mirrors `c_game_variant` in blf_lib — decode-only.
17
+ */
18
+ export class c_game_variant {
19
+ m_game_engine = e_game_mode.custom;
20
+ m_campaign_variant;
21
+ m_custom_variant;
22
+ m_survival_variant;
23
+ decode(bitstream) {
24
+ this.m_game_engine = bitstream.read_enum("game-engine", 4, e_game_mode);
25
+ switch (this.m_game_engine) {
26
+ case e_game_mode.sandbox:
27
+ throw new BlfError("Decoding forge (sandbox) game variants is not supported yet");
28
+ case e_game_mode.custom: {
29
+ const custom = new c_game_engine_custom_variant();
30
+ custom.decode(bitstream);
31
+ this.m_custom_variant = custom;
32
+ break;
33
+ }
34
+ case e_game_mode.campaign: {
35
+ const campaign = new c_game_engine_base_variant();
36
+ campaign.decode(bitstream);
37
+ this.m_campaign_variant = campaign;
38
+ break;
39
+ }
40
+ case e_game_mode.survival: {
41
+ const survival = new c_game_engine_survival_variant();
42
+ survival.decode(bitstream);
43
+ this.m_survival_variant = survival;
44
+ break;
45
+ }
46
+ default:
47
+ throw new BlfError(`Unrecognized game engine ${this.m_game_engine}`);
48
+ }
49
+ }
50
+ encode(bitstream) {
51
+ bitstream.write_enum(this.m_game_engine, 4);
52
+ switch (this.m_game_engine) {
53
+ case e_game_mode.sandbox:
54
+ throw new BlfError("Encoding forge variants is currently unsupported");
55
+ case e_game_mode.custom:
56
+ if (!this.m_custom_variant) {
57
+ throw new BlfError("m_custom_variant does not exist");
58
+ }
59
+ this.m_custom_variant.encode(bitstream);
60
+ break;
61
+ case e_game_mode.campaign:
62
+ if (!this.m_campaign_variant) {
63
+ throw new BlfError("m_campaign_variant does not exist");
64
+ }
65
+ this.m_campaign_variant.encode(bitstream);
66
+ break;
67
+ case e_game_mode.survival:
68
+ if (!this.m_survival_variant) {
69
+ throw new BlfError("m_survival_variant does not exist");
70
+ }
71
+ this.m_survival_variant.encode(bitstream);
72
+ break;
73
+ default:
74
+ throw new BlfError(`Unrecognized game engine ${this.m_game_engine}`);
75
+ }
76
+ }
77
+ /** Decode gametype bytes from a standalone buffer (convenience wrapper). */
78
+ static decode_bytes(gametype_bytes) {
79
+ const bitstream = c_bitstream_reader.new(gametype_bytes, e_bitstream_byte_order._bitstream_byte_order_big_endian);
80
+ bitstream.begin_reading();
81
+ const variant = new c_game_variant();
82
+ variant.decode(bitstream);
83
+ bitstream.finish_reading();
84
+ return variant;
85
+ }
86
+ get_metadata() {
87
+ switch (this.m_game_engine) {
88
+ case e_game_mode.sandbox:
89
+ throw new BlfError("Forge variants are currently unsupported");
90
+ case e_game_mode.custom:
91
+ if (!this.m_custom_variant) {
92
+ throw new BlfError("m_custom_variant does not exist");
93
+ }
94
+ return this.m_custom_variant.m_base_variant.m_metadata;
95
+ case e_game_mode.campaign:
96
+ if (!this.m_campaign_variant) {
97
+ throw new BlfError("m_campaign_variant does not exist");
98
+ }
99
+ return this.m_campaign_variant.m_metadata;
100
+ case e_game_mode.survival:
101
+ if (!this.m_survival_variant) {
102
+ throw new BlfError("m_survival_variant does not exist");
103
+ }
104
+ return this.m_survival_variant.m_base_variant.m_metadata;
105
+ default:
106
+ throw new BlfError(`Unrecognized game engine ${this.m_game_engine}`);
107
+ }
108
+ }
109
+ }
@@ -0,0 +1,56 @@
1
+ import type { c_bitstream_reader, c_bitstream_writer } from "../../../../bitstream";
2
+ export declare class c_player_trait_shield_vitality {
3
+ m_damage_resistance_percentage_setting: number;
4
+ m_body_multiplier: number;
5
+ m_body_recharge_rate: number;
6
+ m_shield_multiplier: number;
7
+ m_shield_recharge_rate: number;
8
+ m_overshield_recharge_rate: number;
9
+ m_headshot_immunity_setting: number;
10
+ m_vampirism_percentage_setting: number;
11
+ m_assasination_immunity: number;
12
+ m_cannot_die_from_damage: number;
13
+ }
14
+ export declare class c_player_trait_weapons {
15
+ m_damage_modifier_percentage_setting: number;
16
+ m_melee_damage_modifier_percentage_setting: number;
17
+ m_initial_primary_weapon_absolute_index: number;
18
+ m_initial_secondary_weapon_absolute_index: number;
19
+ m_initial_grenade_count_setting: number;
20
+ m_infinite_ammo_setting: number;
21
+ m_recharging_grenades_setting: number;
22
+ m_weapon_pickup_setting: number;
23
+ m_equipment_usage_setting: number;
24
+ m_equipment_drop_on_death_setting: number;
25
+ m_infinite_equipment_setting: number;
26
+ m_initial_equipment_absolute_index: number;
27
+ }
28
+ export declare class c_player_trait_movement {
29
+ m_speed_setting: number;
30
+ m_gravity_setting: number;
31
+ m_vehicle_usage_setting: number;
32
+ m_double_jump_setting: number;
33
+ m_jump_modifier: number;
34
+ }
35
+ export declare class c_player_trait_appearance {
36
+ m_active_camo_setting: number;
37
+ m_waypoint_setting: number;
38
+ m_gamertag_setting: number;
39
+ m_aura_setting: number;
40
+ m_forced_change_color_setting: number;
41
+ }
42
+ export declare class c_player_trait_sensors {
43
+ m_motion_tracker_setting: number;
44
+ m_motion_tracker_range_setting: number;
45
+ m_directional_damage_setting: number;
46
+ }
47
+ export declare class c_player_traits {
48
+ m_shield_vitality_traits: c_player_trait_shield_vitality;
49
+ m_weapon_traits: c_player_trait_weapons;
50
+ m_movement_traits: c_player_trait_movement;
51
+ m_appearance_traits: c_player_trait_appearance;
52
+ m_sensor_traits: c_player_trait_sensors;
53
+ decode(bitstream: c_bitstream_reader): void;
54
+ encode(bitstream: c_bitstream_writer): void;
55
+ }
56
+ //# sourceMappingURL=c_player_traits.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"c_player_traits.d.ts","sourceRoot":"","sources":["../../../../../src/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,kBAAkB,EAClB,kBAAkB,EACnB,MAAM,uBAAuB,CAAC;AAE/B,qBAAa,8BAA8B;IACzC,sCAAsC,SAAK;IAC3C,iBAAiB,SAAK;IACtB,oBAAoB,SAAK;IACzB,mBAAmB,SAAK;IACxB,sBAAsB,SAAK;IAC3B,0BAA0B,SAAK;IAC/B,2BAA2B,SAAK;IAChC,8BAA8B,SAAK;IACnC,uBAAuB,SAAK;IAC5B,wBAAwB,SAAK;CAC9B;AAED,qBAAa,sBAAsB;IACjC,oCAAoC,SAAK;IACzC,0CAA0C,SAAK;IAC/C,uCAAuC,SAAK;IAC5C,yCAAyC,SAAK;IAC9C,+BAA+B,SAAK;IACpC,uBAAuB,SAAK;IAC5B,6BAA6B,SAAK;IAClC,uBAAuB,SAAK;IAC5B,yBAAyB,SAAK;IAC9B,iCAAiC,SAAK;IACtC,4BAA4B,SAAK;IACjC,kCAAkC,SAAK;CACxC;AAED,qBAAa,uBAAuB;IAClC,eAAe,SAAK;IACpB,iBAAiB,SAAK;IACtB,uBAAuB,SAAK;IAC5B,qBAAqB,SAAK;IAC1B,eAAe,SAAM;CACtB;AAED,qBAAa,yBAAyB;IACpC,qBAAqB,SAAK;IAC1B,kBAAkB,SAAK;IACvB,kBAAkB,SAAK;IACvB,cAAc,SAAK;IACnB,6BAA6B,SAAK;CACnC;AAED,qBAAa,sBAAsB;IACjC,wBAAwB,SAAK;IAC7B,8BAA8B,SAAK;IACnC,4BAA4B,SAAK;CAClC;AAED,qBAAa,eAAe;IAC1B,wBAAwB,iCAAwC;IAChE,eAAe,yBAAgC;IAC/C,iBAAiB,0BAAiC;IAClD,mBAAmB,4BAAmC;IACtD,eAAe,yBAAgC;IAE/C,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;IA0I3C,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;CAyG5C"}
@@ -0,0 +1,142 @@
1
+ export class c_player_trait_shield_vitality {
2
+ m_damage_resistance_percentage_setting = 0;
3
+ m_body_multiplier = 0;
4
+ m_body_recharge_rate = 0;
5
+ m_shield_multiplier = 0;
6
+ m_shield_recharge_rate = 0;
7
+ m_overshield_recharge_rate = 0;
8
+ m_headshot_immunity_setting = 0;
9
+ m_vampirism_percentage_setting = 0;
10
+ m_assasination_immunity = 0;
11
+ m_cannot_die_from_damage = 0;
12
+ }
13
+ export class c_player_trait_weapons {
14
+ m_damage_modifier_percentage_setting = 0;
15
+ m_melee_damage_modifier_percentage_setting = 0;
16
+ m_initial_primary_weapon_absolute_index = 0;
17
+ m_initial_secondary_weapon_absolute_index = 0;
18
+ m_initial_grenade_count_setting = 0;
19
+ m_infinite_ammo_setting = 0;
20
+ m_recharging_grenades_setting = 0;
21
+ m_weapon_pickup_setting = 0;
22
+ m_equipment_usage_setting = 0;
23
+ m_equipment_drop_on_death_setting = 0;
24
+ m_infinite_equipment_setting = 0;
25
+ m_initial_equipment_absolute_index = 0;
26
+ }
27
+ export class c_player_trait_movement {
28
+ m_speed_setting = 0;
29
+ m_gravity_setting = 0;
30
+ m_vehicle_usage_setting = 0;
31
+ m_double_jump_setting = 0;
32
+ m_jump_modifier = -1;
33
+ }
34
+ export class c_player_trait_appearance {
35
+ m_active_camo_setting = 0;
36
+ m_waypoint_setting = 0;
37
+ m_gamertag_setting = 0;
38
+ m_aura_setting = 0;
39
+ m_forced_change_color_setting = 0;
40
+ }
41
+ export class c_player_trait_sensors {
42
+ m_motion_tracker_setting = 0;
43
+ m_motion_tracker_range_setting = 0;
44
+ m_directional_damage_setting = 0;
45
+ }
46
+ export class c_player_traits {
47
+ m_shield_vitality_traits = new c_player_trait_shield_vitality();
48
+ m_weapon_traits = new c_player_trait_weapons();
49
+ m_movement_traits = new c_player_trait_movement();
50
+ m_appearance_traits = new c_player_trait_appearance();
51
+ m_sensor_traits = new c_player_trait_sensors();
52
+ decode(bitstream) {
53
+ const sv = this.m_shield_vitality_traits;
54
+ sv.m_damage_resistance_percentage_setting = bitstream.read_integer("damage-resistance", 4);
55
+ sv.m_body_multiplier = bitstream.read_integer("body-multiplier", 3);
56
+ sv.m_body_recharge_rate = bitstream.read_integer("body-recharge-rate", 4);
57
+ sv.m_shield_multiplier = bitstream.read_integer("shield-multiplier", 3);
58
+ sv.m_shield_recharge_rate = bitstream.read_integer("shield-recharge-rate", 4);
59
+ sv.m_overshield_recharge_rate = bitstream.read_integer("overshield-recharge-rate", 4);
60
+ sv.m_headshot_immunity_setting = bitstream.read_integer("headshot-immunity", 2);
61
+ sv.m_vampirism_percentage_setting = bitstream.read_integer("vampirism", 3);
62
+ sv.m_assasination_immunity = bitstream.read_integer("assasination-immunity", 2);
63
+ sv.m_cannot_die_from_damage = bitstream.read_integer("cannot-die-from-damage", 2);
64
+ const w = this.m_weapon_traits;
65
+ w.m_damage_modifier_percentage_setting = bitstream.read_integer("damage-modifier", 4);
66
+ w.m_melee_damage_modifier_percentage_setting = bitstream.read_integer("melee-damage-modifier", 4);
67
+ w.m_initial_primary_weapon_absolute_index = bitstream.read_signed_integer("player-trait-initial-primary-weapon", 8);
68
+ w.m_initial_secondary_weapon_absolute_index = bitstream.read_signed_integer("player-trait-initial-secondary-weapon", 8);
69
+ w.m_initial_grenade_count_setting = bitstream.read_integer("player-trait-initial-grenade-count", 4);
70
+ w.m_infinite_ammo_setting = bitstream.read_integer("player-traits-infinite-ammo-setting", 2);
71
+ w.m_recharging_grenades_setting = bitstream.read_integer("player-traits-recharging-grenades", 2);
72
+ w.m_weapon_pickup_setting = bitstream.read_integer("player-traits-weapon-pickup-allowed", 2);
73
+ w.m_equipment_usage_setting = bitstream.read_integer("player-traits-equipment-usage", 2);
74
+ w.m_equipment_drop_on_death_setting = bitstream.read_integer("player-traits-equipment-drop", 2);
75
+ w.m_infinite_equipment_setting = bitstream.read_integer("player-traits-infinite-equipment", 2);
76
+ w.m_initial_equipment_absolute_index = bitstream.read_signed_integer("player-trait-initial-equipment", 8);
77
+ const m = this.m_movement_traits;
78
+ m.m_speed_setting = bitstream.read_integer("player-speed", 5);
79
+ m.m_gravity_setting = bitstream.read_integer("player-gravity", 4);
80
+ m.m_vehicle_usage_setting = bitstream.read_integer("player-traits-movement-vehicle-usage", 4);
81
+ m.m_double_jump_setting = bitstream.read_integer("player-traits-movement-double-jump", 2);
82
+ if (bitstream.read_bool("player-traits-movement-jump-modifier-changed")) {
83
+ m.m_jump_modifier = bitstream.read_integer("player-traits-movement-jump-modifier", 9);
84
+ }
85
+ else {
86
+ m.m_jump_modifier = -1;
87
+ }
88
+ const a = this.m_appearance_traits;
89
+ a.m_active_camo_setting = bitstream.read_integer("player-traits-appearance-active-camo", 3);
90
+ a.m_waypoint_setting = bitstream.read_integer("player-traits-appearance-waypoint", 2);
91
+ a.m_gamertag_setting = bitstream.read_integer("player-traits-appearance-gamertag", 2);
92
+ a.m_aura_setting = bitstream.read_integer("player-traits-appearance-aura", 3);
93
+ a.m_forced_change_color_setting = bitstream.read_integer("player-traits-appearance-forced-change-color", 4);
94
+ const s = this.m_sensor_traits;
95
+ s.m_motion_tracker_setting = bitstream.read_integer("player-traits-sensors-motion-tracker", 3);
96
+ s.m_motion_tracker_range_setting = bitstream.read_integer("motion-tracker-range", 3);
97
+ s.m_directional_damage_setting = bitstream.read_integer("player-traits-sensors-directional-damage", 2);
98
+ }
99
+ encode(bitstream) {
100
+ bitstream.write_integer(this.m_shield_vitality_traits.m_damage_resistance_percentage_setting, 4);
101
+ bitstream.write_integer(this.m_shield_vitality_traits.m_body_multiplier, 3);
102
+ bitstream.write_integer(this.m_shield_vitality_traits.m_body_recharge_rate, 4);
103
+ bitstream.write_integer(this.m_shield_vitality_traits.m_shield_multiplier, 3);
104
+ bitstream.write_integer(this.m_shield_vitality_traits.m_shield_recharge_rate, 4);
105
+ bitstream.write_integer(this.m_shield_vitality_traits.m_overshield_recharge_rate, 4);
106
+ bitstream.write_integer(this.m_shield_vitality_traits.m_headshot_immunity_setting, 2);
107
+ bitstream.write_integer(this.m_shield_vitality_traits.m_vampirism_percentage_setting, 3);
108
+ bitstream.write_integer(this.m_shield_vitality_traits.m_assasination_immunity, 2);
109
+ bitstream.write_integer(this.m_shield_vitality_traits.m_cannot_die_from_damage, 2);
110
+ bitstream.write_integer(this.m_weapon_traits.m_damage_modifier_percentage_setting, 4);
111
+ bitstream.write_integer(this.m_weapon_traits.m_melee_damage_modifier_percentage_setting, 4);
112
+ bitstream.write_signed_integer(this.m_weapon_traits.m_initial_primary_weapon_absolute_index, 8);
113
+ bitstream.write_signed_integer(this.m_weapon_traits.m_initial_secondary_weapon_absolute_index, 8);
114
+ bitstream.write_integer(this.m_weapon_traits.m_initial_grenade_count_setting, 4);
115
+ bitstream.write_integer(this.m_weapon_traits.m_infinite_ammo_setting, 2);
116
+ bitstream.write_integer(this.m_weapon_traits.m_recharging_grenades_setting, 2);
117
+ bitstream.write_integer(this.m_weapon_traits.m_weapon_pickup_setting, 2);
118
+ bitstream.write_integer(this.m_weapon_traits.m_equipment_usage_setting, 2);
119
+ bitstream.write_integer(this.m_weapon_traits.m_equipment_drop_on_death_setting, 2);
120
+ bitstream.write_integer(this.m_weapon_traits.m_infinite_equipment_setting, 2);
121
+ bitstream.write_signed_integer(this.m_weapon_traits.m_initial_equipment_absolute_index, 8);
122
+ bitstream.write_integer(this.m_movement_traits.m_speed_setting, 5);
123
+ bitstream.write_integer(this.m_movement_traits.m_gravity_setting, 4);
124
+ bitstream.write_integer(this.m_movement_traits.m_vehicle_usage_setting, 4);
125
+ bitstream.write_integer(this.m_movement_traits.m_double_jump_setting, 2);
126
+ if (this.m_movement_traits.m_jump_modifier === -1) {
127
+ bitstream.write_bool(false);
128
+ }
129
+ else {
130
+ bitstream.write_bool(true);
131
+ bitstream.write_signed_integer(this.m_movement_traits.m_jump_modifier, 9);
132
+ }
133
+ bitstream.write_integer(this.m_appearance_traits.m_active_camo_setting, 3);
134
+ bitstream.write_integer(this.m_appearance_traits.m_waypoint_setting, 2);
135
+ bitstream.write_integer(this.m_appearance_traits.m_gamertag_setting, 2);
136
+ bitstream.write_integer(this.m_appearance_traits.m_aura_setting, 3);
137
+ bitstream.write_integer(this.m_appearance_traits.m_forced_change_color_setting, 4);
138
+ bitstream.write_integer(this.m_sensor_traits.m_motion_tracker_setting, 3);
139
+ bitstream.write_integer(this.m_sensor_traits.m_motion_tracker_range_setting, 3);
140
+ bitstream.write_integer(this.m_sensor_traits.m_directional_damage_setting, 2);
141
+ }
142
+ }
@@ -0,0 +1,27 @@
1
+ import { type c_bitstream_reader, c_bitstream_writer } from "../../../../bitstream";
2
+ export declare const k_language_count = 12;
3
+ export declare class c_single_language_string_table {
4
+ readonly max_string_count: number;
5
+ readonly max_string_length: number;
6
+ readonly offset_bit_length: number;
7
+ readonly buffer_size_bit_length: number;
8
+ readonly count_bit_length: number;
9
+ strings: string[];
10
+ m_buffer_is_compressed: boolean;
11
+ constructor(max_string_count: number, max_string_length: number, offset_bit_length: number, buffer_size_bit_length: number, count_bit_length: number);
12
+ decode(bitstream: c_bitstream_reader): void;
13
+ encode(bitstream: c_bitstream_writer): void;
14
+ }
15
+ export declare class c_string_table {
16
+ readonly max_string_count: number;
17
+ readonly max_string_length: number;
18
+ readonly offset_bit_length: number;
19
+ readonly buffer_size_bit_length: number;
20
+ readonly count_bit_length: number;
21
+ strings: (string | null)[][];
22
+ m_buffer_is_compressed: boolean;
23
+ constructor(max_string_count: number, max_string_length: number, offset_bit_length: number, buffer_size_bit_length: number, count_bit_length: number);
24
+ decode(bitstream: c_bitstream_reader): void;
25
+ encode(bitstream: c_bitstream_writer): void;
26
+ }
27
+ //# sourceMappingURL=c_string_table.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"c_string_table.d.ts","sourceRoot":"","sources":["../../../../../src/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,kBAAkB,EACvB,kBAAkB,EAEnB,MAAM,uBAAuB,CAAC;AAM/B,eAAO,MAAM,gBAAgB,KAAK,CAAC;AAqDnC,qBAAa,8BAA8B;IAKvC,QAAQ,CAAC,gBAAgB,EAAE,MAAM;IACjC,QAAQ,CAAC,iBAAiB,EAAE,MAAM;IAClC,QAAQ,CAAC,iBAAiB,EAAE,MAAM;IAClC,QAAQ,CAAC,sBAAsB,EAAE,MAAM;IACvC,QAAQ,CAAC,gBAAgB,EAAE,MAAM;IARnC,OAAO,EAAE,MAAM,EAAE,CAAM;IACvB,sBAAsB,UAAQ;gBAGnB,gBAAgB,EAAE,MAAM,EACxB,iBAAiB,EAAE,MAAM,EACzB,iBAAiB,EAAE,MAAM,EACzB,sBAAsB,EAAE,MAAM,EAC9B,gBAAgB,EAAE,MAAM;IAGnC,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;IAwC3C,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;CAiC5C;AAED,qBAAa,cAAc;IAQvB,QAAQ,CAAC,gBAAgB,EAAE,MAAM;IACjC,QAAQ,CAAC,iBAAiB,EAAE,MAAM;IAClC,QAAQ,CAAC,iBAAiB,EAAE,MAAM;IAClC,QAAQ,CAAC,sBAAsB,EAAE,MAAM;IACvC,QAAQ,CAAC,gBAAgB,EAAE,MAAM;IAXnC,OAAO,EAAE,CAAC,MAAM,GAAG,IAAI,CAAC,EAAE,EAAE,CAG1B;IACF,sBAAsB,UAAQ;gBAGnB,gBAAgB,EAAE,MAAM,EACxB,iBAAiB,EAAE,MAAM,EACzB,iBAAiB,EAAE,MAAM,EACzB,sBAAsB,EAAE,MAAM,EAC9B,gBAAgB,EAAE,MAAM;IAGnC,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;IAuD3C,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;CAiE5C"}
@@ -0,0 +1,190 @@
1
+ import { c_bitstream_writer, e_bitstream_byte_order, } from "../../../../bitstream";
2
+ import { runtime_data_compress, runtime_data_decompress, } from "../../../common/memory/data_compress";
3
+ export const k_language_count = 12;
4
+ /** One wire byte per code unit (U+00–U+FF), matching blf_lib extended ASCII / NullString slots. */
5
+ function read_null_terminated_string(data, offset) {
6
+ let end = offset;
7
+ while (end < data.length && data[end] !== 0) {
8
+ end++;
9
+ }
10
+ let out = "";
11
+ for (let i = offset; i < end; i++) {
12
+ out += String.fromCharCode(data[i]);
13
+ }
14
+ return out;
15
+ }
16
+ function write_null_terminated_string(writer, value, max_length) {
17
+ writer.write_string_extended_ascii(value, max_length);
18
+ }
19
+ /** Wire byte length (one byte per decoded code unit). */
20
+ function string_byte_length(value) {
21
+ for (let i = 0; i < value.length; i++) {
22
+ if (value.charCodeAt(i) > 0xff) {
23
+ throw new Error(`String table entry U+${value.charCodeAt(i).toString(16)} cannot be encoded as Latin-1`);
24
+ }
25
+ }
26
+ return value.length;
27
+ }
28
+ function write_buffer_blob(bitstream, buffer, buffer_size_bit_length, is_compressed) {
29
+ bitstream.write_integer(buffer.length, buffer_size_bit_length);
30
+ if (is_compressed) {
31
+ const compressed = runtime_data_compress(buffer, true);
32
+ bitstream.write_bool(true);
33
+ bitstream.write_integer(compressed.length, buffer_size_bit_length);
34
+ bitstream.write_raw_data(compressed, compressed.length * 8);
35
+ }
36
+ else {
37
+ bitstream.write_bool(false);
38
+ bitstream.write_raw_data(buffer, buffer.length * 8);
39
+ }
40
+ }
41
+ export class c_single_language_string_table {
42
+ max_string_count;
43
+ max_string_length;
44
+ offset_bit_length;
45
+ buffer_size_bit_length;
46
+ count_bit_length;
47
+ strings = [];
48
+ m_buffer_is_compressed = true;
49
+ constructor(max_string_count, max_string_length, offset_bit_length, buffer_size_bit_length, count_bit_length) {
50
+ this.max_string_count = max_string_count;
51
+ this.max_string_length = max_string_length;
52
+ this.offset_bit_length = offset_bit_length;
53
+ this.buffer_size_bit_length = buffer_size_bit_length;
54
+ this.count_bit_length = count_bit_length;
55
+ }
56
+ decode(bitstream) {
57
+ this.strings = [];
58
+ const string_count = bitstream.read_integer("string-count", this.count_bit_length);
59
+ if (string_count === 0) {
60
+ return;
61
+ }
62
+ const offsets = [];
63
+ for (let i = 0; i < string_count; i++) {
64
+ if (bitstream.read_bool("exists")) {
65
+ offsets.push(bitstream.read_integer("offset", this.offset_bit_length));
66
+ }
67
+ else {
68
+ offsets.push(0);
69
+ }
70
+ }
71
+ const buffer_size = bitstream.read_integer("size", this.buffer_size_bit_length);
72
+ this.m_buffer_is_compressed = bitstream.read_bool("compressed");
73
+ const string_data = this.m_buffer_is_compressed
74
+ ? runtime_data_decompress(bitstream.read_raw_data(bitstream.read_integer("compressed-buffer-size", this.buffer_size_bit_length) * 8))
75
+ : bitstream.read_raw_data(buffer_size * 8);
76
+ for (const offset of offsets) {
77
+ this.strings.push(read_null_terminated_string(string_data, offset));
78
+ }
79
+ }
80
+ encode(bitstream) {
81
+ bitstream.write_integer(this.strings.length, this.count_bit_length);
82
+ if (this.strings.length === 0) {
83
+ return;
84
+ }
85
+ const string_writer = c_bitstream_writer.new_from_instance(this.max_string_count * this.max_string_length, bitstream);
86
+ string_writer.begin_writing();
87
+ let offset = 0;
88
+ for (const string of this.strings) {
89
+ bitstream.write_bool(true);
90
+ bitstream.write_integer(offset, this.offset_bit_length);
91
+ write_null_terminated_string(string_writer, string, this.max_string_length);
92
+ offset += string_byte_length(string) + 1;
93
+ }
94
+ string_writer.finish_writing();
95
+ const buffer = string_writer.get_data();
96
+ write_buffer_blob(bitstream, buffer, this.buffer_size_bit_length, this.m_buffer_is_compressed);
97
+ }
98
+ }
99
+ export class c_string_table {
100
+ max_string_count;
101
+ max_string_length;
102
+ offset_bit_length;
103
+ buffer_size_bit_length;
104
+ count_bit_length;
105
+ strings = Array.from({ length: k_language_count }, () => []);
106
+ m_buffer_is_compressed = true;
107
+ constructor(max_string_count, max_string_length, offset_bit_length, buffer_size_bit_length, count_bit_length) {
108
+ this.max_string_count = max_string_count;
109
+ this.max_string_length = max_string_length;
110
+ this.offset_bit_length = offset_bit_length;
111
+ this.buffer_size_bit_length = buffer_size_bit_length;
112
+ this.count_bit_length = count_bit_length;
113
+ }
114
+ decode(bitstream) {
115
+ this.strings = Array.from({ length: k_language_count }, () => []);
116
+ const string_count = bitstream.read_integer("string-count", this.count_bit_length);
117
+ if (string_count === 0) {
118
+ return;
119
+ }
120
+ const offsets = Array.from({ length: k_language_count }, () => Array.from({ length: string_count }, () => -1));
121
+ for (let j = 0; j < string_count; j++) {
122
+ for (let i = 0; i < k_language_count; i++) {
123
+ if (bitstream.read_bool("exists")) {
124
+ offsets[i][j] = bitstream.read_integer("index", this.offset_bit_length);
125
+ }
126
+ }
127
+ }
128
+ const buffer_size = bitstream.read_integer("size", this.buffer_size_bit_length);
129
+ this.m_buffer_is_compressed = bitstream.read_bool("compressed");
130
+ const string_data = this.m_buffer_is_compressed
131
+ ? runtime_data_decompress(bitstream.read_raw_data(bitstream.read_integer("compressed-buffer-size", this.buffer_size_bit_length) * 8))
132
+ : bitstream.read_raw_data(buffer_size * 8);
133
+ for (let i = 0; i < k_language_count; i++) {
134
+ for (let j = 0; j < string_count; j++) {
135
+ const offset = offsets[i][j];
136
+ if (offset < 0) {
137
+ this.strings[i].push(null);
138
+ }
139
+ else {
140
+ this.strings[i].push(read_null_terminated_string(string_data, offset));
141
+ }
142
+ }
143
+ }
144
+ }
145
+ encode(bitstream) {
146
+ const string_count = this.strings[0]?.length ?? 0;
147
+ bitstream.write_integer(string_count, this.count_bit_length);
148
+ if (string_count === 0) {
149
+ return;
150
+ }
151
+ const string_writer = c_bitstream_writer.new(k_language_count * this.max_string_count * this.max_string_length, e_bitstream_byte_order._bitstream_byte_order_big_endian);
152
+ string_writer.begin_writing();
153
+ let offset = 0;
154
+ for (let j = 0; j < string_count; j++) {
155
+ let deduplicate = true;
156
+ const reference = this.strings[0]?.[j] ?? null;
157
+ if (reference === null) {
158
+ deduplicate = false;
159
+ }
160
+ else {
161
+ for (let i = 1; i < k_language_count; i++) {
162
+ if (this.strings[i]?.[j] !== reference) {
163
+ deduplicate = false;
164
+ break;
165
+ }
166
+ }
167
+ }
168
+ for (let i = 0; i < k_language_count; i++) {
169
+ const string = this.strings[i]?.[j] ?? null;
170
+ if (string === null) {
171
+ bitstream.write_bool(false);
172
+ continue;
173
+ }
174
+ bitstream.write_bool(true);
175
+ bitstream.write_integer(offset, this.offset_bit_length);
176
+ if (!deduplicate) {
177
+ write_null_terminated_string(string_writer, string, this.max_string_length);
178
+ offset += string_byte_length(string) + 1;
179
+ }
180
+ }
181
+ if (deduplicate && reference !== null) {
182
+ write_null_terminated_string(string_writer, reference, this.max_string_length);
183
+ offset += string_byte_length(reference) + 1;
184
+ }
185
+ }
186
+ string_writer.finish_writing();
187
+ const buffer = string_writer.get_data();
188
+ write_buffer_blob(bitstream, buffer, this.buffer_size_bit_length, this.m_buffer_is_compressed);
189
+ }
190
+ }
@@ -0,0 +1,10 @@
1
+ export * from "./c_game_engine_custom_variant";
2
+ export * from "./c_game_engine_custom_variant_au1_settings";
3
+ export * from "./c_game_engine_default";
4
+ export * from "./c_game_engine_survival_variant";
5
+ export * from "./c_game_engine_traits";
6
+ export * from "./c_game_variant";
7
+ export * from "./c_player_traits";
8
+ export * from "./c_string_table";
9
+ export * from "./megalogamengine";
10
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,cAAc,6CAA6C,CAAC;AAC5D,cAAc,yBAAyB,CAAC;AACxC,cAAc,kCAAkC,CAAC;AACjD,cAAc,wBAAwB,CAAC;AACvC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC"}
@@ -0,0 +1,9 @@
1
+ export * from "./c_game_engine_custom_variant";
2
+ export * from "./c_game_engine_custom_variant_au1_settings";
3
+ export * from "./c_game_engine_default";
4
+ export * from "./c_game_engine_survival_variant";
5
+ export * from "./c_game_engine_traits";
6
+ export * from "./c_game_variant";
7
+ export * from "./c_player_traits";
8
+ export * from "./c_string_table";
9
+ export * from "./megalogamengine";
@@ -0,0 +1,10 @@
1
+ import type { c_bitstream_reader, c_bitstream_writer } from "../../../../../bitstream";
2
+ export declare class c_megalo_game_statistic {
3
+ m_name_string_index: number;
4
+ m_format: number;
5
+ m_sort_order: number;
6
+ m_growuping: number;
7
+ decode(bitstream: c_bitstream_reader): void;
8
+ encode(bitstream: c_bitstream_writer): void;
9
+ }
10
+ //# sourceMappingURL=c_megalo_game_statistic.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"c_megalo_game_statistic.d.ts","sourceRoot":"","sources":["../../../../../../src/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,kBAAkB,EAClB,kBAAkB,EACnB,MAAM,0BAA0B,CAAC;AAElC,qBAAa,uBAAuB;IAClC,mBAAmB,SAAK;IACxB,QAAQ,SAAK;IACb,YAAY,SAAK;IACjB,WAAW,SAAK;IAEhB,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;IAO3C,MAAM,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;CAM5C"}
@@ -0,0 +1,18 @@
1
+ export class c_megalo_game_statistic {
2
+ m_name_string_index = 0;
3
+ m_format = 0;
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+ m_sort_order = 0;
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+ m_growuping = 0;
6
+ decode(bitstream) {
7
+ this.m_name_string_index = bitstream.read_integer("name-string-index", 7);
8
+ this.m_format = bitstream.read_integer("format", 2);
9
+ this.m_sort_order = bitstream.read_integer("sort-order", 2);
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+ this.m_growuping = bitstream.read_integer("groupingt", 1);
11
+ }
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+ encode(bitstream) {
13
+ bitstream.write_integer(this.m_name_string_index, 7);
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+ bitstream.write_integer(this.m_format, 2);
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+ bitstream.write_integer(this.m_sort_order, 2);
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+ bitstream.write_integer(this.m_growuping, 1);
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+ }
18
+ }